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1
Alex's list:
2
Kid Hero: Yeah, well, this applies to most of the characters here. Even the canon ones. Big deal.
3
4
Anime Hair: "I didn't order the spiky hair! Really!"
5
6
Our Hero Is Dead: I guess there are no excuses for this one, really.
7
8
Clothes Make The Superman: Different examples there, but the same concept.
9
10
Wise Beyond Their Years: Or, at least, I'd like to think so.
11
12
Friendly Fireproof: Though not in the Jakverse's stuff. No sir. That's gonna be an interesting one.
13-
Plucky Action Girl - She's stubborn as hell, and she'll kick your ass. Also counts as a Hot Chick With a Sword
13+
14
Everything Fades: A trope, yes, but let's remember what we're piggybacking here. 
15
16
=====
17
18
Audrey:
19
20
Determinator
21
Action Girl - She's stubborn as hell, and she'll kick your ass. Also counts as a Hot Chick With a Sword
22
Chaotic Good
23
Genre Savvy - She enforces this when in plots, particularly when bad stuff happens and they have to go to a different world to resolve it.
24
Red Baron - Was the Wild Wind at first. Now she's the Dream Mage.
25
Badass Longcoat - Her black trenchcoat qualified, until it burned.
26
Nice Beret
27
Pink Is For Girls - Mostly red, but still qualifies. Also subverted with her male counterpart.
28
Brown Eyes - Very dark brown eyes at that.
29
Brainy Brunette - Well, she's a brunette, and a genius, but she rarely brings it up, so this isn't played straight. May be a case of Ditzy Genius, though again, not played straight.
30
Asperger's Syndrome - She's been diagnosed with this.
31
She Cleans Up Nicely - When she dresses up on a special occasion (as of now in An Evening of Their Own), she dresses up very well.
32
Shrinking Violet - How she started out, before she Took a Level in Badass.
33
Extreme Doormat - Once again, how she started out.
34
Brother Sister Team - With Stephan, after some time.
35
Violently Protective Girlfriend - At times, she can be this towards Sorin.
36
Embarrassing Middle Name - This is how she feels about it, anyway.
37
Future Badass - Marianna
38
Body Horror - Again with Marianna; her arm was like Pyramid Head's arm.
39
Fighting Your Friends and Boyfriend - About three times, the first during the soul bind, second when she was with Kaztos, and the third during Future Is Death.
40
Talking To Themself - Actually had more minds than space in her head.
41
Berserk Button - God help you if you insult her in any way, threaten her friends or Sorin, or attack her directly. If that happens...
42
Ax Crazy - Piss her off too much, and she'll become this. So whatever you do, don't push her buttons.
43
Dandere - Though she's more talkative and lively nowadays, she's still quiet for the most part. Her dere side opens up around Sorin, her close friends, and dogs. Especially dogs.
44-
Restart At Level One - Her power had reset, so yeah.
44+
45
Adorkable - When she's not trying to save the worlds or protecting herself against bad guys, she's pretty geeky and awkward. It adds to her charm.
46
Break the Cutie - Broken plenty of times, even before she became an Interference.
47
Corrupt the Cutie and The Corruptible - Added to her breakage, she's been easily corrupted before, first by Kaztos and then by F. Sorin.
48
Made A Slave - Soul bound.
49
Friend To Animals - Especially with canines.
50
Cuteness Proximity (with dogs and puppies) - As said in Kuudere, she has a very strong love for canines.
51-
Take Up My Sword and Cool Sword - The Destiny Sword (now called Inari) used to belong to deceased Interference Kitsumi. It is awesome.
51+
52
Blow You Away - Her old powers consist of this.
53-
Super Mode - Fierce Hurricane form, before her power reset. Now it's Dreamer Form.
53+
54
Talking In Your Dreams - What her new powers will soon double as.
55
Knife Nut - She used to be one, until she was burned.
56-
Second Love - She's this with Sorin. Also, Kaztos was this to her.
56+
57-
Mistaken For Cheating - During Future Is Death, she thought Sorin had gone back to Shiori.
57+
58-
Love Triangle - Gone through two: herself, Kaztos, and Jessica, and herself, Sorin, and Kaztos (sense a theme?)
58+
Cool Sword - The Destiny Sword (now called Inari), infused with Akyra.
59-
Murder the Hypotenuse - Towards Jessica for a bit.
59+
60-
Star Crossed Lovers - Her 'relationship' with Kaztos seemed to fit this. Especially at the end. Averted with Sorin, however.
60+
Super Mode - Dreamer Form.
61
Official Couple - With Sorin.
62-
Winged Humanoid - Used to be this until her power reset.
62+
63-
Broken Angel - Her loss of wings.
63+
64-
Our Heroine Is Dead - Happened twice three times now.
64+
Our Heroine Is Dead - Happened twice now.
65-
My God What Have I Done - Her reaction to going on a murdering rampage in Traverse Town.
65+
My God What Have I Done - Her reaction to going on a murdering rampage in Traverse Town due to Dani.
66-
Impaled With Extreme Prejudice - Twice Three times.
66+
Impaled With Extreme Prejudice - Twice.
67-
The Woobie - Let's see...she was constantly bullied and harrassed in school, and had a bad connection with her brother, who beat her up before running away from home. Becoming an Interference, she died and came back, was nearly killed again right after, almost lost Sorin on a few occasions, was made a slave against her will, was forced to fight her brother when he became an Interference, became inflicted with Stockholm Syndrome towards Kaztos for a while, watched as Kaztos was killed right after he confessed his love for her, went insane and fought her friends and boyfriend a few times, was nearly killed by manifestations of her self-doubt and low-esteem, lost a few more close friends of hers, and had her powers taken away. Oh, and her brother's ex-counterpart is out for her blood.
67+
The Woobie - Let's see...she was constantly bullied and harrassed in school, and had a bad connection with her brother, who beat her up before running away from home. Becoming an Interference, she died and came back, was nearly killed again right after, almost lost Sorin on a few occasions, was made a slave against her will, was forced to fight her brother when he became an Interference, went insane and fought her friends and boyfriend a few times, was nearly killed by manifestations of her self-doubt and low-esteem, lost a few more close friends of hers. Oh, and her brother's ex-counterpart is out for her blood.
68
69
=====
70
71
Kalas:
72
73
Again, for most tropes related to him, look in the character page.
74
75
Jerkass With A Heart Of Gold - He ranges between the two.
76
Anti Hero - Type 2.
77
Chaotic Good - ...unless he's the Angel of Darkness, to which he's Chaotic Evil
78
Deadpan Snarker - He has his moments.
79
Dark Is Not Evil - Though he mostly mixes around elements, he relies on dark and wind mostly, while acting as a standard JRPG hero. Subverted with the Angel of Darkness, who IS evil.
80
Ravens and Crows - Kalas' name comes from the Japanese word karasu, meaning "crow" or "raven" alternately. Might be a Meaningful Name, too.
81
Break The Haughty - He's about to go through this. Poor guy is already going through this. He's getting better now, though.
82
Ax Crazy Blood Knight - Becomes these once the Angel of Darkness takes over
83
Distressed Dude - Added to his breakage, he's become a target for this. Though this won't last long. May probably count as Badass In Distress.
84
Badass Decay - This is lampshaded by Audrey, noting how much the Interference reset brought him down. Once again, he's getting better now.
85
Canine Companion -- Hellhound - The Mauthe Doog Lucifer, formerly Jackson, from the Fallen Angel plot.
86
Heroic BSOD - He goes through one after Ignis kisses him. But then he kisses Xelha...
87
Knight in Sour Armor - Somewhat played out as such. While he's pretty bitter about some things, he still tries to help however he can (a big contrast to how he is for the first half of Baten Kaitos).
88
Big Brother Instinct - Towards most younger characters. This is mainly due to him having a dead little brother.
89
Mindlink Mates - He's become this with Xelha, via the tampered Earth Pendant.
90
Cosmic Plaything - Author plaything; he's become my chewtoy my personal Fetish Fuel Station Attendant.
91
Baby Got Back - Noted once in canon, and a few times out of canon. My Kalas has a fine ass, apparently.
92
Berserk Button - You can insult him all you want, but if you start talking bad about his deceased family, threaten to harm his friends (especially Xelha), or even think of damaging his winglet...see Superpowered Evil Side below.
93
The Magic Comes Back - His single Wing of the Heart came back upon becoming an Interference (after going through an Awakening, of course). Though this also comes with consequences...
94
Superpowered Evil Side - The White Winged Darkness has become one to him and will come out if his Berserk Button is pressed.
95
Black Eyes of Crazy Evil - Black-blue eyes of crazy evil, as the Angel of Darkness.
96
Large Ham - The Angel of Darkness can be especially over-the-top when he needs to.
97
Enemy Within - The White-Winged Darkness may be considered such.
98
Winged Humanoid - Well, half-winged humanoid (unless the White Winged Darkness takes over)
99
Fight Like A Card Player - Subverted in that his cards are more magical storing devices, but then played straight with some cards he uses in battle. Also played straight with the Death deck.
100
Dual Wielding - His default weapons are a sword and reverse-blade dagger.
101
Death Dealer - With his Death deck, making this a literl example.
102
Artificial Limbs - His winglet is basically wing automail.
103
Vitriolic Best Buds - He seems to have this going with Tyler, if the IC sessions are anything to go by.
104
The Woobie -- Jerkass Woobie - YMMV on which one counts. In game, he was considered a flawed creation, bullied because of his one wing, lost his (unbiological) grandfather and little brother, nearly became a Woobie Destroyer of Worlds, and almost lost his love interest (she got better). As an Interference, he's thrown into one bad situation after another, is constantly tormented by his evil persona, is being stalked by an evil ex-counterpart, and is slowly going insane. All the while of just wanting to go back home. As far as the latter goes, the Jerkass part comes with his callous (pun intended) and ruthless behavior.
105
106
=====
107
108
Ignis:
109
110
Memetic Molester
111
Enemy Within and Enemy Without - He used to be a mental counterpart to Stephan Shepherds, as the Anthropomorphic Personification of his anger and grudge against Audrey.
112
Affably Evil - Despite being a completely depraved mind and physical rapist, as well as showing no qualms killing others, he's actually very polite and respectable towards those that don't suspect him. But even then...
113
Card Carrying Villain - He's aware that he's a monster far beyond redemption...and he accepts it without question.
114
Neutral Evil - With a Chaotic lean.
115
Meaningful Name - Ignis Fatuus means Fire of Fools.
116
Bad Powers Bad People - His illusions are made to screw with people's minds.
117
Your Worst Nightmare - What his illusions mostly consist of.
118
Playing With Fire - When he's not using illusions, he controls black fire most of the time
119
Depraved Bisexual - He goes after both genders, be it physically or emotionally.
120
Stalker With A Crush - Even though he mainly wants to kill them, his attitude towards Stephan and Audrey veers in this direction. He was going to be one to Aani as well, until she died. Now his eyes are on Kalas, in a case of Loving a Shadow.
121
Foe Yay - With anyone he can get his hands on. Anyone except Audrey Including Audrey.
122
Squick - Taking a whiff of Kalas' hair...
123
Scarpia Ultimatum - He tries this against Kalas. It somewhat works, until Xelha intervenes. This was also implied towards Audrey in Countless Echoes.
124
Loving a Shadow - His reasoning for stalking Kalas? He has some of the same qualities as Koyaanisqasti.
125
Forceful Kiss - He forced one on Aani before. Then he did on Kalas, and then Xelha.
126
Oh Crap - When his illusions rebound to him, he has this reaction.
127
Long Haired Prettyboy and Peek a Bangs - He has long hair that covers half of his face.
128
Mismatched Eyes - He has one black eye and his glowing red eye. So it's half Black Eyes Of Evil and half Red Eyes Take Warning.
129
Villainous Cheekbones - According to Umi, Ignis has prominent cheekbones.
130
Author Appeal and Evil Is Sexy - His appearance is based off what I'm mostly attracted to. As far as the latter goes...seriously, just LOOK at him.
131
If It's You It's Okay - Inverted with Audrey, as he's the only one allowed to kill her. He'd still try to molest her however; he'd just be giving her the worst end of it.
132
Manipulative Bastard - He seems to be heading in this direction with Grace.
133
For the Evulz - While there's a reason why he wants to kill Audrey, he has absolutely no justification for what he does along the way besides this.
134
Dirty Coward - Always retreating from a battle at the last second...
135
Lets You And Him Fight - He's a fan of this, as it gives him a chance to escape.
136
Attempted Rape and Mind Rape
137
Complete Monster
138
Rape Is A Special Kind Of Evil - This counts as part of his complete monsterdom. Again, both in the physical and the mental sense.
139
140
For both Audrey and Ignis: Arch Enemy
141-
    A God Am I: Dips into this when he starts to drain the Blade Of Olympus. Granted, if he absorbed all of the power, he would have been entirely justified. He gets over it quickly.
141+
142-
    Abusive Father: To his son and daughter, Letum and Nyx, in the Apocalypse. Diana isn't much better. At all.
142+
143-
    Achilles Heel: Light, though it isn't actually utilized very much in the final battle.
143+
144-
    And Show It To You: To Sora.
144+
145-
    And Your Girlfriend Too: Makes these kinds of taunts to Kaith and also directly to the subject Demi during the brothers' duel and their time in Bargate Prison respectively. Considering he does actually corrupt her and follow through at least once, they weren't empty threats.
145+
146-
    Affably Evil: To Demi (and shortly thereafter, Diana) in the TWTNW topic "Black Moon."
146+
147-
    Asskicking Equals Authority: He managed to kill Alucard and several others, and is the Big Bad.
147+
A God Am I: Dips into this when he starts to drain the Blade Of Olympus. Granted, if he absorbed all of the power, he would have been entirely justified. He gets over it quickly.
148-
    Arch Enemy: To Kaith, mostly.
148+
Abusive Father: To his son and daughter, Letum and Nyx, in the Apocalypse. Diana isn't much better. At all.
149-
    Armies Are Evil: Omega's army with him as its de facto leader.
149+
Achilles Heel: Light, though it isn't actually utilized very much in the final battle.
150-
    Ax Crazy: Was much more so in the past before his death. Snapped again when everything started to fall apart in the Battle of the World That Never Was.
150+
And Show It To You: To Sora.
151-
    Back From The Dead: The resurrection by Phantom and the Darkness was only his latest return.
151+
And Your Girlfriend Too: Makes these kinds of taunts to Kaith and also directly to the subject Demi during the brothers' duel and their time in Bargate Prison respectively. Considering he does actually corrupt her and follow through at least once, they weren't empty threats.
152-
    Bad Boss: His method of dealing with Elena's "failure" with the Geth did not get him any fans.
152+
Affably Evil: To Demi (and shortly thereafter, Diana) in the TWTNW topic "Black Moon."
153-
    Beat Still My Heart: When he extracts the heart of a still-living victim, as with at least Sora and Darucard (F. Derest).
153+
Asskicking Equals Authority: He managed to kill Alucard and several others, and is the Big Bad.
154-
    Big Bad: Of The War of Heaven and Hell.
154+
Arch Enemy: To Kaith, mostly.
155-
    Bio Augmentation: Plasmids, from Rapture.
155+
Armies Are Evil: Omega's army with him as its de facto leader.
156-
    Black Cloak: Combined with In The Hood for the majority of his run in the present timeline.
156+
Ax Crazy: Was much more so in the past before his death. Snapped again when everything started to fall apart in the Battle of the World That Never Was.
157-
    Cain: to Kaith's Abel. Might have actually succeeded in the end for a short time.
157+
Back From The Dead: The resurrection by Phantom and the Darkness was only his latest return.
158-
    Card Carrying Villain
158+
Bad Boss: His method of dealing with Elena's "failure" with the Geth did not get him any fans.
159-
    Character Alignment:Lawful Evil
159+
Beat Still My Heart: When he extracts the heart of a still-living victim, as with at least Sora and Darucard (F. Derest).
160-
    Charm Person: Turncoat, a Will spell to change a person's alliance to Reaper's for twenty minutes. It doesn't work on those who are protected against status-changing spells.
160+
Big Bad: Of The War of Heaven and Hell.
161-
    Clipped Wing Demon: Letting out his Superpowered Evil-er Side doesn't help him much in the final battle.
161+
Bio Augmentation: Plasmids, from Rapture.
162-
    Combat By Champion: How he kills Sora.
162+
Black Cloak: Combined with In The Hood for the majority of his run in the present timeline.
163-
    Combat Tentacles: Sometimes overlapping with Multi Armed And Dangerous
163+
Cain: to Kaith's Abel. Might have actually succeeded in the end for a short time.
164-
    Combo Platter Powers: Has Plasmids, Fable Will magic, the Darkness, his own skills, and soul-binding. All but soul-binding have multiple facets.
164+
Card Carrying Villain
165
Character Alignment:Lawful Evil
166
Charm Person: Turncoat, a Will spell to change a person's alliance to Reaper's for twenty minutes. It doesn't work on those who are protected against status-changing spells.
167
Clipped Wing Demon: Letting out his Superpowered Evil-er Side doesn't help him much in the final battle.
168
Combat By Champion: How he kills Sora.
169
Combat Tentacles: Sometimes overlapping with Multi Armed And Dangerous
170
Combo Platter Powers: Has Plasmids, Fable Will magic, the Darkness, his own skills, and soul-binding. All but soul-binding have multiple facets.
171
    Complete Monster: And HOW!
172
    Creepy Sword: The Blood Sword, which leeches power from whom it hurts as well as harming them.
173
    Corrupt The Cutie: Jessica, definitely. Kynthia/Artemis and Demi/Diana might count, if you stretch the definition of "the Cutie" far enough.
174
    The Corrupter: To Jessica, Elena, and Demi/Diana
175
    Creepy Child: If Isaac before his redemption is any indication, he was this when he was younger.
176
    Dangerously Genre Savvy: At times, especially during his Moral Event Horizon crossing. Others, not so much.
177
    Dark Is Edgy: His primary attacks are from the Darkness, so yeah. Therefore....
178
    Dark Is Evil
179
    Dark World: Valhalla, a world he created for his coming empire at the edge of the Dark Meridian.
180
    Deal With The Devil: Two of them. First with Zeik, giving him his new eye and heart-reading ability, then with the Darkness, gaining access to its power.
181
    Defeating The Undefeatable: Killed Alucard in his timeline! Permanently!
182
    Depower: Has all of his power drained into the Blade of Olympus in the final battle.
183
    Double Weapon: His double saber, a double-sided sword, is his signature weapon.
184
    Drop The Hammer: A Gravity Hammer, which he uses at one point.
185
    The Empreror: In the Apocalyptic timeline, as the Evil Overlord version.
186
    Energy Absorption: Only magical energy, though, and he needs to concentrate to do so. He cannot absorb alchemy or Plasmids, as they are science rather than magic. It's a Zivaku skill from the father, Sain.
187
    Evil Laugh: Twice. Once when he gains the last Darkness power, which overlapped with Laughing Mad, and the other time when he started taking power from the Blade of Olympus.
188
    Evil Me Scares Me/Future Me Scares Me: Knowing what Reaper ends up doing is what is the catalyst for Isaac's redemption.
189
    Eyes Do Not Belong There: Used to have no eyes due to them being gouged out by a wolf in his backstory as Isaac. His deal with Zeik gave him a red eye on his forehead with a glowing black aura around it, an eye on his energy-draining Blood Sword, and an eye on his signature double saber, allowing for him to see in three directions at once.
190
    Familiar: His Darkness serpents could count as this, as they seem to have minds of their own.
191
    Fire Ice Lightning: His most frequently used Plasmids, Incinerate!, Winter Blast, and ElectroBolt respectively.
192
    Flash Step: Used to have this, as shown by his fight with Darucard, but apparently lost it in the resurrection process or earlier.
