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1 | ||
2 | warn "Everything are inserted by me ONLY but there are original idea from those peep" | |
3 | warn "Original Injustice by KillerZTH_1596" | |
4 | print "Original HopeLess( by wanTH092" | |
5 | warn "Original Voided by wanTH092/Kermat" | |
6 | print "Original Superior by wanTH092/KillerZTH_1596" | |
7 | warn "Original TomYum_Pandora by nameclan" | |
8 | print "and of course Big credit to Shackluster for attack and mostly Stuff!!" | |
9 | wait(0.2) | |
10 | ||
11 | Player = game:GetService("Players").EpicSlicer28 | |
12 | - | Player = game:GetService("Players").valentino2016 |
12 | + | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | RootPart = Character["HumanoidRootPart"] | |
18 | Torso = Character["Torso"] | |
19 | Head = Character["Head"] | |
20 | RightArm = Character["Right Arm"] | |
21 | LeftArm = Character["Left Arm"] | |
22 | RightLeg = Character["Right Leg"] | |
23 | LeftLeg = Character["Left Leg"] | |
24 | RootJoint = RootPart["RootJoint"] | |
25 | Neck = Torso["Neck"] | |
26 | RightShoulder = Torso["Right Shoulder"] | |
27 | LeftShoulder = Torso["Left Shoulder"] | |
28 | RightHip = Torso["Right Hip"] | |
29 | LeftHip = Torso["Left Hip"] | |
30 | Character.Archivable = true | |
31 | Player:ClearCharacterAppearance() | |
32 | ||
33 | IT = Instance.new | |
34 | CF = CFrame.new | |
35 | VT = Vector3.new | |
36 | RAD = math.rad | |
37 | C3 = Color3.new | |
38 | UD2 = UDim2.new | |
39 | BRICKC = BrickColor.new | |
40 | ANGLES = CFrame.Angles | |
41 | EULER = CFrame.fromEulerAnglesXYZ | |
42 | COS = math.cos | |
43 | ACOS = math.acos | |
44 | SIN = math.sin | |
45 | ASIN = math.asin | |
46 | ABS = math.abs | |
47 | MRANDOM = math.random | |
48 | FLOOR = math.floor | |
49 | ||
50 | --//=================================\\ | |
51 | --|| USEFUL VALUES | |
52 | --\\=================================// | |
53 | ||
54 | Animation_Speed = 3 | |
55 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
56 | local Speed = 16 | |
57 | local SIZE = 1.4 | |
58 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
59 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
60 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
61 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
62 | local DAMAGEMULTIPLIER = 1 | |
63 | local ANIM = "Idle" | |
64 | local ATTACK = false | |
65 | local EQUIPPED = false | |
66 | local HOLD = false | |
67 | local COMBO = 1 | |
68 | local Rooted = false | |
69 | local SINE = 0 | |
70 | local KEYHOLD = false | |
71 | local CHANGE = 2 / Animation_Speed | |
72 | local WALKINGANIM = false | |
73 | local VALUE1 = false | |
74 | local VALUE2 = false | |
75 | local ROBLOXIDLEANIMATION = IT("Animation") | |
76 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
77 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
78 | local ATANIM = IT("Animation") | |
79 | ATANIM.Name = "Attack Animation" | |
80 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
81 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
82 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
83 | WEAPONGUI.Name = "Weapon GUI" | |
84 | local Weapon = IT("Model") | |
85 | Weapon.Name = "Adds" | |
86 | local Effects = IT("Folder", Weapon) | |
87 | Effects.Name = "Effects" | |
88 | local LostHope = IT("Model") | |
89 | LostHope.Name = "Adds" | |
90 | local Superior = IT("Model") | |
91 | Superior.Name = "Adds" | |
92 | local Injustice = IT("Model") | |
93 | Injustice.Name = "Adds" | |
94 | local InjusticeGun = IT("Model") | |
95 | InjusticeGun.Name = "Adds" | |
96 | local InjusticeGun2 = IT("Model") | |
97 | InjusticeGun2.Name = "Adds" | |
98 | local Voided = IT("Model") | |
99 | Voided.Name = "Adds" | |
100 | local TomYum = IT("Model") | |
101 | TomYum.Name = "Adds" | |
102 | local BlackMask = IT("Model") | |
103 | BlackMask.Name = "Adds" | |
104 | local ANIMATOR = Humanoid.Animator | |
105 | local ANIMATE = Character.Animate | |
106 | local UNANCHOR = true | |
107 | local CLOCKLOOP = 0 | |
108 | local SONG = 1382488262 | |
109 | local CLOCKTARGET = nil | |
110 | local CLOCKSPEED = 0 | |
111 | script.Parent = WEAPONGUI | |
112 | local CLONE = Character:Clone() | |
113 | CLONE.Parent = nil | |
114 | Character.Archivable = false | |
115 | local sick = Instance.new("Sound",Torso) | |
116 | local MODE = "Main" | |
117 | local HeadColor = C3(1,1,1) | |
118 | local BodyColor = C3(0,0,0) | |
119 | local VOLUME = 4 | |
120 | local PITCH = 1 | |
121 | local HITFLOOR = nil | |
122 | local INTRO = false | |
123 | local INSTANT = false | |
124 | ||
125 | --//=================================\\ | |
126 | --// MAKHAIL07 STUFF | |
127 | --\\=================================// | |
128 | ||
129 | local plr = Player | |
130 | local char = plr.Character | |
131 | local hum = char.Humanoid | |
132 | ||
133 | ------------------------------------------------------- | |
134 | --Start Good Stuff-- | |
135 | ------------------------------------------------------- | |
136 | cam = game.Workspace.CurrentCamera | |
137 | CF = CFrame.new | |
138 | angles = CFrame.Angles | |
139 | attack = false | |
140 | Euler = CFrame.fromEulerAnglesXYZ | |
141 | Rad = math.rad | |
142 | IT = Instance.new | |
143 | BrickC = BrickColor.new | |
144 | Cos = math.cos | |
145 | Acos = math.acos | |
146 | Sin = math.sin | |
147 | Asin = math.asin | |
148 | Abs = math.abs | |
149 | Mrandom = math.random | |
150 | Floor = math.floor | |
151 | ||
152 | --//=================================\\ | |
153 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
154 | --\\=================================// | |
155 | ||
156 | ArtificialHB = Instance.new("BindableEvent", script) | |
157 | ArtificialHB.Name = "ArtificialHB" | |
158 | ||
159 | script:WaitForChild("ArtificialHB") | |
160 | ||
161 | frame = Frame_Speed | |
162 | tf = 0 | |
163 | allowframeloss = false | |
164 | tossremainder = false | |
165 | lastframe = tick() | |
166 | script.ArtificialHB:Fire() | |
167 | ||
168 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
169 | tf = tf + s | |
170 | if tf >= frame then | |
171 | if allowframeloss then | |
172 | script.ArtificialHB:Fire() | |
173 | lastframe = tick() | |
174 | else | |
175 | for i = 1, math.floor(tf / frame) do | |
176 | script.ArtificialHB:Fire() | |
177 | end | |
178 | lastframe = tick() | |
179 | end | |
180 | if tossremainder then | |
181 | tf = 0 | |
182 | else | |
183 | tf = tf - frame * math.floor(tf / frame) | |
184 | end | |
185 | end | |
186 | end) | |
187 | ||
188 | --//=================================\\ | |
189 | --\\=================================// | |
190 | ||
191 | --//=================================\\ | |
192 | --|| SOME FUNCTIONS | |
193 | --\\=================================// | |
194 | ||
195 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
196 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
197 | end | |
198 | ||
199 | function PositiveAngle(NUMBER) | |
200 | if NUMBER >= 0 then | |
201 | NUMBER = 0 | |
202 | end | |
203 | return NUMBER | |
204 | end | |
205 | ||
206 | function NegativeAngle(NUMBER) | |
207 | if NUMBER <= 0 then | |
208 | NUMBER = 0 | |
209 | end | |
210 | return NUMBER | |
211 | end | |
212 | ||
213 | function Swait(NUMBER) | |
214 | if NUMBER == 0 or NUMBER == nil then | |
215 | ArtificialHB.Event:wait() | |
216 | else | |
217 | for i = 1, NUMBER do | |
218 | ArtificialHB.Event:wait() | |
219 | end | |
220 | end | |
221 | end | |
222 | ||
223 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
224 | local NEWMESH = IT(MESH) | |
225 | if MESH == "SpecialMesh" then | |
226 | NEWMESH.MeshType = MESHTYPE | |
227 | if MESHID ~= "nil" and MESHID ~= "" then | |
228 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
229 | end | |
230 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
231 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
232 | end | |
233 | end | |
234 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
235 | NEWMESH.Scale = SCALE | |
236 | NEWMESH.Parent = PARENT | |
237 | return NEWMESH | |
238 | end | |
239 | ||
240 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
241 | local NEWPART = IT("Part") | |
242 | NEWPART.formFactor = FORMFACTOR | |
243 | NEWPART.Reflectance = REFLECTANCE | |
244 | NEWPART.Transparency = TRANSPARENCY | |
245 | NEWPART.CanCollide = false | |
246 | NEWPART.Locked = true | |
247 | NEWPART.Anchored = true | |
248 | if ANCHOR == false then | |
249 | NEWPART.Anchored = false | |
250 | end | |
251 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
252 | NEWPART.Name = NAME | |
253 | NEWPART.Size = SIZE | |
254 | NEWPART.Position = Torso.Position | |
255 | NEWPART.Material = MATERIAL | |
256 | NEWPART:BreakJoints() | |
257 | NEWPART.Parent = PARENT | |
258 | return NEWPART | |
259 | end | |
260 | ||
261 | local function weldBetween(a, b) | |
262 | local weldd = Instance.new("ManualWeld") | |
263 | weldd.Part0 = a | |
264 | weldd.Part1 = b | |
265 | weldd.C0 = CFrame.new() | |
266 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
267 | weldd.Parent = a | |
268 | return weldd | |
269 | end | |
270 | ||
271 | ||
272 | function QuaternionFromCFrame(cf) | |
273 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
274 | local trace = m00 + m11 + m22 | |
275 | if trace > 0 then | |
276 | local s = math.sqrt(1 + trace) | |
277 | local recip = 0.5 / s | |
278 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
279 | else | |
280 | local i = 0 | |
281 | if m11 > m00 then | |
282 | i = 1 | |
283 | end | |
284 | if m22 > (i == 0 and m00 or m11) then | |
285 | i = 2 | |
286 | end | |
287 | if i == 0 then | |
288 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
289 | local recip = 0.5 / s | |
290 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
291 | elseif i == 1 then | |
292 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
293 | local recip = 0.5 / s | |
294 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
295 | elseif i == 2 then | |
296 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
297 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
298 | end | |
299 | end | |
300 | end | |
301 | ||
302 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
303 | local xs, ys, zs = x + x, y + y, z + z | |
304 | local wx, wy, wz = w * xs, w * ys, w * zs | |
305 | local xx = x * xs | |
306 | local xy = x * ys | |
307 | local xz = x * zs | |
308 | local yy = y * ys | |
309 | local yz = y * zs | |
310 | local zz = z * zs | |
311 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
312 | end | |
313 | ||
314 | function QuaternionSlerp(a, b, t) | |
315 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
316 | local startInterp, finishInterp; | |
317 | if cosTheta >= 0.0001 then | |
318 | if (1 - cosTheta) > 0.0001 then | |
319 | local theta = ACOS(cosTheta) | |
320 | local invSinTheta = 1 / SIN(theta) | |
321 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
322 | finishInterp = SIN(t * theta) * invSinTheta | |
323 | else | |
324 | startInterp = 1 - t | |
325 | finishInterp = t | |
326 | end | |
327 | else | |
328 | if (1 + cosTheta) > 0.0001 then | |
329 | local theta = ACOS(-cosTheta) | |
330 | local invSinTheta = 1 / SIN(theta) | |
331 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
332 | finishInterp = SIN(t * theta) * invSinTheta | |
333 | else | |
334 | startInterp = t - 1 | |
335 | finishInterp = t | |
336 | end | |
337 | end | |
338 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
339 | end | |
340 | ||
341 | function Clerp(a, b, t) | |
342 | local qa = {QuaternionFromCFrame(a)} | |
343 | local qb = {QuaternionFromCFrame(b)} | |
344 | local ax, ay, az = a.x, a.y, a.z | |
345 | local bx, by, bz = b.x, b.y, b.z | |
346 | local _t = 1 - t | |
347 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
348 | end | |
349 | ||
350 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
351 | local frame = IT("Frame") | |
352 | frame.BackgroundTransparency = TRANSPARENCY | |
353 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
354 | frame.Position = POSITION | |
355 | frame.Size = SIZE | |
356 | frame.BackgroundColor3 = COLOR | |
357 | frame.BorderColor3 = BORDERCOLOR | |
358 | frame.Name = NAME | |
359 | frame.Parent = PARENT | |
360 | return frame | |
361 | end | |
362 | ||
363 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
364 | local label = IT("TextLabel") | |
365 | label.BackgroundTransparency = 1 | |
366 | label.Size = UD2(1, 0, 1, 0) | |
367 | label.Position = UD2(0, 0, 0, 0) | |
368 | label.TextColor3 = TEXTCOLOR | |
369 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
370 | label.TextTransparency = TRANSPARENCY | |
371 | label.FontSize = TEXTFONTSIZE | |
372 | label.Font = TEXTFONT | |
373 | label.BorderSizePixel = BORDERSIZEPIXEL | |
374 | label.TextStrokeColor3 = C3(1,1,1) | |
375 | label.TextScaled = false | |
376 | label.Text = TEXT | |
377 | label.Name = NAME | |
378 | label.Parent = PARENT | |
379 | return label | |
380 | end | |
381 | ||
382 | function NoOutlines(PART) | |
383 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
384 | end | |
385 | ||
386 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
387 | local NEWWELD = IT(TYPE) | |
388 | NEWWELD.Part0 = PART0 | |
389 | NEWWELD.Part1 = PART1 | |
390 | NEWWELD.C0 = C0 | |
391 | NEWWELD.C1 = C1 | |
392 | NEWWELD.Parent = PARENT | |
393 | return NEWWELD | |
394 | end | |
395 | ||
396 | local DECAL = IT("Decal") | |
397 | function MakeRing() | |
398 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
399 | local MSH = IT("BlockMesh", RING) | |
400 | local TOP = DECAL:Clone() | |
401 | local BOTTOM = DECAL:Clone() | |
402 | TOP.Parent = RING | |
403 | BOTTOM.Parent = RING | |
404 | TOP.Face = "Top" | |
405 | BOTTOM.Face = "Bottom" | |
406 | TOP.Texture = "http://www.roblox.com/asset/?id=273474310" | |
407 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310" | |
408 | local function REMOVE() | |
409 | coroutine.resume(coroutine.create(function() | |
410 | local SIZE = MSH.Scale.X | |
411 | for i = 1, 35 do | |
412 | Swait() | |
413 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
414 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
415 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
416 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
417 | end | |
418 | RING:remove() | |
419 | end)) | |
420 | end | |
421 | return RING, MSH, REMOVE | |
422 | end | |
423 | ||
424 | local S = IT("Sound") | |
425 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
426 | local NEWSOUND = nil | |
427 | coroutine.resume(coroutine.create(function() | |
428 | NEWSOUND = S:Clone() | |
429 | NEWSOUND.Parent = PARENT | |
430 | NEWSOUND.Volume = VOLUME | |
431 | NEWSOUND.Pitch = PITCH | |
432 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
433 | NEWSOUND:play() | |
434 | if DOESLOOP == true then | |
435 | NEWSOUND.Looped = true | |
436 | else | |
437 | repeat wait(1) until NEWSOUND.Playing == false | |
438 | NEWSOUND:remove() | |
439 | end | |
440 | end)) | |
441 | return NEWSOUND | |
442 | end | |
443 | ||
444 | function CFrameFromTopBack(at, top, back) | |
445 | local right = top:Cross(back) | |
446 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
447 | end | |
448 | ||
449 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
450 | function WACKYEFFECT(Table) | |
451 | local TYPE = (Table.EffectType or "Sphere") | |
452 | local SIZE = (Table.Size or VT(1,1,1)) | |
453 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
454 | local TRANSPARENCY = (Table.Transparency or 0) | |
455 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
456 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
457 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
458 | local ROTATION1 = (Table.RotationX or 0) | |
459 | local ROTATION2 = (Table.RotationY or 0) | |
460 | local ROTATION3 = (Table.RotationZ or 0) | |
461 | local MATERIAL = (Table.Material or "Neon") | |
462 | local COLOR = (Table.Color or C3(1,1,1)) | |
463 | local TIME = (Table.Time or 45) | |
464 | local SOUNDID = (Table.SoundID or nil) | |
465 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
466 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
467 | coroutine.resume(coroutine.create(function() | |
468 | local PLAYSSOUND = false | |
469 | local SOUND = nil | |
470 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
471 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
472 | PLAYSSOUND = true | |
473 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
474 | end | |
475 | EFFECT.Color = COLOR | |
476 | local MSH = nil | |
477 | if TYPE == "Sphere" then | |
478 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
479 | elseif TYPE == "Block" or TYPE == "Box" then | |
480 | MSH = IT("BlockMesh",EFFECT) | |
481 | MSH.Scale = SIZE | |
482 | elseif TYPE == "Wave" then | |
483 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
484 | elseif TYPE == "Ring" then | |
485 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
486 | elseif TYPE == "Slash" then | |
487 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
488 | elseif TYPE == "Round Slash" then | |
489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
490 | elseif TYPE == "Swirl" then | |
491 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
492 | elseif TYPE == "Skull" then | |
493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
494 | elseif TYPE == "Crystal" then | |
495 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
496 | end | |
497 | if MSH ~= nil then | |
498 | local MOVESPEED = nil | |
499 | if MOVEDIRECTION ~= nil then | |
500 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
501 | end | |
502 | local GROWTH = SIZE - ENDSIZE | |
503 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
504 | if TYPE == "Block" then | |
505 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
506 | else | |
507 | EFFECT.CFrame = CFRAME | |
508 | end | |
509 | for LOOP = 1, TIME+1 do | |
510 | Swait() | |
511 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
512 | if TYPE == "Wave" then | |
513 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
514 | end | |
515 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
516 | if TYPE == "Block" then | |
517 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
518 | else | |
519 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
520 | end | |
521 | if MOVEDIRECTION ~= nil then | |
522 | local ORI = EFFECT.Orientation | |
523 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
524 | EFFECT.Orientation = ORI | |
525 | end | |
526 | end | |
527 | if PLAYSSOUND == false then | |
528 | EFFECT:remove() | |
529 | else | |
530 | repeat wait(1) until SOUND.Playing == false | |
531 | EFFECT:remove() | |
532 | end | |
533 | else | |
534 | if PLAYSSOUND == false then | |
535 | EFFECT:remove() | |
536 | else | |
537 | repeat Swait() until SOUND.Playing == false | |
538 | EFFECT:remove() | |
539 | end | |
540 | end | |
541 | end)) | |
542 | end | |
543 | ||
544 | function MakeForm(PART,TYPE) | |
545 | if TYPE == "Cyl" then | |
546 | local MSH = IT("CylinderMesh",PART) | |
547 | elseif TYPE == "Ball" then | |
548 | local MSH = IT("SpecialMesh",PART) | |
549 | MSH.MeshType = "Sphere" | |
550 | elseif TYPE == "Wedge" then | |
551 | local MSH = IT("SpecialMesh",PART) | |
552 | MSH.MeshType = "Wedge" | |
553 | end | |
554 | end | |
555 | ||
556 | Debris = game:GetService("Debris") | |
557 | ||
558 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
559 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
560 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
561 | end | |
562 | ||
563 | function turnto(position) | |
564 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
565 | end | |
566 | ||
567 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
568 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
569 | local mesh = IT("SpecialMesh",wave) | |
570 | mesh.MeshType = "FileMesh" | |
571 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
572 | mesh.Scale = SIZE | |
573 | mesh.Offset = VT(0,0,0) | |
574 | wave.CFrame = CFRAME | |
575 | coroutine.resume(coroutine.create(function(PART) | |
576 | for i = 1, WAIT do | |
577 | Swait() | |
578 | mesh.Scale = mesh.Scale + GROW | |
579 | if DOESROT == true then | |
580 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
581 | end | |
582 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
583 | if wave.Transparency > 0.99 then | |
584 | wave:remove() | |
585 | end | |
586 | end | |
587 | end)) | |
588 | end | |
589 | ||
590 | function MagicSphere2(SIZE,WAIT,CFRAME,COLOR,GROW) | |
591 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
592 | local mesh = IT("SpecialMesh",wave) | |
593 | mesh.MeshType = "Sphere" | |
594 | mesh.Scale = SIZE | |
595 | mesh.Offset = VT(0,0,0) | |
596 | wave.CFrame = CFRAME | |
597 | coroutine.resume(coroutine.create(function(PART) | |
598 | for i = 1, WAIT do | |
599 | Swait() | |
600 | mesh.Scale = mesh.Scale + GROW | |
601 | wave.Transparency = wave.Transparency + (1/WAIT) | |
602 | if wave.Transparency > 0.99 then | |
603 | wave:remove() | |
604 | end | |
605 | end | |
606 | end)) | |
607 | end | |
608 | ||
609 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
610 | if FLOOR ~= nil then | |
611 | coroutine.resume(coroutine.create(function() | |
612 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
613 | PART.CFrame = CF(POSITION) | |
614 | for i = 1, 45 do | |
615 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
616 | RingPiece.Material = FLOOR.Material | |
617 | RingPiece.Color = FLOOR.Color | |
618 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
619 | Debris:AddItem(RingPiece,SWAIT) | |
620 | end | |
621 | PART:remove() | |
622 | end)) | |
623 | end | |
624 | end | |
625 | ||
626 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
627 | if FLOOR ~= nil then | |
628 | for i = 1, AMOUNT do | |
629 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
630 | DEBREE.Material = FLOOR.Material | |
631 | DEBREE.Color = FLOOR.Color | |
632 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
633 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
634 | coroutine.resume(coroutine.create(function() | |
635 | Swait(15) | |
636 | DEBREE.Parent = workspace | |
637 | DEBREE.CanCollide = true | |
638 | Debris:AddItem(DEBREE,SWAIT) | |
639 | end)) | |
640 | end | |
641 | end | |
642 | end | |
643 | ||
644 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
645 | local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
646 | local mesh = IT("SpecialMesh",wave) | |
647 | mesh.MeshType = "Sphere" | |
648 | mesh.Scale = SIZE | |
649 | mesh.Offset = VT(0,0,0) | |
650 | wave.CFrame = CFRAME | |
651 | coroutine.resume(coroutine.create(function(PART) | |
652 | for i = 1, WAIT do | |
653 | Swait() | |
654 | mesh.Scale = mesh.Scale + GROW | |
655 | wave.Transparency = wave.Transparency + (0.1/WAIT) | |
656 | if wave.Transparency > 0.99 then | |
657 | wave:remove() | |
658 | end | |
659 | end | |
660 | end)) | |
661 | end | |
662 | ||
663 | --//=================================\\ | |
664 | --|| RAGDOLL STUFF | |
665 | --\\=================================// | |
666 | ||
667 | function recurse(root,callback,i) | |
668 | i= i or 0 | |
669 | for _,v in pairs(root:GetChildren()) do | |
670 | i = i + 1 | |
671 | callback(i,v) | |
672 | ||
673 | if #v:GetChildren() > 0 then | |
674 | i = recurse(v,callback,i) | |
675 | end | |
676 | end | |
677 | ||
678 | return i | |
679 | end | |
680 | ||
681 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
682 | attachmentName = attachmentName.."RigAttachment" | |
683 | local constraint = Instance.new(className.."Constraint") | |
684 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
685 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
686 | constraint.Name = "RagdollConstraint"..part1.Name | |
687 | ||
688 | for _,propertyData in next,properties or {} do | |
689 | constraint[propertyData[1]] = propertyData[2] | |
690 | end | |
691 | ||
692 | constraint.Parent = character | |
693 | end | |
694 | ||
695 | function getAttachment0(character, attachmentName) | |
696 | for _,child in next,character:GetChildren() do | |
697 | local attachment = child:FindFirstChild(attachmentName) | |
698 | if attachment then | |
699 | return attachment | |
700 | end | |
701 | end | |
702 | end | |
703 | ||
704 | function ArtificialHitbox(Part) | |
705 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
706 | HITBOX.CanCollide = true | |
707 | HITBOX.CFrame = Part.CFrame | |
708 | weldBetween(Part,HITBOX) | |
709 | end | |
710 | ||
711 | function R15Ragdoll(character,KeepArms) | |
712 | character:BreakJoints() | |
713 | coroutine.resume(coroutine.create(function() | |
714 | recurse(character, function(_,v) | |
715 | if v:IsA("Attachment") then | |
716 | v.Axis = Vector3.new(0, 1, 0) | |
717 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
718 | v.Rotation = Vector3.new(0, 0, 0) | |
719 | end | |
720 | end) | |
721 | for _,child in next,character:GetChildren() do | |
722 | if child:IsA("Accoutrement") then | |
723 | for _,part in next,child:GetChildren() do | |
724 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
725 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
726 | local attachment0 = getAttachment0(character,attachment1.Name) | |
727 | if attachment0 and attachment1 then | |
728 | local constraint = Instance.new("HingeConstraint") | |
729 | constraint.Attachment0 = attachment0 | |
730 | constraint.Attachment1 = attachment1 | |
731 | constraint.LimitsEnabled = true | |
732 | constraint.UpperAngle = 0 | |
733 | constraint.LowerAngle = 0 | |
734 | constraint.Parent = character | |
735 | end | |
736 | ArtificialHitbox(part) | |
737 | elseif part.Name == "HumanoidRootPart" then | |
738 | part:remove() | |
739 | end | |
740 | end | |
741 | end | |
742 | end | |
743 | ||
744 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
745 | {"LimitsEnabled",true}; | |
746 | {"UpperAngle",5}; | |
747 | }) | |
748 | if character:FindFirstChild("Head") then | |
749 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
750 | {"LimitsEnabled",true}; | |
751 | {"UpperAngle",15}; | |
752 | }) | |
753 | end | |
754 | ||
755 | local handProperties = { | |
756 | {"LimitsEnabled", true}; | |
757 | {"UpperAngle",0}; | |
758 | {"LowerAngle",0}; | |
759 | } | |
760 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
761 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
762 | ||
763 | local shinProperties = { | |
764 | {"LimitsEnabled", true}; | |
765 | {"UpperAngle", 0}; | |
766 | {"LowerAngle", -75}; | |
767 | } | |
768 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
769 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
770 | ||
771 | local footProperties = { | |
772 | {"LimitsEnabled", true}; | |
773 | {"UpperAngle", 15}; | |
774 | {"LowerAngle", -45}; | |
775 | } | |
776 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
777 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
778 | if KeepArms == true then | |
779 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
780 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
781 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
782 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
783 | end | |
784 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
785 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
