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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10-
        lp = pls.LocalPlayer
10+
	--RemoteEvent for communicating
11-
        mouse = lp:GetMouse()
11+
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
-- BurnLegion strikes again!
88
-- wongxd, this is why you DON'T goto Voidacity's
89
-- SLPM has been absent, so I've taken it upon myself to make something
90
91
--------------------------------------------------------
92
93
        pls = game:GetService'Players'
94
        rs = game:GetService'RunService'
95
        uinps = game:GetService'UserInputService'
96
        lp = owner
97
        c = lp.Character
98
        human = c.Humanoid
99
        human.MaxHealth = 50
100
        wait()
101
        human.Health = 50
102
        c.Health:Destroy()
103
104
--------------------------------------------------------
105
106
        Debounces = {
107
                AnimationCycles = 0;
108
                FPS = 0;
109
                scalingDamage = false;
110
                damageLevel = 0;
111
                attackNumber = 0;
112
                isAttacking = false;
113
                isMoving = false;
114
                isSprinting = false;
115
                isBoosting = false;
116
                isPassive = false;
117
                isTyping = false;
118
        }
119
120
--------------------------------------------------------
121
122
        numLerp = function(start, goal, alpha)
123
                return(((goal - start) * alpha) + start)
124
        end
125
126
        CFrameZero = function()
127
                return CFrame.new(Vector3.new())
128
        end
129
130
        rad = function(value)
131
                return math.rad(value)
132
        end
133
134
        CFAngles = function(Vector)
135
                return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
136
        end
137
138
--------------------------------------------------------
139
140
        AnimStat = {
141
                lerpSpeed = .2;
142
                lerpSpeed2 = .35;
143
                lerpTween = 0;
144
        }
145
146
        Joints = {
147
                c.HumanoidRootPart.RootJoint;
148
                c.Torso.Neck;
149
                c.Torso['Left Shoulder'];
150
                c.Torso['Right Shoulder'];
151
                c.Torso['Left Hip'];
152
                c.Torso['Right Hip'];
153
        }
154
155
        JointTargets = {
156
                CFrameZero();
157
                CFrameZero();
158
                CFrameZero();
159
                CFrameZero();
160
                CFrameZero();
161
                CFrameZero();
162
        }
163
164
--------------------------------------------------------
165
166
        BodyColors = {
167
                HeadColor = BrickColor.new("Institutional white");
168
                LeftArmColor = BrickColor.new("Institutional white");
169
                RightArmColor = BrickColor.new("Institutional white");
170
                LeftLegColor = BrickColor.new("Institutional white");
171
                RightLegColor = BrickColor.new("Institutional white");
172
                TorsoColor = BrickColor.new("Mid gray");
173
        }
174
175
        Customs = {
176
                Face = "http://www.roblox.com/asset/?id=8560915";
177
                Shirt = "http://www.roblox.com/asset/?id=334781688";
178
                Pants = "http://www.roblox.com/asset/?id=335237283";
179
        }
180
181
--------------------------------------------------------
182
183
        prepareCharacter = function()
184
                local transPoints = {
185
                        NumberSequenceKeypoint.new(0,.819,.0375),
186
                        NumberSequenceKeypoint.new(.207,.594,.0187),
187
                        NumberSequenceKeypoint.new(.4,.55,.031),
188
                        NumberSequenceKeypoint.new(.57,.619,.05),
189
                        NumberSequenceKeypoint.new(.76,.8,.0375),
190
                        NumberSequenceKeypoint.new(1,1,0),
191
                }
192
                local sizePoints = {
193
                        NumberSequenceKeypoint.new(0,.687,0),
194
                        NumberSequenceKeypoint.new(.111,.875,0),
195
                        NumberSequenceKeypoint.new(.327,1.19,0),
196
                        NumberSequenceKeypoint.new(.646,1.56,0),
197
                        NumberSequenceKeypoint.new(.805,1.37,0),
198
                        NumberSequenceKeypoint.new(.905,1.06,0),
199
                        NumberSequenceKeypoint.new(.968,.938,0),
200
                        NumberSequenceKeypoint.new(.984,1.13,0),
201
                        NumberSequenceKeypoint.new(1,1.62,0),
202
                }
203
                local Size = NumberSequence.new(sizePoints)
204
                local Transparency = NumberSequence.new(transPoints)
205
                rayModel = Instance.new("Model",c)
206
                efxBlock = Instance.new("Part",c)
207
                efxBlock.BrickColor = BrickColor.new("Cyan")
208
                efxBlock.Material = "Neon"
209
                efxBlock.FormFactor = "Custom"
210
                efxBlock.Transparency = .3
211
                efxBlock.Size = Vector3.new(.3,.3,.3)
212
                local mesh = Instance.new("SpecialMesh",efxBlock)
213
                mesh.MeshType = Enum.MeshType.Sphere
214
                mesh.Scale = Vector3.new(1,1,1)
215
                light = Instance.new("PointLight",c.Head)
216
                light.Range = 10
217
                light.Color = Color3.new(0,200/255,1)
218
                light.Shadows = false
219
                local particles = Instance.new("ParticleEmitter",efxBlock)
220
                particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))
221
                particles.LightEmission = .95
222
                particles.Size = Size
223
                particles.Name = "Fire"
224
                particles.Transparency = Transparency
225
                particles.LockedToPart = true
226
                particles.VelocityInheritance = .5
227
                particles.LockedToPart = true
228
                particles.Rate = 70
229
                particles.Texture = "rbxassetid://56561915"
230
                particles.Lifetime = NumberRange.new(2,2)
231
                particles.RotSpeed = NumberRange.new(100,100)
232
                particles.Speed = NumberRange.new(7,7)
233
                script.Parent = efxBlock
