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| 1 | --Join my discord server.---------------------------------------------------------------- | |
| 2 | --Original by Shackluster.--------------------------------------------------------------- | |
| 3 | --Enjoy the edit! :D.-------------------------------------------------------------------- | |
| 4 | --Join here: https://discordapp.com/channels/506798328995119114/506798328995119116------- | |
| 5 | ----------------------------------------------------------------------------------------- | |
| 6 | ------Update 27/12/2018!----------------------------------------------------- | |
| 7 | ----------------------------------------------------------------------------------------- | |
| 8 | -- This script has convert to FE by who i don't know? | |
| 9 | ||
| 10 | ----------------------------------------------------- | |
| 11 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 12 | local Player,game,owner = owner,game | |
| 13 | local RealPlayer = Player | |
| 14 | do | |
| 15 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
| |
| 16 | local rp = RealPlayer | |
| 17 | script.Parent = rp.Character | |
| 18 | ||
| 19 | --RemoteEvent for communicating | |
| 20 | local Event = Instance.new("RemoteEvent")
| |
| 21 | Event.Name = "UserInput_Event" | |
| 22 | ||
| 23 | --Fake event to make stuff like Mouse.KeyDown work | |
| 24 | local function fakeEvent() | |
| 25 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 26 | t.connect = t.Connect | |
| 27 | return t | |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 32 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 33 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 34 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 35 | end} | |
| 36 | --Merged 2 functions into one by checking amount of arguments | |
| 37 | CAS.UnbindAction = CAS.BindAction | |
| 38 | ||
| 39 | --This function will trigger the events that have been :Connect()'ed | |
| 40 | local function te(self,ev,...) | |
| 41 | local t = m[ev] | |
| 42 | if t and t._fakeEvent then | |
| 43 | for _,f in pairs(t.Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | end | |
| 48 | m.TrigEvent = te | |
| 49 | UIS.TrigEvent = te | |
| 50 | ||
| 51 | Event.OnServerEvent:Connect(function(plr,io) | |
| 52 | if plr~=rp then return end | |
| 53 | m.Target = io.Target | |
| 54 | m.Hit = io.Hit | |
| 55 | if not io.isMouse then | |
| 56 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 57 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 58 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 59 | end | |
| 60 | for _,t in pairs(CAS.Actions) do | |
| 61 | for _,k in pairs(t.Keys) do | |
| 62 | if k==io.KeyCode then | |
| 63 | t.Function(t.Name,io.UserInputState,io) | |
| 64 | end | |
| 65 | end | |
| 66 | end | |
| 67 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 68 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 69 | end | |
| 70 | end) | |
| 71 | Event.Parent = NLS([==[ | |
| 72 | local Player = game:GetService("Players").LocalPlayer
| |
| 73 | local Event = script:WaitForChild("UserInput_Event")
| |
| 74 | ||
| 75 | local Mouse = Player:GetMouse() | |
| 76 | local UIS = game:GetService("UserInputService")
| |
| 77 | local input = function(io,a) | |
| 78 | if a then return end | |
| 79 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 80 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 81 | end | |
| 82 | UIS.InputBegan:Connect(input) | |
| 83 | UIS.InputEnded:Connect(input) | |
| 84 | ||
| 85 | local h,t | |
| 86 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 87 | --If player is not moving their mouse, client won't fire events | |
| 88 | while wait(1/30) do | |
| 89 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 90 | h,t=Mouse.Hit,Mouse.Target | |
| 91 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 92 | end | |
| 93 | end]==],Player.Character) | |
| 94 | ||
| 95 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 96 | --Real game object | |
| 97 | local _rg = game | |
| 98 | ||
| 99 | --Metatable for fake service | |
| 100 | local fsmt = {
| |
| 101 | __index = function(self,k) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s[k] end | |
| 104 | end, | |
| 105 | __newindex = function(self,k,v) | |
| 106 | local s = rawget(self,"_RealService") | |
| 107 | if s then s[k]=v end | |
| 108 | end, | |
| 109 | __call = function(self,...) | |
| 110 | local s = rawget(self,"_RealService") | |
| 111 | if s then return s(...) end | |
| 112 | end | |
| 113 | } | |
| 114 | local function FakeService(t,RealService) | |
| 115 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 116 | return setmetatable(t,fsmt) | |
| 117 | end | |
| 118 | ||
| 119 | --Fake game object | |
| 120 | local g = {
| |
| 121 | GetService = function(self,s) | |
| 122 | return self[s] | |
| 123 | end, | |
| 124 | Players = FakeService({
| |
| 125 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 126 | },"Players"), | |
| 127 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 128 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 129 | } | |
| 130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 131 | g.service = g.GetService | |
| 132 | ||
| 133 | g.RunService = FakeService({
| |
| 134 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 135 | BindToRenderStep = function(self,name,_,fun) | |
| 136 | ||
| 137 | end, | |
| 138 | UnbindFromRenderStep = function(self,name) | |
| 139 | self._btrs[name]:Disconnect() | |
| 140 | end, | |
| 141 | },"RunService") | |
| 142 | ||
| 143 | setmetatable(g,{
| |
| 144 | __index=function(self,s) | |
| 145 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 146 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 147 | end, | |
| 148 | __newindex = fsmt.__newindex, | |
| 149 | __call = fsmt.__call | |
| 150 | }) | |
| 151 | --Changing owner to fake player object to support owner:GetMouse() | |
| 152 | game,owner = g,g.Players.LocalPlayer | |
| 153 | end | |
| 154 | ||
| 155 | script:ClearAllChildren() | |
| 156 | wait(0.2) | |
| 157 | ||
| 158 | Player = game:GetService("Players").LocalPlayer
| |
| 159 | PlayerGui = Player.PlayerGui | |
| 160 | Cam = workspace.CurrentCamera | |
| 161 | Backpack = Player.Backpack | |
| 162 | Character = Player.Character | |
| 163 | Humanoid = Character.Humanoid | |
| 164 | Mouse = Player:GetMouse() | |
| 165 | RootPart = Character["HumanoidRootPart"] | |
| 166 | Torso = Character["Torso"] | |
| 167 | Head = Character["Head"] | |
| 168 | RightArm = Character["Right Arm"] | |
| 169 | LeftArm = Character["Left Arm"] | |
| 170 | RightLeg = Character["Right Leg"] | |
| 171 | LeftLeg = Character["Left Leg"] | |
| 172 | RootJoint = RootPart["RootJoint"] | |
| 173 | Neck = Torso["Neck"] | |
| 174 | RightShoulder = Torso["Right Shoulder"] | |
| 175 | LeftShoulder = Torso["Left Shoulder"] | |
| 176 | RightHip = Torso["Right Hip"] | |
| 177 | LeftHip = Torso["Left Hip"] | |
| 178 | print('User: '..Player.Name)
| |
| 179 | - | print('Enjoy this Edit ;D')
|
| 179 | + | print('Go bust those Criminals')
|
| 180 | local sick = Instance.new("Sound",Character)
| |
| 181 | sick.Parent = Character | |
| 182 | sick:resume() | |
| 183 | sick.Volume = 10 | |
| 184 | - | sick.Pitch = 0.75 |
| 184 | + | sick.Pitch = 0 |
| 185 | sick.Looped = true | |
| 186 | - | sick.SoundId = "rbxassetid://996980700" |
| 186 | + | sick.SoundId = "rbxassetid://561833161" |
| 187 | sick.Name = "" | |
| 188 | -------------Name Tag Stuff.------------------------ | |
| 189 | local naeeym = Instance.new("BillboardGui",Character)
| |
| 190 | naeeym.Size = UDim2.new(0,100,0,40) | |
| 191 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
| 192 | naeeym.Adornee = Character.Head | |
| 193 | local tecks = Instance.new("TextLabel",naeeym)
| |
| 194 | tecks.BackgroundTransparency = 1 | |
| 195 | tecks.BorderSizePixel = 0 | |
| 196 | - | tecks.Text = "Holy Spirit" |
| 196 | + | tecks.Text = "Holy spirit" |
| 197 | - | tecks.Font = "Fantasy" |
| 197 | + | tecks.Font = "Arcade" |
| 198 | tecks.FontSize = "Size24" | |
| 199 | tecks.TextStrokeTransparency = 0 | |
| 200 | tecks.TextStrokeColor3 = Color3.new(1,1,1) | |
| 201 | tecks.TextColor3 = Color3.new(1,1,1) | |
| 202 | tecks.Size = UDim2.new(1,0,0.5,0) | |
| 203 | ---------------------------------------------------- | |
| 204 | ||
| 205 | IT = Instance.new | |
| 206 | CF = CFrame.new | |
| 207 | VT = Vector3.new | |
| 208 | RAD = math.rad | |
| 209 | C3 = Color3.new | |
| 210 | UD2 = UDim2.new | |
| 211 | BRICKC = BrickColor.new | |
| 212 | ANGLES = CFrame.Angles | |
| 213 | EULER = CFrame.fromEulerAnglesXYZ | |
| 214 | COS = math.cos | |
| 215 | ACOS = math.acos | |
| 216 | SIN = math.sin | |
| 217 | ASIN = math.asin | |
| 218 | ABS = math.abs | |
| 219 | MRANDOM = math.random | |
| 220 | FLOOR = math.floor | |
| 221 | ||
| 222 | local sky = Instance.new('Sky', game:GetService'Lighting')
| |
| 223 | sky.SkyboxBk = "rbxassetid://48020371" | |
| 224 | sky.SkyboxDn = "rbxassetid://48020144" | |
| 225 | sky.SkyboxFt = "rbxassetid://48020234" | |
| 226 | sky.SkyboxLf = "rbxassetid://48020211" | |
| 227 | sky.SkyboxRt = "rbxassetid://48020254" | |
| 228 | sky.SkyboxUp = "rbxassetid://48020383" | |
| 229 | sky.StarCount = 3000 | |
| 230 | sky.SunAngularSize = 0 | |
| 231 | sky.MoonAngularSize = 11 | |
| 232 | sky.MoonTextureId = "rbxasset://sky/moon.jpg" | |
| 233 | sky.CelestialBodiesShown = false | |
| 234 | ||
| 235 | Character["Body Colors"].HeadColor = BrickColor.new("Institutional white")
| |
| 236 | Character["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
| |
| 237 | Character["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
| |
| 238 | Character["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
| |
| 239 | Character["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
| |
| 240 | Character["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
| |
| 241 | ||
| 242 | --//=================================\\ | |
| 243 | --|| USEFUL VALUES | |
| 244 | --\\=================================// | |
| 245 | ||
| 246 | Player_Size = 1 | |
| 247 | Animation_Speed = 3 | |
| 248 | local FORCERESET = false | |
| 249 | local Effects2 = {}
| |
| 250 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 251 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 252 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 253 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 254 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 255 | local DAMAGEMULTIPLIER = 1 | |
| 256 | local SIZE = 1 | |
| 257 | local ANIM = "Idle" | |
| 258 | local ATTACK = false | |
| 259 | local EQUIPPED = false | |
| 260 | local HOLD = false | |
| 261 | local COMBO = 1 | |
| 262 | local Rooted = false | |
| 263 | local SINE = 0 | |
| 264 | local KEYHOLD = false | |
| 265 | local CHANGE = 2 / Animation_Speed | |
| 266 | local WALKINGANIM = false | |
| 267 | local VALUE1 = false | |
| 268 | local VALUE2 = false | |
| 269 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 270 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 271 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 272 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 273 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 274 | WEAPONGUI.Name = "BanishV3Gui" | |
| 275 | local Weapon = IT("Model")
| |
| 276 | Weapon.Name = "Adds" | |
| 277 | local Effects = IT("Folder", Weapon)
| |
| 278 | Effects.Name = "Effects" | |
| 279 | local ANIMATOR = Humanoid.Animator | |
| 280 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 281 | local UNANCHOR = true | |
| 282 | local TOBANISH = {}
| |
| 283 | local ROAR = {528589078,528589175,528589274,528589382}
| |
| 284 | script.Parent = PlayerGui | |
| 285 | ||
| 286 | --//=================================\\ | |
| 287 | --\\=================================// | |
| 288 | ||
| 289 | local Speed = 18 | |
| 290 | ||
| 291 | --//=================================\\ | |
| 292 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 293 | --\\=================================// | |
| 294 | ||
| 295 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 296 | ArtificialHB.Name = "ArtificialHB" | |
| 297 | ||
| 298 | script:WaitForChild("ArtificialHB")
| |
| 299 | ||
| 300 | frame = Frame_Speed | |
| 301 | tf = 0 | |
| 302 | allowframeloss = false | |
| 303 | tossremainder = false | |
| 304 | lastframe = tick() | |
| 305 | script.ArtificialHB:Fire() | |
| 306 | ||
| 307 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 308 | tf = tf + s | |
| 309 | if tf >= frame then | |
| 310 | if allowframeloss then | |
| 311 | script.ArtificialHB:Fire() | |
| 312 | lastframe = tick() | |
| 313 | else | |
| 314 | for i = 1, math.floor(tf / frame) do | |
| 315 | script.ArtificialHB:Fire() | |
| 316 | end | |
| 317 | lastframe = tick() | |
| 318 | end | |
| 319 | if tossremainder then | |
| 320 | tf = 0 | |
| 321 | else | |
| 322 | tf = tf - frame * math.floor(tf / frame) | |
| 323 | end | |
| 324 | end | |
| 325 | end) | |
| 326 | ||
| 327 | --//=================================\\ | |
| 328 | --\\=================================// | |
| 329 | ||
| 330 | --//=================================\\ | |
| 331 | --|| SOME FUNCTIONS | |
| 332 | --\\=================================// | |
| 333 | ||
| 334 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 335 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 336 | end | |