786 | Debris:AddItem(character,5) | |
787 | end)) | |
788 | end | |
789 | ||
790 | function Ragdoll(Character2,CharTorso,KeepArms) | |
791 | coroutine.resume(coroutine.create(function() | |
792 | Character2:BreakJoints() | |
793 | local hum = Character2:findFirstChild("Humanoid") | |
794 | hum:remove() | |
795 | local function Scan(ch) | |
796 | local e | |
797 | for e = 1,#ch do | |
798 | Scan(ch[e]:GetChildren()) | |
799 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
800 | ch[e]:remove() | |
801 | end | |
802 | end | |
803 | end | |
804 | local NEWHUM = IT("Humanoid") | |
805 | NEWHUM.Name = "Corpse" | |
806 | NEWHUM.Health = 0 | |
807 | NEWHUM.MaxHealth = 0 | |
808 | NEWHUM.PlatformStand = true | |
809 | NEWHUM.Parent = Character2 | |
810 | NEWHUM.DisplayDistanceType = "None" | |
811 | ||
812 | local ch = Character2:GetChildren() | |
813 | local i | |
814 | for i = 1,#ch do | |
815 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
816 | ch[i]:remove() | |
817 | end | |
818 | end | |
819 | ||
820 | local Torso2 = Character2.Torso | |
821 | local movevector = Vector3.new() | |
822 | ||
823 | if Torso2 then | |
824 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
825 | local Head = Character2:FindFirstChild("Head") | |
826 | if Head then | |
827 | local Neck = Instance.new("Weld") | |
828 | Neck.Name = "Neck" | |
829 | Neck.Part0 = Torso2 | |
830 | Neck.Part1 = Head | |
831 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
832 | Neck.C1 = CFrame.new() | |
833 | Neck.Parent = Torso2 | |
834 | ||
835 | end | |
836 | local Limb = Character2:FindFirstChild("Right Arm") | |
837 | if Limb and KeepArms == true then | |
838 | ||
839 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
840 | local Joint = Instance.new("Glue") | |
841 | Joint.Name = "RightShoulder" | |
842 | Joint.Part0 = Torso2 | |
843 | Joint.Part1 = Limb | |
844 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
845 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
846 | Joint.Parent = Torso2 | |
847 | ||
848 | local B = Instance.new("Part") | |
849 | B.TopSurface = 0 | |
850 | B.BottomSurface = 0 | |
851 | B.formFactor = "Symmetric" | |
852 | B.Size = Vector3.new(1, 1, 1) | |
853 | B.Transparency = 1 | |
854 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
855 | B.Parent = Character2 | |
856 | local W = Instance.new("Weld") | |
857 | W.Part0 = Limb | |
858 | W.Part1 = B | |
859 | W.C0 = CFrame.new(0, -0.5, 0) | |
860 | W.Parent = Limb | |
861 | ||
862 | end | |
863 | local Limb = Character2:FindFirstChild("Left Arm") | |
864 | if Limb and KeepArms == true then | |
865 | ||
866 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
867 | local Joint = Instance.new("Glue") | |
868 | Joint.Name = "LeftShoulder" | |
869 | Joint.Part0 = Torso2 | |
870 | Joint.Part1 = Limb | |
871 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
872 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
873 | Joint.Parent = Torso2 | |
874 | ||
875 | local B = Instance.new("Part") | |
876 | B.TopSurface = 0 | |
877 | B.BottomSurface = 0 | |
878 | B.formFactor = "Symmetric" | |
879 | B.Size = Vector3.new(1, 1, 1) | |
880 | B.Transparency = 1 | |
881 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
882 | B.Parent = Character2 | |
883 | local W = Instance.new("Weld") | |
884 | W.Part0 = Limb | |
885 | W.Part1 = B | |
886 | W.C0 = CFrame.new(0, -0.5, 0) | |
887 | W.Parent = Limb | |
888 | ||
889 | end | |
890 | local Limb = Character2:FindFirstChild("Right Leg") | |
891 | if Limb then | |
892 | ||
893 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
894 | local Joint = Instance.new("Glue") | |
895 | Joint.Name = "RightHip" | |
896 | Joint.Part0 = Torso2 | |
897 | Joint.Part1 = Limb | |
898 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
899 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
900 | Joint.Parent = Torso2 | |
901 | ||
902 | local B = Instance.new("Part") | |
903 | B.TopSurface = 0 | |
904 | B.BottomSurface = 0 | |
905 | B.formFactor = "Symmetric" | |
906 | B.Size = Vector3.new(1, 1, 1) | |
907 | B.Transparency = 1 | |
908 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
909 | B.Parent = Character2 | |
910 | local W = Instance.new("Weld") | |
911 | W.Part0 = Limb | |
912 | W.Part1 = B | |
913 | W.C0 = CFrame.new(0, -0.5, 0) | |
914 | W.Parent = Limb | |
915 | ||
916 | end | |
917 | local Limb = Character2:FindFirstChild("Left Leg") | |
918 | if Limb then | |
919 | ||
920 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
921 | local Joint = Instance.new("Glue") | |
922 | Joint.Name = "LeftHip" | |
923 | Joint.Part0 = Torso2 | |
924 | Joint.Part1 = Limb | |
925 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
926 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
927 | Joint.Parent = Torso2 | |
928 | ||
929 | local B = Instance.new("Part") | |
930 | B.TopSurface = 0 | |
931 | B.BottomSurface = 0 | |
932 | B.formFactor = "Symmetric" | |
933 | B.Size = Vector3.new(1, 1, 1) | |
934 | B.Transparency = 1 | |
935 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
936 | B.Parent = Character2 | |
937 | local W = Instance.new("Weld") | |
938 | W.Part0 = Limb | |
939 | W.Part1 = B | |
940 | W.C0 = CFrame.new(0, -0.5, 0) | |
941 | W.Parent = Limb | |
942 | ||
943 | end | |
944 | --[ | |
945 | local Bar = Instance.new("Part") | |
946 | Bar.TopSurface = 0 | |
947 | Bar.BottomSurface = 0 | |
948 | Bar.formFactor = "Symmetric" | |
949 | Bar.Size = Vector3.new(1, 1, 1) | |
950 | Bar.Transparency = 1 | |
951 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
952 | Bar.Parent = Character2 | |
953 | local Weld = Instance.new("Weld") | |
954 | Weld.Part0 = Torso2 | |
955 | Weld.Part1 = Bar | |
956 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
957 | Weld.Parent = Torso2 | |
958 | --]] | |
959 | end | |
960 | Character2.Parent = workspace | |
961 | Debris:AddItem(Character2,5) | |
962 | ||
963 | return Character2,Torso2 | |
964 | end)) | |
965 | end | |
966 | ||
967 | ||
968 | function CheckTableForString(Table, String) | |
969 | for i, v in pairs(Table) do | |
970 | if string.find(string.lower(String), string.lower(v)) then | |
971 | return true | |
972 | end | |
973 | end | |
974 | return false | |
975 | end | |
976 | ||
977 | function CheckIntangible(Hit) | |
978 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
979 | if Hit and Hit.Parent then | |
980 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
981 | return true | |
982 | end | |
983 | end | |
984 | return false | |
985 | end | |
986 | ||
987 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
988 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
989 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
990 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
991 | if RayHit and CheckIntangible(RayHit) then | |
992 | if DelayIfHit then | |
993 | wait() | |
994 | end | |
995 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
996 | end | |
997 | return RayHit, RayPos, RayNormal | |
998 | end | |
999 | ||
1000 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
1001 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1002 | local mesh = IT("SpecialMesh",wave) | |
1003 | mesh.MeshType = "FileMesh" | |
1004 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1005 | mesh.Scale = VT(size,size,size) | |
1006 | wave.CFrame = cframe | |
1007 | coroutine.resume(coroutine.create(function(PART) | |
1008 | for i = 1, waitt do | |
1009 | Swait() | |
1010 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1011 | if doesrotate == true then | |
1012 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1013 | end | |
1014 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1015 | if wave.Transparency > 0.99 then | |
1016 | wave:remove() | |
1017 | end | |
1018 | end | |
1019 | end)) | |
1020 | end | |
1021 | ||
1022 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
1023 | function Lightning(Table) | |
1024 | local Color = Table.Color or C3(1,1,1) | |
1025 | local StartPos = Table.Start or Torso.Position | |
1026 | local EndPos = Table.End or Mouse.Hit.p | |
1027 | local SegmentLength = Table.SegmentL or 2 | |
1028 | local Thickness = Table.Thickness or 0.1 | |
1029 | local Dissapear = Table.DoesFade or false | |
1030 | local Parent = Table.Ignore or Character | |
1031 | local MaxDist = Table.MaxDist or 400 | |
1032 | local Branches = Table.Branches or false | |
1033 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
1034 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
1035 | local LIGHTNINGMODEL = IT("Model",Effects) | |
1036 | LIGHTNINGMODEL.Name = "Lightning" | |
1037 | local LastBolt = nil | |
1038 | for E = 1, DISTANCE do | |
1039 | local ExtraSize = (DISTANCE-E)/15 | |
1040 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
1041 | PART.Color = Color | |
1042 | MakeForm(PART,"Cyl") | |
1043 | if LastBolt == nil then | |
1044 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1045 | else | |
1046 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1047 | end | |
1048 | LastBolt = PART | |
1049 | if Branches == true then | |
1050 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
1051 | if CHOICE == 1 then | |
1052 | local LASTBRANCH = nil | |
1053 | for i = 1, MRANDOM(2,5) do | |
1054 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
1055 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
1056 | PART.Color = Color | |
1057 | MakeForm(PART,"Cyl") | |
1058 | if LASTBRANCH == nil then | |
1059 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1060 | else | |
1061 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1062 | end | |
1063 | LASTBRANCH = PART | |
1064 | end | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | if Dissapear == true then | |
1069 | coroutine.resume(coroutine.create(function() | |
1070 | for i = 1, 10 do | |
1071 | Swait() | |
1072 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
1073 | if c.ClassName == "Part" then | |
1074 | c.Transparency = i/10 | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | LIGHTNINGMODEL:remove() | |
1079 | end)) | |
1080 | elseif Dissapear == false then | |
1081 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
1082 | end | |
1083 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
1084 | end | |
1085 | ||
1086 | function SpawnTrail(FROM,TO,BIG) | |
1087 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
1088 | MakeForm(TRAIL,"Cyl") | |
1089 | local DIST = (FROM - TO).Magnitude | |
1090 | if BIG == true then | |
1091 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1092 | else | |
1093 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1094 | end | |
1095 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1096 | coroutine.resume(coroutine.create(function() | |
1097 | for i = 1, 5 do | |
1098 | Swait() | |
1099 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1100 | end | |
1101 | TRAIL:remove() | |
1102 | end)) | |
1103 | end | |
1104 | ||
1105 | local EyeSizes={ | |
1106 | NumberSequenceKeypoint.new(0,2,0), | |
1107 | NumberSequenceKeypoint.new(1,0,0) | |
1108 | } | |
1109 | local EyeTrans={ | |
1110 | NumberSequenceKeypoint.new(0,0.5,0), | |
1111 | NumberSequenceKeypoint.new(1,1,0) | |
1112 | } | |
1113 | local PE=Instance.new("ParticleEmitter",nil) | |
1114 | PE.LightEmission=.8 | |
1115 | PE.Color = ColorSequence.new(BRICKC("Bright yellow").Color,BRICKC("New Yeller").Color) | |
1116 | PE.Size=NumberSequence.new(EyeSizes) | |
1117 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1118 | PE.Lifetime=NumberRange.new(0.35,1) | |
1119 | PE.Rotation=NumberRange.new(0,360) | |
1120 | PE.Rate=100 | |
1121 | PE.VelocitySpread = 10000 | |
1122 | PE.Acceleration = Vector3.new(0,85,0) | |
1123 | PE.Drag = 5 | |
1124 | PE.Speed = NumberRange.new(0.1,5) | |
1125 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
1126 | PE.ZOffset = 0.5 | |
1127 | PE.Name = "PE" | |
1128 | PE.Enabled = false | |
1129 | function Fire(art) | |
1130 | local PARTICLES = PE:Clone() | |
1131 | PARTICLES.Parent = art | |
1132 | PARTICLES.Enabled = true | |
1133 | return PARTICLES | |
1134 | end | |
1135 | ||
1136 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1137 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1138 | local mesh = IT("SpecialMesh",wave) | |
1139 | mesh.MeshType = "FileMesh" | |
1140 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1141 | mesh.Scale = SIZE | |
1142 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
1143 | wave.CFrame = CFRAME | |
1144 | coroutine.resume(coroutine.create(function(PART) | |
1145 | for i = 1, WAIT do | |
1146 | Swait() | |
1147 | mesh.Scale = mesh.Scale + GROW | |
1148 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1149 | if DOESROT == true then | |
1150 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1151 | end | |
1152 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1153 | if wave.Transparency > 0.99 then | |
1154 | wave:remove() | |
1155 | end | |
1156 | end | |
1157 | end)) | |
1158 | end | |
1159 | ||
1160 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1161 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1162 | local mesh = IT("SpecialMesh",wave) | |
1163 | mesh.MeshType = "FileMesh" | |
1164 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1165 | mesh.Scale = SIZE | |
1166 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
1167 | wave.CFrame = CFRAME | |
1168 | coroutine.resume(coroutine.create(function(PART) | |
1169 | for i = 1, WAIT do | |
1170 | Swait() | |
1171 | mesh.Scale = mesh.Scale + GROW | |
1172 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1173 | if DOESROT == true then | |
1174 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1175 | end | |
1176 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1177 | if wave.Transparency > 0.99 then | |
1178 | wave:remove() | |
1179 | end | |
1180 | end | |
1181 | end)) | |
1182 | end | |
1183 | ||
1184 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1185 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1186 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
1187 | wave.CFrame = CFRAME | |
1188 | coroutine.resume(coroutine.create(function(PART) | |
1189 | for i = 1, WAIT do | |
1190 | Swait() | |
1191 | mesh.Scale = mesh.Scale * GROW | |
1192 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1193 | if wave.Transparency > 0.99 then | |
1194 | wave:remove() | |
1195 | end | |
1196 | end | |
1197 | end)) | |
1198 | end | |
1199 | ||
1200 | --//=================================\\ | |
1201 | --|| WEAPON CREATION | |
1202 | --\\=================================// | |
1203 | ||
1204 | Humanoid.Parent = nil | |
1205 | RootPart.Size = RootPart.Size*SIZE | |
1206 | Torso.Size = Torso.Size*SIZE | |
1207 | RightArm.Size = RightArm.Size*SIZE | |
1208 | RightLeg.Size = RightLeg.Size*SIZE | |
1209 | LeftArm.Size = LeftArm.Size*SIZE | |
1210 | LeftLeg.Size = LeftLeg.Size*SIZE | |
1211 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1212 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1213 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1214 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1215 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1216 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1217 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1218 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1219 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1220 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1221 | Head.Size = Head.Size*SIZE | |
1222 | RootJoint.Parent = RootPart | |
1223 | Neck.Parent = Torso | |
1224 | RightShoulder.Parent = Torso | |
1225 | LeftShoulder.Parent = Torso | |
1226 | RightHip.Parent = Torso | |
1227 | LeftHip.Parent = Torso | |
1228 | ||
1229 | Humanoid.DisplayDistanceType = "None" | |
1230 | local naeeym2 = IT("BillboardGui",Character) | |
1231 | naeeym2.AlwaysOnTop = true | |
1232 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1233 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1234 | naeeym2.MaxDistance = 75 | |
1235 | naeeym2.Adornee = Character.Head | |
1236 | naeeym2.Name = "Name" | |
1237 | naeeym2.PlayerToHideFrom = Player | |
1238 | local tecks2 = IT("TextLabel",naeeym2) | |
1239 | tecks2.BackgroundTransparency = 1 | |
1240 | tecks2.TextScaled = true | |
1241 | tecks2.BorderSizePixel = 0 | |
1242 | tecks2.Text = " " | |
1243 | tecks2.Font = "Fantasy" | |
1244 | tecks2.TextSize = 30 | |
1245 | tecks2.TextStrokeTransparency = 0 | |
1246 | tecks2.TextColor3 = C3(1,1,1) | |
1247 | tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255) | |
1248 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1249 | tecks2.Parent = naeeym2 | |
1250 | local top = Instance.new("Shirt") | |
1251 | top.ShirtTemplate = "rbxassetid://1533635803" | |
1252 | top.Parent = Character | |
1253 | top.Name = "Cloth" | |
1254 | local bottom = Instance.new("Pants") | |
1255 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
1256 | bottom.Parent = Character | |
1257 | bottom.Name = "Cloth" | |
1258 | ||
1259 | local PRT = CreatePart(3, LostHope, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1260 | PRT.Color = C3(0,0,0) | |
1261 | CreateWeldOrSnapOrMotor("Weld", LostHope, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1262 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1263 | local PRT = CreatePart(3, LostHope, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1264 | PRT.Color = C3(1,1,1) | |
1265 | CreateWeldOrSnapOrMotor("Weld", LostHope, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1266 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1267 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1268 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1269 | MakeForm(PRT,"Ball") | |
1270 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1271 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1272 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1273 | MakeForm(PRT,"Ball") | |
1274 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1275 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1276 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1277 | MakeForm(PRT,"Ball") | |
1278 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1279 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1280 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1281 | MakeForm(PRT,"Ball") | |
1282 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1283 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1284 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1285 | MakeForm(PRT,"Ball") | |
1286 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1287 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1288 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1289 | MakeForm(PRT,"Ball") | |
1290 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1291 | ||
1292 | local LASTPART = Head | |
1293 | for i = 1, 24 do | |
1294 | local MATH = (1-(i/30)) | |
1295 | if LASTPART == Head then | |
1296 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1297 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1298 | LASTPART = Horn | |
1299 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1300 | else | |
1301 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1302 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1303 | LASTPART = Horn | |
1304 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1305 | end | |
1306 | end | |
1307 | local LASTPART = Head | |
1308 | for i = 1, 24 do | |
1309 | local MATH = (1-(i/30)) | |
1310 | if LASTPART == Head then | |
1311 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1312 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(-0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1313 | LASTPART = Horn | |
1314 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1315 | else | |
1316 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1317 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1318 | LASTPART = Horn | |
1319 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1320 | end | |
1321 | end | |
1322 | local LASTPART = Head | |
1323 | for i = 1, 8 do | |
1324 | local MATH = (1-(i/14)) | |
1325 | if LASTPART == Head then | |
1326 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1327 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0.55, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1328 | LASTPART = Horn | |
1329 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1330 | else | |
1331 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1332 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1333 | LASTPART = Horn | |
1334 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1335 | end | |
1336 | end | |
1337 | local LASTPART = Head | |
1338 | for i = 1, 8 do | |
1339 | local MATH = (1-(i/14)) | |
1340 | if LASTPART == Head then | |
1341 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1342 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(-0.55, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1343 | LASTPART = Horn | |
1344 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1345 | else | |
1346 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1347 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1348 | LASTPART = Horn | |
1349 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1350 | end | |
1351 | end | |
1352 | ||
1353 | ||
1354 | for _, c in pairs(Weapon:GetChildren()) do | |
1355 | if c.ClassName == "Part" then | |
1356 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1357 | end | |
1358 | end | |
1359 | ||
1360 | ||
1361 | -- Mask(Black) -- | |
1362 | local PRT = CreatePart(3, BlackMask, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1363 | PRT.Color = C3(0,0,0) | |
1364 | CreateWeldOrSnapOrMotor("Weld", BlackMask, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1365 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1366 | local PRT = CreatePart(3, BlackMask, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1367 | PRT.Color = C3(0,0,0) | |
1368 | CreateWeldOrSnapOrMotor("Weld", BlackMask, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1369 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1370 | ||
1371 | -- SOUP FACE -- | |
1372 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1373 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1374 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1375 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1376 | MakeForm(PRT,"Ball") | |
1377 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1378 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1379 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1380 | MakeForm(PRT,"Ball") | |
1381 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1382 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1383 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1384 | MakeForm(PRT,"Ball") | |
1385 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1386 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1387 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1388 | MakeForm(PRT,"Ball") | |
1389 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1390 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1391 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1392 | MakeForm(PRT,"Ball") | |
1393 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1394 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1395 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1396 | MakeForm(PRT,"Ball") | |
1397 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1398 | ||
1399 | local LASTPART = Head | |
1400 | for i = 1, 24 do | |
1401 | local MATH = (1-(i/30)) | |
1402 | if LASTPART == Head then | |
1403 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1404 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1405 | LASTPART = Horn | |
1406 | Horn.Color = C3((i*3-3)/255,0,0) | |
1407 | else | |
1408 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1409 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1410 | LASTPART = Horn | |
1411 | Horn.Color = C3((i*3-3)/255,0,0) | |
1412 | end | |
1413 | end | |
1414 | local LASTPART = Head | |
1415 | for i = 1, 24 do | |
1416 | local MATH = (1-(i/30)) | |
1417 | if LASTPART == Head then | |
1418 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1419 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(-0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1420 | LASTPART = Horn | |
1421 | Horn.Color = C3((i*3-3)/255,0,0) | |
1422 | else | |
1423 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1424 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1425 | LASTPART = Horn | |
1426 | Horn.Color = C3((i*3-3)/255,0,0) | |
1427 | end | |
1428 | end | |
1429 | local LASTPART = Head | |
1430 | for i = 1, 8 do | |
1431 | local MATH = (1-(i/14)) | |
1432 | if LASTPART == Head then | |
1433 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1434 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0.55, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1435 | LASTPART = Horn | |
1436 | Horn.Color = C3((i*3-3)/255,0,0) | |
1437 | else | |
1438 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1439 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1440 | LASTPART = Horn | |
1441 | Horn.Color = C3((i*3-3)/255,0,0) | |
1442 | end | |
1443 | end | |
1444 | local LASTPART = Head | |
1445 | for i = 1, 8 do | |
1446 | local MATH = (1-(i/14)) | |
1447 | if LASTPART == Head then | |
1448 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1449 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(-0.55, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1450 | LASTPART = Horn | |
1451 | Horn.Color = C3((i*3-3)/255,0,0) | |
1452 | else | |
1453 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1454 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1455 | LASTPART = Horn | |
1456 | Horn.Color = C3((i*3-3)/255,0,0) | |
1457 | end | |
1458 | end | |
1459 | ||
1460 | -- Clock -- | |
1461 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1462 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1463 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1464 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1465 | MakeForm(PRT,"Cyl") | |
1466 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1467 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1468 | MakeForm(PRT,"Cyl") | |
1469 | PRT.Color = C3(85/255, 0/255, 0/255) | |
1470 | local RING = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1471 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1472 | MakeForm(RING,"Cyl") | |
1473 | RING.Color = C3(0,0,0) | |
1474 | for i = 1, 12 do | |
1475 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1476 | PRT.Color = C3(0,0,0) | |
1477 | local MSH = IT("BlockMesh",PRT) | |
1478 | MSH.Scale = VT(0.6,1,1) | |
1479 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1480 | end | |
1481 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1482 | PRT.Color = C3(0,0,0) | |
1483 | local MSH = IT("BlockMesh",PRT) | |
1484 | MSH.Scale = VT(0.4,1,1) | |
1485 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1486 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1487 | PRT.Color = C3(0,0,0) | |
1488 | local MSH = IT("BlockMesh",PRT) | |
1489 | MSH.Scale = VT(0.4,1,1) | |
1490 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1491 | coroutine.resume(coroutine.create(function() | |
