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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
7
8
wait(0.2)
9
10
Player = game:GetService("Players").LocalPlayer
11
PlayerGui = Player.PlayerGui
12
Cam = workspace.CurrentCamera
13
Backpack = Player.Backpack
14
Character = Player.Character
15
Humanoid = Character.Humanoid
16
Mouse = Player:GetMouse()
17
RootPart = Character.HumanoidRootPart
18
Torso = Character.Torso
19
Head = Character.Head
20
RightArm = Character["Right Arm"]
21
LeftArm = Character["Left Arm"]
22
RightLeg = Character["Right Leg"]
23
LeftLeg = Character["Left Leg"]
24
RootJoint = RootPart.RootJoint
25
Neck = Torso.Neck
26
RightShoulder = Torso["Right Shoulder"]
27
LeftShoulder = Torso["Left Shoulder"]
28
RightHip = Torso["Right Hip"]
29
LeftHip = Torso["Left Hip"]
30
local sick = Instance.new("Sound", Torso)
31
sick.SoundId = "rbxassetid://158353213"
32
sick.Looped = true
33
sick.Pitch = 1
34
sick.Volume = 5
35
sick.Playing = true
36
IT = Instance.new
37
CF = CFrame.new
38
VT = Vector3.new
39
RAD = math.rad
40
C3 = Color3.new
41
UD2 = UDim2.new
42
BRICKC = BrickColor.new
43
ANGLES = CFrame.Angles
44
EULER = CFrame.fromEulerAnglesXYZ
45
COS = math.cos
46
ACOS = math.acos
47
SIN = math.sin
48
ASIN = math.asin
49
ABS = math.abs
50
MRANDOM = math.random
51
FLOOR = math.floor
52
Animation_Speed = 3
53
Frame_Speed = 0.016666666666666666
54
local Speed = 30
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1.0E298
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local POWERLEVEL = 10
73
local Player_Size = 1
74
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
75
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
76
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
77
local HITBLOCKSOUNDS = {"199148933", "199148947"}
78
local ROBLOXIDLEANIMATION = IT("Animation")
79
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
80
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
81
local WEAPONGUI = IT("ScreenGui", PlayerGui)
82
WEAPONGUI.Name = "Weapon GUI"
83
local Weapon = IT("Model")
84
Weapon.Name = "Adds"
85
local Effects = IT("Folder", Weapon)
86
Effects.Name = "Effects"
87
local ANIMATOR = Humanoid.Animator
88
local ANIMATE = Character.Animate
89
local SIZE = 1
90
local ATTACKEDTAUNTS = {
91
	"907332040",
92
	"907332525",
93
	"907330011"
94
}
95
local ATTACKTAUNTS = {
96
	"907329893",
97
	"907329532",
98
	"907333294",
99
	"907332856"
100
}
101
local ULTTAUNTS = {
102
	"907332997",
103
	"907332670",
104
	"907330103"
105
}
106
local UNANCHOR = true
107
local RWINGS = {}
108
local LWINGS = {}
109
local EYE, PUPIL
110
local BLINKLOOP = 0
111
local FINISHEDINTRO = false
112
local INTROING = false
113
local INSTANT = true
114
local EYES = {}
115
local Sine = 0
116
local DemonForm = true
117
local ChaosForm = true
118
RightArm.Transparency = 1
119
Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
120
Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
121
Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
122
Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
123
Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
124
Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
125
ArtificialHB = Instance.new("BindableEvent", script)
126
ArtificialHB.Name = "ArtificialHB"
127
script:WaitForChild("ArtificialHB")
128
frame = Frame_Speed
129
tf = 0
130
allowframeloss = false
131
tossremainder = false
132
lastframe = tick()
133
script.ArtificialHB:Fire()
134
game:GetService("RunService").Heartbeat:connect(function(s, p)
135
	tf = tf + s
136
	if tf >= frame then
137
		if allowframeloss then
138
			script.ArtificialHB:Fire()
139
			lastframe = tick()
140
		else
141
			for i = 1, math.floor(tf / frame) do
142
				script.ArtificialHB:Fire()
143
			end
144
			lastframe = tick()
145
		end
146
		if tossremainder then
147
			tf = 0
148
		else
149
			tf = tf - frame * math.floor(tf / frame)
150
		end
151
	end
152
end)
153
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
154
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
155
end
156
function PositiveAngle(NUMBER)
157
	if NUMBER >= 0 then
158
		NUMBER = 0
159
	end
160
	return NUMBER
161
end
162
function NegativeAngle(NUMBER)
163
	if NUMBER <= 0 then
164
		NUMBER = 0
165
	end
166
	return NUMBER
167
end
168
function Swait(NUMBER)
169
	if NUMBER == 0 or NUMBER == nil then
170
		ArtificialHB.Event:wait()
171
	else
172
		for i = 1, NUMBER do
173
			ArtificialHB.Event:wait()
174
		end
175
	end
176
end
177
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
178
	local NEWMESH = IT(MESH)
179
	if MESH == "SpecialMesh" then
180
		NEWMESH.MeshType = MESHTYPE
181
		if MESHID ~= "nil" and MESHID ~= "" then
182
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
183
		end
184
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
185
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
186
		end
187
	end
188
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
189
	NEWMESH.Scale = SCALE
190
	NEWMESH.Parent = PARENT
191
	return NEWMESH
192
end
193
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
194
	local NEWPART = IT("Part")
195
	NEWPART.formFactor = FORMFACTOR
196
	NEWPART.Reflectance = REFLECTANCE
197
	NEWPART.Transparency = TRANSPARENCY
198
	NEWPART.CanCollide = false
199
	NEWPART.Locked = true
200
	NEWPART.Anchored = true
201
	if ANCHOR == false then
202
		NEWPART.Anchored = false
203
	end
204
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
205
	NEWPART.Name = NAME
206
	NEWPART.Size = SIZE
207
	NEWPART.Position = Torso.Position
208
	NEWPART.Material = MATERIAL
209
	NEWPART:BreakJoints()
210
	NEWPART.Parent = PARENT
211
	return NEWPART
212
end
213
214
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
215
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
216
	local mesh = IT("SpecialMesh",wave)
217
	mesh.MeshType = "Sphere"
218
	mesh.Scale = SIZE
219
	mesh.Offset = VT(0,0,0)
220
	wave.CFrame = CFRAME
221
	coroutine.resume(coroutine.create(function(PART)
222
		for i = 1, WAIT do
223
			Swait()
224
			mesh.Scale = mesh.Scale + GROW
225
			wave.Transparency = wave.Transparency + (1/WAIT)
226
			if wave.Transparency > 0.99 then
227
				wave:remove()
228
			end
229
		end
230
	end))
231
end
232
233
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
234
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
235
	local mesh = IT("SpecialMesh",wave)
236
	mesh.MeshType = "FileMesh"
237
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
238
	mesh.Scale = SIZE
239
	mesh.Offset = VT(0,0,0)
240
	wave.CFrame = CFRAME
241
	coroutine.resume(coroutine.create(function(PART)
242
		for i = 1, WAIT do
243
			Swait()
244
			mesh.Scale = mesh.Scale + GROW
245
			if DOESROT == true then
246
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
247
			end
248
			wave.Transparency = wave.Transparency + (0.5/WAIT)
249
			if wave.Transparency > 0.99 then
250
				wave:remove()
251
			end
252
		end
253
	end))
254
end
255
256
function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
257
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
258
	local mesh = IT("SpecialMesh",wave)
259
	mesh.MeshType = "FileMesh"
260
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
261
	mesh.Scale = SIZE
262
	mesh.Offset = VT(0,0,0)
263
	wave.CFrame = CFRAME
264
	coroutine.resume(coroutine.create(function(PART)
265
		for i = 1, WAIT do
266
			Swait()
267
			mesh.Scale = mesh.Scale + GROW
268
			if DOESROT == true then
269
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
270
			end
271
			wave.Transparency = wave.Transparency + (0.5/WAIT)
272
			if wave.Transparency > 0.99 then
273
				wave:remove()
274
			end
275
		end
276
	end))
277
end
278
279
function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
280
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
281
	local mesh = IT("SpecialMesh",wave)
282
	mesh.MeshType = "Sphere"
283
	mesh.Scale = SIZE
284
	mesh.Offset = VT(0,0,0)
285
	wave.CFrame = CFRAME
286
	coroutine.resume(coroutine.create(function(PART)
287
		for i = 1, WAIT do
288
			Swait()
289
			mesh.Scale = mesh.Scale + GROW
290
			wave.Transparency = wave.Transparency + (1/WAIT)
291
			if wave.Transparency > 0.99 then
292
				wave:remove()
293
			end
294
		end
295
	end))
296
end
297
298
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
299
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
300
	local mesh = IT("SpecialMesh",wave)
301