| 337 | ||
| 338 | function PositiveAngle(NUMBER) | |
| 339 | if NUMBER >= 0 then | |
| 340 | NUMBER = 0 | |
| 341 | end | |
| 342 | return NUMBER | |
| 343 | end | |
| 344 | ||
| 345 | function NegativeAngle(NUMBER) | |
| 346 | if NUMBER <= 0 then | |
| 347 | NUMBER = 0 | |
| 348 | end | |
| 349 | return NUMBER | |
| 350 | end | |
| 351 | ||
| 352 | function Swait(NUMBER) | |
| 353 | if NUMBER == 0 or NUMBER == nil then | |
| 354 | ArtificialHB.Event:wait() | |
| 355 | else | |
| 356 | for i = 1, NUMBER do | |
| 357 | ArtificialHB.Event:wait() | |
| 358 | end | |
| 359 | end | |
| 360 | end | |
| 361 | ||
| 362 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 363 | local NEWMESH = IT(MESH) | |
| 364 | if MESH == "SpecialMesh" then | |
| 365 | NEWMESH.MeshType = MESHTYPE | |
| 366 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 367 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 368 | end | |
| 369 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 370 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 371 | end | |
| 372 | end | |
| 373 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 374 | NEWMESH.Scale = SCALE | |
| 375 | NEWMESH.Parent = PARENT | |
| 376 | return NEWMESH | |
| 377 | end | |
| 378 | ||
| 379 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 380 | local NEWPART = IT("Part")
| |
| 381 | NEWPART.formFactor = FORMFACTOR | |
| 382 | NEWPART.Reflectance = REFLECTANCE | |
| 383 | NEWPART.Transparency = TRANSPARENCY | |
| 384 | NEWPART.CanCollide = false | |
| 385 | NEWPART.Locked = true | |
| 386 | NEWPART.Anchored = true | |
| 387 | if ANCHOR == false then | |
| 388 | NEWPART.Anchored = false | |
| 389 | end | |
| 390 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 391 | NEWPART.Name = NAME | |
| 392 | NEWPART.Size = SIZE | |
| 393 | NEWPART.Position = Torso.Position | |
| 394 | NEWPART.Material = MATERIAL | |
| 395 | NEWPART:BreakJoints() | |
| 396 | NEWPART.Parent = PARENT | |
| 397 | return NEWPART | |
| 398 | end | |
| 399 | ||
| 400 | local function weldBetween(a, b) | |
| 401 | local weldd = Instance.new("ManualWeld")
| |
| 402 | weldd.Part0 = a | |
| 403 | weldd.Part1 = b | |
| 404 | weldd.C0 = CFrame.new() | |
| 405 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 406 | weldd.Parent = a | |
| 407 | return weldd | |
| 408 | end | |
| 409 | ||
| 410 | ||
| 411 | function QuaternionFromCFrame(cf) | |
| 412 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 413 | local trace = m00 + m11 + m22 | |
| 414 | if trace > 0 then | |
| 415 | local s = math.sqrt(1 + trace) | |
| 416 | local recip = 0.5 / s | |
| 417 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 418 | else | |
| 419 | local i = 0 | |
| 420 | if m11 > m00 then | |
| 421 | i = 1 | |
| 422 | end | |
| 423 | if m22 > (i == 0 and m00 or m11) then | |
| 424 | i = 2 | |
| 425 | end | |
| 426 | if i == 0 then | |
| 427 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 428 | local recip = 0.5 / s | |
| 429 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 430 | elseif i == 1 then | |
| 431 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 432 | local recip = 0.5 / s | |
| 433 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 434 | elseif i == 2 then | |
| 435 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 436 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 437 | end | |
| 438 | end | |
| 439 | end | |
| 440 | ||
| 441 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 442 | local xs, ys, zs = x + x, y + y, z + z | |
| 443 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 444 | local xx = x * xs | |
| 445 | local xy = x * ys | |
| 446 | local xz = x * zs | |
| 447 | local yy = y * ys | |
| 448 | local yz = y * zs | |
| 449 | local zz = z * zs | |
| 450 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 451 | end | |
| 452 | ||
| 453 | function QuaternionSlerp(a, b, t) | |
| 454 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 455 | local startInterp, finishInterp; | |
| 456 | if cosTheta >= 0.0001 then | |
| 457 | if (1 - cosTheta) > 0.0001 then | |
| 458 | local theta = ACOS(cosTheta) | |
| 459 | local invSinTheta = 1 / SIN(theta) | |
| 460 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 461 | finishInterp = SIN(t * theta) * invSinTheta | |
| 462 | else | |
| 463 | startInterp = 1 - t | |
| 464 | finishInterp = t | |
| 465 | end | |
| 466 | else | |
| 467 | if (1 + cosTheta) > 0.0001 then | |
| 468 | local theta = ACOS(-cosTheta) | |
| 469 | local invSinTheta = 1 / SIN(theta) | |
| 470 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 471 | finishInterp = SIN(t * theta) * invSinTheta | |
| 472 | else | |
| 473 | startInterp = t - 1 | |
| 474 | finishInterp = t | |
| 475 | end | |
| 476 | end | |
| 477 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 478 | end | |
| 479 | ||
| 480 | function Clerp(a, b, t) | |
| 481 | local qa = {QuaternionFromCFrame(a)}
| |
| 482 | local qb = {QuaternionFromCFrame(b)}
| |
| 483 | local ax, ay, az = a.x, a.y, a.z | |
| 484 | local bx, by, bz = b.x, b.y, b.z | |
| 485 | local _t = 1 - t | |
| 486 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 487 | end | |
| 488 | ||
| 489 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 490 | local frame = IT("Frame")
| |
| 491 | frame.BackgroundTransparency = TRANSPARENCY | |
| 492 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 493 | frame.Position = POSITION | |
| 494 | frame.Size = SIZE | |
| 495 | frame.BackgroundColor3 = COLOR | |
| 496 | frame.BorderColor3 = BORDERCOLOR | |
| 497 | frame.Name = NAME | |
| 498 | frame.Parent = PARENT | |
| 499 | return frame | |
| 500 | end | |
| 501 | ||
| 502 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 503 | local label = IT("TextLabel")
| |
| 504 | label.BackgroundTransparency = 1 | |
| 505 | label.Size = UD2(1, 0, 1, 0) | |
| 506 | label.Position = UD2(0, 0, 0, 0) | |
| 507 | label.TextColor3 = TEXTCOLOR | |
| 508 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 509 | label.TextTransparency = TRANSPARENCY | |
| 510 | label.FontSize = TEXTFONTSIZE | |
| 511 | label.Font = TEXTFONT | |
| 512 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 513 | label.TextScaled = false | |
| 514 | label.Text = TEXT | |
| 515 | label.Name = NAME | |
| 516 | label.Parent = PARENT | |
| 517 | return label | |
| 518 | end | |
| 519 | ||
| 520 | function NoOutlines(PART) | |
| 521 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 522 | end | |
| 523 | ||
| 524 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 525 | local NEWWELD = IT(TYPE) | |
| 526 | NEWWELD.Part0 = PART0 | |
| 527 | NEWWELD.Part1 = PART1 | |
| 528 | NEWWELD.C0 = C0 | |
| 529 | NEWWELD.C1 = C1 | |
| 530 | NEWWELD.Parent = PARENT | |
| 531 | return NEWWELD | |
| 532 | end | |
| 533 | local S = IT("Sound")
| |
| 534 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 535 | local NEWSOUND = nil | |
| 536 | coroutine.resume(coroutine.create(function() | |
| 537 | NEWSOUND = S:Clone() | |
| 538 | NEWSOUND.Parent = PARENT | |
| 539 | NEWSOUND.Volume = VOLUME | |
| 540 | NEWSOUND.Pitch = PITCH | |
| 541 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 542 | NEWSOUND:play() | |
| 543 | if DOESLOOP == true then | |
| 544 | NEWSOUND.Looped = true | |
| 545 | else | |
| 546 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 547 | NEWSOUND:remove() | |
| 548 | end | |
| 549 | end)) | |
| 550 | return NEWSOUND | |
| 551 | end | |
| 552 | ||
| 553 | function CFrameFromTopBack(at, top, back) | |
| 554 | local right = top:Cross(back) | |
| 555 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 556 | end | |
| 557 | ||
| 558 | - | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 558 | + | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 559 | function WACKYEFFECT(Table) | |
| 560 | local TYPE = (Table.EffectType or "Sphere") | |
| 561 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 562 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 563 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 564 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 565 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 566 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 567 | local ROTATION1 = (Table.RotationX or 0) | |
| 568 | local ROTATION2 = (Table.RotationY or 0) | |
| 569 | local ROTATION3 = (Table.RotationZ or 0) | |
| 570 | local MATERIAL = (Table.Material or "Neon") | |
| 571 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 572 | local TIME = (Table.Time or 45) | |
| 573 | local SOUNDID = (Table.SoundID or nil) | |
| 574 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 575 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 576 | coroutine.resume(coroutine.create(function() | |
| 577 | local PLAYSSOUND = false | |
| 578 | local SOUND = nil | |
| 579 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 580 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 581 | PLAYSSOUND = true | |
| 582 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 583 | end | |
| 584 | EFFECT.Color = COLOR | |
| 585 | local MSH = nil | |
| 586 | if TYPE == "Sphere" then | |
| 587 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 588 | elseif TYPE == "Block" then | |
| 589 | MSH = IT("BlockMesh",EFFECT)
| |
| 590 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 591 | elseif TYPE == "Wave" then | |
| 592 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 593 | elseif TYPE == "Ring" then | |
| 594 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 595 | elseif TYPE == "Slash" then | |
| 596 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 597 | elseif TYPE == "Round Slash" then | |
| 598 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 599 | elseif TYPE == "Swirl" then | |
| 600 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 601 | elseif TYPE == "Skull" then | |
| 602 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 603 | elseif TYPE == "Crystal" then | |
| 604 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 605 | end | |
| 606 | if MSH ~= nil then | |
| 607 | local MOVESPEED = nil | |
| 608 | if MOVEDIRECTION ~= nil then | |
| 609 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 610 | end | |
| 611 | local GROWTH = SIZE - ENDSIZE | |
| 612 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 613 | if TYPE == "Block" then | |
| 614 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 615 | else | |
| 616 | EFFECT.CFrame = CFRAME | |
| 617 | end | |
| 618 | for LOOP = 1, TIME+1 do | |
| 619 | Swait() | |
| 620 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 621 | if TYPE == "Wave" then | |
| 622 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 623 | end | |
| 624 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 625 | if TYPE == "Block" then | |
| 626 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 627 | else | |
| 628 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 629 | end | |
| 630 | if MOVEDIRECTION ~= nil then | |
| 631 | local ORI = EFFECT.Orientation | |
| 632 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 633 | EFFECT.Orientation = ORI | |
| 634 | end | |
| 635 | end | |
| 636 | if PLAYSSOUND == false then | |
| 637 | EFFECT:remove() | |
| 638 | else | |
| 639 | SOUND.Stopped:Connect(function() | |
| 640 | EFFECT:remove() | |
| 641 | end) | |
| 642 | end | |
| 643 | else | |
| 644 | if PLAYSSOUND == false then | |
| 645 | EFFECT:remove() | |
| 646 | else | |
| 647 | repeat Swait() until SOUND.Playing == false | |
| 648 | EFFECT:remove() | |
| 649 | end | |
| 650 | end | |
| 651 | end)) | |
| 652 | end | |
| 653 | ||
| 654 | function MakeForm(PART,TYPE) | |
| 655 | if TYPE == "Cyl" then | |
| 656 | local MSH = IT("CylinderMesh",PART)
| |
| 657 | elseif TYPE == "Ball" then | |
| 658 | local MSH = IT("SpecialMesh",PART)
| |
| 659 | MSH.MeshType = "Sphere" | |
| 660 | elseif TYPE == "Wedge" then | |
| 661 | local MSH = IT("SpecialMesh",PART)
| |
| 662 | MSH.MeshType = "Wedge" | |
| 663 | end | |
| 664 | end | |
| 665 | ||
| 666 | function SpawnTrail(FROM,TO,BIG) | |
| 667 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 668 | MakeForm(TRAIL,"Cyl") | |
| 669 | local DIST = (FROM - TO).Magnitude | |
| 670 | if BIG == true then | |
| 671 | TRAIL.Size = VT(4.5,DIST,4.5) | |
| 672 | else | |
| 673 | TRAIL.Size = VT(4.5,DIST,4.5) | |
| 674 | end | |
| 675 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 676 | coroutine.resume(coroutine.create(function() | |
| 677 | for i = 1, 5 do | |
| 678 | Swait() | |
| 679 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 680 | end | |
| 681 | TRAIL:remove() | |
| 682 | end)) | |
| 683 | end | |
| 684 | ||
| 685 | function SpawnTrail0(FROM,TO,BIG) | |
| 686 | local TRAIL0 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(1,1,1)) | |
| 687 | MakeForm(TRAIL0,"Cyl") | |
| 688 | local DIST = (FROM - TO).Magnitude | |
| 689 | if BIG == true then | |
| 690 | TRAIL0.Size = VT(0.75,DIST,0.75) | |
| 691 | else | |
| 692 | TRAIL0.Size = VT(0.65,DIST,0.65) | |
| 693 | end | |
| 694 | TRAIL0.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 695 | coroutine.resume(coroutine.create(function() | |
| 696 | for i = 1, 5 do | |
| 697 | Swait() | |
| 698 | TRAIL0.Transparency = TRAIL0.Transparency + 0.1 | |
| 699 | end | |
| 700 | TRAIL0:remove() | |
| 701 | end)) | |
| 702 | end | |
