SHOW:
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- or go back to the newest paste.
| 1 | SCORE_Y = 1 --Y value to draw the score text; it'll be centered on the X axis | |
| 2 | CONTROLS_Y = 18 --Y value to draw RESET button; it'll be centered on the X axis | |
| 3 | ANIMATION_TIME = 0.1--Animation sleep time, lower is faster | |
| 4 | ||
| 5 | m = nil --Monitor peripheral, if connected | |
| 6 | ||
| 7 | function getMonitor() | |
| 8 | --Sets m to equal an attached monitor if available and large enough. | |
| 9 | --Returns true if a monitor is found | |
| 10 | local i = 1 | |
| 11 | local sides = rs.getSides() --Returns a list of sides (e.g. "left", "back", etc) | |
| 12 | while i <= #sides and m == nil do --Loop every side or until a monitor is found | |
| 13 | if peripheral.getType(sides[i]) == "monitor" then | |
| 14 | local w, h = peripheral.call(sides[i], "getSize") | |
| 15 | if w >= 18 and h >= 19 then --Attached monitor must be at least 18x19 | |
| 16 | print("Monitor detected. Outputting game to "..sides[i].." monitor.")
| |
| 17 | m = peripheral.wrap(sides[i]) | |
| 18 | return true | |
| 19 | else | |
| 20 | print("Monitor size "..w.."x"..h.." detected but at least 18x19 is required.")
| |
| 21 | print("Press any key to continue...")
| |
| 22 | - | os.pullEvent("key") --Wait for a keypress
|
| 22 | + | sapphUtils.pullEvent("key") --Wait for a keypress
|
| 23 | term.clear() | |
| 24 | end | |
| 25 | end | |
| 26 | i = i + 1 | |
| 27 | end | |
| 28 | ||
| 29 | return false | |
| 30 | end | |
| 31 | ||
| 32 | function drawScreen() | |
| 33 | --Draws all screen elements. Use drawScore() and drawGrid() to refresh just those | |
| 34 | m.setBackgroundColor(colors.black) | |
| 35 | m.clear() | |
| 36 | ||
| 37 | --Draw the border | |
| 38 | m.setBackgroundColor(colors.white) | |
| 39 | for x = tlGridX - 1, tlGridX + 16 do --Top & bottom borders | |
| 40 | m.setCursorPos(x, tlGridY - 1) | |
| 41 | m.write(" ")
| |
| 42 | m.setCursorPos(x, tlGridY - 1 + 13) | |
| 43 | m.write(" ")
| |
| 44 | end | |
| 45 | for y = tlGridY - 1, tlGridY + 12 do --Left & right borders | |
| 46 | m.setCursorPos(tlGridX - 1, y) | |
| 47 | m.write(" ")
| |
| 48 | m.setCursorPos(tlGridX - 1 + 17, y) | |
| 49 | m.write(" ")
| |
| 50 | end | |
| 51 | ||
| 52 | if isValidMonitorConnected then | |
| 53 | --Draw reset button | |
| 54 | m.setBackgroundColor(colors.orange) | |
| 55 | m.setTextColor(colors.white) | |
| 56 | m.setCursorPos(termWidth / 2 - string.len("RESET") / 2 + 1, CONTROLS_Y)
| |
| 57 | m.write("RESET")
| |
| 58 | ||
| 59 | --Draw quit "X" at top right | |
| 60 | m.setBackgroundColor(colors.red) | |
| 61 | m.setCursorPos(termWidth, 1) | |
| 62 | m.write("X")
| |
| 63 | else | |
| 64 | --Draw control description | |
| 65 | m.setBackgroundColor(colors.black) | |
| 66 | m.setTextColor(colors.white) | |
| 67 | m.setCursorPos(1, 8) | |
| 68 | m.write("Controls:")
| |
| 69 | m.setCursorPos(1, 9) | |
| 70 | m.write("Arrow keys")
| |
| 71 | m.setCursorPos(1, 10) | |
| 72 | m.write("(R)eset")
| |
| 73 | m.setCursorPos(1, 11) | |
| 74 | - | m.write("E(x)it")
|
| 74 | + | m.write("Switch site - X")
|
| 75 | end | |
| 76 | ||
| 77 | drawScore() | |
| 78 | ||
| 79 | drawGrid() | |
| 80 | end | |
| 81 | ||
| 82 | function drawScore() | |
| 83 | m.setBackgroundColor(colors.black) | |