	mesh.MeshType = "FileMesh"
302
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
303
	mesh.Scale = SIZE
304
	mesh.Offset = VT(0,0,-SIZE.X/8)
305
	wave.CFrame = CFRAME
306
	coroutine.resume(coroutine.create(function(PART)
307
		for i = 1, WAIT do
308
			Swait()
309
			mesh.Scale = mesh.Scale + GROW
310
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
311
			if DOESROT == true then
312
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
313
			end
314
			wave.Transparency = wave.Transparency + (0.5/WAIT)
315
			if wave.Transparency > 0.99 then
316
				wave:remove()
317
			end
318
		end
319
	end))
320
end
321
322
function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
323
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
324
	local mesh = IT("SpecialMesh",wave)
325
	mesh.MeshType = "FileMesh"
326
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
327
	mesh.Scale = VT(size,size,size)
328
	mesh.Offset = VT(0,0,-size/8)
329
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
330
	coroutine.resume(coroutine.create(function(PART)
331
		for i = 1, waitt do
332
			Swait()
333
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
334
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
335
			if doesrotate == true then
336
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
337
			end
338
			wave.Transparency = wave.Transparency + (0.5/waitt)
339
			if wave.Transparency > 0.99 then
340
				wave:remove()
341
			end
342
		end
343
	end))
344
end
345
346
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
347
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
348
	local mesh = IT("SpecialMesh",wave)
349
	mesh.MeshType = "FileMesh"
350
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
351
	mesh.Scale = SIZE
352
	wave.CFrame = CFRAME
353
	coroutine.resume(coroutine.create(function(PART)
354
		for i = 1, WAIT do
355
			Swait()
356
			mesh.Scale = mesh.Scale + GROW
357
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
358
			if DOESROT == true then
359
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
360
			end
361
			wave.Transparency = wave.Transparency + (0.5/WAIT)
362
			if wave.Transparency > 0.99 then
363
				wave:remove()
364
			end
365
		end
366
	end))
367
end
368
369
local weldBetween = function(a, b)
370
	local weldd = Instance.new("ManualWeld")
371
	weldd.Part0 = a
372
	weldd.Part1 = b
373
	weldd.C0 = CFrame.new()
374
	weldd.C1 = b.CFrame:inverse() * a.CFrame
375
	weldd.Parent = a
376
	return weldd
377
end
378
function QuaternionFromCFrame(cf)
379
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
380
	local trace = m00 + m11 + m22
381
	if trace > 0 then
382
		local s = math.sqrt(1 + trace)
383
		local recip = 0.5 / s
384
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
385
	else
386
		local i = 0
387
		if m00 < m11 then
388
			i = 1
389
		end
390
		if m22 > (i == 0 and m00 or m11) then
391
			i = 2
392
		end
393
		if i == 0 then
394
			local s = math.sqrt(m00 - m11 - m22 + 1)
395
			local recip = 0.5 / s
396
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
397
		elseif i == 1 then
398
			local s = math.sqrt(m11 - m22 - m00 + 1)
399
			local recip = 0.5 / s
400
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
401
		elseif i == 2 then
402
			local s = math.sqrt(m22 - m00 - m11 + 1)
403
			local recip = 0.5 / s
404
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
405
		end
406
	end
407
end
408
function QuaternionToCFrame(px, py, pz, x, y, z, w)
409
	local xs, ys, zs = x + x, y + y, z + z
410
	local wx, wy, wz = w * xs, w * ys, w * zs
411
	local xx = x * xs
412
	local xy = x * ys
413
	local xz = x * zs
414
	local yy = y * ys
415
	local yz = y * zs
416
	local zz = z * zs
417
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
418
end
419
function QuaternionSlerp(a, b, t)
420
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
421
	local startInterp, finishInterp
422
	if cosTheta >= 1.0E-4 then
423
		if 1 - cosTheta > 1.0E-4 then
424
			local theta = ACOS(cosTheta)
425
			local invSinTheta = 1 / SIN(theta)
426
			startInterp = SIN((1 - t) * theta) * invSinTheta
427
			finishInterp = SIN(t * theta) * invSinTheta
428
		else
429
			startInterp = 1 - t
430
			finishInterp = t
431
		end
432
	elseif 1 + cosTheta > 1.0E-4 then
433
		local theta = ACOS(-cosTheta)
434
		local invSinTheta = 1 / SIN(theta)
435
		startInterp = SIN((t - 1) * theta) * invSinTheta
436
		finishInterp = SIN(t * theta) * invSinTheta
437
	else
438
		startInterp = t - 1
439
		finishInterp = t
440
	end
441
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
442
end
443
function Clerp(a, b, t)
444
	local qa = {
445
		QuaternionFromCFrame(a)
446
	}
447
	local qb = {
448
		QuaternionFromCFrame(b)
449
	}
450
	local ax, ay, az = a.x, a.y, a.z
451
	local bx, by, bz = b.x, b.y, b.z
452
	local _t = 1 - t
453
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
454
end
455
456
function clerp(startCF,endCF,alpha)
457
	return startCF:lerp(endCF, alpha)
458
end
459
460
461
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
462
	local frame = IT("Frame")
463
	frame.BackgroundTransparency = TRANSPARENCY
464
	frame.BorderSizePixel = BORDERSIZEPIXEL
465
	frame.Position = POSITION
466
	frame.Size = SIZE
467
	frame.BackgroundColor3 = COLOR
468
	frame.BorderColor3 = BORDERCOLOR
469
	frame.Name = NAME
470
	frame.Parent = PARENT
471
	return frame
472
end
473
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
474
	local label = IT("TextLabel")
475
	label.BackgroundTransparency = 1
476
	label.Size = UD2(1, 0, 1, 0)
477
	label.Position = UD2(0, 0, 0, 0)
478
	label.TextColor3 = TEXTCOLOR
479
	label.TextStrokeTransparency = STROKETRANSPARENCY
480
	label.TextTransparency = TRANSPARENCY
481
	label.FontSize = TEXTFONTSIZE
482
	label.Font = TEXTFONT
483
	label.BorderSizePixel = BORDERSIZEPIXEL
484
	label.TextScaled = false
485
	label.Text = TEXT
486
	label.Name = NAME
487
	label.Parent = PARENT
488
	return label
489
end
490
function NoOutlines(PART)
491
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
492
end
493
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
494
	local NEWWELD = IT(TYPE)
495
	NEWWELD.Part0 = PART0
496
	NEWWELD.Part1 = PART1
497
	NEWWELD.C0 = C0
498
	NEWWELD.C1 = C1
499
	NEWWELD.Parent = PARENT
500
	return NEWWELD
501
end
502
local S = IT("Sound")
503
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
504
	local NEWSOUND
505
	coroutine.resume(coroutine.create(function()
506
		NEWSOUND = S:Clone()
507
		NEWSOUND.Parent = PARENT
508
		NEWSOUND.Volume = VOLUME
509
		NEWSOUND.Pitch = PITCH
510
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
511
		NEWSOUND:play()
512
		if DOESLOOP == true then
513
			NEWSOUND.Looped = true
514
		else
515
			repeat
516
				Swait()
517
			until NEWSOUND.Playing == false
518
			NEWSOUND:remove()
519
		end
520
	end))
521
	return NEWSOUND
522
end
523
function CFrameFromTopBack(at, top, back)
524
	local right = top:Cross(back)
525
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
526
end
527
528
function WACKYEFFECT(Table)
529
	local TYPE = Table.EffectType or "Sphere"
530
	local SIZE = Table.Size or VT(1, 1, 1)
531
	local ENDSIZE = Table.Size2 or VT(0, 0, 0)
532
	local TRANSPARENCY = Table.Transparency or 0
533
	local ENDTRANSPARENCY = Table.Transparency2 or 1
534
	local CFRAME = Table.CFrame or Torso.CFrame
535
	local MOVEDIRECTION = Table.MoveToPos or nil
536
	local ROTATION1 = Table.RotationX or 0
537
	local ROTATION2 = Table.RotationY or 0
538
	local ROTATION3 = Table.RotationZ or 0
539
	local MATERIAL = Table.Material or "Neon"
540
	local COLOR = Table.Color or C3(1, 1, 1)
541
	local TIME = Table.Time or 45
542
	local SOUNDID = Table.SoundID or nil
543
	local SOUNDPITCH = Table.SoundPitch or nil
544
	local SOUNDVOLUME = Table.SoundVolume or nil
545
	coroutine.resume(coroutine.create(function()
546
		local PLAYSSOUND = false
547
		local SOUND
548
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
549
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
550
			PLAYSSOUND = true
551
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
552
		end
553
		EFFECT.Color = COLOR
554
		local MSH
555
		if TYPE == "Sphere" then
556
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
557
		elseif TYPE == "Block" then
558
			MSH = IT("BlockMesh", EFFECT)
559
			MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
560
		elseif TYPE == "Wave" then
561
