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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | ----------------------- | |
| 146 | --[[ Name : RUIN VI]]-- | |
| 147 | ------------------------------------------------------- | |
| 148 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
| 149 | ||
| 150 | --Discord Creterisk#2958 <- makhail07's discord | |
| 151 | ||
| 152 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
| 153 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
| 154 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
| 155 | --YOU FUCKING SKIDS, | |
| 156 | --For Those who log/decompile this, If you sell or trade this, | |
| 157 | --and I find out who you are, i will take massive action. | |
| 158 | --:b: | |
| 159 | ------------------------------------------------------- | |
| 160 | ||
| 161 | local FavIDs = {
| |
| 162 | 340106355, --Nefl Crystals | |
| 163 | 927529620, --Dimension | |
| 164 | 876981900, --Fantasy | |
| 165 | 398987889, --Ordinary Days | |
| 166 | 1117396305, --Oh wait, it's you. | |
| 167 | 885996042, --Action Winter Journey | |
| 168 | 919231299, --Sprawling Idiot Effigy | |
| 169 | 743466274, --Good Day Sunshine | |
| 170 | 727411183, --Knife Fight | |
| 171 | 1402748531, --The Earth Is Counting On You! | |
| 172 | 595230126 --Robot Language | |
| 173 | } | |
| 174 | ||
| 175 | vt = Vector3.new | |
| 176 | ||
| 177 | ||
| 178 | --The reality of my life isn't real but a Universe -Creterisk | |
| 179 | --All people can be nice, Even if you don't think so. -2003boobear | |
| 180 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
| 181 | wait() | |
| 182 | local plr = owner | |
| 183 | local char = plr.Character | |
| 184 | local hum = char.Humanoid | |
| 185 | local hed = char.Head | |
| 186 | local root = char.HumanoidRootPart | |
| 187 | local rootj = root.RootJoint | |
| 188 | local tors = char.Torso | |
| 189 | local ra = char["Right Arm"] | |
| 190 | local la = char["Left Arm"] | |
| 191 | local rl = char["Right Leg"] | |
| 192 | local ll = char["Left Leg"] | |
| 193 | local neck = tors["Neck"] | |
| 194 | local mouse = plr:GetMouse() | |
| 195 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 196 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 197 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 198 | local maincolor = BrickColor.new("White")
| |
| 199 | local maincolor2 = Color3.new(255, 255, 255) | |
| 200 | exploitable = true | |
| 201 | ------------------------------------------------------- | |
| 202 | --Start Whitelist and Invincibility-- | |
| 203 | ------------------------------------------------------- | |
| 204 | ff = Instance.new("ForceField",char)
| |
| 205 | ff.Visible = false | |
| 206 | hum.Name = "Base" | |
| 207 | hum.MaxHealth = 1.0E298 | |
| 208 | hum.Health = 1.0E298 | |
| 209 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 210 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 211 | hum.MaxHealth = 1.0E298 | |
| 212 | hum.Health = 1.0E298 | |
| 213 | end | |
| 214 | end) | |
| 215 | ------------------------------------------------------- | |
| 216 | --End Whitelist and Invincibility-- | |
| 217 | ------------------------------------------------------- | |
| 218 | ||
| 219 | warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX and to saba1520 for making this changes")
| |
| 220 | ||
| 221 | ------------------------------------------------------- | |
| 222 | --Start Good Stuff-- | |
| 223 | ------------------------------------------------------- | |
| 224 | cam = game.Workspace.CurrentCamera | |
| 225 | CF = CFrame.new | |
| 226 | VT = Vector3.new | |
| 227 | angles = CFrame.Angles | |
| 228 | attack = false | |
| 229 | Euler = CFrame.fromEulerAnglesXYZ | |
| 230 | Rad = math.rad | |
| 231 | IT = Instance.new | |
| 232 | BrickC = BrickColor.new | |
| 233 | Cos = math.cos | |
| 234 | Acos = math.acos | |
| 235 | Sin = math.sin | |
| 236 | Asin = math.asin | |
| 237 | Abs = math.abs | |
| 238 | Mrandom = math.random | |
| 239 | Floor = math.floor | |
| 240 | ------------------------------------------------------- | |
| 241 | --End Good Stuff-- | |
| 242 | ------------------------------------------------------- | |
| 243 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 244 | RSH, LSH = nil, nil | |
| 245 | RW = Instance.new("Weld")
| |
| 246 | LW = Instance.new("Weld")
| |
| 247 | RH = tors["Right Hip"] | |
| 248 | LH = tors["Left Hip"] | |
| 249 | RSH = tors["Right Shoulder"] | |
| 250 | LSH = tors["Left Shoulder"] | |
| 251 | RSH.Parent = nil | |
| 252 | LSH.Parent = nil | |
| 253 | RW.Name = "RW" | |
| 254 | RW.Part0 = tors | |
| 255 | RW.C0 = CF(1.5, 0.5, 0) | |
| 256 | RW.C1 = CF(0, 0.5, 0) | |
| 257 | RW.Part1 = ra | |
| 258 | RW.Parent = tors | |
| 259 | LW.Name = "LW" | |
| 260 | LW.Part0 = tors | |
| 261 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 262 | LW.C1 = CF(0, 0.5, 0) | |
| 263 | LW.Part1 = la | |
| 264 | LW.Parent = tors | |
| 265 | Effects = {}
| |
| 266 | ------------------------------------------------------- | |
| 267 | --Start HeartBeat-- | |
| 268 | ------------------------------------------------------- | |
| 269 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 270 | ArtificialHB.Name = "Heartbeat" | |
| 271 | script:WaitForChild("Heartbeat")
| |
| 272 | ||
| 273 | frame = 1 / 60 | |
| 274 | tf = 0 | |
| 275 | allowframeloss = false | |
| 276 | tossremainder = false | |
| 277 | ||
| 278 | ||
| 279 | lastframe = tick() | |
| 280 | script.Heartbeat:Fire() | |
| 281 | ||
| 282 | ||
| 283 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 284 | tf = tf + s | |
| 285 | if tf >= frame then | |
| 286 | if allowframeloss then | |
| 287 | script.Heartbeat:Fire() | |
| 288 | lastframe = tick() | |
| 289 | else | |
| 290 | for i = 1, math.floor(tf / frame) do | |
| 291 | script.Heartbeat:Fire() | |
| 292 | end | |
| 293 | lastframe = tick() | |
| 294 | end | |
| 295 | if tossremainder then | |
| 296 | tf = 0 | |
| 297 | else | |
| 298 | tf = tf - frame * math.floor(tf / frame) | |
| 299 | end | |
| 300 | end | |
| 301 | end) | |
| 302 | ------------------------------------------------------- | |
| 303 | --End HeartBeat-- | |
| 304 | ------------------------------------------------------- | |
| 305 | ||
| 306 | TAUNT = Instance.new("Sound", tors)
| |
| 307 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
| 308 | TAUNT.Volume = 10 | |
| 309 | TAUNT.Pitch = 1 | |
| 310 | TAUNT.Looped = false | |
| 311 | TAUNT.TimePosition = 0.12 | |
| 312 | ||
| 313 | BTAUNT = Instance.new("Sound", tors)
| |
| 314 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
| 315 | BTAUNT.Volume = 10 | |
| 316 | BTAUNT.Pitch = 1 | |
| 317 | BTAUNT.Looped = false | |
| 318 | BTAUNT.TimePosition = 0.2 | |
| 319 | ||
| 320 | ITAUNT = Instance.new("Sound", tors)
| |
| 321 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669" | |
| 322 | ITAUNT.Volume = 10 | |
| 323 | ITAUNT.Pitch = 1 | |
| 324 | ITAUNT.Looped = false | |
| 325 | ITAUNT.TimePosition = 0 | |
| 326 | ||
| 327 | BATAUNT = Instance.new("Sound", tors)
| |
| 328 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
| 329 | BATAUNT.Volume = 10 | |
| 330 | BATAUNT.Pitch = 1 | |
| 331 | BATAUNT.Looped = false | |
| 332 | BATAUNT.TimePosition = 0 | |
| 333 | ||
| 334 | STAUNT2 = Instance.new("Sound", tors)
| |
| 335 | STAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
| 336 | STAUNT2.Volume = 10 | |
| 337 | STAUNT2.Pitch = 0.8 | |
| 338 | STAUNT2.Looped = false | |
| 339 | STAUNT2.TimePosition = 0.05 | |
| 340 | ||
| 341 | STAUNT = Instance.new("Sound", tors)
| |
| 342 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
| 343 | STAUNT.Volume = 10 | |
| 344 | STAUNT.Pitch = 1 | |
| 345 | STAUNT.Looped = false | |
| 346 | STAUNT.TimePosition = 0.05 | |
| 347 | ||
| 348 | DTAUNT = Instance.new("Sound", tors)
| |
| 349 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294" | |
| 350 | DTAUNT.Volume = 10 | |
| 351 | DTAUNT.Pitch = 1 | |
| 352 | DTAUNT.Looped = false | |
| 353 | DTAUNT.TimePosition = 0 | |
| 354 | ||
| 355 | LAZOR = Instance.new("Sound", ra)
| |
| 356 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
| 357 | LAZOR.Volume = 10 | |
| 358 | LAZOR.Pitch = 0.7 | |
| 359 | LAZOR.Looped = false | |
| 360 | LAZOR.TimePosition = 0 | |
| 361 | ||
| 362 | ------------------------------------------------------- | |
| 363 | --Start Important Functions-- | |
| 364 | ------------------------------------------------------- | |
| 365 | function swait(num) | |
| 366 | if num == 0 or num == nil then | |
| 367 | game:service("RunService").Stepped:wait(0)
| |
| 368 | else | |
| 369 | for i = 0, num do | |
| 370 | game:service("RunService").Stepped:wait(0)
| |
| 371 | end | |
| 372 | end | |
| 373 | end | |
| 374 | function thread(f) | |
| 375 | coroutine.resume(coroutine.create(f)) | |
| 376 | end | |
| 377 | function clerp(a, b, t) | |
| 378 | local qa = {
| |
| 379 | QuaternionFromCFrame(a) | |
| 380 | } | |
| 381 | local qb = {
| |
| 382 | QuaternionFromCFrame(b) | |
| 383 | } | |
| 384 | local ax, ay, az = a.x, a.y, a.z | |
| 385 | local bx, by, bz = b.x, b.y, b.z | |
| 386 | local _t = 1 - t | |
| 387 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 388 | end | |
| 389 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
| 390 | coroutine.resume(coroutine.create(function() | |
| 391 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
| 392 | wave.Anchored = true | |
| 393 | wave.CFrame = Part.CFrame * cframe1 | |
| 394 | local Msh = Create("SpecialMesh"){
| |
| 395 | Parent = wave, | |
| 396 | MeshType = "Sphere" | |
| 397 | } | |
| 398 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
| |
| 399 | for i = 0, 1, 0.2 do | |
| 400 | wait() | |
| 401 | local dir = wave.CFrame.lookVector * -1 | |
| 402 | local pos = rayCast(wave.Position, dir, 5, Character) | |
| 403 | wave.CFrame = wave.CFrame * cframe2 | |
| 404 | table.insert(Effects, {
| |
| 405 | wave, | |
| 406 | "Sphere", | |
| 407 | 0.01, | |
| 408 | .03, | |
| 409 | .03, | |
| 410 | .03, | |
| 411 | }) | |
| 412 | end | |
| 413 | end)) | |
| 414 | end | |
| 415 | ||
| 416 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
| 417 | local type = type | |
| 418 | local rng = Instance.new("Part", char)
| |
| 419 | rng.Anchored = true | |
| 420 | rng.BrickColor = color | |
| 421 | rng.CanCollide = false | |
| 422 | rng.FormFactor = 3 | |
| 423 | rng.Name = "Ring" | |
| 424 | rng.Material = "Neon" | |
| 425 | rng.Size = Vector3.new(1, 1, 1) | |
| 426 | rng.Transparency = 0 | |
| 427 | rng.TopSurface = 0 | |
| 428 | rng.BottomSurface = 0 | |
| 429 | rng.CFrame = pos | |
| 430 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 431 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 432 | rngm.MeshType = "Brick" | |
| 433 | rngm.Scale = VT(x1,y1,z1) | |
| 434 | if rainbowmode == true then | |
| 435 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 436 | end | |
| 437 | local scaler2 = 1 | |
| 438 | local speeder = FastSpeed/10 | |
| 439 | if type == "Add" then | |
| 440 | scaler2 = 1*value | |
| 441 | elseif type == "Divide" then | |
| 442 | scaler2 = 1/value | |
| 443 | end | |
| 444 | coroutine.resume(coroutine.create(function() | |
| 445 | for i = 0,10/bonuspeed,0.1 do | |
| 446 | swait() | |
| 447 | if type == "Add" then | |
| 448 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 449 | elseif type == "Divide" then | |
| 450 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 451 | end | |
| 452 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 453 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 454 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 455 | end | |
| 456 | rng:Destroy() | |
| 457 | end)) | |
| 458 | end | |
| 459 | New = function(Object, Parent, Name, Data) | |
| 460 | local Object = Instance.new(Object) | |
| 461 | for Index, Value in pairs(Data or {}) do
| |
| 462 | Object[Index] = Value | |
| 463 | end | |
| 464 | Object.Parent = Parent | |
| 465 | Object.Name = Name | |
| 466 | return Object | |
| 467 | end | |
| 468 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
| 469 | local type = type | |
| 470 | local rotenable = rotatingop | |
| 471 | local rng = Instance.new("Part", char)
| |
| 472 | rng.Anchored = true | |
| 473 | rng.BrickColor = color | |
| 474 | rng.CanCollide = false | |
| 475 | rng.FormFactor = 3 | |
| 476 | rng.Name = "Ring" | |
| 477 | rng.Material = "Neon" | |
| 478 | rng.Size = Vector3.new(1, 1, 1) | |
| 479 | rng.Transparency = 0 | |
| 480 | if typeoftrans == "In" then | |
| 481 | rng.Transparency = 1 | |
| 482 | end | |
| 483 | rng.TopSurface = 0 | |
| 484 | rng.BottomSurface = 0 | |
| 485 | rng.CFrame = pos | |
| 486 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 487 | rngm.MeshType = "FileMesh" | |
| 488 | if typeofshape == "Normal" then | |
| 489 | rngm.MeshId = "rbxassetid://662586858" | |
| 490 | elseif typeofshape == "Round" then | |
| 491 | rngm.MeshId = "rbxassetid://662585058" | |
| 492 | end | |
| 493 | rngm.Scale = scale | |
| 494 | local scaler2 = 1/10 | |
| 495 | if type == "Add" then | |
| 496 | scaler2 = 1*value/10 | |
| 497 | elseif type == "Divide" then | |
| 498 | scaler2 = 1/value/10 | |
| 499 | end | |
| 500 | local randomrot = math.random(1,2) | |
| 501 | coroutine.resume(coroutine.create(function() | |
| 502 | for i = 0,10/bonuspeed,0.1 do | |
| 503 | swait() | |
| 504 | if type == "Add" then | |
| 505 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
| 506 | elseif type == "Divide" then | |
| 507 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
| 508 | end | |
| 509 | if rotenable == true then | |
| 510 | if randomrot == 1 then | |
| 511 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
| 512 | elseif randomrot == 2 then | |
| 513 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
| 514 | end | |
| 515 | end | |
| 516 | if typeoftrans == "Out" then | |
| 517 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 518 | elseif typeoftrans == "In" then | |
| 519 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 520 | end | |
| 521 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
| 522 | end | |
| 523 | rng:Destroy() | |
| 524 | end)) | |
| 525 | end | |
| 526 | function QuaternionFromCFrame(cf) | |
| 527 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 528 | local trace = m00 + m11 + m22 | |
| 529 | if trace > 0 then | |
| 530 | local s = math.sqrt(1 + trace) | |
| 531 | local recip = 0.5 / s | |
| 532 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 533 | else | |
| 534 | local i = 0 | |
| 535 | if m00 < m11 then | |
| 536 | i = 1 | |
| 537 | end | |
| 538 | if m22 > (i == 0 and m00 or m11) then | |
| 539 | i = 2 | |
| 540 | end | |
| 541 | if i == 0 then | |
| 542 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 543 | local recip = 0.5 / s | |
| 544 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 545 | elseif i == 1 then | |
| 546 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 547 | local recip = 0.5 / s | |
| 548 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 549 | elseif i == 2 then | |
| 550 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 551 | local recip = 0.5 / s | |
| 552 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 553 | end | |
| 554 | end | |
| 555 | end | |
| 556 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 557 | local xs, ys, zs = x + x, y + y, z + z | |
| 558 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 559 | local xx = x * xs | |
| 560 | local xy = x * ys | |
| 561 | local xz = x * zs | |
| 562 | local yy = y * ys | |
| 563 | local yz = y * zs | |
| 564 | local zz = z * zs | |
| 565 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 566 | end | |
| 567 | function QuaternionSlerp(a, b, t) | |
| 568 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 569 | local startInterp, finishInterp | |
| 570 | if cosTheta >= 1.0E-4 then | |
| 571 | if 1 - cosTheta > 1.0E-4 then | |
| 572 | local theta = math.acos(cosTheta) | |
| 573 | local invSinTheta = 1 / Sin(theta) | |
| 574 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 575 | finishInterp = Sin(t * theta) * invSinTheta | |
| 576 | else | |
| 577 | startInterp = 1 - t | |
| 578 | finishInterp = t | |
| 579 | end | |
| 580 | elseif 1 + cosTheta > 1.0E-4 then | |
| 581 | local theta = math.acos(-cosTheta) | |
| 582 | local invSinTheta = 1 / Sin(theta) | |
| 583 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 584 | finishInterp = Sin(t * theta) * invSinTheta | |
| 585 | else | |
| 586 | startInterp = t - 1 | |
| 587 | finishInterp = t | |
| 588 | end | |
| 589 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 590 | end | |
| 591 | function rayCast(Position, Direction, Range, Ignore) | |
| 592 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 593 | end | |
| 594 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 595 | local Create = RbxUtility.Create | |
| 596 | ||
| 597 | ------------------------------------------------------- | |
| 598 | --Start Damage Function-- | |
| 599 | ------------------------------------------------------- | |
| 600 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 601 | if hit.Parent == nil then | |
| 602 | return | |
| 603 | end | |
| 604 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 605 | for _, v in pairs(hit.Parent:children()) do | |
| 606 | if v:IsA("Humanoid") then
| |
| 607 | h = v | |
| 608 | end | |
| 609 | end | |
| 610 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 611 | ||
| 612 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 613 | end | |
| 614 | ||
| 615 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 616 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 617 | if hit.Parent.DebounceHit.Value == true then | |
| 618 | return | |
| 619 | end | |
| 620 | end | |
| 621 | if insta == true then | |
| 622 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 623 | end | |
| 624 | local c = Create("ObjectValue"){
| |
| 625 | Name = "creator", | |
| 626 | Value = owner, | |
| 627 | Parent = h, | |
| 628 | } | |
| 629 | game:GetService("Debris"):AddItem(c, .5)
| |
| 630 | if HitSound ~= nil and HitPitch ~= nil then | |
| 631 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 632 | end | |
| 633 | local Damage = math.random(minim, maxim) | |
| 634 | local blocked = false | |
| 635 | local block = hit.Parent:findFirstChild("Block")
| |
| 636 | if block ~= nil then | |
| 637 | if block.className == "IntValue" then | |
| 638 | if block.Value > 0 then | |
| 639 | blocked = true | |
| 640 | block.Value = block.Value - 1 | |
| 641 | print(block.Value) | |
| 642 | end | |
| 643 | end | |
| 644 | end | |
| 645 | if blocked == false then | |
| 646 | h.Health = h.Health - Damage | |
| 647 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 648 | else | |
| 649 | h.Health = h.Health - (Damage / 2) | |
| 650 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 651 | end | |
| 652 | if Type == "Knockdown" then | |
| 653 | local hum = hit.Parent.Humanoid | |
| 654 | hum.PlatformStand = true | |
| 655 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 656 | swait(1) | |
| 657 | HHumanoid.PlatformStand = false | |
| 658 | end), hum) | |
| 659 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 660 | local bodvol = Create("BodyVelocity"){
| |
| 661 | velocity = angle * knockback, | |
| 662 | P = 5000, | |
| 663 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 664 | Parent = hit, | |
| 665 | } | |
| 666 | local rl = Create("BodyAngularVelocity"){
| |
| 667 | P = 3000, | |
| 668 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 669 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 670 | Parent = hit, | |
| 671 | } | |
| 672 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 673 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 674 | elseif Type == "Random Guy" then | |
| 675 | local vp = Create("BodyVelocity"){
| |
| 676 | P = 500, | |
| 677 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 678 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 679 | } | |
| 680 | if knockback > 0 then | |
| 681 | vp.Parent = hit.Parent.Torso | |
| 682 | end | |
| 683 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 684 | elseif Type == "Up" then | |
| 685 | local bodyVelocity = Create("BodyVelocity"){
| |
| 686 | velocity = Vector3.new(0, 20, 0), | |
| 687 | P = 5000, | |
| 688 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 689 | Parent = hit, | |
| 690 | } | |
| 691 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 692 | elseif Type == "DarkUp" then | |
| 693 | coroutine.resume(coroutine.create(function() | |
| 694 | for i = 0, 1, 0.1 do | |
| 695 | swait() | |
| 696 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 697 | end | |
| 698 | end)) | |
| 699 | local bodyVelocity = Create("BodyVelocity"){
| |
| 700 | velocity = Vector3.new(0, 20, 0), | |
| 701 | P = 5000, | |
| 702 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 703 | Parent = hit, | |
| 704 | } | |
| 705 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 706 | elseif Type == "Snare" then | |
| 707 | local bp = Create("BodyPosition"){
| |
| 708 | P = 2000, | |
| 709 | D = 100, | |
| 710 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 711 | position = hit.Parent.Torso.Position, | |
| 712 | Parent = hit.Parent.Torso, | |
| 713 | } | |
| 714 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 715 | elseif Type == "Freeze" then | |
| 716 | local BodPos = Create("BodyPosition"){
| |
| 717 | P = 50000, | |
| 718 | D = 1000, | |
| 719 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 720 | position = hit.Parent.Torso.Position, | |
| 721 | Parent = hit.Parent.Torso, | |
| 722 | } | |
| 723 | local BodGy = Create("BodyGyro") {
| |
| 724 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 725 | P = 20e+003, | |
| 726 | Parent = hit.Parent.Torso, | |
| 727 | cframe = hit.Parent.Torso.CFrame, | |
| 728 | } | |
| 729 | hit.Parent.Torso.Anchored = true | |
| 730 | coroutine.resume(coroutine.create(function(Part) | |
| 731 | swait(1.5) | |
| 732 | Part.Anchored = false | |
| 733 | end), hit.Parent.Torso) | |
| 734 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 735 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 736 | end | |
| 737 | local debounce = Create("BoolValue"){
| |
| 738 | Name = "DebounceHit", | |
| 739 | Parent = hit.Parent, | |
| 740 | Value = true, | |
| 741 | } | |
| 742 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 743 | c = Create("ObjectValue"){
| |
| 744 | Name = "creator", | |
| 745 | Value = Player, | |
| 746 | Parent = h, | |
| 747 | } | |
| 748 | game:GetService("Debris"):AddItem(c, .5)
| |
| 749 | end | |
| 750 | end | |
| 751 | ------------------------------------------------------- | |
| 752 | --End Damage Function-- | |
| 753 | ------------------------------------------------------- | |
| 754 | local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
| |
| 755 | ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)), | |
| 756 | ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)), | |
| 757 | ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)), | |
| 758 | ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)), | |
| 759 | ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)), | |
| 760 | ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)), | |
| 761 | ColorSequenceKeypoint.new(1, Color3.new(0,0,0))} | |
| 762 | local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
| |
| 763 | local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
| |
| 764 | local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
| |
| 765 | DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 766 | DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1 | |
| 767 | DTrail2.Enabled = false | |
| 768 | local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
| |
| 769 | local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
| |
| 770 | local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
| |
| 771 | DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 772 | DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1 | |
| 773 | DTrail3.Enabled = false | |
| 774 | local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
| |
| 775 | local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
| |
| 776 | local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
| |
| 777 | DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 778 | DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1 | |
| 779 | DTrail4.Enabled = false | |
| 780 | local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
| |
| 781 | local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
| |
| 782 | local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
| |
| 783 | DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 784 | DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1 | |
| 785 | DTrail5.Enabled = false | |
| 786 | local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
| |
| 787 | local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
| |
| 788 | local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
| |
| 789 | DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 790 | DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1 | |
| 791 | DTrail.Enabled = false | |
| 792 | ------------------------------------------------------- | |
| 793 | --Start Damage Function Customization-- | |
| 794 | ------------------------------------------------------- | |
| 795 | function ShowDamage(Pos, Text, Time, Color) | |
| 796 | local Rate = (1 / 30) | |
| 797 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 798 | local Text = (Text or "") | |
| 799 | local Time = (Time or 2) | |
| 800 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 801 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 802 | EffectPart.Anchored = true | |
| 803 | local BillboardGui = Create("BillboardGui"){
| |
| 804 | Size = UDim2.new(3, 0, 3, 0), | |
| 805 | Adornee = EffectPart, | |
| 806 | Parent = EffectPart, | |
| 807 | } | |
| 808 | local TextLabel = Create("TextLabel"){
| |
| 809 | BackgroundTransparency = 1, | |
| 810 | Size = UDim2.new(1, 0, 1, 0), | |
| 811 | Text = Text, | |
| 812 | Font = "Bodoni", | |