| 703 | ||
| 704 | Debris = game:GetService("Debris")
| |
| 705 | ||
| 706 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 707 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 708 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 709 | end | |
| 710 | ||
| 711 | function turnto(position) | |
| 712 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 713 | end | |
| 714 | ||
| 715 | function swait(num) | |
| 716 | if num == 0 or num == nil then | |
| 717 | ArtificialHB.Event:wait() | |
| 718 | else | |
| 719 | for i = 0, num do | |
| 720 | ArtificialHB.Event:wait() | |
| 721 | end | |
| 722 | end | |
| 723 | end | |
| 724 | ||
| 725 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 726 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 727 | local mesh = IT("SpecialMesh",wave)
| |
| 728 | mesh.MeshType = "FileMesh" | |
| 729 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 730 | mesh.Scale = SIZE | |
| 731 | mesh.Offset = VT(0,0,0) | |
| 732 | wave.CFrame = CFRAME | |
| 733 | coroutine.resume(coroutine.create(function(PART) | |
| 734 | for i = 1, WAIT do | |
| 735 | Swait() | |
| 736 | mesh.Scale = mesh.Scale + GROW | |
| 737 | if DOESROT == true then | |
| 738 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 739 | end | |
| 740 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 741 | if wave.Transparency > 0.99 then | |
| 742 | wave:remove() | |
| 743 | end | |
| 744 | end | |
| 745 | end)) | |
| 746 | end | |
| 747 | ||
| 748 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 749 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 750 | local mesh = IT("SpecialMesh",wave)
| |
| 751 | mesh.MeshType = "Sphere" | |
| 752 | mesh.Scale = SIZE | |
| 753 | mesh.Offset = VT(0,0,0) | |
| 754 | wave.CFrame = CFRAME | |
| 755 | coroutine.resume(coroutine.create(function(PART) | |
| 756 | for i = 1, WAIT do | |
| 757 | Swait() | |
| 758 | mesh.Scale = mesh.Scale + GROW | |
| 759 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 760 | if wave.Transparency > 0.99 then | |
| 761 | wave:remove() | |
| 762 | end | |
| 763 | end | |
| 764 | end)) | |
| 765 | end | |
| 766 | ||
| 767 | function chatfunc(text) | |
| 768 | local chat = coroutine.wrap(function() | |
| 769 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 770 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 771 | end | |
| 772 | local Bill = Instance.new("BillboardGui",Character)
| |
| 773 | Bill.Size = UDim2.new(0,100,0,40) | |
| 774 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 775 | Bill.Adornee = Character.Head | |
| 776 | Bill.Name = "TalkingBillBoard" | |
| 777 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 778 | Hehe.BackgroundTransparency = 1 | |
| 779 | Hehe.BorderSizePixel = 0 | |
| 780 | Hehe.Text = "" | |
| 781 | Hehe.Font = "Fantasy" | |
| 782 | Hehe.TextSize = 40 | |
| 783 | Hehe.TextStrokeTransparency = 0 | |
| 784 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 785 | coroutine.resume(coroutine.create(function() | |
| 786 | while Hehe ~= nil do | |
| 787 | swait() | |
| 788 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 789 | Hehe.Rotation = math.random(-5,5) | |
| 790 | Hehe.TextColor3 = Color3.new(17,17,17) | |
| 791 | Hehe.TextStrokeColor3 = Color3.new(17,17,17) | |
| 792 | end | |
| 793 | end)) | |
| 794 | for i = 1,string.len(text),1 do | |
| 795 | swait() | |
| 796 | Hehe.Text = string.sub(text,1,i) | |
| 797 | end | |
| 798 | swait(90)--Re[math.random(1, 93)] | |
| 799 | for i = 0, 1, .025 do | |
| 800 | swait() | |
| 801 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 802 | Hehe.TextStrokeTransparency = i | |
| 803 | Hehe.TextTransparency = i | |
| 804 | end | |
| 805 | Bill:Destroy() | |
| 806 | end) | |
| 807 | chat() | |
| 808 | end | |
| 809 | ||
| 810 | function CheckTableForString(Table, String) | |
| 811 | for i, v in pairs(Table) do | |
| 812 | if string.find(string.lower(String), string.lower(v)) then | |
| 813 | return true | |
| 814 | end | |
| 815 | end | |
| 816 | return false | |
| 817 | end | |
| 818 | ||
| 819 | function CheckIntangible(Hit) | |
| 820 | local ProjectileNames = {
| |
| 821 | "Water", | |
| 822 | "Arrow", | |
| 823 | "Projectile", | |
| 824 | "Effect", | |
| 825 | "Rail", | |
| 826 | "Lightning", | |
| 827 | "Bullet" | |
| 828 | } | |
| 829 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 830 | return true | |
| 831 | end | |
| 832 | return false | |
| 833 | end | |
| 834 | ||
| 835 | --//=================================\\ | |
| 836 | --|| WEAPON CREATION | |
| 837 | --\\=================================// | |
| 838 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "New yeller", "Scarf", VT(1,1,1),false) | |
| 839 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 840 | PRT.Color = C3(1,1,1) | |
| 841 | for i = 1, 35 do | |
| 842 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 843 | FACE.Color = C3(0,0,0) | |
| 844 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 845 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 846 | end | |
| 847 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 848 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Eye", VT(0.1,1,1)/2,false) | |
| 849 | - | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 849 | + | |
| 850 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 851 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false) |
| 851 | + | |
| 852 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 853 | - | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
|
| 853 | + | |
| 854 | - | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false) |
| 854 | + | |
| 855 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 856 | PART.CFrame = CF(POSITION) | |
| 857 | for i = 1, 45 do | |
| 858 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 859 | RingPiece.Material = FLOOR.Material | |
| 860 | RingPiece.Color = FLOOR.Color | |
| 861 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 862 | Debris:AddItem(RingPiece, SWAIT) | |
| 863 | end | |
| 864 | PART:remove() | |
| 865 | end)) | |
| 866 | end | |
| 867 | end | |
| 868 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 869 | if FLOOR ~= nil then | |
| 870 | for i = 1, AMOUNT do | |
| 871 | do | |
| 872 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 873 | DEBREE.Material = FLOOR.Material | |
| 874 | DEBREE.Color = FLOOR.Color | |
| 875 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 876 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 877 | coroutine.resume(coroutine.create(function() | |
| 878 | Swait(15) | |
| 879 | DEBREE.Parent = workspace | |
| 880 | DEBREE.CanCollide = true | |
| 881 | Debris:AddItem(DEBREE, SWAIT) | |
| 882 | end)) | |
| 883 | end | |
| 884 | end | |
| 885 | end | |
| 886 | end | |
| 887 | ||
| 888 | local Particle = IT("ParticleEmitter",nil)
| |
| 889 | Particle.Enabled = false | |
| 890 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 891 | Particle.LightEmission = 0.88 | |
| 892 | Particle.Rate = 250 | |
| 893 | Particle.ZOffset = 0.2 | |
| 894 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 895 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 896 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 897 | Particle.Color = ColorSequence.new(C3(255,255,255),C3(255,255,255)) | |
| 898 | ||
| 899 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 900 | function ParticleEmitter(Table) | |
| 901 | local PRTCL = Particle:Clone() | |
| 902 | local Speed = Table.Speed or 5 | |
| 903 | local Drag = Table.Drag or 0 | |
| 904 | local Size1 = Table.Size1 or 1 | |
| 905 | local Size2 = Table.Size2 or 5 | |
| 906 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 907 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 908 | local Parent = Table.Parent or Torso | |
| 909 | local Emit = Table.Emit or 100 | |
| 910 | local Offset = Table.Offset or 360 | |
| 911 | local Acel = Table.Acel or VT(0,0,0) | |
| 912 | local Enabled = Table.Enabled or false | |
| 913 | PRTCL.Parent = Parent | |
| 914 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 915 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 916 | PRTCL.Speed = NumberRange.new(Speed) | |
| 917 | PRTCL.VelocitySpread = Offset | |
| 918 | PRTCL.Drag = Drag | |
| 919 | PRTCL.Acceleration = Acel | |
| 920 | if Enabled == false then | |
| 921 | PRTCL:Emit(Emit) | |
| 922 | Debris:AddItem(PRTCL,Lifetime2) | |
| 923 | else | |
| 924 | PRTCL.Enabled = true | |
| 925 | end | |
| 926 | return PRTCL | |
| 927 | end | |
| 928 | ||
| 929 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 930 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 931 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 932 | MakeForm(Part,"Wedge") | |
| 933 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 934 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 935 | MakeForm(Part,"Wedge") | |
| 936 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 937 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 938 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 939 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 940 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 941 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 942 | MakeForm(Part,"Cyl") | |
| 943 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 944 | for i = 1, 8 do | |
| 945 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 946 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 947 | end | |
| 948 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 949 | MakeForm(Part,"Cyl") | |
| 950 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 951 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 952 | MakeForm(Part,"Ball") | |
| 953 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 954 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 955 | MakeForm(Part,"Wedge") | |
| 956 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 957 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 958 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 959 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 960 | MakeForm(Part,"Cyl") | |
| 961 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 962 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 963 | MakeForm(Part,"Cyl") | |
| 964 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 965 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 966 | MakeForm(Part,"Cyl") | |
| 967 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 968 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 969 | MakeForm(Part,"Wedge") | |
| 970 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 971 | local LASTPART = Handle | |
| 972 | for i = 1, 10 do | |
| 973 | if LASTPART == Handle then | |
| 974 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 975 | LASTPART = Part | |
| 976 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 977 | else | |
| 978 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 979 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 980 | LASTPART = Part | |
| 981 | end | |
| 982 | end | |
| 983 | ||
| 984 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 985 | MakeForm(Barrel,"Cyl") | |
| 986 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 987 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 988 | MakeForm(Part,"Cyl") | |
| 989 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 990 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 991 | MakeForm(Part,"Wedge") | |
| 992 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 993 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 994 | MakeForm(Hole,"Cyl") | |
| 995 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 996 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 997 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 998 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 999 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1000 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1001 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1002 | coroutine.resume(coroutine.create(function() | |
| 1003 | while wait() do | |
| 1004 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1005 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1006 | end | |
| 1007 | end)) | |
| 1008 | ||
| 1009 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1010 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1011 | ||
| 1012 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1013 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1014 | c.Material = "Glass" | |
| 1015 | c.Color = C3(0,0,0) | |
| 1016 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1017 | c.Color = C3(1,1,1) | |
| 1018 | c.Material = "Neon" | |
| 1019 | end | |
| 1020 | end | |
| 1021 | ||
| 1022 | Weapon.Parent = Character | |
| 1023 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1024 | if c.ClassName == "Part" then | |
| 1025 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1026 | end | |
| 1027 | end | |
| 1028 | ||
| 1029 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 1030 | local SKILLFONT = "Bodoni" | |
| 1031 | local SKILLTEXTSIZE = 5 | |
| 1032 | ||
| 1033 | Humanoid.Died:connect(function() | |
| 1034 | ATTACK = true | |
| 1035 | end) | |
| 1036 | Humanoid.Died:connect(function() | |
| 1037 | Humanoid.Parent = nil | |
| 1038 | chatfunc("I don't have any crimes to DIE!")
