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1 | - | -----------//INFLUX\\----------- |
1 | + | |
2 | - | --[[Movelist |
2 | + | |
3 | - | Mouseclick = 3 attacks |
3 | + | |
4 | - | Attack 1 = Basic swipe |
4 | + | |
5 | - | Attack 2 = Lunge |
5 | + | |
6 | - | Attack 3 = Whirlwind |
6 | + | |
7 | - | E = Waterball |
7 | + | |
8 | - | R = Orbital Cannon(WILL CAUSE LAG AND ANNIHILATES ALMOST EVERYTHING!, DO THIS IN PLACE 2 TO PREVENT BANS!!!) |
8 | + | |
9 | - | ---------]] |
9 | + | |
10 | Bind.Event:connect(Func) | |
11 | - | --Whoever thought it was funny to decompile my best work and leak it deserves to get shot in his leg.-- |
11 | + | |
12 | - | --I've seen alot of scripters quit lately, i won't be one of them though, i still find enjoyment out of scripting.-- |
12 | + | |
13 | - | --Influx! Yes the brother of Reflux! Even though it's alot smaller than Reflux... Stupid FE!-- |
13 | + | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | --//====================================================\\-- | |
143 | --|| HopeLess (Switcher v.2 or v.3?) | |
144 | --|| CREATED BY SHACKLUSTER EDIT BY WANTH092 | |
145 | --\\====================================================//-- | |
146 | warn "Everything are inserted by me ONLY but there are original idea from those peep" | |
147 | warn "Original Injustice by KillerZTH_1596" | |
148 | print "Original HopeLess( by wanTH092" | |
149 | warn "Original Voided by wanTH092/Kermat" | |
150 | print "Original Superior by wanTH092/KillerZTH_1596" | |
151 | warn "Original TomYum_Pandora by nameclan" | |
152 | print "and of course Big credit to Shackluster for attack and mostly Stuff!!" | |
153 | wait(0.2) | |
154 | ||
155 | Player = game:GetService("Players").LocalPlayer | |
156 | - | Player=game.Players.LocalPlayer |
156 | + | PlayerGui = Player.PlayerGui |
157 | - | Character=Player.Character |
157 | + | Cam = workspace.CurrentCamera |
158 | - | Character.Humanoid.Name = "noneofurbusiness" |
158 | + | Backpack = Player.Backpack |
159 | - | hum = Character.noneofurbusiness |
159 | + | Character = Player.Character |
160 | - | LeftArm=Character["Left Arm"] |
160 | + | Humanoid = Character.Humanoid |
161 | - | LeftLeg=Character["Left Leg"] |
161 | + | Mouse = Player:GetMouse() |
162 | - | RightArm=Character["Right Arm"] |
162 | + | RootPart = Character["HumanoidRootPart"] |
163 | - | RightLeg=Character["Right Leg"] |
163 | + | Torso = Character["Torso"] |
164 | - | Root=Character["HumanoidRootPart"] |
164 | + | Head = Character["Head"] |
165 | - | Head=Character["Head"] |
165 | + | RightArm = Character["Right Arm"] |
166 | - | Torso=Character["Torso"] |
166 | + | LeftArm = Character["Left Arm"] |
167 | - | Neck=Torso["Neck"] |
167 | + | RightLeg = Character["Right Leg"] |
168 | - | mouse = Player:GetMouse() |
168 | + | LeftLeg = Character["Left Leg"] |
169 | - | walking = false |
169 | + | RootJoint = RootPart["RootJoint"] |
170 | - | hitdebounce = false |
170 | + | Neck = Torso["Neck"] |
171 | - | debounce = false |
171 | + | RightShoulder = Torso["Right Shoulder"] |
172 | - | jumping = false |
172 | + | LeftShoulder = Torso["Left Shoulder"] |
173 | - | attacking = false |
173 | + | RightHip = Torso["Right Hip"] |
174 | - | firsttime = false |
174 | + | LeftHip = Torso["Left Hip"] |
175 | - | tauntdebounce = false |
175 | + | Character.Archivable = true |
176 | - | position = nil |
176 | + | Player:ClearCharacterAppearance() |
177 | - | MseGuide = true |
177 | + | |
178 | - | running = false |
178 | + | IT = Instance.new |
179 | - | settime = 0 |
179 | + | CF = CFrame.new |
180 | - | sine = 0 |
180 | + | VT = Vector3.new |
181 | - | t = 0 |
181 | + | RAD = math.rad |
182 | - | throwballv = false |
182 | + | C3 = Color3.new |
183 | - | ws = 18 |
183 | + | UD2 = UDim2.new |
184 | - | change = 1 |
184 | + | BRICKC = BrickColor.new |
185 | - | wtr1 = false |
185 | + | ANGLES = CFrame.Angles |
186 | - | combo1 = true |
186 | + | EULER = CFrame.fromEulerAnglesXYZ |
187 | - | equip = false |
187 | + | COS = math.cos |
188 | - | dgs = 75 |
188 | + | ACOS = math.acos |
189 | - | combo2 = false |
189 | + | SIN = math.sin |
190 | - | switch1 = true |
190 | + | ASIN = math.asin |
191 | - | switch2 = false |
191 | + | ABS = math.abs |
192 | - | firsttime2 = false |
192 | + | MRANDOM = math.random |
193 | - | combo3 = false |
193 | + | FLOOR = math.floor |
194 | - | gunallowance = false |
194 | + | |
195 | - | orbitalcannon = false |
195 | + | --//=================================\\ |
196 | - | shooting = false |
196 | + | --|| USEFUL VALUES |
197 | - | RunSrv = game:GetService("RunService") |
197 | + | --\\=================================// |
198 | - | RenderStepped = game:GetService("RunService").RenderStepped |
198 | + | |
199 | - | removeuseless = game:GetService("Debris") |
199 | + | Animation_Speed = 3 |
200 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
201 | - | screenGui = Instance.new("ScreenGui") |
201 | + | local Speed = 16 |
202 | - | screenGui.Parent = script.Parent |
202 | + | local SIZE = 1.4 |
203 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
204 | - | local HEADLERP = Instance.new("ManualWeld") |
204 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
205 | - | HEADLERP.Parent = Head |
205 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
206 | - | HEADLERP.Part0 = Head |
206 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
207 | - | HEADLERP.Part1 = Head |
207 | + | local DAMAGEMULTIPLIER = 1 |
208 | - | HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
208 | + | local ANIM = "Idle" |
209 | local ATTACK = false | |
210 | - | local TORSOLERP = Instance.new("ManualWeld") |
210 | + | local EQUIPPED = false |
211 | - | TORSOLERP.Parent = Root |
211 | + | local HOLD = false |
212 | - | TORSOLERP.Part0 = Torso |
212 | + | local COMBO = 1 |
213 | - | TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
213 | + | local Rooted = false |
214 | local SINE = 0 | |
215 | - | local ROOTLERP = Instance.new("ManualWeld") |
215 | + | local KEYHOLD = false |
216 | - | ROOTLERP.Parent = Root |
216 | + | local CHANGE = 2 / Animation_Speed |
217 | - | ROOTLERP.Part0 = Root |
217 | + | local WALKINGANIM = false |
218 | - | ROOTLERP.Part1 = Torso |
218 | + | local VALUE1 = false |
219 | - | ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
219 | + | local VALUE2 = false |
220 | local ROBLOXIDLEANIMATION = IT("Animation") | |
221 | - | local RIGHTARMLERP = Instance.new("ManualWeld") |
221 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
222 | - | RIGHTARMLERP.Parent = RightArm |
222 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
223 | - | RIGHTARMLERP.Part0 = RightArm |
223 | + | local ATANIM = IT("Animation") |
224 | - | RIGHTARMLERP.Part1 = Torso |
224 | + | ATANIM.Name = "Attack Animation" |
225 | - | RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
225 | + | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" |
226 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
227 | - | local LEFTARMLERP = Instance.new("ManualWeld") |
227 | + | local WEAPONGUI = IT("ScreenGui", PlayerGui) |
228 | - | LEFTARMLERP.Parent = LeftArm |
228 | + | WEAPONGUI.Name = "Weapon GUI" |
229 | - | LEFTARMLERP.Part0 = LeftArm |
229 | + | local Weapon = IT("Model") |
230 | - | LEFTARMLERP.Part1 = Torso |
230 | + | Weapon.Name = "Adds" |
231 | - | LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
231 | + | local Effects = IT("Folder", Weapon) |
232 | Effects.Name = "Effects" | |
233 | - | local RIGHTLEGLERP = Instance.new("ManualWeld") |
233 | + | local LostHope = IT("Model") |
234 | - | RIGHTLEGLERP.Parent = RightLeg |
234 | + | LostHope.Name = "Adds" |
235 | - | RIGHTLEGLERP.Part0 = RightLeg |
235 | + | local Superior = IT("Model") |
236 | - | RIGHTLEGLERP.Part1 = Torso |
236 | + | Superior.Name = "Adds" |
237 | - | RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
237 | + | local Injustice = IT("Model") |
238 | Injustice.Name = "Adds" | |
239 | - | local LEFTLEGLERP = Instance.new("ManualWeld") |
239 | + | local InjusticeGun = IT("Model") |
240 | - | LEFTLEGLERP.Parent = LeftLeg |
240 | + | InjusticeGun.Name = "Adds" |
241 | - | LEFTLEGLERP.Part0 = LeftLeg |
241 | + | local InjusticeGun2 = IT("Model") |
242 | - | LEFTLEGLERP.Part1 = Torso |
242 | + | InjusticeGun2.Name = "Adds" |
243 | - | LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
243 | + | local Voided = IT("Model") |
244 | Voided.Name = "Adds" | |
245 | - | local function weldBetween(a, b) |
245 | + | local TomYum = IT("Model") |
246 | - | local weld = Instance.new("ManualWeld", a) |
246 | + | TomYum.Name = "Adds" |
247 | - | weld.Part0 = a |
247 | + | local BlackMask = IT("Model") |
248 | - | weld.Part1 = b |
248 | + | BlackMask.Name = "Adds" |
249 | - | weld.C0 = a.CFrame:inverse() * b.CFrame |
249 | + | local ANIMATOR = Humanoid.Animator |
250 | - | return weld |
250 | + | local ANIMATE = Character.Animate |
251 | local UNANCHOR = true | |
252 | local CLOCKLOOP = 0 | |
253 | - | leftlocation = Instance.new("Part",LeftArm) |
253 | + | local SONG = 1382488262 |
254 | - | leftlocation.Size = Vector3.new(1,1,1) |
254 | + | local CLOCKTARGET = nil |
255 | - | leftlocation.Transparency = 1 |
255 | + | local CLOCKSPEED = 0 |
256 | - | leftlocationweld = weldBetween(leftlocation,LeftArm) |
256 | + | script.Parent = WEAPONGUI |
257 | - | leftlocation.Name = "leftloc" |
257 | + | local CLONE = Character:Clone() |
258 | - | leftlocationweld.C0 = CFrame.new(0,1.2,0) |
258 | + | CLONE.Parent = nil |
259 | Character.Archivable = false | |
260 | - | function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR) |
260 | + | local sick = Instance.new("Sound",Torso) |
261 | - | A = Instance.new("Attachment", PARENT) |
261 | + | local MODE = "Main" |
262 | - | A.Position = POSITION1 |
262 | + | local HeadColor = C3(1,1,1) |
263 | - | A.Name = "A" |
263 | + | local BodyColor = C3(0,0,0) |
264 | - | B = Instance.new("Attachment", PARENT) |
264 | + | local VOLUME = 4 |
265 | - | B.Position = POSITION2 |
265 | + | local PITCH = 1 |
266 | - | B.Name = "B" |
266 | + | local HITFLOOR = nil |
267 | - | tr1 = Instance.new("Trail", PARENT) |
267 | + | local INTRO = false |
268 | - | tr1.Attachment0 = A |
268 | + | local INSTANT = false |
269 | - | tr1.Attachment1 = B |
269 | + | |
270 | - | tr1.Enabled = true |
270 | + | --//=================================\\ |
271 | - | tr1.Lifetime = LIFETIME |
271 | + | --// MAKHAIL07 STUFF |
272 | - | tr1.TextureMode = "Static" |
272 | + | --\\=================================// |
273 | - | tr1.LightInfluence = 0 |
273 | + | |
274 | - | tr1.Color = COLOR |
274 | + | local plr = game:service'Players'.LocalPlayer |
275 | - | tr1.Transparency = NumberSequence.new(0, 1) |
275 | + | local char = plr.Character |
276 | local hum = char.Humanoid | |
277 | local mouse = plr:GetMouse() | |
278 | - | shirt = Instance.new("Shirt", Character) |
278 | + | |
279 | - | shirt.Name = "Shirt" |
279 | + | ------------------------------------------------------- |
280 | - | pants = Instance.new("Pants", Character) |
280 | + | --Start Good Stuff-- |
281 | - | pants.Name = "Pants" |
281 | + | ------------------------------------------------------- |
282 | - | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1591925990" |
282 | + | cam = game.Workspace.CurrentCamera |
283 | - | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1819336634" |
283 | + | CF = CFrame.new |
284 | angles = CFrame.Angles | |
285 | - | skull = Instance.new("Part",Character) |
285 | + | attack = false |
286 | - | skull.Size = Vector3.new(2,2,2) |
286 | + | Euler = CFrame.fromEulerAnglesXYZ |
287 | - | skull.CFrame = Head.CFrame |
287 | + | Rad = math.rad |
288 | - | skull.CanCollide = false |
288 | + | IT = Instance.new |
289 | - | skullweld = Instance.new("Weld",skull) |
289 | + | BrickC = BrickColor.new |
290 | - | skullweld.Part0 = skull |
290 | + | Cos = math.cos |
291 | - | skullweld.Part1 = Head |
291 | + | Acos = math.acos |
292 | - | skullweld.C0 = skull.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.39,0) |
292 | + | Sin = math.sin |
293 | - | mskull = Instance.new("SpecialMesh", skull) |
293 | + | Asin = math.asin |
294 | - | mskull.MeshType = "FileMesh" |
294 | + | Abs = math.abs |
295 | - | mskull.Scale = Vector3.new(1.25, 1.25, 1.25) |
295 | + | Mrandom = math.random |
296 | - | mskull.VertexColor = Vector3.new(0,0,25) |
296 | + | Floor = math.floor |
297 | - | mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=116524125','http://www.roblox.com/asset/?id=116524213' |
297 | + | |
298 | --//=================================\\ | |
299 | - | johndoe = Instance.new("Part",Head) |
299 | + | --|| SAZERENOS' ARTIFICIAL HEARTBEAT |
300 | - | johndoe.Shape = "Ball" |
300 | + | --\\=================================// |
301 | - | johndoe.Material = "Neon" |
301 | + | |
302 | - | johndoe.BrickColor = BrickColor.new("Cyan") |
302 | + | |
303 | - | johndoe.Size = Vector3.new(1.68,1.68,1.68) |
303 | + | ArtificialHB.Name = "ArtificialHB" |
304 | - | johndoeweld = weldBetween(johndoe,Head) |
304 | + | |
305 | - | johndoeweld.C0 = CFrame.new(0,-.15,.1) |
305 | + | script:WaitForChild("ArtificialHB") |
306 | ||
307 | - | seacutlass = Instance.new("Part",Character) |
307 | + | frame = Frame_Speed |
308 | - | seacutlass.Size = Vector3.new(2,2,2) |
308 | + | |
309 | - | seacutlass.CFrame = RightArm.CFrame |
309 | + | |
310 | - | seacutlass.CanCollide = false |
310 | + | |
311 | - | seacutlassweld = Instance.new("Weld",seacutlass) |
311 | + | |
312 | - | seacutlassweld.Part0 = seacutlass |
312 | + | script.ArtificialHB:Fire() |
313 | - | seacutlassweld.Part1 = RightArm |
313 | + | |
314 | - | seacutlassweld.C0 = seacutlass.CFrame:inverse() * RightArm.CFrame * CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)) |
314 | + | |
315 | - | mseacutlass = Instance.new("SpecialMesh", seacutlass) |
315 | + | |
316 | - | mseacutlass.MeshType = "FileMesh" |
316 | + | |
317 | - | mseacutlass.Scale = Vector3.new(1, 1, 1) |
317 | + | |
318 | - | mseacutlass.MeshId,mseacutlass.TextureId = 'http://www.roblox.com/asset/?id=155403991','http://www.roblox.com/asset/?id=155403949' |
318 | + | script.ArtificialHB:Fire() |
319 | lastframe = tick() | |
320 | - | hitbox = Instance.new("Part",seacutlass) |
320 | + | |
321 | - | hitbox.Size = Vector3.new(1,4,1) |
321 | + | |
322 | - | hitbox.CanCollide = false |
322 | + | script.ArtificialHB:Fire() |
323 | - | hitbox.Transparency = 1 |
323 | + | |
324 | - | hitboxweld = weldBetween(hitbox,seacutlass) |
324 | + | lastframe = tick() |
325 | - | hitboxweld.C0 = CFrame.new(0,-1,.25) * CFrame.Angles(math.rad(40),0,0) |
325 | + | |
326 | if tossremainder then | |
327 | - | swordslash1 = Instance.new("Sound",seacutlass) |
327 | + | |
328 | - | swordslash1.SoundId = "rbxassetid://553461718" |
328 | + | |
329 | - | swordslash1.Volume = 4 |
329 | + | |
330 | - | swordslash1.Name = "swordslash1" |
330 | + | |
331 | - | swordslash1.Pitch = 1 |
331 | + | |
332 | end) | |
333 | - | swordslash2 = Instance.new("Sound",seacutlass) |
333 | + | |
334 | - | swordslash2.SoundId = "rbxassetid://553461718" |
334 | + | --//=================================\\ |
335 | - | swordslash2.Volume = 4 |
335 | + | --\\=================================// |
336 | - | swordslash2.Name = "swordslash2" |
336 | + | |
337 | - | swordslash2.Pitch = .85 |
337 | + | --//=================================\\ |
338 | --|| SOME FUNCTIONS | |
339 | - | swordslash3 = Instance.new("Sound",seacutlass) |
339 | + | --\\=================================// |
340 | - | swordslash3.SoundId = "rbxassetid://553461718" |
340 | + | |
341 | - | swordslash3.Volume = 4 |
341 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
342 | - | swordslash3.Name = "swordslash3" |
342 | + | |
343 | - | swordslash3.Pitch = 1.15 |
343 | + | |
344 | ||
345 | - | seacutlass.ChildRemoved:connect(function(removed) |
345 | + | function PositiveAngle(NUMBER) |
346 | - | if removed.Name == "swordslash1" then |
346 | + | if NUMBER >= 0 then |
347 | - | swordslash1 = Instance.new("Sound",seacutlass) |
347 | + | NUMBER = 0 |
348 | - | swordslash1.SoundId = "rbxassetid://553461718" |
348 | + | |
349 | - | swordslash1.Name = "swordslash1" |
349 | + | return NUMBER |
350 | - | swordslash1.Volume = 4 |
350 | + | |
351 | - | swordslash1.Pitch = 1 |
351 | + | |
352 | - | elseif removed.Name == "swordslash2" then |
352 | + | function NegativeAngle(NUMBER) |
353 | - | swordslash2 = Instance.new("Sound",seacutlass) |
353 | + | if NUMBER <= 0 then |
354 | - | swordslash2.SoundId = "rbxassetid://553461718" |
354 | + | NUMBER = 0 |
355 | - | swordslash2.Volume = 4 |
355 | + | |
356 | - | swordslash2.Name = "swordslash2" |
356 | + | return NUMBER |
357 | - | swordslash2.Pitch = .85 |
357 | + | |
358 | - | elseif removed.Name == "swordslash3" then |
358 | + | |
359 | - | swordslash3 = Instance.new("Sound",seacutlass) |
359 | + | function Swait(NUMBER) |
360 | - | swordslash3.SoundId = "rbxassetid://553461718" |
360 | + | if NUMBER == 0 or NUMBER == nil then |
361 | - | swordslash3.Volume = 4 |
361 | + | ArtificialHB.Event:wait() |
362 | - | swordslash3.Name = "swordslash3" |
362 | + | |
363 | - | swordslash3.Pitch = 1.15 |
363 | + | for i = 1, NUMBER do |
364 | ArtificialHB.Event:wait() | |
365 | end | |
366 | end | |
367 | - | A = Instance.new("Attachment", seacutlass) |
367 | + | |
368 | - | A.Position = Vector3.new(0,2.25,0) |
368 | + | |
369 | - | A.Name = "A" |
369 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
370 | - | B = Instance.new("Attachment", seacutlass) |
370 | + | local NEWMESH = IT(MESH) |
371 | - | B.Position = Vector3.new(0,-.50,0) |
371 | + | if MESH == "SpecialMesh" then |
372 | - | B.Name = "B" |
372 | + | NEWMESH.MeshType = MESHTYPE |
373 | - | tr1 = Instance.new("Trail", seacutlass) |
373 | + | if MESHID ~= "nil" and MESHID ~= "" then |
374 | - | tr1.Attachment0 = A |
374 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
375 | - | tr1.Attachment1 = B |
375 | + | |
376 | - | tr1.Enabled = false |
376 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
377 | - | tr1.Lifetime = 1 |
377 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
378 | - | tr1.TextureMode = "Static" |
378 | + | |
379 | - | tr1.LightInfluence = 0 |
379 | + | |
380 | - | tr1.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White")) |
380 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
381 | - | tr1.Transparency = NumberSequence.new(0, 1) |
381 | + | NEWMESH.Scale = SCALE |
382 | NEWMESH.Parent = PARENT | |
383 | - | coroutine.wrap(function() |
383 | + | return NEWMESH |
384 | - | while wait() do |
384 | + | |
385 | - | hum.WalkSpeed = ws |
385 | + | |
386 | - | LeftArm.BrickColor = BrickColor.new("Really black") |
386 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
387 | - | RightArm.BrickColor = BrickColor.new("Really black") |
387 | + | local NEWPART = IT("Part") |
388 | - | Head.BrickColor = BrickColor.new("Really black") |
388 | + | NEWPART.formFactor = FORMFACTOR |
389 | NEWPART.Reflectance = REFLECTANCE | |
390 | - | end)() |
390 | + | NEWPART.Transparency = TRANSPARENCY |
391 | - | godmode = coroutine.wrap(function() |
391 | + | NEWPART.CanCollide = false |
392 | - | for i,v in pairs(Character:GetChildren()) do |
392 | + | NEWPART.Locked = true |
393 | - | if v:IsA("BasePart") and v ~= Root then |
393 | + | NEWPART.Anchored = true |
394 | - | v.Anchored = false |
394 | + | if ANCHOR == false then |
395 | NEWPART.Anchored = false | |
396 | end | |
397 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
398 | - | hum.MaxHealth = math.huge |
398 | + | NEWPART.Name = NAME |
399 | - | wait(0.0000001) |
399 | + | NEWPART.Size = SIZE |
400 | - | hum.Health = math.huge |
400 | + | NEWPART.Position = Torso.Position |
401 | - | wait() |
401 | + | NEWPART.Material = MATERIAL |
402 | NEWPART:BreakJoints() | |
403 | NEWPART.Parent = PARENT | |
404 | - | godmode() |
404 | + | return NEWPART |
405 | - | ff = Instance.new("ForceField", Character) |
405 | + | |
406 | - | ff.Visible = false |
406 | + | |
407 | local function weldBetween(a, b) | |
408 | - | coroutine.wrap(function() |
408 | + | local weldd = Instance.new("ManualWeld") |
409 | - | for i,v in pairs(Character:GetChildren()) do |
409 | + | weldd.Part0 = a |
410 | - | if v.Name == "Animate" then v:Remove() |
410 | + | weldd.Part1 = b |
411 | weldd.C0 = CFrame.new() | |
412 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
413 | - | end)() |
413 | + | weldd.Parent = a |
414 | return weldd | |
415 | - | function damagealll(Radius,Position) |
415 | + | |
416 | - | local Returning = {} |
416 | + | |
417 | - | for _,v in pairs(workspace:GetChildren()) do |
417 | + | |
418 | - | if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then |
418 | + | function QuaternionFromCFrame(cf) |
419 | - | if v:FindFirstChild("Torso") then |
419 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
420 | - | local Mag = (v.Torso.Position - Position).magnitude |
420 | + | local trace = m00 + m11 + m22 |
421 | - | if Mag < Radius then |
421 | + | if trace > 0 then |
422 | - | table.insert(Returning,v) |
422 | + | local s = math.sqrt(1 + trace) |
423 | local recip = 0.5 / s | |
424 | - | elseif v:FindFirstChild("UpperTorso") then |
424 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
425 | - | local Mag = (v.UpperTorso.Position - Position).magnitude |
425 | + | |
426 | - | if Mag < Radius then |
426 | + | local i = 0 |
427 | - | table.insert(Returning,v) |
427 | + | if m11 > m00 then |
428 | i = 1 | |
429 | - | end |
429 | + | |
430 | - | end |
430 | + | if m22 > (i == 0 and m00 or m11) then |
431 | - | end |
431 | + | i = 2 |
432 | - | return Returning |
432 | + | |
433 | if i == 0 then | |
434 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
435 | local recip = 0.5 / s | |
436 | - | ArtificialHB.Name = "Heartbeat" |
436 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
437 | - | script:WaitForChild("Heartbeat") |
437 | + | elseif i == 1 then |
438 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
439 | - | frame = 1 / 60 |
439 | + | local recip = 0.5 / s |
440 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
441 | elseif i == 2 then | |
442 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
443 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
444 | end | |
445 | end | |
446 | - | script.Heartbeat:Fire() |
446 | + | |
447 | ||
448 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
449 | local xs, ys, zs = x + x, y + y, z + z | |
450 | local wx, wy, wz = w * xs, w * ys, w * zs | |
451 | local xx = x * xs | |
452 | local xy = x * ys | |
453 | - | script.Heartbeat:Fire() |
453 | + | local xz = x * zs |
454 | local yy = y * ys | |
455 | local yz = y * zs | |
456 | local zz = z * zs | |
457 | - | script.Heartbeat:Fire() |
457 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
458 | end | |
459 | ||
460 | function QuaternionSlerp(a, b, t) | |
461 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
462 | local startInterp, finishInterp; | |
463 | if cosTheta >= 0.0001 then | |
464 | if (1 - cosTheta) > 0.0001 then | |
465 | local theta = ACOS(cosTheta) | |
466 | local invSinTheta = 1 / SIN(theta) | |
467 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
468 | finishInterp = SIN(t * theta) * invSinTheta | |
469 | - | function swait(num) |
469 | + | |
470 | - | if num == 0 or num == nil then |
470 | + | startInterp = 1 - t |
471 | - | game:service("RunService").Stepped:wait(0) |
471 | + | finishInterp = t |
472 | end | |
473 | - | for i = 0, num do |
473 | + | |
474 | - | game:service("RunService").Stepped:wait(0) |
474 | + | if (1 + cosTheta) > 0.0001 then |
475 | local theta = ACOS(-cosTheta) | |
476 | local invSinTheta = 1 / SIN(theta) | |
477 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
478 | finishInterp = SIN(t * theta) * invSinTheta | |
479 | - | doomtheme = Instance.new("Sound", Torso) |
479 | + | |
480 | - | doomtheme.Volume = 3 |
480 | + | startInterp = t - 1 |
481 | - | doomtheme.Name = "doomtheme" |
481 | + | finishInterp = t |
482 | - | doomtheme.Looped = true |
482 | + | |
483 | - | doomtheme.SoundId = "rbxassetid://2136330117" |
483 | + | |
484 | - | doomtheme:Play() |
484 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
485 | end | |
486 | - | Torso.ChildRemoved:connect(function(removed) |
486 | + | |
487 | - | if removed.Name == "doomtheme" then |
487 | + | function Clerp(a, b, t) |
488 | - | doomtheme = Instance.new("Sound", Torso) |
488 | + | local qa = {QuaternionFromCFrame(a)} |
489 | - | doomtheme.Volume = 1 |
489 | + | local qb = {QuaternionFromCFrame(b)} |
490 | - | doomtheme.Name = "doomtheme" |
490 | + | local ax, ay, az = a.x, a.y, a.z |
491 | - | doomtheme.Looped = true |
491 | + | local bx, by, bz = b.x, b.y, b.z |
492 | - | doomtheme.SoundId = "rbxassetid://2136330117" |
492 | + | local _t = 1 - t |
493 | - | doomtheme:Play() |
493 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
494 | end | |
495 | ||
496 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
497 | - | for _,n in pairs(Character:GetChildren()) do |
497 | + | local frame = IT("Frame") |
498 | - | if n:IsA("Accessory") then n:Remove() end |
498 | + | frame.BackgroundTransparency = TRANSPARENCY |
499 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
500 | - | for _,x in pairs(Character:GetChildren()) do |
500 | + | frame.Position = POSITION |
501 | - | if x:IsA("Decal") then x:Remove() end |
501 | + | frame.Size = SIZE |
502 | frame.BackgroundColor3 = COLOR | |
503 | frame.BorderColor3 = BORDERCOLOR | |
504 | - | function SOUND(PARENT,ID,VOL,LOOP,REMOVE) |
504 | + | frame.Name = NAME |
505 | - | so = Instance.new("Sound") |
505 | + | frame.Parent = PARENT |
506 | - | so.Parent = PARENT |
506 | + | return frame |
507 | - | so.SoundId = "rbxassetid://"..ID |
507 | + | |
508 | - | so.Volume = VOL |
508 | + | |
509 | - | so.Looped = LOOP |
509 | + | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) |
510 | - | so:Play() |
510 | + | local label = IT("TextLabel") |
511 | - | removeuseless:AddItem(so,REMOVE) |
511 | + | label.BackgroundTransparency = 1 |
512 | label.Size = UD2(1, 0, 1, 0) | |
513 | label.Position = UD2(0, 0, 0, 0) | |
514 | - | locpart = Instance.new("Part",Torso) |
514 | + | label.TextColor3 = TEXTCOLOR |
515 | - | locpart.Size = Vector3.new(1.1,1.1,1.1) |
515 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
516 | - | locpart.Transparency = 1 |
516 | + | label.TextTransparency = TRANSPARENCY |
517 | - | locpart.CanCollide = false |
517 | + | label.FontSize = TEXTFONTSIZE |
518 | - | locweld = weldBetween(locpart,Torso) |
518 | + | label.Font = TEXTFONT |
519 | label.BorderSizePixel = BORDERSIZEPIXEL | |
520 | - | circlepart = Instance.new("Part",Torso) |
520 | + | label.TextStrokeColor3 = C3(1,1,1) |
521 | - | circlepart.Size = Vector3.new(1,1,1) |
521 | + | label.TextScaled = false |
522 | - | circlepart.Transparency = 1 |
522 | + | label.Text = TEXT |
523 | - | circlepart.CanCollide = false |
523 | + | label.Name = NAME |
524 | - | circlepart.Anchored = false |
524 | + | label.Parent = PARENT |
525 | - | circlepart.Name = "c1" |
525 | + | return label |
526 | - | circlepartweld = weldBetween(circlepart,locpart) |
526 | + | |
527 | ||
528 | - | circlepart2 = Instance.new("Part",Torso) |
528 | + | function NoOutlines(PART) |
529 | - | circlepart2.Size = Vector3.new(1,1,1) |
529 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
530 | - | circlepart2.Transparency = 1 |
530 | + | |
531 | - | circlepart2.CanCollide = false |
531 | + | |
532 | - | circlepart2.Anchored = false |
532 | + | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
533 | - | circlepart2.Name = "c2" |
533 | + | local NEWWELD = IT(TYPE) |
534 | - | circlepart2weld = weldBetween(circlepart2,locpart) |
534 | + | NEWWELD.Part0 = PART0 |
535 | NEWWELD.Part1 = PART1 | |
536 | - | circlepart3 = Instance.new("Part",Torso) |
536 | + | NEWWELD.C0 = C0 |
537 | - | circlepart3.Size = Vector3.new(1,1,1) |
537 | + | NEWWELD.C1 = C1 |
538 | - | circlepart3.Transparency = 1 |
538 | + | NEWWELD.Parent = PARENT |
539 | - | circlepart3.CanCollide = false |
539 | + | return NEWWELD |
540 | - | circlepart3.Anchored = false |
540 | + | |
541 | - | circlepart3.Name = "c3" |
541 | + | |
542 | - | circlepart3weld = weldBetween(circlepart3,locpart) |
542 | + | local DECAL = IT("Decal") |
543 | function MakeRing() | |
544 | - | circlepart4 = Instance.new("Part",Torso) |
544 | + | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) |
545 | - | circlepart4.Size = Vector3.new(1,1,1) |
545 | + | local MSH = IT("BlockMesh", RING) |
546 | - | circlepart4.Transparency = 1 |
546 | + | local TOP = DECAL:Clone() |
547 | - | circlepart4.CanCollide = false |
547 | + | local BOTTOM = DECAL:Clone() |
548 | - | circlepart4.Anchored = false |
548 | + | TOP.Parent = RING |
549 | - | circlepart4.Name = "c4" |
549 | + | BOTTOM.Parent = RING |
550 | - | circlepart4weld = weldBetween(circlepart4,locpart) |
550 | + | TOP.Face = "Top" |
551 | BOTTOM.Face = "Bottom" | |
552 | - | A = Instance.new("Attachment", circlepart3) |
552 | + | TOP.Texture = "http://www.roblox.com/asset/?id=273474310" |
553 | - | A.Position = Vector3.new(0,.05,0) |
553 | + | BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310" |
554 | - | A.Name = "A" |
554 | + | local function REMOVE() |
555 | - | B = Instance.new("Attachment", circlepart3) |
555 | + | coroutine.resume(coroutine.create(function() |
556 | - | B.Position = Vector3.new(0,-.05,0) |
556 | + | local SIZE = MSH.Scale.X |
557 | - | B.Name = "B" |
557 | + | for i = 1, 35 do |
558 | - | trail = Instance.new("Trail", circlepart3) |
558 | + | Swait() |
559 | - | trail.Attachment0 = A |
559 | + | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 |
560 | - | trail.Attachment1 = B |
560 | + | TOP.Transparency = TOP.Transparency + 0.02857142857142857 |
561 | - | trail.Enabled = true |
561 | + | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 |
562 | - | trail.Lifetime = 2.5 |
562 | + | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) |
563 | - | trail.TextureMode = "Static" |
563 | + | |
564 | - | trail.LightInfluence = 0 |
564 | + | RING:remove() |
565 | - | trail.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White")) |
565 | + | end)) |
566 | - | trail.Transparency = NumberSequence.new(0, 1) |
566 | + | |
567 | return RING, MSH, REMOVE | |
568 | - | A2 = Instance.new("Attachment", circlepart4) |
568 | + | |
569 | - | A2.Position = Vector3.new(0,.05,0) |
569 | + | |
570 | - | A.Name = "A" |
570 | + | local S = IT("Sound") |
571 | - | B2 = Instance.new("Attachment", circlepart4) |
571 | + | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
572 | - | B2.Position = Vector3.new(0,-.05,0) |
572 | + | local NEWSOUND = nil |
573 | - | B.Name = "B" |
573 | + | coroutine.resume(coroutine.create(function() |
574 | - | trail2 = Instance.new("Trail", circlepart4) |
574 | + | NEWSOUND = S:Clone() |
575 | - | trail2.Attachment0 = A2 |
575 | + | NEWSOUND.Parent = PARENT |
576 | - | trail2.Attachment1 = B2 |
576 | + | NEWSOUND.Volume = VOLUME |
577 | - | trail2.Enabled = true |
577 | + | NEWSOUND.Pitch = PITCH |
578 | - | trail2.Lifetime = 2.5 |
578 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
579 | - | trail2.TextureMode = "Static" |
579 | + | NEWSOUND:play() |
580 | - | trail2.LightInfluence = 0 |
580 | + | if DOESLOOP == true then |
581 | - | trail2.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White")) |
581 | + | NEWSOUND.Looped = true |
582 | - | trail2.Transparency = NumberSequence.new(0, 1) |
582 | + | |
583 | repeat wait(1) until NEWSOUND.Playing == false | |
584 | NEWSOUND:remove() | |
585 | - | A = Instance.new("Attachment", circlepart) |
585 | + | |
586 | - | A.Position = Vector3.new(0,.05,0) |
586 | + | end)) |
587 | - | A.Name = "A" |
587 | + | return NEWSOUND |
588 | - | B = Instance.new("Attachment", circlepart) |
588 | + | |
589 | - | B.Position = Vector3.new(0,-.05,0) |
589 | + | |
590 | - | B.Name = "B" |
590 | + | function CFrameFromTopBack(at, top, back) |
591 | - | trail3 = Instance.new("Trail", circlepart) |
591 | + | local right = top:Cross(back) |
592 | - | trail3.Attachment0 = A |
592 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
593 | - | trail3.Attachment1 = B |
593 | + | |
594 | - | trail3.Enabled = true |
594 | + | |
595 | - | trail3.Lifetime = 1 |
595 | + | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
596 | - | trail3.TextureMode = "Static" |
596 | + | function WACKYEFFECT(Table) |
597 | - | trail3.LightInfluence = 0 |
597 | + | local TYPE = (Table.EffectType or "Sphere") |
598 | - | trail3.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White")) |
598 | + | local SIZE = (Table.Size or VT(1,1,1)) |
599 | - | trail3.Transparency = NumberSequence.new(0, 1) |
599 | + | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
600 | local TRANSPARENCY = (Table.Transparency or 0) | |
601 | - | A2 = Instance.new("Attachment", circlepart2) |
601 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
602 | - | A2.Position = Vector3.new(0,.05,0) |
602 | + | local CFRAME = (Table.CFrame or Torso.CFrame) |
603 | - | A.Name = "A" |
603 | + | local MOVEDIRECTION = (Table.MoveToPos or nil) |
604 | - | B2 = Instance.new("Attachment", circlepart2) |
604 | + | local ROTATION1 = (Table.RotationX or 0) |
605 | - | B2.Position = Vector3.new(0,-.05,0) |
605 | + | local ROTATION2 = (Table.RotationY or 0) |
606 | - | B.Name = "B" |
606 | + | local ROTATION3 = (Table.RotationZ or 0) |
607 | - | trail4 = Instance.new("Trail", circlepart2) |
607 | + | local MATERIAL = (Table.Material or "Neon") |
608 | - | trail4.Attachment0 = A2 |
608 | + | local COLOR = (Table.Color or C3(1,1,1)) |
609 | - | trail4.Attachment1 = B2 |
609 | + | local TIME = (Table.Time or 45) |
610 | - | trail4.Enabled = true |
610 | + | local SOUNDID = (Table.SoundID or nil) |
611 | - | trail4.Lifetime = 1 |
