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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
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Player = game:GetService("Players").LocalPlayer
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Character = Player.Character 
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PlayerGui = Player.PlayerGui 
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Backpack = Player.Backpack 
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Torso = Character.Torso 
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Head = Character.Head 
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LeftArm = Character["Left Arm"] 
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LeftLeg = Character["Left Leg"] 
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RightArm = Character["Right Arm"] 
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RightLeg = Character["Right Leg"] 
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LS = Torso["Left Shoulder"] 
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LH = Torso["Left Hip"] 
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RS = Torso["Right Shoulder"] 
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RH = Torso["Right Hip"] 
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if (script.Parent.className ~= "HopperBin") then 
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Tool = Instance.new("HopperBin") 
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Tool.Parent = Backpack 
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Tool.Name = "Painis" 
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script.Parent = Tool 
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end 
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Bin = script.Parent 
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so = function(id,par,vol,pit) 
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coroutine.resume(coroutine.create(function()
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local sou = Instance.new("Sound",par or workspace)
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sou.Volume=vol
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sou.Pitch=pit or 1
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sou.SoundId=id
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wait() 
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sou:play() 
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wait(6) 
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sou:Remove() 
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end))
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end
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function ob1d(mouse) 
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size=0.5
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mode=1
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color=BrickColor.new(Color3.new(math.random(),math.random(),math.random())) 
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mo=Instance.new("Model") 
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mo.Name="EEEEUGH HA HA HAAAAA" 
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mo.Parent=workspace 
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game.Debris:AddItem(mo,10)
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p=Instance.new("Seat") 
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p.Name="Torso" 
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p.Size=Vector3.new(14,50,14)*size
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p.BrickColor=color
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m=Instance.new("SpecialMesh") 
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m.Parent=p 
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p.Name="Torso" 
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p.Parent=mo 
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p=Instance.new("Seat") 
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p.Shape="Ball" 
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p.Size=Vector3.new(24,24,24)*size
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p.BrickColor=color
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p.Name="Legball" 
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for i=1, 10 do 
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lol=Instance.new("Seat") 
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lol.BrickColor=BrickColor:Black() 
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lol.Name="SEE?" 
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lol.Parent=mo 
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lol.Size=Vector3.new(1,math.random(30,40),1) *size
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w=Instance.new("Weld") 
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w.Part0=p 
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w.Part1=lol 
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w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10)) 
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w.Parent=w.Part0 
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end 
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p.Parent=mo 
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w=Instance.new("Weld") 
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w.Part0=mo.Torso 
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w.Part1=p 
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w.C0=CFrame.new(16*(size/2),-48*(size/2),0) 
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w.Parent=w.Part0 
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p=Instance.new("Seat") 
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p.Shape="Ball" 
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p.Size=Vector3.new(24,24,24)*size
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p.BrickColor=color
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p.Name="Legball" 
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for i=1, 10 do 
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lol=Instance.new("Seat") 
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lol.BrickColor=BrickColor:Black() 
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lol.Name="SEE?" 
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lol.Parent=mo 
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lol.Size=Vector3.new(1,math.random(30,40),1) *size
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w=Instance.new("Weld") 
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w.Part0=p 
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w.Part1=lol 
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w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10)) 
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w.Parent=w.Part0 
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end 
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p.Parent=mo 
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w=Instance.new("Weld") 
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w.Part0=mo.Torso 
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w.Part1=p 
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w.C0=CFrame.new(-16*(size/2),-48*(size/2),0) 
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w.Parent=w.Part0 
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p=Instance.new("Seat") 
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p.Shape="Ball" 
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p.Size=Vector3.new(21,15,21)*size
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p.BrickColor=color
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p.Name="Legball" 
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for i=1, 10 do 
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lol=Instance.new("Seat") 
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lol.BrickColor=BrickColor:Black() 
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lol.Name="SEE?" 
