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CHARACTER OVERVIEW
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Name: Amatsukaze Diogo Aistralé
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Name: amatsukaze astrialé
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Age: 22
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Age: 20
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STATISTICS: base stats                                                                         
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Level: 1
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HP/Aura: 8000
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Name: amatsukaze astrialé
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Physical Strength: 8                                                             
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Age: 20
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Magical Strength: 6                                                       
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Physical Defence: 4                             
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STATISTICS: base stats
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Magical Defence: 4                                                                                                         
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Level:13
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Mana Power: 4500                                                             
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Physical Strength (weapon damage):  8                                                               Physical Strength:30   
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Wisdom: 7    
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Magical Strength (spell damage/potency): 4                                                          Magical Strength:20
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Intelligence: 3                                      
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Physical Defense (HP, how well you take a melee/weapon attack): 2                                   Physical Defense:12
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Stamina: 6                                                
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Magical Defense (how many spells you can take): 2                                                   Magical Defense:12
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Movement Speed: 10                                              
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Mana Power: 4500                                                                                    Mana Power:4500
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Stealth: 7                 
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Wisdom (How well you are with plans and weapon-wielding): 5                                         Wisdom:20
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Stamina (How long you can battle without tiring): 6                                                 Stamina:20
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Movement Speed (How fast are you and your reflexes): 9                                              Movement Speed:40
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Physical Appearance: http://prntscr.com/hlmg64
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Stealth (How good you are when you need to get around without being noticed): 8                     Stealth:20
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Strengths: speed, anything wind related
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Strengths: Speed and weapon-wielding, fast close-range combat
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Weaknesses: heat, defenses
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Weaknesses: Long-range combat and hard-hitting defensive mencers, strong heat
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Hobbies: napping, slacking off, exploring
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Professions: being a ninja?
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Hobbies: travalling around various lands
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Likes: seafood, relaxing, running, being free
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Professions: Ninja
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Dislikes: anything too tecnological even tho he learns to live with it, cyborgs
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Likes: running around, good challanges
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Personality: too much of a joker, always joyfull, doesn't like to be too serious so he's always goofing around , tho lawfull and with a sense of honor and respectfull, knowing when to act when needed, easy going and mostly relaxed
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Dislikes: staying still in one place, dogs
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Place of birth: Portugal, Almada
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Personality: friendly always ready to help someone in need trustworthy, but a lil impatient and gets easily frustrated
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MAGIC: Wind
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Close Friends: (none yet unless Kasamoto counts)
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PASSIVE: An effect that's always there, unless in a magicless environment
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Relationships: Kasamoto
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Passive-Soaring winds
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E(Effect): User gains a 100% boost on his speed under ANY wind being able to ALWAYS use it to his advantage even if divine, half speed under heat«
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Physical Appearance: human with 1,75 cm tall, spiky blue hair and blue ninja robes carries a katana around
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MAGIC:
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Basic Spell One-acrobatic
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PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
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E(Effect): The user does a rapid combo of 10 slashes each doing low damage and cuts some of the motion muscles making the opponent 50% slower for 5-10 minutes depending on the bulk of the opponent, the user needs to hit the first slash before the combo happen, but the combo can't be stopped when started
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D(Damage): low (each hit)
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Passive- "Aura of the Blazing Star Tail"
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C(Cost):200
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E(Effect): in strong winds the user gains a bonus of 50% speed and stealth while being immune to attacks that are pure wind based being able to use them to his advantage.
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R(Recoil/Drawback):user needs to hit the first strike, which can easily be blocked by a good piece of armor, high defense and bulk means that the side effect wont do much on the opponent
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R(Recoil/Drawback): if the heat turns his speed is cut to 50% the normal speed and gets weaker and easily tired.
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Basic Spell Two-wind swipe/darkness burst (depending on the takeover)
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E(Effect): User swipes his katana in thin air creating a strong current of winds in the opposing side that reflects any projectile attack, the attack also gives some wind resistance so some charging in for an attack will have their charge speed lowered giving 50% defense in any melee attack, if the opponent is already going slow it is blowen back
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takeover effect: the User releases a aura of darkness that reflects all long range attacks back to where they came from and blows away any enemy that's 1 metter near the user.