| 84 | m.setTextColor(colors.white) | |
| 85 | scoreText = "Score: "..score | |
| 86 | m.setCursorPos(termWidth / 2 - string.len(scoreText) / 2 + 1, SCORE_Y) --Center the score on the X axis | |
| 87 | m.write(scoreText) | |
| 88 | end | |
| 89 | ||
| 90 | function drawGrid() | |
| 91 | for r = 0, 3 do --Row | |
| 92 | for c = 0, 3 do --Column | |
| 93 | drawSquare(r, c, grid[r][c]) | |
| 94 | end | |
| 95 | end | |
| 96 | end | |
| 97 | ||
| 98 | function drawSquare(r, c, value, randomColor) | |
| 99 | --Draws an individual square on the board | |
| 100 | --Board squares are 4 wide and 3 tall so multiply c & r values respectively | |
| 101 | --randomColor and -1 value used for intro sequence only | |
| 102 | if value == 0 then --Black out the square | |
| 103 | m.setBackgroundColor(colors.black) | |
| 104 | m.setCursorPos(c * 4 + tlGridX, r * 3 + tlGridY) | |
| 105 | m.write(" ")
| |
| 106 | m.setCursorPos(c * 4 + tlGridX, r * 3 + 1 + tlGridY) | |
| 107 | m.write(" ")
| |
| 108 | m.setCursorPos(c * 4 + tlGridX, r * 3 + 2 + tlGridY) | |
| 109 | m.write(" ")
| |
| 110 | elseif value == -1 then --Only used for rendering the 0, which normally is invisible, during the intro sequence | |
| 111 | if not randomColor then | |
| 112 | m.setBackgroundColor(colors.green) | |
| 113 | else | |
| 114 | m.setBackgroundColor(2^math.random(2, 14)) --Any color but white or black | |
| 115 | end | |
| 116 | m.setCursorPos(c * 4 + tlGridX, r * 3 + tlGridY) | |
| 117 | m.write(" ")
| |
| 118 | m.setCursorPos(c * 4 + tlGridX, r * 3 + 1 + tlGridY) | |
| 119 | m.write(" 0 ")
| |
| 120 | m.setCursorPos(c * 4 + tlGridX, r * 3 + 2 + tlGridY) | |
| 121 | m.write(" ")
| |
| 122 | else | |
| 123 | if not randomColor then | |
| 124 | m.setBackgroundColor(value) | |
| 125 | else | |
| 126 | m.setBackgroundColor(2^math.random(2, 14)) --Any color but white or black | |
| 127 | end | |
| 128 | m.setCursorPos(c * 4 + tlGridX, r * 3 + tlGridY) | |
| 129 | m.write(" ")
| |
| 130 | m.setCursorPos(c * 4 + tlGridX, r * 3 + 1 + tlGridY) | |
| 131 | --Center the number string within spaces (e.g. " 2 " or " 32 ") | |
| 132 | local strlen = string.len(value) | |
| 133 | if strlen == 1 then | |
| 134 | m.write(" "..value.." ")
| |
| 135 | elseif strlen == 2 then | |
| 136 | m.write(" "..value.." ")
| |
| 137 | elseif strlen == 3 then | |
| 138 | m.write(" "..value)
| |
| 139 | else | |
| 140 | m.write(tostring(value)) | |
| 141 | end | |
| 142 | m.setCursorPos(c * 4 + tlGridX, r * 3 + 2 + tlGridY) | |
| 143 | m.write(" ")
| |
| 144 | end | |
| 145 | end | |
| 146 | ||
| 147 | function clearGrid() | |
| 148 | --Initializes the grid | |
| 149 | for r = 0, 3 do | |
| 150 | grid[r] = {}
| |
| 151 | for c = 0, 3 do | |
| 152 | grid[r][c] = 0 | |
| 153 | end | |
| 154 | end | |
| 155 | end | |
| 156 | ||
| 157 | function placeNewTile() | |
| 158 | --Places a 2 or 4 at a random empty location in the grid | |
| 159 | local number | |
| 160 | ||
| 161 | if math.random(10) == 10 then --Place a 4 10% of the time, else 2 | |
| 162 | number = 4 | |
| 163 | else | |
| 164 | number = 2 | |
| 165 | end | |
| 166 | --Get a count of empty cells in the grid | |
| 167 | local emptyCount = 0 | |
| 168 | for r = 0, 3 do | |
| 169 | for c = 0, 3 do | |
| 170 | if grid[r][c] == 0 then | |
| 171 | emptyCount = emptyCount + 1 | |
| 172 | end | |
| 173 | end | |