1492 | while true do | |
1493 | Swait() | |
1494 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1495 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1496 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1497 | if CLOCKLOOP <= -150 then | |
1498 | if VALUE1 == false then | |
1499 | CLOCKLOOP = 0 | |
1500 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) | |
1501 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1502 | ApplyAoE(HITPOS,10,10,30,10,false) | |
1503 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(155/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1504 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1505 | if CLOCKTARGET ~= nil then | |
1506 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1507 | if CLOCKTARGET.Torso ~= nil then | |
1508 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1509 | end | |
1510 | if CLOCKTARGET.Health == 0 then | |
1511 | CLOCKTARGET = nil | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | end | |
1516 | end | |
1517 | end)) | |
1518 | ||
1519 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1520 | PRT.Color = C3(153,0,153) | |
1521 | MakeForm(PRT,"Ball") | |
1522 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1523 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1524 | PRT.Color = C3(153,0,153) | |
1525 | MakeForm(PRT,"Ball") | |
1526 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1527 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1528 | PRT.Color = C3(153,0,153) | |
1529 | MakeForm(PRT,"Ball") | |
1530 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1531 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1532 | PRT.Color = C3(153,0,153) | |
1533 | MakeForm(PRT,"Ball") | |
1534 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1535 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1536 | PRT.Color = C3(153,0,153) | |
1537 | MakeForm(PRT,"Ball") | |
1538 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1539 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1540 | PRT.Color = C3(153,0,153) | |
1541 | MakeForm(PRT,"Ball") | |
1542 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1543 | ||
1544 | ||
1545 | -- Horn(Voided) -- | |
1546 | ||
1547 | local LASTPART = Head | |
1548 | for i = 1, 24 do | |
1549 | local MATH = (1-(i/30)) | |
1550 | if LASTPART == Head then | |
1551 | local Horn = CreatePart(3, Voided, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1552 | CreateWeldOrSnapOrMotor("Weld", Voided, LASTPART, Horn, CF(-0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1553 | LASTPART = Horn | |
1554 | Horn.Color = C3((i*3-3)/153,0,153) | |
1555 | else | |
1556 | local Horn = CreatePart(3, Voided, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1557 | CreateWeldOrSnapOrMotor("Weld", Voided, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1558 | LASTPART = Horn | |
1559 | Horn.Color = C3((i*3-3)/153,0,153) | |
1560 | end | |
1561 | end | |
1562 | local LASTPART = Head | |
1563 | for i = 1, 8 do | |
1564 | local MATH = (1-(i/14)) | |
1565 | if LASTPART == Head then | |
1566 | local Horn = CreatePart(3, Voided, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1567 | CreateWeldOrSnapOrMotor("Weld", Voided, LASTPART, Horn, CF(-0.55, -0.3, -0.4) * ANGLES(RAD(-15), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1568 | LASTPART = Horn | |
1569 | Horn.Color = C3((i*3-3)/153,0,153) | |
1570 | else | |
1571 | local Horn = CreatePart(3, Voided, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1572 | CreateWeldOrSnapOrMotor("Weld", Voided, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1573 | LASTPART = Horn | |
1574 | Horn.Color = C3((i*3-3)/153,0,153) | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | -- Gauntlet(Voided) -- | |
1579 | ||
1580 | ||
1581 | ||
1582 | -- Injustice -- | |
1583 | for i = 1, 16 do | |
1584 | local FACE = CreatePart(3, Injustice, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01*SIZE,0.65*SIZE,1.01*SIZE),false) | |
1585 | FACE.Color = C3(0,0,0) | |
1586 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1587 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1588 | end | |
1589 | local EYE = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false) | |
1590 | MakeForm(EYE,"Ball") | |
1591 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE, CF(0.15,0.26,-0.55), CF(-0, 0, 0.27)) | |
1592 | local EYE2 = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false) | |
1593 | MakeForm(EYE2,"Ball") | |
1594 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0.27)) | |
1595 | local HAT1 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2*SIZE,0.2*SIZE,2*SIZE),false) | |
1596 | MakeForm(HAT1,"Cyl") | |
1597 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Injustice, Head, HAT1, CF(0,1,0), CF(0, 0, 0)) | |
1598 | local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2.01*SIZE,0.15*SIZE,2.01*SIZE),false) | |
1599 | BELT.Color = Color3.new(0,0,0) | |
1600 | MakeForm(BELT,"Cyl") | |
1601 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1602 | local HAT2 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.3*SIZE,2.2*SIZE,1.3*SIZE),false) | |
1603 | MakeForm(HAT2,"Cyl") | |
1604 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1605 | local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.31*SIZE,0.2*SIZE,1.31*SIZE),false) | |
1606 | BELT.Color = Color3.new(0,0,0) | |
1607 | MakeForm(BELT,"Cyl") | |
1608 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1609 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false) | |
1610 | MakeForm(GEM,"Ball") | |
1611 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1612 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false) | |
1613 | MakeForm(GEM,"Ball") | |
1614 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1615 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false) | |
1616 | MakeForm(GEM,"Ball") | |
1617 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1618 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false) | |
1619 | MakeForm(GEM,"Ball") | |
1620 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1621 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
1622 | BELT.Color = Color3.new(0,0,0) | |
1623 | MakeForm(BELT,"Cyl") | |
1624 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
1625 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
1626 | BELT.Color = Color3.new(0,0,0) | |
1627 | MakeForm(BELT,"Cyl") | |
1628 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
1629 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
1630 | BELT.Color = Color3.new(0,0,0) | |
1631 | MakeForm(BELT,"Cyl") | |
1632 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
1633 | ||
1634 | -- IdleGun(Injustice) -- | |
1635 | ||
1636 | local Handle = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
1637 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.6, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1638 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1639 | MakeForm(Part,"Wedge") | |
1640 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1641 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
1642 | MakeForm(Part,"Wedge") | |
1643 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1644 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
1645 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1646 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
1647 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1648 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
1649 | MakeForm(Part,"Cyl") | |
1650 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1651 | for i = 1, 8 do | |
1652 | local Piece = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
1653 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1654 | end | |
1655 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
1656 | MakeForm(Part,"Cyl") | |
1657 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1658 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
1659 | MakeForm(Part,"Ball") | |
1660 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1661 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
1662 | MakeForm(Part,"Wedge") | |
1663 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1664 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
1665 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1666 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
1667 | MakeForm(Part,"Cyl") | |
1668 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1669 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
1670 | MakeForm(Part,"Cyl") | |
1671 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1672 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
1673 | MakeForm(Part,"Cyl") | |
1674 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1675 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1676 | MakeForm(Part,"Wedge") | |
1677 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1678 | local LASTPART = Handle | |
1679 | for i = 1, 10 do | |
1680 | if LASTPART == Handle then | |
1681 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
1682 | LASTPART = Part | |
1683 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1684 | else | |
1685 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
1686 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1687 | LASTPART = Part | |
1688 | end | |
1689 | end | |
1690 | ||
1691 | local Barrel = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
1692 | MakeForm(Barrel,"Cyl") | |
1693 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1694 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
1695 | MakeForm(Part,"Cyl") | |
1696 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1697 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
1698 | MakeForm(Part,"Wedge") | |
1699 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1700 | local Hole = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
1701 | MakeForm(Hole,"Cyl") | |
1702 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1703 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
1704 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1705 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1706 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
1707 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1708 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1709 | coroutine.resume(coroutine.create(function() | |
1710 | while wait() do | |
1711 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1712 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1713 | end | |
1714 | end)) | |
1715 | -- UsedGun(Injustice) -- | |
1716 | ||
1717 | local Handle2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
1718 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1719 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1720 | MakeForm(Part,"Wedge") | |
1721 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1722 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
1723 | MakeForm(Part,"Wedge") | |
1724 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1725 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
1726 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1727 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
1728 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1729 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
1730 | MakeForm(Part,"Cyl") | |
1731 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1732 | for i = 1, 8 do | |
1733 | local Piece = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
1734 | CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1735 | end | |
1736 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
1737 | MakeForm(Part,"Cyl") | |
1738 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1739 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
1740 | MakeForm(Part,"Ball") | |
1741 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1742 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
1743 | MakeForm(Part,"Wedge") | |
1744 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1745 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
1746 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1747 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
1748 | MakeForm(Part,"Cyl") | |
1749 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1750 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
1751 | MakeForm(Part,"Cyl") | |
1752 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1753 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
1754 | MakeForm(Part,"Cyl") | |
1755 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1756 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1757 | MakeForm(Part,"Wedge") | |
1758 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1759 | local LASTPART = Handle2 | |
1760 | for i = 1, 10 do | |
1761 | if LASTPART == Handle then | |
1762 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
1763 | LASTPART = Part | |
1764 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1765 | else | |
1766 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
1767 | CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1768 | LASTPART = Part | |
1769 | end | |
1770 | end | |
1771 | ||
1772 | local Barrel2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
1773 | MakeForm(Barrel,"Cyl") | |
1774 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1775 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
1776 | MakeForm(Part,"Cyl") | |
1777 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1778 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
1779 | MakeForm(Part,"Wedge") | |
1780 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1781 | local Hole2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
1782 | MakeForm(Hole,"Cyl") | |
1783 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1784 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
1785 | local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1786 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1787 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
1788 | local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1789 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1790 | coroutine.resume(coroutine.create(function() | |
1791 | while wait() do | |
1792 | GEARWELD3.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1793 | GEARWELD4.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1794 | end | |
1795 | end)) | |
1796 | ||
1797 | for _, q in pairs(TomYum:GetChildren()) do | |
1798 | if q.ClassName == "Part" then | |
1799 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1800 | end | |
1801 | end | |
1802 | ||
1803 | for _, q in pairs(BlackMask:GetChildren()) do | |
1804 | if q.ClassName == "Part" then | |
1805 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1806 | end | |
1807 | end | |
1808 | ||
1809 | for _, q in pairs(Superior:GetChildren()) do | |
1810 | if q.ClassName == "Part" then | |
1811 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1812 | end | |
1813 | end | |
1814 | ||
1815 | for _, q in pairs(Voided:GetChildren()) do | |
1816 | if q.ClassName == "Part" then | |
1817 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1818 | end | |
1819 | end | |
1820 | ||
1821 | for _, b in pairs(Injustice:GetChildren()) do | |
1822 | if b.ClassName == "Part" then | |
1823 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1824 | end | |
1825 | end | |
1826 | ||
1827 | for _, b in pairs(InjusticeGun2:GetChildren()) do | |
1828 | if b.ClassName == "Part" then | |
1829 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1830 | end | |
1831 | end | |
1832 | ||
1833 | for _, b in pairs(InjusticeGun:GetChildren()) do | |
1834 | if b.ClassName == "Part" then | |
1835 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1836 | end | |
1837 | end | |
1838 | ||
1839 | for _, b in pairs(LostHope:GetChildren()) do | |
1840 | if b.ClassName == "Part" then | |
1841 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1842 | end | |
1843 | end | |
1844 | ||
1845 | Neck.Name = "Weld" | |
1846 | RootJoint.Name = "Weld" | |
1847 | RightShoulder.Name = "Weld" | |
1848 | LeftShoulder.Name = "Weld" | |
1849 | RightHip.Name = "Weld" | |
1850 | LeftHip.Name = "Weld" | |
1851 | ||
1852 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 255/255) | |
1853 | local SKILLFONT = "Fantasy" | |
1854 | local SKILLTEXTSIZE = 7 | |
1855 | ||
1856 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
1857 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","I WANT VOID WARDEN","PLZ LEAK NEPTUNIAN BUFFED","KERMAT SENT ME FRIEND-REQUEST!!","THAT IT?","WHAT ARE YOU!!","I HAVE PIIZA","IF YOU FOUND THIS COMMENT #V.3ISHERE","OMGGGGGG","IDK WHAT TO TYPE IN","RANDOM TEXT","BUTTOM TEXT","FONT TEXT","I LOVE UNDERTALE","I HATE UNDERTALE","ARE YOU SERIOUS?!","SHACKLUSTER IS BEST SCRIPTER","PLEASE REMOVE FE UPDATE!!!","PLEASE HELP ME RIOT FE UPDATE!!!","I BROKE UP WITH BEE AGHH","ARE YOU STILL READING THIS???","LEAK REAL GALAXY GLITCHER!!","VENGEFUL PLZ BACK TO FD SHOWCASE!!!","STOP IT!","I'M NOT GAEY","I'M GAEY","PEOPLE CALLED ME 'U-KE'","WHY I STILL TYPE THIS?","I HAVE ALOT OF HARD WORK YA KNOW?","I REQUEST NAME TO SHOWCASE WANTH092 PANDORA PLZ WAIT"} | |
1858 | local INSANITYGUIS = {} | |
1859 | for e = 1, 28 do | |
1860 | for i = 1, 22 do | |
1861 | local MURDERFRAME = FRAME:Clone() | |
1862 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
1863 | MURDERFRAME.Parent = WEAPONGUI | |
1864 | table.insert(INSANITYGUIS,MURDERFRAME) | |
1865 | end | |
1866 | end | |
1867 | coroutine.resume(coroutine.create(function() | |
1868 | while true do | |
1869 | wait() | |
1870 | coroutine.resume(coroutine.create(function() | |
1871 | local COLOR = C3(MRANDOM(100,255)/255, 0, 187) | |
1872 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
1873 | local SHOW = "" | |
1874 | for i = 1,string.len(APPEARTEXT),1 do | |
1875 | local STRING = string.sub(APPEARTEXT,i,i) | |
1876 | if MRANDOM(1,5) == 1 then | |
1877 | SHOW = SHOW..string.lower(STRING) | |
1878 | else | |
1879 | SHOW = SHOW..STRING | |
1880 | end | |
1881 | end | |
1882 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
1883 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 6, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
1884 | if MODE == "TomYum" then | |
1885 | for i = 0.7, 15 do | |
1886 | Swait() | |
1887 | TEXT.Rotation = MRANDOM(-15,15) | |
1888 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
1889 | end | |
1890 | end | |
1891 | if MODE == "TomYum" then | |
1892 | for i = 0.7, 15 do | |
1893 | Swait() | |
1894 | TEXT.Rotation = MRANDOM(-15,15) | |
1895 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
1896 | end | |
1897 | end | |
1898 | TEXT:Remove() | |
1899 | end)) | |
1900 | end | |
1901 | end)) | |
1902 | FRAME:remove() | |
1903 | ||
1904 | ||
1905 | TomYum.Parent = nil | |
1906 | Weapon.Parent = Character | |
1907 | Humanoid.Parent = Character | |
1908 | LostHope.Parent = Character | |
1909 | Superior.Parent = nil | |
1910 | TomYum.Parent = nil | |
1911 | BlackMask.Parent = nil | |
1912 | ||
1913 | ||
1914 | Humanoid.Died:connect(function() | |
1915 | ATTACK = true | |
1916 | end) | |
1917 | ||
1918 | --//=================================\\ | |
1919 | --|| ANIM(WARDEN) | |
1920 | --\\=================================// | |
1921 | ||
1922 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
1923 | PLAYMAINANIM = false | |
1924 | if WhichPose == "Cast1" then | |
1925 | for i=0, Time, 0.1 / Animation_Speed do | |
1926 | Swait() | |
1927 | if Magic == true then | |
1928 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1929 | end | |
1930 | if Gyro ~= nil and Gyro ~= false then | |
1931 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1932 | end | |
1933 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1934 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1937 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1938 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1939 | end | |
1940 | elseif WhichPose == "Cast2" then | |
1941 | for i=0, Time, 0.1 / Animation_Speed do | |
1942 | Swait() | |
1943 | if Magic == true then | |
1944 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1945 | end | |
1946 | if Gyro ~= nil and Gyro ~= false then | |
1947 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1948 | end | |
1949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(10 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1955 | end | |
1956 | elseif WhichPose == "RightArmUp" then | |
1957 | for i=0, Time, 0.1 / Animation_Speed do | |
1958 | Swait() | |
1959 | if Magic == true then | |
1960 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1961 | end | |
1962 | if Gyro ~= nil and Gyro ~= false then | |
1963 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1964 | end | |
1965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
1966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1969 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
1970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1971 | end | |
1972 | elseif WhichPose == "Taunt" then | |
1973 | for i=0, Time, 0.1 / Animation_Speed do | |
1974 | Swait() | |
1975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1979 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1981 | end | |
1982 | HATWELD.Part0 = RightArm | |
1983 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
1984 | CreateSound(221057812,Torso,10,1,false) | |
1985 | for i=0, Time*2, 0.1 / Animation_Speed do | |
1986 | Swait() | |
1987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
1991 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1993 | end | |
1994 | for i=0, Time, 0.1 / Animation_Speed do | |
1995 | Swait() | |
1996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
1998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
1999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2000 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2002 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
2003 | end | |
2004 | HATWELD.Part0 = Head | |
2005 | HATWELD.C0 = CF(0,1,0) | |
2006 | elseif WhichPose == "Prepare key" then | |
2007 | for i=0, Time, 0.1 / Animation_Speed do | |
2008 | Swait() | |
2009 | if Gyro ~= nil and Gyro ~= false then | |
2010 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
2011 | end | |
2012 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
2013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
2014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2015 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2016 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2018 | end | |
2019 | elseif WhichPose == "Turn key" then | |
2020 | for i=0, Time, 0.1 / Animation_Speed do | |
2021 | Swait() | |
2022 | if Gyro ~= nil and Gyro ~= false then | |
2023 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
2024 | end | |
2025 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
2026 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
2027 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2028 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2029 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2030 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2031 | end | |
2032 | end | |
2033 | PLAYMAINANIM = true | |
2034 | end | |
2035 | ||
2036 | --//=================================\\ | |
2037 | --|| DAMAGING | |
2038 | --\\=================================// | |
2039 | ||
2040 | function killnearest(position,range,maxstrength,direction) | |
2041 | for i,v in ipairs(workspace:GetChildren()) do | |
2042 | local body = v:GetChildren() | |
2043 | for part = 1, #body do | |
2044 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2045 | if(body[part].Position - position).Magnitude < range then | |
2046 | if v.ClassName == "Model" then | |
2047 | --v:BreakJoints() | |
2048 | end | |
2049 | local POS = position | |
2050 | coroutine.resume(coroutine.create(function() | |
2051 | body[part].Anchored = true | |
2052 | body[part].Parent = Effects | |
2053 | body[part].CanCollide = true | |
2054 | local SIZE = body[part].Size | |
2055 | body[part].Material = "Neon" | |
2056 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
2057 | for i = 1, 75 do | |
2058 | Swait() | |
2059 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2060 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2061 | end | |
2062 | coroutine.resume(coroutine.create(function() | |
2063 | while true do | |
2064 | Swait() | |
2065 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2066 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2067 | end | |
2068 | end)) | |
2069 | body[part].Anchored = false | |
2070 | body[part].Velocity = direction.lookVector*maxstrength | |
2071 | end)) | |
2072 | end | |
2073 | end | |
2074 | end | |
2075 | if v.ClassName == "Part" then | |
2076 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
2077 | local POS = position | |
2078 | coroutine.resume(coroutine.create(function() | |
2079 | v.Anchored = true | |
2080 | v.Parent = Effects | |
2081 | local SIZE = v.Size | |
2082 | v.Material = "Neon" | |
2083 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
2084 | for i = 1, 75 do | |
2085 | Swait() | |
2086 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2087 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2088 | end | |
2089 | coroutine.resume(coroutine.create(function() | |
2090 | while true do | |
2091 | Swait() | |
2092 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2093 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2094 | end | |
2095 | end)) | |
2096 | v.Anchored = false | |
2097 | v.Velocity = direction.lookVector*maxstrength | |
2098 | end)) | |
2099 | end | |
2100 | end | |
2101 | end | |
2102 | end | |
2103 | ||
2104 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
2105 | local TORSO = Torso | |
2106 | local HUM = Humanoid | |
2107 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
2108 | coroutine.wrap(function() | |
2109 | VT = Vector3.new | |
2110 | MRANDOM = math.random | |
2111 | local A = TIME | |
2112 | local B = INTENSITY | |
2113 | local C = true | |
2114 | local HUMANOID = Humanoid | |
2115 | local TIMER = A or 35 | |
2116 | local SHAKE = B or 5 | |
2117 | local FADE = C or true | |
2118 | if HUMANOID then | |
2119 | local FADER = SHAKE / TIMER | |
2120 | for i = 1, TIMER do | |
2121 | wait() | |
2122 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
2123 | end | |
2124 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
2125 | end | |
2126 | ||
2127 | end)() | |
2128 | end | |
2129 | end | |
2130 | ||
2131 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
2132 | local dmg = math.random(10000,100000) | |
2133 | for i,v in ipairs(workspace:GetChildren()) do | |
2134 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
2135 | local body = v:GetChildren() | |
2136 | for part = 1, #body do | |
2137 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2138 | if(body[part].Position - position).Magnitude < radius then | |
2139 | if v.ClassName == "Model" then | |
2140 | if v:FindFirstChildOfClass("Humanoid") then | |
2141 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK) | |
2142 | local bv = Instance.new("BodyVelocity") | |