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
562
		elseif TYPE == "Ring" then
563
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
564
		elseif TYPE == "Slash" then
565
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
566
		elseif TYPE == "Round Slash" then
567
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
568
		elseif TYPE == "Swirl" then
569
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
570
		elseif TYPE == "Skull" then
571
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
572
		elseif TYPE == "Crystal" then
573
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
574
		end
575
		if MSH ~= nil then
576
			local MOVESPEED
577
			if MOVEDIRECTION ~= nil then
578
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
579
			end
580
			local GROWTH = SIZE - ENDSIZE
581
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
582
			if TYPE == "Block" then
583
				EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
584
			else
585
				EFFECT.CFrame = CFRAME
586
			end
587
			for LOOP = 1, TIME do
588
				Swait()
589
				MSH.Scale = MSH.Scale - GROWTH / TIME
590
				if TYPE == "Wave" then
591
					MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
592
				end
593
				EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
594
				if TYPE == "Block" then
595
					EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
596
				else
597
					EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
598
				end
599
				if MOVEDIRECTION ~= nil then
600
					local ORI = EFFECT.Orientation
601
					EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
602
					EFFECT.Orientation = ORI
603
				end
604
			end
605
			if PLAYSSOUND == false then
606
				EFFECT:remove()
607
			else
608
				repeat
609
					Swait()
610
				until SOUND.Playing == false
611
				EFFECT:remove()
612
			end
613
		elseif PLAYSSOUND == false then
614
			EFFECT:remove()
615
		else
616
			repeat
617
				Swait()
618
			until SOUND.Playing == false
619
			EFFECT:remove()
620
		end
621
	end))
622
end
623
function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
624
	if FLOOR ~= nil then
625
		coroutine.resume(coroutine.create(function()
626
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
627
			PART.CFrame = CF(POSITION)
628
			for i = 1, 45 do
629
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
630
				RingPiece.Material = FLOOR.Material
631
				RingPiece.Color = FLOOR.Color
632
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
633
				Debris:AddItem(RingPiece, SWAIT)
634
			end
635
			PART:remove()
636
		end))
637
	end
638
end
639
function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
640
	if FLOOR ~= nil then
641
		for i = 1, AMOUNT do
642
			do
643
				local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
644
				DEBREE.Material = FLOOR.Material
645
				DEBREE.Color = FLOOR.Color
646
				DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
647
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
648
				coroutine.resume(coroutine.create(function()
649
					Swait(15)
650
					DEBREE.Parent = workspace
651
					DEBREE.CanCollide = true
652
					Debris:AddItem(DEBREE, SWAIT)
653
				end))
654
			end
655
		end
656
	end
657
end
658
659
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
660
	for _, c in pairs(PARENT:GetChildren()) do
661
		if c.ClassName == "Model" then
662
			if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
663
				local HUMANOID = c:FindFirstChildOfClass("Humanoid")
664
				local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
665
				if DIST > (TORSO.Position - FROM).Magnitude then
666
					table.insert(TABLE, c)
667
				end
668
				AddChildrenToTable(FROM, c, DIST, TABLE)
669
			elseif c.ClassName == "Folder" then
670
				AddChildrenToTable(FROM, c, DIST, TABLE)
671
			end
672
		end
673
	end
674
end
675
676
function MakeForm(PART, TYPE)
677
	if TYPE == "Cyl" then
678
		local MSH = IT("CylinderMesh", PART)
679
	elseif TYPE == "Ball" then
680
		local MSH = IT("SpecialMesh", PART)
681
		MSH.MeshType = "Sphere"
682
	elseif TYPE == "Wedge" then
683
		local MSH = IT("SpecialMesh", PART)
684
		MSH.MeshType = "Wedge"
685
	end
686
end
687
688
function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
689
	if DoesCourontine == false then
690
		local Direction = CF(Part.Position, ToLocation)
691
		local Distance = (Part.Position - ToLocation).magnitude
692
		for i = 1, AmountOfTime do
693
			Swait()
694
			Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
695
			Direction = Part.CFrame
696
		end
697
		Part:remove()
698
	elseif DoesCourontine == true then
699
		coroutine.resume(coroutine.create(function()
700
			local Direction = CF(Part.Position, ToLocation)
701
			local Distance = (Part.Position - ToLocation).magnitude
702
			for i = 1, AmountOfTime do
703
				Swait()
704
				Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
705
				Direction = Part.CFrame
706
			end
707
			Part:remove()
708
		end))
709
	end
710
end
711
712
function CheckTableForString(Table, String)
713
	for i, v in pairs(Table) do
714
		if string.find(string.lower(String), string.lower(v)) then
715
			return true
716
		end
717
	end
718
	return false
719
end
720
function CheckIntangible(Hit)
721
	local ProjectileNames = {
722
		"Water",
723
		"Arrow",
724
		"Projectile",
725
		"Effect",
726
		"Rail",
727
		"Lightning",
728
		"Bullet"
729
	}
730
	if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
731
		return true
732
	end
733
	return false
734
end
735
Debris = game:GetService("Debris")
736
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
737
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
738
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
739
	if RayHit and CheckIntangible(RayHit) then
740
		if DelayIfHit then
741
			wait()
742
		end
743
		RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
744
	end
745
	return RayHit, RayPos, RayNormal
746
end
747
748
NewInstance = function(instance,parent,properties)
749
	local inst = Instance.new(instance,parent)
750
	if(properties)then
751
		for i,v in next, properties do
752
			pcall(function() inst[i] = v end)
753
		end
754
	end
755
	return inst;
756
end
757
758
local plr = game:service'Players'.LocalPlayer
759
local char2 = plr.Character
760
local hum2 = char2.Humanoid
761
local ra = char2["Right Arm"]
762
local la= char2["Left Arm"]
763
local rl= char2["Right Leg"]
764
local ll = char2["Left Leg"]
765
local hed = char2.Head
766
767
768
function checkfriendlist(model)
769
local friend = false
770
local target = nil
771
if model.ClassName == "Player" then
772
target = model
773
else
774
target = game:GetService("Players"):GetPlayerFromCharacter(model)
775
end
776
if target ~= nil then
777
if target:IsFriendsWith(366099047) then friend = true end
778
end
779
return friend
780
end
781
if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
782
	
783
end
784
785
if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
786
	 
787
end
788
789
ff = Instance.new("ForceField",char2)
790
ff.Visible = false
791
hum2.Name = "Base"
792
hum2.MaxHealth = 1.0E298
793
hum2.Health = 1.0E298
794
game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
795
  if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
796
    hum2.MaxHealth = 1.0E298
797
    hum2.Health = 1.0E298
798
  end
799
end)
800
801
802
function CastProperRay(StartPos, EndPos, Distance, Ignore)
803
	local DIRECTION = CF(StartPos, EndPos).lookVector
804
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
805
end
806
function turnto(position)
807
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
808
end
809
BaseLightning = IT("Part")
810
BaseLightning.Anchored = true
811
BaseLightning.CanCollide = false
812
BaseLightning.Material = "Neon"
813
local LightningBolts = {}
814
function Zap(Table)
815
	local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
816
	local Duration = Table.Duration or 2
817
	local Offset = Table.Offset or 2
818
	local Individualize = Table.Individualize or false
819
	local MaxRange = Table.MaxRange or 200
820
	local SegmentLength = Table.SegmentLength or 5
821
	local Transparency = Table.Transparency or 0
822
	local Ignore = Table.Ignore or {}
823
	local SIZE = Table.SIZE or 0.3
824
	if not (StartPos and TargetPos) or not Character then
825
		return
826
	end
827
	local LightningModel = IT("Folder", Effects)
828
	LightningModel.Name = "ZAPP"
829