611 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
612 | - | trail4.TextureMode = "Static" |
612 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
613 | - | trail4.LightInfluence = 0 |
613 | + | coroutine.resume(coroutine.create(function() |
614 | - | trail4.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White")) |
614 | + | local PLAYSSOUND = false |
615 | - | trail4.Transparency = NumberSequence.new(0, 1) |
615 | + | local SOUND = nil |
616 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
617 | - | x = 0 |
617 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
618 | - | g = 0 |
618 | + | PLAYSSOUND = true |
619 | - | range = 2.5 |
619 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
620 | - | range2 = 5 |
620 | + | |
621 | EFFECT.Color = COLOR | |
622 | - | coroutine.wrap(function() |
622 | + | local MSH = nil |
623 | if TYPE == "Sphere" then | |
624 | - | x = x + 2 |
624 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) |
625 | - | g = g + 1 |
625 | + | elseif TYPE == "Block" or TYPE == "Box" then |
626 | - | swait() |
626 | + | MSH = IT("BlockMesh",EFFECT) |
627 | - | circlepartweld.C0 = CFrame.new(range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0)) |
627 | + | MSH.Scale = SIZE |
628 | - | circlepart2weld.C0 = CFrame.new(-range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0)) |
628 | + | elseif TYPE == "Wave" then |
629 | - | circlepart3weld.C0 = CFrame.new(-range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0)) |
629 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
630 | - | circlepart4weld.C0 = CFrame.new(range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0)) |
630 | + | elseif TYPE == "Ring" then |
631 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
632 | - | end)() |
632 | + | elseif TYPE == "Slash" then |
633 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
634 | - | wind = Instance.new("Part", Torso) |
634 | + | elseif TYPE == "Round Slash" then |
635 | - | wind.BrickColor = BrickColor.new("Cyan") |
635 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
636 | - | wind.Size = Vector3.new(5,5,5) |
636 | + | elseif TYPE == "Swirl" then |
637 | - | wind.CanCollide = false |
637 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
638 | - | wind.Anchored = true |
638 | + | elseif TYPE == "Skull" then |
639 | - | wind.Name = "wind" |
639 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
640 | - | wind.Transparency = .75 |
640 | + | elseif TYPE == "Crystal" then |
641 | - | wind.Material = "Neon" |
641 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
642 | - | windmesh = Instance.new("SpecialMesh", wind) |
642 | + | |
643 | - | windmesh.Scale = Vector3.new(.5,.8,.5) |
643 | + | if MSH ~= nil then |
644 | - | windmesh.MeshId = "rbxassetid://168892432" |
644 | + | local MOVESPEED = nil |
645 | - | n = 0 |
645 | + | if MOVEDIRECTION ~= nil then |
646 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
647 | end | |
648 | - | coroutine.wrap(function() |
648 | + | local GROWTH = SIZE - ENDSIZE |
649 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
650 | - | swait() |
650 | + | if TYPE == "Block" then |
651 | - | n = n + 3 |
651 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
652 | - | wind.CFrame = Root.CFrame * CFrame.new(0,-1,-1.5) * CFrame.Angles(math.rad(0),math.rad(n),0) |
652 | + | |
653 | EFFECT.CFrame = CFRAME | |
654 | - | end)() |
654 | + | |
655 | - | coroutine.wrap(function() |
655 | + | for LOOP = 1, TIME+1 do |
656 | Swait() | |
657 | - | swait() |
657 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
658 | - | if spin then |
658 | + | if TYPE == "Wave" then |
659 | - | trail.Enabled = true |
659 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
660 | - | trail2.Enabled = true |
660 | + | |
661 | - | trail3.Enabled = true |
661 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
662 | - | trail4.Enabled = true |
662 | + | if TYPE == "Block" then |
663 | - | while wind.Transparency > .75 do |
663 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
664 | - | if not spin then break end |
664 | + | else |
665 | - | swait() |
665 | + | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
666 | - | wind.Transparency = wind.Transparency - .025 |
666 | + | |
667 | if MOVEDIRECTION ~= nil then | |
668 | - | elseif not spin then |
668 | + | local ORI = EFFECT.Orientation |
669 | - | trail.Enabled = false |
669 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
670 | - | trail2.Enabled = false |
670 | + | EFFECT.Orientation = ORI |
671 | - | trail3.Enabled = false |
671 | + | |
672 | - | trail4.Enabled = false |
672 | + | |
673 | - | while wind.Transparency < 1 do |
673 | + | if PLAYSSOUND == false then |
674 | - | if spin then break end |
674 | + | EFFECT:remove() |
675 | - | swait() |
675 | + | |
676 | - | wind.Transparency = wind.Transparency + .025 |
676 | + | repeat wait(1) until SOUND.Playing == false |
677 | EFFECT:remove() | |
678 | end | |
679 | else | |
680 | - | end)() |
680 | + | if PLAYSSOUND == false then |
681 | EFFECT:remove() | |
682 | - | checks1 = coroutine.wrap(function() -------Checks |
682 | + | |
683 | repeat Swait() until SOUND.Playing == false | |
684 | - | if Root.Velocity.y > 1 then |
684 | + | EFFECT:remove() |
685 | - | position = "Jump" |
685 | + | |
686 | - | elseif Root.Velocity.y < -1 then |
686 | + | |
687 | - | position = "Falling" |
687 | + | end)) |
688 | - | elseif Root.Velocity.Magnitude < 2 then |
688 | + | |
689 | - | position = "Idle" |
689 | + | |
690 | - | elseif Root.Velocity.Magnitude < 20 then |
690 | + | function MakeForm(PART,TYPE) |
691 | - | position = "Walking" |
691 | + | if TYPE == "Cyl" then |
692 | - | elseif Root.Velocity.Magnitude > 20 then |
692 | + | local MSH = IT("CylinderMesh",PART) |
693 | - | position = "Running" |
693 | + | elseif TYPE == "Ball" then |
694 | - | else |
694 | + | local MSH = IT("SpecialMesh",PART) |
695 | MSH.MeshType = "Sphere" | |
696 | - | wait() |
696 | + | elseif TYPE == "Wedge" then |
697 | local MSH = IT("SpecialMesh",PART) | |
698 | MSH.MeshType = "Wedge" | |
699 | - | checks1() |
699 | + | |
700 | end | |
701 | - | mouse.Button1Down:connect(function() |
701 | + | |
702 | - | if debounce then return end |
702 | + | Debris = game:GetService("Debris") |
703 | - | debounce = true |
703 | + | |
704 | - | attacking = true |
704 | + | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
705 | - | spin = false |
705 | + | local DIRECTION = CF(StartPos,EndPos).lookVector |
706 | - | if combo1 then |
706 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
707 | - | combo1 = false |
707 | + | |
708 | - | combo3 = false |
708 | + | |
709 | - | combo2 = true |
709 | + | function turnto(position) |
710 | - | ws = 12 |
710 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
711 | - | g1 = Instance.new("BodyGyro", Root) |
711 | + | |
712 | - | g1.D = 175 |
712 | + | |
713 | - | g1.P = 20000 |
713 | + | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) |
714 | - | g1.MaxTorque = Vector3.new(0,9000,0) |
714 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
715 | - | g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) |
715 | + | local mesh = IT("SpecialMesh",wave) |
716 | mesh.MeshType = "FileMesh" | |
717 | - | g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1) |
717 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
718 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3) |
718 | + | mesh.Scale = SIZE |
719 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.5,1.5) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(240)),.3) |
719 | + | mesh.Offset = VT(0,0,0) |
720 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3) |
720 | + | wave.CFrame = CFRAME |
721 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3) |
721 | + | coroutine.resume(coroutine.create(function(PART) |
722 | - | swait() |
722 | + | for i = 1, WAIT do |
723 | Swait() | |
724 | - | hitdebounce = false |
724 | + | mesh.Scale = mesh.Scale + GROW |
725 | - | swordslash1:Play() |
725 | + | if DOESROT == true then |
726 | - | tr1.Enabled = true |
726 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
727 | - | hitbox.Touched:connect(function(hit) |
727 | + | |
728 | - | if hit.Parent:FindFirstChildOfClass("Humanoid") then |
728 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
729 | - | slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid") |
729 | + | if wave.Transparency > 0.99 then |
730 | - | if slachtoffer.Parent.Name ~= Player.Name then |
730 | + | wave:remove() |
731 | - | if hitdebounce then return end |
731 | + | |
732 | - | hitdebounce = true |
732 | + | |
733 | - | slachtoffer:TakeDamage(math.random(17,26)) |
733 | + | end)) |
734 | end | |
735 | ||
736 | function MagicSphere2(SIZE,WAIT,CFRAME,COLOR,GROW) | |
737 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
738 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) |
738 | + | local mesh = IT("SpecialMesh",wave) |
739 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-2.2,1.4) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(200)),.15) |
739 | + | mesh.MeshType = "Sphere" |
740 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1.35,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.3) |
740 | + | mesh.Scale = SIZE |
741 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(5),math.rad(20)),.3) |
741 | + | mesh.Offset = VT(0,0,0) |
742 | - | swait() |
742 | + | wave.CFrame = CFRAME |
743 | coroutine.resume(coroutine.create(function(PART) | |
744 | - | removeuseless:AddItem(g1,.01) |
744 | + | for i = 1, WAIT do |
745 | - | tr1.Enabled = false |
745 | + | Swait() |
746 | - | attacking = false |
746 | + | mesh.Scale = mesh.Scale + GROW |
747 | - | hitdebounce = true |
747 | + | wave.Transparency = wave.Transparency + (1/WAIT) |
748 | - | debounce = false |
748 | + | if wave.Transparency > 0.99 then |
749 | - | spin = true |
749 | + | wave:remove() |
750 | - | ws = 18 |
750 | + | |
751 | - | elseif combo2 then |
751 | + | |
752 | - | combo3 = true |
752 | + | end)) |
753 | - | combo2 = false |
753 | + | |
754 | - | combo1 = false |
754 | + | |
755 | - | ws = 12 |
755 | + | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
756 | - | g1 = Instance.new("BodyGyro", Root) |
756 | + | if FLOOR ~= nil then |
757 | - | g1.D = 175 |
757 | + | coroutine.resume(coroutine.create(function() |
758 | - | g1.P = 20000 |
758 | + | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
759 | - | g1.MaxTorque = Vector3.new(0,9000,0) |
759 | + | PART.CFrame = CF(POSITION) |
760 | - | g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p) |
760 | + | for i = 1, 45 do |
761 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
762 | - | g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1) |
762 | + | RingPiece.Material = FLOOR.Material |
763 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3) |
763 | + | RingPiece.Color = FLOOR.Color |
764 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3) |
764 | + | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
765 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3) |
765 | + | Debris:AddItem(RingPiece,SWAIT) |
766 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3) |
766 | + | |
767 | - | swait() |
767 | + | PART:remove() |
768 | end)) | |
769 | - | hitdebounce = false |
769 | + | |
770 | - | tr1.Enabled = true |
770 | + | |
771 | - | swordslash2:Play() |
771 | + | |
772 | - | hitbox.Touched:connect(function(hit) |
772 | + | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) |
773 | - | if hit.Parent:FindFirstChildOfClass("Humanoid") then |
773 | + | if FLOOR ~= nil then |
774 | - | slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid") |
774 | + | for i = 1, AMOUNT do |
775 | - | if slachtoffer.Parent.Name ~= Player.Name then |
775 | + | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) |
776 | - | if hitdebounce then return end |
776 | + | DEBREE.Material = FLOOR.Material |
777 | - | hitdebounce = true |
777 | + | DEBREE.Color = FLOOR.Color |
778 | - | slachtoffer:TakeDamage(math.random(31,42)) |
778 | + | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
779 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
780 | coroutine.resume(coroutine.create(function() | |
781 | Swait(15) | |
782 | - | ws = 7 |
782 | + | DEBREE.Parent = workspace |
783 | DEBREE.CanCollide = true | |
784 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) |
784 | + | Debris:AddItem(DEBREE,SWAIT) |
785 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) |
785 | + | end)) |
786 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3) |
786 | + | |
787 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3) |
787 | + | |
788 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3) |
788 | + | |
789 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3) |
789 | + | |
790 | - | swait() |
790 | + | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) |
791 | local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
792 | - | removeuseless:AddItem(g1,.01) |
792 | + | local mesh = IT("SpecialMesh",wave) |
793 | - | ws = 18 |
793 | + | mesh.MeshType = "Sphere" |
794 | - | tr1.Enabled = false |
794 | + | mesh.Scale = SIZE |
795 | - | attacking = false |
795 | + | mesh.Offset = VT(0,0,0) |
796 | - | hitdebounce = true |
796 | + | wave.CFrame = CFRAME |
797 | - | debounce = false |
797 | + | coroutine.resume(coroutine.create(function(PART) |
798 | - | spin = true |
798 | + | for i = 1, WAIT do |
799 | - | elseif combo3 then |
799 | + | Swait() |
800 | - | combo1 = true |
800 | + | mesh.Scale = mesh.Scale + GROW |
801 | - | combo2 = false |
801 | + | wave.Transparency = wave.Transparency + (0.1/WAIT) |
802 | - | combo3 = false |
802 | + | if wave.Transparency > 0.99 then |
803 | - | z = 0 |
803 | + | wave:remove() |
804 | - | ws = 4 |
804 | + | |
805 | - | tr1.Enabled = true |
805 | + | |
806 | end)) | |
807 | - | swait() |
807 | + | |
808 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-2)), .3) |
808 | + | |
809 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .3) |
809 | + | --//=================================\\ |
810 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-310),math.rad(0),math.rad(0)),.8) |
810 | + | --|| RAGDOLL STUFF |
811 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3) |
811 | + | --\\=================================// |
812 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3) |
812 | + | |
813 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3) |
813 | + | function recurse(root,callback,i) |
814 | i= i or 0 | |
815 | - | hitdebounce = false |
815 | + | for _,v in pairs(root:GetChildren()) do |
816 | - | hitbox.Touched:connect(function(hit2) |
816 | + | i = i + 1 |
817 | - | if hit2.Parent:FindFirstChildOfClass("Humanoid") then |
817 | + | callback(i,v) |
818 | - | slachtoffer = hit2.Parent:FindFirstChildOfClass("Humanoid") |
818 | + | |
819 | - | if slachtoffer.Parent.Name ~= Player.Name then |
819 | + | if #v:GetChildren() > 0 then |
820 | - | if hitdebounce then return end |
820 | + | i = recurse(v,callback,i) |
821 | - | slachtoffer:TakeDamage(math.random(1,5)) |
821 | + | |
822 | end | |
823 | ||
824 | return i | |
825 | - | coroutine.wrap(function() |
825 | + | |
826 | - | for i = 1, 9 do |
826 | + | |
827 | - | swordslash3:Play() |
827 | + | function ragdollJoint(character, part0, part1, attachmentName, className, properties) |
828 | - | swait(5) |
828 | + | attachmentName = attachmentName.."RigAttachment" |
829 | local constraint = Instance.new(className.."Constraint") | |
830 | - | end)() |
830 | + | constraint.Attachment0 = part0:FindFirstChild(attachmentName) |
831 | - | for i = 1, 50 do |
831 | + | constraint.Attachment1 = part1:FindFirstChild(attachmentName) |
832 | - | z = z + 50 |
832 | + | constraint.Name = "RagdollConstraint"..part1.Name |
833 | - | swait() |
833 | + | |
834 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-0,1) * CFrame.Angles(math.rad(z),math.rad(0),math.rad(0)),.8) |
834 | + | for _,propertyData in next,properties or {} do |
835 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3) |
835 | + | constraint[propertyData[1]] = propertyData[2] |
836 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3) |
836 | + | |
837 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3) |
837 | + | |
838 | constraint.Parent = character | |
839 | - | hitdebounce = true |
839 | + | |
840 | - | ws = 18 |
840 | + | |
841 | - | attacking = false |
841 | + | function getAttachment0(character, attachmentName) |
842 | - | debounce = false |
842 | + | for _,child in next,character:GetChildren() do |
843 | - | tr1.Enabled = false |
843 | + | local attachment = child:FindFirstChild(attachmentName) |
844 | - | spin = true |
844 | + | if attachment then |
845 | return attachment | |
846 | end | |
847 | end | |
848 | - | mouse.KeyDown:connect(function(Press) |
848 | + | |
849 | - | Press=Press:lower() |
849 | + | |
850 | - | if Press=='r' then |
850 | + | function ArtificialHitbox(Part) |
851 | - | if orbitalcannon then return end |
851 | + | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) |
852 | - | if debounce then return end |
852 | + | HITBOX.CanCollide = true |
853 | - | orbitalcannon = true |
853 | + | HITBOX.CFrame = Part.CFrame |
854 | - | debounce = true |
854 | + | weldBetween(Part,HITBOX) |
855 | - | uhoh = true |
855 | + | |
856 | - | attacking = true |
856 | + | |
857 | - | ws = 0 |
857 | + | function R15Ragdoll(character,KeepArms) |
858 | - | coroutine.wrap(function() |
858 | + | character:BreakJoints() |
859 | - | for i = 1, 15 do |
859 | + | coroutine.resume(coroutine.create(function() |
860 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.5,2,0) * CFrame.Angles(math.rad(0),math.rad(-20),math.rad(140)),.3) |
860 | + | recurse(character, function(_,v) |
861 | - | swait() |
861 | + | if v:IsA("Attachment") then |
862 | v.Axis = Vector3.new(0, 1, 0) | |
863 | - | end)() |
863 | + | v.SecondaryAxis = Vector3.new(0, 0, 1) |
864 | - | powerball = Instance.new("Part",Torso) |
864 | + | v.Rotation = Vector3.new(0, 0, 0) |
865 | - | powerball.Anchored = true |
865 | + | |
866 | - | powerball.CanCollide = false |
866 | + | |
867 | - | powerball.Size = Vector3.new(1,1,1) |
867 | + | for _,child in next,character:GetChildren() do |
868 | - | powerball.Transparency = 1 |
868 | + | if child:IsA("Accoutrement") then |
869 | - | powerball.Material = "Neon" |
869 | + | for _,part in next,child:GetChildren() do |
870 | - | powerball.BrickColor = BrickColor.new("Cyan") |
870 | + | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then |
871 | - | powerball.CFrame = leftlocation.CFrame * CFrame.new(-40,0,0) |
871 | + | local attachment1 = part:FindFirstChildOfClass("Attachment") |
872 | - | powerball.Shape = "Ball" |
872 | + | local attachment0 = getAttachment0(character,attachment1.Name) |
873 | - | gz = Instance.new("Sound", powerball) |
873 | + | if attachment0 and attachment1 then |
874 | - | gz.SoundId = "rbxassetid://907530407" |
874 | + | local constraint = Instance.new("HingeConstraint") |
875 | - | gz.Looped = true |
875 | + | constraint.Attachment0 = attachment0 |
876 | - | gz.Volume = 0 |
876 | + | constraint.Attachment1 = attachment1 |
877 | - | gz:Play() |
877 | + | constraint.LimitsEnabled = true |
878 | - | for i = 1, 300 do |
878 | + | constraint.UpperAngle = 0 |
879 | - | gz.Volume = gz.Volume + .25 |
879 | + | constraint.LowerAngle = 0 |
880 | - | powerball.CFrame = leftlocation.CFrame * CFrame.new(0,-40,0) |
880 | + | constraint.Parent = character |
881 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8) |
881 | + | |
882 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) |
882 | + | ArtificialHitbox(part) |
883 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1) |
883 | + | elseif part.Name == "HumanoidRootPart" then |
884 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) |
884 | + | part:remove() |
885 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) |
885 | + | |
886 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) |
886 | + | |
887 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) |
887 | + | |
888 | - | powerball.Size = powerball.Size + Vector3.new(.25,.25,.25) |
888 | + | |
889 | - | powerball.Transparency = powerball.Transparency - .025 |
889 | + | |
890 | - | swait() |
890 | + | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { |
891 | {"LimitsEnabled",true}; | |
892 | - | gz:Remove() |
892 | + | {"UpperAngle",5}; |
893 | - | g1 = Instance.new("BodyGyro", Root) |
893 | + | |
894 | - | g1.D = 175 |
894 | + | if character:FindFirstChild("Head") then |
895 | - | g1.P = 20000 |
895 | + | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { |
896 | - | g1.MaxTorque = Vector3.new(0,9000,0) |
896 | + | {"LimitsEnabled",true}; |
897 | - | LightOfDeath = Instance.new("Part", Torso) |
897 | + | {"UpperAngle",15}; |
898 | - | LightOfDeath.Size = Vector3.new(0.5, 0.5, 0.5) |
898 | + | }) |
899 | - | LightOfDeath.Material = "Neon" |
899 | + | |
900 | - | LightOfDeath.BrickColor = BrickColor.new("Cyan") |
900 | + | |
901 | - | LightOfDeath.Transparency = 1 |
901 | + | local handProperties = { |
902 | - | LightOfDeath.Anchored = true |
902 | + | {"LimitsEnabled", true}; |
903 | - | LightOfDeath.CanCollide = false |
903 | + | {"UpperAngle",0}; |
904 | - | LightOfDeathMESH = Instance.new("SpecialMesh", LightOfDeath) |
904 | + | {"LowerAngle",0}; |
905 | - | LightOfDeathMESH.MeshType = "Cylinder" |
905 | + | } |
906 | - | LightOfDeathMESH.Scale = Vector3.new(1000,3,3) |
906 | + | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) |
907 | - | LightOfDeath.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) |
907 | + | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) |
908 | - | coroutine.wrap(function() |
908 | + | |
909 | - | wait(9) |
909 | + | local shinProperties = { |
910 | - | uhoh = false |
910 | + | {"LimitsEnabled", true}; |
911 | - | end)() |
911 | + | {"UpperAngle", 0}; |
912 | - | soundofdoom = Instance.new("Sound", powerball) |
912 | + | {"LowerAngle", -75}; |
913 | - | soundofdoom.SoundId = "rbxassetid://1545630949" |
913 | + | } |
914 | - | soundofdoom.Volume = 10 |
914 | + | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) |
915 | - | soundofdoom:Play() |
915 | + | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) |
916 | - | ws = 0 |
916 | + | |
917 | - | while uhoh do |
917 | + | local footProperties = { |
918 | - | if mouse.Target ~= nil then |
918 | + | {"LimitsEnabled", true}; |
919 | - | LightOfDeath.CFrame = LightOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.Angles(0,0,math.rad(90)),.1) |
919 | + | {"UpperAngle", 15}; |
920 | - | powerball.CFrame = powerball.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0),.1) |
920 | + | {"LowerAngle", -45}; |
921 | } | |
922 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) |
922 | + | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) |
923 | - | g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) |
923 | + | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) |
924 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3) |
924 | + | if KeepArms == true then |
925 | - | LightOfDeath.Transparency = LightOfDeath.Transparency - .05 |
925 | + | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") |
926 | - | swait() |
926 | + | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") |
927 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
928 | - | coroutine.wrap(function() |
928 | + | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") |
929 | - | coroutine.wrap(function() |
929 | + | |
930 | - | for i = 1, 400 do |
930 | + | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") |
931 | - | Hit = damagealll(200,LightOfDeath.Position) |
931 | + | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") |
932 | - | for _,v in pairs(Hit) do |
932 | + | Debris:AddItem(character,5) |
933 | - | v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints() |
933 | + | end)) |
934 | - | vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) |
934 | + | |
935 | - | vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999) |
935 | + | |
936 | - | torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") |
936 | + | function Ragdoll(Character2,CharTorso,KeepArms) |
937 | - | vel.velocity = CFrame.new(LightOfDeath.Position,torso.Position).lookVector*875 |
937 | + | coroutine.resume(coroutine.create(function() |
938 | - | removeuseless:AddItem(vel,.1) |
938 | + | Character2:BreakJoints() |
939 | local hum = Character2:findFirstChild("Humanoid") | |
940 | - | explosionc = Instance.new("Part",Torso) |
940 | + | hum:remove() |
941 | - | explosionc.Anchored = true |
941 | + | local function Scan(ch) |
942 | - | explosionc.CanCollide = false |
942 | + | local e |
943 | - | explosionc.Size = Vector3.new(1,1,1) |
943 | + | for e = 1,#ch do |
944 | - | explosionc.BrickColor = BrickColor.new("Cyan") |
944 | + | Scan(ch[e]:GetChildren()) |
945 | - | explosionc.Material = "Neon" |
945 | + | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then |
946 | - | explosionc.CFrame = CFrame.new(LightOfDeath.Position) |
946 | + | ch[e]:remove() |
947 | - | explosionc.Shape = "Ball" |
947 | + | |
948 | - | explosionc.Name = "explob" |
948 | + | |
949 | - | removeuseless:AddItem(explosionc,2) |
949 | + | |
950 | - | swait(.1) |
950 | + | local NEWHUM = IT("Humanoid") |
951 | NEWHUM.Name = "Corpse" | |
952 | - | end)() |
952 | + | NEWHUM.Health = 0 |
953 | - | powerball.Transparency = 0 |
953 | + | NEWHUM.MaxHealth = 0 |
954 | - | LightOfDeath.Transparency = 0 |
954 | + | NEWHUM.PlatformStand = true |
955 | - | for i = 1, 400 do |
955 | + | NEWHUM.Parent = Character2 |
956 | - | powerball.Transparency = powerball.Transparency + .05 |
956 | + | NEWHUM.DisplayDistanceType = "None" |
957 | - | LightOfDeath.Transparency = LightOfDeath.Transparency + .05 |
957 | + | |
958 | - | sk = Instance.new("Part",Torso) |
958 | + | local ch = Character2:GetChildren() |
959 | - | sk.CanCollide = false |
959 | + | local i |
960 | - | sk.Anchored = true |
960 | + | for i = 1,#ch do |
961 | - | sk.BrickColor = BrickColor.new("Cyan") |
961 | + | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then |
962 | - | sk.Name = "sk" |
962 | + | ch[i]:remove() |
963 | - | sk.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180))) |
963 | + | |
964 | - | skmesh = Instance.new("SpecialMesh",sk) |
964 | + | |
965 | - | skmesh.MeshId = "rbxassetid://662586858" |
965 | + | |
966 | - | skmesh.Name = "waterwave" |
966 | + | local Torso2 = Character2.Torso |
967 | - | skmesh.Scale = Vector3.new(.04,.01,.04) |
967 | + | local movevector = Vector3.new() |
968 | - | removeuseless:AddItem(sk,2) |
968 | + | |
969 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then |
969 | + | if Torso2 then |
970 | - | v.Scale = v.Scale + Vector3.new(.2,0,.2) |
970 | + | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector |
971 | - | v.Parent.Transparency = v.Parent.Transparency + .05 |
971 | + | local Head = Character2:FindFirstChild("Head") |
972 | if Head then | |
973 | local Neck = Instance.new("Weld") | |
974 | - | for i,v in pairs(Torso:GetChildren()) do |
974 | + | Neck.Name = "Neck" |
975 | - | if v.Name == "explob" then |
975 | + | Neck.Part0 = Torso2 |
976 | - | v.Size = v.Size + Vector3.new(20,20,20) |
976 | + | Neck.Part1 = Head |
977 | - | v.Transparency = v.Transparency + .05 |
977 | + | Neck.C0 = CFrame.new(0, 1.5, 0) |
978 | Neck.C1 = CFrame.new() | |
979 | Neck.Parent = Torso2 | |
980 | - | swait() |
980 | + | |
981 | end | |
982 | - | for i = 1, 50 do |
982 | + | local Limb = Character2:FindFirstChild("Right Arm") |
983 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then |
983 | + | if Limb and KeepArms == true then |
984 | - | v.Scale = v.Scale + Vector3.new(.2,0,.2) |
984 | + | |
985 | - | v.Parent.Transparency = v.Parent.Transparency + .05 |
985 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) |
986 | local Joint = Instance.new("Glue") | |
987 | Joint.Name = "RightShoulder" | |
988 | - | for i,v in pairs(Torso:GetChildren()) do |
988 | + | Joint.Part0 = Torso2 |
989 | - | if v.Name == "explob" then |
989 | + | Joint.Part1 = Limb |
990 | - | v.Size = v.Size + Vector3.new(20,20,20) |
990 | + | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
991 | - | v.Transparency = v.Transparency + .05 |
991 | + | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
992 | Joint.Parent = Torso2 | |
993 | ||
994 | - | swait() |
994 | + | local B = Instance.new("Part") |
995 | B.TopSurface = 0 | |
996 | - | powerball:Remove() |
996 | + | B.BottomSurface = 0 |
997 | - | LightOfDeath:Remove() |
997 | + | B.formFactor = "Symmetric" |
998 | - | orbitalcannon = false |
998 | + | B.Size = Vector3.new(1, 1, 1) |
999 | - | end)() |
999 | + | B.Transparency = 1 |
1000 | - | for i = 1, 35 do |
1000 | + | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
1001 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3) |
1001 | + | B.Parent = Character2 |
1002 | - | swait() |
1002 | + | local W = Instance.new("Weld") |
1003 | W.Part0 = Limb | |
1004 | - | removeuseless:AddItem(g1,.001) |
1004 | + | W.Part1 = B |
1005 | - | ws = 18 |
1005 | + | W.C0 = CFrame.new(0, -0.5, 0) |
1006 | - | attacking = false |
1006 | + | W.Parent = Limb |
1007 | - | debounce = false |
1007 | + | |
1008 | end | |
1009 | local Limb = Character2:FindFirstChild("Left Arm") | |
1010 | if Limb and KeepArms == true then | |
1011 | - | mouse.KeyDown:connect(function(Press) |
1011 | + | |
1012 | - | Press=Press:lower() |
1012 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) |
1013 | - | if Press=='e' then |
1013 | + | local Joint = Instance.new("Glue") |
1014 | - | if debounce then return end |
1014 | + | Joint.Name = "LeftShoulder" |
1015 | - | debounce = true |
1015 | + | Joint.Part0 = Torso2 |
1016 | - | attacking = true |
1016 | + | Joint.Part1 = Limb |
1017 | - | ws = 2 |
1017 | + | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
1018 | - | g1 = Instance.new("BodyGyro", Root) |
1018 | + | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
1019 | - | g1.D = 175 |
1019 | + | Joint.Parent = Torso2 |
1020 | - | g1.P = 20000 |
1020 | + | |
1021 | - | g1.MaxTorque = Vector3.new(0,9000,0) |
1021 | + | local B = Instance.new("Part") |
1022 | - | SOUND(leftlocation,214876666,8,false,6) |
1022 | + | B.TopSurface = 0 |
1023 | - | coroutine.wrap(function() |
1023 | + | B.BottomSurface = 0 |
1024 | - | for i = 1, 49 do |
1024 | + | B.formFactor = "Symmetric" |
1025 | - | waterballs = Instance.new("Part",Torso) |
1025 | + | B.Size = Vector3.new(1, 1, 1) |
1026 | - | waterballs.Anchored = true |
1026 | + | B.Transparency = 1 |
1027 | - | waterballs.CanCollide = false |
1027 | + | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
1028 | - | waterballs.Shape = "Ball" |
1028 | + | B.Parent = Character2 |
1029 | - | waterballs.BrickColor = BrickColor.new("Cyan") |
1029 | + | local W = Instance.new("Weld") |
1030 | - | waterballs.Material = "Neon" |
1030 | + | W.Part0 = Limb |
1031 | - | waterballs.Transparency = .6 |
1031 | + | W.Part1 = B |
1032 | - | waterballs.CFrame = leftlocation.CFrame |
1032 | + | W.C0 = CFrame.new(0, -0.5, 0) |
1033 | - | waterballs.Size = Vector3.new(10,10,10) |
1033 | + | W.Parent = Limb |
1034 | - | waterballs.Name = "wter" |
1034 | + | |
1035 | - | removeuseless:AddItem(waterballs,2) |
1035 | + | |
1036 | - | sk = Instance.new("Part",Torso) |
1036 | + | local Limb = Character2:FindFirstChild("Right Leg") |
1037 | - | sk.CanCollide = false |
1037 | + | if Limb then |
1038 | - | sk.Anchored = true |
1038 | + | |
1039 | - | sk.BrickColor = BrickColor.new("Cyan") |
1039 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) |
1040 | - | sk.Name = "sk" |
1040 | + | local Joint = Instance.new("Glue") |
1041 | - | sk.CFrame = leftlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180))) |
1041 | + | Joint.Name = "RightHip" |
1042 | - | skmesh = Instance.new("SpecialMesh",sk) |
1042 | + | Joint.Part0 = Torso2 |
1043 | - | skmesh.MeshId = "rbxassetid://662586858" |
1043 | + | Joint.Part1 = Limb |
1044 | - | skmesh.Name = "waterwave" |
1044 | + | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
1045 | - | skmesh.Scale = Vector3.new(.04,.01,.04) |
1045 | + | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
1046 | - | removeuseless:AddItem(sk,2) |
1046 | + | Joint.Parent = Torso2 |
1047 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then |
1047 | + | |
1048 | - | v.Scale = v.Scale + Vector3.new(.02,0,.02) |
1048 | + | local B = Instance.new("Part") |
1049 | - | v.Parent.Transparency = v.Parent.Transparency + .05 |
1049 | + | B.TopSurface = 0 |
1050 | B.BottomSurface = 0 | |
1051 | B.formFactor = "Symmetric" | |
1052 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then |
1052 | + | B.Size = Vector3.new(1, 1, 1) |
1053 | - | v.Size = v.Size - Vector3.new(1,1,1) |
1053 | + | B.Transparency = 1 |
1054 | - | v.Transparency = v.Transparency + .05 |
1054 | + | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) |
1055 | B.Parent = Character2 | |
1056 | local W = Instance.new("Weld") | |
1057 | - | swait() |
1057 | + | W.Part0 = Limb |
1058 | W.Part1 = B | |
1059 | - | for i = 1, 40 do |
1059 | + | W.C0 = CFrame.new(0, -0.5, 0) |
1060 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then |
1060 | + | W.Parent = Limb |
1061 | - | v.Size = v.Size - Vector3.new(1,1,1) |
1061 | + | |
1062 | - | v.Transparency = v.Transparency + .05 |
1062 | + | |
1063 | local Limb = Character2:FindFirstChild("Left Leg") | |
1064 | if Limb then | |
1065 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then |
1065 | + | |
1066 | - | v.Scale = v.Scale + Vector3.new(.02,0,.01) |
1066 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) |
1067 | - | v.Parent.Transparency = v.Parent.Transparency + .05 |
1067 | + | local Joint = Instance.new("Glue") |
