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Player = game:GetService("Players")dpeanut1
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Player = game:GetService("Players")Tabby_Cxt
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Character = Player.Character 
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PlayerGui = Player.PlayerGui 
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Backpack = Player.Backpack 
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Torso = Character.Torso 
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Head = Character.Head 
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LeftArm = Character["Left Arm"] 
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LeftLeg = Character["Left Leg"] 
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RightArm = Character["Right Arm"] 
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RightLeg = Character["Right Leg"] 
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LS = Torso["Left Shoulder"] 
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LH = Torso["Left Hip"] 
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RS = Torso["Right Shoulder"] 
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RH = Torso["Right Hip"] 
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X = 5 -- Size.X of the Path 
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Y = 2 -- Size.Y of the Path 
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Z = 6 -- Size.Z of the Path 
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Longness = 9999999999 -- How long the Path will stay 
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velo = 100 
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rot = 0 
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q = Vector3.new(0,0,0)
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function laser(to,from) -- MUST BE VECTOR3 
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local las=Instance.new("Part",Workspace) 
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las.Anchored=true 
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las.Locked=true 
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las.CanCollide=false 
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las.TopSurface=0 
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las.BottomSurface=0 
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las.FormFactor = "Custom"
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las.BrickColor=BrickColor.new("Bright orange") 
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las.Size=Vector3.new(1,1,1) 
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las.CFrame=CFrame.new((to+from)/2,from)*CFrame.Angles(math.rad(90),0,0) 
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game.Debris:AddItem(las,5) 
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local msh=Instance.new("SpecialMesh",las) 
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msh.Scale=Vector3.new(1,(to-from).magnitude,1) 
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return las 
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end 
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color = {BrickColor.new("Bright orange")} 
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selected = math.random(1,#color) 
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if (script.Parent.className ~= "HopperBin") then 
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Tool = Instance.new("HopperBin") 
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Tool.Parent = Backpack 
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Tool.Name = "Air Path" 
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script.Parent = Tool 
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end 
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Bin = script.Parent 
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hold = false 
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LH0 = LH.C0 
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RH0 = RH.C0 
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LS0 = LS.C0 
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RS0 = RS.C0 
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function ob1d(mouse) 
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hold = true 
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Character.Humanoid.PlatformStand = true 
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wp = Instance.new("Part") 
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wp.Parent = Character 
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wp.Size = Vector3.new(1,0.4,1) 
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wp.formFactor = "Plate" 
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wp.Transparency = 1 
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bg = Instance.new("BodyGyro") 
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bg.Parent = wp 
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bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) 
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bv = Instance.new("BodyVelocity") 
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bv.Parent = wp 
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bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
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w = Instance.new("Weld") 
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w.Parent = Torso 
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w.Part0 = Torso 
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w.Part1 = wp 
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RH.C0 = CFrame.new(.25,-1.25,0) * CFrame.Angles(0,math.pi+math.pi/2,0) * CFrame.Angles(math.pi/8,0,0) 
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LH.C0 = CFrame.new(-.75,-1,0) * CFrame.Angles(0,math.pi+math.pi/2,0) * CFrame.Angles(-math.pi/8,0,0) 
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RS.C0 = CFrame.new(2,.75,0) * CFrame.Angles(0,math.pi+math.pi/2,0) * CFrame.Angles(math.pi/4,0,0) 
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LS.C0 = CFrame.new(-1.25,0,0) * CFrame.Angles(0,math.pi+math.pi/2,0) * CFrame.Angles(-math.pi/4,0,0) 
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while hold == true do 
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bv.velocity = (mouse.Hit.lookVector*velo) 
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if rot == -1 then 
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bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,0--[[math.pi/2]],math.pi/4) 
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elseif rot == 1 then 
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bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,0--[[math.pi/2]],-math.pi/4) 
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elseif rot == 0 then 
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bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,math.pi/2,0) 
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elseif rot == 2 then 
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bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,0,math.pi) 
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elseif rot == -2 then 
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bg.cframe = CFrame.new(Torso.Position,mouse.Hit.p) * CFrame.Angles(0,math.pi,0) 
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end 
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Character.Humanoid.PlatformStand = true 
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local part = Instance.new("Part") 
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part.Parent = Character 
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part.Size = Vector3.new(X,Y,Z) 
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part.formFactor = "Symmetric" 
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part.Anchored = true 
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part.Transparency = 1
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part.Velocity = mouse.Hit.lookVector*velo 
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part.CFrame = Torso.CFrame * CFrame.new(0,-3.5,0) 
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part.CFrame = CFrame.new(part.Position,mouse.Hit.p) 
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part.CFrame = part.CFrame + part.CFrame.lookVector * 2.5 
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laser(q,part.Position)
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q = part.Position
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part.TopSurface = 0 
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part.BottomSurface = 0 
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if rot == -1 then 
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part.CFrame = part.CFrame * CFrame.Angles(0,0,math.pi/4) 
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elseif rot == 1 then 
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part.CFrame = part.CFrame * CFrame.Angles(0,0,-math.pi/4) 
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elseif rot == 2 then 
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part.CFrame = part.CFrame * CFrame.Angles(0,0,math.pi) 
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--[[elseif rot == -2 then 
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part.CFrame = part.CFrame * CFrame.Angles(0,math.pi,0) ]] 
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end 
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part.Transparency = 1
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part.BrickColor = color[selected] 
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coroutine.resume(coroutine.create(function() 
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wait(Longness) 
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part:remove() 
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end)) 
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wait() 
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end 
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end 
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function ob1u(mouse) 
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hold = false 
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LH.C0 = LH0 
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RH.C0 = RH0 
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LS.C0 = LS0 
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RS.C0 = RS0 
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Character.Humanoid.PlatformStand = false 
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wp:remove() 
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end 
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buttonhold = false 
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function key(key) 
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if key == "q" then 
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wait() 
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buttonhold = true 
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rot = -1 
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velo = velo/1.5 
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end 
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if key == "e" then 
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wait() 
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rot = 1 
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velo = velo/1.5 
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buttonhold = true 
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end 
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if key == "r" then 
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wait() 
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rot = 2 
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velo = velo/1.5 
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end 
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if key == "f" then 
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wait() 
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rot = -2 
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velo = velo/1.5 
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end 
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end 
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function key2(key) 
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if key == "e" or key == "q" or key == "r" or key == "f" then 
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buttonhold = false 
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rot = 0 
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velo = velo*1.5 
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end 
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if key == "z" then 
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velo = 150 
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elseif key == "x" then 
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velo = 300 
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end 
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end 
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function s(mouse) 
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mouse.Button1Down:connect(function() ob1d(mouse) end) 
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mouse.Button1Up:connect(function() ob1u(mouse) end) 
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mouse.KeyDown:connect(key) 
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mouse.KeyUp:connect(key2) 
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end 
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function ds(mouse) 
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end 
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Bin.Selected:connect(s) 
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Bin.Deselected:connect(ds)