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1
p = game.Players.LocalPlayer
2
char = p.Character
3
local char = p.Character
4
torso = char.Torso
5
neck = char.Torso.Neck
6
hum = char.Humanoid
7
Player = game:GetService("Players").LocalPlayer
8
Character = Player.Character
9
tors = Character.Torso
10
root = Character.HumanoidRootPart
11
lleg = Character["Left Leg"]
12
hed = Character.Head
13
rleg = Character["Right Leg"]
14
rarm = Character["Right Arm"]
15
larm = Character["Left Arm"]
16
17
ypcall(function()
18
for i,v in pairs(Character:children()) do
19
    if v:IsA("Hat") then
20
        v:Destroy()
21
    end
22
end
23
for i,v in pairs(Character:children()) do
24
    if v:IsA("Accessory") then
25
        v:Destroy()
26
    end
27
end
28
for i,v in pairs(Character:children()) do
29
    if v:IsA("Hair") then
30
        v:Destroy()
31
    end
32
end
33
end)
34
35
CV="Hot pink"
36
37
local txt = Instance.new("BillboardGui", char)
38
txt.Adornee = char .Head
39
txt.Name = "_status"
40
txt.Size = UDim2.new(2, 0, 1.2, 0)
41
txt.StudsOffset = Vector3.new(-9, 8, 0)
42
local text = Instance.new("TextLabel", txt)
43
text.Size = UDim2.new(10, 0, 7, 0)
44
text.FontSize = "Size24"
45
text.TextScaled = true
46
text.TextTransparency = 0
47
text.BackgroundTransparency = 1 
48
text.TextTransparency = 0
49
text.TextStrokeTransparency = 0
50
text.Font = "Highway"
51
text.TextStrokeColor3 = BrickColor.new("Really black").Color
52
53
v=Instance.new("Part")
54
v.Name = "ColorBrick"
55
v.Parent=p.Character
56
v.FormFactor="Symmetric"
57
v.Anchored=true
58
v.CanCollide=false
59
v.BottomSurface="Smooth"
60
v.TopSurface="Smooth"
61
v.Size=Vector3.new(10,5,3)
62
v.Transparency=1
63
v.CFrame=char.Torso.CFrame
64
v.BrickColor=BrickColor.new(CV)
65
v.Transparency=1
66
text.TextColor3 = BrickColor.new("Deep orange").Color
67
v.Shape="Block"
68
text.Text = "Prominence, The Sun God"
69
70
hed.face.Texture = "http://www.roblox.com/asset/?id=0"
71
hed.Transparency = 1
72
rleg.Transparency = 1
73
rarm.Transparency = 1
74
larm.Transparency = 1
75
lleg.Transparency = 1
76
tors.Transparency = 1
77
78
Player = game:GetService("Players").LocalPlayer
79
Character = Player.Character
80
rarm = Character["Right Arm"]
81
larm = Character["Left Arm"]
82
vt = Vector3.new
83
bc = BrickColor.new
84
wit = bc("Deep orange").Color
85
86
local prth = Instance.new("Part",Character)
87
prth.Size = vt(1.25,1.25,1.25)
88
prth.CanCollide = false
89
prth.Material = "Neon"
90
prth.Transparency = 0.5
91
prth.BrickColor = bc("Deep orange")
92
local wldh = Instance.new("Weld",Character)
93
wldh.Part0 = hed
94
wldh.Part1 = prth
95
96
local prtrm = Instance.new("Part",Character)
97
prtrm.Size = vt(2.1,2.1,1.1)
98
prtrm.CanCollide = false
99
prtrm.Transparency = 0.5
100
prtrm.Material = "Neon"
101
prtrm.BrickColor = bc("Deep orange")
102
local wldm = Instance.new("Weld",Character)
103
wldm.Part0 = root
104
wldm.Part1 = prtrm
105
106
local prtr = Instance.new("Part",Character)
107
prtr.Size = vt(1.1,2.1,1.1)
108
prtr.CanCollide = false
109
prtr.Transparency = 0.5
110
prtr.Material = "Neon"
111
prtr.BrickColor = bc("Deep orange")
112
local prtrl = Instance.new("Part",Character)
113
prtrl.Size = vt(1.1,2.1,1.1)
114
prtrl.CanCollide = false
115
prtrl.Transparency = 0.5
116
prtrl.Material = "Neon"
117
prtrl.BrickColor = bc("Deep orange")
118
local eff = Instance.new("ParticleEmitter",prtr)
119
eff.LightEmission = 1
120
eff.Texture = "rbxassetid://284205403"
121
eff.Color = ColorSequence.new(wit)
122
eff.Size = NumberSequence.new(0.5,1)
123
eff.Acceleration = vt(0,25,0)
124
eff.Speed = NumberRange.new(-5)
125
eff.LockedToPart = false
126
eff.Transparency = NumberSequence.new(0.95)
127
eff.Lifetime = NumberRange.new(0.5)
128
eff.Rate = 100000
129
eff.VelocitySpread = 25
130
local wld = Instance.new("Weld",Character)
131
wld.Part0 = rarm
132
wld.Part1 = prtr
133
local wldl = Instance.new("Weld",Character)
134
wldl.Part0 = rleg
135
wldl.Part1 = prtrl
136
137
local prtr2 = Instance.new("Part",Character)
138
prtr2.Size = vt(1.1,2.1,1.1)
139
prtr2.CanCollide = false
140
prtr2.Transparency = 0.5
141
prtr2.Material = "Neon"
142
prtr2.BrickColor = bc("Deep orange")
143
local prtrl2 = Instance.new("Part",Character)
144
prtrl2.Size = vt(1.1,2.1,1.1)
145
prtrl2.CanCollide = false
146
prtrl2.Transparency = 0.5
147
prtrl2.Material = "Neon"
148
prtrl2.BrickColor = bc("Deep orange")
149
local eff2 = Instance.new("ParticleEmitter",prtr2)
150
eff2.LightEmission = 1
151
eff2.Texture = "rbxassetid://284205403"
152
eff2.Color = ColorSequence.new(wit)
153
eff2.Size = NumberSequence.new(0.5,1)
154
eff2.Acceleration = vt(0,25,0)
155
eff2.Speed = NumberRange.new(-5)
156
eff2.LockedToPart = false
157
eff2.Transparency = NumberSequence.new(0.95)
158
eff2.Lifetime = NumberRange.new(0.5)
159
eff2.Rate = 100000
160
eff2.VelocitySpread = 25
161
local wld2 = Instance.new("Weld",Character)
162
wld2.Part0 = larm