193
    Future Jerkass
194
    Galactic Conqueror: Seemed to be his goal. And he couldn't stop. Might delve into Multiversal Conqueror, with how the Interference universes work.
195
    God Emperor: Thanks to his actual title and the Religion of Evil.
196
    Gone Horribly Right: In the end, he wanted power. He didn't think about how those powers would react with each other.
197
    The Gunslinger: When he uses guns, which he has several of. He takes the Vaporizer route.
198
    Hammerspace Arsenal: Where does he carry all of these weapons?
199
    Hand Cannon: The thunder....erm....hand cannon of the Darkness Guns.
200
    Hate Preferred Couple: A large number of people think of the ReaperPhantom relationship as a bit more than heterosexual, even though both are pretty much universally hated. Not me. I still know that he only canonically pairs with Diana, and mostly follow canon with respect to pairings I go for.
201
    Healing Factor: Thanks to the Darkness. This must be worked around before he can be killed.
202
    Hero Killer: Personally murders Sora, and lead Hawk into a trap to be killed.
203
    Heterosexual Life Partners: With Phantom.
204
    Humanoid Abomination: With his demon-hood and the Darkness, calling him human is a stretch.
205
    I Have You Now My Pretty: Implied early on in the Other Worlds thread "Heroic Incarcerations", but actually subverted when Demi is captured in "Black Moon." He is more or less nice to her in that time.
206
    I'm A Humanitarian: Eats hearts through the serpents on his back as well as his mouth for his Cannibalism Superpower.
207
    Impaled With Extreme Prejudice: His favored method of killing, and the way he ended up being killed (albeit more than once).
208
    Implacable Man: At first, until his Healing Factor is worked around.
209
    In The Blood: His Energy Absorption is a skill that all Zivaku men seen thus far have. His determination is a family trait that he has inherited as well, to the heroes' dismay.
210
    Instant Armor: Forms this from what is implied to be the Darkness for his part in the Battle of the World That Never Was in favor of his usual Black Cloak.
211
    Just Between You And Me: Inverted. Kaith tells him, at death's door, that he has no plan.
212
    Karmic Death: Oh yes.
213
    Kick Her While She's Down: To Elena once.
214
    Kick The Son Of A Bitch: No matter how hard he was beaten in the final battle, people didn't really complain. Even during a No Holds Barred Beatdown
215
    Kill the Cutie: To Sora!
216
    Laser Blade: Uses an Energy Sword from Halo at one point.
217
    The Legions of the Otherworld: He tries to get these in the last fight, and did manage it most of the time. It doesn't work out in the long run thanks to Derest.
218
    Lightning Gun: The lightning gatling gun of the Darkness Guns.
219
    Lima Syndrome: Is implied to have gone through this by the time we catch up with the Apocalypse with Diana, meaning that he possibly did love her at the time of their Unholy Matrimony.
220
    Luke And Leia, I Might Be Your Father: Is implied to possibly be the father of Demi/Diana's twins who she is pregnant with for the entirety of the War.
221
    Malevolent Masked Man: *cough*
222
    Made A Slave: Soul-Binding. He has at least three victims known, and almost did the same to Ephiram.
223
    Manipulative Bastard: Especially toward Demi/Diana.
224
    Moral Event Horizon: Several. One is apparently the Noodle Incident (see below), another is his brutal murder of Sora, and the third that comes to mind is how he dealt with Elena's "failure." The whole soul-binding venture probably counts also.
225
    More Dakka: The lightning machine gun. See Lightning Gun.
226
    Multi Shot: His Multi-Arrow spell with Skorm's Bow.
227
    No Cure For Evil: He works to avert this, but requires potions and others with magic to heal others, unable to use his Healing Factor on them.
228
    No, Miss Usagi, I Expect You to Dine: During her captivity in "Black Moon," Demi is treated to a dinner of carrots, ending up causing her re-corruption to Diana and change in romantic attachments.
229
    No Yay: ReaperSora has most likely zero fans.
230
    Noodle Incident: A particularly dark one. Kaith, Reaper, and Diana are the only ones who speak about something that happened in Radiant Garden in their timeline, and it terrifies Demi to speak of it.
231
    Not So Invincible After All: When he is run through by the Blade of Olympus. Repeatedly.
232
    Obviously Evil: Most people can tell his alliances just by looking at him. The only one who couldn't do so immediately was an amnesiac, so would not know anyway.
233
    Oh Crap: Suddenly stops laughing in the end when he realized that something is horribly wrong.
234
    Our Demons Are Different
235
    People Puppets: How he can use soul-binding to control people. His commands have to be followed for physical actions, and in one case led to the victim actually lessening some angry feelings about him.
236
    Red Eyes Take Warning: His corrupted followers have them as well.
237
    Religion of Evil: In the Apocalyptic timeline where he is a god and his wife Diana a goddess in the eyes of his followers.
238
    Ret Gone: His ultimate fate due to the Sands of Time. Only the Interferences from the War and other Futures even know about him.
239
    Reptiles Are Abhorrent: Has a strong snake motif about him due to his alliance with the Darkness and his fangs. Fridge Brilliance kicks in when one realizes that he had to turn his follower Interferences, a Rabbit motif (Demi/Diana), and two Cat (Tiger) motifs (Elena and Jessica) closer to his own animal of the Eastern Zodiac to make them follow him, the former much more closely (If You Know What I Mean) than the latter.
240
    Revenge Before Reason: Even after gaining all of his power, he still goes after Kaith to kill him rather than just attack all of the stronger heroes instead.
241
    Scars Are Forever: His blue, glowing Will scars on his face, and presumably the rest of his body. While they do stop glowing and fade to red when he loses Will powers, they don't go away.
242
    See You In Hell: His last words to Ephiram. He gets a blunt Pre Mortem One Liner in return.
243
    Sextuple Wielding: Uses two guns, a Gravity Hammer, his double saber, the Blood Sword, and an Energy Sword at the same time at one point in the final battle, using four Combat Tentacles.
244
    Shut Up Kaith: His response to the inversion of Just Between You And Me.
245
    Smug Snake: Doesn't seem to think highly of his lieutenants or Elena. This has nothing to do with the snakes on his back. Move along.
246
    Snarky Nonhuman Sidekicks: The Darklings, though they aren't shown as very snarky.
247
    Sssssnake Talk: When he allows the Darkness to have more power over his actions. Justified in that the Darkness usually manifests as a pair of snakes for him.
248
    Straight Arrow: Skorm's Bow of Albion
249
    Stronger Sibling: To Kaith.
250-
    This Is Gonna Suck: Is more or less calm in speaking to his killer when he knows he is going to die.
250+
251-
    Those Two Bad Guys: Formerly, with Phantom, before his death in the Dark Future timeline.
251+
252-
    Thwarted Coup De Grace: About to stab Kaith in a killing blow, he is impaled by the Blade of Olympus.
252+
253-
    Too Powerful To Live
253+
254-
    Unholy Matrimony: With Diana by the time of the Apocalypse.
254+
255-
    Unto Us A Son And Daughter Are Born: Letum and Nyx Zivaku, respectively.
255+
256-
    Villain Sue: In the RP portions. He gets downgraded in the fanfic portion.
256+
This Is Gonna Suck: Is more or less calm in speaking to his killer when he knows he is going to die.
257-
    Villain Ball: Holding on pretty tightly at times.
257+
Those Two Bad Guys: Formerly, with Phantom, before his death in the Dark Future timeline.
258-
    Villainous Breakdown: Goes through one as things start to fall apart completely in his army and his headquarters, and loses his smug nature as a result, resorting to rage instead and grabbing the Villain Ball.
258+
Thwarted Coup De Grace: About to stab Kaith in a killing blow, he is impaled by the Blade of Olympus.
259
Too Powerful To Live
260
Unholy Matrimony: With Diana by the time of the Apocalypse.
261
Unto Us A Son And Daughter Are Born: Letum and Nyx Zivaku, respectively.
262
Villain Ball: Holding on pretty tightly at times.
263
Villainous Breakdown: Goes through one as things start to fall apart completely in his army and his headquarters, and loses his smug nature as a result, resorting to rage instead and grabbing the Villain Ball.
264
    Villainous Teleportation: Can teleport across a world or to another world without a portal, or use a Corridor of Darkness or Gateway to the Darkness to move the same distance, the former requiring more concentration but allowing no others except those in physical contact with him to follow.
265
    We Have Reserves: Has a plan to kill almost his entire army to kill the heroes.
266
    White Mask of Doom: Wore one for most of his run. Only had it off for his dinner with Demi and the run in the fanfic portion of the War.
267-
    Troperiffic: Um...do you see this list? I'm probably missing some, even.
267+
268
    Would Hit A Girl: Elena, specifically. He shoots her, then kicks her in the jaw when she falls to her knees.
269
    You Have Failed Me: Subverted with Elena, though he does hurt her. Also completely unjustified, as the necessary information was in a game that didn't exist at the time.
270
    Your Eyes Can Deceive You: A master at this, having had extensive experience fighting without eyes.
271-
    Anti Hero: Was developing into this before his death. Hard to tell what type.
271+
272-
    Barrier Warrior: His "shield" power from the glaive, which came around him pretty closely.
272+
======
273-
    The Bet: With Kynthia and Greg on a race. If he lost, he'd have given over a large sum of munny. If he won, he had a choice of date among the women there, consisting of Kynthia, Demi, and Kairi. He chose the former, and won. Okay, he cheated. But he won.
273+
274-
    Body Horror: His Technocyte-infected arm.
274+
275-
    Chaotic Neutral: At first. Might have been on his way to Neutral Good.
275+
276-
    Feel No Pain: Rather annoyingly, had congenital analgia, a real-life disorder.
276+
Anti Hero: Was developing into this before his death. Hard to tell what type.
277-
    Future Badass: Extremely subjective. He went absolutely insane by the end, is only slightly more successful at getting girls, and is still a jerkass to the guys. However, he's improved with his weapons, and is a fairly successful mercenary where he comes from.
277+
Barrier Warrior: His "shield" power from the glaive, which came around him pretty closely.
278-
    Future Me Scares Me: Is very clear about not caring at all about the implications of killing his future, Dolor the Mercenary, when he does so for his involvement in releasing the Technocyte virus to the worlds.
278+
Body Horror: His Technocyte-infected arm.
279-
    Groin Attack: Killed this way. Nobody really attempted it on him except that one murder, surprisingly enough.
279+
Chaotic Neutral: At first. Might have been on his way to Neutral Good.
280-
    Handsome Lech: Flirted with any and all women he came in contact with. Mostly, he concentrated on Rhianna Forger, and, when that fell through, on Kynthia Usagi.
280+
Feel No Pain: Rather annoyingly, had congenital analgia, a real-life disorder.
281-
    Hired Guns: His future was one of these.
281+
Future Badass: Extremely subjective. He went absolutely insane by the end, is only slightly more successful at getting girls, and is still a jerkass to the guys. However, he's improved with his weapons, and is a fairly successful mercenary where he comes from.
282-
    Instant Sedation: Usually averted with his Stun Gun.
282+
Future Me Scares Me: Is very clear about not caring at all about the implications of killing his future, Dolor the Mercenary, when he does so for his involvement in releasing the Technocyte virus to the worlds.
283-
    Invisibility: One of the powers gleaned from the glaive.
283+
Groin Attack: Killed this way. Nobody really attempted it on him except that one murder, surprisingly enough.
284-
    Jerkass: While he flirted with the girls, he was this to the guys.
284+
Handsome Lech: Flirted with any and all women he came in contact with.
285-
    Precision Guided Boomerang: The glaive, a weapon from Dark Sector. No matter how he threw it, it always came back to his hand, whether he was looking or not.
285+
Hired Guns: His future was one of these.
286-
    Somebody Else's Problem: Has a long list of things like this, mostly for males.
286+
Instant Sedation: Usually averted with his Stun Gun.
287-
    The Scrappy: Nobody liked him, me included. He was mostly to be used as a punching bag for others. Before I left, I had a plot planned out to kill him.
287+
Invisibility: One of the powers gleaned from the glaive.
288-
    Stun Guns: The psychosis gun of Perfect Dark Zero became this for him. Not the best thing for a pervert to have.
288+
Jerkass: While he flirted with the girls, he was this to the guys.
289-
    Time Master: Had the Amulet of Time melted into his chest, so he had this as his primary power. Also acquired a Sweeper in the Blinx-verse.
289+
Precision Guided Boomerang: The glaive, a weapon from Dark Sector. No matter how he threw it, it always came back to his hand, whether he was looking or not.
290-
    Weapons That Suck: The Time Sweeper that he acquired in "Time Warp."
290+
Somebody Else's Problem: Has a long list of things like this, mostly for males.
291-
    Whip Sword: The daggertail, a copy of Mahasti and the Dark Prince's weapon in Prince of Persia: The Two Thrones. His primary weapon.
291+
The Scrappy: Nobody liked him, me included. He was mostly to be used as a punching bag for others. Before I left, I had a plot planned out to kill him.
292-
    With Great Power Comes Great Insanity: I implied that he was on his way down this path, but never really got around to it.
292+
Stun Guns: The psychosis gun of Perfect Dark Zero became this for him. Not the best thing for a pervert to have.
293
Time Master: Had the Amulet of Time of another timeline (the Dark Future one) melted into his chest, so he had this as his primary power. Also acquired a Sweeper in the Blinx-verse.
294-
Before I make ones for my mains, here's Greg's Squad.
294+
Weapons That Suck: The Time Sweeper that he acquired in "Time Warp."
295
Whip Sword: The daggertail, a copy of Mahasti and the Dark Prince's weapon in Prince of Persia: The Two Thrones. His primary weapon.
296-
Fireteam Kilo as a whole
296+
With Great Power Comes Great Insanity: Died before it could get too far though.
297
298-
    Badass Crew: Well, they are ODSTs.
298+
299-
    Badass Normal: The three universe natives, anyway.
299+
300-
    Elites Are More Glamorous: Sometimes. They do some pretty badass stuff, but also are not afraid to torture to get what they need at times. Or, their CO isn't, anyway.
300+
301-
    The Squad: Called as such.
301+
302
303
Badass Family: Is a member of one, though he's not the one perpetuating the family line. The Anchors family has been around in Strider's "Dark Future", my Halo 2 thread "To Kill A Scarab", and now here, twenty years back. All in the Marines.
304
Brainy Brunette
305
Deadpan Snarker: On occasion.
306
The Big Guy
307-
    Badass Family: Is a member of one, though he's not the one perpetuating the family line. The Anchors family has been around in Strider's "Dark Future", my Halo 2 thread "To Kill A Scarab", and now here, twenty years back. All in the Marines.
307+
The Engineer
308-
    Brainy Brunette
308+
Genius Bruiser: Is The Smart Guy and The Big Guy.
309-
    Deadpan Snarker: On occasion.
309+
Hazel Eyes
310-
    The Big Guy
310+
Heterosexual Life Partners: Thinks he's good friends with his CO when the guy is willing to talk to him.
311-
    The Engineer
311+
Nice Guy
312-
    Genius Bruiser: Is The Smart Guy and The Big Guy.
312+
The Smart Guy
313-
    Hazel Eyes
313+
You Wouldn't Shoot Me: Subverted. He is perfectly willing to shoot Chambers, but decides to just hand him over to his bosses instead.
314-
    Heterosexual Life Partners: Thinks he's good friends with his CO when the guy is willing to talk to him.
314+
315-
    Nice Guy
315+
316-
    The Smart Guy
316+
317-
    You Wouldn't Shoot Me: Subverted. He is perfectly willing to shoot Chambers, but decides to just hand him over to his bosses instead.
317+
318
319
Bald Of Awesome: Or at least he thinks he is.
320
The Chick: The guy who heals people, after all.
321
Combat Medic
322
Deadpan Snarker: More so than James.
323-
    Bald Of Awesome Or at least he thinks he is.
323+
Green Eyes
324-
    The Chick: The guy who heals people, after all.
324+
Jerkass
325-
    Combat Medic
325+
Sarcastic Devotee
326-
    Deadpan Snarker: More so than James.
326+
Shipper On Deck: For GregAzumi. Neither of them is amused.
327-
    Green Eyes
327+
328
-----
329-
    Sarcastic Devotee
329+
330-
    Shipper On Deck: For GregAzumi. Neither of them is amused.
330+
331-
    Yuri Fan: Set to make jokes at the expense of some Interferences on non-canon pairings.
331+
332
Fantastic Racist: Calls Jasmine a "freak" for her appearance.
333
The Scrappy: His entire purpose.
334
Squick: Has his leg broken by stomping on it so that it snaps the wrong way.
335
Take That Scrappy coupled with Kick The Son Of A Bitch: How James, and later Greg dealt with him.
336
Trigger Happy
337-
    Fantastic Racist: Calls Jasmine and Audrey "freaks" for their wings.
337+
338-
    The Scrappy: His entire purpose.
338+
====
339-
    Squick: Has his leg broken by stomping on it so that it snaps the wrong way.
339+
340-
    Take That Scrappy coupled with Kick The Son Of A Bitch: How James, and later Greg dealt with him.
340+
341-
    Trigger Happy
341+
342
Action Girl - She definitely qualifies.
343
Deadpan Snarker - This is how she dealt with some of the crazy before.
344
Anti Hero - Type 2
345
Chaotic Good
346
Tsundere - A very subtle type A, with tiny bits of Kuudere mixed in. She at least knows how to keep her anger in check.
347
Surrounded By Idiots - Seems to think this, as a heroic example. To be fair, she usually is.
348
Only Sane Woman - Pretty ironic considering, but still: "Is every person here a mental case?"
349
Brainy Brunette - So much that she's got an uncommon ability called Common Sense.
350
Talking To Themself - Going to be doing this with Valtiel, who will be The Unintelligible to all but her.
351
Red Baron - Holy Mother. Not like she likes the name.
352
My Name Is Not Alessa
353
Nay Theist - She at least believes there's some sort of deity or two in the multiverse.
354
What Do They Fear Episode - Her entire plot, Fear Itself, was this.
355
Heterosexual Life Partners - With Audrey.
356
Awesomeness By Analysis - She survived her entire game without any training whatsoever. Granted, most Interferences do the same thing, but hers was canon.
357
Badass Normal/Abnormal - She's one of the few Canon Interferences that has the least amount of powers, yet still manages to hold her own. On the other hand, there's the nightmarish Otherworld coming from her mind that can break out if she wanted it to...
358
Blessed With Suck - The ability to control the Otherworld is this to her.
359
Split Personality Takeover - Alessa.
360
Demonic Possession - By Alessa, leading to the destruction of Silent Hill. It's kind of bizarre when you possess yourself.
361
Dye or Die - Why she was bottle blonde to begin with.
362
Impaled With Extreme Prejudice - How she died the first time. And the third.
363
Lets You And Him Fight - She was supposed to have an accidental fight with Douglas Cartland that was supposed to be this.
364
My God What Have I Done - What her reaction would've been to the above.
365
The Gunslinger - Used mostly guns, other than some of the melee weapons she had.
366
Katanas Are Just Better - Reason why she got one.
367
Playing With Fire - She used to have Divine Flame when in the world of Jade Empire, but she rarely used it.
368
Our Heroine Is Dead - Twice Three times, the first time during her visit to Jade Empire, the second at the end of her (unfinished) plot, Fear Itself, and the third in God of War.
369
Driven To Suicide - How she died a second time.
370
Opt Out - Temporarily. Like I said, she'll be reapplied soon.
371
I Choose To Stay Adding to Opt Out, though she's given up Interfering, she's grown close to the Kingdom Hearts worlds to settle in one of them.
372
What The Hell, Heroine?! - Received this in her return topic, what with her attitude on life as an Interference.