| 813 | TextColor3 = Color, | |
| 814 | TextScaled = true, | |
| 815 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 816 | Parent = BillboardGui, | |
| 817 | } | |
| 818 | game.Debris:AddItem(EffectPart, (Time)) | |
| 819 | EffectPart.Parent = game:GetService("Workspace")
| |
| 820 | delay(0, function() | |
| 821 | local Frames = (Time / Rate) | |
| 822 | for Frame = 1, Frames do | |
| 823 | wait(Rate) | |
| 824 | local Percent = (Frame / Frames) | |
| 825 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 826 | TextLabel.TextTransparency = Percent | |
| 827 | end | |
| 828 | if EffectPart and EffectPart.Parent then | |
| 829 | EffectPart:Destroy() | |
| 830 | end | |
| 831 | end) | |
| 832 | end | |
| 833 | ------------------------------------------------------- | |
| 834 | --End Damage Function Customization-- | |
| 835 | ------------------------------------------------------- | |
| 836 | ||
| 837 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 838 | for _, c in pairs(workspace:children()) do | |
| 839 | local hum = c:findFirstChild("Humanoid")
| |
| 840 | if hum ~= nil then | |
| 841 | local head = c:findFirstChild("Head")
| |
| 842 | if head ~= nil then | |
| 843 | local targ = head.Position - Part.Position | |
| 844 | local mag = targ.magnitude | |
| 845 | if magni >= mag and c.Name ~= Player.Name then | |
| 846 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 847 | end | |
| 848 | end | |
| 849 | end | |
| 850 | end | |
| 851 | end | |
| 852 | ||
| 853 | ||
| 854 | CFuncs = {
| |
| 855 | Part = {
| |
| 856 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 857 | local Part = Create("Part")({
| |
| 858 | Parent = Parent, | |
| 859 | Reflectance = Reflectance, | |
| 860 | Transparency = Transparency, | |
| 861 | CanCollide = false, | |
| 862 | Locked = true, | |
| 863 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 864 | Name = Name, | |
| 865 | Size = Size, | |
| 866 | Material = Material | |
| 867 | }) | |
| 868 | RemoveOutlines(Part) | |
| 869 | return Part | |
| 870 | end | |
| 871 | }, | |
| 872 | Mesh = {
| |
| 873 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 874 | local Msh = Create(Mesh)({
| |
| 875 | Parent = Part, | |
| 876 | Offset = OffSet, | |
| 877 | Scale = Scale | |
| 878 | }) | |
| 879 | if Mesh == "SpecialMesh" then | |
| 880 | Msh.MeshType = MeshType | |
| 881 | Msh.MeshId = MeshId | |
| 882 | end | |
| 883 | return Msh | |
| 884 | end | |
| 885 | }, | |
| 886 | Mesh = {
| |
| 887 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 888 | local Msh = Create(Mesh)({
| |
| 889 | Parent = Part, | |
| 890 | Offset = OffSet, | |
| 891 | Scale = Scale | |
| 892 | }) | |
| 893 | if Mesh == "SpecialMesh" then | |
| 894 | Msh.MeshType = MeshType | |
| 895 | Msh.MeshId = MeshId | |
| 896 | end | |
| 897 | return Msh | |
| 898 | end | |
| 899 | }, | |
| 900 | Weld = {
| |
| 901 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 902 | local Weld = Create("Weld")({
| |
| 903 | Parent = Parent, | |
| 904 | Part0 = Part0, | |
| 905 | Part1 = Part1, | |
| 906 | C0 = C0, | |
| 907 | C1 = C1 | |
| 908 | }) | |
| 909 | return Weld | |
| 910 | end | |
| 911 | }, | |
| 912 | Sound = {
| |
| 913 | Create = function(id, par, vol, pit) | |
| 914 | coroutine.resume(coroutine.create(function() | |
| 915 | local S = Create("Sound")({
| |
| 916 | Volume = vol, | |
| 917 | Pitch = pit or 1, | |
| 918 | SoundId = id, | |
| 919 | Parent = par or workspace | |
| 920 | }) | |
| 921 | wait() | |
| 922 | S:play() | |
| 923 | game:GetService("Debris"):AddItem(S, 6)
| |
| 924 | end)) | |
| 925 | end | |
| 926 | }, | |
| 927 | ParticleEmitter = {
| |
| 928 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 929 | local fp = Create("ParticleEmitter")({
| |
| 930 | Parent = Parent, | |
| 931 | Color = ColorSequence.new(Color1, Color2), | |
| 932 | LightEmission = LightEmission, | |
| 933 | Size = Size, | |
| 934 | Texture = Texture, | |
| 935 | Transparency = Transparency, | |
| 936 | ZOffset = ZOffset, | |
| 937 | Acceleration = Accel, | |
| 938 | Drag = Drag, | |
| 939 | LockedToPart = LockedToPart, | |
| 940 | VelocityInheritance = VelocityInheritance, | |
| 941 | EmissionDirection = EmissionDirection, | |
| 942 | Enabled = Enabled, | |
| 943 | Lifetime = LifeTime, | |
| 944 | Rate = Rate, | |
| 945 | Rotation = Rotation, | |
| 946 | RotSpeed = RotSpeed, | |
| 947 | Speed = Speed, | |
| 948 | VelocitySpread = VelocitySpread | |
| 949 | }) | |
| 950 | return fp | |
| 951 | end | |
| 952 | } | |
| 953 | } | |
| 954 | function RemoveOutlines(part) | |
| 955 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 956 | end | |
| 957 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 958 | local Part = Create("Part")({
| |
| 959 | formFactor = FormFactor, | |
| 960 | Parent = Parent, | |
| 961 | Reflectance = Reflectance, | |
| 962 | Transparency = Transparency, | |
| 963 | CanCollide = false, | |
| 964 | Locked = true, | |
| 965 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 966 | Name = Name, | |
| 967 | Size = Size, | |
| 968 | Material = Material | |
| 969 | }) | |
| 970 | RemoveOutlines(Part) | |
| 971 | return Part | |
| 972 | end | |
| 973 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 974 | local Msh = Create(Mesh)({
| |
| 975 | Parent = Part, | |
| 976 | Offset = OffSet, | |
| 977 | Scale = Scale | |
| 978 | }) | |
| 979 | if Mesh == "SpecialMesh" then | |
| 980 | Msh.MeshType = MeshType | |
| 981 | Msh.MeshId = MeshId | |
| 982 | end | |
| 983 | return Msh | |
| 984 | end | |
| 985 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 986 | local Weld = Create("Weld")({
| |
| 987 | Parent = Parent, | |
| 988 | Part0 = Part0, | |
| 989 | Part1 = Part1, | |
| 990 | C0 = C0, | |
| 991 | C1 = C1 | |
| 992 | }) | |
| 993 | return Weld | |
| 994 | end | |
| 995 | ||
| 996 | ||
| 997 | ------------------------------------------------------- | |
| 998 | --Start Effect Function-- | |
| 999 | ------------------------------------------------------- | |
| 1000 | EffectModel = Instance.new("Model", char)
| |
| 1001 | Effects = {
| |
| 1002 | Block = {
| |
| 1003 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1004 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1005 | prt.Anchored = true | |
| 1006 | prt.CFrame = cframe | |
| 1007 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1008 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1009 | if Type == 1 or Type == nil then | |
| 1010 | table.insert(Effects, {
| |
| 1011 | prt, | |
| 1012 | "Block1", | |
| 1013 | delay, | |
| 1014 | x3, | |
| 1015 | y3, | |
| 1016 | z3, | |
| 1017 | msh | |
| 1018 | }) | |
| 1019 | elseif Type == 2 then | |
| 1020 | table.insert(Effects, {
| |
| 1021 | prt, | |
| 1022 | "Block2", | |
| 1023 | delay, | |
| 1024 | x3, | |
| 1025 | y3, | |
| 1026 | z3, | |
| 1027 | msh | |
| 1028 | }) | |
| 1029 | else | |
| 1030 | table.insert(Effects, {
| |
| 1031 | prt, | |
| 1032 | "Block3", | |
| 1033 | delay, | |
| 1034 | x3, | |
| 1035 | y3, | |
| 1036 | z3, | |
| 1037 | msh | |
| 1038 | }) | |
| 1039 | end | |
| 1040 | end | |
| 1041 | }, | |
| 1042 | Sphere = {
| |
| 1043 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1044 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1045 | prt.Anchored = true | |
| 1046 | prt.CFrame = cframe | |
| 1047 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1048 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1049 | table.insert(Effects, {
| |
| 1050 | prt, | |
| 1051 | "Cylinder", | |
| 1052 | delay, | |
| 1053 | x3, | |
| 1054 | y3, | |
| 1055 | z3, | |
| 1056 | msh | |
| 1057 | }) | |
| 1058 | end | |
| 1059 | }, | |
| 1060 | Cylinder = {
| |
| 1061 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1062 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1063 | prt.Anchored = true | |
| 1064 | prt.CFrame = cframe | |
| 1065 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1066 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1067 | table.insert(Effects, {
| |
| 1068 | prt, | |
| 1069 | "Cylinder", | |
| 1070 | delay, | |
| 1071 | x3, | |
| 1072 | y3, | |
| 1073 | z3, | |
| 1074 | msh | |
| 1075 | }) | |
| 1076 | end | |
| 1077 | }, | |
| 1078 | Wave = {
| |
| 1079 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1080 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1081 | prt.Anchored = true | |
| 1082 | prt.CFrame = cframe | |
| 1083 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 1084 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1085 | table.insert(Effects, {
| |
| 1086 | prt, | |
| 1087 | "Cylinder", | |
| 1088 | delay, | |
| 1089 | x3 / 60, | |
| 1090 | y3 / 60, | |
| 1091 | z3 / 60, | |
| 1092 | msh | |
| 1093 | }) | |
| 1094 | end | |
| 1095 | }, | |
| 1096 | Ring = {
| |
| 1097 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1098 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1099 | prt.Anchored = true | |
| 1100 | prt.CFrame = cframe | |
| 1101 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1102 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1103 | table.insert(Effects, {
| |
| 1104 | prt, | |
| 1105 | "Cylinder", | |
| 1106 | delay, | |
| 1107 | x3, | |
| 1108 | y3, | |
| 1109 | z3, | |
| 1110 | msh | |
| 1111 | }) | |
| 1112 | end | |
| 1113 | }, | |
| 1114 | Break = {
| |
| 1115 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1116 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1117 | prt.Anchored = true | |
| 1118 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1119 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1120 | local num = math.random(10, 50) / 1000 | |
| 1121 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1122 | table.insert(Effects, {
| |
| 1123 | prt, | |
| 1124 | "Shatter", | |
| 1125 | num, | |
| 1126 | prt.CFrame, | |
| 1127 | math.random() - math.random(), | |
| 1128 | 0, | |
| 1129 | math.random(50, 100) / 100 | |
| 1130 | }) | |
| 1131 | end | |
| 1132 | }, | |
| 1133 | Spiral = {
| |
| 1134 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1135 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1136 | prt.Anchored = true | |
| 1137 | prt.CFrame = cframe | |
| 1138 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1139 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1140 | table.insert(Effects, {
| |
| 1141 | prt, | |
| 1142 | "Cylinder", | |
| 1143 | delay, | |
| 1144 | x3, | |
| 1145 | y3, | |
| 1146 | z3, | |
| 1147 | msh | |
| 1148 | }) | |
| 1149 | end | |
| 1150 | }, | |
| 1151 | Push = {
| |
| 1152 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1153 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1154 | prt.Anchored = true | |
| 1155 | prt.CFrame = cframe | |
| 1156 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1157 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1158 | table.insert(Effects, {
| |
| 1159 | prt, | |
| 1160 | "Cylinder", | |
| 1161 | delay, | |
| 1162 | x3, | |
| 1163 | y3, | |
| 1164 | z3, | |
| 1165 | msh | |
| 1166 | }) | |
| 1167 | end | |
| 1168 | } | |
| 1169 | } | |
| 1170 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 1171 | local fp = IT("Part")
| |
| 1172 | fp.formFactor = formfactor | |
| 1173 | fp.Parent = parent | |
| 1174 | fp.Reflectance = reflectance | |
| 1175 | fp.Transparency = transparency | |
| 1176 | fp.CanCollide = false | |
| 1177 | fp.Locked = true | |
| 1178 | fp.BrickColor = brickcolor | |
| 1179 | fp.Name = name | |
| 1180 | fp.Size = size | |
| 1181 | fp.Position = tors.Position | |
| 1182 | RemoveOutlines(fp) | |
| 1183 | fp.Material = "SmoothPlastic" | |
| 1184 | fp:BreakJoints() | |
| 1185 | return fp | |
| 1186 | end | |
| 1187 | ||
| 1188 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1189 | local mesh = IT(Mesh) | |
| 1190 | mesh.Parent = part | |
| 1191 | if Mesh == "SpecialMesh" then | |
| 1192 | mesh.MeshType = meshtype | |
| 1193 | if meshid ~= "nil" then | |
| 1194 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 1195 | end | |
| 1196 | end | |
| 1197 | mesh.Offset = offset | |
| 1198 | mesh.Scale = scale | |
| 1199 | return mesh | |
| 1200 | end | |
| 1201 | ||
| 1202 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1203 | local type = type | |
| 1204 | local rng = Instance.new("Part", char)
| |
| 1205 | rng.Anchored = true | |
| 1206 | rng.BrickColor = color | |
| 1207 | rng.CanCollide = false | |
| 1208 | rng.FormFactor = 3 | |
| 1209 | rng.Name = "Ring" | |
| 1210 | rng.Material = "Neon" | |
| 1211 | rng.Size = Vector3.new(1, 1, 1) | |
| 1212 | rng.Transparency = 1 | |
| 1213 | rng.TopSurface = 0 | |
| 1214 | rng.BottomSurface = 0 | |
| 1215 | rng.CFrame = pos | |
| 1216 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1217 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1218 | rngm.MeshType = MType | |
| 1219 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1220 | local scaler2 = 1 | |
| 1221 | local speeder = FastSpeed | |
| 1222 | if type == "Add" then | |
| 1223 | scaler2 = 1 * value | |
| 1224 | elseif type == "Divide" then | |
| 1225 | scaler2 = 1 / value | |
| 1226 | end | |
| 1227 | coroutine.resume(coroutine.create(function() | |
| 1228 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1229 | swait() | |
| 1230 | if type == "Add" then | |
| 1231 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1232 | elseif type == "Divide" then | |
| 1233 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1234 | end | |
| 1235 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1236 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1237 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
| 1238 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1239 | end | |
| 1240 | rng:Destroy() | |
| 1241 | end)) | |
| 1242 | end | |
| 1243 | ||
| 1244 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 1245 | local type = type | |
| 1246 | local rng = Instance.new("Part", char)
| |
| 1247 | rng.Anchored = true | |
| 1248 | rng.BrickColor = color | |
| 1249 | rng.CanCollide = false | |
| 1250 | rng.FormFactor = 3 | |
| 1251 | rng.Name = "Ring" | |
| 1252 | rng.Material = "Neon" | |
| 1253 | rng.Size = Vector3.new(1, 1, 1) | |
| 1254 | rng.Transparency = 0 | |
| 1255 | rng.TopSurface = 0 | |
| 1256 | rng.BottomSurface = 0 | |
| 1257 | rng.CFrame = pos | |
| 1258 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1259 | rngm.MeshType = MType | |
| 1260 | rngm.Scale = scale | |
| 1261 | local scaler2 = 1 | |
| 1262 | if type == "Add" then | |
| 1263 | scaler2 = 1 * value | |
| 1264 | elseif type == "Divide" then | |
| 1265 | scaler2 = 1 / value | |
| 1266 | end | |
| 1267 | coroutine.resume(coroutine.create(function() | |
| 1268 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1269 | swait() | |
| 1270 | if type == "Add" then | |
| 1271 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1272 | elseif type == "Divide" then | |
| 1273 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1274 | end | |
| 1275 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1276 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1277 | end | |
| 1278 | rng:Destroy() | |
| 1279 | end)) | |
| 1280 | end | |
| 1281 | ||
| 1282 | function Eviscerate(dude) | |
| 1283 | if dude.Name ~= char then | |
| 1284 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1285 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1286 | local val = IT("BoolValue", dude)
| |
| 1287 | val.Name = "IsHit" | |
| 1288 | local ds = coroutine.wrap(function() | |
| 1289 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1290 | wait(0.5) | |
| 1291 | target = nil | |
| 1292 | coroutine.resume(coroutine.create(function() | |
| 1293 | for i, v in pairs(dude:GetChildren()) do | |
| 1294 | if v:IsA("Accessory") then
| |
| 1295 | v:Destroy() | |
| 1296 | end | |
| 1297 | if v:IsA("Humanoid") then
| |
| 1298 | v:Destroy() | |
| 1299 | end | |
| 1300 | if v:IsA("CharacterMesh") then
| |
| 1301 | v:Destroy() | |
| 1302 | end | |
| 1303 | if v:IsA("Model") then
| |
| 1304 | v:Destroy() | |
| 1305 | end | |
| 1306 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1307 | for x, o in pairs(v:GetChildren()) do | |
| 1308 | if o:IsA("Decal") then
| |
| 1309 | o:Destroy() | |
| 1310 | end | |
| 1311 | end | |
| 1312 | coroutine.resume(coroutine.create(function() | |
| 1313 | v.Material = "Neon" | |
| 1314 | v.CanCollide = false | |
| 1315 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1316 | PartEmmit1.LightEmission = 1 | |
| 1317 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1318 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1319 | PartEmmit1.Rate = 150 | |
| 1320 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1321 | PartEmmit1.Size = NumberSequence.new({
| |
| 1322 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1323 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1324 | }) | |
| 1325 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1326 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1327 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1328 | }) | |
| 1329 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1330 | PartEmmit1.VelocitySpread = 30000 | |
| 1331 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1332 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1333 | local BodPoss = IT("BodyPosition", v)
| |
| 1334 | BodPoss.P = 3000 | |
| 1335 | BodPoss.D = 1000 | |
| 1336 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1337 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1338 | v.Color = maincolor.Color | |
| 1339 | coroutine.resume(coroutine.create(function() | |
| 1340 | for i = 0, 49 do | |
| 1341 | swait(1) | |
| 1342 | v.Transparency = v.Transparency + 0.08 | |
| 1343 | end | |
| 1344 | wait(0.5) | |
| 1345 | PartEmmit1.Enabled = false | |
| 1346 | wait(3) | |
| 1347 | v:Destroy() | |
| 1348 | dude:Destroy() | |
| 1349 | end)) | |
| 1350 | end)) | |
| 1351 | end | |
| 1352 | end | |
| 1353 | end)) | |
| 1354 | end) | |
| 1355 | ds() | |
| 1356 | end | |
| 1357 | end | |
| 1358 | ||
| 1359 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1360 | if SinglePlayer then | |
| 1361 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1362 | end | |
| 1363 | local List = {}
| |
| 1364 | for i, v in pairs(workspace:GetChildren()) do | |
| 1365 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1366 | table.insert(List, v) | |
| 1367 | end | |
| 1368 | end | |
| 1369 | return List | |
| 1370 | end | |
| 1371 | ||
| 1372 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1373 | local type = type | |
| 1374 | local rng = Instance.new("Part", char)
| |
| 1375 | rng.Anchored = true | |
| 1376 | rng.BrickColor = color | |
| 1377 | rng.CanCollide = false | |
| 1378 | rng.FormFactor = 3 | |
| 1379 | rng.Name = "Ring" | |
| 1380 | rng.Material = "Neon" | |
| 1381 | rng.Size = Vector3.new(1, 1, 1) | |
| 1382 | rng.Transparency = 0 | |
| 1383 | rng.TopSurface = 0 | |
| 1384 | rng.BottomSurface = 0 | |
| 1385 | rng.CFrame = pos | |
| 1386 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1387 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1388 | rngm.MeshType = MType | |
| 1389 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1390 | local scaler2 = 1 | |
| 1391 | local speeder = FastSpeed | |
| 1392 | if type == "Add" then | |
| 1393 | scaler2 = 1 * value | |
| 1394 | elseif type == "Divide" then | |
| 1395 | scaler2 = 1 / value | |
| 1396 | end | |
| 1397 | coroutine.resume(coroutine.create(function() | |
| 1398 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1399 | swait() | |
| 1400 | if type == "Add" then | |
| 1401 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1402 | elseif type == "Divide" then | |
| 1403 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1404 | end | |
| 1405 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1406 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1407 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1408 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1409 | end | |
| 1410 | rng:Destroy() | |
| 1411 | end)) | |
| 1412 | end | |
| 1413 | ||
| 1414 | function SoulSteal(dude) | |
| 1415 | if dude.Name ~= char then | |
| 1416 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1417 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1418 | local val = IT("BoolValue", dude)
| |
| 1419 | val.Name = "IsHit" | |
| 1420 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1421 | local soulst = coroutine.wrap(function() | |
| 1422 | local soul = Instance.new("Part",dude)
| |
| 1423 | soul.Size = Vector3.new(1,1,1) | |
| 1424 | soul.CanCollide = false | |
| 1425 | soul.Anchored = false | |
| 1426 | soul.Position = torso.Position | |
| 1427 | soul.Transparency = 1 | |
| 1428 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1429 | PartEmmit1.LightEmission = 1 | |
| 1430 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1431 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1432 | PartEmmit1.Rate = 250 | |
| 1433 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1434 | PartEmmit1.Size = NumberSequence.new({
| |
| 1435 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1436 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1437 | }) | |
| 1438 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1439 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1440 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1441 | }) | |
| 1442 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1443 | PartEmmit1.VelocitySpread = 30000 | |
| 1444 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1445 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1446 | local BodPoss = IT("BodyPosition", soul)
| |
| 1447 | BodPoss.P = 3000 | |
| 1448 | BodPoss.D = 1000 | |
| 1449 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1450 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1451 | wait(1.6) | |
| 1452 | soul.Touched:connect(function(hit) | |
| 1453 | if hit.Parent == char then | |
| 1454 | soul:Destroy() | |
| 1455 | end | |
| 1456 | end) | |
| 1457 | wait(1.2) | |
| 1458 | while soul do | |
| 1459 | swait() | |
| 1460 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1461 | BodPoss.Position = tors.Position | |
| 1462 | end | |
| 1463 | end) | |
| 1464 | soulst() | |
| 1465 | end | |
| 1466 | end | |
| 1467 | function FaceMouse() | |
| 1468 | local Cam = workspace.CurrentCamera | |
| 1469 | return {
| |
| 1470 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1471 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1472 | } | |
| 1473 | end | |
| 1474 | ------------------------------------------------------- | |
| 1475 | --End Effect Function-- | |
| 1476 | ------------------------------------------------------- | |
| 1477 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1478 | local NSound = nil | |
| 1479 | coroutine.resume(coroutine.create(function() | |
| 1480 | NSound = IT("Sound", PARENT)
| |
| 1481 | NSound.Volume = VOLUME | |
| 1482 | NSound.Pitch = PITCH | |
| 1483 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1484 | swait() | |
| 1485 | NSound:play() | |
| 1486 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1487 | end)) | |
| 1488 | return NSound | |
| 1489 | end | |
| 1490 | function CameraEnshaking(Length, Intensity) | |
| 1491 | coroutine.resume(coroutine.create(function() | |
| 1492 | local intensity = 1 * Intensity | |
| 1493 | local rotM = 0.01 * Intensity | |
| 1494 | for i = 0, Length, 0.1 do | |
| 1495 | swait() | |
| 1496 | intensity = intensity - 0.05 * Intensity / Length | |
| 1497 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1498 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1499 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1500 | end | |
| 1501 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1502 | end)) | |
| 1503 | end | |
| 1504 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 1505 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1506 | RemoveOutlines(Hitboxpart) | |
| 1507 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1508 | Hitboxpart.CanCollide = false | |
| 1509 | Hitboxpart.Transparency = 1 | |
| 1510 | Hitboxpart.Anchored = true | |
| 1511 | Hitboxpart.CFrame = Pose | |
| 1512 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1513 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1514 | end | |
| 1515 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1516 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1517 | prt.Anchored = true | |
| 1518 | prt.CFrame = cframe | |
| 1519 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1520 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1521 | if Type == 1 or Type == nil then | |
| 1522 | table.insert(Effects, {
| |
| 1523 | prt, | |
| 1524 | "Block1", | |
| 1525 | delay, | |
| 1526 | x3, | |
| 1527 | y3, | |
| 1528 | z3, | |
| 1529 | msh | |
| 1530 | }) | |
| 1531 | elseif Type == 2 then | |
| 1532 | table.insert(Effects, {
| |
| 1533 | prt, | |
| 1534 | "Block2", | |
| 1535 | delay, | |
| 1536 | x3, | |
| 1537 | y3, | |
| 1538 | z3, | |
| 1539 | msh | |
| 1540 | }) | |
| 1541 | elseif Type == 3 then | |
| 1542 | table.insert(Effects, {
| |
| 1543 | prt, | |
| 1544 | "Block3", | |
| 1545 | delay, | |
| 1546 | x3, | |
| 1547 | y3, | |
| 1548 | z3, | |
| 1549 | msh | |
| 1550 | }) | |
| 1551 | end | |
| 1552 | end | |
| 1553 | ||
| 1554 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1555 | local Part = Create("Part"){
| |
| 1556 | Parent = Parent, | |
| 1557 | Reflectance = Reflectance, | |
| 1558 | Transparency = Transparency, | |
| 1559 | CanCollide = false, | |
| 1560 | Locked = true, | |
| 1561 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1562 | Name = Name, | |
| 1563 | Size = Size, | |
| 1564 | Material = Material, | |
| 1565 | } | |
| 1566 | RemoveOutlines(Part) | |
| 1567 | return Part | |
| 1568 | end | |
| 1569 | ||
| 1570 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1571 | local Msh = Create(Mesh){
| |
| 1572 | Parent = Part, | |
| 1573 | Offset = OffSet, | |
| 1574 | Scale = Scale, | |
| 1575 | } | |
| 1576 | if Mesh == "SpecialMesh" then | |
| 1577 | Msh.MeshType = MeshType | |
| 1578 | Msh.MeshId = MeshId | |
| 1579 | end | |
| 1580 | return Msh | |
| 1581 | end | |
| 1582 | ||
