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Name: Shima
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Name: Rushin'
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Gender: Male
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Race: Zebra
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Race: Unicorn
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Class: Monk (Shaman/Rogue)
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Class: Mage
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Age: 25
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Age: 22
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Skills:
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-Heightened Senses: passive; +1 to perception-based rolls (spotting, searching, listening, etc)
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-Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
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-Monkey Agility: instant automatic, recharge 3; negates noncritical damage
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-Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
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-Nature Elemental: automatic, recharge 8 after effect ends; your connection to the natural world is complete, 	
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-Improved - Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
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	allowing your body to reflect the natural cycles. The transformation lasts for the next 3 turns, and you 
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-Ramming Speed: Instant; Recharge 1; You charge headlong into an opponent. Any melee attacks made during the charge have a -1 crit range (crit on 10 becomes crit on 9).
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	may perform any action that you normally can. You can choose 1 of 3 forms whenever you transform:
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-Dual Wielding: weapon; make two rolls to attack twice; if either is a critical miss, both attacks miss.
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		Decay: you burst into rot and fungus, multiplying your physical attack damage by 1.5 rounded up 
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-Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point.
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		and gaining +1 to intimidation.
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-Haste: recharge 4 after effect ends; next turn, you and all allies can use a second normal action, excluding Haste or its improved variants.This second action is free from counterattack damage.
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		Earth: you harden like stone, gaining +2 hits and a +1 bonus to physical attacks.
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-Improved - Time Dilation: passive spell; when you cast Haste, every character who rolls a critical while affected retains Haste for their next turn.
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		Life: young buds and sprouts flow from you, passively healing an ally (but not yourself) for two 
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		hits or one wound each turn.
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Talent: An ornate minute hand and hour hand at 7 o'clock: -1 to Crit Range of Dual Weapons
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Talent: Hoof-to-hoof; +2 to unarmed attacks
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Two swords designed after the hands of a clock, one is about half as long as the other.
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Cloak
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A pocket watch tied around his neck.
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Saddle Bag
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-Rations
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Tribal Necklace (Catalyst)
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A bright red stallion of below average height, average build. His bronze colored mane is styled to stand up straight like a pompadour (a vain attempt on his part to make himself seem taller or at least draw attention away from his shortness). Tail is also somewhat short, about half regular length, unkempt and raggedy. Bears a pocket watch around his neck and a plain on his back that holds both of his clock-hand swords, which detach from each other upon being drawn. 
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Background:
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Male zebra of average height and weight with green eyes. Mane is shaved down to less than a centimeter long, as well as the bristles of his tail. Bears a white tattoo on his flank consisting of four spirals arranged symmetrically in a square with a cross formed at the center. Wears a red grass anklets on each of his hoofs, and a necklace consisting of several multicolored stones, the largest of which is green and placed in the front. Often wearing a light-brown cloak. Expression is mostly solemn and introspective, trying to observe everything around him and process it.
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Rushin' was always in a hurry to get things done quickly, eventually leading him to find a talent in his use of the Haste spell to make everything go by quicker. His family, consisting only of his grandmother and grandfather, tried to convince him to take life easy and slow down to enjoy the finer things, but it was always in one ear out the other before Rushin' left on a journey that eventually lead him to mastering the Haste spell and using it in conjunction with a special pair of swords he discovered. Upon returning home from this journey