1068 | Joint.Name = "LeftHip" | |
1069 | Joint.Part0 = Torso2 | |
1070 | - | swait() |
1070 | + | Joint.Part1 = Limb |
1071 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1072 | - | end)() |
1072 | + | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
1073 | - | for i = 1, 50 do |
1073 | + | Joint.Parent = Torso2 |
1074 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8) |
1074 | + | |
1075 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(-5),math.rad(-20)),.3) |
1075 | + | local B = Instance.new("Part") |
1076 | - | g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2) |
1076 | + | B.TopSurface = 0 |
1077 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5) |
1077 | + | B.BottomSurface = 0 |
1078 | - | LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) |
1078 | + | B.formFactor = "Symmetric" |
1079 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(-14), math.rad(-20), math.rad(90)), 0.3) |
1079 | + | B.Size = Vector3.new(1, 1, 1) |
1080 | - | swait() |
1080 | + | B.Transparency = 1 |
1081 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1082 | - | ws = 0 |
1082 | + | B.Parent = Character2 |
1083 | - | coroutine.wrap(function() |
1083 | + | local W = Instance.new("Weld") |
1084 | - | local throwball = Instance.new("Part",Torso) |
1084 | + | W.Part0 = Limb |
1085 | - | throwball.Anchored = false |
1085 | + | W.Part1 = B |
1086 | - | throwball.CanCollide = false |
1086 | + | W.C0 = CFrame.new(0, -0.5, 0) |
1087 | - | throwball.Size = Vector3.new(1,1,1) |
1087 | + | W.Parent = Limb |
1088 | - | throwball.Material = "Neon" |
1088 | + | |
1089 | - | throwball.Shape = "Ball" |
1089 | + | |
1090 | - | throwball.CFrame = leftlocation.CFrame |
1090 | + | --[ |
1091 | - | throwball.BrickColor = BrickColor.new("Cyan") |
1091 | + | local Bar = Instance.new("Part") |
1092 | - | throwball.Name = "throwball" |
1092 | + | Bar.TopSurface = 0 |
1093 | - | removeuseless:AddItem(throwball,4) |
1093 | + | Bar.BottomSurface = 0 |
1094 | - | throwball.Touched:connect(function(hit) |
1094 | + | Bar.formFactor = "Symmetric" |
1095 | - | if hit.Name ~= "watblock" and hit.Name ~= "sk" and hit.Name ~= "wter" and hit.Name ~= "leftloc" and hit.Name ~= "c1" and hit.Name ~= "c2" and hit.Name ~= "c3" and hit.Name ~= "c4" and hit.Parent ~= "Torso" and hit.Parent ~= "LeftArm" and hit.Parent ~= "RightArm" and hit.Parent ~= "Head" and hit.Name ~= "wind" then |
1095 | + | Bar.Size = Vector3.new(1, 1, 1) |
1096 | - | if throwballv then return end |
1096 | + | Bar.Transparency = 1 |
1097 | - | throwballv = true |
1097 | + | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) |
1098 | - | explo = Instance.new("Sound",throwball) |
1098 | + | Bar.Parent = Character2 |
1099 | - | explo.SoundId = "rbxassetid://821439273" |
1099 | + | local Weld = Instance.new("Weld") |
1100 | - | explo.Volume = 8 |
1100 | + | Weld.Part0 = Torso2 |
1101 | - | explo.Pitch = 1.3 |
1101 | + | Weld.Part1 = Bar |
1102 | - | explo:Play() |
1102 | + | Weld.C0 = CFrame.new(0, 0.5, 0) |
1103 | - | hit.Transparency = 0 |
1103 | + | Weld.Parent = Torso2 |
1104 | - | throwball.Anchored = true |
1104 | + | --]] |
1105 | - | for i = 1, 15 do |
1105 | + | |
1106 | - | sk = Instance.new("Part",Torso) |
1106 | + | Character2.Parent = workspace |
1107 | - | sk.CanCollide = false |
1107 | + | Debris:AddItem(Character2,5) |
1108 | - | sk.Anchored = true |
1108 | + | |
1109 | - | sk.BrickColor = BrickColor.new("Cyan") |
1109 | + | return Character2,Torso2 |
1110 | - | sk.Name = "sk" |
1110 | + | end)) |
1111 | - | sk.CFrame = throwball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180))) |
1111 | + | |
1112 | - | skmesh = Instance.new("SpecialMesh",sk) |
1112 | + | |
1113 | - | skmesh.MeshId = "rbxassetid://662586858" |
1113 | + | |
1114 | - | skmesh.Name = "waterwave2" |
1114 | + | function CheckTableForString(Table, String) |
1115 | - | skmesh.Scale = Vector3.new(.04,.01,.04) |
1115 | + | for i, v in pairs(Table) do |
1116 | - | removeuseless:AddItem(sk,2) |
1116 | + | if string.find(string.lower(String), string.lower(v)) then |
1117 | return true | |
1118 | - | Hit = damagealll(25,throwball.Position) |
1118 | + | |
1119 | - | for _,v in pairs(Hit) do |
1119 | + | |
1120 | - | v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(39,52)) |
1120 | + | return false |
1121 | - | vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")) |
1121 | + | |
1122 | - | vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999) |
1122 | + | |
1123 | - | torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") |
1123 | + | function CheckIntangible(Hit) |
1124 | - | vel.velocity = CFrame.new(throwball.Position,torso.Position).lookVector*125 |
1124 | + | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} |
1125 | - | removeuseless:AddItem(vel,.1) |
1125 | + | if Hit and Hit.Parent then |
1126 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1127 | - | explosion = Instance.new("Part",Torso) |
1127 | + | return true |
1128 | - | explosion.Anchored = true |
1128 | + | |
1129 | - | explosion.CanCollide = false |
1129 | + | |
1130 | - | explosion.Shape = "Ball" |
1130 | + | return false |
1131 | - | explosion.BrickColor = BrickColor.new("Cyan") |
1131 | + | |
1132 | - | explosion.Material = "Neon" |
1132 | + | |
1133 | - | explosion.CFrame = throwball.CFrame |
1133 | + | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) |
1134 | - | explosion2 = Instance.new("Part",Torso) |
1134 | + | local Direction = CFrame.new(StartPos, Vec).lookVector |
1135 | - | explosion2.Anchored = true |
1135 | + | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) |
1136 | - | explosion2.CanCollide = false |
1136 | + | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) |
1137 | - | explosion2.Shape = "Ball" |
1137 | + | if RayHit and CheckIntangible(RayHit) then |
1138 | - | explosion2.BrickColor = BrickColor.new("Cyan") |
1138 | + | if DelayIfHit then |
1139 | - | explosion2.Material = "Neon" |
1139 | + | wait() |
1140 | - | explosion2.CFrame = throwball.CFrame |
1140 | + | |
1141 | - | for i = 1, 30 do |
1141 | + | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
1142 | - | explo.Volume = explo.Volume - .5 |
1142 | + | |
1143 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave2" then |
1143 | + | return RayHit, RayPos, RayNormal |
1144 | - | v.Scale = v.Scale + Vector3.new(.02,0,.02) |
1144 | + | |
1145 | - | v.Parent.Transparency = v.Parent.Transparency + .05 |
1145 | + | |
1146 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
1147 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1148 | - | explosion.Size = explosion.Size + Vector3.new(2,2,2) |
1148 | + | local mesh = IT("SpecialMesh",wave) |
1149 | - | explosion.Transparency = explosion.Transparency + .05 |
1149 | + | mesh.MeshType = "FileMesh" |
1150 | - | explosion2.Size = explosion2.Size + Vector3.new(1,1,1) |
1150 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
1151 | - | explosion2.Transparency = explosion2.Transparency + .045 |
1151 | + | mesh.Scale = VT(size,size,size) |
1152 | - | swait() |
1152 | + | wave.CFrame = cframe |
1153 | coroutine.resume(coroutine.create(function(PART) | |
1154 | - | explosion:Remove() |
1154 | + | for i = 1, waitt do |
1155 | - | explosion2:Remove() |
1155 | + | Swait() |
1156 | - | throwball:Remove() |
1156 | + | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) |
1157 | - | throwballv = false |
1157 | + | if doesrotate == true then |
1158 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1159 | end | |
1160 | - | local bov = Instance.new("BodyVelocity",throwball) |
1160 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
1161 | - | bov.maxForce = Vector3.new(99999,99999,99999) |
1161 | + | if wave.Transparency > 0.99 then |
1162 | - | throwball.CFrame = CFrame.new(throwball.Position,mouse.Hit.p) |
1162 | + | wave:remove() |
1163 | - | bov.velocity = throwball.CFrame.lookVector*215 |
1163 | + | |
1164 | - | if wtr1 then return end |
1164 | + | |
1165 | - | wtr1 = true |
1165 | + | end)) |
1166 | end | |
1167 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "throwball" then |
1167 | + | |
1168 | - | watblock = Instance.new("Part",Torso) |
1168 | + | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) |
1169 | - | watblock.Size = Vector3.new(3,3,3) |
1169 | + | function Lightning(Table) |
1170 | - | watblock.CanCollide = false |
1170 | + | local Color = Table.Color or C3(1,1,1) |
1171 | - | watblock.BrickColor = BrickColor.new("Cyan") |
1171 | + | local StartPos = Table.Start or Torso.Position |
1172 | - | watblock.Anchored = false |
1172 | + | local EndPos = Table.End or Mouse.Hit.p |
1173 | - | watblock.CFrame = v.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))) |
1173 | + | local SegmentLength = Table.SegmentL or 2 |
1174 | - | watblock.Material = "Neon" |
1174 | + | local Thickness = Table.Thickness or 0.1 |
1175 | - | watblock.Name = "watblock" |
1175 | + | local Dissapear = Table.DoesFade or false |
1176 | - | removeuseless:AddItem(watblock,2) |
1176 | + | local Parent = Table.Ignore or Character |
1177 | local MaxDist = Table.MaxDist or 400 | |
1178 | local Branches = Table.Branches or false | |
1179 | - | for i,v in pairs(Torso:GetDescendants()) do if v.Name == "watblock" then |
1179 | + | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) |
1180 | - | v.Size = v.Size - Vector3.new(.25,.25,.25) |
1180 | + | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) |
1181 | - | v.Transparency = v.Transparency - .05 |
1181 | + | local LIGHTNINGMODEL = IT("Model",Effects) |
1182 | LIGHTNINGMODEL.Name = "Lightning" | |
1183 | local LastBolt = nil | |
1184 | - | swait() |
1184 | + | for E = 1, DISTANCE do |
1185 | local ExtraSize = (DISTANCE-E)/15 | |
1186 | - | end)() |
1186 | + | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) |
1187 | PART.Color = Color | |
1188 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5) |
1188 | + | MakeForm(PART,"Cyl") |
1189 | - | LEFTARMLERP.C1 = CFrame.new(0,0,0) |
1189 | + | if LastBolt == nil then |
1190 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(25),math.rad(0)), 0.5) |
1190 | + | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
1191 | - | swait() |
1191 | + | |
1192 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1193 | - | removeuseless:AddItem(g1,.001) |
1193 | + | |
1194 | - | ws = 18 |
1194 | + | LastBolt = PART |
1195 | - | attacking = false |
1195 | + | if Branches == true then |
1196 | - | debounce = false |
1196 | + | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) |
1197 | if CHOICE == 1 then | |
1198 | local LASTBRANCH = nil | |
1199 | for i = 1, MRANDOM(2,5) do | |
1200 | - | function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
1200 | + | local ExtraSize2 = ((DISTANCE-E)/25)/i |
1201 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
1202 | PART.Color = Color | |
1203 | MakeForm(PART,"Cyl") | |
1204 | - | function ray2(StartPos, EndPos, Distance, Ignore) |
1204 | + | if LASTBRANCH == nil then |
1205 | - | local DIRECTION = CFrame.new(StartPos,EndPos).lookVector |
1205 | + | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
1206 | - | return ray(StartPos, DIRECTION, Distance, Ignore) |
1206 | + | else |
1207 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
1208 | end | |
1209 | - | OrgnC0 = Neck.C0 |
1209 | + | LASTBRANCH = PART |
1210 | - | local movelimbs = coroutine.wrap(function() |
1210 | + | |
1211 | - | while RunSrv.RenderStepped:wait() do |
1211 | + | |
1212 | - | TrsoLV = Torso.CFrame.lookVector |
1212 | + | |
1213 | - | Dist = nil |
1213 | + | |
1214 | - | Diff = nil |
1214 | + | if Dissapear == true then |
1215 | - | if not MseGuide then |
1215 | + | coroutine.resume(coroutine.create(function() |
1216 | - | print("Failed to recognize") |
1216 | + | for i = 1, 10 do |
1217 | - | else |
1217 | + | Swait() |
1218 | - | local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) |
1218 | + | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do |
1219 | - | Dist = (Head.CFrame.p-Point).magnitude |
1219 | + | if c.ClassName == "Part" then |
1220 | - | Diff = Head.CFrame.Y-Point.Y |
1220 | + | c.Transparency = i/10 |
1221 | - | local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true) |
1221 | + | |
1222 | - | Dist2 = (LeftArm.CFrame.p-Point).magnitude |
1222 | + | |
1223 | - | Diff2 = LeftArm.CFrame.Y-Point.Y |
1223 | + | |
1224 | - | HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
1224 | + | LIGHTNINGMODEL:remove() |
1225 | - | Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1) |
1225 | + | end)) |
1226 | elseif Dissapear == false then | |
1227 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
1228 | end | |
1229 | - | movelimbs() |
1229 | + | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} |
1230 | - | immortal = {} |
1230 | + | |
1231 | - | for i,v in pairs(Character:GetDescendants()) do |
1231 | + | |
1232 | - | if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then |
1232 | + | function SpawnTrail(FROM,TO,BIG) |
1233 | - | if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then |
1233 | + | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) |
1234 | - | v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
1234 | + | MakeForm(TRAIL,"Cyl") |
1235 | local DIST = (FROM - TO).Magnitude | |
1236 | - | table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency}) |
1236 | + | if BIG == true then |
1237 | - | elseif v:IsA("JointInstance") then |
1237 | + | TRAIL.Size = VT(0.5,DIST,0.5) |
1238 | - | table.insert(immortal,{v,v.Parent,nil,nil,nil}) |
1238 | + | |
1239 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1240 | end | |
1241 | - | for e = 1, #immortal do |
1241 | + | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
1242 | - | if immortal[e] ~= nil then |
1242 | + | coroutine.resume(coroutine.create(function() |
1243 | - | local STUFF = immortal[e] |
1243 | + | for i = 1, 5 do |
1244 | - | local PART = STUFF[1] |
1244 | + | Swait() |
1245 | - | local PARENT = STUFF[2] |
1245 | + | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
1246 | - | local MATERIAL = STUFF[3] |
1246 | + | |
1247 | - | local COLOR = STUFF[4] |
1247 | + | TRAIL:remove() |
1248 | - | local TRANSPARENCY = STUFF[5] |
1248 | + | end)) |
1249 | - | if levitate then |
1249 | + | |
1250 | - | if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then |
1250 | + | |
1251 | - | PART.Material = MATERIAL |
1251 | + | local EyeSizes={ |
1252 | - | PART.Color = COLOR |
1252 | + | NumberSequenceKeypoint.new(0,2,0), |
1253 | - | PART.Transparency = TRANSPARENCY |
1253 | + | NumberSequenceKeypoint.new(1,0,0) |
1254 | } | |
1255 | - | PART.AncestryChanged:connect(function() |
1255 | + | local EyeTrans={ |
1256 | - | PART.Parent = PARENT |
1256 | + | NumberSequenceKeypoint.new(0,0.5,0), |
1257 | NumberSequenceKeypoint.new(1,1,0) | |
1258 | - | else |
1258 | + | } |
1259 | - | if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then |
1259 | + | local PE=Instance.new("ParticleEmitter",nil) |
1260 | - | PART.Material = MATERIAL |
1260 | + | PE.LightEmission=.8 |
1261 | - | PART.Color = COLOR |
1261 | + | PE.Color = ColorSequence.new(BRICKC("Bright yellow").Color,BRICKC("New Yeller").Color) |
1262 | - | PART.Transparency = TRANSPARENCY |
1262 | + | PE.Size=NumberSequence.new(EyeSizes) |
1263 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1264 | - | PART.AncestryChanged:connect(function() |
1264 | + | PE.Lifetime=NumberRange.new(0.35,1) |
1265 | - | PART.Parent = PARENT |
1265 | + | PE.Rotation=NumberRange.new(0,360) |
1266 | PE.Rate=100 | |
1267 | PE.VelocitySpread = 10000 | |
1268 | PE.Acceleration = Vector3.new(0,85,0) | |
1269 | PE.Drag = 5 | |
1270 | - | function immortality() |
1270 | + | PE.Speed = NumberRange.new(0.1,5) |
1271 | - | for e = 1, #immortal do |
1271 | + | PE.Texture="http://www.roblox.com/asset/?id=1460745664" |
1272 | - | if immortal[e] ~= nil then |
1272 | + | PE.ZOffset = 0.5 |
1273 | - | local STUFF = immortal[e] |
1273 | + | PE.Name = "PE" |
1274 | - | local PART = STUFF[1] |
1274 | + | PE.Enabled = false |
1275 | - | local PARENT = STUFF[2] |
1275 | + | function Fire(art) |
1276 | - | local MATERIAL = STUFF[3] |
1276 | + | local PARTICLES = PE:Clone() |
1277 | - | local COLOR = STUFF[4] |
1277 | + | PARTICLES.Parent = art |
1278 | - | local TRANSPARENCY = STUFF[5] |
1278 | + | PARTICLES.Enabled = true |
1279 | - | if PART.ClassName == "Part" and PART == Root then |
1279 | + | return PARTICLES |
1280 | - | PART.Material = MATERIAL |
1280 | + | |
1281 | - | PART.Color = COLOR |
1281 | + | |
1282 | - | PART.Transparency = TRANSPARENCY |
1282 | + | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
1283 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1284 | - | if PART.Parent ~= PARENT then |
1284 | + | local mesh = IT("SpecialMesh",wave) |
1285 | - | hum:Remove() |
1285 | + | mesh.MeshType = "FileMesh" |
1286 | - | PART.Parent = PARENT |
1286 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
1287 | - | hum = Instance.new("Humanoid",Character) |
1287 | + | mesh.Scale = SIZE |
1288 | - | hum.Name = "noneofurbusiness" |
1288 | + | mesh.Offset = VT(0,0,-SIZE.X/8) |
1289 | wave.CFrame = CFRAME | |
1290 | coroutine.resume(coroutine.create(function(PART) | |
1291 | for i = 1, WAIT do | |
1292 | Swait() | |
1293 | - | coroutine.wrap(function() |
1293 | + | mesh.Scale = mesh.Scale + GROW |
1294 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1295 | - | if hum.Health < .1 then |
1295 | + | if DOESROT == true then |
1296 | - | deadsound = Instance.new("Sound", Torso) |
1296 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
1297 | - | deadsound.Volume = 6 |
1297 | + | end |
1298 | - | deadsound.SoundId = "rbxassetid://1411352723" |
1298 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
1299 | - | deadsound:Play() |
1299 | + | if wave.Transparency > 0.99 then |
1300 | - | immortality() |
1300 | + | wave:remove() |
1301 | end | |
1302 | - | wait() |
1302 | + | end |
1303 | end)) | |
1304 | - | end)() |
1304 | + | |
1305 | ||
1306 | - | local anims = coroutine.wrap(function() |
1306 | + | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
1307 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1308 | - | settime = 0.05 |
1308 | + | local mesh = IT("SpecialMesh",wave) |
1309 | - | sine = sine + change |
1309 | + | mesh.MeshType = "FileMesh" |
1310 | - | if position == "Jump" and attacking == false then |
1310 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
1311 | - | change = 1 |
1311 | + | mesh.Scale = SIZE |
1312 | - | spin = false |
1312 | + | --mesh.Offset = VT(0,0,-SIZE.X/8) |
1313 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) |
1313 | + | wave.CFrame = CFRAME |
1314 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) |
1314 | + | coroutine.resume(coroutine.create(function(PART) |
1315 | - | LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4) |
1315 | + | for i = 1, WAIT do |
1316 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) |
1316 | + | Swait() |
1317 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4) |
1317 | + | mesh.Scale = mesh.Scale + GROW |
1318 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) |
1318 | + | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
1319 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) |
1319 | + | if DOESROT == true then |
1320 | - | elseif position == "Jump2" and attacking == false then |
1320 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
1321 | - | change = 1 |
1321 | + | end |
1322 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) |
1322 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
1323 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) |
1323 | + | if wave.Transparency > 0.99 then |
1324 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) |
1324 | + | wave:remove() |
1325 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) |
1325 | + | end |
1326 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) |
1326 | + | end |
1327 | - | LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) |
1327 | + | end)) |
1328 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) |
1328 | + | |
1329 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) |
1329 | + | |
1330 | - | elseif position == "Falling" and attacking == false then |
1330 | + | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) |
1331 | - | change = 1 |
1331 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
1332 | - | spin = false |
1332 | + | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) |
1333 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) |
1333 | + | wave.CFrame = CFRAME |
1334 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) |
1334 | + | coroutine.resume(coroutine.create(function(PART) |
1335 | - | LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4) |
1335 | + | for i = 1, WAIT do |
1336 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2) |
1336 | + | Swait() |
1337 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2) |
1337 | + | mesh.Scale = mesh.Scale * GROW |
1338 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) |
1338 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
1339 | - | elseif position == "Falling2" and attacking == false then |
1339 | + | if wave.Transparency > 0.99 then |
1340 | - | change = 1 |
1340 | + | wave:remove() |
1341 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) |
1341 | + | end |
1342 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) |
1342 | + | end |
1343 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) |
1343 | + | end)) |
1344 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) |
1344 | + | |
1345 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) |
1345 | + | |
1346 | - | LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) |
1346 | + | --//=================================\\ |
1347 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) |
1347 | + | --|| WEAPON CREATION |
1348 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) |
1348 | + | --\\=================================// |
1349 | - | elseif position == "Walking" and attacking == false and running == false then |
1349 | + | |
1350 | - | change = 1.2 |
1350 | + | Humanoid.Parent = nil |
1351 | - | walking = true |
1351 | + | RootPart.Size = RootPart.Size*SIZE |
1352 | - | spin = false |
1352 | + | Torso.Size = Torso.Size*SIZE |
1353 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8) |
1353 | + | RightArm.Size = RightArm.Size*SIZE |
1354 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + Root.RotVelocity.Y / 85,.35,-.5*math.sin(sine/8)) * CFrame.Angles(math.rad(35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(-10 + Root.RotVelocity.Y / 10, math.sin(-20 * math.sin(sine/4)))),.3) |
1354 | + | RightLeg.Size = RightLeg.Size*SIZE |
1355 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) |
1355 | + | LeftArm.Size = LeftArm.Size*SIZE |
1356 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) |
1356 | + | LeftLeg.Size = LeftLeg.Size*SIZE |
1357 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3) |
1357 | + | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) |
1358 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1) |
1358 | + | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) |
1359 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3) |
1359 | + | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
1360 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3) |
1360 | + | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
1361 | - | elseif position == "Idle" and attacking == false and running == false then |
1361 | + | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) |
1362 | - | change = .5 |
1362 | + | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) |
1363 | - | spin = true |
1363 | + | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
1364 | - | seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8) |
1364 | + | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
1365 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) |
1365 | + | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
1366 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(40),math.rad(0)), 0.1) |
1366 | + | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
1367 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1) |
1367 | + | Head.Size = Head.Size*SIZE |
1368 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) |
1368 | + | RootJoint.Parent = RootPart |
1369 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) |
1369 | + | Neck.Parent = Torso |
1370 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1) |
1370 | + | RightShoulder.Parent = Torso |
1371 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) |
1371 | + | LeftShoulder.Parent = Torso |
1372 | - | elseif position == "Idle2" and attacking == false and running == false then |
1372 | + | RightHip.Parent = Torso |
1373 | - | change = .75 |
1373 | + | LeftHip.Parent = Torso |
1374 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1) |
1374 | + | |
1375 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1) |
1375 | + | Humanoid.DisplayDistanceType = "None" |
1376 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1) |
1376 | + | local naeeym2 = IT("BillboardGui",Character) |
1377 | - | LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) |
1377 | + | naeeym2.AlwaysOnTop = true |
1378 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4) |
1378 | + | naeeym2.Size = UDim2.new(5,35,2,15) |
1379 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4) |
1379 | + | naeeym2.StudsOffset = Vector3.new(0,2,0) |
1380 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4) |
1380 | + | naeeym2.MaxDistance = 75 |
1381 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4) |
1381 | + | naeeym2.Adornee = Character.Head |
1382 | - | elseif position == "Walking2" and attacking == false and running == false then |
1382 | + | naeeym2.Name = "Name" |
1383 | - | ws = 50 |
1383 | + | naeeym2.PlayerToHideFrom = Player |
1384 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) |
1384 | + | local tecks2 = IT("TextLabel",naeeym2) |
1385 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3) |
1385 | + | tecks2.BackgroundTransparency = 1 |
1386 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3) |
1386 | + | tecks2.TextScaled = true |
1387 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3) |
1387 | + | tecks2.BorderSizePixel = 0 |
1388 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3) |
1388 | + | tecks2.Text = "Pandora" |
1389 | - | LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3) |
1389 | + | tecks2.Font = "Fantasy" |
1390 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3) |
1390 | + | tecks2.TextSize = 30 |
1391 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3) |
1391 | + | tecks2.TextStrokeTransparency = 0 |
1392 | - | elseif position == "Running" and attacking == false then |
1392 | + | tecks2.TextColor3 = C3(1,1,1) |
1393 | - | change = 1 |
1393 | + | tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255) |
1394 | - | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3) |
1394 | + | tecks2.Size = UDim2.new(1,0,0.5,0) |
1395 | - | LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3) |
1395 | + | tecks2.Parent = naeeym2 |
1396 | - | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3) |
1396 | + | local top = Instance.new("Shirt") |
1397 | - | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3) |
1397 | + | top.ShirtTemplate = "rbxassetid://1533635803" |
1398 | - | RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3) |
1398 | + | top.Parent = Character |
1399 | - | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3) |
1399 | + | top.Name = "Cloth" |
1400 | - | LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3) |
1400 | + | local bottom = Instance.new("Pants") |
1401 | - | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3) |
1401 | + | bottom.PantsTemplate = "rbxassetid://1460022985" |
1402 | bottom.Parent = Character | |
1403 | - | swait() |
1403 | + | bottom.Name = "Cloth" |
1404 | ||
1405 | local PRT = CreatePart(3, LostHope, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1406 | - | anims() |
1406 | + | PRT.Color = C3(0,0,0) |
1407 | - | warn("The power of water. Made by Supr14") |
1407 | + | CreateWeldOrSnapOrMotor("Weld", LostHope, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) |
1408 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1409 | local PRT = CreatePart(3, LostHope, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1410 | PRT.Color = C3(1,1,1) | |
1411 | CreateWeldOrSnapOrMotor("Weld", LostHope, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1412 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1413 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1414 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1415 | MakeForm(PRT,"Ball") | |
1416 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1417 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1418 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1419 | MakeForm(PRT,"Ball") | |
1420 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1421 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1422 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1423 | MakeForm(PRT,"Ball") | |
1424 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1425 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1426 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1427 | MakeForm(PRT,"Ball") | |
1428 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1429 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1430 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1431 | MakeForm(PRT,"Ball") | |
1432 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1433 | local PRT = CreatePart(3, TomYum, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1434 | PRT.Color = C3(159/255, 111/255, 183/255) | |
1435 | MakeForm(PRT,"Ball") | |
1436 | CreateWeldOrSnapOrMotor("Weld", TomYum, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1437 | ||
1438 | local LASTPART = Head | |
1439 | for i = 1, 24 do | |
1440 | local MATH = (1-(i/30)) | |
1441 | if LASTPART == Head then | |
1442 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1443 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1444 | LASTPART = Horn | |
1445 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1446 | else | |
1447 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1448 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1449 | LASTPART = Horn | |
1450 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1451 | end | |
1452 | end | |
1453 | local LASTPART = Head | |
1454 | for i = 1, 24 do | |
1455 | local MATH = (1-(i/30)) | |
1456 | if LASTPART == Head then | |
1457 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1458 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(-0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1459 | LASTPART = Horn | |
1460 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1461 | else | |
1462 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1463 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1464 | LASTPART = Horn | |
1465 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1466 | end | |
1467 | end | |
1468 | local LASTPART = Head | |
1469 | for i = 1, 8 do | |
1470 | local MATH = (1-(i/14)) | |
1471 | if LASTPART == Head then | |
1472 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1473 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0.55, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1474 | LASTPART = Horn | |
1475 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1476 | else | |
1477 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1478 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1479 | LASTPART = Horn | |
1480 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1481 | end | |
1482 | end | |
1483 | local LASTPART = Head | |
1484 | for i = 1, 8 do | |
1485 | local MATH = (1-(i/14)) | |
1486 | if LASTPART == Head then | |
1487 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1488 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(-0.55, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1489 | LASTPART = Horn | |
1490 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1491 | else | |
1492 | local Horn = CreatePart(3, LostHope, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1493 | CreateWeldOrSnapOrMotor("Weld", LostHope, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1494 | LASTPART = Horn | |
1495 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*2-2)/255)) | |
1496 | end | |
1497 | end | |
1498 | ||
1499 | ||
1500 | for _, c in pairs(Weapon:GetChildren()) do | |
1501 | if c.ClassName == "Part" then | |
1502 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1503 | end | |
1504 | end | |
1505 | ||
1506 | ||
1507 | -- Mask(Black) -- | |
1508 | local PRT = CreatePart(3, BlackMask, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1509 | PRT.Color = C3(0,0,0) | |
1510 | CreateWeldOrSnapOrMotor("Weld", BlackMask, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1511 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1512 | local PRT = CreatePart(3, BlackMask, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1513 | PRT.Color = C3(0,0,0) | |
1514 | CreateWeldOrSnapOrMotor("Weld", BlackMask, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1515 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1516 | ||
1517 | -- SOUP FACE -- | |
1518 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1519 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1520 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1521 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1522 | MakeForm(PRT,"Ball") | |
1523 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1524 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1525 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1526 | MakeForm(PRT,"Ball") | |