| 1583 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1584 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1585 | prt.Anchored = true | |
| 1586 | prt.CFrame = cframe | |
| 1587 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
| |
| 1588 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1589 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 1590 | for i=0,1,delay do | |
| 1591 | swait() | |
| 1592 | Part.Transparency=i | |
| 1593 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
| 1594 | end | |
| 1595 | Part.Parent=nil | |
| 1596 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 1597 | end | |
| 1598 | ------------------------------------------------------- | |
| 1599 | --End Important Functions-- | |
| 1600 | ------------------------------------------------------- | |
| 1601 | ||
| 1602 | ||
| 1603 | ||
| 1604 | --[[ | |
| 1605 | Thanks for using Build-To-Lua by jarredbcv. | |
| 1606 | ]]-- | |
| 1607 | ||
| 1608 | New = function(Object, Parent, Name, Data) | |
| 1609 | local Object = Instance.new(Object) | |
| 1610 | for Index, Value in pairs(Data or {}) do
| |
| 1611 | Object[Index] = Value | |
| 1612 | end | |
| 1613 | Object.Parent = Parent | |
| 1614 | Object.Name = Name | |
| 1615 | return Object | |
| 1616 | end | |
| 1617 | ||
| 1618 | Player = game:GetService("Players").LocalPlayer
| |
| 1619 | PlayerGui = Player.PlayerGui | |
| 1620 | Cam = workspace.CurrentCamera | |
| 1621 | Backpack = Player.Backpack | |
| 1622 | Character = Player.Character | |
| 1623 | Mouse = Player:GetMouse() | |
| 1624 | RootPart = Character["HumanoidRootPart"] | |
| 1625 | Torso = Character["Torso"] | |
| 1626 | Head = Character["Head"] | |
| 1627 | RightArm = Character["Right Arm"] | |
| 1628 | LeftArm = Character["Left Arm"] | |
| 1629 | RightLeg = Character["Right Leg"] | |
| 1630 | LeftLeg = Character["Left Leg"] | |
| 1631 | RootJoint = RootPart["RootJoint"] | |
| 1632 | Neck = Torso["Neck"] | |
| 1633 | ||
| 1634 | IT = Instance.new | |
| 1635 | CF = CFrame.new | |
| 1636 | VT = Vector3.new | |
| 1637 | RAD = math.rad | |
| 1638 | C3 = Color3.new | |
| 1639 | UD2 = UDim2.new | |
| 1640 | BRICKC = BrickColor.new | |
| 1641 | ANGLES = CFrame.Angles | |
| 1642 | EULER = CFrame.fromEulerAnglesXYZ | |
| 1643 | COS = math.cos | |
| 1644 | ACOS = math.acos | |
| 1645 | SIN = math.sin | |
| 1646 | ASIN = math.asin | |
| 1647 | ABS = math.abs | |
| 1648 | MRANDOM = math.random | |
| 1649 | FLOOR = math.floor | |
| 1650 | ||
| 1651 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 1652 | WEAPONGUI.Name = "Weapon GUI" | |
| 1653 | ||
| 1654 | function CreatePart3(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1655 | local NEWPART = IT("Part")
| |
| 1656 | NEWPART.formFactor = FORMFACTOR | |
| 1657 | NEWPART.Reflectance = REFLECTANCE | |
| 1658 | NEWPART.Transparency = TRANSPARENCY | |
| 1659 | NEWPART.CanCollide = false | |
| 1660 | NEWPART.Locked = true | |
| 1661 | NEWPART.Anchored = true | |
| 1662 | if ANCHOR == false then | |
| 1663 | NEWPART.Anchored = false | |
| 1664 | end | |
| 1665 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
| 1666 | NEWPART.Name = NAME | |
| 1667 | NEWPART.Size = SIZE | |
| 1668 | NEWPART.Position = Torso.Position | |
| 1669 | NEWPART.Material = MATERIAL | |
| 1670 | NEWPART:BreakJoints() | |
| 1671 | NEWPART.Parent = PARENT | |
| 1672 | return NEWPART | |
| 1673 | end | |
| 1674 | ||
| 1675 | function NoOutlines(PART) | |
| 1676 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1677 | end | |
| 1678 | ||
| 1679 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1680 | local NEWWELD = IT(TYPE) | |
| 1681 | NEWWELD.Part0 = PART0 | |
| 1682 | NEWWELD.Part1 = PART1 | |
| 1683 | NEWWELD.C0 = C0 | |
| 1684 | NEWWELD.C1 = C1 | |
| 1685 | NEWWELD.Parent = PARENT | |
| 1686 | return NEWWELD | |
| 1687 | end | |
| 1688 | ||
| 1689 | function MakeForm(PART,TYPE) | |
| 1690 | if TYPE == "Cyl" then | |
| 1691 | local MSH = IT("CylinderMesh",PART)
| |
| 1692 | elseif TYPE == "Ball" then | |
| 1693 | local MSH = IT("SpecialMesh",PART)
| |
| 1694 | MSH.MeshType = "Sphere" | |
| 1695 | elseif TYPE == "Wedge" then | |
| 1696 | local MSH = IT("SpecialMesh",PART)
| |
| 1697 | MSH.MeshType = "Wedge" | |
| 1698 | end | |
| 1699 | end | |
| 1700 | ||
| 1701 | ||
| 1702 | --GAUGNETS AND STUFF-- | |
| 1703 | ||
| 1704 | local cn = CFrame.new | |
| 1705 | NeonColorParts100 = {}
| |
| 1706 | NeonColorParts1000 = {}
| |
| 1707 | local BC = Character["Body Colors"] | |
| 1708 | ||
| 1709 | local aa35 = Instance.new("Part")
| |
| 1710 | aa35.Parent = char | |
| 1711 | aa35.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1712 | aa35.Archivable = true | |
| 1713 | aa35.Transparency = 0 | |
| 1714 | aa35.Shape = "Ball" | |
| 1715 | aa35.BrickColor = BrickColor.new("White")
| |
| 1716 | aa35.Material = "Neon" | |
| 1717 | aa35.CanCollide = false | |
| 1718 | local mesh = Instance.new("SpecialMesh", aa35)
| |
| 1719 | mesh.MeshType = "Cylinder" | |
| 1720 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1721 | local weld1en = Instance.new("Weld")
| |
| 1722 | weld1en.Parent = hed | |
| 1723 | weld1en.Part0 = hed | |
| 1724 | weld1en.Part1 = aa35 | |
| 1725 | weld1en.C1 = CFrame.new(-0.22, 0, -0.065) | |
| 1726 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1727 | ||
| 1728 | local aa34 = Instance.new("Part")
| |
| 1729 | aa34.Parent = char | |
| 1730 | aa34.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1731 | aa34.Archivable = true | |
| 1732 | aa34.Transparency = 0 | |
| 1733 | aa34.Shape = "Ball" | |
| 1734 | aa34.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1735 | aa34.Material = "Metal" | |
| 1736 | aa34.CanCollide = false | |
| 1737 | local mesh = Instance.new("SpecialMesh", aa34)
| |
| 1738 | mesh.MeshType = "Cylinder" | |
| 1739 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1740 | local weld1en = Instance.new("Weld")
| |
| 1741 | weld1en.Parent = hed | |
| 1742 | weld1en.Part0 = hed | |
| 1743 | weld1en.Part1 = aa34 | |
| 1744 | weld1en.C1 = CFrame.new(-0.22, 0, -0.06) | |
| 1745 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1746 | ||
| 1747 | local aa33 = Instance.new("Part")
| |
| 1748 | aa33.Parent = char | |
| 1749 | aa33.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1750 | aa33.Archivable = true | |
| 1751 | aa33.Transparency = 0 | |
| 1752 | aa33.Shape = "Ball" | |
| 1753 | aa33.BrickColor = BrickColor.new("White")
| |
| 1754 | aa33.Material = "Neon" | |
| 1755 | aa33.CanCollide = false | |
| 1756 | local mesh = Instance.new("SpecialMesh", aa33)
| |
| 1757 | mesh.MeshType = "Cylinder" | |
| 1758 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1759 | local weld1en = Instance.new("Weld")
| |
| 1760 | weld1en.Parent = hed | |
| 1761 | weld1en.Part0 = hed | |
| 1762 | weld1en.Part1 = aa33 | |
| 1763 | weld1en.C1 = CFrame.new(0, 0, -0.065) | |
| 1764 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1765 | ||
| 1766 | local aa32 = Instance.new("Part")
| |
| 1767 | aa32.Parent = char | |
| 1768 | aa32.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1769 | aa32.Archivable = true | |
| 1770 | aa32.Transparency = 0 | |
| 1771 | aa32.Shape = "Ball" | |
| 1772 | aa32.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1773 | aa32.Material = "Metal" | |
| 1774 | aa32.CanCollide = false | |
| 1775 | local mesh = Instance.new("SpecialMesh", aa32)
| |
| 1776 | mesh.MeshType = "Cylinder" | |
| 1777 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1778 | local weld1en = Instance.new("Weld")
| |
| 1779 | weld1en.Parent = hed | |
| 1780 | weld1en.Part0 = hed | |
| 1781 | weld1en.Part1 = aa32 | |
| 1782 | weld1en.C1 = CFrame.new(0, 0, -0.06) | |
| 1783 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1784 | ||
| 1785 | local aa31 = Instance.new("Part")
| |
| 1786 | aa31.Parent = char | |
| 1787 | aa31.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1788 | aa31.Archivable = true | |
| 1789 | aa31.Transparency = 0 | |
| 1790 | aa31.Shape = "Ball" | |
| 1791 | aa31.BrickColor = BrickColor.new("White")
| |
| 1792 | aa31.Material = "Neon" | |
| 1793 | aa31.CanCollide = false | |
| 1794 | local mesh = Instance.new("SpecialMesh", aa31)
| |
| 1795 | mesh.MeshType = "Cylinder" | |
| 1796 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1797 | local weld1en = Instance.new("Weld")
| |
| 1798 | weld1en.Parent = hed | |
| 1799 | weld1en.Part0 = hed | |
| 1800 | weld1en.Part1 = aa31 | |
| 1801 | weld1en.C1 = CFrame.new(0.22, 0, -0.065) | |
| 1802 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1803 | ||
| 1804 | local aa30 = Instance.new("Part")
| |
| 1805 | aa30.Parent = char | |
| 1806 | aa30.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1807 | aa30.Archivable = true | |
| 1808 | aa30.Transparency = 0 | |
| 1809 | aa30.Shape = "Ball" | |
| 1810 | aa30.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1811 | aa30.Material = "Metal" | |
| 1812 | aa30.CanCollide = false | |
| 1813 | local mesh = Instance.new("SpecialMesh", aa30)
| |
| 1814 | mesh.MeshType = "Cylinder" | |
| 1815 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1816 | local weld1en = Instance.new("Weld")
| |
| 1817 | weld1en.Parent = hed | |
| 1818 | weld1en.Part0 = hed | |
| 1819 | weld1en.Part1 = aa30 | |
| 1820 | weld1en.C1 = CFrame.new(0.22, 0, -0.06) | |
| 1821 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1822 | ||
| 1823 | local aa28 = Instance.new("Part")
| |
| 1824 | aa28.Parent = char | |
| 1825 | aa28.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1826 | aa28.Archivable = true | |
| 1827 | aa28.Transparency = 0 | |
| 1828 | aa28.Shape = "Ball" | |
| 1829 | aa28.BrickColor = BrickColor.new("White")
| |
| 1830 | aa28.Material = "Neon" | |
| 1831 | aa28.CanCollide = false | |
| 1832 | local mesh = Instance.new("SpecialMesh", aa28)
| |
| 1833 | mesh.MeshType = "Cylinder" | |
| 1834 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1835 | local weld1en = Instance.new("Weld")
| |
| 1836 | weld1en.Parent = hed | |
| 1837 | weld1en.Part0 = hed | |
| 1838 | weld1en.Part1 = aa28 | |
| 1839 | weld1en.C1 = CFrame.new(0.22, 0, 0.065) | |
| 1840 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1841 | ||
| 1842 | local aa27 = Instance.new("Part")
| |
| 1843 | aa27.Parent = char | |
| 1844 | aa27.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1845 | aa27.Archivable = true | |
| 1846 | aa27.Transparency = 0 | |
| 1847 | aa27.Shape = "Ball" | |
| 1848 | aa27.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1849 | aa27.Material = "Metal" | |
| 1850 | aa27.CanCollide = false | |
| 1851 | local mesh = Instance.new("SpecialMesh", aa27)
| |
| 1852 | mesh.MeshType = "Cylinder" | |
| 1853 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1854 | local weld1en = Instance.new("Weld")
| |
| 1855 | weld1en.Parent = hed | |
| 1856 | weld1en.Part0 = hed | |
| 1857 | weld1en.Part1 = aa27 | |
| 1858 | weld1en.C1 = CFrame.new(0.22, 0, 0.06) | |
| 1859 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1860 | ||
| 1861 | local aa26 = Instance.new("Part")
| |
| 1862 | aa26.Parent = char | |
| 1863 | aa26.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1864 | aa26.Archivable = true | |
| 1865 | aa26.Transparency = 0 | |
| 1866 | aa26.Shape = "Ball" | |
| 1867 | aa26.BrickColor = BrickColor.new("White")
| |
| 1868 | aa26.Material = "Neon" | |
| 1869 | aa26.CanCollide = false | |
| 1870 | local mesh = Instance.new("SpecialMesh", aa26)
| |
| 1871 | mesh.MeshType = "Cylinder" | |
| 1872 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1873 | local weld1en = Instance.new("Weld")
| |
| 1874 | weld1en.Parent = hed | |
| 1875 | weld1en.Part0 = hed | |
| 1876 | weld1en.Part1 = aa26 | |
| 1877 | weld1en.C1 = CFrame.new(0, 0, 0.065) | |
| 1878 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1879 | ||
| 1880 | local aa25 = Instance.new("Part")
| |
| 1881 | aa25.Parent = char | |
| 1882 | aa25.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1883 | aa25.Archivable = true | |
| 1884 | aa25.Transparency = 0 | |
| 1885 | aa25.Shape = "Ball" | |
| 1886 | aa25.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1887 | aa25.Material = "Metal" | |
| 1888 | aa25.CanCollide = false | |
| 1889 | local mesh = Instance.new("SpecialMesh", aa25)
| |
| 1890 | mesh.MeshType = "Cylinder" | |
| 1891 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1892 | local weld1en = Instance.new("Weld")
| |
| 1893 | weld1en.Parent = hed | |
| 1894 | weld1en.Part0 = hed | |
| 1895 | weld1en.Part1 = aa25 | |
| 1896 | weld1en.C1 = CFrame.new(0, 0, 0.06) | |
| 1897 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1898 | ||
| 1899 | local aa24 = Instance.new("Part")
| |
| 1900 | aa24.Parent = char | |
| 1901 | aa24.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1902 | aa24.Archivable = true | |
| 1903 | aa24.Transparency = 0 | |
| 1904 | aa24.Shape = "Ball" | |
| 1905 | aa24.BrickColor = BrickColor.new("White")
| |
| 1906 | aa24.Material = "Neon" | |
| 1907 | aa24.CanCollide = false | |
| 1908 | local mesh = Instance.new("SpecialMesh", aa24)
| |
| 1909 | mesh.MeshType = "Cylinder" | |
| 1910 | mesh.Scale = Vector3.new(0.50, 5.70, 15) | |
| 1911 | local weld1en = Instance.new("Weld")
| |
| 1912 | weld1en.Parent = hed | |
| 1913 | weld1en.Part0 = hed | |
| 1914 | weld1en.Part1 = aa24 | |
| 1915 | weld1en.C1 = CFrame.new(-0.22, 0, 0.065) | |
| 1916 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1917 | ||
| 1918 | local aa23 = Instance.new("Part")
| |
| 1919 | aa23.Parent = char | |
| 1920 | aa23.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1921 | aa23.Archivable = true | |
| 1922 | aa23.Transparency = 0 | |
| 1923 | aa23.Shape = "Ball" | |
| 1924 | aa23.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1925 | aa23.Material = "Metal" | |
| 1926 | aa23.CanCollide = false | |
| 1927 | local mesh = Instance.new("SpecialMesh", aa23)
| |
| 1928 | mesh.MeshType = "Cylinder" | |
| 1929 | mesh.Scale = Vector3.new(1, 5.70, 15) | |
| 1930 | local weld1en = Instance.new("Weld")
| |
| 1931 | weld1en.Parent = hed | |
| 1932 | weld1en.Part0 = hed | |
| 1933 | weld1en.Part1 = aa23 | |
| 1934 | weld1en.C1 = CFrame.new(-0.22, 0, 0.06) | |
| 1935 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 1936 | ||
| 1937 | local aa11 = Instance.new("Part")
| |
| 1938 | aa11.Parent = char | |
| 1939 | aa11.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1940 | aa11.Archivable = true | |
| 1941 | aa11.Transparency = 0 | |
| 1942 | aa11.Shape = "Ball" | |
| 1943 | aa11.BrickColor = BrickColor.new("Dark green")
| |
| 1944 | aa11.Material = "Neon" | |
| 1945 | aa11.CanCollide = false | |
| 1946 | local mesh = Instance.new("SpecialMesh", aa11)
| |
| 1947 | mesh.MeshType = "Cylinder" | |
| 1948 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
| 1949 | local weld1en = Instance.new("Weld")
| |
| 1950 | weld1en.Parent = ra | |
| 1951 | weld1en.Part0 = ra | |
| 1952 | weld1en.Part1 = aa11 | |
| 1953 | weld1en.C1 = CFrame.new(-0.40, 0.40, 0) | |
| 1954 | ||
| 1955 | local aa10 = Instance.new("Part")
| |
| 1956 | aa10.Parent = char | |
| 1957 | aa10.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1958 | aa10.Archivable = true | |
| 1959 | aa10.Transparency = 0 | |
| 1960 | aa10.Shape = "Ball" | |
| 1961 | aa10.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1962 | aa10.Material = "Metal" | |
| 1963 | aa10.CanCollide = false | |
| 1964 | local mesh = Instance.new("SpecialMesh", aa10)
| |
| 1965 | mesh.MeshType = "Cylinder" | |
| 1966 | mesh.Scale = Vector3.new(3, 3, 3) | |
| 1967 | local weld1en = Instance.new("Weld")
| |
| 1968 | weld1en.Parent = ra | |
| 1969 | weld1en.Part0 = ra | |
| 1970 | weld1en.Part1 = aa10 | |
| 1971 | weld1en.C1 = CFrame.new(-0.35, 0.40, 0) | |
| 1972 | ||
| 1973 | local aa9 = Instance.new("Part")
| |
| 1974 | aa9.Parent = char | |
| 1975 | aa9.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1976 | aa9.Archivable = true | |
| 1977 | aa9.Transparency = 0 | |
| 1978 | aa9.Shape = "Ball" | |
| 1979 | aa9.BrickColor = BrickColor.new("White")
| |
| 1980 | aa9.Material = "Metal" | |
| 1981 | aa9.CanCollide = false | |
| 1982 | local mesh = Instance.new("SpecialMesh", aa9)
| |
| 1983 | mesh.MeshType = "Brick" | |
| 1984 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
| 1985 | local weld1en = Instance.new("Weld")
| |
| 1986 | weld1en.Parent = ra | |
| 1987 | weld1en.Part0 = ra | |
| 1988 | weld1en.Part1 = aa9 | |
| 1989 | weld1en.C1 = CFrame.new(0, -1, 0) | |
| 1990 | ||
| 1991 | local aa21 = Instance.new("Part")
| |
| 1992 | aa21.Parent = char | |
| 1993 | aa21.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1994 | aa21.Archivable = true | |
| 1995 | aa21.Transparency = 0 | |
| 1996 | aa21.Shape = "Ball" | |
| 1997 | aa21.BrickColor = BrickColor.new("White")
| |
| 1998 | aa21.Material = "Metal" | |
| 1999 | aa21.CanCollide = false | |
| 2000 | local mesh = Instance.new("SpecialMesh", aa21)
| |
| 2001 | mesh.MeshType = "Brick" | |
| 2002 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
| 2003 | local weld1en = Instance.new("Weld")
| |
| 2004 | weld1en.Parent = ra | |
| 2005 | weld1en.Part0 = ra | |
| 2006 | weld1en.Part1 = aa21 | |
| 2007 | weld1en.C1 = CFrame.new(0, 0.95, 0) | |
| 2008 | ||
| 2009 | local aa20 = Instance.new("Part")
| |
| 2010 | aa20.Parent = char | |
| 2011 | aa20.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2012 | aa20.Archivable = true | |
| 2013 | aa20.Transparency = 0 | |
| 2014 | aa20.Shape = "Ball" | |
| 2015 | aa20.BrickColor = BrickColor.new("White")
| |
| 2016 | aa20.Material = "Metal" | |
| 2017 | aa20.CanCollide = false | |
| 2018 | local mesh = Instance.new("SpecialMesh", aa20)
| |
| 2019 | mesh.MeshType = "Brick" | |
| 2020 | mesh.Scale = Vector3.new(5.90, 0.50, 5.90) | |
| 2021 | local weld1en = Instance.new("Weld")
| |
| 2022 | weld1en.Parent = ra | |
| 2023 | weld1en.Part0 = ra | |
| 2024 | weld1en.Part1 = aa20 | |
| 2025 | weld1en.C1 = CFrame.new(0, -0.95, 0) | |
| 2026 | ||
| 2027 | ||
| 2028 | local aa8 = Instance.new("Part")
| |
| 2029 | aa8.Parent = char | |
| 2030 | aa8.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2031 | aa8.Archivable = true | |
| 2032 | aa8.Transparency = 0 | |
| 2033 | aa8.Shape = "Ball" | |
| 2034 | aa8.BrickColor = BrickColor.new("Dark green")
| |
| 2035 | aa8.Material = "Neon" | |
| 2036 | aa8.CanCollide = false | |
| 2037 | local mesh = Instance.new("SpecialMesh", aa8)
| |
| 2038 | mesh.MeshType = "Cylinder" | |
| 2039 | mesh.Scale = Vector3.new(2.90, 2.90, 2.90) | |
| 2040 | local weld1en = Instance.new("Weld")
| |
| 2041 | weld1en.Parent = ra | |
| 2042 | weld1en.Part0 = ra | |
| 2043 | weld1en.Part1 = aa8 | |
| 2044 | weld1en.C1 = CFrame.new(-0.40, -0.40, 0) | |
| 2045 | ||
| 2046 | local aa7 = Instance.new("Part")
| |
| 2047 | aa7.Parent = char | |
| 2048 | aa7.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2049 | aa7.Archivable = true | |
| 2050 | aa7.Transparency = 0 | |
| 2051 | aa7.Shape = "Ball" | |
| 2052 | aa7.BrickColor = BrickColor.new("Dark stone grey")
| |
| 2053 | aa7.Material = "Metal" | |
| 2054 | aa7.CanCollide = false | |
| 2055 | local mesh = Instance.new("SpecialMesh", aa7)
| |
| 2056 | mesh.MeshType = "Cylinder" | |
| 2057 | mesh.Scale = Vector3.new(3, 3, 3) | |
| 2058 | local weld1en = Instance.new("Weld")
| |
| 2059 | weld1en.Parent = ra | |
| 2060 | weld1en.Part0 = ra | |
| 2061 | weld1en.Part1 = aa7 | |
| 2062 | weld1en.C1 = CFrame.new(-0.35, -0.40, 0) | |
| 2063 | ||
| 2064 | local aa13 = Instance.new("Part")
| |
| 2065 | aa13.Parent = char | |
| 2066 | aa13.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2067 | aa13.Archivable = true | |
| 2068 | aa13.Transparency = 0 | |
| 2069 | aa13.Shape = "Ball" | |
| 2070 | aa13.BrickColor = BrickColor.new("White")
| |
| 2071 | aa13.Material = "Neon" | |
| 2072 | aa13.CanCollide = false | |
| 2073 | local mesh = Instance.new("SpecialMesh", aa13)
| |
| 2074 | mesh.MeshType = "Brick" | |
| 2075 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
| 2076 | local weld1en = Instance.new("Weld")
| |
| 2077 | weld1en.Parent = ra | |
| 2078 | weld1en.Part0 = ra | |
| 2079 | weld1en.Part1 = aa13 | |
| 2080 | weld1en.C1 = CFrame.new(0, -1.05, 0) | |
| 2081 | ||
| 2082 | local aa12 = Instance.new("Part")
| |
| 2083 | aa12.Parent = char | |
| 2084 | aa12.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2085 | aa12.Archivable = true | |
| 2086 | aa12.Transparency = 0 | |
| 2087 | aa12.Shape = "Ball" | |
| 2088 | aa12.BrickColor = BrickColor.new("White")
| |
| 2089 | aa12.Material = "Neon" | |
| 2090 | aa12.CanCollide = false | |
| 2091 | local mesh = Instance.new("SpecialMesh", aa12)
| |
| 2092 | mesh.MeshType = "Brick" | |
| 2093 | mesh.Scale = Vector3.new(5.30, 0.70, 5.40) | |
| 2094 | local weld1en = Instance.new("Weld")
| |
| 2095 | weld1en.Parent = ra | |
| 2096 | weld1en.Part0 = ra | |
| 2097 | weld1en.Part1 = aa12 | |
| 2098 | weld1en.C1 = CFrame.new(0, 1.05, 0) | |
| 2099 | ||
| 2100 | local aa6 = Instance.new("Part")
| |
| 2101 | aa6.Parent = char | |
| 2102 | aa6.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2103 | aa6.Archivable = true | |
| 2104 | aa6.Transparency = 0 | |
| 2105 | aa6.Shape = "Ball" | |
| 2106 | aa6.BrickColor = BrickColor.new("White")
| |
| 2107 | aa6.Material = "Metal" | |
| 2108 | aa6.CanCollide = false | |
| 2109 | local mesh = Instance.new("SpecialMesh", aa6)
| |
| 2110 | mesh.MeshType = "Brick" | |
| 2111 | mesh.Scale = Vector3.new(5.70, 1, 5.70) | |
| 2112 | local weld1en = Instance.new("Weld")
| |
| 2113 | weld1en.Parent = ra | |
| 2114 | weld1en.Part0 = ra | |
| 2115 | weld1en.Part1 = aa6 | |
| 2116 | weld1en.C1 = CFrame.new(0, 1, 0) | |
| 2117 | ||
| 2118 | local aa4 = Instance.new("Part")
| |
| 2119 | aa4.Parent = char | |
| 2120 | aa4.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2121 | aa4.Archivable = true | |
| 2122 | aa4.Transparency = 0 | |
| 2123 | aa4.Shape = "Ball" | |
| 2124 | aa4.BrickColor = maincolor | |
| 2125 | aa4.Material = "Neon" | |
| 2126 | aa4.CanCollide = false | |
| 2127 | local mesh = Instance.new("SpecialMesh", aa4)
| |
| 2128 | mesh.MeshType = "Brick" | |
| 2129 | mesh.Scale = Vector3.new(1, 10.55, 5.60) | |
| 2130 | local weld1en = Instance.new("Weld")
| |
| 2131 | weld1en.Parent = ra | |
| 2132 | weld1en.Part0 = ra | |
| 2133 | weld1en.Part1 = aa4 | |
| 2134 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 2135 | ||
| 2136 | local aa5 = Instance.new("Part")
| |
| 2137 | aa5.Parent = char | |
| 2138 | aa5.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2139 | aa5.Archivable = true | |
| 2140 | aa5.Transparency = 0 | |
| 2141 | aa5.Shape = "Ball" | |
| 2142 | aa5.BrickColor = maincolor | |
| 2143 | aa5.Material = "Neon" | |
| 2144 | aa5.CanCollide = false | |
| 2145 | local mesh = Instance.new("SpecialMesh", aa5)
| |
| 2146 | mesh.MeshType = "Brick" | |
| 2147 | mesh.Scale = Vector3.new(5.60, 10.55, 1) | |
| 2148 | local weld1en = Instance.new("Weld")
| |
| 2149 | weld1en.Parent = ra | |
| 2150 | weld1en.Part0 = ra | |
| 2151 | weld1en.Part1 = aa5 | |
| 2152 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 2153 | ||
| 2154 | local aa = Instance.new("Part")
| |
| 2155 | aa.Parent = char | |
| 2156 | aa.Size = Vector3.new(0.2, 10, 20) | |
| 2157 | aa.Archivable = true | |
| 2158 | aa.Transparency = 0 | |
| 2159 | aa.Shape = "Ball" | |
| 2160 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 2161 | aa.Material = "Metal" | |
| 2162 | aa.CanCollide = false | |
| 2163 | local mesh = Instance.new("SpecialMesh", aa)
| |
| 2164 | mesh.MeshType = "Brick" | |
| 2165 | mesh.Scale = Vector3.new(5.50, 10.50, 5.50) | |
| 2166 | local weld1en = Instance.new("Weld")
| |
| 2167 | weld1en.Parent = ra | |
| 2168 | weld1en.Part0 = ra | |
| 2169 | weld1en.Part1 = aa | |
| 2170 | weld1en.C1 = CFrame.new(0, 0, 0) | |
| 2171 | ||
| 2172 | local Core2 = Instance.new("Part")
| |
| 2173 | Core2.Parent = char | |
| 2174 | Core2.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2175 | Core2.Archivable = true | |
| 2176 | Core2.Transparency = 0 | |
| 2177 | Core2.Shape = "Ball" | |
| 2178 | Core2.BrickColor = maincolor | |
| 2179 | Core2.Material = "Neon" | |
| 2180 | Core2.CanCollide = false | |
| 2181 | local mesh = Instance.new("SpecialMesh", Core2)
| |
| 2182 | mesh.MeshType = "Brick" | |
| 2183 | mesh.Scale = Vector3.new(7.80, 1.70, 5.25) | |
| 2184 | local weld1en = Instance.new("Weld")
| |
| 2185 | weld1en.Parent = tors | |
| 2186 | weld1en.Part0 = tors | |
| 2187 | weld1en.Part1 = Core2 | |
| 2188 | weld1en.C1 = CFrame.new(0, -0.01, 0) | |
| 2189 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2190 | ||
| 2191 | local CoreInner2 = Instance.new("Part")
| |
| 2192 | CoreInner2.Parent = char | |
| 2193 | CoreInner2.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2194 | CoreInner2.Archivable = true | |
| 2195 | CoreInner2.Transparency = 0 | |
| 2196 | CoreInner2.Shape = "Ball" | |
| 2197 | CoreInner2.BrickColor = BrickColor.new("Really black")
| |
| 2198 | CoreInner2.Material = "Metal" | |
| 2199 | CoreInner2.CanCollide = false | |
| 2200 | local mesh = Instance.new("SpecialMesh", CoreInner2)
| |
| 2201 | mesh.MeshType = "Brick" | |
| 2202 | mesh.Scale = Vector3.new(8, 2, 5.10) | |
| 2203 | local weld1en = Instance.new("Weld")
| |
| 2204 | weld1en.Parent = tors | |
| 2205 | weld1en.Part0 = tors | |
| 2206 | weld1en.Part1 = CoreInner2 | |
| 2207 | weld1en.C1 = CFrame.new(0, -0.01, 0) | |
| 2208 | weld1en.C0 = CFrame.new(0,0,0) * angles(Rad(0),Rad(0),Rad(90)) | |
| 2209 | ||
| 2210 | local Core = Instance.new("Part")
| |
| 2211 | Core.Parent = char | |
| 2212 | Core.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2213 | Core.Archivable = true | |
| 2214 | Core.Transparency = 0 | |
| 2215 | Core.Shape = "Ball" | |
| 2216 | Core.BrickColor = maincolor | |
| 2217 | Core.Material = "Neon" | |
| 2218 | Core.CanCollide = false | |
| 2219 | local mesh = Instance.new("SpecialMesh", Core)
| |
| 2220 | mesh.MeshType = "Brick" | |
| 2221 | mesh.Scale = Vector3.new(7.80, 1.70, 5.20) | |
| 2222 | local weld1en = Instance.new("Weld")
| |
| 2223 | weld1en.Parent = tors | |
| 2224 | weld1en.Part0 = tors | |
| 2225 | weld1en.Part1 = Core | |
| 2226 | weld1en.C1 = CFrame.new(0, -.1, 0) | |
| 2227 | ||
