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| 1 | -- This script has convert to FE by who i don't know? | |
| 2 | ||
| 3 | ----------------------------------------------------- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
| |
| 9 | local rp = RealPlayer | |
| 10 | script.Parent = rp.Character | |
| 11 | ||
| 12 | --RemoteEvent for communicating | |
| 13 | local Event = Instance.new("RemoteEvent")
| |
| 14 | Event.Name = "UserInput_Event" | |
| 15 | ||
| 16 | --Fake event to make stuff like Mouse.KeyDown work | |
| 17 | local function fakeEvent() | |
| 18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 19 | t.connect = t.Connect | |
| 20 | return t | |
| 21 | end | |
| 22 | ||
| 23 | --Creating fake input objects with fake variables | |
| 24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 28 | end} | |
| 29 | --Merged 2 functions into one by checking amount of arguments | |
| 30 | CAS.UnbindAction = CAS.BindAction | |
| 31 | ||
| 32 | --This function will trigger the events that have been :Connect()'ed | |
| 33 | local function te(self,ev,...) | |
| 34 | local t = m[ev] | |
| 35 | if t and t._fakeEvent then | |
| 36 | for _,f in pairs(t.Functions) do | |
| 37 | f(...) | |
| 38 | end | |
| 39 | end | |
| 40 | end | |
| 41 | m.TrigEvent = te | |
| 42 | UIS.TrigEvent = te | |
| 43 | ||
| 44 | Event.OnServerEvent:Connect(function(plr,io) | |
| 45 | if plr~=rp then return end | |
| 46 | m.Target = io.Target | |
| 47 | m.Hit = io.Hit | |
| 48 | if not io.isMouse then | |
| 49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | ||
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | ||
| 78 | local h,t | |
| 79 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 80 | --If player is not moving their mouse, client won't fire events | |
| 81 | while wait(1/30) do | |
| 82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 83 | h,t=Mouse.Hit,Mouse.Target | |
| 84 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 85 | end | |
| 86 | end]==],Player.Character) | |
| 87 | ||
| 88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 89 | --Real game object | |
| 90 | local _rg = game | |
| 91 | ||
| 92 | --Metatable for fake service | |
| 93 | local fsmt = {
| |
| 94 | __index = function(self,k) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | if s then return s[k] end | |
| 97 | end, | |
| 98 | __newindex = function(self,k,v) | |
| 99 | local s = rawget(self,"_RealService") | |
| 100 | if s then s[k]=v end | |
| 101 | end, | |
| 102 | __call = function(self,...) | |
| 103 | local s = rawget(self,"_RealService") | |
| 104 | if s then return s(...) end | |
| 105 | end | |
| 106 | } | |
| 107 | local function FakeService(t,RealService) | |
| 108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 109 | return setmetatable(t,fsmt) | |
| 110 | end | |
| 111 | ||
| 112 | --Fake game object | |
| 113 | local g = {
| |
| 114 | GetService = function(self,s) | |
| 115 | return self[s] | |
| 116 | end, | |
| 117 | Players = FakeService({
| |
| 118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 119 | },"Players"), | |
| 120 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 122 | } | |
| 123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 124 | g.service = g.GetService | |
| 125 | ||
| 126 | g.RunService = FakeService({
| |
| 127 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 128 | BindToRenderStep = function(self,name,_,fun) | |
| 129 | ||
| 130 | end, | |
| 131 | UnbindFromRenderStep = function(self,name) | |
| 132 | self._btrs[name]:Disconnect() | |
| 133 | end, | |
| 134 | },"RunService") | |
| 135 | ||
| 136 | setmetatable(g,{
| |
| 137 | __index=function(self,s) | |
| 138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 140 | end, | |
| 141 | __newindex = fsmt.__newindex, | |
| 142 | __call = fsmt.__call | |
| 143 | }) | |
| 144 | --Changing owner to fake player object to support owner:GetMouse() | |
| 145 | game,owner = g,g.Players.LocalPlayer | |
| 146 | end | |
| 147 | --//====================================================\\-- | |
| 148 | --|| CREATED BY SHACKLUSTER | |
| 149 | --\\====================================================//-- | |
| 150 | ||
| 151 | wait(0.2) | |
| 152 | ||
| 153 | Player = game:GetService("Players").LocalPlayer
| |
| 154 | PlayerGui = Player.PlayerGui | |
| 155 | Cam = workspace.CurrentCamera | |
| 156 | Backpack = Player.Backpack | |
| 157 | Character = Player.Character | |
| 158 | Humanoid = Character.Humanoid | |
| 159 | Mouse = Player:GetMouse() | |
| 160 | RootPart = Character["HumanoidRootPart"] | |
| 161 | Torso = Character["Torso"] | |
| 162 | Head = Character["Head"] | |
| 163 | RightArm = Character["Right Arm"] | |
| 164 | LeftArm = Character["Left Arm"] | |
| 165 | RightLeg = Character["Right Leg"] | |
| 166 | LeftLeg = Character["Left Leg"] | |
| 167 | RootJoint = RootPart["RootJoint"] | |
| 168 | Neck = Torso["Neck"] | |
| 169 | RightShoulder = Torso["Right Shoulder"] | |
| 170 | LeftShoulder = Torso["Left Shoulder"] | |
| 171 | RightHip = Torso["Right Hip"] | |
| 172 | LeftHip = Torso["Left Hip"] | |
| 173 | Player:ClearCharacterAppearance() | |
| 174 | ||
| 175 | IT = Instance.new | |
| 176 | CF = CFrame.new | |
| 177 | VT = Vector3.new | |
| 178 | RAD = math.rad | |
| 179 | C3 = Color3.new | |
| 180 | UD2 = UDim2.new | |
| 181 | BRICKC = BrickColor.new | |
| 182 | ANGLES = CFrame.Angles | |
| 183 | EULER = CFrame.fromEulerAnglesXYZ | |
| 184 | COS = math.cos | |
| 185 | ACOS = math.acos | |
| 186 | SIN = math.sin | |
| 187 | ASIN = math.asin | |
| 188 | ABS = math.abs | |
| 189 | MRANDOM = math.random | |
| 190 | FLOOR = math.floor | |
| 191 | ||
| 192 | --//=================================\\ | |
| 193 | --|| USEFUL VALUES | |
| 194 | --\\=================================// | |
| 195 | ||
| 196 | Animation_Speed = 3 | |
| 197 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 198 | local Speed = 10 | |
| 199 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 200 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 201 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 202 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 203 | local DAMAGEMULTIPLIER = 1 | |
| 204 | local ANIM = "Idle" | |
| 205 | local ATTACK = false | |
| 206 | local EQUIPPED = false | |
| 207 | local HOLD = false | |
| 208 | local COMBO = 1 | |
| 209 | local Rooted = false | |
| 210 | local SINE = 0 | |
| 211 | local KEYHOLD = false | |
| 212 | local CHANGE = 2 / Animation_Speed | |
| 213 | local WALKINGANIM = false | |
| 214 | local VALUE1 = false | |
| 215 | local VALUE2 = false | |
| 216 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 217 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 218 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 219 | local ATANIM = IT("Animation")
| |
| 220 | ATANIM.Name = "Attack Animation" | |
| 221 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 222 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 223 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 224 | WEAPONGUI.Name = "Weapon GUI" | |
| 225 | local Weapon = IT("Model")
| |
| 226 | Weapon.Name = "Adds" | |
| 227 | local Effects = IT("Folder", Weapon)
| |
| 228 | Effects.Name = "Effects" | |
| 229 | local ANIMATOR = Humanoid.Animator | |
| 230 | local ANIMATE = Character.Animate | |
| 231 | local UNANCHOR = true | |
| 232 | local PLAYANIMS = true | |
| 233 | script.Parent = WEAPONGUI | |
| 234 | Character.Archivable = true | |
| 235 | local CLONE = Character:Clone() | |
| 236 | CLONE.Parent = nil | |
| 237 | Character.Archivable = false | |
| 238 | local sick = Instance.new("Sound",Torso)
| |
| 239 | sick.SoundId = "rbxassetid://1551788627" | |
| 240 | sick.Looped = true | |
| 241 | sick.Pitch = 1 | |
| 242 | sick.Volume = 3 | |
| 243 | sick:Play() | |
| 244 | local SIT = IT("BoolValue",Torso)
| |
| 245 | SIT.Name = "IsThePharaohSitting?" | |
| 246 | ||
| 247 | --//=================================\\ | |
| 248 | --\\=================================// | |
| 249 | ||
| 250 | ||
| 251 | --//=================================\\ | |
| 252 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 253 | --\\=================================// | |
| 254 | ||
| 255 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 256 | ArtificialHB.Name = "ArtificialHB" | |
| 257 | ||
| 258 | script:WaitForChild("ArtificialHB")
| |
| 259 | ||
| 260 | frame = Frame_Speed | |
| 261 | tf = 0 | |
| 262 | allowframeloss = false | |
| 263 | tossremainder = false | |
| 264 | lastframe = tick() | |
| 265 | script.ArtificialHB:Fire() | |
| 266 | ||
| 267 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 268 | tf = tf + s | |
| 269 | if tf >= frame then | |
| 270 | if allowframeloss then | |