163
wld2.Part1 = prtr2
164
local wldl2 = Instance.new("Weld",Character)
165
wldl2.Part0 = lleg
166
wldl2.Part1 = prtrl2
167
168
local mouse = game.Players.LocalPlayer:GetMouse()
169
tors = game.Players.LocalPlayer.Character.Torso
170
vt = Vector3.new
171
bc = BrickColor.new
172
173
local Effect = Instance.new("Part",game.Lighting)
174
Effect.BrickColor = bc("Deep orange")
175
Effect.Transparency = 1
176
Effect.Anchored = true
177
Effect.CanCollide = false
178
Effect.Material = "Neon"
179
Effect.Shape = "Ball"
180
Effect.Size = vt(5,5,5)
181
local fire1 = Instance.new("Fire",Effect)
182
fire1.Name = "Fire"
183
fire1.Heat = 0
184
fire1.Size = 30
185
fire1.SecondaryColor = bc("Really black").Color
186
fire1.Color = bc("Deep orange").Color
187
local fire2 = Instance.new("Fire",Effect)
188
fire2.Name = "Fire2"
189
fire2.Heat = 0
190
fire2.Size = 25
191
fire2.SecondaryColor = bc("Really black").Color
192
fire2.Color = bc("Neon orange").Color
193
194
function Explode(rad,par)
195
	local expart = Instance.new("Part",script.Parent)
196
	local expart2 = Instance.new("Part",script.Parent)
197
	local snd = Instance.new("Sound",expart)
198
	snd.SoundId = "rbxassetid://258057783"
199
	snd.Volume = 2.5
200
	local partMesh = Instance.new("SpecialMesh",expart)
201
	partMesh.MeshType = "Sphere"
202
	local partMesh2 = Instance.new("SpecialMesh",expart2)
203
	partMesh2.MeshType = "Sphere"
204
	local expld = Instance.new("Explosion", script.Parent)
205
	expld.BlastRadius = rad
206
	expld.Position = par.Position
207
	partMesh.Scale = vt(rad,rad,rad)
208
	expart.Size = vt(1,1,1)*1.5
209
	expart.Transparency = 0.5
210
	expart.Anchored = true
211
	expart.Material = "Neon"
212
	expart.BrickColor = bc("Deep orange")
213
	expart.CFrame = par.CFrame
214
	partMesh2.Scale = vt(rad,rad,rad)
215
	expart2.Size = vt(1.15,1.15,1.15)*1.5
216
	expart2.Transparency = 0.5
217
	expart2.Anchored = true
218
	expart2.Material = "Neon"
219
	expart2.BrickColor = bc("Bright orange")
220
	expart2.CFrame = par.CFrame
221
	snd:Play()
222
	for i = 0, 100 do
223
		expart.Transparency = expart.Transparency + 0.005
224
		partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25)
225
		expart.CFrame = expart.CFrame
226
		expart2.Transparency = expart.Transparency + 0.005
227
		partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25)
228
		expart2.CFrame = expart.CFrame
229
		wait(0)
230
	end
231
	snd.Parent = nil
232
	expart.Parent = nil
233
	expart2.Parent = nil
234
	expld.Parent = nil
235
end
236
237
function Explode2(rad,par)
238
	local expart = Instance.new("Part",script.Parent)
239
	local expart2 = Instance.new("Part",script.Parent)
240
	local snd = Instance.new("Sound",expart)
241
	snd.SoundId = "rbxassetid://165969964"
242
	snd.Volume = 3
243
	local partMesh = Instance.new("SpecialMesh",expart)
244
	partMesh.MeshType = "Sphere"
245
	local partMesh2 = Instance.new("SpecialMesh",expart2)
246
	partMesh2.MeshType = "Sphere"
247
	local expld = Instance.new("Explosion", script.Parent)
248
	expld.BlastRadius = rad
249
	expld.Position = par.Position
250
	partMesh.Scale = vt(rad,rad,rad)
251
	expart.Size = vt(1,1,1)*1.5
252
	expart.Transparency = 0.5
253
	expart.Anchored = true
254
	expart.Material = "Neon"
255
	expart.BrickColor = bc("Deep orange")
256
	expart.CFrame = par.CFrame
257
	partMesh2.Scale = vt(rad,rad,rad)
258
	expart2.Size = vt(1.15,1.15,1.15)*1.5
259
	expart2.Transparency = 0.5
260
	expart2.Anchored = true
261
	expart2.Material = "Neon"
262
	expart2.BrickColor = bc("Bright orange")
263
	expart2.CFrame = par.CFrame
264
	snd:Play()
265
	for i = 0, 100 do
266
		expart.Transparency = expart.Transparency + 0.005
267
		partMesh.Scale = partMesh.Scale + vt(0.25,0.25,0.25)
268
		expart.CFrame = expart.CFrame
269
		expart2.Transparency = expart.Transparency + 0.005
270
		partMesh2.Scale = partMesh2.Scale + vt(0.25,0.25,0.25)
271
		expart2.CFrame = expart.CFrame
272
		wait(0)
273
	end
274
	snd.Parent = nil
275
	expart.Parent = nil
276
	expart2.Parent = nil
277
	expld.Parent = nil
278
end
279
280
mouse.KeyDown:connect(function(k)
281
  
282
k = k:lower()
283
if k == "q" then
284
   local spart = Effect:Clone()
285
   spart.Parent = game.Players.LocalPlayer.Character
286
   spart.Transparency = 0
287
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*5
288
   wait()
289
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*15
290
   wait()
291
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*25
292
   wait()
293
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*35
294
   wait()
295
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*45
296
   wait()
297
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*55
298
   wait()
299
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*65
300
   wait()
301
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*75
302
   wait()
303
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*85
304
   wait()
305
