SHOW:
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- or go back to the newest paste.
| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | ||
| 149 | repeat wait() until game:IsLoaded() and game:service("Players").LocalPlayer.Character ~= nil;
| |
| 150 | wait(0.4) | |
| 151 | for i, v in pairs(game:service("Players").LocalPlayer.Character:children()) do
| |
| 152 | if v ~= script then | |
| 153 | v:Destroy() | |
| 154 | end | |
| 155 | end | |
| 156 | ||
| 157 | local player = game:service("Players").LocalPlayer
| |
| 158 | local mouse = player:GetMouse() | |
| 159 | local cam = workspace.CurrentCamera | |
| 160 | local char = player.Character | |
| 161 | local Torsoz = char:findFirstChild("Torso")
| |
| 162 | local NV = Vector3.new() | |
| 163 | local Main | |
| 164 | local W,S = false,false | |
| 165 | local DoublePress = {nil,0}
| |
| 166 | script.Parent = char | |
| 167 | ||
| 168 | local TrailParts = {}
| |
| 169 | local Acceleration = 0.08 | |
| 170 | local Speed = 0 | |
| 171 | local MinSpeed = 0 | |
| 172 | local MaxSpeed = 3.2 | |
| 173 | local DesiredDirection = cam.CoordinateFrame.lookVector | |
| 174 | local Direction = DesiredDirection | |
| 175 | local Roll = 0 | |
| 176 | local AllowTrails = true | |
| 177 | ||
| 178 | script.Name = "AdvFlight" | |
| 179 | ||
| 180 | local P = Instance.new("Part")
| |
| 181 | P.Anchored = true | |
| 182 | P.CanCollide = false | |
| 183 | P.Name = "Part" | |
| 184 | P.formFactor = "Custom" | |
| 185 | P.Size = Vector3.new(0.2,0.2,0.2) | |
| 186 | P.Locked = true | |
| 187 | P.TopSurface = 10 | |
| 188 | P.BottomSurface = 10 | |
| 189 | P.FrontSurface = 10 | |
| 190 | P.BackSurface = 10 | |
| 191 | P.LeftSurface = 10 | |
| 192 | P.RightSurface = 10 | |
| 193 | P.Material = "Pebble" | |
| 194 | P.BrickColor = BrickColor.new("White")
| |
| 195 | ||
| 196 | local shipp | |
| 197 | local shadow | |
| 198 | local campart | |
| 199 | ||
| 200 | function RAY(pos, dir, startpos, endpos, distleft, collidedlist) | |
| 201 | collidedlist = collidedlist or {char}
| |
| 202 | startpos = startpos or pos | |
| 203 | distleft = distleft or dir.unit * dir.magnitude | |
| 204 | endpos = endpos or pos + distleft | |
| 205 | local ray = Ray.new(pos, distleft) | |
| 206 | local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) | |
| 207 | if hitz ~= nil then | |
| 208 | if hitz.CanCollide == false then | |
| 209 | table.insert(collidedlist, hitz) | |
| 210 | local newpos = enz | |
| 211 | local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) | |
| 212 | if newdistleft ~= NV then | |
| 213 | return RAY(newpos-(dir*0.01), dir, startpos, endpos, newdistleft+(dir*0.01), collidedlist) | |
| 214 | end | |
| 215 | end | |
| 216 | end | |
| 217 | return hitz, enz, ray | |
| 218 | end | |
| 219 | ||
| 220 | function FindSurface(part, position) | |
| 221 | local obj = part.CFrame:pointToObjectSpace(position) | |
| 222 | local siz = part.Size/2 | |
| 223 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
| 224 | local vec = Vector3.FromNormalId(v) | |
| 225 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
| 226 | local vz = (obj)/(siz*vec) | |
| 227 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
| 228 | return wvec,vec | |
| 229 | end | |
| 230 | end | |
| 231 | if part.className == "WedgePart" then | |
| 232 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
| 233 | end | |
| 234 | end | |
| 235 | ||