234
                fire = particles
235
                local offset = Vector3.new(-0.11, .23, -0.5)
236
                local weld = Instance.new("Weld",c.Head)
237
                weld.Part0 = c.Head
238
                weld.Part1 = efxBlock
239
                weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
240
                efxBlock.Parent = c
241
                local music = Instance.new("Sound",c)
242
                music.SoundId = "rbxassetid://316012176"
243
                music.Looped = true
244
                music.Volume = 0
245
                fight = music
246
                local music2 = Instance.new("Sound",c)
247
                music2.SoundId = "rbxassetid://316014309"
248
                music2.Looped = true
249
                music2.Volume = 0
250
                sans = music2
251
                pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
252
                pointGyro.P = 1e7
253
                pointGyro.D = 1e3
254
                pointGyro.MaxTorque = Vector3.new(0,1e7,0)
255
                animator = c.Humanoid:FindFirstChild("Animator")
256
                if animator then
257
                        animator:Destroy()
258
                end
259
                c.Torso.roblox:Destroy()
260
                for i,v in pairs (c.Head:children()) do
261
                        if v.ClassName == "Sound" then
262
                                v:Destroy()
263
                        end
264
                end
265
                for i = 1,#Joints do
266
                        Joints[i].C1 = CFrame.new(Vector3.new())
267
                end
268
                human.WalkSpeed = 0
269
                human.JumpPower = 0
270
        end
271
272
        uinps.InputBegan:connect(function(InputObject)
273
                if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
274
                        Debounces.isPassive = not Debounces.isPassive
275
                end
276
        end)
277
278
        setJointCFrames = function(table)
279
                for i = 1,#table do
280
                        JointTargets[i] = table[i]
281
                end
282
                AnimationCycles = 0
283
        end
284
285
        setLerp = function(speed)
286
                AnimStat.lerpSpeed = speed
287
        end
288
289
        setTween = function(tween)
290
                AnimStat.lerpTween = tween
291
        end
292
293
        takeDamage = function(position,damage,distance,platformStand)
294
                for i,v in pairs (pls:children()) do
295
                        if v.ClassName == "Player" and v:FindFirstChild("Character") then
296
                                local torso = v.Character:FindFirstChild("Torso")
297
                                if torso and (torso.Position - position).magnitude < distance then
298
                                        v.Character.Humanoid:TakeDamage(damage)
299
                                        if platformStand == true then
300
                                                v.Character.PlatformStand = platformStand
301
                                        end
302
                                end
303
                        end
304
                end
305
        end
306
307
--------------------------------------------------------
308
309
        prepareCharacter()
310
311
--------------------------------------------------------
312
313
        spawn(function()
314
                local sine = 0
315
                while wait() do
316
                        pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
317
                        if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
318
                                setLerp(.1)
319
                                if Debounces.isPassive == true then
320
                                        setJointCFrames({
321
                                                CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
322
                                                CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
323
                                                CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
324
                                                CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
325
                                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
326
                                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
327
                                        })
328
                                else
329
                                        setJointCFrames({
330
                                                CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
331
                                                CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
332
                                                CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
333
                                                CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
334
                                                CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
335
                                                CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
336
                                        })
337
                                end
338
                        elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
339
                                sine = sine + math.rad(12)
340
                                human.WalkSpeed = 15
341
                                setLerp(.15)
342
                                setJointCFrames({
343
                                        CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
344
                                        CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
345
                                        CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
346
                                        CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
347
                                        CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
348
                                        CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
349
                                })
350
                        end
351
                        if Debounces.scalingDamage == true then
352
                                takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
