SHOW:
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- or go back to the newest paste.
| 1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
| 1 | + | |
| 2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | + | |
| 3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 3 | + | |
| 4 | - | local RealPlayer = Player |
| 4 | + | |
| 5 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
|
| 5 | + | |
| 6 | - | --[[NIGHTOWLACE_WEAPONRY]]-- |
| 6 | + | |
| 7 | local char = Player.Character | |
| 8 | local mouse = Player:GetMouse() | |
| 9 | local m = Instance.new('Model', Character)
| |
| 10 | m.Name = "WeaponModel" | |
| 11 | local LeftArm = Character["Left Arm"] | |
| 12 | local RightArm = Character["Right Arm"] | |
| 13 | local LeftLeg = Character["Left Leg"] | |
| 14 | local RightLeg = Character["Right Leg"] | |
| 15 | local Head = Character.Head | |
| 16 | local Torso = Character.Torso | |
| 17 | local cam = game.Workspace.CurrentCamera | |
| 18 | local RootPart = Character.HumanoidRootPart | |
| 19 | local RootJoint = RootPart.RootJoint | |
| 20 | local equipped = false | |
| 21 | local attack = false | |
| 22 | local Anim = 'Idle' | |
| 23 | local idle = 0 | |
| 24 | local attacktype = 1 | |
| 25 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 26 | local velocity = RootPart.Velocity.y | |
| 27 | local sine = 0 | |
| 28 | local change = 1 | |
| 29 | local FPS = 0 | |
| 30 | local grabbed = false | |
| 31 | local cn = CFrame.new | |
| 32 | local mr = math.rad | |
| 33 | local angles = CFrame.Angles | |
| 34 | local ud = UDim2.new | |
| 35 | local c3 = Color3.new | |
| 36 | ||
| 37 | Humanoid.Animator:Destroy() | |
| 38 | ||
| 39 | Character.Animate:Destroy() | |
| 40 | ||
| 41 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
| 42 | ||
| 43 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 44 | ArtificialHB.Name = "Heartbeat" | |
| 45 | ||
| 46 | script:WaitForChild("Heartbeat")
| |
| 47 | ||
| 48 | frame = 1 / 30 | |
| 49 | tf = 0 | |
| 50 | allowframeloss = false | |
| 51 | tossremainder = false | |
| 52 | lastframe = tick() | |
| 53 | script.Heartbeat:Fire() | |
| 54 | ||
| 55 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 56 | tf = tf + s | |
| 57 | if tf >= frame then | |
| 58 | if allowframeloss then | |
| 59 | script.Heartbeat:Fire() | |
| 60 | lastframe = tick() | |
| 61 | else | |
| 62 | for i = 1, math.floor(tf / frame) do | |
| 63 | script.Heartbeat:Fire() | |
| 64 | end | |
| 65 | lastframe = tick() | |
| 66 | end | |
| 67 | if tossremainder then | |
| 68 | tf = 0 | |
| 69 | else | |
| 70 | tf = tf - frame * math.floor(tf / frame) | |
| 71 | end | |
| 72 | end | |
| 73 | end) | |
| 74 | -------------------------------------- | |
| 75 | plr=game:service'Players'.LocalPlayer | |
| 76 | chr=plr.Character | |
| 77 | local ms = plr:GetMouse() | |
| 78 | CV="Bright red" | |
| 79 | ||
| 80 | local txt = Instance.new("BillboardGui", chr)
| |
| 81 | txt.Adornee = chr.Head | |
| 82 | txt.Name = "_status" | |
| 83 | txt.Size = UDim2.new(4, 0, 2.5, 0) | |
| 84 | txt.StudsOffset = Vector3.new(-4, 2, 0) | |
| 85 | local text = Instance.new("TextLabel", txt)
| |
| 86 | text.Size = UDim2.new(3, 0, 0.5, 0) | |
| 87 | text.FontSize = "Size24" | |
| 88 | text.TextScaled = true | |
| 89 | text.TextTransparency = 0 | |
| 90 | text.BackgroundTransparency = 1 | |
| 91 | text.TextTransparency = 0 | |
| 92 | text.TextStrokeTransparency = 0 | |
| 93 | text.Font = "Garamond" | |
| 94 | text.TextStrokeColor3 = Color3.new(128,128,128) | |
| 95 | text.Text = "Dragonborn" | |
| 96 | -------------------------------------- | |
| 97 | plr=game:service'Players'.LocalPlayer | |
| 98 | chr=plr.Character | |
| 99 | local ms = plr:GetMouse() | |
| 100 | CV="Bright red" | |
| 101 | ||
| 102 | local txt = Instance.new("BillboardGui", chr)
| |
| 103 | txt.Adornee = chr.Head | |
| 104 | txt.Name = "_status" | |
| 105 | txt.Size = UDim2.new(4, 0, 2.5, 0) | |
| 106 | txt.StudsOffset = Vector3.new(-4, 1.5, 0) | |
| 107 | local text = Instance.new("TextLabel", txt)
| |
| 108 | text.Size = UDim2.new(3, 0, 0.5, 0) | |
| 109 | text.FontSize = "Size24" | |
| 110 | text.TextScaled = false | |
| 111 | text.TextTransparency = 0 | |
| 112 | text.BackgroundTransparency = 1 | |
| 113 | text.TextTransparency = 0 | |
| 114 | text.TextStrokeTransparency = 0 | |
| 115 | text.Font = "Garamond" | |
| 116 | text.TextStrokeColor3 = Color3.new(128,128,128) | |
| 117 | text.Text = "by bannaboy43" | |
| 118 | ---------------------shout--------------------------------------------------------- | |
| 119 | local plr = game:GetService"Players".LocalPlayer;local mouse = plr:GetMouse() | |
| 120 | repeat wait() until plr.Character;local char = plr.Character;local hr = char:WaitForChild"HumanoidRootPart";local plrHum;repeat wait()plrHum = char:FindFirstChildWhichIsA"Humanoid" until plrHum~=nil;local keydown = false;local playing = false;rt = 0 ;m = Instance.new"Part";meshID = 'rbxassetid://1471350128' ;gc = game.Workspace.CurrentCamera;BLAST_FORCE = 2000 | |
| 121 | local s;fire = function()local pos = hr.CFrame + hr.CFrame.lookVector *5 + Vector3.new(0,1.5,0)for i =1,1 do local m2 = m:Clone();local mesh = Instance.new("FileMesh")mesh.MeshId = 'rbxassetid://1471350128';mesh.Parent= m2;m2.Size = Vector3.new(5,5,.5);local bv = Instance.new'BodyVelocity';
| |
| 122 | bv.MaxForce= Vector3.new(math.huge,math.huge,math.huge);m2.CFrame = pos;bv.Velocity = m2.CFrame.lookVector *180;m2.Locked = true;m2.CanCollide = false;m2.Anchored = false;bv.Parent = m2;m2.Parent = workspace;coroutine.resume(coroutine.create(function()for a =1,5 do m2.Size = Vector3.new(a*2,a*2,.5)mesh.Scale = Vector3.new(a*2,a*2,.5)wait();end;end));m2.Touched:connect(function(hit) | |
| 123 | if hit.Name ~= "Baseplate" and hit.Name ~="Base" then | |
| 124 | hit.Anchored = false;hit:BreakJoints()local blastForce = Instance.new('BodyForce', hit) blastForce.force = m2.CFrame.lookVector * BLAST_FORCE * hit:GetMass()
| |
