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| 1 | - | //Per-player functions by Nexius v1.1 |
| 1 | + | //Per-player functions by Nexius v1.2 |
| 2 | ||
| 3 | #if defined _perplayer_included | |
| 4 | #endinput | |
| 5 | #endif | |
| 6 | #define _perplayer_included | |
| 7 | ||
| 8 | #include <a_samp> | |
| 9 | #include <Pawn.Raknet> | |
| 10 | ||
| 11 | - | #define PERPLAYER_VERSION "1.1" |
| 11 | + | #define PERPLAYER_VERSION "1.2" |
| 12 | ||
| 13 | native pp_IsValidVehicle(vehicleid) = IsValidVehicle; | |
| 14 | ||
| 15 | stock SetPlayerGravity(playerid, Float:gravity) | |
| 16 | {
| |
| 17 | if(!IsPlayerConnected(playerid) || !(-50.0 <= gravity <= 50.0)) return 0; | |
| 18 | new BitStream:bs = BS_New(); | |
| 19 | BS_WriteFloat(bs, gravity); | |
| 20 | - | #if defined BS_SendRPC |
| 20 | + | #if defined PR_SendRPC |
| 21 | - | BS_SendRPC(bs, playerid, 146); |
| 21 | + | PR_SendRPC(bs, playerid, 146); |
| 22 | #else | |
| 23 | BS_RPC(bs, playerid, 146); | |
| 24 | #endif | |
| 25 | BS_Delete(bs); | |
| 26 | return 1; | |
| 27 | } | |
| 28 | ||
| 29 | stock SetPlayerNameForPlayer(playerid, forplayerid, const name[]) | |
| 30 | {
| |
| 31 | new namelen = strlen(name); | |
| 32 | if(!(1 <= namelen <= MAX_PLAYER_NAME) || ContainsInvalidNickChars(name)) return -1; | |
| 33 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || IsNicknameUsed(name)) return 0; | |
| 34 | new BitStream:bs = BS_New(); | |
| 35 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, namelen, PR_STRING, name, PR_UINT8, 1); | |
| 36 | - | #if defined BS_SendRPC |
| 36 | + | #if defined PR_SendRPC |
| 37 | - | BS_SendRPC(bs, forplayerid, 11); |
| 37 | + | PR_SendRPC(bs, forplayerid, 11); |
| 38 | #else | |
| 39 | BS_RPC(bs, forplayerid, 11); | |
| 40 | #endif | |
| 41 | BS_Delete(bs); | |
| 42 | return 1; | |
| 43 | } | |
| 44 | ||
| 45 | stock SetPlayerSkillLevelForPlayer(playerid, forplayerid, skill, level) | |
| 46 | {
| |
| 47 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || !(WEAPONSKILL_PISTOL <= skill <= WEAPONSKILL_SNIPERRIFLE)) return 0; | |
| 48 | new BitStream:bs = BS_New(); | |
| 49 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT32, skill, PR_UINT16, level); | |
| 50 | - | #if defined BS_SendRPC |
| 50 | + | #if defined PR_SendRPC |
| 51 | - | BS_SendRPC(bs, forplayerid, 34); |
| 51 | + | PR_SendRPC(bs, forplayerid, 34); |
| 52 | #else | |
| 53 | BS_RPC(bs, forplayerid, 34); | |
| 54 | #endif | |
| 55 | BS_Delete(bs); | |
| 56 | return 1; | |
| 57 | } | |
| 58 | ||
| 59 | stock SetPlayerFightingStyleForPlayer(playerid, forplayerid, style) | |
| 60 | {
| |
| 61 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || !(FIGHT_STYLE_NORMAL <= style <= FIGHT_STYLE_KNEEHEAD || FIGHT_STYLE_GRABKICK <= style <= FIGHT_STYLE_ELBOW)) return 0; | |
| 62 | new BitStream:bs = BS_New(); | |
| 63 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, style); | |
| 64 | - | #if defined BS_SendRPC |
| 64 | + | #if defined PR_SendRPC |
| 65 | - | BS_SendRPC(bs, forplayerid, 89); |
| 65 | + | PR_SendRPC(bs, forplayerid, 89); |
| 66 | #else | |
| 67 | BS_RPC(bs, forplayerid, 89); | |
| 68 | #endif | |
