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1 | - | Buffs [Active [Ki Control or any buff that is already a Active Buff], Autonomous, Posture, etc]: |
1 | + | Key: Goofygoblin |
2 | - | Note that setting HitSpark will change hitsparks for them. |
2 | + | Character: Asher |
3 | ||
4 | - | Active Message: What it says when you pop a buff |
4 | + | Flash White with slotter |
5 | ||
6 | - | Off Message: What it says when you turn off a buff |
6 | + | ArmamentGlow: #86DBFF |
7 | ||
8 | - | Text Color: What color do you want to display when buff turns on. [Use HTML Color Codes] |
8 | + | Infinity Trap: Hit spark: Ice |
9 | ||
10 | - | Icon Lock: What appears when you pop a buff. |
10 | + | Drill Spin: Turf Shift: Rain Effect Hitsparks: Ice |
11 | - | - [iconlockblend 1 is standard behavior (just adds an under/overlay) |
11 | + | |
12 | - | iconlockblend 2 makes it transparent / blend together with the colors that exist |
12 | + | Burst Combination: Shining, Shockwave |
13 | - | iconlockblend 3 INVERTs the overlay n also makes it transparent] |
13 | + | |
14 | - | |
14 | + | Soul Tear Storm: Shining, Hitsparks: Ice |
15 | - | Aura Lock: Changes the powering up icon to the auralocked one |
15 | + | |
16 | - | |
16 | + | Massacre: TurfShift: Water |
17 | - | Misc: |
17 | + | |
18 | - | Earthquakes (Low, Mild, or Heavy) |
18 | + | Finisher: Turf shift: Water |
19 | ||
20 | - | ManaGlow (Choose a HTML Color Code) |
20 | + | Sword Pressure: Tuffshift: water |
21 | ------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
22 | - | Flash/Dark Change: Your character will either flash white/dark when you pop a buff |
22 | + | |
23 | Trails: Sky claw (projectile)? Ice trail? | |
24 | - | ArmamentGlow (Colorizes your weapon akin to ManaGlow, Choose a HTML Color Code) |
24 | + | Touga-Hyoujin: Wind Trail or Ice Trail |