353
                        end
354
                end
355
        end)
356
357
        human.Changed:connect(function(prop)
358
                if prop == "MoveDirection" then
359
                        if human.MoveDirection.magnitude > .02 then
360
                                Debounces.isMoving = true
361
                        else
362
                                Debounces.isMoving = false
363
                        end
364
                end
365
        end)
366
367
        uinps.InputBegan:connect(function(InputObject)
368
                if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
369
                        Debounces.isBoosting = true
370
                        Debounces.damageLevel = 10
371
                        Debounces.scalingDamage = true
372
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
373
                        setLerp(.15)
374
                        setJointCFrames({
375
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
376
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
377
                                CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
378
                                CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
379
                                CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
380
                                CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
381
                        })
382
                        local boostSpeed = 250
383
                        local efx = Instance.new("Sound",c.Head)
384
                        efx.SoundId = "rbxassetid://200632875"
385
                        efx.Pitch = math.random(1100,1300)/1000
386
                        efx.Volume = .5
387
                        efx:Play()
388
                        spawn(function()
389
                                wait(5)
390
                                efx:Destroy()
391
                        end)
392
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
393
                        vel.P = 1e3
394
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
395
                        wait(.15)
396
                        vel.P = 1000
397
                        vel.MaxForce = Vector3.new(3000,0,3000)
398
                        vel.Velocity = Vector3.new()
399
                        wait(.3)
400
                        setLerp(.3)
401
                        setJointCFrames({
402
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
403
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
404
                                CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
405
                                CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
406
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
407
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
408
                        })
409
                        wait(.2)
410
                        vel:Destroy()
411
                        Debounces.damageLevel = 0
412
                        Debounces.scalingDamage = false
413
                        Debounces.isBoosting = false
414
                end
415
        end)
416
417
        uinps.InputBegan:connect(function(InputObject)
418
                if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
419
                        Debounces.isBoosting = true
420
                        Debounces.damageLevel = 10
421
                        Debounces.scalingDamage = true
422
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
423
                        setLerp(.15)
424
                        setJointCFrames({
425
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
426
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
427
                                CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
428
                                CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
429
                                CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
430
                                CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
431
                        })
432
                        local boostSpeed = 250
433
                        local efx = Instance.new("Sound",c.Head)
434
                        efx.SoundId = "rbxassetid://200632875"
435
                        efx.Pitch = math.random(1100,1300)/1000
436
                        efx.Volume = .5
437
                        efx:Play()
438
                        spawn(function()
439
                                wait(5)
440
                                efx:Destroy()
441
                        end)
442
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
443
                        vel.P = 1e3
444
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
445
                        wait(.15)
446
                        vel.P = 1000
447
                        vel.MaxForce = Vector3.new(3000,0,3000)
448
                        vel.Velocity = Vector3.new()
449
                        wait(.3)
450
                        setLerp(.3)
451
                        setJointCFrames({
452
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
453
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
454
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
455
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
456
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
457
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
458
                        })
459
                        wait(.2)
460
                        vel:Destroy()
461
                        Debounces.damageLevel = 0
462
                        Debounces.scalingDamage = false
463
                        Debounces.isBoosting = false
464
                end
465
        end)
466
467
        uinps.InputBegan:connect(function(InputObject)
468
                if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
469
                        Debounces.isBoosting = true
470
                        Debounces.damageLevel = 10
471
                        Debounces.scalingDamage = true
472
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
473
                        setLerp(.15)
474
                        setJointCFrames({
475
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
476
                                CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
477