373
The Woobie - Living in hiding, being subjected to a nightmarish world unexpectedly, fighting her way back home only to find her father dead, discovered that she's a reincarnation of a Woobie Destroyer of Worlds as well as being pregnant with a monster. Interfering, she died, lost some friends, had her world destroyed, suddenly released the nightmare world on the worlds, shot herself in the head to end it all, and decided to give it all up after being revived. And now she knows she can't live a normal life thanks to the nightmare world STILL living in her head. Poor girl really needs a hug.
374
375
Now, before I really get to my mains, I'll put up Lukgar Revak.
376
377
A Form You Are Comfortable With: It's unclear what "he" really looks like. Takes the form of any with a Cruxis crystal instead. Tends to take Greg's form.
378
Achilles Heel: Can be hurt a lot if his Cruxis crystal home is damaged.
379
And I Must Scream: Locked in Greg's Cruxis crystal until his death.
380-
    A Form You Are Comfortable With: It's unclear what "he" really looks like. Takes the form of any with a Cruxis crystal instead. Tends to take Greg's form.
380+
Anthropomorphic Personification: Of Cruxis power.
381-
    Achilles Heel: Can be hurt a lot if his Cruxis crystal home is damaged.
381+
Cluster F Bomb: Uses these a lot.
382-
    And I Must Scream: Locked in Greg's Cruxis crystal at the end of "Revenge of Cruxis."
382+
The Corruptor: Kind of. Naminé became snarky because of him.
383-
    Anthropomorphic Personification: Of Cruxis power.
383+
384-
    Cluster F Bomb: Uses these a lot.
384+
Eyes Of Gold: Every form shown thus far has them.
385-
    The Corruptor: Kind of. Naminé became snarky because of him.
385+
386-
    Deadpan Snarker
386+
387-
    Enemy Without: Temporarily in "Revenge of Cruxis"
387+
388-
    Eyes Of Gold: Every form shown thus far has them.
388+
389
    No Gender: Implied.
390
    Our Angels Are Different
391
    Really Over Eight Thousand Years Old
392
    Red Right Hand: See Eyes Of Gold.
393
    The Reason You Suck Speech: On page 8 of "Swan Song" to Greg. And HOW!
394
    Talking To Themself: With Greg, and technically Kratos Aurion and Yuan Ka-Fei and the other remaining angels.
395
    Token Apathetic Teammate
396
    Voluntary Shapeshifting: With a different weapon and powers in each form.
397
    Who Wants to Live Forever?: Shades of this in his conversation with Akyra at the end of Revenge of Cruxis.
398
    With Friends Like These: To most people, especially Greg.
399
400
=====
401
402
And here, we've got Dani:
403
404
The Vamp
405
Stalker With A Crush - Towards Sorin.
406
Blue Oni - To Akyra's Red Oni
407
The Corrupter - Or at least agrees with the original Corrupter (Kaztos).
408
Expy - Used to be one of Daniella from Haunting Ground, leading to her name. Now she's one of...Lady GaGa.
409
Woman in Black - Not exactly played straight, but it sorta qualifies (even though it's dark blue).
410
Eerie Pale Skinned Platinum Haired Pretty Girl
411
Glowing Eyes of Doom and Hypnotic Eyes
412
Bad Powers Bad People
413
Cool Shades/Sunglasses at Night
414
Smoking is Glamorous - She seems to think so. Also a case of Evil Smoking.
415
Murder the Hypotenuse - Her new goal against Audrey.
416
Beauty is Bad - There's no image of her yet, but the intent is there.
417
Affably Evil
418
Villain Team Up - With Ignis.
419
Neutral Evil
420
Villainous Incest - Sort of with Ignis, as they were counterparts to siblings Audrey and Stephan.
421
Smug Snake - At least towards Rikka.
422
The Stoic - Until her fight against Hitokiri Sorin, thus turning out to be not so stoic
423
Enemy Within
424
Anthropomorphic Personification - Of Audrey's love, as well as her self-control.
425
Real Women Wear Dresses
426
Eldritch Abomination - Her boss form against Sorin in "Yesterday".
427
HSQ - Reaction to her form above, at least for some.
428
Demonic Possession - Of Audrey a few times.
429
Dark Is Evil
430
Talking To Themself
431
Creepy Monotone - Unless she's being the Vamp.
432
Back from the Dead - Didn't expect her to be gone for long, did ya?
433
434
And now Stephan:
435
436
Jerkass --> Character Development --> Jerk with a Heart of Gold
437
Chaotic Neutral
438
Aloof Older Brother - At the start. Somewhat subverted in that as an Interference, he wasn't better than his sister Audrey.
439
Enemy Within and Enemy Without - See Ignis
440
Elemental Powers - Including Blow You Away, Playing With Fire, Making A Splash, and Dishing Out Dirt
441
But Now I Must Go
442
Take Up My Shineball - To Audrey.
443
Distressed Dude
444
Foe Yay - With Ignis
445
The Unfavorite - Or at least he thought he was, at first.
446
Sibling Rivalry - At first.
447
Cain and Abel - Somewhat at first, but not quite.
448
Relationship Writing Fumble - YMMV on this, but looking back at old threads, the interactions between him and Audrey almost seem...incestuous. (not to mention how his hint at abuse read more like rape)
449
Superpowered Evil Side - Originally Ignis, until he got his own form.
450
Eleventh Hour Superpower - His elemental form at the end.
451
Power at a Price - The above cause his But Now I Must Go. 
452
453
Now for some tropes for Kairi. For other tropes related to her, look here.
454
455
Took a Level in Badass - Now she's as much an Action Girl as anyone else on the forum.
456
Relationship Upgrade - Double subverted.
457
Fight Like A Card Player - With her Cards of Oblivion.
458
Team Pet - Wata the Watapon.
459
Super Mode - Purity Form.
460
Brick Joke - Again, Purity Form.
461
Light The Way
462
Dual Wielding - In Purity Form only, she can wield both Memorial and Destiny's Embrace.
463
Unstoppable Rage - In War, which then becomes Tranquil Fury when Riku gets hurt.
464
Heterosexual Life Partners - Formerly with Kynthia.
465
Closer To Earth - A well-done example; she was the most sensible of the quartet.
466
Beware The Nice Ones - Hell yes, as you'll see below...
467
Berserk Button - Do NOT wound Sora to incapacitation. Or say his death was to help you.
468
Deadpan Snarker - Moreso Namine than her nowadays, but she has a few moments of this.
469
Opt Out - Temporarily.
470
Blackmail - Of her and Sora.
471
Shut Up Hannibal Gives one to Brier in War.
472
Official Couple - Take a guess.
473
Battle Couple - Again, do I really need to say?
474
Action Girlfriend - Even if she won't admit it.
475
Her Heart Will Go On - Subverted.
476
Leave the Two Lovebirds Alone - Both about them, and an unspoken rule for Greg and Kyn unless they have stuff to do. The former being to embarrass them.
477
No Hugging No Kissing - In public, anyway. Blackmail and all.
478
He's Not My Boyfriend - Nobody's buying it, though.
479
Holding Hands - What she and Sora do in public instead, and even then they're embarrassed by it.
480
Emotionally Tongue Tied - On an I Uh You Too level, much to Namine's annoyance.
481
You Wouldn't Kill Me - Receives this from Brier in War.
482
Limit Breaks - Self-explanatory.
483
Evolving Weapon - Memorial has changed over time.
484
Take Up My Keyblade - Has now gone through two Keyblade Inheritance Ceremonies in her life.
485
Cool Key - Memorial, and arguably Destiny's Embrace as well. 
486
487
Here's some more tropes, not for my characters, but for Sorin No Yami.
488
489
Nice Guy - To Audrey, mostly.
490
Troubled But Cute
491
Tall Dark and Snarky - And handsome, according to Audrey.
492
Dark Is Not Evil - Was this for a while. Now he's this and Light Is Good.
493
Dark Is Edgy - Now coupled with Light The Way.
494
Yin Yang Bomb - With Earthshine.
495
Restart at Level One
496
Second Love - Audrey is this for him
497
Heroes Prefer Swords --> Katanas Are Just Better
498
Blade Below The Shoulder - His katar.
499
Samurai - Trained himself to be such.
500
Superpowered Evil Side - Demin.
501
Split Personality
502
Talking to Himself - More this than Themself, what with aforementioned Split Personality.
503
Split Personality Merge - Inverted, they got torn out instead. Played straight with Drega when it came to Divine Darkness form, though.
504
Super Mode - Divine Darkness form, with the unfortunate side effect of gender bending.
505
Battle and Official Couple - With Audrey, obviously
506
Relationship Upgrade - Two of these. Also Truth In Television.
507
Mistaken For Cheating - Audrey thought this with Shiori. It worked out in the end, though.
508
Future Me Scares Me - Ties into Evil Me Scares Me
509
Ret Gone - Aforementioned future.
510
Iron Woobie - Let's just say his past before Interfering, what he went through with his two girlfriends, and his badassness make him this by default.
511
They Do - Not yet, but he's pretty damn close to this with Audrey. 
512
513
Spencer Tropes
514
Jerk with a Heart of Gold: He’s a genuinely good person; it’s just hard to see it through all the jerkassery.
515
Knight in Sour Armor:He still believes in doing the right thing, no matter how he acts.
516
Hidden Heart of Gold: Tell anyone he's actually a good person, and he will hurt you.
517
Good is not Nice: Type 1.
518
Troubled But Cute: No one's Moeness could survive Kirkwall.
519
Jade Colored Glasses: Blame Kirkwall.
520
Jerkass Woobie:
521
Heroic Self-Deprecation: He honestly believes that, despite his tendency to do the right thing, he's ultimately worthless as a person.
522
Chronic Hero Syndrome
523
Deadpan Snarker: Ever so much.
524
Stepford Snarker: Refer back to Jerkass Woobie.
525
Don’t you Dare Pity Me: He wallows in enough self-pity. He hardly needs yours.
526
Snark to Snark Combat: When another snarky person is around.
527
Sarcasm Mode: He doesn't seem to ever turn it off.
528
Small Name Big Ego: He acts egotistical, but this just amplifies his lack of self-esteem.
529
Thou Shalt Not Kill: Despite the gruesome nature of his Blood Magic, killing is something he actively avoids, due to wanting to prove that all magic can be used for good. Of course, this only goes for sentient beings.
530
The Nicknamer: Most everyone he meets he gives a nickname of some sorts. For example, Sonya is "Furball", Naomi "Spitfire", and Kalas "Blueberry".
531
Backhanded Apology: He rarely apologizes for anything.
532
Unsympathetic Comedy Protagonist: In comedy situations, at least.
533
Expy: Completely unintentional, but his attitude is very similar to Harry Blackstone Copperfield Dresden, the main character from the Dresden Files.
534
Only Sane Man: Sometimes thinks he’s this, at least
535
Magic is Mental: He is actually a lot smarter then he seems; when it comes to magic, at least.
536
Black Mage: His only healing spells suck the life out of people in turn.
537
Blood Magic: His most mastered form of magic.
538
The Power of Blood: Again, Blood Magic.
539
Cast From Hit Points: How his Blood Magic is activated.
540
Bloody Murder: His Blood Magic can get very gruesome.
541
Chain Lightning: The very name of one of his spells.
542
Fireball: Another one of his spells.
543
Kill it With Ice: One of his spells, Cone of Cold, is capable of freezing people who get hit by it.
544
Elemental Armor: His Rock Armor spell is this.
545
Entropy and Chaos Magic: One of the schools he studied the most.
546
The Dark Arts: His Blood Magic to those in the Dragon Age universe (most likely elsewhere, too). To be fair, it’s not the nicest looking magic, and most Maleficars in the DA world are evil or possessed by demons.
547
Bad Powers Good People: Most Blood Mages in the Dragon Age universe are evil.
548
Glowing Eyes of Doom: One of the indications he has activated Blood Magic
549
Heroic RROD: Blood Magic can’t be used excessively or he’ll… lose all his blood.
550
Mana: What fuels his magic, of course; except when using Blood Magic.
551
Full Contact Magic: Instead of simply pointing with his staff, mages in the Dragon Age universe use gestures in conjunction with their staves. For example, when casting Fireball, it literally looks like he’s throwing a massive ball of flame. And when in close combat, he chooses to attack with the blade of his staff.
552
Blade on a Stick: His staff has a blade on one end, typical of Dragon Age II staves.
553
A Wizard Did It: His explanation for anything he does that doesn’t make sense to others; magic. Of course, it's generally true...
554
Socketed Equipment: His staff has runes on it, which are used in the Dragon Age games to power up items if they have the capacity to hold runes. His staff specifically holds a rune of Fire, Frost, Lightning, and Spirit.
555
Kleptomaniac Hero: If you learn anything in the Dragon Age universe, it’s to loot all bodies in the area for cool stuff, and to make sure you have a good rogue with you to open treasure chests.
556
One Size Fits All: The equipment he found just happens to fit him.
557
And Your Reward is Clothes : After the entire time in Kirkwall, the only things Spencer got from the secret area of the Chantry were the device that called his Arwing, and clothing accessories. 
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Now, I have a new list of tropes for Sergeant Azumi Emily Ian.
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A Mother To Her Men: Once someone's in her squad, she WILL fight as hard as she can to keep them all alive. She's a tough mother to them, but one none-the-less.
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Absolute Cleavage: Her Spy Catsuit, to her chagrin. It doesn't zip any further up. Check the entry on that below.
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Absurdly Sharp Blade: As per Metal Gear rules, this is actually subverted with her high-frequency blade. It is the heat generated by the high level of vibration rather than the edge of the blade that cuts through things.
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Action Girl
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Ain't Too Proud To Beg: Type 2 when her Morality Pets are threatened.
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Always Second Best: To Kynthia, except in strategizing.
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Animal-Eared Headband: In her Spy Catsuit against her will.
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Anti Hero: Type III.
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The Apprentice: To Batman. Sort of to Ezio Auditore da Firenze, but only tangentially.
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Appropriated Appellation: Was given the title of Huntress from a dying simulation of Ra's al-Ghul. Also "the Wraith", given by the insane cultists of Fairport.
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Arch Enemy: Yuki "Rikka" Masami, though the feeling has only become mutual recently. Also a Friendly Enemy in some very minor degrees on some cases.
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Armor Is Useless: Subverted somewhat, in that the armor does deflect certain blows, but she can still take damage about as easily as anyone else. Also, she always looks for ways to upgrade her armor.
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Asskicking Equals Authority: How she initially rose in the ranks to Lance Corporal, and technically how she rose to Sergeant.
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Aura Vision: Her Visual Intelligence System, Reconnaissance (VISR) acts this way, giving a red outline around enemies; a green around allies; an orange around scenery, neutral targets, and invisible enemies; yellow around objectives; and blue around unmanned weapons. Standard issue for ODSTs, and technological, not magical, it also acts as an Enemy Detecting Radar.
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Bad Dreams: Does have them, most often about the Collective, the Flood, and/or glassing, with more facets with different experiences. Though not every night, frequently.
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Badass: Time will tell if this gets across, but she's meant to be a deconstruction of the concept. Yes, she can do a lot of things that are cool, and are usually in the realm of things a normal person could do. However, you do not want to go through the pain she went through to get there. Respect, yes. Wanting to emulate, no.
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Badass Creed: "Jump feet first into hell." Also variations on the same, such as simply "feet first," which is a borderline Catch Phrase.
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Badass In Distress: Her time with the Collective counts. Less her time with M. Jess, since she wasn't really sane enough to be considered "badass".
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Badass Normal: Reconstructed and self-enforced. She begins as incapable of holding her own against villainous Interferences, but has imposed self-induced Training From Hell in order to be able to still fight. The self-enforcement comes when she wants to prove she doesn't need powers.
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Baddie Flattery: Recipient from Rikka.
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Beauty Is Never Tarnished: Averted. Azumi does get severe head trauma at one point, messing up her face. Though potions do fix it, the change does have a definite impact on how some viewed her.
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Being Good Sucks: Oh yeah, definitely. Depending on the situation and which villains are involved, sometimes dips into No Good Deed Goes Unpunished.
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Berserk Button: Do not endanger Greg Zivaku or his family, or her crew. Also, do not imply or state that she is weak willed. Just...don't. People who do don't end out well.
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Betty And Veronica: Subverted in several ways. The UST with Greg is entirely one-sided due to his sexuality, but both she and Kynthia have traits of both the Betty and the Veronica.
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Bi The Way: Is attracted to both genders, but is reluctant to engage in "fraternization."
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Big Good: Granted, the Assassin Order operates on a Gray morality, but she is one of, if not the leader of the Assassin Order sect of Interferences, and her methods are decidedly more in the way of "good" than "evil". Also qualifies as a Badass In Charge.
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Bottomless Magazines: Averted. Azumi reloads or checks her ammunition whenever she has a spare moment, or if she can get behind cover to do so.
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Boyish Short Hair: Often, though she isn't above showing a feminine side. She just prefers to show herself as capable of things beyond a stereotype.
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Broken Bird: From her homeless, family-less nature to what she saw in the Human-Covenant War to her frequent humiliation, she has been turned to this out of necessity.
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Broken Faceplate: Twice so far. First, her form's mask in "Shadow of the Bat" was cut by Talia al Ghul, then her actual helmet faceplate was shattered with a few bashes from a Brute War Chieftain (second-highest rank for the entire Brute military, behind the leader of the race).
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Brown Eyes
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Cannot Spit It Out: To Greg about her feelings until it was too late, why she does not want others to make the same mistake.
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Canon Immigrant: Of a sort. She was originally a plot character based on interactions between two users, but was applied for in its entirety.
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The Chains of Commanding: Really feels these as the Mentor of the Interference Assassins.
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Clothing Damage: Non-fanservice. Her armor has been torn up a lot in "Prepare to Drop" in preparation for her acquisition of a new set.
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Code Name: Hotel Kilo Two, formerly simply Kilo Two. Means "HK-2" in the Military Alphabet. Signifies her Red Baron name (Huntress) and her old unit (Fireteam Kilo).
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Cold Blooded Torture: Literally in a sense once. Mirrorverse!Jessica used repeated "Pressure" spells to asphyxiate her until her mind snapped into two different personalities, one of which ("Zumi") was her total puppet until her death. The effects still linger.
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Collapsible Helmet: In Space Paranoids after "The Game Has Changed", a'la TRON: Legacy and TRON: Evolution, the latter of which has some tech usable. Also, in a variation, she can control the opacity of her normal helmet through her neural uplink to make her face visible or invisible behind a mirrored lens.
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The Combat Pragmatist
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Cool Helmet: Her ODST helmet, complete with a Helmet Mounted Sight when opaque.
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The Cowl: Growing into the role. See Terror Hero.
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Crazy Awesome: As the Halo character page says, it takes a special kind of crazy to be an ODST. For example, she skyjacked (hijacked in midair) a flying plane going for a bombing run after jumping off of an ATV with no driver moving at a speed of around eighty miles per hour.
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Crazy Prepared: Is trying to become this just to cope with the worlds. Unsuccessfully thus far, but training works either way.
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Dark Is Not Evil: Keeps to the shadows as much as she can and wears dark armor, but is definitely a good person.
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Deadpan Snarker
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Deal With The Devil: First with Mirrorverse!Jessica to protect Greg and Kynthia at the expense of all freedom, then set to be with Rikka and the Collective at the expense of personal pride.
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Death Seeker: Has shades of this. While she is reasonable and does try her absolute best at everything, she still truly does not care if she dies as long as the people she cares for will be looked after, seeing as her family is dead and she is legally dead.
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Defeat By Modesty: Her method of obtaining her first victory against Rikka Masami was....not the nicest.
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Did You Just Flip Off Cthulhu: Her insults to the various Collective members seems to fit into this scheme, though they have yet to work.
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Doomed Homeworld: Her planet, Jericho VII, was glassed (rendered uninhabitable) in the years that she traveled through.
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Drill Sergeant Nasty: Only when she is trying to hide how she feels about something, or when she is extremely angry. More often the former, as she tries to keep her true emotions in check.