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Burst takeover: the user can choose which effect to use
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Basic Spell One- “Pressure shuriken”
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D(Damage): low
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E(Effect): Throws a air pressured shuriken at the oppenent, this moves goes before any other
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C(Cost):150
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D(Damage): Low
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R(Recoil/Drawback):the wind swipe cannot reflect projectiles that are considered big like a giant ball of flames, the darkness burst does not work on a user that is charging with enough will and speed at the user and absolutely fails angaist light attacks, also although it can give some defense and time to dodge, it cannot reflect back continous attacks like a stream of fire
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C(Cost): 150 MP
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R(Recoil/Drawback): limited to 5 uses
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Basic Spell Three-ninja step/shadow step
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E(Effect): The user moves in blinding speed and is able to jump into an opponent before he can see what happen, also allows to strike multiple enemies in a row
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takeover effect: the user moves like a shadow becoming unable to be targetted except by a light attack
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Basic Spell Two- “Sonic Boom”
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burst takeover: the user can choose the effect and ignores the stamina drop recoil
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E(Effect): sends a shockwave that hits everything around amatsukaze for minimal damage
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D(Damage): Low
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C(Cost): 250
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C(Cost): 200 MP
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R(Recoil/Drawback): stamina drops 1 point after the use, shadow step doesn't have the stamina drop but doesn't work if there's too much light, neither of the effects can be comboed with another spell and the user takes a 10 second cooldown before being able to use other spell
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R(Recoil/Drawback): easily blocked
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Basic Spell Four-bladed winds
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Basic Spell Three- "pressure wall"
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E(Effect): (good old bladed winds) user release a stream of blades and sword that travel in strong wind angaist the opponent being able to hit multiple
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E(Effect): quick spell that makes a wind wall that stop all incoming attacks and stop enemies running in my direction from advancing more
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D(Damage):none
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C(Cost): 250
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C(Cost): 300 MP
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R(Recoil/Drawback): the stream goes in one direction and if dodged leaves the user open for any attack for the next 5 seconds
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R(Recoil/Drawback): the wall is not very large and the opponent go around it.
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Basic Burst Spell- Air Slash
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Basic Spell Four- “Hurricane dash ”
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E(Effect): a quick spell that by slashing his sword in tin air, wind energy is created hitting anything ahead, once it's shoot in a direcion it cannot be dodged if the opponent is in that direction (gains dark element as well while in burst takeover)
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E(Effect): The user dashes forward shooting out a blade of pressuarized air, after hitting the opponent the impact always does at least low damage despite the armor and medium if not defended 
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D(Damage): low-medium (depends on the bulk)
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D(Damage): Medium-low
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C(Cost): 300 
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C(Cost): 300 MP
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R(Recoil/Drawback): needs a charging of 2.5 seconds (removed while in burst takeover)
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R(Recoil/Drawback): easily dodged
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SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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Secret Art One-Rapid multiplication/darkness souls release
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Secret Art One- “Wind Cutter”
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E(Effect): User starts moving so fast he is able to do multiple copies of himself to distract the enemy, since the spell is used with the user imense speed creating all bodies and moving to different places, they copies are considered real in the effects of any sensory spell
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E(Effect): The user swipes their sword releasing cutting winds that follow the enemy movement until it hits making this a homing shot but can be easily blocked.
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takeover effect: the user releases from his sword 10 souls of darkness that aid the user in battle, these souls are mindless bodies of darkness that persue the target with all their will, they have 5 points in all stats but their health is only half of what it should be, all their melee attacks do medium damage
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burst takeover: user can choose
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C(Cost): 600 MP
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R(Recoil/Drawback): can be easily blocked.
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C(Cost): 500
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R(Recoil/Drawback): user stamina drop 2 times faster than nnormal while doing this spell and cannot be comboed with any secret or forbidden spell, and only one copy can use acrobatic(ending the effect if used), user cannot keep up with the multiplication for more than 2 minutes, darkness souls release can only be used once per battle
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Secret Art Two- “mind focus”
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E(Effect): the user focus all is mind into finding the chakra energy of the original body of the opponent able to see past any illusion and find what where invisible charecter are located and in case of clones finding who is the real one
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Secret Art Two-afterimage
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E(Effect): Invisible spell that is only noticed after the user being hit, any attack the opponent makes will hit a fake image while the real body is behind the opponent in safety
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C(Cost): 500 MP
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R(Recoil/Drawback): needs to stay still for 5 seconds and gets tired and damaged after use.
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C(Cost): 700 
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R(Recoil/Drawback): stamina drops 1 point every time it's used and has a 5 minutes cooldown, User has to do a noticable hand gesture to activate the spell that can be noticed by the opponent
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Secret Art Three- "Wind Ninja swiftness"
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E(Effect): the user is able to dodge everything easily for 10 second.