| 271 | script.ArtificialHB:Fire() | |
| 272 | lastframe = tick() | |
| 273 | else | |
| 274 | for i = 1, math.floor(tf / frame) do | |
| 275 | script.ArtificialHB:Fire() | |
| 276 | end | |
| 277 | lastframe = tick() | |
| 278 | end | |
| 279 | if tossremainder then | |
| 280 | tf = 0 | |
| 281 | else | |
| 282 | tf = tf - frame * math.floor(tf / frame) | |
| 283 | end | |
| 284 | end | |
| 285 | end) | |
| 286 | ||
| 287 | --//=================================\\ | |
| 288 | --\\=================================// | |
| 289 | ||
| 290 | --//=================================\\ | |
| 291 | --|| SOME FUNCTIONS | |
| 292 | --\\=================================// | |
| 293 | ||
| 294 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 295 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 296 | end | |
| 297 | ||
| 298 | function PositiveAngle(NUMBER) | |
| 299 | if NUMBER >= 0 then | |
| 300 | NUMBER = 0 | |
| 301 | end | |
| 302 | return NUMBER | |
| 303 | end | |
| 304 | ||
| 305 | function NegativeAngle(NUMBER) | |
| 306 | if NUMBER <= 0 then | |
| 307 | NUMBER = 0 | |
| 308 | end | |
| 309 | return NUMBER | |
| 310 | end | |
| 311 | ||
| 312 | function Swait(NUMBER) | |
| 313 | if NUMBER == 0 or NUMBER == nil then | |
| 314 | ArtificialHB.Event:wait() | |
| 315 | else | |
| 316 | for i = 1, NUMBER do | |
| 317 | ArtificialHB.Event:wait() | |
| 318 | end | |
| 319 | end | |
| 320 | end | |
| 321 | ||
| 322 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 323 | local NEWMESH = IT(MESH) | |
| 324 | if MESH == "SpecialMesh" then | |
| 325 | NEWMESH.MeshType = MESHTYPE | |
| 326 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 327 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 328 | end | |
| 329 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 330 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 331 | end | |
| 332 | end | |
| 333 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 334 | NEWMESH.Scale = SCALE | |
| 335 | NEWMESH.Parent = PARENT | |
| 336 | return NEWMESH | |
| 337 | end | |
| 338 | ||
| 339 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 340 | local NEWPART = IT("Part")
| |
| 341 | NEWPART.formFactor = FORMFACTOR | |
| 342 | NEWPART.Reflectance = REFLECTANCE | |
| 343 | NEWPART.Transparency = TRANSPARENCY | |
| 344 | NEWPART.CanCollide = false | |
| 345 | NEWPART.Locked = true | |
| 346 | NEWPART.Anchored = true | |
| 347 | if ANCHOR == false then | |
| 348 | NEWPART.Anchored = false | |
| 349 | end | |
| 350 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 351 | NEWPART.Name = NAME | |
| 352 | NEWPART.Size = SIZE | |
| 353 | NEWPART.Position = Torso.Position | |
| 354 | NEWPART.Material = MATERIAL | |
| 355 | NEWPART:BreakJoints() | |
| 356 | NEWPART.Parent = PARENT | |
| 357 | return NEWPART | |
| 358 | end | |
| 359 | ||
| 360 | local function weldBetween(a, b) | |
| 361 | local weldd = Instance.new("ManualWeld")
| |
| 362 | weldd.Part0 = a | |
| 363 | weldd.Part1 = b | |
| 364 | weldd.C0 = CFrame.new() | |
| 365 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 366 | weldd.Parent = a | |
| 367 | return weldd | |
| 368 | end | |
| 369 | ||
| 370 | ||
| 371 | function QuaternionFromCFrame(cf) | |
| 372 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 373 | local trace = m00 + m11 + m22 | |
| 374 | if trace > 0 then | |
| 375 | local s = math.sqrt(1 + trace) | |
| 376 | local recip = 0.5 / s | |
| 377 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 378 | else | |
| 379 | local i = 0 | |
| 380 | if m11 > m00 then | |
| 381 | i = 1 | |
| 382 | end | |
| 383 | if m22 > (i == 0 and m00 or m11) then | |
| 384 | i = 2 | |
| 385 | end | |
| 386 | if i == 0 then | |
| 387 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 388 | local recip = 0.5 / s | |
| 389 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 390 | elseif i == 1 then | |
| 391 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 392 | local recip = 0.5 / s | |
| 393 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 394 | elseif i == 2 then | |
| 395 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 396 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 397 | end | |
| 398 | end | |
| 399 | end | |
| 400 | ||
| 401 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 402 | local xs, ys, zs = x + x, y + y, z + z | |
| 403 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 404 | local xx = x * xs | |
| 405 | local xy = x * ys | |
| 406 | local xz = x * zs | |
| 407 | local yy = y * ys | |
| 408 | local yz = y * zs | |
| 409 | local zz = z * zs | |
| 410 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 411 | end | |
| 412 | ||
| 413 | function QuaternionSlerp(a, b, t) | |
| 414 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 415 | local startInterp, finishInterp; | |
| 416 | if cosTheta >= 0.0001 then | |
| 417 | if (1 - cosTheta) > 0.0001 then | |
| 418 | local theta = ACOS(cosTheta) | |
| 419 | local invSinTheta = 1 / SIN(theta) | |
| 420 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 421 | finishInterp = SIN(t * theta) * invSinTheta | |
| 422 | else | |
| 423 | startInterp = 1 - t | |
| 424 | finishInterp = t | |
| 425 | end | |
| 426 | else | |
| 427 | if (1 + cosTheta) > 0.0001 then | |
| 428 | local theta = ACOS(-cosTheta) | |
| 429 | local invSinTheta = 1 / SIN(theta) | |
| 430 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 431 | finishInterp = SIN(t * theta) * invSinTheta | |
| 432 | else | |
| 433 | startInterp = t - 1 | |
| 434 | finishInterp = t | |
| 435 | end | |
| 436 | end | |
| 437 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 438 | end | |
| 439 | ||
| 440 | function Clerp(a, b, t) | |
| 441 | local qa = {QuaternionFromCFrame(a)}
| |
| 442 | local qb = {QuaternionFromCFrame(b)}
| |
| 443 | local ax, ay, az = a.x, a.y, a.z | |
| 444 | local bx, by, bz = b.x, b.y, b.z | |
| 445 | local _t = 1 - t | |
| 446 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 447 | end | |
| 448 | ||
| 449 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 450 | local frame = IT("Frame")
| |
| 451 | frame.BackgroundTransparency = TRANSPARENCY | |
| 452 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 453 | frame.Position = POSITION | |
| 454 | frame.Size = SIZE | |
| 455 | frame.BackgroundColor3 = COLOR | |
| 456 | frame.BorderColor3 = BORDERCOLOR | |
| 457 | frame.Name = NAME | |
| 458 | frame.Parent = PARENT | |
| 459 | return frame | |
| 460 | end | |
| 461 | ||
| 462 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 463 | local label = IT("TextLabel")
| |
| 464 | label.BackgroundTransparency = 1 | |
| 465 | label.Size = UD2(1, 0, 1, 0) | |
| 466 | label.Position = UD2(0, 0, 0, 0) | |
| 467 | label.TextColor3 = TEXTCOLOR | |
| 468 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 469 | label.TextTransparency = TRANSPARENCY | |
| 470 | label.FontSize = TEXTFONTSIZE | |
| 471 | label.Font = TEXTFONT | |
| 472 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 473 | label.TextScaled = false | |
| 474 | label.Text = TEXT | |
| 475 | label.Name = NAME | |
| 476 | label.Parent = PARENT | |
| 477 | return label | |
| 478 | end | |
| 479 | ||
| 480 | function NoOutlines(PART) | |
| 481 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 482 | end | |
| 483 | ||
| 484 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 485 | local NEWWELD = IT(TYPE) | |
| 486 | NEWWELD.Part0 = PART0 | |
| 487 | NEWWELD.Part1 = PART1 | |
| 488 | NEWWELD.C0 = C0 | |
| 489 | NEWWELD.C1 = C1 | |
| 490 | NEWWELD.Parent = PARENT | |
| 491 | return NEWWELD | |
| 492 | end | |
| 493 | ||
| 494 | local S = IT("Sound")
| |
| 495 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 496 | local NEWSOUND = nil | |
| 497 | coroutine.resume(coroutine.create(function() | |
| 498 | NEWSOUND = S:Clone() | |
| 499 | NEWSOUND.Parent = PARENT | |
| 500 | NEWSOUND.Volume = VOLUME | |
| 501 | NEWSOUND.Pitch = PITCH | |
| 502 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 503 | NEWSOUND:play() | |
| 504 | if DOESLOOP == true then | |
| 505 | NEWSOUND.Looped = true | |
| 506 | else | |
| 507 | repeat wait(1) until NEWSOUND.Playing == false | |
| 508 | NEWSOUND:remove() | |
| 509 | end | |
| 510 | end)) | |
| 511 | return NEWSOUND | |
| 512 | end | |
| 513 | ||
| 514 | function CFrameFromTopBack(at, top, back) | |
| 515 | local right = top:Cross(back) | |
| 516 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 517 | end | |
| 518 | ||
| 519 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 520 | function WACKYEFFECT(Table) | |
| 521 | local TYPE = (Table.EffectType or "Sphere") | |