	for i, v in pairs({Character, LightningModel}) do
830
		table.insert(Ignore, v)
831
	end
832
	local LastPos = StartPos
833
	local Direction = CFrame.new(StartPos, TargetPos).lookVector
834
	local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
835
	local RayLength = (StartPos - RayPos).Magnitude
836
	local Struck = false
837
	local TotalSegments = math.ceil(RayLength / SegmentLength)
838
	Direction = CFrame.new(StartPos, RayPos).lookVector
839
	local LightningBolt = IT("Model", Effects)
840
	LightningBolt.Name = "Lightning"
841
	LastBolt = LightningBolt
842
	Debris:AddItem(LightningBolt, Duration)
843
	LightningBolt.Parent = LightningModel
844
	for i = 1, TotalSegments do
845
		if not Struck then
846
			local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
847
			local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
848
			local SegmentVec = NewPos - LastPos
849
			local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
850
			local RayVec = LastPos - RayPos
851
			local LightningPart = BaseLightning:Clone()
852
			LightningPart.BrickColor = BrickColor.new(Color)
853
			LightningPart.Transparency = Transparency
854
			LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
855
			LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
856
			local CylinderMesh = IT("CylinderMesh", LightningPart)
857
			local OrigCF = LightningPart.CFrame
858
			LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
859
			LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
860
			LightningPart.Parent = LightningBolt
861
			LastPos = NewPos
862
		end
863
	end
864
	return {
865
		RayHit = RayHit,
866
		RayPos = RayPos,
867
		RayNormal = RayNormal,
868
		LightningModel = LightningModel
869
	}
870
end
871
872
function Blink()
873
	coroutine.resume(coroutine.create(function()
874
		if EYE ~= nil and PUPIL ~= nil then
875
			for i = 1, 5 do
876
				Swait()
877
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
878
				PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
879
			end
880
			for i = 1, 7 do
881
				Swait()
882
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
883
				PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
884
			end
885
			EYE.Mesh.Scale = VT(1, 1, 1)
886
			PUPIL.Mesh.Scale = VT(1, 1, 1)
887
		end
888
	end))
889
end
890
891
local BODY = {}
892
function Face()
893
	EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
894
	MakeForm(EYE, "Ball")
895
	CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
896
	PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
897
	PUPIL.Color = C3(0, 0, 0)
898
	MakeForm(PUPIL, "Ball")
899
	CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
900
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
901
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
902
    MakeForm(Part,"Wedge")
903
904
    local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
905
    PRT.Color = C3(0,0,0)
906
    local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
907
    CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
908
909
    local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
910
    PRT.Color = C3(0,0,0)
911
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
912
    CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
913
914
RightArm.Transparency = 1
915
local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
916
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
917
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
918
MakeForm(Sphere,"Ball")
919
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
920
local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
921
MakeForm(LaserPart,"Ball")
922
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
923
local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
924
MakeForm(Bump,"Ball")
925
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
926
local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
927
MakeForm(BottomLaser,"Cyl")
928
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
929
local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
930
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
931
local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
932
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
933
local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
934
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
935
local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
936
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
937
local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
938
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
939
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
940
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
941
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
942
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
943
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
944
MakeForm(Part,"Cyl")
945
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
946
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
947
MakeForm(Part,"Cyl")
948
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
949
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
950
MakeForm(Sphere,"Ball")
951
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
952
953
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
954
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
955
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
956
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
957
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
958
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
959
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
960
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
961
    local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
962
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
963
964
New = function(Object, Parent, Name, Data)
965
	local Object = Instance.new(Object)
966
	for Index, Value in pairs(Data or {}) do
967
		Object[Index] = Value
968
	end
969
	Object.Parent = Parent
970
	Object.Name = Name
971
	return Object
972
end
973
974
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
975
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
976
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
977
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
978
979
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
980
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
981
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
982
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
983
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
984
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
985
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
986
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
987
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
988
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
989
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
990
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
991
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
992
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
993
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
994
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
995
996
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
997
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
998
999
	local LASTPART = Head
1000
	for i = 1, 30 do
1001
		local MATH = 1 - i / 40
1002
		if LASTPART == Head then
1003
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1004
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
1005
			LASTPART = Horn
1006
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1007
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1008
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
1009
			LASTPART = Horn
1010
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1011
		end
1012
	end
1013
	local LASTPART = Head
1014
	for i = 1, 30 do
1015
		local MATH = 1 - i / 40
1016
		if LASTPART == Head then
1017
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1018
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
1019
			LASTPART = Horn
1020
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1021
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1022
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
1023
			LASTPART = Horn
1024