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*95
306
   wait()
307
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position +  game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*105
308
   spart.Transparency = 1
309
   spart.Fire2:Destroy()
310
   spart.Fire:Destroy()
311
   Explode(25,spart)
312
   spart:Destroy()
313
end
314
if k == "e" then
315
   local spart = Effect:Clone()
316
   spart.Parent = game.Players.LocalPlayer.Character
317
   spart.Transparency = 0
318
   spart.Anchored = false
319
   spart.Position = game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*0
320
   spart.Position = spart.Position + vt(0,100,0)
321
   spart.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*150
322
   wait(1)
323
   spart.Transparency = 1
324
   spart.Fire2:Destroy()
325
   spart.Fire:Destroy()
326
   Explode2(75,spart)
327
   spart:Destroy()
328
end
329
if k == "r" then
330
   local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character)
331
   game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*275
332
   wait(0.75)
333
   game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*-165
334
   Explode(30,game.Players.LocalPlayer.Character.Torso)
335
   wait(0.5)
336
   ff:Destroy()
337
end
338
if k == "f" then
339
   local ff = Instance.new("ForceField",game.Players.LocalPlayer.Character)
340
   for i = 0, 10 do
341
   game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,10,0)
342
   wait(0)
343
   end
344
   for i = 0, 5 do
345
   game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,1,0)
346
   wait(0)
347
   end
348
   game.Players.LocalPlayer.Character.Torso.Anchored = true
349
   wait(1.5)
350
   game.Players.LocalPlayer.Character.Torso.Anchored = false
351
   for i = 0, 10 do
352
   game.Players.LocalPlayer.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,-1,0)
353
   wait(0)
354
   end
355
   wait(0.25)
356
   Explode2(62.5,game.Players.LocalPlayer.Character.Torso)
357
   wait(0.5)
358
   ff:Destroy()
359
end
360
end)
361
362
			local time = tick()
363
364
			local plr = game:GetService("Players").LocalPlayer
365
			local mouse,char = plr:GetMouse(),plr.Character
366
367
			local amountGhosts = 5
368
369
			for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
370
371
			local toggle,cd,mcd = false,false,false
372
			local ghosts = {}
373
			local temptab = {}
374
375
			char:WaitForChild("Animate"):Destroy()
376
			char.Humanoid:WaitForChild("Animator"):Destroy()
377
378
			local state = "idle"
379
380
			local gt = false
381
382
			local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit
383
			gyro.MaxTorque = Vector3.new(0,0,0)
384
			gyro.D = 0
385
			gyro.P = 100000000
386
387
388
			local wCol = BrickColor.new("Really red")
389
			local wCol2 = BrickColor.new("Really black")
390
			local gCol = BrickColor.new("Toothpaste")
391
			local gCol2 = BrickColor.new("Institutional white")
392
393
			function searchAll(m,clear)
394
				if clear then
395
					if clear == true then
396
						for i,v in pairs(temptab) do
397
							table.remove(temptab,1)
398
						end
399
					end
400
				end
401
				for i,v in pairs(m:GetChildren()) do
402
					if v then
403
						local s = v:Clone()
404
						for _,b in pairs(s:GetChildren()) do
405
							b:Destroy()
406
						end
407
						if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then
408
							if s.Name ~= "HumanoidRootPart" then
409
								s.Anchored = true
410
								s.CanCollide = false
411
								s.Transparency = 0.95
412
								s.TopSurface = "Smooth"
413
								s.BottomSurface = "Smooth"
414
								s.FrontSurface = "Smooth"
415
								s.RightSurface = "Smooth"
416
								s.BackSurface = "Smooth"
417
								s.LeftSurface = "Smooth"
418
								if s.Material ~= Enum.Material.Neon then
419
									if gt == true then
420
										s.BrickColor = wCol2
421
									else
422
										s.BrickColor = gCol2
423
									end
424
								else
425
									if gt == true then
426
										s.BrickColor = wCol
427
									else
428
										s.BrickColor = gCol
429
									end
430
								end
431
								for _,c in pairs(v:GetChildren()) do
432
									if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then
433
										c:Clone().Parent = s
434
									end
435
								end
436
								local objValue = Instance.new("ObjectValue",s)
437
								objValue.Name = "Target"
438
								objValue.Value = v
439
								table.insert(temptab,s)
440
							end
441
						--elseif s:IsA("CharacterMesh") then
442
							--table.insert(temptab,s)
443
						end
444
						--searchAll(v)
445
					end
446
				end
447
				return temptab
448
			end
449
450
			function CreateGhost()
451
				local ghost = Instance.new("Model",game.Workspace)
452
				searchAll(char,true)
453
				ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name
454
				--Instance.new("Humanoid",ghost)
455
				for i,v in pairs(temptab) do
456
