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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
154
155
--[[
156
Jump in the CAAC
157
by EthanHong0407
158
159
why the hell did i make this
160
i dont even know anymore
161
]]
162
163
local plr = game.Players.LocalPlayer
164
local char = plr.Character
165
local hum = char:FindFirstChildOfClass("Humanoid")
166
local t = tick()
167
local action = ""
168
local torsorot = 0
169
if hum:FindFirstChild("Animator") then
170
hum.Animator:Destroy()
171
end
172
173
hum.WalkSpeed = 0
174
175
176
local song = Instance.new("Sound", char)
177
song.SoundId = "rbxassetid://1883633498"
178
song.Volume = 1
179
song.TimePosition = 3
180
song:Play()
181
function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
182
	local joint = Instance.new("Motor6D", wp0)
183
	joint.Part0 = wp0
184
	joint.Part1 = wp1
185
	joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
186
        joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
187
        joint.Name = name
188
	return joint
189
end
190
191
local RS = createJoint(char.Torso, char["Right Arm"], 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder")
192
local TS = createJoint(char.HumanoidRootPart, char.Torso, 0, 0, 0, 0, 0, 0, "RootJoint")
193
local LS = createJoint(char.Torso, char["Left Arm"], -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder")
194
local RH = createJoint(char.Torso, char["Right Leg"], 0.5, -1, 0, 0, 1, 0, "Right Hip")
195
local LH = createJoint(char.Torso, char["Left Leg"], -0.5, -1, 0, 0, 1, 0, "Left Hip")
196
local NK = createJoint(char.Torso, char.Head, 0, 1, 0, 0, -1/2, 0, "Neck")
197
198
local rsc0 = RS.C0
199
local lsc0 = LS.C0
200
local tsc0 = TS.C0
201
local rhc0 = RH.C0
202
local lhc0 = LH.C0
203
local nkc0 = NK.C0
204
205
local gun = Instance.new("Part", char)
206
gun.Size = Vector3.new(1, 1, 1)
207
gun.Anchored = false
208
gun.CFrame = CFrame.new(0, 10, 0)
209
gun.BrickColor = BrickColor.new("Black")
210
gun:BreakJoints()
211
local gunMesh = Instance.new("SpecialMesh", gun)
212
gunMesh.MeshId = "rbxassetid://430697201"
213
gunMesh.Scale = Vector3.new(1, 1, 1)
214
215
local gunWeld = Instance.new("Weld", gun)
216
gunWeld.Part0 = char["Right Arm"]
217
gunWeld.Part1 = gun
218
gunWeld.C0 = CFrame.new(0, -1.2, -0.3) * CFrame.Angles(0, 0, math.rad(90))
219
* CFrame.Angles(math.rad(-90), 0, 0)
220
* CFrame.Angles(0, math.rad(180), 0)
221
222
223
TS.C0 = CFrame.new(0, 10000, 0)
224
game:GetService("RunService").RenderStepped:connect(function()
225
t = t + 0.5
226
if action == "IGotAGun" then
227
local speed = 0.3
228
torsorot = torsorot + 45
229
NK.C0 = NK.C0:lerp(nkc0, speed)
230
TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.rad(torsorot), 0, 0)
231
* CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
232
RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0) 
233
* CFrame.Angles(math.rad(90), 0, 0), speed)
234
LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0) 
235
* CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
236
RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
237
LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
238
elseif action == "IGotAGun2" then
239
local speed = 0.3
240
241
NK.C0 = NK.C0:lerp(nkc0, speed)
242
TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
243
* CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
244
RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0) 
245
* CFrame.Angles(math.rad(90), 0, 0), speed)
246
LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0) 
247
* CFrame.Angles(math.rad(-5), 0, math.rad(5)), speed)
248
RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
249
LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
250
elseif action == "CoufCouf" then
251
local speed = 1
252
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(math.random(-360, 360)), 
253
math.rad(math.random(-360, 360)), 
254
math.rad(math.random(-360, 360))), speed)
255
TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
256
RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)), 
257
math.rad(math.random(-360, 360)), 
258
math.rad(math.random(-360, 360))), speed)
259
LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)), 
260
math.rad(math.random(-360, 360)), 
261
math.rad(math.random(-360, 360))), speed)
262
RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(math.random(-360, 360)), 
263
math.rad(math.random(-360, 360)), 
264
math.rad(math.random(-360, 360))), speed)
265
LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(math.random(-360, 360)), 
266
math.rad(math.random(-360, 360)), 
267
math.rad(math.random(-360, 360))), speed)
268
elseif action == "Sleep" then
269
local speed = 1 
270
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(10), 0), speed)
271
TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, -0.5, 1) 
272
* CFrame.Angles(math.rad(90), 0, 0), speed)
273
RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(60)), speed)
274
LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(-45)), speed)
275
RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
276
LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, 0, math.rad(-40)), speed)
277