| 2228 | local CoreInner = Instance.new("Part")
| |
| 2229 | CoreInner.Parent = char | |
| 2230 | CoreInner.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2231 | CoreInner.Archivable = true | |
| 2232 | CoreInner.Transparency = 0 | |
| 2233 | CoreInner.Shape = "Ball" | |
| 2234 | CoreInner.BrickColor = BrickColor.new("Really black")
| |
| 2235 | CoreInner.Material = "Metal" | |
| 2236 | CoreInner.CanCollide = false | |
| 2237 | local mesh = Instance.new("SpecialMesh", CoreInner)
| |
| 2238 | mesh.MeshType = "Brick" | |
| 2239 | mesh.Scale = Vector3.new(8, 2, 5.10) | |
| 2240 | local weld1en = Instance.new("Weld")
| |
| 2241 | weld1en.Parent = tors | |
| 2242 | weld1en.Part0 = tors | |
| 2243 | weld1en.Part1 = CoreInner | |
| 2244 | weld1en.C1 = CFrame.new(0, -.1, 0) | |
| 2245 | --END OF GAUGNETS AND STUFF-- | |
| 2246 | ||
| 2247 | local NewInstance = function(instance,parent,properties) | |
| 2248 | local inst = Instance.new(instance,parent) | |
| 2249 | if(properties)then | |
| 2250 | for i,v in next, properties do | |
| 2251 | pcall(function() inst[i] = v end) | |
| 2252 | end | |
| 2253 | end | |
| 2254 | return inst; | |
| 2255 | end | |
| 2256 | ||
| 2257 | ||
| 2258 | ArmorColorParts = {}
| |
| 2259 | ArmorColorParts2 = {}
| |
| 2260 | NeonColorParts = {}
| |
| 2261 | local all, last = {}, nil
| |
| 2262 | local all2, last2 = {}, nil
| |
| 2263 | local all3, last3 = {}, nil
| |
| 2264 | local all4, last4 = {}, nil
| |
| 2265 | local all, last = {}, nil
| |
| 2266 | ------------------------------------------------------- | |
| 2267 | --Start Customization-- | |
| 2268 | ------------------------------------------------------- | |
| 2269 | local Player_Size = 1 | |
| 2270 | if Player_Size ~= 1 then | |
| 2271 | root.Size = root.Size * Player_Size | |
| 2272 | tors.Size = tors.Size * Player_Size | |
| 2273 | hed.Size = hed.Size * Player_Size | |
| 2274 | ra.Size = ra.Size * Player_Size | |
| 2275 | la.Size = la.Size * Player_Size | |
| 2276 | rl.Size = rl.Size * Player_Size | |
| 2277 | ll.Size = ll.Size * Player_Size | |
| 2278 | ---------------------------------------------------------------------------------- | |
| 2279 | rootj.Parent = root | |
| 2280 | neck.Parent = tors | |
| 2281 | RW.Parent = tors | |
| 2282 | LW.Parent = tors | |
| 2283 | RH.Parent = tors | |
| 2284 | LH.Parent = tors | |
| 2285 | ---------------------------------------------------------------------------------- | |
| 2286 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2287 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2288 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2289 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 2290 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 2291 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 2292 | ---------------------------------------------------------------------------------- | |
| 2293 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2294 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2295 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2296 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 2297 | --hat.Parent = Character | |
| 2298 | end | |
| 2299 | ---------------------------------------------------------------------------------- | |
| 2300 | - | local SONG = 1498997056 |
| 2300 | + | local SONG = 1005328332 |
| 2301 | local SONG2 = 0 | |
| 2302 | local Music = Instance.new("Sound",tors)
| |
| 2303 | Music.Volume = 2.5 | |
| 2304 | Music.Looped = true | |
| 2305 | Music.Pitch = 1 --Pitcher | |
| 2306 | ---------------------------------------------------------------------------------- | |
| 2307 | local equipped = false | |
| 2308 | local idle = 0 | |
| 2309 | local change = 1 | |
| 2310 | local val = 0 | |
| 2311 | local toim = 0 | |
| 2312 | local idleanim = 0.4 | |
| 2313 | local sine = 0 | |
| 2314 | local Mode = 1 | |
| 2315 | ---------------------------------------------------------------------------------- | |
| 2316 | hum.WalkSpeed = 8 | |
| 2317 | hum.JumpPower = 57 | |
| 2318 | hum.Animator.Parent = nil | |
| 2319 | ------------------------------------------------------- | |
| 2320 | --End Customization-- | |
| 2321 | ------------------------------------------------------- | |
| 2322 | ||
| 2323 | ||
| 2324 | ------------------------------------------------------- | |
| 2325 | --Start Attacks N Stuff-- | |
| 2326 | ------------------------------------------------------- | |
| 2327 | it = Instance.new | |
| 2328 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 2329 | local gui = IT(GuiType) | |
| 2330 | gui.Parent = parent | |
| 2331 | gui.Text = text | |
| 2332 | gui.BackgroundTransparency = backtrans | |
| 2333 | gui.BackgroundColor3 = backcol | |
| 2334 | gui.SizeConstraint = "RelativeXY" | |
| 2335 | gui.TextXAlignment = "Center" | |
| 2336 | gui.TextYAlignment = "Center" | |
| 2337 | gui.Position = pos | |
| 2338 | gui.Size = size | |
| 2339 | gui.Font = "SourceSans" | |
| 2340 | gui.FontSize = "Size14" | |
| 2341 | gui.TextWrapped = false | |
| 2342 | gui.TextStrokeTransparency = 0 | |
| 2343 | gui.TextColor = BrickColor.new("White")
| |
| 2344 | return gui | |
| 2345 | end | |
| 2346 | local basgui = it("GuiMain")
| |
| 2347 | basgui.Parent = plr.PlayerGui | |
| 2348 | basgui.Name = "VISgui" | |
| 2349 | local fullscreenz = it("Frame")
| |
| 2350 | fullscreenz.Parent = basgui | |
| 2351 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 2352 | fullscreenz.BackgroundTransparency = 1 | |
| 2353 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
| 2354 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
| 2355 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
| 2356 | local imgl2 = Instance.new("ImageLabel",fullscreenz)
| |
| 2357 | imgl2.BackgroundTransparency = 1 | |
| 2358 | imgl2.BorderSizePixel = 0 | |
| 2359 | imgl2.ImageTransparency = 0.5 | |
| 2360 | imgl2.ImageColor3 = BrickColor.new("White").Color
| |
| 2361 | imgl2.Position = UDim2.new(0.86,0,0.78,0) | |
| 2362 | imgl2.Size = UDim2.new(0,270,0,270) | |
| 2363 | imgl2.Image = "rbxassetid://320731120" | |
| 2364 | local techc = imgl2:Clone() | |
| 2365 | techc.Parent = fullscreenz | |
| 2366 | techc.ImageTransparency = 0.5 | |
| 2367 | techc.Size = UDim2.new(0,700,0,700) | |
| 2368 | techc.Position = UDim2.new(0.75,-50,0.55,-50) | |
| 2369 | techc.ImageColor3 = BrickColor.new("White").Color
| |
| 2370 | techc.Image = "rbxassetid://521073910" | |
| 2371 | local ned = Instance.new("TextLabel",fullscreenz)
| |
| 2372 | ned.ZIndex = 2 | |
| 2373 | ned.Font = "SciFi" | |
| 2374 | ned.BackgroundTransparency = 1 | |
| 2375 | ned.BorderSizePixel = 0.65 | |
| 2376 | ned.Size = UDim2.new(0.4,0,0.2,0) | |
| 2377 | ned.Position = UDim2.new(0.2,0,0.2,0) | |
| 2378 | ned.TextColor3 = BrickColor.new("White").Color
| |
| 2379 | ned.TextStrokeColor3 = BrickColor.new("Really black").Color
| |
| 2380 | ned.TextScaled = true | |
| 2381 | ned.TextStrokeTransparency = 0 | |
| 2382 | ned.Text = "Neutral" | |
| 2383 | ned.TextSize = 24 | |
| 2384 | ned.Rotation = 1 | |
| 2385 | --ned.TextXAlignment = "Right" | |
| 2386 | ned.TextYAlignment = "Bottom" | |
| 2387 | ----------- | |
| 2388 | local GUIFrame = IT("Frame")
| |
| 2389 | GUIFrame.Parent = Base | |
| 2390 | GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 2391 | GUIFrame.BackgroundTransparency = 1 | |
| 2392 | GUIFrame.BorderColor3 = Color3.new(17, 17, 17) | |
| 2393 | GUIFrame.Size = UDim2.new(1, 0, 1, 0) | |
| 2394 | GUIFrame.Position = UDim2.new(0, 0, 0, 0) | |
| 2395 | --------------------- | |
| 2396 | ----------------------------- | |
| 2397 | function resetmode() | |
| 2398 | Mode = 1 | |
| 2399 | - | SONG = 1498997056 |
| 2399 | + | SONG = 1005328332 |
| 2400 | for i, v in pairs(NeonColorParts1000) do | |
| 2401 | v.BrickColor = BrickC("White")
| |
| 2402 | end | |
| 2403 | Core.BrickColor = BrickColor.new("White")
| |
| 2404 | Core2.BrickColor = BrickColor.new("White")
| |
| 2405 | imgl2.ImageColor3 = BrickC("White").Color
| |
| 2406 | techc.ImageColor3 = BrickC("White").Color
| |
| 2407 | ned.Text = "Neutral" | |
| 2408 | ned.TextColor3 = BrickC("White").Color
| |
| 2409 | ned.TextStrokeColor3 = BrickC("Really black").Color
| |
| 2410 | end | |
| 2411 | function Taunt() | |
| 2412 | attack = true | |
| 2413 | hum.WalkSpeed = 0 | |
| 2414 | TAUNT:Play() | |
| 2415 | repeat | |
| 2416 | swait() | |
| 2417 | TAUNT.Parent = tors | |
| 2418 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 2419 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
| 2420 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2421 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2422 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
| 2423 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
| 2424 | until TAUNT.Playing == false | |
| 2425 | attack = false | |
| 2426 | hum.WalkSpeed = 8 | |
| 2427 | end | |
| 2428 | function attackone() | |
| 2429 | attack = true | |
| 2430 | hum.WalkSpeed = 3.01 | |
| 2431 | for i = 0, 1.7, 0.1 do | |
| 2432 | swait() | |
| 2433 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
| 2434 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
| 2435 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
| 2436 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 2437 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
| 2438 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 2439 | end | |
| 2440 | Cso("203426541", ra, 10, 1)
| |
| 2441 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 2442 | if v:FindFirstChild("Head") then
| |
| 2443 | Eviscerate(v) | |
| 2444 | SoulSteal(v) | |
| 2445 | end | |
| 2446 | end | |
| 2447 | for i = 0, 1.4, 0.1 do | |
| 2448 | swait() | |
| 2449 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 2450 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 2451 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 2452 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 2453 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 2454 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 2455 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 2456 | end | |
| 2457 | hum.WalkSpeed = 8 | |
| 2458 | attack = false | |
| 2459 | end | |
| 2460 | function attacktwo() | |
| 2461 | attack = true | |
| 2462 | hum.WalkSpeed = 3.01 | |
| 2463 | for i = 0, 1.7, 0.1 do | |
| 2464 | swait() | |
| 2465 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 2466 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 2467 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
| 2468 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 2469 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 2470 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 2471 | end | |
| 2472 | Cso("203426541", rl, 10, 1)
| |
| 2473 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 2474 | if v:FindFirstChild("Head") then
| |
| 2475 | Eviscerate(v) | |
| 2476 | SoulSteal(v) | |
| 2477 | end | |
| 2478 | end | |
| 2479 | for i = 0, 1.4, 0.1 do | |
| 2480 | swait() | |
| 2481 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 2482 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
| 2483 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
| 2484 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
| 2485 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 2486 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 2487 | end | |
| 2488 | hum.WalkSpeed = 8 | |
| 2489 | attack = false | |
| 2490 | end | |
| 2491 | function attackthree() | |
| 2492 | attack = true | |
| 2493 | hum.WalkSpeed = 3.01 | |
| 2494 | for i = 0, 1.4, 0.1 do | |
| 2495 | swait() | |
| 2496 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 2497 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2498 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
| 2499 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
| 2500 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 2501 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 2502 | end | |
| 2503 | Cso("203426541", hed, 10, 1)
| |
| 2504 | for i = 0, 1.7, 0.1 do | |
| 2505 | swait() | |
| 2506 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 2507 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2508 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
| 2509 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
| 2510 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 2511 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 2512 | end | |
| 2513 | Cso("260435136", hed, 10, .9)
| |
| 2514 | BlockEffect(maincolor, ra.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
| 2515 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
| |
| 2516 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 2517 | if v:FindFirstChild("Head") then
| |
| 2518 | Eviscerate(v) | |
| 2519 | SoulSteal(v) | |
| 2520 | end | |
| 2521 | end | |
| 2522 | for i = 0, 1.8, 0.1 do | |
| 2523 | swait() | |
| 2524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
| 2525 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
| 2526 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
| 2527 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
| 2528 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
| 2529 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
| 2530 | end | |
| 2531 | hum.WalkSpeed = 8 | |
| 2532 | attack = false | |
| 2533 | end | |
| 2534 | function Power_Burst() | |
| 2535 | hum.WalkSpeed = 4 | |
| 2536 | attack = true | |
| 2537 | Cso("163619849", ra, 10, 1.35)
| |
| 2538 | for i = 0,4.3,0.1 do | |
| 2539 | swait() | |
| 2540 | PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
| 2541 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2542 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 2543 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2544 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2545 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2546 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2547 | end | |
| 2548 | CameraEnshaking(2.5, 20) | |
| 2549 | Cso("539294959", ra, 10, .9)
| |
| 2550 | BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
| 2551 | BlockEffect(BrickC("Really black"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 2552 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do | |
| 2553 | if v:FindFirstChild("Head") then
| |
| 2554 | Eviscerate(v) | |
| 2555 | SoulSteal(v) | |
| 2556 | end | |
| 2557 | end | |
| 2558 | for i = 0,3,0.1 do | |
| 2559 | swait() | |
| 2560 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2561 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 2562 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2563 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2564 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2565 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2566 | end | |
| 2567 | hum.WalkSpeed = 8 | |
| 2568 | attack = false | |
| 2569 | end | |
| 2570 | function Magic_Bombs() | |
| 2571 | attack = true | |
| 2572 | hum.WalkSpeed = 0 | |
| 2573 | local GYRO = IT("BodyGyro",root)
| |
| 2574 | GYRO.D = 100 | |
| 2575 | GYRO.P = 2000 | |
| 2576 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2577 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2578 | for i = 0,3.6,0.1 do | |
| 2579 | swait() | |
| 2580 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2581 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2582 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2583 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2584 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2585 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2586 | end | |
| 2587 | CameraEnshaking(1, 6) | |
| 2588 | GYRO:Destroy() | |
| 2589 | Cso("588734356", Handle, 10, 1.05)
| |
| 2590 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2591 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2592 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 2593 | for i = 0,2,0.1 do | |
| 2594 | swait() | |
| 2595 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2596 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2597 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2598 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2599 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2600 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2601 | end | |
| 2602 | local GYRO = IT("BodyGyro",root)
| |
| 2603 | GYRO.D = 100 | |
| 2604 | GYRO.P = 2000 | |
| 2605 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2606 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2607 | for i = 0,2.4,0.1 do | |
| 2608 | swait() | |
| 2609 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2610 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2611 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2612 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2613 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2614 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2615 | end | |
| 2616 | GYRO:Destroy() | |
| 2617 | CameraEnshaking(1, 6) | |
| 2618 | Cso("588734356", Handle, 10, 1.05)
| |
| 2619 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2620 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2621 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
| 2622 | for i = 0,2,0.1 do | |
| 2623 | swait() | |
| 2624 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2625 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2626 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2627 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2628 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2629 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2630 | end | |
| 2631 | local GYRO = IT("BodyGyro",root)
| |
| 2632 | GYRO.D = 100 | |
| 2633 | GYRO.P = 2000 | |
| 2634 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2635 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2636 | for i = 0,2.4,0.1 do | |
| 2637 | swait() | |
| 2638 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2639 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2640 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2641 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2642 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 2643 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2644 | end | |
| 2645 | GYRO:Destroy() | |
| 2646 | CameraEnshaking(1, 6) | |
| 2647 | Cso("588734356", Handle, 10, 1.05)
| |
| 2648 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 2649 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 2650 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 2651 | for i = 0,2,0.1 do | |
| 2652 | swait() | |
| 2653 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2654 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2655 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2656 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2657 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 2658 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 2659 | end | |
| 2660 | attack = false | |
| 2661 | hum.WalkSpeed = 8 | |
| 2662 | end | |
| 2663 | function Dangerous_Field() | |
| 2664 | attack = true | |
| 2665 | hum.WalkSpeed = 0 | |
| 2666 | for i = 0,10,0.1 do | |
| 2667 | swait() | |
| 2668 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
| 2669 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2670 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
| 2671 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2672 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
| 2673 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
| 2674 | CameraEnshaking(1, 7) | |
| 2675 | Cso("588734356", Handle, 10, 1.2)
| |
| 2676 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
| 2677 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
| |
| 2678 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
| 2679 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
| 2680 | end | |
| 2681 | attack = false | |
| 2682 | hum.WalkSpeed = 8 | |
| 2683 | end | |
| 2684 | ||
| 2685 | ||
| 2686 | function NUCLEAR() | |
| 2687 | attack = true | |
| 2688 | local orb = Instance.new("Part", char)
| |
| 2689 | orb.Anchored = true | |
| 2690 | orb.BrickColor = BrickC("Lime green")
| |
| 2691 | orb.CanCollide = false | |
| 2692 | orb.FormFactor = 3 | |
| 2693 | orb.Name = "Ring" | |
| 2694 | orb.Material = "Neon" | |
| 2695 | orb.Size = Vector3.new(1, 1, 1) | |
| 2696 | orb.Transparency = 0 | |
| 2697 | orb.TopSurface = 0 | |
| 2698 | orb.BottomSurface = 0 | |
| 2699 | local orbm = Instance.new("SpecialMesh", orb)
| |
| 2700 | orbm.MeshType = "Sphere" | |
| 2701 | orbm.Name = "SizeMesh" | |
| 2702 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 2703 | local scaled = 0.1 | |
| 2704 | local posid = 0 | |
| 2705 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
| |
| 2706 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
| |
| 2707 | for i = 0, 12, 0.1 do | |
| 2708 | swait() | |
| 2709 | scaled = scaled + 0.001 | |
| 2710 | posid = posid - scaled | |
| 2711 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 2712 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 2713 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 2714 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 2715 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 2716 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 2717 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2718 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 2719 | end | |
| 2720 | for i = 0, 2, 0.1 do | |
| 2721 | swait() | |
| 2722 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 2723 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 2724 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 2725 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 2726 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2727 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 2728 | end | |
| 2729 | coroutine.resume(coroutine.create(function() | |
| 2730 | orb.Anchored = false | |
| 2731 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
| |
| 2732 | local a = Instance.new("Part", workspace)
| |
| 2733 | a.Name = "Direction" | |
| 2734 | a.Anchored = true | |
| 2735 | a.BrickColor = BrickC("Lime green")
| |
| 2736 | a.Material = "Neon" | |
| 2737 | a.Transparency = 1 | |
| 2738 | a.CanCollide = false | |
| 2739 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
| 2740 | local ignore = orb | |
| 2741 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 2742 | a.BottomSurface = 10 | |
| 2743 | a.TopSurface = 10 | |
| 2744 | local distance = (orb.CFrame.p - position).magnitude | |
| 2745 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 2746 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
| 2747 | orb.CFrame = a.CFrame | |
| 2748 | a:Destroy() | |
| 2749 | local bv = Instance.new("BodyVelocity")
| |
| 2750 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2751 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 2752 | bv.Parent = orb | |
| 2753 | local hitted = false | |
| 2754 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 2755 | swait() | |
| 2756 | local hit = orb.Touched:connect(function(hit) | |
| 2757 | if hitted == false then | |
| 2758 | hitted = true | |
| 2759 | CameraEnshaking(10, 2.5) | |
| 2760 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 2761 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
| 2762 | if v:FindFirstChild("Head") then
| |
| 2763 | Eviscerate(v) | |
| 2764 | end | |
| 2765 | end | |
| 2766 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Lime green"), "Sphere")
| |
| 2767 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Lime green"), "Sphere")
| |
| 2768 | for i = 0, 9 do | |
| 2769 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
| |
| 2770 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Lime green"), 0, "Sphere")
| |
| 2771 | end | |
| 2772 | orb.Anchored = true | |
| 2773 | orb.Transparency = 1 | |
| 2774 | wait(8) | |
| 2775 | orb:Destroy() | |
| 2776 | end | |
| 2777 | end) | |
| 2778 | end)) | |
| 2779 | for i = 0, 1, 0.1 do | |
| 2780 | swait() | |
| 2781 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 2782 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 2783 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 2784 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 2785 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
| 2786 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 2787 | end | |
| 2788 | attack = false | |
| 2789 | end | |
| 2790 | function Shockwave() | |
| 2791 | attack = true | |
| 2792 | hum.WalkSpeed = 0 | |
| 2793 | for i = 0,4,0.1 do | |
| 2794 | swait() | |
| 2795 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2796 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2797 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2798 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2799 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2800 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2801 | end | |
| 2802 | coroutine.resume(coroutine.create(function() | |
| 2803 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2804 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2805 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2806 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 2807 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 2808 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 2809 | CameraEnshaking(1, 7) | |
| 2810 | wait(0.05) | |
| 2811 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2812 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2813 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2814 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
| 2815 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2816 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2817 | CameraEnshaking(1, 7) | |
| 2818 | wait(0.05) | |
| 2819 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2820 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2821 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2822 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2823 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2824 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2825 | CameraEnshaking(1, 7) | |