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Drink Order: Takes the strongest thing in the house when she goes drinking, which isn't often.
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Drop Pod: What she comes down in as part of her ODST job.
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Drowning Her Sorrows: Upon learning of the fate of her homeworld and likely her family, she engaged in this. Intoxication Ensues with Rose due to having such strong drinks, causing a rapid Mood Whiplash.
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Dye or Die: Kind of. She dyed her hair with bleach in order to make her way into the military at a young age.
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Easy Logistics: Averted as far as is needed. Many Interferences don't eat, so food is a nonissue, but extensive effort is made to make plans work out correctly when she is in command of a unit of Interferences.
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Elites Are More Glamorous: Averted. Azumi will not hesitate to say she has had to do some pretty nasty things as a shock trooper.
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Elite Army: A member of two of these at the same time. Mostly an ODST, but the InterAssassins sort of count based on how they do missions.
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Embarrassing Middle Name: Sort of. Dani calling her "Emily" tends to annoy her.
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Embarrassing Nickname: "Zumi". Initially an Affectionate Nickname from Liv Stevens, its use as a literal Pet Name by M. Jess turned it into this.
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Emotions vs Stoicism: Wavers a lot.
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Everyone's Dead Dave: She is the only surviving member of Fireteam Kilo. Greg was revived, but nobody else on her squad survived and made it back to their ship.
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Expy: An unintentional one of Riza Hawkeye in some extents. Comparisons can also be made to Agent Washington of Red vs. Blue, or, as was in a slight case intended, to Captain Veronica Dare of Halo 3: ODST. Also has growing similarities to Mark Spector, the Moon Knight of Marvel Comics and an Alternate Company Equivalent to Batman himself.
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Fantastic Racism: Of a sort. She hates SPARTAN IIs for a different reason than many other ODSTs, but if she could find out that they aren't completely emotionless and do actually care about people she would likely change her opinion.
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Fatal Flaw: Azumi will do whatever it takes to protect the Zivaku family and her team. This tends to get her into worse situations than she normally would be in.
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Fear Leads To Anger: She has admitted that she is afraid of Dani and Rikka, and also shows extreme hatred toward them, so this is likely implied.
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The Fettered
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Field Promotion / You Are In Command Now: How she rose from Lance Corporal to Corporal, taking Greg's position.
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Fiery Redhead: Zigzagged. She is only angry because she forces herself to be as such to hide her emotional instability. However, because she does so in so many situations, she does become angry, partly as a result of said training.
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Fire Breathing Weapon: Briefly used a M7057/Defoliant Projector when in New Mombasa.
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Foe Yay: With Rikka Masami. See Villainous Crush.
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Foil: To Rikka, Urd, Zero, Cetea, eventually Kitten, and probably others.
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Four Man Band: Her Fireteam Kilo. She was the Normal one.
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Four Philosophy Ensemble: Again Fireteam Kilo. She was the Realist.
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French Maid: Has visual elements of this in her maid attire, though she doesn't act it unless instructed by her "lady", Rikka.
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Fridge Brilliance: Her homeworld is called "Jericho VII." Jericho in Greek means "Moon City." This means that she came from "Moon City 7," placing a lunar affiliation on a second woman who likes Greg Zivaku. This was completely unintentional.
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Genius Bruiser: Not quite a genius, but a combat-oriented version of The Strategist might fit.
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Genre Savvy: Does know a lot about how a villain would or would not act based on fiction and research, though she doesn't really know Batman comics personally due to them possibly not existing in her time, and if they did, she didn't bother with them. Also has enough basic intelligence to be a fairly successful black operations soldier.
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Girls With Guns: A soldier, after all.
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Go-Go Enslavement: Her catsuit she is given by Mirrorverse!Jessica fits the bill. Her maid uniform to come is a minor example of this.
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Gone to the Future: Was caught in a temporal ripple in the year 2531 (Halo Wars) whilst in Human Popsicle storage, sending her to Radiant Garden while her universe moved forward to the year 2552 (Halo 2 and more recently Halo 3: ODST).
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Good Is Not Nice: Sometimes.
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Good Looking Privates: Well, she was drawn by Umiyuri. Also explicitly stated as attractive, and has certain physical traits of Selina Kyle of the Arkhamverse (mainly the hindquarters).
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Good Old Fistcuffs: Proficient in hand-to-hand combat. Was the best on her fireteam at it, but that doesn't necessarily mean she's up to par with Interferences. As of her extensive training with Batman, however, she probably is better than many Interferences at it.
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Green Eyed Monster: Admits that she is jealous of Kynthia for having Greg's love, but doesn't push it, only trying to make sure she doesn't break his heart again. Sort of justified, seeing as she is Always Second Best to Kynthia in Greg's eyes, and he talked about her very often.
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Grey DeLisle: In her Azula voice, and her Catwoman voice when on the rare occasion of her trying to seduce someone for a plan (the latter of which has only very rarely happened).
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Grievous Bottley Harm: Once defeated a Heartless using only a Potion bottle.
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Groin Attack: Several done, once to her in a training simulation.
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Guilt Complex: If anything goes wrong on a mission that isn't deliberately the fault of a third party except for the death of a teammate, she automatically puts all blame on herself. She also takes the fall for anyone else in terms of punishment as much as possible.
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Gun Stripping: A habit when she gets anxious. Given she's a soldier, she kind of has to know her way around a gun aside from just how to shoot.
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Hair of Gold: Subverted. Tried to bleach her hair blonde, but it ended up going orange.
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Hammerspace: Her rucksack on her back has it due to Merlin, to justify how she is able to carry so much equipment as a kind of Bag of Holding.
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Hammerspace Arsenal: Though she can hold as many healing items as others, she can only hold and use two guns at any one time unless she constantly holds a third instead, slightly averting this trope.
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Handguns: The M6C/SOCOM "Automag" handgun.
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Headbutting Heroines: With Urd. So much.
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Heartbroken Badass
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Helmets Are Hardly Heroic: Averted. If she is ever in combat, Azumi will make sure she has her helmet on if possible.
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Helpless Good Side: "Zumi" after "Reflections in a Mirror". If she's choked with water or otherwise asphyxiated for a lengthy time, she becomes completely subservient and will do anything to stop the pain.
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Heroic BSOD: Goes through one almost immediately after her initial Interference upon learning that her homeworld was glassed, her parents likely dead. Also, set to have several more over time.
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Heroic Vow: She will never abandon her team or Greg's family (that including the men's girlfriends). This has proven to be more trouble than its really worth, but the fact that she still sticks to it does place her as some form of martyr.
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Heroic Willpower: The only reason she managed to escape her hypnosis by Dani, though it did take a long time, and left her with lasting psychological scars, including her case of I Kiss Your Foot. Aside from that, she has no magical resistance whatsoever.
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Hollywood Silencer: On her M6C/SOCOM "Automag" pistol and M7S Submachine Gun.
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Hope Spot: "Steel and Light" functions as this for her. She did pretty well against Rikka, and did win, albeit underhandedly. However, she also went on a crash course for Fairport courtesy of the Light of Destruction herself soon after, and her life is set to get even worse.
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Hot Amazon: At times. She's rather muscular, but forces people to view her seriously with her attitude, and is rather flustered when they call her good looking if she feels she likes them in return.
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Human Popsicle: How she traveled around in slipspace before Interfering, and also how she made her way to Radiant Garden. She had freezer burn as a result of wearing clothes in there.
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Hurting Heroine: See Broken Bird.
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I Kiss Your Foot: Twice, both a complete cleaning of the foot with her tongue, or a polishing of the boot in the case of Dani. Only once was it without hypnosis thus far.
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I Surrender, Suckers: Uses Rikka's arrogance against her in "Steel and Light" this way in her first Batman Gambit.
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I Want My Beloved To Be Happy: Well, a crush. She admits she's jealous of Kynthia, and hates some of how she acts toward him, thinking he deserves better, but she lets him live through it because it's what he wants.
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I Will Punish Your Friend For Your Failure: Pretty much the terms she's under when she's forced to work for someone, mostly Greg and/or Kynthia. More prominent with the alliance with the Collective, though.
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Improbable Aiming Skills: Generally averted. She doesn't always hit, nor does she always get headshots.
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Improvised Weapon: Will use anything she can get her hands on. Including a Potion bottle once.
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In Space Everyone Can See Your Face: Can depolarize her armor's visor for communication, but polarizes it for combat. See One Way Visor.
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Incompatible Orientation: Given her CO was completely Kynthiasexual.
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Infrared X-Ray Camera: Her upgraded VISR for her Wraith suit has it, albeit more realistically than some, since it's harder to get a good feed on their heat signature through walls. Still can see increased heart rate and falling heart rates, though.
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Instant Expert: Averted as much as I can. Unlike many Interferences, she has trouble doing some skills until she gets weeks of training at it.
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Iron Woobie: See Broken Bird.
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Irrational Hatred: Of Jessica Mireu. Not entirely irrational, considering the face, voice, clothing, and weapon are the same as the woman who tortured her near insanity with water boarding, but definitely out of proportion. Measures are being established to fix this in the future.
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It Gets Easier: Giving herself up, though she hates herself for it.
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Its Raining Men: From orbit as part of her job description.
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Jack Bauer Interrogation Technique: Sometimes applies this to get quicker information, but has no reservations about calling it what it really is. That, and she normally uses it to keep someone from talking, since she knows that torture does not always work.
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Jerk With A Heart Of Gold: How some might view her. She's more of a "professional who doesn't want to have unnecessary setbacks" than a jerk, though. She's just hard about it.
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Jerkass Façade
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Just Friends: Unfortunately with Greg. She's aware that it's one-sided, but it doesn't really hurt less.
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Kinetic Weapons Are Just Better: Subverted. She doesn't only use kinetic weapons by any standpoint, but just has a preference for them out of familiarity.
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The Kirk: Of the InterAssassin leadership trio, to Zero's Spock and Cetea's McCoy.
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Kissing Under The Influence: What happens in Port Royal stays in Port Royal, especially when heavily drunk. Rose, for the record, and it doesn't really mean anything for either of them aside from that Azumi will try her best to stay away from her.
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Knife Nut: Has her UNSC issue combat knife for close combat aside from her unarmed skill, though it isn't too effective except in the case of assassinations or some Heartless.
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Knight In Sour Armor
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Know When To Fold Em: While a Determinator, she will consider trying to escape a conflict if it is impossible to find any benefit in continuing.
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Le Parkour: Proficient as of "Edge and Flight".
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The Leader: Type II with some very thin shades of the anger of a Type III.
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Lightning Bruiser: In close combat, she is fast, but strong, to the point that people are sometimes surprised at how fast she can be. Being pretty brutal doesn't hurt either.
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Limited Waredrobe: Averted, a rarity in the forum. She regularly changes between her armor, a casual outfit, her maid uniform, or a modified Assassin outfit, in addition to her upcoming Wraith armor.
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Living With The Villain: A variation, in that both of them know exactly who each other is, but Rikka does not know about Azumi's "Wraith" activities. And, after a fashion, neither does Azumi.
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Love Is A Weakness: Not exactly, but her philosophy for herself is based on this. She doesn't impose it on others, but tries to avoid romantic attachment for this reason. It kind of fits into a Paralyzing Fear of Sexuality, though not overtly.
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Luckily My Shield Will Protect Me: Her Kig-yar point defense gauntlet projects a shield that is invulnerable to kinetic weapons, though it can be knocked away, and plasma, fire, and photokinesis to take it down for a time.
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Machete Mayhem: Her newer Jiralhanae combat knife is more of a serrated, curved version of this than a knife for a human.
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Made a Slave: Briefly to Mirrorverse!Jessica as part of a Deal With The Devil. Technically, her upcoming "employment" to Rikka counts as well.
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Madness Mantra: At times of stress after Fairport was escaped, she delves into repetitions of "Instinct, training, discipline, control." It's a little creepy and sad.
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Martial Medic: Though not to the degree of an expert, she has some degree of medical training, including some drugs and bonesetting.
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Master of None: Had no real specialty in her old fireteam aside from perhaps strategy.
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Mildly Military: Generally won't tell someone not to call her by a rank, but usually has no problem with it being given. That said, she's not afraid to pull rank when necessary.
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Military Maverick: If she does not believe in a mission, she will not follow it or will change it to something more beneficial.
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Military Superheroine: As of her training with Batman.
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Mind Rape: Suffers it at the hands of her post-traumatic stress disorder, her time in Fairport, and her time in the hands of the Collective. Due to her fragile mental state, she is easier to crack psychologically than the average UNSC officer.
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More Dakka: Is a fan, though she realizes the issues with a stationary turret, and so usually relies on her M7S.
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The Musketeer: In a sense. She prefers guns, but is learning her way at close combat. She is very good with unarmed combat, and has both a machete and a combat knife.
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Neural Implanting: Her standard-issue UNSCDF neural interface is implanted to the back of her head, giving both identification and VISR capabilities.
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Neutral Good
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Never A Self Made Woman: More or less averted. She gets by on her prowess alone, and, though she did get her promotion to Corporal from Greg, it was entirely due to merit aside from how he was going to die anyway.
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Ninja: More or less. Spec Ops teams like the ODSTs are pretty much modern day ninja, with those being futuristic ninja. Gained even more ninja-like nature in "Shadow of the Bat." And then there's the point when she becomes the leader of a sect of Assassin's Creed style assassins in the southwest areas of Haven City.
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Ninja Maid: Of the Collective, and more accurately, of Rikka.
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Night Vision Goggles: VISR operates like this, along with other functions. As with most nightvision, it is detrimental in strong light.
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Not Wearing Tights: Says as much to Batman during their training. Unfortunately, M. Jess thinks otherwise later (see Spy Catsuit).
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Nothing Up My Sleeve: As of "Ashes of Arkham", keeps one of the sets of Floyd "Deadshot" Lawton's wrist mounted silenced guns on one arm or two, usually armed with nonlethal rounds. These are usually hidden under her sleeves, and are unknown to most if not all villains. Technically also her Shockblade, but that's more invisible.
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Number Two: Formerly literally. See You Are Number Two.
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Of Corsets Sexy: Against her will when in her uniform as Rikka's maid.
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One Of The Boys: To the point where she takes it as a compliment when someone calls her a man, though she also calls being feminine some degree of a compliment.
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One Way Visor: When in combat, polarizes her visor so as to allow her weapon HUD and targeting reticle up. Can depolarize, though. See In Space Everyone Can See Your Face.
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Only Sane Woman: Granted, one of many of this type, but she fully grasps just how bizarre what they go through is, seeing as she does not personally engage in the magic of it all herself. Cheryl is close, but she bluntly talks about biologically impossible processes. Also ironic, considering her Sanity Slippage.
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Orphan's Ordeal: Rather late in her life, yes, but she did run away from home at the age of sixteen. She tries to cope with the probability of her parents' loss by shoving herself into her work and dedicating her life to continuing to protect those close to her, even at the sacrifice of parts of herself.
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Parental Abandonment: In a sense inverted. See The Runaway. She has no idea if they are alive, but it is extremely believable that they are not.
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Parental Surrogate: Bruce "Batman" Wayne of the DCAU to her. Also, she is set to become one to Kitten Arbore.
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Passive Aggressive Kombat: Post-Siren's Call encounters with Rikka Masami tend to go down this route, at least initially.
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Possession Implies Mastery: Averted with her Brute machete and high frequency blade. She is basically just swinging them around as best as she can, using knife training. For that, like anything, she needs to have actual training to be good with.
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Pride: Has a little bit of a problem with this, though not nearly as much as her archenemy, and can swallow it.
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Properly Paranoid: Assumes anyone can be a threat, which has admittedly only caused her any real trouble once, and even then was not too big of a deal.
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Real Women Don't Wear Dresses: Why she doesn't wear one (except when forced by Rikka), but she doesn't hold anything against those who do. It's just preference on her part.
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Reality Ensues: Frequently.
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Really Seventeen Years Old: Sixteen when she joined the UNSCDF, but lied about her age as eighteen.
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Reasonable Authority Figure: Seems to be growing into one in terms of when she has leadership.
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Red Baron: Huntress, as given by a simulation of Ra's al-Ghul as a Legacy Character, though not a Sidekick.
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Red Oni: To Zero and Batman's Blue Oni. Not to the point of distraction, but can be irritated more easily.
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Redheaded Hero(ine): By accident due to hair dye not working right. And it's not natural, and can go away given time.
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Reluctant Fanservice Girl: Not played for laughs at all.
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The Resenter: See Green Eyed Monster.
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Returning War Vet: Replace "returning" (seeing as the war is still going on) with "gone Interfering", and that's totally her.
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Revenge: Her overall goal with regards to the Collective, against primarily both Rikka, who has lain "claim" to her as a maid since their first meeting; and Dani, who hypnotized and humiliated her along with Rikka.
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Reverse Grip: Often holds the combat knife this way.
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Room Full of Crazy: The meat locker in Best Save Co. of Fairport during "Little Girl in the World Below."
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Rule of Seven: Sees a lot of things in sevens. Blame Bungie (and Stosh).
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The Runaway: Azumi at a young age. She never forgave herself after hearing that her world was glassed.
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Sacrificed Basic Skill for Awesome Training: A pretty bad cook, though not to Lethal Chef standards and definitely remediable.
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Samus Is A Girl: This revelation has been reached several times by various characters. She actually tries to make this effect through the use of little speech during interrogations so that she can catch people off-guard later.
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Sanity Slippage: Interfering has, I repeat, not been nice to her. Mind Rape tends to do that.
933
934
Screw The Rules, I'm Doing What's Right: The reason she sometimes disregards orders from superiors.
935
936
Secret Identity: "The Wraith", as of "Pale Rider".
937
938
Secret Keeper: For Batman's identity as Bruce Wayne. Highly debatable, since most Externals would know, and the few Internals who would still wouldn't really care one way or the other (except Scarecrow). Only really notable for her among Interferences because she calls him "Bruce" to his face, albeit in relative privacy.
939
940
See the Invisible: Only technologically invisible. Magical invisibility gets under her VISR.
941
942
Semper Fi: Though she doesn't flaunt it everywhere, only where she can actually make her rank mean something. In most cases, saying she's from the Marines is to give a slight bit of background only.
943
944
Sensual Spandex: Latex, actually, and not by choice. See Spy Catsuit.
945
946
Sergeant Rock: She may shout and have harsh discipline, but will not ask anyone to do something she does not know if she can do herself. If only that person is shown to be capable, she will rely on their expertise, only being angry for explicit disregard of orders.
947
948
Sergeant Rough: To Zero's Captain Smooth.
949
950
Servile Snarker: Really takes after A.L.F.R.E.D. once she gives in to Rikka. Well, as much as she can without being reprimanded.
951
952
She Cleans Up Nicely: Whether she wants to or not.
953
954
Shell Shocked Veteran: Only really comes to the forefront when faced with the Flood or glassing, but there none-the-less.
955
956
Sighted Guns Are Low Tech: Averted. Favors sighted weapons.
957
958
Silk Hiding Steel: Forces this façade to keep on Rikka's good side.
959
960
Space Marine: See Semper Fi.
961
962
Sniper Rifle: Her Dead Space universe Seeker Rifle, which she also uses for shotgun breaching.
963
964
Something About a Rose: Has three pink Japanese roses on her maid uniform.
965
966
Spy Catsuit: Her dark blue and black catsuit with a matching headband with leopard ears given by M. Jess, as shown in her journal. She is not amused, not by the necessary Vapor Wear nor by the placement of her etherspace pouch for it as a Victoria's Secret Compartment. While it gives her a more flexible combat range in hand to hand, she still knows what it symbolizes for her.
967
968
The Squadette: In Fireteam Kilo.
969
970
Squick: Has her leg shattered in New Mombasa, with a Sickening Crunch. Earlier, licked dirt and grime off of a woman's shoes while under hypnosis.