                                CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
478
                                CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
479
                                CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
480
                                CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
481
                        })
482
                        local boostSpeed = 250
483
                        local efx = Instance.new("Sound",c.Head)
484
                        efx.SoundId = "rbxassetid://200632875"
485
                        efx.Pitch = math.random(1100,1300)/1000
486
                        efx.Volume = .5
487
                        efx:Play()
488
                        spawn(function()
489
                                wait(5)
490
                                efx:Destroy()
491
                        end)
492
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
493
                        vel.P = 1e3
494
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
495
                        wait(.15)
496
                        vel.P = 1000
497
                        vel.MaxForce = Vector3.new(3000,0,3000)
498
                        vel.Velocity = Vector3.new()
499
                        wait(.3)
500
                        setLerp(.3)
501
                        setJointCFrames({
502
                                CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
503
                                CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
504
                                CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
505
                                CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
506
                                CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
507
                                CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
508
                        })
509
                        wait(.2)
510
                        vel:Destroy()
511
                        Debounces.damageLevel = 0
512
                        Debounces.scalingDamage = false
513
                        Debounces.isBoosting = false
514
                end
515
        end)
516
517
        uinps.InputBegan:connect(function(InputObject)
518
                if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
519
                        Debounces.isBoosting = true
520
                        Debounces.damageLevel = 10
521
                        Debounces.scalingDamage = true
522
                        local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
523
                        setLerp(.15)
524
                        setJointCFrames({
525
                                CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
526
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
527
                                CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
528
                                CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
529
                                CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
530
                                CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
531
                        })
532
                        local boostSpeed = 150
533
                        local boostSpeed = 250
534
                        local efx = Instance.new("Sound",c.Head)
535
                        efx.SoundId = "rbxassetid://200632875"
536
                        efx.Pitch = math.random(1100,1300)/1000
537
                        efx.Volume = .5
538
                        efx:Play()
539
                        spawn(function()
540
                                wait(5)
541
                                efx:Destroy()
542
                        end)
543
                        vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
544
                        vel.P = 1e3
545
                        vel.MaxForce = Vector3.new(math.huge,0,math.huge)
546
                        wait(.15)
547
                        vel.P = 1000
548
                        vel.MaxForce = Vector3.new(3000,0,3000)
549
                        vel.Velocity = Vector3.new()
550
                        wait(.3)
551
                        setLerp(.3)
552
                        setJointCFrames({
553
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
554
                                CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
555
                                CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
556
                                CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
557
                                CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
558
                                CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
559
                        })
560
                        wait(.2)
561
                        vel:Destroy()
562
                        Debounces.damageLevel = 0
563
                        Debounces.scalingDamage = false
564
                        Debounces.isBoosting = false
565
                end
566
        end)
567
568
        uinps.InputBegan:connect(function(InputObject)
569
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
570
                        local isLooping = true
571
                        uinps.InputEnded:connect(function(InputObject2)
572
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
573
                                        isLooping = false
574
                                end
575
                        end)
576
                        while true do
577
                                if isLooping == false then
578
                                        break
579
                                end
580
                                Debounces.attackNumber = Debounces.attackNumber + 1
581
                                local aimPos = mouse.Hit.p
582
                                local head = Instance.new("Part",c)
583
                                head.Size = Vector3.new(12,.2,12)
584
                                head.CanCollide = false
585
                                head.Anchored = true
586
                                head.Transparency = 1
587
                                for i = 1,2 do
588
                                        local decal = Instance.new("Decal",head)
589
                                        decal.Texture = "rbxassetid://323497117"