| 125 | game.Debris:AddItem(blastForce,.1)end;end)wait()game.Debris:AddItem(m2,2)end;--[[GETOUT OF ME CODE M8]]end;deb = function ()hr.Anchored = false;wait(rt)keydown = false end;mouse.KeyDown:connect(function(key)key = key:lower()if key == 't' and keydown == false then local m2 =m:Clone()s=nil;m2.Locked = true;m2.Size = Vector3.new(5,5,.5)keydown = true;while keydown == true do hr.Anchored = true | |
| 126 | hr.CFrame = CFrame.new(hr.Position,mouse.Hit.p)m2.Size = m2.Size + Vector3.new(.5,.5,0) | |
| 127 | m2.CFrame = hr.CFrame+ hr.CFrame.lookVector *2;s = m2.Size;wait()end;game.Debris:AddItem(m2,0.11)end;end) | |
| 128 | ku = function(key)key = key:lower()if key == 't' and keydown ~= nil then local s = Instance.new("Sound");s.SoundId = 'rbxassetid://149576324';s.Volume =4;s.Parent = workspace s:Play();wait(1)coroutine.resume(coroutine.create(fire))keydown = nil;deb();end;end;mouse.KeyUp:connect(ku)
| |
| 129 | ----------------------Clothes------------------------------- | |
| 130 | --[Quicksilver edit by Bannaboy43 (only make edits cant stcipt ihml if this gets leaked tell people to send me scripts to make edits) | |
| 131 | wait(1 / 60) | |
| 132 | p = game.Players.LocalPlayer | |
| 133 | char = p.Character | |
| 134 | torso = char.Torso | |
| 135 | neck = char.Torso.Neck | |
| 136 | hum = char.Humanoid | |
| 137 | ||
| 138 | wait() | |
| 139 | hum.Health =hum.MaxHealth | |
| 140 | char.Head.face.Texture = "rbxassetid://166951215" | |
| 141 | ||
| 142 | ||
| 143 | ||
| 144 | z = Instance.new("Sound", char)
| |
| 145 | z.SoundId = "rbxassetid://168474998" -- Put Music ID Here. | |
| 146 | z.Looped = true | |
| 147 | z.Volume = 2 | |
| 148 | wait(.1) | |
| 149 | z:Play() | |
| 150 | ||
| 151 | ||
| 152 | Hat = Instance.new("Model")
| |
| 153 | Hat.Parent = char | |
| 154 | Hat.Name = "Hat" | |
| 155 | rh = Instance.new("Part")
| |
| 156 | rh.Parent = Hat | |
| 157 | rh.BrickColor = BrickColor.new("Brown")
| |
| 158 | rh.Locked = true | |
| 159 | rh.CanCollide = false | |
| 160 | mesh = Instance.new("SpecialMesh")
| |
| 161 | rh.formFactor = "Symmetric" | |
| 162 | mesh.MeshType = "FileMesh" | |
| 163 | mesh.MeshId = "rbxassetid://323386572" | |
| 164 | mesh.Parent = rh | |
| 165 | local weld = Instance.new("Weld")
| |
| 166 | weld.Parent = rh | |
| 167 | weld.Part0 = rh | |
| 168 | weld.Part1 =char.Head | |
| 169 | weld.C0 = CFrame.new(0,.16,.35)*CFrame.Angles(0, 0, 0) | |
| 170 | mesh.Scale = Vector3.new(1,1,1) | |
| 171 | ---------------------------------------------------- | |
| 172 | -------------Head--------------------------------- | |
| 173 | char:FindFirstChildOfClass'Humanoid'.JumpPower = 100 | |
| 174 | ||
| 175 | Head = Instance.new("Part", char)
| |
| 176 | Head.Size = Vector3.new(1,1,1) | |
| 177 | Headmesh = Instance.new("SpecialMesh", Head)
| |
| 178 | Headmesh.MeshId = "rbxassetid://2264333" | |
| 179 | Headmesh.Scale = Vector3.new(0.417, 0.35, 0.36) | |
| 180 | Headmesh.TextureId = "rbxassetid://3770870" | |
| 181 | Head.Transparency = 0 | |
| 182 | Head.CanCollide = false | |
| 183 | Head.Name = "plrHead" | |
| 184 | Head.Anchored = false | |
| 185 | Head.BrickColor = BrickColor.new("Really black")
| |
| 186 | Weld = Instance.new("Weld", char)
| |
| 187 | Weld.Part0 = char["Head"] | |
| 188 | Weld.Part1 = Head | |
| 189 | Weld.C1 = CFrame.new(0,-.5,0)*CFrame.Angles(0,(0),0) | |
| 190 | -------------Shield--------------------------------- | |
| 191 | char:FindFirstChildOfClass'Humanoid'.JumpPower = 100 | |
| 192 | ||
| 193 | Shield = Instance.new("Part", char)
| |
| 194 | Shield.Size = Vector3.new(1,.4,.4) | |
| 195 | Shieldmesh = Instance.new("SpecialMesh", Shield)
| |
| 196 | Shieldmesh.MeshId = "rbxassetid://467133867" | |
| 197 | Shieldmesh.Scale = Vector3.new(0.06, 0.06, 0.06) | |
| 198 | Shieldmesh.TextureId = "rbxassetid://467133879" | |
| 199 | Shield.Transparency = 0 | |
| 200 | Shield.CanCollide = false | |
| 201 | Shield.Name = "plrShield" | |
| 202 | Shield.Anchored = false | |
| 203 | Shield.BrickColor = BrickColor.new("Really black")
| |
| 204 | Weld = Instance.new("Weld", char)
| |
| 205 | Weld.Part0 = char["Left Arm"] | |
| 206 | Weld.Part1 = Shield | |
| 207 | Weld.C1 = CFrame.new(0,.0,.5)*CFrame.Angles(0,(-80.5),110) | |
| 208 | -----------------------tail---------------------- | |
| 209 | tail = Instance.new("Part", char)
| |
| 210 | tail.Size = Vector3.new(.5,.5,.5) | |
| 211 | tailmesh = Instance.new("SpecialMesh", tail)
| |
| 212 | tailmesh.MeshId = "rbxassetid://591111070" | |
| 213 | tailmesh.Scale = Vector3.new(.005,.0051,.0071) | |
| 214 | tailmesh.TextureId = "rbxassetid://591111076" | |
| 215 | tail.Transparency = 0 | |
| 216 | tail.CanCollide = false | |
| 217 | tail.Name = "plrtail" | |
| 218 | tail.Anchored = false | |
| 219 | tail.BrickColor = BrickColor.new("Really black")
| |
| 220 | Weld = Instance.new("Weld", char)
| |
| 221 | Weld.Part0 = char["Right Arm"] | |
| 222 | Weld.Part1 = tail | |
| 223 | Weld.C1 = CFrame.new(1,-2,.2)*CFrame.Angles(90,(0),80) | |
| 224 | for _, a in pairs(char:children()) do | |
| 225 | if a:IsA'Accessory' or a:IsA'CharacterMesh' or a:IsA'Pants' or a:IsA'Shirt' then | |
| 226 | a:Destroy() | |
| 227 | end | |
| 228 | end | |
| 229 | local s = Instance.new('Shirt', char)
| |
| 230 | s.ShirtTemplate = "rbxassetid://65784880" | |
| 231 | local p = Instance.new('Pants', char)
| |
| 232 | p.PantsTemplate = "rbxassetid://65830858" | |
| 233 | ||
| 234 | Instance.new("ForceField",char).Visible = false
| |
| 235 | local poo = Instance.new("IntValue",Character)
| |
| 236 | poo.Name = "haha nope" | |
| 237 | char.Humanoid.MaxHealth = math.huge | |
| 238 | wait() | |
| 239 | char.Humanoid.Health = math.huge | |
| 240 | Instance.new("ForceField",char).Visible = false
| |
| 241 | ||
| 242 | ||
| 243 | function swait(num) | |
| 244 | if num == 0 or num == nil then | |
| 245 | ArtificialHB.Event:wait() | |
| 246 | else | |
| 247 | for i = 0, num do | |
| 248 | ArtificialHB.Event:wait() | |
| 249 | end | |
| 250 | end | |
| 251 | end | |
| 252 | ||
| 253 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 254 | local Create = RbxUtility.Create | |