1527 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1528 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1529 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1530 | MakeForm(PRT,"Ball") | |
1531 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1532 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1533 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1534 | MakeForm(PRT,"Ball") | |
1535 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1536 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1537 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1538 | MakeForm(PRT,"Ball") | |
1539 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1540 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1541 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1542 | MakeForm(PRT,"Ball") | |
1543 | CreateWeldOrSnapOrMotor("Weld", Superior, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1544 | ||
1545 | local LASTPART = Head | |
1546 | for i = 1, 24 do | |
1547 | local MATH = (1-(i/30)) | |
1548 | if LASTPART == Head then | |
1549 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1550 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1551 | LASTPART = Horn | |
1552 | Horn.Color = C3((i*3-3)/255,0,0) | |
1553 | else | |
1554 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1555 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1556 | LASTPART = Horn | |
1557 | Horn.Color = C3((i*3-3)/255,0,0) | |
1558 | end | |
1559 | end | |
1560 | local LASTPART = Head | |
1561 | for i = 1, 24 do | |
1562 | local MATH = (1-(i/30)) | |
1563 | if LASTPART == Head then | |
1564 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1565 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(-0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1566 | LASTPART = Horn | |
1567 | Horn.Color = C3((i*3-3)/255,0,0) | |
1568 | else | |
1569 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1570 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1571 | LASTPART = Horn | |
1572 | Horn.Color = C3((i*3-3)/255,0,0) | |
1573 | end | |
1574 | end | |
1575 | local LASTPART = Head | |
1576 | for i = 1, 8 do | |
1577 | local MATH = (1-(i/14)) | |
1578 | if LASTPART == Head then | |
1579 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1580 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0.55, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1581 | LASTPART = Horn | |
1582 | Horn.Color = C3((i*3-3)/255,0,0) | |
1583 | else | |
1584 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1585 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1586 | LASTPART = Horn | |
1587 | Horn.Color = C3((i*3-3)/255,0,0) | |
1588 | end | |
1589 | end | |
1590 | local LASTPART = Head | |
1591 | for i = 1, 8 do | |
1592 | local MATH = (1-(i/14)) | |
1593 | if LASTPART == Head then | |
1594 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1595 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(-0.55, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1596 | LASTPART = Horn | |
1597 | Horn.Color = C3((i*3-3)/255,0,0) | |
1598 | else | |
1599 | local Horn = CreatePart(3, Superior, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1600 | CreateWeldOrSnapOrMotor("Weld", Superior, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1601 | LASTPART = Horn | |
1602 | Horn.Color = C3((i*3-3)/255,0,0) | |
1603 | end | |
1604 | end | |
1605 | ||
1606 | -- Clock -- | |
1607 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1608 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1609 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1610 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1611 | MakeForm(PRT,"Cyl") | |
1612 | local PRT = CreatePart(3, Superior, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1613 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1614 | MakeForm(PRT,"Cyl") | |
1615 | PRT.Color = C3(85/255, 0/255, 0/255) | |
1616 | local RING = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1617 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1618 | MakeForm(RING,"Cyl") | |
1619 | RING.Color = C3(0,0,0) | |
1620 | for i = 1, 12 do | |
1621 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1622 | PRT.Color = C3(0,0,0) | |
1623 | local MSH = IT("BlockMesh",PRT) | |
1624 | MSH.Scale = VT(0.6,1,1) | |
1625 | CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1626 | end | |
1627 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1628 | PRT.Color = C3(0,0,0) | |
1629 | local MSH = IT("BlockMesh",PRT) | |
1630 | MSH.Scale = VT(0.4,1,1) | |
1631 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1632 | local PRT = CreatePart(3, Superior, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1633 | PRT.Color = C3(0,0,0) | |
1634 | local MSH = IT("BlockMesh",PRT) | |
1635 | MSH.Scale = VT(0.4,1,1) | |
1636 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", Superior, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1637 | coroutine.resume(coroutine.create(function() | |
1638 | while true do | |
1639 | Swait() | |
1640 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1641 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1642 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1643 | if CLOCKLOOP <= -150 then | |
1644 | if VALUE1 == false then | |
1645 | CLOCKLOOP = 0 | |
1646 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) | |
1647 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1648 | ApplyAoE(HITPOS,10,10,30,10,false) | |
1649 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(155/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1650 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1651 | if CLOCKTARGET ~= nil then | |
1652 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1653 | if CLOCKTARGET.Torso ~= nil then | |
1654 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1655 | end | |
1656 | if CLOCKTARGET.Health == 0 then | |
1657 | CLOCKTARGET = nil | |
1658 | end | |
1659 | end | |
1660 | end | |
1661 | end | |
1662 | end | |
1663 | end)) | |
1664 | ||
1665 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1666 | PRT.Color = C3(153,0,153) | |
1667 | MakeForm(PRT,"Ball") | |
1668 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1669 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1670 | PRT.Color = C3(153,0,153) | |
1671 | MakeForm(PRT,"Ball") | |
1672 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1673 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1674 | PRT.Color = C3(153,0,153) | |
1675 | MakeForm(PRT,"Ball") | |
1676 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1677 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1678 | PRT.Color = C3(153,0,153) | |
1679 | MakeForm(PRT,"Ball") | |
1680 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1681 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1682 | PRT.Color = C3(153,0,153) | |
1683 | MakeForm(PRT,"Ball") | |
1684 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1685 | local PRT = CreatePart(3, Voided, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1686 | PRT.Color = C3(153,0,153) | |
1687 | MakeForm(PRT,"Ball") | |
1688 | CreateWeldOrSnapOrMotor("Weld", Voided, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1689 | ||
1690 | ||
1691 | -- Horn(Voided) -- | |
1692 | ||
1693 | local LASTPART = Head | |
1694 | for i = 1, 24 do | |
1695 | local MATH = (1-(i/30)) | |
1696 | if LASTPART == Head then | |
1697 | local Horn = CreatePart(3, Voided, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1698 | CreateWeldOrSnapOrMotor("Weld", Voided, LASTPART, Horn, CF(-0.7, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1699 | LASTPART = Horn | |
1700 | Horn.Color = C3((i*3-3)/153,0,153) | |
1701 | else | |
1702 | local Horn = CreatePart(3, Voided, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1703 | CreateWeldOrSnapOrMotor("Weld", Voided, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1704 | LASTPART = Horn | |
1705 | Horn.Color = C3((i*3-3)/153,0,153) | |
1706 | end | |
1707 | end | |
1708 | local LASTPART = Head | |
1709 | for i = 1, 8 do | |
1710 | local MATH = (1-(i/14)) | |
1711 | if LASTPART == Head then | |
1712 | local Horn = CreatePart(3, Voided, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1713 | CreateWeldOrSnapOrMotor("Weld", Voided, LASTPART, Horn, CF(-0.55, -0.3, -0.4) * ANGLES(RAD(-15), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1714 | LASTPART = Horn | |
1715 | Horn.Color = C3((i*3-3)/153,0,153) | |
1716 | else | |
1717 | local Horn = CreatePart(3, Voided, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1718 | CreateWeldOrSnapOrMotor("Weld", Voided, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1719 | LASTPART = Horn | |
1720 | Horn.Color = C3((i*3-3)/153,0,153) | |
1721 | end | |
1722 | end | |
1723 | ||
1724 | -- Gauntlet(Voided) -- | |
1725 | ||
1726 | ||
1727 | ||
1728 | -- Injustice -- | |
1729 | for i = 1, 16 do | |
1730 | local FACE = CreatePart(3, Injustice, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01*SIZE,0.65*SIZE,1.01*SIZE),false) | |
1731 | FACE.Color = C3(0,0,0) | |
1732 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1733 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
1734 | end | |
1735 | local EYE = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false) | |
1736 | MakeForm(EYE,"Ball") | |
1737 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE, CF(0.15,0.26,-0.55), CF(-0, 0, 0.27)) | |
1738 | local EYE2 = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false) | |
1739 | MakeForm(EYE2,"Ball") | |
1740 | CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0.27)) | |
1741 | local HAT1 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2*SIZE,0.2*SIZE,2*SIZE),false) | |
1742 | MakeForm(HAT1,"Cyl") | |
1743 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Injustice, Head, HAT1, CF(0,1,0), CF(0, 0, 0)) | |
1744 | local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2.01*SIZE,0.15*SIZE,2.01*SIZE),false) | |
1745 | BELT.Color = Color3.new(0,0,0) | |
1746 | MakeForm(BELT,"Cyl") | |
1747 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1748 | local HAT2 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.3*SIZE,2.2*SIZE,1.3*SIZE),false) | |
1749 | MakeForm(HAT2,"Cyl") | |
1750 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
1751 | local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.31*SIZE,0.2*SIZE,1.31*SIZE),false) | |
1752 | BELT.Color = Color3.new(0,0,0) | |
1753 | MakeForm(BELT,"Cyl") | |
1754 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
1755 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false) | |
1756 | MakeForm(GEM,"Ball") | |
1757 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
1758 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false) | |
1759 | MakeForm(GEM,"Ball") | |
1760 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
1761 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false) | |
1762 | MakeForm(GEM,"Ball") | |
1763 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1764 | local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false) | |
1765 | MakeForm(GEM,"Ball") | |
1766 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
1767 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
1768 | BELT.Color = Color3.new(0,0,0) | |
1769 | MakeForm(BELT,"Cyl") | |
1770 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
1771 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
1772 | BELT.Color = Color3.new(0,0,0) | |
1773 | MakeForm(BELT,"Cyl") | |
1774 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
1775 | local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false) | |
1776 | BELT.Color = Color3.new(0,0,0) | |
1777 | MakeForm(BELT,"Cyl") | |
1778 | CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
1779 | ||
1780 | -- IdleGun(Injustice) -- | |
1781 | ||
1782 | local Handle = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
1783 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.6, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1784 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1785 | MakeForm(Part,"Wedge") | |
1786 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1787 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
1788 | MakeForm(Part,"Wedge") | |
1789 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1790 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
1791 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1792 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
1793 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1794 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
1795 | MakeForm(Part,"Cyl") | |
1796 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1797 | for i = 1, 8 do | |
1798 | local Piece = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
1799 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1800 | end | |
1801 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
1802 | MakeForm(Part,"Cyl") | |
1803 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1804 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
1805 | MakeForm(Part,"Ball") | |
1806 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1807 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
1808 | MakeForm(Part,"Wedge") | |
1809 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1810 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
1811 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1812 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
1813 | MakeForm(Part,"Cyl") | |
1814 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1815 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
1816 | MakeForm(Part,"Cyl") | |
1817 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1818 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
1819 | MakeForm(Part,"Cyl") | |
1820 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1821 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1822 | MakeForm(Part,"Wedge") | |
1823 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1824 | local LASTPART = Handle | |
1825 | for i = 1, 10 do | |
1826 | if LASTPART == Handle then | |
1827 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
1828 | LASTPART = Part | |
1829 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1830 | else | |
1831 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
1832 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1833 | LASTPART = Part | |
1834 | end | |
1835 | end | |
1836 | ||
1837 | local Barrel = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
1838 | MakeForm(Barrel,"Cyl") | |
1839 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1840 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
1841 | MakeForm(Part,"Cyl") | |
1842 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1843 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
1844 | MakeForm(Part,"Wedge") | |
1845 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1846 | local Hole = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
1847 | MakeForm(Hole,"Cyl") | |
1848 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1849 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
1850 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1851 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1852 | local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
1853 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1854 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1855 | coroutine.resume(coroutine.create(function() | |
1856 | while wait() do | |
1857 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1858 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1859 | end | |
1860 | end)) | |
1861 | -- UsedGun(Injustice) -- | |
1862 | ||
1863 | local Handle2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false) | |
1864 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1865 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1866 | MakeForm(Part,"Wedge") | |
1867 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1868 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false) | |
1869 | MakeForm(Part,"Wedge") | |
1870 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1871 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false) | |
1872 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1873 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
1874 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1875 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
1876 | MakeForm(Part,"Cyl") | |
1877 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1878 | for i = 1, 8 do | |
1879 | local Piece = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
1880 | CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1881 | end | |
1882 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false) | |
1883 | MakeForm(Part,"Cyl") | |
1884 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1885 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false) | |
1886 | MakeForm(Part,"Ball") | |
1887 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1888 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false) | |
1889 | MakeForm(Part,"Wedge") | |
1890 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1891 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false) | |
1892 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1893 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false) | |
1894 | MakeForm(Part,"Cyl") | |
1895 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1896 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false) | |
1897 | MakeForm(Part,"Cyl") | |
1898 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1899 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false) | |
1900 | MakeForm(Part,"Cyl") | |
1901 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1902 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
1903 | MakeForm(Part,"Wedge") | |
1904 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1905 | local LASTPART = Handle2 | |
1906 | for i = 1, 10 do | |
1907 | if LASTPART == Handle then | |
1908 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false) | |
1909 | LASTPART = Part | |
1910 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1911 | else | |
1912 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false) | |
1913 | CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1914 | LASTPART = Part | |
1915 | end | |
1916 | end | |
1917 | ||
1918 | local Barrel2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false) | |
1919 | MakeForm(Barrel,"Cyl") | |
1920 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1921 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false) | |
1922 | MakeForm(Part,"Cyl") | |
1923 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1924 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false) | |
1925 | MakeForm(Part,"Wedge") | |
1926 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1927 | local Hole2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false) | |
1928 | MakeForm(Hole,"Cyl") | |
1929 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1930 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false) | |
1931 | local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1932 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1933 | local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false) | |
1934 | local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1935 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1936 | coroutine.resume(coroutine.create(function() | |
1937 | while wait() do | |
1938 | GEARWELD3.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1939 | GEARWELD4.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1940 | end | |
1941 | end)) | |
1942 | ||
1943 | for _, q in pairs(TomYum:GetChildren()) do | |
1944 | if q.ClassName == "Part" then | |
1945 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1946 | end | |
1947 | end | |
1948 | ||
1949 | for _, q in pairs(BlackMask:GetChildren()) do | |
1950 | if q.ClassName == "Part" then | |
1951 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1952 | end | |
1953 | end | |
1954 | ||
1955 | for _, q in pairs(Superior:GetChildren()) do | |
1956 | if q.ClassName == "Part" then | |
1957 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1958 | end | |
1959 | end | |
1960 | ||
1961 | for _, q in pairs(Voided:GetChildren()) do | |
1962 | if q.ClassName == "Part" then | |
1963 | q.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1964 | end | |
1965 | end | |
1966 | ||
1967 | for _, b in pairs(Injustice:GetChildren()) do | |
1968 | if b.ClassName == "Part" then | |
1969 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1970 | end | |
1971 | end | |
1972 | ||
1973 | for _, b in pairs(InjusticeGun2:GetChildren()) do | |
1974 | if b.ClassName == "Part" then | |
1975 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1976 | end | |
1977 | end | |
1978 | ||
1979 | for _, b in pairs(InjusticeGun:GetChildren()) do | |
1980 | if b.ClassName == "Part" then | |
1981 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1982 | end | |
1983 | end | |
1984 | ||
1985 | for _, b in pairs(LostHope:GetChildren()) do | |
1986 | if b.ClassName == "Part" then | |
1987 | b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1988 | end | |
1989 | end | |
1990 | ||
1991 | Neck.Name = "Weld" | |
1992 | RootJoint.Name = "Weld" | |
1993 | RightShoulder.Name = "Weld" | |
1994 | LeftShoulder.Name = "Weld" | |
1995 | RightHip.Name = "Weld" | |
1996 | LeftHip.Name = "Weld" | |
1997 | ||
1998 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 255/255) | |
1999 | local SKILLFONT = "Fantasy" | |
2000 | local SKILLTEXTSIZE = 7 | |
2001 | ||
2002 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
2003 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","I WANT VOID WARDEN","PLZ LEAK NEPTUNIAN BUFFED","KERMAT SENT ME FRIEND-REQUEST!!","THAT IT?","WHAT ARE YOU!!","I HAVE PIIZA","IF YOU FOUND THIS COMMENT #V.3ISHERE","OMGGGGGG","IDK WHAT TO TYPE IN","RANDOM TEXT","BUTTOM TEXT","FONT TEXT","I LOVE UNDERTALE","I HATE UNDERTALE","ARE YOU SERIOUS?!","SHACKLUSTER IS BEST SCRIPTER","PLEASE REMOVE FE UPDATE!!!","PLEASE HELP ME RIOT FE UPDATE!!!","I BROKE UP WITH BEE AGHH","ARE YOU STILL READING THIS???","LEAK REAL GALAXY GLITCHER!!","VENGEFUL PLZ BACK TO FD SHOWCASE!!!","STOP IT!","I'M NOT GAEY","I'M GAEY","PEOPLE CALLED ME 'U-KE'","WHY I STILL TYPE THIS?","I HAVE ALOT OF HARD WORK YA KNOW?","I REQUEST NAME TO SHOWCASE WANTH092 PANDORA PLZ WAIT"} | |
2004 | local INSANITYGUIS = {} | |
2005 | for e = 1, 28 do | |
2006 | for i = 1, 22 do | |
2007 | local MURDERFRAME = FRAME:Clone() | |
2008 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
2009 | MURDERFRAME.Parent = WEAPONGUI | |
2010 | table.insert(INSANITYGUIS,MURDERFRAME) | |
2011 | end | |
2012 | end | |
2013 | coroutine.resume(coroutine.create(function() | |
2014 | while true do | |
2015 | wait() | |
2016 | coroutine.resume(coroutine.create(function() | |
2017 | local COLOR = C3(MRANDOM(100,255)/255, 0, 187) | |
2018 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
2019 | local SHOW = "" | |
2020 | for i = 1,string.len(APPEARTEXT),1 do | |
2021 | local STRING = string.sub(APPEARTEXT,i,i) | |
2022 | if MRANDOM(1,5) == 1 then | |
2023 | SHOW = SHOW..string.lower(STRING) | |
2024 | else | |
2025 | SHOW = SHOW..STRING | |
2026 | end | |
2027 | end | |
2028 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
2029 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 6, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
2030 | if MODE == "TomYum" then | |
2031 | for i = 0.7, 15 do | |
2032 | Swait() | |
2033 | TEXT.Rotation = MRANDOM(-15,15) | |
2034 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
2035 | end | |
2036 | end | |
2037 | if MODE == "TomYum" then | |
2038 | for i = 0.7, 15 do | |
2039 | Swait() | |
2040 | TEXT.Rotation = MRANDOM(-15,15) | |
2041 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
2042 | end | |
2043 | end | |
2044 | TEXT:Remove() | |
2045 | end)) | |
2046 | end | |
2047 | end)) | |
2048 | FRAME:remove() | |
2049 | ||
2050 | ||
2051 | TomYum.Parent = nil | |
2052 | Weapon.Parent = Character | |
2053 | Humanoid.Parent = Character | |
2054 | LostHope.Parent = Character | |
2055 | Superior.Parent = nil | |
2056 | TomYum.Parent = nil | |
2057 | BlackMask.Parent = nil | |
2058 | ||
2059 | ||
2060 | Humanoid.Died:connect(function() | |
2061 | ATTACK = true | |
2062 | end) | |
2063 | ||
2064 | --//=================================\\ | |
2065 | --|| ANIM(WARDEN) | |
2066 | --\\=================================// | |
2067 | ||
2068 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
2069 | PLAYMAINANIM = false | |
2070 | if WhichPose == "Cast1" then | |
2071 | for i=0, Time, 0.1 / Animation_Speed do | |
2072 | Swait() | |
2073 | if Magic == true then | |
2074 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2075 | end | |
2076 | if Gyro ~= nil and Gyro ~= false then | |
2077 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2078 | end | |
2079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2083 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2085 | end | |
2086 | elseif WhichPose == "Cast2" then | |
2087 | for i=0, Time, 0.1 / Animation_Speed do | |
2088 | Swait() | |
2089 | if Magic == true then | |
2090 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2091 | end | |
2092 | if Gyro ~= nil and Gyro ~= false then | |
2093 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2094 | end | |
2095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(10 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2099 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2101 | end | |
2102 | elseif WhichPose == "RightArmUp" then | |
2103 | for i=0, Time, 0.1 / Animation_Speed do | |
2104 | Swait() | |
2105 | if Magic == true then | |
2106 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2107 | end | |
2108 | if Gyro ~= nil and Gyro ~= false then | |
2109 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2110 | end | |
2111 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
2112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
2113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2115 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
2116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2117 | end | |
2118 | elseif WhichPose == "Taunt" then | |
2119 | for i=0, Time, 0.1 / Animation_Speed do | |
2120 | Swait() | |
2121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2125 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2127 | end | |
2128 | HATWELD.Part0 = RightArm | |
2129 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
2130 | CreateSound(221057812,Torso,10,1,false) | |
2131 | for i=0, Time*2, 0.1 / Animation_Speed do | |
2132 | Swait() | |
2133 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2136 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2137 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2139 | end | |
2140 | for i=0, Time, 0.1 / Animation_Speed do | |
2141 | Swait() | |
2142 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2146 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
2148 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
2149 | end | |
2150 | HATWELD.Part0 = Head | |
2151 | HATWELD.C0 = CF(0,1,0) | |
2152 | elseif WhichPose == "Prepare key" then | |
2153 | for i=0, Time, 0.1 / Animation_Speed do | |
2154 | Swait() | |
2155 | if Gyro ~= nil and Gyro ~= false then | |
2156 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
2157 | end | |
2158 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
2159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
2160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2162 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2164 | end | |
2165 | elseif WhichPose == "Turn key" then | |
2166 | for i=0, Time, 0.1 / Animation_Speed do | |
2167 | Swait() | |
2168 | if Gyro ~= nil and Gyro ~= false then | |
2169 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
2170 | end | |
2171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
2172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
2173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
2174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
2175 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2177 | end | |
2178 | end | |
2179 | PLAYMAINANIM = true | |
2180 | end | |
2181 | ||
2182 | --//=================================\\ | |
2183 | --|| DAMAGING | |
2184 | --\\=================================// | |
2185 | ||
2186 | function killnearest(position,range,maxstrength,direction) | |
2187 | for i,v in ipairs(workspace:GetChildren()) do | |
2188 | local body = v:GetChildren() | |
2189 | for part = 1, #body do | |
2190 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2191 | if(body[part].Position - position).Magnitude < range then | |
2192 | if v.ClassName == "Model" then | |
2193 | --v:BreakJoints() | |
2194 | end | |
2195 | local POS = position | |
2196 | coroutine.resume(coroutine.create(function() | |
2197 | body[part].Anchored = true | |
2198 | body[part].Parent = Effects | |
2199 | body[part].CanCollide = true | |
2200 | local SIZE = body[part].Size | |
2201 | body[part].Material = "Neon" | |
2202 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
2203 | for i = 1, 75 do | |
2204 | Swait() | |
2205 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2206 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2207 | end | |
2208 | coroutine.resume(coroutine.create(function() | |
2209 | while true do | |
2210 | Swait() | |
2211 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2212 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2213 | end | |
2214 | end)) | |
2215 | body[part].Anchored = false | |
2216 | body[part].Velocity = direction.lookVector*maxstrength | |
2217 | end)) | |
2218 | end | |
2219 | end | |
2220 | end | |
2221 | if v.ClassName == "Part" then | |
2222 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
2223 | local POS = position | |
2224 | coroutine.resume(coroutine.create(function() | |
2225 | v.Anchored = true | |
2226 | v.Parent = Effects | |
2227 | local SIZE = v.Size | |
2228 | v.Material = "Neon" | |
2229 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10) | |
2230 | for i = 1, 75 do | |
2231 | Swait() | |
2232 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2233 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2234 | end | |
2235 | coroutine.resume(coroutine.create(function() | |
2236 | while true do | |
2237 | Swait() | |
2238 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
2239 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
2240 | end | |
2241 | end)) | |
2242 | v.Anchored = false | |
2243 | v.Velocity = direction.lookVector*maxstrength | |
2244 | end)) | |
2245 | end | |
2246 | end | |
2247 | end | |
2248 | end | |
2249 | ||
2250 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
2251 | local TORSO = Torso | |
2252 | local HUM = Humanoid | |
2253 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
2254 | coroutine.wrap(function() | |
2255 | VT = Vector3.new | |
2256 | MRANDOM = math.random | |
2257 | local A = TIME | |
2258 | local B = INTENSITY | |
2259 | local C = true | |
2260 | local HUMANOID = Humanoid | |
2261 | local TIMER = A or 35 | |
2262 | local SHAKE = B or 5 | |
2263 | local FADE = C or true | |
2264 | if HUMANOID then | |
2265 | local FADER = SHAKE / TIMER | |
2266 | for i = 1, TIMER do | |
2267 | wait() | |
2268 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
2269 | end | |
2270 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
2271 | end | |
2272 | ||
2273 | end)() | |
2274 | end | |
2275 | end | |
2276 | ||
2277 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
2278 | local dmg = math.random(10000,100000) | |
2279 | for i,v in ipairs(workspace:GetChildren()) do | |
2280 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
2281 | local body = v:GetChildren() | |
2282 | for part = 1, #body do | |
2283 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2284 | if(body[part].Position - position).Magnitude < radius then | |
2285 | if v.ClassName == "Model" then | |
2286 | if v:FindFirstChildOfClass("Humanoid") then | |
2287 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK) | |
2288 | local bv = Instance.new("BodyVelocity") | |
2289 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2290 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
2291 | bv.Parent = body[part] | |
2292 | Debris:AddItem(bv,0.2) | |
2293 | end | |
2294 | end | |
2295 | end | |
2296 | end | |
2297 | end | |
2298 | end | |
2299 | if v:FindFirstChild("HitBy"..Player.Name) then | |
2300 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
2301 | end | |
2302 | end | |
2303 | end | |
2304 | ||
2305 | function CameraEnshaking(Length, Intensity) | |
2306 | coroutine.resume(coroutine.create(function() | |
2307 | local intensity = 1 * Intensity | |
2308 | local rotM = 0.01 * Intensity | |
2309 | for i = 0, Length, 0.1 do | |
2310 | Swait() | |
2311 | intensity = intensity - 0.05 * Intensity / Length | |
2312 | rotM = rotM - 5.0E-4 * Intensity / Length | |
2313 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
2314 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
2315 | end | |
2316 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
2317 | end)) | |
2318 | end | |
2319 | ||
2320 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2321 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
2322 | defence.Name = ("HitBy"..Player.Name) | |
2323 | game:GetService("Debris"):AddItem(defence, 0.001) | |
2324 | Damage = Damage * DAMAGEMULTIPLIER | |
2325 | if Humanoid.Health ~= 0 then | |