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1025
		end
1026
	end
1027
end
1028
1029
1030
function RightWing()
1031
	for i = 1, 2 do
1032
		local PART
1033
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1034
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
1035
		table.insert(RWINGS, WingWeld)
1036
		PART = Wing
1037
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
1038
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
1039
		PART = Wing
1040
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1041
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
1042
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
1043
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1044
		PART = Wing
1045
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1046
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
1047
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
1048
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1049
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
1050
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1051
		PART = Wing
1052
		table.insert(RWINGS, WingWeld)
1053
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
1054
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
1055
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
1056
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1057
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
1058
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1059
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1060
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
1061
		PART = Wing
1062
		table.insert(RWINGS, WingWeld)
1063
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1064
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1065
		PART = Wing
1066
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1067
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
1068
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
1069
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
1070
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
1071
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
1072
		PART = Wing
1073
		table.insert(RWINGS, WingWeld)
1074
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
1075
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
1076
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
1077
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1078
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
1079
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
1080
		local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
1081
		table.insert(EYES, Wing1)
1082
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
1083
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1084
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
1085
		PART = Wing
1086
		table.insert(RWINGS, WingWeld)
1087
	end
1088
	BODY = {}
1089
	for _, c in pairs(Character:GetDescendants()) do
1090
		if c:IsA("BasePart") then
1091
			table.insert(BODY, {
1092
				c,
1093
				c.Parent,
1094
				c.Material,
1095
				c.Color
1096
			})
1097
		elseif c:IsA("JointInstance") then
1098
			table.insert(BODY, {
1099
				c,
1100
				c.Parent,
1101
				nil,
1102
				nil
1103
			})
1104
		end
1105
	end
1106
end
1107
function LeftWing()
1108
	for i = 1, 2 do
1109
		local PART
1110
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1111
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
1112
		table.insert(LWINGS, WingWeld)
1113
		PART = Wing
1114
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
1115
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
1116
		PART = Wing
1117
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1118
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
1119
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
1120
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1121
		PART = Wing
1122
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1123
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
1124
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
1125
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1126
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
1127
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1128
		PART = Wing
1129
		table.insert(LWINGS, WingWeld)
1130
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
1131
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
1132
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
1133
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
1134
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
1135
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1136
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1137
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
1138
		PART = Wing
1139
		table.insert(LWINGS, WingWeld)
1140
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
1141
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1142
		PART = Wing
1143
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
1144
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
1145
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
1146
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
1147
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
1148
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
1149
		PART = Wing
1150
		table.insert(LWINGS, WingWeld)
1151
		local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
1152
		local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
1153
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
1154
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1155
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
1156
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
1157
		local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
1158
		table.insert(EYES, Wing1)
1159
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
1160
		local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
1161
		CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
1162
		PART = Wing
1163
		table.insert(LWINGS, WingWeld)
1164
	end
1165
	BODY = {}
1166
	for _, c in pairs(Character:GetDescendants()) do
1167
		if c:IsA("BasePart") then
1168
			table.insert(BODY, {
1169
				c,
1170
				c.Parent,
1171
				c.Material,
1172
				c.Color
1173
			})
1174
		elseif c:IsA("JointInstance") then
1175
			table.insert(BODY, {
1176
				c,
1177
				c.Parent,
1178
				nil,
1179
				nil
1180
			})
1181
		end
1182
	end
1183
end
1184
for _, c in pairs(Weapon:GetChildren()) do
1185
	if c.ClassName == "Part" then
1186
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1187
	end
1188
end
1189
for _, c in pairs(Character:GetDescendants()) do
1190
	if c:IsA("BasePart") then
1191
		table.insert(BODY, {
1192
			c,
1193
			c.Parent,
1194
			c.Material,
1195
			c.Color
1196
		})
1197
	elseif c:IsA("JointInstance") then
1198
		table.insert(BODY, {
1199
			c,
1200
			c.Parent,
1201
			nil,
1202
			nil
1203
		})
1204
	end
1205
end
1206
for e = 1, #BODY do
1207
	if BODY[e] ~= nil then
1208
		do
1209
			local STUFF = BODY[e]
1210
			local PART = STUFF[1]
1211
			local PARENT = STUFF[2]
1212
			local MATERIAL = STUFF[3]
1213
			local COLOR = STUFF[4]
1214
			PART.AncestryChanged:Connect(function()
1215
				if PART.ClassName == "Part" then
1216
					PART.Material = MATERIAL
1217
					PART.Color = COLOR
1218
				end
1219
				PART.Parent = PARENT
1220
			end)
1221
		end
1222
	end
1223
end
1224
function refit()
1225
	Weapon.Parent = Character
1226
	Character.Parent = workspace
1227
	for e = 1, #BODY do
1228
		if BODY[e] ~= nil then
1229
			local STUFF = BODY[e]
1230
			local PART = STUFF[1]
1231
			local PARENT = STUFF[2]
1232
			local MATERIAL = STUFF[3]
1233
			local COLOR = STUFF[4]
1234
			if PART.Parent ~= PARENT then
1235
				Humanoid:remove()
1236
				if PART.ClassName == "Part" then
1237
					PART.Material = MATERIAL
1238
					PART.Color = COLOR
1239
				end
1240
				PART.Parent = PARENT
1241
				Humanoid = IT("Humanoid", Character)
1242
			end
1243
		end
1244
	end
1245
end
1246
1247
local SKILLTEXTCOLOR = C3(0, 0, 0)
1248
local SKILLTEXTCOLOR2 = C3(1, 0, 0)
1249
local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
1250
local SKILLFONT = "Antique"
1251
local SKILLTEXTSIZE = 8
1252
Weapon.Parent = Character
1253
Humanoid.Died:connect(function()
1254
	refit()
1255
    chatfunc("Futile.")