| 236 | function HSV(H,S,V) | |
| 237 | H = H % 360 | |
| 238 | local C = V * S | |
| 239 | local H2 = H/60 | |
| 240 | local X = C * (1 - math.abs((H2 %2) -1)) | |
| 241 | local color = Color3.new(0,0,0) | |
| 242 | if H2 <= 0 then | |
| 243 | color = Color3.new(C,0,0) | |
| 244 | elseif 0 <= H2 and H2 <= 1 then | |
| 245 | color = Color3.new(C,X,0) | |
| 246 | elseif 1 <= H2 and H2 <= 2 then | |
| 247 | color = Color3.new(X,C,0) | |
| 248 | elseif 2 <= H2 and H2 <= 3 then | |
| 249 | color = Color3.new(0,C,X) | |
| 250 | elseif 3 <= H2 and H2 <= 4 then | |
| 251 | color = Color3.new(0,X,C) | |
| 252 | elseif 4 <= H2 and H2 <= 5 then | |
| 253 | color = Color3.new(X,0,C) | |
| 254 | elseif 5 <= H2 and H2 <= 6 then | |
| 255 | color = Color3.new(C,0,X) | |
| 256 | end | |
| 257 | local m = V - C | |
| 258 | return Color3.new(color.r + m, color.g + m, color.b + m) | |
| 259 | end | |
| 260 | ||
| 261 | function Build(shiptype) | |
| 262 | AllowTrails = true | |
| 263 | for i, v in pairs(char:children()) do | |
| 264 | if v.className == "Model" and v.Name == "Ship" then | |
| 265 | v:remove() | |
| 266 | end | |
| 267 | end | |
| 268 | for i, v in pairs(TrailParts) do | |
| 269 | for _,V in pairs(v[3]) do | |
| 270 | V:Destroy() | |
| 271 | end | |
| 272 | end | |
| 273 | local mdl = Instance.new("Model", char)
| |
| 274 | mdl.Name = "Ship" | |
| 275 | ||
| 276 | ------------------------ Speeder Ship Type ----------------------------- | |
| 277 | if shiptype == "Speeder" then | |
| 278 | ||
| 279 | shipp = P:Clone() | |
| 280 | shipp.Parent = mdl | |
| 281 | shipp.Size = Vector3.new(1,1,2.2) | |
| 282 | local shipwing1 = P:Clone() | |
| 283 | shipwing1.Parent = mdl | |
| 284 | shipwing1.Size = Vector3.new(0.6,1.2,2) | |
| 285 | local mesh = Instance.new("SpecialMesh", shipwing1)
| |
| 286 | mesh.MeshType = "Wedge" | |
| 287 | local shipwing2 = shipwing1:Clone() | |
| 288 | shipwing2.Parent = mdl | |
| 289 | campart = P:Clone() | |
| 290 | campart.Transparency = 1 | |
| 291 | local shipwing21 = P:Clone() | |
| 292 | shipwing21.Parent = mdl | |
| 293 | shipwing21.Size = Vector3.new(0.32,1.1,2.6) | |
| 294 | local mesh = Instance.new("SpecialMesh", shipwing21)
| |
| 295 | mesh.MeshType = "Wedge" | |
| 296 | local shipwing22 = shipwing21:Clone() | |
| 297 | shipwing22.Parent = mdl | |
| 298 | campart = P:Clone() | |
| 299 | campart.Transparency = 1 | |
| 300 | ||
| 301 | local shipwi = P:Clone() | |
| 302 | shipwi.Parent = mdl | |
| 303 | shipwi.Size = Vector3.new(1,1,1.2) | |
| 304 | local mesh = Instance.new("SpecialMesh", shipwi)
| |
| 305 | mesh.MeshType = "Wedge" | |
| 306 | local shipwi2 = P:Clone() | |
| 307 | shipwi2.Parent = mdl | |
| 308 | shipwi2.Size = Vector3.new(0.7,0.7,0.84) | |
| 309 | shipwi2.Material = "SmoothPlastic" | |
| 310 | shipwi2.BrickColor = BrickColor.new("Pastel blue")
| |
| 311 | shipwi2.Reflectance = 0.6 | |
| 312 | local mesh = Instance.new("SpecialMesh", shipwi2)
| |
| 313 | mesh.MeshType = "Wedge" | |
| 314 | ||
| 315 | shadow = P:Clone() | |
| 316 | shadow.Parent = mdl | |
| 317 | shadow.Name = "Shadow" | |
| 318 | shadow.Material = "SmoothPlastic" | |
| 319 | shadow.BrickColor = BrickColor.new("Really black")
| |
| 320 | local mesh = Instance.new("SpecialMesh",shadow)
| |
| 321 | mesh.MeshType = "Sphere" | |
| 322 | ||
| 323 | TrailParts = {}
| |
| 324 | table.insert(TrailParts,{shipp,1,{},cam.CoordinateFrame.p,CFrame.new(0,0,1),0.5,18})