2143 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2144 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
2145 | bv.Parent = body[part] | |
2146 | Debris:AddItem(bv,0.2) | |
2147 | end | |
2148 | end | |
2149 | end | |
2150 | end | |
2151 | end | |
2152 | end | |
2153 | if v:FindFirstChild("HitBy"..Player.Name) then | |
2154 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
2155 | end | |
2156 | end | |
2157 | end | |
2158 | ||
2159 | function CameraEnshaking(Length, Intensity) | |
2160 | coroutine.resume(coroutine.create(function() | |
2161 | local intensity = 1 * Intensity | |
2162 | local rotM = 0.01 * Intensity | |
2163 | for i = 0, Length, 0.1 do | |
2164 | Swait() | |
2165 | intensity = intensity - 0.05 * Intensity / Length | |
2166 | rotM = rotM - 5.0E-4 * Intensity / Length | |
2167 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
2168 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
2169 | end | |
2170 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
2171 | end)) | |
2172 | end | |
2173 | ||
2174 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2175 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2176 | defence.Name = ("HitBy"..Player.Name) | |
2177 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2178 | Damage = Damage * DAMAGEMULTIPLIER | |
2179 | if Humanoid.Health ~= 0 then | |
2180 | local CritChance = MRANDOM(1,100) | |
2181 | if Damage > Humanoid.Health then | |
2182 | Damage = math.ceil(Humanoid.Health) | |
2183 | if Damage == 0 then | |
2184 | Damage = 0.1 | |
2185 | end | |
2186 | end | |
2187 | Humanoid.Health = Humanoid.Health - Damage | |
2188 | end | |
2189 | end | |
2190 | ||
2191 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2192 | local CHILDREN = workspace:GetDescendants() | |
2193 | for index, CHILD in pairs(CHILDREN) do | |
2194 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2195 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2196 | if HUM then | |
2197 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2198 | if TORSO then | |
2199 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2200 | if INSTAKILL == true then | |
2201 | CHILD:BreakJoints() | |
2202 | else | |
2203 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2204 | ApplyDamage(HUM,DMG,TORSO) | |
2205 | end | |
2206 | if FLING > 0 then | |
2207 | for _, c in pairs(CHILD:GetChildren()) do | |
2208 | if c:IsA("BasePart") then | |
2209 | local bv = Instance.new("BodyVelocity") | |
2210 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2211 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2212 | bv.Parent = c | |
2213 | Debris:AddItem(bv,0.05) | |
2214 | end | |
2215 | end | |
2216 | end | |
2217 | end | |
2218 | end | |
2219 | end | |
2220 | end | |
2221 | end | |
2222 | end | |
2223 | ||
2224 | ||
2225 | ||
2226 | function MagicSphere2(size,waitt,cframe,color) | |
2227 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
2228 | local mesh = IT("SpecialMesh",wave) | |
2229 | mesh.MeshType = "Sphere" | |
2230 | mesh.Scale = VT(size,size,size) | |
2231 | mesh.Offset = VT(0,0,0) | |
2232 | wave.CFrame = cframe | |
2233 | coroutine.resume(coroutine.create(function(PART) | |
2234 | for i = 1, waitt do | |
2235 | Swait() | |
2236 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
2237 | wave.Transparency = wave.Transparency - (1/waitt) | |
2238 | end | |
2239 | wave:remove() | |
2240 | end)) | |
2241 | end | |
2242 | ||
2243 | function MagicSphere(size,waitt,cframe,color) | |
2244 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
2245 | local mesh = IT("SpecialMesh",wave) | |
2246 | mesh.MeshType = "Sphere" | |
2247 | mesh.Scale = VT(size,size,size) | |
2248 | mesh.Offset = VT(0,0,0) | |
2249 | wave.CFrame = cframe | |
2250 | coroutine.resume(coroutine.create(function(PART) | |
2251 | for i = 1, waitt do | |
2252 | Swait() | |
2253 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
2254 | wave.Transparency = wave.Transparency + (1/waitt) | |
2255 | if wave.Transparency > 0.99 then | |
2256 | wave:remove() | |
2257 | end | |
2258 | end | |
2259 | end)) | |
2260 | end | |
2261 | ||
2262 | local asd = Instance.new("ParticleEmitter") | |
2263 | asd.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0), Color3.new(.3, .3, 0)) | |
2264 | asd.LightEmission = .1 | |
2265 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
2266 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
2267 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2268 | asd.Transparency = bbb | |
2269 | asd.Size = aaa | |
2270 | asd.ZOffset = .9 | |
2271 | asd.Acceleration = Vector3.new(0, -15, 0) | |
2272 | asd.LockedToPart = false | |
2273 | asd.EmissionDirection = "Back" | |
2274 | asd.Lifetime = NumberRange.new(1, 2) | |
2275 | asd.Rotation = NumberRange.new(-100, 100) | |
2276 | asd.RotSpeed = NumberRange.new(-100, 100) | |
2277 | asd.Speed = NumberRange.new(10) | |
2278 | asd.Enabled = false | |
2279 | asd.VelocitySpread = 999 | |
2280 | ||
2281 | function getbloody(victim,amount) | |
2282 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
2283 | PART.CFrame = victim.CFrame | |
2284 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
2285 | Debris:AddItem(PART,5) | |
2286 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2287 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2288 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2289 | local prtcl = asd:Clone() | |
2290 | prtcl.Parent = PART | |
2291 | prtcl:Emit(amount*10) | |
2292 | end | |
2293 | ||
2294 | function Kill(Char) | |
2295 | local NewCharacter = IT("Model",Effects) | |
2296 | NewCharacter.Name = "Ow im ded ;-;" | |
2297 | for _, c in pairs(Char:GetDescendants()) do | |
2298 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2299 | if c.Parent == Char then | |
2300 | getbloody(c,5) | |
2301 | end | |
2302 | c:BreakJoints() | |
2303 | c.Material = "Glass" | |
2304 | c.Color = C3(0.5,0.5,0) | |
2305 | c.CanCollide = true | |
2306 | c.Transparency = 0.3 | |
2307 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2308 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2309 | end | |
2310 | if c.Name == "Head" then | |
2311 | c:ClearAllChildren() | |
2312 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2313 | end | |
2314 | if c.ClassName == "MeshPart" then | |
2315 | c.TextureID = "" | |
2316 | end | |
2317 | if c:FindFirstChildOfClass("BodyPosition") then | |
2318 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2319 | end | |
2320 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2321 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2322 | end | |
2323 | c.Parent = NewCharacter | |
2324 | c.Name = "DeadPart" | |
2325 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2326 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2327 | end | |
2328 | end | |
2329 | Char:remove() | |
2330 | Debris:AddItem(NewCharacter,5) | |
2331 | end | |
2332 | ||
2333 | --//=================================\\ | |
2334 | --|| SOME TAG EDIT | |
2335 | --\\=================================// | |
2336 | ||
2337 | m = Player | |
2338 | char = m.Character | |
2339 | local txt = Instance.new("BillboardGui", char) | |
2340 | txt.Adornee = char.Head | |
2341 | txt.Name = "_status" | |
2342 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
2343 | txt.StudsOffset = Vector3.new(-9, 10, 0) | |
2344 | local text = Instance.new("TextLabel", txt) | |
2345 | text.Size = UDim2.new(10, 0, 7, 0) | |
2346 | text.FontSize = "Size24" | |
2347 | text.TextScaled = true | |
2348 | text.TextTransparency = 0 | |
2349 | text.BackgroundTransparency = 1 | |
2350 | text.TextTransparency = 0 | |
2351 | text.TextStrokeTransparency = 0 | |
2352 | text.Font = "Bodoni" | |
2353 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2354 | v = Instance.new("Part") | |
2355 | v.Name = "ColorBrick" | |
2356 | v.Parent = m.Character | |
2357 | v.FormFactor = "Symmetric" | |
2358 | v.Anchored = true | |
2359 | v.CanCollide = false | |
2360 | v.BottomSurface = "Smooth" | |
2361 | v.TopSurface = "Smooth" | |
2362 | v.Size = Vector3.new(10, 5, 3) | |
2363 | v.Transparency = 1 | |
2364 | v.CFrame = char.Torso.CFrame | |
2365 | v.BrickColor = BrickColor.new("Really black") | |
2366 | v.Transparency = 1 | |
2367 | v.Shape = "Block" | |
2368 | coroutine.resume(coroutine.create(function() | |
2369 | sick.TimePosition = 12 | |
2370 | text.Text = "Switcher v.2" | |
2371 | end)) | |
2372 | ||
2373 | --//=================================\\ | |
2374 | --|| MODE SWITCHING | |
2375 | --\\=================================// | |
2376 | ||
2377 | function Intro() | |
2378 | ATTACK = true | |
2379 | Rooted = true | |
2380 | coroutine.resume(coroutine.create(function() | |
2381 | wait(7) | |
2382 | top.ShirtTemplate = "rbxassetid://45695443" | |
2383 | bottom.PantsTemplate = "rbxassetid://45696190" | |
2384 | HeadColor = C3(0,0,0) | |
2385 | BodyColor = C3(0,0,0) | |
2386 | LostHope.Parent = nil | |
2387 | Superior.Parent = Character | |
2388 | Swait(30) | |
2389 | Superior.Parent = nil | |
2390 | Voided.Parent = Character | |
2391 | top.ShirtTemplate = "rbxassetid://236410507" | |
2392 | bottom.PantsTemplate = "rbxassetid://236412261" | |
2393 | HeadColor = C3(0,0,0) | |
2394 | BodyColor = C3(0,0,0) | |
2395 | BlackMask.Parent = Character | |
2396 | Swait(30) | |
2397 | top.ShirtTemplate = "rbxassetid://338740550" | |
2398 | bottom.PantsTemplate = "rbxassetid://338750779" | |
2399 | HeadColor = C3(1,1,1) | |
2400 | BodyColor = C3(1,1,1) | |
2401 | MaskColor = C3(255,0,0) | |
2402 | BlackMask.Parent = nil | |
2403 | Voided.Parent = nil | |
2404 | Injustice.Parent = Character | |
2405 | InjusticeGun.Parent = Character | |
2406 | Swait(30) | |
2407 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2408 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2409 | HeadColor = C3(1,1,1) | |
2410 | BodyColor = C3(0,0,0) | |
2411 | Injustice.Parent = nil | |
2412 | InjusticeGun.Parent = nil | |
2413 | TomYum.Parent = Character | |
2414 | LostHope.Parent = Character | |
2415 | Swait(30) | |
2416 | TomYum.Parent = nil | |
2417 | end)) | |
2418 | repeat | |
2419 | Swait() | |
2420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2422 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2424 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2426 | until sick.TimePosition > 14 | |
2427 | repeat | |
2428 | Swait() | |
2429 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
2430 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2431 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
2432 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
2433 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
2434 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
2435 | until sick.TimePosition > 16 | |
2436 | repeat | |
2437 | Swait() | |
2438 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
2439 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2440 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2441 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2442 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2443 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2444 | until sick.TimePosition > 20.7 | |
2445 | tecks2.TextTransparency = 0 | |
2446 | text.Text = "HopeLess" | |
2447 | TRANSFORMED = true | |
2448 | ATTACK = false | |
2449 | Rooted = false | |
2450 | end | |
2451 | ||
2452 | function InsaneCameraText() | |
2453 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
2454 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"} | |
2455 | local INSANITYGUIS = {} | |
2456 | for e = 1, 28 do | |
2457 | for i = 1, 22 do | |
2458 | local MURDERFRAME = FRAME:Clone() | |
2459 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
2460 | MURDERFRAME.Parent = WEAPONGUI | |
2461 | table.insert(INSANITYGUIS,MURDERFRAME) | |
2462 | end | |
2463 | end | |
2464 | coroutine.resume(coroutine.create(function() | |
2465 | while true do | |
2466 | wait() | |
2467 | coroutine.resume(coroutine.create(function() | |
2468 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
2469 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
2470 | local SHOW = "" | |
2471 | for i = 1,string.len(APPEARTEXT),1 do | |
2472 | local STRING = string.sub(APPEARTEXT,i,i) | |
2473 | if MRANDOM(1,2) == 1 then | |
2474 | SHOW = SHOW..string.lower(STRING) | |
2475 | else | |
2476 | SHOW = SHOW..STRING | |
2477 | end | |
2478 | end | |
2479 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
2480 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
2481 | for i = 1, 15 do | |
2482 | Swait() | |
2483 | TEXT.Rotation = MRANDOM(-15,15) | |
2484 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
2485 | end | |
2486 | for i = 1, 15 do | |
2487 | Swait() | |
2488 | TEXT.Rotation = MRANDOM(-15,15) | |
2489 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
2490 | end | |
2491 | TEXT:Remove() | |
2492 | end)) | |
2493 | end | |
2494 | end)) | |
2495 | FRAME:remove() | |
2496 | end | |
2497 | ||
2498 | ||
2499 | ||
2500 | ||
2501 | function SuperiorForm() | |
2502 | ATTACK = true | |
2503 | Rooted = true | |
2504 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2505 | if MODE == "Main" then | |
2506 | SONG = 1873219898 | |
2507 | VOLUME = 3 | |
2508 | PITCH = 0.96 | |
2509 | sick.TimePosition = 1 | |
2510 | top.ShirtTemplate = "rbxassetid://45695443" | |
2511 | bottom.PantsTemplate = "rbxassetid://45696190" | |
2512 | HeadColor = C3(0,0,0) | |
2513 | BodyColor = C3(0,0,0) | |
2514 | text.Text = "Superior" | |
2515 | text.TextStrokeColor3 = Color3.new(255/255, 0/255, 0/255) | |
2516 | -- Animation -- | |
2517 | coroutine.resume(coroutine.create(function() | |
2518 | CameraEnshaking(5, 15) | |
2519 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 0.6, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2520 | Swait(25) | |
2521 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2522 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2523 | Swait(7.5) | |
2524 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2525 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2526 | Swait(7.5) | |
2527 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2528 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2529 | Swait(7.5) | |
2530 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2531 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2532 | Swait(7.5) | |
2533 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2534 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2535 | Swait(7.5) | |
2536 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2537 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2538 | Swait(7.5) | |
2539 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2540 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2541 | Swait(7.5) | |
2542 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2543 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2544 | Swait(7.5) | |
2545 | ApplyAoE(HITPOS,10,10,20,40,false) | |
2546 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,4.5,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2547 | end)) | |
2548 | LostHope.Parent = nil | |
2549 | Superior.Parent = Character | |
2550 | BlackMask.Parent = Character | |
2551 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2552 | Swait() | |
2553 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2554 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2555 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2556 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2557 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2558 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2559 | end | |
2560 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2561 | Swait() | |
2562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2566 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2568 | end | |
2569 | MODE = "Superior" | |
2570 | Speed = 20 | |
2571 | CLOCKSPEED = 2 | |
2572 | elseif MODE == "Superior" then | |
2573 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2574 | SONG = 1382488262 | |
2575 | VOLUME = 4 | |
2576 | PITCH = 1 | |
2577 | sick.TimePosition = 20.7 | |
2578 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2579 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2580 | Swait(15) | |
2581 | text.Text = "HopeLess" | |
2582 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2583 | HeadColor = C3(1,1,1) | |
2584 | BodyColor = C3(0,0,0) | |
2585 | MaskColor = C3(159/255, 111/255, 183/255) | |
2586 | LostHope.Parent = Character | |
2587 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2588 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2589 | CLOCKSPEED = 0 | |
2590 | Speed = 16 | |
2591 | BlackMask.Parent = nil | |
2592 | LostHope.Parent = Character | |
2593 | Superior.Parent = nil | |
2594 | MODE = "Main" | |
2595 | end | |
2596 | ATTACK = false | |
2597 | Rooted = false | |
2598 | end | |
2599 | ||
2600 | function VoidedForm() | |
2601 | ATTACK = true | |
2602 | Rooted = true | |
2603 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2604 | if MODE == "Main" then | |
2605 | -- Animation -- | |
2606 | coroutine.resume(coroutine.create(function() | |
2607 | WACKYEFFECT({Time = 50, EffectType = "Box", Size = VT(8.5,0,8.5), Size2 = VT(8.5,12.5,8.5), Transparency = 0.3, Transparency2 = 0, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = nil, SoundPitch = 0.9, SoundVolume = 8}) | |
2608 | wait(0.8) | |
2609 | WACKYEFFECT({Time = 60, EffectType = "Box", Size = VT(8.5,12.5,8.5), Size2 = VT(8.5,0,8.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = nil, SoundPitch = 0.9, SoundVolume = 8}) | |
2610 | wait(0.7) | |
2611 | LostHope.Parent = nil | |
2612 | Voided.Parent = Character | |
2613 | top.ShirtTemplate = "rbxassetid://236410507" | |
2614 | bottom.PantsTemplate = "rbxassetid://236412261" | |
2615 | HeadColor = C3(0,0,0) | |
2616 | BodyColor = C3(0,0,0) | |
2617 | text.Text = "Voided" | |
2618 | text.TextStrokeColor3 = Color3.new(153/255, 0/255, 153/255) | |
2619 | BlackMask.Parent = Character | |
2620 | WACKYEFFECT({Time = 185, EffectType = "Box", Size = VT(12,0.22,12)*2, Size2 = VT(0,0.22,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 1820267018, SoundPitch = 0.9, SoundVolume = 8}) | |
2621 | SONG = 1494340971 | |
2622 | Swait(83) | |
2623 | VOLUME = 5 | |
2624 | PITCH = 1 | |
2625 | sick.TimePosition = 125 | |
2626 | CameraEnshaking(2, 35) | |
2627 | WACKYEFFECT({Time = 105, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(70,70,70)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 144699494, SoundPitch = 1, SoundVolume = 15}) | |
2628 | ApplyAoE(HITPOS,50,25,75,30,false) | |
2629 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0.11,0), Size2 = VT(500,0.11,500), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = 1, SoundVolume = 15}) | |
2630 | end)) | |
2631 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2632 | Swait() | |
2633 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-20), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2637 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2639 | end | |
2640 | for i=0, 3, 0.1 / Animation_Speed do | |
2641 | Swait() | |
2642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 9999 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(125)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-125)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2646 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.71) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30)), 1 / Animation_Speed) | |
2648 | end | |
2649 | for i=0, 1.8, 0.1 / Animation_Speed do | |
2650 | Swait() | |
2651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.9 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(135), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
2652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.4*SIZE, 0.5) * ANGLES(RAD(-50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.95*SIZE, -0.85) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2655 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.09) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.41) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2657 | end | |
2658 | MODE = "Voided" | |
2659 | Speed = 35 | |
2660 | CLOCKSPEED = 0 | |
2661 | elseif MODE == "Voided" then | |
2662 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2663 | SONG = 1382488262 | |
2664 | VOLUME = 4 | |
2665 | PITCH = 1 | |
2666 | sick.TimePosition = 20.7 | |
2667 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2668 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2669 | Swait(15) | |
2670 | HeadColor = C3(1,1,1) | |
2671 | BodyColor = C3(0,0,0) | |
2672 | MaskColor = C3(159/255, 111/255, 183/255) | |
2673 | text.Text = "HopeLess" | |
2674 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2675 | LostHope.Parent = Character | |
2676 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2677 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2678 | CLOCKSPEED = 0 | |
2679 | Speed = 16 | |
2680 | BlackMask.Parent = nil | |
2681 | LostHope.Parent = Character | |
2682 | Voided.Parent = nil | |
2683 | MODE = "Main" | |
2684 | end | |
2685 | ATTACK = false | |
2686 | Rooted = false | |
2687 | end | |
2688 | ||
2689 | function InjusticeForm() | |
2690 | ATTACK = true | |
2691 | Rooted = true | |
2692 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2693 | if MODE == "Main" then | |
2694 | SONG = 1092048938 | |
2695 | VOLUME = 4 | |
2696 | PITCH = 1.02 | |
2697 | sick.TimePosition = 0.2 | |
2698 | coroutine.resume(coroutine.create(function() | |
2699 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2700 | Swait(10) | |
2701 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6}) | |
2702 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6}) | |
2703 | Swait(57) | |
2704 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6}) | |
2705 | Swait(6.5) | |
2706 | CameraEnshaking(1.5, 25) | |
2707 | ApplyAoE(HITPOS,8,10,15,100,false) | |
2708 | text.Text = "Injustice" | |
2709 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 0/255) | |
2710 | for i=0, 1, 0.1 / Animation_Speed do | |
2711 | WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2712 | end | |
2713 | end)) | |
2714 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2715 | Swait() | |
2716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2720 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2722 | end | |
2723 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2724 | Swait() | |
2725 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2726 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2727 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2728 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2729 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2730 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2731 | end | |
2732 | for i=0, 1, 0.1 / Animation_Speed do | |
2733 | Swait() | |
2734 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2738 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2740 | end | |
2741 | top.ShirtTemplate = "rbxassetid://338740550" | |
2742 | bottom.PantsTemplate = "rbxassetid://338750779" | |
2743 | HeadColor = C3(1,1,1) | |
2744 | BodyColor = C3(1,1,1) | |
2745 | MaskColor = C3(255,0,0) | |
2746 | LostHope.Parent = nil | |
2747 | Injustice.Parent = Character | |
2748 | InjusticeGun.Parent = Character | |
2749 | MODE = "Injustice" | |
2750 | Speed = 15 | |
2751 | CLOCKSPEED = 0 | |
2752 | elseif MODE == "Injustice" then | |
2753 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2754 | SIZE = 1.4 | |
2755 | SONG = 1382488262 | |
2756 | VOLUME = 4 | |
2757 | PITCH = 1 | |
2758 | sick.TimePosition = 20.7 | |
2759 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2760 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2761 | Swait(15) | |
2762 | HeadColor = C3(1,1,1) | |
2763 | BodyColor = C3(0,0,0) | |
2764 | MaskColor = C3(159/255, 111/255, 183/255) | |
2765 | text.Text = "HopeLess" | |
2766 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2767 | LostHope.Parent = Character | |
2768 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2769 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2770 | CLOCKSPEED = 0 | |
2771 | Speed = 16 | |
2772 | LostHope.Parent = Character | |
2773 | Injustice.Parent = nil | |
2774 | InjusticeGun.Parent = nil | |
2775 | MODE = "Main" | |
2776 | end | |
2777 | ATTACK = false | |
2778 | Rooted = false | |
2779 | end | |
2780 | ||
2781 | function TomYumForm() | |
2782 | ATTACK = true | |
2783 | Rooted = true | |
2784 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2785 | if MODE == "Main" then | |
2786 | SONG = 534861083 | |
2787 | VOLUME = 2 | |
2788 | PITCH = 1 | |
2789 | sick.TimePosition = 8 | |
2790 | coroutine.resume(coroutine.create(function() | |
2791 | Swait(75) | |
2792 | VOLUME = 5 | |
2793 | WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(130/255, 80/255, 160/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6}) | |
2794 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(130,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6}) | |
2795 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(0.5,0.5,0.55), Size2 = VT(0.5,0.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6}) | |
2796 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,130,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6}) | |
2797 | CameraEnshaking(5,15) | |
2798 | ApplyAoE(HITPOS,20,20,35,50,false) | |
2799 | text.Text = "Maniac-TomYum" | |
2800 | text.TextStrokeColor3 = Color3.new(0/255, 0/255, 0/255) | |
2801 | Swait(15) | |
2802 | TomYum.Parent = Character | |
2803 | end)) | |
2804 | for i=0, 1, 0.1 / Animation_Speed do | |
2805 | Swait() | |
2806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2810 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2812 | end | |
2813 | CameraEnshaking(1,45) | |
2814 | CreateSound(363808674, Torso, 6, 1, false) | |
2815 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2816 | Swait() | |
2817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2821 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2823 | end | |
2824 | CameraEnshaking(1,45) | |
2825 | CreateSound(363808674, Torso, 6, 1, false) | |
2826 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2827 | Swait() | |
2828 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2832 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2834 | end | |
2835 | CreateSound(363808674, Torso, 6, 0.9, false) | |
2836 | for i=0, 1, 0.1 / Animation_Speed do | |
2837 | Swait() | |
2838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2842 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2844 | end | |
2845 | MODE = "TomYum" | |
2846 | Speed = 15 | |
2847 | CLOCKSPEED = 0 | |
2848 | elseif MODE == "TomYum" then | |
2849 | TomYum.Parent = nil | |
2850 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2851 | SIZE = 1.4 | |
2852 | SONG = 1382488262 | |
2853 | VOLUME = 4 | |
2854 | PITCH = 1 | |
2855 | sick.TimePosition = 20.7 | |
2856 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2857 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2858 | Swait(15) | |
2859 | HeadColor = C3(1,1,1) | |
2860 | BodyColor = C3(0,0,0) | |
2861 | MaskColor = C3(159/255, 111/255, 183/255) | |