| 522 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 523 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 524 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 525 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 526 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 527 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 528 | local ROTATION1 = (Table.RotationX or 0) | |
| 529 | local ROTATION2 = (Table.RotationY or 0) | |
| 530 | local ROTATION3 = (Table.RotationZ or 0) | |
| 531 | local MATERIAL = (Table.Material or "Neon") | |
| 532 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 533 | local TIME = (Table.Time or 45) | |
| 534 | local SOUNDID = (Table.SoundID or nil) | |
| 535 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 536 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 537 | coroutine.resume(coroutine.create(function() | |
| 538 | local PLAYSSOUND = false | |
| 539 | local SOUND = nil | |
| 540 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 541 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 542 | PLAYSSOUND = true | |
| 543 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 544 | end | |
| 545 | EFFECT.Color = COLOR | |
| 546 | local MSH = nil | |
| 547 | if TYPE == "Sphere" then | |
| 548 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 549 | elseif TYPE == "Block" then | |
| 550 | MSH = IT("BlockMesh",EFFECT)
| |
| 551 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 552 | elseif TYPE == "Wave" then | |
| 553 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 554 | elseif TYPE == "Ring" then | |
| 555 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 556 | elseif TYPE == "Slash" then | |
| 557 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 558 | elseif TYPE == "Round Slash" then | |
| 559 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 560 | elseif TYPE == "Swirl" then | |
| 561 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 562 | elseif TYPE == "Skull" then | |
| 563 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 564 | elseif TYPE == "Crystal" then | |
| 565 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 566 | end | |
| 567 | if MSH ~= nil then | |
| 568 | local MOVESPEED = nil | |
| 569 | if MOVEDIRECTION ~= nil then | |
| 570 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 571 | end | |
| 572 | local GROWTH = SIZE - ENDSIZE | |
| 573 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 574 | if TYPE == "Block" then | |
| 575 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 576 | else | |
| 577 | EFFECT.CFrame = CFRAME | |
| 578 | end | |
| 579 | for LOOP = 1, TIME+1 do | |
| 580 | Swait() | |
| 581 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 582 | if TYPE == "Wave" then | |
| 583 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 584 | end | |
| 585 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 586 | if TYPE == "Block" then | |
| 587 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 588 | else | |
| 589 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 590 | end | |
| 591 | if MOVEDIRECTION ~= nil then | |
| 592 | local ORI = EFFECT.Orientation | |
| 593 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 594 | EFFECT.Orientation = ORI | |
| 595 | end | |
| 596 | end | |
| 597 | EFFECT.Transparency = 1 | |
| 598 | if PLAYSSOUND == false then | |
| 599 | EFFECT:remove() | |
| 600 | else | |
| 601 | repeat Swait() until SOUND.Playing == false | |
| 602 | EFFECT:remove() | |
| 603 | end | |
| 604 | else | |
| 605 | if PLAYSSOUND == false then | |
| 606 | EFFECT:remove() | |
| 607 | else | |
| 608 | repeat Swait() until SOUND.Playing == false | |
| 609 | EFFECT:remove() | |
| 610 | end | |
| 611 | end | |
| 612 | end)) | |
| 613 | end | |
| 614 | ||
| 615 | function MakeForm(PART,TYPE) | |
| 616 | if TYPE == "Cyl" then | |
| 617 | local MSH = IT("CylinderMesh",PART)
| |
| 618 | elseif TYPE == "Ball" then | |
| 619 | local MSH = IT("SpecialMesh",PART)
| |
| 620 | MSH.MeshType = "Sphere" | |
| 621 | elseif TYPE == "Wedge" then | |
| 622 | local MSH = IT("SpecialMesh",PART)
| |
| 623 | MSH.MeshType = "Wedge" | |
| 624 | end | |
| 625 | end | |
| 626 | ||
| 627 | Debris = game:GetService("Debris")
| |
| 628 | ||
| 629 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 630 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 631 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
| |
| 632 | end | |
| 633 | ||
| 634 | local FIRECOLOR = C3(1,85/255,0) | |
| 635 | ||
| 636 | local Particle = IT("ParticleEmitter",nil)
| |
| 637 | Particle.Enabled = false | |
| 638 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6),NumberSequenceKeypoint.new(1,1)})
| |
| 639 | Particle.LightEmission = 0.5 | |
| 640 | Particle.Rate = 500 | |
| 641 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 642 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 643 | Particle.Texture = "http://www.roblox.com/asset/?id=1460745664" | |
| 644 | Particle.Color = ColorSequence.new(FIRECOLOR) | |
| 645 | ||
| 646 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 647 | function ParticleEmitter(Table) | |
| 648 | local PRTCL = Particle:Clone() | |
| 649 | local Speed = Table.Speed or 5 | |
| 650 | local Drag = Table.Drag or 0 | |
| 651 | local Size1 = Table.Size1 or 1 | |
| 652 | local Size2 = Table.Size2 or 5 | |
| 653 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 654 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 655 | local Parent = Table.Parent or Torso | |
| 656 | local Emit = Table.Emit or 100 | |
| 657 | local Offset = Table.Offset or 360 | |
| 658 | local Accel = Table.Accel or VT(0,0,0) | |
| 659 | local Enabled = Table.Enabled or false | |
| 660 | PRTCL.Parent = Parent | |
| 661 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 662 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 663 | PRTCL.Speed = NumberRange.new(Speed) | |
| 664 | PRTCL.VelocitySpread = Offset | |
| 665 | PRTCL.Drag = Drag | |
| 666 | PRTCL.Acceleration = Accel | |
| 667 | if Enabled == false then | |
| 668 | PRTCL:Emit(Emit) | |
| 669 | Debris:AddItem(PRTCL,Lifetime2) | |
| 670 | else | |
| 671 | PRTCL.Enabled = true | |
| 672 | end | |
| 673 | return PRTCL | |
| 674 | end | |
| 675 | ||
| 676 | function Pheonix(Size) | |
| 677 | local PHEONIX = IT("Model",nil)
| |
| 678 | PHEONIX.Name = "PHEONIX" | |
| 679 | local BASEPART = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Wyvern Base",VT(0,0,0),false) | |
| 680 | CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, BASEPART, CF(0 , 4*Size, 3*Size), CF(0, 0, 0))
| |
| 681 | CreateMesh("SpecialMesh", BASEPART, "FileMesh", "90615474", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0))
| |
| 682 | local RWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Right Wing", VT(0,0,0),false) | |
| 683 | local RWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, RWING, CF(2*Size , 2*Size, 0.75*Size), CF(-2*Size, 0, 0))
| |
| 684 | local LWING = CreatePart(3, PHEONIX, "Neon", 0, 0.5, "Deep orange", "Left Wing", VT(0,0,0),false) | |
| 685 | local LWELD = CreateWeldOrSnapOrMotor("Weld", BASEPART, BASEPART, LWING, CF(-2*Size , 2*Size, 0.75*Size), CF(2*Size, 0, 0))
| |
| 686 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0))
| |
| 687 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*Size, VT(0,0,0))
| |
| 688 | for _, c in pairs(PHEONIX:GetChildren()) do | |
| 689 | if c.ClassName == "Part" then | |
| 690 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 691 | c.Color = FIRECOLOR | |
| 692 | end | |
| 693 | end | |
| 694 | PHEONIX.Parent = Weapon | |
| 695 | return PHEONIX,BASEPART,RWING,LWING,RWELD,LWELD | |
| 696 | end | |
| 697 | ||
| 698 | function turnto(position) | |
| 699 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 700 | end | |
| 701 | ||
| 702 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
| 703 | for _, c in pairs(PARENT:GetDescendants()) do | |
| 704 | if c.ClassName == "Model" then | |
| 705 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 706 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 707 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 708 | if (TORSO.Position - FROM).Magnitude < DIST then | |
| 709 | table.insert(TABLE,c) | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | ||
| 716 | --//=================================\\ | |
| 717 | --|| WEAPON CREATION | |
| 718 | --\\=================================// | |
| 719 | ||
| 720 | Humanoid.DisplayDistanceType = "None" | |
| 721 | local naeeym2 = IT("BillboardGui",Character)
| |
| 722 | naeeym2.AlwaysOnTop = true | |
| 723 | naeeym2.Size = UDim2.new(2,35,1,15) | |
| 724 | naeeym2.StudsOffset = Vector3.new(0,1.5,0) | |
| 725 | naeeym2.MaxDistance = 75 | |
| 726 | naeeym2.Adornee = Character.Head | |
| 727 | naeeym2.Name = "Name" | |
| 728 | naeeym2.PlayerToHideFrom = Player | |
