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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | - | sick.SoundId = "rbxassetid://1073360199" |
| 34 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | --//====================================================\\-- | |
| 153 | --|| CREATED BY SHACKLUSTER | |
| 154 | --\\====================================================//-- | |
| 155 | ||
| 156 | ||
| 157 | ||
| 158 | wait(0.2) | |
| 159 | ||
| 160 | ||
| 161 | ||
| 162 | Player = game:GetService("Players").LocalPlayer
| |
| 163 | PlayerGui = Player.PlayerGui | |
| 164 | Cam = workspace.CurrentCamera | |
| 165 | Backpack = Player.Backpack | |
| 166 | Character = Player.Character | |
| 167 | Humanoid = Character.Humanoid | |
| 168 | Mouse = Player:GetMouse() | |
| 169 | RootPart = Character["HumanoidRootPart"] | |
| 170 | Torso = Character["Torso"] | |
| 171 | Head = Character["Head"] | |
| 172 | RightArm = Character["Right Arm"] | |
| 173 | LeftArm = Character["Left Arm"] | |
| 174 | RightLeg = Character["Right Leg"] | |
| 175 | LeftLeg = Character["Left Leg"] | |
| 176 | RootJoint = RootPart["RootJoint"] | |
| 177 | Neck = Torso["Neck"] | |
| 178 | RightShoulder = Torso["Right Shoulder"] | |
| 179 | LeftShoulder = Torso["Left Shoulder"] | |
| 180 | RightHip = Torso["Right Hip"] | |
| 181 | LeftHip = Torso["Left Hip"] | |
| 182 | local sick = nil | |
| 183 | if sick == nil then | |
| 184 | sick = Instance.new("Sound",Character)
| |
| 185 | sick.SoundId = "rbxassetid://2112819489" | |
| 186 | sick.Looped = true | |
| 187 | sick.Pitch = 1 | |
| 188 | sick.Volume = 0.5 | |
| 189 | sick:Play() | |
| 190 | end | |
| 191 | Taunts = {907330619,907332856,907329893}
| |
| 192 | ALONE = 907328147 | |
| 193 | script.Parent = workspace | |
| 194 | HASDIED = false | |
| 195 | ||
| 196 | IT = Instance.new | |
| 197 | CF = CFrame.new | |
| 198 | VT = Vector3.new | |
| 199 | RAD = math.rad | |
| 200 | C3 = Color3.new | |
| 201 | UD2 = UDim2.new | |
| 202 | BRICKC = BrickColor.new | |
| 203 | ANGLES = CFrame.Angles | |
| 204 | EULER = CFrame.fromEulerAnglesXYZ | |
| 205 | COS = math.cos | |
| 206 | ACOS = math.acos | |
| 207 | SIN = math.sin | |
| 208 | ASIN = math.asin | |
| 209 | ABS = math.abs | |
| 210 | MRANDOM = math.random | |
| 211 | FLOOR = math.floor | |
| 212 | ||
| 213 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 214 | local NEWMESH = IT(MESH) | |
| 215 | if MESH == "SpecialMesh" then | |
| 216 | NEWMESH.MeshType = MESHTYPE | |
| 217 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 218 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 219 | end | |
| 220 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 221 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 222 | end | |
| 223 | end | |
| 224 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 225 | NEWMESH.Scale = SCALE | |
| 226 | NEWMESH.Parent = PARENT | |
| 227 | return NEWMESH | |
| 228 | end | |
| 229 | ||
| 230 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 231 | local NEWPART = IT("Part")
| |
| 232 | NEWPART.formFactor = FORMFACTOR | |
| 233 | NEWPART.Reflectance = REFLECTANCE | |
| 234 | NEWPART.Transparency = TRANSPARENCY | |
| 235 | NEWPART.CanCollide = false | |
| 236 | NEWPART.Locked = true | |
| 237 | NEWPART.Anchored = true | |
| 238 | if ANCHOR == false then | |
| 239 | NEWPART.Anchored = false | |
| 240 | end | |
| 241 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 242 | NEWPART.Name = NAME | |
| 243 | NEWPART.Size = SIZE | |
| 244 | NEWPART.Position = Torso.Position | |
| 245 | NEWPART.Material = MATERIAL | |
| 246 | NEWPART:BreakJoints() | |
| 247 | NEWPART.Parent = PARENT | |
| 248 | return NEWPART | |
| 249 | end | |
| 250 | ||
| 251 | --//=================================\\ | |
| 252 | --|| CUSTOMIZATION | |
| 253 | --\\=================================// | |
| 254 | ||
| 255 | Player_Size = 1 --Size of the player. | |
| 256 | Animation_Speed = 3 | |
| 257 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 258 | ||
| 259 | local Speed = 16 | |
| 260 | local Effects2 = {}
| |
| 261 | ||
| 262 | --//=================================\\ | |
| 263 | --|| END OF CUSTOMIZATION | |
| 264 | --\\=================================// | |
| 265 | ||
| 266 | local function weldBetween(a, b) | |
| 267 | local weldd = Instance.new("ManualWeld")
| |
| 268 | weldd.Part0 = a | |
| 269 | weldd.Part1 = b | |
| 270 | weldd.C0 = CFrame.new() | |
| 271 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 272 | weldd.Parent = a | |
| 273 | return weldd | |
| 274 | end | |
| 275 | ||
| 276 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 277 | local acs = Instance.new("Part")
| |
| 278 | acs.CanCollide = false | |
| 279 | acs.Anchored = false | |
| 280 | acs.Size = Vector3.new(0,0,0) | |
| 281 | acs.CFrame = attachmentpart.CFrame | |
| 282 | acs.Parent = Character | |
| 283 | acs.BrickColor = color | |
| 284 | local meshs = Instance.new("SpecialMesh")
| |
| 285 | meshs.MeshId = mesh | |
| 286 | meshs.TextureId = texture | |
| 287 | meshs.Parent = acs | |
| 288 | meshs.Scale = scale | |
| 289 | meshs.Offset = offset | |
| 290 | weldBetween(attachmentpart,acs) | |
| 291 | end | |
| 292 | ||
| 293 | --//=================================\\ | |
| 294 | --|| USEFUL VALUES | |
| 295 | --\\=================================// | |
| 296 | ||
| 297 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 298 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 299 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 300 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 301 | local CHANGEDEFENSE = 0 | |
| 302 | local CHANGEDAMAGE = 0 | |
| 303 | local CHANGEMOVEMENT = 0 | |
| 304 | local ANIM = "Idle" | |
| 305 | local ATTACK = false | |
| 306 | local EQUIPPED = false | |
| 307 | local HOLD = false | |
| 308 | local COMBO = 1 | |
| 309 | local Rooted = false | |
| 310 | local SINE = 0 | |
| 311 | local KEYHOLD = false | |
| 312 | local CHANGE = 2 / Animation_Speed | |
| 313 | local WALKINGANIM = false | |
| 314 | local WALK = 0 | |
| 315 | local VALUE1 = false | |
| 316 | local VALUE2 = false | |
| 317 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 318 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 319 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 320 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 321 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 322 | WEAPONGUI.Name = "Weapon GUI" | |
| 323 | local Weapon = IT("Model")
| |
| 324 | Weapon.Name = "Adds" | |
| 325 | local Tail = IT("Model",Weapon)
| |
| 326 | Tail.Name = "Tail" | |
| 327 | local Minions = IT("Model",Character)
| |
| 328 | Minions.Name = "MinionFolder" | |
| 329 | local Effects = IT("Folder", Weapon)
| |
| 330 | Effects.Name = "Effects" | |
| 331 | local ANIMATOR = Humanoid.Animator | |
| 332 | local ANIMATE = Character.Animate | |
| 333 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 334 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 335 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 336 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 337 | local UNANCHOR = true | |
| 338 | ||
| 339 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 340 | ||
| 341 | --//=================================\\ | |
| 342 | --\\=================================// | |
| 343 | ||
| 344 | ||
| 345 | --//=================================\\ | |
| 346 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 347 | --\\=================================// | |
| 348 | ||
| 349 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 350 | ArtificialHB.Name = "ArtificialHB" | |
| 351 | ||
| 352 | script:WaitForChild("ArtificialHB")
| |
| 353 | ||
| 354 | frame = Frame_Speed | |
| 355 | tf = 0 | |
| 356 | allowframeloss = false | |
| 357 | tossremainder = false | |
| 358 | lastframe = tick() | |
| 359 | script.ArtificialHB:Fire() | |
| 360 | ||
| 361 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 362 | tf = tf + s | |
| 363 | if tf >= frame then | |
| 364 | if allowframeloss then | |
| 365 | script.ArtificialHB:Fire() | |
| 366 | lastframe = tick() | |
| 367 | else | |
| 368 | for i = 1, math.floor(tf / frame) do | |
| 369 | script.ArtificialHB:Fire() | |
| 370 | end | |
| 371 | lastframe = tick() | |
| 372 | end | |
| 373 | if tossremainder then | |
| 374 | tf = 0 | |
| 375 | else | |
| 376 | tf = tf - frame * math.floor(tf / frame) | |
| 377 | end | |
| 378 | end | |
| 379 | end) | |
| 380 | ||
| 381 | --//=================================\\ | |
| 382 | --\\=================================// | |
| 383 | ||
| 384 | ||
| 385 | ||
| 386 | ||
| 387 | ||
| 388 | --//=================================\\ | |
| 389 | --|| SOME FUNCTIONS | |
| 390 | --\\=================================// | |
| 391 | ||
| 392 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 393 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 394 | end | |
| 395 | ||
| 396 | function PositiveAngle(NUMBER) | |
| 397 | if NUMBER >= 0 then | |
| 398 | NUMBER = 0 | |
| 399 | end | |