2862 | text.Text = "HopeLess" | |
2863 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2864 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2865 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2866 | CLOCKSPEED = 0 | |
2867 | Speed = 16 | |
2868 | MODE = "Main" | |
2869 | end | |
2870 | ATTACK = false | |
2871 | Rooted = false | |
2872 | end | |
2873 | ||
2874 | --//=================================\\ | |
2875 | --|| ATTACK FUNCTIONS AND STUFF | |
2876 | --\\=================================// | |
2877 | ||
2878 | function MagicMissiles() | |
2879 | ATTACK = true | |
2880 | Rooted = true | |
2881 | local SELECTING = true | |
2882 | local SPOTS = {} | |
2883 | coroutine.resume(coroutine.create(function() | |
2884 | local LOOP = 0 | |
2885 | repeat | |
2886 | LOOP = LOOP + 1 | |
2887 | Swait() | |
2888 | if LOOP >= 10 then | |
2889 | LOOP = 0 | |
2890 | for i = 1, #SPOTS do | |
2891 | if SPOTS[i] ~= nil then | |
2892 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2893 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2894 | end | |
2895 | end | |
2896 | end | |
2897 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2901 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2903 | until SELECTING == false | |
2904 | Rooted = false | |
2905 | repeat | |
2906 | LOOP = LOOP + 1 | |
2907 | Swait() | |
2908 | if LOOP >= 10 then | |
2909 | LOOP = 0 | |
2910 | for i = 1, #SPOTS do | |
2911 | if SPOTS[i] ~= nil then | |
2912 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2913 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2914 | end | |
2915 | end | |
2916 | end | |
2917 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2921 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2923 | until ATTACK == false | |
2924 | end)) | |
2925 | repeat | |
2926 | repeat Swait() until HOLD == true | |
2927 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2928 | if DIST > 99999 then | |
2929 | DIST = 99999 | |
2930 | end | |
2931 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2932 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2933 | if HITFLOOR ~= nil then | |
2934 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
2935 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
2936 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2937 | end | |
2938 | repeat Swait() until HOLD == false | |
2939 | until #SPOTS == 1 | |
2940 | SELECTING = false | |
2941 | for i = 1, #SPOTS do | |
2942 | if SPOTS[i] ~= nil then | |
2943 | local POS = SPOTS[i] | |
2944 | coroutine.resume(coroutine.create(function() | |
2945 | local MISSILE = IT("Model",Effects) | |
2946 | MISSILE.Name = "Missile" | |
2947 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2)) | |
2948 | MakeForm(BASEPART,"Cyl") | |
2949 | MISSILE.PrimaryPart = BASEPART | |
2950 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
2951 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2)) | |
2952 | MakeForm(HEAD,"Ball") | |
2953 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
2954 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5)) | |
2955 | MakeForm(TAIL,"Cyl") | |
2956 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
2957 | for i = 1, 10 do | |
2958 | Swait() | |
2959 | for _, c in pairs(MISSILE:GetChildren()) do | |
2960 | if c.ClassName == "Part" then | |
2961 | c.Transparency = c.Transparency - 1/10 | |
2962 | end | |
2963 | end | |
2964 | end | |
2965 | for i = 1, 15*1.5 do | |
2966 | Swait() | |
2967 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
2968 | end | |
2969 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
2970 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
2971 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
2972 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(155/255, 155/255, 155/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2973 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(155/255, 155/255, 155/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2974 | MISSILE:remove() | |
2975 | end)) | |
2976 | end | |
2977 | end | |
2978 | wait(0.6) | |
2979 | ATTACK = false | |
2980 | Rooted = false | |
2981 | end | |
2982 | ||
2983 | function TimesUp() | |
2984 | CLOCKTARGET = nil | |
2985 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2986 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2987 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2988 | if TORSO then | |
2989 | ATTACK = true | |
2990 | Rooted = false | |
2991 | coroutine.resume(coroutine.create(function() | |
2992 | repeat | |
2993 | Swait() | |
2994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2998 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3000 | until ATTACK == false | |
3001 | end)) | |
3002 | if Effects:FindFirstChild("NeonDoll") then | |
3003 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
3004 | end | |
3005 | wait(0.5) | |
3006 | local FAKECHARACTER = IT("Model",Effects) | |
3007 | FAKECHARACTER.Name = "NeonDoll" | |
3008 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.3,0.3,0.15),false) | |
3009 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
3010 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) | |
3011 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
3012 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) | |
3013 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
3014 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) | |
3015 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
3016 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) | |
3017 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
3018 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.15,0.15),false) | |
3019 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
3020 | CreateSound(201858045, TORS, 5, 0.4, false) | |
3021 | for i = 1, 150 do | |
3022 | Swait() | |
3023 | CLOCKSPEED = 6 | |
3024 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
3025 | if c.ClassName == "Part" then | |
3026 | c.Transparency = c.Transparency - 0.5/150 | |
3027 | end | |
3028 | end | |
3029 | end | |
3030 | CLOCKTARGET = HUM | |
3031 | coroutine.resume(coroutine.create(function() | |
3032 | repeat Swait() CLOCKSPEED = 4 until CLOCKTARGET == nil | |
3033 | for i = 1, 25 do | |
3034 | Swait() | |
3035 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
3036 | if c.ClassName == "Part" then | |
3037 | c.Transparency = c.Transparency + 0.5/25 | |
3038 | end | |
3039 | end | |
3040 | end | |
3041 | CLOCKSPEED = 2 | |
3042 | FAKECHARACTER:remove() | |
3043 | end)) | |
3044 | wait(0.5) | |
3045 | ATTACK = false | |
3046 | Rooted = false | |
3047 | end | |
3048 | end | |
3049 | end | |
3050 | ||
3051 | function ChainPunch() | |
3052 | ATTACK = true | |
3053 | Rooted = false | |
3054 | local GYRO = IT("BodyGyro",RootPart) | |
3055 | GYRO.D = 25 | |
3056 | GYRO.P = 2000 | |
3057 | GYRO.MaxTorque = VT(0,40000,0) | |
3058 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3059 | repeat | |
3060 | Swait() | |
3061 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3062 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3064 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3065 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3066 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3068 | until HOLD == true | |
3069 | local POS = Mouse.Hit.p | |
3070 | local CHAINS = false | |
3071 | local CHAINLINKS = {} | |
3072 | local A = IT("Attachment",RightArm) | |
3073 | A.Position = VT(1,-1,0)*SIZE | |
3074 | A.Orientation = VT(-90, -89.982, 0) | |
3075 | local B = IT("Attachment",RightArm) | |
3076 | B.Position = VT(-1,-1,0)*SIZE | |
3077 | B.Orientation = VT(-90, 89.988, 0) | |
3078 | local C = IT("Attachment",RightArm) | |
3079 | C.Position = VT(0.5,-1.3,0)*SIZE | |
3080 | C.Orientation = VT(-90, -89.982, 0) | |
3081 | local D = IT("Attachment",RightArm) | |
3082 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
3083 | D.Orientation = VT(-90, 89.988, 0) | |
3084 | local LIGHT = IT("Attachment",RightArm) | |
3085 | LIGHT.Position = VT(0,-1,0)*SIZE | |
3086 | local LIGHT2 = IT("PointLight",LIGHT) | |
3087 | LIGHT2.Range = 7 | |
3088 | LIGHT2.Brightness = 5 | |
3089 | LIGHT2.Color = SKILLTEXTCOLOR | |
3090 | for i = 1, 2 do | |
3091 | local TWIST = -2 | |
3092 | local START = A | |
3093 | local END = B | |
3094 | if i == 1 then | |
3095 | START = B | |
3096 | END = A | |
3097 | end | |
3098 | local ChainLink = IT("Beam",Torso) | |
3099 | ChainLink.Texture = "rbxassetid://73042633" | |
3100 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3101 | ChainLink.TextureSpeed = 1 | |
3102 | ChainLink.Width0 = 1 | |
3103 | ChainLink.Width1 = 1 | |
3104 | ChainLink.TextureLength = 2.5 | |
3105 | ChainLink.Attachment0 = START | |
3106 | ChainLink.Attachment1 = END | |
3107 | ChainLink.CurveSize0 = TWIST | |
3108 | ChainLink.CurveSize1 = TWIST | |
3109 | --ChainLink.FaceCamera = true | |
3110 | ChainLink.Segments = 45 | |
3111 | ChainLink.Transparency = NumberSequence.new(1) | |
3112 | table.insert(CHAINLINKS,ChainLink) | |
3113 | end | |
3114 | for i = 1, 2 do | |
3115 | local TWIST = -1 | |
3116 | local START = C | |
3117 | local END = D | |
3118 | if i == 1 then | |
3119 | START = D | |
3120 | END = C | |
3121 | end | |
3122 | local ChainLink = IT("Beam",Torso) | |
3123 | ChainLink.Texture = "rbxassetid://73042633" | |
3124 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3125 | ChainLink.TextureSpeed = 1 | |
3126 | ChainLink.Width0 = 1 | |
3127 | ChainLink.Width1 = 1 | |
3128 | ChainLink.TextureLength = 5 | |
3129 | ChainLink.Attachment0 = START | |
3130 | ChainLink.Attachment1 = END | |
3131 | ChainLink.CurveSize0 = TWIST | |
3132 | ChainLink.CurveSize1 = TWIST | |
3133 | --ChainLink.FaceCamera = true | |
3134 | ChainLink.Segments = 25 | |
3135 | ChainLink.LightEmission = 0.5 | |
3136 | ChainLink.Transparency = NumberSequence.new(1) | |
3137 | table.insert(CHAINLINKS,ChainLink) | |
3138 | end | |
3139 | coroutine.resume(coroutine.create(function() | |
3140 | repeat | |
3141 | Swait() | |
3142 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
3144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3146 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3148 | until CHAINS == true | |
3149 | repeat | |
3150 | Swait() | |
3151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3155 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3157 | until ATTACK == false | |
3158 | for e = 1, 15 do | |
3159 | Swait() | |
3160 | for i = 1, #CHAINLINKS do | |
3161 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
3162 | end | |
3163 | end | |
3164 | A:remove() | |
3165 | B:remove() | |
3166 | C:remove() | |
3167 | D:remove() | |
3168 | end)) | |
3169 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
3170 | for e = 1, 15 do | |
3171 | Swait() | |
3172 | for i = 1, #CHAINLINKS do | |
3173 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
3174 | end | |
3175 | end | |
3176 | CHAINS = true | |
3177 | Rooted = true | |
3178 | wait(0.25) | |
3179 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Midium stone gray", "Part", VT(2,2,2)) | |
3180 | FIST.Color = C3(1, 1, 1) | |
3181 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3182 | local LIGHT3 = IT("PointLight",FIST) | |
3183 | LIGHT3.Range = 7 | |
3184 | LIGHT3.Brightness = 5 | |
3185 | LIGHT3.Color = SKILLTEXTCOLOR | |
3186 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
3187 | local FISTA = IT("Attachment",FIST) | |
3188 | FISTA.Position = VT(0.062, 0.977, 0) | |
3189 | local ChainLink = IT("Beam",Torso) | |
3190 | ChainLink.Texture = "rbxassetid://73042633" | |
3191 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3192 | ChainLink.TextureSpeed = 0 | |
3193 | ChainLink.Width0 = 3 | |
3194 | ChainLink.Width1 = 3 | |
3195 | ChainLink.TextureLength = 12 | |
3196 | ChainLink.Attachment0 = LIGHT | |
3197 | ChainLink.Attachment1 = FISTA | |
3198 | ChainLink.FaceCamera = true | |
3199 | ChainLink.Segments = 45 | |
3200 | ChainLink.LightEmission = 0.5 | |
3201 | ChainLink.Transparency = NumberSequence.new(0.25) | |
3202 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
3203 | for i = 1, 85 do | |
3204 | Swait() | |
3205 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
3206 | ChainLink.TextureLength = 12+(i*2) | |
3207 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
3208 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3209 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
3210 | if HITFLOOR ~= nil then | |
3211 | HITFLOOR:BreakJoints() | |
3212 | coroutine.resume(coroutine.create(function() | |
3213 | for i = 1, 15 do | |
3214 | Swait() | |
3215 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
3216 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
3217 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3218 | end | |
3219 | end)) | |
3220 | break | |
3221 | end | |
3222 | end | |
3223 | coroutine.resume(coroutine.create(function() | |
3224 | for i = 1, 50 do | |
3225 | Swait() | |
3226 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
3227 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
3228 | end | |
3229 | FIST:remove() | |
3230 | end)) | |
3231 | LIGHT:remove() | |
3232 | GYRO:remove() | |
3233 | ATTACK = false | |
3234 | Rooted = false | |
3235 | end | |
3236 | ||
3237 | function WarpMeteor() | |
3238 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
3239 | if DIST > 99999 then | |
3240 | DIST = 99999 | |
3241 | end | |
3242 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
3243 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
3244 | if HITFLOOR then | |
3245 | local POS = HITPOS | |
3246 | ATTACK = true | |
3247 | Rooted = true | |
3248 | local WARPED = false | |
3249 | local SMASHED = false | |
3250 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
3251 | coroutine.resume(coroutine.create(function() | |
3252 | repeat | |
3253 | Swait() | |
3254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3258 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3260 | until WARPED == true | |
3261 | repeat | |
3262 | Swait() | |
3263 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3264 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3267 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3268 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3269 | until SMASHED == true | |
3270 | repeat | |
3271 | Swait() | |
3272 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3276 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
3277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3278 | until ATTACK == false | |
3279 | end)) | |
3280 | VALUE1 = true | |
3281 | CreateSound(233856115, Torso, 5, 1.6, false) | |
3282 | for i = 1, 25 do | |
3283 | Swait() | |
3284 | for _, c in pairs(Character:GetChildren()) do | |
3285 | if c.ClassName == "Part" then | |
3286 | c.Transparency = c.Transparency + 1/25 | |
3287 | end | |
3288 | end | |
3289 | for _, c in pairs(Weapon:GetChildren()) do | |
3290 | if c.ClassName == "Part" then | |
3291 | c.Transparency = c.Transparency + 1/25 | |
3292 | end | |
3293 | end | |
3294 | end | |
3295 | UNANCHOR = false | |
3296 | RootPart.Anchored = true | |
3297 | RootPart.Velocity = VT(0,0,0) | |
3298 | local ROOTPOS = RootPart.Position | |
3299 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
3300 | WARPED = true | |
3301 | for i = 1, 25 do | |
3302 | Swait() | |
3303 | for _, c in pairs(Character:GetChildren()) do | |
3304 | if c.ClassName == "Part" then | |
3305 | c.Transparency = c.Transparency - 1/25 | |
3306 | end | |
3307 | end | |
3308 | for _, c in pairs(Weapon:GetChildren()) do | |
3309 | if c.ClassName == "Part" then | |
3310 | c.Transparency = c.Transparency - 1/25 | |
3311 | end | |
3312 | end | |
3313 | end | |
3314 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Part", VT(0,0,0)) | |
3315 | SHELL.CFrame = RootPart.CFrame | |
3316 | MakeForm(SHELL,"Ball") | |
3317 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
3318 | for i = 1, 10 do | |
3319 | Swait() | |
3320 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
3321 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
3322 | end | |
3323 | for i = 1, math.ceil(75/2) do | |
3324 | Swait() | |
3325 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
3326 | SHELL.CFrame = CF(RootPart.Position) | |
3327 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3328 | end | |
3329 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
3330 | SHELL.CFrame = CF(RootPart.Position) | |
3331 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
3332 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3333 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3334 | for i = 1, 5 do | |
3335 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3336 | end | |
3337 | SHELL:remove() | |
3338 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
3339 | SMASHED = true | |
3340 | wait(1) | |
3341 | VALUE1 = false | |
3342 | UNANCHOR = true | |
3343 | ATTACK = false | |
3344 | Rooted = false | |
3345 | end | |
3346 | end | |
3347 | ||
3348 | function PandorasBox() | |
3349 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
3350 | if HITFLOOR ~= nil then | |
3351 | ATTACK = true | |
3352 | Rooted = true | |
3353 | local RINGSPIN = true | |
3354 | local CONSTRUCTING = true | |
3355 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Ring", VT(0,0,0)) | |
3356 | RING.Color = C3(1,1,1) | |
3357 | MakeForm(RING,"Cyl") | |
3358 | RING.CFrame = CF(HITPOS) | |
3359 | CreateSound(402981977, RING, 5, 1.2, false) | |
3360 | coroutine.resume(coroutine.create(function() | |
3361 | repeat | |
3362 | Swait() | |
3363 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3364 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3368 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3370 | until CONSTRUCTING == false | |
3371 | repeat | |
3372 | Swait() | |
3373 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3374 | until RINGSPIN == false | |
3375 | for i = 1, 25 do | |
3376 | Swait() | |
3377 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3378 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
3379 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
3380 | RING.Transparency = RING.Transparency + 1/25 | |
3381 | end | |
3382 | RING:remove() | |
3383 | end)) | |
3384 | for i = 1, 15 do | |
3385 | Swait() | |
3386 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
3387 | RING.Transparency = RING.Transparency - 1/15 | |
3388 | end | |
3389 | local BOXSPIN = true | |
3390 | local PANDORASBOX = IT("Model",Effects) | |
3391 | PANDORASBOX.Name = "Pandora's Box" | |
3392 | local BOX = IT("Model",PANDORASBOX) | |
3393 | BOX.Name = "Body" | |
3394 | local LID = IT("Model",PANDORASBOX) | |
3395 | LID.Name = "Lid" | |
3396 | --BUILDING THE BOX-- | |
3397 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really white", "Black", VT(2,1.8,2)) | |
3398 | BASE.Color = C3(1,1,1) | |
3399 | PANDORASBOX.PrimaryPart = BASE | |
3400 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
3401 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
3402 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
3403 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
3404 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
3405 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
3406 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
3407 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
3408 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
3409 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3410 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
3411 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3412 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
3413 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3414 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
3415 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3416 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
3417 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3418 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
3419 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3420 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
3421 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3422 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
3423 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3424 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
3425 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
3426 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
3427 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
3428 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
3429 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
3430 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
3431 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
3432 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
3433 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
3434 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
3435 | ------------- | |
3436 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
3437 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
3438 | LID.PrimaryPart = LIDPART | |
3439 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3440 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
3441 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3442 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
3443 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3444 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
3445 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3446 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
3447 | local DECAL = IT("Decal",LIDPART) | |
3448 | DECAL.Face = "Top" | |
3449 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
3450 | DECAL.Color3 = C3(0,0,0) | |
3451 | --BUILDING THE BOX-- | |
3452 | coroutine.resume(coroutine.create(function() | |
3453 | repeat | |
3454 | Swait() | |
3455 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
3456 | until BOXSPIN == false | |
3457 | end)) | |
3458 | for i = 1, 25 do | |
3459 | Swait() | |
3460 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
3461 | end | |
3462 | wait(0.5) | |
3463 | BOXSPIN = false | |
3464 | CONSTRUCTING = false | |
3465 | coroutine.resume(coroutine.create(function() | |
3466 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
3467 | --[[for i = 1, 45 do | |
3468 | Swait() | |
3469 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
3470 | end- | |
3471 | LID:remove()]]-- | |
3472 | for _, c in pairs(LID:GetChildren()) do | |
3473 | if c.ClassName == "Part" then | |
3474 | c.Anchored = false | |
3475 | c.CanCollide = true | |
3476 | if c ~= LIDPART then | |
3477 | weldBetween(LIDPART,c) | |
3478 | end | |
3479 | end | |
3480 | end | |
3481 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
3482 | Debris:AddItem(LID,15) | |
3483 | wait(0.5) | |
3484 | local RANDOMEFFECT = MRANDOM(1,4) | |
3485 | if RANDOMEFFECT == 1 then | |
3486 | for i = 1, 45 do | |
3487 | wait((2-(i/15))/15) | |
3488 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
3489 | end | |
3490 | wait(1) | |
3491 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
3492 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
3493 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3494 | for i = 1, 5 do | |
3495 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3496 | end | |
3497 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
3498 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
3499 | elseif RANDOMEFFECT == 2 then | |
3500 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really white", "Field", VT(0.3,0.3,0.3)) | |
3501 | FIELD.CFrame = BASE.CFrame | |
3502 | MakeForm(FIELD,"Ball") | |
3503 | for i = 1, 50 do | |
3504 | Swait() | |
3505 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
3506 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
3507 | end | |
3508 | wait(0.2) | |
3509 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
3510 | coroutine.resume(coroutine.create(function() | |
3511 | for i = 1, 75 do | |
3512 | Swait() | |
3513 | LOOP.Volume = LOOP.Volume + 10/75 | |
3514 | LOOP.Parent = FIELD | |
3515 | local CHILDREN = workspace:GetDescendants() | |
3516 | for index, CHILD in pairs(CHILDREN) do | |
3517 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3518 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3519 | if HUM then | |
3520 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3521 | if TORSO then | |
3522 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
3523 | HUM.Health = HUM.Health - 0.1 | |
3524 | TORSO.Velocity = VT(0,5,0) | |
3525 | HUM.PlatformStand = true | |
3526 | if TORSO.RotVelocity.Magnitude < 15 then | |
3527 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3528 | end | |
3529 | end | |
3530 | end | |
3531 | end | |
3532 | end | |
3533 | end | |
3534 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
3535 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
3536 | end | |
3537 | for i = 1, 500 do | |
3538 | Swait() | |
3539 | LOOP.Parent = FIELD | |
3540 | local CHILDREN = workspace:GetDescendants() | |
3541 | for index, CHILD in pairs(CHILDREN) do | |
3542 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3543 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3544 | if HUM then | |
3545 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3546 | if TORSO then | |
3547 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
3548 | TORSO.Velocity = VT(0,5,0) | |
3549 | HUM.Health = HUM.Health - 0.1 | |
3550 | HUM.PlatformStand = true | |
3551 | if TORSO.RotVelocity.Magnitude < 15 then | |
3552 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3553 | end | |
3554 | end | |
3555 | end | |
3556 | end | |
3557 | end | |
3558 | end | |
3559 | end | |
3560 | for i = 1, 25 do | |
3561 | Swait() | |
3562 | LOOP.Volume = LOOP.Volume + 10/25 | |
3563 | LOOP.Parent = FIELD | |
3564 | local CHILDREN = workspace:GetDescendants() | |
3565 | for index, CHILD in pairs(CHILDREN) do | |
3566 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3567 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3568 | if HUM then | |
3569 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3570 | if TORSO then | |
3571 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
3572 | TORSO.Velocity = VT(0,5,0) | |
3573 | HUM.Health = HUM.Health - 0.1 | |
3574 | HUM.PlatformStand = false | |
3575 | if TORSO.RotVelocity.Magnitude < 15 then | |
3576 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3577 | end | |
3578 | end | |
3579 | end | |
3580 | end | |
3581 | end | |
3582 | end | |
3583 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
3584 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
3585 | end | |
3586 | FIELD:remove() | |
3587 | end)) | |
3588 | elseif RANDOMEFFECT == 3 then | |
3589 | for i = 1, 10 do | |
3590 | wait(0.15) | |
3591 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
3592 | coroutine.resume(coroutine.create(function() | |
3593 | local MINION = CLONE:Clone() | |
3594 | MINION.Parent = Effects | |
3595 | MINION.Name = "Shadow" | |
3596 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
3597 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
3598 | for _, c in pairs(MINION:GetChildren()) do | |
3599 | if c.ClassName == "Part" then | |
