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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | - | local Player = game.Players.localPlayer |
| 4 | + | local RealPlayer = Player |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
| 152 | wait(1 / 60) | |
| 153 | Effects = { }
| |
| 154 | local Player = owner | |
| 155 | local Character = Player.Character | |
| 156 | local Humanoid = Character.Humanoid | |
| 157 | local mouse = Player:GetMouse() | |
| 158 | local m = Instance.new('Model', Character)
| |
| 159 | m.Name = "WeaponModel" | |
| 160 | local effect = Instance.new('Model', Character)
| |
| 161 | effect.Name = "Effects" | |
| 162 | local LeftArm = Character["Left Arm"] | |
| 163 | local RightArm = Character["Right Arm"] | |
| 164 | local LeftLeg = Character["Left Leg"] | |
| 165 | local RightLeg = Character["Right Leg"] | |
| 166 | Item = {"Normal","Heal", "Missle", "Sonic","Shotgun"}
| |
| 167 | Number = 1 | |
| 168 | shot = Item[Number] | |
| 169 | local Head = Character.Head | |
| 170 | local Torso = Character.Torso | |
| 171 | local cam = game.Workspace.CurrentCamera | |
| 172 | local RootPart = Character.HumanoidRootPart | |
| 173 | local RootJoint = RootPart.RootJoint | |
| 174 | local equipped = false | |
| 175 | local attack = false | |
| 176 | local Anim = 'Idle' | |
| 177 | local idle = 0 | |
| 178 | local vt = Vector3.new | |
| 179 | local attacktype = 1 | |
| 180 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 181 | local velocity = RootPart.Velocity.y | |
| 182 | local sine = 0 | |
| 183 | local mana = 0 | |
| 184 | local mananum = 0 | |
| 185 | local change = 1 | |
| 186 | local grabbed = false | |
| 187 | local cn = CFrame.new | |
| 188 | local it = Instance.new | |
| 189 | local mr = math.rad | |
| 190 | local angles = CFrame.Angles | |
| 191 | local ud = UDim2.new | |
| 192 | local c3 = Color3.new | |
| 193 | ||
| 194 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 195 | Humanoid.Animator:Destroy() | |
| 196 | Character.Animate:Destroy() | |
| 197 | ||
| 198 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 199 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 200 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 201 | ||
| 202 | RSH, LSH = nil, nil | |
| 203 | ||
| 204 | RW = Instance.new("Weld")
| |
| 205 | LW = Instance.new("Weld")
| |
| 206 | ||
| 207 | RH = Torso["Right Hip"] | |
| 208 | LH = Torso["Left Hip"] | |
| 209 | ||
| 210 | RSH = Torso["Right Shoulder"] | |
| 211 | LSH = Torso["Left Shoulder"] | |
| 212 | ||
| 213 | RSH.Parent = nil | |
| 214 | LSH.Parent = nil | |
| 215 | ||
| 216 | RW.Name = "RW" | |
| 217 | RW.Part0 = Torso | |
| 218 | RW.C0 = cn(1.5, 0.5, 0) | |
| 219 | RW.C1 = cn(0, 0.5, 0) | |
| 220 | RW.Part1 = RightArm | |
| 221 | RW.Parent = Torso | |
| 222 | ||
| 223 | LW.Name = "LW" | |
| 224 | LW.Part0 = Torso | |
| 225 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 226 | LW.C1 = cn(0, 0.5, 0) | |
| 227 | LW.Part1 = LeftArm | |
| 228 | LW.Parent = Torso | |
| 229 | xenabled=true cenabled=true venabled=true zenabled=true | |
| 230 | local maxStamina = 100--max amount of Stamina | |
| 231 | local Stamina = 0--Stamina you start out with | |
| 232 | local recoverStamina = 25--how much mana per second | |
| 233 | local recoverMana = 10--how much mana per second | |
| 234 | local MaxMana = 100 | |
| 235 | local scrn = Instance.new('ScreenGui', Player.PlayerGui)
| |
| 236 | ||
| 237 | function makeframe(par, trans, pos, size, color) | |
| 238 | local frame = Instance.new('Frame', par)
| |
| 239 | frame.BackgroundTransparency = trans | |
| 240 | frame.BorderSizePixel = 0 | |
| 241 | frame.Position = pos | |
| 242 | frame.Size = size | |
| 243 | frame.BackgroundColor3 = color | |
| 244 | return frame | |
| 245 | end | |
| 246 | ||
| 247 | function makelabel(par, text) | |
| 248 | local label = Instance.new('TextLabel', par)
| |
| 249 | label.BackgroundTransparency = 1 | |
| 250 | label.Size = ud(1, 0, 1, 0) | |
| 251 | label.Position = ud(0, 0, 0, 0) | |
| 252 | label.TextColor3 = c3(255, 255, 255) | |
| 253 | label.TextStrokeTransparency = 0 | |
| 254 | label.FontSize = Enum.FontSize.Size32 | |
| 255 | label.Font = Enum.Font.SourceSansBold | |
| 256 | label.BorderSizePixel = 0 | |
| 257 | label.TextScaled = true | |
| 258 | label.Text = text | |
| 259 | end | |
| 260 | ||
| 261 | Staminabar = makeframe(scrn, .5, ud(.375, 0, .125, 0), ud(.26, 0, .03, 0), c3(200 / 200, 158 / 255, 0)) | |
| 262 | Staminacover = makeframe(Staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(255 / 255, 255 / 255, 0)) | |
| 263 | Staminatext = makelabel(Staminabar, 'Stamina') | |
| 264 | ||
| 265 | function clerp(a, b, t) | |
| 266 | return a:lerp(b, t) | |
| 267 | end | |
| 268 | ||
| 269 | ||
| 270 | ArtificialHB = Instance.new("BindableEvent")
| |
| 271 | ArtificialHB.Name = "Heartbeat" | |
| 272 | ||
| 273 | frame = 1 / 30 | |
| 274 | tf = 0 | |
| 275 | allowframeloss = false | |
| 276 | tossremainder = false | |
| 277 | lastframe = tick() | |
| 278 | ArtificialHB:Fire() | |
| 279 | ||
| 280 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 281 | tf = tf + s | |
| 282 | if tf >= frame then | |
| 283 | if allowframeloss then | |
| 284 | ArtificialHB:Fire() | |
| 285 | lastframe = tick() | |
| 286 | else | |
| 287 | for i = 1, math.floor(tf / frame) do | |
| 288 | ArtificialHB:Fire() | |
| 289 | end | |
| 290 | lastframe = tick() | |
| 291 | end | |
| 292 | if tossremainder then | |
| 293 | tf = 0 | |
| 294 | else | |
| 295 | tf = tf - frame * math.floor(tf / frame) | |
| 296 | end | |
| 297 | end | |
| 298 | end) | |
| 299 | ||
| 300 | function swait(num) | |
| 301 | if num == 0 or num == nil then | |
| 302 | ArtificialHB.Event:wait() | |
| 303 | else | |
| 304 | for i = 0, num do | |
| 305 | ArtificialHB.Event:wait() | |
| 306 | end | |
| 307 | end | |
| 308 | end | |
| 309 | ||
| 310 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 311 | local Create = RbxUtility.Create | |
| 312 | ||
| 313 | function RemoveOutlines(part) | |
| 314 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 315 | end | |
| 316 | ||
| 317 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 318 | local Part = Create("Part"){
| |
| 319 | Parent = Parent, | |
| 320 | Reflectance = Reflectance, | |
| 321 | Transparency = Transparency, | |
| 322 | CanCollide = false, | |
| 323 | Locked = true, | |
| 324 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 325 | Name = Name, | |
| 326 | Size = Size, | |
| 327 | Material = Material, | |
| 328 | } | |
| 329 | RemoveOutlines(Part) | |
| 330 | return Part | |
| 331 | end | |
| 332 | ||
| 333 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 334 | local Msh = Create(Mesh){
| |
| 335 | Parent = Part, | |
| 336 | Offset = OffSet, | |
| 337 | Scale = Scale, | |
| 338 | } | |
| 339 | if Mesh == "SpecialMesh" then | |
| 340 | Msh.MeshType = MeshType | |
| 341 | Msh.MeshId = MeshId | |
| 342 | end | |
| 343 | return Msh | |
| 344 | end | |
| 345 | ||
| 346 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 347 | local Weld = Create("Weld"){
| |
| 348 | Parent = Parent, | |
| 349 | Part0 = Part0, | |
| 350 | Part1 = Part1, | |
| 351 | C0 = C0, | |
| 352 | C1 = C1, | |
| 353 | } | |
| 354 | return Weld | |
| 355 | end | |
| 356 | ||
| 357 | function rayCast(Position, Direction, Range, Ignore) | |
| 358 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 359 | end | |
| 360 | ||
| 361 | function CreateSound(id, par, vol, pit) | |
| 362 | coroutine.resume(coroutine.create(function() | |
| 363 | local sou = Instance.new("Sound", par or workspace)
| |
| 364 | sou.Volume = vol | |
| 365 | sou.Pitch = pit or 1 | |
| 366 | sou.SoundId = id | |
| 367 | swait() | |
| 368 | sou:play() | |
| 369 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 370 | end)) | |
| 371 | end | |
| 372 | ||
| 373 | local function getclosest(obj, distance) | |
| 374 | local last, lastx = distance + 1 | |
| 375 | for i, v in pairs(workspace:GetChildren()) do | |
| 376 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
| |
| 377 | local t = v.Torso | |
| 378 | local dist = (t.Position - obj.Position).magnitude | |
| 379 | if dist <= distance then | |
| 380 | if dist < last then | |
| 381 | last = dist | |
| 382 | lastx = v | |
| 383 | end | |
| 384 | end | |
| 385 | end | |
| 386 | end | |
| 387 | return lastx | |
| 388 | end | |
| 389 | ||
| 390 | ||
| 391 | local fengui=it("GuiMain")
| |
| 392 | fengui.Parent=Player.PlayerGui | |
| 393 | fengui.Name="WeaponGUI" | |
| 394 | local fenframe=it("Frame")
| |
| 395 | fenframe.Parent=fengui | |
| 396 | fenframe.BackgroundColor3=Color3.new(255,255,255) | |
| 397 | fenframe.BackgroundTransparency=1 | |
| 398 | fenframe.BorderColor3=Color3.new(17,17,17) | |
| 399 | fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
| 400 | fenframe.Position=UDim2.new(0.4,0,0.1,0) | |
| 401 | local fenbarmana1=it("TextLabel")
| |
| 402 | fenbarmana1.Parent=fenframe | |
| 403 | fenbarmana1.Text=" " | |
| 404 | fenbarmana1.BackgroundTransparency=0 | |
| 405 | fenbarmana1.BackgroundColor3=Color3.new(0,0,0) | |
| 406 | fenbarmana1.SizeConstraint="RelativeXY" | |
| 407 | fenbarmana1.TextXAlignment="Center" | |
| 408 | fenbarmana1.TextYAlignment="Center" | |
| 409 | fenbarmana1.Position=UDim2.new(0,0,0,0) | |
| 410 | fenbarmana1.Size=UDim2.new(4,0,0.2,0) | |
| 411 | local fenbarmana2=it("TextLabel")
| |
| 412 | fenbarmana2.Parent=fenframe | |
| 413 | fenbarmana2.Text=" " | |
| 414 | fenbarmana2.BackgroundTransparency=0 | |
| 415 | fenbarmana2.BackgroundColor3=Torso.Color | |
| 416 | fenbarmana2.SizeConstraint="RelativeXY" | |
| 417 | fenbarmana2.TextXAlignment="Center" | |
| 418 | fenbarmana2.TextYAlignment="Center" | |
| 419 | fenbarmana2.Position=UDim2.new(0,0,0,0) | |
| 420 | fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0) | |
| 421 | local fenbarmana3=it("TextLabel")
| |
| 422 | fenbarmana3.Parent=fenframe | |
| 423 | fenbarmana3.Text=" " | |
| 424 | fenbarmana3.BackgroundTransparency=0 | |
| 425 | fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3) | |
| 426 | fenbarmana3.SizeConstraint="RelativeXY" | |
| 427 | fenbarmana3.TextXAlignment="Center" | |
| 428 | fenbarmana3.TextYAlignment="Center" | |
| 429 | fenbarmana3.Position=UDim2.new(0,0,0,0) | |
| 430 | fenbarmana3.Size=UDim2.new(0,0,0.2,0) | |
| 431 | local fenbarmana4=it("TextLabel")
| |
| 432 | fenbarmana4.Parent=fenframe | |
| 433 | fenbarmana4.Text="Energy("..mana..")"