| 69 | BS_Delete(bs); | |
| 70 | return 1; | |
| 71 | } | |
| 72 | ||
| 73 | stock SetPlayerTeamForPlayer(playerid, forplayerid, teamid) | |
| 74 | {
| |
| 75 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
| 76 | new BitStream:bs = BS_New(); | |
| 77 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, teamid); | |
| 78 | - | #if defined BS_SendRPC |
| 78 | + | #if defined PR_SendRPC |
| 79 | - | BS_SendRPC(bs, forplayerid, 69); |
| 79 | + | PR_SendRPC(bs, forplayerid, 69); |
| 80 | #else | |
| 81 | BS_RPC(bs, forplayerid, 69); | |
| 82 | #endif | |
| 83 | BS_Delete(bs); | |
| 84 | return 1; | |
| 85 | } | |
| 86 | ||
| 87 | stock SetPlayerSkinForPlayer(playerid, forplayerid, skinid) | |
| 88 | {
| |
| 89 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
| 90 | new BitStream:bs = BS_New(); | |
| 91 | BS_WriteValue(bs, PR_UINT32, playerid, PR_UINT32, skinid); | |
| 92 | - | #if defined BS_SendRPC |
| 92 | + | #if defined PR_SendRPC |
| 93 | - | BS_SendRPC(bs, forplayerid, 153); |
| 93 | + | PR_SendRPC(bs, forplayerid, 153); |
| 94 | #else | |
| 95 | BS_RPC(bs, forplayerid, 153); | |
| 96 | #endif | |
| 97 | BS_Delete(bs); | |
| 98 | return 1; | |
| 99 | } | |
| 100 | ||
| 101 | stock ApplyAnimationForPlayer(playerid, forplayerid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time) | |
| 102 | {
| |
| 103 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
| 104 | new BitStream:bs = BS_New(), animliblen = strlen(animlib), animnamelen = strlen(animname); | |
| 105 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT8, animliblen, PR_STRING, animlib, PR_UINT8, animnamelen, PR_STRING, animname, PR_FLOAT, fDelta, PR_BOOL, loop, PR_BOOL, lockx, PR_BOOL, locky, PR_BOOL, freeze, PR_UINT32, time); | |
| 106 | - | #if defined BS_SendRPC |
| 106 | + | #if defined PR_SendRPC |
| 107 | - | BS_SendRPC(bs, forplayerid, 86); |
| 107 | + | PR_SendRPC(bs, forplayerid, 86); |
| 108 | #else | |
| 109 | BS_RPC(bs, forplayerid, 86); | |
| 110 | #endif | |
| 111 | BS_Delete(bs); | |
| 112 | return 1; | |
| 113 | } | |
| 114 | ||
| 115 | stock ClearAnimationsForPlayer(playerid, forplayerid) | |
| 116 | {
| |
| 117 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
| 118 | new BitStream:bs = BS_New(); | |
| 119 | BS_WriteUint16(bs, playerid); | |
| 120 | - | #if defined BS_SendRPC |
| 120 | + | #if defined PR_SendRPC |
| 121 | - | BS_SendRPC(bs, forplayerid, 87); |
| 121 | + | PR_SendRPC(bs, forplayerid, 87); |
| 122 | #else | |
| 123 | BS_RPC(bs, forplayerid, 87); | |
| 124 | #endif | |
| 125 | BS_Delete(bs); | |
| 126 | return 1; | |
| 127 | } | |
| 128 | ||
| 129 | stock SetPlayerChatBubbleForPlayer(playerid, forplayerid, const text[], color, Float:drawdistance, expiretime) | |
| 130 | {
| |
| 131 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return 0; | |
| 132 | new BitStream:bs = BS_New(), textlen = strlen(text); | |
| 133 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT32, color, PR_FLOAT, drawdistance, PR_UINT32, expiretime, PR_UINT8, textlen, PR_STRING, text); | |
| 134 | - | #if defined BS_SendRPC |
| 134 | + | #if defined PR_SendRPC |
