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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | ||
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | - | local p = game.Players.LocalPlayer.Character |
| 9 | + | Event.Name = "UserInput_Event" |
| 10 | - | local weld = Instance.new("Weld",p.Torso)
|
| 10 | + | |
| 11 | - | weld.Part0 = p.Torso |
| 11 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 12 | local function fakeEvent() | |
| 13 | - | local train = Instance.new("Part",p.Torso)
|
| 13 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | - | weld2.Part0 = p.Torso |
| 29 | + | local t = m[ev] |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | - | p.Humanoid.WalkSpeed = 60; |
| 52 | + | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | - | if p.Parent then |
| 67 | + | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | -- ty krystalburger | |
| 85 | --[[ | |
| 86 | Thomas The Dank Engine: | |
| 87 | By: KrystalTeam | |
| 88 | Features: Being a dank engine that kill people | |
| 89 | Version: 1.0.0.2 | |
| 90 | --]] | |
| 91 | ||
| 92 | local plr = owner | |
| 93 | local char = plr.Character | |
| 94 | local Humanoid = char.Humanoid | |
| 95 | local Backpack = plr.Backpack | |
| 96 | local ra = char["Right Arm"] | |
| 97 | local la= char["Left Arm"] | |
| 98 | local rl= char["Right Leg"] | |
| 99 | local ll = char["Left Leg"] | |
| 100 | local hed = char.Head | |
| 101 | local root = char.HumanoidRootPart | |
| 102 | local rootj = root.RootJoint | |
| 103 | local tors = char.Torso | |
| 104 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 105 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 106 | local LHCF = CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 107 | wait(0.1) | |
| 108 | ||
| 109 | local train = Instance.new("Part",plr.Torso)
| |
| 110 | train.Anchored = true | |
| 111 | train.CanCollide = false | |
| 112 | train.Size = Vector3.new(3,2,6) | |
| 113 | train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 114 | weld.Part1 = train | |
| 115 | weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) | |
| 116 | train.Anchored = false | |
| 117 | local TrainMesh = Instance.new("SpecialMesh",train)
| |
| 118 | TrainMesh.MeshType = Enum.MeshType.FileMesh | |
| 119 | TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) | |
| 120 | TrainMesh.MeshId = "rbxassetid://431017802" | |
| 121 | TrainMesh.TextureId = "rbxassetid://431017809" | |
| 122 | ||
| 123 | pumpk = Instance.new("Sound")
| |
| 124 | pumpk.Parent = plr.Character.Head | |
| 125 | pumpk.SoundId = "rbxassetid://2862170886" | |
| 126 | pumpk.Volume = 6 | |
| 127 | pumpk.Looped = true | |
| 128 | pumpk:Play() | |
| 129 | ||
| 130 | ||
| 131 | local weld2 = Instance.new("Weld",p.Torso)
| |
| 132 | weld2.Part0 = plr.Torso | |
| 133 | local Smoke = Instance.new("Part",p.Torso)
| |
| 134 | Smoke.Anchored = true | |
| 135 | Smoke.CanCollide = false | |
| 136 | Smoke.Size = Vector3.new(1,1,1) | |
| 137 | Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 138 | weld2.Part1 = Smoke | |
| 139 | weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) | |
| 140 | Smoke.Anchored = false | |
| 141 | Smoke.Transparency = 1; | |
| 142 | ||
| 143 | local Particle = Instance.new("ParticleEmitter",Smoke)
| |
| 144 | Particle.Rate = 50; | |
| 145 | Particle.Speed = NumberRange.new(30,60); | |
| 146 | Particle.VelocitySpread = 4; | |
| 147 | Particle.Texture = "rbxassetid://133619974" | |
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | local Light = Instance.new("SpotLight",train)
| |
| 152 | Light.Angle = 45; | |
| 153 | Light.Brightness = 100; | |
| 154 | Light.Face = Enum.NormalId.Back; | |
| 155 | Light.Range = 30; | |
| 156 | ||
| 157 | plr.Humanoid.WalkSpeed = 60; | |
| 158 | ||
| 159 | ||
| 160 | for i,v in pairs(p:GetChildren()) do | |
| 161 | if v:IsA("Part") then
| |
| 162 | v.Transparency = 1; | |
| 163 | elseif v:IsA("Hat") then
| |
| 164 | v:Destroy() | |
| 165 | elseif v:IsA("Model") then
| |
| 166 | v:Destroy() | |
| 167 | end | |
| 168 | end | |
| 169 | ||
| 170 | local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
| |
| 171 | train.Touched:connect(function(p) | |
| 172 | if plr.Parent then | |
| 173 | if p.Parent:IsA("Model") then
| |
| 174 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 175 | if p.Parent.Name ~= game.Players.LocalPlayer.Name then | |
| 176 | game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() | |
| 177 | local Whistle = SFX(475073913) | |
| 178 | Whistle:Play() | |
| 179 | end | |
| 180 | end | |
| 181 | end | |
| 182 | end | |
| 183 | end) | |
| 184 | ||
| 185 | local Music = SFX(190819252) | |
| 186 | Music.Looped = true; | |
| 187 | wait(1) | |
| 188 | Music:Play(); | |
| 189 | -- ~CL 2016 |