| 255 | ||
| 256 | --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]-- | |
| 257 | ||
| 258 | function RemoveOutlines(part) | |
| 259 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 260 | end | |
| 261 | ||
| 262 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 263 | local Part = Create("Part"){
| |
| 264 | Parent = Parent, | |
| 265 | Reflectance = Reflectance, | |
| 266 | Transparency = Transparency, | |
| 267 | CanCollide = false, | |
| 268 | Locked = true, | |
| 269 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 270 | Name = Name, | |
| 271 | Size = Size, | |
| 272 | Material = Material, | |
| 273 | } | |
| 274 | RemoveOutlines(Part) | |
| 275 | return Part | |
| 276 | end | |
| 277 | ||
| 278 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 279 | local Msh = Create(Mesh){
| |
| 280 | Parent = Part, | |
| 281 | Offset = OffSet, | |
| 282 | Scale = Scale, | |
| 283 | } | |
| 284 | if Mesh == "SpecialMesh" then | |
| 285 | Msh.MeshType = MeshType | |
| 286 | Msh.MeshId = MeshId | |
| 287 | end | |
| 288 | return Msh | |
| 289 | end | |
| 290 | ||
| 291 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 292 | local Weld = Create("Weld"){
| |
| 293 | Parent = Parent, | |
| 294 | Part0 = Part0, | |
| 295 | Part1 = Part1, | |
| 296 | C0 = C0, | |
| 297 | C1 = C1, | |
| 298 | } | |
| 299 | return Weld | |
| 300 | end | |
| 301 | ||
| 302 | function CreateBillBoardGui(Img, Pos, Siz) | |
| 303 | local billpar = Create("Part"){
| |
| 304 | Transparency = 1, | |
| 305 | Size = Vector3.new(1, 1, 1), | |
| 306 | Anchored = true, | |
| 307 | CanCollide = false, | |
| 308 | CFrame = CFrame.new(Pos), | |
| 309 | Name = "BillboardGuiPart", | |
| 310 | } | |
| 311 | local bill = Create("BillboardGui"){
| |
| 312 | Parent = billpar, | |
| 313 | Adornee = billpar, | |
| 314 | Size = UDim2.new(1, 0, 1, 0), | |
| 315 | SizeOffset = Vector2.new(Siz, Siz), | |
| 316 | } | |
| 317 | local d = Create("ImageLabel"){
| |
| 318 | Parent = bill, | |
| 319 | BackgroundTransparency = 1, | |
| 320 | Size = UDim2.new(1, 0, 1, 0), | |
| 321 | Image = Img, | |
| 322 | } | |
| 323 | return billpar | |
| 324 | end | |
| 325 | ||
| 326 | function rayCast(Position, Direction, Range, Ignore) | |
| 327 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 328 | end | |
| 329 | ||
| 330 | function CreateSound(id, par, vol, pit) | |
| 331 | coroutine.resume(coroutine.create(function() | |
| 332 | local S = Create("Sound"){
| |
| 333 | Volume = vol, | |
| 334 | Pitch = pit or 1, | |
| 335 | SoundId = id, | |
| 336 | Parent = par or workspace, | |
| 337 | } | |
| 338 | swait() | |
| 339 | S:play() | |
| 340 | game:GetService("Debris"):AddItem(S, 6)
| |
| 341 | end)) | |
| 342 | end | |
| 343 | ||
| 344 | local function GetNearest(obj, distance) | |
| 345 | local last, lastx = distance + 1 | |
| 346 | for i, v in pairs(workspace:GetChildren()) do | |
| 347 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
| |
| 348 | local t = v.Torso | |
| 349 | local dist = (t.Position - obj.Position).magnitude | |
| 350 | if dist <= distance then | |
| 351 | if dist < last then | |
| 352 | last = dist | |
| 353 | lastx = v | |
| 354 | end | |
| 355 | end | |
| 356 | end | |
| 357 | end | |
| 358 | return lastx | |
| 359 | end | |
| 360 | ||
| 361 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
| 362 | ||
| 363 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
| 364 | for i, v in pairs(hit:GetChildren()) do | |
| 365 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then
| |
| 366 | local find = v:FindFirstChild("DebounceHit")
| |
| 367 | if not find then | |
| 368 | if v.Parent:findFirstChild("Head") then
| |
| 369 | local BillG = Create("BillboardGui"){
| |
| 370 | Parent = v.Parent.Head, | |
| 371 | Size = UDim2.new(1, 0, 1, 0), | |
| 372 | Adornee = v.Parent.Head, | |
| 373 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
| 374 | } | |
| 375 | local TL = Create("TextLabel"){
| |
| 376 | Parent = BillG, | |
| 377 | Size = UDim2.new(3, 3, 3, 3), | |
| 378 | BackgroundTransparency = 1, | |
| 379 | Text = tostring(damage).."-", | |
| 380 | TextColor3 = Color1.Color, | |
| 381 | TextStrokeColor3 = Color2.Color, | |
| 382 | TextStrokeTransparency = 0, | |
| 383 | TextXAlignment = Enum.TextXAlignment.Center, | |
| 384 | TextYAlignment = Enum.TextYAlignment.Center, | |
| 385 | FontSize = Enum.FontSize.Size18, | |
| 386 | Font = "ArialBold", | |
| 387 | } | |
| 388 | coroutine.resume(coroutine.create(function() | |
| 389 | swait(1) | |
| 390 | for i = 0, 1, .1 do | |
| 391 | swait(.1) | |
| 392 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
| 393 | end | |
| 394 | BillG:Destroy() | |
| 395 | end)) | |
| 396 | end | |
| 397 | v.Health = v.Health - damage | |
| 398 | local bool = Create("BoolValue"){
| |
| 399 | Parent = v, | |
| 400 | Name = "DebounceHit", | |
| 401 | } | |
| 402 | if HSound ~= nil and HPitch ~= nil then | |
| 403 | CreateSound(HSound, hit, 1, HPitch) | |
| 404 | end | |
| 405 | game:GetService("Debris"):AddItem(bool, cooldown)
| |
| 406 | end | |
| 407 | end | |
| 408 | end | |
| 409 | end | |
| 410 | ||
| 411 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
| 412 | for _, c in pairs(workspace:children()) do | |
| 413 | local hum = c:findFirstChild("Humanoid")
| |
| 414 | if hum ~= nil then | |
| 415 | local head = c:findFirstChild("Torso")
| |
| 416 | if head ~= nil then | |
| 417 | local targ = head.Position - Part.Position | |
| 418 | local mag = targ.magnitude | |
| 419 | if mag <= magni and c.Name ~= Player.Name then | |
| 420 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
| 421 | end | |
| 422 | end | |
| 423 | end | |
| 424 | end | |
| 425 | end | |
| 426 | ||
| 427 | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(0.247690827, 0.247690827, 1.3622998)) | |
| 428 | HandleWeld = CreateWeld(m, RightArm, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.969390154, 0.0237579346, 0.0184631348, 5.57207386e-007, 1.00000489, 3.67389002e-005, -1.00000536, 5.56462226e-007, 2.02237861e-005, 2.02239025e-005, -3.67386638e-005, 1.00000536)) | |