| |
| 325 | table.insert(TrailParts,{shipwing1,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
| |
| 326 | table.insert(TrailParts,{shipwing2,1,{},cam.CoordinateFrame.p,CFrame.new(0,0.45,1),0.3,15})
| |
| 327 | for _, V in pairs(TrailParts) do | |
| 328 | for i = 1, V[7] do | |
| 329 | local p = P:Clone() | |
| 330 | local mesh = Instance.new("SpecialMesh", p)
| |
| 331 | mesh.MeshId = "http://www.roblox.com/asset/?id=9856898" | |
| 332 | mesh.TextureId = "http://www.roblox.com/asset/?id=48358980" | |
| 333 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 334 | table.insert(V[3],p) | |
| 335 | end | |
| 336 | end | |
| 337 | ||
| 338 | function ReposParts() | |
| 339 | shipwing1.CFrame = shipp.CFrame * CFrame.new(-1.1,-0.195,-0.14) * CFrame.Angles(0,0,math.pi/2) | |
| 340 | shipwing2.CFrame = shipp.CFrame * CFrame.new(1.1,-0.195,-0.14) * CFrame.Angles(0,0,-math.pi/2) | |
| 341 | shipwing21.CFrame = shipp.CFrame * CFrame.new(-1.05,-0.34,-0.45) * CFrame.Angles(0,0,math.pi/2) | |
| 342 | shipwing22.CFrame = shipp.CFrame * CFrame.new(1.05,-0.34,-0.45) * CFrame.Angles(0,0,-math.pi/2) | |
| 343 | shipwi.CFrame = shipp.CFrame * CFrame.new(0,0,-1.7) | |
| 344 | shipwi2.CFrame = shipwi.CFrame * CFrame.new(0,0.015,-0.015) | |
| 345 | campart.CFrame = shipp.CFrame + Vector3.new(0,1.5,0) | |
| 346 | end | |
| 347 | cam.CameraSubject = campart | |
| 348 | cam.CameraType = "Track" | |
| 349 | ||
| 350 | shipp.CFrame = CFrame.new(NV,Direction) + cam.CoordinateFrame.p | |
| 351 | ReposParts() | |
| 352 | ||
| 353 | end | |
| 354 | ||
| 355 | AllowTrails = true | |
| 356 | end | |
| 357 | Build("Speeder")
| |
| 358 | ||
| 359 | function B1D() | |
| 360 | Build("Speeder")
| |
| 361 | end | |
| 362 | ||
| 363 | function RollThatSht(direc) | |
| 364 | if Roll == 0 then | |
| 365 | for i = 1, 50 do | |
| 366 | Roll = (-360 + math.cos(math.pi/50*i) * 360) * direc | |
| 367 | wait(0.02) | |
| 368 | end | |
| 369 | Roll = 0 | |
| 370 | end | |
| 371 | end | |
| 372 | ||
| 373 | function KD(key) | |
| 374 | if key == "w" then | |
| 375 | W = true | |
| 376 | elseif key == "s" then | |
| 377 | S = true | |
| 378 | end | |
| 379 | ||
| 380 | local rollpls = 0 | |
| 381 | if key == DoublePress[1] and tick() - DoublePress[2] < 0.32 then | |
| 382 | DoublePress = {nil,0}
| |
| 383 | if key == "a" then | |
| 384 | rollpls = -1 | |
| 385 | elseif key == "d" then | |
| 386 | rollpls = 1 | |
| 387 | end | |
| 388 | end | |
| 389 | ||
| 390 | DoublePress = {key,tick()}
| |
| 391 | if rollpls ~= 0 then | |
| 392 | RollThatSht(rollpls) | |
| 393 | end | |
| 394 | end | |
| 395 | ||
| 396 | function KU(key) | |
| 397 | if key == "w" then | |
| 398 | W = false | |
| 399 | elseif key == "s" then | |
| 400 | S = false | |
| 401 | end | |
| 402 | end | |
| 403 | ||
| 404 | function Equip() | |
| 405 | end | |
| 406 | ||
| 407 | function Unequip() | |
| 408 | end | |
| 409 | ||
| 410 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 411 | mouse.Button1Down:connect(B1D) | |
| 412 | mouse.KeyDown:connect(KD) | |
| 413 | mouse.KeyUp:connect(KU) | |
| 414 | ||
| 415 | ||
| 416 | ||
| 417 | local count = 0 | |
| 418 | local hue = 0 | |
| 419 | --game:GetService("RunService").Stepped:connect(function()
| |
| 420 | while wait(0.02) do | |
| 421 | ||
| 422 | ------ Speed -------- | |
| 423 | local valu = (0.002*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration) | |