| |
| 434 | fenbarmana4.BackgroundTransparency=1 | |
| 435 | fenbarmana4.BackgroundColor3=Color3.new(0,0,0) | |
| 436 | fenbarmana4.SizeConstraint="RelativeXY" | |
| 437 | fenbarmana4.TextXAlignment="Center" | |
| 438 | fenbarmana4.TextYAlignment="Center" | |
| 439 | fenbarmana4.Position=UDim2.new(0,0,-0.3,0) | |
| 440 | fenbarmana4.Size=UDim2.new(4,0,0.2,0) | |
| 441 | fenbarmana4.FontSize="Size9" | |
| 442 | fenbarmana4.TextStrokeTransparency=0 | |
| 443 | fenbarmana4.TextColor=BrickColor.new("White")
| |
| 444 | ||
| 445 | ||
| 446 | local fengui=it("GuiMain")
| |
| 447 | fengui.Parent=Player.PlayerGui | |
| 448 | fengui.Name="WeaponGUI" | |
| 449 | local fenframe1=it("TextLabel")
| |
| 450 | fenframe1.Parent=fengui | |
| 451 | fenframe1.BackgroundColor3=Color3.new(50/255,50/255,50/255) | |
| 452 | fenframe1.BackgroundTransparency=0.3 | |
| 453 | fenframe1.BorderSizePixel=5 | |
| 454 | fenframe1.BorderColor3=Color3.new(1,1,1) | |
| 455 | fenframe1.Size=UDim2.new(0.05, 0, 0.1, 0) | |
| 456 | fenframe1.Position=UDim2.new(0.325,0,0.7,0) | |
| 457 | fenframe1.Text="Z" | |
| 458 | fenframe1.TextWrapped=true | |
| 459 | fenframe1.FontSize=7 | |
| 460 | fenframe1.TextColor3=Color3.new(1,1,1) | |
| 461 | local fenframe1a=it("TextLabel")
| |
| 462 | fenframe1a.Parent=fengui | |
| 463 | fenframe1a.BackgroundColor3=Color3.new(200/255,200/255,200/255) | |
| 464 | fenframe1a.BackgroundTransparency=0.3 | |
| 465 | fenframe1a.BorderSizePixel=5 | |
| 466 | fenframe1a.BorderColor3=Color3.new(1,1,1) | |
| 467 | fenframe1a.Size=UDim2.new(0.05, 0, 0.1, 0) | |
| 468 | fenframe1a.Position=UDim2.new(0.325,0,0.7,0) | |
| 469 | fenframe1a.Text="" | |
| 470 | local fenframe2=it("TextLabel")
| |
| 471 | fenframe2.Parent=fengui | |
| 472 | fenframe2.BackgroundColor3=Color3.new(50/255,50/255,50/255) | |
| 473 | fenframe2.BackgroundTransparency=0.3 | |
| 474 | fenframe2.BorderSizePixel=5 | |
| 475 | fenframe2.BorderColor3=Color3.new(1,1,1) | |
| 476 | fenframe2.Size=UDim2.new(0.05, 0, 0.1, 0) | |
| 477 | fenframe2.Position=UDim2.new(0.425,0,0.7,0) | |
| 478 | fenframe2.Text="<X" | |
| 479 | fenframe2.TextWrapped=true | |
| 480 | fenframe2.FontSize=7 | |
| 481 | fenframe2.TextColor3=Color3.new(1,1,1) | |
| 482 | local fenframe2a=it("TextLabel")
| |
| 483 | fenframe2a.Parent=fengui | |
| 484 | fenframe2a.BackgroundColor3=Color3.new(200/255,200/255,200/255) | |
| 485 | fenframe2a.BackgroundTransparency=0.3 | |
| 486 | fenframe2a.BorderSizePixel=5 | |
| 487 | fenframe2a.BorderColor3=Color3.new(1,1,1) | |
| 488 | fenframe2a.Size=UDim2.new(0.05, 0, 0.1, 0) | |
| 489 | fenframe2a.Position=UDim2.new(0.425,0,0.7,0) | |
| 490 | fenframe2a.Text="" | |
| 491 | local fenframe3=it("TextLabel")
| |
| 492 | fenframe3.Parent=fengui | |
| 493 | fenframe3.BackgroundColor3=Color3.new(50/255,50/255,50/255) | |
| 494 | fenframe3.BackgroundTransparency=0.3 | |
| 495 | fenframe3.BorderSizePixel=5 | |
| 496 | fenframe3.BorderColor3=Color3.new(1,1,1) | |
| 497 | fenframe3.Size=UDim2.new(0.05, 0, 0.1, 0) | |
| 498 | fenframe3.Position=UDim2.new(0.525,0,0.7,0) | |
| 499 | fenframe3.Text="C>" | |
| 500 | fenframe3.TextWrapped=true | |
| 501 | fenframe3.FontSize=7 | |
| 502 | fenframe3.TextColor3=Color3.new(1,1,1) | |
| 503 | local fenframe3a=it("TextLabel")
| |
| 504 | fenframe3a.Parent=fengui | |
| 505 | fenframe3a.BackgroundColor3=Color3.new(200/255,200/255,200/255) | |
| 506 | fenframe3a.BackgroundTransparency=0.3 | |
| 507 | fenframe3a.BorderSizePixel=5 | |
| 508 | fenframe3a.BorderColor3=Color3.new(1,1,1) | |
| 509 | fenframe3a.Size=UDim2.new(0.05, 0, 0.1, 0) | |
| 510 | fenframe3a.Position=UDim2.new(0.525,0,0.7,0) | |
| 511 | fenframe3a.Text="" | |
| 512 | local fenframe4=it("TextLabel")
| |
| 513 | fenframe4.Parent=fengui | |
| 514 | fenframe4.BackgroundColor3=Color3.new(50/255,50/255,50/255) | |
| 515 | fenframe4.BackgroundTransparency=0.3 | |
| 516 | fenframe4.BorderSizePixel=5 | |
| 517 | fenframe4.BorderColor3=Color3.new(1,1,1) | |
| 518 | fenframe4.Size=UDim2.new(0.05, 0, 0.1, 0) | |
| 519 | fenframe4.Position=UDim2.new(0.625,0,0.7,0) | |
| 520 | fenframe4.Text="V" | |
| 521 | fenframe4.TextWrapped=true | |
| 522 | fenframe4.FontSize=7 | |
| 523 | fenframe4.TextColor3=Color3.new(1,1,1) | |
| 524 | local fenframe4a=it("TextLabel")
| |
| 525 | fenframe4a.Parent=fengui | |
| 526 | fenframe4a.BackgroundColor3=Color3.new(200/255,200/255,200/255) | |
| 527 | fenframe4a.BackgroundTransparency=0.3 | |
| 528 | fenframe4a.BorderSizePixel=5 | |
| 529 | fenframe4a.BorderColor3=Color3.new(1,1,1) | |
| 530 | fenframe4a.Size=UDim2.new(0.05, 0, 0.1, 0) | |
| 531 | fenframe4a.Position=UDim2.new(0.625,0,0.7,0) | |
| 532 | fenframe4a.Text="" | |
| 533 | ||
| 534 | fenframe1a.Size=UDim2.new(0,0,0.1,0) | |
| 535 | fenframe2a.Size=UDim2.new(0,0,0.1,0) | |
| 536 | fenframe3a.Size=UDim2.new(0,0,0.1,0) | |
| 537 | fenframe4a.Size=UDim2.new(0,0,0.1,0) | |
| 538 | ||
| 539 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 540 | if hit.Parent == nil then | |
| 541 | return | |
| 542 | end | |
| 543 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 544 | for _, v in pairs(hit.Parent:children()) do | |
| 545 | if v:IsA("Humanoid") then
| |
| 546 | h = v | |
| 547 | end | |
| 548 | end | |
| 549 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 550 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 551 | if hit.Parent.DebounceHit.Value == true then | |
| 552 | return | |
| 553 | end | |
| 554 | end | |
| 555 | local c = Create("ObjectValue"){
| |
| 556 | Name = "creator", | |
| 557 | Value = game:service("Players").LocalPlayer,
| |
| 558 | Parent = h, | |
| 559 | } | |
| 560 | game:GetService("Debris"):AddItem(c, .5)
| |
| 561 | if HitSound ~= nil and HitPitch ~= nil then | |
| 562 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 563 | end | |
| 564 | local Damage = math.random(minim, maxim) | |
| 565 | local blocked = false | |
| 566 | local block = hit.Parent:findFirstChild("Block")
| |
| 567 | if block ~= nil then | |
| 568 | if block.className == "IntValue" then | |
| 569 | if block.Value > 0 then | |
| 570 | blocked = true | |
| 571 | block.Value = block.Value - 1 | |
| 572 | print(block.Value) | |
| 573 | end | |
| 574 | end | |
| 575 | end | |
| 576 | if blocked == false then | |
| 577 | h.Health = h.Health - Damage | |
| 578 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 579 | else | |
| 580 | h.Health = h.Health - (Damage / 2) | |
| 581 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 582 | end | |
| 583 | if Type == "Knockdown" then | |
| 584 | local hum = hit.Parent.Humanoid | |
| 585 | hum.PlatformStand = true | |
| 586 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 587 | swait(1) | |
| 588 | HHumanoid.PlatformStand = false | |
| 589 | end), hum) | |
| 590 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 591 | local bodvol = Create("BodyVelocity"){
| |
| 592 | velocity = angle * knockback, | |
| 593 | P = 5000, | |
| 594 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 595 | Parent = hit, | |
| 596 | } | |
| 597 | local rl = Create("BodyAngularVelocity"){
| |
| 598 | P = 3000, | |
| 599 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 600 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 601 | Parent = hit, | |
| 602 | } | |
| 603 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 604 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 605 | elseif Type == "Normal" then | |
| 606 | local vp = Create("BodyVelocity"){
| |
| 607 | P = 500, | |
| 608 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 609 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 610 | } | |
| 611 | if knockback > 0 then | |
| 612 | vp.Parent = hit.Parent.Torso | |
| 613 | end | |
| 614 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 615 | elseif Type == "Up" then | |
| 616 | local bodyVelocity = Create("BodyVelocity"){
| |
| 617 | velocity = vt(0, 20, 0), | |
| 618 | P = 5000, | |
| 619 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 620 | Parent = hit, | |
| 621 | } | |
| 622 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 623 | elseif Type == "DarkUp" then | |
| 624 | coroutine.resume(coroutine.create(function() | |
| 625 | for i = 0,1,0.1 do | |
| 626 | swait() | |
| 627 | BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1)
| |
| 628 | end | |
| 629 | end)) | |
| 630 | local bodyVelocity = Create("BodyVelocity"){
| |
| 631 | velocity = vt(0, 20, 0), | |
| 632 | P = 5000, | |
| 633 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 634 | Parent = hit, | |
| 635 | } | |
| 636 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 637 | elseif Type == "Snare" then | |
| 638 | local bp = Create("BodyPosition"){
| |
| 639 | P = 2000, | |
| 640 | D = 100, | |
| 641 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 642 | position = hit.Parent.Torso.Position, | |
| 643 | Parent = hit.Parent.Torso, | |
| 644 | } | |
| 645 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 646 | elseif Type == "Freeze" then | |
| 647 | local BodPos = Create("BodyPosition"){
| |
| 648 | P = 50000, | |
| 649 | D = 1000, | |
| 650 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 651 | position = hit.Parent.Torso.Position, | |
| 652 | Parent = hit.Parent.Torso, | |
| 653 | } | |
| 654 | local BodGy = Create("BodyGyro") {
| |
| 655 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 656 | P = 20e+003, | |
| 657 | Parent = hit.Parent.Torso, | |
| 658 | cframe = hit.Parent.Torso.CFrame, | |
| 659 | } | |
| 660 | hit.Parent.Torso.Anchored = true | |
| 661 | coroutine.resume(coroutine.create(function(Part) | |
| 662 | swait(1.5) | |
| 663 | Part.Anchored = false | |
| 664 | end), hit.Parent.Torso) | |
| 665 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 666 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 667 | end | |
| 668 | local debounce = Create("BoolValue"){
| |
| 669 | Name = "DebounceHit", | |
| 670 | Parent = hit.Parent, | |
| 671 | Value = true, | |
| 672 | } | |
| 673 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 674 | c = Instance.new("ObjectValue")
| |
| 675 | c.Name = "creator" | |
| 676 | c.Value = Player | |
| 677 | c.Parent = h | |
| 678 | game:GetService("Debris"):AddItem(c, .5)
| |
| 679 | end | |
| 680 | end | |
| 681 | ||
| 682 | function ShowDamage(Pos, Text, Time, Color) | |
| 683 | local Rate = (1 / 30) | |
| 684 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 685 | local Text = (Text or "") | |
| 686 | local Time = (Time or 2) | |
| 687 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 688 | local EffectPart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 689 | EffectPart.Anchored = true | |
| 690 | local BillboardGui = Create("BillboardGui"){
| |
| 691 | Size = UDim2.new(3, 0, 3, 0), | |
| 692 | Adornee = EffectPart, | |
| 693 | Parent = EffectPart, | |
| 694 | } | |
| 695 | local TextLabel = Create("TextLabel"){
| |
| 696 | BackgroundTransparency = 1, | |
| 697 | Size = UDim2.new(1, 0, 1, 0), | |
| 698 | Text = Text, | |
| 699 | TextColor3 = Color, | |
| 700 | TextScaled = true, | |
| 701 | Font = Enum.Font.ArialBold, | |
| 702 | Parent = BillboardGui, | |
| 703 | } | |
| 704 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 705 | EffectPart.Parent = game:GetService("Workspace")
| |
| 706 | delay(0, function() | |
| 707 | local Frames = (Time / Rate) | |
| 708 | for Frame = 1, Frames do | |
| 709 | wait(Rate) | |
| 710 | local Percent = (Frame / Frames) | |
| 711 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 712 | TextLabel.TextTransparency = Percent | |
| 713 | end | |
| 714 | if EffectPart and EffectPart.Parent then | |
| 715 | EffectPart:Destroy() | |
| 716 | end | |
| 717 | end) | |
| 718 | end | |
| 719 | function MagniDamage(Part,magni,mindam,maxdam,knock,Type) | |