					v:Clone().Parent = ghost
457
				end
458
				table.insert(ghosts,ghost)
459
			end
460
461
			function ClearGhosts()
462
				for i,v in pairs(ghosts) do
463
					v:Destroy()
464
				end
465
				for i,v in pairs(ghosts) do
466
					table.remove(ghosts,1)
467
				end
468
				for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
469
					if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then
470
						v:Destroy()
471
					end
472
				end
473
			end
474
475
			Instance.new("ForceField",char).Visible = false
476
477
			local e1 = Instance.new("Part",char)
478
			e1.Size = Vector3.new(0.2,0.2,0.2)
479
			e1.TopSurface = "Smooth"
480
			e1.BottomSurface = "Smooth"
481
			e1.Material = "Neon"
482
			e1.Transparency = 1
483
			e1.Anchored = true
484
			e1.CanCollide = false
485
			e1.BrickColor = gCol
486
			e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6)
487
			local em1 = Instance.new("SpecialMesh",e1)
488
			em1.MeshType = "Sphere"
489
			local e2 = Instance.new("Part",char)
490
			e2.Size = Vector3.new(0.2,0.2,0.2)
491
			e2.TopSurface = "Smooth"
492
			e2.BottomSurface = "Smooth"
493
			e2.Transparency = 1
494
			e2.Material = "Neon"
495
			e2.Anchored = true
496
			e2.CanCollide = false
497
			e2.BrickColor = gCol
498
			e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6)
499
			local em2 = Instance.new("SpecialMesh",e2)
500
			em2.MeshType = "Sphere"
501
502
			toggle = true
503
			for i=1,amountGhosts do
504
				CreateGhost()
505
			end
506
			char.Parent = game:GetService("Workspace").CurrentCamera
507
			char:FindFirstChild("Head").Transparency = 1
508
			char:FindFirstChild("Torso").Transparency = 1
509
			char:FindFirstChild("Right Arm").Transparency = 1
510
			char:FindFirstChild("Left Arm").Transparency = 1
511
			char:FindFirstChild("Right Leg").Transparency = 1
512
			char:FindFirstChild("Left Leg").Transparency = 1
513
			for i,v in pairs(char:GetChildren()) do
514
				if v:IsA("Accessory") then
515
					v:FindFirstChild("Handle").Transparency = 1
516
				end
517
			end
518
			char:FindFirstChild("Head"):FindFirstChild("face"):Destroy()
519
520
			local p1 = Instance.new("Part",workspace)
521
			local m1 = Instance.new("SpecialMesh",p1)
522
			m1.MeshType = "Sphere"
523
			m1.Scale = Vector3.new(5,5,5)
524
			p1.Size = Vector3.new(1,1,1)
525
			p1.Anchored = true
526
			p1.CanCollide = false
527
			p1.TopSurface = "Smooth"
528
			p1.BottomSurface = "Smooth"
529
			p1.BrickColor = gCol
530
			p1.Material = "Neon"
531
			local p2 = Instance.new("Part",workspace)
532
			local m2 = Instance.new("SpecialMesh",p2)
533
			m2.MeshType = "Sphere"
534
			m2.Scale = Vector3.new(8,8,8)
535
			p2.Size = Vector3.new(1,1,1)
536
			p2.Anchored = true
537
			p2.CanCollide = false
538
			p2.TopSurface = "Smooth"
539
			p2.BottomSurface = "Smooth"
540
			p2.BrickColor = gCol2
541
			p2.Material = "Neon"
542
			local p3 = Instance.new("Part",workspace)
543
			local m3 = Instance.new("BlockMesh",p3)
544
			m3.Scale = Vector3.new(7,7,7)
545
			p3.Size = Vector3.new(1,1,1)
546
			p3.Transparency = 0.4
547
			p3.Anchored = true
548
			p3.CanCollide = false
549
			p3.TopSurface = "Smooth"
550
			p3.BottomSurface = "Smooth"
551
			p3.BrickColor = gCol
552
			p3.Material = "Neon"
553
			local p4 = Instance.new("Part",workspace)
554
			local m4 = Instance.new("BlockMesh",p4)
555
			m4.Scale = Vector3.new(10,10,10)
556
			p4.Size = Vector3.new(1,1,1)
557
			p4.Transparency = 0.4
558
			p4.Anchored = true
559
			p4.CanCollide = false
560
			p4.TopSurface = "Smooth"
561
			p4.BottomSurface = "Smooth"
562
			p4.BrickColor = gCol2
563
			p4.Material = "Neon"
564
			local currentframe = 0
565
			local frmR
566
567
			frmR = game:GetService("RunService").RenderStepped:connect(function()
568
				currentframe = currentframe + 1
569
				if currentframe < 1*60 then
570
					p1.CFrame = char:WaitForChild("Torso").CFrame
571
					p2.CFrame = char:WaitForChild("Torso").CFrame
572
					p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
573
					p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
574
					m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
575
					m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
576
					m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
577
					m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
578
					p1.Transparency = p1.Transparency + (1/(1*60))
579
					p2.Transparency = p2.Transparency + (1/(1*60))
580
					p3.Transparency = p3.Transparency + (1/(1*60))
581
					p4.Transparency = p4.Transparency + (1/(1*60))
582
				else
583
					p1:Destroy()
584
					p2:Destroy()
585
					p3:Destroy()
586
					p4:Destroy()
587
					frmR:disconnect()
588
				end
589
			end)
590
591
			char.Humanoid.MaxHealth = math.huge
592
			wait()
593
			char.Humanoid.Health = math.huge
594
595-
			--[[mouse.KeyDown:connect(function(key)
595+
596
				if key == "r" then
597
					print("R!")