| 135 | - | BS_SendRPC(bs, forplayerid, 59); |
| 135 | + | PR_SendRPC(bs, forplayerid, 59); |
| 136 | #else | |
| 137 | BS_RPC(bs, forplayerid, 59); | |
| 138 | #endif | |
| 139 | BS_Delete(bs); | |
| 140 | return 1; | |
| 141 | } | |
| 142 | ||
| 143 | stock SetAttachedObjectForPlayer(playerid, forplayerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0) | |
| 144 | {
| |
| 145 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || !(0 <= index < MAX_PLAYER_ATTACHED_OBJECTS)) return 0; | |
| 146 | new BitStream:bs = BS_New(); | |
| 147 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT32, index, PR_BOOL, true, PR_UINT32, modelid, PR_UINT32, bone, PR_FLOAT, fOffsetX, PR_FLOAT, fOffsetY, PR_FLOAT, fOffsetZ, PR_FLOAT, fRotX, PR_FLOAT, fRotY, PR_FLOAT, fRotZ, PR_FLOAT, fScaleX, PR_FLOAT, fScaleY, PR_FLOAT, fScaleZ, PR_INT32, materialcolor1, PR_INT32, materialcolor2); | |
| 148 | - | #if defined BS_SendRPC |
| 148 | + | #if defined PR_SendRPC |
| 149 | - | BS_SendRPC(bs, forplayerid, 113); |
| 149 | + | PR_SendRPC(bs, forplayerid, 113); |
| 150 | #else | |
| 151 | BS_RPC(bs, forplayerid, 113); | |
| 152 | #endif | |
| 153 | BS_Delete(bs); | |
| 154 | return 1; | |
| 155 | } | |
| 156 | ||
| 157 | stock RemoveAttachedObjectForPlayer(playerid, forplayerid, index) | |
| 158 | {
| |
| 159 | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid) || !(0 <= index < MAX_PLAYER_ATTACHED_OBJECTS)) return 0; | |
| 160 | new BitStream:bs = BS_New(); | |
| 161 | BS_WriteValue(bs, PR_UINT16, playerid, PR_UINT32, index, PR_BOOL, false); | |
| 162 | - | #if defined BS_SendRPC |
| 162 | + | #if defined PR_SendRPC |
| 163 | - | BS_SendRPC(bs, forplayerid, 113); |
| 163 | + | PR_SendRPC(bs, forplayerid, 113); |
| 164 | #else | |
| 165 | BS_RPC(bs, forplayerid, 113); | |
| 166 | #endif | |
| 167 | BS_Delete(bs); | |
| 168 | return 1; | |
| 169 | } | |
| 170 | ||
| 171 | stock ChangeVehicleColorForPlayer(playerid, vehicleid, color1, color2) | |
| 172 | {
| |
| 173 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 174 | new BitStream:bs = BS_New(); | |
| 175 | BS_WriteValue(bs, PR_UINT16, INVALID_PLAYER_ID, PR_UINT32, 3, PR_UINT32, vehicleid, PR_UINT32, color1, PR_UINT32, color2); | |
| 176 | - | #if defined BS_SendRPC |
| 176 | + | #if defined PR_SendRPC |
| 177 | - | BS_SendRPC(bs, playerid, 96); |
| 177 | + | PR_SendRPC(bs, playerid, 96); |
| 178 | #else | |
| 179 | BS_RPC(bs, playerid, 96); | |
| 180 | #endif | |
| 181 | BS_Delete(bs); | |
| 182 | return 1; | |
| 183 | } | |
| 184 | ||
| 185 | stock ChangeVehiclePaintjobForPlayer(playerid, vehicleid, paintjobid) | |
| 186 | {
| |
| 187 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 188 | new BitStream:bs = BS_New(); | |
| 189 | BS_WriteValue(bs, PR_UINT16, INVALID_PLAYER_ID, PR_UINT32, 1, PR_UINT32, vehicleid, PR_UINT32, paintjobid, PR_UINT32, 0); | |
| 190 | - | #if defined BS_SendRPC |
| 190 | + | #if defined PR_SendRPC |
| 191 | - | BS_SendRPC(bs, playerid, 96); |
| 191 | + | PR_SendRPC(bs, playerid, 96); |
| 192 | #else | |
| 193 | BS_RPC(bs, playerid, 96); | |
| 194 | #endif | |
| 195 | BS_Delete(bs); | |
| 196 | return 1; | |
| 197 | } | |
| 198 | ||