2326 | local CritChance = MRANDOM(1,100) | |
2327 | if Damage > Humanoid.Health then | |
2328 | Damage = math.ceil(Humanoid.Health) | |
2329 | if Damage == 0 then | |
2330 | Damage = 0.1 | |
2331 | end | |
2332 | end | |
2333 | Humanoid.Health = Humanoid.Health - Damage | |
2334 | end | |
2335 | end | |
2336 | ||
2337 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
2338 | local CHILDREN = workspace:GetDescendants() | |
2339 | for index, CHILD in pairs(CHILDREN) do | |
2340 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2341 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2342 | if HUM then | |
2343 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2344 | if TORSO then | |
2345 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2346 | if INSTAKILL == true then | |
2347 | CHILD:BreakJoints() | |
2348 | else | |
2349 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2350 | ApplyDamage(HUM,DMG,TORSO) | |
2351 | end | |
2352 | if FLING > 0 then | |
2353 | for _, c in pairs(CHILD:GetChildren()) do | |
2354 | if c:IsA("BasePart") then | |
2355 | local bv = Instance.new("BodyVelocity") | |
2356 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2357 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2358 | bv.Parent = c | |
2359 | Debris:AddItem(bv,0.05) | |
2360 | end | |
2361 | end | |
2362 | end | |
2363 | end | |
2364 | end | |
2365 | end | |
2366 | end | |
2367 | end | |
2368 | end | |
2369 | ||
2370 | ||
2371 | ||
2372 | function MagicSphere2(size,waitt,cframe,color) | |
2373 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
2374 | local mesh = IT("SpecialMesh",wave) | |
2375 | mesh.MeshType = "Sphere" | |
2376 | mesh.Scale = VT(size,size,size) | |
2377 | mesh.Offset = VT(0,0,0) | |
2378 | wave.CFrame = cframe | |
2379 | coroutine.resume(coroutine.create(function(PART) | |
2380 | for i = 1, waitt do | |
2381 | Swait() | |
2382 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
2383 | wave.Transparency = wave.Transparency - (1/waitt) | |
2384 | end | |
2385 | wave:remove() | |
2386 | end)) | |
2387 | end | |
2388 | ||
2389 | function MagicSphere(size,waitt,cframe,color) | |
2390 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
2391 | local mesh = IT("SpecialMesh",wave) | |
2392 | mesh.MeshType = "Sphere" | |
2393 | mesh.Scale = VT(size,size,size) | |
2394 | mesh.Offset = VT(0,0,0) | |
2395 | wave.CFrame = cframe | |
2396 | coroutine.resume(coroutine.create(function(PART) | |
2397 | for i = 1, waitt do | |
2398 | Swait() | |
2399 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
2400 | wave.Transparency = wave.Transparency + (1/waitt) | |
2401 | if wave.Transparency > 0.99 then | |
2402 | wave:remove() | |
2403 | end | |
2404 | end | |
2405 | end)) | |
2406 | end | |
2407 | ||
2408 | local asd = Instance.new("ParticleEmitter") | |
2409 | asd.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0), Color3.new(.3, .3, 0)) | |
2410 | asd.LightEmission = .1 | |
2411 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
2412 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
2413 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2414 | asd.Transparency = bbb | |
2415 | asd.Size = aaa | |
2416 | asd.ZOffset = .9 | |
2417 | asd.Acceleration = Vector3.new(0, -15, 0) | |
2418 | asd.LockedToPart = false | |
2419 | asd.EmissionDirection = "Back" | |
2420 | asd.Lifetime = NumberRange.new(1, 2) | |
2421 | asd.Rotation = NumberRange.new(-100, 100) | |
2422 | asd.RotSpeed = NumberRange.new(-100, 100) | |
2423 | asd.Speed = NumberRange.new(10) | |
2424 | asd.Enabled = false | |
2425 | asd.VelocitySpread = 999 | |
2426 | ||
2427 | function getbloody(victim,amount) | |
2428 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
2429 | PART.CFrame = victim.CFrame | |
2430 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
2431 | Debris:AddItem(PART,5) | |
2432 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2433 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2434 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2435 | local prtcl = asd:Clone() | |
2436 | prtcl.Parent = PART | |
2437 | prtcl:Emit(amount*10) | |
2438 | end | |
2439 | ||
2440 | function Kill(Char) | |
2441 | local NewCharacter = IT("Model",Effects) | |
2442 | NewCharacter.Name = "Ow im ded ;-;" | |
2443 | for _, c in pairs(Char:GetDescendants()) do | |
2444 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2445 | if c.Parent == Char then | |
2446 | getbloody(c,5) | |
2447 | end | |
2448 | c:BreakJoints() | |
2449 | c.Material = "Glass" | |
2450 | c.Color = C3(0.5,0.5,0) | |
2451 | c.CanCollide = true | |
2452 | c.Transparency = 0.3 | |
2453 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2454 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2455 | end | |
2456 | if c.Name == "Head" then | |
2457 | c:ClearAllChildren() | |
2458 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2459 | end | |
2460 | if c.ClassName == "MeshPart" then | |
2461 | c.TextureID = "" | |
2462 | end | |
2463 | if c:FindFirstChildOfClass("BodyPosition") then | |
2464 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2465 | end | |
2466 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2467 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2468 | end | |
2469 | c.Parent = NewCharacter | |
2470 | c.Name = "DeadPart" | |
2471 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2472 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2473 | end | |
2474 | end | |
2475 | Char:remove() | |
2476 | Debris:AddItem(NewCharacter,5) | |
2477 | end | |
2478 | ||
2479 | --//=================================\\ | |
2480 | --|| SOME TAG EDIT | |
2481 | --\\=================================// | |
2482 | ||
2483 | m = game.Players.LocalPlayer | |
2484 | char = m.Character | |
2485 | local txt = Instance.new("BillboardGui", char) | |
2486 | txt.Adornee = char.Head | |
2487 | txt.Name = "_status" | |
2488 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
2489 | txt.StudsOffset = Vector3.new(-9, 10, 0) | |
2490 | local text = Instance.new("TextLabel", txt) | |
2491 | text.Size = UDim2.new(10, 0, 7, 0) | |
2492 | text.FontSize = "Size24" | |
2493 | text.TextScaled = true | |
2494 | text.TextTransparency = 0 | |
2495 | text.BackgroundTransparency = 1 | |
2496 | text.TextTransparency = 0 | |
2497 | text.TextStrokeTransparency = 0 | |
2498 | text.Font = "Bodoni" | |
2499 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2500 | v = Instance.new("Part") | |
2501 | v.Name = "ColorBrick" | |
2502 | v.Parent = m.Character | |
2503 | v.FormFactor = "Symmetric" | |
2504 | v.Anchored = true | |
2505 | v.CanCollide = false | |
2506 | v.BottomSurface = "Smooth" | |
2507 | v.TopSurface = "Smooth" | |
2508 | v.Size = Vector3.new(10, 5, 3) | |
2509 | v.Transparency = 1 | |
2510 | v.CFrame = char.Torso.CFrame | |
2511 | v.BrickColor = BrickColor.new("Really black") | |
2512 | v.Transparency = 1 | |
2513 | v.Shape = "Block" | |
2514 | coroutine.resume(coroutine.create(function() | |
2515 | sick.TimePosition = 12 | |
2516 | text.Text = "Switcher v.2" | |
2517 | end)) | |
2518 | ||
2519 | --//=================================\\ | |
2520 | --|| MODE SWITCHING | |
2521 | --\\=================================// | |
2522 | ||
2523 | function Intro() | |
2524 | ATTACK = true | |
2525 | Rooted = true | |
2526 | coroutine.resume(coroutine.create(function() | |
2527 | wait(7) | |
2528 | top.ShirtTemplate = "rbxassetid://45695443" | |
2529 | bottom.PantsTemplate = "rbxassetid://45696190" | |
2530 | HeadColor = C3(0,0,0) | |
2531 | BodyColor = C3(0,0,0) | |
2532 | LostHope.Parent = nil | |
2533 | Superior.Parent = Character | |
2534 | Swait(30) | |
2535 | Superior.Parent = nil | |
2536 | Voided.Parent = Character | |
2537 | top.ShirtTemplate = "rbxassetid://236410507" | |
2538 | bottom.PantsTemplate = "rbxassetid://236412261" | |
2539 | HeadColor = C3(0,0,0) | |
2540 | BodyColor = C3(0,0,0) | |
2541 | BlackMask.Parent = Character | |
2542 | Swait(30) | |
2543 | top.ShirtTemplate = "rbxassetid://338740550" | |
2544 | bottom.PantsTemplate = "rbxassetid://338750779" | |
2545 | HeadColor = C3(1,1,1) | |
2546 | BodyColor = C3(1,1,1) | |
2547 | MaskColor = C3(255,0,0) | |
2548 | BlackMask.Parent = nil | |
2549 | Voided.Parent = nil | |
2550 | Injustice.Parent = Character | |
2551 | InjusticeGun.Parent = Character | |
2552 | Swait(30) | |
2553 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2554 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2555 | HeadColor = C3(1,1,1) | |
2556 | BodyColor = C3(0,0,0) | |
2557 | Injustice.Parent = nil | |
2558 | InjusticeGun.Parent = nil | |
2559 | TomYum.Parent = Character | |
2560 | LostHope.Parent = Character | |
2561 | Swait(30) | |
2562 | TomYum.Parent = nil | |
2563 | end)) | |
2564 | repeat | |
2565 | Swait() | |
2566 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2568 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2570 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2572 | until sick.TimePosition > 14 | |
2573 | repeat | |
2574 | Swait() | |
2575 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
2576 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2577 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
2578 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
2579 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
2580 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
2581 | until sick.TimePosition > 16 | |
2582 | repeat | |
2583 | Swait() | |
2584 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
2585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2588 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
2590 | until sick.TimePosition > 20.7 | |
2591 | tecks2.TextTransparency = 0 | |
2592 | text.Text = "HopeLess" | |
2593 | TRANSFORMED = true | |
2594 | ATTACK = false | |
2595 | Rooted = false | |
2596 | end | |
2597 | ||
2598 | function InsaneCameraText() | |
2599 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
2600 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"} | |
2601 | local INSANITYGUIS = {} | |
2602 | for e = 1, 28 do | |
2603 | for i = 1, 22 do | |
2604 | local MURDERFRAME = FRAME:Clone() | |
2605 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
2606 | MURDERFRAME.Parent = WEAPONGUI | |
2607 | table.insert(INSANITYGUIS,MURDERFRAME) | |
2608 | end | |
2609 | end | |
2610 | coroutine.resume(coroutine.create(function() | |
2611 | while true do | |
2612 | wait() | |
2613 | coroutine.resume(coroutine.create(function() | |
2614 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
2615 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
2616 | local SHOW = "" | |
2617 | for i = 1,string.len(APPEARTEXT),1 do | |
2618 | local STRING = string.sub(APPEARTEXT,i,i) | |
2619 | if MRANDOM(1,2) == 1 then | |
2620 | SHOW = SHOW..string.lower(STRING) | |
2621 | else | |
2622 | SHOW = SHOW..STRING | |
2623 | end | |
2624 | end | |
2625 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
2626 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
2627 | for i = 1, 15 do | |
2628 | Swait() | |
2629 | TEXT.Rotation = MRANDOM(-15,15) | |
2630 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
2631 | end | |
2632 | for i = 1, 15 do | |
2633 | Swait() | |
2634 | TEXT.Rotation = MRANDOM(-15,15) | |
2635 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
2636 | end | |
2637 | TEXT:Remove() | |
2638 | end)) | |
2639 | end | |
2640 | end)) | |
2641 | FRAME:remove() | |
2642 | end | |
2643 | ||
2644 | ||
2645 | ||
2646 | ||
2647 | function SuperiorForm() | |
2648 | ATTACK = true | |
2649 | Rooted = true | |
2650 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2651 | if MODE == "Main" then | |
2652 | SONG = 1873219898 | |
2653 | VOLUME = 3 | |
2654 | PITCH = 0.96 | |
2655 | sick.TimePosition = 1 | |
2656 | top.ShirtTemplate = "rbxassetid://45695443" | |
2657 | bottom.PantsTemplate = "rbxassetid://45696190" | |
2658 | HeadColor = C3(0,0,0) | |
2659 | BodyColor = C3(0,0,0) | |
2660 | text.Text = "Superior" | |
2661 | text.TextStrokeColor3 = Color3.new(255/255, 0/255, 0/255) | |
2662 | -- Animation -- | |
2663 | coroutine.resume(coroutine.create(function() | |
2664 | CameraEnshaking(5, 15) | |
2665 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 0.6, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2666 | Swait(25) | |
2667 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2668 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2669 | Swait(7.5) | |
2670 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2671 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2672 | Swait(7.5) | |
2673 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2674 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2675 | Swait(7.5) | |
2676 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2677 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2678 | Swait(7.5) | |
2679 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2680 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2681 | Swait(7.5) | |
2682 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2683 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2684 | Swait(7.5) | |
2685 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2686 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2687 | Swait(7.5) | |
2688 | ApplyAoE(HITPOS,10,5,10,20,false) | |
2689 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2690 | Swait(7.5) | |
2691 | ApplyAoE(HITPOS,10,10,20,40,false) | |
2692 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,4.5,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1, SoundVolume = 6}) | |
2693 | end)) | |
2694 | LostHope.Parent = nil | |
2695 | Superior.Parent = Character | |
2696 | BlackMask.Parent = Character | |
2697 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2698 | Swait() | |
2699 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2700 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2701 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2702 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2703 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2704 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2705 | end | |
2706 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2707 | Swait() | |
2708 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2709 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2710 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2711 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2712 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2713 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2714 | end | |
2715 | MODE = "Superior" | |
2716 | Speed = 20 | |
2717 | CLOCKSPEED = 2 | |
2718 | elseif MODE == "Superior" then | |
2719 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2720 | SONG = 1382488262 | |
2721 | VOLUME = 4 | |
2722 | PITCH = 1 | |
2723 | sick.TimePosition = 20.7 | |
2724 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2725 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2726 | Swait(15) | |
2727 | text.Text = "HopeLess" | |
2728 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2729 | HeadColor = C3(1,1,1) | |
2730 | BodyColor = C3(0,0,0) | |
2731 | MaskColor = C3(159/255, 111/255, 183/255) | |
2732 | LostHope.Parent = Character | |
2733 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2734 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2735 | CLOCKSPEED = 0 | |
2736 | Speed = 16 | |
2737 | BlackMask.Parent = nil | |
2738 | LostHope.Parent = Character | |
2739 | Superior.Parent = nil | |
2740 | MODE = "Main" | |
2741 | end | |
2742 | ATTACK = false | |
2743 | Rooted = false | |
2744 | end | |
2745 | ||
2746 | function VoidedForm() | |
2747 | ATTACK = true | |
2748 | Rooted = true | |
2749 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2750 | if MODE == "Main" then | |
2751 | -- Animation -- | |
2752 | coroutine.resume(coroutine.create(function() | |
2753 | WACKYEFFECT({Time = 50, EffectType = "Box", Size = VT(8.5,0,8.5), Size2 = VT(8.5,12.5,8.5), Transparency = 0.3, Transparency2 = 0, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = nil, SoundPitch = 0.9, SoundVolume = 8}) | |
2754 | wait(0.8) | |
2755 | WACKYEFFECT({Time = 60, EffectType = "Box", Size = VT(8.5,12.5,8.5), Size2 = VT(8.5,0,8.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = nil, SoundPitch = 0.9, SoundVolume = 8}) | |
2756 | wait(0.7) | |
2757 | LostHope.Parent = nil | |
2758 | Voided.Parent = Character | |
2759 | top.ShirtTemplate = "rbxassetid://236410507" | |
2760 | bottom.PantsTemplate = "rbxassetid://236412261" | |
2761 | HeadColor = C3(0,0,0) | |
2762 | BodyColor = C3(0,0,0) | |
2763 | text.Text = "Voided" | |
2764 | text.TextStrokeColor3 = Color3.new(153/255, 0/255, 153/255) | |
2765 | BlackMask.Parent = Character | |
2766 | WACKYEFFECT({Time = 185, EffectType = "Box", Size = VT(12,0.22,12)*2, Size2 = VT(0,0.22,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 1820267018, SoundPitch = 0.9, SoundVolume = 8}) | |
2767 | SONG = 1494340971 | |
2768 | Swait(83) | |
2769 | VOLUME = 5 | |
2770 | PITCH = 1 | |
2771 | sick.TimePosition = 125 | |
2772 | CameraEnshaking(2, 35) | |
2773 | WACKYEFFECT({Time = 105, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(70,70,70)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 144699494, SoundPitch = 1, SoundVolume = 15}) | |
2774 | ApplyAoE(HITPOS,50,25,75,30,false) | |
2775 | WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0.11,0), Size2 = VT(500,0.11,500), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 1, 1), SoundID = nil, SoundPitch = 1, SoundVolume = 15}) | |
2776 | end)) | |
2777 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2778 | Swait() | |
2779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-20), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2783 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2785 | end | |
2786 | for i=0, 3, 0.1 / Animation_Speed do | |
2787 | Swait() | |
2788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 9999 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(125)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-125)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2792 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.71) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30)), 1 / Animation_Speed) | |
2794 | end | |
2795 | for i=0, 1.8, 0.1 / Animation_Speed do | |
2796 | Swait() | |
2797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.9 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(135), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
2798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.4*SIZE, 0.5) * ANGLES(RAD(-50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.95*SIZE, -0.85) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2801 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.09) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.41) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2803 | end | |
2804 | MODE = "Voided" | |
2805 | Speed = 35 | |
2806 | CLOCKSPEED = 0 | |
2807 | elseif MODE == "Voided" then | |
2808 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2809 | SONG = 1382488262 | |
2810 | VOLUME = 4 | |
2811 | PITCH = 1 | |
2812 | sick.TimePosition = 20.7 | |
2813 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2814 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2815 | Swait(15) | |
2816 | HeadColor = C3(1,1,1) | |
2817 | BodyColor = C3(0,0,0) | |
2818 | MaskColor = C3(159/255, 111/255, 183/255) | |
2819 | text.Text = "HopeLess" | |
2820 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2821 | LostHope.Parent = Character | |
2822 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2823 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2824 | CLOCKSPEED = 0 | |
2825 | Speed = 16 | |
2826 | BlackMask.Parent = nil | |
2827 | LostHope.Parent = Character | |
2828 | Voided.Parent = nil | |
2829 | MODE = "Main" | |
2830 | end | |
2831 | ATTACK = false | |
2832 | Rooted = false | |
2833 | end | |
2834 | ||
2835 | function InjusticeForm() | |
2836 | ATTACK = true | |
2837 | Rooted = true | |
2838 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2839 | if MODE == "Main" then | |
2840 | SONG = 1092048938 | |
2841 | VOLUME = 4 | |
2842 | PITCH = 1.02 | |
2843 | sick.TimePosition = 0.2 | |
2844 | coroutine.resume(coroutine.create(function() | |
2845 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2846 | Swait(10) | |
2847 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6}) | |
2848 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6}) | |
2849 | Swait(57) | |
2850 | WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6}) | |
2851 | Swait(6.5) | |
2852 | CameraEnshaking(1.5, 25) | |
2853 | ApplyAoE(HITPOS,8,10,15,100,false) | |
2854 | text.Text = "Injustice" | |
2855 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 0/255) | |
2856 | for i=0, 1, 0.1 / Animation_Speed do | |
2857 | WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2858 | end | |
2859 | end)) | |
2860 | for i=0, 1.5, 0.1 / Animation_Speed do | |
2861 | Swait() | |
2862 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2863 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2864 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2865 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2866 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2867 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2868 | end | |
2869 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2870 | Swait() | |
2871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2875 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2877 | end | |
2878 | for i=0, 1, 0.1 / Animation_Speed do | |
2879 | Swait() | |
2880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2884 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2886 | end | |
2887 | top.ShirtTemplate = "rbxassetid://338740550" | |
2888 | bottom.PantsTemplate = "rbxassetid://338750779" | |
2889 | HeadColor = C3(1,1,1) | |
2890 | BodyColor = C3(1,1,1) | |
2891 | MaskColor = C3(255,0,0) | |
2892 | LostHope.Parent = nil | |
2893 | Injustice.Parent = Character | |
2894 | InjusticeGun.Parent = Character | |
2895 | MODE = "Injustice" | |
2896 | Speed = 15 | |
2897 | CLOCKSPEED = 0 | |
2898 | elseif MODE == "Injustice" then | |
2899 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2900 | SIZE = 1.4 | |
2901 | SONG = 1382488262 | |
2902 | VOLUME = 4 | |
2903 | PITCH = 1 | |
2904 | sick.TimePosition = 20.7 | |
2905 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2906 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2907 | Swait(15) | |
2908 | HeadColor = C3(1,1,1) | |
2909 | BodyColor = C3(0,0,0) | |
2910 | MaskColor = C3(159/255, 111/255, 183/255) | |
2911 | text.Text = "HopeLess" | |
2912 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
2913 | LostHope.Parent = Character | |
2914 | top.ShirtTemplate = "rbxassetid://1533635803" | |
2915 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
2916 | CLOCKSPEED = 0 | |
2917 | Speed = 16 | |
2918 | LostHope.Parent = Character | |
2919 | Injustice.Parent = nil | |
2920 | InjusticeGun.Parent = nil | |
2921 | MODE = "Main" | |
2922 | end | |
2923 | ATTACK = false | |
2924 | Rooted = false | |
2925 | end | |
2926 | ||
2927 | function TomYumForm() | |
2928 | ATTACK = true | |
2929 | Rooted = true | |
2930 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2931 | if MODE == "Main" then | |
2932 | SONG = 534861083 | |
2933 | VOLUME = 2 | |
2934 | PITCH = 1 | |
2935 | sick.TimePosition = 8 | |
2936 | coroutine.resume(coroutine.create(function() | |
2937 | Swait(75) | |
2938 | VOLUME = 5 | |
2939 | WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(130/255, 80/255, 160/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6}) | |
2940 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(130,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6}) | |
2941 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(0.5,0.5,0.55), Size2 = VT(0.5,0.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6}) | |
2942 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,130,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6}) | |
2943 | CameraEnshaking(5,15) | |
2944 | ApplyAoE(HITPOS,20,20,35,50,false) | |
2945 | text.Text = "Maniac-TomYum" | |
2946 | text.TextStrokeColor3 = Color3.new(0/255, 0/255, 0/255) | |
2947 | Swait(15) | |
2948 | TomYum.Parent = Character | |
2949 | end)) | |
2950 | for i=0, 1, 0.1 / Animation_Speed do | |
2951 | Swait() | |
2952 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2953 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2954 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2955 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2956 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2957 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2958 | end | |
2959 | CameraEnshaking(1,45) | |
2960 | CreateSound(363808674, Torso, 6, 1, false) | |
2961 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2962 | Swait() | |
2963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2967 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2969 | end | |
2970 | CameraEnshaking(1,45) | |
2971 | CreateSound(363808674, Torso, 6, 1, false) | |
2972 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2973 | Swait() | |
2974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2978 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2980 | end | |
2981 | CreateSound(363808674, Torso, 6, 0.9, false) | |
2982 | for i=0, 1, 0.1 / Animation_Speed do | |
2983 | Swait() | |
2984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2988 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2990 | end | |
2991 | MODE = "TomYum" | |
2992 | Speed = 15 | |
2993 | CLOCKSPEED = 0 | |
2994 | elseif MODE == "TomYum" then | |
2995 | TomYum.Parent = nil | |
2996 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2997 | SIZE = 1.4 | |
2998 | SONG = 1382488262 | |
2999 | VOLUME = 4 | |
3000 | PITCH = 1 | |
3001 | sick.TimePosition = 20.7 | |
3002 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3003 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3004 | Swait(15) | |
3005 | HeadColor = C3(1,1,1) | |
3006 | BodyColor = C3(0,0,0) | |
3007 | MaskColor = C3(159/255, 111/255, 183/255) | |
3008 | text.Text = "HopeLess" | |
3009 | text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255) | |
3010 | top.ShirtTemplate = "rbxassetid://1533635803" | |
3011 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
3012 | CLOCKSPEED = 0 | |
3013 | Speed = 16 | |
3014 | MODE = "Main" | |
3015 | end | |
3016 | ATTACK = false | |
3017 | Rooted = false | |
3018 | end | |
3019 | ||
3020 | --//=================================\\ | |
3021 | --|| ATTACK FUNCTIONS AND STUFF | |
3022 | --\\=================================// | |
3023 | ||
3024 | function MagicMissiles() | |
3025 | ATTACK = true | |
3026 | Rooted = true | |
3027 | local SELECTING = true | |
3028 | local SPOTS = {} | |
3029 | coroutine.resume(coroutine.create(function() | |
3030 | local LOOP = 0 | |
3031 | repeat | |
3032 | LOOP = LOOP + 1 | |
3033 | Swait() | |
3034 | if LOOP >= 10 then | |
3035 | LOOP = 0 | |
3036 | for i = 1, #SPOTS do | |
3037 | if SPOTS[i] ~= nil then | |
3038 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3039 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3040 | end | |
3041 | end | |
3042 | end | |
3043 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3047 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3049 | until SELECTING == false | |
3050 | Rooted = false | |
3051 | repeat | |
3052 | LOOP = LOOP + 1 | |
3053 | Swait() | |
3054 | if LOOP >= 10 then | |
3055 | LOOP = 0 | |
3056 | for i = 1, #SPOTS do | |
3057 | if SPOTS[i] ~= nil then | |
3058 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3059 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3060 | end | |
3061 | end | |
3062 | end | |
3063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3067 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3069 | until ATTACK == false | |
3070 | end)) | |
3071 | repeat | |
3072 | repeat Swait() until HOLD == true | |
3073 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
3074 | if DIST > 99999 then | |
3075 | DIST = 99999 | |
3076 | end | |
3077 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
3078 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
3079 | if HITFLOOR ~= nil then | |
3080 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
3081 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
3082 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3083 | end | |
3084 | repeat Swait() until HOLD == false | |
3085 | until #SPOTS == 1 | |
3086 | SELECTING = false | |
3087 | for i = 1, #SPOTS do | |
3088 | if SPOTS[i] ~= nil then | |
3089 | local POS = SPOTS[i] | |
3090 | coroutine.resume(coroutine.create(function() | |
3091 | local MISSILE = IT("Model",Effects) | |
3092 | MISSILE.Name = "Missile" | |
3093 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2)) | |
3094 | MakeForm(BASEPART,"Cyl") | |
3095 | MISSILE.PrimaryPart = BASEPART | |
3096 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
3097 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2)) | |
3098 | MakeForm(HEAD,"Ball") | |
3099 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
3100 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5)) | |
3101 | MakeForm(TAIL,"Cyl") | |
3102 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
3103 | for i = 1, 10 do | |
3104 | Swait() | |
3105 | for _, c in pairs(MISSILE:GetChildren()) do | |
3106 | if c.ClassName == "Part" then | |
3107 | c.Transparency = c.Transparency - 1/10 | |
3108 | end | |
3109 | end | |
3110 | end | |
3111 | for i = 1, 15*1.5 do | |
3112 | Swait() | |
3113 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
3114 | end | |
3115 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
3116 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
3117 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
3118 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(155/255, 155/255, 155/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3119 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(155/255, 155/255, 155/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3120 | MISSILE:remove() | |
3121 | end)) | |
3122 | end | |
3123 | end | |
3124 | wait(0.6) | |
3125 | ATTACK = false | |
3126 | Rooted = false | |
3127 | end | |
3128 | ||
3129 | function TimesUp() | |
3130 | CLOCKTARGET = nil | |
3131 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3132 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3133 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3134 | if TORSO then | |
3135 | ATTACK = true | |
3136 | Rooted = false | |
3137 | coroutine.resume(coroutine.create(function() | |
3138 | repeat | |
3139 | Swait() | |
3140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3144 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3146 | until ATTACK == false | |
3147 | end)) | |
3148 | if Effects:FindFirstChild("NeonDoll") then | |
3149 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
3150 | end | |
3151 | wait(0.5) | |
3152 | local FAKECHARACTER = IT("Model",Effects) | |
3153 | FAKECHARACTER.Name = "NeonDoll" | |
3154 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.3,0.3,0.15),false) | |
3155 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
3156 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) | |
3157 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
3158 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) | |
3159 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
3160 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) | |
3161 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
3162 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.3,0.15),false) | |
3163 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
3164 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Really red", "Part", VT(0.15,0.15,0.15),false) | |
3165 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
3166 | CreateSound(201858045, TORS, 5, 0.4, false) | |
3167 | for i = 1, 150 do | |
3168 | Swait() | |
3169 | CLOCKSPEED = 6 | |
3170 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
3171 | if c.ClassName == "Part" then | |
3172 | c.Transparency = c.Transparency - 0.5/150 | |
3173 | end | |
3174 | end | |
3175 | end | |
3176 | CLOCKTARGET = HUM | |
3177 | coroutine.resume(coroutine.create(function() | |
3178 | repeat Swait() CLOCKSPEED = 4 until CLOCKTARGET == nil | |
3179 | for i = 1, 25 do | |
3180 | Swait() | |
3181 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
3182 | if c.ClassName == "Part" then | |
3183 | c.Transparency = c.Transparency + 0.5/25 | |
3184 | end | |
3185 | end | |
3186 | end | |
3187 | CLOCKSPEED = 2 | |
3188 | FAKECHARACTER:remove() | |
3189 | end)) | |
3190 | wait(0.5) | |
3191 | ATTACK = false | |
3192 | Rooted = false | |
3193 | end | |
3194 | end | |
3195 | end | |
3196 | ||
3197 | function ChainPunch() | |
3198 | ATTACK = true | |
3199 | Rooted = false | |
3200 | local GYRO = IT("BodyGyro",RootPart) | |
3201 | GYRO.D = 25 | |
3202 | GYRO.P = 2000 | |
3203 | GYRO.MaxTorque = VT(0,40000,0) | |
3204 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3205 | repeat | |
3206 | Swait() | |
3207 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3212 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3214 | until HOLD == true | |
3215 | local POS = Mouse.Hit.p | |
3216 | local CHAINS = false | |
3217 | local CHAINLINKS = {} | |
3218 | local A = IT("Attachment",RightArm) | |
3219 | A.Position = VT(1,-1,0)*SIZE | |
3220 | A.Orientation = VT(-90, -89.982, 0) | |
3221 | local B = IT("Attachment",RightArm) | |
3222 | B.Position = VT(-1,-1,0)*SIZE | |
3223 | B.Orientation = VT(-90, 89.988, 0) | |
