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| 1 | --[[ | |
| 2 | ==================================]} | |
| 3 | //{Script: Memuto
| |
| 4 | //{User: Solavenge
| |
| 5 | ==================================]} | |
| 6 | //{Controls:
| |
| 7 | // F - Toggle Memes | |
| 8 | ==================================]} | |
| 9 | --]] | |
| 10 | ||
| 11 | Player=game:GetService("Players").LocalPlayer
| |
| 12 | local WEEB = Instance.new("Sound",Torso)
| |
| 13 | WEEB.Volume=0 | |
| 14 | WEEB.Pitch=0 | |
| 15 | WEEB.SoundId="http://www.roblox.com/asset/?id=1009682087" | |
| 16 | WEEB.Looped=true | |
| 17 | wait() | |
| 18 | WEEB:play() | |
| 19 | Character=Player.Character | |
| 20 | PlayerGui=Player.PlayerGui | |
| 21 | Backpack=Player.Backpack | |
| 22 | Torso=Character.Torso | |
| 23 | Head=Character.Head | |
| 24 | Humanoid=Character.Humanoid | |
| 25 | m=Instance.new('Model',Character)
| |
| 26 | LeftArm=Character["Left Arm"] | |
| 27 | LeftLeg=Character["Left Leg"] | |
| 28 | RightArm=Character["Right Arm"] | |
| 29 | RightLeg=Character["Right Leg"] | |
| 30 | LS=Torso["Left Shoulder"] | |
| 31 | LH=Torso["Left Hip"] | |
| 32 | RS=Torso["Right Shoulder"] | |
| 33 | RH=Torso["Right Hip"] | |
| 34 | Neck=Torso.Neck | |
| 35 | it=Instance.new | |
| 36 | attacktype=1 | |
| 37 | vt=Vector3.new | |
| 38 | cf=CFrame.new | |
| 39 | euler=CFrame.fromEulerAnglesXYZ | |
| 40 | angles=CFrame.Angles | |
| 41 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 42 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 43 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 44 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 45 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 46 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 47 | RootPart=Character.HumanoidRootPart | |
| 48 | RootJoint=RootPart.RootJoint | |
| 49 | RootCF=euler(-1.57,0,3.14) | |
| 50 | attack = false | |
| 51 | attackdebounce = false | |
| 52 | deb=false | |
| 53 | equipped=true | |
| 54 | hand=false | |
| 55 | MMouse=nil | |
| 56 | combo=0 | |
| 57 | mana=0 | |
| 58 | cam=workspace.CurrentCamera | |
| 59 | RocketTarget=nil | |
| 60 | Targetting=false | |
| 61 | trispeed=.2 | |
| 62 | attackmode='none' | |
| 63 | local idle=0 | |
| 64 | local Anim="Idle" | |
| 65 | local Effects={}
| |
| 66 | local gun=false | |
| 67 | local shoot=false | |
| 68 | local issprinting=false | |
| 69 | local memeing=false | |
| 70 | player=nil | |
| 71 | mouse=Player:GetMouse() | |
| 72 | --save shoulders | |
| 73 | RSH, LSH=nil, nil | |
| 74 | --welds | |
| 75 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 76 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 77 | LH=Torso["Left Hip"] | |
| 78 | RH=Torso["Right Hip"] | |
| 79 | TorsoColor=Torso.BrickColor | |
| 80 | function NoOutline(Part) | |
| 81 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 82 | end | |
| 83 | player=Player | |
| 84 | ch=Character | |
| 85 | RSH=ch.Torso["Right Shoulder"] | |
| 86 | LSH=ch.Torso["Left Shoulder"] | |
| 87 | -- | |
| 88 | RSH.Parent=nil | |
| 89 | LSH.Parent=nil | |
| 90 | -- | |
| 91 | RW.Name="Right Shoulder" | |
| 92 | RW.Part0=ch.Torso | |
| 93 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 94 | RW.C1=cf(0, 0.5, 0) | |
| 95 | RW.Part1=ch["Right Arm"] | |
| 96 | RW.Parent=ch.Torso | |
| 97 | -- | |
| 98 | LW.Name="Left Shoulder" | |
| 99 | LW.Part0=ch.Torso | |
| 100 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 101 | LW.C1=cf(0, 0.5, 0) | |
| 102 | LW.Part1=ch["Left Arm"] | |
| 103 | LW.Parent=ch.Torso | |
| 104 | ||
| 105 | if Humanoid:findFirstChild("Animate") then
| |
| 106 | Humanoid:findFirstChild("Animate"):Destroy()
| |
| 107 | elseif Character:findFirstChild("Animate") then
| |
| 108 | Character:findFirstChild("Animate"):Destroy()
| |
| 109 | end | |
| 110 | ||
| 111 | ||
| 112 | local WEEB = Instance.new("Sound",Torso)
| |
| 113 | WEEB.Volume=0 | |
| 114 | WEEB.Pitch=0 | |
| 115 | WEEB.SoundId="http://www.roblox.com/asset/?id=1120289188" | |
| 116 | WEEB.Looped=true | |
| 117 | wait() | |
| 118 | WEEB:play() | |
| 119 | ||
| 120 | ||
| 121 | local Stats=Instance.new("BoolValue")
| |
| 122 | Stats.Name="Stats" | |
| 123 | Stats.Parent=Character | |
| 124 | local Atk=Instance.new("NumberValue")
| |
| 125 | Atk.Name="Damage" | |
| 126 | Atk.Parent=Stats | |