| 199 | stock AddVehicleComponentForPlayer(playerid, vehicleid, componentid) | |
| 200 | {
| |
| 201 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 202 | new BitStream:bs = BS_New(); | |
| 203 | BS_WriteValue(bs, PR_UINT16, INVALID_PLAYER_ID, PR_UINT32, 2, PR_UINT32, vehicleid, PR_UINT32, componentid, PR_UINT32, 0); | |
| 204 | - | #if defined BS_SendRPC |
| 204 | + | #if defined PR_SendRPC |
| 205 | - | BS_SendRPC(bs, playerid, 96); |
| 205 | + | PR_SendRPC(bs, playerid, 96); |
| 206 | #else | |
| 207 | BS_RPC(bs, playerid, 96); | |
| 208 | #endif | |
| 209 | BS_Delete(bs); | |
| 210 | return 1; | |
| 211 | } | |
| 212 | ||
| 213 | stock RemoveVehicleComponentForPlayer(playerid, vehicleid, componentid) | |
| 214 | {
| |
| 215 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 216 | new BitStream:bs = BS_New(); | |
| 217 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT16, componentid); | |
| 218 | - | #if defined BS_SendRPC |
| 218 | + | #if defined PR_SendRPC |
| 219 | - | BS_SendRPC(bs, playerid, 57); |
| 219 | + | PR_SendRPC(bs, playerid, 57); |
| 220 | #else | |
| 221 | BS_RPC(bs, playerid, 57); | |
| 222 | #endif | |
| 223 | BS_Delete(bs); | |
| 224 | return 1; | |
| 225 | } | |
| 226 | ||
| 227 | stock LinkVehicleToInteriorForPlayer(playerid, vehicleid, interiorid) | |
| 228 | {
| |
| 229 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 230 | new BitStream:bs = BS_New(); | |
| 231 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT8, interiorid); | |
| 232 | - | #if defined BS_SendRPC |
| 232 | + | #if defined PR_SendRPC |
| 233 | - | BS_SendRPC(bs, playerid, 65); |
| 233 | + | PR_SendRPC(bs, playerid, 65); |
| 234 | #else | |
| 235 | BS_RPC(bs, playerid, 65); | |
| 236 | #endif | |
| 237 | BS_Delete(bs); | |
| 238 | return 1; | |
| 239 | } | |
| 240 | ||
| 241 | stock SetVehicleNumberPlateForPlayer(playerid, vehicleid, const numberplate[]) | |
| 242 | {
| |
| 243 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 244 | new BitStream:bs = BS_New(), numberplatelen = strlen(numberplate); | |
| 245 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT8, numberplatelen, PR_STRING, numberplate); | |
| 246 | - | #if defined BS_SendRPC |
| 246 | + | #if defined PR_SendRPC |
| 247 | - | BS_SendRPC(bs, playerid, 123); |
| 247 | + | PR_SendRPC(bs, playerid, 123); |
| 248 | #else | |
| 249 | BS_RPC(bs, playerid, 123); | |
| 250 | #endif | |
| 251 | BS_Delete(bs); | |
| 252 | return 1; | |
| 253 | } | |
| 254 | ||
| 255 | stock SetVehicleHealthForPlayer(playerid, vehicleid, Float:health) | |
| 256 | {
| |
| 257 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 258 | new BitStream:bs = BS_New(); | |
| 259 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, health); | |
| 260 | - | #if defined BS_SendRPC |
| 260 | + | #if defined PR_SendRPC |
| 261 | - | BS_SendRPC(bs, playerid, 147); |
| 261 | + | PR_SendRPC(bs, playerid, 147); |
| 262 | #else | |
| 263 | BS_RPC(bs, playerid, 147); | |
| 264 | #endif | |
| 265 | BS_Delete(bs); | |
| 266 | return 1; | |
| 267 | } | |
| 268 | ||
| 269 | stock UpdateVehDamageStatusForPlayer(playerid, vehicleid, panels, doors, lights, tires) | |