| 400 | return NUMBER | |
| 401 | end | |
| 402 | ||
| 403 | function NegativeAngle(NUMBER) | |
| 404 | if NUMBER <= 0 then | |
| 405 | NUMBER = 0 | |
| 406 | end | |
| 407 | return NUMBER | |
| 408 | end | |
| 409 | ||
| 410 | function Swait(NUMBER) | |
| 411 | if NUMBER == 0 or NUMBER == nil then | |
| 412 | ArtificialHB.Event:wait() | |
| 413 | else | |
| 414 | for i = 1, NUMBER do | |
| 415 | ArtificialHB.Event:wait() | |
| 416 | end | |
| 417 | end | |
| 418 | end | |
| 419 | ||
| 420 | function QuaternionFromCFrame(cf) | |
| 421 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 422 | local trace = m00 + m11 + m22 | |
| 423 | if trace > 0 then | |
| 424 | local s = math.sqrt(1 + trace) | |
| 425 | local recip = 0.5 / s | |
| 426 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 427 | else | |
| 428 | local i = 0 | |
| 429 | if m11 > m00 then | |
| 430 | i = 1 | |
| 431 | end | |
| 432 | if m22 > (i == 0 and m00 or m11) then | |
| 433 | i = 2 | |
| 434 | end | |
| 435 | if i == 0 then | |
| 436 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 437 | local recip = 0.5 / s | |
| 438 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 439 | elseif i == 1 then | |
| 440 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 441 | local recip = 0.5 / s | |
| 442 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 443 | elseif i == 2 then | |
| 444 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 445 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 446 | end | |
| 447 | end | |
| 448 | end | |
| 449 | ||
| 450 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 451 | local xs, ys, zs = x + x, y + y, z + z | |
| 452 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 453 | local xx = x * xs | |
| 454 | local xy = x * ys | |
| 455 | local xz = x * zs | |
| 456 | local yy = y * ys | |
| 457 | local yz = y * zs | |
| 458 | local zz = z * zs | |
| 459 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 460 | end | |
| 461 | ||
| 462 | function QuaternionSlerp(a, b, t) | |
| 463 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 464 | local startInterp, finishInterp; | |
| 465 | if cosTheta >= 0.0001 then | |
| 466 | if (1 - cosTheta) > 0.0001 then | |
| 467 | local theta = ACOS(cosTheta) | |
| 468 | local invSinTheta = 1 / SIN(theta) | |
| 469 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 470 | finishInterp = SIN(t * theta) * invSinTheta | |
| 471 | else | |
| 472 | startInterp = 1 - t | |
| 473 | finishInterp = t | |
| 474 | end | |
| 475 | else | |
| 476 | if (1 + cosTheta) > 0.0001 then | |
| 477 | local theta = ACOS(-cosTheta) | |
| 478 | local invSinTheta = 1 / SIN(theta) | |
| 479 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 480 | finishInterp = SIN(t * theta) * invSinTheta | |
| 481 | else | |
| 482 | startInterp = t - 1 | |
| 483 | finishInterp = t | |
| 484 | end | |
| 485 | end | |
| 486 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 487 | end | |
| 488 | ||
| 489 | function Clerp(a, b, t) | |
| 490 | local qa = {QuaternionFromCFrame(a)}
| |
| 491 | local qb = {QuaternionFromCFrame(b)}
| |
| 492 | local ax, ay, az = a.x, a.y, a.z | |
| 493 | local bx, by, bz = b.x, b.y, b.z | |
| 494 | local _t = 1 - t | |
| 495 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 496 | end | |
| 497 | ||
| 498 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 499 | local frame = IT("Frame")
| |
| 500 | frame.BackgroundTransparency = TRANSPARENCY | |
| 501 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 502 | frame.Position = POSITION | |
| 503 | frame.Size = SIZE | |
| 504 | frame.BackgroundColor3 = COLOR | |
| 505 | frame.BorderColor3 = BORDERCOLOR | |
| 506 | frame.Name = NAME | |
| 507 | frame.Parent = PARENT | |
| 508 | return frame | |
| 509 | end | |
| 510 | ||
| 511 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 512 | local label = IT("TextLabel")
| |
| 513 | label.BackgroundTransparency = 1 | |
| 514 | label.Size = UD2(1, 0, 1, 0) | |
| 515 | label.Position = UD2(0, 0, 0, 0) | |
| 516 | label.TextColor3 = TEXTCOLOR | |
| 517 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 518 | label.TextTransparency = TRANSPARENCY | |
| 519 | label.FontSize = TEXTFONTSIZE | |
| 520 | label.Font = TEXTFONT | |
| 521 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 522 | label.TextScaled = false | |
| 523 | label.Text = TEXT | |
| 524 | label.Name = NAME | |
| 525 | label.Parent = PARENT | |
| 526 | return label | |
| 527 | end | |
| 528 | ||
| 529 | function NoOutlines(PART) | |
| 530 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 531 | end | |
| 532 | ||
| 533 | ||
| 534 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 535 | local NEWWELD = IT(TYPE) | |
| 536 | NEWWELD.Part0 = PART0 | |
| 537 | NEWWELD.Part1 = PART1 | |
| 538 | NEWWELD.C0 = C0 | |
| 539 | NEWWELD.C1 = C1 | |
| 540 | NEWWELD.Parent = PARENT | |
| 541 | return NEWWELD | |
| 542 | end | |
| 543 | ||
| 544 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 545 | local NEWSOUND = nil | |
| 546 | coroutine.resume(coroutine.create(function() | |
| 547 | NEWSOUND = IT("Sound", PARENT)
| |
| 548 | NEWSOUND.Volume = VOLUME | |
| 549 | NEWSOUND.Pitch = PITCH | |
| 550 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 551 | Swait() | |
| 552 | NEWSOUND:play() | |
| 553 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 554 | end)) | |
| 555 | return NEWSOUND | |
| 556 | end | |
| 557 | ||
| 558 | function CFrameFromTopBack(at, top, back) | |
| 559 | local right = top:Cross(back) | |
| 560 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 561 | end | |
| 562 | ||
| 563 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 564 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 565 | local mesh = IT("SpecialMesh",wave)
| |
| 566 | mesh.MeshType = "FileMesh" | |
| 567 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 568 | mesh.Scale = SIZE | |
| 569 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 570 | wave.CFrame = CFRAME | |
| 571 | coroutine.resume(coroutine.create(function(PART) | |
| 572 | for i = 1, WAIT do | |
| 573 | Swait() | |
| 574 | mesh.Scale = mesh.Scale + GROW | |
| 575 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 576 | if DOESROT == true then | |
| 577 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 578 | end | |
| 579 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 580 | if wave.Transparency > 0.99 then | |
| 581 | wave:remove() | |
| 582 | end | |
| 583 | end | |
| 584 | end)) | |
| 585 | end | |
| 586 | ||
| 587 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 588 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 589 | local mesh = IT("SpecialMesh",wave)
| |
| 590 | mesh.MeshType = "FileMesh" | |
| 591 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 592 | mesh.Scale = SIZE | |
| 593 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 594 | wave.CFrame = CFRAME | |
| 595 | coroutine.resume(coroutine.create(function(PART) | |
| 596 | for i = 1, WAIT do | |
| 597 | Swait() | |
| 598 | mesh.Scale = mesh.Scale + GROW | |
| 599 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 600 | if DOESROT == true then | |
| 601 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 602 | end | |
| 603 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 604 | if wave.Transparency > 0.99 then | |
| 605 | wave:remove() | |
| 606 | end | |
| 607 | end | |
| 608 | end)) | |
| 609 | end | |
| 610 | ||
| 611 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 612 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 613 | local mesh = IT("SpecialMesh",wave)
| |
| 614 | mesh.MeshType = "FileMesh" | |
| 615 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 616 | mesh.Scale = SIZE | |
| 617 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 618 | wave.CFrame = CFRAME | |
| 619 | coroutine.resume(coroutine.create(function(PART) | |
| 620 | for i = 1, WAIT do | |
| 621 | Swait() | |
| 622 | mesh.Scale = mesh.Scale + GROW | |
| 623 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 624 | if DOESROT == true then | |
| 625 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 626 | end | |
| 627 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 628 | if wave.Transparency > 0.99 then | |
| 629 | wave:remove() | |
| 630 | end | |
| 631 | end | |
| 632 | end)) | |
| 633 | end | |
| 634 | ||
| 635 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 636 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 637 | local mesh = IT("SpecialMesh",wave)
| |
| 638 | mesh.MeshType = "FileMesh" | |
| 639 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 640 | mesh.Scale = SIZE | |
| 641 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 642 | wave.CFrame = CFRAME | |
| 643 | coroutine.resume(coroutine.create(function(PART) | |
| 644 | for i = 1, WAIT do | |
| 645 | Swait() | |
| 646 | mesh.Scale = mesh.Scale + GROW | |
| 647 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 648 | if DOESROT == true then | |