| 127 | Atk.Value=1 | |
| 128 | local Def=Instance.new("NumberValue")
| |
| 129 | Def.Name="Defense" | |
| 130 | Def.Parent=Stats | |
| 131 | Def.Value=1 | |
| 132 | local Speed=Instance.new("NumberValue")
| |
| 133 | Speed.Name="Speed" | |
| 134 | Speed.Parent=Stats | |
| 135 | Speed.Value=1 | |
| 136 | local Mvmt=Instance.new("NumberValue")
| |
| 137 | Mvmt.Name="Movement" | |
| 138 | Mvmt.Parent=Stats | |
| 139 | Mvmt.Value=1 | |
| 140 | ||
| 141 | ||
| 142 | local donum=0 | |
| 143 | ||
| 144 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 145 | local fp=it("Part")
| |
| 146 | fp.formFactor=formfactor | |
| 147 | fp.Parent=parent | |
| 148 | fp.Reflectance=reflectance | |
| 149 | fp.Transparency=transparency | |
| 150 | fp.CanCollide=false | |
| 151 | fp.Locked=true | |
| 152 | fp.BrickColor=brickcolor | |
| 153 | fp.Name=name | |
| 154 | fp.Size=size | |
| 155 | fp.Position=Torso.Position | |
| 156 | NoOutline(fp) | |
| 157 | fp.Material="SmoothPlastic" | |
| 158 | fp:BreakJoints() | |
| 159 | return fp | |
| 160 | end | |
| 161 | ||
| 162 | function part2(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 163 | local fp = Instance.new("Part")
| |
| 164 | fp.formFactor = formfactor | |
| 165 | fp.Parent = parent | |
| 166 | fp.Reflectance = reflectance | |
| 167 | fp.Transparency = transparency | |
| 168 | fp.CanCollide = false | |
| 169 | fp.Locked = true | |
| 170 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 171 | fp.Name = name | |
| 172 | fp.Size = size | |
| 173 | fp.Position = Character.Torso.Position | |
| 174 | fp.Material = material | |
| 175 | ||
| 176 | NoOutline(fp) | |
| 177 | return fp | |
| 178 | end | |
| 179 | ||
| 180 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 181 | local mesh=it(Mesh) | |
| 182 | mesh.Parent=part | |
| 183 | if Mesh=="SpecialMesh" then | |
| 184 | mesh.MeshType=meshtype | |
| 185 | mesh.MeshId=meshid | |
| 186 | end | |
| 187 | mesh.Offset=offset | |
| 188 | mesh.Scale=scale | |
| 189 | return mesh | |
| 190 | end | |
| 191 | ||
| 192 | function weld(parent,part0,part1,c0) | |
| 193 | local weld=it("Weld")
| |
| 194 | weld.Parent=parent | |
| 195 | weld.Part0=part0 | |
| 196 | weld.Part1=part1 | |
| 197 | weld.C0=c0 | |
| 198 | return weld | |
| 199 | end | |
| 200 | ||
| 201 | function weld2(parent, part0, part1, c0, c1) | |
| 202 | local Weld = Instance.new("Weld")
| |
| 203 | Weld.Parent = parent | |
| 204 | Weld.Part0 = part0 | |
| 205 | Weld.Part1 = part1 | |
| 206 | Weld.C0 = c0 | |
| 207 | Weld.C1 = c1 | |
| 208 | ||
| 209 | return Weld | |
| 210 | end | |
| 211 | ||
| 212 | local Color1=Torso.BrickColor | |
| 213 | ||
| 214 | local bodvel=Instance.new("BodyVelocity")
| |
| 215 | local bg=Instance.new("BodyGyro")
| |
| 216 | ||
| 217 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 218 | ArtificialHB.Name = "Heartbeat" | |
| 219 | ||
| 220 | script:WaitForChild("Heartbeat")
| |
| 221 | ||
| 222 | frame = 1 / 60 | |
| 223 | tf = 0 | |
| 224 | allowframeloss = true | |
| 225 | tossremainder = false | |
| 226 | lastframe = tick() | |
| 227 | script.Heartbeat:Fire() | |
| 228 | ||
| 229 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 230 | tf = tf + s | |
| 231 | if tf >= frame then | |
| 232 | if allowframeloss then | |
| 233 | script.Heartbeat:Fire() | |
| 234 | lastframe = tick() | |
| 235 | else | |
| 236 | for i = 1, math.floor(tf / frame) do | |
| 237 | script.Heartbeat:Fire() | |
| 238 | end | |
| 239 | lastframe = tick() | |
| 240 | end | |
| 241 | if tossremainder then | |
| 242 | tf = 0 | |
| 243 | else | |
| 244 | tf = tf - frame * math.floor(tf / frame) | |
| 245 | end | |
| 246 | end | |
| 247 | end) | |
| 248 | ||
| 249 | function swait(num) | |
| 250 | if num == 0 or num == nil then | |
| 251 | ArtificialHB.Event:wait() | |
| 252 | else | |
| 253 | for i = 0, num do | |
| 254 | ArtificialHB.Event:wait() | |
| 255 | end | |
| 256 | end | |
| 257 | end | |
| 258 | ||
| 259 | ||
| 260 | so = function(id,par,vol,pit) | |
| 261 | coroutine.resume(coroutine.create(function() | |
| 262 | local sou = Instance.new("Sound",par or workspace)
| |
| 263 | sou.Volume=vol | |
| 264 | sou.Pitch=pit or 1 | |
| 265 | sou.SoundId=id | |
| 266 | swait() | |
| 267 | sou:play() | |
| 268 | game:GetService("Debris"):AddItem(sou,6)
| |
| 269 | end)) | |
