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Buffs [Active [Ki Control or any buff that is already a Active Buff], Autonomous, Posture, etc]:
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Key: Goofygoblin
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Note that setting HitSpark will change hitsparks for them.
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Character: Asher
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Active Message: What it says when you pop a buff
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Flash White with slotter
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Off Message: What it says when you turn off a buff
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ArmamentGlow: #86DBFF
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Text Color: What color do you want to display when buff turns on. [Use HTML Color Codes]
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Infinity Trap: Hit spark: Ice
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Icon Lock: What appears when you pop a buff. 
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Drill Spin: Turf Shift: Rain Effect   Hitsparks: Ice
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- [iconlockblend 1 is standard behavior (just adds an under/overlay)
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iconlockblend 2 makes it transparent / blend together with the colors that exist
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Burst Combination: Shining, Shockwave
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iconlockblend 3 INVERTs the overlay n also makes it transparent]
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Soul Tear Storm: Shining, Hitsparks: Ice
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Aura Lock: Changes the powering up icon to the auralocked one
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Massacre:  TurfShift: Water
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Misc:
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Earthquakes (Low, Mild, or Heavy)
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Finisher: Turf shift: Water
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ManaGlow (Choose a HTML Color Code)
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Sword Pressure: Tuffshift: water
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Flash/Dark Change: Your character will either flash white/dark when you pop a buff
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Trails: Sky claw (projectile)? Ice trail?
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ArmamentGlow (Colorizes your weapon akin to ManaGlow, Choose a HTML Color Code)
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Touga-Hyoujin: Wind Trail or Ice Trail