| 424 | if W == true then | |
| 425 | Speed = Speed + valu | |
| 426 | elseif S == true then | |
| 427 | Speed = Speed - valu | |
| 428 | end | |
| 429 | if Speed > MaxSpeed then | |
| 430 | Speed = MaxSpeed | |
| 431 | elseif Speed < MinSpeed then | |
| 432 | Speed = MinSpeed | |
| 433 | end | |
| 434 | ||
| 435 | ------ left/right tilt --------- | |
| 436 | local target = 180 + math.floor(math.deg(math.atan2(DesiredDirection.x,DesiredDirection.z))) | |
| 437 | local current = 180 + math.floor(math.deg(math.atan2(Direction.x,Direction.z))) | |
| 438 | local swing = 0 | |
| 439 | if math.abs(math.abs(current-target) - 360) > math.abs(target-current) then | |
| 440 | swing = target-current | |
| 441 | else | |
| 442 | swing = (current > target and -(math.abs(current-target) - 360)) or (current < target and math.abs(current-target) - 360) | |
| 443 | end | |
| 444 | ||
| 445 | DesiredDirection = cam.CoordinateFrame.lookVector | |
| 446 | ------ direction smoothening ------ | |
| 447 | local dir = DesiredDirection.unit | |
| 448 | if Direction ~= dir then | |
| 449 | if (Direction - dir).magnitude < 0.01 then | |
| 450 | Direction = dir | |
| 451 | else | |
| 452 | local dist = ((dir - Direction).unit * (dir - Direction).magnitude) /10 | |
| 453 | Direction = (Direction + dist).unit | |
| 454 | end | |
| 455 | end | |
| 456 | ||
| 457 | shipp.CFrame = (CFrame.new(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * CFrame.Angles(0,0,math.rad(Roll) + math.rad(swing/2)) | |
| 458 | ReposParts() | |
| 459 | ||
| 460 | ------ shadow ------ | |
| 461 | local ghitz, genz = RAY(shipp.Position,Vector3.new(0,-26,0)) | |
| 462 | local angles = CFrame.new() | |
| 463 | if ghitz ~= nil and ghitz.className ~= "Terrain" and ((ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Block) or (ghitz.className ~= "Part" and ghitz:IsA("BasePart"))) then
| |
| 464 | local wvec,vec = FindSurface(ghitz,genz) | |
| 465 | angles = CFrame.new(NV,wvec) * CFrame.Angles(-math.pi/2,0,0) | |
| 466 | elseif ghitz ~= nil and (ghitz.className == "Part" and ghitz.Shape == Enum.PartType.Ball) then | |
| 467 | angles = (CFrame.new(ghitz.Position, genz) - ghitz.Position) * CFrame.Angles(-math.pi/2,0,0) | |
| 468 | end | |
| 469 | shadow.CFrame = CFrame.new(genz) * angles | |
| 470 | shadow.Transparency = 0.5 + (((shipp.Position - genz).magnitude /26)*0.5) | |
| 471 | shadow.Mesh.Scale = (Vector3.new(4.4,0.25,4.4) * 5) * (1-(shipp.Position - genz).magnitude /26) | |
| 472 | ||
| 473 | ------- Trails ----------------------- | |
| 474 | if AllowTrails == true then | |
| 475 | count = (count+1)%1 | |
| 476 | hue = (hue+1) % 360 | |
| 477 | local rgb = HSV(hue,0.65,0.85) | |
| 478 | for _,v in pairs(TrailParts) do | |
| 479 | local to = (v[1].CFrame * v[5]).p | |
| 480 | if Speed > MinSpeed + 0.2 then | |
| 481 | v[2] = (v[2]%#v[3]) + 1 | |
| 482 | v[3][v[2]].CFrame = CFrame.new((v[4] + to)/2,to) * CFrame.Angles(math.pi/2,math.rad(Roll) + math.rad(swing/2),0) | |
| 483 | v[3][v[2]].Mesh.Scale = Vector3.new(v[6],(v[4] - to).magnitude*2,v[6]) | |
| 484 | v[3][v[2]].Mesh.VertexColor = Vector3.new(rgb.r,rgb.g,rgb.b) | |
| 485 | v[3][v[2]].Transparency = 0.15 | |
| 486 | v[3][v[2]].Parent = game.Players.LocalPlayer.Character | |
| 487 | else | |
| 488 | v[2] = (v[2]%#v[3]) + 1 | |
| 489 | v[3][v[2]].Parent = nil | |
| 490 | end | |
| 491 | ||
| 492 | v[4] = to | |
| 493 | end | |
| 494 | end | |
| 495 | ||
| 496 | end |