| 270 | {
| |
| 271 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 272 | new BitStream:bs = BS_New(); | |
| 273 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT32, panels, PR_UINT32, doors, PR_UINT8, lights, PR_UINT8, tires); | |
| 274 | - | #if defined BS_SendRPC |
| 274 | + | #if defined PR_SendRPC |
| 275 | - | BS_SendRPC(bs, playerid, 106); |
| 275 | + | PR_SendRPC(bs, playerid, 106); |
| 276 | #else | |
| 277 | BS_RPC(bs, playerid, 106); | |
| 278 | #endif | |
| 279 | BS_Delete(bs); | |
| 280 | return 1; | |
| 281 | } | |
| 282 | ||
| 283 | stock RepairVehicleForPlayer(playerid, vehicleid) | |
| 284 | {
| |
| 285 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 286 | new BitStream:bs = BS_New(); | |
| 287 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, 1000.0); | |
| 288 | - | #if defined BS_SendRPC |
| 288 | + | #if defined PR_SendRPC |
| 289 | - | BS_SendRPC(bs, playerid, 147); |
| 289 | + | PR_SendRPC(bs, playerid, 147); |
| 290 | #else | |
| 291 | BS_RPC(bs, playerid, 147); | |
| 292 | #endif | |
| 293 | BS_Delete(bs); | |
| 294 | ||
| 295 | bs = BS_New(); | |
| 296 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_UINT32, 0, PR_UINT32, 0, PR_UINT8, 0, PR_UINT8, 0); | |
| 297 | - | #if defined BS_SendRPC |
| 297 | + | #if defined PR_SendRPC |
| 298 | - | BS_SendRPC(bs, playerid, 106); |
| 298 | + | PR_SendRPC(bs, playerid, 106); |
| 299 | #else | |
| 300 | BS_RPC(bs, playerid, 106); | |
| 301 | #endif | |
| 302 | BS_Delete(bs); | |
| 303 | return 1; | |
| 304 | } | |
| 305 | ||
| 306 | stock SetVehiclePosForPlayer(playerid, vehicleid, Float:x, Float:y, Float:z) | |
| 307 | {
| |
| 308 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 309 | new BitStream:bs = BS_New(); | |
| 310 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, x, PR_FLOAT, y, PR_FLOAT, z); | |
| 311 | - | #if defined BS_SendRPC |
| 311 | + | #if defined PR_SendRPC |
| 312 | - | BS_SendRPC(bs, playerid, 159); |
| 312 | + | PR_SendRPC(bs, playerid, 159); |
| 313 | #else | |
| 314 | BS_RPC(bs, playerid, 159); | |
| 315 | #endif | |
| 316 | BS_Delete(bs); | |
| 317 | return 1; | |
| 318 | } | |
| 319 | ||
| 320 | stock SetVehicleZAngleForPlayer(playerid, vehicleid, Float:z_angle) | |
| 321 | {
| |
| 322 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 323 | new BitStream:bs = BS_New(); | |
| 324 | BS_WriteValue(bs, PR_UINT16, vehicleid, PR_FLOAT, z_angle); | |
| 325 | - | #if defined BS_SendRPC |
| 325 | + | #if defined PR_SendRPC |
| 326 | - | BS_SendRPC(bs, playerid, 160); |
| 326 | + | PR_SendRPC(bs, playerid, 160); |
| 327 | #else | |
| 328 | BS_RPC(bs, playerid, 160); | |
| 329 | #endif | |
| 330 | BS_Delete(bs); | |
| 331 | return 1; | |
| 332 | } | |
| 333 | ||
| 334 | stock SetVehicleVelocityForPlayer(playerid, vehicleid, Float:X, Float:Y, Float:Z) | |
| 335 | {
| |
| 336 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 337 | if(IsPlayerInVehicle(playerid, vehicleid)) | |
| 338 | {
| |
| 339 | new BitStream:bs = BS_New(); | |
| 340 | BS_WriteValue(bs, PR_UINT8, 0, PR_FLOAT, X, PR_FLOAT, Y, PR_FLOAT, Z); | |
| 341 | - | #if defined BS_SendRPC |