| 429 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.99999994, 1))
| |
| 430 | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(0.247690827, 0.247690827, 0.866918027)) | |
| 431 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 2.33122311e-012, -2.54655963e-010, -2.33122289e-012, 1, 1.36422748e-010, 2.54655963e-010, -1.36422748e-010, 1)) | |
| 432 | BladePivotConnectorL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePivotConnectorL", Vector3.new(0.371536285, 0.247690827, 0.371536225)) | |
| 433 | BladePivotConnectorLweld = CreateWeld(m, FakeHandle, BladePivotConnectorL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.308720708, -0.0040512085, 3.4677887, -1, 1.3214737e-005, 6.75022966e-005, -1.31907673e-005, -1, 0.000355066528, 6.75069823e-005, 0.000355065626, 1)) | |
| 434 | CreateMesh("CylinderMesh", BladePivotConnectorL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 435 | BladePivotConnectorR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePivotConnectorR", Vector3.new(0.371536285, 0.247690827, 0.371536225)) | |
| 436 | BladePivotConnectorRweld = CreateWeld(m, FakeHandle, BladePivotConnectorR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.310429096, -0.00403594971, 3.46793175, -1, 1.32228588e-005, 6.72361348e-005, -1.31989655e-005, -1, 0.000355331489, 6.72408278e-005, 0.000355330587, 1)) | |
| 437 | CreateMesh("CylinderMesh", BladePivotConnectorR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 438 | BladePivotHandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Handle", Vector3.new(0.371536285, 0.247690827, 0.371536225)) | |
| 439 | BladePivotHandleRWeld = CreateWeld(m, BladePivotConnectorR, BladePivotHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.64916229e-005, -0.000183105469, 0.000383377075, 1, 4.25061514e-011, 4.30332108e-008, -4.25060057e-011, 1, -3.40511042e-009, -4.30332108e-008, 3.40511042e-009, 1)) | |
| 440 | HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "HitboxR", Vector3.new(1.6099906, 0.247690886, 7.05918884)) | |
| 441 | HitboxRweld = CreateWeld(m, BladePivotHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.492876291, -0.00238800049, 2.10687065, -0.999999881, -9.14376017e-007, -0.000473333028, 5.87026818e-007, -0.999999762, 0.000691582798, -0.000473333552, 0.000691582507, 0.999999642)) | |
| 442 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 1))
| |
| 443 | ||
| 444 | numLerp = function(start, goal, alpha) | |
| 445 | return (((goal - start) * alpha) + start) | |
| 446 | end | |
| 447 | ||
| 448 | CFrameZero = function() | |
| 449 | return CFrame.new(Vector3.new()) | |
| 450 | end | |
| 451 | ||
| 452 | CFAngles = function(Vector) | |
| 453 | return CFrame.Angles(math.rad(Vector.x), math.rad(Vector.y), math.rad(Vector.z)) | |
| 454 | end | |
| 455 | ||
| 456 | AnimStat = {
| |
| 457 | lerpSpeed = .2; | |
| 458 | } | |
| 459 | ||
| 460 | Joints = {
| |
| 461 | Character.HumanoidRootPart.RootJoint; | |
| 462 | Character.Torso.Neck; | |
| 463 | Character.Torso['Right Shoulder']; | |
| 464 | Character.Torso['Left Shoulder']; | |
| 465 | Character.Torso['Right Hip']; | |
| 466 | Character.Torso['Left Hip']; | |
| 467 | FakeHandleWeld; | |
| 468 | BladePivotHandleRWeld; | |
| 469 | BladePivotHandleLWeld; | |
| 470 | } | |
| 471 | ||
| 472 | JointTargets = {
| |
| 473 | CFrameZero(); | |
| 474 | CFrameZero(); | |
| 475 | CFrameZero(); | |
| 476 | CFrameZero(); | |
| 477 | CFrameZero(); | |
| 478 | CFrameZero(); | |
| 479 | CFrameZero(); | |
| 480 | CFrameZero(); | |
| 481 | CFrameZero(); | |
| 482 | } | |
| 483 | ||
| 484 | setJointCFrames = function(table) | |
| 485 | for i = 1, #table do | |
| 486 | JointTargets[i] = table[i] | |
| 487 | end | |
| 488 | end | |
| 489 | ||
| 490 | setLerp = function(speed) | |
| 491 | AnimStat.lerpSpeed = speed | |
| 492 | end | |
| 493 | ||
| 494 | for i, v in pairs (Joints) do | |
| 495 | v.C1 = CFrameZero() | |
| 496 | end | |
| 497 | ||
| 498 | --[[ Credits to Fenrier for the Effect Functions. ]]-- | |
| 499 | ||
| 500 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 501 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 502 | prt.Anchored = true | |
| 503 | prt.CFrame = cframe | |
| 504 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 505 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 506 | if Type == 1 or Type == nil then | |
| 507 | table.insert(Effects, {
| |
| 508 | prt, | |
| 509 | "Block1", | |
| 510 | delay, | |
| 511 | x3, | |
| 512 | y3, | |
| 513 | z3, | |
| 514 | msh | |
| 515 | }) | |
| 516 | elseif Type == 2 then | |
| 517 | table.insert(Effects, {
| |
| 518 | prt, | |
| 519 | "Block2", | |
| 520 | delay, | |
| 521 | x3, | |
| 522 | y3, | |
| 523 | z3, | |
| 524 | msh | |
| 525 | }) | |
| 526 | end | |
| 527 | end | |
| 528 | ||
| 529 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 530 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 531 | prt.Anchored = true | |
| 532 | prt.CFrame = cframe | |
| 533 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 534 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 535 | table.insert(Effects, {
| |
| 536 | prt, | |
| 537 | "Cylinder", | |
| 538 | delay, | |
| 539 | x3, | |
| 540 | y3, | |
| 541 | z3, | |
| 542 | msh | |
| 543 | }) | |
| 544 | end | |
| 545 | ||
| 546 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 547 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 548 | prt.Anchored = true | |
| 549 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 550 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 551 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 552 | table.insert(Effects, {
| |
| 553 | prt, | |
| 554 | "Cylinder", | |
| 555 | delay, | |
| 556 | x3, | |
| 557 | y3, | |
| 558 | z3, | |
| 559 | msh | |
| 560 | }) | |
| 561 | end | |
| 562 | ||
| 563 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 564 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 565 | prt.Anchored = true | |
| 566 | prt.CFrame = cframe | |