elseif action == "WakeUp" then
278
local speed = 0.3
279
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-10), 0, 0), speed)
280
TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
281
RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(0, 0, math.rad(-20)), speed)
282
LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(0, 0, math.rad(20)), speed)
283
RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
284
LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
285
elseif action == "Whehw" then
286
local speed = 1
287
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
288
TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, 0.5), speed)
289
RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
290
LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
291
RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
292
LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(90), 0, math.rad(-20)), speed)
293
elseif action == "Julioliolio" then
294
local speed = 1
295
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
296
TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
297
RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
298
LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
299
RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
300
LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.random(-360, 360),math.random(-360, 360), math.random(-360, 360)), speed)
301
elseif action == "ICan" then
302
local speed = 1
303
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
304
TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
305
* CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
306
RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0) 
307
* CFrame.Angles(math.rad(-5), 0, 0), speed)
308
LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0) 
309
* CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
310
RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
311
LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
312
elseif action == "ICan2" then
313
local speed = 0.4
314
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
315
TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
316
* CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
317
RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0) 
318
* CFrame.Angles(math.rad(-5), 0, 0), speed)
319
LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0) 
320
* CFrame.Angles(math.rad(90), 0, math.rad(-5)), speed)
321
RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
322
LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
323
elseif action == "ICant" then
324
local speed = 0.4
325
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, math.rad(20), 0), speed)
326
TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(-20), 0)
327
* CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
328
RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0) 
329
* CFrame.Angles(math.rad(-5), 0, 0), speed)
330
LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0) 
331
* CFrame.Angles(math.rad(90), 0, math.rad(-70)), speed)
332
RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
333
LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
334
elseif action == "BabyJeans" then
335
NK.C0 = nkc0
336
TS.C0 = tsc0 * CFrame.new(0, 8, 0)
337
LS.C0 = lsc0
338
RS.C0 = rsc0
339
LH.C0 = lhc0
340
RH.C0 = rhc0
341
elseif action == "YouAndYour" then
342
local speed = 1
343
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(0, -math.rad(20), 0), speed)
344
TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, math.rad(20), 0)
345
* CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
346
RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(0, math.sin(t/5)/10/2, 0) 
347
* CFrame.Angles(math.rad(90), 0, math.rad(20)), speed)
348
LS.C0 = LS.C0:lerp(lsc0 *  CFrame.new(0, math.sin(t/5)/10/2, 0), speed)
349
RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
350
LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
351
elseif action == "Painis" then
352
local speed = 0.4
353
NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-20), 0, 0), speed)
354
TS.C0 = TS.C0:lerp(tsc0 * CFrame.Angles(0, 0, 0)
355
* CFrame.new(0, -math.cos(t/5)/10/2, 0), speed)
356
RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(-0.5, -0.1, 0)
357
 * CFrame.Angles(math.rad(10), 0, math.rad(-45)), speed)
358
LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0.5, -0.1, 0)
359
* CFrame.Angles(math.rad(10), 0, math.rad(45)), speed)
360
RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
361
LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, math.cos(t/5)/10/2, 0), speed)
362
elseif action == "Impoopments" then
363
local speed = 1
364
NK.C0 = NK.C0:lerp(nkc0, speed)
365
TS.C0 = TS.C0:lerp(tsc0, speed)
366
RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(math.random(-360, 360)), 
367
math.rad(math.random(-360, 360)), 
368
math.rad(math.random(-360, 360))), speed)
369
LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(math.random(-360, 360)), 
370
math.rad(math.random(-360, 360)), 
371
math.rad(math.random(-360, 360))), speed)
372
RH.C0 = RH.C0:lerp(rhc0, speed)
373
LH.C0 = LH.C0:lerp(lhc0, speed)
374