| |
| 1039 | ApplyAoE(RootPart, 955, 9999, 9999, 9999, true) | |
| 1040 | Humanoid.Name = "DEAD!" | |
| 1041 | Humanoid.MaxHealth = 16e+16 | |
| 1042 | Humanoid.Health = 16e+16 | |
| 1043 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(10,10,10)) | |
| 1044 | CreateSound("178452217", Effects, 10, 1)
| |
| 1045 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Institutional white",VT(500,500,500)) | |
| 1046 | end) | |
| 1047 | ||
| 1048 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1049 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1050 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1051 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1052 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.20, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1053 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1054 | ||
| 1055 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Z - Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
| 1056 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "X - Pure Heaven", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
| 1057 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "F - Heaven's Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
| 1058 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "V - Gates Of Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
| 1059 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "C - ROAR", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
| 1060 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "n - Switch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
| 1061 | ||
| 1062 | workspace.ChildAdded:connect(function(instance) | |
| 1063 | for BANISH = 1, #TOBANISH do | |
| 1064 | if TOBANISH[BANISH] ~= nil then | |
| 1065 | if instance.Name == TOBANISH[BANISH] then | |
| 1066 | coroutine.resume(coroutine.create(function() | |
| 1067 | printbye(instance.Name) | |
| 1068 | instance:ClearAllChildren() | |
| 1069 | - | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Q - Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") |
| 1069 | + | |
| 1070 | end)) | |
| 1071 | end | |
| 1072 | end | |
| 1073 | end | |
| 1074 | end) | |
| 1075 | ------- testing stuffs -------------- | |
| 1076 | --//=================================\\ | |
| 1077 | --|| TRANSFORMATIONS | |
| 1078 | --\\=================================// | |
| 1079 | ||
| 1080 | function Switch() | |
| 1081 | ATTACK = true | |
| 1082 | Rooted = true | |
| 1083 | if MODE == "GoodCop" then | |
| 1084 | CreateSound("649634100", Head, 10, 0.5)
| |
| 1085 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 1086 | Swait() | |
| 1087 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1091 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1093 | end | |
| 1094 | CreateSound("289842971", RightArm, 10, 1)
| |
| 1095 | for i = 0, 6, 0.1 / Animation_Speed do | |
| 1096 | Swait() | |
| 1097 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
| 1098 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1099 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1100 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1101 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1102 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1103 | end | |
| 1104 | Weapon.Parent = nil | |
| 1105 | Weapon2.Parent = Character | |
| 1106 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1107 | Swait() | |
| 1108 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 1109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1114 | end | |
| 1115 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1116 | Swait() | |
| 1117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 1119 | if MRANDOM(1,7) == 1 then | |
| 1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 1121 | end | |
| 1122 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1123 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1124 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1125 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1126 | end | |
| 1127 | MODE = "BadCop" | |
| 1128 | tecks2.Text = "Death" | |
| 1129 | sick.SoundId = "rbxassetid://561833161" | |
| 1130 | sick.TimePosition = 0 | |
| 1131 | elseif MODE == "BadCop" then | |
| 1132 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1133 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1134 | Swait() | |
| 1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1141 | end | |
| 1142 | MODE = "GoodCop" | |
| 1143 | Weapon.Parent = Character | |
| 1144 | Weapon2.Parent = nil | |
| 1145 | tecks2.Text = "Holy spirit" | |
| 1146 | sick.SoundId = "rbxassetid://996980700" | |
| 1147 | sick.TimePosition = 22 | |
| 1148 | end | |
| 1149 | ATTACK = false | |
| 1150 | Rooted = false | |
| 1151 | end | |
| 1152 | ||
| 1153 | ||
| 1154 | ||
| 1155 | ||
| 1156 | ||
| 1157 | fire = Instance.new('Fire',RightLeg) -- change the part to where u want it to stick on
| |
| 1158 | fire.Color = Color3.new(1,1,1) | |
| 1159 | fire.SecondaryColor = Color3.new(1,1,1) | |
| 1160 | fire.Enabled = true | |
| 1161 | ||
| 1162 | fire = Instance.new('Fire',RightArm) -- change the part to where u want it to stick on
| |
| 1163 | fire.Color = Color3.new(1,1,1) | |
| 1164 | fire.SecondaryColor = Color3.new(1,1,1) | |
| 1165 | fire.Enabled = true | |
| 1166 | ||
| 1167 | game.Workspace.Base.Material = "Plastic" | |
| 1168 | game.Workspace.Base.BrickColor = BrickColor.new ("Gold")
| |
| 1169 | game.Workspace.Base.Transparency = 0 | |
| 1170 | ||
| 1171 | --//=================================\\ | |
| 1172 | --|| DAMAGING | |
| 1173 | --\\=================================// | |
| 1174 | ||
| 1175 | function Banish(Foe) | |
| 1176 | if Foe then | |
| 1177 | coroutine.resume(coroutine.create(function() | |
| 1178 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1179 | table.insert(TOBANISH,Foe.Name) | |
| 1180 | printbye(Foe.Name) | |
| 1181 | --end | |
| 1182 | Foe.Archivable = true | |
| 1183 | local CLONE = Foe:Clone() | |
| 1184 | Foe:Destroy() | |
| 1185 | CLONE.Parent = Effects | |
| 1186 | CLONE:BreakJoints() | |
| 1187 | local MATERIALS = {"Glass","Neon"}
| |
| 1188 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1189 | if c:IsA("BasePart") then
| |
| 1190 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1191 | CreateSound(340722848, c, 10, 1, false) | |
| 1192 | end | |
| 1193 | c.Anchored = true | |
| 1194 | c.Transparency = c.Transparency + 0.2 | |
| 1195 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1196 | c.Color = C3(1 ,1 ,1) | |
| 1197 | if c.ClassName == "MeshPart" then | |
| 1198 | c.TextureID = "" | |
| 1199 | end | |
| 1200 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1201 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1202 | end | |
| 1203 | if c:FindFirstChildOfClass("Decal") then
| |
| 1204 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1205 | end | |
| 1206 | c.Name = "Banished" | |
| 1207 | c.CanCollide = false | |
| 1208 | else | |
| 1209 | c:remove() | |
| 1210 | end | |
| 1211 | end | |
| 1212 | local A = false | |
| 1213 | for i = 1, 35 do | |
| 1214 | if A == false then | |
| 1215 | A = true | |
| 1216 | elseif A == true then | |
| 1217 | A = false | |
| 1218 | end | |
| 1219 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1220 | if c:IsA("BasePart") then
| |
| 1221 | c.Anchored = true | |
| 1222 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1223 | c.Transparency = c.Transparency + 0.8/35 | |
| 1224 | if A == false then | |
| 1225 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1226 | elseif A == true then | |
| 1227 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1228 | end | |
| 1229 | end | |
| 1230 | end | |
| 1231 | Swait() | |
| 1232 | end | |
| 1233 | CLONE:remove() | |
| 1234 | end)) | |
| 1235 | end | |
| 1236 | end | |
| 1237 | ||
| 1238 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1239 | local CHILDREN = workspace:GetDescendants() | |
| 1240 | for index, CHILD in pairs(CHILDREN) do | |
| 1241 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1242 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1243 | if HUM then | |
| 1244 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1245 | if TORSO then | |
| 1246 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1247 | if ISBANISH == true then | |
| 1248 | Banish(CHILD) | |
| 1249 | else | |
| 1250 | if ISBANISH == "Gravity" then | |
| 1251 | HUM.PlatformStand = true | |
| 1252 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1253 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1254 | grav.D = 15 | |
| 1255 | grav.P = 20000 | |
| 1256 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1257 | grav.position = TORSO.Position | |
| 1258 | grav.Name = "V3BanishForce"..Player.Name | |
| 1259 | else | |
| 1260 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1261 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1262 | end | |
| 1263 | else | |
| 1264 | HUM.PlatformStand = false | |
| 1265 | end | |
| 1266 | end | |
| 1267 | elseif ISBANISH == "Gravity" then | |
| 1268 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1269 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1270 | HUM.PlatformStand = false | |
| 1271 | end | |
| 1272 | end | |
| 1273 | end | |
| 1274 | end | |
| 1275 | end | |
| 1276 | end | |
| 1277 | end | |
| 1278 | function recurse(root,callback,i) | |
| 1279 | i= i or 0 | |
| 1280 | for _,v in pairs(root:GetChildren()) do | |
| 1281 | i = i + 1 | |
| 1282 | callback(i,v) | |
| 1283 | ||
| 1284 | if #v:GetChildren() > 0 then | |
| 1285 | i = recurse(v,callback,i) | |
| 1286 | end | |
| 1287 | end | |
| 1288 | ||
| 1289 | return i | |
| 1290 | end | |
| 1291 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 1292 | attachmentName = attachmentName.."RigAttachment" | |
| 1293 | local constraint = Instance.new(className.."Constraint") | |
| 1294 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 1295 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 1296 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 1297 | ||
| 1298 | for _,propertyData in next,properties or {} do
| |
| 1299 | constraint[propertyData[1]] = propertyData[2] | |
| 1300 | end | |
| 1301 | ||
| 1302 | constraint.Parent = character | |
| 1303 | end | |
| 1304 | function getAttachment0(character, attachmentName) | |
| 1305 | for _,child in next,character:GetChildren() do | |
| 1306 | local attachment = child:FindFirstChild(attachmentName) | |
| 1307 | if attachment then | |
| 1308 | return attachment | |
| 1309 | end | |
| 1310 | end | |
| 1311 | end | |
| 1312 | ||
| 1313 | function ArtificialHitbox(Part) | |
| 1314 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 1315 | HITBOX.CanCollide = true | |
| 1316 | HITBOX.CFrame = Part.CFrame | |
| 1317 | weldBetween(Part,HITBOX) | |
| 1318 | end | |
| 1319 | function R15Ragdoll(character,KeepArms) | |
| 1320 | character:BreakJoints() | |
| 1321 | coroutine.resume(coroutine.create(function() | |
| 1322 | recurse(character, function(_,v) | |
| 1323 | if v:IsA("Attachment") then
| |
| 1324 | v.Axis = Vector3.new(0, 1, 0) | |
| 1325 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 1326 | v.Rotation = Vector3.new(0, 0, 0) | |
| 1327 | end | |
| 1328 | end) | |
| 1329 | for _,child in next,character:GetChildren() do | |
| 1330 | if child:IsA("Accoutrement") then
| |
| 1331 | for _,part in next,child:GetChildren() do | |
| 1332 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 1333 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 1334 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 1335 | if attachment0 and attachment1 then | |
| 1336 | local constraint = Instance.new("HingeConstraint")
| |
| 1337 | constraint.Attachment0 = attachment0 | |
| 1338 | constraint.Attachment1 = attachment1 | |
| 1339 | constraint.LimitsEnabled = true | |
| 1340 | constraint.UpperAngle = 0 | |
| 1341 | constraint.LowerAngle = 0 | |
| 1342 | constraint.Parent = character | |
| 1343 | end | |
| 1344 | ArtificialHitbox(part) | |
| 1345 | elseif part.Name == "HumanoidRootPart" then | |
| 1346 | part:remove() | |
| 1347 | end | |
| 1348 | end | |
| 1349 | end | |
| 1350 | end | |
| 1351 | ||
| 1352 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 1353 | {"LimitsEnabled",true};
| |
| 1354 | {"UpperAngle",5};
| |
| 1355 | }) | |
| 1356 | if character:FindFirstChild("Head") then
| |
| 1357 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 1358 | {"LimitsEnabled",true};
| |
| 1359 | {"UpperAngle",15};
| |
| 1360 | }) | |
| 1361 | end | |
| 1362 | ||
| 1363 | local handProperties = {
| |
| 1364 | {"LimitsEnabled", true};
| |
| 1365 | {"UpperAngle",0};
| |
| 1366 | {"LowerAngle",0};
| |
| 1367 | } | |
| 1368 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 1369 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 1370 | ||
| 1371 | local shinProperties = {
| |
| 1372 | {"LimitsEnabled", true};
| |
| 1373 | {"UpperAngle", 0};
| |
| 1374 | {"LowerAngle", -75};
| |
| 1375 | } | |
| 1376 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 1377 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 1378 | ||
| 1379 | local footProperties = {
| |
