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1
--Horrible_Nightmare
2
function clerp(c1,c2,al)
3
    local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
4
    local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
5
    for i,v in pairs(com1) do 
6
        com1[i] = v+(com2[i]-v)*al
7
    end
8
    return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
9
end
10
Personality = "Brave"
11
vt = Vector3.new
12
bc = BrickColor.new
13
plr = game:service'Players'.LocalPlayer
14
char = plr.Character
15
Player = game.Players.LocalPlayer
16
Character = Player.Character
17
mouse = plr:GetMouse()
18
humanoid = char:findFirstChild("Humanoid")
19
torso = char:findFirstChild("Torso")
20
head = char.Head
21
Head = char.Head
22
ra = char:findFirstChild("Right Arm")
23
la = char:findFirstChild("Left Arm")
24
rl = char:findFirstChild("Right Leg")
25
ll = char:findFirstChild("Left Leg")
26
rs = torso:findFirstChild("Right Shoulder")
27
ls = torso:findFirstChild("Left Shoulder")
28
rh = torso:findFirstChild("Right Hip")
29
lh = torso:findFirstChild("Left Hip")
30
neck = torso:findFirstChild("Neck")
31
rss = game:GetService("RunService").RenderStepped
32
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
33
anim = char:findFirstChild("Animate")
34
root = char.HumanoidRootPart
35
rootpart = char:findFirstChild("HumanoidRootPart")
36
RootPart = char:findFirstChild("HumanoidRootPart")
37
camera = workspace.CurrentCamera
38
attack = false 
39
attackdebounce = false
40
equipped=true
41
trispeed=.2
42
attackmode='none'
43
 idle=0
44
 Anim="Idle"
45
Grabbed = false
46
grab = nil
47
 Create = LoadLibrary("RbxUtility").Create
48
--
49
50
51
CV="Lime Green"
52
	local txt = Instance.new("BillboardGui", Character)
53
	txt.Adornee = Character .Head
54
	txt.Name = "_status"
55
	txt.Size = UDim2.new(2, 0, 1.2, 0)
56
	txt.StudsOffset = Vector3.new(-9, 8, 0)
57
	local text = Instance.new("TextLabel", txt)
58
	text.Size = UDim2.new(10, 0, 7, 0)
59
	text.FontSize = "Size24"
60
	text.TextScaled = true
61
	text.TextTransparency = 0
62
	text.BackgroundTransparency = 1 
63
	text.TextTransparency = 0
64
	text.TextStrokeTransparency = 0
65
	text.Font = "Highway"
66
	text.TextStrokeColor3 = Color3.new(0,0,1)
67
	
68
	v=Instance.new("Part")
69
	v.Name = "ColorBrick"
70
	v.Parent=Player.Character
71
	v.FormFactor="Symmetric"
72
	v.Anchored=true
73
	v.CanCollide=false
74
	v.BottomSurface="Smooth"
75
	v.TopSurface="Smooth"
76
	v.Size=Vector3.new(10,5,3)
77
	v.Transparency=1
78
	v.CFrame=Character.Torso.CFrame
79
	v.BrickColor=BrickColor.new(CV)
80
	v.Transparency=1
81
	text.TextColor3 = Color3.new( 1, 1, 0 )
82
	v.Shape="Block"
83
	text.Text = "Evil Morty"
84
	
85
	
86
	
87
	
88
	
89
	
90
	
91
function chatfunc(text)
92
local chat = coroutine.wrap(function()
93
if Character:FindFirstChild("TalkingBillBoard")~= nil then
94
Character:FindFirstChild("TalkingBillBoard"):destroy()
95
end
96
local naeeym2 = Instance.new("BillboardGui",Torso)
97
naeeym2.Size = UDim2.new(0,100,0,40)
98
naeeym2.StudsOffset = Vector3.new(0,3,0)
99
naeeym2.Adornee = Character.Torso
100
naeeym2.Name = "TalkingBillBoard"
101
local tecks2 = Instance.new("TextLabel",naeeym2)
102
tecks2.BackgroundTransparency = 1
103
tecks2.BorderSizePixel = 0
104
tecks2.Text = ""
105
tecks2.Font = "Fantasy"
106
tecks2.TextSize = 30
107
tecks2.TextStrokeTransparency = 0
108
tecks2.TextColor3 = Color3.new(.6,0,0)
109
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
110
tecks2.Size = UDim2.new(1,0,0.5,0)
111
local tecks3 = Instance.new("TextLabel",naeeym2)
112
tecks3.BackgroundTransparency = 1
113
tecks3.BorderSizePixel = 0
114
tecks3.Text = ""
115
tecks3.Font = "Fantasy"
116
tecks3.TextSize = 30
117
tecks3.TextStrokeTransparency = 0
118
tecks3.TextColor3 = Color3.new(255,255,0)
119
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
120
tecks3.Size = UDim2.new(1,0,0.5,0)
121
for i = 1,string.len(text),1 do
122
	
123
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=421058925", Character, 6, .8)
124
125
tecks2.Text = string.sub(text,1,i)
126
tecks3.Text = string.sub(text,1,i)
127
wait(0.01)
128
end
129
wait(2)
130
for i = 1, 50 do
131
swait()
132
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
133
tecks2.Rotation = tecks2.Rotation - .8
134
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
135
tecks2.TextTransparency = tecks2.TextTransparency + .04
136
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
137
tecks3.Rotation = tecks2.Rotation + .8
138
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
139
tecks3.TextTransparency = tecks2.TextTransparency + .04
140
end
141
naeeym2:Destroy()
142
end)
143
chat()
144
end
145
function onChatted(msg)
146
chatfunc(msg)
147
end
148
Player.Chatted:connect(onChatted)
149
150
abss = Instance.new("BillboardGui",Character)
151
abss.Size = UDim2.new(10,0,10,0)
152
abss.Enabled = false
153
abss.Name = "ROCKYMOUNT"
154
imgl = Instance.new("ImageLabel",abss)
155
imgl.Position = UDim2.new(0,0,0,0)
156
imgl.Size = UDim2.new(1,0,1,0)
157
imgl.Image = "rbxassetid://711463989"
158
imgl.BackgroundTransparency = 1
159
imgl.ImageColor3 = Color3.new(0,255,255)
160
img2 = Instance.new("ImageLabel",abss)
161
img2.Position = UDim2.new(0,0,0,0)
162
img2.Size = UDim2.new(1,0,1,0)
163
img2.Image = "rbxassetid://711463989"
164
img2.BackgroundTransparency = 1
165
img2.ImageColor3 = Color3.new(0,255,255)
166
	
167
	
168
	
169
	--
170
char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529"
171
	--
172
for i,v in pairs(Character:children()) do
173
if v:IsA("Accessory") then
174
v:Remove()
175
end
176
end
177
for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
178
wait()shirt = Instance.new("Shirt", char)
179
shirt.Name = "Shirt"
180
pants = Instance.new("Pants", char)
181
pants.Name = "Pants"
182
--
183-
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=472924236"
183+
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=189626730"
184
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=305802434"
185
--
186
local Music = Instance.new("Sound",torso)
187
Music.SoundId = "rbxassetid://1076326478"
188
Music.Volume = 5
189
Music.Looped = true
190
Music:Play()
191
--
192
local BC = Character["Body Colors"]
193
	BC.HeadColor = BrickColor.new("Pastel brown")
194
	BC.LeftArmColor = BrickColor.new("Pastel brown")
195
	BC.LeftLegColor = BrickColor.new("Pastel brown")
196
	BC.RightArmColor = BrickColor.new("Pastel brown")
197
	BC.RightLegColor = BrickColor.new("Pastel brown")
198
	BC.TorsoColor = BrickColor.new("Pastel brown")
199
	
200
	
201
local Hat = Instance.new("Part", Character)
202
Hat.Name = "Hat"
203
Hat.CanCollide = false
204
Hat.BrickColor = BrickColor.new("Black")
205
Hat.Transparency = 0
206
Hat.Material = "Plastic"
207
Hat.Size = Vector3.new(1, 1, 2)
208
Hat.TopSurface = Enum.SurfaceType.Smooth
209
Hat.BottomSurface = Enum.SurfaceType.Smooth
210
211
local Weld = Instance.new("Weld", Hat)
212
Weld.Part0 = Character.Head
213
Weld.Part1 = Hat
214
Weld.C1 = CFrame.new(0, -0.4, 0)
215
216
local M2 = Instance.new("SpecialMesh")
217
M2.Parent = Hat
218
M2.MeshId = "http://www.roblox.com/asset/?id=15730710"
219
M2.TextureId = "rbxassetid://20642711"
220
M2.Scale = Vector3.new(1.05, 1.1, 1.1)
221
222
223
224
225
local Hat2 = Instance.new("Part", Character)
226
Hat2.Name = "Hat2"
227
Hat2.CanCollide = false
228
Hat2.BrickColor = BrickColor.new("Black")
229
Hat2.Transparency = 0
230
Hat2.Material = "Plastic"
231
Hat2.Size = Vector3.new(1, 1, 2)
232
Hat2.TopSurface = Enum.SurfaceType.Smooth
233
Hat2.BottomSurface = Enum.SurfaceType.Smooth
234
235
local Weld = Instance.new("Weld", Hat2)
236
Weld.Part0 = Character.Head
237
Weld.Part1 = Hat2
238
Weld.C1 = CFrame.new(0, -0.4, 0.020)
239
240
local M2 = Instance.new("SpecialMesh")
241
M2.Parent = Hat2
242
M2.MeshId = "http://www.roblox.com/asset/?id=74969506"
243
M2.Scale = Vector3.new(1.025, 1, 1.05)
244
245
246
247
ff = Instance.new("ForceField",char)
248
ff.Visible = false
249
250
function RemoveOutlines(part)
251
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
252
end
253
254
CFuncs = {	
255
	["Part"] = {
256
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
257
			local Part = Create("Part"){
258
				Parent = Parent,
259
				Reflectance = Reflectance,
260
				Transparency = Transparency,
261
				CanCollide = false,
262
				Locked = true,
263
				BrickColor = BrickColor.new(tostring(BColor)),
264
				Name = Name,
265
				Size = Size,
266
				Material = Material,
267
			}
268
			RemoveOutlines(Part)
269
			return Part
270
		end;
271
	};
272
	
273
	["Mesh"] = {
274
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
275
			local Msh = Create(Mesh){
276
				Parent = Part,
277
				Offset = OffSet,
278
				Scale = Scale,
279
			}
280
			if Mesh == "SpecialMesh" then
281
				Msh.MeshType = MeshType
282
				Msh.MeshId = MeshId
283
			end
284
			return Msh
285
		end;
286
	};
287
	
288
	["Mesh"] = {
289
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
290
			local Msh = Create(Mesh){
291
				Parent = Part,
292
				Offset = OffSet,
293
				Scale = Scale,
294
			}
295
			if Mesh == "SpecialMesh" then
296
				Msh.MeshType = MeshType
297
				Msh.MeshId = MeshId
298
			end
299
			return Msh
300
		end;
301
	};
302
	
303
	["Weld"] = {
304
		Create = function(Parent, Part0, Part1, C0, C1)
305
			local Weld = Create("Weld"){
306
				Parent = Parent,
307
				Part0 = Part0,
308
				Part1 = Part1,
309
				C0 = C0,
310
				C1 = C1,
311
			}
312
			return Weld
313
		end;
314
	};
315
316
	["Sound"] = {
317
		Create = function(id, par, vol, pit) 
318
			coroutine.resume(coroutine.create(function()
319
				local S = Create("Sound"){
320
					Volume = vol,
321
					Pitch = pit or 1,
322
					SoundId = id,
323
					Parent = par or workspace,
324
				}
325
				wait() 
326
				S:play() 
327
				game:GetService("Debris"):AddItem(S, 6)
328
			end))
329
		end;
330
	};
331
	
332
	["ParticleEmitter"] = {
333
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
334
			local fp = Create("ParticleEmitter"){
335
				Parent = Parent,
336
				Color = ColorSequence.new(Color1, Color2),
337
				LightEmission = LightEmission,
338
				Size = Size,
339
				Texture = Texture,
340
				Transparency = Transparency,
341
				ZOffset = ZOffset,
342
				Acceleration = Accel,
343
				Drag = Drag,
344
				LockedToPart = LockedToPart,
345
				VelocityInheritance = VelocityInheritance,
346
				EmissionDirection = EmissionDirection,
347
				Enabled = Enabled,
348
				Lifetime = LifeTime,
349
				Rate = Rate,
350
				Rotation = Rotation,
351
				RotSpeed = RotSpeed,
352
				Speed = Speed,
353
				VelocitySpread = VelocitySpread,
354
			}
355
			return fp
356
		end;
357
	};
358
359
	CreateTemplate = {
360
	