3600 | c.Material = "Neon" | |
3601 | c.Color = C3(0,0,0) | |
3602 | c.Transparency = 0.25 | |
3603 | if c.Name == "Head" then | |
3604 | c:ClearAllChildren() | |
3605 | local MSH = IT("BlockMesh",c) | |
3606 | MSH.Scale = VT(0.5,1,1) | |
3607 | end | |
3608 | end | |
3609 | end | |
3610 | local TORSO = MINION.Torso | |
3611 | local HUMAN = MINION.Humanoid | |
3612 | HUMAN.WalkSpeed = 20 | |
3613 | HUMAN.MaxHealth = math.huge | |
3614 | HUMAN.Health = math.huge | |
3615 | HUMAN.DisplayDistanceType = "None" | |
3616 | HUMAN.Died:connect(function() | |
3617 | MINION:remove() | |
3618 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
3619 | end) | |
3620 | wait(1) | |
3621 | local findNearestTorso = function(POS) | |
3622 | local list = game.Workspace:GetDescendants() | |
3623 | local torso = nil | |
3624 | local dist = 500 | |
3625 | local temp = nil | |
3626 | local human = nil | |
3627 | local temp2 = nil | |
3628 | for x = 1, #list do | |
3629 | temp2 = list[x] | |
3630 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
3631 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
3632 | human = temp2:findFirstChildOfClass("Humanoid") | |
3633 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
3634 | if (temp.Position - POS).magnitude < dist then | |
3635 | torso = temp | |
3636 | dist = (temp.Position - POS).magnitude | |
3637 | end | |
3638 | end | |
3639 | end | |
3640 | end | |
3641 | return torso, dist | |
3642 | end | |
3643 | for i = 1, 40 do | |
3644 | if HUMAN.Health == 0 then | |
3645 | break | |
3646 | end | |
3647 | wait(0.3) | |
3648 | local target,dist= findNearestTorso(TORSO.Position) | |
3649 | if target then | |
3650 | HUMAN:MoveTo(target.Position) | |
3651 | if dist < 25 then | |
3652 | CreateSound(348663022, TORSO, 10, 1, true) | |
3653 | wait(2) | |
3654 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
3655 | --ANIM:Play() | |
3656 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
3657 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
3658 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
3659 | for i = 1, 5 do | |
3660 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3661 | end | |
3662 | break | |
3663 | end | |
3664 | end | |
3665 | end | |
3666 | MINION:remove() | |
3667 | end)) | |
3668 | end | |
3669 | elseif RANDOMEFFECT == 4 then | |
3670 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really white", "Field", VT(0.3,0.3,0.3)) | |
3671 | FIELD.Color = C3(1,1,1) | |
3672 | FIELD.CFrame = BASE.CFrame | |
3673 | MakeForm(FIELD,"Ball") | |
3674 | FIELD.CanCollide = true | |
3675 | for i = 1, 50 do | |
3676 | Swait() | |
3677 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
3678 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
3679 | end | |
3680 | wait(0.2) | |
3681 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
3682 | coroutine.resume(coroutine.create(function() | |
3683 | local E = 0 | |
3684 | for i = 1, 75 do | |
3685 | E = E + 1 | |
3686 | Swait() | |
3687 | if E >= 35 then | |
3688 | E = 0 | |
3689 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3690 | end | |
3691 | LOOP.Volume = LOOP.Volume + 10/75 | |
3692 | LOOP.Parent = FIELD | |
3693 | local CHILDREN = workspace:GetDescendants() | |
3694 | for index, CHILD in pairs(CHILDREN) do | |
3695 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3696 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3697 | if HUM then | |
3698 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3699 | if TORSO then | |
3700 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
3701 | for _, c in pairs(CHILD:GetChildren()) do | |
3702 | if c:IsA("BasePart") then | |
3703 | local bv = Instance.new("BodyVelocity") | |
3704 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3705 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
3706 | bv.Parent = c | |
3707 | Debris:AddItem(bv,0.05) | |
3708 | end | |
3709 | end | |
3710 | HUM.Health = HUM.Health - 0.3 | |
3711 | end | |
3712 | end | |
3713 | end | |
3714 | end | |
3715 | end | |
3716 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
3717 | end | |
3718 | for i = 1, 180 do | |
3719 | E = E + 1 | |
3720 | Swait() | |
3721 | if E >= 35 then | |
3722 | E = 0 | |
3723 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3724 | end | |
3725 | LOOP.Parent = FIELD | |
3726 | local CHILDREN = workspace:GetDescendants() | |
3727 | for index, CHILD in pairs(CHILDREN) do | |
3728 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3729 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3730 | if HUM then | |
3731 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3732 | if TORSO then | |
3733 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
3734 | for _, c in pairs(CHILD:GetChildren()) do | |
3735 | if c:IsA("BasePart") then | |
3736 | local bv = Instance.new("BodyVelocity") | |
3737 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3738 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
3739 | bv.Parent = c | |
3740 | Debris:AddItem(bv,0.05) | |
3741 | end | |
3742 | end | |
3743 | HUM.Health = HUM.Health - 0.3 | |
3744 | end | |
3745 | end | |
3746 | end | |
3747 | end | |
3748 | end | |
3749 | end | |
3750 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
3751 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
3752 | for i = 1, 5 do | |
3753 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3754 | end | |
3755 | FIELD:remove() | |
3756 | end)) | |
3757 | elseif RANDOMEFFECT == 5 then | |
3758 | end | |
3759 | wait(0.5) | |
3760 | for i = 1, 25 do | |
3761 | Swait() | |
3762 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
3763 | end | |
3764 | PANDORASBOX:remove() | |
3765 | RINGSPIN = false | |
3766 | end)) | |
3767 | ATTACK = false | |
3768 | Rooted = false | |
3769 | end | |
3770 | end | |
3771 | ||
3772 | function Taunt() | |
3773 | ATTACK = true | |
3774 | local LAUGH = nil | |
3775 | coroutine.resume(coroutine.create(function() | |
3776 | repeat | |
3777 | Swait() | |
3778 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3779 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3780 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3781 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3782 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3783 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3784 | until LAUGH ~= nil | |
3785 | repeat | |
3786 | Swait() | |
3787 | LAUGH.Parent = Head | |
3788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3792 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3794 | until LAUGH.Playing == false | |
3795 | ATTACK = false | |
3796 | end)) | |
3797 | wait(0.1) | |
3798 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
3799 | end | |
3800 | ||
3801 | function SuperiorLaugh() | |
3802 | ATTACK = true | |
3803 | local LAUGH = nil | |
3804 | coroutine.resume(coroutine.create(function() | |
3805 | repeat | |
3806 | Swait() | |
3807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3808 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3809 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3810 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3811 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3812 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3813 | until LAUGH ~= nil | |
3814 | repeat | |
3815 | Swait() | |
3816 | LAUGH.Parent = Head | |
3817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3821 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3823 | until LAUGH.Playing == false | |
3824 | ATTACK = false | |
3825 | end)) | |
3826 | wait(0.1) | |
3827 | VOLUME = 2 | |
3828 | sick:Pause() | |
3829 | LAUGH = CreateSound(333446256, Head, 10, 1, false) | |
3830 | wait(8.5) | |
3831 | VOLUME = 3 | |
3832 | sick:Resume() | |
3833 | end | |
3834 | ||
3835 | function SpawnSmite(POS) | |
3836 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
3837 | local EMITPOS = HITPOS | |
3838 | if HITFLOOR ~= nil then | |
3839 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
3840 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
3841 | EMITPOS = HITPOS | |
3842 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3843 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
3844 | EMITPOS = HITPOS | |
3845 | end | |
3846 | end | |
3847 | if HITFLOOR ~= nil then | |
3848 | ApplyAoE(EMITPOS,20,35,75,25,false) | |
3849 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(20,100000,20), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3850 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(20,20,20)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3851 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(20,20,20)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3852 | for i = 1, 5 do | |
3853 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
3854 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3855 | end | |
3856 | end | |
3857 | end | |
3858 | ||
3859 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
3860 | coroutine.resume(coroutine.create(function() | |
3861 | local METEOR = IT("Model",Effects) | |
3862 | METEOR.Name = "Meteorite" | |
3863 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
3864 | METEOR.PrimaryPart = CENTER | |
3865 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
3866 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3867 | for i = 1, 15 do | |
3868 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Dark indigo", "Fire", VT(5.1,1,5.1)*SIZE) | |
3869 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3870 | end | |
3871 | if ISDEBREE ~= true then | |
3872 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3873 | else | |
3874 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3875 | end | |
3876 | local IMPACT = false | |
3877 | CreateSound(463593339, CENTER, 10, 0.6) | |
3878 | if SIZE >= 3.5 then | |
3879 | for i = 1, MRANDOM(3,7) do | |
3880 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
3881 | end | |
3882 | end | |
3883 | for i = 1, 200 do | |
3884 | Swait() | |
3885 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
3886 | if HITFLOOR == nil then | |
3887 | local ORI = CENTER.Orientation | |
3888 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3889 | else | |
3890 | if HITFLOOR.Anchored == true then | |
3891 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
3892 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
3893 | end | |
3894 | IMPACT = true | |
3895 | break | |
3896 | end | |
3897 | end | |
3898 | if IMPACT == true then | |
3899 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3900 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
3901 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3902 | ApplyAoE(CENTER.Position,30*SIZE,35,80,50,false) | |
3903 | end | |
3904 | METEOR:remove() | |
3905 | end)) | |
3906 | end | |
3907 | ||
3908 | function Smite() | |
3909 | ATTACK = true | |
3910 | Rooted = true | |
3911 | CreateSound(1368573150, RightArm, 3, 1.5) | |
3912 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3913 | Swait() | |
3914 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(6,6,6)/6, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
3916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
3917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3919 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3921 | end | |
3922 | local POWER = 0 | |
3923 | repeat | |
3924 | Swait() | |
3925 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6)/6, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3926 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
3927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
3928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(110), RAD(40), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3930 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3932 | POWER = POWER + 0.5 | |
3933 | if POWER >= 85 then | |
3934 | POWER = 85 | |
3935 | end | |
3936 | until KEYHOLD == false | |
3937 | if POWER < 0.6 then | |
3938 | SpawnSmite(Mouse.Hit.p) | |
3939 | else | |
3940 | if POWER < 15 then | |
3941 | POWER = 15 | |
3942 | end | |
3943 | SpawnSmite(Mouse.Hit.p) | |
3944 | end | |
3945 | ATTACK = false | |
3946 | Rooted = false | |
3947 | end | |
3948 | ||
3949 | function Meteor() | |
3950 | ATTACK = true | |
3951 | Rooted = true | |
3952 | CreateSound(1368573150, RightArm, 3, 1.5) | |
3953 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3954 | Swait() | |
3955 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(7,7,7)/7, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3956 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
3957 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
3958 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3959 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3960 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3961 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3962 | end | |
3963 | local POWER = 0 | |
3964 | repeat | |
3965 | Swait() | |
3966 | WACKYEFFECT({EffectType = "Block", Size = VT(7,7,7)/7, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3967 | WACKYEFFECT({EffectType = "Block", Size = VT(7,7,7)/7, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
3969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
3970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(110), RAD(40), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(90), RAD(40), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3972 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3974 | POWER = POWER + 1 | |
3975 | if POWER >= 85 then | |
3976 | POWER = 85 | |
3977 | end | |
3978 | until KEYHOLD == false | |
3979 | if POWER < 0.8 then | |
3980 | SpawnMeteor(Mouse.Hit.p,POWER/0.8) | |
3981 | else | |
3982 | if POWER < 20 then | |
3983 | POWER = 20 | |
3984 | end | |
3985 | SpawnMeteor(Mouse.Hit.p,POWER/20) | |
3986 | end | |
3987 | ATTACK = false | |
3988 | Rooted = false | |
3989 | end | |
3990 | ||
3991 | function Buzzsaw() | |
3992 | ATTACK = true | |
3993 | Rooted = false | |
3994 | local ARMSPEED = 0.1 | |
3995 | local TARGET = nil | |
3996 | local ROOT = nil | |
3997 | local HUMAN = nil | |
3998 | local DIST = 4 | |
3999 | local SAWBLADE = CreatePart(3, Weapon, "Glass", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
4000 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
4001 | local BLADE = true | |
4002 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
4003 | coroutine.resume(coroutine.create(function() | |
4004 | repeat | |
4005 | Swait() | |
4006 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
4007 | until BLADE == false | |
4008 | SAWBLADE:remove() | |
4009 | end)) | |
4010 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
4011 | for i=0, 1, 0.1 / Animation_Speed do | |
4012 | Swait() | |
4013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
4014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
4015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4017 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4019 | end | |
4020 | for i=0, 2, 0.1 / Animation_Speed do | |
4021 | Swait() | |
4022 | local CHILDREN = workspace:GetDescendants() | |
4023 | for index, CHILD in pairs(CHILDREN) do | |
4024 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4025 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4026 | if HUM then | |
4027 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4028 | if TORSO and HUM.Health > 0 then | |
4029 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
4030 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
4031 | ROOT = TORSO | |
4032 | HUMAN = HUM | |
4033 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4034 | end | |
4035 | end | |
4036 | end | |
4037 | end | |
4038 | end | |
4039 | if ROOT then | |
4040 | break | |
4041 | end | |
4042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
4043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
4044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
4045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4046 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4048 | end | |
4049 | if ROOT then | |
4050 | ARMSPEED = 0.01 | |
4051 | Rooted = true | |
4052 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
4053 | repeat | |
4054 | HUMAN.Health = HUMAN.Health - 1.2 | |
4055 | HUMAN.RootPart.CFrame = ROOT.CFrame*CF(0,0.02,0) | |
4056 | Swait() | |
4057 | ROOT.Anchored = true | |
4058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
4059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
4060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, -0.4, 0) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
4061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4062 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4064 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
4065 | ROOT.Anchored = false | |
4066 | if HUMAN.Health == 0 then | |
4067 | if ROOT.Name ~= "Torso" then | |
4068 | ROOT:remove() | |
4069 | end | |
4070 | if TARGET.Name == "Torso" then | |
4071 | Ragdoll(HUMAN.Parent,Torso,true) | |
4072 | elseif TARGET.Name == "UpperTorso" then | |
4073 | R15Ragdoll(HUMAN.Parent,true) | |
4074 | end | |
4075 | end | |
4076 | end | |
4077 | BLADE = false | |
4078 | ATTACK = false | |
4079 | Rooted = false | |
4080 | end | |
4081 | ||
4082 | function template() | |
4083 | ATTACK = true | |
4084 | Rooted = true | |
4085 | for i=0, 1, 0.1 / Animation_Speed do | |
4086 | Swait() | |
4087 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-25), RAD(-105)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4091 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4093 | end | |
4094 | ATTACK = false | |
4095 | Rooted = false | |
4096 | end | |
4097 | ||
4098 | function SuperStomp() | |
4099 | ATTACK = true | |
4100 | Rooted = true | |
4101 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4102 | coroutine.resume(coroutine.create(function() | |
4103 | Swait(65) | |
4104 | CameraEnshaking(3,25) | |
4105 | CreateSound(262562442,RightLeg,60,1,false) | |
4106 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125) | |
4107 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
4108 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
4109 | ApplyAoE(HITPOS,35,35,50,75,false) | |
4110 | end)) | |
4111 | CreateSound(163619849,RightLeg,10,1,false) | |
4112 | for i=0, 2, 0.1 / Animation_Speed do | |
4113 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4114 | Swait() | |
4115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
4116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
4117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4119 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4121 | end | |
4122 | for i=0, 1, 0.1 / Animation_Speed do | |
4123 | Swait() | |
4124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4128 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
4130 | end | |
4131 | ATTACK = false | |
4132 | Rooted = false | |
4133 | end | |
4134 | ||
4135 | function RavagingOverthrower() | |
4136 | ATTACK = true | |
4137 | Rooted = true | |
4138 | coroutine.resume(coroutine.create(function() | |
4139 | CreateSound("348663022", Torso, 5, 1) | |
4140 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
4141 | for i = 1, 5 do | |
4142 | MagicSphere2(25,25,CF(StartPos),"Bright red") | |
4143 | Swait(15) | |
4144 | end | |
4145 | local soundeffect = IT("Sound",Torso) | |
4146 | soundeffect.SoundId = "rbxassetid://487186990" | |
4147 | soundeffect.Looped = true | |
4148 | soundeffect.Volume = 3 | |
4149 | soundeffect.Playing = true | |
4150 | repeat | |
4151 | turnto(Mouse.Hit.p) | |
4152 | MagicSphere2(25,25,CF(StartPos),"Bright red") | |
4153 | MagicSphere(25/10,25,CF(StartPos),"Bright red") | |
4154 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
4155 | local distance = (StartPos - RayPos).magnitude | |
4156 | local RayBeam = IT("Part",Effects) | |
4157 | RayBeam.Material = "Neon" | |
4158 | RayBeam.Anchored = true | |
4159 | RayBeam.BrickColor = BRICKC"Bright red" | |
4160 | local mesh = IT("SpecialMesh",RayBeam) | |
4161 | mesh.MeshType = "Cylinder" | |
4162 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
4163 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
4164 | MagicSphere(15,5,CF(RayPos),"Bright red") | |
4165 | ApplyAoE(RayPos,15,1,2,25,false) | |
4166 | Swait() | |
4167 | if KEYHOLD == false then | |
4168 | coroutine.resume(coroutine.create(function() | |
4169 | Rooted = false | |
4170 | MODE = "Superior" | |
4171 | for i = 1, 5 do | |
4172 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
4173 | Swait() | |
4174 | end | |
4175 | RayBeam:remove() | |
4176 | end)) | |
4177 | else | |
4178 | RayBeam:remove() | |
4179 | end | |
4180 | until KEYHOLD == false | |
4181 | soundeffect:remove() | |
4182 | end)) | |
4183 | for i=0, 2, 0.1 / Animation_Speed do | |
4184 | Swait() | |
4185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4189 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4191 | end | |
4192 | MODE = "Sun" | |
4193 | ATTACK = false | |
4194 | end | |
4195 | ||
4196 | function Earthquake() | |
4197 | ATTACK = true | |
4198 | Rooted = true | |
4199 | local GYRO = IT("BodyGyro", RootPart) | |
4200 | GYRO.D = 20 | |
4201 | GYRO.P = 4000 | |
4202 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4203 | local RING, MESH, DELET = MakeRing() | |
4204 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4205 | RING.CFrame = CF(HITPOS) | |
4206 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
4207 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
4208 | Swait() | |
4209 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
4210 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4211 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4214 | end | |
4215 | local BLASTS = {468991944, 468991990} | |
4216 | coroutine.resume(coroutine.create(function() | |
4217 | local CFRAME = RootPart.CFrame | |
4218 | for i = 1, 100 do | |
4219 | CFRAME = CFRAME * CF(0, 0, -35) | |
4220 | do | |
4221 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4222 | if HITFLOOR then | |
4223 | Swait() | |
4224 | do | |
4225 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
4226 | coroutine.resume(coroutine.create(function() | |
4227 | local RING, MESH, DELET = MakeRing() | |
4228 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
4229 | for i = 1, 25 do | |
4230 | Swait() | |
4231 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
4232 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4233 | end | |
4234 | ApplyAoE(RING.Position,25,50,90,90,false) | |
4235 | SHAKECAM(RING.Position, 80, 30, 15) | |
4236 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
4237 | WACKYEFFECT({ | |
4238 | Time = 25, | |
4239 | EffectType = "Sphere", | |
4240 | Size = VT(22, 22, 22), | |
4241 | Size2 = VT(85, 85, 85), | |
4242 | Transparency = 0, | |
4243 | Transparency2 = 1, | |
4244 | CFrame = CF(RING.Position), | |
4245 | MoveToPos = nil, | |
4246 | RotationX = 0, | |
4247 | RotationY = 0, | |
4248 | RotationZ = 0, | |
4249 | Material = "Neon", | |
4250 | Color = C3(0, 0, 0), | |
4251 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
4252 | SoundPitch = MRANDOM(9, 12) / 10, | |
4253 | SoundVolume = 10 | |
4254 | }) | |
4255 | for e = 1, 3 do | |
4256 | WACKYEFFECT({ | |
4257 | EffectType = "Wave", | |
4258 | Size = VT(25, 0, 25), | |
4259 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
4260 | Transparency = 0, | |
4261 | Transparency2 = 1, | |
4262 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
4263 | MoveToPos = nil, | |
4264 | RotationX = 0, | |
4265 | RotationY = 3, | |
4266 | RotationZ = 0, | |
4267 | Material = "Neon", | |
4268 | Color = C3(0, 0, 0), | |
4269 | SoundID = nil, | |
4270 | SoundPitch = nil, | |
4271 | SoundVolume = nil | |
4272 | }) | |
4273 | WACKYEFFECT({ | |
4274 | Time = 35, | |
4275 | EffectType = "Sphere", | |
4276 | Size = VT(22, 45, 22), | |
4277 | Size2 = VT(25, 45 + e * 75, 25), | |
4278 | Transparency = 0, | |
4279 | Transparency2 = 1, | |
4280 | CFrame = CF(RING.Position) * TURN, | |
4281 | MoveToPos = nil, | |
4282 | RotationX = 0, | |
4283 | RotationY = 0, | |
4284 | RotationZ = 0, | |
4285 | Material = "Neon", | |
4286 | Color = C3(0, 0, 0), | |
4287 | SoundID = nil, | |
4288 | SoundPitch = MRANDOM(9, 12) / 10, | |
4289 | SoundVolume = 10 | |
4290 | }) | |
4291 | end | |
4292 | wait(0.3) | |
4293 | DELET() | |
4294 | end)) | |
4295 | end | |
4296 | end | |
4297 | end | |
4298 | end | |
4299 | end)) | |
4300 | Rooted = false | |
4301 | DELET() | |
4302 | GYRO:remove() | |
4303 | ATTACK = false | |
4304 | Rooted = false | |
4305 | end | |
4306 | ||
4307 | function Warp() | |
4308 | ATTACK = true | |
4309 | Rooted = true | |
4310 | coroutine.resume(coroutine.create(function() | |
4311 | Swait(38) | |
4312 | WACKYEFFECT({Time = 50, EffectType = "Box", Size = VT(20,20,20)*SIZE, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10}) | |
4313 | end)) | |
4314 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4315 | Swait() | |
4316 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4317 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4318 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4319 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4320 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4321 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4322 | end | |
4323 | for i=0, 1, 0.1 / Animation_Speed do | |
4324 | Swait() | |
4325 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 10) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4329 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4331 | end | |
4332 | local ORIGIN = RootPart.Position | |
4333 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0),ORIGIN) | |
4334 | for i=0, 0.3, 0.1 / Animation_Speed do | |
4335 | Swait() | |
4336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
4337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4340 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4342 | end | |
4343 | RootPart.Anchored = false | |
4344 | ATTACK = false | |
4345 | Rooted = false | |
4346 | end | |
4347 | ||
4348 | function Shriek() | |
4349 | ATTACK = true | |
4350 | Rooted = false | |
4351 | local TAUNTS = {"368794227","368794903","368794985"} | |
4352 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4353 | for i=0, 2.5, 0.1 / Animation_Speed do | |
4354 | Swait() | |
4355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0*SIZE + 0.05 * COS(SINE / 12)*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4359 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
4360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
4361 | end | |
4362 | Rooted = true | |
4363 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1) | |
4364 | for i=0, 4.5, 0.1 / Animation_Speed do | |
4365 | Swait() | |
4366 | ApplyAoE(HITPOS,38,.4,.7,5,false) | |
4367 | MagicSphere3(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15)) | |
4368 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*SIZE, -0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4369 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1) | |
4370 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
4371 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
4372 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed) | |