| 720 | for _,c in pairs(workspace:children()) do | |
| 721 | local hum=c:findFirstChild("Humanoid")
| |
| 722 | if hum~=nil then | |
| 723 | local head=c:findFirstChild("Torso")
| |
| 724 | if head~=nil then | |
| 725 | local targ=head.Position-Part.Position | |
| 726 | local mag=targ.magnitude | |
| 727 | if mag<=magni and c.Name~=Player.Name then | |
| 728 | --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1) | |
| 729 | Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1) | |
| 730 | end | |
| 731 | end | |
| 732 | end | |
| 733 | end | |
| 734 | end | |
| 735 | ||
| 736 | ||
| 737 | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "Handle", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 738 | HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.111289978, -0.0457115173, 0.98500371, -1, 0, 0, 0, 0, 1, 0, 1, 0)) | |
| 739 | CreateMesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
| |
| 740 | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "FakeHandle", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 741 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 742 | CreateMesh("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
| |
| 743 | Barrel = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 744 | BarrelWeld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499343872, -4.45502472, -0.0400004387, -1, 0, 0, 0, -1, 0, 0, 0, 1)) | |
| 745 | CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 746 | BoltPrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "BoltPrt", Vector3.new(0.200000003, 0.205000013, 0.200000003)) | |
| 747 | BoltPrtWeld = CreateWeld(m, FakeHandle, BoltPrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -1.7025032, -0.450000286, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 748 | CreateMesh("CylinderMesh", BoltPrt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 749 | ElementPrt = CreatePart(m, Enum.Material.Neon, 0, 0, "Lily white", "ElementPrt", Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 750 | ElementPrtWeld = CreateWeld(m, FakeHandle, ElementPrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -1.5, -0.435000181, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 751 | CreateMesh("CylinderMesh", ElementPrt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.850000083))
| |
| 752 | Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Hitbox", Vector3.new(1, 1.20000005, 0.699999988)) | |
| 753 | HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.35000229, -0.149999857, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 754 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.5, 0.200000003, 0.314999998)) | |
| 755 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500030518, -0.5, -0.00249481201, -1.19847783e-007, -1, 2.98022584e-008, 1.4338345e-015, 2.98023899e-008, 1, -1, 1.19847783e-007, -1.43382688e-015)) | |
| 756 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 1))
| |
| 757 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 758 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.450000763, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 759 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
| |
| 760 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 761 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599998474, -3.81469727e-006, 0.0499999523, 0, -1, 0, 1, 0, 0, 0, 0, 1)) | |
| 762 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.99999994))
| |
| 763 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.0999999, 0.400000006, 0.300000012)) | |
| 764 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0499954224, -0.549999714, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 765 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 766 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08990479, 0, -0.362804413, -5.71178418e-007, 0.92847681, -0.371390373, -0.99999994, 2.20809127e-007, 2.08997085e-006, 2.02249544e-006, 0.371390373, 0.92847681)) | |
| 767 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 768 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.305000007, 0.200000003)) | |
| 769 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.789432526, 0.00138473511, 0.628980637, 0, -0.866025448, 0.49999994, -1, 0, 0, 0, -0.49999994, -0.866025448)) | |
| 770 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000018, 1.03278685, 0.899999976))
| |
| 771 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.324999988, 0.200000003)) | |
| 772 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.340003967, -0.00249481201, -0.700000048, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 773 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
| |
| 774 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.305000007, 0.200000003)) | |
| 775 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.23942947, 0.00138473511, -0.150442123, 0, 0.866025448, 0.50000006, -1, 0, 0, 0, -0.50000006, 0.866025448)) | |
| 776 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000018, 1.03278685, 0.899999976))
| |
| 777 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.314999998, 0.200000003)) | |
| 778 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300003052, -0.00249481201, -0.550000429, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 779 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 780 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.504999995, 0.200000003)) | |
| 781 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.19998932, 0.0013885498, -0.549999237, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 782 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 783 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.299999237)) | |
| 784 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.445317984, 1.34514236, 0, 0, 0.00358040701, -0.999993563, 0, -0.999993563, -0.00358040701, -1, 0, 0)) | |
| 785 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
| |
| 786 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.700000048, 0.200000003, 0.314999998)) | |
| 787 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500030518, -0.599999905, -0.00249481201, -1.19847783e-007, -1, 2.98022051e-008, 1.14839922e-015, 2.98024432e-008, 1, -1, 1.19847783e-007, -1.14838525e-015)) | |
| 788 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 1))
| |
| 789 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.314999998, 0.200000003)) | |
| 790 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199996948, -0.00249481201, -0.549999952, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 791 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 792 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.314999998, 0.200000003)) | |
| 793 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199996948, -0.00249481201, -0.649999857, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 794 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 795 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 796 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.674419403, 0.198852539, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)) | |
| 797 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
| |
| 798 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.70000005, 0.5, 0.300000012)) | |
| 799 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45000458, -0.200000286, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 800 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.5, 0.200000003, 0.314999998)) | |
| 801 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500030518, -0.699999809, -0.00249481201, -1.19847783e-007, -1, 2.98023224e-008, 1.77635684e-015, 2.98023259e-008, 1, -1, 1.19847783e-007, -1.77635684e-015)) | |
| 802 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 1))
| |
| 803 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.540000081, 0.300000012)) | |
| 804 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.42415237, -0.203493118, 0, -1.15561839e-007, -0.928476572, -0.371390939, -2.2255195e-008, -0.371390939, 0.928476572, -1, 1.15561839e-007, 2.2255195e-008)) | |
| 805 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 806 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.324999988, 0.200000003)) | |
| 807 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.249992371, -0.00249481201, -0.690000296, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 808 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
| |
| 809 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 810 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1.04999924, -0.650000095, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 811 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 812 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 813 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1.70000458, -0.650000095, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 814 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 815 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.200000018, 0.24500002, 0.200000003)) | |
| 816 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000534, -0.127500057, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 817 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
| |
| 818 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000018)) | |
| 819 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000916, 0.0949997902, 0.0100059509, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 820 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.999999762, 1, 1))
| |
| 821 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 822 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1.45000458, -0.650000334, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 823 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.799999952))
| |
| 824 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.200000018, 0.200000003, 0.200000003)) | |
| 825 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000534, -0.0549998283, 0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 826 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 827 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.400000006, 0.200000003, 0.400000006)) | |
| 828 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550003052, -2.95000076, 0.0499999523, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 829 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 830 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.200000003, 0.200000003)) | |
| 831 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.0549998283, 0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 832 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 833 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 834 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, 0.0499997139, -0.450000763, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 835 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.99999994))
| |
| 836 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.400000006, 0.200000003, 0.300000012)) | |
| 837 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.550003052, -2.95000076, -0.399999619, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 838 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 839 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.400000006, 0.200000003, 0.400000006)) | |
| 840 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.550003052, -2.95000076, 0.0499999523, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 841 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 842 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