971
972
Static Stun Gun: Gets a stun sword. Still is looking for a nonlethal long range weapon, though.
973
974
Stealth Insult: A fan of these. Given her position in the Collective, she sort of has to be.
975
976
Stepford Snarker: What you get when you mix a Broken Bird and a Deadpan Snarker.
977
978
Stocking Filler: Silver nylons in her maid uniform.
979
980
Stuff Blowing Up: Is a fan of explosives, though she still has trouble getting her hands on them. Does have UNSC frag grenades, though she only can bring two to four on any one trip before needing to restock.
981
982
Submissive Badass: To Rikka.
983
984
Teach Me How To Fight: Kind of the point of a vast majority of "Shadow of the Bat."
985
986
The Team Normal: In most if not all of her Interference teams if she has them.
987
988
Technical Pacifist: Forced to a Thou Shalt Not Kill mentality by Batman, but is not above Loophole Abuse, shooting someone and having them Left For Dead, giving a wound that won't kill immediately, or implying to others that she would like them to do the deed instead. Also, this only applies to humans. Nonhumans are fair game.
989
990
Terms of Endangerment: Subverted with being called "my dear Azumi" by Rikka. She doesn't actually mean her any harm as long as she does as she's told. Played straight with "Zumi" and M. Jess.
991
992
Terror Heroine: Type 3, as a result of her different types of training. Has been trained as something of a Type 1, however, though not as much as a Type 3. Also a Type 5 of sorts in Nirn only due to Zero helping spread her reputation for two hundred years, though it's not very overt.
993
994
The Dead Have Names: A believer, enhanced by the fact that her entire team died unsung.
995
996
They Fight Crime: With Cetea mostly, as seen and lampshaded in "Risky Business". She's a hardline human with no powers who wants to lighten up! She's a softhearted asari with biotic telekinesis who wants to be tougher! Together, they fight crime!
997
998
Took A Level In Badass: "Shadow of the Bat" encompassed her taking one in close combat and stealth tactics, though she was by no means un-badass before.
999
1000
Training From Hell: Has undergone two types thus far: UNSC Marine Corps Special Forces training for the ODSTs and further combat and mental training under Bruce "Batman" Wayne. One might count Greg's training in the ODSTs as a separate level, but that is less known.
1001
1002
Tranquil Fury: When Azumi is angry, she will start by making annoyed comments, then start shouting... then stop shouting entirely. You do not want to get her to the third stage.
1003
1004
Trauma Conga Line: With a few rare exceptions, Interfering has not been a pleasant experience for her.
1005
1006
Try To Catch Me Fighting Dirty
1007
1008
Tsundere: Type A, only going deredere sometimes around Greg or occasionally around Batman if he can break her down, along with perhaps Kitten. Recently, Rikka also has seen this side of her a few times.
1009
1010
Twenty Four Hour Armor: Averted, as she is seen with a normal shirt on instead of her chest armor at once point in "Swan Song", and so it is implied that she does not wear it all of the time. She even has several different outfits she uses, with the armor just being the most often seen.
1011
1012
Two Aliases, One Character: Actually, four aliases. She uses "Lightsworn" for her dealings for Rikka, "Huntress" or "Hunter" for her InterAssassin work and closer Batman work, "Kilo Two" or "Hotel Kilo Two" for her military operations, and "Wraith" for private manipulation and stealth operations for herself.
1013
1014
Unknown Rival: Sort of with Rikka until "Steel and Light".
1015
1016
Unphased Everywoman: Well, not exactly an everywoman, but a non-powered Interference who just tends to roll with the weird.
1017
1018
Vibroblade: Her high-frequency wakizashi is this.
1019
1020
Villainous Crush: Inverted with Rikka, who she does find attractive, but hates and is...rather unwilling to say as much to. See Foe Yay.
1021
1022
Vitriolic Best Buds: Sort of a Type 2 with K1-R4 when they partner up. She generally loses snarking contests to the AI, though.
1023
1024
Vomit Indiscretion Shot: If you were forced to literally eat dirt off of someone's feet, you'd probably vomit too.
1025
1026
War Is Hell: Firm believer. Even says as much once.
1027
1028
Warrior Therapist: With growing prominence.
1029
1030
We Will Wear Armor In The Future: From a Marine Corps in the early to mid 26th century, and still wears body armor.
1031
1032
What Measure Is A Nonhuman?: Played with. She doesn't believe in this philosophy in and of itself, and will defend anyone who truly deserves it, human or not. However, she does use it as a justification to give her times when she is still allowed to kill while following Batman's orders.
1033
1034
Why Did It Have To Be Snakes?: Asphyxiation, mostly water boarding or otherwise drowning. Justified by her Cold Blooded Torture.
1035
1036
With Due Respect: On occasion, though if she is going to disregard orders, she generally does not say so.
1037
1038
Would Not Shoot A Civilian: Usually. She only attacks any civilian in self-defense, except when under extreme stress.
1039
1040
You Are Number Six: Kept the numbered alias of "Kilo Two" willingly after her time travel. Subverted in that it's just meant to identify her in military terms, not to marginalize her.
1041
1042
Your Eyes Can Deceive You: Learns this as a part of her training with Batman so as to be able to still fight if she is blinded mid-VISR use again. 
1043
1044
Jonathan Crane/Scarecrow
1045
1046
1047
Composite Character: In a sense. He’s a mixture of various continuities, with the appearance of Cillian Murphy, the voice of his Arkham Asylum appearance, and the personality is a mix of the DCAU and comics.
1048
1049
Adaptation Distillation: Similar to Composite Character. He is a mixture of continuities, just like the Arkham series in general.
1050
1051
For Science: The reason he conducts his ‘experiments’, my interpretation, at least. In reality, he's hardly accomplishing anything with these experiments, and he's really just a psychopath of the highest caliber. He truly believes that he is doing this for science, though.
1052
1053
Evil Genius: To Ignis’ Five Bad Band.
1054
1055
I Know Kung-Fu: He combines Crane style Kung-Fu with drunken boxing to create his own martial art he calls ‘violent dancing’.
1056
1057
Incredibly Lame Pun: See I Know Kung Fu. Blame Knightfall.
1058
1059
Sinister Scythe: Before he got his Yellow Power Ring, he used a scythe as his weapon of choice. Even afterwards, he still favors a scythe construct.
1060
1061
Wolverine Claws: The needles on his right hand can count, as well as another of his favored constructs.
1062
1063
Faux Affably Evil: Very, very much.
1064
1065
Manipulative Bastard: One of his strongest abilities is to break people simply by talking to them. He even talked two men into suicide, once.
1066
1067
Hannibal Lecture: A master of this.
1068
1069
Adaptational Attractiveness: My interpretation has the appearance of Cillian Murphy, who played Crane in the Nolan Batman, and is known for being highly attractive. I find it adds to the affableness.
1070
1071
Four Eyes Zero Soul
1072
1073
A God Am I: He already has a bit of a god complex from his mastery over fear, but the addition of his Yellow Ring only adds to it.
1074
1075
Psycho Pyschologist: Very much so.
1076
1077
Stoic Spectacles
1078
1079
Scary Shiny Glasses
1080
1081
Mad Doctor
1082
1083
Lean and Mean: He’s extremely skinny, as well as having really long arms and legs.
1084
1085
Scary Scarecrows: Take a guess.
1086
1087
Mind Rape: His fear toxin tends to induce this.
1088
1089
Playing With Syringes: One of the ways he can inject fear toxin.
1090
1091
Green Lantern Ring: His Yellow Power Ring, of course.
1092
1093
Swiss Army Weapon: What his Yellow Ring can create is only limited by his imagination.
1094
1095
Phlebotinum Battery: His Ring needs to be charged, which is done by feeding off of others’ fear.
1096
1097
Mythology Gag: The game where Crane got his ring is the same where Amon Sur tries to kill off all the Green Lanterns out of jealousy of his father’s ring going to Hal Jordan instead of him. In the comics, Scarecrow would have received what was once Amon Sur’s Yellow Ring, but it was intercepted by the heroes.
1098
1099
Why Did it Have to be Batman: Bats, and especially Batman himself, are the only things Crane fears. However, he actually enjoys this.
1100
1101
I Know What You Fear: He can usually find out through use of his fear toxin, and his Power Ring can create constructs of people’s worst fears.
1102
1103
“What Do They Fear?” Episode: A walking, talking one.
1104
1105
High Octane Nightmare Fuel
1106
1107
Primal Fear: His fear toxin can induce this, as well as fears specific to the person.
1108
1109
Deadly Doctor: He can use his knowledge of the psyche to break people down simply by talking to them.
1110
1111
Morally Ambiguous Doctorate: He has a Ph.D in psychology, and minored in psychiatry.
1112
1113
Light is not Good: His Qwardian Ring's energy is literally hard light.
1114
1115
Hard Light: What the constructs his ring creates are made of.
1116
1117
Parental Abandonment: He never knew his father, and his mother left him with his absolutely evil grandmother just after he was born.
1118
1119
Softspoken Sadist: Very much.
1120
1121
Red Baron: He rarely even calls himself by his own name.
1122
1123
Names to Run Away From Really Fast: Of the "Nouns" variety. 
1124
1125
Here's a trope list for Naminé. Her original ones are listed here. (going by bold here as well because I'm lazy ATM)
1126
1127
Took A Level In Badass and Jerkass: Though not shown just yet, she is very capable of fighting. Also, due to Joumae and Lukgar, she has a very large amount of snark.
1128
1129
Deadpan Snarker: Oh yes.
1130
1131
Talking To Themself: For Kairi.
1132
1133
Relationship Upgrade: Averted, unlike Kairi and Sora.
1134
1135
Cool Key / Cool Sword: Memorial
1136
1137
Memory Gambit: Actually unintentional, but her guilt about the Xion situation led to her being rediscovered by Roxas later.
1138
1139
Amnesia Missed A Spot: A good example. See Memory Gambit.
1140
1141
The Soulless: Or Is She?
1142
1143
Memory Tropes: Quite a few of these are used in her Memory Magic, added to her Rewriting Reality.
1144
1145
The Smart Girl: Shared this position with Roxas in the quartet.
1146
1147
Even Snarkers Have Standards / Dude Not Funny: Takes offense when Lukgar laughs at Greg for his father dying.
1148
1149
Vitriolic Best Buds: Type 2 with Kairi.
1150
1151
With Friends Like These: To Kairi and Sora.
1152
1153
Two Five Bad Bands, first off, from two different areas. The former is more of a roster, but includes the Band. I will also include other tropes relating to the groups as a whole.
1154
1155
Omega Empire (The War of Heaven and Hell)
1156
Big Bad: Reaper Zivaku
1157
The Dragon: Phantom Rivers
1158
The Evil Genius: Elena Mireu
1159
The Brute: Ronald Rivers
1160
The Dark Chick: Diana Usagi (temporarily, until the Sixth Ranger takes over)
1161
The Sixth Ranger: Jessica Mireu
1162
Sixth Ranger Traitor: Mercenary Samuel Dolor
1163
Quirky Miniboss Squad: The lieutenants (literal Knight Templar Richard Brier, Killer Space Monkeys Gryyed and Alviorus, and Sibling Team Lawrence and Carter Barkley).
1164
The Starscream: The Gravemind
1165
Contagious AI: Marathon Eva, also an I Am Legion variation on a Serial Killer
1166
Overlord Jr.: Letum Zivaku
1167
Daddy's Little Villain: Nyx Zivaku
1168
Bigger Bad: The Darkness, Zeik on a smaller scale.
1169
Dark Is Evil: Like whoa.
1170
Light Is Not Good: Sometimes, in the case of moonlight at least.
1171
Dark World: Valhalla
1172
Villain World: More like Villain Multiverse in "Freedom of Niðhöggr," but Folkvangr is most prominent.
1173
The Empire
1174
Conqueror From The Future: A bunch of them.
1175
Future Me Scares Me: Subverted by the several younger Inters.
1176
Bad Future: Many come from one, and their victory in an alternate timeline causes one.
1177
Mook Lieutenant: All of the Quirky Miniboss Squad and the Gravemind. Also technically Hayabusa in the Niðhöggr timeline, in a Slave Mook sense.
1178
Sealed Evil In A Can / Sealed Good In A Can: Alucard in the Niðhöggr timeline. Which he is depends on your interpretation. Definitely a Sealed Badass In A Can, though.
1179
1180
=====
1181
1182
The Collective
1183
Big Bad: Ignis Fatuus
1184
The Dragon: Dani
1185
The Evil Genius: Dr. Jonathan "Scarecrow" Crane
1186
The Brute/The Dark Chick: Yuki "Rikka" Masami, the Light of Destruction. 
1187
Token Good Teammate: Azumi Ian, working for Rikka.
1188
Legion of Doom: Mostly against Audrey Jones, but relatively expanded through sheer numbers.
1189
Brains, Beauty, Brawn: Granted, they began with some degree of all three each, but Ignis, Dani, and Rikka seem to fit into the groups for the initial trio respectively, relatively speaking.
1190
The Butler Did It: Well, The Maid Did It, but Azumi is set to screw up a lot of their plans subversively, using a secret identity to hide.
1191
Passive Aggressive Kombat: Mostly Azumi, since she can't react many other ways, but there is quite a bit of this. In some cases, it dips straight into Teeth Clenched Teamwork.
1192
With Friends Like These: Well, allies, but they still act this way in many cases, possibly to the point of Teeth Gritted Teamwork.
1193
Villain Team Up
1194
Dysfunction Junction: Granted, some of the issues are pretty downplayed in favor of objective evil, but still.
1195
Space Base: White Night, Rikka's Gummi Ship palace. Also a variant on the Type 2 Ominous Floating Castle.
1196
Evil Minions: Dani's hypnotized Slave Mooks, spread throughout the worlds and occasionally on the White Night.
1197
Mind Rape: Many of the villains are big fans of this. Two of the members are victims, mostly of the mundane variety.
1198
Stay In The Kitchen: Well, Stay In Our Room, but this is basically Kitten's role once she is forced to join, as far as Sedna is concerned.
1199
A Lighter Shade of Black: The only reason Rikka is considered a Type I AntiVillain for now is because she's this to basically the rest of the group.
1200
1201
=====
1202
1203
Now for other organizations. I'll start with the Interference Assassins.
1204
1205
Interference Assassin Order
1206
Ancient Conspiracy
1207
Arch Enemy: The Knights Templar, though not really overtly in most cases.
1208
Asskicking Equals Authority: Subverted. The strongest and fastest of the group aren't necessarily the best leaders, so they are not the officers.
1209
Band of Brothers: Sort of. Not really overtly, and it's mostly the commanding officers that act this way.
1210
Career Killers: See Murder Inc.
1211
Combat Pragmatist: In some ways, though they do have standards.
1212
Freudian Trio: The leaders. Azumi is The Kirk and the commander. The Spock is Zero. Cetea is The McCoy.
1213
Black And Gray Morality / Gray And Gray Morality: A Lighter Shade Of Gray, though. Also applies to their allies.
1214
The Hashashin: In origin.
1215
In The Hood: Standard attire, though most don't have it yet.
1216
In Series Nickname: InterAssassins.
1217
Mildly Military: In a sense. An order is an order, a job a job, and they can't go against a direct order in accordance with their standards or their Creed, but lower members can make suggestions to help, and people do tend to act as though on a similar level personally.
1218
Murder Inc: In name. Rather low key about this part of their job, though.
1219
The Order: Well, yeah.
1220
Order Versus Chaos: The conflict, instead of good versus evil. Chaos being free will, this is the Assassin side of things, with control and Order being the Templar one.
1221
Recruiting the Criminal: Some of their allies are, while better than the alternatives, still not exactly legal.
1222
Space Cops: We kinda needed a policing force for the good Interferences, after all.
1223
Well-Intentioned Extremist: Mostly subverted, but they have their moments.
1224
1225
Here are tropes for Sora. His list from the actual Kingdom Hearts series can be seen here.
1226
1227
1228
Ace Pilot: Not exactly but he's the one who pilots Gummi ships whenever possible. Granted, his friend Greg was a Captain Crash.
1229
1230
And Show It To You: Actually watched Reaper devour his heart.
1231
1232
Ax Crazy: His Superpowered Evil Side, Anti Form, takes on this persona, though not mentally as in Alex' case. Granted, according to Word of God, the form is a representation of Sanity Slippage as a whole after all of the games' events, so take that as you will.
1233
1234
Back From The Dead: Time travel was involved.
1235
1236
Battle Couple: Isn't it obvious?
1237
1238
Berserk Button: Don't hurt his friends, especially Kairi. Seriously, just don't.
1239
1240
The Bet: With Greg in Pride Lands once on Heartless kill counts. Greg, the winner, was able to name their ship the Redemption.
1241
1242
The Big Guy: In the quartet.
1243
1244
Bio Augmentation: For about ten seconds in Rapture before Isaac stole his ElectroBolt plasmid.
1245
1246
Blackmail: Of himself and Kairi.
1247
1248
Blood From the Mouth: And Show It To You tends to cause this.
1249
1250
Blue Oni: Formerly to Greg's Red Oni.
1251
1252
Break The Cutie: Many times, including physical torture and emotional pain.
1253
1254
Butt Monkey: The butt of many a joke.
1255
1256
Cold Blooded Torture: A variant on Playing With Syringes to a degree, performed by BioShock's Dr. J.S. Steinman and aided by Isaac Zivaku and his partner, Ronald Rivers. Left horrific surgical scars after healing.
1257
1258
Dumbass No More: Recently, as directed by Roxas.
1259
1260
Emotionally Tongue Tied: On an I Uh You Too level, to Roxas' chagrin.
1261
1262
Fireball: A Fable spell he had for some time, but lost.
1263
1264
The Glomp: Both to him and by him more than once.
1265
1266
Good Scars: Surgical scars on his chest from his stay with the resident Rapture Mengele, Dr. J.S. Steinman.
1267
1268
Handguns: His Halo M6C, which had Depleted Phlebotinum Shells in the form of Holy infusion. Regretfully, he left this on Greg's ship.
1269
1270
Heterosexual LIfe Partners: Aside from Riku, Donald, and Goofy, with Greg also.
1271
1272
Impaled With Extreme Prejudice: During his Transformation Sequence, no less!
1273
1274
Insane Forgiveness: In keeping with his game persona, he has forgiven any villain willing, including Isaac Zivaku, who actually murdered his best Interference friend and enslaved said friend's girlfriend.
1275
1276
It Was A Gift: Two Become One and Limit Form, courtesy of Xon.
1277
1278
Leave The Two Lovebirds Alone: His rule regarding relationships unless they have to keep moving. Also Greg's rule toward him, to his embarrassment.
1279
1280
Moment Killer: Twice to Greg and Kynthia before they were officially together. They got revenge multiple times.
1281
1282
Nice Guy: Almost always, unless you hurt his friends. Then, Beware The Nice Ones.
1283
1284
No Hugging No Kissing: With Kairi. Holding Hands is okay, though, even though they try to avoid doing that in public.
1285
1286
Not Allowed To Grow Up: His age is stuck where the games left him. This tends to weird people out at times, but mostly Internals.
1287
1288
Official Couple: See Battle Couple.
1289
1290
Our Hero Is Dead: In The War of Heaven and Hell, courtesy of Reaper via Combat By Champion.
1291
1292
Platonic Life Partners: With Kynthia for a long time. Also Naminé.
1293
1294
Relationship Upgrade: Double Subverted in terms of himself and Kairi.
1295
1296
Sacrificial Lion: In War. Not so much set up as him being an incredibly important character in the universe.
1297
1298
Scars Are Forever: Subverted. While the scars of his torture ini Rapture are not completely gone, they have faded with time, meaning that he will be better later.
1299
1300
She's Not My Girlfriend: Nobody's buying it.
1301
1302
Shipper On Deck: For some of the Interference couples as well as other canons, in line with his encouragement of the Disney ones in the games.