| 2826 | wait(0.05) | |
| 2827 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2828 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2829 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2830 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2831 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2832 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2833 | CameraEnshaking(1, 7) | |
| 2834 | wait(0.05) | |
| 2835 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2836 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2837 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2838 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2839 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2840 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2841 | CameraEnshaking(1, 7) | |
| 2842 | wait(0.05) | |
| 2843 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2844 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2845 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2846 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2847 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2848 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 2849 | CameraEnshaking(1, 7) | |
| 2850 | end)) | |
| 2851 | Cso("440145223", Handle, 10, 1.05)
| |
| 2852 | for i = 1,7,0.1 do | |
| 2853 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2854 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 2855 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 2856 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2857 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 2858 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 2859 | end | |
| 2860 | wait(.6) | |
| 2861 | hum.WalkSpeed = 8 | |
| 2862 | attack = false | |
| 2863 | end | |
| 2864 | function Pulse() | |
| 2865 | attack = true | |
| 2866 | hum.WalkSpeed = 0 | |
| 2867 | local GYRO = IT("BodyGyro",root)
| |
| 2868 | GYRO.D = 100 | |
| 2869 | GYRO.P = 2000 | |
| 2870 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2871 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2872 | for i = 0,4,0.1 do | |
| 2873 | swait() | |
| 2874 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2875 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2876 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2877 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2878 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2879 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2880 | end | |
| 2881 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2882 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
| 2883 | CameraEnshaking(1, 25) | |
| 2884 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2885 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2886 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2887 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2888 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2889 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2890 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2891 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2892 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2893 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2894 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2895 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2896 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2897 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2898 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2899 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2900 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2901 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2902 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2903 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2904 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2905 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2906 | Cso("440145223", Handle, 10, 1.05)
| |
| 2907 | GYRO:Destroy() | |
| 2908 | for i = 1,2,0.1 do | |
| 2909 | swait() | |
| 2910 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
| 2911 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2912 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2913 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2914 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2915 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2916 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2917 | end | |
| 2918 | hum.WalkSpeed = 8 | |
| 2919 | attack = false | |
| 2920 | end | |
| 2921 | function LAZER() | |
| 2922 | attack = true | |
| 2923 | local GYRO = IT("BodyGyro",root)
| |
| 2924 | GYRO.D = 100 | |
| 2925 | GYRO.P = 2000 | |
| 2926 | GYRO.MaxTorque = Vector3.new(0,4000000,0) | |
| 2927 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2928 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(0,0,0),})
| |
| 2929 | for i = 0,5,0.1 do | |
| 2930 | swait() | |
| 2931 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2932 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2933 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2934 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2935 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2936 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2937 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2938 | end | |
| 2939 | local beam = Instance.new("Part", workspace)
| |
| 2940 | beam.BrickColor = BrickColor.new("Deep orange")
| |
| 2941 | beam.FormFactor = "Custom" | |
| 2942 | beam.Material = "Glass" | |
| 2943 | beam.Transparency = 0.5 | |
| 2944 | beam.Anchored = true | |
| 2945 | beam.Locked = true | |
| 2946 | beam.CanCollide = false | |
| 2947 | local distance = (aa12.CFrame.p - mouse.Hit.p).magnitude | |
| 2948 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 2949 | beam.CFrame = CFrame.new(aa12.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
| 2950 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 2951 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 25, 25, 25, 15, 15, 15, 0.04, 1)
| |
| 2952 | BlockEffect(BrickC("Deep orange"), ref.CFrame * CF(0, 0, 0), 19, 19, 19, 10, 10, 10, 0.04, 1)
| |
| 2953 | GYRO:Destroy() | |
| 2954 | for i, v in pairs(FindNearestHead(ref.CFrame.p, 2)) do | |
| 2955 | if v:FindFirstChild("Torso") then
| |
| 2956 | Eviscerate(v) | |
| 2957 | end | |
| 2958 | end | |
| 2959 | attack = false | |
| 2960 | end | |
| 2961 | function Spirit_Beam() | |
| 2962 | attack = true | |
| 2963 | hum.WalkSpeed = 0 | |
| 2964 | local GYRO = IT("BodyGyro",root)
| |
| 2965 | GYRO.D = 100 | |
| 2966 | GYRO.P = 2000 | |
| 2967 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2968 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2969 | for i = 0,5,0.1 do | |
| 2970 | swait() | |
| 2971 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2972 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2973 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2974 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2975 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2976 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2977 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2978 | end | |
| 2979 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 2980 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
| 2981 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 2982 | local beam = Instance.new("Part", workspace)
| |
| 2983 | beam.BrickColor = BrickColor.new("Fog")
| |
| 2984 | beam.FormFactor = "Custom" | |
| 2985 | beam.Material = "Glass" | |
| 2986 | beam.Transparency = 0.5 | |
| 2987 | beam.Anchored = true | |
| 2988 | beam.Locked = true | |
| 2989 | beam.CanCollide = false | |
| 2990 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
| 2991 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 2992 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
| 2993 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 2994 | local sound = Instance.new('Sound',Handle)
| |
| 2995 | sound.SoundId = 'rbxassetid://588697948' | |
| 2996 | sound.Volume = 7 | |
| 2997 | sound.EmitterSize = 40 | |
| 2998 | sound.MaxDistance = 450 | |
| 2999 | sound:Play() | |
| 3000 | game:GetService("Debris"):AddItem(beam, sound.TimeLength)
| |
| 3001 | GYRO:Destroy() | |
| 3002 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3003 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3004 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3005 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3006 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3007 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3008 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3009 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3010 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3011 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 3012 | wait(0.3) | |
| 3013 | attack = false | |
| 3014 | hum.WalkSpeed = 8 | |
| 3015 | ref:Destroy() | |
| 3016 | end | |
| 3017 | function Distort() | |
| 3018 | attack = true | |
| 3019 | hum.WalkSpeed = 0 | |
| 3020 | local pos = root.Position | |
| 3021 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
| 3022 | Cso("261227592", tors, 10, 0.85)
| |
| 3023 | for i = 1,2.5,0.1 do | |
| 3024 | swait() | |
| 3025 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 3026 | end | |
| 3027 | attack = false | |
| 3028 | hum.WalkSpeed = 8 | |
| 3029 | end | |
| 3030 | function Ancient_Rage() | |
| 3031 | attack = true | |
| 3032 | hum.WalkSpeed = 4 | |
| 3033 | Cso("907329532", tors, 10, 1.05)
| |
| 3034 | for i = 1,14,0.1 do | |
| 3035 | swait() | |
| 3036 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 3037 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 3038 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 3039 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 3040 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3041 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3042 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
| 3043 | if v:FindFirstChild("Head") then
| |
| 3044 | Eviscerate(v) | |
| 3045 | end | |
| 3046 | end | |
| 3047 | end | |
| 3048 | attack = false | |
| 3049 | hum.WalkSpeed = 8 | |
| 3050 | end | |
| 3051 | function TTTTTTTTTTTaunt() | |
| 3052 | attack = true | |
| 3053 | hum.WalkSpeed = 0 | |
| 3054 | DTAUNT:Play() | |
| 3055 | repeat | |
| 3056 | swait() | |
| 3057 | DTAUNT.Parent = tors | |
| 3058 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3059 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 3060 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3061 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 3062 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3063 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 3064 | until DTAUNT.Playing == false | |
| 3065 | attack = false | |
| 3066 | hum.WalkSpeed = 8 | |
| 3067 | end | |
| 3068 | function HAAH() | |
| 3069 | attack = true | |
| 3070 | hum.WalkSpeed = 0 | |
| 3071 | Cso("300208779", hed, 10, 1)
| |
| 3072 | for i = 0,9,0.1 do | |
| 3073 | swait() | |
| 3074 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
| 3075 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
| 3076 | if Mrandom(1,15) == 1 then | |
| 3077 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 3078 | end | |
| 3079 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
| 3080 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
| 3081 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 3082 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 3083 | end | |
| 3084 | attack = false | |
| 3085 | hum.WalkSpeed = 10 | |
| 3086 | end | |
| 3087 | function again() | |
| 3088 | attack = true | |
| 3089 | hum.WalkSpeed = 0 | |
| 3090 | ITAUNT:Play() | |
| 3091 | repeat | |
| 3092 | swait() | |
| 3093 | ITAUNT.Parent = tors | |
| 3094 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 3095 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3096 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 3097 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 3098 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3099 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3100 | until ITAUNT.Playing == false | |
| 3101 | attack = false | |
| 3102 | hum.WalkSpeed = 8 | |
| 3103 | end | |
| 3104 | function LunarSpin() | |
| 3105 | attack = true | |
| 3106 | hum.WalkSpeed = 0 | |
| 3107 | for i = 0,17,0.05 do | |
| 3108 | CameraEnshaking(1, 5) | |
| 3109 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
| 3110 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
| |
| 3111 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3112 | swait() | |
| 3113 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
| 3114 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3115 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3116 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3117 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3118 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 3119 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 3120 | end | |
| 3121 | hum.WalkSpeed = 8 | |
| 3122 | attack = false | |
| 3123 | end | |
| 3124 | function Decapitate() | |
| 3125 | local target = nil | |
| 3126 | local targettorso = nil | |
| 3127 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3128 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 3129 | target = mouse.Target.Parent.Humanoid | |
| 3130 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 3131 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 3132 | end | |
| 3133 | end | |
| 3134 | if target ~= nil then | |
| 3135 | targettorso.Anchored = true | |
| 3136 | attack = true | |
| 3137 | hum.WalkSpeed = 0 | |
| 3138 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 3139 | for i = 0,4.2,0.1 do | |
| 3140 | swait() | |
| 3141 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 3142 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 3143 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 3144 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 3145 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
| 3146 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3147 | end | |
| 3148 | local ModelHead01 = New("Model", char, "", {})
| |
| 3149 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
| |
| 3150 | local Head01 = targethead:Clone() | |
| 3151 | targethead.Transparency = 1 | |
| 3152 | Head01.Parent = ModelHead01 | |
| 3153 | local weldHead01 = Instance.new("Weld")
| |
| 3154 | weldHead01.Parent = Head01 | |
| 3155 | weldHead01.Part0 = targethead | |
| 3156 | weldHead01.Part1 = Head01 | |
| 3157 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
| 3158 | targethead.face:Remove() | |
| 3159 | weldHead01.Part0 = ra | |
| 3160 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 3161 | targettorso:BreakJoints() | |
| 3162 | CreateSound("314390675", targettorso, 5, .7)
| |
| 3163 | for i = 0,3.2,0.1 do | |
| 3164 | swait() | |
| 3165 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 3166 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 3167 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3168 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
| 3169 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
| 3170 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 3171 | end | |
| 3172 | for i = 0,4.2,0.1 do | |
| 3173 | swait() | |
| 3174 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 3175 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 3176 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3177 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3178 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
| 3179 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 3180 | end | |
| 3181 | CreateSound("541909763", targettorso, 5, .8)
| |
| 3182 | weldHead01:Destroy() | |
| 3183 | Head01.CanCollide = true | |
| 3184 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 3185 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 3186 | P = 5000, | |
| 3187 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3188 | Parent = Head01 | |
| 3189 | }) | |
| 3190 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 3191 | for i = 0,6.2,0.1 do | |
| 3192 | swait() | |
| 3193 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
| 3194 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
| 3195 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3196 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3197 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
| 3198 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 3199 | end | |
| 3200 | targettorso.Anchored = false | |
| 3201 | attack = false | |
| 3202 | hum.WalkSpeed = 8 | |
| 3203 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 3204 | end | |
| 3205 | end | |
| 3206 | function BalanceSpin() | |
| 3207 | attack = true | |
| 3208 | hum.WalkSpeed = 2 | |
| 3209 | for i = 0,17,0.07 do | |
| 3210 | CameraEnshaking(1, 5) | |
| 3211 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
| 3212 | swait() | |
| 3213 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 3214 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
| |
| 3215 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 3216 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3217 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3218 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3219 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3220 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 3221 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 3222 | end | |
| 3223 | hum.WalkSpeed = 8 | |
| 3224 | attack = false | |
| 3225 | end | |
| 3226 | ||
| 3227 | function BARK() | |
| 3228 | attack = true | |
| 3229 | hum.WalkSpeed = 0 | |
| 3230 | BATAUNT:Play() | |
| 3231 | repeat | |
| 3232 | BATAUNT.Parent = tors | |
| 3233 | swait() | |
| 3234 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 3235 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 3236 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 3237 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 3238 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 3239 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 3240 | until BATAUNT.Playing == false | |
| 3241 | attack = false | |
| 3242 | hum.WalkSpeed = 8 | |
| 3243 | end | |
| 3244 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 3245 | local NSound = nil | |
| 3246 | coroutine.resume(coroutine.create(function() | |
| 3247 | NSound = Instance.new("Sound", PARENT)
| |
| 3248 | NSound.Volume = VOLUME | |
| 3249 | NSound.Pitch = PITCH | |
| 3250 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 3251 | swait() | |
| 3252 | NSound:play() | |
| 3253 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 3254 | end)) | |
| 3255 | return NSound | |
| 3256 | end | |
| 3257 | function Bark_Splosion() | |
| 3258 | attack = true | |
| 3259 | for i = 0,2,0.05 do | |
| 3260 | swait() | |
| 3261 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3262 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 3263 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3264 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3265 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 3266 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 3267 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3268 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3269 | end | |
| 3270 | CreateSound("331666100", tors, 10, 1)
| |
| 3271 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
| |
| 3272 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
| 3273 | CameraEnshaking(1.5, 10) | |
| 3274 | for i = 1,2,0.1 do | |
| 3275 | swait() | |
| 3276 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 3277 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 3278 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 3279 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 3280 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 3281 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 3282 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 3283 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 3284 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 3285 | end | |
| 3286 | wait(.6) | |
| 3287 | attack = false | |
| 3288 | end | |
| 3289 | corrupted = false | |
| 3290 | function Pixel_Corrupt() | |
| 3291 | attack = true | |
| 3292 | corrupted = true | |
| 3293 | for i = 0,3,0.05 do | |
| 3294 | swait() | |
| 3295 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 3296 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 3297 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 3298 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 3299 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 3300 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 3301 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3302 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3303 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 3304 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 3305 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3306 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3307 | end | |
| 3308 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 3309 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
| 3310 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
| 3311 | CreateSound("331666100", refa, 10, 1)
| |
| 3312 | CameraEnshaking(1.5, 10) | |
| 3313 | coroutine.resume(coroutine.create(function() | |
| 3314 | for i = 1,20,0.1 do | |
| 3315 | swait(5) | |
| 3316 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 3317 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 3318 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 3319 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 3320 | CreateSound("331666100", refa, 10, 1)
| |
| 3321 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
| 3322 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
| 3323 | end | |
| 3324 | refa:Destroy() | |
| 3325 | corrupted = false | |
| 3326 | end)) | |
| 3327 | for i = 1,2.5,0.1 do | |
| 3328 | swait() | |
| 3329 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
| 3330 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
| 3331 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
| 3332 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
| 3333 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
| 3334 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
| 3335 | end | |
| 3336 | wait(.3) | |
| 3337 | attack = false | |
| 3338 | end | |
| 3339 | MERKIO = Instance.new("Sound", tors) --why
| |
| 3340 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=791374350" | |
| 3341 | MERKIO.Volume = 10 | |
| 3342 | MERKIO.Pitch = 1 | |
| 3343 | MERKIO.Looped = false | |
| 3344 | MERKIO.TimePosition = 0 | |
| 3345 | function URA() | |
| 3346 | attack = true | |
| 3347 | MERKIO:Play() | |
| 3348 | repeat | |
| 3349 | for i = 0,0.7,0.2 do | |
| 3350 | swait() | |
| 3351 | MERKIO.Parent = tors | |
| 3352 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 3353 | if v:FindFirstChild("Torso") then
| |
| 3354 | Eviscerate(v) | |
| 3355 | end | |
| 3356 | end | |
| 3357 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
| 3358 | if v:FindFirstChild("Torso") then
| |
| 3359 | Eviscerate(v) | |
| 3360 | end | |
| 3361 | end | |
| 3362 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
| 3363 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(10)), 0.8) | |
| 3364 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
| 3365 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3366 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3367 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
| 3368 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
| 3369 | end | |
| 3370 | for i = 0,0.7,0.2 do | |
| 3371 | swait() | |
| 3372 | MERKIO.Parent = tors | |
| 3373 | for i, v in pairs(FindNearestHead(ra.CFrame.p, 10)) do | |
| 3374 | if v:FindFirstChild("Torso") then
| |
| 3375 | Eviscerate(v) | |
| 3376 | end | |
| 3377 | end | |
| 3378 | for i, v in pairs(FindNearestHead(la.CFrame.p, 10)) do | |
| 3379 | if v:FindFirstChild("Torso") then
| |
| 3380 | Eviscerate(v) | |
| 3381 | end | |
| 3382 | end | |
| 3383 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0,-2,0) , 45, 45, 45, 0.1, 0.1, 0.1, 0.03) | |
| 3384 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(-10)), 0.8) | |
| 3385 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.9) | |
| 3386 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3387 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3388 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(0), Rad(-10)), 0.77) | |
| 3389 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 1) * angles(Rad(90), Rad(0), Rad(10)), 0.67) | |
| 3390 | end | |
| 3391 | until MERKIO.Playing == false | |
| 3392 | MERKIO:Stop() | |
| 3393 | attack = false | |
| 3394 | hum.WalkSpeed = 16 | |
| 3395 | end | |
| 3396 | function un_fun() | |
| 3397 | attack = true | |
| 3398 | hum.WalkSpeed = 0 | |
| 3399 | BTAUNT:Play() | |
| 3400 | repeat | |
| 3401 | swait() | |
| 3402 | BTAUNT.Parent = tors | |
| 3403 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 3404 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 3405 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 3406 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 3407 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
| 3408 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 3409 | until BTAUNT.Playing == false | |
| 3410 | attack = false | |
| 3411 | hum.WalkSpeed = 8 | |
| 3412 | end | |
| 3413 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3414 | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 3415 | prt.Anchored = true | |
| 3416 | prt.Material = "Neon" | |
| 3417 | prt.CFrame = cframe | |