| 843 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.20000076, 0.457920074, -0.213832855, 0, 1, 0, -0.707106769, -0, -0.707106829, -0.707106829, 0, 0.707106769)) | |
| 844 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
| |
| 845 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.519999981, 0.200000003)) | |
| 846 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.34999084, 3.81469727e-006, -0.0299999714, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 847 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
| |
| 848 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.519999981)) | |
| 849 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65000153, 0.029999733, 3.81469727e-006, -1.19847783e-007, -1, 2.98022584e-008, 1.4338345e-015, 2.98023899e-008, 1, -1, 1.19847783e-007, -1.43382688e-015)) | |
| 850 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.800000072, 1))
| |
| 851 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 852 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, -0.399999857, -0.450000763, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 853 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.99999994))
| |
| 854 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.504999995, 0.200000003)) | |
| 855 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99998474, 0.0013885498, -0.349999428, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 856 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 857 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.305000007, 0.200000003)) | |
| 858 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.00000763, 0.00138473511, -0.749999523, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 859 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 860 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.400000006, 0.300000012)) | |
| 861 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.549995422, -0.149999619, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 862 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 863 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.324999988, 0.200000003)) | |
| 864 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.244991302, -0.00249481201, -0.499997854, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 865 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
| |
| 866 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 867 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.42415237, 0, -0.473495483, 2.28917116e-007, 0.928476572, 0.371390939, -1, 2.20809511e-007, 6.43548574e-008, -2.22551524e-008, -0.371390939, 0.928476572)) | |
| 868 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 869 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.314999998, 0.200000003)) | |
| 870 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300003052, -0.00249481201, -0.650000334, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 871 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 872 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.305000007, 0.200000003)) | |
| 873 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.00000763, 0.00138473511, -0.149999619, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 874 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 875 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.540000081, 0.300000012)) | |
| 876 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0899086, -0.632804871, -7.62939453e-006, -5.02695957e-006, -0.92847681, 0.371390462, 2.02249544e-006, 0.371390462, 0.92847681, -1, 5.41855115e-006, 1.08748281e-008)) | |
| 877 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 878 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 879 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.474422455, 0.198854446, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)) | |
| 880 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
| |
| 881 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.599999845, 0.50000006, 0.300000012)) | |
| 882 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.800003052, -0.5, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 883 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.324999988, 0.200000003)) | |
| 884 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345001221, -0.00249481201, -0.499998331, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 885 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
| |
| 886 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 1.20000005, 0.699999988)) | |
| 887 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, -0.149999857, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 888 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 889 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 890 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1, -0.650000095, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 891 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 892 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
| 893 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.70000458, 0.457920074, -0.213832855, 0, 1, 0, -0.707106769, -0, -0.707106829, -0.707106829, 0, 0.707106769)) | |
| 894 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
| |
| 895 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 896 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.350006104, -1.20000076, -0.650000095, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 897 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 898 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.600000024, 0.24500002, 0.200000003)) | |
| 899 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000381, -0.127500057, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 900 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
| |
| 901 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.599999964, 0.200000003, 0.200000018)) | |
| 902 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000763, 0.0949997902, 0.0100059509, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 903 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) | |
| 904 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000381, -0.0549998283, 0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 905 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 906 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) | |
| 907 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000381, -0.0549998283, -0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 908 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 909 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.200000018, 0.200000003, 0.200000003)) | |
| 910 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000534, -0.0549998283, -0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 911 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 912 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.200000003, 0.200000018)) | |
| 913 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05000305, 0.244999647, 0.0100059509, 0, -0.999999762, 0, 0, 0, 0.999999762, -1, 0, 0)) | |
| 914 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 915 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
| 916 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, 0.0499997139, 0.450004578, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 917 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.99999994))
| |
| 918 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 919 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.95000076, -0.399999857, 0.450004578, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 920 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.99999994))
| |
| 921 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.200000003, 0.200000018)) | |
| 922 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, 0.0949997902, 0.0100059509, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 923 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.200000003, 0.200000003)) | |
| 924 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.0549998283, -0.150001526, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 925 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 926 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.400000006, 0.200000003, 0.300000012)) | |
| 927 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.550003052, -2.95000076, -0.399999619, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 928 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 929 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.519999981)) | |
| 930 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.49499893, 0.0599997044, 3.81469727e-006, -1.19847783e-007, -1, 2.98022584e-008, 1.4338345e-015, 2.98023899e-008, 1, -1, 1.19847783e-007, -1.43382688e-015)) | |
| 931 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
| |
| 932 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.699999988, 0.24500002, 0.200000003)) | |
| 933 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.127500057, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 934 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
| |
| 935 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.504999995, 0.200000003)) | |
| 936 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.180040359, 0.00138473511, -2.0242157, 0, 0.258819014, 0.965925932, -1, 0, 0, 0, -0.965925932, 0.258819014)) | |
| 937 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000018, 1.03278685, 0.899999976))
| |
| 938 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.600000024, 0.699999988, 0.5)) | |
| 939 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.60000229, -0.0999999046, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 940 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.5, 0.5, 0.5)) | |
| 941 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.05000305, -0.5, 0, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 942 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 943 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -1.30000305, -0.450000286, -1, 8.88178367e-016, 8.8817842e-016, 0, -0.99999994, 2.98023224e-008, 8.8817842e-016, 2.98023206e-008, 1)) | |
| 944 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 945 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.519999981, 0.200000003)) | |
| 946 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.74999237, 0, -0.189999104, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 947 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
| |
| 948 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.519999981, 0.200000003)) | |
| 949 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.74999237, 3.81469727e-006, 0.11000061, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 950 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
| |
| 951 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.519999981, 0.200000003)) | |
| 952 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.34999084, 3.81469727e-006, 0.110000372, 2.33203423e-007, 1, -7.10040752e-007, -1, 2.33203423e-007, -5.04185018e-013, -8.50164448e-013, 7.10040524e-007, 1)) | |
| 953 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.25))
| |
| 954 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.5, 0.200000018, 0.50999999)) | |
| 955 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.54999542, 0.0499997139, 3.81469727e-006, -1.19847783e-007, -1, 2.98022584e-008, 1.4338345e-015, 2.98023899e-008, 1, -1, 1.19847783e-007, -1.43382688e-015)) | |
| 956 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.504999995, 0.200000003)) | |