| 174 | end | |
| 175 | --Choose an empty cell and place the number | |
| 176 | local target = math.random(emptyCount) | |
| 177 | emptyCount = 0 | |
| 178 | for r = 0, 3 do | |
| 179 | for c = 0, 3 do | |
| 180 | if grid[r][c] == 0 then | |
| 181 | emptyCount = emptyCount + 1 | |
| 182 | if emptyCount == target then | |
| 183 | grid[r][c] = number | |
| 184 | end | |
| 185 | end | |
| 186 | end | |
| 187 | end | |
| 188 | end | |
| 189 | ||
| 190 | function transpose() | |
| 191 | --[[ Turns rows into columns and vice-versa, like so: | |
| 192 | 0, 1, 2, 3, 0, 4, 8, C, | |
| 193 | 4, 5, 6, 7, 1, 5, 9, D, | |
| 194 | 8, 9, A, B, becomes 2, 6, A, E, | |
| 195 | C, D, E, F 3, 7, B, F | |
| 196 | ]]-- | |
| 197 | local res = {}
| |
| 198 | ||
| 199 | for r = 0, 3 do | |
| 200 | res[r] = {}
| |
| 201 | for c = 0, 3 do | |
| 202 | res[r][c] = grid[c][r] | |
| 203 | end | |
| 204 | end | |
| 205 | ||
| 206 | grid = res | |
| 207 | end | |
| 208 | ||
| 209 | function rotateClockwise() | |
| 210 | transpose() --Transposing then reversing the order of the rows is equivalent to rotating the grid clockwise | |
| 211 | reverseRows() | |
| 212 | end | |
| 213 | ||
| 214 | function rotateCounterClockwise() | |
| 215 | transpose() --Transposing then reversing the order of the columns is equivalent to rotating the grid counterclockwise | |
| 216 | reverseColumns() | |
| 217 | end | |
| 218 | ||
| 219 | function reverseRows() | |
| 220 | for r = 0, 3 do | |
| 221 | grid[r][0], grid[r][3] = grid[r][3], grid[r][0] --Swap the first and fourth values | |
| 222 | grid[r][1], grid[r][2] = grid[r][2], grid[r][1] --Swap the second and third values | |
| 223 | end | |
| 224 | end | |
| 225 | ||
| 226 | function reverseColumns() | |
| 227 | for c = 0, 3 do | |
| 228 | grid[0][c], grid[3][c] = grid[3][c], grid[0][c] --Swap the first and fourth values | |
| 229 | grid[1][c], grid[2][c] = grid[2][c], grid[1][c] --Swap the second and third values | |
| 230 | end | |
| 231 | end | |
| 232 | ||
| 233 | function collapseLeft() | |
| 234 | --For each empty (0) cell, shift the next non-zero number into the cell | |
| 235 | --For each cell with a number, merge with an equal number to the right if possible | |
| 236 | local hadMove = false | |
| 237 | local tempC | |
| 238 | ||
| 239 | for r = 0, 3 do --For each row | |
| 240 | for c = 0, 3 do --For each column in row r | |
| 241 | if grid[r][c] == 0 then | |
| 242 | --Find the next non-zero and shift it here | |
| 243 | tempC = c + 1 | |
| 244 | while tempC < 4 and grid[r][tempC] == 0 do | |
| 245 | tempC = tempC + 1 | |
| 246 | end | |
| 247 | if tempC < 4 then | |
| 248 | hadMove = true | |
| 249 | grid[r][c] = grid[r][tempC] | |
| 250 | grid[r][tempC] = 0 | |
| 251 | end | |
| 252 | end | |
| 253 | --Check for merges | |
| 254 | --If the next non-zero in the row matches this cell then merge | |
| 255 | tempC = c + 1 | |
| 256 | while tempC < 4 and grid[r][tempC] == 0 do | |
| 257 | tempC = tempC + 1 | |
| 258 | end | |
| 259 | if grid[r][c] == grid[r][tempC] then | |
| 260 | hadMove = true | |
| 261 | score = score + grid[r][c] + grid[r][tempC] | |
| 262 | grid[r][c] = grid[r][c] + grid[r][tempC] | |
| 263 | grid[r][tempC] = 0 | |
| 264 | end | |
| 265 | end | |
| 266 | end | |
| 267 | ||
| 268 | return hadMove | |
| 269 | end | |
| 270 | ||
| 271 | function isGameOver() | |
