View difference between Paste ID: iAyRR5Ve and jwLKzG3S
SHOW: | | - or go back to the newest paste.
1-
KEEP TRACK OF YOUR SHEET!
1+
Name: Turtlebosk
2
3-
Several years ago, a rather curious event had occurred. The very ground had begun to cave in, making way for bottomless crevasse that descends so far that none have managed to delve to its bottom. The township the pit was found in had fallen straight into the abyss. Fortunately! The remaining survivors (and several explorers) have set to recreating the small town in a fashion that was built around this mysterious sinkhole. Much to everyone's surprise, the sinkhole contained countless wonders; from old crumbled ruins to marvelous relics. This drove many to seek the pit in hopes of adventure!
3+
Create a Class: Weapon Master
4
5-
The noble family owning the township was fortunate enough to survive the incident, and even began conscripting adventurers worldwide to explore the pit! Delving into the sinkhole had become a task granted to several people, in hopes of plundering whatever riches they may find.
5+
Race: Man, Kraken, Turtle, Dragon hybrid minor demon lord
6
7-
Recently, for one reason or another, you have chosen to answer call for adventure to explore the pit. You are to retrieve whatever valuables you may found, as well as perhaps find any potential valuables or hidden mysteries within the sinkhole...be wary, however. For many who have delved into the abyss, have never returned.
7+
Appearance: Arms of a man, Dragon Skull and neck, turtle shell torso with slots for webbed dragon wings, and lower body made up of 10 long, large, thick, and prehensile tentacles for moving/carrying/using gear.
8
9-
Name:
9+
Age: Ageless
10
11-
Race: 
11+
Gender: Genderless
12
13-
Appearance: 
13+
14
15-
Age:
15+
16
17-
Gender: 
17+
Other equipment:
18
19
20
ABILITY SCORES: 
21
Strength: 16
22
23-
Other equipment: I should note that food is actually important for this crawl. (It's a bit more survival based.)
23+
Agility: 15
24
25-
Background: 'Classes' more or less. A Background is more or less how you'd describe the defining part of your character, where they came from, and so forth. The background grants you free equipment and abilities, but is more used for a stepping stone; you can still learn other unique abilities, but your background will allow you to both learn and start with unique abilities.
25+
Fortitude: 14
26
27
Wisdom:  10
28-
Professions: Your background may give you free professions. Alternatively, you may learn them in-game. Professions give you advantages towards certain rolls and checks.
28+
29
Intelligence: 10
30
31-
Ability Scores: You begin with 5 points in each ability score. Every point beyond 5 grants a +1 bonus. Every point below 5 penalizes you by -1. Certain rolls may also penalize you for being below 5. You may doc yourself down to 0 points, but may not have more than 10 points in an ability score.
31+
Perception: 10
32
33-
You begin with 6 points to spend.
33+
34
Racial:
35-
Strength: 5
35+
Fucking abomination: Your character is quite simply, so aberrant that they don't really fit any normal template. Though the benefits of this 'race' may seem negligible, it makes up for the fact that your odd form is unable to suffer from sneak attack damage or critical hits to organs due to your bizarre anatomy.
36
+1 Point wherever you please.
37-
Dexterity: 5
37+
38
39-
Fortitude: 5
39+
Multi-Limbed: You have more than just one limb. As a result, you may wield weapons that are larger than your own size. You may also equip up to eight magic rings. (The normal limit is four)
40
Multi-Weaponed Cleave: (CD: 4) If you have a weapon in at least 4 tentacles, you may attack everything around you at least once.Magic:
41-
Intelligence: 5
41+
42
Talents:
43-
Wisdom: 5
43+
Breath Weapon: Breaths a line of flame from the maw. As you mature, this goes stronger. (Cooldown: 5)
44
Ink jet: Release a jet of ink in a line, potentially blinding the target. If underwater, this becomes a cloud that blinds everything inside the cloud. Ink Jet may be used while inside your shell. (Cooldown: 5)
45-
Charisma: 5 
45+
Shell: Retreat into your shell, drastically boosting your resistance to damage. While inside your shell, you cannot perform any other actions. (unless specified otherwise) It is a free action to enter or exit your shell.