| 270 | end | |
| 271 | ||
| 272 | function clerp(a,b,t) | |
| 273 | local qa = {QuaternionFromCFrame(a)}
| |
| 274 | local qb = {QuaternionFromCFrame(b)}
| |
| 275 | local ax, ay, az = a.x, a.y, a.z | |
| 276 | local bx, by, bz = b.x, b.y, b.z | |
| 277 | local _t = 1-t | |
| 278 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 279 | end | |
| 280 | ||
| 281 | function QuaternionFromCFrame(cf) | |
| 282 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 283 | local trace = m00 + m11 + m22 | |
| 284 | if trace > 0 then | |
| 285 | local s = math.sqrt(1 + trace) | |
| 286 | local recip = 0.5/s | |
| 287 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 288 | else | |
| 289 | local i = 0 | |
| 290 | if m11 > m00 then | |
| 291 | i = 1 | |
| 292 | end | |
| 293 | if m22 > (i == 0 and m00 or m11) then | |
| 294 | i = 2 | |
| 295 | end | |
| 296 | if i == 0 then | |
| 297 | local s = math.sqrt(m00-m11-m22+1) | |
| 298 | local recip = 0.5/s | |
| 299 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 300 | elseif i == 1 then | |
| 301 | local s = math.sqrt(m11-m22-m00+1) | |
| 302 | local recip = 0.5/s | |
| 303 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 304 | elseif i == 2 then | |
| 305 | local s = math.sqrt(m22-m00-m11+1) | |
| 306 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 307 | end | |
| 308 | end | |
| 309 | end | |
| 310 | ||
| 311 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 312 | local xs, ys, zs = x + x, y + y, z + z | |
| 313 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 314 | local xx = x*xs | |
| 315 | local xy = x*ys | |
| 316 | local xz = x*zs | |
| 317 | local yy = y*ys | |
| 318 | local yz = y*zs | |
| 319 | local zz = z*zs | |
| 320 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 321 | end | |
| 322 | ||
| 323 | function QuaternionSlerp(a, b, t) | |
| 324 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 325 | local startInterp, finishInterp; | |
| 326 | if cosTheta >= 0.0001 then | |
| 327 | if (1 - cosTheta) > 0.0001 then | |
| 328 | local theta = math.acos(cosTheta) | |
| 329 | local invSinTheta = 1/math.sin(theta) | |
| 330 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 331 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 332 | else | |
| 333 | startInterp = 1-t | |
| 334 | finishInterp = t | |
| 335 | end | |
| 336 | else | |
| 337 | if (1+cosTheta) > 0.0001 then | |
| 338 | local theta = math.acos(-cosTheta) | |
| 339 | local invSinTheta = 1/math.sin(theta) | |
| 340 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 341 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 342 | else | |
| 343 | startInterp = t-1 | |
| 344 | finishInterp = t | |
| 345 | end | |
| 346 | end | |
| 347 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 348 | end | |
| 349 | ||
| 350 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 351 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 352 | end | |
| 353 | ||
| 354 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) --bm1 | |
| 355 | if hit.Parent == nil then | |
| 356 | return | |
| 357 | end | |
| 358 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 359 | for _, v in pairs(hit.Parent:children()) do | |
| 360 | if v:IsA("Humanoid") then
| |
| 361 | h = v | |
| 362 | end | |
| 363 | end | |
| 364 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 365 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 366 | if hit.Parent.DebounceHit.Value == true then | |
| 367 | return | |
| 368 | end | |
| 369 | end | |
| 370 | if h.MaxHealth >= math.huge then | |
| 371 | hit:BreakJoints() | |
| 372 | end | |
| 373 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 374 | return | |
| 375 | end]] | |
| 376 | -- hs(hit,1.2) | |
| 377 | local c = Instance.new("ObjectValue")
| |
| 378 | c.Name = "creator" | |
| 379 | c.Value = game:service("Players").LocalPlayer
| |
| 380 | c.Parent = h | |
| 381 | ||
| 382 | game:GetService("Debris"):AddItem(c, .5)
| |
| 383 | if HitSound ~= nil and HitPitch ~= nil then | |
| 384 | so(HitSound, hit, 1, HitPitch) | |
| 385 | end | |
| 386 | local Damage = math.random(minim, maxim) | |
| 387 | -- h:TakeDamage(Damage) | |
| 388 | local blocked = false | |
| 389 | local block = hit.Parent:findFirstChild("Block")
| |
| 390 | if block ~= nil then | |