| 3418 | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3419 | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3420 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 3421 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 3422 | for i = 0, 1, delay do | |
| 3423 | swait() | |
| 3424 | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3425 | Part.Transparency = i | |
| 3426 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 3427 | end | |
| 3428 | Part.Parent = nil | |
| 3429 | end), prt, msh) | |
| 3430 | end | |
| 3431 | function Ende_der_Weld() | |
| 3432 | attack = true | |
| 3433 | for i = 0,7,0.1 do | |
| 3434 | swait() | |
| 3435 | BlockEffect(BrickC("Royal purple"), ll.CFrame * CF(0, -1.5, 0), 5, 5, 5, 3, 3, 3, 0.04, 1)
| |
| 3436 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 3437 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3438 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 3439 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 3440 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3441 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3442 | end | |
| 3443 | Cso("438666141", char, 10, 1)
| |
| 3444 | Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 5, 2, 5, 150.6, .4, 150.6, 0.05)
| |
| 3445 | Effects.Wave.Create(BrickColor.new("Royal purple"), root.CFrame * CF(0, -2.80, 0), 1500, 1500, 1500, 250.6, .6, 250.6, 0.05)
| |
| 3446 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 3447 | if v:FindFirstChild("Head") then
| |
| 3448 | Eviscerate(v) | |
| 3449 | end | |
| 3450 | end | |
| 3451 | coroutine.resume(coroutine.create(function() | |
| 3452 | for i = 0,2.8,0.1 do | |
| 3453 | swait() | |
| 3454 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 3455 | end | |
| 3456 | for i = 0,1.8,0.1 do | |
| 3457 | swait() | |
| 3458 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 3459 | end | |
| 3460 | end)) | |
| 3461 | for i = 0,3.7,0.1 do | |
| 3462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 3463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3464 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 3465 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 3466 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3467 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3468 | end | |
| 3469 | attack = false | |
| 3470 | end | |
| 3471 | function thisisit2() | |
| 3472 | attack = true | |
| 3473 | hum.WalkSpeed = 0 | |
| 3474 | STAUNT2:Play() | |
| 3475 | repeat | |
| 3476 | swait() | |
| 3477 | STAUNT2.Parent = tors | |
| 3478 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3479 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3480 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3481 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3482 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 3483 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 3484 | until STAUNT2.Playing == false | |
| 3485 | attack = false | |
| 3486 | hum.WalkSpeed = 8 | |
| 3487 | end | |
| 3488 | function thisisit() | |
| 3489 | attack = true | |
| 3490 | hum.WalkSpeed = 0 | |
| 3491 | STAUNT:Play() | |
| 3492 | repeat | |
| 3493 | swait() | |
| 3494 | STAUNT.Parent = tors | |
| 3495 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3496 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 3497 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3498 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3499 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
| 3500 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
| 3501 | until STAUNT.Playing == false | |
| 3502 | attack = false | |
| 3503 | hum.WalkSpeed = 8 | |
| 3504 | end | |
| 3505 | function Exploit() | |
| 3506 | exploitable = false | |
| 3507 | coroutine.resume(coroutine.create(function() | |
| 3508 | for i = 1,20,0.1 do | |
| 3509 | swait() | |
| 3510 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 3511 | end | |
| 3512 | Cso("12222030", tors, 10, 1.05)
| |
| 3513 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
| 3514 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
| 3515 | if v:FindFirstChild("Head") then
| |
| 3516 | Eviscerate(v) | |
| 3517 | SoulSteal(v) | |
| 3518 | end | |
| 3519 | end | |
| 3520 | wait(15) | |
| 3521 | exploitable = true | |
| 3522 | end)) | |
| 3523 | end | |
| 3524 | DTrail5.Enabled = true | |
| 3525 | DTrail4.Enabled = true | |
| 3526 | DTrail3.Enabled = true | |
| 3527 | DTrail2.Enabled = true | |
| 3528 | DTrail.Enabled = true | |
| 3529 | function ASCENTION() | |
| 3530 | attack = true | |
| 3531 | hum.WalkSpeed = 0 | |
| 3532 | Cso("987502413", tors, 10, 1.05)
| |
| 3533 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 3534 | vel2.Velocity = Vector3.new(0,30,0) | |
| 3535 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 3536 | for i = 0,20,0.1 do | |
| 3537 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
| 3538 | swait() | |
| 3539 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 3540 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 3541 | CameraEnshaking(1, 4) | |
| 3542 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 3543 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3544 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3545 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 3546 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 3547 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 3548 | end | |
| 3549 | hum.WalkSpeed = 8 | |
| 3550 | vel2:Destroy() | |
| 3551 | attack = false | |
| 3552 | end | |
| 3553 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 3554 | local type = type | |
| 3555 | local rng = Instance.new("Part", char)
| |
| 3556 | rng.Anchored = true | |
| 3557 | rng.Color = color | |
| 3558 | rng.CanCollide = false | |
| 3559 | rng.FormFactor = 3 | |
| 3560 | rng.Name = "Ring" | |
| 3561 | rng.Material = "Neon" | |
| 3562 | rng.Size = Vector3.new(1, 1, 1) | |
| 3563 | rng.Transparency = 0 | |
| 3564 | rng.TopSurface = 0 | |
| 3565 | rng.BottomSurface = 0 | |
| 3566 | rng.CFrame = pos | |
| 3567 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 3568 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3569 | rngm.MeshType = "Sphere" | |
| 3570 | rngm.Scale = vt(x1,y1,z1) | |
| 3571 | if rainbowmode == true then | |
| 3572 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 3573 | end | |
| 3574 | local scaler2 = 1 | |
| 3575 | local speeder = FastSpeed | |
| 3576 | if type == "Add" then | |
| 3577 | scaler2 = 1*value | |
| 3578 | elseif type == "Divide" then | |
| 3579 | scaler2 = 1/value | |
| 3580 | end | |
| 3581 | coroutine.resume(coroutine.create(function() | |
| 3582 | for i = 0,10/bonuspeed,0.1 do | |
| 3583 | swait() | |
| 3584 | if rainbowmode == true then | |
| 3585 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 3586 | end | |
| 3587 | if type == "Add" then | |
| 3588 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 3589 | elseif type == "Divide" then | |
| 3590 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 3591 | end | |
| 3592 | if chaosmode == true then | |
| 3593 | rng.BrickColor = BrickColor.random() | |
| 3594 | end | |
| 3595 | if glitchymode then | |
| 3596 | local val = math.random(1,255) | |
| 3597 | local color = Color3.fromRGB(val,val,val) | |
| 3598 | rng.Color = color | |
| 3599 | end | |
| 3600 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 3601 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 3602 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 3603 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 3604 | end | |
| 3605 | rng:Destroy() | |
| 3606 | end)) | |
| 3607 | end | |
| 3608 | ||
| 3609 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
| 3610 | local type = type | |
| 3611 | local rng = Instance.new("Part", char)
| |
| 3612 | rng.Anchored = true | |
| 3613 | rng.BrickColor = color | |
| 3614 | rng.CanCollide = false | |
| 3615 | rng.FormFactor = 3 | |
| 3616 | rng.Name = "Ring" | |
| 3617 | rng.Material = "Neon" | |
| 3618 | rng.Size = Vector3.new(1, 1, 1) | |
| 3619 | rng.Transparency = 0 | |
| 3620 | rng.TopSurface = 0 | |
| 3621 | rng.BottomSurface = 0 | |
| 3622 | rng.CFrame = pos | |
| 3623 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 3624 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3625 | rngm.MeshType = "Sphere" | |
| 3626 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 3627 | local scaler2 = 1 | |
| 3628 | local speeder = FastSpeed | |
| 3629 | if type == "Add" then | |
| 3630 | scaler2 = 1 * value | |
| 3631 | elseif type == "Divide" then | |
| 3632 | scaler2 = 1 / value | |
| 3633 | end | |
| 3634 | coroutine.resume(coroutine.create(function() | |
| 3635 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 3636 | swait() | |
| 3637 | if type == "Add" then | |
| 3638 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 3639 | elseif type == "Divide" then | |
| 3640 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 3641 | end | |
| 3642 | rng.BrickColor = BrickColor.random() | |
| 3643 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 3644 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 3645 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 3646 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 3647 | end | |
| 3648 | rng:Destroy() | |
| 3649 | end)) | |
| 3650 | end | |
| 3651 | ||
| 3652 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 3653 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 3654 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 3655 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 3656 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 3657 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 3658 | ||
| 3659 | function aaa() | |
| 3660 | attack = true | |
| 3661 | maincolor = BrickColor.Random() | |
| 3662 | for i = 0,20,0.1 do | |
| 3663 | swait() | |
| 3664 | Effects.Block.Create(BrickColor.Random(), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
| 3665 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))), 0.3) | |
| 3666 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30)), Rad(-55 + Mrandom(-30,30))), 0.3) | |
| 3667 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 3668 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0 + Mrandom(-30,30)), Rad(-87 + Mrandom(-30,30)), Rad(0 + Mrandom(-30,30))) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 3669 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90 + Mrandom(-30,30)), Rad(-7.5 + Mrandom(-30,30)), Rad(35 + Mrandom(-30,30))), 0.3) | |
| 3670 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25 + Mrandom(-30,30)), Rad(7.5 + Mrandom(-30,30)), Rad(-25 + Mrandom(-30,30))), 0.3) | |
| 3671 | end | |
| 3672 | Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere") | |
| 3673 | Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere") | |
| 3674 | Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere") | |
| 3675 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 3676 | if v:FindFirstChild("Head") then
| |
| 3677 | Eviscerate(v) | |
| 3678 | end | |
| 3679 | end | |
| 3680 | maincolor = BrickColor.new("White")
| |
| 3681 | attack = false | |
| 3682 | end | |
| 3683 | ||
| 3684 | function stomp() | |
| 3685 | attack = true | |
| 3686 | CreateSound("331666100", char, 10, 1)
| |
| 3687 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3688 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3689 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3690 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3691 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 3692 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 3693 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 3694 | if v:FindFirstChild("Head") then
| |
| 3695 | Eviscerate(v) | |
| 3696 | SoulSteal(v) | |
| 3697 | end | |
| 3698 | end | |
| 3699 | coroutine.resume(coroutine.create(function() | |
| 3700 | for i = 0,2.8,0.1 do | |
| 3701 | swait() | |
| 3702 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 3703 | end | |
| 3704 | for i = 0,1.8,0.1 do | |
| 3705 | swait() | |
| 3706 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 3707 | end | |
| 3708 | end)) | |
| 3709 | wait(.6) | |
| 3710 | attack = false | |
| 3711 | end | |
| 3712 | function Painful_Stomp() | |
| 3713 | attack = true | |
| 3714 | CreateSound("331666100", char, 10, 1)
| |
| 3715 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3716 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3717 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3718 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 3719 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 3720 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 3721 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
| 3722 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 3723 | if v:FindFirstChild("Head") then
| |
| 3724 | Eviscerate(v) | |
| 3725 | end | |
| 3726 | end | |
| 3727 | coroutine.resume(coroutine.create(function() | |
| 3728 | for i = 0,2.8,0.1 do | |
| 3729 | swait() | |
| 3730 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 3731 | end | |
| 3732 | for i = 0,1.8,0.1 do | |
| 3733 | swait() | |
| 3734 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 3735 | end | |
| 3736 | end)) | |
| 3737 | attack = false | |
| 3738 | end | |
| 3739 | ||
| 3740 | local Hair = Instance.new("Part", char)
| |
| 3741 | Hair.Name = "Hair" | |
| 3742 | Hair.CanCollide = false | |
| 3743 | Hair.BrickColor = BrickColor.new("Institutional white")
| |
| 3744 | Hair.Transparency = 0 | |
| 3745 | Hair.Material = "Plastic" | |
| 3746 | Hair.Size = Vector3.new(1, 1, 2) | |
| 3747 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
| 3748 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
| 3749 | ||
| 3750 | local Weld = Instance.new("Weld", Hair)
| |
| 3751 | Weld.Part0 = hed | |
| 3752 | Weld.Part1 = Hair | |
| 3753 | Weld.C1 = CFrame.new(0, -.6, 0) | |
| 3754 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 3755 | ||
| 3756 | local M2 = Instance.new("SpecialMesh")
| |
| 3757 | M2.Parent = Hair | |
| 3758 | M2.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
| 3759 | M2.TextureId = "http://www.roblox.com/asset/?id=18987684" | |
| 3760 | M2.Scale = Vector3.new(1, 1, 1) | |
| 3761 | ||
| 3762 | for i,v in pairs(char:children()) do | |
| 3763 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
| |
| 3764 | v:Remove() | |
| 3765 | end | |
| 3766 | end | |
| 3767 | shirt = Instance.new("Shirt", char)
| |
| 3768 | shirt.Name = "Shirt" | |
| 3769 | pants = Instance.new("Pants", char)
| |
| 3770 | pants.Name = "Pants" | |
| 3771 | char.Shirt.ShirtTemplate = "rbxassetid://676428254" | |
| 3772 | char.Pants.PantsTemplate = "rbxassetid://676428351" | |
| 3773 | ||
| 3774 | char.Head.face.Texture = "rbxassetid://0" | |
| 3775 | char.Torso.roblox.Texture = "rbxassetid://0" | |
| 3776 | ||
| 3777 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 3778 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 3779 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 3780 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 3781 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 3782 | ||
| 3783 | ------ | |
| 3784 | local r2,g2,b2=255,0,0 | |
| 3785 | ||
| 3786 | local rate = 5--more is faster! | |
| 3787 | ||
| 3788 | spawn(function() | |
| 3789 | while true do | |
| 3790 | for i=0,255,rate do | |
| 3791 | g2 = i | |
| 3792 | wait() | |
| 3793 | end | |
| 3794 | for i=255,0,-rate do | |
| 3795 | r2 = i | |
| 3796 | wait() | |
| 3797 | end | |
| 3798 | for i=0,255,rate do | |
| 3799 | b2 = i | |
| 3800 | wait() | |
| 3801 | end | |
| 3802 | for i=255,0,-rate do | |
| 3803 | g2 = i | |
| 3804 | wait() | |
| 3805 | end | |
| 3806 | for i=0,255,rate do | |
| 3807 | r2 = i | |
| 3808 | wait() | |
| 3809 | end | |
| 3810 | for i=255,0,-rate do | |
| 3811 | b2 = i | |
| 3812 | wait() | |
| 3813 | end | |
| 3814 | end | |
| 3815 | end) | |
| 3816 | ------ | |
| 3817 | ||
| 3818 | local r,g,b=255,0,0 | |
| 3819 | ||
| 3820 | local rate = 1000--more is faster! | |
| 3821 | ||
| 3822 | spawn(function() | |
| 3823 | while true do | |
| 3824 | for i=0,255,rate do | |
| 3825 | g = i | |
| 3826 | wait() | |
| 3827 | end | |
| 3828 | for i=255,0,-rate do | |
| 3829 | r = i | |
| 3830 | wait() | |
| 3831 | end | |
| 3832 | for i=0,255,rate do | |
| 3833 | b = i | |
| 3834 | wait() | |
| 3835 | end | |
| 3836 | for i=255,0,-rate do | |
| 3837 | g = i | |
| 3838 | wait() | |
| 3839 | end | |
| 3840 | for i=0,255,rate do | |
| 3841 | r = i | |
| 3842 | wait() | |
| 3843 | end | |
| 3844 | for i=255,0,-rate do | |
| 3845 | b = i | |
| 3846 | wait() | |
| 3847 | end | |
| 3848 | end | |
| 3849 | end) | |
| 3850 | ||
| 3851 | function ByeBye() | |
| 3852 | local target = nil | |
| 3853 | local targettorso = nil | |
| 3854 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3855 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 3856 | target = mouse.Target.Parent.Humanoid | |
| 3857 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 3858 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 3859 | end | |
| 3860 | end | |
| 3861 | if target ~= nil then | |
| 3862 | targettorso.Anchored = true | |
| 3863 | attack = true | |
| 3864 | hum.WalkSpeed = 0 | |
| 3865 | root.CFrame = targettorso.CFrame * CF(0,0,2) | |
| 3866 | for i = 0,4.2,0.1 do | |
| 3867 | swait() | |
| 3868 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 3869 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 3870 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3871 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3872 | RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1) | |
| 3873 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1) | |
| 3874 | end | |
| 3875 | local bloody = Instance.new("ParticleEmitter",targettorso)
| |
| 3876 | bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 3877 | bloody.LightEmission = .1 | |
| 3878 | bloody.Size = NumberSequence.new(0.5, 0) | |
| 3879 | bloody.Texture = "http://www.roblox.com/asset/?ID=602578593" | |
| 3880 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 3881 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 3882 | bloody.Transparency = bbb | |
| 3883 | bloody.Size = aaa | |
| 3884 | bloody.ZOffset = -.9 | |
| 3885 | bloody.Acceleration = Vector3.new(0, -5, 0) | |
| 3886 | bloody.LockedToPart = false | |
| 3887 | bloody.Lifetime = NumberRange.new(0.8) | |
| 3888 | bloody.Rate = 255 | |
| 3889 | bloody.Rotation = NumberRange.new(-100, 100) | |
| 3890 | bloody.RotSpeed = NumberRange.new(-100, 100) | |
| 3891 | bloody.Speed = NumberRange.new(6) | |
| 3892 | bloody.VelocitySpread = 0 | |
| 3893 | bloody.Enabled=true | |
| 3894 | targethead:Remove() | |
| 3895 | CreateSound("429400881", targettorso, 5, .8)
| |
| 3896 | CreateSound("1093102664", targettorso, 10, 1)
| |
| 3897 | for i = 0,6.2,0.1 do | |
| 3898 | swait() | |
| 3899 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15) | |
| 3900 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3) | |
| 3901 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 3902 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 3903 | RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1) | |
| 3904 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 3905 | end | |
| 3906 | targettorso.Anchored = false | |
| 3907 | attack = false | |
| 3908 | hum.WalkSpeed = 16 | |
| 3909 | root.CFrame = targettorso.CFrame * CF(0,0,3) | |
| 3910 | end | |
| 3911 | end | |
| 3912 | ||
| 3913 | local Blood1 = Create("ParticleEmitter")({
| |
| 3914 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 3915 | Transparency = NumberSequence.new(0.1, 1), | |
| 3916 | Size = NumberSequence.new(0.5, 0), | |
| 3917 | Texture = "rbxassetid://602578593", | |
| 3918 | Lifetime = NumberRange.new(0.8), | |
| 3919 | Rate = 255, | |
| 3920 | VelocitySpread = 40, | |
| 3921 | Rotation = NumberRange.new(100), | |
| 3922 | Speed = NumberRange.new(5), | |
| 3923 | LightEmission = 0, | |
| 3924 | LockedToPart = false, | |
| 3925 | Acceleration = Vector3.new(0, -10, 0), | |
| 3926 | EmissionDirection = "Bottom" | |
| 3927 | }) | |
| 3928 | ||
| 3929 | function Sayonara() | |
| 3930 | local target = nil | |
| 3931 | local targettorso = nil | |
| 3932 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 3933 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 3934 | target = mouse.Target.Parent.Humanoid | |
| 3935 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 3936 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 3937 | targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
| |
| 3938 | targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
| |
| 3939 | end | |
| 3940 | end | |
| 3941 | if target ~= nil then | |
| 3942 | targettorso.Anchored = true | |
| 3943 | attack = true | |
| 3944 | hum.WalkSpeed = 0 | |
| 3945 | root.CFrame = targettorso.CFrame * CF(0,0,2.4) | |
| 3946 | for i = 0,6.2,0.1 do | |
| 3947 | swait() | |
| 3948 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 3949 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3) | |
| 3950 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 3951 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 3952 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1) | |
| 3953 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1) | |
| 3954 | end | |
| 3955 | do | |
| 3956 | CreateSound("429400881", targettorso, 5, 1)
| |
| 3957 | local ModelArm02 = New("Model", char, "Arm", {})
| |
| 3958 | local ModelArm03 = New("Model", char, "Arm", {})
| |
| 3959 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
| |
| 3960 | local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
| |
| 3961 | local Arm02 = targetleftarm:Clone() | |
| 3962 | local Arm03 = targetrightarm:Clone() | |
| 3963 | targetleftarm.Transparency = 1 | |
| 3964 | targetrightarm.Transparency = 1 | |
| 3965 | Arm02.Parent = ModelArm02 | |
| 3966 | Arm03.Parent = ModelArm03 | |
| 3967 | for i, v in pairs(Arm02:GetChildren()) do | |
| 3968 | v:Destroy() | |
| 3969 | end | |
| 3970 | for i, v in pairs(Arm03:GetChildren()) do | |
| 3971 | v:Destroy() | |
| 3972 | end | |
| 3973 | local weldArm02 = Instance.new("Weld")
| |
| 3974 | weldArm02.Parent = Arm02 | |
| 3975 | weldArm02.Part0 = targetleftarm | |
| 3976 | weldArm02.Part1 = Arm02 | |
| 3977 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
| 3978 | local weldArm03 = Instance.new("Weld")
| |
| 3979 | weldArm03.Parent = Arm03 | |
| 3980 | weldArm03.Part0 = targetrightarm | |
| 3981 | weldArm03.Part1 = Arm03 | |
| 3982 | weldArm03.C1 = CFrame.new(0, 0, 0) | |
| 3983 | for i, v in pairs(target:GetChildren()) do | |
| 3984 | if v:IsA("Shirt") then
| |
| 3985 | v:clone().Parent = ModelArm02 | |
| 3986 | end | |
| 3987 | end | |
| 3988 | for i, v in pairs(target:GetChildren()) do | |
| 3989 | if v:IsA("Shirt") then
| |
| 3990 | v:clone().Parent = ModelArm03 | |
| 3991 | end | |
| 3992 | end | |
| 3993 | weldArm02.Part0 = la | |
| 3994 | weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 3995 | weldArm03.Part0 = ra | |
| 3996 | weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 3997 | local BE1 = Blood1:Clone() | |
| 3998 | BE1.Parent = targetleftarm | |
| 3999 | game:GetService("Debris"):AddItem(BE1, 3)
| |
| 4000 | BE1.Rate = 255 | |
| 4001 | local BE2 = Blood1:Clone() | |
| 4002 | BE2.Parent = targetrightarm | |
| 4003 | game:GetService("Debris"):AddItem(BE2, 3)
| |
| 4004 | BE2.Rate = 255 | |
| 4005 | for i = 0,6.2,0.1 do | |
| 4006 | swait() | |
| 4007 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15) | |
| 4008 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4009 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) | |
| 4010 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) | |
| 4011 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1) | |
| 4012 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1) | |
| 4013 | end | |
| 4014 | for i = 0,6.2,0.1 do | |
| 4015 | swait() | |
| 4016 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4017 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4018 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 4019 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
| 4020 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1) | |
| 4021 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1) | |
| 4022 | end | |
| 4023 | CreateSound("541909763", targettorso, 5, .8)
| |
| 4024 | weldArm02:Destroy() | |
| 4025 | Arm02.CanCollide = true | |
| 4026 | weldArm03:Destroy() | |
| 4027 | Arm03.CanCollide = true | |
| 4028 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4029 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 4030 | P = 5000, | |
| 4031 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4032 | Parent = Arm02 | |
| 4033 | }) | |
| 4034 | local bodyVelocity3 = Create("BodyVelocity")({
| |
| 4035 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 4036 | P = 5000, | |
| 4037 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4038 | Parent = Arm03 | |
| 4039 | }) | |
| 4040 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 4041 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
| |
| 4042 | for i = 0,6.2,0.1 do | |
| 4043 | swait() | |
| 4044 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 4045 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4046 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) | |
| 4047 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15) | |
| 4048 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1) | |
| 4049 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1) | |
| 4050 | end | |
| 4051 | end | |
| 4052 | targettorso.Anchored = false | |
| 4053 | attack = false | |
| 4054 | hum.WalkSpeed = 16 | |
| 4055 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 4056 | end | |
| 4057 | end | |
| 4058 | ||
| 4059 | function dash() | |
| 4060 | dashing = true | |
| 4061 | attack = true | |
| 4062 | local bv = Instance.new("BodyVelocity")
| |
| 4063 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 4064 | bv.velocity = root.CFrame.lookVector*200 | |
| 4065 | bv.Parent = root | |