| 649 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 650 | end | |
| 651 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 652 | if wave.Transparency > 0.99 then | |
| 653 | wave:remove() | |
| 654 | end | |
| 655 | end | |
| 656 | end)) | |
| 657 | end | |
| 658 | ||
| 659 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 660 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 661 | local mesh = IT("SpecialMesh",wave)
| |
| 662 | mesh.MeshType = "FileMesh" | |
| 663 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 664 | mesh.Scale = SIZE | |
| 665 | wave.CFrame = CFRAME | |
| 666 | coroutine.resume(coroutine.create(function(PART) | |
| 667 | for i = 1, WAIT do | |
| 668 | Swait() | |
| 669 | mesh.Scale = mesh.Scale + GROW | |
| 670 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 671 | if DOESROT == true then | |
| 672 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 673 | end | |
| 674 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 675 | if wave.Transparency > 0.99 then | |
| 676 | wave:remove() | |
| 677 | end | |
| 678 | end | |
| 679 | end)) | |
| 680 | end | |
| 681 | ||
| 682 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 683 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 684 | local mesh = IT("SpecialMesh",wave)
| |
| 685 | mesh.MeshType = "FileMesh" | |
| 686 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 687 | mesh.Scale = SIZE | |
| 688 | wave.CFrame = CFRAME | |
| 689 | coroutine.resume(coroutine.create(function(PART) | |
| 690 | for i = 1, WAIT do | |
| 691 | Swait() | |
| 692 | mesh.Scale = mesh.Scale + GROW | |
| 693 | if DOESROT == true then | |
| 694 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 695 | end | |
| 696 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 697 | if wave.Transparency > 0.99 then | |
| 698 | wave:remove() | |
| 699 | end | |
| 700 | end | |
| 701 | end)) | |
| 702 | end | |
| 703 | ||
| 704 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 705 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 706 | local mesh = IT("SpecialMesh",wave)
| |
| 707 | mesh.MeshType = "FileMesh" | |
| 708 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 709 | mesh.Scale = SIZE | |
| 710 | mesh.Offset = VT(0,0,0) | |
| 711 | wave.CFrame = CFRAME | |
| 712 | coroutine.resume(coroutine.create(function(PART) | |
| 713 | for i = 1, WAIT do | |
| 714 | Swait() | |
| 715 | mesh.Scale = mesh.Scale + GROW | |
| 716 | if DOESROT == true then | |
| 717 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 718 | end | |
| 719 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 720 | if wave.Transparency > 0.99 then | |
| 721 | wave:remove() | |
| 722 | end | |
| 723 | end | |
| 724 | end)) | |
| 725 | end | |
| 726 | ||
| 727 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 728 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 729 | local mesh = IT("SpecialMesh",wave)
| |
| 730 | mesh.MeshType = "Sphere" | |
| 731 | mesh.Scale = SIZE | |
| 732 | mesh.Offset = VT(0,0,0) | |
| 733 | wave.CFrame = CFRAME | |
| 734 | coroutine.resume(coroutine.create(function(PART) | |
| 735 | for i = 1, WAIT do | |
| 736 | Swait() | |
| 737 | mesh.Scale = mesh.Scale + GROW | |
| 738 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 739 | if wave.Transparency > 0.99 then | |
| 740 | wave:remove() | |
| 741 | end | |
| 742 | end | |
| 743 | end)) | |
| 744 | end | |
| 745 | ||
| 746 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 747 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 748 | local mesh = IT("BlockMesh",wave)
| |
| 749 | wave.CFrame = CFRAME | |
| 750 | coroutine.resume(coroutine.create(function(PART) | |
| 751 | for i = 1, WAIT do | |
| 752 | Swait() | |
| 753 | mesh.Scale = mesh.Scale + GROW | |
| 754 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 755 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 756 | if wave.Transparency > 0.99 then | |
| 757 | wave:remove() | |
| 758 | end | |
| 759 | end | |
| 760 | end)) | |
| 761 | end | |
| 762 | ||
| 763 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 764 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 765 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 766 | wave.CFrame = CFRAME | |
| 767 | coroutine.resume(coroutine.create(function(PART) | |
| 768 | for i = 1, WAIT do | |
| 769 | Swait() | |
| 770 | mesh.Scale = mesh.Scale * GROW | |
| 771 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 772 | if wave.Transparency > 0.99 then | |
| 773 | wave:remove() | |
| 774 | end | |
| 775 | end | |
| 776 | end)) | |
| 777 | end | |
| 778 | ||
| 779 | function MakeForm(PART,TYPE) | |
| 780 | if TYPE == "Cyl" then | |
| 781 | local MSH = IT("CylinderMesh",PART)
| |
| 782 | elseif TYPE == "Ball" then | |
| 783 | local MSH = IT("SpecialMesh",PART)
| |
| 784 | MSH.MeshType = "Sphere" | |
| 785 | elseif TYPE == "Wedge" then | |
| 786 | local MSH = IT("SpecialMesh",PART)
| |
| 787 | MSH.MeshType = "Wedge" | |
| 788 | end | |
| 789 | end | |
| 790 | ||
| 791 | function CheckTableForString(Table, String) | |
| 792 | for i, v in pairs(Table) do | |
| 793 | if string.find(string.lower(String), string.lower(v)) then | |
| 794 | return true | |
| 795 | end | |
| 796 | end | |
| 797 | return false | |
| 798 | end | |
| 799 | ||
| 800 | function CheckIntangible(Hit) | |
| 801 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 802 | if Hit and Hit.Parent then | |
| 803 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 804 | return true | |
| 805 | end | |
| 806 | end | |
| 807 | return false | |
| 808 | end | |
| 809 | ||
| 810 | Debris = game:GetService("Debris")
| |
| 811 | ||
| 812 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 813 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 814 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 815 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 816 | if RayHit and CheckIntangible(RayHit) then | |
| 817 | if DelayIfHit then | |
| 818 | wait() | |
| 819 | end | |
| 820 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 821 | end | |
| 822 | return RayHit, RayPos, RayNormal | |
| 823 | end | |
| 824 | ||
| 825 | function turnto(position) | |
| 826 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 827 | end | |
| 828 | ||
| 829 | --//=================================\\ | |
| 830 | --|| WEAPON CREATION | |
| 831 | --\\=================================// | |
| 832 | ||
| 833 | local Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
| 834 | CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
| |
| 835 | CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
| |
| 836 | ||
| 837 | local Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
| 838 | CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 839 | CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
| |
| 840 | ||
| 841 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
| 842 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 843 | MakeForm(part,"Ball") | |
| 844 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false) | |
| 845 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 846 | MakeForm(Eye,"Ball") | |
| 847 | Eye.Color = C3(0,0,0) | |
| 848 | createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
| |
| 849 | local LASTPART = Torso | |
| 850 | for b = 1, 17 do | |
| 851 | local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false) | |
| 852 | TAIL1.Color = C3(0,0,0) | |
| 853 | local weld = nil | |
| 854 | local WAG = -1*(b/15) | |
| 855 | if LASTPART == Torso then | |
| 856 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 857 | local FRAME = IT("CFrameValue",TAIL1)
| |
| 858 | FRAME.Name = "Frame" | |
| 859 | FRAME.Value = CF(0, 0.5, -0.2) | |
| 860 | else | |
| 861 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 862 | local FRAME = IT("CFrameValue",TAIL1)
| |
| 863 | FRAME.Name = "Frame" | |
| 864 | FRAME.Value = CF(0, 0, WAG) | |
| 865 | end | |
| 866 | local FRAME = IT("NumberValue",TAIL1)
| |
| 867 | FRAME.Name = "Time" | |
| 868 | FRAME.Value = b | |
| 869 | LASTPART = TAIL1 | |
| 870 | end | |
| 871 | ||
| 872 | Weapon.Parent = Character | |
| 873 | ||
| 874 | Humanoid.HealthChanged:connect(function() | |
| 875 | if Humanoid.Health == 0 then | |
| 876 | Humanoid.MaxHealth = "inf" | |
| 877 | Humanoid.Health = "inf" | |
| 878 | end | |
| 879 | end) | |
| 880 | ||
| 881 | Humanoid.Died:connect(function() | |
| 882 | ATTACK = true | |
| 883 | HASDIED = true | |
| 884 | Character.Parent = nil | |
| 885 | local corpse = Character | |
| 886 | local CFRAME = RootPart.CFrame | |
| 887 | Character = nil | |
| 888 | repeat Swait() until Player.Character ~= corpse | |
| 889 | Character = Player.Character | |
| 890 | repeat Swait() until Character:FindFirstChild("HumanoidRootPart")
| |
| 891 | PlayerGui = Player.PlayerGui | |
| 892 | Cam = workspace.CurrentCamera | |
| 893 | Backpack = Player.Backpack | |
| 894 | RootPart = Character["HumanoidRootPart"] | |
| 895 | Torso = Character["Torso"] | |
| 896 | Head = Character["Head"] | |