| 391 | if block.className == "IntValue" then | |
| 392 | if block.Value > 0 then | |
| 393 | blocked = true | |
| 394 | block.Value = block.Value - 1 | |
| 395 | print(block.Value) | |
| 396 | end | |
| 397 | end | |
| 398 | end | |
| 399 | if blocked == false then | |
| 400 | -- h:TakeDamage(Damage) | |
| 401 | h.Health = h.Health - Damage | |
| 402 | if Damage ~= 0 then | |
| 403 | ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color)
| |
| 404 | end | |
| 405 | else | |
| 406 | h.Health = h.Health - (Damage / 2) | |
| 407 | if Damage ~=0 then | |
| 408 | ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color)
| |
| 409 | end | |
| 410 | end | |
| 411 | if Type == "Knockdown" then | |
| 412 | local hum = hit.Parent.Humanoid | |
| 413 | hum.PlatformStand = true | |
| 414 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 415 | swait(1) | |
| 416 | HHumanoid.PlatformStand = false | |
| 417 | end), hum) | |
| 418 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 419 | local bodvol = Instance.new("BodyVelocity")
| |
| 420 | bodvol.velocity = angle * knockback | |
| 421 | bodvol.P = 5000 | |
| 422 | bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) | |
| 423 | bodvol.Parent = hit | |
| 424 | ||
| 425 | local rl = Instance.new("BodyAngularVelocity")
| |
| 426 | rl.P = 3000 | |
| 427 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 428 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 429 | rl.Parent = hit | |
| 430 | ||
| 431 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 432 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 433 | elseif Type == "Plat" then | |
| 434 | local hum = hit.Parent.Humanoid | |
| 435 | hum.PlatformStand = true | |
| 436 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 437 | swait(2) | |
| 438 | HHumanoid.PlatformStand = false | |
| 439 | end), hum) | |
| 440 | ||
| 441 | local rl = Instance.new("BodyAngularVelocity")
| |
| 442 | rl.P = 3000 | |
| 443 | rl.maxTorque = Vector3.new(100, 100, 100) * 500 | |
| 444 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 445 | rl.Parent = hit | |
| 446 | ||
| 447 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 448 | elseif Type == "Normal" then | |
| 449 | local vp = Instance.new("BodyVelocity")
| |
| 450 | vp.P = 500 | |
| 451 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 452 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 453 | ||
| 454 | if knockback > 0 then | |
| 455 | vp.Parent = hit.Parent.Torso | |
| 456 | end | |
| 457 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 458 | elseif Type == "Up" then | |
| 459 | local bodyVelocity = Instance.new("BodyVelocity")
| |
| 460 | bodyVelocity.velocity = vt(0, 20, 0) | |
| 461 | bodyVelocity.P = 5000 | |
| 462 | bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) | |
| 463 | bodyVelocity.Parent = hit | |
| 464 | ||
| 465 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 466 | elseif Type == "Snare" then | |
| 467 | local bp = Instance.new("BodyPosition")
| |
| 468 | bp.P = 2000 | |
| 469 | bp.D = 100 | |
| 470 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 471 | bp.position = hit.Parent.Torso.Position | |
| 472 | bp.Parent = hit.Parent.Torso | |
| 473 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 474 | ||
| 475 | elseif Type == "Freeze" then | |
| 476 | local BodPos = Instance.new("BodyPosition")
| |
| 477 | BodPos.P = 50000 | |
| 478 | BodPos.D = 1000 | |
| 479 | BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 480 | BodPos.position = hit.Parent.Torso.Position | |
| 481 | BodPos.Parent = hit.Parent.Torso | |
| 482 | ||
| 483 | local BodGy = Instance.new("BodyGyro")
| |
| 484 | BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge | |
| 485 | BodGy.P = 20e+003 | |
| 486 | BodGy.Parent = hit.Parent.Torso | |
| 487 | BodGy.cframe = hit.Parent.Torso.CFrame | |
| 488 | ||
| 489 | hit.Parent.Torso.Anchored = true | |
| 490 | coroutine.resume(coroutine.create(function(Part) | |
| 491 | swait(1.5) | |
| 492 | Part.Anchored = false | |
| 493 | end), hit.Parent.Torso) | |
| 494 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 495 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 496 | ||
| 497 | ||
| 498 | elseif Type=="Target" then | |
| 499 | if Targetting==false then | |
| 500 | ZTarget=hit.Parent.Torso | |