| 729 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 730 | tecks2.BackgroundTransparency = 1 | |
| 731 | tecks2.TextScaled = true | |
| 732 | tecks2.BorderSizePixel = 0 | |
| 733 | tecks2.Text = "The Pharaoh" | |
| 734 | tecks2.Font = "Bodoni" | |
| 735 | tecks2.TextSize = 30 | |
| 736 | tecks2.TextStrokeTransparency = 0 | |
| 737 | tecks2.TextColor3 = C3(0,0,0) | |
| 738 | tecks2.TextStrokeColor3 = C3(188/255, 155/255, 93/255) | |
| 739 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 740 | tecks2.Parent = naeeym2 | |
| 741 | local top = Instance.new("Shirt")
| |
| 742 | top.ShirtTemplate = "rbxassetid://182802864" | |
| 743 | top.Parent = Character | |
| 744 | top.Name = "Cloth" | |
| 745 | local bottom = Instance.new("Pants")
| |
| 746 | bottom.PantsTemplate = "rbxassetid://182802941" | |
| 747 | bottom.Parent = Character | |
| 748 | bottom.Name = "Cloth" | |
| 749 | ||
| 750 | --Head.Transparency = 1 | |
| 751 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 752 | PRT.Color = C3(0,0,0) | |
| 753 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.1,0.05), CF(0, 0, 0))
| |
| 754 | CreateMesh("SpecialMesh", PRT, "FileMesh", "10661327", "10661334", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 755 | CreateMesh("SpecialMesh", Head, "FileMesh", "16150909", "16150889", VT(1,1,1), VT(0,0,0))
| |
| 756 | local Handle = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0,6,0),false) | |
| 757 | MakeForm(Handle,"Cyl") | |
| 758 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 759 | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) | |
| 760 | MakeForm(Part,"Cyl") | |
| 761 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,Handle.Size.Y/2,0), CF(0, 0, 0))
| |
| 762 | local Part = CreatePart(3, Weapon, "Concrete", 0, 0, "Cork", "Staff", VT(0.1,1,0.1),false) | |
| 763 | MakeForm(Part,"Cyl") | |
| 764 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-Handle.Size.Y/2-1.3,0) * ANGLES(RAD(0), RAD(150), RAD(0)), CF(0, 0, 0))
| |
| 765 | CreateMesh("SpecialMesh", Part, "FileMesh", "19106648", "19106633", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 766 | local Eye = CreatePart(3, Weapon, "Concrete", 0, 1, "Cork", "Eye", VT(0,0,0),false) | |
| 767 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Eye, CF(0,Part.Size.Y/2+0.17,-0.05), CF(0, 0, 0))
| |
| 768 | ||
| 769 | for _, c in pairs(Weapon:GetChildren()) do | |
| 770 | if c.ClassName == "Part" then | |
| 771 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 772 | end | |
| 773 | end | |
| 774 | ||
| 775 | local SKILLTEXTCOLOR = C3(188/255, 155/255, 93/255) | |
| 776 | local SKILLFONT = "Bodoni" | |
| 777 | local SKILLTEXTSIZE = 6 | |
| 778 | ||
| 779 | Weapon.Parent = Character | |
| 780 | ||
| 781 | Humanoid.Died:connect(function() | |
| 782 | ATTACK = true | |
| 783 | end) | |
| 784 | ||
| 785 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 786 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 787 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 788 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 789 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 790 | ||
| 791 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Summon", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
| 792 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
| 793 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Pheonix Glare", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
| 794 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shade Zone", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
| 795 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pharaoh's Throne", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
| 796 | ||
| 797 | --//=================================\\ | |
| 798 | --|| DAMAGING | |
| 799 | --\\=================================// | |
| 800 | ||
| 801 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 802 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 803 | defence.Name = ("HitBy"..Player.Name)
| |
| 804 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 805 | Damage = Damage * DAMAGEMULTIPLIER | |
| 806 | if Humanoid.Health ~= 0 then | |
| 807 | local CritChance = MRANDOM(1,100) | |
| 808 | if Damage > Humanoid.Health then | |
| 809 | Damage = math.ceil(Humanoid.Health) | |
| 810 | if Damage == 0 then | |
| 811 | Damage = 0.1 | |
| 812 | end | |
| 813 | end | |
| 814 | Humanoid.Health = Humanoid.Health - Damage | |
| 815 | end | |
| 816 | end | |
| 817 | ||
| 818 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 819 | local CHILDREN = workspace:GetDescendants() | |
| 820 | for index, CHILD in pairs(CHILDREN) do | |
| 821 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 822 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 823 | if HUM then | |
| 824 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 825 | if TORSO then | |
| 826 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 827 | if INSTAKILL == true then | |
| 828 | CHILD:BreakJoints() | |
| 829 | else | |
| 830 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 831 | ApplyDamage(HUM,DMG,TORSO) | |
| 832 | end | |
| 833 | if FLING > 0 then | |
| 834 | for _, c in pairs(CHILD:GetChildren()) do | |
| 835 | if c:IsA("BasePart") then
| |
| 836 | local bv = Instance.new("BodyVelocity")
| |
| 837 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 838 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 839 | bv.Parent = c | |
| 840 | Debris:AddItem(bv,0.05) | |
| 841 | end | |
| 842 | end | |
| 843 | end | |
| 844 | end | |
| 845 | end | |
| 846 | end | |
| 847 | end | |
| 848 | end | |
| 849 | end | |
| 850 | ||
| 851 | --//=================================\\ | |
| 852 | --|| ATTACK FUNCTIONS AND STUFF | |
| 853 | --\\=================================// | |
| 854 | ||
| 855 | function Raise() | |
| 856 | PLAYANIMS = false | |
| 857 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 858 | Swait() | |
| 859 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 864 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 866 | end | |
| 867 | Rooted = true | |
| 868 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5})
| |
| 869 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 870 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 871 | for i=0, 1, 0.1 / Animation_Speed do | |
| 872 | Swait() | |
| 873 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 874 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 878 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 880 | end | |
| 881 | Rooted = false | |
| 882 | PLAYANIMS = true | |
| 883 | end | |
| 884 | ||
| 885 | function Attack() | |
| 886 | ATTACK = true | |
| 887 | Raise() | |
| 888 | coroutine.resume(coroutine.create(function() | |
| 889 | end)) | |
| 890 | ATTACK = false | |
| 891 | end | |
| 892 | ||
| 893 | function Summon() | |
| 894 | ATTACK = true | |
| 895 | Raise() | |
| 896 | coroutine.resume(coroutine.create(function() | |
| 897 | local MINIONS = {}
| |
| 898 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}}
| |
| 899 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}}
| |
| 900 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}}
| |
| 901 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}}
| |
| 902 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}}
| |
| 903 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}}
| |
| 904 | for i = 1, 3 do | |
| 905 | Swait() | |
| 906 | local MINION = CLONE:Clone() | |
| 907 | ANIMATE:Clone().Parent = MINION | |
| 908 | MINION.Name = "Mummy" | |
| 909 | MINION.Parent = Effects | |
| 910 | MINION.Head:ClearAllChildren() | |
| 911 | MINION.HumanoidRootPart.Anchored = true | |
| 912 | MINION.HumanoidRootPart.CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-10,MRANDOM(-15,15)) | |
| 913 | local HITFLOOR = Raycast(MINION.HumanoidRootPart.Position+VT(0,10,0), (CF(MINION.HumanoidRootPart.Position, MINION.HumanoidRootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 914 | if HITFLOOR then | |
| 915 | MINION.HumanoidRootPart.Color = HITFLOOR.Color | |
| 916 | WACKYEFFECT({Time = 25, EffectType = "Crystal", Size = VT(1,0,1), Size2 = VT(0,100,0), Transparency = 1, Transparency2 = 0, CFrame = CF(MINION.HumanoidRootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2})
| |
| 917 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
| 918 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0))
| |
| 919 | --------- | |
| 920 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 921 | PACKAGE.BodyPart = "RightArm" | |
| 922 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
| 923 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 924 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 925 | --------- | |