| 897 | RightArm = Character["Right Arm"] | |
| 898 | LeftArm = Character["Left Arm"] | |
| 899 | RightLeg = Character["Right Leg"] | |
| 900 | LeftLeg = Character["Left Leg"] | |
| 901 | RootJoint = RootPart["RootJoint"] | |
| 902 | Neck = Torso["Neck"] | |
| 903 | RightShoulder = Torso["Right Shoulder"] | |
| 904 | LeftShoulder = Torso["Left Shoulder"] | |
| 905 | RightHip = Torso["Right Hip"] | |
| 906 | LeftHip = Torso["Left Hip"] | |
| 907 | Humanoid = Character.Humanoid | |
| 908 | RootPart.CFrame = CFRAME | |
| 909 | sick:remove() | |
| 910 | WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 911 | WEAPONGUI.Name = "Weapon GUI" | |
| 912 | Weapon = IT("Model",Character)
| |
| 913 | Weapon.Name = "Adds" | |
| 914 | Minions = IT("Model",Character)
| |
| 915 | Minions.Name = "MinionFolder" | |
| 916 | Effects = IT("Folder", Weapon)
| |
| 917 | Effects.Name = "Effects" | |
| 918 | Tail = IT("Model",Weapon)
| |
| 919 | Tail.Name = "Tail" | |
| 920 | wait() | |
| 921 | Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
| 922 | CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
| |
| 923 | CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
| |
| 924 | ||
| 925 | Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
| 926 | CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 927 | CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
| |
| 928 | createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
| |
| 929 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
| 930 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 931 | MakeForm(part,"Ball") | |
| 932 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false) | |
| 933 | PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 934 | MakeForm(Eye,"Ball") | |
| 935 | Eye.Color = C3(0,0,0) | |
| 936 | local LASTPART = Torso | |
| 937 | for b = 1, 17 do | |
| 938 | local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false) | |
| 939 | TAIL1.Color = C3(0,0,0) | |
| 940 | local weld = nil | |
| 941 | local WAG = -1*(b/15) | |
| 942 | if LASTPART == Torso then | |
| 943 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 944 | local FRAME = IT("CFrameValue",TAIL1)
| |
| 945 | FRAME.Name = "Frame" | |
| 946 | FRAME.Value = CF(0, 0.5, -0.2) | |
| 947 | else | |
| 948 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 949 | local FRAME = IT("CFrameValue",TAIL1)
| |
| 950 | FRAME.Name = "Frame" | |
| 951 | FRAME.Value = CF(0, 0, WAG) | |
| 952 | end | |
| 953 | local FRAME = IT("NumberValue",TAIL1)
| |
| 954 | FRAME.Name = "Time" | |
| 955 | FRAME.Value = b | |
| 956 | LASTPART = TAIL1 | |
| 957 | end | |
| 958 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 959 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 960 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 961 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 962 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 963 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 964 | ||
| 965 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1") | |
| 966 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
| 967 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
| 968 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
| 969 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
| 970 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6") | |
| 971 | HASDIED = false | |
| 972 | ATTACK = false | |
| 973 | end) | |
| 974 | ||
| 975 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 976 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 977 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 978 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 979 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 980 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 981 | ||
| 982 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1") | |
| 983 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
| 984 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
| 985 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
| 986 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
| 987 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6") | |
| 988 | ||
| 989 | --//=================================\\ | |
| 990 | --|| DAMAGE FUNCTIONS | |
| 991 | --\\=================================// | |
| 992 | ||
| 993 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 994 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 995 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 996 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 997 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 998 | BODYPOSITION.P = 2000 | |
| 999 | BODYPOSITION.D = 100 | |
| 1000 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1001 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1002 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1003 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1004 | BILLBOARDGUI.Adornee = STATPART | |
| 1005 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1006 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1007 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1008 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1009 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1010 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1011 | TEXTLABEL.Text = TEXT | |
| 1012 | TEXTLABEL.Font = "SciFi" | |
| 1013 | TEXTLABEL.FontSize="Size42" | |
| 1014 | TEXTLABEL.TextColor3 = COLOR | |
| 1015 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1016 | TEXTLABEL.TextScaled = true | |
| 1017 | TEXTLABEL.TextWrapped = true | |
| 1018 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1019 | if LABELTYPE == "Normal" then | |
| 1020 | for i = 1, 30 do | |
| 1021 | Swait() | |
| 1022 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 1023 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1024 | end | |
| 1025 | elseif LABELTYPE == "Debuff" then | |
| 1026 | for i = 1, 30 do | |
| 1027 | Swait() | |
| 1028 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1029 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1030 | end | |
| 1031 | elseif LABELTYPE == "Shock" then | |
| 1032 | local ORIGIN = STATPART.Position | |
| 1033 | for i = 1, 30 do | |
| 1034 | Swait() | |
| 1035 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1036 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1037 | end | |
| 1038 | end | |
| 1039 | THEPART.Parent = nil | |
| 1040 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1041 | end | |
| 1042 | ||
| 1043 | --//=================================\\ | |
| 1044 | --|| DAMAGING | |
| 1045 | --\\=================================// | |
| 1046 | ||
| 1047 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1048 | local dmg = math.random(min,max) | |
| 1049 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1050 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1051 | local body = v:GetChildren() | |
| 1052 | for part = 1, #body do | |
| 1053 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1054 | if(body[part].Position - position).Magnitude < radius then | |
| 1055 | if v.ClassName == "Model" then | |
| 1056 | if v:FindFirstChild("Humanoid") then
| |
| 1057 | if v.Humanoid.Health ~= 0 then | |
| 1058 | if CanBeDodgedByJumping == true then | |
| 1059 | if body[part].Position.Y < position.Y+5 then | |
| 1060 | if math.random(1,100) < critrate+1 then | |
| 1061 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1062 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1063 | else | |
| 1064 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1065 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1066 | end | |
| 1067 | local defence = Instance.new("BoolValue",v)
| |
| 1068 | defence.Name = ("HitBy"..Player.Name)
| |
| 1069 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 1070 | end | |
| 1071 | else | |
| 1072 | if beserk == true then | |
| 1073 | v.Humanoid.Health = 0 | |
| 1074 | end | |
| 1075 | if math.random(1,100) < critrate+1 then | |
| 1076 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1077 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1078 | else | |
| 1079 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1080 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1081 | end | |
| 1082 | local defence = Instance.new("BoolValue",v)
| |
| 1083 | defence.Name = ("HitBy"..Player.Name)
| |
| 1084 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 1085 | end | |
| 1086 | end | |
| 1087 | end | |
| 1088 | end | |
| 1089 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | if v.ClassName == "Part" then | |
| 1094 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1095 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | end | |
| 1100 | end | |
| 1101 | ||
| 1102 | function Sink(position,radius) | |
| 1103 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1104 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then
| |
| 1105 | local body = v:GetChildren() | |