| 957 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98446274, 0.00138473511, -1.10113621, 0, 0.965925872, 0.258819103, -1, 0, 0, 0, -0.258819103, 0.965925872)) | |
| 958 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000018, 1.03278685, 0.899999976))
| |
| 959 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.5, 0.200000077)) | |
| 960 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.199996471, 1.20000839, -1, 5.30740999e-006, -2.68220788e-007, 2.68233578e-007, 2.40896179e-006, -1, -5.30740954e-006, -1, -2.40896316e-006)) | |
| 961 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 962 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.5, 0.200000077)) | |
| 963 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.699999094, 1.20000839, 1, -2.08616257e-007, 2.10380577e-007, -2.1038062e-007, -2.15859615e-007, 1, -2.086162e-007, -1, -2.15859657e-007)) | |
| 964 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 965 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.400000036, 0.600000083)) | |
| 966 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.649999142, 0.899997711, -1, 1.2922257e-007, 1.1920929e-007, 1.1920929e-007, 4.04325462e-008, 1, 1.2922257e-007, 1, -4.04325604e-008)) | |
| 967 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 968 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000003, 0.200000018)) | |
| 969 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.249999523, -0.399993896, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007)) | |
| 970 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 971 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000018, 0.600000083)) | |
| 972 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.849999428, -0.800006866, -1, 1.2922257e-007, 1.1920929e-007, 1.1920929e-007, 4.04325462e-008, 1, 1.2922257e-007, 1, -4.04325604e-008)) | |
| 973 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 974 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.400000006, 0.200000003)) | |
| 975 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.149999619, -0.449996948, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007)) | |
| 976 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
| |
| 977 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000018, 1.20000005)) | |
| 978 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.849998951, 7.62939453e-006, 1, -2.38418551e-007, 4.71621945e-007, -4.71622002e-007, -2.76052759e-007, 1, -2.38418409e-007, -1, -2.76052873e-007)) | |
| 979 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 980 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000003, 1)) | |
| 981 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.299999237, 3.81469727e-006, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007)) | |
| 982 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 983 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000003, 1)) | |
| 984 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.299999237, -3.81469727e-006, 1, -5.96046377e-008, -1.33989246e-007, -1.33989289e-007, -6.00143153e-007, -1, 5.96045524e-008, 1, -6.00143153e-007)) | |
| 985 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 986 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 987 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94999695, -0.200000048, 0.399997711, 2.38418551e-007, -1, -8.99536445e-008, -1.77939672e-008, -8.99536516e-008, 1, -1, -2.38418551e-007, -1.77939885e-008)) | |
| 988 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
| |
| 989 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 990 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.94999695, 0.199999809, 0.399997711, 5.96046448e-008, 1, 5.46628298e-010, 5.17199217e-009, 5.46627965e-010, -1, -1, 5.96046448e-008, -5.17199217e-009)) | |
| 991 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
| |
| 992 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.200000018, 0.200000003, 0.200000003)) | |
| 993 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000916, -0.154999733, 0.100002289, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 994 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 995 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 996 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94999695, 0.200000048, 0.400005341, -1.83194864e-008, -1, -8.94069672e-008, 1.26219799e-008, 8.94069672e-008, -1, 1, -1.83194881e-008, 1.26219781e-008)) | |
| 997 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
| |
| 998 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.200000018, 0.200000003, 0.200000003)) | |
| 999 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.40000534, -0.160003662, 0.0449995995, 0, -1, 0, 1, 0, -5.96046377e-008, 5.96046377e-008, 0, 1)) | |
| 1000 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1001 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.699999988)) | |
| 1002 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000668, 3.34999847, -1, 0, 0, 0, 0, 1, 0, 1, 0)) | |
| 1003 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
| |
| 1004 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 1005 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94999695, -0.349998951, 0.450004578, 0, -1, -8.94069814e-008, 7.34519823e-009, 8.94069814e-008, -1, 1, -6.56712003e-016, 7.34519823e-009)) | |
| 1006 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 1007 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 1008 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.94999695, -0.649999857, 0.450004578, -1.49011612e-007, 1, 0, 0, 0, 1, 1, 1.49011612e-007, 0)) | |
| 1009 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 1010 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.699999988, 0.200000003, 0.200000003)) | |
| 1011 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.3500061, -0.139995575, 0.0449981689, -5.96046412e-008, 1, 4.31944983e-007, -1, -5.96048721e-008, 5.41748932e-007, 5.41748932e-007, -4.31944954e-007, 1)) | |
| 1012 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1013 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.699999988, 0.200000003, 0.200000003)) | |
| 1014 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.3500061, -0.154999733, 0.0999984741, 8.94069743e-008, 1, 0, 0, 0, 1, 1, -8.94069743e-008, 0)) | |
| 1015 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1016 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.699999988, 0.200000003, 0.200000003)) | |
| 1017 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.154999733, 0.100002289, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 1018 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1019 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.200000018, 0.200000003, 0.200000003)) | |
| 1020 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.40000534, -0.139995575, 0.0449981689, -5.96046412e-008, 1, 4.31944983e-007, -1, -5.96048721e-008, 5.41748932e-007, 5.41748932e-007, -4.31944954e-007, 1)) | |
| 1021 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1022 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.5, 0.200000003)) | |
| 1023 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -9.53674316e-007, -2.19998932, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007)) | |
| 1024 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.99999994))
| |
| 1025 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.5, 0.400000095)) | |
| 1026 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.699999332, 0.799995422, -1, 1.2922257e-007, 1.1920929e-007, 1.1920929e-007, 4.04325462e-008, 1, 1.2922257e-007, 1, -4.04325604e-008)) | |
| 1027 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1028 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.300000012, 0.600000083)) | |
| 1029 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.100000381, -0.800006866, 1, -5.96046377e-008, -1.33989246e-007, -1.33989289e-007, -6.00143153e-007, -1, 5.96045524e-008, 1, -6.00143153e-007)) | |
| 1030 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1031 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.299999952, 0.200000003, 0.799999952)) | |
| 1032 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999999046, 1, 1, 2.98023206e-008, -1.5333173e-008, 0, -8.94069672e-008, -1, -2.98023224e-008, 1, -8.94069672e-008)) | |
| 1033 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
| |
| 1034 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.600000024, 0.200000003, 0.200000003)) | |
| 1035 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000381, -0.160003662, 0.0449995995, 0, -1, 0, 1, 0, -5.96046377e-008, 5.96046377e-008, 0, 1)) | |
| 1036 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1037 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.600000024, 0.200000003, 0.200000003)) | |
| 1038 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.00000763, -0.154999733, 0.100002289, 0, -1, 0, 0, 0, 1, -1, 0, 0)) | |
| 1039 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1040 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.600000024, 0.200000003, 0.200000003)) | |
| 1041 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00000381, -0.139995575, 0.0449984074, -5.96046412e-008, 1, 4.31944983e-007, -1, -5.96048721e-008, 5.41748932e-007, 5.41748932e-007, -4.31944954e-007, 1)) | |
| 1042 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1043 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.400000006)) | |
| 1044 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.35000062, 3.20000076, -1, 0, 0, 0, 0, 1, 0, 1, 0)) | |
| 1045 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 1046 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.600000024, 0.200000003, 0.200000003)) | |
| 1047 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00000763, -0.154999733, 0.0999984741, 8.94069743e-008, 1, 0, 0, 0, 1, 1, -8.94069743e-008, 0)) | |
| 1048 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1049 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1050 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100021362, -0.244999647, -2.65000153, -1, -0, -5.96046377e-008, 5.96046377e-008, 0, -1, 0, -1, 0)) | |
| 1051 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1052 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.699999988, 0.200000003, 0.200000003)) | |
| 1053 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.3500061, -0.160003662, 0.0449995995, 0, -1, 0, 1, 0, -5.96046377e-008, 5.96046377e-008, 0, 1)) | |
| 1054 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1055 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 1056 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.94999695, -0.649999857, 0.449996948, 5.96046377e-008, -1, 0, 0, 0, 1, -1, -5.96046377e-008, 0)) | |
| 1057 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 1058 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000018, 0.200000003)) | |
| 1059 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.94999695, -0.349999428, 0.449996948, 1.82183886e-008, 1, -8.94069672e-008, -7.34519912e-009, -8.94069672e-008, -1, -1, 1.82183886e-008, 7.34519734e-009)) | |
| 1060 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
| |
| 1061 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.200000018, 0.5)) | |
| 1062 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.149998665, -2.04998779, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007)) | |
| 1063 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1064 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.300000012, 0.299999982)) | |
| 1065 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.099998951, -2.14999008, -1, -5.96046448e-008, 1.16054075e-007, -1.16054046e-007, -4.63321726e-007, -1, 5.96047016e-008, -1, 4.63321726e-007)) | |