| 501 | coroutine.resume(coroutine.create(function(Part) | |
| 502 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 503 | swait(5) | |
| 504 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 505 | end),ZTarget) | |
| 506 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 507 | targetgui=Instance.new("BillboardGui")
| |
| 508 | targetgui.Parent=ZTarget | |
| 509 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 510 | targ=Instance.new("ImageLabel")
| |
| 511 | targ.Parent=targetgui | |
| 512 | targ.BackgroundTransparency=1 | |
| 513 | targ.Image="rbxassetid://4834067" | |
| 514 | targ.Size=UDim2.new(1,0,1,0) | |
| 515 | cam.CameraType="Scriptable" | |
| 516 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 517 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 518 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 519 | Targetting=true | |
| 520 | RocketTarget=ZTarget | |
| 521 | for i=1,Property do | |
| 522 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 523 | swait() | |
| 524 | end | |
| 525 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 526 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 527 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 528 | end | |
| 529 | Targetting=false | |
| 530 | RocketTarget=nil | |
| 531 | targetgui.Parent=nil | |
| 532 | cam.CameraType="Custom" | |
| 533 | end | |
| 534 | end | |
| 535 | ||
| 536 | local debounce = Instance.new("BoolValue")
| |
| 537 | debounce.Name = "DebounceHit" | |
| 538 | debounce.Parent = hit.Parent | |
| 539 | debounce.Value = true | |
| 540 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 541 | c = Instance.new("ObjectValue")
| |
| 542 | c.Name = "creator" | |
| 543 | c.Value = Player | |
| 544 | c.Parent = h | |
| 545 | game:GetService("Debris"):AddItem(c, .5)
| |
| 546 | end | |
| 547 | end | |
| 548 | ||
| 549 | function ShowDamage2(Pos, Text, Time, Color) | |
| 550 | local Rate = (1 / 30) | |
| 551 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 552 | local Text = (Text or "") | |
| 553 | local Time = (Time or 2) | |
| 554 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 555 | local EffectPart = part2("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
| |
| 556 | EffectPart.Anchored = true | |
| 557 | local BillboardGui = Instance.new("BillboardGui")
| |
| 558 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
| 559 | BillboardGui.Adornee = EffectPart | |
| 560 | BillboardGui.Parent = EffectPart | |
| 561 | ||
| 562 | local TextLabel = Instance.new("TextLabel")
| |
| 563 | TextLabel.BackgroundTransparency = 1 | |
| 564 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
| 565 | TextLabel.Text = Text | |
| 566 | TextLabel.TextColor3 = Color | |
| 567 | TextLabel.TextScaled = true | |
| 568 | TextLabel.Font = Enum.Font.ArialBold | |
| 569 | TextLabel.Parent = BillboardGui | |
| 570 | ||
| 571 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 572 | EffectPart.Parent = game:GetService("Workspace")
| |
| 573 | delay(0, function() | |
| 574 | local Frames = (Time / Rate) | |
| 575 | for Frame = 1, Frames do | |
| 576 | wait(Rate) | |
| 577 | local Percent = (Frame / Frames) | |
| 578 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 579 | TextLabel.TextTransparency = Percent | |
| 580 | end | |
| 581 | if EffectPart and EffectPart.Parent then | |
| 582 | EffectPart:Destroy() | |
| 583 | end | |
| 584 | end) | |
| 585 | end | |
| 586 | ||
| 587 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
| 588 | local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 589 | prt.Anchored = true | |
| 590 | prt.CFrame = cframe | |
| 591 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 592 | coroutine.resume(coroutine.create(function() | |
| 593 | for i = 0, 1, 0.05 do | |
| 594 | wait() | |
| 595 | prt.Transparency = i | |
| 596 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
| 597 | end | |
| 598 | prt.Parent = nil | |
| 599 | end)) | |
| 600 | end | |
| 601 | ||
| 602 | function weld(parent, part0, part1, c0, c1) | |
| 603 | local Weld = Instance.new("Weld")
| |
| 604 | Weld.Parent = parent | |
| 605 | Weld.Part0 = part0 | |
| 606 | Weld.Part1 = part1 | |
| 607 | Weld.C0 = c0 | |
| 608 | Weld.C1 = c1 | |
| 609 | ||
| 610 | return Weld | |
| 611 | end | |
| 612 | ||