590
                                        if i == 1 then
591
                                                decal.Face = Enum.NormalId.Top
592
                                        else
593
                                                decal.Face = Enum.NormalId.Bottom
594
                                        end
595
                                end
596
                                if Debounces.attackNumber%2 == 1 then
597
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
598
                                else
599
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
600
                                end
601
                                spawn(function()
602
                                        local timer = 0
603
                                        while rs.RenderStepped:wait() do
604
                                                if timer >= 1.55 then
605
                                                        break
606
                                                end
607
                                                head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
608
                                                timer = timer + 1/30/(Debounces.FPS/60)
609
                                        end
610
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
611
                                        local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
612
                                        local hit, pos = workspace:FindPartOnRay(ray,c)
613
                                        local dis = (head.CFrame.p - pos).magnitude
614
                                        local rayPart = Instance.new("Part",rayModel)
615
                                        rayPart.Material = "Neon"
616
                                        rayPart.FormFactor = "Custom"
617
                                        rayPart.BrickColor = BrickColor.new(1,1,1)
618
                                        rayPart.Anchored = true
619
                                        rayPart.CanCollide = false
620
                                        rayPart.Size = Vector3.new(7,7,dis + 400)
621
                                        local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
622
                                        rayPart.CFrame = rayCFrame
623
                                        head:Destroy()
624
                                end)
625
                                wait()
626
                                local s = Instance.new("Sound",head)
627
                                s.Volume = 1
628
                                s.SoundId = "rbxassetid://332223043"
629
                                s:Play()
630
                                wait(.04)
631
                        end
632
                end
633
        end)
634
635
        uinps.InputBegan:connect(function(InputObj)
636
                if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
637
                        Debounces.isAttacking = true
638
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
639
                        local head = Instance.new("Part",c)
640
                        head.Size = Vector3.new(18,.2,18)
641
                        head.CanCollide = false
642
                        head.Anchored = true
643
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
644
                        head.Transparency = 1
645
                        for i = 1,2 do
646
                                local decal = Instance.new("Decal",head)
647
                                decal.Texture = "rbxassetid://323497117"
648
                                if i == 1 then
649
                                        decal.Face = Enum.NormalId.Top
650
                                else
651
                                        decal.Face = Enum.NormalId.Bottom
652
                                end
653
                        end
654
                        setLerp(.1)
655
                        setJointCFrames({
656
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
657
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
658
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
659
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
660
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
661
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
662
                        })
663
                        spawn(function()
664
                                local timer = 0
665
                                while rs.RenderStepped:wait() do
666
                                        if timer >= 1.55/.8 then
667
                                                break
668
                                        end
669
                                        head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
670
                                        timer = timer + 1/30/(Debounces.FPS/60)
671
                                end
672
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
673
                                local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
674
                                local hit, pos = workspace:FindPartOnRay(ray,c)
675
                                local dis = (head.CFrame.p - pos).magnitude
676
                                local rayPart = Instance.new("Part",rayModel)
677
                                rayPart.Material = "Neon"
678
                                rayPart.FormFactor = "Custom"
679
                                rayPart.Name = "Punch"
680
                                rayPart.BrickColor = BrickColor.new(1,1,1)
681
                                rayPart.Anchored = true
682
                                rayPart.CanCollide = false
683
                                rayPart.Size = Vector3.new(28,28,dis + 400)
684
                                local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
685
                                rayPart.CFrame = rayCFrame
686
                                head:Destroy()
687
                        end)
688
                        wait()
689
                        local s = Instance.new("Sound",head)
690
                        s.Volume = 1
691
                        s.SoundId = "rbxassetid://332223043"
692
                        s.Pitch = .8
693
                        s:Play()
694
                        wait(.75)
695
                        setLerp(.17)
696