| 926 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 927 | PACKAGE.BodyPart = "LeftArm" | |
| 928 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
| 929 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 930 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 931 | --------- | |
| 932 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 933 | PACKAGE.BodyPart = "RightLeg" | |
| 934 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
| 935 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 936 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 937 | --------- | |
| 938 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 939 | PACKAGE.BodyPart = "LeftLeg" | |
| 940 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
| 941 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 942 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 943 | --------- | |
| 944 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 945 | PACKAGE.BodyPart = "Torso" | |
| 946 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
| 947 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 948 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 949 | --------- | |
| 950 | table.insert(MINIONS,MINION) | |
| 951 | else | |
| 952 | MINION:remove() | |
| 953 | end | |
| 954 | end | |
| 955 | for e = 1, 100 do | |
| 956 | Swait() | |
| 957 | for i = 1, #MINIONS do | |
| 958 | if MINIONS[i] ~= nil then | |
| 959 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(8,0,8), Transparency = 0.5, Transparency2 = 1, CFrame = MINIONS[i].HumanoidRootPart.CFrame*CF(0,7.5-(e*0.1),0) * ANGLES(RAD(0), RAD(i*2), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MINIONS[i].HumanoidRootPart.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 960 | MINIONS[i].HumanoidRootPart.CFrame = MINIONS[i].HumanoidRootPart.CFrame * CF(0,0.1,0) | |
| 961 | end | |
| 962 | end | |
| 963 | end | |
| 964 | for i = 1, #MINIONS do | |
| 965 | if MINIONS[i] ~= nil then | |
| 966 | MINIONS[i].HumanoidRootPart.Anchored = false | |
| 967 | end | |
| 968 | end | |
| 969 | for i = 1, #MINIONS do | |
| 970 | coroutine.resume(coroutine.create(function() | |
| 971 | local SHOUTS = {1158091961,1158091668,1158092150}
| |
| 972 | local TORSO = MINIONS[i].Torso | |
| 973 | local MUMMY = MINIONS[i] | |
| 974 | local HUMAN = MINIONS[i].Humanoid | |
| 975 | HUMAN.MaxHealth = MRANDOM(20,65) | |
| 976 | HUMAN.Health = HUMAN.MaxHealth | |
| 977 | HUMAN.Died:connect(function() | |
| 978 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 979 | end) | |
| 980 | local findNearestTorso = function(POS) | |
| 981 | local list = game.Workspace:GetDescendants() | |
| 982 | local torso = nil | |
| 983 | local dist = 10000 | |
| 984 | local temp = nil | |
| 985 | local human = nil | |
| 986 | local temp2 = nil | |
| 987 | for x = 1, #list do | |
| 988 | temp2 = list[x] | |
| 989 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 990 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 991 | human = temp2:findFirstChild("Humanoid")
| |
| 992 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 993 | if (temp.Position - POS).magnitude < dist then | |
| 994 | torso = temp | |
| 995 | dist = (temp.Position - POS).magnitude | |
| 996 | end | |
| 997 | end | |
| 998 | end | |
| 999 | end | |
| 1000 | return torso, dist | |
| 1001 | end | |
| 1002 | for i = 1, 60 do | |
| 1003 | if HUMAN.Health == 0 then | |
| 1004 | break | |
| 1005 | end | |
| 1006 | wait(1) | |
| 1007 | local target,dist= findNearestTorso(TORSO.Position) | |
| 1008 | if target then | |
| 1009 | HUMAN:MoveTo(target.Position) | |
| 1010 | if dist < 5 then | |
| 1011 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 1012 | ANIM:Play() | |
| 1013 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 1014 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
| 1015 | end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | TORSO.Parent:BreakJoints() | |
| 1019 | Debris:AddItem(MUMMY,4) | |
| 1020 | end)) | |
| 1021 | end | |
| 1022 | end)) | |
| 1023 | ATTACK = false | |
| 1024 | end | |
| 1025 | ||
| 1026 | function Warp(Pos) | |
| 1027 | ATTACK = true | |
| 1028 | Raise() | |
| 1029 | PLAYANIMS = false | |
| 1030 | local SPOT = Pos | |
| 1031 | if Pos == "Mouse" then | |
| 1032 | SPOT = Mouse.Hit.p | |
| 1033 | end | |
| 1034 | local PLAYPOS = RootPart.Position | |
| 1035 | Rooted = true | |
| 1036 | coroutine.resume(coroutine.create(function() | |
| 1037 | repeat | |
| 1038 | Swait() | |
| 1039 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1046 | until ATTACK == false | |
| 1047 | PLAYANIMS = true | |
| 1048 | end)) | |
| 1049 | for i = 1, 10 do | |
| 1050 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1051 | if c.ClassName == "Part" then | |
| 1052 | c.Transparency = c.Transparency + 1/10 | |
| 1053 | end | |
| 1054 | end | |
| 1055 | for _, c in pairs(Character:GetChildren()) do | |
| 1056 | if c.ClassName == "Part" and c ~= RootPart then | |
| 1057 | c.Transparency = c.Transparency + 1/10 | |
| 1058 | end | |
| 1059 | end | |
| 1060 | tecks2.TextTransparency = tecks2.TextTransparency + 1/10 | |
| 1061 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 1/10 | |
| 1062 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(1,1,1)*25, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1.5, SoundVolume = 2})
| |
| 1063 | wait(0.1) | |
| 1064 | end | |
| 1065 | CreateSound(743521450, Torso, 5, 0.5, false) | |
| 1066 | RootPart.CFrame = CF(SPOT+VT(0,15,0),PLAYPOS) | |
| 1067 | UNANCHOR = false | |
| 1068 | RootPart.Anchored = true | |
| 1069 | for i = 1, 10 do | |
| 1070 | wait(0.04) | |
| 1071 | WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 1.5, SoundVolume = 2})
| |
| 1072 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1073 | if c.ClassName == "Part" then | |
| 1074 | c.Transparency = c.Transparency - 1/10 | |
| 1075 | end | |
| 1076 | end | |
| 1077 | for _, c in pairs(Character:GetChildren()) do | |
| 1078 | if c.ClassName == "Part" and c ~= RootPart then | |
| 1079 | c.Transparency = c.Transparency - 1/10 | |
| 1080 | end | |
| 1081 | end | |
| 1082 | tecks2.TextTransparency = tecks2.TextTransparency - 1/10 | |
| 1083 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency - 1/10 | |
| 1084 | end | |
| 1085 | UNANCHOR = true | |
| 1086 | RootPart.Anchored = false | |
| 1087 | Rooted = false | |
| 1088 | ATTACK = false | |
| 1089 | end | |
| 1090 | ||
| 1091 | function PheonixGlare() | |
| 1092 | ATTACK = true | |
| 1093 | Rooted = true | |
| 1094 | local BURNINGBODIES = {}
| |
| 1095 | local SIZE = 2 | |
| 1096 | if Humanoid.Sit == false then | |
| 1097 | Raise() | |
| 1098 | else | |
| 1099 | PLAYANIMS = false | |
| 1100 | SIZE = 9 | |
| 1101 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1102 | Swait() | |
| 1103 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1106 | end | |
| 1107 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*4, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 743521450, SoundPitch = 1, SoundVolume = 2.5})
| |
| 1108 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1)*7, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(Eye.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1109 | WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(3,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eye.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1110 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1111 | Swait() | |
| 1112 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, 0) * ANGLES(RAD(150), RAD(7.5), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1115 | end | |
| 1116 | PLAYANIMS = true | |
| 1117 | end | |
| 1118 | Rooted = true | |
| 1119 | local PHEONIX,WBODY,WRWING,WLWING,RWELD2,LWELD2 = Pheonix(SIZE) | |
| 1120 | for i=1, 20 do | |
| 1121 | Swait() | |
| 1122 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
| 1123 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
| 1124 | end | |
| 1125 | for i=1, 65 do | |
| 1126 | Swait() | |
| 1127 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 0.1 / Animation_Speed) | |
| 1128 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 0.1 / Animation_Speed) | |
| 1129 | end | |
| 1130 | for i = 1, 5 do | |
| 1131 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0.1,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1132 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(45,45,45)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,35*(SIZE/2)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1133 | end | |
| 1134 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(200,200,200)*(SIZE/2), Transparency = 0, Transparency2 = 1, CFrame = CF(WBODY.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FIRECOLOR, SoundID = 462676772, SoundPitch = 1.2, SoundVolume = 10})