361
	};
362
}
363
 
364
New = function(Object, Parent, Name, Data)
365
	local Object = Instance.new(Object)
366
	for Index, Value in pairs(Data or {}) do
367
		Object[Index] = Value
368
	end
369
	Object.Parent = Parent
370
	Object.Name = Name
371
	return Object
372
end
373
374
function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name)
375
  local fp = Instance.new("Part")
376
  fp.Parent = Parent
377
  fp.Transparency = transparency
378
  fp.Anchored = anchored
379
  fp.CanCollide = cancollide
380
  fp.Locked = true
381
  fp.BrickColor = brickcolor
382
  fp.Name = name
383
  fp.Size = size
384
  fp.Position = torso.Position
385
  NoOutline(fp)
386
  fp.Material = "SmoothPlastic"
387
  fp:BreakJoints()
388
  return fp
389
end
390
function mesh(Mesh, part, meshtype, meshid, offset, scale)
391
  local mesh = Instance.new(Mesh)
392
  mesh.Parent = part
393
  if Mesh == "SpecialMesh" then
394
    mesh.MeshType = meshtype
395
    if meshid then
396
      mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
397
    end
398
  end
399
  if offset then
400
    mesh.Offset = offset
401
  end
402
  mesh.Scale = scale
403
  return mesh
404
end
405
function weld(parent, part0, part1, c0)
406
  local weld = Instance.new("Weld")
407
  weld.Parent = parent
408
  weld.Part0 = part0
409
  weld.Part1 = part1
410
  weld.C0 = c0
411
  return weld
412
end
413
function weld5(part0, part1, c0, c1)
414
    weeld=Instance.new("Weld", part0)
415
    weeld.Part0=part0
416
    weeld.Part1=part1
417
    weeld.C0=c0
418
    weeld.C1=c1
419
    return weeld
420
end
421
422
function thread(f)
423
  coroutine.resume(coroutine.create(f))
424
end
425
426
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
427
        if hit.Parent==nil then
428
                return
429
        end
430
        h=hit.Parent:FindFirstChild("Humanoid")
431
        for _,v in pairs(hit.Parent:children()) do
432
        if v:IsA("Humanoid") then
433
        h=v
434
        end
435
        end
436
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
437
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
438
        end
439
        if hit.Parent.className=="Hat" then
440
        hit=hit.Parent.Parent:findFirstChild("Head")
441
        end
442
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
443
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
444
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
445
                        return
446
                end]]
447
--                        hs(hit,1.2) 
448
                        c=Instance.new("ObjectValue")
449
                        c.Name="creator"
450
                        c.Value=game:service("Players").LocalPlayer
451
                        c.Parent=h
452
                        game:GetService("Debris"):AddItem(c,.5)
453
                Damage=math.random(minim,maxim)
454
--                h:TakeDamage(Damage)
455
                blocked=false
456
                block=hit.Parent:findFirstChild("Block")
457
                if block~=nil then
458
                print(block.className)
459
                if block.className=="NumberValue" then
460
                if block.Value>0 then
461
                blocked=true
462
                if decreaseblock==nil then
463
                block.Value=block.Value-1
464
                end
465
                end
466
                end
467
                if block.className=="IntValue" then
468
                if block.Value>0 then
469
                blocked=true
470
                if decreaseblock~=nil then
471
                block.Value=block.Value-1
472
                end
473
                end
474
                end
475
                end
476
                if blocked==false then
477
--                h:TakeDamage(Damage)
478
                h.Health=h.Health-Damage
479
                showDamage(hit.Parent,Damage,.5,TorsoColor)
480
                else
481
                h.Health=h.Health-(Damage/2)
482
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
483
                end
484
                if Type=="Knockdown" then
485
                hum=hit.Parent.Humanoid
486
hum.PlatformStand=true
487
coroutine.resume(coroutine.create(function(HHumanoid)
488
swait(1)
489
HHumanoid.PlatformStand=false
490
end),hum)
491
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
492
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
493
local bodvol=Instance.new("BodyVelocity")
494
bodvol.velocity=angle*knockback
495
bodvol.P=5000
496
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
497
bodvol.Parent=hit
498
rl=Instance.new("BodyAngularVelocity")
499
rl.P=3000
500
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
501
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
502
rl.Parent=hit
503
game:GetService("Debris"):AddItem(bodvol,.5)
504
game:GetService("Debris"):AddItem(rl,.5)
505
                elseif Type=="Normal" then
506
                vp=Instance.new("BodyVelocity")
507
                vp.P=500
508
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
509
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
510
                if KnockbackType==1 then
511
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
512
                elseif KnockbackType==2 then
513
                vp.velocity=Property.CFrame.lookVector*knockback
514
                end
515
                if knockback>0 then
516
                        vp.Parent=hit.Parent.Torso
517
                end
518
                game:GetService("Debris"):AddItem(vp,.5)
519
                elseif Type=="Up" then
520
                local bodyVelocity=Instance.new("BodyVelocity")
521
                bodyVelocity.velocity=vt(0,10,0)
522
                bodyVelocity.P=1000
523
                bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
524
                bodyVelocity.Parent=hit
525
                game:GetService("Debris"):AddItem(bodyVelocity,1)
526
                rl=Instance.new("BodyAngularVelocity")
527
                rl.P=3000
528
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
529
                rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
530
                rl.Parent=hit
531
                game:GetService("Debris"):AddItem(rl,.5)
532
                elseif Type=="Snare" then
533
                bp=Instance.new("BodyPosition")
534
                bp.P=2000
535
                bp.D=100
536
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
537
                bp.position=hit.Parent.Torso.Position
538
                bp.Parent=hit.Parent.Torso
539
                game:GetService("Debris"):AddItem(bp,1)
540
                elseif Type=="Target" then
541
                if Targetting==false then
542
                ZTarget=hit.Parent.Torso
543
                coroutine.resume(coroutine.create(function(Part) 
544
                swait(5)
545
                end),ZTarget)
546
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
547
                targetgui=Instance.new("BillboardGui")
548
                targetgui.Parent=ZTarget
549
                targetgui.Size=UDim2.new(10,100,10,100)
550
                targ=Instance.new("ImageLabel")
551
                targ.Parent=targetgui
552
                targ.BackgroundTransparency=1
553
                targ.Image="rbxassetid://4834067"
554
                targ.Size=UDim2.new(1,0,1,0)
555
                cam.CameraType="Scriptable"
556
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
557
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
558
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
559
                Targetting=true
560
                RocketTarget=ZTarget
561
                for i=1,Property do
562
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
563
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
564
                swait()
565
                end
566
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
567
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
568
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
569
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
570
                end
571
                Targetting=false
572
                RocketTarget=nil
573
                targetgui.Parent=nil
574
                cam.CameraType="Custom"
575
                end
576
                end
577
                        debounce=Instance.new("BoolValue")
578
                        debounce.Name="DebounceHit"
579
                        debounce.Parent=hit.Parent
580
                        debounce.Value=true
581
                        game:GetService("Debris"):AddItem(debounce,Delay)
582
                        c=Instance.new("ObjectValue")
583
                        c.Name="creator"
584
                        c.Value=Player
585
                        c.Parent=h
586
                        game:GetService("Debris"):AddItem(c,.5)
587
                CRIT=false
588
                hitDeb=true
589
                AttackPos=6
590
        end
591
end
592
 
593
showDamage=function(Char,Dealt,du,Color)
594
        m=Instance.new("Model")
595
        m.Name=tostring(Dealt)
596
        h=Instance.new("Humanoid")
597
        h.Health=0
598
        h.MaxHealth=0
599
        h.Parent=m
600
        c=Instance.new("Part")
601
        c.Transparency=1
602
        c.BrickColor=Color
603
        c.Name="Head"
604
        c.TopSurface=0
605
        c.BottomSurface=0
606
        c.formFactor="Plate"
607
        c.Size=Vector3.new(1,.4,1)
608
        ms=Instance.new("CylinderMesh")
609
        ms.Scale=Vector3.new(.8,.8,.8)
610
        if CRIT==true then
611
                ms.Scale=Vector3.new(1,1.25,1)
612
        end
613
        ms.Parent=c
614
        c.Reflectance=0
615
        Instance.new("BodyGyro").Parent=c
616
        c.Parent=m
617
        if Char:findFirstChild("Head")~=nil then
618
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
619
        elseif Char.Parent:findFirstChild("Head")~=nil then
620
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
621
        end
622
        f=Instance.new("BodyPosition")
623
        f.P=2000
624
        f.D=100
625
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
626
        f.position=c.Position+Vector3.new(0,3,0)
627
        f.Parent=c
628
        game:GetService("Debris"):AddItem(m,.5+du)
629
        c.CanCollide=false
630
        m.Parent=workspace
631
        c.CanCollide=false
632
end
633
634
function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
635
	for _, c in pairs(workspace:children()) do
636
		local hum = c:findFirstChild("Humanoid")
637
		if hum ~= nil then
638
			local head = c:findFirstChild("Torso")
639
			if head ~= nil then
640
				local targ = head.Position - Part.Position
641
				local mag = targ.magnitude
642
				if mag <= magni and c.Name ~= Player.Name then 
643
					Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
644
				end
645
			end
646
		end
647
	end
648
end
649
650
651
652
653
Player=game:GetService("Players").LocalPlayer
654
Character=Player.Character 
655
PlayerGui=Player.PlayerGui 
656
Backpack=Player.Backpack 
657
Torso=Character.Torso 
658
Head=Character.Head 
659
Humanoid=Character.Humanoid
660
m=Instance.new('Model',Character)
661
LeftArm=Character["Left Arm"] 
662
LeftLeg=Character["Left Leg"] 
663
RightArm=Character["Right Arm"] 
664
RightLeg=Character["Right Leg"] 
665
LS=Torso["Left Shoulder"] 
666
LH=Torso["Left Hip"] 
667
RS=Torso["Right Shoulder"] 
668
RH=Torso["Right Hip"] 
669
Face = Head.face
670
Neck=Torso.Neck
671
it=Instance.new
672
attacktype=1
673
vt=Vector3.new
674
cf=CFrame.new
675
euler=CFrame.fromEulerAnglesXYZ
676
angles=CFrame.Angles
677
cloaked=false
678
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
679
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
680
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
681
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
682
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
683
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
684
RootPart=Character.HumanoidRootPart
685
RootJoint=RootPart.RootJoint
686
RootCF=euler(-1.57,0,3.14)
687
attack = false 
688
attackdebounce = false 
689
deb=false
690
equipped=true
691
hand=false
692
MMouse=nil
693
combo=0
694
mana=0
695
trispeed=.2
696
attackmode='none'
697
local idle=0
698
local Anim="Idle"
699
local Effects={}
700
local gun=false
701
local shoot=false
702
local sine = 0
703
local change = 1
704
player=nil 
705
706
mouse=Player:GetMouse()
707
--save shoulders 
708
RSH, LSH=nil, nil 
709
--welds 
710
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
711
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
712
LH=Torso["Left Hip"]
713
RH=Torso["Right Hip"]
714
TorsoColor=Torso.BrickColor
715
function NoOutline(Part)
716
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
717
end
718
player=Player 
719
ch=Character
720
RSH=ch.Torso["Right Shoulder"] 
721
LSH=ch.Torso["Left Shoulder"] 
722
-- 
723
RSH.Parent=nil 
724
LSH.Parent=nil 
725
-- 
726
RW.Name="Right Shoulder"
727
RW.Part0=ch.Torso 
728
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
729
RW.C1=cf(0, 0.5, 0) 
730
RW.Part1=ch["Right Arm"] 
731
RW.Parent=ch.Torso 
732
-- 
733
LW.Name="Left Shoulder"
734
LW.Part0=ch.Torso 
735
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
736
LW.C1=cf(0, 0.5, 0) 
737
LW.Part1=ch["Left Arm"] 
738
LW.Parent=ch.Torso 
739
740
741
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
742
	local wld = Instance.new("Weld", wp1)
743
	wld.Part0 = wp0
744
	wld.Part1 = wp1
745
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
746
end
747
748
749
newWeld(RootPart, Torso, 0, -1, 0)
750
Torso.Weld.C1 = CFrame.new(0, -1, 0)
751
newWeld(Torso, LeftLeg, -0.5, -1, 0)
752
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
753
newWeld(Torso, RightLeg, 0.5, -1, 0)
754
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
755
756
757
758
759
760
761
holy = false
762
mod4 = Instance.new("Model",char)
763
764
ptez = {0.7, 0.8, 0.9, 1}
765
766
function FindNearestTorso(Position,Distance,SinglePlayer)
767
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
768
        local List = {}
769
        for i,v in pairs(workspace:GetChildren())do
770
            if v:IsA("Model")then
771
                if v:findFirstChild("Torso")then
772
                    if v ~= char then
773
                        if(v.Torso.Position -Position).magnitude <= Distance then
774
                            table.insert(List,v)
775
                        end 
776
                    end 
777
                end 
778
            end 
779
        end
780
    return List
781
end
782
783
784
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
785
local fp=it("Part")
786
fp.formFactor=formfactor 
787
fp.Parent=parent
788
fp.Reflectance=reflectance
789
fp.Transparency=transparency
790
fp.CanCollide=false 
791
fp.Locked=true
792
fp.BrickColor=brickcolor
793
fp.Name=name
794
fp.Size=size
795
fp.Position=Torso.Position 
796
NoOutline(fp)
797
fp.Material="SmoothPlastic"
798
fp:BreakJoints()
799
return fp 
800
end 
801
802
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
803
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
804
end 
805
806
function swait(num)
807
if num==0 or num==nil then
808
game:service'RunService'.Stepped:wait(0)
809
else
810
for i=0,num do
811
game:service'RunService'.Stepped:wait(0)
812
end
813
end
814
end
815
816
817
Debounces = {
818
CanAttack = true;
819
CanJoke = true;
820
NoIdl = false;
821
Slashing = false;
822
Slashed = false;
823
Slapping = false;
824
Slapped = false;
825
ks = false;
826
}
827
828
function grap()
829
	attack = true
830
	 Debounces.on = true
831
        Debounces.NoIdl = true
832
		Debounces.ks = true
833
        if Grab == false then
834
        gp = nil
835
end
836
for i = 0,3,0.06 do
837
swait()
838
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
839
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
840
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
841
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
842
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
843
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
844
	end
845
	con1=la.Touched:connect(function(hit) 
846
            ht = hit.Parent
847
            hum1=ht:FindFirstChild('Humanoid')
848
            if hum1 ~= nil then
849
			    if Debounces.ks==true then
850
                z = Instance.new("Sound",head)
851
                z.SoundId = "rbxassetid://169380525"
852
                z.Volume = 1
853
                z:Play()
854
                Debounces.ks=false
855
				end
856
                hum1.PlatformStand=true
857
                gp = ht
858
                Grab = true
859
                asd=weld5(la,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
860
                asd.Parent = la
861
                asd.Name = "asd"
862
                asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
863
            --[[elseif hum1 == nil then
864
                con1:disconnect()
865
                wait() return]]--
866
            end
867
	        end)
868
for i = 0,3,0.06 do
869
swait()
870
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
871
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
872
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
873
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
874
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
875
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
876
end
877
for i = 0,3,0.06 do
878
swait()
879
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
880
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.1)
881
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
882
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(90), math.rad(0), math.rad(-90)),.2)
883
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
884
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
885
if Debounces.on == false then break end
886
end
887
chatfunc("Now Is The Time For Action...")
888
wait(3)
889
chatfunc("Now Die")
890
wait(2)
891
if hum1 == nil then
892
    Debounces.on = false
893
    Debounces.NoIdl = false
894
	end
895
	con1:disconnect()
896
	for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
897
        if v:FindFirstChild('Humanoid') then
898
            v.Humanoid:TakeDamage(math.random(99999999,99999999))
899
900
        end
901
    end
902
attack = false
903
904
905
906
907
end
908
explosion = Instance.new("Sound",char)
909
explosion.Volume = 50
910
explosion.SoundId = "rbxassetid://255679373"
911
912
913
click = Instance.new("Sound",char)
914
click.Volume = 50
915
click.SoundId = "rbxassetid://410814187"
916
917
918
919
function story()
920
attack = true
921
Character.Humanoid.WalkSpeed = 0
922
local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,0,0,math.random(0,0),"Snare",RootPart,.2,1) end)
923
for i = 5, 60 do
924
swait()
925
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
926
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
927
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
928
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
929
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
930
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
931
end
932
chatfunc("Would you like to hear a story?")
933
wait(3)
934
click:Play()
935
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
936
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
937
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
938
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
939
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
940
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
941
chatfunc("Yeah me neither.")
942
wait(3)
943
explosion:Play()
944
local S = Instance.new("Explosion",workspace)
945
S.Position = ra.Position
946
S.BlastPressure = 5
947
S.BlastRadius = 15
948
S.ExplosionType = 2
949
wait(2)
950
951
952
attack = false
953
954
con5:disconnect()
955
956
957
Character.Humanoid.WalkSpeed = 16
958
end
959
960
function quickshank()
961
attack = true
962
local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(0,0),"Knockdown",RootPart,.2,1) end)
963
for i = 1,5,0.30 do
964
swait()
965
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
966
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
967
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
968
LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
969
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
970
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
971
end
972
daggertoHA()
973
for i = 5, 45 do
974
swait()
975
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
976
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
977
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
978
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
979
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
980
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
981
982
end
983
attack = false
984
985
con5:disconnect()
986
987
daggertotorso()
988
989
end
990
991
992
993
994
function punches()
995
996
	
