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| 1 | sock = new QUdpSocket(this); | |
| 2 | if (!sock->bind(0)) | |
| 3 | return false; | |
| 4 | ||
| 5 | // Pretend some data is received here... readyRead not connected yet though | |
| 6 | // readyRead would fire here but it's not connect'ed yet... | |
| 7 | ||
| 8 | connect(sock, SIGNAL(readyRead()), this, SLOT(OnPacketReceived())); | |
| 9 | - | // readyRead won't fire unless some NEW data is received, therefore, my OnPacketReceived loop |
| 9 | + | |
| 10 | - | // won't run, right? readyRead won't fire (again) until I drain the datagram queue, right? |
| 10 | + | // readyRead won't fire until I drain the datagram queue, therefore I never get readyRead, right? |