| 272 | --If there are any zeroes in the grid then there's a valid move | |
| 273 | --Otherwise, if the cell to the right or underneath the current | |
| 274 | -- cell has the same value then a merge is possible. | |
| 275 | local r = 0 | |
| 276 | while r < 4 do | |
| 277 | local c = 0 | |
| 278 | while c < 4 do | |
| 279 | if grid[r][c] == 0 then | |
| 280 | return false | |
| 281 | elseif r < 3 and grid[r][c] == grid[r+1][c] then | |
| 282 | return false | |
| 283 | elseif c < 3 and grid[r][c] == grid[r][c+1] then | |
| 284 | return false | |
| 285 | end | |
| 286 | c = c + 1 | |
| 287 | end | |
| 288 | r = r + 1 | |
| 289 | end | |
| 290 | ||
| 291 | return true | |
| 292 | end | |
| 293 | ||
| 294 | function moveLeft() | |
| 295 | return collapseLeft() | |
| 296 | end | |
| 297 | ||
| 298 | function moveRight() | |
| 299 | --Mirror the grid so it can be collapsed to the left, then mirror it back | |
| 300 | reverseRows() | |
| 301 | hadMove = collapseLeft() | |
| 302 | reverseRows() | |
| 303 | return hadMove | |
| 304 | end | |
| 305 | ||
| 306 | function moveDown() | |
| 307 | --Rotate the grid so it's down becomes left, collapse, revert | |
| 308 | rotateClockwise() | |
| 309 | hadMove = collapseLeft() | |
| 310 | rotateCounterClockwise() | |
| 311 | return hadMove | |
| 312 | end | |
| 313 | ||
| 314 | function moveUp() | |
| 315 | --Rotate the grid so it's up becomes left, collapse, revert | |
| 316 | rotateCounterClockwise() | |
| 317 | hadMove = collapseLeft() | |
| 318 | rotateClockwise() | |
| 319 | return hadMove | |
| 320 | end | |
| 321 | ||
| 322 | function introShiftColumns(column, counter) | |
| 323 | --Weird, hacky code to animate the intro sequence. | |
| 324 | counter = counter - column | |
| 325 | if counter >= 0 and counter < 3 then | |
| 326 | grid[counter + 1][column] = grid[counter][column] | |
| 327 | grid[counter][column] = 0 | |
| 328 | elseif counter >= 0 and counter < 5 then | |
| 329 | grid[5 - counter][column] = grid[5 - counter + 1][column] | |
| 330 | grid[5 - counter + 1][column] = 0 | |
| 331 | end | |
| 332 | end | |
| 333 | ||
| 334 | function intro() | |
| 335 | --This is a bit ugly | |
| 336 | clearGrid() | |
| 337 | for counter = 0, 8 do | |
| 338 | if counter == 0 then | |
| 339 | grid[0][0] = 2 | |
| 340 | elseif counter == 1 then | |
| 341 | grid[0][1] = -1 | |
| 342 | elseif counter == 2 then | |
| 343 | grid[0][2] = 4 | |
| 344 | elseif counter == 3 then | |
| 345 | grid[0][3] = 8 | |
| 346 | end | |
| 347 | drawScreen(true) | |
| 348 | sleep(ANIMATION_TIME) | |
| 349 | for i = 0, 3 do | |
| 350 | introShiftColumns(i, counter) | |
| 351 | end | |
| 352 | end | |
| 353 | --Color cycle | |
| 354 | for counter = 0, 10 do | |
| 355 | drawSquare(1, 0, 2, true) | |
| 356 | drawSquare(1, 1, -1, true) | |
| 357 | drawSquare(1, 2, 4, true) | |
| 358 | drawSquare(1, 3, 8, true) | |
| 359 | sleep(ANIMATION_TIME) | |
| 360 | end | |
| 361 | m.setBackgroundColor(colors.black) | |
| 362 | if isValidMonitorConnected then | |
| 363 | m.setCursorPos(termWidth / 2 - string.len("Touch to begin") / 2 + 1, tlGridY + 7)
| |
| 364 | m.write("Touch to begin")
| |
| 365 | m.setCursorPos(tlGridX + 1, tlGridY + 9) | |
| 366 | m.write("Controls: Click")
| |
| 367 | m.setCursorPos(tlGridX + 1, tlGridY + 10) | |
| 368 | m.write("a side to move.")