997
attack = true
998
999
local con5=Humanoid.Touched:connect(function(hit) Damagefunc(hit,13,17,math.random(2,5),"Snare",RootPart,.2,1) end)
1000
daggertoHA()
1001
Character.Humanoid.WalkSpeed = 0
1002
for i = 5, 45 do
1003
swait()
1004
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
1005
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
1006
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
1007
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
1008
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
1009
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
1010
end
1011
1012
1013
for i = 5, 45 do
1014
swait()
1015
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
1016
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
1017
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
1018
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
1019
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
1020
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
1021
end
1022
1023
daggertotorso()
1024
for i = 5, 45 do
1025
    swait()
1026
    Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
1027
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
1028
   RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
1029
    RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
1030
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
1031
    LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
1032
    RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
1033
    LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
1034
 end
1035
1036
1037
1038
1039
1040
Character.Humanoid.WalkSpeed = 16
1041
con5:disconnect()
1042
attack = false
1043
1044
1045
end
1046
1047
1048
1049
1050
1051
local daggerModel = Instance.new("Model", char)
1052
  local daggerHandle
1053
  o1 = daggerModel
1054
  o2 = Instance.new("Part")
1055
  o3 = Instance.new("SpecialMesh")
1056
  o4 = Instance.new("Part")
1057
  o5 = Instance.new("SpecialMesh")
1058
  o6 = Instance.new("Part")
1059
  o7 = Instance.new("SpecialMesh")
1060
  o8 = Instance.new("Part")
1061
  o9 = Instance.new("SpecialMesh")
1062
  o10 = Instance.new("Part")
1063
  o11 = Instance.new("SpecialMesh")
1064
  o12 = Instance.new("Part")
1065
  o13 = Instance.new("SpecialMesh")
1066
  o14 = Instance.new("WedgePart")
1067
  o15 = Instance.new("SpecialMesh")
1068
  o16 = Instance.new("WedgePart")
1069
  o17 = Instance.new("SpecialMesh")
1070
  o18 = Instance.new("Part")
1071
  o19 = Instance.new("SpecialMesh")
1072
  o20 = Instance.new("Part")
1073
  o21 = Instance.new("SpecialMesh")
1074
  o22 = Instance.new("Part")
1075
  o23 = Instance.new("SpecialMesh")
1076
  o24 = Instance.new("Part")
1077
  o25 = Instance.new("SpecialMesh")
1078
  o26 = Instance.new("Part")
1079
  o27 = Instance.new("SpecialMesh")
1080
  o28 = Instance.new("Part")
1081
  o29 = Instance.new("SpecialMesh")
1082
  o30 = Instance.new("Part")
1083
  o31 = Instance.new("SpecialMesh")
1084
  o32 = Instance.new("Part")
1085
  o33 = Instance.new("SpecialMesh")
1086
  o34 = Instance.new("Part")
1087
  o35 = Instance.new("SpecialMesh")
1088
  o36 = Instance.new("Part")
1089
  o37 = Instance.new("SpecialMesh")
1090
  o38 = Instance.new("Part")
1091
  o39 = Instance.new("SpecialMesh")
1092
  o40 = Instance.new("Part")
1093
  o41 = Instance.new("SpecialMesh")
1094
  o42 = Instance.new("Part")
1095
  o43 = Instance.new("SpecialMesh")
1096
  o44 = Instance.new("Part")
1097
  o45 = Instance.new("SpecialMesh")
1098
  o46 = Instance.new("Part")
1099
  o47 = Instance.new("SpecialMesh")
1100
  o48 = Instance.new("Part")
1101
  o49 = Instance.new("SpecialMesh")
1102
  o50 = Instance.new("Part")
1103
  o51 = Instance.new("SpecialMesh")
1104
  o52 = Instance.new("Part")
1105
  o53 = Instance.new("SpecialMesh")
1106
  o54 = Instance.new("Part")
1107
  o55 = Instance.new("SpecialMesh")
1108
  o56 = Instance.new("Part")
1109
  o57 = Instance.new("SpecialMesh")
1110
  o58 = Instance.new("Part")
1111
  o59 = Instance.new("SpecialMesh")
1112
  o60 = Instance.new("Part")
1113
  o61 = Instance.new("SpecialMesh")
1114
  o62 = Instance.new("Part")
1115
  o63 = Instance.new("SpecialMesh")
1116
  o64 = Instance.new("Part")
1117
  o65 = Instance.new("SpecialMesh")
1118
  o66 = Instance.new("Part")
1119
  o67 = Instance.new("SpecialMesh")
1120
  o68 = Instance.new("Part")
1121
  o69 = Instance.new("SpecialMesh")
1122
  o70 = Instance.new("WedgePart")
1123
  o71 = Instance.new("SpecialMesh")
1124
  o72 = Instance.new("WedgePart")
1125
  o73 = Instance.new("SpecialMesh")
1126
  o74 = Instance.new("WedgePart")
1127
  o75 = Instance.new("SpecialMesh")
1128
  o76 = Instance.new("WedgePart")
1129
  o77 = Instance.new("SpecialMesh")
1130
  o78 = Instance.new("WedgePart")
1131
  o79 = Instance.new("SpecialMesh")
1132
  o80 = Instance.new("WedgePart")
1133
  o81 = Instance.new("SpecialMesh")
1134
  o82 = Instance.new("Part")
1135
  o83 = Instance.new("SpecialMesh")
1136
  o84 = Instance.new("Part")
1137
  o85 = Instance.new("SpecialMesh")
1138
  o86 = Instance.new("Part")
1139
  o87 = Instance.new("SpecialMesh")
1140
  o88 = Instance.new("Part")
1141
  o89 = Instance.new("SpecialMesh")
1142
  o90 = Instance.new("Part")
1143
  o91 = Instance.new("SpecialMesh")
1144
  o92 = Instance.new("Part")
1145
  o93 = Instance.new("SpecialMesh")
1146
  o94 = Instance.new("Part")
1147
  o95 = Instance.new("SpecialMesh")
1148
  o96 = Instance.new("Part")
1149
  o97 = Instance.new("SpecialMesh")
1150
  o98 = Instance.new("Part")
1151
  o99 = Instance.new("SpecialMesh")
1152
  o100 = Instance.new("Part")
1153
  o101 = Instance.new("SpecialMesh")
1154
  o102 = Instance.new("Part")
1155
  o103 = Instance.new("SpecialMesh")
1156
  o104 = Instance.new("Part")
1157
  o105 = Instance.new("SpecialMesh")
1158
  o106 = Instance.new("Part")
1159
  o107 = Instance.new("SpecialMesh")
1160
  o108 = Instance.new("Part")
1161
  o109 = Instance.new("SpecialMesh")
1162
  o110 = Instance.new("Part")
1163
  o111 = Instance.new("SpecialMesh")
1164
  o112 = Instance.new("Part")
1165
  o113 = Instance.new("SpecialMesh")
1166
  daggerHandle = Instance.new("Part")
1167
  o115 = Instance.new("SpecialMesh")
1168
  o116 = Instance.new("Part")
1169
  o117 = Instance.new("SpecialMesh")
1170
  o118 = Instance.new("WedgePart")
1171
  o119 = Instance.new("SpecialMesh")
1172
  o120 = Instance.new("WedgePart")
1173
  o121 = Instance.new("SpecialMesh")
1174
  o122 = Instance.new("WedgePart")
1175
  o123 = Instance.new("SpecialMesh")
1176
  o124 = Instance.new("WedgePart")
1177
  o125 = Instance.new("SpecialMesh")
1178
  o2.Parent = o1
1179
  o2.Material = Enum.Material.Metal
1180
  o2.BrickColor = BrickColor.new("Fossil")
1181
  o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
1182
  o2.Rotation = Vector3.new(0, 0, 89.9999008)
1183
  o2.Anchored = true
1184
  o2.CanCollide = false
1185
  o2.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1186
  o2.CFrame = CFrame.new(9.27460861, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1187
  o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1188
  o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1189
  o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1190
  o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1191
  o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1192
  o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1193
  o2.Color = Color3.new(0.623529, 0.631373, 0.67451)
1194
  o2.Position = Vector3.new(9.27460861, 10.1175337, 10.5000019)
1195
  o3.Parent = o2
1196
  o3.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
1197
  o3.MeshType = Enum.MeshType.Brick
1198
  o4.Parent = o1
1199
  o4.Material = Enum.Material.Sand
1200
  o4.BrickColor = BrickColor.new("Deep orange")
1201
  o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
1202
  o4.Rotation = Vector3.new(0, 0, 89.9999008)
1203
  o4.Anchored = true
1204
  o4.CanCollide = false
1205
  o4.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1206
  o4.CFrame = CFrame.new(9.5, 9.1558609, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1207
  o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1208
  o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1209
  o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1210
  o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1211
  o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1212
  o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1213
  o4.Color = Color3.new(0.831373, 0.564706, 0.741176)
1214
  o4.Position = Vector3.new(9.5, 9.1558609, 10.5000019)
1215
  o5.Parent = o4
1216
  o5.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
1217
  o5.MeshType = Enum.MeshType.Cylinder
1218
  o6.Parent = o1
1219
  o6.Material = Enum.Material.Sand
1220
  o6.BrickColor = BrickColor.new("Deep orange")
1221
  o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
1222
  o6.Rotation = Vector3.new(0, 0, 89.9999008)
1223
  o6.Anchored = true
1224
  o6.CanCollide = false
1225
  o6.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1226
  o6.CFrame = CFrame.new(9.57513332, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1227
  o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1228
  o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1229
  o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1230
  o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1231
  o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1232
  o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1233
  o6.Color = Color3.new(0.831373, 0.564706, 0.741176)
1234
  o6.Position = Vector3.new(9.57513332, 9.3737402, 10.4227705)
1235
  o7.Parent = o6
1236
  o7.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1237
  o7.MeshType = Enum.MeshType.Cylinder
1238
  o8.Parent = o1
1239
  o8.Material = Enum.Material.Sand
1240
  o8.BrickColor = BrickColor.new("Deep orange")
1241
  o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
1242
  o8.Rotation = Vector3.new(0, 0, 89.9999008)
1243
  o8.Anchored = true
1244
  o8.CanCollide = false
1245
  o8.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1246
  o8.CFrame = CFrame.new(9.57513332, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1247
  o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1248
  o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1249
  o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1250
  o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1251
  o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1252
  o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1253
  o8.Color = Color3.new(0.654902, 0.368627, 0.607843)
1254
  o8.Position = Vector3.new(9.57513332, 9.2610445, 10.4227705)
1255
  o9.Parent = o8
1256
  o9.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1257
  o9.MeshType = Enum.MeshType.Cylinder
1258
  o10.Parent = o1
1259
  o10.Material = Enum.Material.Metal
1260
  o10.BrickColor = BrickColor.new("Fossil")
1261
  o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
1262
  o10.Rotation = Vector3.new(0, 0, 89.9999008)
1263
  o10.Anchored = true
1264
  o10.CanCollide = false
1265
  o10.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1266
  o10.CFrame = CFrame.new(9.5, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1267
  o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1268
  o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1269
  o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1270
  o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1271
  o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1272
  o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1273
  o10.Color = Color3.new(0.623529, 0.631373, 0.67451)
1274
  o10.Position = Vector3.new(9.5, 10.1175337, 10.5000019)
1275
  o11.Parent = o10
1276
  o11.Scale = Vector3.new(0.291840583, 0.972802103, 0.999998569)
1277
  o11.MeshType = Enum.MeshType.Brick
1278
  o12.Parent = o1
1279
  o12.Material = Enum.Material.Metal
1280
  o12.BrickColor = BrickColor.new("Fossil")
1281
  o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
1282
  o12.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
1283
  o12.Anchored = true
1284
  o12.CanCollide = false
1285
  o12.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1286
  o12.CFrame = CFrame.new(8.97408676, 10.1175337, 10.5772333, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
1287
  o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1288
  o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1289
  o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1290
  o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1291
  o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1292
  o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1293
  o12.Color = Color3.new(0.623529, 0.631373, 0.67451)
1294
  o12.Position = Vector3.new(8.97408676, 10.1175337, 10.5772333)
1295
  o13.Parent = o12
1296
  o13.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
1297
  o13.MeshType = Enum.MeshType.Wedge
1298
  o14.Parent = o1
1299
  o14.Material = Enum.Material.Metal
1300
  o14.BrickColor = BrickColor.new("Deep orange")
1301
  o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
1302
  o14.Rotation = Vector3.new(2.3858726, 90, 0)
1303
  o14.Anchored = true
1304
  o14.CanCollide = false
1305
  o14.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
1306
  o14.CFrame = CFrame.new(9.4248724, 11.4241877, 10.4690952, 1.66824151E-7, 1.90568983E-6, 1, 0.0416292995, 0.99913317, -1.91098252E-6, -0.99913317, 0.0416292995, 8.73469972E-8)
1307
  o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1308
  o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1309
  o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1310
  o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1311
  o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1312
  o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1313
  o14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1314
  o14.Position = Vector3.new(9.4248724, 11.4241877, 10.4690952)
1315
  o15.Parent = o14
1316
  o15.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
1317
  o15.MeshType = Enum.MeshType.Wedge
1318
  o16.Parent = o1
1319
  o16.Material = Enum.Material.Metal
1320
  o16.BrickColor = BrickColor.new("Deep orange")
1321
  o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
1322
  o16.Rotation = Vector3.new(2.3858726, -90, 0)
1323
  o16.Anchored = true
1324
  o16.CanCollide = false
1325
  o16.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
1326
  o16.CFrame = CFrame.new(9.57513428, 11.4241877, 10.4690952, -1.66824151E-7, 1.99311262E-6, -1, -0.0416292995, 0.99913317, 1.99832948E-6, 0.99913317, 0.0416292995, -8.37076541E-8)
1327
  o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1328
  o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1329
  o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1330
  o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1331
  o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1332
  o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1333
  o16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1334
  o16.Position = Vector3.new(9.57513428, 11.4241877, 10.4690952)
1335
  o17.Parent = o16
1336
  o17.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
1337
  o17.MeshType = Enum.MeshType.Wedge
1338
  o18.Parent = o1
1339
  o18.Material = Enum.Material.Metal
1340
  o18.BrickColor = BrickColor.new("Fossil")
1341
  o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
1342
  o18.Rotation = Vector3.new(0, 0, 89.9999008)
1343
  o18.Anchored = true
1344
  o18.CanCollide = false
1345
  o18.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1346
  o18.CFrame = CFrame.new(9.7253933, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1347
  o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1348
  o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1349
  o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1350
  o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1351
  o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1352
  o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1353
  o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
1354
  o18.Position = Vector3.new(9.7253933, 10.1175337, 10.5000019)
1355
  o19.Parent = o18
1356
  o19.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
1357
  o19.MeshType = Enum.MeshType.Brick
1358
  o20.Parent = o1
1359
  o20.Material = Enum.Material.Metal
1360
  o20.BrickColor = BrickColor.new("Fossil")
1361
  o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
1362
  o20.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
1363
  o20.Anchored = true
1364
  o20.CanCollide = false
1365
  o20.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1366
  o20.CFrame = CFrame.new(9.7253933, 10.1175337, 10.6081247, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
1367
  o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1368
  o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1369
  o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1370
  o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1371
  o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1372
  o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1373
  o20.Color = Color3.new(0.623529, 0.631373, 0.67451)
1374
  o20.Position = Vector3.new(9.7253933, 10.1175337, 10.6081247)
1375
  o21.Parent = o20
1376
  o21.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
1377
  o21.MeshType = Enum.MeshType.Wedge
1378
  o22.Parent = o1
1379
  o22.Material = Enum.Material.Sand
1380
  o22.BrickColor = BrickColor.new("Deep orange")
1381
  o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
1382
  o22.Rotation = Vector3.new(0, 0, 89.9999008)
1383
  o22.Anchored = true
1384
  o22.CanCollide = false
1385
  o22.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1386
  o22.CFrame = CFrame.new(9.57513332, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1387
  o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1388
  o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1389
  o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1390
  o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1391
  o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1392
  o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1393
  o22.Color = Color3.new(0.831373, 0.564706, 0.741176)
1394
  o22.Position = Vector3.new(9.57513332, 9.59913445, 10.4227705)
1395
  o23.Parent = o22
1396
  o23.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1397
  o23.MeshType = Enum.MeshType.Cylinder
1398
  o24.Parent = o1
1399
  o24.Material = Enum.Material.Sand
1400
  o24.BrickColor = BrickColor.new("Deep orange")
1401
  o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
1402
  o24.Rotation = Vector3.new(0, 0, 89.9999008)
1403
  o24.Anchored = true
1404
  o24.CanCollide = false
1405
  o24.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1406
  o24.CFrame = CFrame.new(9.57513332, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1407
  o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1408
  o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1409
  o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1410
  o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1411
  o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1412
  o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1413
  o24.Color = Color3.new(0.654902, 0.368627, 0.607843)
1414
  o24.Position = Vector3.new(9.57513332, 9.48643684, 10.4227705)
1415
  o25.Parent = o24
1416
  o25.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1417
  o25.MeshType = Enum.MeshType.Cylinder
1418
  o26.Parent = o1
1419
  o26.Material = Enum.Material.Sand
1420
  o26.BrickColor = BrickColor.new("Deep orange")
1421
  o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
1422
  o26.Rotation = Vector3.new(0, 0, 89.9999008)
1423
  o26.Anchored = true