| 1106 | for part = 1, #body do | |
| 1107 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1108 | if(body[part].Position - position).Magnitude < radius then | |
| 1109 | if v.ClassName == "Model" then | |
| 1110 | if v:FindFirstChild("Humanoid") then
| |
| 1111 | local defence = Instance.new("BoolValue",v)
| |
| 1112 | defence.Name = ("Hit2By"..Player.Name)
| |
| 1113 | if v.Humanoid.Health ~= 0 then | |
| 1114 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 1115 | if TORS ~= nil then | |
| 1116 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
| 1117 | coroutine.resume(coroutine.create(function() | |
| 1118 | if HITFLOOR2 ~= nil then | |
| 1119 | TORS.Anchored = true | |
| 1120 | table.insert(Effects2,{v})
| |
| 1121 | repeat | |
| 1122 | Swait() | |
| 1123 | TORS.CFrame = TORS.CFrame * CF(0,-1,0) | |
| 1124 | until TORS.Position.Y<position.Y-4 | |
| 1125 | v:remove() | |
| 1126 | end | |
| 1127 | end)) | |
| 1128 | end | |
| 1129 | end | |
| 1130 | end | |
| 1131 | end | |
| 1132 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1133 | end | |
| 1134 | end | |
| 1135 | end | |
| 1136 | end | |
| 1137 | end | |
| 1138 | end | |
| 1139 | ||
| 1140 | --//=================================\\ | |
| 1141 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1142 | --\\=================================// | |
| 1143 | ||
| 1144 | local asd = Instance.new("ParticleEmitter")
| |
| 1145 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 1146 | asd.LightEmission = .1 | |
| 1147 | asd.Size = NumberSequence.new(0.2) | |
| 1148 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1149 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 1150 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1151 | asd.Transparency = bbb | |
| 1152 | asd.Size = aaa | |
| 1153 | asd.ZOffset = .9 | |
| 1154 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 1155 | asd.LockedToPart = false | |
| 1156 | asd.EmissionDirection = "Back" | |
| 1157 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1158 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1159 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1160 | asd.Speed = NumberRange.new(2) | |
| 1161 | asd.Enabled = false | |
| 1162 | asd.VelocitySpread = 10000 | |
| 1163 | ||
| 1164 | function getbloody(victim,amount) | |
| 1165 | local prtcl = asd:Clone() | |
| 1166 | prtcl.Parent = victim | |
| 1167 | prtcl:Emit(amount) | |
| 1168 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10)) | |
| 1169 | end | |
| 1170 | ||
| 1171 | function Strike1() | |
| 1172 | ATTACK = true | |
| 1173 | Rooted = false | |
| 1174 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 1175 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1176 | Swait() | |
| 1177 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1181 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1183 | end | |
| 1184 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,35,55,5,0,1,1.5,false) | |
| 1185 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 1186 | Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
| 1187 | Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
| 1188 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1189 | Swait() | |
| 1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1196 | end | |
| 1197 | ATTACK = false | |
| 1198 | Rooted = false | |
| 1199 | end | |
| 1200 | ||
| 1201 | function Strike2() | |
| 1202 | ATTACK = true | |
| 1203 | Rooted = true | |
| 1204 | for i=1, 50 do | |
| 1205 | Swait() | |
| 1206 | VALUE1 = true | |
| 1207 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
| 1208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed) | |
| 1209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1214 | AoEDamage(RightArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false) | |
| 1215 | AoEDamage(LeftArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false) | |
| 1216 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 1217 | Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
| 1218 | Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
| 1219 | end | |
| 1220 | ATTACK = false | |
| 1221 | Rooted = false | |
| 1222 | end | |
| 1223 | ||
| 1224 | function Strike3() | |
| 1225 | ATTACK = true | |
| 1226 | Rooted = false | |
| 1227 | for i = 1, 15 do | |
| 1228 | for i = 1, 2 do | |
| 1229 | Swait() | |
| 1230 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
| 1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
| 1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
| 1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
| 1237 | end | |
| 1238 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
| 1239 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 1240 | Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
| 1241 | for i = 1, 2 do | |
| 1242 | Swait() | |
| 1243 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
| 1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
| 1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
| 1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
| 1250 | end | |
| 1251 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
| 1252 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 1253 | Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
| 1254 | end | |
| 1255 | if KEYHOLD == true then | |
| 1256 | repeat | |
| 1257 | for i = 1, 2 do | |
| 1258 | Swait() | |
| 1259 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
| 1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
| 1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
| 1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
| 1266 | end | |
| 1267 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
| 1268 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 1269 | Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
| 1270 | for i = 1, 2 do | |
| 1271 | Swait() | |
| 1272 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 1274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
| 1275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
| 1276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
| 1277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
| 1278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
| 1279 | end | |
| 1280 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
| 1281 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
| 1282 | Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
| 1283 | until KEYHOLD == false | |
| 1284 | end | |
| 1285 | ATTACK = false | |
| 1286 | Rooted = false | |
| 1287 | end | |
| 1288 | ||
| 1289 | function FalseDenial() | |
| 1290 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1291 | local HITBODY = Mouse.Target.Parent | |
| 1292 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 1293 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1294 | if TORS ~= nil and HUMAN ~= nil then | |
| 1295 | ATTACK = true | |
| 1296 | Rooted = true | |
| 1297 | RootPart.CFrame = TORS.CFrame * CF(-1,0,8) | |
| 1298 | TORS.Anchored = true | |
| 1299 | CreateSound(ALONE, Head, 10, 1) | |
| 1300 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1301 | Swait() | |
| 1302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1308 | end | |
| 1309 | local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Insitutional white", "Handle", VT(0, 0, 0),false) | |
| 1310 | HandlePart.Color = C3(1,1,1) | |
| 1311 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "", VT(1,1,1), VT(0, 3.1, 0))
| |
| 1312 | HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 1313 | local WELD = weldBetween(RightArm,HandlePart) | |
| 1314 | Rooted = true | |
| 1315 | CreateSound("289315275", HandlePart, 10, 1.5)
| |
| 1316 | for i=1, 50 do | |
| 1317 | Swait() | |
| 1318 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
| 1319 | HandlePart.Transparency = HandlePart.Transparency - (0.01) | |
| 1320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1326 | end | |
| 1327 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1328 | Swait() | |
| 1329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 1330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 1331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1335 | end | |
| 1336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed) | |
| 1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed) | |
| 1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed) | |
| 1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed) | |
| 1342 | Swait() | |
| 1343 | WELD:remove() | |
| 1344 | HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 1345 | HandlePart.Anchored = true | |
| 1346 | local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1)) | |
| 1347 | MakeForm(HEART,"Ball") | |
| 1348 | HEART.CFrame = HandlePart.CFrame*CF(0,6,0) | |
| 1349 | getbloody(HEART,2) | |
| 1350 | Swait(15) | |
| 1351 | CreateSound("289315275", HEART, 10, 3)
| |
| 1352 | for i = 1, 25 do | |
| 1353 | Swait() | |
| 1354 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