| 1380 | {"LimitsEnabled", true};
| |
| 1381 | {"UpperAngle", 15};
| |
| 1382 | {"LowerAngle", -45};
| |
| 1383 | } | |
| 1384 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 1385 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 1386 | if KeepArms == true then | |
| 1387 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 1388 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 1389 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 1390 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 1391 | end | |
| 1392 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 1393 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 1394 | Debris:AddItem(character,5) | |
| 1395 | end)) | |
| 1396 | end | |
| 1397 | ||
| 1398 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 1399 | coroutine.resume(coroutine.create(function() | |
| 1400 | Character2:BreakJoints() | |
| 1401 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1402 | hum:remove() | |
| 1403 | local function Scan(ch) | |
| 1404 | local e | |
| 1405 | for e = 1,#ch do | |
| 1406 | Scan(ch[e]:GetChildren()) | |
| 1407 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1408 | ch[e]:remove() | |
| 1409 | end | |
| 1410 | end | |
| 1411 | end | |
| 1412 | local NEWHUM = IT("Humanoid")
| |
| 1413 | NEWHUM.Name = "Corpse" | |
| 1414 | NEWHUM.Health = 0 | |
| 1415 | NEWHUM.MaxHealth = 0 | |
| 1416 | NEWHUM.PlatformStand = true | |
| 1417 | NEWHUM.Parent = Character2 | |
| 1418 | NEWHUM.DisplayDistanceType = "None" | |
| 1419 | ||
| 1420 | local ch = Character2:GetChildren() | |
| 1421 | local i | |
| 1422 | for i = 1,#ch do | |
| 1423 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1424 | ch[i]:remove() | |
| 1425 | end | |
| 1426 | end | |
| 1427 | ||
| 1428 | local Torso2 = Character2.Torso | |
| 1429 | local movevector = Vector3.new() | |
| 1430 | ||
| 1431 | if Torso2 then | |
| 1432 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1433 | local Head = Character2:FindFirstChild("Head")
| |
| 1434 | if Head then | |
| 1435 | local Neck = Instance.new("Weld")
| |
| 1436 | Neck.Name = "Neck" | |
| 1437 | Neck.Part0 = Torso2 | |
| 1438 | Neck.Part1 = Head | |
| 1439 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1440 | Neck.C1 = CFrame.new() | |
| 1441 | Neck.Parent = Torso2 | |
| 1442 | ||
| 1443 | end | |
| 1444 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1445 | if Limb and KeepArms == true then | |
| 1446 | ||
| 1447 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1448 | local Joint = Instance.new("Glue")
| |
| 1449 | Joint.Name = "RightShoulder" | |
| 1450 | Joint.Part0 = Torso2 | |
| 1451 | Joint.Part1 = Limb | |
| 1452 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1453 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1454 | Joint.Parent = Torso2 | |
| 1455 | ||
| 1456 | local B = Instance.new("Part")
| |
| 1457 | B.TopSurface = 0 | |
| 1458 | B.BottomSurface = 0 | |
| 1459 | B.formFactor = "Symmetric" | |
| 1460 | B.Size = Vector3.new(1, 1, 1) | |
| 1461 | B.Transparency = 1 | |
| 1462 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1463 | B.Parent = Character2 | |
| 1464 | local W = Instance.new("Weld")
| |
| 1465 | W.Part0 = Limb | |
| 1466 | W.Part1 = B | |
| 1467 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1468 | W.Parent = Limb | |
| 1469 | ||
| 1470 | end | |
| 1471 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1472 | if Limb and KeepArms == true then | |
| 1473 | ||
| 1474 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1475 | local Joint = Instance.new("Glue")
| |
| 1476 | Joint.Name = "LeftShoulder" | |
| 1477 | Joint.Part0 = Torso2 | |
| 1478 | Joint.Part1 = Limb | |
| 1479 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1480 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1481 | Joint.Parent = Torso2 | |
| 1482 | ||
| 1483 | local B = Instance.new("Part")
| |
| 1484 | B.TopSurface = 0 | |
| 1485 | B.BottomSurface = 0 | |
| 1486 | B.formFactor = "Symmetric" | |
| 1487 | B.Size = Vector3.new(1, 1, 1) | |
| 1488 | B.Transparency = 1 | |
| 1489 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1490 | B.Parent = Character2 | |
| 1491 | local W = Instance.new("Weld")
| |
| 1492 | W.Part0 = Limb | |
| 1493 | W.Part1 = B | |
| 1494 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1495 | W.Parent = Limb | |
| 1496 | ||
| 1497 | end | |
| 1498 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1499 | if Limb then | |
| 1500 | ||
| 1501 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1502 | local Joint = Instance.new("Glue")
| |
| 1503 | Joint.Name = "RightHip" | |
| 1504 | Joint.Part0 = Torso2 | |
| 1505 | Joint.Part1 = Limb | |
| 1506 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1507 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1508 | Joint.Parent = Torso2 | |
| 1509 | ||
| 1510 | local B = Instance.new("Part")
| |
| 1511 | B.TopSurface = 0 | |
| 1512 | B.BottomSurface = 0 | |
| 1513 | B.formFactor = "Symmetric" | |
| 1514 | B.Size = Vector3.new(1, 1, 1) | |
| 1515 | B.Transparency = 1 | |
| 1516 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1517 | B.Parent = Character2 | |
| 1518 | local W = Instance.new("Weld")
| |
| 1519 | W.Part0 = Limb | |
| 1520 | W.Part1 = B | |
| 1521 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1522 | W.Parent = Limb | |
| 1523 | ||
| 1524 | end | |
| 1525 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1526 | if Limb then | |
| 1527 | ||
| 1528 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1529 | local Joint = Instance.new("Glue")
| |
| 1530 | Joint.Name = "LeftHip" | |
| 1531 | Joint.Part0 = Torso2 | |
| 1532 | Joint.Part1 = Limb | |
| 1533 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1534 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1535 | Joint.Parent = Torso2 | |
| 1536 | ||
| 1537 | local B = Instance.new("Part")
| |
| 1538 | B.TopSurface = 0 | |
| 1539 | B.BottomSurface = 0 | |
| 1540 | B.formFactor = "Symmetric" | |
| 1541 | B.Size = Vector3.new(1, 1, 1) | |
| 1542 | B.Transparency = 1 | |
| 1543 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1544 | B.Parent = Character2 | |
| 1545 | local W = Instance.new("Weld")
| |
| 1546 | W.Part0 = Limb | |
| 1547 | W.Part1 = B | |
| 1548 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1549 | W.Parent = Limb | |
| 1550 | ||
| 1551 | end | |
| 1552 | --[ | |
| 1553 | local Bar = Instance.new("Part")
| |
| 1554 | Bar.TopSurface = 0 | |
| 1555 | Bar.BottomSurface = 0 | |
| 1556 | Bar.formFactor = "Symmetric" | |
| 1557 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1558 | Bar.Transparency = 1 | |
| 1559 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1560 | Bar.Parent = Character2 | |
| 1561 | local Weld = Instance.new("Weld")
| |
| 1562 | Weld.Part0 = Torso2 | |
| 1563 | Weld.Part1 = Bar | |
| 1564 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1565 | Weld.Parent = Torso2 | |
| 1566 | --]] | |
| 1567 | end | |
| 1568 | Character2.Parent = workspace | |
| 1569 | Debris:AddItem(Character2,5) | |
| 1570 | ||
| 1571 | return Character2,Torso2 | |
| 1572 | end)) | |
| 1573 | end | |
| 1574 | ||
| 1575 | --//=================================\\ | |
| 1576 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1577 | --\\=================================// | |
| 1578 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1579 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1580 | local mesh = IT("SpecialMesh",wave)
| |
| 1581 | mesh.MeshType = "Sphere" | |
| 1582 | mesh.Scale = SIZE | |
| 1583 | mesh.Offset = VT(0,0,0) | |
| 1584 | wave.CFrame = CFRAME | |
| 1585 | coroutine.resume(coroutine.create(function(PART) | |
| 1586 | for i = 1, WAIT do | |
| 1587 | Swait() | |
| 1588 | mesh.Scale = mesh.Scale + GROW | |
| 1589 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1590 | if wave.Transparency > 0.99 then | |
| 1591 | wave:remove() | |
| 1592 | end | |
| 1593 | end | |
| 1594 | end)) | |
| 1595 | end | |
| 1596 | function Roar() | |
| 1597 | ATTACK = true | |
| 1598 | Rooted = true | |
| 1599 | local VIOLENCE = 1 | |
| 1600 | FORCEIDLE = true | |
| 1601 | FORCEIDLE = false | |
| 1602 | if VIOLENCE <= 10 then | |
| 1603 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(2,2,2)) | |
| 1604 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1605 | Swait() | |
| 1606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1610 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1612 | end | |
| 1613 | local TAUNT = CreateSound(ROAR[MRANDOM(1,#ROAR)], Head, 100, 1, false) | |
| 1614 | repeat Swait() until TAUNT.TimeLength > 0 | |
| 1615 | repeat | |
| 1616 | Swait() | |
| 1617 | ApplyAoE(Head.Position,15,0,0,200,false) | |
| 1618 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1619 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(150,0,150), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1620 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(350,0,350), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1621 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 1622 | TAUNT.Parent = Head | |
| 1623 | Swait() | |
| 1624 | TAUNT.Parent = Head | |
| 1625 | local CHILDREN = workspace:GetDescendants() | |
| 1626 | for index, CHILD in pairs(CHILDREN) do | |
| 1627 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1628 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1629 | if HUM then | |
| 1630 | local TORSO = CHILD:FindFirstChild("Head")
| |
| 1631 | if TORSO then | |
| 1632 | if (TORSO.Position - Head.Position).Magnitude <= 999 then | |
| 1633 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1634 | TORSO:remove() | |
| 1635 | if CHILD:FindFirstChild("Torso") then
| |
| 1636 | Ragdoll(CHILD,Torso,true) | |
| 1637 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 1638 | R15Ragdoll(CHILD,true) | |
| 1639 | end | |
| 1640 | end | |
| 1641 | end | |
| 1642 | end | |
| 1643 | end | |
| 1644 | end | |
| 1645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1646 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 1647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1649 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1651 | until TAUNT.TimePosition > TAUNT.TimeLength - 2 | |
| 1652 | end | |
| 1653 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5)) | |
| 1654 | ATTACK = false | |
| 1655 | Rooted = false | |
| 1656 | end | |
| 1657 | function Shot() | |
| 1658 | ATTACK = true | |
| 1659 | Rooted = false | |
| 1660 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5)) | |
| 1661 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5)) | |
| 1662 | for i=0, 0.5, 0.22 / Animation_Speed do | |
| 1663 | Swait() | |
| 1664 | turnto(Mouse.Hit.p) | |
| 1665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1668 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1670 | end | |
| 1671 | repeat | |
| 1672 | for i=0, 0.5, 0.22 / Animation_Speed do | |
| 1673 | Swait() | |
| 1674 | turnto(Mouse.Hit.p) | |
| 1675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1680 | end | |
| 1681 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1682 | SpawnTrail0(Hole.Position,POS) | |
| 1683 | if HIT ~= nil then | |
| 1684 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1685 | Banish(HIT.Parent) | |
| 1686 | end | |
| 1687 | end | |
| 1688 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(4,4,4).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1689 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = 0.95, SoundVolume = 10})
| |
| 1690 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
| |
| 1691 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
| |
| 1692 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1693 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(150,0,150), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1694 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(350,0,350), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1695 | for i=0, 0.5, 0.22 / Animation_Speed do | |
| 1696 | Swait() | |
| 1697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1702 | end | |
| 1703 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Really white",VT(5,5,5)) | |
| 1704 | until KEYHOLD == false | |
| 1705 | ATTACK = false | |
| 1706 | Rooted = false | |
| 1707 | end | |
| 1708 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1709 | if FLOOR ~= nil then | |
| 1710 | coroutine.resume(coroutine.create(function() | |
| 1711 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0)) | |
| 1712 | PART.CFrame = CF(POSITION) | |
| 1713 | for i = 1, 45 do | |
| 1714 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE) | |
| 1715 | RingPiece.Material = FLOOR.Material | |
| 1716 | RingPiece.Color = FLOOR.Color | |
| 1717 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1718 | - | local MESSAGES = {"YOU NOT WORTH TO BE ON HEAVEN, ","God don't like Criminal, ","Go to hell Heaven is not a Place you want to go, ","YOU CAN GO TO HEAVEN BUT IT'S SILENT, "}
|
| 1718 | + | |
| 1719 | end | |
| 1720 | PART:remove() | |
| 1721 | end)) | |
| 1722 | end | |
| 1723 | end | |
| 1724 | ||
| 1725 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1726 | - | chatfunc("Be Darker...")