| |
| 369 | - | _, _, x, y = os.pullEvent("monitor_touch") --Wait for click after intro
|
| 369 | + | _, _, x, y = sapphUtils.pullEvent("monitor_touch") --Wait for click after intro
|
| 370 | if x == termWidth and y == 1 then --If quit was pressed | |
| 371 | - | error() --Ghetto quit |
| 371 | + | while true do sapphUtils.pullEvent() end --Ghetto quit |
| 372 | end | |
| 373 | else | |
| 374 | m.setCursorPos(termWidth / 2 - string.len("Press any key...") / 2 + 1, tlGridY + 7)
| |
| 375 | m.write("Press any key...")
| |
| 376 | - | _, keycode = os.pullEvent("key") --Wait for keypress after intro
|
| 376 | + | _, keycode = sapphUtils.pullEvent("key") --Wait for keypress after intro
|
| 377 | if keys.getName(keycode) == "x" then --If quit was pressed | |
| 378 | m.setBackgroundColor(colors.black) | |
| 379 | m.clear() | |
| 380 | - | error() --Ghetto quit |
| 380 | + | while true do sapphUtils.pullEvent() end --Ghetto quit |
| 381 | end | |
| 382 | end | |
| 383 | end | |
| 384 | ||
| 385 | -- | |
| 386 | --MAIN GAME LOOP | |
| 387 | -- | |
| 388 | grid = {} --Main 2D array for the game grid
| |
| 389 | score = 0 --Score is the sum of all merges performed during a game | |
| 390 | ||
| 391 | isValidMonitorConnected = getMonitor() --Detect a monitor for output instead of the term if one is connected | |
| 392 | if isValidMonitorConnected then | |
| 393 | termWidth, termHeight = m.getSize() | |
| 394 | tlGridX = termWidth / 2 - 7 --Top left X coord of the game grid (not including borders) | |
| 395 | tlGridY = 3 --Top left Y coord of the game grid (not including borders) | |
| 396 | else | |
| 397 | m = term --Use the computer's terminal as output | |
| 398 | termWidth, termHeight = term.getSize() | |
| 399 | tlGridX = termWidth / 2 - 7 | |
| 400 | tlGridY = 3 | |
| 401 | end | |
| 402 | ||
| 403 | if not m.isColor() then --Color monitors/computers only | |
| 404 | print("An advanced monitor or computer is required.")
| |
| 405 | print("Press any key to exit...")
