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1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
A = true
142
if A == true then
143
	Model = Instance.new("Model")
144
	Model.Name = "Weapon"
145
	p = Instance.new("Part", Model)
146
	p.Name = "Part"
147
	p.TopSurface = 0
148
	p.BottomSurface = 0
149
	p.formFactor = "Custom"
150
	p.Size = Vector3.new(10, 12, 10)
151
	p.CFrame = CFrame.new(35.4000015, 7.0999999, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
152
	p.BrickColor = BrickColor.new("Medium stone grey")
153
	p.Transparency = 0
154
	p.Reflectance = .1
155
	p.Material = Enum.Material.Concrete
156
	m = Instance.new("CylinderMesh")
157
	m.Scale = Vector3.new(1, 1.02999997, 1)
158
	m.Parent = p
159
	p = Instance.new("Part", Model)
160
	p.Name = "Part"
161
	p.TopSurface = 0
162
	p.BottomSurface = 0
163
	p.formFactor = "Custom"
164
	p.Size = Vector3.new(2, 12.8, 2)
165
	p.CFrame = CFrame.new(35.4000015, 7.19999981, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
166
	p.BrickColor = BrickColor.new("Bright yellow")
167
	p.Transparency = 0
168
	p.Reflectance = .1
169
	p.Material = Enum.Material.Plastic
170
	m = Instance.new("CylinderMesh")
171
	m.Scale = Vector3.new(1, 1, 1)
172
	m.Parent = p
173
	p = Instance.new("Part", Model)
174
	p.Name = "Part"
175
	p.TopSurface = 0
176
	p.BottomSurface = 0
177
	p.formFactor = "Custom"
178
	p.Size = Vector3.new(1.79, 5, 1)
179
	p.CFrame = CFrame.new(29.7000179, 8.89999485, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
180
	p.BrickColor = BrickColor.new("Bright yellow")
181
	p.Transparency = 0
182
	p.Reflectance = .1
183
	p.Material = Enum.Material.Plastic
184
	p = Instance.new("Part", Model)
185
	p.Name = "Part"
186
	p.TopSurface = 0
187
	p.BottomSurface = 0
188
	p.formFactor = "Custom"
189
	p.Size = Vector3.new(5, 1.40, 0.99)
190
	p.CFrame = CFrame.new(29.7000198, 10.4999943, 63.3000031, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
191
	p.BrickColor = BrickColor.new("Bright yellow")
192
	p.Transparency = 0
193
	p.Reflectance = .1
194
	p.Material = Enum.Material.Plastic
195
	m = Instance.new("SpecialMesh")
196
	m.Scale = Vector3.new(1, 1, 1)
197
	m.Parent = p
198
	m.MeshType = Enum.MeshType.Wedge
199
	p = Instance.new("Part", Model)
200
	p.Name = "Center"
201
	p.TopSurface = 0
202
	p.BottomSurface = 0
203
	p.formFactor = "Custom"
204
	p.Size = Vector3.new(12.5, 5.80, 27.6)
205
	p.CFrame = CFrame.new(43.0000076, 9.30000114, 62.8999977, 1.06581131e-014, -8.74229471e-008, 1, -7.10542736e-015, 1, 8.742294e-008, -1, -7.10542736e-015, -4.37113776e-008)
206
	p.BrickColor = BrickColor.new("Bright yellow")
207
	p.Transparency = 1
208
	p.Reflectance = .1
209
	p.Material = Enum.Material.Plastic
210
	p = Instance.new("Part", Model)
211
	p.Name = "Part"
212
	p.TopSurface = 0
213
	p.BottomSurface = 0
214
	p.formFactor = "Custom"
215
	p.Size = Vector3.new(6.80, 1, 6.00)
216
	p.CFrame = CFrame.new(51.9999924, 9.06999207, 68.6000443, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
217
	p.BrickColor = BrickColor.new("Bright yellow")
218
	p.Transparency = 0
219
	p.Reflectance = .1
220
	p.Material = Enum.Material.Plastic
221
	p = Instance.new("Part", Model)
222
	p.Name = "Part"
223
	p.TopSurface = 0
224
	p.BottomSurface = 0
225
	p.formFactor = "Custom"
226
	p.Size = Vector3.new(11, 5.40, 2.79)
227
	p.CFrame = CFrame.new(56.5999718, 9.76999664, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
228
	p.BrickColor = BrickColor.new("Bright yellow")
229
	p.Transparency = 0
230
	p.Reflectance = .1
231
	p.Material = Enum.Material.Plastic
232
	m = Instance.new("SpecialMesh")
233
	m.Scale = Vector3.new(1, 1, 1)
234
	m.Parent = p
235
	m.MeshType = Enum.MeshType.Wedge
236
	p = Instance.new("Part", Model)
237
	p.Name = "Part"
238
	p.TopSurface = 0
239
	p.BottomSurface = 0
240
	p.formFactor = "Custom"
241
	p.Size = Vector3.new(2.60, 11, 1.99)
242
	p.CFrame = CFrame.new(39.4000015, 10.7699995, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
243
	p.BrickColor = BrickColor.new("Bright yellow")
244
	p.Transparency = 0
245
	p.Reflectance = .1
246
	p.Material = Enum.Material.Plastic
247
	p = Instance.new("Part", Model)
248
	p.Name = "Part"
249
	p.TopSurface = 0
250
	p.BottomSurface = 0
251
	p.formFactor = "Custom"
252
	p.Size = Vector3.new(3.20, 11.0, 5)
253
	p.CFrame = CFrame.new(35.9000092, 11.0999928, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
254
	p.BrickColor = BrickColor.new("Bright yellow")
255
	p.Transparency = 0
256
	p.Reflectance = .1
257
	p.Material = Enum.Material.Plastic
258
	p = Instance.new("Part", Model)
259
	p.Name = "Part"
260
	p.TopSurface = 0
261
	p.BottomSurface = 0
262
	p.formFactor = "Custom"
263
	p.Size = Vector3.new(1.99, 1, 1)
264
	p.CFrame = CFrame.new(51.8999863, 16.6699886, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
265
	p.BrickColor = BrickColor.new("Mid gray")
266
	p.Transparency = 0
267
	p.Reflectance = .1
268
	p.Material = Enum.Material.Plastic
269
	p = Instance.new("Part", Model)
270
	p.Name = "Part"
271
	p.TopSurface = 0
272
	p.BottomSurface = 0
273
	p.formFactor = "Custom"
274
	p.Size = Vector3.new(1, 1, 4.59)
275
	p.CFrame = CFrame.new(49.099987, 18.1699905, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
276
	p.BrickColor = BrickColor.new("Mid gray")
277
	p.Transparency = 0
278
	p.Reflectance = .1
279
	p.Material = Enum.Material.Plastic
280
	p = Instance.new("Part", Model)
281
	p.Name = "Part"
282
	p.TopSurface = 0
283
	p.BottomSurface = 0
284
	p.formFactor = "Custom"
285
	p.Size = Vector3.new(1, 12.6, 9.80)
286
	p.CFrame = CFrame.new(40.2999878, 6.77000237, 63.0000038, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
287
	p.BrickColor = BrickColor.new("Bright yellow")
288
	p.Transparency = 0
289
	p.Reflectance = .1
290
	p.Material = Enum.Material.Plastic
291
	p = Instance.new("Part", Model)
292
	p.Name = "Part"
293
	p.TopSurface = 0
294
	p.BottomSurface = 0
295
	p.formFactor = "Custom"
296
	p.Size = Vector3.new(5.19, 1.39, 2.39)
297
	p.CFrame = CFrame.new(32.2000008, 12.5999899, 63.2999992, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
298
	p.BrickColor = BrickColor.new("Bright yellow")
299
	p.Transparency = 0
300
	p.Reflectance = .1
301
	p.Material = Enum.Material.Plastic
302
	m = Instance.new("SpecialMesh")
303