|
| 1726 | + | |
| 1727 | for i = 1, AMOUNT do | |
| 1728 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
| 1729 | DEBREE.Material = FLOOR.Material | |
| 1730 | DEBREE.Color = FLOOR.Color | |
| 1731 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1732 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 1733 | coroutine.resume(coroutine.create(function() | |
| 1734 | Swait(15) | |
| 1735 | DEBREE.Parent = workspace | |
| 1736 | DEBREE.CanCollide = true | |
| 1737 | Debris:AddItem(DEBREE,SWAIT) | |
| 1738 | end)) | |
| 1739 | end | |
| 1740 | end | |
| 1741 | end | |
| 1742 | function Pure_Heaven() | |
| 1743 | chatfunc("The Light of Heaven will make sense!")
| |
| 1744 | ATTACK = true | |
| 1745 | Rooted = true | |
| 1746 | for i = 1, 15 do | |
| 1747 | Swait() | |
| 1748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1750 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1751 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1752 | end | |
| 1753 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1754 | Swait() | |
| 1755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1759 | end | |
| 1760 | coroutine.resume(coroutine.create(function() | |
| 1761 | local POS = Mouse.Hit.p | |
| 1762 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Strike", VT(0,0,0)) | |
| 1763 | MakeForm(RAY,"Cyl") | |
| 1764 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0)) | |
| 1765 | MakeForm(SPHERE,"Ball") | |
| 1766 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Strike", VT(0,0,0)) | |
| 1767 | MakeForm(SHIELD,"Ball") | |
| 1768 | SHIELD.CFrame = CF(POS) | |
| 1769 | RAY.CFrame = CF(POS) | |
| 1770 | SPHERE.CFrame = CF(POS) | |
| 1771 | CreateSound(440145570, SPHERE, 15, 0.5, false) | |
| 1772 | CreateSound(415700134, SPHERE, 15, 0.5, false) | |
| 1773 | for i = 1, 200 do | |
| 1774 | Swait() | |
| 1775 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1776 | RAY.Size = RAY.Size + VT(0.5,0,0.5) | |
| 1777 | SPHERE.Size = SPHERE.Size + VT(1.5,1.5,1.5) | |
| 1778 | SHIELD.Size = SPHERE.Size + VT(2.5,2.5,2.5) | |
| 1779 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1780 | end | |
| 1781 | for i = 1, 45 do | |
| 1782 | Swait() | |
| 1783 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1784 | SPHERE.Transparency = RAY.Transparency | |
| 1785 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1786 | end | |
| 1787 | RAY:remove() | |
| 1788 | SHIELD:remove() | |
| 1789 | SPHERE:remove() | |
| 1790 | end)) | |
| 1791 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1792 | Swait() | |
| 1793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1799 | end | |
| 1800 | ATTACK = false | |
| 1801 | Rooted = false | |
| 1802 | end | |
| 1803 | function printbye(Name) | |
| 1804 | local MESSAGES = {"do not resist, ","you dont have permission to live anymore, ","this ends here, ","heaven is not the place for someone like you, "}
| |
| 1805 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1806 | end | |
| 1807 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1808 | MakeForm(RightHole,"Cyl") | |
| 1809 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1810 | MakeForm(LeftHole,"Cyl") | |
| 1811 | function Gates_Of_Darkness() | |
| 1812 | chatfunc("this ends here")
| |
| 1813 | CreateSound(0, Torso, 10, 1, false) | |
| 1814 | ATTACK = true | |
| 1815 | Rooted = true | |
| 1816 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1817 | Swait() | |
| 1818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1824 | end | |
| 1825 | local DONE = false | |
| 1826 | local GATE = nil | |
| 1827 | local GATESPIN = true | |
| 1828 | coroutine.resume(coroutine.create(function() | |
| 1829 | repeat | |
| 1830 | Swait() | |
| 1831 | if GATE ~= nil then | |
| 1832 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 1833 | end | |
| 1834 | until GATESPIN == false | |
| 1835 | end)) | |
| 1836 | coroutine.resume(coroutine.create(function() | |
| 1837 | repeat | |
| 1838 | Swait() | |
| 1839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1845 | until DONE == true | |
| 1846 | Swait(50) | |
| 1847 | for i = 1, 35 do | |
| 1848 | Swait(4) | |
| 1849 | local FIRED = false | |
| 1850 | local CHILDREN = workspace:GetDescendants() | |
| 1851 | for index, CHILD in pairs(CHILDREN) do | |
| 1852 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1853 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1854 | if HUM then | |
| 1855 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1856 | if TORSO then | |
| 1857 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1858 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1859 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1860 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1861 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1862 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1863 | Banish(CHILD) | |
| 1864 | FIRED = true | |
| 1865 | break | |
| 1866 | end | |
| 1867 | end | |
| 1868 | end | |
| 1869 | end | |
| 1870 | end | |
| 1871 | if FIRED == false then | |
| 1872 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1873 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1874 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1875 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1876 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1877 | if HITBOD ~= nil then | |
| 1878 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1879 | Banish(HITBOD.Parent) | |
| 1880 | end | |
| 1881 | end | |
| 1882 | end | |
| 1883 | end | |
| 1884 | for i = 1, 35 do | |
| 1885 | Swait(4) | |
| 1886 | local FIRED = false | |
| 1887 | local CHILDREN = workspace:GetDescendants() | |
| 1888 | for index, CHILD in pairs(CHILDREN) do | |
| 1889 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1890 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1891 | if HUM then | |
| 1892 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1893 | if TORSO then | |
| 1894 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1895 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1896 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1897 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1898 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1899 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1900 | Banish(CHILD) | |
| 1901 | FIRED = true | |
| 1902 | break | |
| 1903 | end | |
| 1904 | end | |
| 1905 | end | |
| 1906 | end | |
| 1907 | end | |
| 1908 | if FIRED == false then | |
| 1909 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1910 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1911 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1912 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1913 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1914 | if HITBOD ~= nil then | |
| 1915 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1916 | Banish(HITBOD.Parent) | |
| 1917 | end | |
| 1918 | end | |
| 1919 | end | |
| 1920 | end | |
| 1921 | for i = 1, 35 do | |
| 1922 | Swait(4) | |
| 1923 | local FIRED = false | |
| 1924 | local CHILDREN = workspace:GetDescendants() | |
| 1925 | for index, CHILD in pairs(CHILDREN) do | |
| 1926 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1927 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1928 | if HUM then | |
| 1929 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1930 | if TORSO then | |
| 1931 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1932 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1933 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1934 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1935 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1936 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1937 | Banish(CHILD) | |
| 1938 | FIRED = true | |
| 1939 | break | |
| 1940 | end | |
| 1941 | end | |
| 1942 | end | |
| 1943 | end | |
| 1944 | end | |
| 1945 | if FIRED == false then | |
| 1946 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1947 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1948 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1949 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1950 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1951 | if HITBOD ~= nil then | |
| 1952 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1953 | Banish(HITBOD.Parent) | |
| 1954 | end | |
| 1955 | end | |
| 1956 | end | |
| 1957 | end | |
| 1958 | for i = 1, 35 do | |
| 1959 | Swait(4) | |
| 1960 | local FIRED = false | |
| 1961 | local CHILDREN = workspace:GetDescendants() | |
| 1962 | for index, CHILD in pairs(CHILDREN) do | |
| 1963 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1964 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1965 | if HUM then | |
| 1966 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1967 | if TORSO then | |
| 1968 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1969 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1970 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1971 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1972 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1973 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1974 | Banish(CHILD) | |
| 1975 | FIRED = true | |
| 1976 | break | |
| 1977 | end | |
| 1978 | end | |
| 1979 | end | |
| 1980 | end | |
| 1981 | end | |
| 1982 | if FIRED == false then | |
| 1983 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1984 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 1985 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1986 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1987 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1988 | if HITBOD ~= nil then | |
| 1989 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1990 | Banish(HITBOD.Parent) | |
| 1991 | end | |
| 1992 | end | |
| 1993 | end | |
| 1994 | end | |
| 1995 | for i = 1, 35 do | |
| 1996 | Swait(4) | |
| 1997 | local FIRED = false | |
| 1998 | local CHILDREN = workspace:GetDescendants() | |
| 1999 | for index, CHILD in pairs(CHILDREN) do | |
| 2000 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2001 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2002 | if HUM then | |
| 2003 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2004 | if TORSO then | |
| 2005 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2006 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2007 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2008 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2009 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2010 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2011 | Banish(CHILD) | |
| 2012 | FIRED = true | |
| 2013 | break | |
| 2014 | end | |
| 2015 | end | |
| 2016 | end | |
| 2017 | end | |
| 2018 | end | |
| 2019 | if FIRED == false then | |
| 2020 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2021 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2022 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2023 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2024 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2025 | if HITBOD ~= nil then | |
| 2026 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2027 | Banish(HITBOD.Parent) | |
| 2028 | end | |
| 2029 | end | |
| 2030 | end | |
| 2031 | end | |
| 2032 | for i = 1, 35 do | |
| 2033 | Swait(4) | |
| 2034 | local FIRED = false | |
| 2035 | local CHILDREN = workspace:GetDescendants() | |
| 2036 | for index, CHILD in pairs(CHILDREN) do | |
| 2037 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2038 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2039 | if HUM then | |
| 2040 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2041 | if TORSO then | |
| 2042 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2043 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2044 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2045 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2046 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2047 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2048 | Banish(CHILD) | |
| 2049 | FIRED = true | |
| 2050 | break | |
| 2051 | end | |
| 2052 | end | |
| 2053 | end | |
| 2054 | end | |
| 2055 | end | |
| 2056 | if FIRED == false then | |
| 2057 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2058 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2059 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2060 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2061 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2062 | if HITBOD ~= nil then | |
| 2063 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2064 | Banish(HITBOD.Parent) | |
| 2065 | end | |
| 2066 | end | |
| 2067 | end | |
| 2068 | end | |
| 2069 | for i = 1, 35 do | |
| 2070 | Swait(4) | |
| 2071 | local FIRED = false | |
| 2072 | local CHILDREN = workspace:GetDescendants() | |
| 2073 | for index, CHILD in pairs(CHILDREN) do | |
| 2074 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2075 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2076 | if HUM then | |
| 2077 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2078 | if TORSO then | |
| 2079 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2080 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2081 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2082 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2083 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2084 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2085 | Banish(CHILD) | |
| 2086 | FIRED = true | |
| 2087 | break | |
| 2088 | end | |
| 2089 | end | |
| 2090 | end | |
| 2091 | end | |
| 2092 | end | |
| 2093 | if FIRED == false then | |
| 2094 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2095 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2096 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2097 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2098 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2099 | if HITBOD ~= nil then | |
| 2100 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2101 | Banish(HITBOD.Parent) | |
| 2102 | end | |
| 2103 | end | |
| 2104 | end | |
| 2105 | end | |
| 2106 | for i = 1, 35 do | |
| 2107 | Swait(4) | |
| 2108 | local FIRED = false | |
| 2109 | local CHILDREN = workspace:GetDescendants() | |
| 2110 | for index, CHILD in pairs(CHILDREN) do | |
| 2111 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2112 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2113 | if HUM then | |
| 2114 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2115 | if TORSO then | |
| 2116 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2117 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2118 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2119 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2120 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2121 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2122 | Banish(CHILD) | |
| 2123 | FIRED = true | |
| 2124 | break | |
| 2125 | end | |
| 2126 | end | |
| 2127 | end | |
| 2128 | end | |
| 2129 | end | |
| 2130 | if FIRED == false then | |
| 2131 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2132 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2133 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2134 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2135 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2136 | if HITBOD ~= nil then | |
| 2137 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2138 | Banish(HITBOD.Parent) | |
| 2139 | end | |
| 2140 | end | |
| 2141 | end | |
| 2142 | end | |
| 2143 | for i = 1, 35 do | |
| 2144 | Swait(4) | |
| 2145 | local FIRED = false | |
| 2146 | local CHILDREN = workspace:GetDescendants() | |