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Secret Art Three-ninja meditation
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E(Effect): The user stops in place and starts meditating detecting any invisible opponent or the real body of an opponent in case he's clonning, ninja meditation effect can only be overcome if the life force and any trace of the opponent is completely gone from the zone the combat is taking place, the user can also use meditation to absorb wind particles in the air giving a recovery of 1% of HP and mana per 5 seconds, it can also be used to see through illusions
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C(Cost): 700 MP
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R(Recoil/Drawback): stamina drops 1 point while in this and gets tired.
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C(Cost): 500
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R(Recoil/Drawback): user has to stay completely still and cannot move
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Burst Secret Art-quick ninja slash
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E(Effect): Concentrates windd power to quickly to an accurate and powerfull slash 20 metters ahead hitting everything in sight, cannot be reacted after the user starts charging (goes further and has wider and his 5 metters to each side with dark element in burst takeoover)
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D(Damage): high
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Forbidden Art One- “Cosmic Gale, Bladed Winds”
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C(Cost): 900 
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E(Effect): The user causes a strong wind full of blades to blow towards the target.
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R(Recoil): opponent can easily jump asside if user is not in burts takeoever
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D(Damage): Medium-High
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C(Cost): 750 MP
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R(Recoil/Drawback): The spell fails completely if the opponent is in their takeover or overdrive.
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Forbidden Art One-Hurricane unleash/darkness unleash
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Forbidden Art Two- “Sky Attack”
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E(Effect): The user runs around creating and hurricane (takes 10 seconds) and charges all wind energy and magic in it, when ready the user slashes his sword firing the tornado into the opponent side, everyone that's light is sucked in it being tossed around and suffering wind damage, spells and other objects are absorbed into the tornado that slowly persues the enemy, when hitting the target it drops all energy and power absorbed into a giant wind burst, user in untargatable while charging but AOE can hit him
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E(Effect): The user charges their blade with immense energy, then launches an arc projectile at the target from their sword. This  is able to break through armor and shields but damage becomes medium.
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Takoever effect: the user unleashes darkness energy around the field where people cannot normally see (an opponent used to the dark or that has sensory spells will be fine) inside the darkness all none darkness users get their life force sapped away that slowly heals the user over time (2% every 5 seconds), the user can freely move inside the darkness and cannot be stopped by any bind or paralyzation effect (or anything that i might have forgotten to type) the darkness consumes all magic spells that are none darkness making them 25% weaker and stack the energy absorbed in the user, spells that create a light source get 50% weaker unless is an undeniable strong light spell after 5 minutes the energy absorbed bursts into a target taking every damage absobed in one final blow
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D(Damage): Extreme-medium
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burst takeover effect: the user can choose but can only be used once and still ends takeover
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D(Damage): extreme
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R(Recoil/Drawback): The spell takes five seconds to charge. The user cannot use Forbidden Arts for five minutes after use.
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C(Cost): 1000
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R(Recoil/Drawback): tires the user completely dropping the stamina stat to 1 point after the use, the charge of the hurricane can be interrupted, obviously only 1 use per battle, takeover effect can be interrupted with a strong light spell(needs to be undeniably strong) ending it, users that can make light to themesleves (eaither by fire or light spell or anything that produces light) do not get any of the harmfull effects but the light source only works on the user casting it and cannot be shared(disappears when shared), their spells still get absorbed by the darkness, darkness unleash ends takeover after being used 
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Forbidden Art Three- “Superfocus”
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E(Effect): The user concentrates their energy, tripling their speed and doubling their physical attack.
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Forbidden Art Two-soul resonance Abyssal sword shroud
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E(Effect): The user combines the soul of the body and the muramasa sword to trap the opponent inside a darkness field where he is absolutely unable to see (unless he has really strong dark vision or is a dark user), when the opponent is trapped the user makes quick ninja strikes from all direction in a combo of 25 slashes all end up with a high damage after all the strikes, the opponent cannot see where the attacks come from (again strong dark vision) and doesn't have time to use sensory or darkvision spells(user interrupts any attempot of doing so)
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C(Cost): 850 MP
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D(Damage):high
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R(Recoil/Drawback): The user cannot use any Forbidden Arts while this spell is in effect. The boost remains until the user is hit twice in succession.