	m.Scale = Vector3.new(1, 1, 1)
304
	m.Parent = p
305
	m.MeshType = Enum.MeshType.Wedge
306
	p = Instance.new("Part", Model)
307
	p.Name = "Part"
308
	p.TopSurface = 0
309
	p.BottomSurface = 0
310
	p.formFactor = "Custom"
311
	p.Size = Vector3.new(11, 0.60, 1.99)
312
	p.CFrame = CFrame.new(39.3999825, 12.3699951, 63.0000267, 1.49008779e-008, 2.39330944e-007, -0.999990225, 6.66761935e-009, 0.99999392, 2.39331769e-007, 0.999994516, -6.66753408e-009, -7.45059765e-008)
313
	p.BrickColor = BrickColor.new("Bright yellow")
314
	p.Transparency = 0
315
	p.Reflectance = .1
316
	p.Material = Enum.Material.Plastic
317
	m = Instance.new("SpecialMesh")
318
	m.Scale = Vector3.new(1, 1, 1)
319
	m.Parent = p
320
	m.MeshType = Enum.MeshType.Wedge
321
	p = Instance.new("Part", Model)
322
	p.Name = "Part"
323
	p.TopSurface = 0
324
	p.BottomSurface = 0
325
	p.formFactor = "Custom"
326
	p.Size = Vector3.new(3.20, 11, 5.60)
327
	p.CFrame = CFrame.new(50.1999855, 14.0699921, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
328
	p.BrickColor = BrickColor.new("Bright yellow")
329
	p.Transparency = 0
330
	p.Reflectance = .1
331
	p.Material = Enum.Material.Plastic
332
	p = Instance.new("Part", Model)
333
	p.Name = "Part"
334
	p.TopSurface = 0
335
	p.BottomSurface = 0
336
	p.formFactor = "Custom"
337
	p.Size = Vector3.new(5, 13, 3.79)
338
	p.CFrame = CFrame.new(43.2999916, 9.56999779, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
339
	p.BrickColor = BrickColor.new("Bright yellow")
340
	p.Transparency = 0
341
	p.Reflectance = .1
342
	p.Material = Enum.Material.Plastic
343
	p = Instance.new("Part", Model)
344
	p.Name = "Part"
345
	p.TopSurface = 0
346
	p.BottomSurface = 0
347
	p.formFactor = "Custom"
348
	p.Size = Vector3.new(5.19, 1.39, 2.39)
349
	p.CFrame = CFrame.new(39.6000061, 12.599987, 63.2999992, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
350
	p.BrickColor = BrickColor.new("Bright yellow")
351
	p.Transparency = 0
352
	p.Reflectance = .1
353
	p.Material = Enum.Material.Plastic
354
	m = Instance.new("SpecialMesh")
355
	m.Scale = Vector3.new(1, 1, 1)
356
	m.Parent = p
357
	m.MeshType = Enum.MeshType.Wedge
358
	p = Instance.new("Part", Model)
359
	p.Name = "Part"
360
	p.TopSurface = 0
361
	p.BottomSurface = 0
362
	p.formFactor = "Custom"
363
	p.Size = Vector3.new(5.19, 1, 1)
364
	p.CFrame = CFrame.new(46.2999878, 15.069993, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
365
	p.BrickColor = BrickColor.new("Mid gray")
366
	p.Transparency = 0
367
	p.Reflectance = .1
368
	p.Material = Enum.Material.Plastic
369
	p = Instance.new("Part", Model)
370
	p.Name = "Part"
371
	p.TopSurface = 0
372
	p.BottomSurface = 0
373
	p.formFactor = "Custom"
374
	p.Size = Vector3.new(3.20, 5, 4)
375
	p.CFrame = CFrame.new(32.200016, 9.59999657, 63.3000221, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
376
	p.BrickColor = BrickColor.new("Bright yellow")
377
	p.Transparency = 0
378
	p.Reflectance = .1
379
	p.Material = Enum.Material.Plastic
380
	p = Instance.new("Part", Model)
381
	p.Name = "Part"
382
	p.TopSurface = 0
383
	p.BottomSurface = 0
384
	p.formFactor = "Custom"
385
	p.Size = Vector3.new(6, 6.79, 2.79)
386
	p.CFrame = CFrame.new(51.9999924, 9.06999302, 70.5000458, -1, 0, -4.37113883e-008, 0, 1, 0, 4.37113883e-008, 0, -1)
387
	p.BrickColor = BrickColor.new("Bright yellow")
388
	p.Transparency = 0
389
	p.Reflectance = .1
390
	p.Material = Enum.Material.Plastic
391
	m = Instance.new("SpecialMesh")
392
	m.Scale = Vector3.new(1, 1, 1)
393
	m.Parent = p
394
	m.MeshType = Enum.MeshType.Wedge
395
	p = Instance.new("Part", Model)
396
	p.Name = "Part"
397
	p.TopSurface = 0
398
	p.BottomSurface = 0
399
	p.formFactor = "Custom"
400
	p.Size = Vector3.new(0.60, 7.40, 3.79)
401
	p.CFrame = CFrame.new(43.2999916, 12.3699942, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
402
	p.BrickColor = BrickColor.new("Black")
403
	p.Transparency = 0
404
	p.Reflectance = .1
405
	p.Material = Enum.Material.Plastic
406
	p = Instance.new("Part", Model)
407
	p.Name = "Part"
408
	p.TopSurface = 0
409
	p.BottomSurface = 0
410
	p.formFactor = "Custom"
411
	p.Size = Vector3.new(6.80, 1, 6.00)
412
	p.CFrame = CFrame.new(51.9999924, 9.06999588, 57.3999977, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
413
	p.BrickColor = BrickColor.new("Bright yellow")
414
	p.Transparency = 0
415
	p.Reflectance = .1
416
	p.Material = Enum.Material.Plastic
417
	p = Instance.new("Part", Model)
418
	p.Name = "Part"
419
	p.TopSurface = 0
420
	p.BottomSurface = 0
421
	p.formFactor = "Custom"
422
	p.Size = Vector3.new(11, 3.20, 2.19)
423
	p.CFrame = CFrame.new(54.0999756, 14.0699921, 63.0000076, 1.49011612e-008, 5.89458523e-007, -0.999990225, -3.49571337e-007, 0.99999392, 5.89460512e-007, 0.999994278, 3.49571422e-007, -4.47034836e-008)
424
	p.BrickColor = BrickColor.new("Bright yellow")
425
	p.Transparency = 0
426
	p.Reflectance = .1
427
	p.Material = Enum.Material.Plastic
428
	m = Instance.new("SpecialMesh")
429
	m.Scale = Vector3.new(1, 1, 1)
430
	m.Parent = p
431
	m.MeshType = Enum.MeshType.Wedge
432
	p = Instance.new("Part", Model)
433
	p.Name = "Part"
434
	p.TopSurface = 0
435
	p.BottomSurface = 0
436
	p.formFactor = "Custom"
437
	p.Size = Vector3.new(2.60, 11, 2.39)
438
	p.CFrame = CFrame.new(32.1999741, 10.7699986, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
439
	p.BrickColor = BrickColor.new("Bright yellow")
440
	p.Transparency = 0
441
	p.Reflectance = .1
442
	p.Material = Enum.Material.Plastic
443
	p = Instance.new("Part", Model)
444
	p.Name = "Part"
445
	p.TopSurface = 0
446
	p.BottomSurface = 0
447
	p.formFactor = "Custom"
448
	p.Size = Vector3.new(5.19, 1, 1)
449
	p.CFrame = CFrame.new(46.2999878, 15.0699921, 58.4000015, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
450
	p.BrickColor = BrickColor.new("Mid gray")
451
	p.Transparency = 0
452
	p.Reflectance = .1
453
	p.Material = Enum.Material.Plastic
454
	p = Instance.new("Part", Model)
455
	p.Name = "Part"
456
	p.TopSurface = 0
457
	p.BottomSurface = 0
458
	p.formFactor = "Custom"
459
	p.Size = Vector3.new(5, 0.80, 0.79)
460
	p.CFrame = CFrame.new(30.6000195, 11.5999937, 63.3000107, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
461
	p.BrickColor = BrickColor.new("Bright yellow")
462
	p.Transparency = 0
463