1424
  o26.CanCollide = false
1425
  o26.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1426
  o26.CFrame = CFrame.new(9.42487049, 9.3737402, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1427
  o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1428
  o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1429
  o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1430
  o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1431
  o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1432
  o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1433
  o26.Color = Color3.new(0.831373, 0.564706, 0.741176)
1434
  o26.Position = Vector3.new(9.42487049, 9.3737402, 10.4227705)
1435
  o27.Parent = o26
1436
  o27.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1437
  o27.MeshType = Enum.MeshType.Cylinder
1438
  o28.Parent = o1
1439
  o28.Material = Enum.Material.Sand
1440
  o28.BrickColor = BrickColor.new("Deep orange")
1441
  o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
1442
  o28.Rotation = Vector3.new(0, 0, 89.9999008)
1443
  o28.Anchored = true
1444
  o28.CanCollide = false
1445
  o28.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1446
  o28.CFrame = CFrame.new(9.42487049, 9.2610445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1447
  o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1448
  o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1449
  o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1450
  o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1451
  o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1452
  o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1453
  o28.Color = Color3.new(0.654902, 0.368627, 0.607843)
1454
  o28.Position = Vector3.new(9.42487049, 9.2610445, 10.4227705)
1455
  o29.Parent = o28
1456
  o29.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1457
  o29.MeshType = Enum.MeshType.Cylinder
1458
  o30.Parent = o1
1459
  o30.Material = Enum.Material.Sand
1460
  o30.BrickColor = BrickColor.new("Deep orange")
1461
  o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
1462
  o30.Rotation = Vector3.new(0, 0, 89.9999008)
1463
  o30.Anchored = true
1464
  o30.CanCollide = false
1465
  o30.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1466
  o30.CFrame = CFrame.new(9.42487049, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1467
  o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1468
  o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1469
  o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1470
  o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1471
  o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1472
  o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1473
  o30.Color = Color3.new(0.831373, 0.564706, 0.741176)
1474
  o30.Position = Vector3.new(9.42487049, 9.82452583, 10.4227705)
1475
  o31.Parent = o30
1476
  o31.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1477
  o31.MeshType = Enum.MeshType.Cylinder
1478
  o32.Parent = o1
1479
  o32.Material = Enum.Material.Sand
1480
  o32.BrickColor = BrickColor.new("Deep orange")
1481
  o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
1482
  o32.Rotation = Vector3.new(0, 0, 89.9999008)
1483
  o32.Anchored = true
1484
  o32.CanCollide = false
1485
  o32.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1486
  o32.CFrame = CFrame.new(9.42487049, 9.48643684, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1487
  o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1488
  o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1489
  o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1490
  o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1491
  o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1492
  o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1493
  o32.Color = Color3.new(0.654902, 0.368627, 0.607843)
1494
  o32.Position = Vector3.new(9.42487049, 9.48643684, 10.4227705)
1495
  o33.Parent = o32
1496
  o33.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1497
  o33.MeshType = Enum.MeshType.Cylinder
1498
  o34.Parent = o1
1499
  o34.Material = Enum.Material.Sand
1500
  o34.BrickColor = BrickColor.new("Deep orange")
1501
  o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
1502
  o34.Rotation = Vector3.new(0, 0, 89.9999008)
1503
  o34.Anchored = true
1504
  o34.CanCollide = false
1505
  o34.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1506
  o34.CFrame = CFrame.new(9.42487049, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1507
  o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1508
  o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1509
  o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1510
  o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1511
  o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1512
  o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1513
  o34.Color = Color3.new(0.654902, 0.368627, 0.607843)
1514
  o34.Position = Vector3.new(9.42487049, 9.71183014, 10.4227705)
1515
  o35.Parent = o34
1516
  o35.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1517
  o35.MeshType = Enum.MeshType.Cylinder
1518
  o36.Parent = o1
1519
  o36.Material = Enum.Material.Sand
1520
  o36.BrickColor = BrickColor.new("Deep orange")
1521
  o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
1522
  o36.Rotation = Vector3.new(0, 0, 89.9999008)
1523
  o36.Anchored = true
1524
  o36.CanCollide = false
1525
  o36.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1526
  o36.CFrame = CFrame.new(9.42487049, 9.59913445, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1527
  o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1528
  o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1529
  o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1530
  o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1531
  o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1532
  o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1533
  o36.Color = Color3.new(0.831373, 0.564706, 0.741176)
1534
  o36.Position = Vector3.new(9.42487049, 9.59913445, 10.4227705)
1535
  o37.Parent = o36
1536
  o37.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1537
  o37.MeshType = Enum.MeshType.Cylinder
1538
  o38.Parent = o1
1539
  o38.Material = Enum.Material.Sand
1540
  o38.BrickColor = BrickColor.new("Deep orange")
1541
  o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
1542
  o38.Rotation = Vector3.new(0, 0, 89.9999008)
1543
  o38.Anchored = true
1544
  o38.CanCollide = false
1545
  o38.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1546
  o38.CFrame = CFrame.new(9.42487049, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1547
  o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1548
  o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1549
  o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1550
  o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1551
  o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1552
  o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1553
  o38.Color = Color3.new(0.654902, 0.368627, 0.607843)
1554
  o38.Position = Vector3.new(9.42487049, 9.48643684, 10.5772333)
1555
  o39.Parent = o38
1556
  o39.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1557
  o39.MeshType = Enum.MeshType.Cylinder
1558
  o40.Parent = o1
1559
  o40.Material = Enum.Material.Sand
1560
  o40.BrickColor = BrickColor.new("Deep orange")
1561
  o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
1562
  o40.Rotation = Vector3.new(0, 0, 89.9999008)
1563
  o40.Anchored = true
1564
  o40.CanCollide = false
1565
  o40.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1566
  o40.CFrame = CFrame.new(9.42487049, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1567
  o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1568
  o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1569
  o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1570
  o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1571
  o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1572
  o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1573
  o40.Color = Color3.new(0.654902, 0.368627, 0.607843)
1574
  o40.Position = Vector3.new(9.42487049, 9.93722153, 10.4227705)
1575
  o41.Parent = o40
1576
  o41.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1577
  o41.MeshType = Enum.MeshType.Cylinder
1578
  o42.Parent = o1
1579
  o42.Material = Enum.Material.Sand
1580
  o42.BrickColor = BrickColor.new("Deep orange")
1581
  o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
1582
  o42.Rotation = Vector3.new(0, 0, 89.9999008)
1583
  o42.Anchored = true
1584
  o42.CanCollide = false
1585
  o42.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1586
  o42.CFrame = CFrame.new(9.42487049, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1587
  o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1588
  o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1589
  o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1590
  o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1591
  o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1592
  o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1593
  o42.Color = Color3.new(0.654902, 0.368627, 0.607843)
1594
  o42.Position = Vector3.new(9.42487049, 9.2610445, 10.5772333)
1595
  o43.Parent = o42
1596
  o43.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1597
  o43.MeshType = Enum.MeshType.Cylinder
1598
  o44.Parent = o1
1599
  o44.Material = Enum.Material.Sand
1600
  o44.BrickColor = BrickColor.new("Deep orange")
1601
  o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
1602
  o44.Rotation = Vector3.new(0, 0, 89.9999008)
1603
  o44.Anchored = true
1604
  o44.CanCollide = false
1605
  o44.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1606
  o44.CFrame = CFrame.new(9.42487049, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1607
  o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1608
  o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1609
  o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1610
  o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1611
  o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1612
  o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1613
  o44.Color = Color3.new(0.831373, 0.564706, 0.741176)
1614
  o44.Position = Vector3.new(9.42487049, 9.3737402, 10.5772333)
1615
  o45.Parent = o44
1616
  o45.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1617
  o45.MeshType = Enum.MeshType.Cylinder
1618
  o46.Parent = o1
1619
  o46.Material = Enum.Material.Sand
1620
  o46.BrickColor = BrickColor.new("Deep orange")
1621
  o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
1622
  o46.Rotation = Vector3.new(0, 0, 89.9999008)
1623
  o46.Anchored = true
1624
  o46.CanCollide = false
1625
  o46.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1626
  o46.CFrame = CFrame.new(9.42487049, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1627
  o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1628
  o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1629
  o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1630
  o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1631
  o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1632
  o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1633
  o46.Color = Color3.new(0.831373, 0.564706, 0.741176)
1634
  o46.Position = Vector3.new(9.42487049, 9.59913445, 10.5772333)
1635
  o47.Parent = o46
1636
  o47.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1637
  o47.MeshType = Enum.MeshType.Cylinder
1638
  o48.Parent = o1
1639
  o48.Material = Enum.Material.Sand
1640
  o48.BrickColor = BrickColor.new("Deep orange")
1641
  o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
1642
  o48.Rotation = Vector3.new(0, 0, 89.9999008)
1643
  o48.Anchored = true
1644
  o48.CanCollide = false
1645
  o48.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1646
  o48.CFrame = CFrame.new(9.42487049, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1647
  o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1648
  o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1649
  o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1650
  o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1651
  o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1652
  o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1653
  o48.Color = Color3.new(0.831373, 0.564706, 0.741176)
1654
  o48.Position = Vector3.new(9.42487049, 9.82452583, 10.5772333)
1655
  o49.Parent = o48
1656
  o49.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1657
  o49.MeshType = Enum.MeshType.Cylinder
1658
  o50.Parent = o1
1659
  o50.Material = Enum.Material.Sand
1660
  o50.BrickColor = BrickColor.new("Deep orange")
1661
  o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
1662
  o50.Rotation = Vector3.new(0, 0, 89.9999008)
1663
  o50.Anchored = true
1664
  o50.CanCollide = false
1665
  o50.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1666
  o50.CFrame = CFrame.new(9.42487049, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1667
  o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1668
  o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1669
  o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1670
  o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1671
  o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1672
  o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1673
  o50.Color = Color3.new(0.654902, 0.368627, 0.607843)
1674
  o50.Position = Vector3.new(9.42487049, 9.71183014, 10.5772333)
1675
  o51.Parent = o50
1676
  o51.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1677
  o51.MeshType = Enum.MeshType.Cylinder
1678
  o52.Parent = o1
1679
  o52.Material = Enum.Material.Sand
1680
  o52.BrickColor = BrickColor.new("Deep orange")
1681
  o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
1682
  o52.Rotation = Vector3.new(0, 0, 89.9999008)
1683
  o52.Anchored = true
1684
  o52.CanCollide = false
1685
  o52.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1686
  o52.CFrame = CFrame.new(9.42487049, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1687
  o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1688
  o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1689
  o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1690
  o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1691
  o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1692
  o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1693
  o52.Color = Color3.new(0.654902, 0.368627, 0.607843)
1694
  o52.Position = Vector3.new(9.42487049, 9.93722153, 10.5772333)
1695
  o53.Parent = o52
1696
  o53.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
1697
  o53.MeshType = Enum.MeshType.Cylinder
1698
  o54.Parent = o1
1699
  o54.Material = Enum.Material.Metal
1700
  o54.BrickColor = BrickColor.new("Fossil")
1701
  o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
1702
  o54.Rotation = Vector3.new(0, 0, 89.9999008)
1703
  o54.Anchored = true
1704
  o54.CanCollide = false
1705
  o54.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1706
  o54.CFrame = CFrame.new(9.87565517, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1707
  o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1708
  o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1709
  o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1710
  o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1711
  o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1712
  o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1713
  o54.Color = Color3.new(0.623529, 0.631373, 0.67451)
1714
  o54.Position = Vector3.new(9.87565517, 10.1175337, 10.5000019)
1715
  o55.Parent = o54
1716
  o55.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
1717
  o55.MeshType = Enum.MeshType.Brick
1718
  o56.Parent = o1
1719
  o56.Material = Enum.Material.Metal
1720
  o56.BrickColor = BrickColor.new("Deep orange")
1721
  o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
1722
  o56.Rotation = Vector3.new(0, 0, 89.9999008)
1723
  o56.Anchored = true
1724
  o56.CanCollide = false
1725
  o56.Size = Vector3.new(0.90156883, 0.308925033, 0.308925003)
1726
  o56.CFrame = CFrame.new(9.50000191, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1727
  o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1728
  o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1729
  o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1730
  o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1731
  o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1732
  o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1733
  o56.Color = Color3.new(0.905882, 0.905882, 0.92549)
1734
  o56.Position = Vector3.new(9.50000191, 10.6133986, 10.5000019)
1735
  o57.Parent = o56
1736
  o57.Scale = Vector3.new(1, 0.972802103, 0.39999944)
1737
  o57.MeshType = Enum.MeshType.Brick
1738
  o58.Parent = o1
1739
  o58.Material = Enum.Material.Metal
1740
  o58.BrickColor = BrickColor.new("Deep orange")
1741
  o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
1742
  o58.Rotation = Vector3.new(0, 0, 89.9999008)
1743
  o58.Anchored = true
1744
  o58.CanCollide = false
1745
  o58.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
1746
  o58.CFrame = CFrame.new(9.7253952, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1747
  o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1748
  o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1749
  o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1750
  o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1751
  o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1752
  o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1753
  o58.Color = Color3.new(0.905882, 0.905882, 0.92549)
1754
  o58.Position = Vector3.new(9.7253952, 10.6133986, 10.5000019)
1755
  o59.Parent = o58
1756
  o59.Scale = Vector3.new(1, 0.486401021, 0.199999735)
1757
  o59.MeshType = Enum.MeshType.Brick
1758
  o60.Parent = o1
1759
  o60.Material = Enum.Material.Metal
1760
  o60.BrickColor = BrickColor.new("Deep orange")
1761
  o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
1762
  o60.Rotation = Vector3.new(0, 0, 89.9999008)
1763
  o60.Anchored = true
1764
  o60.CanCollide = false
1765
  o60.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
1766
  o60.CFrame = CFrame.new(9.27461052, 10.6133986, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1767
  o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1768
  o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1769
  o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1770
  o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1771
  o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1772
  o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1773
  o60.Color = Color3.new(0.905882, 0.905882, 0.92549)
1774
  o60.Position = Vector3.new(9.27461052, 10.6133986, 10.5000019)
1775
  o61.Parent = o60
1776
  o61.Scale = Vector3.new(1, 0.486401021, 0.19999972)
1777
  o61.MeshType = Enum.MeshType.Brick
1778
  o62.Parent = o1
1779
  o62.Material = Enum.Material.Metal
1780
  o62.BrickColor = BrickColor.new("Deep orange")
1781
  o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
1782
  o62.Rotation = Vector3.new(-179.999954, -2.68632783E-10, -89.9999161)
1783
  o62.Anchored = true
1784
  o62.CanCollide = false
1785
  o62.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
1786
  o62.CFrame = CFrame.new(9.7253952, 10.6133976, 10.54634, 1.46029845E-6, 1, -4.68852648E-12, 1, -1.46029845E-6, 9.23857442E-7, 9.23857442E-7, -6.0376335E-12, -1)
1787
  o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1788
  o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1789
  o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1790