4373 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed) | |
4374 | end | |
4375 | ATTACK = false | |
4376 | Rooted = false | |
4377 | end | |
4378 | ||
4379 | function Thunder() | |
4380 | ATTACK = true | |
4381 | Rooted = false | |
4382 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
4383 | local GYRO = IT("BodyGyro",RootPart) | |
4384 | GYRO.D = 750 | |
4385 | GYRO.P = 20000 | |
4386 | GYRO.MaxTorque = VT(0,40000000,0) | |
4387 | CreateSound(469345336,Torso,3,2,false) | |
4388 | Pose("Cast2",1.5,2,true,GYRO) | |
4389 | coroutine.resume(coroutine.create(function() | |
4390 | local FRAME = RootPart.CFrame | |
4391 | for i = 1, 25 do | |
4392 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
4393 | local LightningTable = Lightning({Color = C3(1,1,0), Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = true}) | |
4394 | local Hitpos = LightningTable.End | |
4395 | ApplyAoE(Hitpos,15,20,75,50,false) | |
4396 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
4397 | for i = 1, 4 do | |
4398 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4399 | end | |
4400 | wait(0.05) | |
4401 | end | |
4402 | end)) | |
4403 | Pose("Cast2",1.5,0.7,true) | |
4404 | GYRO:remove() | |
4405 | ATTACK = false | |
4406 | Rooted = false | |
4407 | end | |
4408 | ||
4409 | function Hat() | |
4410 | ATTACK = true | |
4411 | Rooted = false | |
4412 | Pose("Taunt",0.4,1.2,false) | |
4413 | ATTACK = false | |
4414 | Rooted = false | |
4415 | end | |
4416 | ||
4417 | function Bullet() | |
4418 | ATTACK = true | |
4419 | Rooted = false | |
4420 | InjusticeGun2.Parent = Character | |
4421 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4422 | InjusticeGun.Parent = nil | |
4423 | for i=0, 0.4, 0.1 / Animation_Speed do | |
4424 | Swait() | |
4425 | turnto(Mouse.Hit.p) | |
4426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
4427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4430 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4432 | end | |
4433 | repeat | |
4434 | for i=0, 0.2, 0.1 / Animation_Speed do | |
4435 | Swait() | |
4436 | turnto(Mouse.Hit.p) | |
4437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
4438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
4439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4442 | end | |
4443 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
4444 | SpawnTrail(Hole2.Position,POS) | |
4445 | ApplyAoE(POS,3,5,15,0,false) | |
4446 | if HIT ~= nil then | |
4447 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
4448 | end | |
4449 | end | |
4450 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4451 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4452 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4453 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4454 | for i=0, 0.3, 0.1 / Animation_Speed do | |
4455 | Swait() | |
4456 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
4457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
4458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4461 | end | |
4462 | until KEYHOLD == false | |
4463 | InjusticeGun2.Parent = nil | |
4464 | InjusticeGun.Parent = Character | |
4465 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4466 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4467 | ATTACK = false | |
4468 | Rooted = false | |
4469 | end | |
4470 | ||
4471 | function Void_Pusher() | |
4472 | local target = nil | |
4473 | local targettorso = nil | |
4474 | if Mouse.Target ~= nil then | |
4475 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
4476 | target = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
4477 | targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso") | |
4478 | end | |
4479 | end | |
4480 | if target ~= nil then | |
4481 | VALUE1 = true | |
4482 | targettorso.Anchored = true | |
4483 | CreateSound("191456748", Head, 10, 0.85, false) | |
4484 | local GYRO = IT("BodyGyro",RootPart) | |
4485 | GYRO.D = 100 | |
4486 | GYRO.P = 2000 | |
4487 | GYRO.MaxTorque = VT(0,999999999999999999,0) | |
4488 | GYRO.cframe = CF(RootPart.Position,targettorso.Position) | |
4489 | wait(1) | |
4490 | WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.01,0.01,0.01), Size2 = VT(5,5,0.01), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 314970790, SoundPitch = 1, SoundVolume = 3}) | |
4491 | GYRO:remove() | |
4492 | targettorso.CFrame = CF(targettorso.Position,RootPart.Position) | |
4493 | targettorso.Anchored = false | |
4494 | target.PlatformStand = true | |
4495 | CreateSound("330010786", targettorso, 10, 1, false) | |
4496 | local bv = Instance.new("BodyVelocity") | |
4497 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4498 | bv.velocity = CF(VT(RootPart.Position.X,targettorso.Position.Y-10,RootPart.Position.Z),targettorso.Position).lookVector*350 | |
4499 | bv.Parent = targettorso | |
4500 | Debris:AddItem(bv,0.05) | |
4501 | VALUE1 = false | |
4502 | coroutine.resume(coroutine.create(function() | |
4503 | for i=0, 1.5, 0.1 / Animation_Speed do | |
4504 | Swait() | |
4505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
4506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
4507 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(70), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4509 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4510 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4511 | end | |
4512 | end)) | |
4513 | end | |
4514 | end | |
4515 | ||
4516 | function JusticeBeam() | |
4517 | ATTACK = true | |
4518 | Rooted = false | |
4519 | coroutine.resume(coroutine.create(function() | |
4520 | local AIMPOS = Mouse.Hit.p | |
4521 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
4522 | local RAYS = {} | |
4523 | for i = 1, 4 do | |
4524 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15)) | |
4525 | MakeForm(RAY,"Cyl") | |
4526 | RAY.Mesh.Scale = VT(1,1.1,1) | |
4527 | table.insert(RAYS,RAY) | |
4528 | end | |
4529 | CreateSound(348663022, Effects, 2, 1.2, false) | |
4530 | for i = 1, 100 do | |
4531 | Swait() | |
4532 | for e = 1, #RAYS do | |
4533 | if RAYS[e] ~= nil then | |
4534 | local RAY = RAYS[e] | |
4535 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
4536 | RAY.Transparency = RAY.Transparency - 0.01 | |
4537 | end | |
4538 | end | |
4539 | end | |
4540 | for i = 1, 20 do | |
4541 | Swait() | |
4542 | for e = 1, #RAYS do | |
4543 | if RAYS[e] ~= nil then | |
4544 | local RAY = RAYS[e] | |
4545 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
4546 | end | |
4547 | end | |
4548 | end | |
4549 | wait(0.3) | |
4550 | for i = 1, 16 do | |
4551 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
4552 | SpawnTrail(POS+VT(0,200,0),POS) | |
4553 | end | |
4554 | WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(90,2,90), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4555 | CreateDebreeRing(AIM,AIMPOS-VT(15,15,15),20,VT(5,5,5),5) | |
4556 | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
4557 | CreateSound(130972023, Effects, 2, 1, false) | |
4558 | ApplyAoE(AIMPOS,35,50,95,100,false) | |
4559 | end)) | |
4560 | for i=0, 1.9, 0.1 / Animation_Speed do | |
4561 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4562 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4563 | Swait() | |
4564 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4566 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4567 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-25 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4568 | end | |
4569 | ATTACK = false | |
4570 | Rooted = false | |
4571 | end | |
4572 | ||
4573 | ||
4574 | function Bullet_Rain() | |
4575 | ATTACK = true | |
4576 | Rooted = true | |
4577 | InjusticeGun2.Parent = Character | |
4578 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4579 | InjusticeGun.Parent = nil | |
4580 | for i=0, 0.6, 0.1 / Animation_Speed do | |
4581 | Swait() | |
4582 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4583 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4587 | end | |
4588 | local DONE = false | |
4589 | local GATE = nil | |
4590 | local GATESPIN = true | |
4591 | coroutine.resume(coroutine.create(function() | |
4592 | repeat | |
4593 | Swait() | |
4594 | if GATE ~= nil then | |
4595 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
4596 | end | |
4597 | until GATESPIN == false | |
4598 | end)) | |
4599 | coroutine.resume(coroutine.create(function() | |
4600 | repeat | |
4601 | Swait() | |
4602 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4603 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.01 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0.01, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-180), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4607 | until DONE == true | |
4608 | Swait(10) | |
4609 | for i = 1, 75 do | |
4610 | Swait(1.5) | |
4611 | local FIRED = false | |
4612 | local CHILDREN = workspace:GetDescendants() | |
4613 | for index, CHILD in pairs(CHILDREN) do | |
4614 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4615 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4616 | if HUM then | |
4617 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4618 | if TORSO then | |
4619 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
4620 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
4621 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
4622 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 3}) | |
4623 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4624 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
4625 | ApplyAoE(CFRAME.p,3,0.25,1,2,false) | |
4626 | FIRED = true | |
4627 | break | |
4628 | end | |
4629 | end | |
4630 | end | |
4631 | end | |
4632 | end | |
4633 | if FIRED == false then | |
4634 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
4635 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
4636 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4637 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
4638 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
4639 | if HITBOD ~= nil then | |
4640 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
4641 | ApplyAoE(HITBOD,3,0.25,1,0,false) | |
4642 | end | |
4643 | end | |
4644 | end | |
4645 | end | |
4646 | for i = 1, 45 do | |
4647 | Swait() | |
4648 | GATE.Size = GATE.Size - VT(3,0,3) | |
4649 | end | |
4650 | GATESPIN = false | |
4651 | GATE:remove() | |
4652 | end)) | |
4653 | Swait(5) | |
4654 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character) | |
4655 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Gate", VT(0,0,0)) | |
4656 | local DECAL = IT("Decal",GATE) | |
4657 | DECAL.Texture = "http://www.roblox.com/asset/?id=0" | |
4658 | DECAL.Face = "Top" | |
4659 | GATE.CFrame = CF(HITPOS) | |
4660 | CreateSound(160772554, GATE, 7, 1.3, false) | |
4661 | for i = 1, 45 do | |
4662 | Swait() | |
4663 | GATE.Size = GATE.Size + VT(3,0,3) | |
4664 | end | |
4665 | CreateSound(145080998, Hole2, 7, 1, false) | |
4666 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4667 | InjusticeGun.Parent = Character | |
4668 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4669 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4670 | InjusticeGun2.Parent = nil | |
4671 | ATTACK = false | |
4672 | Rooted = false | |
4673 | DONE = true | |
4674 | end | |
4675 | ||
4676 | function Ring() | |
4677 | ATTACK = true | |
4678 | Rooted = false | |
4679 | local GYRO = IT("BodyGyro",RootPart) | |
4680 | GYRO.D = 750 | |
4681 | GYRO.P = 20000 | |
4682 | GYRO.MaxTorque = VT(0,40000000,0) | |
4683 | local FIRE = IT("Model",Effects) | |
4684 | FIRE.Name = "Fire" | |
4685 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "New Yeller", "Center", VT(0,0,0)) | |
4686 | FIRE.PrimaryPart = MAIN | |
4687 | local FIRES = {} | |
4688 | for i = 1, 45 do | |
4689 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "New Yeller", "RingPart", VT(3,3,3)) | |
4690 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
4691 | local F = Fire(PRT) | |
4692 | table.insert(FIRES,F) | |
4693 | end | |
4694 | repeat | |
4695 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
4696 | Pose("Cast1",1.5,0.01,false,GYRO) | |
4697 | until HOLD == true | |
4698 | coroutine.resume(coroutine.create(function() | |
4699 | for i = 1, 4 do | |
4700 | ApplyAoE(MAIN.Position,25,15,25,0,false) | |
4701 | CreateSound(463598785,MAIN,3,1,false) | |
4702 | for E = 1, #FIRES do | |
4703 | if FIRES[E] ~= nil then | |
4704 | FIRES[E].Acceleration = VT(0,300,0) | |
4705 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
4706 | end | |
4707 | end | |
4708 | wait(0.3) | |
4709 | end | |
4710 | for E = 1, #FIRES do | |
4711 | if FIRES[E] ~= nil then | |
4712 | FIRES[E].Enabled = false | |
4713 | end | |
4714 | end | |
4715 | Debris:AddItem(FIRE,5) | |
4716 | end)) | |
4717 | CreateSound(215395388,RightArm,3,2,false) | |
4718 | Pose("Cast2",1.5,0.5,true) | |
4719 | GYRO:remove() | |
4720 | ATTACK = false | |
4721 | Rooted = false | |
4722 | end | |
4723 | ||
4724 | function Grasp() | |
4725 | ATTACK = true | |
4726 | Rooted = false | |
4727 | local HASGRABBED = false | |
4728 | local WELD = nil | |
4729 | local TORS = nil | |
4730 | local hitting = RightArm.Touched:connect(function(hit) | |
4731 | if hit.Parent:FindFirstChild("Humanoid") then | |
4732 | if hit.Parent.Humanoid.Health ~= 0 then | |
4733 | UNANCHOR = false | |
4734 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4735 | TORS.Anchored = true | |
4736 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4737 | WELD = weldBetween(RightArm,TORS) | |
4738 | HASGRABBED = true | |
4739 | Rooted = true | |
4740 | end | |
4741 | end | |
4742 | end) | |
4743 | for i=0, 1, 0.1 / Animation_Speed do | |
4744 | Swait() | |
4745 | if HASGRABBED == true then | |
4746 | break | |
4747 | end | |
4748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
4750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(75 + 11 * COS(SINE / 1)), RAD(0), RAD(-12 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(75 + 11 * COS(SINE / 1)), RAD(0), RAD(-12 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4752 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
4753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
4754 | end | |
4755 | hitting:disconnect() | |
4756 | if HASGRABBED == true then | |
4757 | TORS.Anchored = false | |
4758 | RootPart.Anchored = true | |
4759 | for i=0, 2, 0.1 / Animation_Speed do | |
4760 | Swait() | |
4761 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4762 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
4763 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4764 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4765 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
4766 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4767 | end | |
4768 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
4769 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
4770 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
4771 | SOUNDPART.CFrame = RootPart.CFrame | |
4772 | Debris:AddItem(SOUNDPART,5) | |
4773 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
4774 | for i = 1, 15 do | |
4775 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
4776 | end | |
4777 | for i=0, 2, 0.1 / Animation_Speed do | |
4778 | Swait() | |
4779 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4783 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
4784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4785 | end | |
4786 | for i=0, 0.25, 0.1 / Animation_Speed do | |
4787 | Swait() | |
4788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
4791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
4792 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4794 | end | |
4795 | if HITFLOOR ~= nil then | |
4796 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
4797 | end | |
4798 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
4799 | WELD:remove() | |
4800 | for i = 1, 25 do | |
4801 | Swait() | |
4802 | ApplyAoE(RootPart.Position,55,2.5,5,20,false) | |
4803 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
4804 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Lavender",VT(1,0.4,1)) | |
4805 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Lavender",VT(2.3,0.3,2.3)) | |
4806 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
4807 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lavender", 1 + MRANDOM(1,30)/15) | |
4808 | end | |
4809 | end | |
4810 | UNANCHOR = true | |
4811 | ATTACK = false | |
4812 | Rooted = false | |
4813 | end | |
4814 | ||
4815 | function Evening_Star() | |
4816 | ATTACK = true | |
4817 | Rooted = true | |
4818 | coroutine.resume(coroutine.create(function() | |
4819 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = 588738949, SoundPitch = 1, SoundVolume = 5}) | |
4820 | Swait(30) | |
4821 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = 588739384, SoundPitch = 1, SoundVolume = 5}) | |
4822 | Swait(30) | |
4823 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = 588739712, SoundPitch = 1, SoundVolume = 5}) | |
4824 | Swait(30) | |
4825 | WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(100,100,100), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4826 | end)) | |
4827 | for i=0, 4.5, 0.1 / Animation_Speed do | |
4828 | Swait() | |
4829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4833 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.75*SIZE, -0.01*SIZE) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4835 | end | |
4836 | coroutine.resume(coroutine.create(function() | |
4837 | Swait(15) | |
4838 | local POS = Mouse.Hit.p | |
4839 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Strike", VT(0,2000,0)) | |
4840 | MakeForm(RAY,"Cyl") | |
4841 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Strike", VT(0,0,0)) | |
4842 | MakeForm(SPHERE,"Ball") | |
4843 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
4844 | MakeForm(SHIELD,"Ball") | |
4845 | SHIELD.CFrame = CF(POS) | |
4846 | RAY.CFrame = CF(POS) | |
4847 | SPHERE.CFrame = CF(POS) | |
4848 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
4849 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
4850 | for i = 1, 200 do | |
4851 | Swait() | |
4852 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4853 | RAY.Size = RAY.Size + VT(0.5*1.18,0,0.5*1.18) | |
4854 | SPHERE.Size = SPHERE.Size + VT(2.7*1.18,2.7*1.18,2.7*1.18) | |
4855 | SHIELD.Size = SPHERE.Size + VT(4*1.18,4*1.18,4*1.18) | |
4856 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2.7*1.3,0.25,1.5,0,false) | |
4857 | end | |
4858 | for i = 1, 45 do | |
4859 | Swait() | |
4860 | RAY.Transparency = RAY.Transparency + 1/45 | |
4861 | SPHERE.Transparency = RAY.Transparency | |
4862 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
4863 | end | |
4864 | RAY:remove() | |
4865 | SHIELD:remove() | |
4866 | SPHERE:remove() | |
4867 | end)) | |
4868 | for i=0, 1, 0.1 / Animation_Speed do | |
4869 | Swait() | |
4870 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, -0.15*SIZE) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -0.15*SIZE) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4874 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4876 | end | |
4877 | ATTACK = false | |
4878 | Rooted = false | |
4879 | end | |
4880 | ||
4881 | function EarthBreak() | |
4882 | ATTACK = true | |
4883 | Rooted = true | |
4884 | local CHARGE = false | |
4885 | local BLASTS = {468991944, 468991990} | |
4886 | coroutine.resume(coroutine.create(function() | |
4887 | repeat | |
4888 | Swait() | |
4889 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
4890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1*SIZE - 1)) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
4891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
4892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
4893 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.15 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
4894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE + 0.25 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
4895 | until CHARGE == true | |
4896 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
4897 | Swait() | |
4898 | WACKYEFFECT({ | |
4899 | Time = 15, | |
4900 | EffectType = "Sphere", | |
4901 | Size = VT(60, 60, 60), | |
4902 | Size2 = VT(0, 0, 0), | |
4903 | Transparency = 1, | |
4904 | Transparency2 = 0.7, | |
4905 | CFrame = CF(RootPart.Position), | |
4906 | MoveToPos = nil, | |
4907 | RotationX = 0, | |
4908 | RotationY = 0, | |
4909 | RotationZ = 0, | |
4910 | Material = "Neon", | |
4911 | Color = C3(1, 0, 1), | |
4912 | SoundID = nil, | |
4913 | SoundPitch = nil, | |
4914 | SoundVolume = nil | |
4915 | }) | |
4916 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 6)), RAD(0), RAD(5 + 1 * SIN(SINE / 6))), 1 / Animation_Speed) | |
4917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1*SIZE - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
4918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 6)), RAD(-7.5 * SIN(SINE / 6)), RAD(-50 + 7.5 * SIN(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 6)), RAD(7.5 * SIN(SINE / 6)), RAD(50 - 7.5 * SIN(SINE / 6))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4920 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.15 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 6)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE + 0.25 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 6)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4922 | end | |
4923 | coroutine.resume(coroutine.create(function() | |
4924 | local POS = RootPart.Position | |
4925 | wait(0.2) | |
4926 | for i = 1, 5 do | |
4927 | WACKYEFFECT({ | |
4928 | Time = 65, | |
4929 | EffectType = "Sphere", | |
4930 | Size = VT(2, 2, 2), | |
4931 | Size2 = VT(0, 0, 500), | |
4932 | Transparency = 1, | |
4933 | Transparency2 = 0, | |
4934 | CFrame = CF(POS), | |
4935 | MoveToPos = nil, | |
4936 | RotationX = MRANDOM(-2, 2), | |
4937 | RotationY = MRANDOM(-12, 12), | |
4938 | RotationZ = MRANDOM(-2, 2), | |
4939 | Material = "Neon", | |
4940 | Color = C3(1, 0, 1), | |
4941 | SoundID = nil, | |
4942 | SoundPitch = nil, | |
4943 | SoundVolume = nil | |
4944 | }) | |
4945 | end | |
4946 | wait(1) | |
4947 | SHAKECAM(POS, 9999999999, 25, 25) | |
4948 | ApplyAoE(POS,168,25,50,250,false) | |
4949 | WACKYEFFECT({ | |
4950 | Time = 85, | |
4951 | EffectType = "Sphere", | |
4952 | Size = VT(120, 120, 120), | |
4953 | Size2 = VT(350, 350, 350), | |
4954 | Transparency = 0, | |
4955 | Transparency2 = 1, | |
4956 | CFrame = CF(POS), | |
4957 | MoveToPos = nil, | |
4958 | RotationX = 0, | |
4959 | RotationY = 0, | |
4960 | RotationZ = 0, | |
4961 | Material = "Neon", | |
4962 | Color = C3(1, 0, 1), | |
4963 | SoundID = nil, | |
4964 | SoundPitch = 1, | |
4965 | SoundVolume = 5 | |
4966 | }) | |
4967 | for i = 1, 20 do | |
4968 | WACKYEFFECT({ | |
4969 | Time = 85, | |
4970 | EffectType = "Sphere", | |
4971 | Size = VT(120, 120, 120), | |
4972 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
4973 | Transparency = 0.8, | |
4974 | Transparency2 = 1, | |
4975 | CFrame = CF(POS), | |
4976 | MoveToPos = nil, | |
4977 | RotationX = 0, | |
4978 | RotationY = 0, | |
4979 | RotationZ = 0, | |
4980 | Material = "Neon", | |
4981 | Color = C3(1, 0, 1), | |
4982 | SoundID = nil, | |
4983 | SoundPitch = 1, | |
4984 | SoundVolume = 5 | |
4985 | }) | |
4986 | WACKYEFFECT({ | |
4987 | Time = 100, | |
4988 | EffectType = "Wave", | |
4989 | Size = VT(25, 2, 25), | |
4990 | Size2 = VT(400, 0, 400) * 1.2, | |
4991 | Transparency = 0, | |
4992 | Transparency2 = 1, | |
4993 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
4994 | MoveToPos = nil, | |
4995 | RotationX = 0, | |
4996 | RotationY = 0, | |
4997 | RotationZ = 0, | |
4998 | Material = "Neon", | |
4999 | Color = C3(1, 0, 1), | |
5000 | SoundID = nil, | |
5001 | SoundPitch = nil, | |
5002 | SoundVolume = nil | |
5003 | }) | |
5004 | end | |
5005 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
5006 | for i = 1, 5 do | |
5007 | CreateSound(438666077, Effects, 15, 1 - i / 10, false) | |
5008 | WACKYEFFECT({ | |
5009 | Time = 120, | |
5010 | EffectType = "Wave", | |
5011 | Size = VT(150, 2, 150), | |
5012 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
5013 | Transparency = 0, | |
5014 | Transparency2 = 1, | |
5015 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
5016 | MoveToPos = nil, | |
5017 | RotationX = 0, | |
5018 | RotationY = 0, | |
5019 | RotationZ = 0, | |
5020 | Material = "Neon", | |
5021 | Color = C3(1, 0, 1), | |
5022 | SoundID = nil, | |
5023 | SoundPitch = nil, | |
5024 | SoundVolume = nil | |
5025 | }) | |
5026 | end | |
5027 | end)) | |
5028 | for i = 0, 1, 0.1 / Animation_Speed do | |
5029 | Swait() | |
5030 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1*SIZE - 1)) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5034 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.15 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE + 0.25 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5036 | end | |
5037 | ATTACK = false | |
5038 | Rooted = false | |
5039 | end)) | |
5040 | for i = 0.55, 90 do | |
5041 | wait(0.008) | |
5042 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(15, 250)) | |
5043 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
5044 | if HITFLOOR then | |
5045 | ApplyAoE(HITPOS,35,5,10,75,false) | |
5046 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
5047 | WACKYEFFECT({ | |
5048 | Time = 25, | |
5049 | EffectType = "Sphere", | |
5050 | Size = VT(22, 22, 22), | |
5051 | Size2 = VT(85, 85, 85), | |
5052 | Transparency = 0, | |
5053 | Transparency2 = 1, | |
5054 | CFrame = CF(HITPOS), | |
5055 | MoveToPos = nil, | |
5056 | RotationX = 0, | |
5057 | RotationY = 0, | |
5058 | RotationZ = 0, | |
5059 | Material = "Neon", | |
5060 | Color = C3(1, 0, 1), | |
5061 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
5062 | SoundPitch = MRANDOM(9, 12) / 10, | |
5063 | SoundVolume = 5 | |
5064 | }) | |
5065 | for e = 1, 3 do | |
5066 | WACKYEFFECT({ | |
5067 | EffectType = "Wave", | |
5068 | Size = VT(25, 0, 25), | |
5069 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
5070 | Transparency = 0, | |
5071 | Transparency2 = 1, | |
5072 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
5073 | MoveToPos = nil, | |
5074 | RotationX = 0, | |
5075 | RotationY = 3, | |
5076 | RotationZ = 0, | |
5077 | Material = "Neon", | |
5078 | Color = C3(153, 0, 153), | |
5079 | SoundID = nil, | |
5080 | SoundPitch = nil, | |
5081 | SoundVolume = nil | |
5082 | }) | |
5083 | WACKYEFFECT({ | |
5084 | Time = 35, | |
5085 | EffectType = "Sphere", | |
5086 | Size = VT(22, 45, 22), | |
5087 | Size2 = VT(25, 45 + e * 75, 25), | |
5088 | Transparency = 0, | |
5089 | Transparency2 = 1, | |
5090 | CFrame = CF(HITPOS) * TURN, | |
5091 | MoveToPos = nil, | |
5092 | RotationX = 0, | |
5093 | RotationY = 0, | |
5094 | RotationZ = 0, | |
5095 | Material = "Neon", | |
5096 | Color = C3(1, 0, 1), | |
5097 | SoundID = nil, | |
5098 | SoundPitch = MRANDOM(9, 12) / 10, | |
5099 | SoundVolume = 5 | |
5100 | }) | |
5101 | end | |
5102 | end | |
5103 | end | |
5104 | CHARGE = true | |
5105 | end | |
5106 | ||
5107 | function Maniac_Wave() | |
5108 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
5109 | if HITFLOOR ~= nil then | |
5110 | ATTACK = true | |