1303
1304
Talking To Themself: Roxas, the Key of Destiny.
1305
1306
Too Awesome To Use: A variant in the case of Final Form. He would use it, but he's afraid of dying again.
1307
1308
Took A Level In Dumbass: For a while. He's getting better.
1309
1310
Tragic Bromance: With Greg, though not with Ho Yay. Greg was the death (He Got Better), and it, along with other things in Greg's life, pushed him into a depression.
1311
1312
With Friends Like These: Naminé and Roxas.
1313
1314
===
1315
1316
Another for Roxas. This one also has its places here.
1317
1318
1319
Deadpan Snarker: Blame Joumae and Lukgar.
1320
1321
Despair Event Horizon: If not crossing it, comes very close when he hears of Joumae's demise.
1322
1323
Even Snarkers Have Standards / Dude Not Funny: Along with Naminé, called Lukgar Revak out on being insensitive about Greg's father's death.
1324
1325
Give Me A Keyblade: Gives his Oblivion to Sora on occasion.
1326
1327
Our Hero Is Dead: With Sora in The War of Heaven and Hell.
1328
1329
Relationship Upgrade: Averted thus far, unlike Sora and Kairi. He and Naminé play off more as good friends than a couple.
1330
1331
Shipper On Deck: Then again, who can't see Sora and Kairi?
1332
1333
Silent Snarker: He is a counterpart, after all.
1334
1335
The Smart Guy: Shared this position with Naminé in the quartet.
1336
1337
The Soulless: Or Is He?
1338
1339
Take Up My Keyblade: To Kairi in The Interference. See her Brick Joke for how it carries out.
1340
1341
Talking To Themself: To Sora. Counterpart, after all.
1342
1343
Tomato In The Mirror: From "Dirge of the Fourteenth". "This...is my diary."
1344
1345
Took A Level In Jerkass: Though he's getting better. Also something of a Jerk With A (lack of a) Heart of Gold
1346
1347
The Unfought: Usually, people don't actually see him to face in battle. This is only subverted a few times so far, all in Battles in the Center of the Mind.
1348
1349
Vitriolic Best Buds: With Sora and Kairi, Type 2.
1350
1351
With Friends Like These: To Greg, Kairi, and Sora. Mostly Sora.
1352
1353
1354
===
1355
1356
Also, another list for the Zivaku Family in general. Might as well get to these before we get to individual members.
1357
1358
1359
Action Girl: Basically every woman in the family is this in some degree.
1360
1361
Angels, Devils, and Squids: Not exactly, what with both the angels and demons being good people (at least to a certain degree), but Silent Hill's theology definitely fits into the "Squids" category.
1362
1363
Badass Family: All of them who are still alive, in multiple types:
1364
1365
    Badass Abnormal: Cheryl "Heather" Mason (though she can't control it) and Sain.
1366
1367
    Badass Adorable: Naito, when he doesn't draw Bunnymoon. Possibly also Yumigami and the other Brush Gods, though that has varying definitions of "adorable."
1368
1369
    Badass Automaton: K1-R4 and formerly 54-1N. Also, Marathon Eva, an enforced Contagious AI.
1370
1371
    Badass Cape: Gregory, though his cape just happens to be something he wears rather than being a defining characteristic.
1372
1373
    Badass Normal: The human Kira does not actually have any powers, but is set to show very high combat prowess.
1374
1375
    Future Badass: Those futures who are seen. Yes, even the Big Bad of that whole thing counts on his own level.
1376
1377
    Handicapped Badass: Isaac before his first Deal With The Devil. A Blind Weaponmaster specifically.
1378
1379
    Heartbroken Badass: The aforementioned human Kira. Kynthia temporarily, and Gregory for a longer period (to his dismay, as he was a Death Seeker at the time).
1380
1381
    Pregnant Badass: Demi during the War of Heaven and Hell. And how.
1382
1383
1384
Battle Couple: Including couples being formed, we have Gregory and Kynthia, Naito and Jasmine, Isaac and Cheryl, Sain and Kira, and K1-R4 and 54-1N. As with many other characters, these do not count couples from alternate universes.
1385
1386
Big Screwed Up Family: Mostly due to Gregory and Isaac, but there are, to wit, two fratricides (of each other [both Got Better]), one patricide, one reincarnation, and, in an actually logical manner for its process, a case of My Own Grandpa that did not involve any incest whatsoever.
1387
1388
Determinator: Pretty much all of them will fight to the last breath. It Runs In The Family, or rather In The Blood for the darker future.
1389
1390
Fridge Brilliance: How most of the links have worked out.
1391
1392
Our Monsters are Different: This group has:
1393
1394
    Our Angels Are Different
1395
1396
    Our Demons Are Different
1397
1398
    Our Ghosts Are Different (two types, three if you count one power)
1399
1400
    Our Gods Are Greater (at least fourteen of them, taking up two types in total)
1401
1402
    Our Robots Are Nonstandard
1403
1404
1405
Sibling Yin Yang: For siblings thus far. Depending on whether or not the person for whom Naito's sister Nótt decides to take her as a character, this could apply to her as well.
1406
1407
Tangled Family Tree: Though not nearly as bad as people tend to make it out to be, this family is drawn out in three dimensions, including all manner of spiritual or otherwise theological creatures, artificial intelligences, one genetic experiment, and a few humans. The main cause for confusion tends to be time travel.
1408
1409
Thicker Than Water: More-so recently in some cases, though others are still trying to find a way to deal with their own troubles first. Some are forming alliances specifically so as to help the family survive. 
1410
1411
Zero Tropes
1412
1413
1414
The Ageless: Naturally, comes with being a robot.
1415
1416
Anti Anti Christ: Once he found out that he was created by Wily, he tries even harder to defy that legacy.
1417
1418
Anti-Hero: Type III
1419
1420
Asskicking Equals Authority: Double Subverted, as he is one of the two Master Assassins among the InterAssassins, (the other being Cetea T'Zumo) but is still below Azumi, who is the Grandmaster, and wouldn't take the position unless absolutely necessary, anyways.
1421
1422
The Atoner: For Wily’s legacy, his spreading of the Maverick Virus (particularly after Kira was infected), and it essentially being his fault that Sigma, Omega, and Wily’s consciences were revived through said virus.
1423
1424
Badass: Has been considered as such by the fanbase since his first appearance in the X series. I try to live up to that reputation as much as possible.
1425
1426
Badass Automaton
1427
1428
Badass Creed: "I never cared about justice, and I don't recall ever calling myself a hero. I've always only fought for the people I believe in. I won't hesitate... If an enemy appears in front of me, I will destroy it!", as a personal one, as well as the Assassin’s Creed and the Three Laws of Robotics, to a lesser extent.
1429
1430
Badass in Charge: One of the Master Assassins of the interAssassins.
1431
1432
Badass Longrobe: The cloak given to him by Yen Side, which in itself is similar to the he is seen wearing in the intro the Megaman Zero 2
1433
1434
Badass Longhair: The one and only.
1435
1436
Bishonen: Like whoa.
1437
1438
Brought to You by the Letter “S”: His Ki-Knuckle weapons have blue, glowing Ks on the knuckles.
1439
1440
Captain Smooth: To Azumi's Sergeant Rough, despite being a lower rank than her.
1441
1442
Charged Attack: With both his Z-Saber and Buster Shot/Z-Buster.
1443
1444
Chick Magnet: More than one person has been seen to be attracted to him in some way across the series’.
1445
1446
The Coats Are Off: He often tosses his cloak off when entering battle, where it is then stored in an etherspace portal directly behind him for safekeeping.
1447
1448
Commanding Coolness: He was a commander of his own unit in the Maverick Hunters, and also like a commander, is second behind Azumi in the InterAssassins.
1449
1450
Determinator: Oh yes.
1451
1452
Double Jump: His Kuuenbu technique allows him to do this.
1453
1454
Dude Looks Like a Lady: Gregory Zivaku even mistook him for a woman upon meeting him.
1455
1456
Everything is Better With Spinning: The Kuuezan attack, a rolling mid-air slash.
1457
1458
Famed in Story: Among the Interferences that know of him.
1459
1460
Flaming Sword: His Ryuenjin attack.
1461
1462
Fusion Dance: With Kira to form KZ, a form based off of those from the Megaman ZX series, and thus has the abilities of both characters.
1463
1464
Good is Not Nice: Type 3
1465
1466
Hair of Gold: Of course.
1467
1468
Heroes Prefer Swords: While he uses the Buster Shot Gun, he mainly defers to the Z-Saber as
1469
his main weapon.
1470
1471
Humans Are Bastards/Humans Are Special: Zero is well aware that there can be both good and bad humans, and is not hesitate to fight and label the bad ones Mavericks. However, he also believes that the good in them outweighs the bad.
1472
1473
I’m not a Hero, I’m…: He doesn’t believe he’s a hero, only that he does what he thinks is right.
1474
1475
Katanas Are Just Better: While his Z-Saber doesn’t look like one (it uses the triangular appearance from the Zero series), his fighting style is based off of Eastern sword fighting.
1476
1477
Kill it With Ice: His Hyouretsuzan attack
1478
1479
Kubrick Stare: A rare good guy variant, and usually only when angered.
1480
1481
Laser Blade: The Z-Saber.
1482
1483
Mega Manning: He gained his Command Arts from defeating Maverick Generals, and obtaining the elemental orbs they carried.
1484
1485
Multi Melee Master: Although all of his weapons other than the Z-Saber and Buster Shot were lost in the fight on Ragnarok, he is proficient in using many different weapons.
1486
1487
My Hero Zero: But don't call him a hero.
1488
1489
One-Man Army: He most likely ranks among the most powerful Interferences, and he’s definitely proven as much in his own series.
1490
1491
Perpetual Frowner: I have not once written him smiling.
1492
1493
Person of Mass Destruction: Naturally, having been designed by Wily.
1494
1495
Pillar of Light combined with Beam Spam: Rekkoha, an attack that causes a rain of the aforementioned pillars to rain over a small, circular area, and Zero’s most powerful and energy consuming attack.
1496
1497
Psychic Link: A growing one with Kira, due to KZ.
1498
1499
Rapunzel Hair: And wears it with style.
1500
1501
Ridiculously Human Robot: The entire point of Reploids, really.
1502
1503
Really 700 Years Old: Naturally ageless due to being a robot, and is arguably the Megaman who has lived the longest, even if his canonical death in Z4 had carried through.
1504
1505
Ronin: Going along with the Samurai metaphor, he was formerly this before joining the InterAssassins. Many jokes are had about how Azumi is now his 'master'.
1506
1507
Samurai: As a character, Zero definitely seems to be modeled after one. He uses a sword when most other characters in the series used guns of some sort, his personal cod of honor is very similar to the bushido, and even his armor appears similarly to a samurai’s, with it’s somewhat demonic appearance.
1508
1509
Shock and Awe: The Raijingeki attack.
1510
1511
Sliding Scale of Robot Intelligence: Mostly an Average Joe Android. He has to learn things like a human, but can do so much faster and has been around long enough to learn a lot. His incredible adaptability also helps with this. However, there can be something said to him being closer to a Nobel-Bot due to his ability to feel emotion and think for himself, like all Reploids.
1512
1513
Spin to Deflect Stuff: The Shield Boomerang really, as indicated by official artworks, is just him spinning the Z-Saber extremely fast.
1514
1515
The Spock: To Azumi's Kirk and Cetea's McCoy.
1516
1517
The Stoic: Very, very much.
1518
1519
Stoic Woobie
1520
1521
Three Laws Compliant: Played with. He keeps the Laws as moral guidelines of sorts, but is able to and will break them when necessary, and can fall back to the Zeroth Law. The only Law he actively disobeys is the second. Unless the human is his commanding officer, such as Azumi Ian, he follows his own orders.
1522
1523
Vitrolic Best Buds: Type 2 with Kira. 
1524
1525
Damien Tropes
1526
1527
Ditzy Genius: He is very intelligent, but is incredibly socially inept.
1528
1529
Bookworm: Very much.
1530
1531
Badass Bookworm: His very abilities come from his books and, given time, he'll know how to use them.
1532
1533
Cute Bookworm: A male variant.
1534
1535
Specs of Awesome
1536
1537
The Short Guy With The Glasses
1538
1539
Absent-Minded Professor: Acts like this, despite his age.
1540
1541
Cute Shotaro Boy: And it'll only get worse over time.
1542
1543
Cowardly Lion: He does have moments of bravery and heroism, they're just outweighed by his more timid nature.
1544
1545
Cower Power: He doesn't pretend to be very brave, nor does he believe himself to be an adventurer.
1546
1547
Expy: He acts rather like Artemis Fowl around people he doesn't know, but around people he's more open to, he's more similar to the Eleventh Doctor.
1548
1549
Hyper Awareness: Can gain this through use of his Sherlock Holmes book.
1550
1551
Loony Friends Improve Your Personality: Damien will be more open to people and reveal his true personality the longer he's around them. This personality turns out to be... quite eccentric.
1552
1553
Nerd: Yes.
1554
1555
Sesquipedalian Loquaciousness: He often uses a larger vocabulary than most, particularly when excited or panicked.
1556
1557
Sherlock Scan: Can do this with the help of his Sherlock Holmes book.
1558
1559
Smart People Play Chess: A folding chess set is among the items in his satchel.
1560
1561
Insufferable Genius: Will be Subverted eventually.
1562
1563
Intelligence Equals Isolation: how he was treated in the real world.
1564
1565
Smart People Wear Glasses: And also to see.
1566
1567
The Smart Guy: Naturally.
1568
1569
The Spock: In pretty much any team
1570
1571
Super Speed Reading: Due to reading books so much, he can read quite fast.
1572
1573
Adorkable: So much.
1574
1575
Motor Mouth: When excited or trying very hard to figure something out. 
1576
1577
Now time for Kira.
1578
1579
1580
Absurdly Youthful Mother: Justified and subverted at the same time.
1581
1582
Action Girl: Subverted, actually. She can fight, but almost never does, and isn't nearly as competent as most others. She almost always survives through hiding and the fact that people generally can't hurt her.
1583
1584
Action Survivor
1585
1586
Action Mom: Sort of, though she doesn't really act it.
1587
1588
AI Is A Crapshoot: Her false rampancy. There's also the likelihood that she will go through a real version.
1589
1590
And I Must Scream: What she did to Sigma and Marathon Eva. They really deserved it.
1591
1592
Anti Heroine: Type 3.
1593
1594
Artificial Intelligence
1595
1596
Awesomeness By Analysis: Comes with the AI territory.
1597
1598
Badass Automaton: Kind of, but mostly an Action Survivor.
1599
1600
Badass Bookworm: To a degree. More Bookworm than Badass.
1601
1602
Being Tortured Makes You Evil: Or at least undergo a false Rampant state.
1603
1604
The Bechdel Test: More or less doesn't have any problems with it, considering she's both a widow and not searching. If she does talk about romance, it's in cynical tones.
1605
1606
Bizarre Alien Biology: Looks, sounds, and acts human mostly, but has no blood (aside from possible leaking code) and experiences wounds as just broken code.
1607
1608
Bloodless Carnage: Constantly. As per Tron: Legacy rules, she has no blood.
1609
1610
Body Horror: Her scarred form before she was purge of the infections for one, the decapitation for another, and her vomiting up the various viruses for a third.
1611
1612
Brain Uploading: How she was formed. The brain itself did not survive the Cognitive Impresssion Modeling.
1613
1614
Brainy Brunette
1615
1616
Break The Cutie / Break The Haughty: Initially the former, more recently the latter.
1617
1618
The Cracker: A heroic example.
1619
1620
Cyberspace: Where she typically resides in one form or another.
1621
1622
The Cynic
1623
1624
Dark And Troubled Past: Delved into partially in "The Game Has Changed".
1625
1626
Defrosting Ice Queen: Nonromantic and in progress.
1627
1628
Demonic Possession: Sigma does this to her to create new Maverick Generals from Megaman X1. Also Omega for Megamodel KO. She got her payback.
1629
1630
Determined Widow: Her "husband", 54-1N, is dead.
1631
1632
Digital Avatar: How she manifests. She is aware that she can always change it, but doesn't care to.
1633
1634
Distinguishing Mark: Her Forerunner glyph on her left eye, and the "Ω" on her wrist. There is also the tattoo of an ISO on her arm. The former two are some form of Power Tattoo.
1635
1636
Do Androids Dream?: Avoided, since even I don't know if she had a soul. She did get a spare from Death, though, so that's solved.
1637
1638
Evil Counterpart: Marathon Eva can be seen as one of these and a Shadow Archetype.
1639
1640
Expy: Began as something of one to Cortana and to a degree Serina of the Halo series. Has gained some characteristics of Quorra of Tron: Legacy as well.
1641
1642
Fantastic Racism: A victim in certain universes. Being an ISO now does not help.
1643
1644
Fusion Dance: With Zero in KZ form.
1645
1646
Gadgeteer Genius: Has shown the ability to make much anything as long as she has enough voxels to work with, a schematic, and enough time.
1647
1648
Good Is Not Nice: Almost ever.
1649
1650
Grappling Hook Pistol: The "Cable" of her Baton.
1651
1652
Hacker Cave: Space Paranoids, specifically the Central Computer Core...sort of.
1653
1654
Handguns: Her Poisoned Weapon, the Virus_PSTL.arm.
1655
1656
Hot Chick In A Badass Suit: Not that anyone calls her attractive, but the attire is there.
1657
1658
Human Aliens: See Bizarre Alien Biology.
1659
1660
Icy Blue Eyes
1661
1662
Insufferable Genius: Not exactly, as she doesn't flaunt her intelligence, but she does get irritated and believes she is often Surrounded By Idiots.
1663
1664
Iron Lady
1665
1666
Jerk Justifications: A mild form of Type 1 with aspects of Type 3 in it.
1667
1668
Jerkass Woobie: Especially once you get to understand why she does what she does in "The Game Has Changed", especially in the Melancholia portion.
1669
1670
Knight In Sour Armor: She may be grudging about it, but she does actually try to help heroes.
1671
1672
Kuudere: Nonromantic.
1673
1674
Lampshade Hanging: Frequently, both on how weird things are and on actual viewer reactions.
1675
1676
Laser Blade: The "Sword" of her Baton, also an example of Katanas Are Just Better. Also visible on her "Staff" formation, a Blade On A Stick.
1677
1678
Last Name Basis: With most people, though she does specify within her own family more.
1679
1680
Last Of Her Kind: Sort of. Naito is still a product of members of it, but she is the only remaining Interference in the prime Interverse who remembers and was a part of the original "Dark Future".
1681
1682
Leet Lingo: Used in her name.
1683
1684
Loves The Sound Of Screaming: The Marshall Firewall, in line with its verbal associations with the Machin Shin of The Wheel of Time.
1685
1686
Magic Tool: One function of her Baton.
1687
1688
Magical Database: One of her primary functions.
1689
1690
Mega Manning: How she used to get her skills. See Powers As Programs.
1691
1692
Me's A Crowd: Can make imperfect, non sentient copies of herself for distraction or maintenance.
1693
1694
Mind Rape: By Marathon Eva, the Marshall Firewall, Sigma, and the Gravemind. The latter actually may dip into Rape As Drama, given the mechanics of the thing.
1695
1696
Morph Weapon: Another function of her Baton.
1697
1698
My Sensors Indicate You Want To Tap That: Sometimes makes these gags about her hosts, considering she can monitor their vitals and see when their temperature rises.
1699
1700
Names The Same: She is not the Death Note serial killer.
1701
1702
Non Action Snarker: Generally.
1703
1704
Off With Her Head: Once. Due to her messed up coding, she survived and attacked anyway.
1705
1706
Only Known By Her Nickname: It is very rare that anyone calls her anything but "Kira".