| 613 | function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) | |
| 614 | for _, c in pairs(workspace:children()) do | |
| 615 | local hum = c:findFirstChild("Humanoid")
| |
| 616 | if hum ~= nil then | |
| 617 | local head = c:findFirstChild("Torso")
| |
| 618 | if head ~= nil then | |
| 619 | local targ = head.Position - Part.Position | |
| 620 | local mag = targ.magnitude | |
| 621 | if mag <= magni and c.Name ~= Player.Name then | |
| 622 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) | |
| 623 | end | |
| 624 | end | |
| 625 | end | |
| 626 | end | |
| 627 | end | |
| 628 | ||
| 629 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 630 | local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 631 | prt.Anchored = true | |
| 632 | prt.CFrame = cframe | |
| 633 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 634 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 635 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 636 | for i = 0, 1, delay do | |
| 637 | swait() | |
| 638 | Part.CFrame = Part.CFrame | |
| 639 | Part.Transparency = i | |
| 640 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 641 | end | |
| 642 | Part.Parent = nil | |
| 643 | end), prt, msh) | |
| 644 | end | |
| 645 | ||
| 646 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 647 | local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) | |
| 648 | prt.Anchored=true | |
| 649 | prt.CFrame=cframe | |
| 650 | local msh = mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 651 | game:GetService("Debris"):AddItem(prt,2)
| |
| 652 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 653 | for i=0,1,delay do | |
| 654 | swait() | |
| 655 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 656 | Part.Transparency=i | |
| 657 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 658 | end | |
| 659 | Part.Parent=nil | |
| 660 | end),prt,msh) | |
| 661 | end | |
| 662 | ||
| 663 | ||
| 664 | user=game:service'Players'.localPlayer | |
| 665 | char=user.Character | |
| 666 | mouse=user:GetMouse() | |
| 667 | ||
| 668 | ||
| 669 | local function weldBetween(a, b, name) | |
| 670 | local weld = Instance.new("ManualWeld")
| |
| 671 | weld.Part0 = a | |
| 672 | weld.Part1 = b | |
| 673 | weld.C0 = CFrame.new() | |
| 674 | weld.C1 = b.CFrame:inverse() * a.CFrame | |
| 675 | weld.Parent = a | |
| 676 | weld.Name=name or 'weldb1' | |
| 677 | weld.Parent=m | |
| 678 | return weld; | |
| 679 | end | |
| 680 | ||
| 681 | ||
| 682 | player=game.Players.localPlayer | |
| 683 | char=player.Character | |
| 684 | Effects={}
| |
| 685 | vt=Vector3.new | |
| 686 | cf=CFrame.new | |
| 687 | euler=CFrame.fromEulerAnglesXYZ | |
| 688 | m=Instance.new("Model",char)
| |
| 689 | ||
| 690 | mouse.Button1Down:connect(function() | |
| 691 | print("NEIN")
| |
| 692 | end) | |
| 693 | ||
| 694 | local mdel = false | |
| 695 | ||
| 696 | mouse.KeyDown:connect(function(k) | |
| 697 | k=k:lower() | |
| 698 | if k=='f' then | |
| 699 | if attack==false then | |
| 700 | ToggleMemes() | |
| 701 | end | |
| 702 | end | |
| 703 | end) | |
| 704 | ||
| 705 | function ToggleMemes() | |
| 706 | if memeing == true and mdel == false then | |
| 707 | memeing = false | |
| 708 | issprinting=false | |
| 709 | Humanoid.WalkSpeed = 26 | |
| 710 | mdel = true | |
| 711 | for i = 1,0,-0.1 do | |
| 712 | wait(0.05) | |
| 713 | WEEB.Volume = i | |
| 714 | end | |
| 715 | WEEB.Pitch = 0 | |
| 716 | mdel = false | |
| 717 | elseif memeing == false and mdel == false then | |
| 718 | memeing = true | |
| 719 | issprinting=true | |
| 720 | Humanoid.WalkSpeed=35 | |
| 721 | WEEB.Pitch = 1 | |
| 722 | mdel = true | |
| 723 | for i = 0,1,.1 do | |
| 724 | wait(0.05) | |
| 725 | WEEB.Volume = i | |
| 726 | end | |
| 727 | mdel = false | |
| 728 | end | |
| 729 | end | |
| 730 | ||
| 731 | local function CFrameFromTopBack(at, top, back) | |
| 732 | local right = top:Cross(back) | |
| 733 | return CFrame.new(at.x, at.y, at.z, | |
| 734 | right.x, top.x, back.x, | |
| 735 | right.y, top.y, back.y, | |
| 736 | right.z, top.z, back.z) | |
| 737 | end | |
| 738 | ||
| 739 | function Triangle(a, b, c) | |
| 740 | local edg1 = (c-a):Dot((b-a).unit) | |
| 741 | local edg2 = (a-b):Dot((c-b).unit) | |
| 742 | local edg3 = (b-c):Dot((a-c).unit) | |
| 743 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 744 | a, b, c = a, b, c | |