| 567 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 568 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 569 | table.insert(Effects, {
| |
| 570 | prt, | |
| 571 | "Cylinder", | |
| 572 | delay, | |
| 573 | x3, | |
| 574 | y3, | |
| 575 | z3, | |
| 576 | msh | |
| 577 | }) | |
| 578 | end | |
| 579 | ||
| 580 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 581 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 582 | prt.Anchored = true | |
| 583 | prt.CFrame = cframe | |
| 584 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 585 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 586 | table.insert(Effects, {
| |
| 587 | prt, | |
| 588 | "Cylinder", | |
| 589 | delay, | |
| 590 | x3, | |
| 591 | y3, | |
| 592 | z3, | |
| 593 | msh | |
| 594 | }) | |
| 595 | end | |
| 596 | ||
| 597 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 598 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 599 | prt.Anchored = true | |
| 600 | prt.CFrame = cframe | |
| 601 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 602 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 603 | table.insert(Effects, {
| |
| 604 | prt, | |
| 605 | "Cylinder", | |
| 606 | delay, | |
| 607 | x3, | |
| 608 | y3, | |
| 609 | z3, | |
| 610 | msh | |
| 611 | }) | |
| 612 | end | |
| 613 | ||
| 614 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 615 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 616 | prt.Anchored = true | |
| 617 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 618 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 619 | local num = math.random(10, 50) / 1000 | |
| 620 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 621 | table.insert(Effects, {
| |
| 622 | prt, | |
| 623 | "Shatter", | |
| 624 | num, | |
| 625 | prt.CFrame, | |
| 626 | math.random() - math.random(), | |
| 627 | 0, | |
| 628 | math.random(50, 100) / 100 | |
| 629 | }) | |
| 630 | end | |
| 631 | ||
| 632 | function SlashEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 633 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.5, .5, .5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 634 | prt.Anchored = true | |
| 635 | prt.CFrame = cframe | |
| 636 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=448386996", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 637 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 638 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
| 639 | for i = 0, 1, delay do | |
| 640 | swait() | |
| 641 | Part.Transparency = i | |
| 642 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 643 | end | |
| 644 | Part.Parent = nil | |
| 645 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
| 646 | end | |
| 647 | ||
| 648 | --[[ Attack Functions ]]-- | |
| 649 | ||
| 650 | function attackone() | |
| 651 | attack = true | |
| 652 | con1 = HitboxR.Touched:connect(function(hit) | |
| 653 | ||
| 654 | Damage(hit.Parent, math.random(70, 30), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7)
| |
| 655 | con1:disconnect() | |
| 656 | end) | |
| 657 | setLerp(.4) | |
| 658 | setJointCFrames({
| |
| 659 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -55, 0)); | |
| 660 | CFrame.new(Vector3.new(-0.016, 1.535, -0.152)) * CFAngles(Vector3.new(-6.792, 46.287, 3.09)); | |
| 661 | CFrame.new(Vector3.new(1.897, 0.454, 0.282)) * CFAngles(Vector3.new(3.21, -25.942, 75.245)); | |
| 662 | CFrame.new(Vector3.new(-1.695, 0.525, -0.692)) * CFAngles(Vector3.new(55.331, -44.297, -39.112)); | |
| 663 | CFrame.new(Vector3.new(0.694, -2.013, 0.178)) * CFAngles(Vector3.new(-15.703, 22.753, 3.174)); | |
| 664 | CFrame.new(Vector3.new(-0.729, -1.978, -0.179)) * CFAngles(Vector3.new(-3.654, 43.988, -4.411)); | |
| 665 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -180, 0)); | |
| 666 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 667 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 668 | }) | |
| 669 | swait(8) | |
| 670 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxR, 1, .7)
| |
| 671 | setLerp(.4) | |
| 672 | setJointCFrames({
| |
| 673 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 80, 0)); | |
| 674 | CFrame.new(Vector3.new(0.055, 1.532, -0.139)) * CFAngles(Vector3.new(-14.049, -49.103, -7.262)); | |
| 675 | CFrame.new(Vector3.new(1.645, 0.377, -0.714)) * CFAngles(Vector3.new(-23.518, 65.061, 99.396)); | |
| 676 | CFrame.new(Vector3.new(-1.753, 0.235, 0.263)) * CFAngles(Vector3.new(-5.081, 26.84, -51.509)); | |
| 677 | CFrame.new(Vector3.new(0.673, -2.02, 0.012)) * CFAngles(Vector3.new(-4.758, -45.926, -3.011)); | |
| 678 | CFrame.new(Vector3.new(-0.758, -1.974, 0.079)) * CFAngles(Vector3.new(-3.046, -29.709, -5.439)); | |
| 679 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 10, 0)); | |
| 680 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 681 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 682 | }) | |
| 683 | swait(8) | |
| 684 | con1:disconnect() | |
| 685 | attack = false | |
| 686 | end | |
| 687 | ||
| 688 | function attacktwo() | |
| 689 | attack = true | |
| 690 | setLerp(.4) | |
| 691 | con1 = HitboxR.Touched:connect(function(hit) | |
| 692 | ||
| 693 | Damage(hit.Parent, math.random(80,200), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7)
| |
| 694 | con1:disconnect() | |
| 695 | end) | |
| 696 | setJointCFrames({
| |
| 697 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 80, 0)); | |
| 698 | CFrame.new(Vector3.new(0.045, 1.538, -0.134)) * CFAngles(Vector3.new(-14.279, -47.198, -11.634)); | |
| 699 | CFrame.new(Vector3.new(1.233, 0.062, -0.828)) * CFAngles(Vector3.new(156.018, 77.026, -95.941)); | |
| 700 | CFrame.new(Vector3.new(-1.734, 0.437, 0.461)) * CFAngles(Vector3.new(-12.866, 40.384, -62.165)); | |
| 701 | CFrame.new(Vector3.new(0.733, -2.017, -0.047)) * CFAngles(Vector3.new(2.611, -45.958, 2.288)); | |
| 702 | CFrame.new(Vector3.new(-0.725, -1.977, 0.098)) * CFAngles(Vector3.new(-3.046, -29.709, -5.439)); | |
| 703 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 10, 0)); | |