  o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1791
  o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1792
  o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1793
  o62.Color = Color3.new(0.905882, 0.905882, 0.92549)
1794
  o62.Position = Vector3.new(9.7253952, 10.6133976, 10.54634)
1795
  o63.Parent = o62
1796
  o63.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
1797
  o63.MeshType = Enum.MeshType.Wedge
1798
  o64.Parent = o1
1799
  o64.Material = Enum.Material.Metal
1800
  o64.BrickColor = BrickColor.new("Deep orange")
1801
  o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
1802
  o64.Rotation = Vector3.new(0, 0, 90)
1803
  o64.Anchored = true
1804
  o64.CanCollide = false
1805
  o64.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
1806
  o64.CFrame = CFrame.new(9.27460861, 10.6133976, 10.4536638, 0, -1, 0, 1, 0, 0, 0, 0, 1)
1807
  o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1808
  o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1809
  o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1810
  o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1811
  o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1812
  o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1813
  o64.Color = Color3.new(0.905882, 0.905882, 0.92549)
1814
  o64.Position = Vector3.new(9.27460861, 10.6133976, 10.4536638)
1815
  o65.Parent = o64
1816
  o65.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
1817
  o65.MeshType = Enum.MeshType.Wedge
1818
  o66.Parent = o1
1819
  o66.Material = Enum.Material.Metal
1820
  o66.BrickColor = BrickColor.new("Deep orange")
1821
  o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
1822
  o66.Rotation = Vector3.new(0, 0, -90)
1823
  o66.Anchored = true
1824
  o66.CanCollide = false
1825
  o66.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
1826
  o66.CFrame = CFrame.new(9.7253933, 10.6133976, 10.4536638, 0, 1, 0, -1, 0, 0, 0, 0, 1)
1827
  o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1828
  o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1829
  o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1830
  o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1831
  o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1832
  o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1833
  o66.Color = Color3.new(0.905882, 0.905882, 0.92549)
1834
  o66.Position = Vector3.new(9.7253933, 10.6133976, 10.4536638)
1835
  o67.Parent = o66
1836
  o67.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
1837
  o67.MeshType = Enum.MeshType.Wedge
1838
  o68.Parent = o1
1839
  o68.Material = Enum.Material.Metal
1840
  o68.BrickColor = BrickColor.new("Fossil")
1841
  o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
1842
  o68.Rotation = Vector3.new(0, 0, 89.9999008)
1843
  o68.Anchored = true
1844
  o68.CanCollide = false
1845
  o68.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1846
  o68.CFrame = CFrame.new(9.12434864, 10.1175337, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1847
  o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1848
  o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1849
  o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1850
  o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1851
  o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1852
  o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1853
  o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
1854
  o68.Position = Vector3.new(9.12434864, 10.1175337, 10.5000019)
1855
  o69.Parent = o68
1856
  o69.Scale = Vector3.new(0.291840583, 0.486401021, 0.39999944)
1857
  o69.MeshType = Enum.MeshType.Brick
1858
  o70.Parent = o1
1859
  o70.Material = Enum.Material.Metal
1860
  o70.BrickColor = BrickColor.new("Deep orange")
1861
  o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
1862
  o70.Rotation = Vector3.new(-2.38585591, -90, 0)
1863
  o70.Anchored = true
1864
  o70.CanCollide = false
1865
  o70.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
1866
  o70.CFrame = CFrame.new(9.57513142, 11.4241877, 10.5302076, 0, 0, -1, 0.0416290127, 0.999133229, 0, 0.999133229, -0.0416290127, 0)
1867
  o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1868
  o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1869
  o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1870
  o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1871
  o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1872
  o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1873
  o70.Color = Color3.new(0.905882, 0.905882, 0.92549)
1874
  o70.Position = Vector3.new(9.57513142, 11.4241877, 10.5302076)
1875
  o71.Parent = o70
1876
  o71.Scale = Vector3.new(0.0972801968, 1, 0.499999493)
1877
  o71.MeshType = Enum.MeshType.Wedge
1878
  o72.Parent = o1
1879
  o72.Material = Enum.Material.Metal
1880
  o72.BrickColor = BrickColor.new("Deep orange")
1881
  o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
1882
  o72.Rotation = Vector3.new(90.0000687, 22.6198883, 77.7747879)
1883
  o72.Anchored = true
1884
  o72.CanCollide = false
1885
  o72.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
1886
  o72.CFrame = CFrame.new(9.5721941, 11.4235878, 10.5305443, 0.195465967, -0.902144015, 0.384615749, 0.0814429894, -0.37589401, -0.923076808, 0.977322876, 0.211754352, -1.18399169E-6)
1887
  o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1888
  o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1889
  o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1890
  o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1891
  o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1892
  o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1893
  o72.Color = Color3.new(0.905882, 0.905882, 0.92549)
1894
  o72.Position = Vector3.new(9.5721941, 11.4235878, 10.5305443)
1895
  o73.Parent = o72
1896
  o73.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
1897
  o73.MeshType = Enum.MeshType.Wedge
1898
  o74.Parent = o1
1899
  o74.Material = Enum.Material.Metal
1900
  o74.BrickColor = BrickColor.new("Deep orange")
1901
  o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
1902
  o74.Rotation = Vector3.new(90.000061, -22.6196823, -77.7748642)
1903
  o74.Anchored = true
1904
  o74.CanCollide = false
1905
  o74.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
1906
  o74.CFrame = CFrame.new(9.42780685, 11.4235897, 10.5305443, 0.195465043, 0.902145624, -0.384612441, -0.0814420208, -0.375890821, -0.923078239, -0.977323234, 0.211753115, -9.59232921E-7)
1907
  o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1908
  o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1909
  o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1910
  o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1911
  o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1912
  o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1913
  o74.Color = Color3.new(0.905882, 0.905882, 0.92549)
1914
  o74.Position = Vector3.new(9.42780685, 11.4235897, 10.5305443)
1915
  o75.Parent = o74
1916
  o75.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
1917
  o75.MeshType = Enum.MeshType.Wedge
1918
  o76.Parent = o1
1919
  o76.Material = Enum.Material.Metal
1920
  o76.BrickColor = BrickColor.new("Deep orange")
1921
  o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
1922
  o76.Rotation = Vector3.new(-89.999939, 22.6196823, -102.225136)
1923
  o76.Anchored = true
1924
  o76.CanCollide = false
1925
  o76.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1926
  o76.CFrame = CFrame.new(9.27754593, 11.0629578, 10.5305433, -0.195465043, 0.902145624, 0.384612441, 0.0814420208, -0.375890821, 0.923078239, 0.977323234, 0.211753115, 9.59232921E-7)
1927
  o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1928
  o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1929
  o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1930
  o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1931
  o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1932
  o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1933
  o76.Color = Color3.new(0.905882, 0.905882, 0.92549)
1934
  o76.Position = Vector3.new(9.27754593, 11.0629578, 10.5305433)
1935
  o77.Parent = o76
1936
  o77.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
1937
  o77.MeshType = Enum.MeshType.Wedge
1938
  o78.Parent = o1
1939
  o78.Material = Enum.Material.Metal
1940
  o78.BrickColor = BrickColor.new("Deep orange")
1941
  o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
1942
  o78.Rotation = Vector3.new(-89.9999313, -22.6198883, 102.225212)
1943
  o78.Anchored = true
1944
  o78.CanCollide = false
1945
  o78.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1946
  o78.CFrame = CFrame.new(9.72245789, 11.0629578, 10.5305433, -0.195465967, -0.902144015, -0.384615749, -0.0814429894, -0.37589401, 0.923076808, -0.977322876, 0.211754352, 1.18399169E-6)
1947
  o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1948
  o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1949
  o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1950
  o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1951
  o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1952
  o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1953
  o78.Color = Color3.new(0.905882, 0.905882, 0.92549)
1954
  o78.Position = Vector3.new(9.72245789, 11.0629578, 10.5305433)
1955
  o79.Parent = o78
1956
  o79.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
1957
  o79.MeshType = Enum.MeshType.Wedge
1958
  o80.Parent = o1
1959
  o80.Material = Enum.Material.Metal
1960
  o80.BrickColor = BrickColor.new("Deep orange")
1961
  o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
1962
  o80.Rotation = Vector3.new(-2.38585591, 90, 0)
1963
  o80.Anchored = true
1964
  o80.CanCollide = false
1965
  o80.Size = Vector3.new(0.308925033, 0.721885383, 0.308925003)
1966
  o80.CFrame = CFrame.new(9.42486763, 11.4241877, 10.5302076, 0, 0, 1, -0.0416290127, 0.999133229, 0, -0.999133229, -0.0416290127, 0)
1967
  o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1968
  o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1969
  o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1970
  o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1971
  o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1972
  o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1973
  o80.Color = Color3.new(0.905882, 0.905882, 0.92549)
1974
  o80.Position = Vector3.new(9.42486763, 11.4241877, 10.5302076)
1975
  o81.Parent = o80
1976
  o81.Scale = Vector3.new(0.0972801968, 1, 0.500001907)
1977
  o81.MeshType = Enum.MeshType.Wedge
1978
  o82.Parent = o1
1979
  o82.Material = Enum.Material.Sand
1980
  o82.BrickColor = BrickColor.new("Deep orange")
1981
  o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
1982
  o82.Rotation = Vector3.new(0, 0, 89.9999008)
1983
  o82.Anchored = true
1984
  o82.CanCollide = false
1985
  o82.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
1986
  o82.CFrame = CFrame.new(9.57513332, 9.82452583, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
1987
  o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1988
  o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1989
  o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1990
  o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1991
  o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1992
  o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1993
  o82.Color = Color3.new(0.831373, 0.564706, 0.741176)
1994
  o82.Position = Vector3.new(9.57513332, 9.82452583, 10.4227705)
1995
  o83.Parent = o82
1996
  o83.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
1997
  o83.MeshType = Enum.MeshType.Cylinder
1998
  o84.Parent = o1
1999
  o84.Material = Enum.Material.Sand
2000
  o84.BrickColor = BrickColor.new("Deep orange")
2001
  o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
2002
  o84.Rotation = Vector3.new(0, 0, 89.9999008)
2003
  o84.Anchored = true
2004
  o84.CanCollide = false
2005
  o84.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2006
  o84.CFrame = CFrame.new(9.57513332, 9.71183014, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2007
  o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2008
  o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2009
  o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2010
  o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2011
  o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2012
  o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2013
  o84.Color = Color3.new(0.654902, 0.368627, 0.607843)
2014
  o84.Position = Vector3.new(9.57513332, 9.71183014, 10.4227705)
2015
  o85.Parent = o84
2016
  o85.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
2017
  o85.MeshType = Enum.MeshType.Cylinder
2018
  o86.Parent = o1
2019
  o86.Material = Enum.Material.Metal
2020
  o86.BrickColor = BrickColor.new("Fossil")
2021
  o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
2022
  o86.Rotation = Vector3.new(9.75009287E-4, -1.38743428E-9, 89.9998703)
2023
  o86.Anchored = true
2024
  o86.CanCollide = false
2025
  o86.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2026
  o86.CFrame = CFrame.new(8.97408676, 10.1175337, 10.4227705, 2.29477951E-6, -1, -2.42152964E-11, 1.00000262, 2.29477314E-6, -1.70171261E-5, 1.6450882E-5, 1.16878295E-11, 1.00000024)
2027
  o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2028
  o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2029
  o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2030
  o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2031
  o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2032
  o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2033
  o86.Color = Color3.new(0.623529, 0.631373, 0.67451)
2034
  o86.Position = Vector3.new(8.97408676, 10.1175337, 10.4227705)
2035
  o87.Parent = o86
2036
  o87.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
2037
  o87.MeshType = Enum.MeshType.Wedge
2038
  o88.Parent = o1
2039
  o88.Material = Enum.Material.Metal
2040
  o88.BrickColor = BrickColor.new("Deep orange")
2041
  o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
2042
  o88.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
2043
  o88.Anchored = true
2044
  o88.CanCollide = false
2045
  o88.Size = Vector3.new(0.901568711, 0.308925033, 0.308925003)
2046
  o88.CFrame = CFrame.new(9.27461052, 10.6133976, 10.54634, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
2047
  o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2048
  o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2049
  o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2050
  o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2051
  o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2052
  o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2053
  o88.Color = Color3.new(0.905882, 0.905882, 0.92549)
2054
  o88.Position = Vector3.new(9.27461052, 10.6133976, 10.54634)
2055
  o89.Parent = o88
2056
  o89.Scale = Vector3.new(1, 0.486401021, 0.0999998599)
2057
  o89.MeshType = Enum.MeshType.Wedge
2058
  o90.Parent = o1
2059
  o90.Material = Enum.Material.Sand
2060
  o90.BrickColor = BrickColor.new("Deep orange")
2061
  o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
2062
  o90.Rotation = Vector3.new(0, 0, 89.9999008)
2063
  o90.Anchored = true
2064
  o90.CanCollide = false
2065
  o90.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2066
  o90.CFrame = CFrame.new(9.57513332, 9.93722153, 10.4227705, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2067
  o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2068
  o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2069
  o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2070
  o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2071
  o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2072
  o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2073
  o90.Color = Color3.new(0.654902, 0.368627, 0.607843)
2074
  o90.Position = Vector3.new(9.57513332, 9.93722153, 10.4227705)
2075
  o91.Parent = o90
2076
  o91.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
2077
  o91.MeshType = Enum.MeshType.Cylinder
2078
  o92.Parent = o1
2079
  o92.Material = Enum.Material.Sand
2080
  o92.BrickColor = BrickColor.new("Deep orange")
2081
  o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
2082
  o92.Rotation = Vector3.new(0, 0, 89.9999008)
2083
  o92.Anchored = true
2084
  o92.CanCollide = false
2085
  o92.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2086
  o92.CFrame = CFrame.new(9.57513332, 9.2610445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2087
  o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2088
  o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2089
  o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2090
  o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2091
  o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2092
  o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2093
  o92.Color = Color3.new(0.654902, 0.368627, 0.607843)
2094
  o92.Position = Vector3.new(9.57513332, 9.2610445, 10.5772333)
2095
  o93.Parent = o92
2096
  o93.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
2097
  o93.MeshType = Enum.MeshType.Cylinder
2098
  o94.Parent = o1
2099
  o94.Material = Enum.Material.Sand
2100
  o94.BrickColor = BrickColor.new("Deep orange")
2101
  o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
2102
  o94.Rotation = Vector3.new(0, 0, 89.9999008)
2103
  o94.Anchored = true
2104
  o94.CanCollide = false
2105
  o94.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2106
  o94.CFrame = CFrame.new(9.57513332, 9.3737402, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2107
  o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2108
  o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2109
  o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2110
  o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2111
  o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2112
  o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2113
  o94.Color = Color3.new(0.831373, 0.564706, 0.741176)
2114
  o94.Position = Vector3.new(9.57513332, 9.3737402, 10.5772333)
2115
  o95.Parent = o94
2116
  o95.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
2117
  o95.MeshType = Enum.MeshType.Cylinder
2118
  o96.Parent = o1
2119
  o96.Material = Enum.Material.Sand
2120
  o96.BrickColor = BrickColor.new("Deep orange")
2121
  o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
2122
  o96.Rotation = Vector3.new(0, 0, 89.9999008)
2123
  o96.Anchored = true
2124
  o96.CanCollide = false
2125
  o96.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2126
  o96.CFrame = CFrame.new(9.57513332, 9.59913445, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2127
  o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2128
  o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2129
  o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2130
  o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2131
  o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2132
  o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2133
  o96.Color = Color3.new(0.831373, 0.564706, 0.741176)
2134
  o96.Position = Vector3.new(9.57513332, 9.59913445, 10.5772333)
2135
  o97.Parent = o96
2136
  o97.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
2137
  o97.MeshType = Enum.MeshType.Cylinder
2138
  o98.Parent = o1
2139
  o98.Material = Enum.Material.Sand
2140
  o98.BrickColor = BrickColor.new("Deep orange")
2141
  o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
2142
  o98.Rotation = Vector3.new(0, 0, 89.9999008)
2143
  o98.Anchored = true
2144
  o98.CanCollide = false
2145
  o98.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2146
  o98.CFrame = CFrame.new(9.57513332, 9.48643684, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2147