elseif action == "Normal" then
375
local speed = 1
376
NK.C0 = nkc0
377
TS.C0 = tsc0
378
LS.C0 = lsc0
379
RS.C0 = rsc0
380
LH.C0 = lhc0
381
RH.C0 = rhc0
382
elseif action == "Jooj" then
383
NK.C0 = nkc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
384
TS.C0 = tsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
385
LS.C0 = lsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
386
LH.C0 = lhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
387
RS.C0 = rsc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
388
RH.C0 = rhc0 * CFrame.new(math.random(-10, 10)/10, math.random(-10, 10)/10, math.random(-10, 10)/10)
389
elseif action == "Upsidedown" then
390
local speed = 1
391
NK.C0 = nkc0
392
TS.C0 = tsc0 * CFrame.Angles(0, 0, math.rad(180))
393
LS.C0 = lsc0
394
RS.C0 = rsc0
395
LH.C0 = lhc0
396
RH.C0 = rhc0
397
elseif action == "CAAC" then
398
local speed = 0.1
399
NK.C0 = nkc0
400
TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 4, 0), speed)
401
LS.C0 = lsc0
402
RS.C0 = rsc0
403
LH.C0 = lhc0
404
RH.C0 = rhc0
405
end
406
end)
407
408
409
action = "IGotAGun"
410
wait(0.5)
411
action = "IGotAGun2"
412
wait(2.9)
413
action = "CoufCouf"
414
local part = Instance.new("Part", char)
415
part.Anchored = true
416
part.Material = "Neon"
417
part.BrickColor = BrickColor.new("New Yeller")
418
part.CanCollide = false
419
part.Size = Vector3.new(0.1, 0.1, 10000)
420
for i = 1, 16 do
421
422
423
part.CFrame = CFrame.new(char.HumanoidRootPart.Position, Vector3.new(math.random(-100, 100), math.random(-100, 100),math.random(-100, 100))) 
424
wait(0.5/16)
425
426
end
427
part:Destroy()
428
gun:Destroy()
429
local bed = Instance.new("Part", char)
430
bed.Anchored = false
431
bed.CanCollide = false
432
bed.Size = Vector3.new(4, 8, 2)
433
bed:BreakJoints()
434
local bedmesh = Instance.new("SpecialMesh", bed)
435
bedmesh.Scale = Vector3.new(0.4, 0.5, 0.4)
436
bedmesh.MeshId = "rbxassetid://473508427"
437
bedmesh.TextureId = "rbxassetid://473508936"
438
local bedweld = Instance.new("Weld", bed)
439
bedweld.Part0 = char.HumanoidRootPart
440
bedweld.Part1 = bed
441
bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
442
* CFrame.Angles(math.rad(-90), 0, 0)
443
action = "Sleep"
444
wait(0.25)
445
action = "WakeUp"
446
wait(0.5)
447
action = "Whehw"
448
wait(0.7)
449
action = "Julioliolio"
450
for i = 1, 16 do
451
bedweld.C0 = CFrame.new(0, -1.35, 1) * CFrame.Angles(0, math.rad(-180), 0)
452
* CFrame.Angles(math.rad(-90) + math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
453
wait(1/16)
454
end
455
bed:Destroy()
456
action = "ICan"
457
wait(0.2)
458
action = "ICant"
459
wait(0.25)
460
action = "ICan2"
461
wait(0.2)
462
action = "ICant"
463
wait(0.35)
464
action = "BabyJeans"
465
local baby = Instance.new("Part", char)
466
baby.Size = Vector3.new(2, 2, 1)
467
baby.Anchored = false
468
baby.CanCollide = false
469
baby:BreakJoints()
470
471
local baby2 = Instance.new("SpecialMesh", baby)
472
baby2.MeshId = "rbxassetid://430300723"
473
baby2.Scale = Vector3.new(5, 5, 5)
474
baby2.TextureId = "rbxassetid://430300725"
475
476
local babyweld = Instance.new("Weld", baby)
477
babyweld.Part0 = char.Torso
478
babyweld.Part1 = baby
479
babyweld.C0 = CFrame.new(0, -1, 0) 
480
* CFrame.Angles(0, math.rad(180), 0)
481
wait(0.5)
482
baby2.TextureId = "rbxassetid://140688857"
483
wait(1.1)
484
baby:Destroy()
485
action = "YouAndYour"
486
wait(0.5)
487
action = "Painis"
488
wait(0.4)
489
action = "Impoopments"
490
wait(1)
491
492
local pp = Instance.new("Part", char)
493
pp.Size = Vector3.new(1, 1, 1)
494
pp.Anchored = true
495
pp.CanCollide = false
496
pp.BrickColor = char.Torso.BrickColor
497
pp:BreakJoints()
498
pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
499
500
for i = 1, 20 do
501
pp.Size = pp.Size + Vector3.new(0, 0, 2)
502
pp.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, -i)
503
wait(0.5/20)
504
end
505
pp:Destroy()
506
action = "Jooj"
507
wait(1.7)
508
action = "Normal"
509
wait(0.5)
510
action = "Upsidedown"
511
wait(0.5)
512
action = "Normal"
513
TS.C0 = tsc0 * CFrame.new(0, 10, 0)
514
local caac = Instance.new("Part", char)
515
caac.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, -1, 0)
516
caac.Anchored = true
517
caac.CanCollide = true
518
caac.Size = Vector3.new(8, 4, 1)
519
caac:BreakJoints()
520
local caactext = Instance.new("SurfaceGui", caac)
521
caactext.Adornee = caac
522
local caactext2 = Instance.new("TextLabel", caactext)
523
caactext2.Size = UDim2.new(1, 0, 1, 0)
524
caactext2.TextScaled = true
525
caactext2.Text = "CAAC"
526
caactext2.Font = "Legacy"
527
action = "CAAC"
528
wait(1.7)
529
coroutine.resume(coroutine.create(function()
530
for i = 1, 100 do
531
if char.Head ~= nil then
532
char.Head.Mesh.Scale = char.Head.Mesh.Scale + Vector3.new(1, 1, 1)
533
end
534
wait(0.5/100)
535
end
536
end))
537
wait(1)
538
caac.Anchored = false
539
char.Head:Destroy()
540
local sound = Instance.new("Sound", char.Torso)
541
sound.SoundId = "rbxassetid://440431180"
542
sound.Volume = 1
543
sound:Play()
544
545
local explosion = Instance.new("Explosion", char)
546
explosion.BlastRadius = 1
547
explosion.BlastPressure = 9000
548
explosion.Position = char.Torso.Position