| 704 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 705 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 706 | }) | |
| 707 | swait(8) | |
| 708 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxL, 1, 0.8)
| |
| 709 | setLerp(.4) | |
| 710 | setJointCFrames({
| |
| 711 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -80, 0)); | |
| 712 | CFrame.new(Vector3.new(-0.004, 1.538, -0.131)) * CFAngles(Vector3.new(-13.606, 44.565, 8.582)); | |
| 713 | CFrame.new(Vector3.new(1.647, 0.805, 0.363)) * CFAngles(Vector3.new(-1.54, -23.757, 110.54)); | |
| 714 | CFrame.new(Vector3.new(-1.811, 0.399, -0.458)) * CFAngles(Vector3.new(18.743, -30.056, -65.737)); | |
| 715 | CFrame.new(Vector3.new(0.526, -2.02, -0.187)) * CFAngles(Vector3.new(0.776, 6.763, 1.602)); | |
| 716 | CFrame.new(Vector3.new(-0.87, -1.965, -0.04)) * CFAngles(Vector3.new(4.644, 46.466, -6.865)); | |
| 717 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 50, 0)); | |
| 718 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 719 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 720 | }) | |
| 721 | swait(8) | |
| 722 | con1:disconnect() | |
| 723 | attack = false | |
| 724 | end | |
| 725 | ||
| 726 | function attackthree() | |
| 727 | attack = true | |
| 728 | con1 = HitboxR.Touched:connect(function(hit) | |
| 729 | ||
| 730 | Damage(hit.Parent, math.random(80,200), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7)
| |
| 731 | con1:disconnect() | |
| 732 | end) | |
| 733 | setLerp(.4) | |
| 734 | setJointCFrames({
| |
| 735 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -40, 0)); | |
| 736 | CFrame.new(Vector3.new(-0.037, 1.497, 0.024)) * CFAngles(Vector3.new(-3.139, 26.26, 0)); | |
| 737 | CFrame.new(Vector3.new(1.373, 1.389, 0.289)) * CFAngles(Vector3.new(-160.264, -19.457, -5.426)); | |
| 738 | CFrame.new(Vector3.new(-0.722, 0.382, -0.902)) * CFAngles(Vector3.new(81.391, -9.118, 43.625)); | |
| 739 | CFrame.new(Vector3.new(0.659, -1.981, 0.222)) * CFAngles(Vector3.new(-13.126, 23.083, 7.411)); | |
| 740 | CFrame.new(Vector3.new(-0.708, -2.001, -0.268)) * CFAngles(Vector3.new(-3.063, 30.058, -0.495)); | |
| 741 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -20, 0)); | |
| 742 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 743 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 744 | }) | |
| 745 | swait(8) | |
| 746 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxL, 1, 0.5)
| |
| 747 | setLerp(.5) | |
| 748 | setJointCFrames({
| |
| 749 | CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 750 | CFrame.new(Vector3.new(-0.014, 1.49, -0.137)) * CFAngles(Vector3.new(-12.751, -0.538, -1.417)); | |
| 751 | CFrame.new(Vector3.new(0.925, 0.154, -0.894)) * CFAngles(Vector3.new(57.567, 6.384, -4.734)); | |
| 752 | CFrame.new(Vector3.new(-1.77, 0.206, 0.357)) * CFAngles(Vector3.new(-45.001, 0, -24.978)); | |
| 753 | CFrame.new(Vector3.new(0.659, -1.5, 0.392)) * CFAngles(Vector3.new(-21.248, -8.267, 6.821)); | |
| 754 | CFrame.new(Vector3.new(-0.521, -1.5, -0.295)) * CFAngles(Vector3.new(-3.255, 7.413, -0.432)); | |
| 755 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-5, 70, 5)); | |
| 756 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 757 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 758 | }) | |
| 759 | swait(8) | |
| 760 | con1:disconnect() | |
| 761 | attack = false | |
| 762 | end | |
| 763 | ||
| 764 | function attackfour() | |
| 765 | attack = true | |
| 766 | con1 = HitboxR.Touched:connect(function(hit) | |
| 767 | ||
| 768 | Damage(hit.Parent, math.random(80,200), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7)
| |
| 769 | con1:disconnect() | |
| 770 | end) | |
| 771 | setLerp(.4) | |
| 772 | setJointCFrames({
| |
| 773 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 80, 0)); | |
| 774 | CFrame.new(Vector3.new(0.018, 1.492, -0.132)) * CFAngles(Vector3.new(-18.019, -58.875, -16.889)); | |
| 775 | CFrame.new(Vector3.new(0.925, 0.154, -0.894)) * CFAngles(Vector3.new(158.964, 59.715, -91.349)); | |
| 776 | CFrame.new(Vector3.new(-1.773, 0.315, 0.248)) * CFAngles(Vector3.new(-45, -0.001, -36.715)); | |
| 777 | CFrame.new(Vector3.new(0.743, -2.019, -0.029)) * CFAngles(Vector3.new(-0.445, -47.718, 6.45)); | |
| 778 | CFrame.new(Vector3.new(-0.947, -1.957, 0.19)) * CFAngles(Vector3.new(-42.216, -38.563, -31.271)); | |
| 779 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 30, 0)); | |
| 780 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 781 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 782 | }) | |
| 783 | swait(8) | |
| 784 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxR, 1, .7)
| |
| 785 | setLerp(.4) | |
| 786 | setJointCFrames({
| |
| 787 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -80, 0)); | |
| 788 | CFrame.new(Vector3.new(-0.035, 1.492, -0.137)) * CFAngles(Vector3.new(-11.809, 38.617, 6.104)); | |
| 789 | CFrame.new(Vector3.new(1.792, 0.699, 0.122)) * CFAngles(Vector3.new(-3.214, -14.186, 98.936)); | |
| 790 | CFrame.new(Vector3.new(-0.828, 0.513, -0.966)) * CFAngles(Vector3.new(-172.955, -33.64, 103.96)); | |
| 791 | CFrame.new(Vector3.new(0.827, -1.995, 0.166)) * CFAngles(Vector3.new(-7.088, 23.2, 12.015)); | |
| 792 | CFrame.new(Vector3.new(-0.669, -1.931, -0.225)) * CFAngles(Vector3.new(-9.979, 41.79, 2.021)); | |
| 793 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 50, 0)); | |
| 794 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 795 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 796 | }) | |
| 797 | swait(8) | |
| 798 | con1:disconnect() | |
| 799 | attack = false | |
| 800 | end | |
| 801 | ||
| 802 | local charge = false | |
| 803 | ||
| 804 | local Counter = false | |
| 805 | ||
| 806 | function SLAY() | |
| 807 | attack = true | |
| 808 | Character.Humanoid.WalkSpeed = 5 | |
| 809 | while true do | |
| 810 | swait() | |
| 811 | if charge == true then | |
| 812 | setLerp(.8) | |
| 813 | setJointCFrames({
| |
| 814 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 815 | CFrame.new(Vector3.new(-0.012, 1.5, 0.01)) * CFAngles(Vector3.new(-0.001, 1.446, 0)); | |