  o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2148
  o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2149
  o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2150
  o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2151
  o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2152
  o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2153
  o98.Color = Color3.new(0.654902, 0.368627, 0.607843)
2154
  o98.Position = Vector3.new(9.57513332, 9.48643684, 10.5772333)
2155
  o99.Parent = o98
2156
  o99.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
2157
  o99.MeshType = Enum.MeshType.Cylinder
2158
  o100.Parent = o1
2159
  o100.Material = Enum.Material.Sand
2160
  o100.BrickColor = BrickColor.new("Deep orange")
2161
  o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
2162
  o100.Rotation = Vector3.new(0, 0, 89.9999008)
2163
  o100.Anchored = true
2164
  o100.CanCollide = false
2165
  o100.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2166
  o100.CFrame = CFrame.new(9.57513332, 9.71183014, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2167
  o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2168
  o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2169
  o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2170
  o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2171
  o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2172
  o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2173
  o100.Color = Color3.new(0.654902, 0.368627, 0.607843)
2174
  o100.Position = Vector3.new(9.57513332, 9.71183014, 10.5772333)
2175
  o101.Parent = o100
2176
  o101.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
2177
  o101.MeshType = Enum.MeshType.Cylinder
2178
  o102.Parent = o1
2179
  o102.Material = Enum.Material.Sand
2180
  o102.BrickColor = BrickColor.new("Deep orange")
2181
  o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
2182
  o102.Rotation = Vector3.new(0, 0, 89.9999008)
2183
  o102.Anchored = true
2184
  o102.CanCollide = false
2185
  o102.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2186
  o102.CFrame = CFrame.new(9.57513332, 9.82452583, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2187
  o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2188
  o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2189
  o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2190
  o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2191
  o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2192
  o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2193
  o102.Color = Color3.new(0.831373, 0.564706, 0.741176)
2194
  o102.Position = Vector3.new(9.57513332, 9.82452583, 10.5772333)
2195
  o103.Parent = o102
2196
  o103.Scale = Vector3.new(0.243200496, 0.486401081, 0.39999944)
2197
  o103.MeshType = Enum.MeshType.Cylinder
2198
  o104.Parent = o1
2199
  o104.Material = Enum.Material.Sand
2200
  o104.BrickColor = BrickColor.new("Deep orange")
2201
  o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
2202
  o104.Rotation = Vector3.new(0, 0, 89.9999008)
2203
  o104.Anchored = true
2204
  o104.CanCollide = false
2205
  o104.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2206
  o104.CFrame = CFrame.new(9.57513332, 9.93722153, 10.5772333, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2207
  o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2208
  o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2209
  o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2210
  o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2211
  o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2212
  o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2213
  o104.Color = Color3.new(0.654902, 0.368627, 0.607843)
2214
  o104.Position = Vector3.new(9.57513332, 9.93722153, 10.5772333)
2215
  o105.Parent = o104
2216
  o105.Scale = Vector3.new(0.486400992, 0.486401081, 0.499999285)
2217
  o105.MeshType = Enum.MeshType.Cylinder
2218
  o106.Parent = o1
2219
  o106.Material = Enum.Material.Metal
2220
  o106.BrickColor = BrickColor.new("Fossil")
2221
  o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
2222
  o106.Rotation = Vector3.new(0, 0, 90)
2223
  o106.Anchored = true
2224
  o106.CanCollide = false
2225
  o106.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2226
  o106.CFrame = CFrame.new(9.27460861, 10.1175337, 10.3918791, 0, -1, 0, 1, 0, 0, 0, 0, 1)
2227
  o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2228
  o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2229
  o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2230
  o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2231
  o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2232
  o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2233
  o106.Color = Color3.new(0.623529, 0.631373, 0.67451)
2234
  o106.Position = Vector3.new(9.27460861, 10.1175337, 10.3918791)
2235
  o107.Parent = o106
2236
  o107.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
2237
  o107.MeshType = Enum.MeshType.Wedge
2238
  o108.Parent = o1
2239
  o108.Material = Enum.Material.Metal
2240
  o108.BrickColor = BrickColor.new("Fossil")
2241
  o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
2242
  o108.Rotation = Vector3.new(0, 0, -90)
2243
  o108.Anchored = true
2244
  o108.CanCollide = false
2245
  o108.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2246
  o108.CFrame = CFrame.new(9.7253933, 10.1175337, 10.3918791, 0, 1, 0, -1, 0, 0, 0, 0, 1)
2247
  o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2248
  o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2249
  o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2250
  o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2251
  o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2252
  o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2253
  o108.Color = Color3.new(0.623529, 0.631373, 0.67451)
2254
  o108.Position = Vector3.new(9.7253933, 10.1175337, 10.3918791)
2255
  o109.Parent = o108
2256
  o109.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
2257
  o109.MeshType = Enum.MeshType.Wedge
2258
  o110.Parent = o1
2259
  o110.Material = Enum.Material.Metal
2260
  o110.BrickColor = BrickColor.new("Fossil")
2261
  o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
2262
  o110.Rotation = Vector3.new(-9.16732475E-4, 0, -90)
2263
  o110.Anchored = true
2264
  o110.CanCollide = false
2265
  o110.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2266
  o110.CFrame = CFrame.new(10.0259171, 10.1175337, 10.4227705, 0, 1, 0, -1, 0, 1.6E-5, 1.6E-5, 0, 1)
2267
  o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2268
  o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2269
  o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2270
  o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2271
  o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2272
  o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2273
  o110.Color = Color3.new(0.623529, 0.631373, 0.67451)
2274
  o110.Position = Vector3.new(10.0259171, 10.1175337, 10.4227705)
2275
  o111.Parent = o110
2276
  o111.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
2277
  o111.MeshType = Enum.MeshType.Wedge
2278
  o112.Parent = o1
2279
  o112.Material = Enum.Material.Metal
2280
  o112.BrickColor = BrickColor.new("Fossil")
2281
  o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
2282
  o112.Rotation = Vector3.new(-180, 0, -90)
2283
  o112.Anchored = true
2284
  o112.CanCollide = false
2285
  o112.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2286
  o112.CFrame = CFrame.new(10.0259171, 10.1175337, 10.5772333, 0, 1, 0, 1, 0, 0, 0, 0, -1)
2287
  o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2288
  o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2289
  o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2290
  o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2291
  o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2292
  o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2293
  o112.Color = Color3.new(0.623529, 0.631373, 0.67451)
2294
  o112.Position = Vector3.new(10.0259171, 10.1175337, 10.5772333)
2295
  o113.Parent = o112
2296
  o113.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
2297
  o113.MeshType = Enum.MeshType.Wedge
2298
  daggerHandle.Name = "Handle"
2299
  daggerHandle.Parent = o1
2300
  daggerHandle.Material = Enum.Material.Sand
2301
  daggerHandle.BrickColor = BrickColor.new("Deep orange")
2302
  daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
2303
  daggerHandle.Rotation = Vector3.new(0, 0, 89.9999008)
2304
  daggerHandle.Anchored = true
2305
  daggerHandle.CanCollide = false
2306
  daggerHandle.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2307
  daggerHandle.CFrame = CFrame.new(9.5, 10.0424032, 10.5000019, 1.77323818E-6, -1.0000025, 0, 1.0000025, 1.77323818E-6, 0, 0, 0, 1)
2308
  daggerHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2309
  daggerHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2310
  daggerHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2311
  daggerHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2312
  daggerHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2313
  daggerHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2314
  daggerHandle.Color = Color3.new(0.831373, 0.564706, 0.741176)
2315
  daggerHandle.Position = Vector3.new(9.5, 10.0424032, 10.5000019)
2316
  o115.Parent = daggerHandle
2317
  o115.Scale = Vector3.new(0.194560394, 0.972802103, 0.999998569)
2318
  o115.MeshType = Enum.MeshType.Cylinder
2319
  o116.Parent = o1
2320
  o116.Material = Enum.Material.Metal
2321
  o116.BrickColor = BrickColor.new("Fossil")
2322
  o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
2323
  o116.Rotation = Vector3.new(-179.999954, -8.61036686E-10, 90.0001297)
2324
  o116.Anchored = true
2325
  o116.CanCollide = false
2326
  o116.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2327
  o116.CFrame = CFrame.new(9.27460861, 10.1175337, 10.6081247, -2.29477882E-6, -1.00000107, -1.50279251E-11, -1.00000107, 2.29477882E-6, 9.23854657E-7, -9.23857328E-7, 1.72093451E-11, -1)
2328
  o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2329
  o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2330
  o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2331
  o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2332
  o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2333
  o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2334
  o116.Color = Color3.new(0.623529, 0.631373, 0.67451)
2335
  o116.Position = Vector3.new(9.27460861, 10.1175337, 10.6081247)
2336
  o117.Parent = o116
2337
  o117.Scale = Vector3.new(0.291840583, 0.486401021, 0.299999535)
2338
  o117.MeshType = Enum.MeshType.Wedge
2339
  o118.Parent = o1
2340
  o118.Material = Enum.Material.Metal
2341
  o118.BrickColor = BrickColor.new("Deep orange")
2342
  o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
2343
  o118.Rotation = Vector3.new(-90.0000839, 22.6199036, -77.7748032)
2344
  o118.Anchored = true
2345
  o118.CanCollide = false
2346
  o118.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2347
  o118.CFrame = CFrame.new(9.27754593, 11.0629578, 10.4687595, 0.195465684, 0.902143955, 0.384615988, -0.0814427212, -0.375894308, 0.923076749, 0.977322996, -0.211754009, -1.38773248E-6)
2348
  o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2349
  o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2350
  o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2351
  o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2352
  o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2353
  o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2354
  o118.Color = Color3.new(0.905882, 0.905882, 0.92549)
2355
  o118.Position = Vector3.new(9.27754593, 11.0629578, 10.4687595)
2356
  o119.Parent = o118
2357
  o119.Scale = Vector3.new(0.0972801968, 0.459406942, 0.19230932)
2358
  o119.MeshType = Enum.MeshType.Wedge
2359
  o120.Parent = o1
2360
  o120.Material = Enum.Material.Metal
2361
  o120.BrickColor = BrickColor.new("Deep orange")
2362
  o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
2363
  o120.Rotation = Vector3.new(89.9999161, -22.6198959, -102.225197)
2364
  o120.Anchored = true
2365
  o120.CanCollide = false
2366
  o120.Size = Vector3.new(0.308925033, 0.308925033, 0.743802428)
2367
  o120.CFrame = CFrame.new(9.42780972, 11.4235878, 10.4687595, -0.195465684, 0.902144015, -0.384615898, 0.0814427212, -0.375894219, -0.923076749, -0.977322996, -0.211754009, 1.3692204E-6)
2368
  o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2369
  o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2370
  o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2371
  o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2372
  o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2373
  o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2374
  o120.Color = Color3.new(0.905882, 0.905882, 0.92549)
2375
  o120.Position = Vector3.new(9.42780972, 11.4235878, 10.4687595)
2376
  o121.Parent = o120
2377
  o121.Scale = Vector3.new(0.0972801968, 0.459406942, 1)
2378
  o121.MeshType = Enum.MeshType.Wedge
2379
  o122.Parent = o1
2380
  o122.Material = Enum.Material.Metal
2381
  o122.BrickColor = BrickColor.new("Deep orange")
2382
  o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
2383
  o122.Rotation = Vector3.new(89.9999313, 22.6196995, 102.225166)
2384
  o122.Anchored = true
2385
  o122.CanCollide = false
2386
  o122.Size = Vector3.new(0.308925033, 0.308925033, 0.743801713)
2387
  o122.CFrame = CFrame.new(9.57219601, 11.4235897, 10.4687595, -0.195465595, -0.902145445, 0.384612709, -0.0814420581, -0.375891119, -0.92307806, 0.977323174, -0.211753651, 1.19834056E-6)
2388
  o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2389
  o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2390
  o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2391
  o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2392
  o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2393
  o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2394
  o122.Color = Color3.new(0.905882, 0.905882, 0.92549)
2395
  o122.Position = Vector3.new(9.57219601, 11.4235897, 10.4687595)
2396
  o123.Parent = o122
2397
  o123.Scale = Vector3.new(0.0972801968, 0.459412366, 1)
2398
  o123.MeshType = Enum.MeshType.Wedge
2399
  o124.Parent = o1
2400
  o124.Material = Enum.Material.Metal
2401
  o124.BrickColor = BrickColor.new("Deep orange")
2402
  o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
2403
  o124.Rotation = Vector3.new(-90.0000763, -22.6197033, 77.7748337)
2404
  o124.Anchored = true
2405
  o124.CanCollide = false
2406
  o124.Size = Vector3.new(0.308925033, 0.308925033, 0.308925003)
2407
  o124.CFrame = CFrame.new(9.72245789, 11.0629578, 10.4687595, 0.195465595, -0.902145386, -0.384612769, 0.0814420581, -0.375891209, 0.923078001, -0.977323174, -0.211753651, -1.21685264E-6)
2408
  o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2409
  o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2410
  o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2411
  o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2412
  o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2413
  o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2414
  o124.Color = Color3.new(0.905882, 0.905882, 0.92549)
2415
  o124.Position = Vector3.new(9.72245789, 11.0629578, 10.4687595)
2416
  o125.Parent = o124
2417
  o125.Scale = Vector3.new(0.0972801968, 0.459412366, 0.192309767)
2418
  o125.MeshType = Enum.MeshType.Wedge
2419
  local daggerWeld = Instance.new("Weld", ch)
2420
  local DWC0, DWC1
2421
  for i, v in pairs(daggerModel:GetChildren()) do
2422
    if v:IsA("BasePart") then
2423
      local w = Instance.new("Weld", daggerModel)
2424
      w.Part0 = daggerHandle
2425
      w.Part1 = v
2426
      w.C0 = daggerHandle.CFrame:inverse()
2427
      w.C1 = v.CFrame:inverse()
2428
      v.Anchored = false
2429
    end
2430
  end
2431
  function daggertotorso()
2432
    daggerWeld.Part0 = Torso
2433
    daggerWeld.Part1 = daggerHandle
2434
    daggerWeld.C1 = CFrame.new(0, -0.75, -0.65)
2435
    daggerWeld.C0 = CFrame.Angles(0, 0, math.rad(210))
2436
    DWC0 = daggerWeld.C0
2437
    DWC1 = daggerWeld.C1
2438
  end
2439
  function daggertoRA()
2440
    daggerWeld.Part0 = ra
2441
    daggerWeld.Part1 = daggerHandle
2442
    daggerWeld.C1 = CFrame.new(0, -1, 0)
2443
    daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
2444
    DWC0 = daggerWeld.C0
2445
    DWC1 = daggerWeld.C1
2446
  end
2447
function daggertoHA()
2448
	daggerWeld.Part0 = ra
2449
    daggerWeld.Part1 = daggerHandle
2450
daggerWeld.C1 = CFrame.new(-1, 1, 0)
2451
    daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
2452
    DWC0 = daggerWeld.C0
2453
    DWC1 = daggerWeld.C1
2454
end
2455
function daggertoLHA()
2456
	daggerWeld.Part0 = la
2457
    daggerWeld.Part1 = daggerHandle
2458
daggerWeld.C1 = CFrame.new(-1, 1, 0)
2459
    daggerWeld.C0 = CFrame.Angles(0, math.rad(90), 0)
2460
    DWC0 = daggerWeld.C0
2461
    DWC1 = daggerWeld.C1
2462
end
2463
  daggertotorso()
2464
2465
2466
function hito(partoz, magn, dmg, debtim)
2467
    for _, guy in pairs(workspace:GetChildren()) do
2468
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= plr.Character and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
2469
        do
2470
          local humz = guy:FindFirstChild("Humanoid")
2471
          local hed = guy:FindFirstChild("Head")
2472
          humz:TakeDamage(dmg)
2473
          local db = Instance.new("StringValue")
2474
          db.Name = "alabo"
2475
          db.Parent = hed
2476
          delay(debtim, function()
2477
            db:Destroy()
2478
          end)
2479
        end
2480
      end
2481
    end
2482
  end
2483
function Crater(Torso,Radius)
2484
        spawn(function()
2485
        local Ray = Ray.new(char.Torso.Position,Vector3.new(0,-1,0)*10)
2486
        local Ignore = {}
2487
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
2488
                if v.Character ~= nil then
2489
                        Ignore[#Ignore+1] = v.Character
2490
                end
2491
        end
2492
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
2493
        if Hit == nil then return end
2494
        local Parts = {}
2495
        for i = 1,360,10 do
2496
                local P = Instance.new("Part",char.Torso.Parent)
2497
                P.Anchored = true
2498
                P.FormFactor = "Custom"
2499
                P.BrickColor = Hit.BrickColor
2500
                P.Material = Hit.Material
2501
                P.TopSurface = "Smooth"
2502
                P.BottomSurface = "Smooth"
2503
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
2504
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
2505
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-45)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
2506
                if math.random(0,5) == 0 then -- rubble
2507
                        local P = Instance.new("Part",char.Torso.Parent)
2508
                        P.Anchored = true
2509
P.CanCollide = false
2510
                        P.FormFactor = "Custom"
2511
                        P.BrickColor = Hit.BrickColor
2512
                        P.Material = Hit.Material
2513
                        P.TopSurface = "Smooth"
2514
                        P.BottomSurface = "Smooth"
2515
                        P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
2516
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
2517
                      P.CanCollide = true
2518
  Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-50)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
2519
                end
2520
        end
2521
        for i = 0,1,0.05 do
2522
       