1707
1708
Playful Hacker: Not exactly "playful", but fits the bill. As the Gravemind told her, for her, "knowledge is [her] drug."
1709
1710
Powers As Programs: Literally.
1711
1712
Projected Woman: How she normally manifests, seeing as she cannot interact physically with the organic world.
1713
1714
Psychic Link: A growing one with Zero.
1715
1716
Rage Against the Heavens: Sometimes, but her Rage Against The Makers is more downplayed when she's feeling alright, and has dissipated more with her new soul.
1717
1718
Rapid-Fire Typing: When she actually types. She also uses other methods of computer manipulation, but leans on the side of "very fast". Being able to do billions of operations at the same time helps, as well as that she really doesn't have anything else to do.
1719
1720
Reality Warper: Small scale due to Cyber Magic.
1721
1722
Red Baron: Ghost of the Machine
1723
1724
Robot Girl: Well, Artificial Intelligence Girl.
1725
1726
Sarcastic Devotee: Often. In extreme cases, delves into the Sour Supporter.
1727
1728
Science Heroine: Considering she usually doesn't have a physical body, she generally opts to help through technology or information.
1729
1730
Second Law My Ass: So much.
1731
1732
Shining Midnight Black: Technically also Raven Hair, Ivory Skin, but can change her form at will.
1733
1734
Shock And Awe: Some of her Cyber Magic amounts to this.
1735
1736
Sliding Scale of Robot Intelligence: Nobel Bot
1737
1738
The Snark Knight: See Knight In Sour Armor.
1739
1740
Spaceship Girl: To the Redemption, mostly.
1741
1742
Stat O Vision: Sometimes.
1743
1744
Stepford Snarker
1745
1746
Super Mode: MegaModel KZ.
1747
1748
Super Speed Reading: Um...she's a computer. She looks at it and she knows it.
1749
1750
Suppressed Rage: She has to, since she wants to avoid rampancy.
1751
1752
Technopath
1753
1754
Threshold Guardian: Of the Cool Gate that is the Space Paranoids Portal.
1755
1756
Took A Level In Kindness: It's a slow process, but she's doing it.
1757
1758
Tsunshun
1759
1760
Unknown Rival: To Ernest Marshall, who doesn't seem to think much of her, let alone that she's still active.
1761
1762
Unusual User Interface: Generally uses summonable Holographic Terminals.
1763
1764
Vitriolic Best Buds: Really, the best you can ask from her most times, a Type 2. She is this with at least Azumi Ian and Zero.
1765
1766
Virtual Ghost: For an alternate, future version of Greg and Isaac's mom, Kira Zivaku.
1767
1768
Voices Are Mental: Justified, as she is changing her "outer coating" when she alters her avatar, not any internal coding.
1769
1770
Voice With An Internet Connection: Very often, this is her role.
1771
1772
Voluntary Shapeshifting: Can change the form of her avatar at will, albeit keeping her scars and signature markings. Still, remains female and physically human at all times, and her voice never changes. Also, she cannot use this to create weapons or the like. Still, it is a reason why she does not care about personal appearance much in terms of AIs.
1773
1774
Vomit Indiscretion Shot: Egesting the Marathon Eva and Marshall Firewall infections. Also from the eyes, nose, and ears. Coupled with screaming.
1775
1776
Was Once A Woman: A long time ago. She doesn't mind that much, and it isn't played for horror or anything.
1777
1778
Wrench Wench: To be fair, it's sort of literally in the programming.
1779
1780
You Are Number Six: Designation ZIV-1215-4.
1781
1782
Younger Than They Look: Chronologically, she is twelve years old (though that is five years older than the average UNSC AI). She still looks like she's in her twenties, and acts like she's in her thirties or forties.
1783
1784
Naomi Tropes
1785
1786
Action Girl: Very much so.
1787
1788
All The of Other Reindeer: She was tormented by her classmates at the Firebending, mainly because she was a street urchin who had to pay her way into the academy.
1789
1790
Amber Eyes
1791
1792
Arrogant Kung-Fu Girl: She’s incredibly good at Firebending, but is also rude and has an ego.
1793
1794
Attack! Attack! Attack!: She isn’t much for the concepts of “defense” or “running”.
1795
1796
The Berserker: Her fighting style has practically no trace of defense.
1797
1798
Boyish Short Hair: In a Bob Haircut style.
1799
1800
Burning with Anger: Mild Bell Pepper
1801
1802
Cool Pet: Chau, a baby dragon.
1803
1804
The Cynic
1805
1806
Deadpan Snarker: Less so than others, but still prevalent.
1807
1808
Don’t You Dare Pity Me!: Hates being ‘pitied’, even if the person is genuinely trying to help.
1809
1810
Fearless Fool: She’s more likely to challenge something she’s afraid of to a fight then back down, despite it not always being the best choice.
1811
1812
Fireballs: Able to make them with her Firebending.
1813
1814
Girls Love Stuffed Animals: As a young child, she collected many and gave them funny names. Although she may still have one or two hidden away…
1815
1816
Hair-Trigger Temper: She is very easily angered.
1817
1818
Handwraps of Awesome
1819
1820
Harmless Electrocution: Averted; messing up Lightningbending can have harmful, even fatal, repercussions.
1821
1822
Hot Blooded
1823
1824
Instant Awesome, Just Add Dragons: She thinks so.
1825
1826
Kill it With Fire: Her whole shtick.
1827
1828
Kung-Fu Wizard: Her Firebending is both supernatural and grounded in realistic martial arts.
1829
1830
The Lad-ette: So much.
1831
1832
Martial Arts Do Not Work That Way: Averted; Bending is based off of real martial arts. It is still awesome, though.
1833
1834
Nobody Calls Me Chicken: She absolutely hates being called cowardly.
1835
1836
One of the Boys: Accepted as such by the street urchins she used to live with and probably among Interferences as well.
1837
1838
Personality Powers
1839
1840
Playing With Fire: She's a fire bender, and naturally uses fire a lot.
1841
1842
The Power of the Sun: Firebending is much weaker at night, due to its connection with the sun.
1843
1844
Pyromaniac: Although it’ll be toned down in the future, she really, really likes fire.
1845
1846
Real Women Don’t Wear Dresses: Her belief, anyways.
1847
1848
Rebellious Spirit: She hates being restricted by rules, although she’ll learn to tolerate them more later on.
1849
1850
Shock and Awe: She has the rare (although it’s looking much less as of The Legend of Korra) ability to bend lightning.
1851
1852
Small Name, Big Ego: Upholds the belief that she is one of the best Firebenders ever.
1853
1854
Supernatural Martial Arts: Her Firebending, of course.
1855
1856
Trash Talk: A master.
1857
1858
Tsundere: Type A.
1859
1860
Unstoppable Rage: Her anger does add power to her Firebending, although she will learn that using her rage to power it entirely is not the best way.
1861
1862
Yellow Lightning, Blue Lightning: Lightningbending is blue. 
1863
1864
Might as well begin one for Ashes of Arkham. Might do ones for other fanfics, but this one will be updated as chapters are added.
1865
1866
First for the fic as a whole.
1867
1868
Action Girl: Azumi and Jessica.
1869
1870
All Webbed Up: Um...Spider Man is involved. Do you expect something else?
1871
1872
Alternative Character Interpretation: The Arkhamverse!Batman is noticeabley more brutal than his DCAU counterpart. However, this is more on the creator's part than ours.
1873
1874
Animal Themed Superbeing: Do we even have to say?
1875
1876
Anti Hero: Spiderman is, as per usual, Type I, though it's not played that much. DCAU!Batman is a Type II. Azumi, Jessica, Arkham!Batman and to a degree Catwoman are Type IIIs.
1877
1878
Anti Villain: What Catwoman isn't as a Type III Anti Hero she is as a Type I of this.
1879
1880
Armor Is Useless: Played with. It's not always that great, but it does save those who have it from life-threatening injuries usually.
1881
1882
Bad Boss: Several, but Oswald "Penguin" Cobblepot is the most prominent.
1883
1884
Badass: Basically the entire protagonist ensemble, both canon and not.
1885
1886
Badass Abnormal: Scarecrow, as per normal now.
1887
1888
Badass Bookworm: Peter "Spider Man" Parker.
1889
1890
Badass Normal: DCAU!Batman, Arkhamverse!Batman, Arkhamverse!Catwoman, Arkhamverse!Talia al-Ghul, and Azumi Ian.
1891
1892
Batman Gambit: One is in action, yes, but it isn't by the Trope Namers. It's by Azumi, on top of more of a Gambit Pileup than the original game.
1893
1894
Blade Below The Shoulder: Azrael has a Flaming Sword version of a detachable wrist-mounted one, which Azumi copies the schematics of. Azumi herself has a nonlethal version of this in her omnitool, though.
1895
1896
Building Swing: Jessica, Catwoman, the Batmen, and Spiderman all do this.
1897
1898
Bunny Ears Lawyer: Catwoman, to Jessica's Straight Woman.
1899
1900
Caltrops: In Selina Kyle's arsenal, and shifts to be included in Jessica's as well.
1901
1902
Catgirl: Selina "Catwoman" Kyle and Jessica Mireu, in motif and literally respectively.
1903
1904
Classy Cat Burglar: Selina again.
1905
1906
Cool Sword: Wraith's high-frequency stun wakizashi, Talia al-Ghul's katana, and Jessica's Trench Blade rapier.
1907
1908
Crapsack World: When you're in the Arkhamverse, you know that, at minimum, you will end up with many more bruises than you are used to.
1909
1910
Dark Action Girl: Catwoman.
1911
1912
Deadpan Snarker: Many, from Alfred Pennyworth to A.L.F.R.E.D. to Arkhamverse!Batman to Azumi to Catwoman to Spiderman.
1913
1914
The Dreaded: The Batmen and Scarecrow at least.
1915
1916
Eccentric Mentor: Catwoman for Jess. It's downplayed, she she's not old nor foolish, but she does have her seduction quirk while she's trying to teach Jess.
1917
1918
Femme Fatale: Again Catwoman.
1919
1920
Find The Cure: A large part of the main plot, less relevant, but still somewhat important here.
1921
1922
Fish Out of Water: Jessica, in a sense.
1923
1924
Funny Background Event: As per the game itself, the thug conversations play out this way.
1925
1926
Goggles Do Something Unusual: Detective Vision, Helmet Mounted Displays, VISR, and Thief Vision.
1927
1928
Healing Factor: To a weird degree, everyone. Health is awarded with EXP, so the better you fight, the more you heal faster. It's in the world mechanics, so Badass Normals are still Badass Normals, though extra-universal healing items still do work and are present.
1929
1930
Hey, it's That Voice!: In-universe. Kevin Conroy voices both Batmen, and Grey DeLisle voices both Catwoman and Azumi.
1931
1932
Jack Bauer Interrogation Technique: More or less by Azumi and the Batmen, though they don't actually give the pain, so the truthful answer is more justified as being out of fear rather than pain.
1933
1934
Le Parkour: How Azumi traverses the city, lacking any other methods.
1935
1936
Les Yay: Played for laughs. Catwoman teases Jessica about her looks, and Jessica has a hard time not looking at Selina's swinging behind.
1937
1938
Lighter And Softer: Than the game itself. Very, very slightly.
1939
1940
Massively Multiplayer Crossover: Of a sort. This is the most people working together on a fic, let along individual chapters, that has happened thus far.
1941
1942
Monster Clown: Aside from the Joker, his entire gang evokes this.
1943
1944
Mr. Exposition: Michael Washington Lane, the Arkhamverse version of Azrael. Several others give exposition, but that is his main purpose. He remains a Mysterious Benefactor and Mysterious Watcher, however.
1945
1946
Ms. Fanservice: Selina Kyle revels in this position in order to leave her opponents Distracted By The Sexy when in open combat. Jessica is not amused.
1947
1948
Mythology Gag/Continuity Nod: Many to Batman history and villains, not to mention Spider Man's own universe. The Continuity Nods are harder to spot, but based within Arkham Asylum, the previous game.
1949
1950
Noble Demon: Catwoman.
1951
1952
The Other Darrin: A meta example. Adri is writing for Sorin's Jessica in this, though what she's doing is in the canon from the point of this on.
1953
1954
Playing Both Sides: Playing all sides in the case of Azumi, though she's really just on the heroes'.
1955
1956
Playing With Fire: Jess's magic is a mix of this and Light Em Up, though primarily this.
1957
1958
Race Against The Clock: Azumi and the Batmen are trying to find out what Protocol 10 is before it is too late.
1959
1960
Secret Identity: Aside from the normal ones from the DCU variants, we have "Wraith" being adopted for for the first time by Azumi.
1961
1962
Sexy Mentor: Catwoman for Jess, and proud of it.
1963
1964
She Fu: Catwoman's fighting style, combined with Dance Battler.
1965
1966
Smoke Out: Utilized by Azrael, Wraith, and both Batmen. When the smoke is up, mooks invariably miss with guns.
1967
1968
Spanner In The Works: Various, but the key one aside from the canonical Catwoman is Azumi/Wraith, who completely Out Gambits Scarecrow and robs him of any kind of alliance with the major players in Arkham City's turf wars proper.
1969
1970
Spy Catsuit: Catwoman has one, which has many similarities to one that Azumi had to wear, triggering bad memories and in-universe Unfortunate Implications for her and Jess.
1971
1972
The Tease: Catwoman, to Jessica's chagrin.
1973
1974
Teeth Gritted Teamwork: Azumi's partnerships with Scarecrow and Jessica both.
1975
1976
The Password Is Always Swordfish: If there is a password, most times it will be rather obvious. This is sometimes lampshaded.
1977
1978
Troll: Edward "the Riddler" Nigma at your service.
1979
1980
Villainous Harlequin: Harley Quinn.
1981
1982
Volleying Insults: Azumi and Scarecrow. Constantly.
1983
1984
Whip It Good: The cat girl duo, both a whip and bolas for both by the end.
1985
1986
Wolverine Claws: Catwoman has these on her gloves, though not a lot of attention is drawn to them.
1987
1988
1989
Prologue
1990
1991
Batman Cold Open: As per the opening of the game itself, though there are two in it this time.
1992
1993
Click Hello: The cliffhanger.
1994
1995
Embarrassing Nickname: "Catgirl" for Jessica, taking from the alias of the sidekick of Catwoman of New Earth of the DCU itself.
1996
1997
Lovely Angels/Sword and Sorcerer: Kyle and Mireu begin a variant of these kinds of partnerships here.
1998
1999
Unusually Uninteresting Sight: Catwoman isn't that alarmed by Jess's looks, and up-front says she probably should have expected that eventually. Granted, she's from the DCU, and is friends with a Plant Person.
2000
2001
2002
Chapter 1
2003
2004
Acid Pool: What Two-Face was going to drop Catwoman and Jess into.
2005
2006
Admiring The Abomination: In a sense inverted. Scarecrow is in awe of Batman's ability to beat the living crap out of people... like he had done to Crane himself. More than once.
2007
2008
Badass In Distress: Jessica and Catwoman, subjected to a Joker Jury at the hands of Two-Face. They break themselves out.
2009
2010
Black and White Insanity: Harvey "Two-Face" Dent himself.
2011
2012
Curb Stomp Battle: Arkham!Batman vs. Two-Face's goons. It's barely even described.
2013
2014
Eye Scream: Catwoman slashes Dent's scarred side's eye.
2015
2016
Faux Affably Evil: Julian Gregory "Calendar Man" Day rather politely tells Azumi about how he strangled a woman on Valentine's Day. Charming.
2017
2018
Groin Attack: Twice from the cat girls.
2019
2020
The Man In The Mirror Talks Back: Two-Face's two halves are identified separately.
2021
2022
Numerical Motif: Dent and twos, as Crane draws attention to.
2023
2024
Save The Villain: Azumi to Two-Face. Sort of.
2025
2026
Split Personality: Dent again.
2027
2028
Stealth Hi/Bye: The Cliffhanger.
2029
2030
Stealth Insult/Genius Bonus: Azumi leaves a swear instead of an actual radio frequency, coded in alphanumeric substitution.
2031
2032
Two Faced: The Trope Namer himself.
2033
2034
You Got Guts: Why Catwoman has Jess be her student, since they aren't really that different in some ways.
2035
2036
2037
Chapter 2
2038
2039
Ax Crazy: Spiderman agrees that Zsasz is as crazy as the host of Carnage-616.
2040
2041
Bad Liar: Zsasz's Motive Rant isn't particularly convincing, just crazy.
2042
2043
Batman Cold Open: Taken to its literal extreme. (Okay, I'm sorry.)
2044
2045
Covered in Scars: Victor Zsasz. One tally mark for each kill.
2046
2047
Enemy Mine: Between DCAU!Batman and Bane in order to take out containers of Titan, six for each of them.
2048
2049
Evil Phone: Zsasz's mission revolves around these.
2050
2051
Fan Disservice: Nobody wants to see you shirtless, Zsasz.
2052
2053
Good Scars, Evil Scars: See Covered in Scars.
2054
2055
Knife Nut: Zsasz again.
2056
2057
Motive Rant: A particularly disturbing one given by Zsasz.
2058
2059
Second Episode New Character: DCAU!Batman and Spiderman didn't show up in previous chapters at all.
2060
2061
Serial Killer: Zsasz again.
2062
2063
Soft-Spoken Sadist: Victor Zsasz.
2064
2065
Stealth-Based Mission: Spidey's takedown of Zsasz, which utilizes methods not available to Batman, like the Wall Crawl.
2066
2067
The Watson: Seems to be one of A.L.F.R.E.D.'s primary purposes here, so as to help explain the plot to people who are less informed.
2068
2069
We Have Reserves: Oswald "Penguin" Cobblepot leaves his own men on Joker's side of the city to keep Batman from reaching him easily.
2070
2071
2072
Chapter 3
2073
2074
Berserk Button: Selina trying to avoid Poison Ivy's is why she asks Jessica not to travel to her place with her, since her Lightning magic would probably burn her plants.
2075
2076
Ceiling Cling: Catwoman teaches Jessica how to do this for stealthy movement.
2077
2078
Fetish Fuel: In-universe, Catwoman draws attention to how Jess's boyfriend (Will) must "like how good she is with her whip."
2079
2080
Hey, You! Haymaker: Jess does this with a bola at long range before jumping into a fray alone at the end of the chapter.
2081
2082
It Was A Gift: Catwoman gives Jess copies of all of her equipment except her whip (which is unnecessary due to Ribbon) and her catsuit (though not for lack of trying), including her bolas, caltrops, and Thief Vision goggles, just because she thinks that she'll find them useful.
2083
2084
Let's Split Up, Gang: Justified. Catwoman wants to get into the confiscated goods vault and is going to get Poison Ivy, but doesn't want Jessica accidentally invoking Dr. Pamela Isley's wrath by burning her plants.
2085
2086
No, Just No Reaction: Jess to being offered a copy of Selina's Spy Catsuit.
2087
2088
2089
Chapter 4
2090
2091
Ain't No Rule: How Scarecrow takes down the Riddler's scheme.
2092
2093
Enemy Mine: Of a sort. Scarecrow leads Arkham!Batman to Riddler's hideouts with signs. It's less to stop Riddler or help Batman than it is to counter-troll Riddler.
2094
2095
He's Back: Scarecrow is back home. Watch out.
2096
2097
Incoming Ham: "The Scarecrow lives!"
2098
2099
Mook Horror Show: Played by the master of horror himself.
2100
2101
No Fair Cheating: Played for laughs, and with no consequences. Riddler shouts this before being cut off when Scarecrow interrupts his game.
2102
2103
Notice This: In universe. Scarecrow puts gigantic, glowing, yellow markings where all of the Riddler rooms are for Batman to find and enter.
2104
2105
Playful Hacker: The Riddler taps into Scarecrow's radio just to "chat" with him.
2106
2107
Refuge In Audacity: Scarecrow's solution to the Riddler's game.