| 816 | CFrame.new(Vector3.new(1.301, 0.767, -0.661)) * CFAngles(Vector3.new(105.91, 59.1, -6.255)); | |
| 817 | CFrame.new(Vector3.new(-1.498, 0.012, -0.513)) * CFAngles(Vector3.new(51.137, -7.204, -5.77)); | |
| 818 | CFrame.new(Vector3.new(0.567, -2.005, 0.316)) * CFAngles(Vector3.new(-21.791, -13.545, 2.883)); | |
| 819 | CFrame.new(Vector3.new(-0.547, -1.998, -0.177)) * CFAngles(Vector3.new(-0.605, 13.112, -1.803)); | |
| 820 | CFrame.new(Vector3.new(0, -.2, .2)) * CFAngles(Vector3.new(50, -3, -90)); | |
| 821 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 822 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 823 | }) | |
| 824 | elseif charge == false then | |
| 825 | break | |
| 826 | end | |
| 827 | end | |
| 828 | con1 = HitboxR.Touched:connect(function(hit) | |
| 829 | CreateSound("http://roblox.com/asset/?id=206082273", hit.Parent.Head, 1, 1)
| |
| 830 | Damage(hit.Parent, math.random(), 0.2, BrickColor.new("Navy blue"), BrickColor.new("Deep orange"), "rbxassetid://199149137" , .7)
| |
| 831 | for i = 1, 10 do | |
| 832 | BreakEffect(BrickColor.new("Really red"), hit.Parent:WaitForChild("Head").CFrame, 0.5, math.random(5, 20), 0.5)
| |
| 833 | end | |
| 834 | con1:disconnect() | |
| 835 | end) | |
| 836 | if charge == false then | |
| 837 | setLerp(.4) | |
| 838 | setJointCFrames({
| |
| 839 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(20, 0, 0)); | |
| 840 | CFrame.new(Vector3.new(-0.011, 1.493, -0.041)) * CFAngles(Vector3.new(-10, 0.331, 0)); | |
| 841 | CFrame.new(Vector3.new(0.579, 1.57, -0.851)) * CFAngles(Vector3.new(147.19, 9.426, -29.255)); | |
| 842 | CFrame.new(Vector3.new(-0.578, 1.542, -0.913)) * CFAngles(Vector3.new(148.824, -2.845, 30.01)); | |
| 843 | CFrame.new(Vector3.new(0.567, -2.005, .4)) * CFAngles(Vector3.new(-50, -9.094, 1.886)); | |
| 844 | CFrame.new(Vector3.new(-0.611, -1.998, .4)) * CFAngles(Vector3.new(-50, 5.328, -4.905)); | |
| 845 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-2, -8, 50)); | |
| 846 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 847 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 848 | }) | |
| 849 | swait(7) | |
| 850 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxR, 1, .7)
| |
| 851 | CreateSound("http://roblox.com/asset/?id=320557563", HitboxL, 1, .8)
| |
| 852 | setLerp(.5) | |
| 853 | setJointCFrames({
| |
| 854 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 855 | CFrame.new(Vector3.new(-0.011, 1.509, -0.151)) * CFAngles(Vector3.new(-14.66, 0.331, 0)); | |
| 856 | CFrame.new(Vector3.new(0.649, 0.02, -0.851)) * CFAngles(Vector3.new(57.19, 9.426, -29.255)); | |
| 857 | CFrame.new(Vector3.new(-0.648, -0.048, -0.913)) * CFAngles(Vector3.new(58.824, -2.845, 30.01)); | |
| 858 | CFrame.new(Vector3.new(0.567, -2.005, 0.336)) * CFAngles(Vector3.new(-28.626, -9.094, 1.886)); | |
| 859 | CFrame.new(Vector3.new(-0.611, -1.998, -0.439)) * CFAngles(Vector3.new(-4.339, 10.351, -5.303)); | |
| 860 | CFrame.new(Vector3.new(0, 0, -.1)) * CFAngles(Vector3.new(-80, 55, 80)); | |
| 861 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 862 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 863 | }) | |
| 864 | swait(5) | |
| 865 | end | |
| 866 | Counter = false | |
| 867 | Humanoid.JumpPower = 50 | |
| 868 | attack = false | |
| 869 | con1:disconnect() | |
| 870 | Character.Humanoid.WalkSpeed = 16 | |
| 871 | end | |
| 872 | ||
| 873 | --[[Attacks]]-- | |
| 874 | ||
| 875 | mouse.Button1Down:connect(function() | |
| 876 | if attack == false and attacktype == 1 then | |
| 877 | attacktype = 2 | |
| 878 | attackone() | |
| 879 | elseif attack == false and attacktype == 2 then | |
| 880 | attacktype = 3 | |
| 881 | attacktwo() | |
| 882 | elseif attack == false and attacktype == 3 then | |
| 883 | attacktype = 4 | |
| 884 | attackthree() | |
| 885 | elseif attack == false and attacktype == 4 then | |
| 886 | attacktype = 1 | |
| 887 | attackfour() | |
| 888 | end | |
| 889 | end) | |
| 890 | ||
| 891 | mouse.KeyDown:connect(function(k) | |
| 892 | k = k:lower() | |
| 893 | if attack == false and k == 'r' and charge == false then | |
| 894 | charge = true | |
| 895 | SLAY() | |
| 896 | end | |
| 897 | end) | |
| 898 | ||
| 899 | mouse.KeyUp:connect(function(k) | |
| 900 | k = k:lower() | |
| 901 | if attack == true and k == 'r' and charge == true then | |
| 902 | charge = false | |
| 903 | end | |
| 904 | end) | |
| 905 | ||
| 906 | --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]-- | |
| 907 | ||
| 908 | while true do | |
| 909 | swait() | |
| 910 | FPS = 1 / game:GetService("RunService").Heartbeat:wait()
| |
| 911 | local FPSLerp = AnimStat.lerpSpeed / (FPS / 60) | |
| 912 | for i = 1, #Joints do | |
| 913 | Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) | |
| 914 | Joints[i].C1 = CFrameZero() | |
| 915 | end | |
| 916 | for i, v in pairs(Character:GetChildren()) do | |
| 917 | if v:IsA("Part") then
| |
| 918 | v.Material = "SmoothPlastic" | |
| 919 | elseif v:IsA("Hat") then
| |
| 920 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 921 | end | |
| 922 | end | |
| 923 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 924 | velocity = RootPart.Velocity.y | |
| 925 | sine = sine + change | |
| 926 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 927 | if equipped == true or equipped == false then | |
| 928 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 929 | Anim = "Jump" | |
| 930 | if attack == false then | |
| 931 | setLerp(.3) | |
| 932 | setJointCFrames({
| |
| 933 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 934 | CFrame.new(Vector3.new(-0.007, 1.536, -0.105)) * CFAngles(Vector3.new(-12.077, -3.507, 0)); | |
| 935 | CFrame.new(Vector3.new(1.771, 0.317, -0.117)) * CFAngles(Vector3.new(10.537, 3.207, 31.739)); | |
| 936 | CFrame.new(Vector3.new(-1.772, 0.325, -0.278)) * CFAngles(Vector3.new(18.191, -10.425, -37.978)); | |
| 937 | CFrame.new(Vector3.new(0.515, -1.34, -0.448)) * CFAngles(Vector3.new(-10.97, -6.145, 0.586)); | |