1256
end)
1257
1258
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
1259
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
1260
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
1261
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
1262
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
1263
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
1264
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
1265
local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
1266
1267
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
1268
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
1269
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
1270
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
1271
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
1272
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
1273
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
1274
local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
1275
1276
function StatLabel(CFRAME, TEXT, COLOR)
1277
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
1278
	STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
1279
	local BODYGYRO = IT("BodyGyro", STATPART)
1280
	game:GetService("Debris"):AddItem(STATPART, 5)
1281
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1282
	BILLBOARDGUI.Adornee = STATPART
1283
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
1284
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1285
	BILLBOARDGUI.AlwaysOnTop = false
1286
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1287
	TEXTLABEL.BackgroundTransparency = 1
1288
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1289
	TEXTLABEL.Text = TEXT
1290
	TEXTLABEL.Font = SKILLFONT
1291
	TEXTLABEL.FontSize = "Size42"
1292
	TEXTLABEL.TextColor3 = COLOR
1293
	TEXTLABEL.TextStrokeTransparency = 0
1294
	TEXTLABEL.TextScaled = true
1295
	TEXTLABEL.TextWrapped = true
1296
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1297
		for i = 1, 50 do
1298
			Swait()
1299
			STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
1300
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
1301
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
1302
		end
1303
		THEPART.Parent = nil
1304
	end), STATPART, TEXTLABEL)
1305
end
1306
1307
--//=================================\\
1308
--||	   text above head lel
1309
--\\=================================//
1310
1311
function chatfunc(text)
1312
	local chat = coroutine.wrap(function()
1313
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1314
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1315
	end
1316
	local Bill = Instance.new("BillboardGui",Character)
1317
	Bill.Size = UDim2.new(0,125,0,50)
1318
	Bill.StudsOffset = Vector3.new(0,1.5,0)
1319
	Bill.Adornee = Character.Head
1320
	Bill.Name = "TalkingBillBoard"
1321
	local Hehe = Instance.new("TextLabel",Bill)
1322
	Hehe.BackgroundTransparency = 1
1323
	Hehe.BorderSizePixel = 0
1324
	Hehe.Text = ""
1325
	Hehe.Font = "Antique"
1326
	Hehe.TextSize = 50
1327
	Hehe.TextStrokeTransparency = 0
1328
	Hehe.Size = UDim2.new(1,0,0.5,0)
1329
	coroutine.resume(coroutine.create(function()
1330
		while Hehe ~= nil do
1331
			Swait()	
1332
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1333
			Hehe.Rotation = math.random(-5,5)
1334
			Hehe.TextColor3 = Color3.new(0,0,0)
1335
			Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
1336
		end
1337
	end))
1338
	for i = 1,string.len(text),1 do
1339
		Swait()
1340
		Hehe.Text = string.sub(text,1,i)
1341
	end
1342
	Swait(90)--Re[math.random(1, 93)]
1343
	for i = 0, 1, .025 do
1344
		Swait()
1345
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1346
		Hehe.TextStrokeTransparency = i
1347
		Hehe.TextTransparency = i
1348
	end
1349
	Bill:Destroy()
1350
	end)
1351
chat()
1352
end
1353
1354
function onChatted(msg)
1355
	chatfunc(msg)
1356
end
1357
1358
Player.Chatted:connect(onChatted)
1359
1360
function Ragdoll(Character2, CharTorso, Headless, Velocity)
1361
	local svch = Character2
1362
	Character2:BreakJoints()
1363
	local hum = Character2:findFirstChild("Humanoid")
1364
	local q = Character2:GetChildren()
1365
	local CLONE = IT("Model", Effects)
1366
	for i = 1, #q do
1367
		if q[i].ClassName == "Accessory" and Headless == true then
1368
			q[i]:remove()
1369
		elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
1370
			q[i].Parent = CLONE
1371
		elseif q[i].ClassName ~= "Humanoid" then
1372
			q[i]:remove()
1373
		end
1374
	end
1375
	local chrclone = CLONE
1376
	local ch = chrclone:GetChildren()
1377
	local i
1378
	for i = 1, #ch do
1379
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
1380
			ch[i]:remove()
1381
		end
1382
	end
1383
	local function Scan(ch)
1384
		local e
1385
		for e = 1, #ch do
1386
			Scan(ch[e]:GetChildren())
1387
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
1388
				ch[e]:remove()
1389
			end
1390
		end
1391
	end
1392
	Character2:remove()
1393
	local NEWHUM = IT("Humanoid")
1394
	NEWHUM.Name = "Corpse"
1395
	NEWHUM.Health = 0
1396
	NEWHUM.MaxHealth = 0
1397
	NEWHUM.PlatformStand = true
1398
	NEWHUM.Parent = CLONE
1399
	NEWHUM.DisplayDistanceType = "None"
1400
	Scan(chrclone:GetChildren())
1401
	local ch = Character2:GetChildren()
1402
	local i
1403
	for i = 1, #ch do
1404
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
1405
			ch[i]:remove()
1406
		end
1407
	end
1408
	local ch = Character2:GetChildren()
1409
	local i
1410
	for i = 1, #ch do
1411
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
1412
			ch[i]:remove()
1413
		end
1414
	end
1415
	Character2 = chrclone
1416
	local Torso2 = Character2.Torso
1417
	local movevector = Vector3.new()
1418
	if Torso2 then
1419
		movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
1420
		local Head = Character2:FindFirstChild("Head")
1421
		if Head then
1422
			local Neck = Instance.new("Weld")
1423
			Neck.Name = "Neck"
1424
			Neck.Part0 = Torso2
1425
			Neck.Part1 = Head
1426
			Neck.C0 = CFrame.new(0, 1.5, 0)
1427
			Neck.C1 = CFrame.new()
1428
			Neck.Parent = Torso2
1429
			if Headless == true then
1430
				Head.Transparency = 1
1431
				Head:ClearAllChildren()
1432
			end
1433
		end
1434
		local Limb = Character2:FindFirstChild("Right Arm")
1435
		if Limb then
1436
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
1437
			local Joint = Instance.new("Glue")
1438
			Joint.Name = "RightShoulder"
1439
			Joint.Part0 = Torso2
1440
			Joint.Part1 = Limb
1441
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1442
			Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1443
			Joint.Parent = Torso2
1444
			local B = Instance.new("Part")
1445
			B.TopSurface = 0
1446
			B.BottomSurface = 0
1447
			B.formFactor = "Symmetric"
1448
			B.Size = Vector3.new(1, 1, 1)
1449
			B.Transparency = 1
1450
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1451
			B.Parent = Character2
1452
			local W = Instance.new("Weld")
1453
			W.Part0 = Limb
1454
			W.Part1 = B
1455
			W.C0 = CFrame.new(0, -0.5, 0)
1456
			W.Parent = Limb
1457
		end
1458
		local Limb = Character2:FindFirstChild("Left Arm")
1459
		if Limb then
1460
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
1461
			local Joint = Instance.new("Glue")
1462
			Joint.Name = "LeftShoulder"
1463
			Joint.Part0 = Torso2
1464
			Joint.Part1 = Limb
1465
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1466
			Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1467
			Joint.Parent = Torso2
1468
			local B = Instance.new("Part")
1469
			B.TopSurface = 0
1470
			B.BottomSurface = 0
1471
			B.formFactor = "Symmetric"
1472
			B.Size = Vector3.new(1, 1, 1)
1473
			B.Transparency = 1
1474
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1475
			B.Parent = Character2
1476
			local W = Instance.new("Weld")
1477
			W.Part0 = Limb
1478
			W.Part1 = B
1479
			W.C0 = CFrame.new(0, -0.5, 0)
1480
			W.Parent = Limb
1481
		end
1482
		local Limb = Character2:FindFirstChild("Right Leg")
1483
		if Limb then
1484
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
1485
			local Joint = Instance.new("Glue")
1486
			Joint.Name = "RightHip"
1487
			Joint.Part0 = Torso2
1488
			Joint.Part1 = Limb
1489
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1490
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1491
			Joint.Parent = Torso2
1492
			local B = Instance.new("Part")
1493
			B.TopSurface = 0
1494
			B.BottomSurface = 0
1495
			B.formFactor = "Symmetric"
1496
			B.Size = Vector3.new(1, 1, 1)
1497
			B.Transparency = 1
1498
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1499
			B.Parent = Character2
1500
			local W = Instance.new("Weld")
1501
			W.Part0 = Limb
1502
			W.Part1 = B
1503
			W.C0 = CFrame.new(0, -0.5, 0)
1504
			W.Parent = Limb
1505
		end
1506
		local Limb = Character2:FindFirstChild("Left Leg")
1507
		if Limb then
1508
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
1509
			local Joint = Instance.new("Glue")
1510
			Joint.Name = "LeftHip"
1511
			Joint.Part0 = Torso2
1512
			Joint.Part1 = Limb
1513
			Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1514
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1515
			Joint.Parent = Torso2
1516
			local B = Instance.new("Part")
1517
			B.TopSurface = 0
1518
			B.BottomSurface = 0
1519
			B.formFactor = "Symmetric"
1520
			B.Size = Vector3.new(1, 1, 1)
1521
			B.Transparency = 1
1522
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1523
			B.Parent = Character2
1524
			local W = Instance.new("Weld")
1525
			W.Part0 = Limb
1526
			W.Part1 = B
1527
			W.C0 = CFrame.new(0, -0.5, 0)
1528
			W.Parent = Limb
1529
		end
1530
		local Bar = Instance.new("Part")
1531
		Bar.TopSurface = 0
1532
		Bar.BottomSurface = 0
1533
		Bar.formFactor = "Symmetric"
1534
		Bar.Size = Vector3.new(1, 1, 1)
1535
		Bar.Transparency = 1
1536
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
1537
		Bar.Parent = Character2
1538
		local Weld = Instance.new("Weld")
1539
		Weld.Part0 = Torso2
1540
		Weld.Part1 = Bar
1541
		Weld.C0 = CFrame.new(0, 0.5, 0)
1542
		Weld.Parent = Torso2
1543
	end
1544
	Character2.Parent = Weapon
1545
	if movevector ~= Vector3.new() then
1546
		for i = 1, 10 do
1547
			Torso2.Velocity = movevector * Velocity
1548
		end
1549
	end
1550
	Character2.Name = "Corpse"
1551
	return Character2, Torso2
1552
end
1553
function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
1554
	local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
1555
	if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
1556
		if HITFLOOR.Name == "BloodPuddle" then
1557
			local DIST = (Position - HITFLOOR.Position).Magnitude
1558
			if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
1559
				HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
1560
			end
1561
		elseif HITFLOOR.Anchored == true then
1562
			do
1563
				local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
1564
				BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
1565
				MakeForm(BLOOD, "Cyl")
1566
				coroutine.resume(coroutine.create(function()
1567
					Swait(75)
1568
					while true do
1569
						Swait()
1570
						BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
1571
						if BLOOD.Size.Z < 0.051 then
1572
							BLOOD:remove()
1573
							break
1574
						end
1575
					end
1576
				end))
1577
			end
1578
		end
1579
	end
1580
end
1581
function SprayBlood(POSITION, DIRECTION, BloodSize)
1582
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
1583
	BLOOD.CFrame = CF(POSITION)
1584
	MakeForm(BLOOD, "Ball")
1585
	local bv = Instance.new("BodyVelocity", BLOOD)
1586
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1587
	bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
1588
	bv.Name = "MOVE"
1589
	Debris:AddItem(bv, 0.05)
1590
	coroutine.resume(coroutine.create(function()
1591
		local HASTOUCHEDGROUND = false
1592
		local HIT = BLOOD.Touched:Connect(function(hit)
1593
			if hit.Anchored == true then
1594
				HASTOUCHEDGROUND = true
1595
				PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
1596
			end
1597
		end)
1598
		wait(5)
1599
		if HASTOUCHEDGROUND == false then
1600
			BLOOD:remove()
1601
		end
1602
	end))
1603
end
1604
function ApplyDamage(Humanoid, Damage, TorsoPart)
1605
	local defence = Instance.new("BoolValue", Humanoid.Parent)
1606
	defence.Name = "HitBy" .. Player.Name
1607
	game:GetService("Debris"):AddItem(defence, 0.001)
1608
	Damage = Damage * DAMAGEMULTIPLIER
1609
	if Humanoid.Health ~= 0 then
1610
		local CritChance = MRANDOM(1, 100)
1611
		if Damage > Humanoid.Health then
1612
			Damage = math.ceil(Humanoid.Health)
1613
			if Damage == 0 then
1614
				Damage = 0.1
1615
			end
1616
		end
1617
		Humanoid.Health = Humanoid.Health - Damage
1618
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
1619
	end
1620
end
1621
1622
function Petrify(Foe)
1623
	local STONEMODEL = IT("Model", Effects)
1624
	local CHILDREN = Foe:GetDescendants()
1625
	for index, CHILD in pairs(CHILDREN) do
1626
		if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
1627
			CHILD.Parent = STONEMODEL
1628
			CHILD.Material = "Slate"