                        setJointCFrames({
697
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
698
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
699
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
700
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
701
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
702
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
703
                        })
704
                        wait(.5)
705
                        Debounces.isAttacking = false
706
                end
707
        end)
708
        
709
        reflect = function(d,n)
710
                local i, n = -1 * d.unit, n.unit
711
                local dot = n:Dot(i)
712
                return 2*dot*n - i
713
        end
714
715
        makeReflectionBeam = function(pos,look,isCrit)
716
                local ray = Ray.new(pos,look)
717
                local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
718
                local e = Instance.new("Part",rayModel)
719
                e.Anchored = true
720
                e.CanCollide = false
721
                e.BrickColor = BrickColor.new("White")
722
                e.Material = "Neon"
723
                e.FormFactor = "Custom"
724
                e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
725
                if isCrit == true then
726
                        e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
727
                        e.Name = "Punch"
728
                end
729
                e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
730
                local e = Instance.new("Sound",c)
731
                if isCrit == true then
732
                        e.Volume = .5
733
                else
734
                        e.Volume = .3
735
                        e.Pitch = 1.5
736
                end
737
                e.SoundId = "rbxassetid://200632875"
738
                e:Play()
739
                spawn(function()
740
                        wait(6)
741
                        e:Destroy()
742
                end)
743
                wait(.05)
744
                if hit ~= nil then
745
                        newDir = reflect(look.unit,norm,isCrit)
746
                        makeReflectionBeam(hitpos,newDir * 999,isCrit)
747
                end
748
        end
749
750
        uinps.InputBegan:connect(function(InputObject)
751
                if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
752
                        local isLooping = true
753
                        uinps.InputEnded:connect(function(InputObject2)
754
                                if InputObject2.KeyCode == Enum.KeyCode.Q then
755
                                        isLooping = false
756
                                end
757
                        end)
758
                        while true do
759
                                if isLooping == false then
760
                                        break
761
                                end
762
                                Debounces.attackNumber = Debounces.attackNumber + 1
763
                                local aimPos = mouse.Hit.p
764
                                local head = Instance.new("Part",c)
765
                                head.Size = Vector3.new(12,.2,12)
766
                                head.CanCollide = false
767
                                head.Anchored = true
768
                                head.Transparency = 1
769
                                for i = 1,2 do
770
                                        local decal = Instance.new("Decal",head)
771
                                        decal.Texture = "rbxassetid://323497117"
772
                                        if i == 1 then
773
                                                decal.Face = Enum.NormalId.Top
774
                                        else
775
                                                decal.Face = Enum.NormalId.Bottom
776
                                        end
777
                                end
778
                                if Debounces.attackNumber%2 == 1 then
779
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
780
                                else
781
                                        head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
782
                                end
783
                                spawn(function()
784
                                        local timer = 0
785
                                        while rs.RenderStepped:wait() do
786
                                                if timer >= 1.55 then
787
                                                        break
788
                                                end
789
                                                head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
790
                                                timer = timer + 1/30/(Debounces.FPS/60)
791
                                        end
792
                                        head.CFrame = CFrame.new(head.CFrame.p,aimPos)
793
                                        head:Destroy()
794
                                        makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)        
795
                                end)
796
                                
797
                                wait()
798
                                local s = Instance.new("Sound",head)
799
                                s.Volume = 1
800
                                s.SoundId = "rbxassetid://332223043"
801
                                s.Pitch = 1.02
802
                                s:Play()
803
                                wait(.2)
804
                        end
805
                end
806
        end)
807
808
        uinps.InputBegan:connect(function(InputObj)
809
                if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
810
                        Debounces.isAttacking = true
811
                        local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
812
                        local head = Instance.new("Part",c)
813
                        head.Size = Vector3.new(18,.2,18)
814
                        head.CanCollide = false
815
                        head.Anchored = true
816
                        head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
817
                        head.Transparency = 1
818
                        for i = 1,2 do