| 4066 | for i = 0,1,0.1 do | |
| 4067 | swait() | |
| 4068 | bv.velocity = root.CFrame.lookVector*200 | |
| 4069 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5) | |
| 4070 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5) | |
| 4071 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5) | |
| 4072 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5) | |
| 4073 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) | |
| 4074 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) | |
| 4075 | end | |
| 4076 | bv:Destroy() | |
| 4077 | attack = false | |
| 4078 | dashing = false | |
| 4079 | end | |
| 4080 | ||
| 4081 | function Multi_Bombs() | |
| 4082 | attack = true | |
| 4083 | hum.WalkSpeed = 3.01 | |
| 4084 | for i = 0,3,0.1 do | |
| 4085 | swait() | |
| 4086 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4087 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4088 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4089 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4090 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4091 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4092 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4093 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4094 | end | |
| 4095 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4096 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4097 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4098 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4099 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4100 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4101 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4102 | CreateSound("142070127", tors, 10, 1)
| |
| 4103 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4104 | if v:FindFirstChild("Head") then
| |
| 4105 | Eviscerate(v) | |
| 4106 | end | |
| 4107 | end | |
| 4108 | for i = 0,1,0.1 do | |
| 4109 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4110 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4111 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4112 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4113 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4114 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4115 | end | |
| 4116 | for i = 0,2,0.1 do | |
| 4117 | swait() | |
| 4118 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4119 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4120 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4121 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4122 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4123 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4124 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4125 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4126 | end | |
| 4127 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4128 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4129 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4130 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4131 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4132 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4133 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4134 | CreateSound("142070127", tors, 10, 1)
| |
| 4135 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4136 | if v:FindFirstChild("Head") then
| |
| 4137 | Eviscerate(v) | |
| 4138 | end | |
| 4139 | end | |
| 4140 | for i = 0,1,0.1 do | |
| 4141 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4142 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4143 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4144 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4145 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4146 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4147 | end | |
| 4148 | for i = 0,2,0.1 do | |
| 4149 | swait() | |
| 4150 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4151 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4152 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4153 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4154 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4155 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
| 4156 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4157 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4158 | end | |
| 4159 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
| |
| 4160 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
| |
| 4161 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
| |
| 4162 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
| |
| 4163 | Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
| |
| 4164 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
| |
| 4165 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4166 | CreateSound("142070127", tors, 10, 1)
| |
| 4167 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 70)) do | |
| 4168 | if v:FindFirstChild("Head") then
| |
| 4169 | Eviscerate(v) | |
| 4170 | end | |
| 4171 | end | |
| 4172 | for i = 0,1,0.1 do | |
| 4173 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4174 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4175 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4176 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4177 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4178 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4179 | end | |
| 4180 | wait(.6) | |
| 4181 | attack = false | |
| 4182 | hum.WalkSpeed = 8 | |
| 4183 | end | |
| 4184 | function Universal_Crush() | |
| 4185 | attack = true | |
| 4186 | for i = 0,5.2,0.05 do | |
| 4187 | swait() | |
| 4188 | Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4189 | Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 4190 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4191 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4192 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4193 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4194 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4195 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4196 | end | |
| 4197 | CreateSound("331666100", tors, 10, 1)
| |
| 4198 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
| |
| 4199 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
| |
| 4200 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
| |
| 4201 | Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
| |
| 4202 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do | |
| 4203 | if v:FindFirstChild("Head") then
| |
| 4204 | Eviscerate(v) | |
| 4205 | end | |
| 4206 | end | |
| 4207 | coroutine.resume(coroutine.create(function() | |
| 4208 | for i = 0,1.8,0.1 do | |
| 4209 | swait() | |
| 4210 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 4211 | end | |
| 4212 | for i = 0,1.8,0.1 do | |
| 4213 | swait() | |
| 4214 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4215 | end | |
| 4216 | end)) | |
| 4217 | for i = 1,4.7,0.1 do | |
| 4218 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4219 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 4220 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 4221 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4222 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 4223 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 4224 | end | |
| 4225 | wait(.6) | |
| 4226 | attack = false | |
| 4227 | end | |
| 4228 | ------------------------------------------------------- | |
| 4229 | --End Attacks N Stuff-- | |
| 4230 | - | SONG = 409475133 |
| 4230 | + | |
| 4231 | Sprinting = false | |
| 4232 | mouse.KeyDown:connect(function(key) | |
| 4233 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
| 4234 | Swing = 2 | |
| 4235 | hum.WalkSpeed = 38.82 | |
| 4236 | Sprinting = true | |
| 4237 | end | |
| 4238 | end) | |
| 4239 | mouse.KeyUp:connect(function(key) | |
| 4240 | if string.byte(key) == 48 and attack == false then | |
| 4241 | Swing = 1 | |
| 4242 | Sprinting = false | |
| 4243 | hum.WalkSpeed = 8 | |
| 4244 | end | |
| 4245 | end) | |
| 4246 | mouse.KeyDown:connect(function(key) | |
| 4247 | if attack == false then | |
| 4248 | if key == 'q' and Mode == 1 then | |
| 4249 | Power_Burst() | |
| 4250 | elseif key == '1' and Mode ~= 2 then | |
| 4251 | Mode = 2 | |
| 4252 | SONG = 2145635015 | |
| 4253 | elseif key == '1' and Mode == 2 then | |
| 4254 | resetmode() | |
| 4255 | elseif key == 't' and Mode == 1 then | |
| 4256 | Taunt() | |
| 4257 | elseif key == 'q' and Mode == 2 then | |
| 4258 | Magic_Bombs() | |
| 4259 | elseif key == 'e' and Mode == 2 then | |
| 4260 | Dangerous_Field() | |
| 4261 | elseif key == 'c' and Mode == 2 then | |
| 4262 | dash() | |
| 4263 | elseif key == 't' and Mode == 2 then | |
| 4264 | HAAH() | |
| 4265 | end | |
| 4266 | --------------------------------------------------------------------- | |
| 4267 | if key == 'm' and Mode == 6 and Mode ~= 10 and Sprinting == false then | |
| 4268 | Mode = 10 | |
| 4269 | SONG = 1138145518 | |
| 4270 | elseif key == 'm' and Mode == 10 then | |
| 4271 | resetmode() | |
| 4272 | elseif key == 'q' and Mode == 10 then | |
| 4273 | Decapitate() | |
| 4274 | elseif key == 'e' and Mode == 10 then | |
| 4275 | stomp() | |
| 4276 | elseif key == 'r' and Mode == 10 then | |
| 4277 | - | SONG = 1535710893 |
| 4277 | + | |
| 4278 | elseif key == 'c' and Mode == 10 then | |
| 4279 | dash() | |
| 4280 | elseif key == 't' and Mode == 10 then | |
| 4281 | aaa() | |
| 4282 | end | |
| 4283 | --------------------------------------------------------------------- | |
| 4284 | if key == 'g' and Mode ~= 3 then | |
| 4285 | Mode = 3 | |
| 4286 | SONG = 0 | |
| 4287 | Core.BrickColor = BrickColor.new("Really red")
| |
| 4288 | Core2.BrickColor = BrickColor.new("Really red")
| |
| 4289 | imgl2.ImageColor3 = BrickC("Really red").Color
| |
| 4290 | techc.ImageColor3 = BrickC("Really red").Color
| |
| 4291 | ned.Text = "Rainbow" | |
| 4292 | - | TTTTTTTTTTTaunt() |
| 4292 | + | |
| 4293 | v.BrickColor = BrickC("Really red")
| |
| 4294 | end | |
| 4295 | ned.TextColor3 = BrickC("Really red").Color
| |
| 4296 | ned.TextStrokeColor3 = BrickC("Really black").Color
| |
| 4297 | elseif key == 'c' and Mode == 3 then | |
| 4298 | dash() | |
| 4299 | - | SONG = 1812212957 |
| 4299 | + | |
| 4300 | resetmode() | |
| 4301 | end | |
| 4302 | --------------------------------------------------------------------- | |
| 4303 | if key == 'f' and Mode ~= 6 then | |
| 4304 | Mode = 6 | |
| 4305 | SONG = 339568749 | |
| 4306 | Core.BrickColor = BrickColor.new("Really red")
| |
| 4307 | Core2.BrickColor = BrickColor.new("Really red")
| |
| 4308 | imgl2.ImageColor3 = BrickC("Really red").Color
| |
| 4309 | techc.ImageColor3 = BrickC("Really red").Color
| |
| 4310 | - | |
| 4310 | + | |
| 4311 | ned.TextColor3 = BrickC("Really red").Color
| |
| 4312 | ned.TextStrokeColor3 = BrickC("Really black").Color
| |
| 4313 | elseif key == 'f' and Mode == 6 then | |
| 4314 | resetmode() | |
| 4315 | elseif key == 'z' and Mode == 6 then | |
| 4316 | Decapitate() | |
| 4317 | - | SONG = 353645187 |
| 4317 | + | |
| 4318 | Sayonara() | |
| 4319 | elseif key == 't' and Mode == 6 then | |
| 4320 | TTTTTTTTTTTaunt() | |
| 4321 | elseif key == 'e' and Mode == 6 then | |
| 4322 | dash() | |
| 4323 | elseif key == 'c' and Mode == 6 then | |
| 4324 | ByeBye() | |
| 4325 | end | |
| 4326 | --------------------------------------------------------------------- | |
| 4327 | if key == 'b' and Mode == 3 then | |
| 4328 | Mode = 9990 | |
| 4329 | SONG = 485554606 | |
| 4330 | Core.BrickColor = BrickColor.new("Lime green")
| |
| 4331 | Core2.BrickColor = BrickColor.new("Lime green")
| |
| 4332 | imgl2.ImageColor3 = BrickC("Really black").Color
| |
| 4333 | techc.ImageColor3 = BrickC("Lime green").Color
| |
| 4334 | ned.Text = "Nuclear" | |
| 4335 | ned.TextColor3 = BrickC("Really black").Color
| |
| 4336 | - | SONG = 609934004 |
| 4336 | + | |
| 4337 | ||
| 4338 | elseif key == 'z' and Mode == 9990 then | |
| 4339 | NUCLEAR() | |
| 4340 | elseif key == 'c' and Mode == 9990 then | |
| 4341 | dash() | |
| 4342 | elseif key == 'b' and Mode == 9990 then | |
| 4343 | resetmode() | |
| 4344 | end | |
| 4345 | --------------------------------------------------------------------- | |
| 4346 | if key == 'b' and Mode == 99 then | |
| 4347 | Mode = 122 | |
| 4348 | SONG = 285256659 | |
| 4349 | Core.BrickColor = BrickColor.new("White")
| |
| 4350 | Core2.BrickColor = BrickColor.new("Really black")
| |
| 4351 | imgl2.ImageColor3 = BrickC("White").Color
| |
| 4352 | techc.ImageColor3 = BrickC("Really black").Color
| |
| 4353 | ned.Text = "Fighter" | |
| 4354 | for i, v in pairs(NeonColorParts1000) do | |
| 4355 | v.BrickColor = BrickC("Really black")
| |
| 4356 | - | SONG = 1513216381 |
| 4356 | + | |
| 4357 | ned.TextColor3 = BrickC("Really black").Color
| |
| 4358 | ned.TextStrokeColor3 = BrickC("White").Color
| |
| 4359 | elseif key == 'z' and Mode == 122 then | |
| 4360 | URA() | |
| 4361 | elseif key == 'c' and Mode == 122 then | |
| 4362 | dash() | |
| 4363 | elseif key == 'b' and Mode == 122 then | |
| 4364 | resetmode() | |
| 4365 | end | |
| 4366 | --------------------------------------------------------------------- | |
| 4367 | if key == 'j' and Mode ~= 8 then | |
| 4368 | Mode = 8 | |
| 4369 | SONG = 3086889338 | |
| 4370 | Core.BrickColor = BrickColor.new("Dark indigo")
| |
| 4371 | Core2.BrickColor = BrickColor.new("Dark indigo")
| |
| 4372 | - | SONG = 539526132 |
| 4372 | + | |
| 4373 | techc.ImageColor3 = BrickC("Dark indigo").Color
| |
| 4374 | ned.Text = "Planetary" | |
| 4375 | ned.TextColor3 = BrickC("Dark indigo").Color
| |
| 4376 | ned.TextStrokeColor3 = BrickC("Dark indigo").Color
| |
| 4377 | elseif key == 'z' and Mode == 8 then | |
| 4378 | Multi_Bombs() | |
| 4379 | elseif key == 'x' and Mode == 8 then | |
| 4380 | Universal_Crush() | |
| 4381 | elseif key == 't' and Mode == 8 then | |
| 4382 | thisisit() | |
| 4383 | elseif key == 'c' and Mode == 8 then | |
| 4384 | dash() | |
| 4385 | elseif key == 'j' and Mode == 8 then | |
| 4386 | resetmode() | |
| 4387 | end | |
| 4388 | --------------------------------------------------------------------- | |
| 4389 | if key == 'm' and Mode == 8 then | |
| 4390 | - | SONG = 1384301003 |
| 4390 | + | |
| 4391 | SONG = 346191865 | |
| 4392 | Core.BrickColor = BrickColor.new("Royal purple")
| |
| 4393 | Core2.BrickColor = BrickColor.new("Royal purple")
| |
| 4394 | imgl2.ImageColor3 = BrickC("Really black").Color
| |
| 4395 | techc.ImageColor3 = BrickC("Royal purple").Color
| |
| 4396 | ned.Text = "Void" | |
| 4397 | ned.TextColor3 = BrickC("Really black").Color
| |
| 4398 | ned.TextStrokeColor3 = BrickC("Royal purple").Color
| |
| 4399 | elseif key == 'z' and Mode == 10000 then | |
| 4400 | Ende_der_Weld() | |
| 4401 | elseif key == 'c' and Mode == 10000 then | |
| 4402 | dash() | |
| 4403 | elseif key == 'm' and Mode == 10000 then | |
| 4404 | resetmode() | |
| 4405 | end | |
| 4406 | --------------------------------------------------------------------- | |
| 4407 | if key == 'h' and Mode ~= 99 then | |
| 4408 | Mode = 99 | |
| 4409 | SONG = 3210544464 | |
| 4410 | Core.BrickColor = BrickColor.new("Deep orange")
| |
| 4411 | imgl2.ImageColor3 = BrickC("Deep orange").Color
| |
| 4412 | Core2.BrickColor = BrickColor.new("Deep orange")
| |
| 4413 | techc.ImageColor3 = BrickC("Deep orange").Color
| |
| 4414 | ned.Text = "Infused" | |
| 4415 | ned.TextColor3 = BrickC("Deep orange").Color
| |
| 4416 | ned.TextStrokeColor3 = BrickC("Deep orange").Color
| |
| 4417 | elseif key == 'z' and Mode == 99 then | |
| 4418 | LAZER() | |
| 4419 | elseif key == 't' and Mode == 99 then | |
| 4420 | again() | |
| 4421 | elseif key == 'c' and Mode == 99 then | |
| 4422 | dash() | |
| 4423 | elseif key == 'h' and Mode == 99 then | |
| 4424 | resetmode() | |
| 4425 | end | |
| 4426 | --------------------------------------------------------------------- | |
| 4427 | if key == 'm' and Mode == 1 then | |
| 4428 | Mode = oof | |
| 4429 | SONG = 3274989179 | |
| 4430 | ned.Text = "" | |
| 4431 | Core.BrickColor = BrickColor.new("Cyan")
| |
| 4432 | Core2.BrickColor = BrickColor.new("Cyan")
| |
| 4433 | techc.ImageColor3 = BrickC("Cyan").Color
| |
| 4434 | ned.TextColor3 = BrickC("Cyan").Color
| |
| 4435 | imgl2.ImageColor3 = BrickC("Cyan").Color
| |
| 4436 | ned.TextStrokeColor3 = BrickC("White").Color
| |
| 4437 | for i, v in pairs(NeonColorParts1000) do | |
| 4438 | v.BrickColor = BrickC("Cyan")
| |
| 4439 | end | |
| 4440 | elseif key == 'm' and Mode == oof then | |
| 4441 | resetmode() | |
| 4442 | elseif key == 'z' and Mode == oof and exploitable == true then | |
| 4443 | Exploit() | |
| 4444 | elseif key == 't' and Mode == oof then | |
| 4445 | thisisit2() | |
| 4446 | elseif key == 'c' and Mode == oof then | |
| 4447 | dash() | |
| 4448 | elseif key == 'x' and Mode == oof then | |
| 4449 | LunarSpin() | |
| 4450 | end | |
| 4451 | end | |
| 4452 | end) | |
| 4453 | local Combo = 1 | |
| 4454 | mouse.Button1Down:connect(function(key) | |
| 4455 | if attack == false then | |
| 4456 | if Combo == 1 then | |
| 4457 | Combo = 2 | |
| 4458 | attackone() | |
| 4459 | elseif Combo == 2 then | |
| 4460 | Combo = 3 | |
| 4461 | attacktwo() | |
| 4462 | elseif Combo == 3 then | |
| 4463 | Combo = 1 | |
| 4464 | attackthree() | |
| 4465 | end | |
| 4466 | end | |
| 4467 | end) | |
| 4468 | ||
| 4469 | ||
| 4470 | ||
| 4471 | function newTheme(ID,timepos,pitch,vol) | |
| 4472 | local kanz = Music | |
| 4473 | --kanz:Stop() | |
| 4474 | kanz.Volume = vol | |
| 4475 | --kanz.TimePosition = timepos | |
| 4476 | kanz.PlaybackSpeed = pitch | |
| 4477 | kanz.Pitch = pitch | |
| 4478 | kanz.SoundId = ID | |
| 4479 | kanz.Name = "wrecked" | |
| 4480 | kanz.Looped = true | |
| 4481 | currentThemePlaying = kanz.SoundId | |
| 4482 | currentVol = kanz.Volume | |
| 4483 | currentPitch = kanz.Pitch | |
| 4484 | --kanz:Play() | |
| 4485 | --coroutine.resume(coroutine.create(function() | |
| 4486 | --wait(0.05) | |
| 4487 | --end)) | |
| 4488 | end | |
| 4489 | ||
| 4490 | ||
| 4491 | function newThemeCust(ID,timepos,pitch,vol) | |
| 4492 | local kanz = Music | |
| 4493 | kanz:Stop() | |
| 4494 | kanz.Volume = vol | |
| 4495 | kanz.TimePosition = timepos | |
| 4496 | kanz.PlaybackSpeed = pitch | |
| 4497 | kanz.Pitch = pitch | |
| 4498 | kanz.SoundId = ID | |
| 4499 | kanz.Name = "wrecked" | |
| 4500 | kanz.Looped = true | |
| 4501 | currentThemePlaying = kanz.SoundId | |
| 4502 | currentVol = kanz.Volume | |
| 4503 | currentPitch = kanz.Pitch | |
| 4504 | kanz:Play() | |
| 4505 | coroutine.resume(coroutine.create(function() | |
| 4506 | wait(0.05) | |
| 4507 | end)) | |
| 4508 | end | |
| 4509 | ||
| 4510 | plr.Chatted:connect(function(message) | |
| 4511 | if Mode == 3 then | |
| 4512 | if message:sub(1,5) == "play/" then | |
| 4513 | OVMID = message:sub(6) | |
| 4514 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 4515 | elseif message:sub(1,6) == "pitch/" then | |
| 4516 | OVMPIT = message:sub(7) | |
| 4517 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 4518 | elseif message:sub(1,4) == "vol/" then | |
| 4519 | OVMVOL = message:sub(5) | |
| 4520 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 4521 | elseif message:sub(1,7) == "skipto/" then | |
| 4522 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
| |
| 4523 | newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
| |
| 4524 | elseif message:sub(1,9) == "telltime/" then | |
| 4525 | chatfunc("Current time pos: "..math.floor(Music.TimePosition).." out of "..math.floor(Music.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
| |
| 4526 | end | |
| 4527 | end | |
| 4528 | end) | |
| 4529 | ||
| 4530 | Music.Name = "musicname" | |
| 4531 | ||
| 4532 | Character = plr.Character | |
| 4533 | Character.ChildRemoved:connect(function(removed) if removed.Name == "musicname" then Music = instanse.new("Sound") end end)
| |
| 4534 | ||
| 4535 | ||
| 4536 | ------------------------------------------------------- | |
| 4537 | --Start Animations-- | |
| 4538 | ------------------------------------------------------- | |
| 4539 | while true do | |
| 4540 | swait() | |
| 4541 | sine = sine + change | |
| 4542 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 4543 | local velderp = root.Velocity.y | |
| 4544 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 4545 | if equipped == true or equipped == false then | |
| 4546 | if attack == false then | |
| 4547 | idle = idle + 1 | |
| 4548 | else | |
| 4549 | idle = 0 | |
| 4550 | end | |
| 4551 | if Mode == 10 then | |
| 4552 | maincolor = BrickColor.random() | |
| 4553 | imgl2.ImageColor3 = Color3.fromRGB(r,g,b) | |
| 4554 | techc.ImageColor3 = Color3.fromRGB(r,g,b) | |
| 4555 | ned.Text = "InSanE" | |
| 4556 | Core.BrickColor = BrickColor.random() | |
| 4557 | Core2.BrickColor = BrickColor.random() | |
| 4558 | ned.TextColor3 = Color3.fromRGB(r,g,b) | |
| 4559 | ned.TextStrokeColor3 = Color3.fromRGB(r,g,b) | |
| 4560 | aa24.BrickColor = BrickColor.random() | |
| 4561 | aa28.BrickColor = BrickColor.random() | |
| 4562 | aa26.BrickColor = BrickColor.random() | |
| 4563 | aa35.BrickColor = BrickColor.random() | |
| 4564 | aa33.BrickColor = BrickColor.random() | |
| 4565 | aa31.BrickColor = BrickColor.random() | |
| 4566 | imgl2.Rotation = math.random(-9, 9) | |
| 4567 | techc.Rotation = math.random(-9, 9) | |
| 4568 | ned.Rotation = 0 - 2 * math.cos(sine / 1) | |
| 4569 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 1),0.79,0 - 10 * math.cos(sine / 1)) | |
| 4570 | hum.WalkSpeed = 8 | |
| 4571 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4572 | aa4.BrickColor = BrickColor.random() | |
| 4573 | aa5.BrickColor = BrickColor.random() | |
| 4574 | aa8.BrickColor = BrickColor.random() | |
| 4575 | aa11.BrickColor = BrickColor.random() | |
| 4576 | aa12.BrickColor = BrickColor.random() | |
| 4577 | aa13.BrickColor = BrickColor.random() | |
| 4578 | end | |
| 4579 | if Mode == 3 then | |
| 4580 | maincolor = BrickColor.new("Dark red")
| |
| 4581 | imgl2.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
| 4582 | techc.ImageColor3 = Color3.fromRGB(r2,g2,b2) | |
| 4583 | ned.Text = "Rainbow" | |
| 4584 | Core.Color = Color3.fromRGB(r2,g2,b2) | |
| 4585 | Core2.Color = Color3.fromRGB(r2,g2,b2) | |
| 4586 | ned.TextColor3 = Color3.fromRGB(r2,g2,b2) | |
| 4587 | ned.TextStrokeColor3 = Color3.fromRGB(r2,g2,b2) | |
| 4588 | aa35.Color = Color3.fromRGB(r2,g2,b2) | |
| 4589 | aa33.Color = Color3.fromRGB(r2,g2,b2) | |
| 4590 | aa31.Color = Color3.fromRGB(r2,g2,b2) | |
| 4591 | hum.WalkSpeed = 8 | |
| 4592 | aa28.Color = Color3.fromRGB(r2,g2,b2) | |
| 4593 | aa26.Color = Color3.fromRGB(r2,g2,b2) | |
| 4594 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4595 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4596 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4597 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4598 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4599 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4600 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4601 | aa24.Color = Color3.fromRGB(r2,g2,b2) | |
| 4602 | aa4.Color = Color3.fromRGB(r2,g2,b2) | |
| 4603 | aa5.Color = Color3.fromRGB(r2,g2,b2) | |
| 4604 | aa8.Color = Color3.fromRGB(r2,g2,b2) | |
| 4605 | aa11.Color = Color3.fromRGB(r2,g2,b2) | |
| 4606 | aa12.Color = Color3.fromRGB(r2,g2,b2) | |
| 4607 | aa13.Color = Color3.fromRGB(r2,g2,b2) | |
| 4608 | end | |
| 4609 | if Mode == oof then | |
| 4610 | maincolor = BrickColor.new("Cyan")
| |
| 4611 | hum.WalkSpeed = 8 | |
| 4612 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4613 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4614 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4615 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4616 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4617 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4618 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4619 | aa24.BrickColor = BrickColor.new("Cyan")
| |
| 4620 | aa4.BrickColor = BrickColor.new("Cyan")
| |
| 4621 | aa5.BrickColor = BrickColor.new("Cyan")
| |
| 4622 | aa8.BrickColor = BrickColor.new("Cyan")
| |
| 4623 | aa11.BrickColor = BrickColor.new("Cyan")
| |
| 4624 | aa12.BrickColor = BrickColor.new("Cyan")
| |
| 4625 | aa13.BrickColor = BrickColor.new("Cyan")
| |
| 4626 | aa26.BrickColor = BrickColor.new("Cyan")
| |
| 4627 | aa28.BrickColor = BrickColor.new("Cyan")
| |
| 4628 | aa35.BrickColor = BrickColor.new("Cyan")
| |
| 4629 | aa33.BrickColor = BrickColor.new("Cyan")
| |
| 4630 | aa31.BrickColor = BrickColor.new("Cyan")
| |
| 4631 | end | |
| 4632 | if Mode == 9990 then | |
| 4633 | maincolor = BrickColor.new("Lime green")
| |
| 4634 | hum.WalkSpeed = 8 | |
| 4635 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4636 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4637 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4638 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4639 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4640 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4641 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4642 | aa4.BrickColor = BrickColor.new("Lime green")
| |
| 4643 | aa5.BrickColor = BrickColor.new("Lime green")
| |
| 4644 | aa8.BrickColor = BrickColor.new("Lime green")
| |
| 4645 | aa11.BrickColor = BrickColor.new("Lime green")
| |
| 4646 | aa12.BrickColor = BrickColor.new("Lime green")
| |
| 4647 | aa13.BrickColor = BrickColor.new("Lime green")
| |
| 4648 | aa24.BrickColor = BrickColor.new("Lime green")
| |
| 4649 | aa26.BrickColor = BrickColor.new("Lime green")
| |
| 4650 | aa28.BrickColor = BrickColor.new("Lime green")
| |
| 4651 | aa35.BrickColor = BrickColor.new("Lime green")
| |
| 4652 | aa33.BrickColor = BrickColor.new("Lime green")
| |
| 4653 | aa31.BrickColor = BrickColor.new("Lime green")
| |
| 4654 | MagicCharge(7, 0, "Add", la.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
| 4655 | local A = math.random(1,4) | |
| 4656 | if A == 1 then | |
| 4657 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 4658 | if A == 2 then | |