| 745 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 746 | a, b, c = b, c, a | |
| 747 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 748 | a, b, c = c, a, b | |
| 749 | else | |
| 750 | assert(false, "unreachable") | |
| 751 | end | |
| 752 | ||
| 753 | local len1 = (c-a):Dot((b-a).unit) | |
| 754 | local len2 = (b-a).magnitude - len1 | |
| 755 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 756 | ||
| 757 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 758 | ||
| 759 | local list = {}
| |
| 760 | ||
| 761 | if len1 > 0.01 then | |
| 762 | local w1 = Instance.new('WedgePart', m)
| |
| 763 | game:GetService("Debris"):AddItem(w1,5)
| |
| 764 | w1.Material = "SmoothPlastic" | |
| 765 | w1.FormFactor = 'Custom' | |
| 766 | w1.BrickColor = TorsoColor | |
| 767 | w1.Transparency = 0 | |
| 768 | w1.Reflectance = 0 | |
| 769 | w1.Material = "SmoothPlastic" | |
| 770 | w1.CanCollide = false | |
| 771 | NoOutline(w1) | |
| 772 | local sz = Vector3.new(0.2, width, len1) | |
| 773 | w1.Size = sz | |
| 774 | local sp = Instance.new("SpecialMesh",w1)
| |
| 775 | sp.MeshType = "Wedge" | |
| 776 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 777 | w1:BreakJoints() | |
| 778 | w1.Anchored = true | |
| 779 | w1.Parent = workspace | |
| 780 | w1.Transparency = 0.7 | |
| 781 | table.insert(Effects,{w1,"Disappear",.01})
| |
| 782 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 783 | table.insert(list,w1) | |
| 784 | end | |
| 785 | ||
| 786 | if len2 > 0.01 then | |
| 787 | local w2 = Instance.new('WedgePart', m)
| |
| 788 | game:GetService("Debris"):AddItem(w2,5)
| |
| 789 | w2.Material = "SmoothPlastic" | |
| 790 | w2.FormFactor = 'Custom' | |
| 791 | w2.BrickColor = TorsoColor | |
| 792 | w2.Transparency = 0 | |
| 793 | w2.Reflectance = 0 | |
| 794 | w2.Material = "SmoothPlastic" | |
| 795 | w2.CanCollide = false | |
| 796 | NoOutline(w2) | |
| 797 | local sz = Vector3.new(0.2, width, len2) | |
| 798 | w2.Size = sz | |
| 799 | local sp = Instance.new("SpecialMesh",w2)
| |
| 800 | sp.MeshType = "Wedge" | |
| 801 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 802 | w2:BreakJoints() | |
| 803 | w2.Anchored = true | |
| 804 | w2.Parent = workspace | |
| 805 | w2.Transparency = 0.7 | |
| 806 | table.insert(Effects,{w2,"Disappear",.01})
| |
| 807 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 808 | table.insert(list,w2) | |
| 809 | end | |
| 810 | return unpack(list) | |
| 811 | end | |
| 812 | ||
| 813 | function NoOutline(Part) | |
| 814 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 815 | end | |
| 816 | ||
| 817 | local sine = 0 | |
| 818 | local change = 1 | |
| 819 | local val = 0 | |
| 820 | ||
| 821 | if #Effects>0 then | |
| 822 | --table.insert(Effects,{prt,"Block1",delay})
| |
| 823 | for e=1,#Effects do | |
| 824 | if Effects[e]~=nil then | |
| 825 | --for j=1,#Effects[e] do | |
| 826 | local Thing=Effects[e] | |
| 827 | if Thing~=nil then | |
| 828 | local Part=Thing[1] | |
| 829 | local Mode=Thing[2] | |
| 830 | local Delay=Thing[3] | |
| 831 | local IncX=Thing[4] | |
| 832 | local IncY=Thing[5] | |
| 833 | local IncZ=Thing[6] | |
| 834 | if Thing[1].Transparency<=1 then | |
| 835 | if Thing[2]=="Block1" then | |
| 836 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 837 | Mesh=Thing[1].Mesh | |
| 838 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 839 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 840 | elseif Thing[2]=="Cylinder" then | |
| 841 | Mesh=Thing[1].Mesh | |
| 842 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 843 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 844 | elseif Thing[2]=="Blood" then | |
| 845 | Mesh=Thing[1].Mesh | |
| 846 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 847 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 848 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 849 | elseif Thing[2]=="Elec" then | |
| 850 | Mesh=Thing[1].Mesh | |
| 851 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 852 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 853 | elseif Thing[2]=="Disappear" then | |
| 854 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 855 | end | |
| 856 | else | |
| 857 | Part.Parent=nil | |
| 858 | table.remove(Effects,e) | |
| 859 | end | |
| 860 | end | |
