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wait(1.00009)
2-
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) 
2+
local rhandweld = Instance.new("Weld", game.Players.owner.Character.Torso) 
3-
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
3+
rhandweld.Part0 = game.Players.owner.Character.Torso
4-
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
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rhandweld.Part1 = game.Players.owner.Character["Right Arm"]
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rhandweld.C0 = CFrame.new(1.5,0,0)
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local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) 
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local lhandweld = Instance.new("Weld", game.Players.owner.Character.Torso) 
7-
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
7+
lhandweld.Part0 = game.Players.owner.Character.Torso
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lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
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lhandweld.Part1 = game.Players.owner.Character["Left Arm"]
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lhandweld.C0 = CFrame.new(-1.5,0,0) 
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wait(0.5)
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for i = 0,1 , 0.03 do
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	lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.550001621, -0.549991608, 1, 0, 0, 0, 0, -1, 0, 1, 0),i)
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	rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500001907, -0.499992371, 1, 0, 0, 0, 0, -1, 0, 1, 0),i)
16-
	game:GetService("RunService").RenderStepped:wait()
16+
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bc=game.Players.owner.Character:FindFirstChild("Body Colors")
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bc=game.Players.LocalPlayer.Character:FindFirstChild("Body Colors")
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bc.LeftArmColor=BrickColor.Green()
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bc.RightArmColor=BrickColor.Green()
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bc.LeftLegColor=BrickColor.Green()
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bc.RightLegColor=BrickColor.Green()
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bc.TorsoColor=BrickColor.Green()
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local plr = owner
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local plr = game.Players.LocalPlayer
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LeftArm=plr.Character:FindFirstChild("Left Arm")
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RightArm=plr.Character:FindFirstChild("Right Arm")
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function damage1(ex)
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	ex=Instance.new("Explosion", RightArm)
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	ex.Position=RightArm.Position
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	ex.Visible=false
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	ex.ExplosionType=Enum.ExplosionType.NoCraters
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	ex.BlastRadius=3
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	ex.BlastPressure=10
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end
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function damage2(ex)
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	ex=Instance.new("Explosion", LeftArm)
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	ex.Position=LeftArm.Position
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	ex.Visible=false
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	ex.ExplosionType=Enum.ExplosionType.NoCraters
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	ex.BlastRadius=3
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	ex.BlastPressure=10
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end
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LeftArm.Touched:connect(damage2)
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RightArm.Touched:connect(damage1)
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ff=Instance.new("ForceField", plr.Character)
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ff.Visible=false
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local bb=Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head )bb.AlwaysOnTop=true bb.Size=UDim2.new(0,200,0,50)bb.StudsOffset=Vector3.new(0,2,0)
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local t=Instance.new("TextLabel",bb)t.Size=UDim2.new(0,200,0,50)t.Text= "leggo zombi xd" t.TextColor3=Color3.new(0.172549, 0.396078, 0.113725)t.TextStrokeTransparency=.5
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t.BackgroundTransparency=1 t.TextScaled=true t.Font="Cartoon"