598
					if cd == false then
599
						print("No cooldown!")
600
						cd = true
601
						if toggle == false then
602
							print("Entering godmode")
603
							toggle = true
604
							Instance.new("ForceField",char)
605
							for i=1,amountGhosts do
606
								CreateGhost()
607
							end
608
							char.Parent = game:GetService("Workspace").CurrentCamera
609
							char:FindFirstChild("Head").Transparency = 1
610
							char:FindFirstChild("Torso").Transparency = 1
611
							char:FindFirstChild("Right Arm").Transparency = 1
612
							char:FindFirstChild("Left Arm").Transparency = 1
613
							char:FindFirstChild("Right Leg").Transparency = 1
614
							char:FindFirstChild("Left Leg").Transparency = 1
615
							for i,v in pairs(char:GetChildren()) do
616
								if v:IsA("Accessory") then
617
									v:FindFirstChild("Handle").Transparency = 1
618
								end
619
							end
620
						else
621
							print("Exiting godmode")
622
							toggle = false
623
							for i,v in pairs(ghosts) do
624
								v:Destroy()
625
							end
626
							char.Parent = game:GetService("Workspace")
627
							char:FindFirstChild("ForceField"):Destroy()
628
							char:FindFirstChild("Head").Transparency = 0
629
							char:FindFirstChild("Torso").Transparency = 0
630
							char:FindFirstChild("Right Arm").Transparency = 0
631
							char:FindFirstChild("Left Arm").Transparency = 0
632
							char:FindFirstChild("Right Leg").Transparency = 0
633
							char:FindFirstChild("Left Leg").Transparency = 0
634
							for i,v in pairs(char:GetChildren()) do
635
								if v:IsA("Accessory") then
636
									v:FindFirstChild("Handle").Transparency = 0
637
								end
638
							end
639
						end
640
						cd = false
641
					end
642
				end
643-
			end)]]
643+
644
645
			mouse.KeyDown:connect(function(key)
646
				spawn(function()
647
					if key == "f" and toggle == true and mcd == false then
648
						if #ghosts < amountGhosts then
649
							print(#ghosts.."<")
650
							mcd = true
651
652
							ClearGhosts()
653
654
							for i=1,amountGhosts do
655
								CreateGhost()
656
							end
657
							local p1 = Instance.new("Part",workspace)
658
							local m1 = Instance.new("SpecialMesh",p1)
659
							m1.MeshType = "Sphere"
660
							m1.Scale = Vector3.new(7,7,7)
661
							p1.Size = Vector3.new(1,1,1)
662
							p1.Anchored = true
663
							p1.CanCollide = false
664
							p1.TopSurface = "Smooth"
665
							p1.BottomSurface = "Smooth"
666
							if gt == false then
667
								p1.BrickColor = gCol
668
							else
669
								p1.BrickColor = wCol
670
							end
671
							p1.Material = "Neon"
672
							local p2 = Instance.new("Part",workspace)
673
							local m2 = Instance.new("SpecialMesh",p2)
674
							m2.MeshType = "Sphere"
675
							m2.Scale = Vector3.new(9,9,9)
676
							p2.Size = Vector3.new(1,1,1)
677
							p2.Anchored = true
678
							p2.CanCollide = false
679
							p2.TopSurface = "Smooth"
680
							p2.BottomSurface = "Smooth"
681
							if gt == false then
682
								p2.BrickColor = gCol2
683
							else
684
								p2.BrickColor = wCol2
685
							end
686
							p2.Material = "Neon"
687
							local currentframe = 0
688
							local frmR
689
690
							frmR = game:GetService("RunService").RenderStepped:connect(function()
691
								currentframe = currentframe + 1
692
								if currentframe < 0.25*60 then
693
									p1.CFrame = char:WaitForChild("Torso").CFrame
694
									p2.CFrame = char:WaitForChild("Torso").CFrame
695
									p1.Transparency = p1.Transparency + (1/(0.25*60))
696
									p2.Transparency = p2.Transparency + (1/(0.25*60))
697
								else
698
									p1:Destroy()
699
									p2:Destroy()
700
									mcd = false
701
									frmR:disconnect()
702
								end
703
							end)
704
						else
705
							mcd = true
706
707
							ClearGhosts()
708
709
							local p1 = Instance.new("Part",workspace)
710
							local m1 = Instance.new("SpecialMesh",p1)
711
							m1.MeshType = "Sphere"
712
							m1.Scale = Vector3.new(7,7,7)
713
							p1.Size = Vector3.new(1,1,1)
714
							p1.Anchored = true
715
							p1.CanCollide = false
716
							p1.TopSurface = "Smooth"
717
							p1.BottomSurface = "Smooth"
718
							if gt == false then
719
								p1.BrickColor = gCol
720
							else
721
								p1.BrickColor = wCol
722
							end
723
							p1.Material = "Neon"
724
							local p2 = Instance.new("Part",workspace)
725
							local m2 = Instance.new("SpecialMesh",p2)
726
							m2.MeshType = "Sphere"
727
							m2.Scale = Vector3.new(9,9,9)
728
							p2.Size = Vector3.new(1,1,1)
729
							p2.Anchored = true
730
							p2.CanCollide = false
731
							p2.TopSurface = "Smooth"
732
							p2.BottomSurface = "Smooth"
733
							if gt == false then
734
								p2.BrickColor = gCol2
735
							else
736
								p2.BrickColor = wCol2
737
							end
738
							p2.Material = "Neon"
739
							local currentframe = 0
740
							local frmR
741
742
							frmR = game:GetService("RunService").RenderStepped:connect(function()
743
								currentframe = currentframe + 1