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lol.Parent=mo 
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lol.Size=Vector3.new(1,math.random(30,40),1) *size
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w=Instance.new("Weld") 
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w.Part0=p 
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w.Part1=lol 
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w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10)) 
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w.Parent=w.Part0 
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end 
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p.Parent=mo 
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w=Instance.new("Weld") 
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w.Part0=mo.Torso 
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w.Part1=p 
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w.C0=CFrame.new(0,60*(size/2),0) 
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m=Instance.new("SpecialMesh") 
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m.Parent=p 
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p.Name="Head" 
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w.Parent=w.Part0 
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s=Instance.new("Sound")
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s.Parent=mo.Torso
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s.Volume=100
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s.Pitch=1
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s.SoundId="http://www.roblox.com/asset/?id=149779810"
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s.Looped=true
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s:play()
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coroutine.resume(coroutine.create(function(Part)
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while Part.Parent~=nil do
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wait(math.random())
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--[[derp=math.random(1,11)
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if derp==1 then
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so("http://www.roblox.com/asset/?id=151172618",Part,100,math.random(0,2)+math.random()) --PINGAS
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elseif derp==2 then
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so("http://www.roblox.com/asset/?id=148636758",Part,100,math.random(0,2)+math.random()) --POOTIS
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elseif derp==3 then
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so("http://www.roblox.com/asset/?id=132026302",Part,100,math.random(0,2)+math.random()) --MEEM
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elseif derp==4 then
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so("http://www.roblox.com/asset/?id=131228548",Part,100,math.random(0,2)+math.random()) --GET OVER HERE
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elseif derp==5 then
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so("http://www.roblox.com/asset/?id=131554451",Part,100,math.random(0,2)+math.random()) --DED
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elseif derp==6 then
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so("http://www.roblox.com/asset/?id=130818264",Part,0.5,math.random(0,2)+math.random()) --ALL TOASTERS
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elseif derp==7 then
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so("http://www.roblox.com/asset/?id=131313234",Part,100,math.random(0,2)+math.random()) --BOOM HEDSHOT
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elseif derp==8 then
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so("http://www.roblox.com/asset/?id=130770819",Part,100,math.random(0,2)+math.random()) --I SELL PROPANE
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elseif derp==9 then
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so("http://www.roblox.com/asset/?id=130776108",Part,100,math.random(0,2)+math.random()) --OM NOM NOM
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elseif derp==10 then
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so("http://www.roblox.com/asset/?id=130768126",Part,100,math.random(0,2)+math.random()) --DRINK YO PRUNE JUICE
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elseif derp==11 then
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so("http://www.roblox.com/asset/?id=130815729",Part,100,math.random(0,2)+math.random()) --NOPE.AVI
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end]]
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so("http://www.roblox.com/asset/?id=148636758",Part,100,1) --GOTTA GO FAST
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end
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end),mo.Torso)
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--[[mo:MoveTo(Vector3.new(math.random(-300,300),60,math.random(-300,300))) 
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mo.Torso.CFrame=mo.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
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]]
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--mo:MoveTo(Vector3.new(0,60,0)) 
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mo.Torso.CFrame=mo.Torso.CFrame*Torso.CFrame*CFrame.new(0,0,-50*size)*CFrame.fromEulerAnglesXYZ(-1.57,0,0)
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mo.Torso.Velocity=mouse.Hit.lookVector * 400
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coroutine.resume(coroutine.create(function(Part)
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while true do
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wait(math.random(0,1)+math.random())
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Part.RotVelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40)) 
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--Part.RotVelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) 
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end
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end),mo.Torso)
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end 
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function ob1u(mouse) 
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end 
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buttonhold = false 
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function key(key,mouse) 
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end 
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function key2(key,mouse) 
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end 
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function s(mouse) 
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mouse.Button1Down:connect(function() ob1d(mouse) end) 
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mouse.Button1Up:connect(function() ob1u(mouse) end) 
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mouse.KeyDown:connect(key) 
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mouse.KeyUp:connect(key2) 
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end 
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function ds(mouse) 
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end 
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Bin.Selected:connect(s) 
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Bin.Deselected:connect(ds)