3224 | local C = IT("Attachment",RightArm) | |
3225 | C.Position = VT(0.5,-1.3,0)*SIZE | |
3226 | C.Orientation = VT(-90, -89.982, 0) | |
3227 | local D = IT("Attachment",RightArm) | |
3228 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
3229 | D.Orientation = VT(-90, 89.988, 0) | |
3230 | local LIGHT = IT("Attachment",RightArm) | |
3231 | LIGHT.Position = VT(0,-1,0)*SIZE | |
3232 | local LIGHT2 = IT("PointLight",LIGHT) | |
3233 | LIGHT2.Range = 7 | |
3234 | LIGHT2.Brightness = 5 | |
3235 | LIGHT2.Color = SKILLTEXTCOLOR | |
3236 | for i = 1, 2 do | |
3237 | local TWIST = -2 | |
3238 | local START = A | |
3239 | local END = B | |
3240 | if i == 1 then | |
3241 | START = B | |
3242 | END = A | |
3243 | end | |
3244 | local ChainLink = IT("Beam",Torso) | |
3245 | ChainLink.Texture = "rbxassetid://73042633" | |
3246 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3247 | ChainLink.TextureSpeed = 1 | |
3248 | ChainLink.Width0 = 1 | |
3249 | ChainLink.Width1 = 1 | |
3250 | ChainLink.TextureLength = 2.5 | |
3251 | ChainLink.Attachment0 = START | |
3252 | ChainLink.Attachment1 = END | |
3253 | ChainLink.CurveSize0 = TWIST | |
3254 | ChainLink.CurveSize1 = TWIST | |
3255 | --ChainLink.FaceCamera = true | |
3256 | ChainLink.Segments = 45 | |
3257 | ChainLink.Transparency = NumberSequence.new(1) | |
3258 | table.insert(CHAINLINKS,ChainLink) | |
3259 | end | |
3260 | for i = 1, 2 do | |
3261 | local TWIST = -1 | |
3262 | local START = C | |
3263 | local END = D | |
3264 | if i == 1 then | |
3265 | START = D | |
3266 | END = C | |
3267 | end | |
3268 | local ChainLink = IT("Beam",Torso) | |
3269 | ChainLink.Texture = "rbxassetid://73042633" | |
3270 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3271 | ChainLink.TextureSpeed = 1 | |
3272 | ChainLink.Width0 = 1 | |
3273 | ChainLink.Width1 = 1 | |
3274 | ChainLink.TextureLength = 5 | |
3275 | ChainLink.Attachment0 = START | |
3276 | ChainLink.Attachment1 = END | |
3277 | ChainLink.CurveSize0 = TWIST | |
3278 | ChainLink.CurveSize1 = TWIST | |
3279 | --ChainLink.FaceCamera = true | |
3280 | ChainLink.Segments = 25 | |
3281 | ChainLink.LightEmission = 0.5 | |
3282 | ChainLink.Transparency = NumberSequence.new(1) | |
3283 | table.insert(CHAINLINKS,ChainLink) | |
3284 | end | |
3285 | coroutine.resume(coroutine.create(function() | |
3286 | repeat | |
3287 | Swait() | |
3288 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
3290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3292 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3293 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3294 | until CHAINS == true | |
3295 | repeat | |
3296 | Swait() | |
3297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3301 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3303 | until ATTACK == false | |
3304 | for e = 1, 15 do | |
3305 | Swait() | |
3306 | for i = 1, #CHAINLINKS do | |
3307 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
3308 | end | |
3309 | end | |
3310 | A:remove() | |
3311 | B:remove() | |
3312 | C:remove() | |
3313 | D:remove() | |
3314 | end)) | |
3315 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
3316 | for e = 1, 15 do | |
3317 | Swait() | |
3318 | for i = 1, #CHAINLINKS do | |
3319 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
3320 | end | |
3321 | end | |
3322 | CHAINS = true | |
3323 | Rooted = true | |
3324 | wait(0.25) | |
3325 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Midium stone gray", "Part", VT(2,2,2)) | |
3326 | FIST.Color = C3(1, 1, 1) | |
3327 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3328 | local LIGHT3 = IT("PointLight",FIST) | |
3329 | LIGHT3.Range = 7 | |
3330 | LIGHT3.Brightness = 5 | |
3331 | LIGHT3.Color = SKILLTEXTCOLOR | |
3332 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
3333 | local FISTA = IT("Attachment",FIST) | |
3334 | FISTA.Position = VT(0.062, 0.977, 0) | |
3335 | local ChainLink = IT("Beam",Torso) | |
3336 | ChainLink.Texture = "rbxassetid://73042633" | |
3337 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
3338 | ChainLink.TextureSpeed = 0 | |
3339 | ChainLink.Width0 = 3 | |
3340 | ChainLink.Width1 = 3 | |
3341 | ChainLink.TextureLength = 12 | |
3342 | ChainLink.Attachment0 = LIGHT | |
3343 | ChainLink.Attachment1 = FISTA | |
3344 | ChainLink.FaceCamera = true | |
3345 | ChainLink.Segments = 45 | |
3346 | ChainLink.LightEmission = 0.5 | |
3347 | ChainLink.Transparency = NumberSequence.new(0.25) | |
3348 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
3349 | for i = 1, 85 do | |
3350 | Swait() | |
3351 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
3352 | ChainLink.TextureLength = 12+(i*2) | |
3353 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
3354 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3355 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
3356 | if HITFLOOR ~= nil then | |
3357 | HITFLOOR:BreakJoints() | |
3358 | coroutine.resume(coroutine.create(function() | |
3359 | for i = 1, 15 do | |
3360 | Swait() | |
3361 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
3362 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
3363 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3364 | end | |
3365 | end)) | |
3366 | break | |
3367 | end | |
3368 | end | |
3369 | coroutine.resume(coroutine.create(function() | |
3370 | for i = 1, 50 do | |
3371 | Swait() | |
3372 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
3373 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
3374 | end | |
3375 | FIST:remove() | |
3376 | end)) | |
3377 | LIGHT:remove() | |
3378 | GYRO:remove() | |
3379 | ATTACK = false | |
3380 | Rooted = false | |
3381 | end | |
3382 | ||
3383 | function WarpMeteor() | |
3384 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
3385 | if DIST > 99999 then | |
3386 | DIST = 99999 | |
3387 | end | |
3388 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
3389 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
3390 | if HITFLOOR then | |
3391 | local POS = HITPOS | |
3392 | ATTACK = true | |
3393 | Rooted = true | |
3394 | local WARPED = false | |
3395 | local SMASHED = false | |
3396 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
3397 | coroutine.resume(coroutine.create(function() | |
3398 | repeat | |
3399 | Swait() | |
3400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3401 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3402 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3403 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3404 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3406 | until WARPED == true | |
3407 | repeat | |
3408 | Swait() | |
3409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3413 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3415 | until SMASHED == true | |
3416 | repeat | |
3417 | Swait() | |
3418 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3422 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
3423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3424 | until ATTACK == false | |
3425 | end)) | |
3426 | VALUE1 = true | |
3427 | CreateSound(233856115, Torso, 5, 1.6, false) | |
3428 | for i = 1, 25 do | |
3429 | Swait() | |
3430 | for _, c in pairs(Character:GetChildren()) do | |
3431 | if c.ClassName == "Part" then | |
3432 | c.Transparency = c.Transparency + 1/25 | |
3433 | end | |
3434 | end | |
3435 | for _, c in pairs(Weapon:GetChildren()) do | |
3436 | if c.ClassName == "Part" then | |
3437 | c.Transparency = c.Transparency + 1/25 | |
3438 | end | |
3439 | end | |
3440 | end | |
3441 | UNANCHOR = false | |
3442 | RootPart.Anchored = true | |
3443 | RootPart.Velocity = VT(0,0,0) | |
3444 | local ROOTPOS = RootPart.Position | |
3445 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
3446 | WARPED = true | |
3447 | for i = 1, 25 do | |
3448 | Swait() | |
3449 | for _, c in pairs(Character:GetChildren()) do | |
3450 | if c.ClassName == "Part" then | |
3451 | c.Transparency = c.Transparency - 1/25 | |
3452 | end | |
3453 | end | |
3454 | for _, c in pairs(Weapon:GetChildren()) do | |
3455 | if c.ClassName == "Part" then | |
3456 | c.Transparency = c.Transparency - 1/25 | |
3457 | end | |
3458 | end | |
3459 | end | |
3460 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Part", VT(0,0,0)) | |
3461 | SHELL.CFrame = RootPart.CFrame | |
3462 | MakeForm(SHELL,"Ball") | |
3463 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
3464 | for i = 1, 10 do | |
3465 | Swait() | |
3466 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
3467 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
3468 | end | |
3469 | for i = 1, math.ceil(75/2) do | |
3470 | Swait() | |
3471 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
3472 | SHELL.CFrame = CF(RootPart.Position) | |
3473 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3474 | end | |
3475 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
3476 | SHELL.CFrame = CF(RootPart.Position) | |
3477 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
3478 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3479 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3480 | for i = 1, 5 do | |
3481 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3482 | end | |
3483 | SHELL:remove() | |
3484 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
3485 | SMASHED = true | |
3486 | wait(1) | |
3487 | VALUE1 = false | |
3488 | UNANCHOR = true | |
3489 | ATTACK = false | |
3490 | Rooted = false | |
3491 | end | |
3492 | end | |
3493 | ||
3494 | function PandorasBox() | |
3495 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
3496 | if HITFLOOR ~= nil then | |
3497 | ATTACK = true | |
3498 | Rooted = true | |
3499 | local RINGSPIN = true | |
3500 | local CONSTRUCTING = true | |
3501 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Ring", VT(0,0,0)) | |
3502 | RING.Color = C3(1,1,1) | |
3503 | MakeForm(RING,"Cyl") | |
3504 | RING.CFrame = CF(HITPOS) | |
3505 | CreateSound(402981977, RING, 5, 1.2, false) | |
3506 | coroutine.resume(coroutine.create(function() | |
3507 | repeat | |
3508 | Swait() | |
3509 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3510 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3514 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3516 | until CONSTRUCTING == false | |
3517 | repeat | |
3518 | Swait() | |
3519 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3520 | until RINGSPIN == false | |
3521 | for i = 1, 25 do | |
3522 | Swait() | |
3523 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3524 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
3525 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
3526 | RING.Transparency = RING.Transparency + 1/25 | |
3527 | end | |
3528 | RING:remove() | |
3529 | end)) | |
3530 | for i = 1, 15 do | |
3531 | Swait() | |
3532 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
3533 | RING.Transparency = RING.Transparency - 1/15 | |
3534 | end | |
3535 | local BOXSPIN = true | |
3536 | local PANDORASBOX = IT("Model",Effects) | |
3537 | PANDORASBOX.Name = "Pandora's Box" | |
3538 | local BOX = IT("Model",PANDORASBOX) | |
3539 | BOX.Name = "Body" | |
3540 | local LID = IT("Model",PANDORASBOX) | |
3541 | LID.Name = "Lid" | |
3542 | --BUILDING THE BOX-- | |
3543 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really white", "Black", VT(2,1.8,2)) | |
3544 | BASE.Color = C3(1,1,1) | |
3545 | PANDORASBOX.PrimaryPart = BASE | |
3546 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
3547 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
3548 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
3549 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
3550 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
3551 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
3552 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
3553 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
3554 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
3555 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3556 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
3557 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3558 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
3559 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3560 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
3561 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3562 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
3563 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3564 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
3565 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3566 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
3567 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3568 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
3569 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3570 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
3571 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
3572 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
3573 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
3574 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
3575 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
3576 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
3577 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
3578 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
3579 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
3580 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
3581 | ------------- | |
3582 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
3583 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
3584 | LID.PrimaryPart = LIDPART | |
3585 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3586 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
3587 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
3588 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
3589 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3590 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
3591 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
3592 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
3593 | local DECAL = IT("Decal",LIDPART) | |
3594 | DECAL.Face = "Top" | |
3595 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
3596 | DECAL.Color3 = C3(0,0,0) | |
3597 | --BUILDING THE BOX-- | |
3598 | coroutine.resume(coroutine.create(function() | |
3599 | repeat | |
3600 | Swait() | |
3601 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
3602 | until BOXSPIN == false | |
3603 | end)) | |
3604 | for i = 1, 25 do | |
3605 | Swait() | |
3606 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
3607 | end | |
3608 | wait(0.5) | |
3609 | BOXSPIN = false | |
3610 | CONSTRUCTING = false | |
3611 | coroutine.resume(coroutine.create(function() | |
3612 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
3613 | --[[for i = 1, 45 do | |
3614 | Swait() | |
3615 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
3616 | end- | |
3617 | LID:remove()]]-- | |
3618 | for _, c in pairs(LID:GetChildren()) do | |
3619 | if c.ClassName == "Part" then | |
3620 | c.Anchored = false | |
3621 | c.CanCollide = true | |
3622 | if c ~= LIDPART then | |
3623 | weldBetween(LIDPART,c) | |
3624 | end | |
3625 | end | |
3626 | end | |
3627 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
3628 | Debris:AddItem(LID,15) | |
3629 | wait(0.5) | |
3630 | local RANDOMEFFECT = MRANDOM(1,4) | |
3631 | if RANDOMEFFECT == 1 then | |
3632 | for i = 1, 45 do | |
3633 | wait((2-(i/15))/15) | |
3634 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
3635 | end | |
3636 | wait(1) | |
3637 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
3638 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
3639 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
3640 | for i = 1, 5 do | |
3641 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3642 | end | |
3643 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
3644 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
3645 | elseif RANDOMEFFECT == 2 then | |
3646 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really white", "Field", VT(0.3,0.3,0.3)) | |
3647 | FIELD.CFrame = BASE.CFrame | |
3648 | MakeForm(FIELD,"Ball") | |
3649 | for i = 1, 50 do | |
3650 | Swait() | |
3651 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
3652 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
3653 | end | |
3654 | wait(0.2) | |
3655 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
3656 | coroutine.resume(coroutine.create(function() | |
3657 | for i = 1, 75 do | |
3658 | Swait() | |
3659 | LOOP.Volume = LOOP.Volume + 10/75 | |
3660 | LOOP.Parent = FIELD | |
3661 | local CHILDREN = workspace:GetDescendants() | |
3662 | for index, CHILD in pairs(CHILDREN) do | |
3663 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3664 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3665 | if HUM then | |
3666 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3667 | if TORSO then | |
3668 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
3669 | HUM.Health = HUM.Health - 0.1 | |
3670 | TORSO.Velocity = VT(0,5,0) | |
3671 | HUM.PlatformStand = true | |
3672 | if TORSO.RotVelocity.Magnitude < 15 then | |
3673 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3674 | end | |
3675 | end | |
3676 | end | |
3677 | end | |
3678 | end | |
3679 | end | |
3680 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
3681 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
3682 | end | |
3683 | for i = 1, 500 do | |
3684 | Swait() | |
3685 | LOOP.Parent = FIELD | |
3686 | local CHILDREN = workspace:GetDescendants() | |
3687 | for index, CHILD in pairs(CHILDREN) do | |
3688 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3689 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3690 | if HUM then | |
3691 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3692 | if TORSO then | |
3693 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
3694 | TORSO.Velocity = VT(0,5,0) | |
3695 | HUM.Health = HUM.Health - 0.1 | |
3696 | HUM.PlatformStand = true | |
3697 | if TORSO.RotVelocity.Magnitude < 15 then | |
3698 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3699 | end | |
3700 | end | |
3701 | end | |
3702 | end | |
3703 | end | |
3704 | end | |
3705 | end | |
3706 | for i = 1, 25 do | |
3707 | Swait() | |
3708 | LOOP.Volume = LOOP.Volume + 10/25 | |
3709 | LOOP.Parent = FIELD | |
3710 | local CHILDREN = workspace:GetDescendants() | |
3711 | for index, CHILD in pairs(CHILDREN) do | |
3712 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3713 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3714 | if HUM then | |
3715 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3716 | if TORSO then | |
3717 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
3718 | TORSO.Velocity = VT(0,5,0) | |
3719 | HUM.Health = HUM.Health - 0.1 | |
3720 | HUM.PlatformStand = false | |
3721 | if TORSO.RotVelocity.Magnitude < 15 then | |
3722 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
3723 | end | |
3724 | end | |
3725 | end | |
3726 | end | |
3727 | end | |
3728 | end | |
3729 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
3730 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
3731 | end | |
3732 | FIELD:remove() | |
3733 | end)) | |
3734 | elseif RANDOMEFFECT == 3 then | |
3735 | for i = 1, 10 do | |
3736 | wait(0.15) | |
3737 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
3738 | coroutine.resume(coroutine.create(function() | |
3739 | local MINION = CLONE:Clone() | |
3740 | MINION.Parent = Effects | |
3741 | MINION.Name = "Shadow" | |
3742 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
3743 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
3744 | for _, c in pairs(MINION:GetChildren()) do | |
3745 | if c.ClassName == "Part" then | |
3746 | c.Material = "Neon" | |
3747 | c.Color = C3(0,0,0) | |
3748 | c.Transparency = 0.25 | |
3749 | if c.Name == "Head" then | |
3750 | c:ClearAllChildren() | |
3751 | local MSH = IT("BlockMesh",c) | |
3752 | MSH.Scale = VT(0.5,1,1) | |
3753 | end | |
3754 | end | |
3755 | end | |
3756 | local TORSO = MINION.Torso | |
3757 | local HUMAN = MINION.Humanoid | |
3758 | HUMAN.WalkSpeed = 20 | |
3759 | HUMAN.MaxHealth = math.huge | |
3760 | HUMAN.Health = math.huge | |
3761 | HUMAN.DisplayDistanceType = "None" | |
3762 | HUMAN.Died:connect(function() | |
3763 | MINION:remove() | |
3764 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
3765 | end) | |
3766 | wait(1) | |
3767 | local findNearestTorso = function(POS) | |
3768 | local list = game.Workspace:GetDescendants() | |
3769 | local torso = nil | |
3770 | local dist = 500 | |
3771 | local temp = nil | |
3772 | local human = nil | |
3773 | local temp2 = nil | |
3774 | for x = 1, #list do | |
3775 | temp2 = list[x] | |
3776 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
3777 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
3778 | human = temp2:findFirstChildOfClass("Humanoid") | |
3779 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
3780 | if (temp.Position - POS).magnitude < dist then | |
3781 | torso = temp | |
3782 | dist = (temp.Position - POS).magnitude | |
3783 | end | |
3784 | end | |
3785 | end | |
3786 | end | |
3787 | return torso, dist | |
3788 | end | |
3789 | for i = 1, 40 do | |
3790 | if HUMAN.Health == 0 then | |
3791 | break | |
3792 | end | |
3793 | wait(0.3) | |
3794 | local target,dist= findNearestTorso(TORSO.Position) | |
3795 | if target then | |
3796 | HUMAN:MoveTo(target.Position) | |
3797 | if dist < 25 then | |
3798 | CreateSound(348663022, TORSO, 10, 1, true) | |
3799 | wait(2) | |
3800 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
3801 | --ANIM:Play() | |
3802 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
3803 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
3804 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
3805 | for i = 1, 5 do | |
3806 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3807 | end | |
3808 | break | |
3809 | end | |
3810 | end | |
3811 | end | |
3812 | MINION:remove() | |
3813 | end)) | |
3814 | end | |
3815 | elseif RANDOMEFFECT == 4 then | |
3816 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really white", "Field", VT(0.3,0.3,0.3)) | |
3817 | FIELD.Color = C3(1,1,1) | |
3818 | FIELD.CFrame = BASE.CFrame | |
3819 | MakeForm(FIELD,"Ball") | |
3820 | FIELD.CanCollide = true | |
3821 | for i = 1, 50 do | |
3822 | Swait() | |
3823 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
3824 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
3825 | end | |
3826 | wait(0.2) | |
3827 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
3828 | coroutine.resume(coroutine.create(function() | |
3829 | local E = 0 | |
3830 | for i = 1, 75 do | |
3831 | E = E + 1 | |
3832 | Swait() | |
3833 | if E >= 35 then | |
3834 | E = 0 | |
3835 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3836 | end | |
3837 | LOOP.Volume = LOOP.Volume + 10/75 | |
3838 | LOOP.Parent = FIELD | |
3839 | local CHILDREN = workspace:GetDescendants() | |
3840 | for index, CHILD in pairs(CHILDREN) do | |
3841 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3842 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3843 | if HUM then | |
3844 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3845 | if TORSO then | |
3846 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
3847 | for _, c in pairs(CHILD:GetChildren()) do | |
3848 | if c:IsA("BasePart") then | |
3849 | local bv = Instance.new("BodyVelocity") | |
3850 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3851 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
3852 | bv.Parent = c | |
3853 | Debris:AddItem(bv,0.05) | |
3854 | end | |
3855 | end | |
3856 | HUM.Health = HUM.Health - 0.3 | |
3857 | end | |
3858 | end | |
3859 | end | |
3860 | end | |
3861 | end | |
3862 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
3863 | end | |
3864 | for i = 1, 180 do | |
3865 | E = E + 1 | |
3866 | Swait() | |
3867 | if E >= 35 then | |
3868 | E = 0 | |
3869 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3870 | end | |
3871 | LOOP.Parent = FIELD | |
3872 | local CHILDREN = workspace:GetDescendants() | |
3873 | for index, CHILD in pairs(CHILDREN) do | |
3874 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3875 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3876 | if HUM then | |
3877 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3878 | if TORSO then | |
3879 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
3880 | for _, c in pairs(CHILD:GetChildren()) do | |
3881 | if c:IsA("BasePart") then | |
3882 | local bv = Instance.new("BodyVelocity") | |
3883 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3884 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
3885 | bv.Parent = c | |
3886 | Debris:AddItem(bv,0.05) | |
3887 | end | |
3888 | end | |
3889 | HUM.Health = HUM.Health - 0.3 | |
3890 | end | |
3891 | end | |
3892 | end | |
3893 | end | |
3894 | end | |
3895 | end | |
3896 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
3897 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
3898 | for i = 1, 5 do | |
3899 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
3900 | end | |
3901 | FIELD:remove() | |
3902 | end)) | |
3903 | elseif RANDOMEFFECT == 5 then | |
3904 | end | |
3905 | wait(0.5) | |
3906 | for i = 1, 25 do | |
3907 | Swait() | |
3908 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
3909 | end | |
3910 | PANDORASBOX:remove() | |
3911 | RINGSPIN = false | |
3912 | end)) | |
3913 | ATTACK = false | |
3914 | Rooted = false | |
3915 | end | |
3916 | end | |
3917 | ||
3918 | function Taunt() | |
3919 | ATTACK = true | |
3920 | local LAUGH = nil | |
3921 | coroutine.resume(coroutine.create(function() | |
3922 | repeat | |
3923 | Swait() | |
3924 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3928 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3930 | until LAUGH ~= nil | |
3931 | repeat | |
3932 | Swait() | |
3933 | LAUGH.Parent = Head | |
3934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3938 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3940 | until LAUGH.Playing == false | |
3941 | ATTACK = false | |
3942 | end)) | |
3943 | wait(0.1) | |
3944 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
3945 | end | |
3946 | ||
3947 | function SuperiorLaugh() | |
3948 | ATTACK = true | |
3949 | local LAUGH = nil | |
3950 | coroutine.resume(coroutine.create(function() | |
3951 | repeat | |
3952 | Swait() | |
3953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3957 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3959 | until LAUGH ~= nil | |
3960 | repeat | |
3961 | Swait() | |
3962 | LAUGH.Parent = Head | |
3963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
3965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3967 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3969 | until LAUGH.Playing == false | |
3970 | ATTACK = false | |
3971 | end)) | |
3972 | wait(0.1) | |
3973 | VOLUME = 2 | |
3974 | sick:Pause() | |
3975 | LAUGH = CreateSound(333446256, Head, 10, 1, false) | |
3976 | wait(8.5) | |
3977 | VOLUME = 3 | |
3978 | sick:Resume() | |
3979 | end | |
3980 | ||
3981 | function SpawnSmite(POS) | |
3982 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
3983 | local EMITPOS = HITPOS | |
3984 | if HITFLOOR ~= nil then | |
3985 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
3986 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
3987 | EMITPOS = HITPOS | |
3988 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3989 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
3990 | EMITPOS = HITPOS | |
3991 | end | |
3992 | end | |
3993 | if HITFLOOR ~= nil then | |
3994 | ApplyAoE(EMITPOS,20,35,75,25,false) | |
3995 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(20,100000,20), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3996 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(20,20,20)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3997 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(20,20,20)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3998 | for i = 1, 5 do | |
3999 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
4000 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.4,0,0.4), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
4001 | end | |
4002 | end | |
4003 | end | |
4004 | ||
4005 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
4006 | coroutine.resume(coroutine.create(function() | |
4007 | local METEOR = IT("Model",Effects) | |
4008 | METEOR.Name = "Meteorite" | |
4009 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
4010 | METEOR.PrimaryPart = CENTER | |
4011 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
4012 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
4013 | for i = 1, 15 do | |
4014 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Dark indigo", "Fire", VT(5.1,1,5.1)*SIZE) | |
4015 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
4016 | end | |
4017 | if ISDEBREE ~= true then | |
4018 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
4019 | else | |
4020 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
4021 | end | |
4022 | local IMPACT = false | |
4023 | CreateSound(463593339, CENTER, 10, 0.6) | |
4024 | if SIZE >= 3.5 then | |
4025 | for i = 1, MRANDOM(3,7) do | |
4026 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
4027 | end | |
4028 | end | |
4029 | for i = 1, 200 do | |
4030 | Swait() | |
4031 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
4032 | if HITFLOOR == nil then | |
4033 | local ORI = CENTER.Orientation | |
4034 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
4035 | else | |
4036 | if HITFLOOR.Anchored == true then | |
4037 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
4038 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
4039 | end | |
4040 | IMPACT = true | |
4041 | break | |
4042 | end | |
4043 | end | |
4044 | if IMPACT == true then | |
4045 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
4046 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
4047 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
4048 | ApplyAoE(CENTER.Position,30*SIZE,35,80,50,false) | |
4049 | end | |
4050 | METEOR:remove() | |
4051 | end)) | |
4052 | end | |
4053 | ||
4054 | function Smite() | |
4055 | ATTACK = true | |
4056 | Rooted = true | |
4057 | CreateSound(1368573150, RightArm, 3, 1.5) | |
4058 | for i=0, 0.6, 0.1 / Animation_Speed do | |
4059 | Swait() | |
4060 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(6,6,6)/6, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4061 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
4062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
4063 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4065 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4067 | end | |
4068 | local POWER = 0 | |
4069 | repeat | |
4070 | Swait() | |
4071 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6)/6, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4072 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
4073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
4074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(110), RAD(40), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4076 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4078 | POWER = POWER + 0.5 | |
4079 | if POWER >= 85 then | |
4080 | POWER = 85 | |
4081 | end | |
4082 | until KEYHOLD == false | |
4083 | if POWER < 0.6 then | |
4084 | SpawnSmite(Mouse.Hit.p) | |
4085 | else | |
4086 | if POWER < 15 then | |
4087 | POWER = 15 | |
4088 | end | |
4089 | SpawnSmite(Mouse.Hit.p) | |
4090 | end | |
4091 | ATTACK = false | |
4092 | Rooted = false | |
4093 | end | |
4094 | ||
4095 | function Meteor() | |
4096 | ATTACK = true | |
4097 | Rooted = true | |
4098 | CreateSound(1368573150, RightArm, 3, 1.5) | |
4099 | for i=0, 0.6, 0.1 / Animation_Speed do | |
4100 | Swait() | |
4101 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(7,7,7)/7, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
4103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
4104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4106 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4108 | end | |
4109 | local POWER = 0 | |
4110 | repeat | |
4111 | Swait() | |
4112 | WACKYEFFECT({EffectType = "Block", Size = VT(7,7,7)/7, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4113 | WACKYEFFECT({EffectType = "Block", Size = VT(7,7,7)/7, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
4115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
4116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(110), RAD(40), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(90), RAD(40), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4118 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4120 | POWER = POWER + 1 | |
4121 | if POWER >= 85 then | |
4122 | POWER = 85 | |
4123 | end | |
4124 | until KEYHOLD == false | |
4125 | if POWER < 0.8 then | |
4126 | SpawnMeteor(Mouse.Hit.p,POWER/0.8) | |
4127 | else | |
4128 | if POWER < 20 then | |
4129 | POWER = 20 | |
4130 | end | |
4131 | SpawnMeteor(Mouse.Hit.p,POWER/20) | |
4132 | end | |
4133 | ATTACK = false | |
4134 | Rooted = false | |
4135 | end | |
4136 | ||
4137 | function Buzzsaw() | |
4138 | ATTACK = true | |
4139 | Rooted = false | |
4140 | local ARMSPEED = 0.1 | |
4141 | local TARGET = nil | |
4142 | local ROOT = nil | |
4143 | local HUMAN = nil | |
4144 | local DIST = 4 | |
4145 | local SAWBLADE = CreatePart(3, Weapon, "Glass", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
4146 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
4147 | local BLADE = true | |
4148 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
4149 | coroutine.resume(coroutine.create(function() | |
4150 | repeat | |
4151 | Swait() | |