| 1066 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1067 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 1068 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100059509, -3.55000305, 0.244999409, -1, -2.23511698e-008, 1.76574866e-010, 2.23511698e-008, -1, -5.96046448e-008, 1.76576198e-010, -5.96046448e-008, 1)) | |
| 1069 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
| |
| 1070 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.200000018, 0.200000003, 0.200000003)) | |
| 1071 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.40000916, -0.154999733, 0.0999984741, 8.94069743e-008, 1, 0, 0, 0, 1, 1, -8.94069743e-008, 0)) | |
| 1072 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1073 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 1074 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.94999695, -0.199999809, 0.400005341, -1.49011612e-007, 1, 0, 0, 0, 1, 1, 1.49011612e-007, 0)) | |
| 1075 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
| |
| 1076 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.509999931, 0.200000018, 0.50000006)) | |
| 1077 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.150000095, -2.54999542, 1, -1.2922257e-007, 1.1920929e-007, -1.19209304e-007, -4.04325426e-008, 1, -1.2922257e-007, -1, -4.04325533e-008)) | |
| 1078 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1079 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.300000012, 0.600000024)) | |
| 1080 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.600000858, 2.59999847, -1, 0, 0, 0, 0, 1, 0, 1, 0)) | |
| 1081 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1082 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.49999994, 0.200000018, 0.5)) | |
| 1083 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.85000062, 2.05000305, -1, -5.96046377e-008, 0, 0, 0, 1, -5.96046377e-008, 1, 0)) | |
| 1084 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 1085 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.519999921, 0.200000003, 0.200000003)) | |
| 1086 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0399990082, -2.49500275, 1, -1.2922257e-007, 1.1920929e-007, -1.19209304e-007, -4.04325426e-008, 1, -1.2922257e-007, -1, -4.04325533e-008)) | |
| 1087 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1088 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.519999921, 0.200000003, 0.200000003)) | |
| 1089 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999999046, -2.64999008, 1, -1.2922257e-007, 1.1920929e-007, -1.19209304e-007, -4.04325426e-008, 1, -1.2922257e-007, -1, -4.04325533e-008)) | |
| 1090 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
| |
| 1091 | ||
| 1092 | --[[Effect Functions]]-- | |
| 1093 | ||
| 1094 | gyro = Instance.new("BodyGyro")
| |
| 1095 | gyro.Parent = RootPart | |
| 1096 | gyro.P = 1e7 | |
| 1097 | gyro.D = 1e3 | |
| 1098 | gyro.MaxTorque = Vector3.new(0,1e7,0) | |
| 1099 | ||
| 1100 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1101 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1102 | prt.Anchored = true | |
| 1103 | prt.CFrame = cframe | |
| 1104 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1105 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1106 | if Type == 1 or Type == nil then | |
| 1107 | table.insert(Effects, {
| |
| 1108 | prt, | |
| 1109 | "Block1", | |
| 1110 | delay, | |
| 1111 | x3, | |
| 1112 | y3, | |
| 1113 | z3, | |
| 1114 | msh | |
| 1115 | }) | |
| 1116 | elseif Type == 2 then | |
| 1117 | table.insert(Effects, {
| |
| 1118 | prt, | |
| 1119 | "Block2", | |
| 1120 | delay, | |
| 1121 | x3, | |
| 1122 | y3, | |
| 1123 | z3, | |
| 1124 | msh | |
| 1125 | }) | |
| 1126 | end | |
| 1127 | end | |
| 1128 | ||
| 1129 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1130 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1131 | prt.Anchored = true | |
| 1132 | prt.CFrame = cframe | |
| 1133 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1134 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1135 | table.insert(Effects, {
| |
| 1136 | prt, | |
| 1137 | "Cylinder", | |
| 1138 | delay, | |
| 1139 | x3, | |
| 1140 | y3, | |
| 1141 | z3, | |
| 1142 | msh | |
| 1143 | }) | |
| 1144 | end | |
| 1145 | ||
| 1146 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1147 | local prt=CreatePart(effect,"SmoothPlastic",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1148 | prt.Anchored=true | |
| 1149 | prt.CFrame=cframe | |
| 1150 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 1151 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1152 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 1153 | for i=0,1,delay do | |
| 1154 | swait() | |
| 1155 | Part.Transparency=i | |
| 1156 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1157 | end | |
| 1158 | Part.Parent=nil | |
| 1159 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 1160 | end | |
| 1161 | ||
| 1162 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1163 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1164 | prt.Anchored = true | |
| 1165 | prt.CFrame = cframe | |
| 1166 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1167 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1168 | table.insert(Effects, {
| |
| 1169 | prt, | |
| 1170 | "Cylinder", | |
| 1171 | delay, | |
| 1172 | x3, | |
| 1173 | y3, | |
| 1174 | z3, | |
| 1175 | msh | |
| 1176 | }) | |
| 1177 | end | |
| 1178 | ||
| 1179 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1180 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1181 | prt.Anchored = true | |
| 1182 | prt.CFrame = cframe | |
| 1183 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1184 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1185 | table.insert(Effects, {
| |
| 1186 | prt, | |
| 1187 | "Cylinder", | |
| 1188 | delay, | |
| 1189 | x3, | |
| 1190 | y3, | |
| 1191 | z3, | |
| 1192 | msh | |
| 1193 | }) | |
| 1194 | end | |
| 1195 | ||
| 1196 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1197 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1198 | prt.Anchored = true | |
| 1199 | prt.CFrame = cframe | |
| 1200 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1201 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1202 | table.insert(Effects, {
| |
| 1203 | prt, | |
| 1204 | "Cylinder", | |
| 1205 | delay, | |
| 1206 | x3, | |
| 1207 | y3, | |
| 1208 | z3, | |
| 1209 | msh | |
| 1210 | }) | |
| 1211 | end | |
| 1212 | ||
| 1213 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 1214 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1215 | prt.Anchored = true | |
| 1216 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1217 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1218 | local num = math.random(10, 50) / 1000 | |
| 1219 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1220 | table.insert(Effects, {
| |
| 1221 | prt, | |
| 1222 | "Shatter", | |
| 1223 | num, | |
| 1224 | prt.CFrame, | |
| 1225 | math.random() - math.random(), | |
| 1226 | 0, | |
| 1227 | math.random(50, 100) / 100 | |
| 1228 | }) | |
| 1229 | end | |
| 1230 | --[[ V = The CFraming of the part]]-- | |
| 1231 | --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]-- | |
| 1232 | --[[ ^ = The Rotations of the part]]-- | |
| 1233 | ||
| 1234 | --[[Attack Function]]-- | |
| 1235 | ||
| 1236 | ||
| 1237 | local walkforw = false | |
| 1238 | spread=0 | |
| 1239 | range=100 | |
| 1240 | rangepower=25 | |
| 1241 | function shoottrail3(mouse,baseprt) | |
| 1242 | coroutine.resume(coroutine.create(function(v) | |
| 1243 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-mouse.Hit.p).magnitude/100 | |
| 1244 | local dir = CFrame.new((baseprt.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
| 1245 | local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) | |
| 1246 | local rangepos = range*50 | |
| 1247 | local function drawtrail(From,To) | |
| 1248 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 1249 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 1250 | effectsmsh.Name = "Mesh" | |
| 1251 | effectsmsh.MeshType = "FileMesh" | |
| 1252 | effectsmsh.MeshId="http://www.roblox.com/asset/?id=10146028" | |
| 1253 | effectsmsh.Scale=Vector3.new(5,5,5) | |
| 1254 | local effectsg = Instance.new("Part")
| |
| 1255 | effectsg.formFactor = 3 | |
| 1256 | effectsg.CanCollide = false | |
| 1257 | effectsg.Name = "Eff" | |
| 1258 | effectsg.Locked = true | |
| 1259 | effectsg.Anchored = true | |
| 1260 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 1261 | effectsg.Parent = effect | |
| 1262 | effectsmsh.Parent = effectsg | |
| 1263 | effectsg.BrickColor = BrickColor.new("Really red")
| |
| 1264 | effectsg.Reflectance = 0.25 | |
| 1265 | local LP = From | |
| 1266 | local point1 = To | |
| 1267 | local mg = (LP - point1).magnitude | |
| 1268 | ||
| 1269 | effectsmsh.Scale = Vector3.new(.1,.1,.1) | |
| 1270 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(-90),0,0) | |
| 1271 | coroutine.resume(coroutine.create(function() | |
| 1272 | swait() | |
| 1273 | CylinderEffect(BrickColor.new(ElementPrt.BrickColor.Color), effectsg.CFrame, 2, 5, 2, .5, .5, .5, 0.1) | |
| 1274 | effectsg.Parent = nil | |
| 1275 | end)) | |
| 1276 | end | |
| 1277 | local newpos = baseprt.Position | |
| 1278 | local inc = rangepower/10 | |
| 1279 | repeat | |
| 1280 | swait() | |
| 1281 | rangepos = rangepos - 10 | |
| 1282 | --dir = dir * CFrame.Angles(math.rad(-1),0,0) | |
| 1283 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 1284 | drawtrail(newpos,pos) | |
| 1285 | local list = effect:children() | |
| 1286 | local torso = nil | |
| 1287 | local dist = 30 | |
| 1288 | local temp = nil | |
| 1289 | local human = nil | |
| 1290 | local temp2 = nil | |
| 1291 | for x = 1, #list do | |
| 1292 | temp2 = list[x] | |
| 1293 | if (temp2.className == "Model") and (temp2.Name~=Character.Name) then | |
| 1294 | temp = temp2:findFirstChild("Torso")
| |
| 1295 | human = temp2:findFirstChild("Humanoid")
| |
| 1296 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1297 | if (temp.Position - pos).magnitude < dist then | |
| 1298 | torso = temp | |
| 1299 | dist = (temp.Position - pos).magnitude | |
| 1300 | end | |
| 1301 | end | |
| 1302 | end | |
| 1303 | end | |
| 1304 | if torso~=nil then | |
| 1305 | dir=CFrame.new(pos,torso.Position) | |
| 1306 | end | |
| 1307 | newpos = newpos + (dir.lookVector * inc) | |
| 1308 | if hit ~= nil then | |
| 1309 | rangepos = 0 | |
| 1310 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1311 | hum = hit.Parent.Humanoid | |
| 1312 | tTorso=hit.Parent.Torso | |
| 1313 | --Damagefunc1(hit,20,30) | |
| 1314 | MagniDamage(hit,10,10,15,0,"Knockdown") | |
| 1315 | attackdebounce=false | |
| 1316 | --ADmg(hum,hit) | |
| 1317 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1318 | hum = hit.Parent.Parent.Humanoid | |
| 1319 | tTorso=hit.Parent.Parent.Torso | |
| 1320 | MagniDamage(hit.Parent.Parent.Torso,10,10,15,0,"Up") | |
| 1321 | --Damagefunc1(hit.Parent.Parent.Torso,20,30) | |
| 1322 | attackdebounce=false | |
| 1323 | --ADmg(hum,hit) | |
| 1324 | end | |
| 1325 | for i=1,math.random(3,6) do | |
| 1326 | BreakEffect(BrickColor.new("Really red"),CFrame.new(newpos),0.5,math.random(5,20),0.5)
| |
| 1327 | end | |
| 1328 | CreateSound("http://roblox.com/asset/?id=3264793",hit,1,math.random()+math.random()+1)
| |
| 1329 | SphereEffect(BrickColor.new("Bright red"),CFrame.new(newpos),2,2,2,3,3,3,.07)
| |
| 1330 | BlockEffect(BrickColor.new("Br. yellowish orange"),CFrame.new(newpos),2,2,2,2,2,2,.07,1)
| |
| 1331 | end | |
| 1332 | until rangepos <= 0 | |
| 1333 | end)) | |
| 1334 | end | |
| 1335 | ||
| 1336 | function Shoot(asd, spread1, spread2) | |
| 1337 | local MainPos = asd.Position | |