| |
| 406 | - | os.pullEvent("key")
|
| 406 | + | sapphUtils.pullEvent("key")
|
| 407 | return | |
| 408 | end | |
| 409 | ||
| 410 | while true do | |
| 411 | intro() --Comment this out to disable the intro. I won't judge | |
| 412 | clearGrid() --Initialize the game board array | |
| 413 | ||
| 414 | --Place the initial two tiles | |
| 415 | score = 0 | |
| 416 | placeNewTile() | |
| 417 | placeNewTile() | |
| 418 | drawScreen() | |
| 419 | ||
| 420 | --Begin main round loop | |
| 421 | gameOver = false | |
| 422 | hadMove = false | |
| 423 | while not gameOver do | |
| 424 | hadMove = false | |
| 425 | if isValidMonitorConnected then --Use touch if a monitor is being used | |
| 426 | --Detect a click event for the buttons | |
| 427 | - | _, _, xT, yT = os.pullEvent("monitor_touch")
|
| 427 | + | _, _, xT, yT = sapphUtils.pullEvent("monitor_touch")
|
| 428 | --If a direction button was pressed | |
| 429 | if yT >= tlGridY - 1 and yT <= tlGridY + 1 and xT >= tlGridX + 4 and xT <= tlGridX + 11 then | |
| 430 | hadMove = moveUp() | |
| 431 | elseif yT >= tlGridY + 9 and yT <= tlGridY + 12 and xT >= tlGridX + 4 and xT <= tlGridX + 11 then | |
| 432 | hadMove = moveDown() | |
| 433 | elseif yT >= tlGridY + 3 and yT <= tlGridY + 8 and xT >= tlGridX - 1 and xT <= tlGridX + 3 then | |
| 434 | hadMove = moveLeft() | |
| 435 | elseif yT >= tlGridY + 3 and yT <= tlGridY + 8 and xT >= tlGridX + 12 and xT <= tlGridX + 16 then | |
| 436 | hadMove = moveRight() | |
| 437 | elseif yT == CONTROLS_Y and xT >= (termWidth / 2 - string.len("RESET") / 2 + 1) and xT <= termWidth / 2 - string.len("RESET") / 2 + 1 + string.len("RESET") then
| |
| 438 | hadMove = false | |
| 439 | gameOver = true --Reset button hit | |
| 440 | elseif yT == 1 and xT == termWidth then | |
| 441 | m.setBackgroundColor(colors.black) | |
| 442 | m.clear() | |
| 443 | return --Quit | |
| 444 | end | |
| 445 | else --Use keyboard controls if playing directly on a computer | |
| 446 | _, keycode = os.pullEvent("key")
| |
| 447 | if keys.getName(keycode) == "up" then | |
| 448 | hadMove = moveUp() | |
| 449 | elseif keys.getName(keycode) == "down" then | |
| 450 | hadMove = moveDown() | |
| 451 | elseif keys.getName(keycode) == "left" then | |
| 452 | hadMove = moveLeft() | |
| 453 | elseif keys.getName(keycode) == "right" then | |
| 454 | hadMove = moveRight() | |
| 455 | elseif keys.getName(keycode) == "r" then --Reset | |
| 456 | hadMove = false | |
| 457 | gameOver = true | |
| 458 | elseif keys.getName(keycode) == "x" then --Quit | |
| 459 | m.setBackgroundColor(colors.black) | |
| 460 | m.clear() | |
| 461 | m.setCursorPos(1,1) | |
| 462 | return --Quit | |
| 463 | end | |
| 464 | end | |
| 465 | ||
| 466 | if hadMove then | |
| 467 | placeNewTile() | |
| 468 | drawGrid() | |
| 469 | drawScore() | |
| 470 | end | |
| 471 | ||
| 472 | if isGameOver() then | |
| 473 | gameOver = true | |
| 474 | end | |
| 475 | end | |
| 476 | ||
| 477 | --Draw game over | |
| 478 | m.setTextColor(colors.white) | |
| 479 | m.setBackgroundColor(colors.red) | |
| 480 | m.setCursorPos(termWidth / 2 - string.len("GAME OVER") / 2 + 1, CONTROLS_Y - 1)
| |
| 481 | m.write("GAME OVER")
| |
| 482 | m.setBackgroundColor(colors.black) | |
| 483 | if isValidMonitorConnected then | |
| 484 | m.setCursorPos(termWidth / 2 - string.len("Touch to reset...") / 2 + 1, CONTROLS_Y)
| |
| 485 | m.write("Touch to reset...")
| |
| 486 | --Wait for any click to continue | |
| 487 | - | os.pullEvent("monitor_touch")
|
| 487 | + | sapphUtils.pullEvent("monitor_touch")
|
| 488 | else | |
| 489 | m.setCursorPos(termWidth / 2 - string.len("Press any key...") / 2 + 1, CONTROLS_Y)
| |
| 490 | m.write("Press any key...")
| |
| 491 | --Wait for any click to continue | |
| 492 | - | os.pullEvent("key")
|
| 492 | + | sapphUtils.pullEvent("key")
|
| 493 | end | |
| 494 | end | |
| 495 | while true do | |
| 496 | sapphUtils.pullEvent() | |
| 497 | --keeps sapphari on "life support" | |
| 498 | end |