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1 | local tipo = game.Workspace["Thug Quest LV. 1 - 30"] | |
2 | local quest = game.Workspace["Thug Quest LV. 1 - 30"].ClickDetector | |
3 | ||
4 | game.Players.LocalPlayer.Character.Humanoid.Health = 0 | |
5 | ||
6 | function toTarget(pos, targetPos, targetCFrame) | |
7 | local tween_s = game:service"TweenService" | |
8 | local info = TweenInfo.new((targetPos - pos).Magnitude/75, Enum.EasingStyle.Quad) | |
9 | local tic_k = tick() | |
10 | local tween, err = pcall(function() | |
11 | local tween = tween_s:Create(game.Players.LocalPlayer.Character["HumanoidRootPart"], info, {CFrame = targetCFrame}) | |
12 | tween:Play() | |
13 | end) | |
14 | if not tween then return err end | |
15 | end | |
16 | game.Players.LocalPlayer.CharacterAdded:Connect(function() | |
17 | game.Players.LocalPlayer.Character:WaitForChild("Humanoid") | |
18 | wait(3) | |
19 | if game.Players.LocalPlayer.PlayerGui:FindFirstChild("CoreGUI") then | |
20 | game.Players.LocalPlayer.PlayerGui.CoreGUI.Events.SummonStand:InvokeServer() | |
21 | end | |
22 | while wait()do | |
23 | pcall(function() | |
24 | if not game.Players.LocalPlayer.PlayerGui.Quest.Quest:FindFirstChild("Thug Quest") then | |
25 | repeat | |
26 | toTarget(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, tipo.HumanoidRootPart.Position, tipo.HumanoidRootPart.CFrame) | |
27 | fireclickdetector(quest) | |
28 | until game.Players.LocalPlayer.PlayerGui.Quest.Quest.ThugQuest | |
29 | end | |
30 | for i,v in pairs(game.Workspace:GetChildren())do | |
31 | if v.Name == "SpawnLocation" or v.Name == "Fist" or v.Name == "base" or v.Name == "light center" or v.Name == "fight" or v.Name == "FistBarrage" or v.Name == "Projectile" then | |
32 | v:Destroy() | |
33 | end | |
34 | end | |
35 | ||
36 | for i2,v2 in pairs(game.Workspace:GetChildren())do | |
37 | if v2.ClassName == "Model" and v2.Name == "Thug" and v2:FindFirstChild("HumanoidRootPart") then | |
38 | repeat | |
39 | wait() | |
40 | game.Players.LocalPlayer.PlayerGui.CoreGUI.Events.Punch:InvokeServer() | |
41 | game.Players.LocalPlayer.PlayerGui.CoreGUI.Events.Barrage:InvokeServer() | |
42 | game.Players.LocalPlayer.PlayerGui.CoreGUI.Events.Heavy:InvokeServer() | |
43 | toTarget(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, v2.HumanoidRootPart.Position, v2.HumanoidRootPart.CFrame) | |
44 | until v2.Humanoid.Health <= 0 | |
45 | end | |
46 | end | |
47 | end) | |
48 | end | |
49 | end) |