2108
2109
Rule Of Funny: See Refuge in Audacity.
2110
2111
Take That: From the Riddler about the Incoming Ham. "The Scarecrow lives, but does he have a life?" Also Hypocritical Humor.
2112
2113
2114
Chapter 5
2115
2116
Boring Insult: Wraith's "The Reason You Suck" Speech amounts to this.
2117
2118
Deadline News: Narrowly averted thanks to a rescue mission.
2119
2120
Demoted To Extra: Mister Hammer, out of necessity and a lack of importance to the pieces of the plot we are using.
2121
2122
Deus Ex Machina: Azumi could not have saved Vicki Vale from the bridge physically due to lacking proper equipment, so Arkhamverse!Batman saves her for her.
2123
2124
Domestic Abuse: Heavily implied between Harley and the Joker.
2125
2126
Drop the Hammer: Mister Hammer.
2127
2128
The Ghost: The Joker and Harley Quinn. Justified in that he is gravely ill and doesn't want anyone to see him, and she is worried about his well-being.
2129
2130
Handicapped Badass: "Mister Hammer", the right-armed Abramovici brother, is incredibly strong, but has only one arm.
2131
2132
Info Dump: Given by Azrael...if Azumi could actually translate him. She managed it part of the way, and DCAU!Batman helped more, but it's still not quite there.
2133
2134
Instant Sedation: Azumi and Jessica being knocked out by the sedatives at the end of the chapter.
2135
2136
Nice Hat: A green top hat, which is noticed at one point, becomes important later.
2137
2138
Shout Out: The Boring Insult "The Reason You Suck" Speech is a long one to Batman Beyond: Return of the Joker.
2139
2140
"The Reason You Suck" Speech: Azumi, using the guise of Wraith, gives one of these to the Joker based on a famous speech given at the end of "Batman Beyond: The Return of the Joker". The temporary Villainous Breakdown is similar, though less direct.
2141
2142
Spot The Thread: How Azumi realizes that she's been tricked at the end of the chapter, noticing that Kira doesn't act like Kira.
2143
2144
Ungrateful Bastard(Bitch): Regardless of the fact that Jessica helped to save her from the latter's mirror verse counterpart, she still acts as though she is responsible for the unnamed horrors that happened to her. Still, this is justified in that the mirror version had her voice, wore her clothes, had the weapon that the prime version took from her, and looks exactly like her physically. It's just blown out of proportion.
2145
2146
Chapter 6
2147
2148
A Spot Of Tea: It's his special-tea.
2149
2150
Alice In Wonderland: The Mad Hatter's obsession.
2151
2152
Astonishingly Appropriate Appearance: The Hatter.
2153
2154
Berserk Button: Do not call the Mad Hatter insane.
2155
2156
Body Horror: In the Hatter's falling mindscape, the masks he puts on people are a part of their heads.
2157
2158
Brainwashed and Crazy: The Mad Hatter's henchmen, and very nearly Azumi and Jessica as well.
2159
2160
The Corruptible: Jessica and Azumi, though it's not really their fault due to the drugs they had taken earlier. Scarecrow calls out the latter on this.
2161
2162
Depraved Dwarf: Kind of in the case of the Mad Hatter, but he doesn't seem to know what's wrong.
2163
2164
Dream Apocalypse: Steadily collapsing as the women fight off the Hatter and his goons, then completely falls apart when Scarecrow invades.
2165
2166
Enemy Mine: A non antagonistic example of sorts. Azumi and Jessica do not see eye to eye, but they do work together rather well to fight off the Hatter.
2167
2168
Everyone Loves Blondes: Jess's hair color comes as a disadvantage to her.
2169
2170
Evil Redhead: The Hatter, though how "villainous" he is is up for grabs.
2171
2172
Evil Is Stylish: His suit might not be up to par, but it is rather fancy.
2173
2174
Freak Out: Azumi has one at the end of the topic over her powerlessness to stop the mind control on her own.
2175
2176
Hair Raising Hare: The white rabbit masks of the Hatter's goons.
2177
2178
Heroic BSOD: Azumi has one at the end of the chapter.
2179
2180
Gonk: The Hatter is not attractive, no.
2181
2182
Heroic Willpower: How Azumi and Jess avoid being brainwashed completely.
2183
2184
Hypno Trinket: The Mad Hatter's hats and tea.
2185
2186
I Ate What: The Hatter's tea is laced with "ludicrous amounts of psychoactive controls".
2187
2188
Incredibly Lame Pun: See A Spot Of Tea.
2189
2190
The Mad Hatter: Subverted by Jervis "The Mad Hatter" Tetch. His mental illness is a very touchy subject.
2191
2192
Mad Scientist: The Hatter and Scarecrow both, but more the former here.
2193
2194
Master Of Illusion: The Hatter and Scarecrow, again.
2195
2196
Mind Control Device: The Mad Hatter's hats and tea. The latter is taken by Scarecrow for Dani.
2197
2198
Mistaken For Special Guest: A dark take on this in the form of Jess's being mistaken for Alice Lidell of Lewis Carroll's books.
2199
2200
Mushroom Samba/Nightmare Sequence: The Mad Hatter's mind control dimension.
2201
2202
My Name Is Not Durwood: Jess is not Alice, Jervis. Stop it.
2203
2204
Mythology Gag: Scarecrow's appearance in the Dream Apocalypse is that of the Scarebeast from the comics.
2205
2206
Nice Hat: The Hatter's top hat.
2207
2208
Nightmare Fuel: The whole brainwashing process.
2209
2210
No Mister Bond, I Expect You To Dine: The Hatter just wanted the women to have tea with him... forever.
2211
2212
Obliviously Evil: The Mad Hatter seems to be this way.
2213
2214
One Scene Wonder: Like Zsasz, the Hatter only comes up front in this chapter.
2215
2216
Pet The Dog: When DCAU!Batman hears that Azumi had a run in with the Mad Hatter, the first thing he does is ask if she is okay.
2217
2218
Psychopathic Manchild: Jervis Tetch.
2219
2220
Red Sky Take Warning: The mind control dimension takes on this when Scarecrow invades.
2221
2222
Rhymes On A Dime: The narration during the "break out of brainwashing" sequence.
2223
2224
Soundtrack Dissonance: A literary example. As the two women scream and try to escape their blind brainwashing, the format of the writing changes to poetry.
2225
2226
Villainous Rescue: Scarecrow saves Azumi and Jessica.
2227
2228
Villainous Teleportation: Mad Hatter has this... kind of. It's probably the drugs.
2229
2230
Woobie, Destroyer of Worlds: Well, minds, but the Mad Hatter fits.
2231
2232
2233
Chapter 7
2234
2235
Always Close: Intentional. Azumi fires to stop Deadshot at the last possible second just to force his aim off without having to get close.
2236
2237
Arm Cannon: Deadshot has two forearm-mounted, silenced, armor-piercing ones. Azumi takes one of the pairs for herself upon victory.
2238
2239
Armor Is Useless: Averted. Azumi would be dead if it weren't for several layers of protection.
2240
2241
Armor Piercing Attack: Deadshot and Azumi's guns, more the Seeker Rifle in the case of the latter.
2242
2243
Badass Mustache: Deadshot.
2244
2245
Battle Trophy: Azumi's requisition of Deadshot's arm guns on one arm is a functional version of this.
2246
2247
Berserk Button: Azumi made Deadshot miss his shot. He wasn't happy.
2248
2249
Blown Across The Room: Or blown off the roof, anyway, in terms of Azumi's first defeat to Deadshot. Justified in that it wasn't very long, and in gameplay, the gun does the same to someone else.
2250
2251
Boss Banter: Deadshot goes on about how unbeatable he is just a bit.
2252
2253
[b]The Cameo: Calendar Man at the end.
2254
2255
Cliffhanger: Azumi is being trailed by... someone at the end.
2256
2257
Deadpan Snarker: Deadshot most prominently.
2258
2259
Death Seeker: Deadshot isn't actually actively seeking death. He just doesn't care if he lives or dies.
2260
2261
Fashion Victim Villain: Azumi thinks this of any of the villains, but Deadshot in this case.
2262
2263
Gun Fu: The Azumi versus Deadshot final fight is essentially a close-range gunfight, albeit realistic and involving them dropping most of their weapons to close combat.
2264
2265
Gunpoint Banter: Between Deadshot and Azumi when they confront each other.
2266
2267
The Gunslinger: Most prominently Deadshot.
2268
2269
Hard Head: Azumi doesn't get a concussion from her impact with concrete. Justified by how she is wearing a helmet and full armor, and she does get knocked out.
2270
2271
Improbable Aiming Skills: A staple of Deadshot. The last shot he attempts is through a filled water tower. Also an example of Artistic License: Physics, though he probably did it that way to show Mythbusters off for assuming he couldn't.
2272
2273
In Medias Res: Starts in the middle of the Deadshot attack before going to How We Got Here.
2274
2275
Irony: Batman is on Deadshot's kill list. He's just going to get to Bruce Wayne first.
2276
2277
Mysterious Mercenary Pursuer: Deadshot again.
2278
2279
Nietszche Wannabe: His "The Reason You Suck" Speech seems to give that impression.
2280
2281
Politically Incorrect Villain: Deadshot, not to mention extremely crude.
2282
2283
Porn Stache: Deadshot's classic mustache.
2284
2285
"The Reason You Suck" Speech: Deadshot gives one against hope.
2286
2287
Shoot Out The Lock: Subverted with Azumi getting into the substation. She uses her Seeker Rifle to shoot the hinges, not the lock, in proper shotgun breaching procedure.
2288
2289
Smug Super: Deadshot is rather proud of his skill. Possibly subverted in that he isn't actually super. He's just that good.
2290
2291
Shout Out: To Uncharted 2: Among Thieves. "That's my blood. That's my blood, that's a lot of my blood."
2292
2293
Shut Up Hannibal: Azumi gives one to Deadshot in response to his "The Reason You Suck" Speech after their fight.
2294
2295
Sniper Duel: Between Azumi and Deadshot. Not a long one, though, mostly be necessity of the time span.
2296
2297
Sniper Rifle: Azumi's Seeker Rifle and Deadshot's rifle.
2298
2299
Stealth Based Mission: The lead up to getting to Deadshot both times.
2300
2301
Walking Armory: Deadshot is noted as carrying two handguns, his sniper rifle, and his trademark guns.
2302
2303
We Will Meet Again: Deadshot shouts this to Azumi, who isn't there.
2304
2305
2306
Chapter 8
2307
2308
Apocalyptic Log: Sort of in the case of Hush's diary.
2309
2310
Badass Longcoat: Hush doesn't get to show it, though.
2311
2312
Bandaged Face: Dr. Thomas "Hush" Elliot, at your service.
2313
2314
Berserk Button: Hush hits Catwoman's, murdering six people for basically no reason.
2315
2316
Big Damn Heroes: Jessica is saved by Catwoman coming in on the high amount of mooks attacking her.
2317
2318
Body Horror: The fate of the victims of the Identity Thief, and his new face.
2319
2320
Burn Baby Burn: Hush burns the audio tape of himself to secure his new identity.
2321
2322
Casual Danger Dialogue: Jessica and Catwoman engage in this during the Multi Mook Melee.
2323
2324
Criminal Doppelgänger: Hush, of Bruce Wayne. The voice isn't quite there yet, though.
2325
2326
Dramatic Unmask: Hush does this for Catwoman, who is shocked by the look.
2327
2328
Evil Former Friend: Hush is one to Bruce Wayne.
2329
2330
Face Stealer: As in the game, Hush takes Jane Doe's shtick from the comics here to make his new face instead of going to another surgeon.
2331
2332
Freak Out: Jess has one near the end after the entire ordeal involving Hush, but Selina snaps her out of it.
2333
2334
Groin Attack: Indirect, but Jessica and Selina tear a man's legs apart like a wishbone, potentially ripping his groin in half in the process, but not killing him.
2335
2336
Ironic Nursery Rhyme: Hush sings "Hush Little Baby" as he leaves Catwoman and Jess alone.
2337
2338
Jack Bauer Interrogation Technique: How the women get the information on Hush's hideout out of the inmate they find.
2339
2340
Les Yay: Jessica does not want to know why Selina smells like sweat, rose petals, and sap after talking with "Pam". The wording was probably intentional on Catwoman's part.
2341
2342
Morally Ambiguous Doctorate: Hush is a plastic surgeon. Evil, of course.
2343
2344
Mythology Gag: Hush makes a comment about literally taking Catwoman's heart, something he actually does in the comic storyline in which he debuted.
2345
2346
The Nose Knows: Catwoman and Jess track down the Cleanup Crew member for Hush to try to find him by using Jessica's olfactory trail of bleach. Later, she uses her other Super Senses to hear the guy.
2347
2348
Room Full Of Crazy: Hush lives in one very close to Catwoman's own apartment, which legitimately scares her. It includes an operating table, surgical equipment, and pictures of all of his subjects' faces, not to mention a tape of himself saying his diary for this.
2349
2350
Serial Killer: Hush, the Identity Thief.
2351
2352
Sharp Dressed Man: Hush has on a nice suit under his trench coat.
2353
2354
Shout Out: Catwoman calls Wayne a "billionaire playboy philanthropist". Not a genius, though. Still, she knows her Avengers apparently.
2355
2356
The Sociopath: Hush again.
2357
2358
Super Senses: Jessica has all of her senses enhanced, which really shows when she tracks down the mook to interrogate.
2359
2360
Tear Off Your Face: Jessica sees a victim of the Identity Thief, and takes off the bandages. It's not pretty.
2361
2362
This Cannot Be: Not really, but Catwoman does say this in response to Hush's face.
2363
2364
The Unfought: Hush is encountered, but aside from pointing a gun at Jess, he doesn't fight them at all.
2365
2366
Perspective Flip: Unlike previous chapters with Jessica and Catwoman, this one is predominantly from the latter's point of view, showing she's not completely flippant about everything.
2367
2368
Pet The Dog: Selina shows a lot of concern for Jessica this time around, and is more serious around things, showing that she does care about people.
2369
2370
Vader Breath: The main reason Hush's voice differs from Wayne's is that he's still adjusting to the pain of the surgery to get his new face.
2371
2372
2373
Chapter 9
2374
2375
Bi The Way: Joked about by one of the thugs near the end in response to hearing Catwoman "goes both ways" (which really meant she was an antihero/antivillain).
2376
2377
Blatant Lies: Azumi lies to Scarecrow about "Wraith" attacking her when it was really Batman who put her in her state. Also, Scarecrow lying about nothing happening with Killer Croc. Only the latter is peeled through.
2378
2379
Blood From The Mouth: Azumi has some, but it's not indicative of being near death. Rather, it's indicative of the fact that she was punched in the mouth, and has a cut inside as a result.
2380
2381
Dramatic Irony: Scarecrow says that he doubts Azumi has the skills to beat Batman, even though she knows she nearly did a few minutes prior.
2382
2383
Enemy Chatter: There's a whole section near the end of the chapter devoted to showing some of the thug conversations.
2384
2385
Even Evil Has Standards: Hush agrees with Azumi about Scarecrow not being a scientist and his work being idiotic instead of scientific.
2386
2387
Evil Mentor: Scarecrow is revealed to be this to an evil student, namely Hush, though neither of them knew it at the time they were teacher and student.
2388
2389
Hannibal Lecture: Azumi listens to one from Strange on a video tape. She is not happy with it's comments on Batman.
2390
2391
High Altitude Interrogation: Azumi does one of these as Wraith with both hands on the thug's legs, getting information on a side entrance to the Iceberg Lounge and getting the Puffin Zero frequency for the radio so she can listen in on Penguin.
2392
2393
I Don't Like The Sound Of That Place: Lampshaded with Crime Alley.
2394
2395
I Just Want To Be You: Riddler brings attention to how this is the case with Hugo Strange regarding Batman.
2396
2397
Leaning On The Fourth Wall: The thugs near the end talk about, among other things, what the next Arkham based place will be in order of escalation.
2398
2399
Let's You And Him Fight: Azumi and Arkham!Batman get into a scuffle over the tape in Crime Alley. Azumi does better, but still loses, and it's only because she asks him to stop that he finally does.
2400
2401
Nice Job Breaking It, Hero: Azumi saved Hush's life by stopping Deadshot, and she knows it. She also ended up giving Scarecrow ideas on how to improve his toxin by accident, unfortunately.
2402
2403
Not So Stoic: Azumi's comprehensive call that Scarecrow is not a scientist, something he professes to be time and again, finally makes him lose his cool, screaming at her.
2404
2405
Only Sane Man: One of the thugs, the second one, is the only one who seems to be completely sane and intelligent enough for reasoning in the end of the chapter.
2406
2407
"The Reason You Suck" Speech: Azumi gives this to Scarecrow, though it will turn out to be a case of Nice Job Breaking It, Hero.
2408
2409
Reports Of My Death Have Been Greatly Exaggerated: Hush tells Scarecrow he thought he was dead. Scarecrow's only response is that that comment "gets tiresome after a while".
2410
2411
Say My Name: Azumi calls Batman by his real name of Bruce, which prompts him to leave.
2412
2413
Stealth Insult: Azumi says that she doesn't have time to deal with "the straw man" (Scarecrow), not because she has better things to do, but because she wants a more comprehensive look at the trash in Arkham City.
2414
2415
Villain Has A Point: Inverted. Hush admits that Azumi has a point in her rant at Scarecrow about not performing actual science.
2416
2417
Who Writes This Crap?: Azumi wonders who in their right mind would knowingly name a place Crime Alley. 
2418
2419
Rozalin Chroma
2420
2421
Absurdly Sharp Blade: When using her Onyx Blade spell, her sword becomes this for a limited time.
2422
2423
Apologizes A Lot: Part of her shy personality.
2424
2425
Beware the Nice Ones: When pushed to the extreme, Rozalin invokes this trope.
2426
2427
Boyish Short Hair: From her pre-amnesia times. She'll grow it a little bit after her Plot-Relevant Age-Up.
2428
2429
Bag of Holding: Her backpack will be upgraded into one by Merlin in a future thread.
2430
2431
Better as Friends: Played with. Rozalin had a crush on David ever since she became an Interference. But after a "The Reason You Suck" Speech from Thorns and a chat with Kalas, she realized it was nothing but a mere emotional attachment made by her amnesia. Kalas' claims about David fliltracious attitude towards women didn't help the case, making her leave him as just a friend.
2432
2433
Color Motif: Her Transcendent Magic mixes this with Emotions and Gemstone types.
2434
2435
Can't Hold Her Liquor: Not even a half-glass in and you'll have a drunk Rozalin.
2436
2437
Cool Sword: Her Chroma Blade.
2438
2439
Embarrassing Middle Name: Rozalin Anabelle Chroma. She doesn't like it too much.
2440
2441
Empathic Weapon: Her sword is sort of this. It's powered and created from her emotions, which allows it to work with her Transcendent Magic.
2442
2443
Hair Of Gold: Rozalin's actually blonde and is a good and nice person.
2444
2445
Parental Neglect: Her father's work seem to be a much bigger issue than her. This was one of the two big reasons behind the origin of her bully masquerade as Thorns back at the Real World.
2446
2447
Plot-Relevant Age-Up: A couple of years after a future scrapbook, enlisting in the Knight Academy for a few years in her visit to Ephinea.
2448
2449
Sweet Tooth: Rozalin loves sweets, specially chocolate.
2450
2451
Socially Awkward Hero
2452
2453
Shrinking Violet: This OH so much. She will be slowly growing out of it.
2454
2455
The Atoner: After remembering what she did before becoming an Interference, she becomes this.
2456
2457
Talking to Herself: When dealing with Thorns, her "other-self" inside her mind.
2458
2459
You Gotta Have Purple Hair: Played with. Before becoming an Interference, she just dyed it purple, but now her powers magically turn it into the real deal (She can also change it at will).