| 1355 | end | |
| 1356 | CreateSound("264486467", HEART, 10, 1)
| |
| 1357 | getbloody(HEART,25) | |
| 1358 | HEART.Transparency = 1 | |
| 1359 | HITBODY:BreakJoints() | |
| 1360 | TORS.Anchored = false | |
| 1361 | ATTACK = false | |
| 1362 | Rooted = false | |
| 1363 | coroutine.resume(coroutine.create(function() | |
| 1364 | Swait(15) | |
| 1365 | CreateSound("2248511", HandlePart, 10, 1)
| |
| 1366 | for i = 1, 50 do | |
| 1367 | Swait() | |
| 1368 | HandlePart.Transparency = HandlePart.Transparency + (0.01) | |
| 1369 | end | |
| 1370 | HandlePart:remove() | |
| 1371 | end)) | |
| 1372 | end | |
| 1373 | end | |
| 1374 | end | |
| 1375 | ||
| 1376 | function findNearestTorso(pos) | |
| 1377 | local list = game.Workspace:children() | |
| 1378 | local torso = nil | |
| 1379 | local dist = 1000 | |
| 1380 | local temp = nil | |
| 1381 | local human = nil | |
| 1382 | local temp2 = nil | |
| 1383 | for x = 1, #list do | |
| 1384 | temp2 = list[x] | |
| 1385 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then | |
| 1386 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 1387 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 1388 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1389 | if (temp.Position - pos.Position).magnitude < dist then | |
| 1390 | torso = temp | |
| 1391 | dist = (temp.Position - pos.Position).magnitude | |
| 1392 | end | |
| 1393 | end | |
| 1394 | end | |
| 1395 | end | |
| 1396 | return torso,dist | |
| 1397 | end | |
| 1398 | ||
| 1399 | function CreateBody() | |
| 1400 | local zombie = IT("Model",Effects)
| |
| 1401 | zombie.Name = "Possessed" | |
| 1402 | local tors = IT("Part",zombie)
| |
| 1403 | tors.Name = "Torso" | |
| 1404 | tors.Size = Torso.Size | |
| 1405 | tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5) | |
| 1406 | tors.Color = C3(0,0.5,0.5) | |
| 1407 | local heed = IT("Part",zombie)
| |
| 1408 | heed.Size = Head.Size | |
| 1409 | heed.CFrame = tors.CFrame * CF(0,1.5,0) | |
| 1410 | heed.Name = "Head" | |
| 1411 | heed.Color = C3(255/255, 230/255, 194/255) | |
| 1412 | local face = IT("Decal",heed)
| |
| 1413 | face.Texture = "http://www.roblox.com/asset/?id=149118644" | |
| 1414 | weldBetween(tors,heed) | |
| 1415 | local headmesh = IT("SpecialMesh",heed)
| |
| 1416 | headmesh.Scale = VT(1.25,1.25,1.25) | |
| 1417 | local limb = IT("Part",zombie)
| |
| 1418 | limb.Size = VT(1,2,1) | |
| 1419 | limb.Name = "Left Arm" | |
| 1420 | limb.CFrame = tors.CFrame * CF(-1.5,0,0) | |
| 1421 | limb.Color = C3(255/255, 230/255, 194/255) | |
| 1422 | weldBetween(tors,limb) | |
| 1423 | local limb = IT("Part",zombie)
| |
| 1424 | limb.Size = VT(1,2,1) | |
| 1425 | limb.Name = "Right Arm" | |
| 1426 | limb.CFrame = tors.CFrame * CF(1.5,0,0) | |
| 1427 | limb.Color = C3(255/255, 230/255, 194/255) | |
| 1428 | weldBetween(tors,limb) | |
| 1429 | local limb = IT("Part",zombie)
| |
| 1430 | limb.Size = VT(1,2,1) | |
| 1431 | limb.Name = "Right Leg" | |
| 1432 | limb.CFrame = tors.CFrame * CF(0.5,-2,0) | |
| 1433 | limb.Color = C3(0,0.5,0.5) | |
| 1434 | weldBetween(tors,limb) | |
| 1435 | local limb = IT("Part",zombie)
| |
| 1436 | limb.Size = VT(1,2,1) | |
| 1437 | limb.Name = "Left Leg" | |
| 1438 | limb.CFrame = tors.CFrame * CF(-0.5,-2,0) | |
| 1439 | limb.Color = C3(0,0.5,0.5) | |
| 1440 | weldBetween(tors,limb) | |
| 1441 | local hooman = IT("Humanoid",zombie)
| |
| 1442 | return zombie | |
| 1443 | end | |
| 1444 | ||
| 1445 | function DenialPossession() | |
| 1446 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1447 | local HITBODY = Mouse.Target.Parent | |
| 1448 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 1449 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1450 | if TORS ~= nil and HUMAN ~= nil then | |
| 1451 | ATTACK = true | |
| 1452 | Rooted = true | |
| 1453 | TORS.Anchored = true | |
| 1454 | RootPart.CFrame = TORS.CFrame * CF(0,0,2) | |
| 1455 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1456 | Swait() | |
| 1457 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1458 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1459 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1460 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1461 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1462 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1463 | end | |
| 1464 | CreateSound("289315275", TORS, 10, 3)
| |
| 1465 | for i = 1, 25 do | |
| 1466 | if HITBODY:FindFirstChild("Head") then
| |
| 1467 | Swait() | |
| 1468 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HITBODY.Head.CFrame*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HITBODY.Head.Position),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
| 1469 | if HITBODY.Head:FindFirstChildOfClass("Decal") then
| |
| 1470 | HITBODY.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=186465390"
| |
| 1471 | end | |
| 1472 | end | |
| 1473 | end | |
| 1474 | local CLONE = HITBODY:Clone() | |
| 1475 | if CLONE ~= nil then | |
| 1476 | CLONE.Parent = Minions | |
| 1477 | CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
| |
| 1478 | TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
| |
| 1479 | TORS.Anchored = false | |
| 1480 | if CLONE.Head:FindFirstChildOfClass("Decal") then
| |
| 1481 | CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
| |
| 1482 | end | |
| 1483 | coroutine.resume(coroutine.create(function() | |
| 1484 | while wait() do | |
| 1485 | local MAN = CLONE:FindFirstChildOfClass("Humanoid")
| |
| 1486 | if MAN.Health ~= 0 then | |
| 1487 | local target,dist = findNearestTorso(TORS) | |
| 1488 | if target ~= nil then | |
| 1489 | MAN:MoveTo(target.Position) | |
| 1490 | if dist < 7 then | |
| 1491 | if MRANDOM(1,5) == 1 then | |
| 1492 | AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false) | |
| 1493 | end | |
| 1494 | end | |
| 1495 | end | |
| 1496 | else | |
| 1497 | CLONE.Parent = workspace | |
| 1498 | Debris:AddItem(CLONE,5) | |
| 1499 | end | |
| 1500 | end | |
| 1501 | end)) | |
| 1502 | HITBODY:BreakJoints() | |
| 1503 | HITBODY.Parent = nil | |
| 1504 | else | |
| 1505 | local CLONE = CreateBody() | |
| 1506 | CLONE.Torso.CFrame = TORS.CFrame | |
| 1507 | CLONE.Parent = Minions | |
| 1508 | CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
| |
| 1509 | TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
| |
| 1510 | TORS.Anchored = false | |
| 1511 | if CLONE.Head:FindFirstChildOfClass("Decal") then
| |
| 1512 | CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
| |
| 1513 | end | |
| 1514 | for _, c in pairs(HITBODY:GetChildren()) do | |
| 1515 | if c.ClassName ~= "Part" and c.ClassName ~= "MeshPart" then | |
| 1516 | c.Parent = CLONE | |
| 1517 | end | |
| 1518 | end | |
| 1519 | coroutine.resume(coroutine.create(function() | |
| 1520 | while wait() do | |
| 1521 | local MAN = CLONE:FindFirstChildOfClass("Humanoid")
| |
| 1522 | if MAN.Health ~= 0 then | |
| 1523 | local target,dist = findNearestTorso(TORS) | |
| 1524 | if target ~= nil then | |
| 1525 | MAN:MoveTo(target.Position) | |
| 1526 | if dist < 7 then | |
| 1527 | if MRANDOM(1,5) == 1 then | |
| 1528 | AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false) | |
| 1529 | end | |
| 1530 | end | |
| 1531 | end | |
| 1532 | else | |
| 1533 | CLONE.Parent = workspace | |
| 1534 | Debris:AddItem(CLONE,5) | |
| 1535 | end | |
| 1536 | end | |
| 1537 | end)) | |
| 1538 | HITBODY:BreakJoints() | |
| 1539 | HITBODY.Parent = nil | |
| 1540 | end | |
| 1541 | ATTACK = false | |
| 1542 | Rooted = false | |
| 1543 | end | |
| 1544 | end | |
| 1545 | end | |
| 1546 | ||
| 1547 | function ForbiddenGate() | |
| 1548 | ATTACK = true | |
| 1549 | Rooted = true | |
| 1550 | CreateSound(ALONE, Head, 10, 1) | |
| 1551 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1552 | Swait() | |
| 1553 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1554 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1555 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1556 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1557 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1558 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1559 | end | |
| 1560 | CreateSound("1075001850", RootPart, 10, 3)
| |
| 1561 | UNANCHOR = false | |
| 1562 | RootPart.Anchored = true | |
| 1563 | local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1)) | |
| 1564 | MakeForm(GATE,"Cyl") | |
| 1565 | GATE.Color = C3(0,0,0) | |
| 1566 | GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0) | |
| 1567 | for i=1, 250 do | |
| 1568 | Swait() | |
| 1569 | UNANCHOR = false | |
| 1570 | GATE.Size = GATE.Size + VT(1,0,1) | |
| 1571 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
| 1572 | RootPart.Anchored = true | |
| 1573 | Sink(GATE.Position,GATE.Size.Z/2.2) | |
| 1574 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed) | |
| 1575 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1576 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1577 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1580 | end | |