819
                                local decal = Instance.new("Decal",head)
820
                                decal.Texture = "rbxassetid://323497117"
821
                                if i == 1 then
822
                                        decal.Face = Enum.NormalId.Top
823
                                else
824
                                        decal.Face = Enum.NormalId.Bottom
825
                                end
826
                        end
827
                        setLerp(.1)
828
                        setJointCFrames({
829
                                CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
830
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
831
                                CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
832
                                CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
833
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
834
                                CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
835
                        })
836
                        spawn(function()
837
                                local timer = 0
838
                                while rs.RenderStepped:wait() do
839
                                        if timer >= 1.55/.8 then
840
                                                break
841
                                        end
842
                                        head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
843
                                        timer = timer + 1/30/(Debounces.FPS/60)
844
                                end
845
                                head.CFrame = CFrame.new(head.CFrame.p,aimPos)
846
                                head:Destroy()
847
                                makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
848
                        end)
849
                        wait()
850
                        local s = Instance.new("Sound",head)
851
                        s.Volume = 2
852
                        s.SoundId = "rbxassetid://332223043"
853
                        s.Pitch = .8
854
                        s:Play()
855
                        wait(.75)
856
                        setLerp(.17)
857
                        setJointCFrames({
858
                                CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
859
                                CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
860
                                CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
861
                                CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
862
                                CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
863
                                CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
864
                        })
865
                        wait(.5)
866
                        Debounces.isAttacking = false
867
                end
868
        end)
869
870
        uinps.InputBegan:connect(function(InputObj)
871
                if InputObj.KeyCode == Enum.KeyCode.Slash then
872
                        local finishEvent = nil
873
                        Debounces.isTyping = true
874
                        finishEvent = uinps.InputBegan:connect(function(InputObj)
875
                                if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
876
                                        Debounces.isTyping = false
877
                                        finishEvent:disconnect()
878
                                end
879
                        end)
880
                end
881
        end)
882
883
        uinps.InputBegan:connect(function(InputObj)
884
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
885
                        Debounces.isSprinting = true
886
                end
887
        end)
888
889
        uinps.InputEnded:connect(function(InputObj)
890
                if InputObj.KeyCode == Enum.KeyCode.LeftShift then
891
                        Debounces.isSprinting = false
892
                end
893
        end)
894
895
        rs.RenderStepped:connect(function()
896
                Debounces.FPS = 1/rs.RenderStepped:wait()
897
                local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
898
                if Debounces.isPassive == false then
899
                        fire.Enabled = false
900
                        light.Range = 0
901
                        fight:Pause()
902
                        sans:Resume()
903
                        efxBlock.Transparency = 1
904
                else
905
                        fire.Enabled = true
906
                        light.Range = 10
907
                        fight:Resume()
908
                        sans:Pause()
909
                        efxBlock.Transparency = 0
910
                end
911
                for i,v in pairs (rayModel:children()) do
912
                        if v.Transparency >= 1 then
913
                                v:Destroy()
914
                        else
915
                                v.CanCollide = true
916
                                local parts = v:GetTouchingParts()
917
                                v.CanCollide = false
918
                                for i = 1,#parts do
919
                                        if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
920
                                                parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
921
                                        elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
922
                                                parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
923
                                        end
924
                                end
925
                                v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
926
                                v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
927
                        end
928
                end
929
                for i = 1,#Joints do
930
                        Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
931
                end
932
                local sineval = math.sin(tick() * 2) * 3
933
                fire.Acceleration = Vector3.new(sineval,1,sineval)
934
                light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
935
        end)