| 1338 | local MainPos2 = mouse.Hit.p | |
| 1339 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100 | |
| 1340 | local MouseLook = cn((MainPos + MainPos2) / 2, MainPos2 + spread) | |
| 1341 | num = 50 | |
| 1342 | coroutine.resume(coroutine.create(function(Spreaded) | |
| 1343 | repeat | |
| 1344 | swait() | |
| 1345 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent) | |
| 1346 | local TheHit = mouse.Hit.p | |
| 1347 | local mag = (MainPos - pos).magnitude | |
| 1348 | CylinderEffect(BrickColor.new(ElementPrt.BrickColor.Color), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, .5, 0, 1.5, 0.1) | |
| 1349 | MainPos = MainPos + (MouseLook.lookVector * 50) | |
| 1350 | num = num - 1 | |
| 1351 | if hit ~= nil then | |
| 1352 | num = 0 | |
| 1353 | --damage(hit.Parent:WaitForChild("Torso"), math.random(5,8), math.random(8,10), 5, 1, RootPart)
| |
| 1354 | Damagefunc(hit, hit, 8, 15, 0, "Normal", RootPart, 0, "rbxassetid://199149221", .8) | |
| 1355 | -- Damage(hit, math.random(5,8), math.random(8,8), BrickColor.new("Navy blue").Color, BrickColor.new("Really black").Color, "", 1)
| |
| 1356 | end | |
| 1357 | until num <= 0 | |
| 1358 | end)) | |
| 1359 | end | |
| 1360 | ||
| 1361 | function SonicShoot(asd, spread1, spread2) | |
| 1362 | local MainPos = asd.Position | |
| 1363 | local MainPos2 = mouse.Hit.p | |
| 1364 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100 | |
| 1365 | local MouseLook = cn((MainPos + MainPos2) / 2, MainPos2 + spread) | |
| 1366 | num = 50 | |
| 1367 | coroutine.resume(coroutine.create(function(Spreaded) | |
| 1368 | repeat | |
| 1369 | swait() | |
| 1370 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent) | |
| 1371 | local TheHit = mouse.Hit.p | |
| 1372 | local mag = (MainPos - pos).magnitude | |
| 1373 | RingEffect(BrickColor.new(ElementPrt.BrickColor.Color), CFrame.new((MainPos + pos) / 2, pos) * angles(0, 0, 0), 3, 3, 0, 1, 1, 0, 0.1) | |
| 1374 | CylinderEffect(BrickColor.new(ElementPrt.BrickColor.Color), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, .5, 0, 1.5, 0.1) | |
| 1375 | MainPos = MainPos + (MouseLook.lookVector * 50) | |
| 1376 | num = num - 1 | |
| 1377 | if hit ~= nil then | |
| 1378 | num = 0 | |
| 1379 | --damage(hit.Parent:WaitForChild("Torso"), math.random(5,8), math.random(8,10), 5, 1, RootPart)
| |
| 1380 | Damagefunc(hit, hit, 15, 20, math.random(10, 15), "Knockdown", RootPart, .2, "rbxassetid://199149221", .8) | |
| 1381 | -- Damage(hit, math.random(5,8), math.random(8,8), BrickColor.new("Navy blue").Color, BrickColor.new("Really black").Color, "", 1)
| |
| 1382 | end | |
| 1383 | until num <= 0 | |
| 1384 | end)) | |
| 1385 | end | |
| 1386 | ||
| 1387 | function HealShoot(asd, spread1, spread2) | |
| 1388 | local MainPos = asd.Position | |
| 1389 | local MainPos2 = mouse.Hit.p | |
| 1390 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100 | |
| 1391 | local MouseLook = cn((MainPos + MainPos2) / 2, MainPos2 + spread) | |
| 1392 | num = 50 | |
| 1393 | coroutine.resume(coroutine.create(function(Spreaded) | |
| 1394 | repeat | |
| 1395 | swait() | |
| 1396 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent) | |
| 1397 | local TheHit = mouse.Hit.p | |
| 1398 | local mag = (MainPos - pos).magnitude | |
| 1399 | CylinderEffect(BrickColor.new("Medium green"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, .5, 0, 1.5, 0.1)
| |
| 1400 | MainPos = MainPos + (MouseLook.lookVector * 50) | |
| 1401 | num = num - 1 | |
| 1402 | if hit ~= nil then | |
| 1403 | num = 0 | |
| 1404 | --damage(hit.Parent:WaitForChild("Torso"), math.random(5,8), math.random(8,10), 5, 1, RootPart)
| |
| 1405 | Damagefunc(hit, hit, -25, -15, 0, "Normal", RootPart, .2, "rbxassetid://199149221", .8) | |
| 1406 | -- Damage(hit, math.random(-35,-30), math.random(-25,-25), BrickColor.new("Bright green").Color, BrickColor.new("White").Color, "", 1)
| |
| 1407 | end | |
| 1408 | until num <= 0 | |
| 1409 | end)) | |
| 1410 | end | |
| 1411 | ||
| 1412 | function AirDash() | |
| 1413 | attack = true | |
| 1414 | gyro.Parent = nil | |
| 1415 | local AntiJump = Humanoid.Changed:connect(function() | |
| 1416 | Humanoid.Jump = false | |
| 1417 | end) | |
| 1418 | RootPart.Velocity = RootPart.CFrame.lookVector * 120 | |
| 1419 | for i = 0, 1, 0.13 do | |
| 1420 | swait() | |
| 1421 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(40), math.rad(0), math.rad(0)), .3) | |
| 1422 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 1423 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3) | |
| 1424 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3) | |
| 1425 | RH.C0 = clerp(RH.C0, cn(1, -.8, -.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-70)), .2) | |
| 1426 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50)), .2) | |
| 1427 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1428 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1429 | end | |
| 1430 | local hitfloor = nil | |
| 1431 | while hitfloor == nil do | |
| 1432 | swait() | |
| 1433 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character) | |
| 1434 | end | |
| 1435 | for i = 0, 1, 0.1 do | |
| 1436 | swait() | |
| 1437 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 1438 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), .3) | |
| 1439 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1440 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3) | |
| 1441 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3) | |
| 1442 | RH.C0 = clerp(RH.C0, cn(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .2) | |
| 1443 | LH.C0 = clerp(LH.C0, cn(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .2) | |
| 1444 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1445 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1446 | end | |
| 1447 | AntiJump:disconnect() | |
| 1448 | gyro.Parent = RootPart | |
| 1449 | attack = false | |
| 1450 | end | |
| 1451 | ||
| 1452 | function R0LL() | |
| 1453 | attack = true | |
| 1454 | gyro.Parent = nil | |
| 1455 | local AntiJump = Humanoid.Changed:connect(function() | |
| 1456 | Humanoid.Jump = false | |
| 1457 | end) | |
| 1458 | for i = 0, 1, 0.1 do | |
| 1459 | swait() | |
| 1460 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 1461 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), .3) | |
| 1462 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1463 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3) | |
| 1464 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3) | |
| 1465 | RH.C0 = clerp(RH.C0, cn(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .2) | |
| 1466 | LH.C0 = clerp(LH.C0, cn(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .2) | |
| 1467 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1468 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1469 | end | |
| 1470 | AntiJump:disconnect() | |
| 1471 | gyro.Parent = RootPart | |
| 1472 | attack = false | |
| 1473 | end | |
| 1474 | ||
| 1475 | function Fire() | |
| 1476 | attack = true | |
| 1477 | local AntiJump = Humanoid.Changed:connect(function() | |
| 1478 | Humanoid.Jump = false | |
| 1479 | end) | |
| 1480 | if shot=="Normal" then | |
| 1481 | CreateSound("http://www.roblox.com/asset/?id=385470847", Barrel, 1, 1)
| |
| 1482 | Shoot(Barrel, .5, .5) | |
| 1483 | elseif shot=="Heal" and mana>=10 then | |
| 1484 | CreateSound("http://www.roblox.com/asset/?id=384105511", Barrel, 1, 1)
| |
| 1485 | mana=mana-10 | |
| 1486 | HealShoot(Barrel, 0, 0) | |
| 1487 | elseif shot=="Missle" and mana>=15 then | |
| 1488 | CreateSound("http://www.roblox.com/asset/?id=133227923", Barrel, 1, 1)
| |
| 1489 | mana=mana-15 | |
| 1490 | shoottrail3(mouse,Barrel) | |
| 1491 | elseif shot=="Sonic" and mana>=20 then | |
| 1492 | CreateSound("http://www.roblox.com/asset/?id=240799315", Barrel, 1, 1)
| |
| 1493 | mana=mana-20 | |
| 1494 | SonicShoot(Barrel,0,0) | |
| 1495 | elseif shot=="Shotgun" and mana>=25 then | |
| 1496 | CreateSound("http://www.roblox.com/asset/?id=385470847", Barrel, 1, .8)
| |
| 1497 | mana=mana-25 | |
| 1498 | for i = 0,math.random(3,5) do | |
| 1499 | Shoot(Barrel,1,1) | |
| 1500 | end | |
| 1501 | end | |
| 1502 | for i = 0, 1, 0.17 do | |
| 1503 | swait() | |
| 1504 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1505 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1506 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(30), math.rad(10)), .7) | |
| 1507 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.3) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .7) | |
| 1508 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(-20), math.rad(20)), .7) | |
| 1509 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1510 | if Torsovelocity > 2 then | |
| 1511 | if walkforw == true then | |
| 1512 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2) | |
| 1513 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2) | |
| 1514 | else | |
| 1515 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2) | |
| 1516 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2) | |
| 1517 | end | |
| 1518 | end | |
| 1519 | end | |
| 1520 | for i = 0, 1, 0.5 do | |
| 1521 | swait() | |
| 1522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1524 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3) | |
| 1525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3) | |
| 1526 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3) | |
| 1527 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1528 | if Torsovelocity > 2 then | |
| 1529 | if walkforw == true then | |
| 1530 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2) | |
| 1531 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2) | |
| 1532 | else | |
| 1533 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2) | |
| 1534 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2) | |
| 1535 | end | |
| 1536 | end | |
| 1537 | end | |
| 1538 | AntiJump:disconnect() | |
| 1539 | attack = false | |
| 1540 | end | |
| 1541 | ||
| 1542 | function Escape() | |
| 1543 | attack = true | |
| 1544 | local AntiJump = Humanoid.Changed:connect(function() | |
| 1545 | Humanoid.Jump = false | |
| 1546 | end) | |
| 1547 | for i = 0, 1, 0.1 do | |
| 1548 | swait() | |
| 1549 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1550 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(50)), .3) | |
| 1551 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(30), math.rad(100)), .7) | |
| 1552 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.3) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .7) | |
| 1553 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(-20), math.rad(20)), .7) | |
| 1554 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1555 | if Torsovelocity > 2 then | |
| 1556 | if walkforw == true then | |
| 1557 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(30), math.rad(100)), .2) | |
| 1558 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(30), math.rad(50)), .2) | |
| 1559 | else | |
| 1560 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(3), math.rad(30), math.rad(-50)), .2) | |
| 1561 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(3), math.rad(30), math.rad(-50)), .2) | |
| 1562 | end | |
| 1563 | end | |
| 1564 | end | |
| 1565 | CreateSound("http://www.roblox.com/asset/?id=288233304", Barrel, 1, .8)
| |
| 1566 | MagniDamage(Barrel,10,10,15,10,"Knockdown") | |
| 1567 | SphereEffect(BrickColor.new("Bright blue"),Barrel.CFrame,15,15,15,5,5,5,.05)
| |
| 1568 | WaveEffect(BrickColor.new("Bright blue"),Barrel.CFrame,1,1,1,2,2,2,.07)
| |
| 1569 | Humanoid.JumpPower=100 | |
| 1570 | Humanoid.Jump=true | |
| 1571 | Torso.Velocity=Head.CFrame.lookVector*-200 | |
| 1572 | for i = 0, 1, 0.1 do | |