| 1581 | repeat Swait() until #Effects2 == 0 | |
| 1582 | for i=1, 25 do | |
| 1583 | Swait() | |
| 1584 | GATE.Size = GATE.Size - VT(10,0,10) | |
| 1585 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
| 1586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1592 | end | |
| 1593 | GATE:remove() | |
| 1594 | RootPart.Anchored = false | |
| 1595 | UNANCHOR = true | |
| 1596 | ATTACK = false | |
| 1597 | Rooted = false | |
| 1598 | end | |
| 1599 | ||
| 1600 | function MorphantDash() | |
| 1601 | ATTACK = true | |
| 1602 | Rooted = true | |
| 1603 | local CRAWL = true | |
| 1604 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1605 | Swait() | |
| 1606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(45)), 0.5 / Animation_Speed) | |
| 1611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-45)), 0.5 / Animation_Speed) | |
| 1612 | end | |
| 1613 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
| 1614 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 1615 | MakeForm(part,"Ball") | |
| 1616 | UNANCHOR = false | |
| 1617 | RootPart.Anchored = true | |
| 1618 | local NEWTORS = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Body", Torso.Size,false) | |
| 1619 | MakeForm(NEWTORS,"Ball") | |
| 1620 | NEWTORS.Color = C3(0,0,0) | |
| 1621 | NEWTORS.CFrame = Torso.CFrame | |
| 1622 | weldBetween(Torso,NEWTORS) | |
| 1623 | for i = 1, 15 do | |
| 1624 | Swait() | |
| 1625 | NEWTORS.Size = NEWTORS.Size * 1.2 | |
| 1626 | weldBetween(Torso,NEWTORS) | |
| 1627 | end | |
| 1628 | for i = 1, 15 do | |
| 1629 | Swait() | |
| 1630 | weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-14.15) * ANGLES(RAD(15), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1631 | end | |
| 1632 | local boop = false | |
| 1633 | local OFFSET = 8 | |
| 1634 | for i = 1, 3 do | |
| 1635 | local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false) | |
| 1636 | local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(15,OFFSET,2) * ANGLES(RAD(0), RAD(-45), RAD(OFFSET)), CF(0, 0, 0))
| |
| 1637 | local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false) | |
| 1638 | local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
| |
| 1639 | local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false) | |
| 1640 | local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(45), RAD(0)), CF(0, 0, 0))
| |
| 1641 | local ECH = OFFSET | |
| 1642 | OFFSET = OFFSET - 8 | |
| 1643 | if boop == false then | |
| 1644 | boop = true | |
| 1645 | elseif boop == true then | |
| 1646 | boop = false | |
| 1647 | end | |
| 1648 | coroutine.resume(coroutine.create(function() | |
| 1649 | local twist = boop | |
| 1650 | while wait() do | |
| 1651 | if CRAWL == false then | |
| 1652 | LimbPart1:remove() | |
| 1653 | LimbPart2:remove() | |
| 1654 | LimbPart3:remove() | |
| 1655 | break | |
| 1656 | end | |
| 1657 | for i = 1, 3 do | |
| 1658 | wait() | |
| 1659 | if twist == false then | |
| 1660 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
| 1661 | elseif twist == true then | |
| 1662 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
| 1663 | end | |
| 1664 | if CRAWL == false then | |
| 1665 | LimbPart1:remove() | |
| 1666 | LimbPart2:remove() | |
| 1667 | LimbPart3:remove() | |
| 1668 | break | |
| 1669 | end | |
| 1670 | end | |
| 1671 | for i = 1, 3 do | |
| 1672 | wait() | |
| 1673 | if twist == true then | |
| 1674 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
| 1675 | elseif twist == false then | |
| 1676 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
| 1677 | end | |
| 1678 | if CRAWL == false then | |
| 1679 | LimbPart1:remove() | |
| 1680 | LimbPart2:remove() | |
| 1681 | LimbPart3:remove() | |
| 1682 | break | |
| 1683 | end | |
| 1684 | end | |
| 1685 | end | |
| 1686 | end)) | |
| 1687 | end | |
| 1688 | OFFSET = 8 | |
| 1689 | for i = 1, 3 do | |
| 1690 | local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false) | |
| 1691 | local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(-15,-OFFSET,2) * ANGLES(RAD(0), RAD(45), RAD(OFFSET)), CF(0, 0, 0))
| |
| 1692 | local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false) | |
| 1693 | local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(-5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
| |
| 1694 | local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false) | |
| 1695 | local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(-45), RAD(0)), CF(0, 0, 0))
| |
| 1696 | local ECH = OFFSET | |
| 1697 | OFFSET = OFFSET - 8 | |
| 1698 | if boop == false then | |
| 1699 | boop = true | |
| 1700 | elseif boop == true then | |
| 1701 | boop = false | |
| 1702 | end | |
| 1703 | coroutine.resume(coroutine.create(function() | |
| 1704 | local twist = boop | |
| 1705 | while wait() do | |
| 1706 | if CRAWL == false then | |
| 1707 | LimbPart1:remove() | |
| 1708 | LimbPart2:remove() | |
| 1709 | LimbPart3:remove() | |
| 1710 | break | |
| 1711 | end | |
| 1712 | for i = 1, 3 do | |
| 1713 | wait() | |
| 1714 | if twist == false then | |
| 1715 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
| 1716 | elseif twist == true then | |
| 1717 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
| 1718 | end | |
| 1719 | if CRAWL == false then | |
| 1720 | LimbPart1:remove() | |
| 1721 | LimbPart2:remove() | |
| 1722 | LimbPart3:remove() | |
| 1723 | break | |
| 1724 | end | |
| 1725 | end | |
| 1726 | for i = 1, 3 do | |
| 1727 | wait() | |
| 1728 | if twist == true then | |
| 1729 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
| 1730 | elseif twist == false then | |
| 1731 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
| 1732 | end | |
| 1733 | if CRAWL == false then | |
| 1734 | LimbPart1:remove() | |
| 1735 | LimbPart2:remove() | |
| 1736 | LimbPart3:remove() | |
| 1737 | break | |
| 1738 | end | |
| 1739 | end | |
| 1740 | end | |
| 1741 | end)) | |
| 1742 | end | |
| 1743 | CreateSound("131060194", Head, 10, 1)
| |
| 1744 | for i = 1, 350 do | |
| 1745 | Swait() | |
| 1746 | turnto(Mouse.Hit.p) | |
| 1747 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-5) | |
| 1748 | AoEDamage(Torso.Position,15,35,55,5,0,1,1.5,false) | |
| 1749 | end | |
| 1750 | CRAWL = false | |
| 1751 | Swait(5) | |
| 1752 | for i = 1, 50 do | |
| 1753 | Swait() | |
| 1754 | NEWTORS.Size = NEWTORS.Size * 0.9 | |
| 1755 | weldBetween(Torso,NEWTORS) | |
| 1756 | weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1757 | end | |
| 1758 | part:remove() | |
| 1759 | UNANCHOR = true | |
| 1760 | RootPart.Anchored = false | |
| 1761 | NEWTORS:remove() | |
| 1762 | ATTACK = false | |
| 1763 | Rooted = false | |
| 1764 | end | |
| 1765 | ||
| 1766 | --//=================================\\ | |
| 1767 | --|| ASSIGN THINGS TO KEYS | |
| 1768 | --\\=================================// | |
| 1769 | ||
| 1770 | function MouseDown(Mouse) | |
| 1771 | if ATTACK == false then | |
| 1772 | end | |
| 1773 | end | |
| 1774 | ||
| 1775 | function MouseUp(Mouse) | |
| 1776 | HOLD = false | |
| 1777 | end | |
| 1778 | ||
| 1779 | function KeyDown(Key) | |
| 1780 | KEYHOLD = true | |
| 1781 | if Key == "q" and ATTACK == false then | |
| 1782 | Strike1() | |
| 1783 | end | |
| 1784 | ||
| 1785 | if Key == "f" and ATTACK == false then | |
| 1786 | Strike2() | |
| 1787 | end | |
| 1788 | ||
| 1789 | if Key == "g" and ATTACK == false then | |
| 1790 | Strike3() | |
| 1791 | end | |
| 1792 | ||
| 1793 | if Key == "b" and ATTACK == false then | |
| 1794 | FalseDenial() | |
| 1795 | end | |
| 1796 | ||
| 1797 | if Key == "v" and ATTACK == false then | |
| 1798 | DenialPossession() | |
| 1799 | end | |
| 1800 | ||
| 1801 | if Key == "c" and ATTACK == false then | |
| 1802 | Minions:ClearAllChildren() | |
| 1803 | end | |
| 1804 | ||
| 1805 | if Key == "k" and ATTACK == false then | |
| 1806 | MorphantDash() | |
| 1807 | end | |
| 1808 | ||
| 1809 | if Key == "x" and ATTACK == false then | |
| 1810 | ForbiddenGate() | |
| 1811 | end | |
| 1812 | ||
| 1813 | if Key == "p" and ATTACK == false then | |
| 1814 | if Speed == 16 then | |
| 1815 | Speed = 60 | |
| 1816 | elseif Speed == 60 then | |
| 1817 | Speed = 16 | |
| 1818 | end | |
| 1819 | end | |
| 1820 | ||
| 1821 | if Key == "t" and ATTACK == false then | |
| 1822 | CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 10, 1) | |
| 1823 | end | |
| 1824 | end | |
| 1825 | ||
| 1826 | function KeyUp(Key) | |
| 1827 | KEYHOLD = false | |
| 1828 | end | |
| 1829 | ||
| 1830 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1831 | MouseDown(NEWKEY) | |
| 1832 | end) | |
| 1833 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1834 | MouseUp(NEWKEY) | |
| 1835 | end) | |
| 1836 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1837 | KeyDown(NEWKEY) | |
| 1838 | end) | |
| 1839 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1840 | KeyUp(NEWKEY) | |
| 1841 | end) | |
| 1842 | ||
| 1843 | --//=================================\\ | |
| 1844 | --\\=================================// | |
