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LOVED For their heredity, an Aasimar child is almost always loved by everyone and everything just for being a blessing just for being born. Aasimars are very rare, and happen when between the union of some angelic force of Heaven and another race. Most Aasimar vouch to be living proof of their angelic parents, and as a result act as important figures to religious communities. Despite their heritage though, an evil Aasimar isn't unheard of. 
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Harpies come in two varieties.
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Aasimars possess a lot of traits that seem to develop through life; however, this is often done within the nature of their alignment. An Aasimar that committed terrible crimes, such as murder for example will often develop a red halo as opposed to a radiant white one. 
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The first kind we'll talk about are the deserters. These harpies ditched their people for one reason or the other, and are now doing the exact same thing their folks did back home: Whatever the hell they want. Harpy deserters are more often slaves or servants than not, and if they aren't, they usually choose to be a thief to get by. Harpies don't really care about their deserters and will welcome them back to their family with open wings. 
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Then there's the kind that live with family. Or as most know, the only race that has even less decency than the Catfolk. Harpies are known for being a loud, boisterous folk that will spend just about every day partying, or at least, party whenever they're not executed for the actions of their parties.
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A Harpy party is by no means a peaceful party. It's almost always filled with some sort of violence; by harpy standards, a party with no death is a boring one. On top of this, their drunken tribes will often wander straight off into some foreign city and commit their acts in public with little to no shame.
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Original Race:
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Despite this harpies have SOME order. That is, who gets to start the parties and who doesn't. Harpy castes are determined by wings; the darker the wings, the less privileges a Harpy has. Harpies with orange or white rings are the ones that decide when and where a party goes, and are the only ones that can stop a murder of rampaging Harpies from murdering, fucking, or vandalizing public property.
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Age: Varies too much to really define. Use the base race as a reference.
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Harpies are short, fragile folk with large feathers at their arms, with talons in place of their hands and feet. When taking flight, a Harpy's arms will actually transform into proper full wings.
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Name:
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Age: A lot of harpies die before their 30s.
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Mutations: No fucking wings.
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Personality:
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Appearance:
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Wings:
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Aasimars are capable of conducting sorcery without a catalyst, and on top of this are often spoiled brats. As a result they can easily gain access to a teacher to mentor their sorcery.
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Aasimar druids are dependent solely on the race, but are VERY Rare. Only Sylvani have a decent chance of being one.
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An Aasimar cleric is said to always have a stronger connection towards the Three Heavens, and as a result are quite common among their race.
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Harpies  learning sorcery is very uncommon. They're often too lazy to learn the complex formulas behind it, and the ones that aren't are too piss-poor to learn anything.
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Harpie druids are possible, and are exclusively white winged. Needless to say, they lead their tribes through fear.