	p.Reflectance = .1
464
	p.Material = Enum.Material.Plastic
465
	m = Instance.new("SpecialMesh")
466
	m.Scale = Vector3.new(1, 1, 1)
467
	m.Parent = p
468
	m.MeshType = Enum.MeshType.Wedge
469
	p = Instance.new("Part", Model)
470
	p.Name = "Part"
471
	p.TopSurface = 0
472
	p.BottomSurface = 0
473
	p.formFactor = "Custom"
474
	p.Size = Vector3.new(10, 12, 10)
475
	p.CFrame = CFrame.new(51.8000298, 7.099998, 63.0000191, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
476
	p.BrickColor = BrickColor.new("Medium stone grey")
477
	p.Transparency = 0
478
	p.Reflectance = .1
479
	p.Material = Enum.Material.Concrete
480
	m = Instance.new("CylinderMesh")
481
	m.Scale = Vector3.new(1, 1.02999997, 1)
482
	m.Parent = p
483
	p = Instance.new("Part", Model)
484
	p.Name = "Part"
485
	p.TopSurface = 0
486
	p.BottomSurface = 0
487
	p.formFactor = "Custom"
488
	p.Size = Vector3.new(0.60, 5.19, 5)
489
	p.CFrame = CFrame.new(35.9000015, 13, 63.2999992, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
490
	p.BrickColor = BrickColor.new("Bright yellow")
491
	p.Transparency = 0
492
	p.Reflectance = .1
493
	p.Material = Enum.Material.Plastic
494
	p = Instance.new("Part", Model)
495
	p.Name = "Part"
496
	p.TopSurface = 0
497
	p.BottomSurface = 0
498
	p.formFactor = "Custom"
499
	p.Size = Vector3.new(6, 6.79, 2.79)
500
	p.CFrame = CFrame.new(51.9999847, 9.06999207, 55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
501
	p.BrickColor = BrickColor.new("Bright yellow")
502
	p.Transparency = 0
503
	p.Reflectance = .1
504
	p.Material = Enum.Material.Plastic
505
	m = Instance.new("SpecialMesh")
506
	m.Scale = Vector3.new(1, 1, 1)
507
	m.Parent = p
508
	m.MeshType = Enum.MeshType.Wedge
509
	p = Instance.new("Part", Model)
510
	p.Name = "Part"
511
	p.TopSurface = 0
512
	p.BottomSurface = 0
513
	p.formFactor = "Custom"
514
	p.Size = Vector3.new(2.79, 7.40, 0.79)
515
	p.CFrame = CFrame.new(44.7999916, 14.0699921, 63.2000008, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
516
	p.BrickColor = BrickColor.new("Black")
517
	p.Transparency = 0
518
	p.Reflectance = .1
519
	p.Material = Enum.Material.Plastic
520
	p = Instance.new("Part", Model)
521
	p.Name = "Part"
522
	p.TopSurface = 0
523
	p.BottomSurface = 0
524
	p.formFactor = "Custom"
525
	p.Size = Vector3.new(5.40, 11, 10)
526
	p.CFrame = CFrame.new(50.1999893, 9.76999474, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
527
	p.BrickColor = BrickColor.new("Bright yellow")
528
	p.Transparency = 0
529
	p.Reflectance = .1
530
	p.Material = Enum.Material.Plastic
531
	p = Instance.new("Part", Model)
532
	p.Name = "Part"
533
	p.TopSurface = 0
534
	p.BottomSurface = 0
535
	p.formFactor = "Custom"
536
	p.Size = Vector3.new(11, 0.60, 2.39)
537
	p.CFrame = CFrame.new(32.1999855, 12.3699961, 62.9999733, -1.49008788e-008, -2.3933373e-007, 0.999990225, 6.6675625e-009, 0.99999392, 2.39334668e-007, -0.999994516, 6.66761935e-009, 7.45059765e-008)
538
	p.BrickColor = BrickColor.new("Bright yellow")
539
	p.Transparency = 0
540
	p.Reflectance = .1
541
	p.Material = Enum.Material.Plastic
542
	m = Instance.new("SpecialMesh")
543
	m.Scale = Vector3.new(1, 1, 1)
544
	m.Parent = p
545
	m.MeshType = Enum.MeshType.Wedge
546
	p = Instance.new("Part", Model)
547
	p.Name = "Part"
548
	p.TopSurface = 0
549
	p.BottomSurface = 0
550
	p.formFactor = "Custom"
551
	p.Size = Vector3.new(4, 13, 1)
552
	p.CFrame = CFrame.new(40.8999939, 10.0700006, 63, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
553
	p.BrickColor = BrickColor.new("Bright yellow")
554
	p.Transparency = 0
555
	p.Reflectance = .1
556
	p.Material = Enum.Material.Plastic
557
	p = Instance.new("Part", Model)
558
	p.Name = "Part"
559
	p.TopSurface = 0
560
	p.BottomSurface = 0
561
	p.formFactor = "Custom"
562
	p.Size = Vector3.new(10.1, 1, 0.99)
563
	p.CFrame = CFrame.new(51.8999825, 18.1699867, 62.9999733, 1.49008796e-008, 2.39336913e-007, -0.999990225, 6.66744882e-009, 0.99999392, 2.39337737e-007, 0.999994516, -6.66736355e-009, -7.45059765e-008)
564
	p.BrickColor = BrickColor.new("Mid gray")
565
	p.Transparency = 0
566
	p.Reflectance = .1
567
	p.Material = Enum.Material.Plastic
568
	m = Instance.new("SpecialMesh")
569
	m.Scale = Vector3.new(1, 1, 1)
570
	m.Parent = p
571
	m.MeshType = Enum.MeshType.Wedge
572
	p = Instance.new("Part", Model)
573
	p.Name = "Part"
574
	p.TopSurface = 0
575
	p.BottomSurface = 0
576
	p.formFactor = "Custom"
577
	p.Size = Vector3.new(1, 1, 4.59)
578
	p.CFrame = CFrame.new(49.099987, 18.1699944, 67.5999985, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
579
	p.BrickColor = BrickColor.new("Mid gray")
580
	p.Transparency = 0
581
	p.Reflectance = .1
582
	p.Material = Enum.Material.Plastic
583
	p = Instance.new("Part", Model)
584
	p.Name = "Part"
585
	p.TopSurface = 0
586
	p.BottomSurface = 0
587
	p.formFactor = "Custom"
588
	p.Size = Vector3.new(1.99, 1, 1)
589
	p.CFrame = CFrame.new(51.8999863, 16.6699886, 67.5999908, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
590
	p.BrickColor = BrickColor.new("Mid gray")
591
	p.Transparency = 0
592
	p.Reflectance = .1
593
	p.Material = Enum.Material.Plastic
594
	p = Instance.new("Part", Model)
595
	p.Name = "Part"
596
	p.TopSurface = 0
597
	p.BottomSurface = 0
598
	p.formFactor = "Custom"
599
	p.Size = Vector3.new(1, 1, 4.59)
600
	p.CFrame = CFrame.new(49.099987, 18.1699867, 63.0000153, 0, -5.38727239e-028, 0.999999642, -0.999999642, -5.38727287e-028, 9.62964972e-035, 5.38727335e-028, -0.999999762, -4.37113776e-008)
601
	p.BrickColor = BrickColor.new("Mid gray")
602
	p.Transparency = 0
603
	p.Reflectance = .1
604
	p.Material = Enum.Material.Plastic
605
	p = Instance.new("Part", Model)
606
	p.Name = "Part"
607
	p.TopSurface = 0
608
	p.BottomSurface = 0
609
	p.formFactor = "Custom"
610
	p.Size = Vector3.new(10.1, 1, 0.99)
611
	p.CFrame = CFrame.new(46.2999916, 18.1699886, 63.0000229, -1.49008823e-008, -2.39345496e-007, 0.999990225, 6.66727829e-009, 0.99999392, 2.39346434e-007, -0.999994516, 6.66733513e-009, 7.45059765e-008)
612
	p.BrickColor = BrickColor.new("Mid gray")
613
	p.Transparency = 0
614
	p.Reflectance = .1
615
	p.Material = Enum.Material.Plastic
616
	m = Instance.new("SpecialMesh")
617
	m.Scale = Vector3.new(1, 1, 1)
618
	m.Parent = p
619
	m.MeshType = Enum.MeshType.Wedge
620
 
