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  minetest.register_chatcommand("goldtouch", {
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goldtouch = {}
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goldtouch.players = {}
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		local player = minetest.env:get_player_by_name(param)
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minetest.register_chatcommand("goldtouch", {
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	params = "singleplayer",
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		local playerPos = player:getpos()
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		playerPos.x = math.floor(playerPos.x)
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		if not goldtouch.players[name] then
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		playerPos.y = math.floor(playerPos.y)
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			goldtouch.players[name] = true
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		playerPos.z = math.floor(playerPos.z)
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		else
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		minetest.set_node(playerPos, {name="default:goldblock"})
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			goldtouch.players[name] = not goldtouch.players[name]
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		end
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	end
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})