| 341 | + | #if defined PR_SendRPC |
| 342 | - | BS_SendRPC(bs, playerid, 91); |
| 342 | + | PR_SendRPC(bs, playerid, 91); |
| 343 | #else | |
| 344 | BS_RPC(bs, playerid, 91); | |
| 345 | #endif | |
| 346 | BS_Delete(bs); | |
| 347 | } | |
| 348 | return 1; | |
| 349 | } | |
| 350 | ||
| 351 | stock SetVehicleAngVelocityForPlayer(playerid, vehicleid, Float:X, Float:Y, Float:Z) | |
| 352 | {
| |
| 353 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 354 | if(IsPlayerInVehicle(playerid, vehicleid)) | |
| 355 | {
| |
| 356 | new BitStream:bs = BS_New(); | |
| 357 | BS_WriteValue(bs, PR_UINT8, 1, PR_FLOAT, X, PR_FLOAT, Y, PR_FLOAT, Z); | |
| 358 | - | #if defined BS_SendRPC |
| 358 | + | #if defined PR_SendRPC |
| 359 | - | BS_SendRPC(bs, playerid, 91); |
| 359 | + | PR_SendRPC(bs, playerid, 91); |
| 360 | #else | |
| 361 | BS_RPC(bs, playerid, 91); | |
| 362 | #endif | |
| 363 | BS_Delete(bs); | |
| 364 | } | |
| 365 | return 1; | |
| 366 | } | |
| 367 | ||
| 368 | stock AttachTrailerToVehicleForPlayer(playerid, trailerid, vehicleid) | |
| 369 | {
| |
| 370 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(trailerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 371 | new BitStream:bs = BS_New(); | |
| 372 | BS_WriteValue(bs, PR_UINT16, trailerid, PR_UINT16, vehicleid); | |
| 373 | - | #if defined BS_SendRPC |
| 373 | + | #if defined PR_SendRPC |
| 374 | - | BS_SendRPC(bs, playerid, 148); |
| 374 | + | PR_SendRPC(bs, playerid, 148); |
| 375 | #else | |
| 376 | BS_RPC(bs, playerid, 148); | |
| 377 | #endif | |
| 378 | BS_Delete(bs); | |
| 379 | return 1; | |
| 380 | } | |
| 381 | ||
| 382 | stock DetachTrailerFromVehForPlayer(playerid, vehicleid) | |
| 383 | {
| |
| 384 | if(!IsPlayerConnected(playerid) || !pp_IsValidVehicle(vehicleid)) return 0; | |
| 385 | new BitStream:bs = BS_New(); | |
| 386 | BS_WriteUint16(bs, vehicleid); | |
| 387 | - | #if defined BS_SendRPC |
| 387 | + | #if defined PR_SendRPC |
| 388 | - | BS_SendRPC(bs, playerid, 149); |
| 388 | + | PR_SendRPC(bs, playerid, 149); |
| 389 | #else | |
| 390 | BS_RPC(bs, playerid, 149); | |
| 391 | #endif | |
| 392 | BS_Delete(bs); | |
| 393 | return 1; | |
| 394 | } | |
| 395 | ||
| 396 | static stock IsNicknameUsed(const nick[]) | |
| 397 | {
| |
| 398 | for(new i = GetPlayerPoolSize(), tmpname[MAX_PLAYER_NAME + 1]; i >= 0; --i) | |
| 399 | {
| |
| 400 | if(GetPlayerName(i, tmpname, sizeof tmpname)) | |
| 401 | {
| |
| 402 | if(strcmp(nick, tmpname) == 0) return 1; | |
| 403 | } | |
| 404 | } | |
| 405 | return 0; | |
| 406 | } | |
| 407 | ||
| 408 | static stock ContainsInvalidNickChars(const string[]) | |
| 409 | {
| |
| 410 | new i; | |
| 411 | while(string[i]) | |
| 412 | {
| |
| 413 | if('0' <= string[i] <= '9' ||
| |
| 414 | 'A' <= string[i] <= 'Z' || 'a' <= string[i] <= 'z' || | |
| 415 | string[i] == ']' || string[i] == '[' || | |
| 416 | string[i] == '_' || string[i] == '$' || | |
| 417 | string[i] == '=' || string[i] == '(' ||
| |
| 418 | string[i] == ')' || string[i] == '@' || | |
| 419 | string[i] == '.') i++; | |
| 420 | else return 1; | |
| 421 | ||
| 422 | } | |
| 423 | return 0; | |
| 424 | } |