4152 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
4153 | until BLADE == false | |
4154 | SAWBLADE:remove() | |
4155 | end)) | |
4156 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
4157 | for i=0, 1, 0.1 / Animation_Speed do | |
4158 | Swait() | |
4159 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
4160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
4161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4163 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4165 | end | |
4166 | for i=0, 2, 0.1 / Animation_Speed do | |
4167 | Swait() | |
4168 | local CHILDREN = workspace:GetDescendants() | |
4169 | for index, CHILD in pairs(CHILDREN) do | |
4170 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4171 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4172 | if HUM then | |
4173 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4174 | if TORSO and HUM.Health > 0 then | |
4175 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
4176 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
4177 | ROOT = TORSO | |
4178 | HUMAN = HUM | |
4179 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4180 | end | |
4181 | end | |
4182 | end | |
4183 | end | |
4184 | end | |
4185 | if ROOT then | |
4186 | break | |
4187 | end | |
4188 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
4189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
4190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
4191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4192 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4194 | end | |
4195 | if ROOT then | |
4196 | ARMSPEED = 0.01 | |
4197 | Rooted = true | |
4198 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
4199 | repeat | |
4200 | HUMAN.Health = HUMAN.Health - 1.2 | |
4201 | HUMAN.RootPart.CFrame = ROOT.CFrame*CF(0,0.02,0) | |
4202 | Swait() | |
4203 | ROOT.Anchored = true | |
4204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
4205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
4206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, -0.4, 0) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
4207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4208 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4210 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
4211 | ROOT.Anchored = false | |
4212 | if HUMAN.Health == 0 then | |
4213 | if ROOT.Name ~= "Torso" then | |
4214 | ROOT:remove() | |
4215 | end | |
4216 | if TARGET.Name == "Torso" then | |
4217 | Ragdoll(HUMAN.Parent,Torso,true) | |
4218 | elseif TARGET.Name == "UpperTorso" then | |
4219 | R15Ragdoll(HUMAN.Parent,true) | |
4220 | end | |
4221 | end | |
4222 | end | |
4223 | BLADE = false | |
4224 | ATTACK = false | |
4225 | Rooted = false | |
4226 | end | |
4227 | ||
4228 | function template() | |
4229 | ATTACK = true | |
4230 | Rooted = true | |
4231 | for i=0, 1, 0.1 / Animation_Speed do | |
4232 | Swait() | |
4233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-25), RAD(-105)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4237 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4239 | end | |
4240 | ATTACK = false | |
4241 | Rooted = false | |
4242 | end | |
4243 | ||
4244 | function SuperStomp() | |
4245 | ATTACK = true | |
4246 | Rooted = true | |
4247 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4248 | coroutine.resume(coroutine.create(function() | |
4249 | Swait(65) | |
4250 | CameraEnshaking(3,25) | |
4251 | CreateSound(262562442,RightLeg,60,1,false) | |
4252 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125) | |
4253 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
4254 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
4255 | ApplyAoE(HITPOS,35,35,50,75,false) | |
4256 | end)) | |
4257 | CreateSound(163619849,RightLeg,10,1,false) | |
4258 | for i=0, 2, 0.1 / Animation_Speed do | |
4259 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4260 | Swait() | |
4261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
4262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
4263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4265 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4267 | end | |
4268 | for i=0, 1, 0.1 / Animation_Speed do | |
4269 | Swait() | |
4270 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4274 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4275 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
4276 | end | |
4277 | ATTACK = false | |
4278 | Rooted = false | |
4279 | end | |
4280 | ||
4281 | function RavagingOverthrower() | |
4282 | ATTACK = true | |
4283 | Rooted = true | |
4284 | coroutine.resume(coroutine.create(function() | |
4285 | CreateSound("348663022", Torso, 5, 1) | |
4286 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
4287 | for i = 1, 5 do | |
4288 | MagicSphere2(25,25,CF(StartPos),"Bright red") | |
4289 | Swait(15) | |
4290 | end | |
4291 | local soundeffect = IT("Sound",Torso) | |
4292 | soundeffect.SoundId = "rbxassetid://487186990" | |
4293 | soundeffect.Looped = true | |
4294 | soundeffect.Volume = 3 | |
4295 | soundeffect.Playing = true | |
4296 | repeat | |
4297 | turnto(Mouse.Hit.p) | |
4298 | MagicSphere2(25,25,CF(StartPos),"Bright red") | |
4299 | MagicSphere(25/10,25,CF(StartPos),"Bright red") | |
4300 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
4301 | local distance = (StartPos - RayPos).magnitude | |
4302 | local RayBeam = IT("Part",Effects) | |
4303 | RayBeam.Material = "Neon" | |
4304 | RayBeam.Anchored = true | |
4305 | RayBeam.BrickColor = BRICKC"Bright red" | |
4306 | local mesh = IT("SpecialMesh",RayBeam) | |
4307 | mesh.MeshType = "Cylinder" | |
4308 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
4309 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
4310 | MagicSphere(15,5,CF(RayPos),"Bright red") | |
4311 | ApplyAoE(RayPos,15,1,2,25,false) | |
4312 | Swait() | |
4313 | if KEYHOLD == false then | |
4314 | coroutine.resume(coroutine.create(function() | |
4315 | Rooted = false | |
4316 | MODE = "Superior" | |
4317 | for i = 1, 5 do | |
4318 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
4319 | Swait() | |
4320 | end | |
4321 | RayBeam:remove() | |
4322 | end)) | |
4323 | else | |
4324 | RayBeam:remove() | |
4325 | end | |
4326 | until KEYHOLD == false | |
4327 | soundeffect:remove() | |
4328 | end)) | |
4329 | for i=0, 2, 0.1 / Animation_Speed do | |
4330 | Swait() | |
4331 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4332 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4333 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4334 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4335 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4336 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4337 | end | |
4338 | MODE = "Sun" | |
4339 | ATTACK = false | |
4340 | end | |
4341 | ||
4342 | function Earthquake() | |
4343 | ATTACK = true | |
4344 | Rooted = true | |
4345 | local GYRO = IT("BodyGyro", RootPart) | |
4346 | GYRO.D = 20 | |
4347 | GYRO.P = 4000 | |
4348 | GYRO.MaxTorque = VT(0, 40000, 0) | |
4349 | local RING, MESH, DELET = MakeRing() | |
4350 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4351 | RING.CFrame = CF(HITPOS) | |
4352 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
4353 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
4354 | Swait() | |
4355 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
4356 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4357 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4360 | end | |
4361 | local BLASTS = {468991944, 468991990} | |
4362 | coroutine.resume(coroutine.create(function() | |
4363 | local CFRAME = RootPart.CFrame | |
4364 | for i = 1, 100 do | |
4365 | CFRAME = CFRAME * CF(0, 0, -35) | |
4366 | do | |
4367 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
4368 | if HITFLOOR then | |
4369 | Swait() | |
4370 | do | |
4371 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
4372 | coroutine.resume(coroutine.create(function() | |
4373 | local RING, MESH, DELET = MakeRing() | |
4374 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
4375 | for i = 1, 25 do | |
4376 | Swait() | |
4377 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
4378 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
4379 | end | |
4380 | ApplyAoE(RING.Position,25,50,90,90,false) | |
4381 | SHAKECAM(RING.Position, 80, 30, 15) | |
4382 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
4383 | WACKYEFFECT({ | |
4384 | Time = 25, | |
4385 | EffectType = "Sphere", | |
4386 | Size = VT(22, 22, 22), | |
4387 | Size2 = VT(85, 85, 85), | |
4388 | Transparency = 0, | |
4389 | Transparency2 = 1, | |
4390 | CFrame = CF(RING.Position), | |
4391 | MoveToPos = nil, | |
4392 | RotationX = 0, | |
4393 | RotationY = 0, | |
4394 | RotationZ = 0, | |
4395 | Material = "Neon", | |
4396 | Color = C3(0, 0, 0), | |
4397 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
4398 | SoundPitch = MRANDOM(9, 12) / 10, | |
4399 | SoundVolume = 10 | |
4400 | }) | |
4401 | for e = 1, 3 do | |
4402 | WACKYEFFECT({ | |
4403 | EffectType = "Wave", | |
4404 | Size = VT(25, 0, 25), | |
4405 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
4406 | Transparency = 0, | |
4407 | Transparency2 = 1, | |
4408 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
4409 | MoveToPos = nil, | |
4410 | RotationX = 0, | |
4411 | RotationY = 3, | |
4412 | RotationZ = 0, | |
4413 | Material = "Neon", | |
4414 | Color = C3(0, 0, 0), | |
4415 | SoundID = nil, | |
4416 | SoundPitch = nil, | |
4417 | SoundVolume = nil | |
4418 | }) | |
4419 | WACKYEFFECT({ | |
4420 | Time = 35, | |
4421 | EffectType = "Sphere", | |
4422 | Size = VT(22, 45, 22), | |
4423 | Size2 = VT(25, 45 + e * 75, 25), | |
4424 | Transparency = 0, | |
4425 | Transparency2 = 1, | |
4426 | CFrame = CF(RING.Position) * TURN, | |
4427 | MoveToPos = nil, | |
4428 | RotationX = 0, | |
4429 | RotationY = 0, | |
4430 | RotationZ = 0, | |
4431 | Material = "Neon", | |
4432 | Color = C3(0, 0, 0), | |
4433 | SoundID = nil, | |
4434 | SoundPitch = MRANDOM(9, 12) / 10, | |
4435 | SoundVolume = 10 | |
4436 | }) | |
4437 | end | |
4438 | wait(0.3) | |
4439 | DELET() | |
4440 | end)) | |
4441 | end | |
4442 | end | |
4443 | end | |
4444 | end | |
4445 | end)) | |
4446 | Rooted = false | |
4447 | DELET() | |
4448 | GYRO:remove() | |
4449 | ATTACK = false | |
4450 | Rooted = false | |
4451 | end | |
4452 | ||
4453 | function Warp() | |
4454 | ATTACK = true | |
4455 | Rooted = true | |
4456 | coroutine.resume(coroutine.create(function() | |
4457 | Swait(38) | |
4458 | WACKYEFFECT({Time = 50, EffectType = "Box", Size = VT(20,20,20)*SIZE, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153, 0/255, 153), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10}) | |
4459 | end)) | |
4460 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4461 | Swait() | |
4462 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4466 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4468 | end | |
4469 | for i=0, 1, 0.1 / Animation_Speed do | |
4470 | Swait() | |
4471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 10) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4475 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4477 | end | |
4478 | local ORIGIN = RootPart.Position | |
4479 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0),ORIGIN) | |
4480 | for i=0, 0.3, 0.1 / Animation_Speed do | |
4481 | Swait() | |
4482 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
4483 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4484 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4485 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4486 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4487 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4488 | end | |
4489 | RootPart.Anchored = false | |
4490 | ATTACK = false | |
4491 | Rooted = false | |
4492 | end | |
4493 | ||
4494 | function Shriek() | |
4495 | ATTACK = true | |
4496 | Rooted = false | |
4497 | local TAUNTS = {"368794227","368794903","368794985"} | |
4498 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4499 | for i=0, 2.5, 0.1 / Animation_Speed do | |
4500 | Swait() | |
4501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0*SIZE + 0.05 * COS(SINE / 12)*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4505 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
4506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
4507 | end | |
4508 | Rooted = true | |
4509 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1) | |
4510 | for i=0, 4.5, 0.1 / Animation_Speed do | |
4511 | Swait() | |
4512 | ApplyAoE(HITPOS,38,.4,.7,5,false) | |
4513 | MagicSphere3(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15)) | |
4514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*SIZE, -0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1) | |
4516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
4517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
4518 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed) | |
4519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed) | |
4520 | end | |
4521 | ATTACK = false | |
4522 | Rooted = false | |
4523 | end | |
4524 | ||
4525 | function Thunder() | |
4526 | ATTACK = true | |
4527 | Rooted = false | |
4528 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
4529 | local GYRO = IT("BodyGyro",RootPart) | |
4530 | GYRO.D = 750 | |
4531 | GYRO.P = 20000 | |
4532 | GYRO.MaxTorque = VT(0,40000000,0) | |
4533 | CreateSound(469345336,Torso,3,2,false) | |
4534 | Pose("Cast2",1.5,2,true,GYRO) | |
4535 | coroutine.resume(coroutine.create(function() | |
4536 | local FRAME = RootPart.CFrame | |
4537 | for i = 1, 25 do | |
4538 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
4539 | local LightningTable = Lightning({Color = C3(1,1,0), Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = true}) | |
4540 | local Hitpos = LightningTable.End | |
4541 | ApplyAoE(Hitpos,15,20,75,50,false) | |
4542 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
4543 | for i = 1, 4 do | |
4544 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4545 | end | |
4546 | wait(0.05) | |
4547 | end | |
4548 | end)) | |
4549 | Pose("Cast2",1.5,0.7,true) | |
4550 | GYRO:remove() | |
4551 | ATTACK = false | |
4552 | Rooted = false | |
4553 | end | |
4554 | ||
4555 | function Hat() | |
4556 | ATTACK = true | |
4557 | Rooted = false | |
4558 | Pose("Taunt",0.4,1.2,false) | |
4559 | ATTACK = false | |
4560 | Rooted = false | |
4561 | end | |
4562 | ||
4563 | function Bullet() | |
4564 | ATTACK = true | |
4565 | Rooted = false | |
4566 | InjusticeGun2.Parent = Character | |
4567 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4568 | InjusticeGun.Parent = nil | |
4569 | for i=0, 0.4, 0.1 / Animation_Speed do | |
4570 | Swait() | |
4571 | turnto(Mouse.Hit.p) | |
4572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
4573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4576 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4578 | end | |
4579 | repeat | |
4580 | for i=0, 0.2, 0.1 / Animation_Speed do | |
4581 | Swait() | |
4582 | turnto(Mouse.Hit.p) | |
4583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
4584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
4585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4588 | end | |
4589 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
4590 | SpawnTrail(Hole2.Position,POS) | |
4591 | ApplyAoE(POS,3,5,15,0,false) | |
4592 | if HIT ~= nil then | |
4593 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
4594 | end | |
4595 | end | |
4596 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4597 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4598 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4599 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4600 | for i=0, 0.3, 0.1 / Animation_Speed do | |
4601 | Swait() | |
4602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
4603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
4604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4606 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4607 | end | |
4608 | until KEYHOLD == false | |
4609 | InjusticeGun2.Parent = nil | |
4610 | InjusticeGun.Parent = Character | |
4611 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4612 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4613 | ATTACK = false | |
4614 | Rooted = false | |
4615 | end | |
4616 | ||
4617 | function Void_Pusher() | |
4618 | local target = nil | |
4619 | local targettorso = nil | |
4620 | if Mouse.Target ~= nil then | |
4621 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
4622 | target = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
4623 | targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso") | |
4624 | end | |
4625 | end | |
4626 | if target ~= nil then | |
4627 | VALUE1 = true | |
4628 | targettorso.Anchored = true | |
4629 | CreateSound("191456748", Head, 10, 0.85, false) | |
4630 | local GYRO = IT("BodyGyro",RootPart) | |
4631 | GYRO.D = 100 | |
4632 | GYRO.P = 2000 | |
4633 | GYRO.MaxTorque = VT(0,999999999999999999,0) | |
4634 | GYRO.cframe = CF(RootPart.Position,targettorso.Position) | |
4635 | wait(1) | |
4636 | WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.01,0.01,0.01), Size2 = VT(5,5,0.01), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 314970790, SoundPitch = 1, SoundVolume = 3}) | |
4637 | GYRO:remove() | |
4638 | targettorso.CFrame = CF(targettorso.Position,RootPart.Position) | |
4639 | targettorso.Anchored = false | |
4640 | target.PlatformStand = true | |
4641 | CreateSound("330010786", targettorso, 10, 1, false) | |
4642 | local bv = Instance.new("BodyVelocity") | |
4643 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
4644 | bv.velocity = CF(VT(RootPart.Position.X,targettorso.Position.Y-10,RootPart.Position.Z),targettorso.Position).lookVector*350 | |
4645 | bv.Parent = targettorso | |
4646 | Debris:AddItem(bv,0.05) | |
4647 | VALUE1 = false | |
4648 | coroutine.resume(coroutine.create(function() | |
4649 | for i=0, 1.5, 0.1 / Animation_Speed do | |
4650 | Swait() | |
4651 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
4652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
4653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(70), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4654 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4655 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4656 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4657 | end | |
4658 | end)) | |
4659 | end | |
4660 | end | |
4661 | ||
4662 | function JusticeBeam() | |
4663 | ATTACK = true | |
4664 | Rooted = false | |
4665 | coroutine.resume(coroutine.create(function() | |
4666 | local AIMPOS = Mouse.Hit.p | |
4667 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
4668 | local RAYS = {} | |
4669 | for i = 1, 4 do | |
4670 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15)) | |
4671 | MakeForm(RAY,"Cyl") | |
4672 | RAY.Mesh.Scale = VT(1,1.1,1) | |
4673 | table.insert(RAYS,RAY) | |
4674 | end | |
4675 | CreateSound(348663022, Effects, 2, 1.2, false) | |
4676 | for i = 1, 100 do | |
4677 | Swait() | |
4678 | for e = 1, #RAYS do | |
4679 | if RAYS[e] ~= nil then | |
4680 | local RAY = RAYS[e] | |
4681 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
4682 | RAY.Transparency = RAY.Transparency - 0.01 | |
4683 | end | |
4684 | end | |
4685 | end | |
4686 | for i = 1, 20 do | |
4687 | Swait() | |
4688 | for e = 1, #RAYS do | |
4689 | if RAYS[e] ~= nil then | |
4690 | local RAY = RAYS[e] | |
4691 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
4692 | end | |
4693 | end | |
4694 | end | |
4695 | wait(0.3) | |
4696 | for i = 1, 16 do | |
4697 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
4698 | SpawnTrail(POS+VT(0,200,0),POS) | |
4699 | end | |
4700 | WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(90,2,90), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4701 | CreateDebreeRing(AIM,AIMPOS-VT(15,15,15),20,VT(5,5,5),5) | |
4702 | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
4703 | CreateSound(130972023, Effects, 2, 1, false) | |
4704 | ApplyAoE(AIMPOS,35,50,95,100,false) | |
4705 | end)) | |
4706 | for i=0, 1.9, 0.1 / Animation_Speed do | |
4707 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4708 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4709 | Swait() | |
4710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-25 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4714 | end | |
4715 | ATTACK = false | |
4716 | Rooted = false | |
4717 | end | |
4718 | ||
4719 | ||
4720 | function Bullet_Rain() | |
4721 | ATTACK = true | |
4722 | Rooted = true | |
4723 | InjusticeGun2.Parent = Character | |
4724 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4725 | InjusticeGun.Parent = nil | |
4726 | for i=0, 0.6, 0.1 / Animation_Speed do | |
4727 | Swait() | |
4728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4729 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4733 | end | |
4734 | local DONE = false | |
4735 | local GATE = nil | |
4736 | local GATESPIN = true | |
4737 | coroutine.resume(coroutine.create(function() | |
4738 | repeat | |
4739 | Swait() | |
4740 | if GATE ~= nil then | |
4741 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
4742 | end | |
4743 | until GATESPIN == false | |
4744 | end)) | |
4745 | coroutine.resume(coroutine.create(function() | |
4746 | repeat | |
4747 | Swait() | |
4748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4749 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4750 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.01 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0.01, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-180), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4753 | until DONE == true | |
4754 | Swait(10) | |
4755 | for i = 1, 75 do | |
4756 | Swait(1.5) | |
4757 | local FIRED = false | |
4758 | local CHILDREN = workspace:GetDescendants() | |
4759 | for index, CHILD in pairs(CHILDREN) do | |
4760 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
4761 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
4762 | if HUM then | |
4763 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
4764 | if TORSO then | |
4765 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
4766 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
4767 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
4768 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 3}) | |
4769 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4770 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
4771 | ApplyAoE(CFRAME.p,3,0.25,1,2,false) | |
4772 | FIRED = true | |
4773 | break | |
4774 | end | |
4775 | end | |
4776 | end | |
4777 | end | |
4778 | end | |
4779 | if FIRED == false then | |
4780 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
4781 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
4782 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4783 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
4784 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
4785 | if HITBOD ~= nil then | |
4786 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
4787 | ApplyAoE(HITBOD,3,0.25,1,0,false) | |
4788 | end | |
4789 | end | |
4790 | end | |
4791 | end | |
4792 | for i = 1, 45 do | |
4793 | Swait() | |
4794 | GATE.Size = GATE.Size - VT(3,0,3) | |
4795 | end | |
4796 | GATESPIN = false | |
4797 | GATE:remove() | |
4798 | end)) | |
4799 | Swait(5) | |
4800 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character) | |
4801 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Gate", VT(0,0,0)) | |
4802 | local DECAL = IT("Decal",GATE) | |
4803 | DECAL.Texture = "http://www.roblox.com/asset/?id=0" | |
4804 | DECAL.Face = "Top" | |
4805 | GATE.CFrame = CF(HITPOS) | |
4806 | CreateSound(160772554, GATE, 7, 1.3, false) | |
4807 | for i = 1, 45 do | |
4808 | Swait() | |
4809 | GATE.Size = GATE.Size + VT(3,0,3) | |
4810 | end | |
4811 | CreateSound(145080998, Hole2, 7, 1, false) | |
4812 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4813 | InjusticeGun.Parent = Character | |
4814 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4815 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
4816 | InjusticeGun2.Parent = nil | |
4817 | ATTACK = false | |
4818 | Rooted = false | |
4819 | DONE = true | |
4820 | end | |
4821 | ||
4822 | function Ring() | |
4823 | ATTACK = true | |
4824 | Rooted = false | |
4825 | local GYRO = IT("BodyGyro",RootPart) | |
4826 | GYRO.D = 750 | |
4827 | GYRO.P = 20000 | |
4828 | GYRO.MaxTorque = VT(0,40000000,0) | |
4829 | local FIRE = IT("Model",Effects) | |
4830 | FIRE.Name = "Fire" | |
4831 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "New Yeller", "Center", VT(0,0,0)) | |
4832 | FIRE.PrimaryPart = MAIN | |
4833 | local FIRES = {} | |
4834 | for i = 1, 45 do | |
4835 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "New Yeller", "RingPart", VT(3,3,3)) | |
4836 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
4837 | local F = Fire(PRT) | |
4838 | table.insert(FIRES,F) | |
4839 | end | |
4840 | repeat | |
4841 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
4842 | Pose("Cast1",1.5,0.01,false,GYRO) | |
4843 | until HOLD == true | |
4844 | coroutine.resume(coroutine.create(function() | |
4845 | for i = 1, 4 do | |
4846 | ApplyAoE(MAIN.Position,25,15,25,0,false) | |
4847 | CreateSound(463598785,MAIN,3,1,false) | |
4848 | for E = 1, #FIRES do | |
4849 | if FIRES[E] ~= nil then | |
4850 | FIRES[E].Acceleration = VT(0,300,0) | |
4851 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
4852 | end | |
4853 | end | |
4854 | wait(0.3) | |
4855 | end | |
4856 | for E = 1, #FIRES do | |
4857 | if FIRES[E] ~= nil then | |
4858 | FIRES[E].Enabled = false | |
4859 | end | |
4860 | end | |
4861 | Debris:AddItem(FIRE,5) | |
4862 | end)) | |
4863 | CreateSound(215395388,RightArm,3,2,false) | |
4864 | Pose("Cast2",1.5,0.5,true) | |
4865 | GYRO:remove() | |
4866 | ATTACK = false | |
4867 | Rooted = false | |
4868 | end | |
4869 | ||
4870 | function Grasp() | |
4871 | ATTACK = true | |
4872 | Rooted = false | |
4873 | local HASGRABBED = false | |
4874 | local WELD = nil | |
4875 | local TORS = nil | |
4876 | local hitting = RightArm.Touched:connect(function(hit) | |
4877 | if hit.Parent:FindFirstChild("Humanoid") then | |
4878 | if hit.Parent.Humanoid.Health ~= 0 then | |
4879 | UNANCHOR = false | |
4880 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4881 | TORS.Anchored = true | |
4882 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
4883 | WELD = weldBetween(RightArm,TORS) | |
4884 | HASGRABBED = true | |
4885 | Rooted = true | |
4886 | end | |
4887 | end | |
4888 | end) | |
4889 | for i=0, 1, 0.1 / Animation_Speed do | |
4890 | Swait() | |
4891 | if HASGRABBED == true then | |
4892 | break | |
4893 | end | |
4894 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
4896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(75 + 11 * COS(SINE / 1)), RAD(0), RAD(-12 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(75 + 11 * COS(SINE / 1)), RAD(0), RAD(-12 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4898 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
4899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
4900 | end | |
4901 | hitting:disconnect() | |
4902 | if HASGRABBED == true then | |
4903 | TORS.Anchored = false | |
4904 | RootPart.Anchored = true | |
4905 | for i=0, 2, 0.1 / Animation_Speed do | |
4906 | Swait() | |
4907 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
4909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4911 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
4912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4913 | end | |
4914 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
4915 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
4916 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
4917 | SOUNDPART.CFrame = RootPart.CFrame | |
4918 | Debris:AddItem(SOUNDPART,5) | |
4919 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
4920 | for i = 1, 15 do | |
4921 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
4922 | end | |
4923 | for i=0, 2, 0.1 / Animation_Speed do | |
4924 | Swait() | |
4925 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4929 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
4930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4931 | end | |
4932 | for i=0, 0.25, 0.1 / Animation_Speed do | |
4933 | Swait() | |
4934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
4937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
4938 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4940 | end | |
4941 | if HITFLOOR ~= nil then | |
4942 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
4943 | end | |
4944 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
4945 | WELD:remove() | |
4946 | for i = 1, 25 do | |
4947 | Swait() | |
4948 | ApplyAoE(RootPart.Position,55,2.5,5,20,false) | |
4949 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
4950 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Lavender",VT(1,0.4,1)) | |
4951 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Lavender",VT(2.3,0.3,2.3)) | |
4952 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
4953 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lavender", 1 + MRANDOM(1,30)/15) | |
4954 | end | |
4955 | end | |
4956 | UNANCHOR = true | |
4957 | ATTACK = false | |
4958 | Rooted = false | |
4959 | end | |
4960 | ||
4961 | function Evening_Star() | |
4962 | ATTACK = true | |
4963 | Rooted = true | |
4964 | coroutine.resume(coroutine.create(function() | |
4965 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = 588738949, SoundPitch = 1, SoundVolume = 5}) | |
4966 | Swait(30) | |
4967 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = 588739384, SoundPitch = 1, SoundVolume = 5}) | |
4968 | Swait(30) | |
4969 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = 588739712, SoundPitch = 1, SoundVolume = 5}) | |
4970 | Swait(30) | |
4971 | WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(100,100,100), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4972 | end)) | |
4973 | for i=0, 4.5, 0.1 / Animation_Speed do | |
4974 | Swait() | |
4975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4979 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.75*SIZE, -0.01*SIZE) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4981 | end | |
4982 | coroutine.resume(coroutine.create(function() | |
4983 | Swait(15) | |
4984 | local POS = Mouse.Hit.p | |
4985 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Strike", VT(0,2000,0)) | |
4986 | MakeForm(RAY,"Cyl") | |
4987 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Strike", VT(0,0,0)) | |
4988 | MakeForm(SPHERE,"Ball") | |
4989 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
4990 | MakeForm(SHIELD,"Ball") | |
4991 | SHIELD.CFrame = CF(POS) | |
4992 | RAY.CFrame = CF(POS) | |
4993 | SPHERE.CFrame = CF(POS) | |
4994 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
4995 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
4996 | for i = 1, 200 do | |
4997 | Swait() | |
4998 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(153,0,153), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4999 | RAY.Size = RAY.Size + VT(0.5*1.18,0,0.5*1.18) | |
5000 | SPHERE.Size = SPHERE.Size + VT(2.7*1.18,2.7*1.18,2.7*1.18) | |
5001 | SHIELD.Size = SPHERE.Size + VT(4*1.18,4*1.18,4*1.18) | |
5002 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2.7*1.3,0.25,1.5,0,false) | |
5003 | end | |
5004 | for i = 1, 45 do | |
5005 | Swait() | |
5006 | RAY.Transparency = RAY.Transparency + 1/45 | |
5007 | SPHERE.Transparency = RAY.Transparency | |
5008 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
5009 | end | |
5010 | RAY:remove() | |
5011 | SHIELD:remove() | |
5012 | SPHERE:remove() | |
5013 | end)) | |
5014 | for i=0, 1, 0.1 / Animation_Speed do | |
5015 | Swait() | |
5016 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5017 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, -0.15*SIZE) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -0.15*SIZE) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5020 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5021 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5022 | end | |
5023 | ATTACK = false | |
5024 | Rooted = false | |
5025 | end | |
5026 | ||
5027 | function EarthBreak() | |
5028 | ATTACK = true | |
5029 | Rooted = true | |
5030 | local CHARGE = false | |
5031 | local BLASTS = {468991944, 468991990} | |
5032 | coroutine.resume(coroutine.create(function() | |
5033 | repeat | |
5034 | Swait() | |
5035 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
5036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1*SIZE - 1)) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
5037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
5038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
5039 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.15 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
5040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE + 0.25 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
5041 | until CHARGE == true | |
5042 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
5043 | Swait() | |
5044 | WACKYEFFECT({ | |
5045 | Time = 15, | |
5046 | EffectType = "Sphere", | |
5047 | Size = VT(60, 60, 60), | |
5048 | Size2 = VT(0, 0, 0), | |
5049 | Transparency = 1, | |
5050 | Transparency2 = 0.7, | |
5051 | CFrame = CF(RootPart.Position), | |
5052 | MoveToPos = nil, | |
5053 | RotationX = 0, | |
5054 | RotationY = 0, | |
5055 | RotationZ = 0, | |
5056 | Material = "Neon", | |
5057 | Color = C3(1, 0, 1), | |
5058 | SoundID = nil, | |
5059 | SoundPitch = nil, | |
5060 | SoundVolume = nil | |
5061 | }) | |