621
	Spawn = function()
622
		Modelc = Model:clone()
623
		for _, v in pairs(Modelc:children()) do
624
			if v.className == "Part" then
625
				if v.Name ~= "Center" then
626
					w = Instance.new("Weld")
627
					w.Part0 = Modelc.Center
628
					w.Part1 = v
629
					w.C1 = v.CFrame:inverse() * CFrame.new(v.Position)
630
					w.C0 = Modelc.Center.CFrame:inverse() * CFrame.new(v.Position)
631
					w.Parent = w.Part0
632
				end
633
			end
634
		end
635
		return Modelc
636
	end
637
 
638
	CameraRadius = 66
639
	TimeStopRadius = 66
640
 
641
	RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
642
	RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
643
	LeftShoulderC0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
644-
		vPlayer = game.Players.LocalPlayer
644+
645
	RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
646
	RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
647
	LeftHipC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
648
	LeftHipC1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
649
	NeckC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
650
	NeckC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
651
	RootJointC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
652
	RootJointC1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
653
 
654
	getWelds = function(c) --designate weld variables
655
		local t = c.Torso
656
		local hrp = c.HumanoidRootPart.RootJoint
657
		RightShoulder = t:FindFirstChild("Right Shoulder")
658
		LeftShoulder = t:FindFirstChild("Left Shoulder")
659
		RightHip = t:FindFirstChild("Right Hip")
660
		LeftHip = t:FindFirstChild("Left Hip")
661
		RootJoint = hrp
662
		Neck = t:FindFirstChild("Neck")
663
	end
664
	resetWelds = function(ext, occ) --extent 1-3; occlusion
665
                --1 == reset desiredangle/currentangle
666
                --2 == reset C0/C1
667
                --3 == reset both des/cur/c0/c1
668
		local r = {
669
			RightShoulder,
670
			LeftShoulder,
671
			RightHip,
672
			LeftHip,
673
			RootJoint,
674
			Neck,
675
			Grip
676
		}
677
		for _, v in pairs(r) do
678
			for i = 1, #occ do
679
				if occ[i] == v then
680
					table.remove(r, _)
681
				end
682
			end
683
		end
684
		for _, v in pairs(r) do
685
			if v.Name == "Right Shoulder" then
686
				if ext == 1 then
687
					v.DesiredAngle = 0
688
					v.CurrentAngle = 0
689
				elseif ext == 2 then
690
					v.C0 = RightShoulderC0
691
					v.C1 = RightShoulderC1
692
				elseif ext == 3 then
693
					v.DesiredAngle = 0
694
					v.CurrentAngle = 0
695
					v.C0 = RightShoulderC0
696
					v.C1 = RightShoulderC1
697
				end
698
			elseif v.Name == "Left Shoulder" then
699
				if ext == 1 then
700
					v.DesiredAngle = 0
701
					v.CurrentAngle = 0
702
				elseif ext == 2 then
703
					v.C0 = LeftShoulderC0
704
					v.C1 = LeftShoulderC1
705
				elseif ext == 3 then
706
					v.DesiredAngle = 0
707
					v.CurrentAngle = 0
708
					v.C0 = LeftShoulderC0
709
					v.C1 = LeftShoulderC1
710
				end
711
			elseif v.Name == "Right Hip" then
712
				if ext == 1 then
713
					v.DesiredAngle = 0
714
					v.CurrentAngle = 0
715
				elseif ext == 2 then
716
					v.C0 = RightHipC0
717
					v.C1 = RightHipC1
718
				elseif ext == 3 then
719
					v.DesiredAngle = 0
720
					v.CurrentAngle = 0
721
					v.C0 = RightHipC0
722
					v.C1 = RightHipC1
723
				end
724
			elseif v.Name == "Left Hip" then
725
				if ext == 1 then
726
					v.DesiredAngle = 0
727
					v.CurrentAngle = 0
728
				elseif ext == 2 then
729
					v.C0 = LeftHipC0
730
					v.C1 = LeftHipC1
731
				elseif ext == 3 then
732
					v.DesiredAngle = 0
733
					v.CurrentAngle = 0
734
					v.C0 = LeftHipC0
735
					v.C1 = LeftHipC1
736
				end
737
			elseif v.Name == "Neck" then
738
				if ext == 1 then
739
					v.DesiredAngle = 0
740
					v.CurrentAngle = 0
741
				elseif ext == 2 then
742
					v.C0 = NeckC0
743
					v.C1 = NeckC1
744
				elseif ext == 3 then
745
					v.DesiredAngle = 0
746
					v.CurrentAngle = 0
747
					v.C0 = NeckC0
748
					v.C1 = NeckC1
749
				end
750
			elseif v.Name == "RootJoint" then
751
				if ext == 1 then
752
					v.DesiredAngle = 0
753
					v.CurrentAngle = 0
754
				elseif ext == 2 then
755
					v.C0 = RootJointC0
756
					v.C1 = RootJointC1
757
				elseif ext == 3 then
758
					v.DesiredAngle = 0
759
					v.CurrentAngle = 0
760
					v.C0 = RootJointC0
761
					v.C1 = RootJointC1
762
				end
763
			elseif v.Name == "RightGrip" then
764
				if ext == 1 then
765
				elseif ext == 2 then
766
					Grip.C0 = nGrip.C0
767
					Grip.C1 = nGrip.C1
768
				elseif ext == 3 then
769
					Grip.C0 = nGrip.C0
770
					Grip.C1 = nGrip.C1
771
				end
772
			end
773
		end
774
	end
775
 