2523
                wait(0.02)
2524
        end
2525
        for i,v in pairs(Parts) do
2526
                if v[1].Size.X > 2.1 then
2527
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
2528
                end
2529
                v[1].Anchored = false
2530
        end
2531
        for i = 0,1,0.05 do
2532
                for i2,v in pairs(Parts) do
2533
                        v[1].Transparency = i
2534
                        if i == 1 then
2535
                                v[1]:Destroy()
2536
                        elseif i >= 0.25 then
2537
                                v[1].CanCollide = false
2538
                        end
2539
                end
2540
                wait(0.02)
2541
        end
2542
        Parts = nil
2543
        end)
2544
end
2545
2546
function Ult()
2547
chatfunc("It's Funny")
2548
attack = true
2549
daggertoLHA()
2550
for i = 0,2,0.06 do
2551
swait()
2552
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
2553
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-30)),.2)
2554
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
2555
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3*i) * angles(math.rad(60*i), math.rad(0), math.rad(-20*i)),.2)
2556
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
2557
2558
2559
end
2560
2561
2562
2563
con5=Humanoid.Touched:connect(function(hit) 
2564
if attackdebounce == false then
2565
attackdebounce = true
2566
Damagefunc(hit,0,0,math.random(5,15),"Snare",RootPart,0,1)
2567
2568
wait(0.2)
2569
attackdebounce = false
2570
end
2571
end)
2572
2573
for i = 0,1,0.12 do
2574
swait()
2575
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
2576
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.4)
2577
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
2578
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40*i), math.rad(-100)),.4)
2579
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.3)
2580
2581
2582
end
2583
daggertoLHA()
2584
for i = 5, 45 do
2585
swait()
2586
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
2587
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
2588
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
2589
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
2590
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
2591
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
2592
end
2593
2594
daggertoHA()
2595
for i = 5, 45 do
2596
swait()
2597
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
2598
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
2599
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
2600
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
2601
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
2602
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
2603
end
2604
daggertoLHA()
2605
for i = 5, 30 do
2606
swait()
2607
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
2608
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
2609
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
2610
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
2611
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
2612
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
2613
end
2614
chatfunc("You can easily die...")
2615
daggertoHA()
2616
for i = 5, 30 do
2617
swait()
2618
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
2619
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
2620
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
2621
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
2622
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
2623
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
2624
end
2625
daggertoLHA()
2626
for i = 5, 20 do
2627
swait()
2628
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
2629
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2)
2630
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
2631
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-40), math.rad(-90)),.2)
2632
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-4)), 0.8)
2633
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
2634
end
2635
2636
daggertoHA()
2637
for i = 5, 20 do
2638
swait()
2639
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
2640
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
2641
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2)
2642
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
2643
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
2644
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
2645
end
2646
daggertotorso()
2647
for i = 1,5,0.30 do
2648
swait()
2649
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.4)
2650
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(60)),.2)
2651
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2)
2652
LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2)
2653
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(100), math.rad(40), math.rad(-90)), 0.8)
2654
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(30)), 0.8)
2655
end
2656
for i = 5, 45 do
2657
    swait()
2658
    Neck.C0 = clerp(Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-90)), 0.3)
2659
    RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.3)
2660
   RW.C0 = clerp(RW.C0, CFrame.new(1.5, -0.1, 0) * CFrame.Angles(math.rad(160), math.rad(45), 0), 0.2)
2661
    RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
2662
    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * CFrame.Angles(math.rad(90), math.rad(-45), 0), 0.2)
2663
    LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.3)
2664
    RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
2665
    LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(60), math.rad(0)) * CFrame.Angles(math.rad(0), 0, 0), 0.3)
2666
end
2667
wait(1.3)
2668
daggertotorso()
2669
chatfunc("With such a low IQ skid.")
2670
for i = 5, 20 do
2671
swait()
2672
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
2673
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.2)
2674
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2)
2675
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2)
2676
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8)
2677
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8)
2678
end
2679
local woosh = Instance.new("Part",workspace)
2680
woosh.Size = Vector3.new(12, 12, 20)
2681
woosh.BrickColor = BrickColor.new("Fossil")
2682
local me = Instance.new("FileMesh",woosh)
2683
me.MeshId = "rbxassetid://437347603"
2684
me.Scale = Vector3.new(1.3, 1.3, 1)
2685
woosh.CanCollide = false
2686
woosh.Anchored = false
2687
woosh.CFrame = woosh.CFrame:lerp(woosh.CFrame * CFrame.new(0, 0, -22), 0.4)
2688
		woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
2689
		woosh.CFrame = char:FindFirstChild("Right Arm").CFrame
2690
		woosh.CFrame = woosh.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
2691
		local woosh2 = Instance.new("Part",workspace)
2692
woosh2.Size = Vector3.new(12, 12, 20)
2693
woosh2.BrickColor = BrickColor.new("Fossil")
2694
local me2 = Instance.new("FileMesh",woosh2)
2695
me2.MeshId = "rbxassetid://3270017"
2696
me2.Scale = Vector3.new(1.3, 1.3, 0.4)
2697
woosh2.CanCollide = false
2698
woosh2.Anchored = true
2699
woosh2.CFrame = woosh2.CFrame:lerp(woosh2.CFrame * CFrame.new(0, 0, -22), 0.4)
2700
		woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
2701
		woosh2.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-3,0)
2702
		woosh2.CFrame = woosh2.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
2703
				local woosh3 = Instance.new("Part",workspace)
2704
woosh3.Size = Vector3.new(12, 12, 20)
2705
woosh3.BrickColor = BrickColor.new("Fossil")
2706
local me3 = Instance.new("FileMesh",woosh3)
2707
me3.MeshId = "rbxassetid://3270017"
2708
me3.Scale = Vector3.new(1, 1, 0.4)
2709
woosh3.CanCollide = false
2710
woosh3.Anchored = true
2711
woosh3.CFrame = woosh3.CFrame:lerp(woosh3.CFrame * CFrame.new(0, 0, -22), 0.4)
2712
		woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
2713
		woosh3.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
2714
		woosh3.CFrame = woosh3.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
2715
		local woosh1 = Instance.new("Part",workspace)
2716
woosh1.Size = Vector3.new(12, 12, 20)
2717
woosh1.BrickColor = BrickColor.new("Fossil")
2718
local me1 = Instance.new("FileMesh",woosh1)
2719
me1.MeshId = "rbxassetid://489415447"
2720
me1.Scale = Vector3.new(1, 1, 0.4)
2721
woosh1.CanCollide = false
2722
woosh1.Anchored = true
2723
		woosh1.CFrame = char:FindFirstChild("Right Arm").CFrame * CFrame.new(0,-4.5,0)
2724
		local woosh4 = Instance.new("Part",workspace)
2725
woosh4.Size = Vector3.new(12, 12, 20)
2726
woosh4.BrickColor = BrickColor.new("Fossil")
2727
local me4 = Instance.new("FileMesh",woosh4)
2728
me4.MeshId = "rbxassetid://http://www.roblox.com/asset/?id=1051557"
2729
me4.Scale = Vector3.new(1.3,0.1,1)
2730
woosh4.CanCollide = false
2731
woosh4.Anchored = true
2732
		woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
2733
		local woosh4 = Instance.new("Part",workspace)
2734
woosh4.Size = Vector3.new(12, 12, 20)
2735
woosh4.BrickColor = BrickColor.new("Fossil")
2736
local me4 = Instance.new("FileMesh",woosh4)
2737
me4.MeshId = "http://www.roblox.com/asset/?id=1051557"
2738
me4.Scale = Vector3.new(2,3.3,2)
2739
woosh4.CanCollide = false
2740
woosh4.Anchored = true
2741
		woosh4.CFrame = char:FindFirstChild("Right Arm").CFrame
2742
		 local v = Instance.new("BodyVelocity", woosh)
2743
  v.velocity = woosh.CFrame.lookVector *100
2744
 v.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2745
  Crater()
2746
    for i = 0.14,1,0.015 do
2747
	wait()
2748
	hito(woosh, 40, 50,0)
2749
	