5062 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 6)), RAD(0), RAD(5 + 1 * SIN(SINE / 6))), 1 / Animation_Speed) | |
5063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1*SIZE - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5064 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 6)), RAD(-7.5 * SIN(SINE / 6)), RAD(-50 + 7.5 * SIN(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5065 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 6)), RAD(7.5 * SIN(SINE / 6)), RAD(50 - 7.5 * SIN(SINE / 6))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5066 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.15 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 6)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE + 0.25 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 6)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5068 | end | |
5069 | coroutine.resume(coroutine.create(function() | |
5070 | local POS = RootPart.Position | |
5071 | wait(0.2) | |
5072 | for i = 1, 5 do | |
5073 | WACKYEFFECT({ | |
5074 | Time = 65, | |
5075 | EffectType = "Sphere", | |
5076 | Size = VT(2, 2, 2), | |
5077 | Size2 = VT(0, 0, 500), | |
5078 | Transparency = 1, | |
5079 | Transparency2 = 0, | |
5080 | CFrame = CF(POS), | |
5081 | MoveToPos = nil, | |
5082 | RotationX = MRANDOM(-2, 2), | |
5083 | RotationY = MRANDOM(-12, 12), | |
5084 | RotationZ = MRANDOM(-2, 2), | |
5085 | Material = "Neon", | |
5086 | Color = C3(1, 0, 1), | |
5087 | SoundID = nil, | |
5088 | SoundPitch = nil, | |
5089 | SoundVolume = nil | |
5090 | }) | |
5091 | end | |
5092 | wait(1) | |
5093 | SHAKECAM(POS, 9999999999, 25, 25) | |
5094 | ApplyAoE(POS,168,25,50,250,false) | |
5095 | WACKYEFFECT({ | |
5096 | Time = 85, | |
5097 | EffectType = "Sphere", | |
5098 | Size = VT(120, 120, 120), | |
5099 | Size2 = VT(350, 350, 350), | |
5100 | Transparency = 0, | |
5101 | Transparency2 = 1, | |
5102 | CFrame = CF(POS), | |
5103 | MoveToPos = nil, | |
5104 | RotationX = 0, | |
5105 | RotationY = 0, | |
5106 | RotationZ = 0, | |
5107 | Material = "Neon", | |
5108 | Color = C3(1, 0, 1), | |
5109 | SoundID = nil, | |
5110 | SoundPitch = 1, | |
5111 | SoundVolume = 5 | |
5112 | }) | |
5113 | for i = 1, 20 do | |
5114 | WACKYEFFECT({ | |
5115 | Time = 85, | |
5116 | EffectType = "Sphere", | |
5117 | Size = VT(120, 120, 120), | |
5118 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
5119 | Transparency = 0.8, | |
5120 | Transparency2 = 1, | |
5121 | CFrame = CF(POS), | |
5122 | MoveToPos = nil, | |
5123 | RotationX = 0, | |
5124 | RotationY = 0, | |
5125 | RotationZ = 0, | |
5126 | Material = "Neon", | |
5127 | Color = C3(1, 0, 1), | |
5128 | SoundID = nil, | |
5129 | SoundPitch = 1, | |
5130 | SoundVolume = 5 | |
5131 | }) | |
5132 | WACKYEFFECT({ | |
5133 | Time = 100, | |
5134 | EffectType = "Wave", | |
5135 | Size = VT(25, 2, 25), | |
5136 | Size2 = VT(400, 0, 400) * 1.2, | |
5137 | Transparency = 0, | |
5138 | Transparency2 = 1, | |
5139 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
5140 | MoveToPos = nil, | |
5141 | RotationX = 0, | |
5142 | RotationY = 0, | |
5143 | RotationZ = 0, | |
5144 | Material = "Neon", | |
5145 | Color = C3(1, 0, 1), | |
5146 | SoundID = nil, | |
5147 | SoundPitch = nil, | |
5148 | SoundVolume = nil | |
5149 | }) | |
5150 | end | |
5151 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
5152 | for i = 1, 5 do | |
5153 | CreateSound(438666077, Effects, 15, 1 - i / 10, false) | |
5154 | WACKYEFFECT({ | |
5155 | Time = 120, | |
5156 | EffectType = "Wave", | |
5157 | Size = VT(150, 2, 150), | |
5158 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
5159 | Transparency = 0, | |
5160 | Transparency2 = 1, | |
5161 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
5162 | MoveToPos = nil, | |
5163 | RotationX = 0, | |
5164 | RotationY = 0, | |
5165 | RotationZ = 0, | |
5166 | Material = "Neon", | |
5167 | Color = C3(1, 0, 1), | |
5168 | SoundID = nil, | |
5169 | SoundPitch = nil, | |
5170 | SoundVolume = nil | |
5171 | }) | |
5172 | end | |
5173 | end)) | |
5174 | for i = 0, 1, 0.1 / Animation_Speed do | |
5175 | Swait() | |
5176 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1*SIZE - 1)) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5180 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.15 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE + 0.25 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5182 | end | |
5183 | ATTACK = false | |
5184 | Rooted = false | |
5185 | end)) | |
5186 | for i = 0.55, 90 do | |
5187 | wait(0.008) | |
5188 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(15, 250)) | |
5189 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
5190 | if HITFLOOR then | |
5191 | ApplyAoE(HITPOS,35,5,10,75,false) | |
5192 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
5193 | WACKYEFFECT({ | |
5194 | Time = 25, | |
5195 | EffectType = "Sphere", | |
5196 | Size = VT(22, 22, 22), | |
5197 | Size2 = VT(85, 85, 85), | |
5198 | Transparency = 0, | |
5199 | Transparency2 = 1, | |
5200 | CFrame = CF(HITPOS), | |
5201 | MoveToPos = nil, | |
5202 | RotationX = 0, | |
5203 | RotationY = 0, | |
5204 | RotationZ = 0, | |
5205 | Material = "Neon", | |
5206 | Color = C3(1, 0, 1), | |
5207 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
5208 | SoundPitch = MRANDOM(9, 12) / 10, | |
5209 | SoundVolume = 5 | |
5210 | }) | |
5211 | for e = 1, 3 do | |
5212 | WACKYEFFECT({ | |
5213 | EffectType = "Wave", | |
5214 | Size = VT(25, 0, 25), | |
5215 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
5216 | Transparency = 0, | |
5217 | Transparency2 = 1, | |
5218 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
5219 | MoveToPos = nil, | |
5220 | RotationX = 0, | |
5221 | RotationY = 3, | |
5222 | RotationZ = 0, | |
5223 | Material = "Neon", | |
5224 | Color = C3(153, 0, 153), | |
5225 | SoundID = nil, | |
5226 | SoundPitch = nil, | |
5227 | SoundVolume = nil | |
5228 | }) | |
5229 | WACKYEFFECT({ | |
5230 | Time = 35, | |
5231 | EffectType = "Sphere", | |
5232 | Size = VT(22, 45, 22), | |
5233 | Size2 = VT(25, 45 + e * 75, 25), | |
5234 | Transparency = 0, | |
5235 | Transparency2 = 1, | |
5236 | CFrame = CF(HITPOS) * TURN, | |
5237 | MoveToPos = nil, | |
5238 | RotationX = 0, | |
5239 | RotationY = 0, | |
5240 | RotationZ = 0, | |
5241 | Material = "Neon", | |
5242 | Color = C3(1, 0, 1), | |
5243 | SoundID = nil, | |
5244 | SoundPitch = MRANDOM(9, 12) / 10, | |
5245 | SoundVolume = 5 | |
5246 | }) | |
5247 | end | |
5248 | end | |
5249 | end | |
5250 | CHARGE = true | |
5251 | end | |
5252 | ||
5253 | function Maniac_Wave() | |
5254 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
5255 | if HITFLOOR ~= nil then | |
5256 | ATTACK = true | |
5257 | Rooted = false | |
5258 | local GYRO = IT("BodyGyro",RootPart) | |
5259 | GYRO.D = 100 | |
5260 | GYRO.P = 2000 | |
5261 | GYRO.MaxTorque = VT(0,4000000,0) | |
5262 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5263 | for i=0, 1, 0.1 / Animation_Speed do | |
5264 | Swait() | |
5265 | WACKYEFFECT({Time = 100, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(90))*ANGLES(RAD(0),RAD(180),RAD(0)), MoveToPos = LeftArm.CFrame*CF(0,-1,0)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5266 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
5267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
5268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
5269 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
5272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5273 | end | |
5274 | GYRO:remove() | |
5275 | coroutine.resume(coroutine.create(function() | |
5276 | local PITS = {} | |
5277 | local FRAME = RootPart.CFrame | |
5278 | for i = 1, 120 do | |
5279 | Swait() | |
5280 | local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p | |
5281 | local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character) | |
5282 | if HITFLOOR ~= nil then | |
5283 | if MRANDOM(1, 2) == 1 then | |
5284 | local ICICLE = IT("CornerWedgePart",Effects) | |
5285 | ICICLE.Locked = true | |
5286 | ICICLE.CanCollide = false | |
5287 | ICICLE.Anchored = true | |
5288 | ICICLE.BrickColor = BRICKC"Really black" | |
5289 | ICICLE.Material = "Marble" | |
5290 | ICICLE.Size = VT(i/10,i/2,i/10) | |
5291 | ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25))) | |
5292 | table.insert(PITS,ICICLE) | |
5293 | CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false) | |
5294 | ApplyAoE(ICICLE.Position,ICICLE.Size.X,12.5,30,25,false) | |
5295 | WACKYEFFECT({EffectType = "Wave", Size = VT(ICICLE.Size.X*3,2,ICICLE.Size.X*3), Size2 = VT(0,6,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Fabric", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5296 | end | |
5297 | else | |
5298 | break | |
5299 | end | |
5300 | end | |
5301 | wait(2) | |
5302 | coroutine.resume(coroutine.create(function() | |
5303 | for i = 1, 10 do | |
5304 | Swait() | |
5305 | for e=1,#PITS do | |
5306 | if PITS[e]~=nil then | |
5307 | local E = PITS[e] | |
5308 | E.Transparency = E.Transparency + 0.1 | |
5309 | end | |
5310 | end | |
5311 | end | |
5312 | for e=1,#PITS do | |
5313 | if PITS[e]~=nil then | |
5314 | local E = PITS[e] | |
5315 | E:remove() | |
5316 | end | |
5317 | end | |
5318 | end)) | |
5319 | end)) | |
5320 | ATTACK = false | |
5321 | Rooted = false | |
5322 | end | |
5323 | end | |
5324 | ||
5325 | function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
5326 | local NEWPART = IT("Part") | |
5327 | NEWPART.formFactor = FORMFACTOR | |
5328 | NEWPART.Reflectance = REFLECTANCE | |
5329 | NEWPART.Transparency = TRANSPARENCY | |
5330 | NEWPART.CanCollide = false | |
5331 | NEWPART.Locked = true | |
5332 | NEWPART.Anchored = true | |
5333 | if ANCHOR == false then | |
5334 | NEWPART.Anchored = false | |
5335 | end | |
5336 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
5337 | NEWPART.Name = NAME | |
5338 | NEWPART.Size = SIZE | |
5339 | NEWPART.Position = Torso.Position | |
5340 | NEWPART.Material = MATERIAL | |
5341 | NEWPART:BreakJoints() | |
5342 | NEWPART.Parent = PARENT | |
5343 | return NEWPART | |
5344 | end | |
5345 | ||
5346 | function CreateWave3(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
5347 | local wave = CreatePart2(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5348 | local mesh = IT("SpecialMesh",wave) | |
5349 | mesh.MeshType = "FileMesh" | |
5350 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
5351 | mesh.Scale = SIZE | |
5352 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
5353 | wave.CFrame = CFRAME | |
5354 | coroutine.resume(coroutine.create(function(PART) | |
5355 | for i = 1, WAIT do | |
5356 | Swait() | |
5357 | mesh.Scale = mesh.Scale + GROW | |
5358 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
5359 | if DOESROT == true then | |
5360 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5361 | end | |
5362 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5363 | if wave.Transparency > 0.99 then | |
5364 | wave:remove() | |
5365 | end | |
5366 | end | |
5367 | end)) | |
5368 | end | |
5369 | ||
5370 | function CreateSwirl3(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
5371 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
5372 | local mesh = IT("SpecialMesh",wave) | |
5373 | mesh.MeshType = "FileMesh" | |
5374 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
5375 | mesh.Scale = SIZE | |
5376 | wave.CFrame = CFRAME | |
5377 | coroutine.resume(coroutine.create(function(PART) | |
5378 | for i = 1, WAIT do | |
5379 | Swait() | |
5380 | mesh.Scale = mesh.Scale + GROW | |
5381 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
5382 | if DOESROT == true then | |
5383 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
5384 | end | |
5385 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
5386 | if wave.Transparency > 0.99 then | |
5387 | wave:remove() | |
5388 | end | |
5389 | end | |
5390 | end)) | |
5391 | end | |
5392 | ||
5393 | function MagicSphere4(SIZE,WAIT,CFRAME,COLOR,GROW) | |
5394 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
5395 | local mesh = IT("SpecialMesh",wave) | |
5396 | mesh.MeshType = "Sphere" | |
5397 | mesh.Scale = SIZE | |
5398 | mesh.Offset = VT(0,0,0) | |
5399 | wave.CFrame = CFRAME | |
5400 | coroutine.resume(coroutine.create(function(PART) | |
5401 | for i = 1, WAIT do | |
5402 | Swait() | |
5403 | mesh.Scale = mesh.Scale + GROW | |
5404 | wave.Transparency = wave.Transparency + (1/WAIT) | |
5405 | if wave.Transparency > 0.99 then | |
5406 | wave:remove() | |
5407 | end | |
5408 | end | |
5409 | end)) | |
5410 | end | |
5411 | ||
5412 | function GoldenPunch() | |
5413 | ATTACK = true | |
5414 | Rooted = false | |
5415 | local SPEED = Speed | |
5416 | Speed = 8 | |
5417 | CreateSound("169445572", RightArm, 10, 0.9) | |
5418 | for i=0, 4, 0.1 / Animation_Speed do | |
5419 | Swait() | |
5420 | turnto(Mouse.Hit.p) | |
5421 | MagicSphere4(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lavender",VT(-1/15,-1/15,-1/15)) | |
5422 | MagicSphere4(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Hot pink",VT(-2/15,-2/15,-2/15)) | |
5423 | MagicSphere4(VT(1,1,1),15,LeftArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lavender",VT(-1/15,-1/15,-1/15)) | |
5424 | MagicSphere4(VT(2,2,2),15,LeftArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Hot pink",VT(-2/15,-2/15,-2/15)) | |
5425 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.2 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5426 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.2 * SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5427 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(-30 + 11 * COS(SINE / 1)), RAD(-65 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5428 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(30 + 11 * COS(SINE / 1)), RAD(65 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5429 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 0.15 / Animation_Speed) | |
5430 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 0.15 / Animation_Speed) | |
5431 | end | |
5432 | for i=0, 0.15, 0.1 / Animation_Speed do | |
5433 | Swait() | |
5434 | turnto(Mouse.Hit.p) | |
5435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.2 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
5436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.2 * SIZE) - 1)) * ANGLES(RAD(25 + 11 * COS(SINE / 1)), RAD(0), RAD(35 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(0), RAD(85 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(0), RAD(-85 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5439 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5441 | end | |
5442 | local PART = CreatePart2(3, Effects, "Neon", 0, 0.8, "Dark indigo", "Punch", VT(50,50,50),false) | |
5443 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
5444 | PART.Shape = "Ball" | |
5445 | local bv = Instance.new("BodyVelocity") | |
5446 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
5447 | bv.velocity = RootPart.CFrame.lookVector*600 | |
5448 | bv.Parent = PART | |
5449 | bv.Name = "PROJECTILEVELOCITY" | |
5450 | CreateWave3(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lavender",VT(2.5,0.2,2.5)) | |
5451 | CreateWave3(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lavender",VT(3,0.2,3)) | |
5452 | CreateSwirl3(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lavender",VT(2,0.6,2)) | |
5453 | CreateSwirl3(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lavender",VT(2.2,0.6,2.2)) | |
5454 | CreateSound(414517163, Effects, 10, MRANDOM(7, 12) / 10) | |
5455 | coroutine.resume(coroutine.create(function() | |
5456 | for i = 1, 10 do | |
5457 | Swait() | |
5458 | PART.Transparency = PART.Transparency + 0.2/10 | |
5459 | PART.Size = PART.Size + VT(5,5,5) | |
5460 | ApplyAoE(PART.Position,35,10,15,100,false) | |
5461 | end | |
5462 | PART:Destroy() | |
5463 | end)) | |
5464 | for i=0, 1, 0.1 / Animation_Speed do | |
5465 | Swait() | |
5466 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.2 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
5467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(25 + 11 * COS(SINE / 1)), RAD(0), RAD(35 + 11 * COS(SINE / 1))), 3 / Animation_Speed) | |
5468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-70 + 11 * COS(SINE / 1)), RAD(0), RAD(-25 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5470 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.8 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 3 / Animation_Speed) | |
5471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))), 3 / Animation_Speed) | |
5472 | end | |
5473 | Speed = SPEED | |
5474 | ATTACK = false | |
5475 | Rooted = false | |
5476 | end | |
5477 | ||
5478 | function VoidedTaunt() | |
5479 | ATTACK = true | |
5480 | Rooted = true | |
5481 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
5482 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false) | |
5483 | coroutine.resume(coroutine.create(function() | |
5484 | for i=0, 3, 0.1 / Animation_Speed do | |
5485 | Swait() | |
5486 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed) | |
5487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5490 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
5491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5492 | end | |
5493 | ATTACK = false | |
5494 | Rooted = false | |
5495 | end)) | |
5496 | end | |
5497 | ||
5498 | function TomYumTaunt() | |
5499 | ATTACK = true | |
5500 | Rooted = true | |
5501 | for i=0, 1, 0.1 / Animation_Speed do | |
5502 | Swait() | |
5503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5507 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5509 | end | |
5510 | CameraEnshaking(1,45) | |
5511 | CreateSound(363808674, Torso, 6, 1, false) | |
5512 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5513 | Swait() | |
5514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
5516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5518 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5520 | end | |
5521 | CameraEnshaking(1,45) | |
5522 | CreateSound(363808674, Torso, 6, 1, false) | |
5523 | for i=0, 0.5, 0.1 / Animation_Speed do | |
5524 | Swait() | |
5525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
5527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5529 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5531 | end | |
5532 | ATTACK = false | |
5533 | Rooted = false | |
5534 | end | |
5535 | --//=================================\\ | |
5536 | --|| ASSIGN THINGS TO KEYS | |
5537 | --\\=================================// | |
5538 | ||
5539 | function MouseDown(Mouse) | |
5540 | HOLD = true | |
5541 | if ATTACK == false then | |
5542 | end | |
5543 | end | |
5544 | ||
5545 | function MouseUp(Mouse) | |
5546 | HOLD = false | |
5547 | end | |
5548 | ||
5549 | function KeyDown(Key) | |
5550 | KEYHOLD = true | |
5551 | if Key == "q" and ATTACK == false then | |
5552 | SuperiorForm() | |
5553 | end | |
5554 | ||
5555 | if Key == "e" and ATTACK == false then | |
5556 | VoidedForm() | |
5557 | end | |
5558 | ||
5559 | if Key == "r" and ATTACK == false then | |
5560 | TomYumForm() | |
5561 | end | |
5562 | ||
5563 | if Key == "f" and ATTACK == false then | |
5564 | InjusticeForm() | |
5565 | end | |
5566 | ||
5567 | if Key == "z" and ATTACK == false then | |
5568 | if MODE == "Main" then | |
5569 | MagicMissiles() | |
5570 | elseif MODE == "Superior" then | |
5571 | SuperStomp() | |
5572 | elseif MODE == "Voided" then | |
5573 | Warp() | |
5574 | elseif MODE == "Injustice" then | |
5575 | Bullet() | |
5576 | elseif MODE == "TomYum" then | |
5577 | GoldenPunch() | |
5578 | end | |
5579 | end | |
5580 | ||
5581 | if Key == "b" and ATTACK == false then | |
5582 | if MODE == "Main" then | |
5583 | ||
5584 | elseif MODE == "Superior" then | |
5585 | TimesUp() | |
5586 | elseif MODE == "Voided" then | |
5587 | Void_Pusher() | |
5588 | elseif MODE == "Injustice" then | |
5589 | Ring() | |
5590 | elseif MODE == "TomYum" then | |
5591 | Grasp() | |
5592 | end | |
5593 | end | |
5594 | ||
5595 | if Key == "c" and ATTACK == false then | |
5596 | if MODE == "Main" then | |
5597 | ChainPunch() | |
5598 | elseif MODE == "Superior" then | |
5599 | Buzzsaw() | |
5600 | elseif MODE == "Voided" then | |
5601 | Smite() | |
5602 | elseif MODE == "Injustice" then | |
5603 | JusticeBeam() | |
5604 | elseif MODE == "TomYum" then | |
5605 | Maniac_Wave() | |
5606 | end | |
5607 | end | |
5608 | ||
5609 | if Key == "v" and ATTACK == false then | |
5610 | if MODE == "Main" then | |
5611 | WarpMeteor() | |
5612 | elseif MODE == "Superior" then | |
5613 | RavagingOverthrower() | |
5614 | elseif MODE == "Voided" then | |
5615 | Meteor() | |
5616 | elseif MODE == "TomYum" then | |
5617 | Shriek() | |
5618 | elseif MODE == "Injustice" then | |
5619 | Thunder() | |
5620 | end | |
5621 | end | |
5622 | ||
5623 | if Key == "x" and ATTACK == false then | |
5624 | if MODE == "Main" then | |
5625 | PandorasBox() | |
5626 | elseif MODE == "Superior" then | |
5627 | Earthquake() | |
5628 | elseif MODE == "Voided" then | |
5629 | Evening_Star() | |
5630 | elseif MODE == "Injustice" then | |
5631 | Bullet_Rain() | |
5632 | elseif MODE == "TomYum" then | |
5633 | EarthBreak() | |
5634 | end | |
5635 | end | |
5636 | ||
5637 | if Key == "t" and ATTACK == false then | |
5638 | if MODE == "Main" then | |
5639 | Taunt() | |
5640 | elseif MODE == "Superior" then | |
5641 | SuperiorLaugh() | |
5642 | elseif MODE == "Injustice" then | |
5643 | Hat() | |
5644 | elseif MODE == "Voided" then | |
5645 | VoidedTaunt() | |
5646 | elseif MODE == "TomYum" then | |
5647 | TomYumTaunt() | |
5648 | end | |
5649 | end | |
5650 | end | |
5651 | ||
5652 | function KeyUp(Key) | |
5653 | KEYHOLD = false | |
5654 | end | |
5655 | ||
5656 | Mouse.Button1Down:connect(function(NEWKEY) | |
5657 | MouseDown(NEWKEY) | |
5658 | end) | |
5659 | Mouse.Button1Up:connect(function(NEWKEY) | |
5660 | MouseUp(NEWKEY) | |
5661 | end) | |
5662 | Mouse.KeyDown:connect(function(NEWKEY) | |
5663 | KeyDown(NEWKEY) | |
5664 | end) | |
5665 | Mouse.KeyUp:connect(function(NEWKEY) | |
5666 | KeyUp(NEWKEY) | |
5667 | end) | |
5668 | ||
5669 | --//=================================\\ | |
5670 | --\\=================================// | |
5671 | ||
5672 | ||
5673 | function unanchor() | |
5674 | if UNANCHOR == true then | |
5675 | RootPart.Anchored = false | |
5676 | end | |
5677 | g = Character:GetChildren() | |
5678 | for i = 1, #g do | |
5679 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
5680 | g[i].Anchored = false | |
5681 | end | |
5682 | end | |
5683 | g = Weapon:GetChildren() | |
5684 | for i = 1, #g do | |
5685 | if g[i].ClassName == "Part" then | |
5686 | g[i].Anchored = false | |
5687 | end | |
5688 | end | |
5689 | end | |
5690 | ||
5691 | ||
5692 | --//=================================\\ | |
5693 | --|| WRAP THE WHOLE SCRIPT UP | |
5694 | --\\=================================// | |
5695 | ||
5696 | Humanoid.Changed:connect(function(Jump) | |
5697 | if Jump == "Jump" and (Disable_Jump == true) then | |
5698 | Humanoid.Jump = false | |
5699 | end | |
5700 | end) | |
5701 | ||
5702 | while true do | |
5703 | Swait() | |
5704 | script.Parent = WEAPONGUI | |
5705 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
5706 | v:Stop(); | |
5707 | end | |
5708 | ANIMATE.Parent = nil | |
5709 | SINE = SINE + CHANGE*1.5 | |
5710 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
5711 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
5712 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
5713 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
5714 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
5715 | if MODE == "Main" then | |
5716 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5717 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5718 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5719 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5720 | elseif MODE == "Superior" then | |
5721 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5722 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5723 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5724 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5725 | elseif MODE == "Voided" then | |
5726 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5727 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5728 | elseif MODE == "Injustice" then | |
5729 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5730 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5731 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5732 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5733 | elseif MODE == "TomYum" then | |
5734 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5735 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5736 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5737 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5738 | end | |
5739 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
5740 | if MODE == "Main" then | |
5741 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5742 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5743 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5744 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5745 | elseif MODE == "Superior" then | |
5746 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5747 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5748 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5749 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5750 | elseif MODE == "Voided" then | |
5751 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5752 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5753 | elseif MODE == "Injustice" then | |
5754 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5755 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5756 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5757 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5758 | elseif MODE == "TomYum" then | |
5759 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5760 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5761 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5762 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5763 | ||
5764 | end | |
5765 | end | |
5766 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
5767 | ANIM = "Jump" | |
5768 | if ATTACK == false then | |
5769 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5773 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
5774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
5775 | end | |
5776 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
5777 | ANIM = "Fall" | |
5778 | if ATTACK == false then | |
5779 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5783 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
5784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
5785 | end | |
5786 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
5787 | ANIM = "Idle" | |
5788 | if ATTACK == false then | |
5789 | if MODE == "Main" then | |
5790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05*SIZE * COS(SINE / 12), 0*SIZE, 0*SIZE + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
5792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5794 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE + 0.05 * COS(SINE / 12), -1*SIZE - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE + 0.05 * COS(SINE / 12), -1*SIZE - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5796 | elseif MODE == "Superior" then | |
5797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5801 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5803 | elseif MODE == "Sun" then | |
5804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5808 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5810 | elseif MODE == "Voided" then | |
5811 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
5812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
5813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
5815 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5817 | elseif MODE == "Injustice" then | |
5818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(-20 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(20 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5822 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5824 | elseif MODE == "TomYum" then | |
5825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15 + 3 * COS(SINE / 1)), RAD(0 + 3 * COS(SINE / 1)), RAD(0 + 3 * COS(SINE / 1))), 1 / Animation_Speed) | |
5826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 11 * COS(SINE / 1)), RAD(-15 + 11 * COS(SINE / 1))), 1 / Animation_Speed) | |
5827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(52 - 11 * COS(SINE / 1))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(-42 + 11 * COS(SINE / 1))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5829 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20 + 11 * COS(SINE / 1)), RAD(55 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10 + 11 * COS(SINE / 1)), RAD(-74 + 11 * COS(SINE / 1)), RAD(0 - 11 * COS(SINE / 1))) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5831 | if MRANDOM(1,20) == 1 then | |
5832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
5833 | end | |
5834 | end | |
5835 | end | |
5836 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
5837 | ANIM = "Walk" | |
5838 | if ATTACK == false then | |
5839 | if MODE == "Main" then | |
5840 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5841 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
5842 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5843 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5844 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5846 | elseif MODE == "Superior" then | |
5847 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5848 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
5849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5850 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5851 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5852 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5853 | elseif MODE == "Voided" then | |
5854 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5858 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5860 | elseif MODE == "Injustice" then | |
5861 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
5863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(-10 + 2.5 * SIN(SINE / 12)), RAD(-75 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.4*SIZE) * ANGLES(RAD(50), RAD(10 - 2.5 * SIN(SINE / 12)), RAD(75 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5865 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5867 | elseif MODE == "TomYum" then | |
5868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15 + 3 * COS(SINE / 1)), RAD(0 + 3 * COS(SINE / 1)), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed) | |
5869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed) | |
5870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(-70 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(70 + 11 * COS(SINE / 1)), RAD(0 - 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5872 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(-15 + 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
5873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0 + 11 * COS(SINE / 1)), RAD(15 - 11 * COS(SINE / 1))), 2 / Animation_Speed) | |
5874 | if MRANDOM(1,15) == 1 then | |
5875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
5876 | end | |
5877 | end | |
5878 | end | |
5879 | end | |
5880 | unanchor() | |
5881 | Humanoid.MaxHealth = "inf" | |
5882 | Humanoid.Health = "inf" | |
5883 | if Rooted == false then | |
5884 | Disable_Jump = false | |
5885 | Humanoid.WalkSpeed = Speed | |
5886 | elseif Rooted == true then | |
5887 | Disable_Jump = true | |
5888 | Humanoid.WalkSpeed = 0 | |
5889 | end | |
5890 | for _, c in pairs(Character:GetChildren()) do | |
5891 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
5892 | c.Material = "Fabric" | |
5893 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
5894 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
5895 | end | |
5896 | if c ~= Head then | |
5897 | c.Color = BodyColor | |
5898 | else | |
5899 | c.Color = HeadColor | |
5900 | end | |
5901 | if c == Head then | |
5902 | if c:FindFirstChild("face") then | |
5903 | c.face:remove() | |
5904 | end | |
5905 | end | |
5906 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
5907 | c:remove() | |
5908 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
5909 | c:remove() | |
5910 | end | |
5911 | end | |
5912 | ||
5913 | sick.SoundId = "rbxassetid://"..SONG | |
5914 | sick.Looped = true | |
5915 | sick.Pitch = PITCH | |
5916 | sick.Volume = VOLUME | |
5917 | sick.Parent = Torso | |
5918 | sick:Resume() | |
5919 | if INTRO == false and INSTANT == false then | |
5920 | INTRO = true | |
5921 | coroutine.resume(coroutine.create(function() | |
5922 | sick:Play() | |
5923 | sick:Resume() | |
5924 | Intro() | |
5925 | end)) | |
5926 | end | |
5927 | if INSTANT == true then | |
5928 | if TRANSFORMED == false then | |
5929 | sick.TimePosition = 20.7 | |
5930 | sick:Play() | |
5931 | sick:Resume() | |
5932 | end | |
5933 | TRANSFORMED = true | |
5934 | end | |
5935 | script.Parent = PlayerGui | |
5936 | Character.Parent = workspace | |
5937 | Humanoid.Parent = Character | |
5938 | end | |
5939 | ||
5940 | --sick.Playing = false | |
5941 | Humanoid.Name = "Switcher = "..Player.Name | |
5942 | --//=================================\\ | |
5943 | --\\=================================// | |
5944 | ||
5945 | ||
5946 | ||
5947 | ||
5948 | ||
5949 | --//====================================================\\-- | |
5950 | --|| END OF SCRIPT | |
5951 | --\\====================================================//-- |