| 1573 | swait() | |
| 1574 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1575 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1576 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3) | |
| 1577 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3) | |
| 1578 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3) | |
| 1579 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1580 | if Torsovelocity > 2 then | |
| 1581 | if walkforw == true then | |
| 1582 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2) | |
| 1583 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2) | |
| 1584 | else | |
| 1585 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2) | |
| 1586 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2) | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | Humanoid.JumpPower=10 | |
| 1591 | AntiJump:disconnect() | |
| 1592 | attack = false | |
| 1593 | end | |
| 1594 | ||
| 1595 | function changeitemleft() | |
| 1596 | if Number > 1 then | |
| 1597 | Number = Number - 1 | |
| 1598 | shot = Item[Number] | |
| 1599 | end | |
| 1600 | end | |
| 1601 | ||
| 1602 | function changeitemright() | |
| 1603 | if Number < #Item then | |
| 1604 | Number = Number + 1 | |
| 1605 | shot = Item[Number] | |
| 1606 | end | |
| 1607 | end | |
| 1608 | ||
| 1609 | function updateskills() | |
| 1610 | if Stamina <= maxStamina then | |
| 1611 | Stamina = Stamina + recoverStamina / 30 | |
| 1612 | if Stamina >= maxStamina then | |
| 1613 | Stamina = 100 | |
| 1614 | end | |
| 1615 | end | |
| 1616 | end | |
| 1617 | function updatemana() | |
| 1618 | if mana <= MaxMana then | |
| 1619 | mana = mana + recoverMana / 30 | |
| 1620 | if mana >= MaxMana then | |
| 1621 | mana = 100 | |
| 1622 | end | |
| 1623 | end | |
| 1624 | end | |
| 1625 | ||
| 1626 | --[[Attacks]]-- | |
| 1627 | function ob1u() | |
| 1628 | end | |
| 1629 | function ob1d() | |
| 1630 | if attack == false and Humanoid.Jump == false then | |
| 1631 | Fire() | |
| 1632 | end | |
| 1633 | end | |
| 1634 | ||
| 1635 | function key(ip,g) | |
| 1636 | local k = ip.KeyCode | |
| 1637 | if g == false then | |
| 1638 | if attack == false and k == Enum.KeyCode.Space and Anim == "Jump" and Stamina >= 70 then | |
| 1639 | Stamina = Stamina - 70 | |
| 1640 | ||
| 1641 | AirDash() | |
| 1642 | elseif attack == false and k == Enum.KeyCode.Z and Humanoid.Jump == false and Stamina >= 40 and zenabled ==true then | |
| 1643 | Stamina = 0 | |
| 1644 | zenabled=false | |
| 1645 | coroutine.resume(coroutine.create(function() | |
| 1646 | for i=1,0,-0.05 do | |
| 1647 | swait() | |
| 1648 | fenframe1a.Size=UDim2.new(0.05*i,0,0.1,0) | |
| 1649 | end | |
| 1650 | zenabled=true | |
| 1651 | fenframe1a.Size=UDim2.new(0,0,0.1,0) | |
| 1652 | end)) | |
| 1653 | R0LL() | |
| 1654 | elseif attack == false and k == Enum.KeyCode.V and Humanoid.Jump == false and Stamina >= 40 and mana >= 40 and venabled ==true then | |
| 1655 | Stamina = Stamina - 40 | |
| 1656 | mana = mana - 40 | |
| 1657 | venabled=false | |
| 1658 | coroutine.resume(coroutine.create(function() | |
| 1659 | for i=1,0,-0.005 do | |
| 1660 | swait() | |
| 1661 | fenframe4a.Size=UDim2.new(0.05*i,0,0.1,0) | |
| 1662 | end | |
| 1663 | venabled=true | |
| 1664 | fenframe4a.Size=UDim2.new(0,0,0.1,0) | |
| 1665 | end)) | |
| 1666 | Escape() | |
| 1667 | elseif k == Enum.KeyCode.X then | |
| 1668 | changeitemleft() | |
| 1669 | elseif k == Enum.KeyCode.C then | |
| 1670 | changeitemright() | |
| 1671 | end | |
| 1672 | end | |
| 1673 | end | |
| 1674 | ||
| 1675 | ||
| 1676 | Bin=script.Parent | |
| 1677 | ||
| 1678 | function ds(mouse) | |
| 1679 | end | |
| 1680 | ||
| 1681 | function s(mouse) | |
| 1682 | print("Selected")
| |
| 1683 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1684 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1685 | game:GetService("UserInputService").InputBegan:connect(key)
| |
| 1686 | ||
| 1687 | end | |
| 1688 | ||
| 1689 | s(Player:GetMouse()) | |
| 1690 | ||
| 1691 | ||
| 1692 | --[[Movement Detection]]-- | |
| 1693 | ||
| 1694 | local walk = 0 | |
| 1695 | ||
| 1696 | while true do | |
| 1697 | swait() | |
| 1698 | updatemana() | |
| 1699 | updateskills() | |
| 1700 | Staminacover:TweenSize(ud(1 * (Stamina / maxStamina), 0, 1, 0), 'Out', 'Quad', .5) | |
| 1701 | fenbarmana2:TweenSize(ud(4 * (mana / MaxMana), 0, .2, 0), 'Out', 'Quad', .5) | |
| 1702 | --fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true) | |
| 1703 | gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RootPart.CFrame.p).unit * 100) | |
| 1704 | for i, v in pairs(Character:GetChildren()) do | |
| 1705 | if v:IsA("Part") then
| |
| 1706 | v.Material = "SmoothPlastic" | |
| 1707 | elseif v:IsA("Accessory") then
| |
| 1708 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1709 | end | |
| 1710 | end | |
| 1711 | walk = walk + 1.2 | |
| 1712 | if walk >= 15 - (5 * (Humanoid.WalkSpeed / 16)) then | |
| 1713 | walk = 0 | |
| 1714 | if walkforw == true then | |
| 1715 | walkforw = false | |
| 1716 | elseif walkforw == false then | |
| 1717 | walkforw = true | |
| 1718 | end | |
| 1719 | end | |
| 1720 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1721 | velocity = RootPart.Velocity | |
| 1722 | sine = sine + change | |
| 1723 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1724 | if equipped == true or equipped == false then | |
| 1725 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1726 | Anim = "Jump" | |
| 1727 | if attack == false then | |
| 1728 | gyro.Parent=Character | |
| 1729 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1730 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1731 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(60), math.rad(50), math.rad(-2)), .3) | |
| 1732 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(0), math.rad(-140), math.rad(-90)), .3) | |
| 1733 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.05 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-30)), .3) | |
| 1734 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.05 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3) | |
| 1735 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3) | |
| 1736 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1737 | end | |
| 1738 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1739 | Anim = "Fall" | |
| 1740 | if attack == false then | |
| 1741 | gyro.Parent=Character | |
| 1742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1743 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 1744 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(90), math.rad(50), math.rad(-2)), .3) | |
| 1745 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(0), math.rad(-140), math.rad(-130)), .3) | |
| 1746 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.05 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(30)), .3) | |
| 1747 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.05 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
| 1748 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3) | |
| 1749 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1750 | end | |
| 1751 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1752 | Anim = "Idle" | |
| 1753 | if attack == false then | |
| 1754 | change = 1 | |
| 1755 | gyro.Parent=RootPart | |
| 1756 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1757 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 3 * math.cos(sine / 26)), math.rad(1 - 3 * math.cos(sine / 26)), math.rad(50)), .3) | |
| 1758 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3) | |
| 1759 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5 - 0.1 * math.cos(sine / 25), -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3) | |
| 1760 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.05 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos(sine / 25)), math.rad(30), math.rad(-3)), .3) | |
| 1761 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.05 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos(sine / 25)), math.rad(30), math.rad(0)), .3) | |
| 1762 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3) | |
| 1763 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1764 | end | |
| 1765 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1766 | Anim = "Walk" | |
| 1767 | if attack == false then | |
| 1768 | gyro.Parent=RootPart | |
| 1769 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1770 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 3 * math.cos(sine / 26)), math.rad(1 - 3 * math.cos(sine / 26)), math.rad(50)), .3) | |
| 1771 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5 - 0.08 * math.cos(sine / 25), -.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), .3) | |
| 1772 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5 - 0.08 * math.cos(sine / 25), -.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), .3) | |
| 1773 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(13), math.rad(0), math.rad(0)), .3) | |
| 1774 | BoltPrtWeld.C0 = clerp(BoltPrtWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1775 | if walkforw == true then | |
| 1776 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2) | |
| 1777 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-3), math.rad(30), math.rad(40)), .2) | |
| 1778 | else | |
| 1779 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2) | |
| 1780 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(3), math.rad(30), math.rad(-40)), .2) | |
| 1781 | end | |
| 1782 | end | |
| 1783 | end | |
| 1784 | end | |
| 1785 | if #Effects > 0 then | |
| 1786 | for e = 1, #Effects do | |
| 1787 | if Effects[e] ~= nil then | |
| 1788 | local Thing = Effects[e] | |
| 1789 | if Thing ~= nil then | |
| 1790 | local Part = Thing[1] | |
| 1791 | local Mode = Thing[2] | |
| 1792 | local Delay = Thing[3] | |
| 1793 | local IncX = Thing[4] | |
| 1794 | local IncY = Thing[5] | |
| 1795 | local IncZ = Thing[6] | |
| 1796 | if Thing[1].Transparency <= 1 then | |
| 1797 | if Thing[2] == "Block1" then | |
| 1798 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1799 | Mesh = Thing[1].Mesh | |
| 1800 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1801 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1802 | elseif Thing[2] == "Block2" then | |
| 1803 | Thing[1].CFrame = Thing[1].CFrame | |
| 1804 | Mesh = Thing[7] | |
| 1805 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1806 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1807 | elseif Thing[2] == "Cylinder" then | |
| 1808 | Mesh = Thing[1].Mesh | |
| 1809 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1810 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1811 | elseif Thing[2] == "Blood" then | |
| 1812 | Mesh = Thing[7] | |
| 1813 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 1814 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1815 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1816 | elseif Thing[2] == "Elec" then | |
| 1817 | Mesh = Thing[1].Mesh | |
| 1818 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1819 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1820 | elseif Thing[2] == "Disappear" then | |
| 1821 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1822 | elseif Thing[2] == "Shatter" then | |
| 1823 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1824 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1825 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1826 | Thing[6] = Thing[6] + Thing[5] | |
| 1827 | end | |
| 1828 | else | |
| 1829 | Part.Parent = nil | |
| 1830 | table.remove(Effects, e) | |
| 1831 | end | |
| 1832 | end | |
| 1833 | end | |
| 1834 | end | |
| 1835 | end | |
| 1836 | fenbarmana4.Text="["..shot.." Ammo]" | |
| 1837 | end |