| 4659 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 4660 | end | |
| 4661 | end | |
| 4662 | end | |
| 4663 | if Mode == 6 then | |
| 4664 | maincolor = BrickColor.new("Really red")
| |
| 4665 | hum.WalkSpeed = 8 | |
| 4666 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4667 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4668 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4669 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4670 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4671 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4672 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4673 | aa4.BrickColor = BrickColor.new("Really red")
| |
| 4674 | aa5.BrickColor = BrickColor.new("Really red")
| |
| 4675 | aa8.BrickColor = BrickColor.new("Really red")
| |
| 4676 | aa11.BrickColor = BrickColor.new("Really red")
| |
| 4677 | aa12.BrickColor = BrickColor.new("Really red")
| |
| 4678 | aa13.BrickColor = BrickColor.new("Really red")
| |
| 4679 | aa24.BrickColor = BrickColor.new("Really red")
| |
| 4680 | aa26.BrickColor = BrickColor.new("Really red")
| |
| 4681 | aa28.BrickColor = BrickColor.new("Really red")
| |
| 4682 | aa35.BrickColor = BrickColor.new("Really red")
| |
| 4683 | aa33.BrickColor = BrickColor.new("Really red")
| |
| 4684 | aa31.BrickColor = BrickColor.new("Really red")
| |
| 4685 | local A = math.random(1,15) | |
| 4686 | if A == 1 then | |
| 4687 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
| 4688 | if A == 2 then | |
| 4689 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 4690 | end | |
| 4691 | end | |
| 4692 | end | |
| 4693 | if Mode == 8 then | |
| 4694 | hum.WalkSpeed = 8 | |
| 4695 | maincolor = BrickColor.new("Dark indigo")
| |
| 4696 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4697 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4698 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4699 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4700 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4701 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4702 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4703 | aa4.BrickColor = BrickColor.new("Dark indigo")
| |
| 4704 | aa5.BrickColor = BrickColor.new("Dark indigo")
| |
| 4705 | aa8.BrickColor = BrickColor.new("Dark indigo")
| |
| 4706 | aa11.BrickColor = BrickColor.new("Dark indigo")
| |
| 4707 | aa12.BrickColor = BrickColor.new("Dark indigo")
| |
| 4708 | aa13.BrickColor = BrickColor.new("Dark indigo")
| |
| 4709 | aa24.BrickColor = BrickColor.new("Dark indigo")
| |
| 4710 | aa26.BrickColor = BrickColor.new("Dark indigo")
| |
| 4711 | aa28.BrickColor = BrickColor.new("Dark indigo")
| |
| 4712 | aa35.BrickColor = BrickColor.new("Dark indigo")
| |
| 4713 | aa33.BrickColor = BrickColor.new("Dark indigo")
| |
| 4714 | aa31.BrickColor = BrickColor.new("Dark indigo")
| |
| 4715 | Effects.Wave.Create(BrickColor.new("Dark indigo"), root.CFrame * CF(0, -2.90, 0), 15, 15, 15, 10.6, .1, 10.6, 0.05)
| |
| 4716 | slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Dark indigo"))
| |
| 4717 | end | |
| 4718 | if Mode == 122 then | |
| 4719 | hum.WalkSpeed = 8 | |
| 4720 | maincolor = BrickColor.new("White")
| |
| 4721 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4722 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4723 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4724 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4725 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4726 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4727 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4728 | aa4.BrickColor = BrickColor.new("White")
| |
| 4729 | aa5.BrickColor = BrickColor.new("Really black")
| |
| 4730 | aa8.BrickColor = BrickColor.new("Really black")
| |
| 4731 | aa11.BrickColor = BrickColor.new("White")
| |
| 4732 | aa12.BrickColor = BrickColor.new("White")
| |
| 4733 | aa13.BrickColor = BrickColor.new("Really black")
| |
| 4734 | aa24.BrickColor = BrickColor.new("Really black")
| |
| 4735 | aa26.BrickColor = BrickColor.new("White")
| |
| 4736 | aa28.BrickColor = BrickColor.new("Really black")
| |
| 4737 | aa35.BrickColor = BrickColor.new("Really black")
| |
| 4738 | aa33.BrickColor = BrickColor.new("White")
| |
| 4739 | aa31.BrickColor = BrickColor.new("Really black")
| |
| 4740 | end | |
| 4741 | if Mode == 10000 then | |
| 4742 | hum.WalkSpeed = 8 | |
| 4743 | maincolor = BrickColor.new("Royal purple")
| |
| 4744 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4745 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4746 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4747 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4748 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4749 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4750 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4751 | aa4.BrickColor = BrickColor.new("Royal purple")
| |
| 4752 | aa5.BrickColor = BrickColor.new("Royal purple")
| |
| 4753 | aa8.BrickColor = BrickColor.new("Royal purple")
| |
| 4754 | aa11.BrickColor = BrickColor.new("Royal purple")
| |
| 4755 | aa12.BrickColor = BrickColor.new("Royal purple")
| |
| 4756 | aa13.BrickColor = BrickColor.new("Royal purple")
| |
| 4757 | aa24.BrickColor = BrickColor.new("Royal purple")
| |
| 4758 | aa26.BrickColor = BrickColor.new("Royal purple")
| |
| 4759 | aa28.BrickColor = BrickColor.new("Royal purple")
| |
| 4760 | aa35.BrickColor = BrickColor.new("Royal purple")
| |
| 4761 | aa33.BrickColor = BrickColor.new("Royal purple")
| |
| 4762 | aa31.BrickColor = BrickColor.new("Royal purple")
| |
| 4763 | end | |
| 4764 | if Mode == 1 then | |
| 4765 | hum.WalkSpeed = 8 | |
| 4766 | maincolor = BrickColor.new("White")
| |
| 4767 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4768 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4769 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4770 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4771 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4772 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4773 | aa.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4774 | aa4.BrickColor = BrickColor.new("White")
| |
| 4775 | aa5.BrickColor = BrickColor.new("White")
| |
| 4776 | aa8.BrickColor = BrickColor.new("White")
| |
| 4777 | aa11.BrickColor = BrickColor.new("White")
| |
| 4778 | aa12.BrickColor = BrickColor.new("White")
| |
| 4779 | aa13.BrickColor = BrickColor.new("White")
| |
| 4780 | aa24.BrickColor = BrickColor.new("White")
| |
| 4781 | aa26.BrickColor = BrickColor.new("White")
| |
| 4782 | aa28.BrickColor = BrickColor.new("White")
| |
| 4783 | aa35.BrickColor = BrickColor.new("White")
| |
| 4784 | aa33.BrickColor = BrickColor.new("White")
| |
| 4785 | aa31.BrickColor = BrickColor.new("White")
| |
| 4786 | end | |
| 4787 | if Mode == 99 then | |
| 4788 | hum.WalkSpeed = 100 | |
| 4789 | maincolor = BrickColor.new("Deep orange")
| |
| 4790 | char["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
| |
| 4791 | char["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
| |
| 4792 | char["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
| |
| 4793 | char["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
| |
| 4794 | char["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
| |
| 4795 | char["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
| |
| 4796 | aa.BrickColor = BrickColor.new("Really black")
| |
| 4797 | aa4.BrickColor = BrickColor.new("Deep orange")
| |
| 4798 | aa5.BrickColor = BrickColor.new("Deep orange")
| |
| 4799 | aa8.BrickColor = BrickColor.new("Deep orange")
| |
| 4800 | aa11.BrickColor = BrickColor.new("Deep orange")
| |
| 4801 | aa12.BrickColor = BrickColor.new("Deep orange")
| |
| 4802 | aa13.BrickColor = BrickColor.new("Deep orange")
| |
| 4803 | aa24.BrickColor = BrickColor.new("Deep orange")
| |
| 4804 | aa26.BrickColor = BrickColor.new("Deep orange")
| |
| 4805 | aa28.BrickColor = BrickColor.new("Deep orange")
| |
| 4806 | aa35.BrickColor = BrickColor.new("Deep orange")
| |
| 4807 | aa33.BrickColor = BrickColor.new("Deep orange")
| |
| 4808 | aa31.BrickColor = BrickColor.new("Deep orange")
| |
| 4809 | end | |
| 4810 | imgl2.Rotation = techc.Rotation + 0.2 | |
| 4811 | techc.Rotation = techc.Rotation + 0.2 | |
| 4812 | ned.Rotation = 0 - 2 * math.cos(sine / 24) | |
| 4813 | ned.Position = UDim2.new(0.55,0 - 10 * math.cos(sine / 32),0.79,0 - 10 * math.cos(sine / 45)) | |
| 4814 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 4815 | Anim = "Jump" | |
| 4816 | if attack == false then | |
| 4817 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
| 4818 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4819 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 4820 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 4821 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 4822 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 4823 | end | |
| 4824 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 4825 | Anim = "Fall" | |
| 4826 | if attack == false then | |
| 4827 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
| 4828 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4829 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 4830 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 4831 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
| 4832 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
| 4833 | end | |
| 4834 | elseif torvel < 1 and hitfloor ~= nil then | |
| 4835 | Anim = "Idle" | |
| 4836 | change = 1 | |
| 4837 | if attack == false then | |
| 4838 | if Mode == 1 then --Normal | |
| 4839 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4840 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08) | |
| 4841 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4842 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4843 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08) | |
| 4844 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4845 | elseif Mode == 122 then | |
| 4846 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
| 4847 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
| 4848 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 4849 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 4850 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 4851 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
| 4852 | elseif Mode == oof then --PIXELATED | |
| 4853 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4854 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4855 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4856 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4857 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
| 4858 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 4859 | elseif Mode == 0 then | |
| 4860 | rootj.C0 = clerp(rootj.C0,RootCF* CF(0, 0, -1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4861 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 1) | |
| 4862 | if Mrandom(1,30) == 1 then | |
| 4863 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
| 4864 | end | |
| 4865 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 4866 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(-12)), 0.15) | |
| 4867 | RH.C0 = clerp(RH.C0, CF(1, -0.5, -0.5) * angles(Rad(25), Rad(90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
| 4868 | LH.C0 = clerp(LH.C0, CF(-1, -1, -0.01) * angles(Rad(-45), Rad(-90), Rad(0)) * angles(Rad(-8), Rad(0), Rad(0)), 0.5) | |
| 4869 | elseif Mode == 2 then --Machinery | |
| 4870 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
| 4871 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
| 4872 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 4873 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 4874 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
| 4875 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
| 4876 | elseif Mode == 3 then --ICE | |
| 4877 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.1) | |
| 4878 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 4879 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4880 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4881 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
| 4882 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
| 4883 | elseif Mode == 99 then --Infused | |
| 4884 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 4885 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4886 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 4887 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 4888 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08) | |
| 4889 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08) | |
| 4890 | elseif Mode == 5 then --Cybernetic | |
| 4891 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4892 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4893 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4894 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4895 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 4896 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 4897 | elseif Mode == 25 then --Spiritual | |
| 4898 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4899 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4900 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4901 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4902 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 4903 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 4904 | elseif Mode == 6 then --Controlled Beyond Recognition | |
| 4905 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4906 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 4907 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 4908 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 4909 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 4910 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 4911 | elseif Mode == 10000 then | |
| 4912 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4913 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3) | |
| 4914 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4915 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4916 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 4917 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4918 | elseif Mode == 9990 then | |
| 4919 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08) | |
| 4920 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(15)), 0.08) | |
| 4921 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 4922 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 4923 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 4924 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-12 - 5 * Sin(sine / 30))), 0.08) | |
| 4925 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
| 4926 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
| 4927 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
| 4928 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 4929 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 4930 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 4931 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4932 | elseif Mode == 100 then | |
| 4933 | rootj.C0 = clerp(rootj.C0,RootCF*CF(0 - 0.05 * Cos(sine / 44),0 + 0.03 * Cos(sine / 34),-0.05 + 0.05 * Cos(sine / 28))*angles(Rad(0 - 3 * Cos(sine / 34)),Rad(0 - 5 * Cos(sine / 44)),Rad(-5)), .1) | |
| 4934 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 4935 | RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * Cos(sine / 28) + 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(90),Rad(0))*angles(Rad(7 - 5 * Cos(sine / 44)),Rad(0),Rad(-6 - 3 * Cos(sine / 34))), .1) | |
| 4936 | LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * Cos(sine / 28) - 0.05 * Cos(sine / 44),0)*angles(Rad(0),Rad(-90),Rad(0))*angles(Rad(3 + 5 * Cos(sine / 44)),Rad(0),Rad(0 + 3 * Cos(sine / 34))), .1) | |
| 4937 | RW.C0 = clerp(RW.C0,CF(1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(22 - 3 * Cos(sine / 53)),Rad(0),Rad(-37 + 2 * Cos(sine / 37))), .1) | |
| 4938 | LW.C0 = clerp(LW.C0,CF(-1,0.5 + 0.1 * Cos(sine / 28),-0.45)*angles(Rad(23 - 2 * Cos(sine / 58)),Rad(0),Rad(38 - 3 * Cos(sine / 57) )), .1) | |
| 4939 | elseif Mode == 8 then --Lunarist | |
| 4940 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.5* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4941 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 4942 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4943 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4944 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
| 4945 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
| 4946 | elseif Mode == 10 then --INSANITY | |
| 4947 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 4948 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
| 4949 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 4950 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 4951 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(25 + Mrandom(-35,35)), Rad(0 + Mrandom(-35,35)), Rad(5 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 4952 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 4953 | end | |
| 4954 | end | |
| 4955 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 4956 | Anim = "Walk" | |
| 4957 | change = 1.1 | |
| 4958 | if attack == false then | |
| 4959 | if Mode == 6 then | |
| 4960 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 4961 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4962 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 4963 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 4964 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 4965 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 4966 | elseif Mode == oof then --PIXELATED | |
| 4967 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.2* Player_Size * Cos(sine / 26)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 4968 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4969 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4970 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4971 | RW.C0 = clerp(RW.C0, CF(0.75, 0.5 + 0.05 * Sin(sine / 12), -0.7) * angles(Rad(0), Rad(0), Rad(-95)) * angles(Rad(5), Rad(0), Rad(0)), 0.1) | |
| 4972 | LW.C0 = clerp(LW.C0, CF(-0.75, 0.35 + 0.05 * Sin(sine / 12), -0.6) * angles(Rad(0), Rad(0), Rad(92)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 4973 | elseif Mode == 5 then | |
| 4974 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 4975 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4976 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4977 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 4978 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 4979 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 4980 | elseif Mode == 25 then | |
| 4981 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 4982 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4983 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 4984 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 4985 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 4986 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 4987 | elseif Mode == 100 then | |
| 4988 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 4989 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4990 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4991 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4992 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4993 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4994 | elseif Mode == 0 then | |
| 4995 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 4996 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(25 + Mrandom(-5,5) - 4 * Cos(sine / 12)), Rad(Mrandom(-5,5)), Rad(0)), 0.5) | |
| 4997 | if Mrandom(1,30) == 1 then | |
| 4998 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(0 + Mrandom(-25,25) - 4 * Cos(sine / 12)), Rad(Mrandom(-25,25)), Rad(0)), 0.5) | |
| 4999 | end | |
| 5000 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5001 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5002 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 5003 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 5004 | elseif Mode == 10 then | |
| 5005 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 5006 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5007 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
| 5008 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
| 5009 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 5010 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 5011 | elseif Mode == 8 then | |
| 5012 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 5013 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-23 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 5014 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
| 5015 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
| 5016 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5017 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5018 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
| 5019 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 5020 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5021 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5022 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5023 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 5024 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 5025 | end | |
| 5026 | end | |
| 5027 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 5028 | Anim = "Sprint" | |
| 5029 | change = 1.35 | |
| 5030 | if attack == false then | |
| 5031 | if Mode == 5 then | |
| 5032 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 5033 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5034 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 5035 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 5036 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 5037 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 5038 | elseif Mode == 99 then | |
| 5039 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) | |
| 5040 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 5041 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5042 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5043 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 5044 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 5045 | elseif Mode == oof then | |
| 5046 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 5047 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5048 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 5049 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 5050 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 5051 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 5052 | elseif Mode ~= 5 then | |
| 5053 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 5054 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5055 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5056 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5057 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
| 5058 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
| 5059 | end | |
| 5060 | end | |
| 5061 | end | |
| 5062 | end | |
| 5063 | Music.SoundId = "rbxassetid://"..SONG | |
| 5064 | Music.Looped = true | |
| 5065 | Music.Pitch = 1 | |
| 5066 | Music.Volume = 5 | |
| 5067 | Music:Resume() | |
| 5068 | if Music.Parent ~= tors then | |
| 5069 | Music = Instance.new("Sound",tors)
| |
| 5070 | end | |
| 5071 | if 0 < #Effects then | |
| 5072 | for e = 1, #Effects do | |
| 5073 | if Effects[e] ~= nil then | |
| 5074 | local Thing = Effects[e] | |
| 5075 | if Thing ~= nil then | |
| 5076 | local Part = Thing[1] | |
| 5077 | local Mode = Thing[2] | |
| 5078 | local Delay = Thing[3] | |
| 5079 | local IncX = Thing[4] | |
| 5080 | local IncY = Thing[5] | |
| 5081 | local IncZ = Thing[6] | |
| 5082 | if 1 >= Thing[1].Transparency then | |
| 5083 | if Thing[2] == "Block1" then | |
| 5084 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 5085 | local Mesh = Thing[1].Mesh | |
| 5086 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5087 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5088 | elseif Thing[2] == "Block2" then | |
| 5089 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 5090 | local Mesh = Thing[7] | |
| 5091 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5092 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5093 | elseif Thing[2] == "Block3" then | |
| 5094 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 5095 | local Mesh = Thing[7] | |
| 5096 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5097 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5098 | elseif Thing[2] == "Cylinder" then | |
| 5099 | local Mesh = Thing[1].Mesh | |
| 5100 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5101 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5102 | elseif Thing[2] == "Blood" then | |
| 5103 | local Mesh = Thing[7] | |
| 5104 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 5105 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5106 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5107 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
| 5108 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 5109 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5110 | elseif Thing[2] == "Disappear" then | |
| 5111 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5112 | elseif Thing[2] == "Shatter" then | |
| 5113 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5114 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 5115 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 5116 | Thing[6] = Thing[6] + Thing[5] | |
| 5117 | end | |
| 5118 | else | |
| 5119 | Part.Parent = nil | |
| 5120 | table.remove(Effects, e) | |
| 5121 | end | |
| 5122 | end | |
| 5123 | end | |
| 5124 | end | |
| 5125 | end | |
| 5126 | end | |
| 5127 | ------------------------------------------------------- | |
| 5128 | --End Animations And Script-- |