776
 
777
	doitdocdoit = function()
778
		if deb == false then
779
			return
780
		end
781
		deb = false
782
                
783
		vPlayer = owner
784
		cPlayer = vPlayer.Character
785
		Anim = cPlayer.Animate
786
		Anim.Disabled = true
787
		Hum = cPlayer.Humanoid
788
		Hum.Name = "NOPE"
789
		Hum.WalkSpeed = 0
790
		getWelds(cPlayer)
791
		resetWelds(3, {})
792
                
793
		bodypos = Instance.new("BodyPosition")
794
		bodypos.P = 4000
795
		bodypos.maxForce = Vector3.new(5000000, 50000000, 5000000) * 5000
796
		bodypos.position = cPlayer.Torso.Position + Vector3.new(0, .5, 0)
797
		bodypos.Parent = cPlayer.Torso
798
                
799
		dir = cPlayer.HumanoidRootPart.CFrame.lookVector
800
		CPlayer = cPlayer
801
		partpos = Instance.new("Part", workspace)
802
		partpos.Transparency = 1
803
		partpos.CanCollide = false
804
		partpos.Anchored = true
805
		partpos.CFrame = cPlayer.Torso.CFrame
806
                
807
		sound = Instance.new("Sound")
808
		sound.Parent = partpos
809
		sound.Volume = 1
810
		sound.SoundId = "http://www.roblox.com/asset/?id=468760371"
811
        --        sound.SoundId="http://www.roblox.com/asset/?id=168009623"
812
		sound2 = Instance.new("Sound")
813
		sound2.Parent = workspace.CurrentCamera
814
		sound2.Volume = 1
815
		sound2.SoundId = "http://www.roblox.com/asset/?id=468760371"
816
        --        sound2.SoundId="http://www.roblox.com/asset/?id=168009623"
817
		sound:Play()
818
		sound2:Play()
819
		expected = 10
820
		did = false
821
		pooted = 0
822
		sos = game:GetService("RunService").Stepped:connect(function()
823
			pooted = pooted + 1
824
			if pooted >= expected + 1 then
825
				sos:disconnect()
826
				did = true
827
				return
828
			end
829
			resetWelds(3, {})
830
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
831
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
832
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
833
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(0), math.rad(0))
834
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
835
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
836
		end)
837
                --[[sound=Instance.new("Sound")
838
                sound.Parent=cPlayer.Torso
839
                sound.Volume=1
840
                sound.SoundId="http://www.roblox.com/asset/?id=316900066"
841
                sound:Play()]]--
842
		while did == false do
843
			wait()
844
		end
845
                
846
		expected = 10
847
		did = false
848
		pooted = 0
849
		sos = game:GetService("RunService").Stepped:connect(function()
850
			pooted = pooted + 1
851
			if pooted >= expected + 1 then
852
				sos:disconnect()
853
				did = true
854
				return
855
			end
856
			resetWelds(3, {})
857
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
858
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
859
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
860
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
861
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted / 2), math.rad(0), math.rad(-pooted * 9))
862
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted), math.rad(pooted / 3), math.rad(pooted * 10))
863
		end)
864
		while did == false do
865
			wait()
866
		end
867
		wait(.2)
868
		expected = 5
869
		did = false
870
		pooted = 0
871
		nubhit = nil
872
		sos = game:GetService("RunService").Stepped:connect(function()
873
			pooted = pooted + 1
874
			if pooted >= expected + 1 then
875
				sos:disconnect()
876
				did = true
877
				return
878
			end
879
			resetWelds(3, {})
880
			RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 8), math.rad(0), math.rad(pooted))
881
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-12 - pooted * 9), math.rad(pooted * 9), math.rad(0))
882
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
883
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-12), math.rad(0), math.rad(0))
884
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(-90 + pooted * 40))
885
			RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10 + pooted * 4), math.rad(3.3), math.rad(90 - pooted * 34))
886
			if nubhit == nil then
887
				bodypos.position = bodypos.position + dir * 4
888
				cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * 4, bodypos.position + dir * 20)
889
                                --bodypos.position=bodypos.position + dir*9
890
                                --cPlayer.Torso.CFrame=CFrame.new(bodypos.position+dir*9,bodypos.position+dir*20)
891
			end
892
			if nubhit == nil and pooted >= 2 then
893
				pos = bodypos.position + dir * 2
894
				radi = 6
895
				for _, v in pairs(workspace:children()) do
896
					h = v:FindFirstChild("Humanoid")
897
					t = v:FindFirstChild("Torso")
898
					if h ~= nil and t ~= nil and v ~= cPlayer then
899
						if (t.Position - pos).magnitude <= radi then
900
							print(":>")
901
							nubhit = v
902
							break
903
						end
904
					end
905
				end
906
			end
907
			if nubhit ~= nil then
908
				if nubhit.Torso:FindFirstChild("PART1") == nil then
909
					v = Instance.new("BodyVelocity")
910
					v.P = 4000
911
					v.maxForce = Vector3.new(500000000000, 500000000000, 500000000000)
912
					v.velocity = dir * 4 + Vector3.new(0, 4, 0)
913
					v.Name = "PART1"
914
					v.Parent = nubhit.Torso
915
					game:GetService("Debris"):AddItem(v, 5)
916
					coroutine.resume(coroutine.create(function(v)
917
						for i = 1, 100 do
918
							v.velocity = v.velocity - Vector3.new(0, .07, 0)
919
							wait()
920
						end
921
					end), v)
922
					v = Instance.new("BodyGyro")
923
					v.P = 20
924
					v.D = 30
925
					v.maxTorque = Vector3.new(5000000, 5000000, 5000000)
926
					v.cframe = CPlayer.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi, 0)
927
					v.Name = "PART1"
928
					v.Parent = nubhit.Torso
929
					game:GetService("Debris"):AddItem(v, 5)
930
				end
931
			end
932
		end)
933
		while did == false do
934
			wait()
935
		end
936
		if nubhit == nil then
937
			sound:Stop()
938
			wait(.5)
939
			sound2:Stop()
940
		else
941
			expected = 32
942
			did = false
943
			pooted = 0
944
			sos = game:GetService("RunService").Stepped:connect(function()
945
				pooted = pooted + 1
946
				if pooted >= expected + 1 then
947
					sos:disconnect()
948
					did = true
949
					return
950
				end
951
				RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.03), math.rad(0), math.rad(.03))
952
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, .02) * CFrame.fromEulerAnglesXYZ(math.rad(-.05), math.rad(.08), math.rad(0))
953
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
954
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.04), math.rad(0), math.rad(0))
955
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.05), math.rad(0), math.rad(.1))
956
				RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(.2), math.rad(0.05), math.rad(-.05))
957
				bodypos.position = bodypos.position + dir * .05
958
				cPlayer.Torso.CFrame = CFrame.new(bodypos.position + dir * .05, bodypos.position + dir * 20)
959
			end)
960
			while did == false do
961
				wait()
962
			end
963
			bodypos.Parent = nil
964
			expected = 12
965
			did = false
966
			pooted = 0
967
			sos = game:GetService("RunService").Stepped:connect(function()
968
				pooted = pooted + 1
969
				if pooted >= expected + 1 then
970
					sos:disconnect()
971
					did = true
972
					return
973
				end
974
				RightShoulder.C0 = RightShoulder.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(0), math.rad(-.15))
975
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, -.07) * CFrame.fromEulerAnglesXYZ(math.rad(5.6), math.rad(-4.5), math.rad(1.25))
976
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
977
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1.24), math.rad(0), math.rad(0))
978
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(-2.5), math.rad(-8))
979
				RootJoint.C0 = RootJoint.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-.5), math.rad(-.5), math.rad(7))
980
			end)
981
 