| |
| 1135 | AddChildrenToTable(WBODY.Position,workspace,50*(SIZE/2),BURNINGBODIES) | |
| 1136 | ApplyAoE(WBODY.Position,50*(SIZE/2),0,0,130,false) | |
| 1137 | for i=1, 15 do | |
| 1138 | Swait() | |
| 1139 | RWELD2.C0 = Clerp(RWELD2.C0, CF(2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(-65), RAD(0)), 1 / Animation_Speed) | |
| 1140 | LWELD2.C0 = Clerp(LWELD2.C0, CF(-2*(SIZE/2),3*(SIZE/2),0.75*SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)), 1 / Animation_Speed) | |
| 1141 | end | |
| 1142 | coroutine.resume(coroutine.create(function() | |
| 1143 | wait(1) | |
| 1144 | for i = 1, 150 do | |
| 1145 | for i = 1, #BURNINGBODIES do | |
| 1146 | if BURNINGBODIES[i] ~= nil then | |
| 1147 | if BURNINGBODIES[i].Name ~= "Mummy" then | |
| 1148 | local HUM = BURNINGBODIES[i]:FindFirstChildOfClass("Humanoid")
| |
| 1149 | if HUM then | |
| 1150 | if HUM.Health > 0 then | |
| 1151 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
| 1152 | if c:IsA("BasePart") and c.Transparency < 1 then
| |
| 1153 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 4, Offset = 360, Enabled = false})
| |
| 1154 | end | |
| 1155 | end | |
| 1156 | HUM.Health = HUM.Health - 0.5 | |
| 1157 | else | |
| 1158 | table.remove(BURNINGBODIES,i) | |
| 1159 | end | |
| 1160 | else | |
| 1161 | table.remove(BURNINGBODIES,i) | |
| 1162 | end | |
| 1163 | else | |
| 1164 | for _, c in pairs(BURNINGBODIES[i]:GetChildren()) do | |
| 1165 | if c:IsA("BasePart") and c.Transparency < 1 then
| |
| 1166 | c.Velocity = VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))*5 | |
| 1167 | ParticleEmitter({Accel = VT(0,25,0), Speed = 2, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.5, Parent = c, Emit = 45, Offset = 360, Enabled = true})
| |
| 1168 | end | |
| 1169 | end | |
| 1170 | BURNINGBODIES[i]:BreakJoints() | |
| 1171 | table.remove(BURNINGBODIES,i) | |
| 1172 | end | |
| 1173 | else | |
| 1174 | table.remove(BURNINGBODIES,i) | |
| 1175 | end | |
| 1176 | end | |
| 1177 | wait() | |
| 1178 | end | |
| 1179 | end)) | |
| 1180 | coroutine.resume(coroutine.create(function() | |
| 1181 | for i = 1, 50 do | |
| 1182 | Swait() | |
| 1183 | WBODY.Transparency = WBODY.Transparency + 0.5/50 | |
| 1184 | WRWING.Transparency = WBODY.Transparency | |
| 1185 | WLWING.Transparency = WBODY.Transparency | |
| 1186 | end | |
| 1187 | PHEONIX:remove() | |
| 1188 | end)) | |
| 1189 | Rooted = false | |
| 1190 | ATTACK = false | |
| 1191 | end | |
| 1192 | ||
| 1193 | function ShadeZone() | |
| 1194 | local HEADMESHES = {{Mesh = 36869983, Texture = 36869975},{Mesh = 63638055, Texture = 63638307}}
| |
| 1195 | local RIGHTARMS = {{Mesh = 63637701, Texture = 63637809},{Mesh = 36780156, Texture = 36780292}}
| |
| 1196 | local LEFTARMS = {{Mesh = 63637682, Texture = 63637809},{Mesh = 36780032, Texture = 36780292}}
| |
| 1197 | local RIGHTLEGS = {{Mesh = 63637711, Texture = 63637809},{Mesh = 36780195, Texture = 36780292}}
| |
| 1198 | local LEFTLEGS = {{Mesh = 63637691, Texture = 63637809},{Mesh = 36780079, Texture = 36780292}}
| |
| 1199 | local TORSOS = {{Mesh = 63637732, Texture = 63637809},{Mesh = 36780113, Texture = 36780292}}
| |
| 1200 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1201 | if HITFLOOR and Effects:FindFirstChild("Shade Zone") == nil then
| |
| 1202 | ATTACK = true | |
| 1203 | local BODIES = {}
| |
| 1204 | Raise() | |
| 1205 | coroutine.resume(coroutine.create(function() | |
| 1206 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(45,0,45)) | |
| 1207 | ZONE.Color = C3(0,0,0) | |
| 1208 | MakeForm(ZONE,"Cyl") | |
| 1209 | ZONE.CFrame = CF(HITPOS) | |
| 1210 | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) | |
| 1211 | for i =1, 45 do | |
| 1212 | Swait() | |
| 1213 | AURA.Volume = AURA.Volume + 10/45 | |
| 1214 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
| 1215 | ZONE.Size = ZONE.Size + VT(2,0,2) | |
| 1216 | end | |
| 1217 | local SIZE = ZONE.Size | |
| 1218 | for i =1, 400 do | |
| 1219 | Swait() | |
| 1220 | AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES) | |
| 1221 | if MRANDOM(1,5) == 1 then | |
| 1222 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1223 | end | |
| 1224 | ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12)) | |
| 1225 | end | |
| 1226 | for i =1, 45 do | |
| 1227 | Swait() | |
| 1228 | AURA.Volume = AURA.Volume - 10/45 | |
| 1229 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
| 1230 | ZONE.Size = ZONE.Size - VT(2,0,2) | |
| 1231 | end | |
| 1232 | ZONE:remove() | |
| 1233 | for e = 1, #BODIES do | |
| 1234 | Swait() | |
| 1235 | if BODIES[e] ~= nil then | |
| 1236 | local BOD = BODIES[e] | |
| 1237 | for i = 1, 10 do | |
| 1238 | for i = 1, #BODIES do | |
| 1239 | if (BODIES[i] == BOD and i ~= e) then | |
| 1240 | table.remove(BODIES,i) | |
| 1241 | end | |
| 1242 | end | |
| 1243 | end | |
| 1244 | coroutine.resume(coroutine.create(function() | |
| 1245 | local BODY = BODIES[e] | |
| 1246 | local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso")
| |
| 1247 | local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid")
| |
| 1248 | if TORSO and HUM then | |
| 1249 | TORSO.Anchored = true | |
| 1250 | for i = 1, 15 do | |
| 1251 | if HUM.Health > 0 then | |
| 1252 | wait(0.1) | |
| 1253 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5})
| |
| 1254 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1255 | HUM.Health = HUM.Health - 1.5 | |
| 1256 | if HUM.Health == 0 then | |
| 1257 | local MINION = CLONE:Clone() | |
| 1258 | ANIMATE:Clone().Parent = MINION | |
| 1259 | MINION.Name = "Mummy" | |
| 1260 | MINION.Parent = Effects | |
| 1261 | MINION.Head:ClearAllChildren() | |
| 1262 | MINION.Torso.CFrame = TORSO.CFrame | |
| 1263 | BODY:remove() | |
| 1264 | local HEDMESH = HEADMESHES[MRANDOM(1,#HEADMESHES)] | |
| 1265 | CreateMesh("SpecialMesh", MINION.Head, "FileMesh", HEDMESH.Mesh, HEDMESH.Texture, VT(1,1,1), VT(0,0,0))
| |
| 1266 | --------- | |
| 1267 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 1268 | PACKAGE.BodyPart = "RightArm" | |
| 1269 | local PACKAGESTUFF = RIGHTARMS[MRANDOM(1,2)] | |
| 1270 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 1271 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 1272 | --------- | |
| 1273 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 1274 | PACKAGE.BodyPart = "LeftArm" | |
| 1275 | local PACKAGESTUFF = LEFTARMS[MRANDOM(1,2)] | |
| 1276 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 1277 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 1278 | --------- | |
| 1279 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 1280 | PACKAGE.BodyPart = "RightLeg" | |
| 1281 | local PACKAGESTUFF = RIGHTLEGS[MRANDOM(1,2)] | |
| 1282 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 1283 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 1284 | --------- | |
| 1285 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 1286 | PACKAGE.BodyPart = "LeftLeg" | |
| 1287 | local PACKAGESTUFF = LEFTLEGS[MRANDOM(1,2)] | |
| 1288 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 1289 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 1290 | --------- | |
| 1291 | local PACKAGE = IT("CharacterMesh",MINION)
| |
| 1292 | PACKAGE.BodyPart = "Torso" | |
| 1293 | local PACKAGESTUFF = TORSOS[MRANDOM(1,2)] | |
| 1294 | PACKAGE.MeshId = PACKAGESTUFF.Mesh | |
| 1295 | PACKAGE.OverlayTextureId = PACKAGESTUFF.Texture | |
| 1296 | --------- | |
| 1297 | coroutine.resume(coroutine.create(function() | |
| 1298 | local SHOUTS = {1158091961,1158091668,1158092150}
| |
| 1299 | local TORSO = MINION.Torso | |
| 1300 | local MUMMY = MINION | |
| 1301 | local HUMAN = MINION.Humanoid | |
| 1302 | HUMAN.MaxHealth = MRANDOM(20,65) | |
| 1303 | HUMAN.Health = HUMAN.MaxHealth | |
| 1304 | HUMAN.Died:connect(function() | |
| 1305 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 1306 | end) | |
| 1307 | local findNearestTorso = function(POS) | |
| 1308 | local list = game.Workspace:GetDescendants() | |
| 1309 | local torso = nil | |
| 1310 | local dist = 10000 | |
| 1311 | local temp = nil | |
| 1312 | local human = nil | |
| 1313 | local temp2 = nil | |
| 1314 | for x = 1, #list do | |
| 1315 | temp2 = list[x] | |
| 1316 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 1317 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 1318 | human = temp2:findFirstChild("Humanoid")
| |
| 1319 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1320 | if (temp.Position - POS).magnitude < dist then | |
| 1321 | torso = temp | |
| 1322 | dist = (temp.Position - POS).magnitude | |
| 1323 | end | |
| 1324 | end | |
| 1325 | end | |