744
								if currentframe < 0.25*60 then
745
									p1.CFrame = char:WaitForChild("Torso").CFrame
746
									p2.CFrame = char:WaitForChild("Torso").CFrame
747
									p1.Transparency = p1.Transparency + (1/(0.25*60))
748
									p2.Transparency = p2.Transparency + (1/(0.25*60))
749
								else
750
									p1:Destroy()
751
									p2:Destroy()
752
									mcd = false
753
									frmR:disconnect()
754
								end
755
							end)
756
						end
757
					elseif key == "g" and toggle == true and mcd == false then
758
						if gt == true then
759
							gt = false
760
							local p1 = Instance.new("Part",workspace)
761
							local m1 = Instance.new("SpecialMesh",p1)
762
							m1.MeshType = "Sphere"
763
							m1.Scale = Vector3.new(5,5,5)
764
							p1.Size = Vector3.new(1,1,1)
765
							p1.Anchored = true
766
							p1.CanCollide = false
767
							p1.TopSurface = "Smooth"
768
							p1.BottomSurface = "Smooth"
769
							p1.BrickColor = gCol
770
							p1.Material = "Neon"
771
							local p2 = Instance.new("Part",workspace)
772
							local m2 = Instance.new("SpecialMesh",p2)
773
							m2.MeshType = "Sphere"
774
							m2.Scale = Vector3.new(8,8,8)
775
							p2.Size = Vector3.new(1,1,1)
776
							p2.Anchored = true
777
							p2.CanCollide = false
778
							p2.TopSurface = "Smooth"
779
							p2.BottomSurface = "Smooth"
780
							p2.BrickColor = gCol2
781
							p2.Material = "Neon"
782
							local p3 = Instance.new("Part",workspace)
783
							local m3 = Instance.new("BlockMesh",p3)
784
							m3.Scale = Vector3.new(7,7,7)
785
							p3.Size = Vector3.new(1,1,1)
786
							p3.Transparency = 0.4
787
							p3.Anchored = true
788
							p3.CanCollide = false
789
							p3.TopSurface = "Smooth"
790
							p3.BottomSurface = "Smooth"
791
							p3.BrickColor = gCol
792
							p3.Material = "Neon"
793
							local p4 = Instance.new("Part",workspace)
794
							local m4 = Instance.new("BlockMesh",p4)
795
							m4.Scale = Vector3.new(10,10,10)
796
							p4.Size = Vector3.new(1,1,1)
797
							p4.Transparency = 0.4
798
							p4.Anchored = true
799
							p4.CanCollide = false
800
							p4.TopSurface = "Smooth"
801
							p4.BottomSurface = "Smooth"
802
							p4.BrickColor = gCol2
803
							p4.Material = "Neon"
804
805
							ClearGhosts()
806
807
							for i=1,amountGhosts do
808
								CreateGhost()
809
							end
810
811
							local currentframe = 0
812
							local frmR
813
814
							frmR = game:GetService("RunService").RenderStepped:connect(function()
815
								currentframe = currentframe + 1
816
								if currentframe < 1*60 then
817
									p1.CFrame = char:WaitForChild("Torso").CFrame
818
									p2.CFrame = char:WaitForChild("Torso").CFrame
819
									p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
820
									p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
821
									m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
822
									m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
823
									m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
824
									m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
825
									p1.Transparency = p1.Transparency + (1/(1*60))
826
									p2.Transparency = p2.Transparency + (1/(1*60))
827
									p3.Transparency = p3.Transparency + (1/(1*60))
828
									p4.Transparency = p4.Transparency + (1/(1*60))
829
								else
830
									p1:Destroy()
831
									p2:Destroy()
832
									p3:Destroy()
833
									p4:Destroy()
834
									frmR:disconnect()
835
								end
836
							end)
837
						else
838
							gt = true
839
							local p1 = Instance.new("Part",workspace)
840
							local m1 = Instance.new("SpecialMesh",p1)
841
							m1.MeshType = "Sphere"
842
							m1.Scale = Vector3.new(5,5,5)
843
							p1.Size = Vector3.new(1,1,1)
844
							p1.Anchored = true
845
							p1.CanCollide = false
846
							p1.TopSurface = "Smooth"
847
							p1.BottomSurface = "Smooth"
848
							p1.BrickColor = wCol
849
							p1.Material = "Neon"
850
							local p2 = Instance.new("Part",workspace)
851
							local m2 = Instance.new("SpecialMesh",p2)
852
							m2.MeshType = "Sphere"
853
							m2.Scale = Vector3.new(8,8,8)
854
							p2.Size = Vector3.new(1,1,1)
855
							p2.Anchored = true
856
							p2.CanCollide = false
857
							p2.TopSurface = "Smooth"
858
							p2.BottomSurface = "Smooth"
859
							p2.BrickColor = wCol2
860
							p2.Material = "Neon"
861
							local p3 = Instance.new("Part",workspace)
862
							local m3 = Instance.new("BlockMesh",p3)
863
							m3.Scale = Vector3.new(7,7,7)
864
							p3.Size = Vector3.new(1,1,1)
865
							p3.Transparency = 0.4
866
							p3.Anchored = true
867
							p3.CanCollide = false
868
							p3.TopSurface = "Smooth"
869
							p3.BottomSurface = "Smooth"
870
							p3.BrickColor = wCol
871
							p3.Material = "Neon"
872
							local p4 = Instance.new("Part",workspace)
873
							local m4 = Instance.new("BlockMesh",p4)
874
							m4.Scale = Vector3.new(10,10,10)
875
							p4.Size = Vector3.new(1,1,1)
876
							p4.Transparency = 0.4