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C(Cost):750
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R(Recoil/Drawback): completely fails angaist opponents with strong darkvision or that can make a light source, takeover and muramasa demonic slash get locked for 10 minutes
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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Forbidden Art Three-Wind enchantment/darkness encnhantment
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E(Effect): Concentrates wind energy on any person (including the user) and increases speed 2 times and physical attack 2 times, User also becomes untargatable by any homming attack for the next 3 minutes and any normal attack becomes impossible to be reacted
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Ultimate Move- “Astral Slash”
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takeover effect: the user gains a passive spell absortion that absorbs any spell attack angaist the user by 50% the user can also see in the darkness (only usefull if used on other person) gains darkness element on his spells and can drain 50% of life done and 5% of mana steal if the user hits the opponent with an attack that makes contact
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burst takeoever: the user can choose
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C(Cost): All remaining MP
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C(Cost): 800
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R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
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R(Recoil/Drawback): can only use in one person and user becomes 50% slower for the next minute after the effect ends and more easily tired for the remaining of the battle, darkness enchantment cannot absorb light spells nor have it's effects be used on a light user, also can't enchant a light user
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TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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Forbidden Art Four-Muramasa demonic slash
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E(Effect):makes a powerfull wave of demonic slash from the muramasa that shoots to the opponent braking any armor made on the opponent makes high damage if there's no armor and medium if there's armor and destroys the armor the opponent is used, can be used by the user outside of any takeover but uses life force, the spell is 2 times stronger in any takeover and ignores any defense
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Takeover- “Wrath of the Cosmic Serpent”
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D(Damage): high-medium(extreme if in takeover or burst takeover)
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E(Effect): The user transforms into a massive flying serpent. This doubles their speed and physical strength
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C(Cost): 900
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Life Force: 25% if the user isn't in takeover or burst takeover
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R(Recoil/Drawback): The spell takes five seconds to charge(doesn't happen in any takeover), 5 minutes cooldown (1 minute in burst takeover)
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R(Recoil/Drawback): The user can only remain in this form for ten minutes. They must have less than 50% of their HP remaining.
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Burst Forbidden art-Wind Burst cutting winds
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E(Effect): The user concentrates all his energy into targetting all opponents for 30 seconds, after that user spin slashes his sword releasing cutting wind energy that make multiple deep cuts in all enemies around a 50 metters area (cannot be protected and needs high reaction and speed to escape) (gains dark element in burst takeover)
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Overdrive - “Delta Stream”
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D(Damage): extreme
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E: The user summons a current of strong winds to aid amatsukaze in his battle trippling physical strength and speed, gives some defense boost and sends away any other wheather effects that were previously set 
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R:This must be used when the mencer is in a dire situation. The user needs to concentrate a large quantity of wind energy in his katana
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R(Recoil/Drawback): 30 seconds charge (becomes 10 in burst takeover)
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Overdriven Art - “Starlight Slice – Cosmic Destruction”
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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E: The user's sword is empowered by fierce cosmic energy. The user then slashes the target five times in quick succession, causing the target to be launched into the wall with insanely high force and with the force of the strong winds previously set up by the delta stream.
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BANNED-As of normal fights, only story line fights may use Ultimate arts.
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D: Extreme
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C: Overdrive and 50% of current MP
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Ultimate Move-Astral Slash
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R: The user's overdrive instantly fades.
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Weapons: Katana A black-bladed thin sword made of light steel and forged with chakra lines from the ninja village that are unable to be cut making this katana undamagable. Chakra lines are also connected and tied to the user arm making the katana able to be pulled back if seperated from a user before getting into any portal or any unreachable place being able to always come back. All attacks made with this weapon receive a 10% damage boost.
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Equipment:
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Takeover-Muramasa's curse
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 Black Scarf: Reduces the wearer's stamina reduction.
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E(Effect): The soul from the muramasa katana get inside of the user making his hair go darker blue with some thin yellow strips ah dark aura envolves the user while his wind magic goes darker, makes the user speed tripple and triples the katana strength, some spells also change, the user body is controlled by a completely different identity named Muramasa 
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 Ninja shows: Boosts the wearer's speed gradually over time.
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R(Recoil/Drawback): The user can only remain in this form for 15 minutes unless it's out of combat, timer starts as soon as a combat begins if the user is in takeover, if the user uses takeover to early in combat or starts with it already active it'll only last 5 minutes(needs to fight normally for at least 30 minutes for this to not happen), after the takeover ends the user cannot use it angain for combat for 2 hours but can still call the soul to takeover out of combat only and cannot use it for combat for the 2 hours
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Upgrades:
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 Double jump: The user is able to jump in air to gain higher distances
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Burst Takeover-soul resonance murakaze
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E(Effect): the user soul Wavelength is sent into their Weapon, which then amplifies it and sends it back to the User. Both souls fuse turning the user into a ninja of the darkness winds making his speed impossible to follow by the naked eye, Powerfull winds are summoned around the area and around the user giving him a defense that repels small projectiles and does small damagge to whoever touches the user, user creates sonic booms everytimes he starts moving, winds cannot be taken down unless from another burst mark takeover or overdrive, sword moves are 5 time stronger
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Extra Spells(Optional)
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