982
			while did == false do
983
				wait()
984
			end
985
			expected = 6
986
			did = false
987
			pooted = 0
988
			sos = game:GetService("RunService").Stepped:connect(function()
989
				pooted = pooted + 1
990
				if pooted >= expected + 1 then
991
					sos:disconnect()
992
					did = true
993
					return
994
				end
995
				resetWelds(3, {})
996
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(pooted * 18))
997
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 5), math.rad(0), math.rad(-pooted * 18))
998
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 6))
999
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 6))
1000
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 5), math.rad(0), math.rad(0))
1001
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 6), math.rad(0), math.rad(pooted * 1))
1002
				print(":(")
1003
			end)
1004
			wait(.3)
1005
			while did == false do
1006
				wait()
1007
			end
1008
			resetWelds(3, {
1009
				"Neck"
1010
			})
1011
			expected = 5
1012
			did = false
1013
			pooted = 0
1014
			p = Instance.new("Part", workspace)
1015
			p.Name = "ORB"
1016
			p.TopSurface = 0
1017
			p.BottomSurface = 0
1018
			p.formFactor = "Custom"
1019
			p.CFrame = cPlayer.Torso.CFrame
1020
			m = Instance.new("SpecialMesh", p)
1021
			m.MeshType = "Sphere"
1022
			p.BrickColor = BrickColor:White()
1023
			p.Size = Vector3.new(1, 1, 1)
1024
			p.CanCollide = false
1025
			p.Anchored = true
1026
			game:GetService("Debris"):AddItem(p, 5)
1027
			coroutine.resume(coroutine.create(function(p)
1028
				nubhit.Torso.Anchored = true
1029
				for i = 1, 10 do
1030
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5)
1031
					p.Transparency = .5 + i / 20
1032
					wait()
1033
				end
1034
				p:Remove()
1035
			end), p)
1036
			sos = game:GetService("RunService").Stepped:connect(function()
1037
				pooted = pooted + 1
1038
				if pooted >= expected + 1 then
1039
					sos:disconnect()
1040
					did = true
1041
					return
1042
				end
1043
				resetWelds(3, {})
1044
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(-pooted * 12), math.rad(pooted * 10))
1045
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 10), math.rad(pooted * 12), math.rad(-pooted * 10))
1046
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-pooted * 10))
1047
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(pooted * 9))
1048
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 - pooted * 6), math.rad(0), math.rad(0))
1049
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, pooted * .03, -pooted * .1) * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 9.5), math.rad(0), math.rad(pooted * .2))
1050
				print(":(")
1051
			end)
1052
                
1053
			while did == false do
1054
				wait()
1055
			end
1056
			wait(1)
1057
			expected = 5
1058
			did = false
1059
			pooted = 0
1060
			sos = game:GetService("RunService").Stepped:connect(function()
1061
				pooted = pooted + 1
1062
				if pooted >= expected + 1 then
1063
					sos:disconnect()
1064
					did = true
1065
					return
1066
				end
1067
				resetWelds(3, {})
1068
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
1069
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
1070
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
1071
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
1072
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
1073
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
1074
				print(":(")
1075
			end)
1076
			while did == false do
1077
				wait()
1078
			end
1079
			wait(.8)
1080
			expected = 5
1081
			did = false
1082
			pooted = 0
1083
			bodypos.Parent = cPlayer.Torso
1084
			workspace.CurrentCamera.CameraType = "Follow"
1085
			sos = game:GetService("RunService").Stepped:connect(function()
1086
				pooted = pooted + 1
1087
				if pooted >= expected + 1 then
1088
					sos:disconnect()
1089
					did = true
1090
					return
1091
				end
1092
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-3))
1093
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(3))
1094
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-8))
1095
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(8))
1096
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-14), math.rad(0), math.rad(0))
1097
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
1098
                        
1099
				bodypos.position = bodypos.position + Vector3.new(0, 240, 0)
1100
				cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 240, 0)
1101
                        
1102
				print(":(")
1103
			end)
1104
			local DIOPLS = Instance.new("Sound", cPlayer.Torso)
1105
			DIOPLS.SoundId = "rbxassetid://988225348"
1106
			DIOPLS.Volume = 6
1107
			DIOPLS:Play()
1108
			Instance.new("DistortionSoundEffect", DIOPLS).Level = 1
1109
			game:GetService("Debris"):AddItem(DIOPLS, 1000000000000000000)
1110
			while did == false do
1111
				wait()
1112
			end
1113
			wait(1.3)
1114
			LOL = Spawn()
1115
			LOL.Parent = workspace
1116
			LOL:MakeJoints()
1117
			LOL:MoveTo(cPlayer.Torso.CFrame.p)
1118
			C = LOL.Center
1119
			C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 1200, 0)) * CFrame.new(8, 0, 0)
1120
                
1121
			bb = Instance.new("BodyPosition")
1122
			bb.Parent = C
1123
			bb.maxForce = Vector3.new(50000000000000000, 50000000000000000, 50000000000000000)
1124
			bb.position = bb.Parent.Position
1125
			C.CFrame = CFrame.new(bb.position)
1126
			orig = bb.position
1127
                
1128
			gg = Instance.new("BodyGyro")
1129
			gg.P = 15000
1130
			gg.D = 100
1131
			gg.maxTorque = Vector3.new(500000000, 500000000, 500000000)
1132
			gg.cframe = CFrame.new(C.Position, Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(10), math.rad(10), 0)
1133
			gg.Parent = C
1134
                
1135
			expected = 80
1136
			did = false
1137
			pooted = 0
1138
                
1139
			resetWelds(3, {})
1140
                
1141
			Hum.PlatformStand = true
1142
                
1143
			RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(180))
1144
			LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, .4, 0) * CFrame.fromEulerAnglesXYZ(math.rad(30), math.rad(0), math.rad(-180))
1145
			RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(-8))
1146
			LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-8), math.rad(0), math.rad(8))
1147
			Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
1148
			RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1149
                
1150
			bodypos.Parent = nil
1151
			w = Instance.new("Weld")
1152
			w.Part0 = C
1153
			w.Part1 = cPlayer.Torso
1154
			w.C0 = CFrame.new(.3, 5.6, -7) * CFrame.fromEulerAnglesXYZ(math.pi / .9, math.pi / 10, 0)
1155
			w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0)
1156
			w.Parent = w.Part0
1157
                
1158
			sos = game:GetService("RunService").Stepped:connect(function()
1159
				pooted = pooted + 1
1160
				if pooted >= expected + 1 then
1161
					sos:disconnect()
1162
					did = true
1163
					return
1164
				end
1165
                        
