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| 1 | using UnityEngine; | |
| 2 | using System.Collections; | |
| 3 | ||
| 4 | - | public class EnemyHealth : MonoBehaviour |
| 4 | + | public class ScoreController : MonoBehaviour |
| 5 | {
| |
| 6 | private int score | |
| 7 | - | public Transform target; |
| 7 | + | |
| 8 | void Awake () | |
| 9 | - | void OnGUI () |
| 9 | + | |
| 10 | - | {
|
| 10 | + | score = 0; |
| 11 | - | Vector3 wantedPos = Camera.main.WorldToScreenPoint (target.position); |
| 11 | + | } |
| 12 | - | GUI.Label(new Rect(wantedPos.x, wantedPos.y, 100, 20), "Darth Valdemort!"); |
| 12 | + | |
| 13 | - | } |
| 13 | + | void OnGUI () |
| 14 | - | } |
| 14 | + | GUI.Label(10, 10, 100, 20), "Score: " + score); |
| 15 | } | |
| 16 | ||
| 17 | public void AddScore (newScoreValue) | |
| 18 | {
| |
| 19 | score += newScoreValue; | |
| 20 | } | |
| 21 | } |