| 2147 | for index, CHILD in pairs(CHILDREN) do | |
| 2148 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2149 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2150 | if HUM then | |
| 2151 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2152 | if TORSO then | |
| 2153 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2154 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2155 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2156 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2157 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2158 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2159 | Banish(CHILD) | |
| 2160 | FIRED = true | |
| 2161 | break | |
| 2162 | end | |
| 2163 | end | |
| 2164 | end | |
| 2165 | end | |
| 2166 | end | |
| 2167 | if FIRED == false then | |
| 2168 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2169 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2170 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2171 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2172 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2173 | if HITBOD ~= nil then | |
| 2174 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2175 | Banish(HITBOD.Parent) | |
| 2176 | end | |
| 2177 | end | |
| 2178 | end | |
| 2179 | end | |
| 2180 | for i = 1, 35 do | |
| 2181 | Swait(4) | |
| 2182 | local FIRED = false | |
| 2183 | local CHILDREN = workspace:GetDescendants() | |
| 2184 | for index, CHILD in pairs(CHILDREN) do | |
| 2185 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2186 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2187 | if HUM then | |
| 2188 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2189 | if TORSO then | |
| 2190 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2191 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2192 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2193 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2194 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2195 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2196 | Banish(CHILD) | |
| 2197 | FIRED = true | |
| 2198 | break | |
| 2199 | end | |
| 2200 | end | |
| 2201 | end | |
| 2202 | end | |
| 2203 | end | |
| 2204 | if FIRED == false then | |
| 2205 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2206 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2207 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2208 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2209 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2210 | if HITBOD ~= nil then | |
| 2211 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2212 | Banish(HITBOD.Parent) | |
| 2213 | end | |
| 2214 | end | |
| 2215 | end | |
| 2216 | end | |
| 2217 | for i = 1, 35 do | |
| 2218 | Swait(4) | |
| 2219 | local FIRED = false | |
| 2220 | local CHILDREN = workspace:GetDescendants() | |
| 2221 | for index, CHILD in pairs(CHILDREN) do | |
| 2222 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2223 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2224 | if HUM then | |
| 2225 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2226 | if TORSO then | |
| 2227 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2228 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2229 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2230 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2231 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2232 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2233 | Banish(CHILD) | |
| 2234 | FIRED = true | |
| 2235 | break | |
| 2236 | end | |
| 2237 | end | |
| 2238 | end | |
| 2239 | end | |
| 2240 | end | |
| 2241 | if FIRED == false then | |
| 2242 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2243 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2244 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2245 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2246 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2247 | if HITBOD ~= nil then | |
| 2248 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2249 | Banish(HITBOD.Parent) | |
| 2250 | end | |
| 2251 | end | |
| 2252 | end | |
| 2253 | end | |
| 2254 | for i = 1, 35 do | |
| 2255 | Swait(4) | |
| 2256 | local FIRED = false | |
| 2257 | local CHILDREN = workspace:GetDescendants() | |
| 2258 | for index, CHILD in pairs(CHILDREN) do | |
| 2259 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2260 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2261 | if HUM then | |
| 2262 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2263 | if TORSO then | |
| 2264 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2265 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2266 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2267 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2268 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2269 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2270 | Banish(CHILD) | |
| 2271 | FIRED = true | |
| 2272 | break | |
| 2273 | end | |
| 2274 | end | |
| 2275 | end | |
| 2276 | end | |
| 2277 | end | |
| 2278 | if FIRED == false then | |
| 2279 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2280 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2281 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2282 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2283 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2284 | if HITBOD ~= nil then | |
| 2285 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2286 | Banish(HITBOD.Parent) | |
| 2287 | end | |
| 2288 | end | |
| 2289 | end | |
| 2290 | end | |
| 2291 | for i = 1, 35 do | |
| 2292 | Swait(4) | |
| 2293 | local FIRED = false | |
| 2294 | local CHILDREN = workspace:GetDescendants() | |
| 2295 | for index, CHILD in pairs(CHILDREN) do | |
| 2296 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2297 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2298 | if HUM then | |
| 2299 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2300 | if TORSO then | |
| 2301 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2302 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2303 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2304 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2305 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2306 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2307 | Banish(CHILD) | |
| 2308 | FIRED = true | |
| 2309 | break | |
| 2310 | end | |
| 2311 | end | |
| 2312 | end | |
| 2313 | end | |
| 2314 | end | |
| 2315 | if FIRED == false then | |
| 2316 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2317 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2318 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2319 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2320 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2321 | if HITBOD ~= nil then | |
| 2322 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2323 | Banish(HITBOD.Parent) | |
| 2324 | end | |
| 2325 | end | |
| 2326 | end | |
| 2327 | end | |
| 2328 | for i = 1, 35 do | |
| 2329 | Swait(4) | |
| 2330 | local FIRED = false | |
| 2331 | local CHILDREN = workspace:GetDescendants() | |
| 2332 | for index, CHILD in pairs(CHILDREN) do | |
| 2333 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2334 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2335 | if HUM then | |
| 2336 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2337 | if TORSO then | |
| 2338 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2339 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2340 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2341 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2342 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2343 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2344 | Banish(CHILD) | |
| 2345 | FIRED = true | |
| 2346 | break | |
| 2347 | end | |
| 2348 | end | |
| 2349 | end | |
| 2350 | end | |
| 2351 | end | |
| 2352 | if FIRED == false then | |
| 2353 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2354 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2355 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2356 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2357 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2358 | if HITBOD ~= nil then | |
| 2359 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2360 | Banish(HITBOD.Parent) | |
| 2361 | end | |
| 2362 | end | |
| 2363 | end | |
| 2364 | end | |
| 2365 | for i = 1, 35 do | |
| 2366 | Swait(4) | |
| 2367 | local FIRED = false | |
| 2368 | local CHILDREN = workspace:GetDescendants() | |
| 2369 | for index, CHILD in pairs(CHILDREN) do | |
| 2370 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2371 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2372 | if HUM then | |
| 2373 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2374 | if TORSO then | |
| 2375 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2376 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2377 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2378 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2379 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2380 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2381 | Banish(CHILD) | |
| 2382 | FIRED = true | |
| 2383 | break | |
| 2384 | end | |
| 2385 | end | |
| 2386 | end | |
| 2387 | end | |
| 2388 | end | |
| 2389 | if FIRED == false then | |
| 2390 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2391 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2392 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2393 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2394 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2395 | if HITBOD ~= nil then | |
| 2396 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2397 | Banish(HITBOD.Parent) | |
| 2398 | end | |
| 2399 | end | |
| 2400 | end | |
| 2401 | end | |
| 2402 | for i = 1, 35 do | |
| 2403 | Swait(4) | |
| 2404 | local FIRED = false | |
| 2405 | local CHILDREN = workspace:GetDescendants() | |
| 2406 | for index, CHILD in pairs(CHILDREN) do | |
| 2407 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2408 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2409 | if HUM then | |
| 2410 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2411 | if TORSO then | |
| 2412 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2413 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2414 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2415 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2416 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2417 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2418 | Banish(CHILD) | |
| 2419 | FIRED = true | |
| 2420 | break | |
| 2421 | end | |
| 2422 | end | |
| 2423 | end | |
| 2424 | end | |
| 2425 | end | |
| 2426 | if FIRED == false then | |
| 2427 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2428 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2429 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2430 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2431 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2432 | if HITBOD ~= nil then | |
| 2433 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2434 | Banish(HITBOD.Parent) | |
| 2435 | end | |
| 2436 | end | |
| 2437 | end | |
| 2438 | end | |
| 2439 | for i = 1, 35 do | |
| 2440 | Swait(4) | |
| 2441 | local FIRED = false | |
| 2442 | local CHILDREN = workspace:GetDescendants() | |
| 2443 | for index, CHILD in pairs(CHILDREN) do | |
| 2444 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2445 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2446 | if HUM then | |
| 2447 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2448 | if TORSO then | |
| 2449 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2450 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2451 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2452 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2453 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2454 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2455 | Banish(CHILD) | |
| 2456 | FIRED = true | |
| 2457 | break | |
| 2458 | end | |
| 2459 | end | |
| 2460 | end | |
| 2461 | end | |
| 2462 | end | |
| 2463 | if FIRED == false then | |
| 2464 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2465 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2466 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2467 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2468 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2469 | if HITBOD ~= nil then | |
| 2470 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2471 | Banish(HITBOD.Parent) | |
| 2472 | end | |
| 2473 | end | |
| 2474 | end | |
| 2475 | end | |
| 2476 | for i = 1, 35 do | |
| 2477 | Swait(4) | |
| 2478 | local FIRED = false | |
| 2479 | local CHILDREN = workspace:GetDescendants() | |
| 2480 | for index, CHILD in pairs(CHILDREN) do | |
| 2481 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2482 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2483 | if HUM then | |
| 2484 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2485 | if TORSO then | |
| 2486 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2487 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2488 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2489 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2490 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2491 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2492 | Banish(CHILD) | |
| 2493 | FIRED = true | |
| 2494 | break | |
| 2495 | end | |
| 2496 | end | |
| 2497 | end | |
| 2498 | end | |
| 2499 | end | |
| 2500 | if FIRED == false then | |
| 2501 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2502 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2503 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2504 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2505 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2506 | if HITBOD ~= nil then | |
| 2507 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2508 | Banish(HITBOD.Parent) | |
| 2509 | end | |
| 2510 | end | |
| 2511 | end | |
| 2512 | end | |
| 2513 | for i = 1, 35 do | |
| 2514 | Swait(4) | |
| 2515 | local FIRED = false | |
| 2516 | local CHILDREN = workspace:GetDescendants() | |
| 2517 | for index, CHILD in pairs(CHILDREN) do | |
| 2518 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2519 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2520 | if HUM then | |
| 2521 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2522 | if TORSO then | |
| 2523 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2524 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2525 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2526 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2527 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2528 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2529 | Banish(CHILD) | |
| 2530 | FIRED = true | |
| 2531 | break | |
| 2532 | end | |
| 2533 | end | |
| 2534 | end | |
| 2535 | end | |
| 2536 | end | |
| 2537 | if FIRED == false then | |
| 2538 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2539 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2540 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2541 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2542 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2543 | if HITBOD ~= nil then | |
| 2544 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2545 | Banish(HITBOD.Parent) | |
| 2546 | end | |
| 2547 | end | |
| 2548 | end | |
| 2549 | end | |
| 2550 | for i = 1, 35 do | |
| 2551 | Swait(4) | |
| 2552 | local FIRED = false | |