877
							p4.Anchored = true
878
							p4.CanCollide = false
879
							p4.TopSurface = "Smooth"
880
							p4.BottomSurface = "Smooth"
881
							p4.BrickColor = wCol2
882
							p4.Material = "Neon"
883
884
							ClearGhosts()
885
886
							for i=1,amountGhosts do
887
								CreateGhost()
888
							end
889
890
							local currentframe = 0
891
							local frmR
892
893
							frmR = game:GetService("RunService").RenderStepped:connect(function()
894
								currentframe = currentframe + 1
895
								if currentframe < 1*60 then
896
									p1.CFrame = char:WaitForChild("Torso").CFrame
897
									p2.CFrame = char:WaitForChild("Torso").CFrame
898
									p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
899
									p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
900
									m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
901
									m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
902
									m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
903
									m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
904
									p1.Transparency = p1.Transparency + (1/(1*60))
905
									p2.Transparency = p2.Transparency + (1/(1*60))
906
									p3.Transparency = p3.Transparency + (1/(1*60))
907
									p4.Transparency = p4.Transparency + (1/(1*60))
908
								else
909
									p1:Destroy()
910
									p2:Destroy()
911
									p3:Destroy()
912
									p4:Destroy()
913
									frmR:disconnect()
914
								end
915
							end)
916
						end
917
					end
918
				end)
919
			end)
920
921
			local frm = 0
922
923
			local toRemove = {}
924
925
			game:GetService("RunService").RenderStepped:connect(function()
926
				frm = frm + 1
927
				if char.Parent == game:GetService("Workspace").CurrentCamera then
928
					
929
					e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55)
930
					e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55)
931
932
					local delay = 0.9
933
934
					for i,v in pairs(ghosts) do
935
						for _,b in pairs(v:GetChildren()) do
936
							if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then
937
								b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay)
938
							end
939
						end
940
						delay = delay - (0.5/(#ghosts+1))
941
					end
942
943
					--[[if math.floor(frm/8) == frm/8 then
944
						local isub = 0
945
						for i,v in pairs(ghosts) do
946
							if #v:GetChildren() < 6 then
947
								v:Destroy()
948
								table.remove(ghosts,i - isub)
949
								isub = isub + 1
950
								CreateGhost()
951
							end
952
						end
953
					end]]
954
				end
955
956
				--Animation states
957
958
				local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4)
959
				local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true)
960
961
				if state ~= "busy" then
962
					if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then
963
						state = "idle"
964
					elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then
965
						state = "running"
966
					--[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then
967
						state = "falling"
968
					elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then
969
						state = "jumping"]]
970
					end
971
					char.Humanoid.WalkSpeed = 50
972
					char.Humanoid.JumpPower = 70
973
				end
974
975
				--Actual animations
976
977
				if state == "idle" then
978
					char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06)
979
					char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06)
980
					char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06)
981
					char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06)
982
					char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06)
983
					char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06)
984
				elseif state == "running" then
985
					char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06)
986
					char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06)
987
					char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06)
988
					char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06)
989
					char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06)
990
					char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06)
991
				end
992
			end)
993
994
			char.Humanoid.Died:connect(function()
995
				toggle = false
996
997
				ClearGhosts()
998
999
				char.Parent = game.Workspace
1000
				char.Parent = game:GetService("Workspace")
1001
				char:FindFirstChild("ForceField"):Destroy()
1002
				char:FindFirstChild("Head").Transparency = 0
1003
				char:FindFirstChild("Torso").Transparency = 0
1004
				char:FindFirstChild("Right Arm").Transparency = 0
1005
				char:FindFirstChild("Left Arm").Transparency = 0
1006
				char:FindFirstChild("Right Leg").Transparency = 0
1007
				char:FindFirstChild("Left Leg").Transparency = 0
1008
				for i,v in pairs(char:GetChildren()) do
1009
					if v:IsA("Accessory") then
1010
						v:FindFirstChild("Handle").Transparency = 0
1011
					end
1012
				end
1013
				for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