| 861 | --end | |
| 862 | end | |
| 863 | end | |
| 864 | end | |
| 865 | ||
| 866 | cn = CFrame.new | |
| 867 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 868 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 869 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 870 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 871 | ||
| 872 | local mananum=0 | |
| 873 | while true do | |
| 874 | swait() | |
| 875 | sine = sine + change | |
| 876 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 877 | local velderp=RootPart.Velocity.y | |
| 878 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 879 | if equipped==true or equipped==false then | |
| 880 | if attack==false then | |
| 881 | idle=idle+1 | |
| 882 | else | |
| 883 | idle=0 | |
| 884 | end | |
| 885 | if idle>=500 then | |
| 886 | if attack==false then | |
| 887 | --Sheath() | |
| 888 | end | |
| 889 | end | |
| 890 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 891 | Anim="Jump" | |
| 892 | if attack==false then | |
| 893 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) | |
| 894 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 895 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 896 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3) | |
| 897 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 898 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) | |
| 899 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 900 | RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.3) | |
| 901 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.3) | |
| 902 | end | |
| 903 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 904 | Anim="Fall" | |
| 905 | if attack==false then | |
| 906 | Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) | |
| 907 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 908 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 909 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3) | |
| 910 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 911 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) | |
| 912 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 913 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.3) | |
| 914 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.3) | |
| 915 | end | |
| 916 | elseif torvel<1 and hitfloor~=nil then | |
| 917 | Anim="Idle" | |
| 918 | if attack==false then | |
| 919 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3) | |
| 920 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3) | |
| 921 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
| 922 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
| 923 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
| 924 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
| 925 | end | |
| 926 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
| 927 | Anim="Walk" | |
| 928 | if attack==false then | |
| 929 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2) | |
| 930 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
| 931 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
| 932 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
| 933 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .3) | |
| 934 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .3) | |
| 935 | end | |
| 936 | elseif torvel>=22 and issprinting==true and hitfloor~=nil then | |
| 937 | Anim="Run" | |
| 938 | if attack==false then | |
| 939 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.05 + .1 * 2.5 * math.cos(sine / 2)) * angles(math.rad(50), math.rad(2) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 2))), .2) | |
| 940 | Torso.Neck.C0 = clerp(Torso.Neck.C0, cn(0, 1.1, -0.2, -1, -0, -0, 0, 0, 1, 0, 1, 0) * angles(math.rad(-50), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
| 941 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * angles(math.rad(75 * math.cos(6 / 2)), math.rad(-5), math.rad(25 * math.cos(sine / 3))), .2) | |
| 942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.4) * angles(math.rad(75 * math.cos(6 / 2)), math.rad(5), math.rad(25 * math.cos(sine / 3))), .2) | |
| 943 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3) | |
| 944 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3) | |
| 945 | end | |
| 946 | end | |
| 947 | end | |
| 948 | end |