| 2553 | local CHILDREN = workspace:GetDescendants() | |
| 2554 | for index, CHILD in pairs(CHILDREN) do | |
| 2555 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2556 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2557 | if HUM then | |
| 2558 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2559 | if TORSO then | |
| 2560 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2561 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2562 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2563 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2564 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2565 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2566 | Banish(CHILD) | |
| 2567 | FIRED = true | |
| 2568 | break | |
| 2569 | end | |
| 2570 | end | |
| 2571 | end | |
| 2572 | end | |
| 2573 | end | |
| 2574 | if FIRED == false then | |
| 2575 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2576 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2577 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2578 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2579 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2580 | if HITBOD ~= nil then | |
| 2581 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2582 | Banish(HITBOD.Parent) | |
| 2583 | end | |
| 2584 | end | |
| 2585 | end | |
| 2586 | end | |
| 2587 | for i = 1, 35 do | |
| 2588 | Swait(4) | |
| 2589 | local FIRED = false | |
| 2590 | local CHILDREN = workspace:GetDescendants() | |
| 2591 | for index, CHILD in pairs(CHILDREN) do | |
| 2592 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2593 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2594 | if HUM then | |
| 2595 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2596 | if TORSO then | |
| 2597 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2598 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2599 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2600 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2601 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2602 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2603 | Banish(CHILD) | |
| 2604 | FIRED = true | |
| 2605 | break | |
| 2606 | end | |
| 2607 | end | |
| 2608 | end | |
| 2609 | end | |
| 2610 | end | |
| 2611 | if FIRED == false then | |
| 2612 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2613 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2614 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2615 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2616 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2617 | if HITBOD ~= nil then | |
| 2618 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2619 | Banish(HITBOD.Parent) | |
| 2620 | end | |
| 2621 | end | |
| 2622 | end | |
| 2623 | end | |
| 2624 | for i = 1, 35 do | |
| 2625 | Swait(4) | |
| 2626 | local FIRED = false | |
| 2627 | local CHILDREN = workspace:GetDescendants() | |
| 2628 | for index, CHILD in pairs(CHILDREN) do | |
| 2629 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2630 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2631 | if HUM then | |
| 2632 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2633 | if TORSO then | |
| 2634 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2635 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2636 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2637 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2638 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2639 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2640 | Banish(CHILD) | |
| 2641 | FIRED = true | |
| 2642 | break | |
| 2643 | end | |
| 2644 | end | |
| 2645 | end | |
| 2646 | end | |
| 2647 | end | |
| 2648 | if FIRED == false then | |
| 2649 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2650 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2651 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2652 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2653 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2654 | if HITBOD ~= nil then | |
| 2655 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2656 | Banish(HITBOD.Parent) | |
| 2657 | end | |
| 2658 | end | |
| 2659 | end | |
| 2660 | end | |
| 2661 | for i = 1, 35 do | |
| 2662 | Swait(4) | |
| 2663 | local FIRED = false | |
| 2664 | local CHILDREN = workspace:GetDescendants() | |
| 2665 | for index, CHILD in pairs(CHILDREN) do | |
| 2666 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2667 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2668 | if HUM then | |
| 2669 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2670 | if TORSO then | |
| 2671 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2672 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2673 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2674 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2675 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2676 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2677 | Banish(CHILD) | |
| 2678 | FIRED = true | |
| 2679 | break | |
| 2680 | end | |
| 2681 | end | |
| 2682 | end | |
| 2683 | end | |
| 2684 | end | |
| 2685 | if FIRED == false then | |
| 2686 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2687 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2688 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2689 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2690 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2691 | if HITBOD ~= nil then | |
| 2692 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2693 | Banish(HITBOD.Parent) | |
| 2694 | end | |
| 2695 | end | |
| 2696 | end | |
| 2697 | end | |
| 2698 | for i = 1, 35 do | |
| 2699 | Swait(4) | |
| 2700 | local FIRED = false | |
| 2701 | local CHILDREN = workspace:GetDescendants() | |
| 2702 | for index, CHILD in pairs(CHILDREN) do | |
| 2703 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2704 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2705 | if HUM then | |
| 2706 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2707 | if TORSO then | |
| 2708 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 2709 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2710 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2711 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2712 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2713 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 2714 | Banish(CHILD) | |
| 2715 | FIRED = true | |
| 2716 | break | |
| 2717 | end | |
| 2718 | end | |
| 2719 | end | |
| 2720 | end | |
| 2721 | end | |
| 2722 | if FIRED == false then | |
| 2723 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 2724 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
| |
| 2725 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2726 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 2727 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 2728 | if HITBOD ~= nil then | |
| 2729 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2730 | Banish(HITBOD.Parent) | |
| 2731 | end | |
| 2732 | end | |
| 2733 | end | |
| 2734 | end | |
| 2735 | for i = 1, 45 do | |
| 2736 | Swait() | |
| 2737 | GATE.Size = GATE.Size - VT(10,0,10) | |
| 2738 | end | |
| 2739 | GATESPIN = false | |
| 2740 | GATE:remove() | |
| 2741 | end)) | |
| 2742 | Swait(15) | |
| 2743 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 2744 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0)) | |
| 2745 | local DECAL = IT("Decal",GATE)
| |
| 2746 | DECAL.Texture = "http://www.roblox.com/asset/?id=62270888" | |
| 2747 | DECAL.Face = "Top" | |
| 2748 | GATE.CFrame = CF(HITPOS) | |
| 2749 | CreateSound(0, GATE, 7, 1.3, false) | |
| 2750 | for i = 1, 45 do | |
| 2751 | Swait() | |
| 2752 | GATE.Size = GATE.Size + VT(10,0,10) | |
| 2753 | end | |
| 2754 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 2755 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 2756 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2757 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2758 | ATTACK = false | |
| 2759 | Rooted = false | |
| 2760 | DONE = true | |
| 2761 | end | |
| 2762 | function Taunt() | |
| 2763 | ATTACK = true | |
| 2764 | Rooted = true | |
| 2765 | CreateSound("907333406", Head, 10, 0.9)
| |
| 2766 | sick:Stop() | |
| 2767 | Weapon.Parent = nil | |
| 2768 | for i = 1, 3 do | |
| 2769 | for i = 0, 0.7, 0.14 / Animation_Speed do | |
| 2770 | Swait() | |
| 2771 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2772 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 2773 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 2774 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 2775 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2776 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2777 | end | |
| 2778 | for i = 0, 0.7, 0.14 / Animation_Speed do | |
| 2779 | Swait() | |
| 2780 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 2782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 2783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 2784 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2785 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2786 | end | |
| 2787 | end | |
| 2788 | sick:Play() | |
| 2789 | Weapon.Parent = Character | |
| 2790 | ATTACK = false | |
| 2791 | Rooted = false | |
| 2792 | end | |
| 2793 | ||
| 2794 | --//=================================\\ | |
| 2795 | --|| ASSIGN THINGS TO KEYS | |
| 2796 | --\\=================================// | |
| 2797 | ||
| 2798 | function MouseDown(Mouse) | |
| 2799 | if ATTACK == false then | |
| 2800 | end | |
| 2801 | end | |
| 2802 | ||
| 2803 | function MouseUp(Mouse) | |
| 2804 | HOLD = false | |
| 2805 | end | |
| 2806 | ||
| 2807 | function KeyDown(Key) | |
| 2808 | KEYHOLD = true | |
| 2809 | if Key == "z" and ATTACK == false then | |
| 2810 | Shot() | |
| 2811 | end | |
| 2812 | ||
| 2813 | if Key == "f" and ATTACK == false then | |
| 2814 | chatfunc("If you decided to be a Good Person then go to Afterlife...")
| |
| 2815 | TOBANISH = {}
| |
| 2816 | end | |
| 2817 | ||
| 2818 | if Key == "t" and ATTACK == false then | |
| 2819 | Taunt() | |
| 2820 | end | |
| 2821 | ||
| 2822 | if Key == "c" and ATTACK == false then | |
| 2823 | Roar() | |
| 2824 | end | |
| 2825 | ||
| 2826 | if Key == "n" and ATTACK == false then | |
| 2827 | Switch() | |
| 2828 | end | |
| 2829 | ||
| 2830 | if Key == "q" and ATTACK == false then | |
| 2831 | for i=0, 0.5, 0.08 / Animation_Speed do | |
| 2832 | Swait() | |
| 2833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2835 | end | |
| 2836 | MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5)) | |
| 2837 | local pos = RootPart.Position | |
| 2838 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0),pos) | |
| 2839 | end | |
| 2840 | ||
| 2841 | if Key == "x" and ATTACK == false then | |
| 2842 | Pure_Heaven() | |
| 2843 | end | |
| 2844 | ||
| 2845 | if Key == "v" and ATTACK == false then | |
| 2846 | Gates_Of_Darkness() | |
| 2847 | end | |
| 2848 | end | |
| 2849 | ||
| 2850 | function KeyUp(Key) | |
| 2851 | KEYHOLD = false | |
| 2852 | end | |
| 2853 | ||
| 2854 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2855 | MouseDown(NEWKEY) | |
| 2856 | end) | |
| 2857 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2858 | MouseUp(NEWKEY) | |
| 2859 | end) | |
| 2860 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2861 | KeyDown(NEWKEY) | |
| 2862 | end) | |
| 2863 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2864 | KeyUp(NEWKEY) | |
| 2865 | end) | |
| 2866 | ||
| 2867 | --//=================================\\ | |
| 2868 | --\\=================================// | |
| 2869 | ||
| 2870 | ||
| 2871 | function unanchor() | |
| 2872 | if UNANCHOR == true then | |
| 2873 | g = Character:GetChildren() | |
| 2874 | for i = 1, #g do | |
| 2875 | if g[i].ClassName == "Part" then | |
| 2876 | g[i].Anchored = false | |
| 2877 | end | |
| 2878 | end | |
| 2879 | end | |
| 2880 | end | |
| 2881 | ||
| 2882 | ||
| 2883 | --//=================================\\ | |
| 2884 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2885 | --\\=================================// | |
| 2886 | ||
| 2887 | Humanoid.Changed:connect(function(Jump) | |
| 2888 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2889 | Humanoid.Jump = false | |
| 2890 | end | |
| 2891 | end) | |
| 2892 | ||
| 2893 | sick.AncestryChanged:Connect(function() | |
| 2894 | sick.Parent = Character | |
| 2895 | end) | |
| 2896 | ||
| 2897 | local FF = IT("ForceField", Character)
| |
| 2898 | FF.Visible = false | |
| 2899 | ||
| 2900 | while true do | |
| 2901 | Swait() | |
| 2902 | script.Parent = WEAPONGUI | |
| 2903 | ANIMATE.Parent = nil | |
| 2904 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2905 | v:Stop(); | |
| 2906 | end | |
| 2907 | SINE = SINE + CHANGE | |
| 2908 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2909 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2910 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2911 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2912 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2913 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2914 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2915 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2916 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2917 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2918 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2919 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2920 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2921 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2922 | end | |
| 2923 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2924 | ANIM = "Jump" | |
| 2925 | if ATTACK == false then | |
| 2926 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2930 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2932 | end | |
| 2933 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2934 | ANIM = "Fall" | |
| 2935 | if ATTACK == false then | |
| 2936 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2940 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2942 | end | |
| 2943 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2944 | ANIM = "Idle" | |
| 2945 | if ATTACK == false then | |
| 2946 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2947 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2948 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2950 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2951 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2952 | end | |
| 2953 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2954 | ANIM = "Walk" | |
| 2955 | if ATTACK == false then | |
| 2956 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2957 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2958 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2960 | end | |
| 2961 | end | |
| 2962 | unanchor() | |
| 2963 | Humanoid.MaxHealth = 16e+16 | |
| 2964 | Humanoid.Health = 16e+16 | |
| 2965 | if Rooted == false then | |
| 2966 | Disable_Jump = false | |
| 2967 | Humanoid.WalkSpeed = Speed | |
| 2968 | elseif Rooted == true then | |
| 2969 | Disable_Jump = true | |
| 2970 | Humanoid.WalkSpeed = 0 | |
| 2971 | end | |
| 2972 | if Head:FindFirstChild("face") then
| |
| 2973 | Head.face.Texture = "rbxassetid://0" | |
| 2974 | end | |
| 2975 | end | |
| 2976 | ||
| 2977 | --//=================================\\ | |
| 2978 | --\\=================================// | |
| 2979 | ||
| 2980 | ||
| 2981 | ||
| 2982 | ||
| 2983 | ||
| 2984 | --//====================================================\\-- | |
| 2985 | --|| END OF SCRIPT | |
| 2986 | --\\====================================================//-- |