1166
				bb.position = orig - Vector3.new(0, 1202 / 80 * pooted, 0)
1167
				C.CFrame = C.CFrame - Vector3.new(0, 1202 / 80, 0)
1168
				print(":(")
1169
			end)
1170
1171
			while did == false do
1172
				wait()
1173
			end
1174
			C.CFrame = CFrame.new(nubhit.Torso.Position + Vector3.new(0, 4, 0), Vector3.new(nubhit.Torso.Position.x, C.Position.y, nubhit.Torso.Position.z)) * CFrame.fromEulerAnglesXYZ(-math.rad(5), math.rad(5), 0)
1175
			C.CFrame = C.CFrame * CFrame.new(8, 0, 0)
1176
			bl2 = Instance.new("Part")
1177
			bl2.TopSurface = 0
1178
			bl2.BottomSurface = 0
1179
			bl2.CanCollide = false
1180
			bl2.formFactor = "Symmetric"
1181
			local ShockWaveSound = Instance.new("Sound", bl2)
1182
			ShockWaveSound.SoundId = "rbxassetid://138186576"
1183
			ShockWaveSound.Pitch = 0.8
1184
			ShockWaveSound.Volume = 1
1185
			ShockWaveSound:Play()
1186
			Instance.new("DistortionSoundEffect", ShockWaveSound).Level = 1
1187
			m = Instance.new("SpecialMesh")
1188
			m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1189
			m.Scale = Vector3.new(1, 4, 1)
1190
			m.Parent = bl2
1191
			bl2.Size = Vector3.new(1, 1, 1)
1192
			bl2.Anchored = false
1193
			bl2.Name = "c"
1194
			bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
1195
			bl2.BrickColor = BrickColor.new("White")
1196
			bl2.Parent = CPlayer
1197
			coroutine.resume(coroutine.create(function(p)
1198
				for i = 1, 10 do
1199
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(8, 0, 8)
1200
					p.Transparency = .25 + i * .075
1201
					p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(5), 0)
1202
					wait()
1203
				end
1204
				p:Remove()
1205
			end), bl2)
1206
			bl2.Anchored = true
1207
 
1208
			bl2 = Instance.new("Part")
1209
			bl2.TopSurface = 0
1210
			bl2.BottomSurface = 0
1211
			bl2.CanCollide = false
1212
			bl2.formFactor = "Symmetric"
1213
			m = Instance.new("SpecialMesh")
1214
			m.MeshId = "http://www.roblox.com/asset/?id=20329976"
1215
			m.Scale = Vector3.new(1, 6, 1)
1216
			m.Parent = bl2
1217
			bl2.Size = Vector3.new(1, 1, 1)
1218
			bl2.Anchored = false
1219
			bl2.Name = "c"
1220
			bl2.CFrame = CFrame.new(C.Position) - Vector3.new(0, 2, 0)
1221
			bl2.BrickColor = BrickColor.new("White")
1222
			bl2.Parent = CPlayer
1223
			coroutine.resume(coroutine.create(function(p)
1224
				for i = 1, 20 do
1225
					p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 0, 6)
1226
					p.Transparency = i / 20
1227
					p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(3), 0)
1228
					wait()
1229
				end
1230
				p:Remove()
1231
			end), bl2)
1232
			bl2.Anchored = true
1233
                
1234
			gg.cframe = gg.cframe * CFrame.fromEulerAnglesXYZ(math.rad(10), -math.rad(10), 0)
1235
			expected = 3
1236
			did = false
1237
			pooted = 0
1238
			workspace.CurrentCamera.CameraType = "Follow"
1239
			sos = game:GetService("RunService").Stepped:connect(function()
1240
				pooted = pooted + 1
1241
				if pooted >= expected + 1 then
1242
					sos:disconnect()
1243
					did = true
1244
					return
1245
				end
1246
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1247
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1248
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-4), math.rad(0), math.rad(0))
1249
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(4), math.rad(0), math.rad(0))
1250
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1251
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
1252
                        
1253
				w.C0 = w.C0 * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
1254
                        
1255
				print(":(")
1256
			end)
1257
			while did == false do
1258
				wait()
1259
			end
1260
			wait(11.9)
1261
			expected = 5
1262
			did = false
1263
			pooted = 0
1264
			workspace.CurrentCamera.CameraType = "Follow"
1265
			sos = game:GetService("RunService").Stepped:connect(function()
1266
				pooted = pooted + 1
1267
				if pooted >= expected + 1 then
1268
					sos:disconnect()
1269
					did = true
1270
					return
1271
				end
1272
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1273
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1274
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-8))
1275
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(8))
1276
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(0), math.rad(0))
1277
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(14), math.rad(0), math.rad(0))
1278
                        
1279
				w.C0 = w.C0 * CFrame.new(0, 0, -.04) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
1280
                        
1281
				print(":(")
1282
			end)
1283
			while did == false do
1284
				wait()
1285
			end
1286
			expected = 505
1287
			did = false
1288
			pooted = 0
1289
			workspace.CurrentCamera.CameraType = "Follow"
1290
			sos = game:GetService("RunService").Stepped:connect(function()
1291
				pooted = pooted + 1
1292
				if pooted >= expected + 1 then
1293
					sos:disconnect()
1294
					did = true
1295
					return
1296
				end
1297
				resetWelds(3, {
1298
					RightHip,
1299
					LeftHip,
1300
					RootJoint,
1301
					Neck
1302
				})
1303
				RightShoulder.C0 = RightShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(60) - math.cos(time() * 70) * 2)
1304
				LeftShoulder.C0 = LeftShoulderC0 * CFrame.new(math.random(-20, 20) / 200, math.cos(time() * 30), math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.sin(time() * 20) / 3, math.sin(time() * 20) / 5, math.rad(-60) + math.sin(time() * 60) * 2)
1305
				RightHip.C0 = RightHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(-30))
1306
				LeftHip.C0 = LeftHipC0 * CFrame.fromEulerAnglesXYZ(math.rad(-18), math.rad(0), math.rad(30))
1307
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20), math.rad(0), math.rad(0))
1308
				RootJoint.C0 = RootJointC0 * CFrame.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(0), math.rad(0))
1309
				w.C0 = w.C0 * CFrame.new(math.random(-20, 20) / 2000, math.random(-20, 20) / 2000, math.random(-20, 20) / 2000) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
1310
				C.CFrame = C.CFrame + Vector3.new(math.random(-20, 20) / 200, math.random(-20, 20) / 200, math.random(-20, 20) / 200)
1311
                        
1312
				if pooted / 2 == math.floor(pooted / 2) then
1313
					p = cPlayer["Right Arm"]:clone()
1314
					p.Anchored = true
1315
					p.CanCollide = false
1316
					p.Parent = workspace
1317
					p.Transparency = .5
1318
					game:GetService("Debris"):AddItem(p, .2)
1319
					p = cPlayer["Left Arm"]:clone()
1320
					p.Anchored = true
1321
					p.CanCollide = false
1322
					p.Parent = workspace
1323
					p.Transparency = .5
1324
					game:GetService("Debris"):AddItem(p, .2)
1325
                                
1326
					p = Instance.new("Part", workspace)
1327
					p.Name = "ORB"
1328
					p.TopSurface = 0
1329
					p.BottomSurface = 0
1330
					p.formFactor = "Custom"
1331
					p.CFrame = cPlayer.Torso.CFrame + cPlayer.Torso.CFrame.lookVector * 3 + Vector3.new(math.random(-20, 20) / 15, math.random(-20, 20) / 15 - .8, math.random(-20, 20) / 15)
1332
					m = Instance.new("SpecialMesh", p)
1333
					m.MeshType = "Sphere"
1334
					p.BrickColor = BrickColor:White()
1335
					p.Size = Vector3.new(.4, .4, .4)
1336
					p.CanCollide = false
1337
					p.Anchored = true
1338
					game:GetService("Debris"):AddItem(p, 5)
1339
					coroutine.resume(coroutine.create(function(p)
1340
						for i = 1, 8 do
1341
							p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 1, 1)
1342
							p.Transparency = i / 8
1343
							wait()
1344
						end
1345
						p:Remove()
1346
					end), p)
1347
                                