2750
	woosh.CFrame = woosh.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.1)
2751
		woosh1.CFrame = woosh1.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
2752
woosh.Transparency = woosh.Transparency + 0.04
2753
woosh2.CFrame = woosh2.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
2754
woosh2.Transparency = woosh2.Transparency + 0.03
2755
me2.Scale = me2.Scale + Vector3.new(2,2,1.8)
2756
woosh3.CFrame = woosh3.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2)
2757
woosh3.Transparency = woosh3.Transparency + 0.035
2758
me3.Scale = me3.Scale + Vector3.new(1.3,1.3,1)
2759
me1.Scale = me1.Scale + Vector3.new(2,1,2)
2760
woosh1.Transparency = woosh1.Transparency + 0.04
2761
woosh4.CFrame = woosh4.CFrame * CFrame.fromEulerAnglesXYZ(0,0.2,0)
2762
woosh4.Transparency = woosh4.Transparency + 0.02
2763
me4.Scale = me4.Scale + Vector3.new(2,4,2)
2764
end
2765
woosh3:remove()
2766
woosh2:remove()
2767
woosh1:remove()
2768
woosh4:remove()
2769
woosh:remove()
2770
con5:disconnect()
2771
attack = false
2772
daggertotorso()
2773
end
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
what = false
2784
char.Humanoid.MaxHealth = 9900000
2785
char.Humanoid.Health = 9900000
2786
2787
2788
mouse.KeyDown:connect(function(key)
2789
    if string.byte(key) == 48 then
2790
2791
Humanoid.WalkSpeed = 38
2792
end
2793
end)
2794
2795
mouse.KeyUp:connect(function(key)
2796
    if string.byte(key) == 48 then
2797
2798
Humanoid.WalkSpeed = 16
2799
end
2800
end)
2801
2802
2803
2804
2805
mouse.KeyDown:connect(function(key)
2806
if key == 'r' and attack == false then
2807
quickshank()
2808
end
2809
if key == "e" and attack == false then
2810
	punches()
2811
end
2812
if key == "t" and attack == false then
2813
	story()
2814
end
2815
if key == "c" and attack == false then
2816
	grap()
2817
end
2818
if key == "f" and attack == false then
2819
	Ult()
2820
end
2821
end)
2822
2823
2824
2825
local sine = 0
2826
local change = 1
2827
local val = 0
2828
Humanoid.Animator.Parent = nil
2829
idleanim=.4
2830
while true do
2831
swait()
2832
sine = sine + change
2833
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2834
local velderp=RootPart.Velocity.y
2835
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
2836
if equipped==true or equipped==false then
2837
if attack==false then
2838
idle=idle+1
2839
else
2840
idle=0
2841
end
2842
if idle>=500 then
2843
if attack==false then
2844
--Sheath()
2845
end
2846
end
2847
if RootPart.Velocity.y > 1 and hitfloor==nil then 
2848
Anim="Jump"
2849
if attack==false then
2850
change = 2
2851
Humanoid.CameraOffset = Vector3.new(0,0,0)
2852
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3)
2853
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
2854
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
2855
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
2856
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
2857
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
2858
end
2859
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
2860
Anim="Fall"
2861
change = 1
2862
if attack==false then
2863
Humanoid.CameraOffset = Vector3.new(0,0,0)
2864
RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
2865
LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
2866
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
2867
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3)
2868
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3)
2869
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
2870
end
2871
elseif torvel<1 and hitfloor~=nil then
2872
Anim="Idle"
2873
if attack==false then
2874
Humanoid.CameraOffset = Vector3.new(0,0,0)
2875
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2876
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0)),.3)
2877
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 60))),.3)
2878
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 60))),.3)
2879
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
2880
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/65), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
2881
end
2882
elseif torvel>2 and torvel<22 and hitfloor~=nil then
2883
Anim="Walk"
2884
if attack==false then
2885
Humanoid.CameraOffset = Vector3.new(0,0,0)
2886
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2)
2887
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8)
2888
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2)
2889
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
2890
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
2891
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8)
2892
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8)
2893
end
2894
elseif torvel>=22 and hitfloor~=nil then
2895
Anim="Run"
2896
if attack==false then
2897
Humanoid.CameraOffset = Vector3.new(0,0,0)
2898
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2)
2899
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/6)), 0, 0), 0.8)
2900
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/5)),math.rad(0),math.rad(0)),.2)
2901
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(35 + 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
2902
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(35 - 70 *math.cos (sine / -5)),math.rad(0),math.rad(0)),.2)
2903
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/4)/2, 0 *math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/4)/1.2, math.rad(0), 0), .8)
2904
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/4)/2,0 *-math.sin(sine/4)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/4)/1.2, math.rad(0), 0), .8)
2905
end
2906
end
2907
end
2908
end