5111 | Rooted = false | |
5112 | local GYRO = IT("BodyGyro",RootPart) | |
5113 | GYRO.D = 100 | |
5114 | GYRO.P = 2000 | |
5115 | GYRO.MaxTorque = VT(0,4000000,0) | |
5116 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5117 | for i=0, 1, 0.1 / Animation_Speed do | |
5118 | Swait() | |
5119 | WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = LeftArm.CFrame*CF(0,-1,0)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5120 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5123 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5127 | end | |
5128 | GYRO:remove() | |
5129 | coroutine.resume(coroutine.create(function() | |
5130 | local PITS = {} | |
5131 | local FRAME = RootPart.CFrame | |
5132 | for i = 1, 120 do | |
5133 | Swait() | |
5134 | local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p | |
5135 | local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character) | |
5136 | if HITFLOOR ~= nil then | |
5137 | if MRANDOM(1, 2) == 1 then | |
5138 | local ICICLE = IT("CornerWedgePart",Effects) | |
5139 | ICICLE.Locked = true | |
5140 | ICICLE.CanCollide = false | |
5141 | ICICLE.Anchored = true | |
5142 | ICICLE.BrickColor = BRICKC"Really black" | |
5143 | ICICLE.Material = "Marble" | |
5144 | ICICLE.Size = VT(i/10,i/2,i/10) | |
5145 | ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25))) | |
5146 | table.insert(PITS,ICICLE) | |
5147 | CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false) | |
5148 | ApplyAoE(ICICLE.Position,ICICLE.Size.X,12.5,30,25,false) | |
5149 | WACKYEFFECT({EffectType = "Wave", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Fabric", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5150 | end | |
5151 | else | |
5152 | break | |
5153 | end | |
5154 | end | |
5155 | wait(2) | |
5156 | coroutine.resume(coroutine.create(function() | |
5157 | for i = 1, 10 do | |
5158 | Swait() | |
5159 | for e=1,#PITS do | |
5160 | if PITS[e]~=nil then | |
5161 | local E = PITS[e] | |
5162 | E.Transparency = E.Transparency + 0.1 | |
5163 | end | |
5164 | end | |
5165 | end | |
5166 | for e=1,#PITS do | |
5167 | if PITS[e]~=nil then | |
5168 | local E = PITS[e] | |
5169 | E:remove() | |
5170 | end | |
5171 | end | |
5172 | end)) | |
5173 | end)) | |
5174 | ATTACK = false | |
5175 | Rooted = false | |
5176 | end | |
5177 | end | |
5178 | ||
5179 | function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
5180 | local NEWPART = IT("Part") | |
5181 | NEWPART.formFactor = FORMFACTOR | |
5182 | NEWPART.Reflectance = REFLECTANCE | |
5183 | NEWPART.Transparency = TRANSPARENCY | |
5184 | NEWPART.CanCollide = false | |
5185 | NEWPART.Locked = true | |
5186 | NEWPART.Anchored = true | |
5187 | if ANCHOR == false then | |
5188 | NEWPART.Anchored = false | |
5189 | end | |
5190 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
5191 | NEWPART.Name = NAME | |
5192 | NEWPART.Size = SIZE | |
5193 | NEWPART.Position = Torso.Position | |
5194 | NEWPART.Material = MATERIAL | |
5195 | NEWPART:BreakJoints() | |
5196 | NEWPART.Parent = PARENT | |
5197 | return NEWPART | |
5198 | end | |
5199 | ||
5200 | function CreateWave3(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
5201 | local wave = CreatePart2(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5202 | local mesh = IT("SpecialMesh",wave) | |
5203 | mesh.MeshType = "FileMesh" | |
5204 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
5205 | mesh.Scale = SIZE | |
5206 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
5207 | wave.CFrame = CFRAME | |
5208 | coroutine.resume(coroutine.create(function(PART) | |
5209 | for i = 1, WAIT do | |
5210 | Swait() | |
5211 | mesh.Scale = mesh.Scale + GROW | |
5212 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
5213 | if DOESROT == true then | |
5214 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5215 | end | |
5216 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5217 | if wave.Transparency > 0.99 then | |
5218 | wave:remove() | |
5219 | end | |
5220 | end | |
5221 | end)) | |
5222 | end | |
5223 | ||
5224 | function CreateSwirl3(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
5225 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5226 | local mesh = IT("SpecialMesh",wave) | |
5227 | mesh.MeshType = "FileMesh" | |
5228 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
5229 | mesh.Scale = SIZE | |
5230 | wave.CFrame = CFRAME | |
5231 | coroutine.resume(coroutine.create(function(PART) | |
5232 | for i = 1, WAIT do | |
5233 | Swait() | |
5234 | mesh.Scale = mesh.Scale + GROW | |
5235 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
5236 | if DOESROT == true then | |
5237 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5238 | end | |
5239 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5240 | if wave.Transparency > 0.99 then | |
5241 | wave:remove() | |
5242 | end | |
5243 | end | |
5244 | end)) | |
5245 | end | |
5246 | ||
5247 | function MagicSphere4(SIZE,WAIT,CFRAME,COLOR,GROW) | |
5248 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
5249 | local mesh = IT("SpecialMesh",wave) | |
5250 | mesh.MeshType = "Sphere" | |
5251 | mesh.Scale = SIZE | |
5252 | mesh.Offset = VT(0,0,0) | |
5253 | wave.CFrame = CFRAME | |
5254 | coroutine.resume(coroutine.create(function(PART) | |
5255 | for i = 1, WAIT do | |
5256 | Swait() | |
5257 | mesh.Scale = mesh.Scale + GROW | |
5258 | wave.Transparency = wave.Transparency + (1/WAIT) | |
5259 | if wave.Transparency > 0.99 then | |
5260 | wave:remove() | |
5261 | end | |
5262 | end | |
5263 | end)) | |
5264 | end | |
5265 | ||
5266 | function GoldenPunch() | |
5267 | ATTACK = true | |
5268 | Rooted = false | |
5269 | local SPEED = Speed | |
5270 | Speed = 8 | |
5271 | CreateSound("169445572", RightArm, 10, 0.9) | |
5272 | for i=0, 4, 0.1 / Animation_Speed do | |
5273 | Swait() | |
5274 | turnto(Mouse.Hit.p) | |
5275 | MagicSphere4(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lavender",VT(-1/15,-1/15,-1/15)) | |
5276 | MagicSphere4(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Hot pink",VT(-2/15,-2/15,-2/15)) | |
5277 | MagicSphere4(VT(1,1,1),15,LeftArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lavender",VT(-1/15,-1/15,-1/15)) | |
5278 | MagicSphere4(VT(2,2,2),15,LeftArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Hot pink",VT(-2/15,-2/15,-2/15)) | |
5279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.2 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.2 * SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(-30 + 11 * COS(SINE / 1)), RAD(-65 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(30 + 11 * COS(SINE / 1)), RAD(65 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5283 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 0.15 / Animation_Speed) | |
5284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 0.15 / Animation_Speed) | |
5285 | end | |
5286 | for i=0, 0.15, 0.1 / Animation_Speed do | |
5287 | Swait() | |
5288 | turnto(Mouse.Hit.p) | |
5289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.2 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
5290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.2 * SIZE) - 1)) * ANGLES(RAD(25 + 11 * COS(SINE / 1)), RAD(0), RAD(35 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(0), RAD(85 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(0), RAD(-85 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5293 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5295 | end | |
5296 | local PART = CreatePart2(3, Effects, "Neon", 0, 0.8, "Dark indigo", "Punch", VT(50,50,50),false) | |
5297 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
5298 | PART.Shape = "Ball" | |
5299 | local bv = Instance.new("BodyVelocity") | |
5300 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5301 | bv.velocity = RootPart.CFrame.lookVector*600 | |
5302 | bv.Parent = PART | |
5303 | bv.Name = "PROJECTILEVELOCITY" | |
5304 | CreateWave3(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lavender",VT(2.5,0.2,2.5)) | |
5305 | CreateWave3(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lavender",VT(3,0.2,3)) | |
5306 | CreateSwirl3(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lavender",VT(2,0.6,2)) | |
5307 | CreateSwirl3(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lavender",VT(2.2,0.6,2.2)) | |
5308 | CreateSound(414517163, Effects, 10, MRANDOM(7, 12) / 10) | |
5309 | coroutine.resume(coroutine.create(function() | |
5310 | for i = 1, 10 do | |
5311 | Swait() | |
5312 | PART.Transparency = PART.Transparency + 0.2/10 | |
5313 | PART.Size = PART.Size + VT(5,5,5) | |
5314 | ApplyAoE(PART.Position,35,10,15,100,false) | |
5315 | end | |
5316 | PART:Destroy() | |
5317 | end)) | |
5318 | for i=0, 1, 0.1 / Animation_Speed do | |
5319 | Swait() | |
5320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.2 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
5321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(25 + 11 * COS(SINE / 1)), RAD(0), RAD(35 + 11 * COS(SINE / 1))), 3 / Animation_Speed) | |
5322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-70 + 11 * COS(SINE / 1)), RAD(0), RAD(-25 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5324 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.8 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 3 / Animation_Speed) | |
5325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 3 / Animation_Speed) | |
5326 | end | |
5327 | Speed = SPEED | |
5328 | ATTACK = false | |
5329 | Rooted = false | |
5330 | end | |
5331 | ||
5332 | function VoidedTaunt() | |
5333 | ATTACK = true | |
5334 | Rooted = true | |
5335 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
5336 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false) | |
5337 | coroutine.resume(coroutine.create(function() | |
5338 | for i=0, 3, 0.1 / Animation_Speed do | |
5339 | Swait() | |
5340 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed) | |
5341 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5342 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5343 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5344 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5345 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5346 | end | |
5347 | ATTACK = false | |
5348 | Rooted = false | |
5349 | end)) | |
5350 | end | |
5351 | ||
5352 | function TomYumTaunt() | |
5353 | ATTACK = true | |
5354 | Rooted = true | |
5355 | for i=0, 1, 0.1 / Animation_Speed do | |
5356 | Swait() | |
5357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5361 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5363 | end | |
5364 | CameraEnshaking(1,45) | |
5365 | CreateSound(363808674, Torso, 6, 1, false) | |
5366 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5367 | Swait() | |
5368 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5369 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
5370 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5371 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5372 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5373 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5374 | end | |
5375 | CameraEnshaking(1,45) | |
5376 | CreateSound(363808674, Torso, 6, 1, false) | |
5377 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5378 | Swait() | |
5379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
5381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5383 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5385 | end | |
5386 | ATTACK = false | |
5387 | Rooted = false | |
5388 | end | |
5389 | --//=================================\\ | |
5390 | --|| ASSIGN THINGS TO KEYS | |
5391 | --\\=================================// | |
5392 | ||
5393 | function MouseDown(Mouse) | |
5394 | HOLD = true | |
5395 | if ATTACK == false then | |
5396 | end | |
5397 | end | |
5398 | ||
5399 | function MouseUp(Mouse) | |
5400 | HOLD = false | |
5401 | end | |
5402 | ||
5403 | function KeyDown(Key) | |
5404 | KEYHOLD = true | |
5405 | if Key == "q" and ATTACK == false then | |
5406 | SuperiorForm() | |
5407 | end | |
5408 | ||
5409 | if Key == "e" and ATTACK == false then | |
5410 | VoidedForm() | |
5411 | end | |
5412 | ||
5413 | if Key == "r" and ATTACK == false then | |
5414 | TomYumForm() | |
5415 | end | |
5416 | ||
5417 | if Key == "f" and ATTACK == false then | |
5418 | InjusticeForm() | |
5419 | end | |
5420 | ||
5421 | if Key == "z" and ATTACK == false then | |
5422 | if MODE == "Main" then | |
5423 | MagicMissiles() | |
5424 | elseif MODE == "Superior" then | |
5425 | SuperStomp() | |
5426 | elseif MODE == "Voided" then | |
5427 | Warp() | |
5428 | elseif MODE == "Injustice" then | |
5429 | Bullet() | |
5430 | elseif MODE == "TomYum" then | |
5431 | GoldenPunch() | |
5432 | end | |
5433 | end | |
5434 | ||
5435 | if Key == "b" and ATTACK == false then | |
5436 | if MODE == "Main" then | |
5437 | ||
5438 | elseif MODE == "Superior" then | |
5439 | TimesUp() | |
5440 | elseif MODE == "Voided" then | |
5441 | Void_Pusher() | |
5442 | elseif MODE == "Injustice" then | |
5443 | Ring() | |
5444 | elseif MODE == "TomYum" then | |
5445 | Grasp() | |
5446 | end | |
5447 | end | |
5448 | ||
5449 | if Key == "c" and ATTACK == false then | |
5450 | if MODE == "Main" then | |
5451 | ChainPunch() | |
5452 | elseif MODE == "Superior" then | |
5453 | Buzzsaw() | |
5454 | elseif MODE == "Voided" then | |
5455 | Smite() | |
5456 | elseif MODE == "Injustice" then | |
5457 | JusticeBeam() | |
5458 | elseif MODE == "TomYum" then | |
5459 | Maniac_Wave() | |
5460 | end | |
5461 | end | |
5462 | ||
5463 | if Key == "v" and ATTACK == false then | |
5464 | if MODE == "Main" then | |
5465 | WarpMeteor() | |
5466 | elseif MODE == "Superior" then | |
5467 | RavagingOverthrower() | |
5468 | elseif MODE == "Voided" then | |
5469 | Meteor() | |
5470 | elseif MODE == "TomYum" then | |
5471 | Shriek() | |
5472 | elseif MODE == "Injustice" then | |
5473 | Thunder() | |
5474 | end | |
5475 | end | |
5476 | ||
5477 | if Key == "x" and ATTACK == false then | |
5478 | if MODE == "Main" then | |
5479 | PandorasBox() | |
5480 | elseif MODE == "Superior" then | |
5481 | Earthquake() | |
5482 | elseif MODE == "Voided" then | |
5483 | Evening_Star() | |
5484 | elseif MODE == "Injustice" then | |
5485 | Bullet_Rain() | |
5486 | elseif MODE == "TomYum" then | |
5487 | EarthBreak() | |
5488 | end | |
5489 | end | |
5490 | ||
5491 | if Key == "t" and ATTACK == false then | |
5492 | if MODE == "Main" then | |
5493 | Taunt() | |
5494 | elseif MODE == "Superior" then | |
5495 | SuperiorLaugh() | |
5496 | elseif MODE == "Injustice" then | |
5497 | Hat() | |
5498 | elseif MODE == "Voided" then | |
5499 | VoidedTaunt() | |
5500 | elseif MODE == "TomYum" then | |
5501 | TomYumTaunt() | |
5502 | end | |
5503 | end | |
5504 | end | |
5505 | ||
5506 | function KeyUp(Key) | |
5507 | KEYHOLD = false | |
5508 | end | |
5509 | ||
5510 | Mouse.Button1Down:connect(function(NEWKEY) | |
5511 | MouseDown(NEWKEY) | |
5512 | end) | |
5513 | Mouse.Button1Up:connect(function(NEWKEY) | |
5514 | MouseUp(NEWKEY) | |
5515 | end) | |
5516 | Mouse.KeyDown:connect(function(NEWKEY) | |
5517 | KeyDown(NEWKEY) | |
5518 | end) | |
5519 | Mouse.KeyUp:connect(function(NEWKEY) | |
5520 | KeyUp(NEWKEY) | |
5521 | end) | |
5522 | ||
5523 | --//=================================\\ | |
5524 | --\\=================================// | |
5525 | ||
5526 | ||
5527 | function unanchor() | |
5528 | if UNANCHOR == true then | |
5529 | RootPart.Anchored = false | |
5530 | end | |
5531 | g = Character:GetChildren() | |
5532 | for i = 1, #g do | |
5533 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
5534 | g[i].Anchored = false | |
5535 | end | |
5536 | end | |
5537 | g = Weapon:GetChildren() | |
5538 | for i = 1, #g do | |
5539 | if g[i].ClassName == "Part" then | |
5540 | g[i].Anchored = false | |
5541 | end | |
5542 | end | |
5543 | end | |
5544 | ||
5545 | ||
5546 | --//=================================\\ | |
5547 | --|| WRAP THE WHOLE SCRIPT UP | |
5548 | --\\=================================// | |
5549 | ||
5550 | Humanoid.Changed:connect(function(Jump) | |
5551 | if Jump == "Jump" and (Disable_Jump == true) then | |
5552 | Humanoid.Jump = false | |
5553 | end | |
5554 | end) | |
5555 | ||
5556 | while true do | |
5557 | Swait() | |
5558 | script.Parent = WEAPONGUI | |
5559 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
5560 | v:Stop(); | |
5561 | end | |
5562 | ANIMATE.Parent = nil | |
5563 | SINE = SINE + CHANGE*1.5 | |
5564 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
5565 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
5566 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
5567 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
5568 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
5569 | if MODE == "Main" then | |
5570 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5571 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5572 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5573 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5574 | elseif MODE == "Superior" then | |
5575 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5576 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5577 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5578 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5579 | elseif MODE == "Voided" then | |
5580 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5581 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5582 | elseif MODE == "Injustice" then | |
5583 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5584 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5585 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5586 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5587 | elseif MODE == "TomYum" then | |
5588 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5589 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5590 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5591 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5592 | end | |
5593 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
5594 | if MODE == "Main" then | |
5595 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5596 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5597 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5598 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5599 | elseif MODE == "Superior" then | |
5600 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5601 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5602 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5603 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5604 | elseif MODE == "Voided" then | |
5605 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5606 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5607 | elseif MODE == "Injustice" then | |
5608 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5609 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5610 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5611 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5612 | elseif MODE == "TomYum" then | |
5613 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5614 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5615 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5616 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5617 | ||
5618 | end | |
5619 | end | |
5620 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
5621 | ANIM = "Jump" | |
5622 | if ATTACK == false then | |
5623 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5627 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
5628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
5629 | end | |
5630 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
5631 | ANIM = "Fall" | |
5632 | if ATTACK == false then | |
5633 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5637 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
5638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
5639 | end | |
5640 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
5641 | ANIM = "Idle" | |
5642 | if ATTACK == false then | |
5643 | if MODE == "Main" then | |
5644 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05*SIZE * COS(SINE / 12), 0*SIZE, 0*SIZE + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
5646 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5647 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5648 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE + 0.05 * COS(SINE / 12), -1*SIZE - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5649 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE + 0.05 * COS(SINE / 12), -1*SIZE - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5650 | elseif MODE == "Superior" then | |
5651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5655 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5657 | elseif MODE == "Sun" then | |
5658 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5659 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5660 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5661 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5662 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5663 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5664 | elseif MODE == "Voided" then | |
5665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
5666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
5667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
5669 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5671 | elseif MODE == "Injustice" then | |
5672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(-20 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(20 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5676 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5678 | elseif MODE == "TomYum" then | |
5679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15 + 3 * COS(SINE / 1)), RAD(0 + 3 * COS(SINE / 1)), RAD(0 + 3 * COS(SINE / 1))), 1 / Animation_Speed) | |
5680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(-15 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(52 - 11 * COS(SINE / 1))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(-42 + 11 * COS(SINE / 1))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5683 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20 + 11 * COS(SINE / 1)), RAD(55 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10 + 11 * COS(SINE / 1)), RAD(-74 + 11 * COS(SINE / 1)), RAD(0 - 11 * COS(SINE / 1))) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5685 | if MRANDOM(1,20) == 1 then | |
5686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
5687 | end | |
5688 | end | |
5689 | end | |
5690 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
5691 | ANIM = "Walk" | |
5692 | if ATTACK == false then | |
5693 | if MODE == "Main" then | |
5694 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
5696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5698 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5700 | elseif MODE == "Superior" then | |
5701 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5702 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
5703 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5704 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5705 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5706 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5707 | elseif MODE == "Voided" then | |
5708 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5709 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5710 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5711 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5712 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5713 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5714 | elseif MODE == "Injustice" then | |
5715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
5717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(-10 + 2.5 * SIN(SINE / 12)), RAD(-75 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.4*SIZE) * ANGLES(RAD(50), RAD(10 - 2.5 * SIN(SINE / 12)), RAD(75 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5719 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5721 | elseif MODE == "TomYum" then | |
5722 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15 + 3 * COS(SINE / 1)), RAD(0 + 3 * COS(SINE / 1)), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed) | |
5723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed) | |
5724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(-70 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(70 + 11 * COS(SINE / 1)), RAD(0 - 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5726 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(-15 + 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
5727 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(15 - 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
5728 | if MRANDOM(1,15) == 1 then | |
5729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
5730 | end | |
5731 | end | |
5732 | end | |
5733 | end | |
5734 | unanchor() | |
5735 | Humanoid.MaxHealth = "inf" | |
5736 | Humanoid.Health = "inf" | |
5737 | if Rooted == false then | |
5738 | Disable_Jump = false | |
5739 | Humanoid.WalkSpeed = Speed | |
5740 | elseif Rooted == true then | |
5741 | Disable_Jump = true | |
5742 | Humanoid.WalkSpeed = 0 | |
5743 | end | |
5744 | for _, c in pairs(Character:GetChildren()) do | |
5745 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
5746 | c.Material = "Fabric" | |
5747 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5748 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5749 | end | |
5750 | if c ~= Head then | |
5751 | c.Color = BodyColor | |
5752 | else | |
5753 | c.Color = HeadColor | |
5754 | end | |
5755 | if c == Head then | |
5756 | if c:FindFirstChild("face") then | |
5757 | c.face:remove() | |
5758 | end | |
5759 | end | |
5760 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
5761 | c:remove() | |
5762 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
5763 | c:remove() | |
5764 | end | |
5765 | end | |
5766 | ||
5767 | sick.SoundId = "rbxassetid://"..SONG | |
5768 | sick.Looped = true | |
5769 | sick.Pitch = PITCH | |
5770 | sick.Volume = VOLUME | |
5771 | sick.Parent = Torso | |
5772 | sick:Resume() | |
5773 | if INTRO == false and INSTANT == false then | |
5774 | INTRO = true | |
5775 | coroutine.resume(coroutine.create(function() | |
5776 | sick:Play() | |
5777 | sick:Resume() | |
5778 | Intro() | |
5779 | end)) | |
5780 | end | |
5781 | if INSTANT == true then | |
5782 | if TRANSFORMED == false then | |
5783 | sick.TimePosition = 20.7 | |
5784 | sick:Play() | |
5785 | sick:Resume() | |
5786 | end | |
5787 | TRANSFORMED = true | |
5788 | end | |
5789 | script.Parent = PlayerGui | |
5790 | Character.Parent = workspace | |
5791 | Humanoid.Parent = Character | |
5792 | end | |
5793 | ||
5794 | --sick.Playing = false | |
5795 | Humanoid.Name = "Switcher = "..Player.Name | |
5796 | --//=================================\\ | |
5797 | --\\=================================// | |
5798 | ||
5799 | ||
5800 | ||
5801 | ||
5802 | ||
5803 | --//====================================================\\-- | |
5804 | --|| END OF SCRIPT | |
5805 | --\\====================================================//-- |