1348
				end
1349
                        
1350
				print(":)")
1351
			end)
1352
			while did == false do
1353
				wait()
1354
			end
1355
			wait(.5)
1356
			expected = 20
1357
			did = false
1358
			pooted = 0
1359
			workspace.CurrentCamera.CameraType = "Follow"
1360
			sos = game:GetService("RunService").Stepped:connect(function()
1361
				pooted = pooted + 1
1362
				if pooted >= expected + 1 then
1363
					sos:disconnect()
1364
					did = true
1365
					return
1366
				end
1367
				resetWelds(3, {
1368
					Neck,
1369
					RootJoint,
1370
					RightHip,
1371
					LeftHip
1372-
	Tool.Parent = game.Players.LocalPlayer.Backpack
1372+
1373
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(2 * pooted), math.rad(0), math.rad(5 * pooted))
1374
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-9 * pooted))
1375
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-2))
1376
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(4 * pooted))
1377
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(0), math.rad(2))
1378
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1379
				w.C0 = w.C0 * CFrame.new(0, 0.03, .03) * CFrame.fromEulerAnglesXYZ(math.rad(2), math.rad(2), math.rad(0))
1380
				print(":)")
1381
			end)
1382
			while did == false do
1383
				wait()
1384
			end
1385
			wait(2)
1386
			expected = 5
1387
			did = false
1388
			pooted = 0
1389
			workspace.CurrentCamera.CameraType = "Follow"
1390
			w.Parent = nil
1391
			bodypos.position = cPlayer.Torso.Position - Vector3.new(0, 1, 0)
1392
			poo = cPlayer.Torso.CFrame.lookVector
1393
			cPlayer.Torso.CFrame = CFrame.new(cPlayer.Torso.Position, cPlayer.Torso.Position + C.CFrame.lookVector * 50)
1394
			bodypos.Parent = cPlayer.Torso
1395
			sos = game:GetService("RunService").Stepped:connect(function()
1396
				pooted = pooted + 1
1397
				if pooted >= expected + 1 then
1398
					sos:disconnect()
1399
					did = true
1400
					return
1401
				end
1402
				resetWelds(3, {})
1403
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(80 - pooted * 35))
1404
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(0), math.rad(-190 + pooted * 28))
1405
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(6), math.rad(0), math.rad(-80 + pooted * 4))
1406
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(8), math.rad(0), math.rad(84 - pooted * 4))
1407
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(20 + pooted * 10), math.rad(0), math.rad(0))
1408
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -pooted * .25) * CFrame.fromEulerAnglesXYZ(math.rad(-20 + pooted * 9), math.rad(0), math.rad(0))
1409
				print(":)")
1410
			end)
1411
			while did == false do
1412
				wait()
1413
			end
1414
			wait(.7)
1415
			expected = 5
1416
			did = false
1417
			pooted = 0
1418
			sos = game:GetService("RunService").Stepped:connect(function()
1419
				pooted = pooted + 1
1420
				if pooted >= expected + 1 then
1421
					sos:disconnect()
1422
					did = true
1423
					return
1424
				end
1425
				resetWelds(3, {})
1426
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0.05 * pooted, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(pooted * 6))
1427
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 2), math.rad(0), math.rad(-pooted * 6))
1428
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(-57 + pooted * 20))
1429
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-pooted * 2), math.rad(0), math.rad(57 - pooted * 20))
1430
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(pooted * 4), math.rad(0), math.rad(0))
1431
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, -.1 * pooted) * CFrame.fromEulerAnglesXYZ(math.rad(-57 + pooted * 20), math.rad(0), math.rad(0))
1432
				print(":(")
1433
			end)
1434
			while did == false do
1435
				wait()
1436
			end
1437
			wait(.2)
1438
			expected = 10
1439
			did = false
1440
			pooted = 0
1441
			workspace.CurrentCamera.CameraType = "Follow"
1442
			g = Instance.new("BodyGyro")
1443
			g.Parent = cPlayer.Torso
1444
			sos = game:GetService("RunService").Stepped:connect(function()
1445
				pooted = pooted + 1
1446
				if pooted >= expected + 1 then
1447
					sos:disconnect()
1448
					did = true
1449
					return
1450
				end
1451
				RightShoulder.C0 = RightShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-2), math.rad(0), math.rad(-2))
1452
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(2))
1453
				RightHip.C0 = RightHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(-4))
1454
				LeftHip.C0 = LeftHip.C0 * CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(0), math.rad(4))
1455
				Neck.C0 = Neck.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-7), math.rad(0), math.rad(0))
1456
				RootJoint.C0 = RootJoint.C0 * CFrame.new(0, 0, .05) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1457
				if pooted >= 2 then
1458
					bodypos.position = bodypos.position + Vector3.new(0, 12, 0) - dir * 5
1459
					cPlayer.Torso.CFrame = cPlayer.Torso.CFrame + Vector3.new(0, 12, 0) - dir * 5
1460
				end
1461
				print(":(")
1462
			end)
1463
			while did == false do
1464
				wait()
1465
			end
1466
			wait(.2)
1467
			bodypos:Remove()
1468
			wait(.5)
1469
                
1470
			e = Instance.new("Explosion")
1471
			e.BlastRadius = 30
1472
			e.Position = C.Position
1473
			e.BlastPressure = e.BlastPressure * 2.5
1474
			e.Parent = workspace
1475
			s = Instance.new("Sound", C)
1476
			s.SoundId = "rbxassetid://258057783"
1477
			s.Volume = 1
1478
			s:Play()
1479
			Instance.new("DistortionSoundEffect", s).Level = 1
1480
			g:Remove()
1481
                --dun
1482
			nubhit.Torso.Anchored = false
1483
			Hum.PlatformStand = false
1484
			C.Anchored = true
1485
1486
			coroutine.resume(coroutine.create(function(t)
1487
				wait(3)
1488
				p = Instance.new("Sound")
1489
				p.SoundId = "http://www.roblox.com/asset/?id=154677261"
1490
				p.Parent = t
1491
				p.Volume = 1
1492
				p:Play()
1493
			end), C)
1494
			game:GetService("Debris"):AddItem(LOL, 5)
1495
		end
1496
		resetWelds(3, {})
1497
		workspace.CurrentCamera.CameraType = "Custom"
1498
		Hum.WalkSpeed = 16
1499
		Hum.Name = "Humanoid"
1500
		bodypos:Remove()
1501
		partpos:Remove()
1502
		Anim.Parent = nil
1503
		wait(.1)
1504
		Anim.Disabled = false
1505
		Anim.Parent = cPlayer
1506
		deb = true
1507
	end
1508
1509
	Tool = Instance.new("HopperBin")
1510
	Tool.Name = "ROAD ROLLER DA"
1511
	Tool.Parent = owner
1512
	Tool.Selected:connect(function(mouse)
1513
		mouse.Button1Down:connect(function()
1514
			doitdocdoit()
1515
		end)
1516
	end)
1517
1518
end