1014
				plr:LoadCharacter()
1015
			end)
1016
1017
			local msgidGlob = 0
1018
			local state = true
1019
			local font = "Arcade"
1020
			local tcol = Color3.fromRGB(255,217,0)
1021
			local tscol = Color3.fromRGB(0,0,0)
1022
			local fsiz = 28
1023
			local tr = true
1024
			local tsr = false
1025
			local fade = 2
1026
1027
			local p = Instance.new("Part",game.Workspace)
1028
			p.Size = Vector3.new(0.2,0.2,0.2)
1029
			p.Transparency = 1
1030
			p.Anchored = true
1031
			p.CanCollide = false
1032
			p.Name = "Msg"
1033
			p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
1034
1035
			local r = 255
1036
			local b = 0
1037
			local g = 0
1038
1039
			plr.Chatted:connect(function(c)
1040
				msgidGlob = msgidGlob + 1
1041
				local curMsgId = msgidGlob
1042
				if string.lower(c) == "!disable" then
1043
					state = false
1044
				elseif string.lower(c) == "!enable" then
1045
					state = true
1046
				elseif string.lower(string.sub(c,1,6)) == "!font " then
1047
					local old = font
1048
					font = string.sub(c,7,#c) or old
1049
				elseif string.lower(string.sub(c,1,8)) == "!tcolor " then
1050
					if string.lower(string.sub(c,9,#c)) == "rainbow" then
1051
						tr = true
1052
					else
1053
						tr = false
1054
						local old = tcol
1055
						tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old
1056
					end
1057
				elseif string.lower(string.sub(c,1,9)) == "!tscolor " then
1058
					if string.sub(c,10,#c) == "rainbow" then
1059
						tsr = true
1060
					else
1061
						tsr = false
1062
						local old = tscol
1063
						tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old
1064
					end
1065
				elseif string.lower(string.sub(c,1,6)) == "!size " then
1066
					local old = fsiz
1067
					fsiz = string.sub(c,7,#c) or old
1068
				elseif string.lower(string.sub(c,1,6)) == "!fade " then
1069
					local old = fade
1070
					fade = string.sub(c,7,#c) or old
1071
				end
1072
				if plr.Character and state == true then
1073
					if plr.Character:FindFirstChild("Head") then
1074
						for i,v in pairs(p:GetChildren()) do
1075
							if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
1076
								v:Destroy()
1077
							end
1078
						end
1079
						local bbgui = Instance.new("BillboardGui",p)
1080
						bbgui.Name = "J2CMSG"
1081
						bbgui.AlwaysOnTop = true
1082
						bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0)
1083
						bbgui.Size = UDim2.new(0.2,0,0.14,0)
1084
						local tl = Instance.new("TextLabel",bbgui)
1085
						tl.BackgroundTransparency = 1
1086
						tl.BorderSizePixel = 0
1087
						tl.Size = UDim2.new(1,0,10,0)
1088
						tl.Position = UDim2.new(0,0,-5,0)
1089
						tl.Font = font or "SciFi"
1090
						tl.FontSize = "Size"..fsiz or "Size36"
1091
						tl.TextColor3 = tcol
1092
						tl.TextScaled = false
1093
						tl.TextWrapped = false
1094
						tl.TextStrokeColor3 = tscol
1095
						tl.TextStrokeTransparency = 0
1096
						
1097
						game:GetService("RunService").RenderStepped:connect(function()
1098
							if tr then
1099
								if tl.Parent ~= nil then
1100
									tl.TextColor3 = Color3.fromRGB(r,g,b)
1101
								end
1102
							end
1103
						end)
1104
1105
						for i=1,#c do
1106
							if msgidGlob == curMsgId then
1107
								tl.Text = string.sub(c,1,i)
1108
								if string.sub(c,i,i) ~= " " then
1109
									local s = Instance.new("Sound",p)
1110
									s.SoundId = "rbxassetid://418252437"
1111
									s.Volume = 1
1112
									s.Pitch = 1
1113
									s:Play()
1114
									game.Debris:AddItem(s,2)
1115
								end
1116
								wait()
1117
							end
1118
						end
1119
						wait(fade)
1120
						if msgidGlob == curMsgId then
1121
							for i=1,10 do
1122
								if msgidGlob == curMsgId then
1123
									tl.TextTransparency = tl.TextTransparency + 0.1
1124
									tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1
1125
									tl.Position = tl.Position + UDim2.new(0,0,0,-3)
1126
									wait()
1127
								end
1128
							end
1129
							if msgidGlob == curMsgId then
1130
								bbgui:Destroy()
1131
							end
1132
						end
1133
					end
1134
				end
1135
			end)
1136
1137
			coroutine.resume(coroutine.create(function()
1138
				while wait() do
1139
					for i=0,255,10 do g = i wait() end
1140
					for i=255,0,-10 do r = i wait() end
1141
					for i=0,255,10 do b = i wait() end
1142
					for i=255,0,-10 do g = i wait() end
1143
					for i=0,255,10 do r = i wait() end
1144
					for i=255,0,-10 do b = i wait() end
1145
				end
1146
			end))
1147
1148
			game:GetService("RunService").RenderStepped:connect(function()
1149
				if p.Parent ~= nil then
1150
					p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16)
1151
				else
1152
					p = Instance.new("Part",game.Workspace)
1153
					p.Size = Vector3.new(0.2,0.2,0.2)
1154
					p.Transparency = 1
1155
					p.Anchored = true
1156
					p.CanCollide = false
1157
					p.Name = "Msg"
1158
					p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
1159
				end
1160
			end)
1161
1162
			print("Ghost loaded! Time elapsed: "..tick() - time)