| 938 | CFrame.new(Vector3.new(-0.522, -1.922, 0.127)) * CFAngles(Vector3.new(-19.103, 6.555, 0.301)); | |
| 939 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(190, 30, 0)); | |
| 940 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 941 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 942 | }) | |
| 943 | end | |
| 944 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 945 | Anim = "Fall" | |
| 946 | if attack == false then | |
| 947 | setLerp(.3) | |
| 948 | setJointCFrames({
| |
| 949 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 950 | CFrame.new(Vector3.new(-0.007, 1.555, -0.309)) * CFAngles(Vector3.new(-21.347, -3.507, 0)); | |
| 951 | CFrame.new(Vector3.new(1.692, 0.513, 0.379)) * CFAngles(Vector3.new(-4.37, -23.033, 59.089)); | |
| 952 | CFrame.new(Vector3.new(-1.891, 0.751, -0.161)) * CFAngles(Vector3.new(18.191, -10.425, -67.978)); | |
| 953 | CFrame.new(Vector3.new(0.53, -1.739, -0.475)) * CFAngles(Vector3.new(4.108, -5.783, 2.161)); | |
| 954 | CFrame.new(Vector3.new(-0.562, -1.846, -0.263)) * CFAngles(Vector3.new(11.068, 5.824, -3.029)); | |
| 955 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(190, -20, 0)); | |
| 956 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 957 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 958 | }) | |
| 959 | end | |
| 960 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 961 | Anim = "Idle" | |
| 962 | if attack == false then | |
| 963 | change = 1 | |
| 964 | setLerp(.3) | |
| 965 | setJointCFrames({
| |
| 966 | CFrame.new(Vector3.new(0, -.1 + .1 * math.sin(sine / 27), 0)) * CFAngles(Vector3.new(0, -40, 0)); | |
| 967 | CFrame.new(Vector3.new(-0.038, 1.5, 0.016)) * CFAngles(Vector3.new(-2 - 3 * math.sin(sine / 26), 37.43, 0)); | |
| 968 | CFrame.new(Vector3.new(1.5, 0, -0.161)) * CFAngles(Vector3.new(10.537, 3.207, 16.739 - 3 * math.sin(sine / 26))); | |
| 969 | CFrame.new(Vector3.new(-1.498, 0.012, -0.113)) * CFAngles(Vector3.new(6.417, -1.04, -9.162 + 3 * math.sin(sine / 26))); | |
| 970 | CFrame.new(Vector3.new(0.567, -1.9 - .1 * math.sin(sine / 27), 0.086)) * CFAngles(Vector3.new(0.242, 24.101, 3.041 + 1 * math.sin(sine / 28))); | |
| 971 | CFrame.new(Vector3.new(-0.651, -1.9 - .1 * math.sin(sine / 27), -0.089)) * CFAngles(Vector3.new(-0.001, 30, -3.028 - 1 * math.sin(sine / 28))); | |
| 972 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(190, 2, 0)); | |
| 973 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 974 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 975 | }) | |
| 976 | end | |
| 977 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 978 | Anim = "Walk" | |
| 979 | if attack == false then | |
| 980 | setLerp(.3) | |
| 981 | change = 2.5 | |
| 982 | setJointCFrames({
| |
| 983 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-10, 0 + 2 * math.sin(sine / 8), 0)); | |
| 984 | CFrame.new(Vector3.new(0, 1.5, 0)) * CFAngles(Vector3.new(5, 0 - 2 * math.sin(sine / 8), -0.001)); | |
| 985 | CFrame.new(Vector3.new(1.5, 0, -.22)) * CFAngles(Vector3.new(20 + 1 * math.sin(sine / 8), 0, 10 + 1 * math.sin(sine / 17))); | |
| 986 | CFrame.new(Vector3.new(-1.45 + .05 * math.sin(sine / 10), 0 , -.2 * math.sin(sine / 10))) * CFAngles(Vector3.new(10 * math.sin(sine / 10), 0, 1 * math.sin(sine / 10))); | |
| 987 | CFrame.new(Vector3.new(0.5, -1.9 - 0.4 * math.cos(sine / 8) / 2, 0 + 1.4 * math.sin(sine / 8) / 2)) * CFAngles(Vector3.new(-40 * math.sin(sine / 8), 0, 2)); | |
| 988 | CFrame.new(Vector3.new(-0.5, -1.9 + 0.4 * math.cos(sine / 8) / 2, 0 - 1.4 * math.sin(sine / 8) / 2)) * CFAngles(Vector3.new(40 * math.sin(sine / 8), 0, -2)); | |
| 989 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(180, -2 - 1 * math.sin(sine / 8), 0)); | |
| 990 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 991 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 180)); | |
| 992 | }) | |
| 993 | end | |
| 994 | end | |
| 995 | end | |
| 996 | if #Effects > 0 then | |
| 997 | for e = 1, #Effects do | |
| 998 | if Effects[e] ~= nil then | |
| 999 | local Thing = Effects[e] | |
| 1000 | if Thing ~= nil then | |
| 1001 | local Part = Thing[1] | |
| 1002 | local Mode = Thing[2] | |
| 1003 | local Delay = Thing[3] | |
| 1004 | local IncX = Thing[4] | |
| 1005 | local IncY = Thing[5] | |
| 1006 | local IncZ = Thing[6] | |
| 1007 | if Thing[1].Transparency <= 1 then | |
| 1008 | if Thing[2] == "Block1" then | |
| 1009 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1010 | Mesh = Thing[1].Mesh | |
| 1011 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1012 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1013 | elseif Thing[2] == "Block2" then | |
| 1014 | Thing[1].CFrame = Thing[1].CFrame | |
| 1015 | Mesh = Thing[7] | |
| 1016 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1017 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1018 | elseif Thing[2] == "Cylinder" then | |
| 1019 | Mesh = Thing[1].Mesh | |
| 1020 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1021 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1022 | elseif Thing[2] == "Blood" then | |
| 1023 | Mesh = Thing[7] | |
| 1024 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 1025 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1026 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1027 | elseif Thing[2] == "Elec" then | |
| 1028 | Mesh = Thing[1].Mesh | |
| 1029 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1030 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1031 | elseif Thing[2] == "Disappear" then | |
| 1032 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1033 | elseif Thing[2] == "Shatter" then | |
| 1034 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1035 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1036 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1037 | Thing[6] = Thing[6] + Thing[5] | |
| 1038 | end | |
| 1039 | else | |
| 1040 | Part.Parent = nil | |
| 1041 | table.remove(Effects, e) | |
| 1042 | end | |
| 1043 | end | |
| 1044 | end | |
| 1045 | end | |
| 1046 | end | |
| 1047 | end |