| 1326 | end | |
| 1327 | return torso, dist | |
| 1328 | end | |
| 1329 | for i = 1, 30 do | |
| 1330 | if HUMAN.Health == 0 then | |
| 1331 | break | |
| 1332 | end | |
| 1333 | wait(1) | |
| 1334 | local target,dist= findNearestTorso(TORSO.Position) | |
| 1335 | if target then | |
| 1336 | HUMAN:MoveTo(target.Position) | |
| 1337 | if dist < 5 then | |
| 1338 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 1339 | ANIM:Play() | |
| 1340 | CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 1341 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,3,5,25,3,false) | |
| 1342 | end | |
| 1343 | end | |
| 1344 | end | |
| 1345 | TORSO.Parent:BreakJoints() | |
| 1346 | Debris:AddItem(MUMMY,4) | |
| 1347 | end)) | |
| 1348 | break | |
| 1349 | end | |
| 1350 | end | |
| 1351 | end | |
| 1352 | if TORSO then | |
| 1353 | TORSO.Anchored = false | |
| 1354 | end | |
| 1355 | end | |
| 1356 | end)) | |
| 1357 | end | |
| 1358 | end | |
| 1359 | end)) | |
| 1360 | ATTACK = false | |
| 1361 | end | |
| 1362 | end | |
| 1363 | ||
| 1364 | function PharaohsThrone() | |
| 1365 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1366 | if HITFLOOR then | |
| 1367 | ATTACK = true | |
| 1368 | Raise() | |
| 1369 | coroutine.resume(coroutine.create(function() | |
| 1370 | local PYRAMID = IT("Model")
| |
| 1371 | PYRAMID.Name = "Pyramid" | |
| 1372 | local BASEPART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100,1,100)) | |
| 1373 | local FIREPART = CreatePart(3, Effects, "Neon", 0, 1, "Wheat", "Pyramid", VT(110,1,110)) | |
| 1374 | FIREPART.Touched:Connect(function(hit) | |
| 1375 | if FIREPART.Transparency ~= 1 then | |
| 1376 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1377 | if hit.Parent.Name == "Mummy" then | |
| 1378 | hit.Parent:BreakJoints() | |
| 1379 | else | |
| 1380 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = hit.Parent:FindFirstChildOfClass("Humanoid").Health - 25
| |
| 1381 | end | |
| 1382 | end | |
| 1383 | end | |
| 1384 | end) | |
| 1385 | ------ | |
| 1386 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
| 1387 | MakeForm(PILLAR,"Cyl") | |
| 1388 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,25) | |
| 1389 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
| 1390 | MakeForm(PILLARTOP,"Cyl") | |
| 1391 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
| 1392 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
| 1393 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
| 1394 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true})
| |
| 1395 | FIRE.LockedToPart = true | |
| 1396 | ------ | |
| 1397 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
| 1398 | MakeForm(PILLAR,"Cyl") | |
| 1399 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,25) | |
| 1400 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
| 1401 | MakeForm(PILLARTOP,"Cyl") | |
| 1402 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
| 1403 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
| 1404 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
| 1405 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true})
| |
| 1406 | FIRE.LockedToPart = true | |
| 1407 | ------ | |
| 1408 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
| 1409 | MakeForm(PILLAR,"Cyl") | |
| 1410 | PILLAR.CFrame = BASEPART.CFrame*CF(25,25,-25) | |
| 1411 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
| 1412 | MakeForm(PILLARTOP,"Cyl") | |
| 1413 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
| 1414 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
| 1415 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
| 1416 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true})
| |
| 1417 | FIRE.LockedToPart = true | |
| 1418 | ------ | |
| 1419 | local PILLAR = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(5,25,5)) | |
| 1420 | MakeForm(PILLAR,"Cyl") | |
| 1421 | PILLAR.CFrame = BASEPART.CFrame*CF(-25,25,-25) | |
| 1422 | local PILLARTOP = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(6,4,6)) | |
| 1423 | MakeForm(PILLARTOP,"Cyl") | |
| 1424 | PILLARTOP.CFrame = PILLAR.CFrame*CF(0,12.5,0) | |
| 1425 | local COAL = CreatePart(3, PYRAMID, "Pebble", 0, 0, "Black", "Pyramid", VT(2,2,2)) | |
| 1426 | COAL.CFrame = PILLARTOP.CFrame*CF(0,PILLARTOP.Size.Y/2,0) | |
| 1427 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = COAL, Emit = 45, Offset = 360, Enabled = true})
| |
| 1428 | FIRE.LockedToPart = true | |
| 1429 | ------ | |
| 1430 | FIREPART.Color = FIRECOLOR | |
| 1431 | FIREPART.CFrame = RootPart.CFrame*CF(0,-3.3,65) | |
| 1432 | local FIRE = ParticleEmitter({Accel = VT(0,15,0), Speed = 3, Drag = 0, Size1 = 2, Size2 = 0, Lifetime1 = 1, Lifetime2 = 2, Parent = FIREPART, Emit = 45, Offset = 360, Enabled = true})
| |
| 1433 | local LASTPART = nil | |
| 1434 | for i = 1, 35 do | |
| 1435 | local PART = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Wheat", "Pyramid", VT(100-i*2,1,100-i*2)) | |
| 1436 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
| 1437 | LASTPART = PART | |
| 1438 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(5,1.1,100.1-i*2)) | |
| 1439 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
| 1440 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(100.1-i*2,1.1,5)) | |
| 1441 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
| 1442 | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(7,1.05,100.05-i*2)) | |
| 1443 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
| 1444 | local PART = CreatePart(3, PYRAMID, "Granite", 0, 0, "Cork", "Pyramid", VT(100.05-i*2,1.05,7)) | |
| 1445 | PART.CFrame = BASEPART.CFrame*CF(0,i,0) | |
| 1446 | end | |
| 1447 | local PART = CreatePart(3, PYRAMID, "Marble", 0, 0, "Cork", "Pyramid", VT(20,0.1,20)) | |
| 1448 | PART.CFrame = LASTPART.CFrame*CF(0,LASTPART.Size.Y/2,0) | |
| 1449 | FIRE.Rate = 999 | |
| 1450 | local CHAIR1 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(7,1,7)) | |
| 1451 | CHAIR1.CFrame = BASEPART.CFrame*CF(0,36,0) | |
| 1452 | local CHAIR2 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark stone grey", "Throne", VT(5,1,5)) | |
| 1453 | CHAIR2.CFrame = CHAIR1.CFrame*CF(0,1,0) | |
| 1454 | local CHAIR3 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,1,3)) | |
| 1455 | CHAIR3.CFrame = CHAIR2.CFrame*CF(0,1,0) | |
| 1456 | local SEAT = IT("Seat",PYRAMID)
| |
| 1457 | SEAT.Size = VT(2,0.2,2) | |
| 1458 | SEAT.Material = "Concrete" | |
| 1459 | SEAT.Anchored = true | |
| 1460 | SEAT.BrickColor = BRICKC"Dark orange" | |
| 1461 | SEAT.CFrame = CHAIR3.CFrame*CF(0,0.55,-0.5) | |
| 1462 | local CHAIR4 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(3,5,1)) | |
| 1463 | CHAIR4.CFrame = CHAIR3.CFrame*CF(0,3,1) | |
| 1464 | local CHAIR5 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,4.7,1)) | |
| 1465 | CHAIR5.CFrame = CHAIR4.CFrame*CF(0,0,-0.1) | |
| 1466 | local CHAIR6 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
| 1467 | CHAIR6.CFrame = CHAIR3.CFrame*CF(1.5,0.75,0) | |
| 1468 | local CHAIR7 = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Mid gray", "Throne", VT(0.5,2,2)) | |
| 1469 | CHAIR7.CFrame = CHAIR3.CFrame*CF(-1.5,0.75,0) | |
| 1470 | PYRAMID.PrimaryPart = BASEPART | |
| 1471 | PYRAMID:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-50,65)) | |
| 1472 | PYRAMID.Parent = Weapon | |
| 1473 | for i = 1, 25 do | |
| 1474 | Swait() | |
| 1475 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
| 1476 | end | |
| 1477 | for _, c in pairs(PYRAMID:GetChildren()) do | |
| 1478 | if c:IsA("BasePart") then
| |
| 1479 | c.CanCollide = true | |
| 1480 | end | |
| 1481 | end | |
| 1482 | local RESET = PYRAMID.Changed:Connect(function() | |
| 1483 | PYRAMID.Parent = workspace | |
| 1484 | end) | |
| 1485 | CreateSound(130972023, BASEPART, 10, 0.8, false) | |
| 1486 | for i = 1, 46*4 do | |
| 1487 | Swait() | |
| 1488 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,0.25,0)) | |
| 1489 | end | |
| 1490 | for i = 1, 25 do | |
| 1491 | Swait() | |
| 1492 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
| 1493 | end | |
| 1494 | FIRE.Enabled = false | |
| 1495 | local SINKING = false | |
| 1496 | SIT.Changed:Connect(function() | |
| 1497 | if SIT.Value == false and SINKING == false then | |
| 1498 | SINKING = true | |
| 1499 | local PRT = CreatePart(3, PYRAMID, "Concrete", 0, 0, "Dark orange", "Throne", VT(2,0.2,2)) | |
| 1500 | PRT.CFrame = SEAT.CFrame | |
| 1501 | SEAT:remove() | |
| 1502 | wait(1) | |
| 1503 | FIRE.Enabled = true | |
| 1504 | for i = 1, 25 do | |
| 1505 | Swait() | |
| 1506 | FIREPART.Transparency = FIREPART.Transparency - 1/25 | |
| 1507 | end | |
| 1508 | for i = 1, 46*4 do | |
| 1509 | Swait() | |
| 1510 | FIREPART.Size = FIREPART.Size - VT(0.003*i,0,0.003*i) | |
