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pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
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local plr = game.Players.hotboybilly
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local plr = game.Players.spookymcspooks
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repeat wait() until plr.Character
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plr = game.Players.LocalPlayer    
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char = plr.Character
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torso = char.Torso
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head = char.Head
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neck = torso.Neck
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head.face:Destroy()
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sound = Instance.new("Sound", head)
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sound.SoundId = "rbxassetid://"
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sound.SoundId = "rbxassetid://905316842"
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sound.Volume = 100
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sound:Play()
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sound.Looped = true
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plr.Chatted:connect(function(message)
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            if message:sub(1,4) == "Play" then
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            sound:Stop()
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                sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
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    sound:Play()
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    end
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end)
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---- [[ Left Eye]] ----
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eye1 = Instance.new("Part", workspace)
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eye1.Anchored = false
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eye1.Parent = head
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eye1.TopSurface = 0
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eye1.BrickColor = BrickColor.new("Black")
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eye1.BottomSurface = 0
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eye1m = Instance.new("SpecialMesh", eye1)
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eye1m.MeshType = Enum.MeshType.Sphere
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eye1m.Scale = Vector3.new(0.02,0.12,0.03)
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ogsize = eye1m.Scale
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weld = Instance.new("Weld", head)
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weld.Part0 = eye1
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weld.Part1 = head
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weld.C1 = CFrame.new(-.17,.14,-.57)
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---- [[ Right Eye ]] ----
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eye2 = Instance.new("Part", workspace)
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eye2.Anchored = false
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eye2.Parent = head
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eye2.TopSurface = 0
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eye2.BrickColor = BrickColor.new("Black")
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eye2.BottomSurface = 0
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eye2m = Instance.new("SpecialMesh", eye2)
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eye2m.MeshType = Enum.MeshType.Sphere
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eye2m.Scale = Vector3.new(0.02,0.12,0.03)
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ogsize = eye2m.Scale
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weld = Instance.new("Weld", head)
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weld.Part0 = eye2
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weld.Part1 = head
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weld.C1 = CFrame.new(.17,.14,-.57)
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---- [[ Mouth ]] ----
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mouth = Instance.new("Part", workspace)
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mouth.Anchored = false
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mouth.Parent = head
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mouth.TopSurface = 0
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mouth.BrickColor = BrickColor.new("Black")
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mouth.BottomSurface = 0
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mouth.Material = "SmoothPlastic"
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mouthm = Instance.new("SpecialMesh", mouth)
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mouthm.MeshType = Enum.MeshType.Sphere
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mouthm.Scale = Vector3.new(.13,0.1,0.05)
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ogsize = mouthm.Scale
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weld = Instance.new("Weld", head)
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weld.Part0 = mouth
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weld.Part1 = head
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weld.C1 = CFrame.new(0,-.25,-.6)
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game:service'RunService'.RenderStepped:connect(function()
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mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
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neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100)    +math.rad(-90),0,math.rad(180)),0.1)
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end)