| 1845 | ||
| 1846 | ||
| 1847 | function unanchor() | |
| 1848 | if UNANCHOR == true then | |
| 1849 | g = Character:GetChildren() | |
| 1850 | for i = 1, #g do | |
| 1851 | if g[i].ClassName == "Part" then | |
| 1852 | g[i].Anchored = false | |
| 1853 | end | |
| 1854 | end | |
| 1855 | end | |
| 1856 | end | |
| 1857 | ||
| 1858 | ||
| 1859 | --//=================================\\ | |
| 1860 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1861 | --\\=================================// | |
| 1862 | ||
| 1863 | Humanoid.Changed:connect(function(Jump) | |
| 1864 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1865 | Humanoid.Jump = false | |
| 1866 | end | |
| 1867 | end) | |
| 1868 | ||
| 1869 | local WAG = 20 | |
| 1870 | ||
| 1871 | coroutine.resume(coroutine.create(function() | |
| 1872 | while wait() do | |
| 1873 | for i = 1, 50 do | |
| 1874 | Swait() | |
| 1875 | WAG = WAG - 0.8 | |
| 1876 | end | |
| 1877 | for i = 1, 50 do | |
| 1878 | Swait() | |
| 1879 | WAG = WAG + 0.8 | |
| 1880 | end | |
| 1881 | end | |
| 1882 | end)) | |
| 1883 | ||
| 1884 | local LOOP = 0 | |
| 1885 | ||
| 1886 | while true do | |
| 1887 | Swait() | |
| 1888 | if HASDIED == false then | |
| 1889 | ANIMATE.Parent = nil | |
| 1890 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1891 | IDLEANIMATION:Play() | |
| 1892 | SINE = SINE + CHANGE | |
| 1893 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1894 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1895 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1896 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1897 | local WALKSPEEDVALUE = 6 | |
| 1898 | if ATTACK == true then | |
| 1899 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1900 | end | |
| 1901 | if ANIM ~= "Jump" and ANIM ~= "Fall" and VALUE1 == false then | |
| 1902 | for _, c in pairs(Tail:GetChildren()) do | |
| 1903 | if c.ClassName == "Part" then | |
| 1904 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1905 | c.Color = C3(0,0,0) | |
| 1906 | local WELD = c:FindFirstChild("Weld")
| |
| 1907 | if WELD ~= nil then | |
| 1908 | coroutine.resume(coroutine.create(function() | |
| 1909 | local EGG = WAG | |
| 1910 | wait(c.Time.Value/25) | |
| 1911 | if VALUE1 == false then | |
| 1912 | WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(1.5), RAD(EGG), RAD(0)), 0.05 / Animation_Speed) | |
| 1913 | end | |
| 1914 | end)) | |
| 1915 | end | |
| 1916 | end | |
| 1917 | end | |
| 1918 | else | |
| 1919 | for _, c in pairs(Tail:GetChildren()) do | |
| 1920 | if c.ClassName == "Part" then | |
| 1921 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1922 | c.Color = C3(0,0,0) | |
| 1923 | local WELD = c:FindFirstChild("Weld")
| |
| 1924 | if WELD ~= nil then | |
| 1925 | WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(8.5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1926 | end | |
| 1927 | end | |
| 1928 | end | |
| 1929 | end | |
| 1930 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1931 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 1932 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * 1 / Animation_Speed) | |
| 1933 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1934 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1935 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1936 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1937 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1938 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1939 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1940 | end | |
| 1941 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1942 | if ANIM ~= "Jump" then | |
| 1943 | LOOP = 0 | |
| 1944 | end | |
| 1945 | ANIM = "Jump" | |
| 1946 | if ATTACK == false then | |
| 1947 | LOOP = LOOP + 1 | |
| 1948 | VALUE1 = false | |
| 1949 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1955 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1956 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1957 | end | |
| 1958 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1959 | ANIM = "Fall" | |
| 1960 | if ATTACK == false then | |
| 1961 | VALUE1 = false | |
| 1962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(42)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.5 / Animation_Speed) | |
| 1967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 1968 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1969 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1970 | end | |
| 1971 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1972 | ANIM = "Idle" | |
| 1973 | if ATTACK == false then | |
| 1974 | VALUE1 = false | |
| 1975 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1976 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1980 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2 / Animation_Speed) | |
| 1981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2 / Animation_Speed) | |
| 1982 | end | |
| 1983 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1984 | ANIM = "Walk" | |
| 1985 | WALK = WALK + 1 / Animation_Speed | |
| 1986 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1987 | WALK = 0 | |
| 1988 | if WALKINGANIM == true then | |
| 1989 | WALKINGANIM = false | |
| 1990 | elseif WALKINGANIM == false then | |
| 1991 | WALKINGANIM = true | |
| 1992 | end | |
| 1993 | end | |
| 1994 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1995 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1996 | if ATTACK == false then | |
| 1997 | if Speed < 30 then | |
| 1998 | VALUE1 = false | |
| 1999 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2003 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2005 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2006 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2007 | elseif Speed >= 30 then | |
| 2008 | VALUE1 = true | |
| 2009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2013 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2015 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2016 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2017 | end | |
| 2018 | end | |
| 2019 | end | |
| 2020 | unanchor() | |
| 2021 | Humanoid.MaxHealth = "inf" | |
| 2022 | Humanoid.Health = "inf" | |
| 2023 | Humanoid.JumpPower = 150 | |
| 2024 | if Rooted == false then | |
| 2025 | Disable_Jump = false | |
| 2026 | if ANIM == "Jump" or ANIM == "Fall" then | |
| 2027 | Humanoid.WalkSpeed = Speed*5 | |
| 2028 | else | |
| 2029 | Humanoid.WalkSpeed = Speed | |
| 2030 | end | |
| 2031 | elseif Rooted == true then | |
| 2032 | Disable_Jump = true | |
| 2033 | Humanoid.WalkSpeed = 0 | |
| 2034 | end | |
| 2035 | q = Character:GetChildren() | |
| 2036 | for u = 1, #q do | |
| 2037 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 2038 | q[u]:remove() | |
| 2039 | elseif q[u].ClassName == "Shirt" then | |
| 2040 | q[u]:Destroy() | |
| 2041 | elseif q[u].ClassName == "Pants" then | |
| 2042 | q[u]:Destroy() | |
| 2043 | elseif q[u].ClassName == "CharacterMesh" then | |
| 2044 | q[u]:remove() | |
| 2045 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 2046 | q[u]:remove() | |
| 2047 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 2048 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 2049 | if q[u]:FindFirstChildOfClass("ParticleEmitter")then
| |
| 2050 | q[u]:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2051 | end | |
| 2052 | end | |
| 2053 | end | |
| 2054 | if Head:FindFirstChild("face") then
| |
| 2055 | Head.face:remove() | |
| 2056 | end | |
| 2057 | local MATHS = {"0","1"}
| |
| 2058 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 2059 | Humanoid.PlatformStand = false | |
| 2060 | if sick ~= nil then | |
| 2061 | sick.Parent = Character | |
| 2062 | end | |
| 2063 | else | |
| 2064 | if sick ~= nil then | |
| 2065 | sick.Parent = workspace | |
| 2066 | end | |
| 2067 | end | |
| 2068 | script.Parent = workspace | |
| 2069 | if Character ~= nil then | |
| 2070 | Character.Parent = workspace | |
| 2071 | end | |
| 2072 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2073 | if c.ClassName == "Part" then | |
| 2074 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2075 | end | |
| 2076 | end | |
| 2077 | Humanoid.DisplayDistanceType = "None" | |
| 2078 | if #Effects2>0 then | |
| 2079 | for e=1,#Effects2 do | |
| 2080 | if Effects2[e]~=nil then | |
| 2081 | local Thing=Effects2[e] | |
| 2082 | if Thing~=nil then | |
| 2083 | local Part=Thing[1] | |
| 2084 | if Part.Parent == nil then | |
| 2085 | table.remove(Effects2,e) | |
| 2086 | end | |
| 2087 | end | |
| 2088 | end | |
| 2089 | end | |
| 2090 | end | |
| 2091 | end | |
| 2092 | ||
| 2093 | --//=================================\\ | |
| 2094 | --\\=================================// | |
| 2095 | ||
| 2096 | ||
| 2097 | ||
| 2098 | ||
| 2099 | ||
| 2100 | --//====================================================\\-- | |
| 2101 | --|| END OF SCRIPT | |
| 2102 | --\\====================================================//-- |