| 1511 | PYRAMID:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,-0.25,0)) | |
| 1512 | end | |
| 1513 | for i = 1, 25 do | |
| 1514 | Swait() | |
| 1515 | FIREPART.Size = FIREPART.Size - VT((0.003*i)*45,0,(0.003*i)*45) | |
| 1516 | FIREPART.Transparency = FIREPART.Transparency + 1/25 | |
| 1517 | end | |
| 1518 | FIRE.Enabled = false | |
| 1519 | Debris:AddItem(FIREPART,5) | |
| 1520 | RESET:disconnect() | |
| 1521 | PYRAMID:remove() | |
| 1522 | end | |
| 1523 | end) | |
| 1524 | end)) | |
| 1525 | ATTACK = false | |
| 1526 | end | |
| 1527 | end | |
| 1528 | ||
| 1529 | --//=================================\\ | |
| 1530 | --|| ASSIGN THINGS TO KEYS | |
| 1531 | --\\=================================// | |
| 1532 | ||
| 1533 | function MouseDown(Mouse) | |
| 1534 | if ATTACK == false then | |
| 1535 | end | |
| 1536 | end | |
| 1537 | ||
| 1538 | function MouseUp(Mouse) | |
| 1539 | HOLD = false | |
| 1540 | end | |
| 1541 | ||
| 1542 | function KeyDown(Key) | |
| 1543 | KEYHOLD = true | |
| 1544 | if Humanoid.Sit == false then | |
| 1545 | if Key == "z" and ATTACK == false then | |
| 1546 | Summon() | |
| 1547 | end | |
| 1548 | ||
| 1549 | if Key == "b" and ATTACK == false then | |
| 1550 | if Weapon:FindFirstChild("Pyramid") == nil then
| |
| 1551 | Warp("Mouse")
| |
| 1552 | else | |
| 1553 | if Weapon.Pyramid:FindFirstChild("Seat") then
| |
| 1554 | Warp(Weapon.Pyramid.Seat.Position+VT(0,5,0)) | |
| 1555 | end | |
| 1556 | end | |
| 1557 | end | |
| 1558 | ||
| 1559 | if Key == "v" and ATTACK == false then | |
| 1560 | ShadeZone() | |
| 1561 | end | |
| 1562 | ||
| 1563 | if Key == "x" and ATTACK == false then | |
| 1564 | if Weapon:FindFirstChild("Pyramid") == nil then
| |
| 1565 | PharaohsThrone() | |
| 1566 | else | |
| 1567 | SIT.Value = true | |
| 1568 | end | |
| 1569 | end | |
| 1570 | end | |
| 1571 | ||
| 1572 | if Key == "c" and ATTACK == false then | |
| 1573 | PheonixGlare() | |
| 1574 | end | |
| 1575 | end | |
| 1576 | ||
| 1577 | function KeyUp(Key) | |
| 1578 | KEYHOLD = false | |
| 1579 | end | |
| 1580 | ||
| 1581 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1582 | MouseDown(NEWKEY) | |
| 1583 | end) | |
| 1584 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1585 | MouseUp(NEWKEY) | |
| 1586 | end) | |
| 1587 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1588 | KeyDown(NEWKEY) | |
| 1589 | end) | |
| 1590 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1591 | KeyUp(NEWKEY) | |
| 1592 | end) | |
| 1593 | ||
| 1594 | --//=================================\\ | |
| 1595 | --\\=================================// | |
| 1596 | ||
| 1597 | ||
| 1598 | function unanchor() | |
| 1599 | if UNANCHOR == true then | |
| 1600 | RootPart.Anchored = false | |
| 1601 | end | |
| 1602 | g = Character:GetChildren() | |
| 1603 | for i = 1, #g do | |
| 1604 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 1605 | g[i].Anchored = false | |
| 1606 | end | |
| 1607 | end | |
| 1608 | g = Weapon:GetChildren() | |
| 1609 | for i = 1, #g do | |
| 1610 | if g[i].ClassName == "Part" then | |
| 1611 | g[i].Anchored = false | |
| 1612 | end | |
| 1613 | end | |
| 1614 | end | |
| 1615 | ||
| 1616 | ||
| 1617 | --//=================================\\ | |
| 1618 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1619 | --\\=================================// | |
| 1620 | ||
| 1621 | Humanoid.Changed:connect(function(Jump) | |
| 1622 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1623 | Humanoid.Jump = false | |
| 1624 | end | |
| 1625 | end) | |
| 1626 | ||
| 1627 | while true do | |
| 1628 | Swait() | |
| 1629 | script.Parent = WEAPONGUI | |
| 1630 | ANIMATE.Parent = nil | |
| 1631 | if Humanoid then | |
| 1632 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1633 | IDLEANIMATION:Play() | |
| 1634 | end | |
| 1635 | SINE = SINE + CHANGE | |
| 1636 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1637 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1638 | Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,PRT}
| |
| 1639 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1640 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore) | |
| 1641 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1642 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1643 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1644 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1645 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1646 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1647 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1648 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1649 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1650 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1651 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1652 | end | |
| 1653 | if Humanoid.Sit == false then | |
| 1654 | SIT.Value = false | |
| 1655 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1656 | ANIM = "Jump" | |
| 1657 | if PLAYANIMS == true then | |
| 1658 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1659 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1665 | end | |
| 1666 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1667 | ANIM = "Fall" | |
| 1668 | if PLAYANIMS == true then | |
| 1669 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1670 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1676 | end | |
| 1677 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1678 | ANIM = "Idle" | |
| 1679 | if PLAYANIMS == true then | |
| 1680 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1681 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8 - 4 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1683 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 - 0.25 * COS(SINE / 12), 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(7.5 * COS(SINE / 12)), RAD(45 - 7.5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1684 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1685 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1686 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1687 | end | |
| 1688 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1689 | ANIM = "Walk" | |
| 1690 | if PLAYANIMS == true then | |
| 1691 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0+0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(0), RAD(0), RAD(-20 * COS(SINE / WALKSPEEDVALUE / 2))), 0.5 / Animation_Speed) | |
| 1692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65-0.35 * COS(SINE / WALKSPEEDVALUE), 0) * ANGLES(RAD(90-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1698 | end | |
| 1699 | end | |
| 1700 | else | |
| 1701 | SIT.Value = true | |
| 1702 | if PLAYANIMS == true then | |
| 1703 | Grasp.C1 = Clerp(Grasp.C1,CF(0, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1704 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.05 * COS(SINE / 12), 0.3) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.35 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(-65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1710 | end | |
| 1711 | end | |
| 1712 | unanchor() | |
| 1713 | Humanoid.MaxHealth = "inf" | |
| 1714 | Humanoid.Health = "inf" | |
| 1715 | if Rooted == false then | |
| 1716 | Disable_Jump = false | |
| 1717 | Humanoid.WalkSpeed = Speed | |
| 1718 | elseif Rooted == true then | |
| 1719 | Disable_Jump = true | |
| 1720 | Humanoid.WalkSpeed = 0 | |
| 1721 | end | |
| 1722 | for _, c in pairs(Character:GetChildren()) do | |
| 1723 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1724 | c.Material = "Neon" | |
| 1725 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1726 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1727 | end | |
| 1728 | c.Color = C3(0,0,0) | |
| 1729 | if c == Head then | |
| 1730 | if c:FindFirstChild("face") then
| |
| 1731 | c.face:remove() | |
| 1732 | end | |
| 1733 | end | |
| 1734 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1735 | c:remove() | |
| 1736 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1737 | c:remove() | |
| 1738 | end | |
| 1739 | end | |
| 1740 | sick.SoundId = "rbxassetid://1551788627" | |
| 1741 | sick.Looped = true | |
| 1742 | sick.Pitch = 1 | |
| 1743 | sick.Volume = 3 | |
| 1744 | sick.Parent = Torso | |
| 1745 | sick:Resume() | |
| 1746 | Humanoid.Name = "Pharaoh" | |
| 1747 | end | |
| 1748 | ||
| 1749 | --//=================================\\ | |
| 1750 | --\\=================================// | |
| 1751 | ||
| 1752 | ||
| 1753 | ||
| 1754 | ||
| 1755 | ||
| 1756 | --//====================================================\\-- | |
| 1757 | --|| END OF SCRIPT | |
| 1758 | --\\====================================================//-- |