1629
			CHILD.Color = C3(1, 0, 0)
1630
			if CHILD:FindFirstChildOfClass("SpecialMesh") then
1631
				local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
1632
				mesh.TextureId = ""
1633
			end
1634
			if CHILD:FindFirstChildOfClass("Decal") then
1635
				local mesh = CHILD:FindFirstChildOfClass("Decal")
1636
				mesh:remove()
1637
			end
1638
			if CHILD.ClassName == "MeshPart" then
1639
				CHILD.TextureID = ""
1640
			end
1641
			if CHILD.ClassName == "UnionOperation" then
1642
				CHILD.UsePartColor = true
1643
			end
1644
			CHILD.CanCollide = true
1645
		end
1646
	end
1647
	Debris:AddItem(STONEMODEL, 5)
1648
end
1649
1650
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
1651
	local CHILDREN = workspace:GetDescendants()
1652
	for index, CHILD in pairs(CHILDREN) do
1653
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1654
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1655
			if HUM then
1656
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1657
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
1658
					if INSTAKILL == true then
1659
						Petrify(CHILD)
1660
					else
1661
						local DMG = MRANDOM(MINDMG, MAXDMG)
1662
						ApplyDamage(HUM, DMG, TORSO)
1663
					end
1664
					if FLING > 0 then
1665
						for _, c in pairs(CHILD:GetChildren()) do
1666
							if c:IsA("BasePart") then
1667
								local bv = Instance.new("BodyVelocity")
1668
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1669
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
1670
								bv.Parent = c
1671
								Debris:AddItem(bv, 0.05)
1672
							end
1673
						end
1674
					end
1675
				end
1676
			end
1677
		end
1678
	end
1679
end
1680
1681
function Intro()
1682
	coroutine.resume(coroutine.create(function()
1683
		INTROING = true
1684
		Rooted = true
1685
		FINISHEDINTRO = true
1686
		Head.Transparency = 1
1687
		Torso.Transparency = 1
1688
		LeftArm.Transparency = 1
1689
		RightArm.Transparency = 1
1690
		LeftLeg.Transparency = 1
1691
		RightLeg.Transparency = 1
1692
		repeat
1693
			Swait()
1694
		until sick.TimePosition > 1
1695
		for i = 1, 5 do
1696
			WACKYEFFECT({
1697
				EffectType = "Sphere",
1698
				Size = VT(3, 3, 3),
1699
				Size2 = VT(0, 5, 0),
1700
				Transparency = 0.5,
1701
				Transparency2 = 1,
1702
				CFrame = Torso.CFrame,
1703
				MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
1704
				RotationX = MRANDOM(-5, 5),
1705
				RotationY = MRANDOM(-5, 5),
1706
				RotationZ = MRANDOM(-5, 5),
1707
				Material = "Neon",
1708
				Color = C3(1, 0, 0),
1709
				SoundID = nil,
1710
				SoundPitch = nil,
1711
				SoundVolume = nil
1712
			})
1713
		end
1714
		RightWing()
1715
		repeat
1716
			Swait()
1717
		until sick.TimePosition > 1.8
1718
		for i = 1, 5 do
1719
			WACKYEFFECT({
1720
				EffectType = "Sphere",
1721
				Size = VT(3, 3, 3),
1722
				Size2 = VT(0, 5, 0),
1723
				Transparency = 0.5,
1724
				Transparency2 = 1,
1725
				CFrame = Torso.CFrame,
1726
				MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
1727
				RotationX = MRANDOM(-5, 5),
1728
				RotationY = MRANDOM(-5, 5),
1729
				RotationZ = MRANDOM(-5, 5),
1730
				Material = "Neon",
1731
				Color = C3(1, 0, 0),
1732
				SoundID = nil,
1733
				SoundPitch = nil,
1734
				SoundVolume = nil
1735
			})
1736
		end
1737
		LeftWing()
1738
		repeat
1739
			Swait()
1740
		until sick.TimePosition > 3.5
1741
		for i = 1, 6 do
1742
			WACKYEFFECT({
1743
				EffectType = "Sphere",
1744
				Size = VT(1.5, 1.5, 1.5),
1745
				Size2 = VT(4, 4, 4) * i,
1746
				Transparency = 0,
1747
				Transparency2 = 1,
1748
				CFrame = Head.CFrame,
1749
				MoveToPos = nil,
1750
				RotationX = 0,
1751
				RotationY = 0,
1752
				RotationZ = 0,
1753
				Material = "Neon",
1754
				Color = C3(1, 0, 0),
1755
				SoundID = nil,
1756
				SoundPitch = nil,
1757
				SoundVolume = nil
1758
			})
1759
		end
1760
		Head.Transparency = 0
1761
		Face()
1762
		wait(0.5)
1763
		for i = 1, 100 do
1764
			Swait()
1765
			Torso.Transparency = 1 - i / 100
1766
			LeftArm.Transparency = 1 - i / 100
1767
			RightArm.Transparency = 1 - i / 100
1768
			LeftLeg.Transparency = 1 - i / 100
1769
			RightLeg.Transparency = 1 - i / 100
1770
            Humanoid.DisplayDistanceType = "None"
1771
            local naeeym2 = IT("BillboardGui",Character)
1772
            naeeym2.AlwaysOnTop = true
1773
            naeeym2.Size = UDim2.new(7,50,4,25)
1774
            naeeym2.StudsOffset = Vector3.new(0,4,0)
1775
            naeeym2.MaxDistance = 200
1776
            naeeym2.Adornee = Character.Head
1777
            naeeym2.Name = "Name"
1778
            local tecks2 = IT("TextLabel",naeeym2)
1779
            tecks2.BackgroundTransparency = 1
1780
            tecks2.TextScaled = true
1781
            tecks2.BorderSizePixel = 0
1782
            tecks2.Text = Character.Name
1783
            tecks2.Font = "Antique"
1784
            tecks2.TextSize = 50
1785
            tecks2.TextStrokeTransparency = 0
1786
            tecks2.TextColor3 = BRICKC"Maroon".Color
1787
            tecks2.TextStrokeColor3 = C3(0,0,0)
1788
            tecks2.Size = UDim2.new(1,0,0.5,0)
1789
            tecks2.Parent = naeeym2
1790
1791
            Humanoid.DisplayDistanceType = "None"
1792
            local naeeym3 = IT("BillboardGui",Character)
1793
            naeeym3.AlwaysOnTop = true
1794
            naeeym3.Size = UDim2.new(5,30,2,15)
1795
            naeeym3.StudsOffset = Vector3.new(0,2.5,0)
1796
            naeeym3.MaxDistance = 200
1797
            naeeym3.Adornee = Character.Head
1798
            naeeym3.Name = "Name"
1799
            local tecks3 = IT("TextLabel",naeeym3)
1800
            tecks3.BackgroundTransparency = 1
1801
            tecks3.TextScaled = true
1802
            tecks3.BorderSizePixel = 0
1803
            tecks3.Text = "God of Destruction"
1804
            tecks3.Font = "Fantasy"
1805
            tecks3.TextSize = 50
1806
            tecks3.TextStrokeTransparency = 1
1807
            tecks3.TextColor3 = Color3.new(0,0,0)
1808
            tecks3.Size = UDim2.new(1,0,0.5,0)
1809
            tecks3.Parent = naeeym3
1810
        end
1811
		FINISHEDINTRO = true
1812
		Rooted = false
1813
	end))
1814
end
1815
1816
function Warp()
1817
	ATTACK = true
1818
	Rooted = false
1819
	for i=0, 0.5, 0.1 / Animation_Speed do
1820
		Swait()
1821
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1822
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
1823
	end
1824
	for e = 1, #BODY do
1825
		if BODY[e] ~= nil then
1826
			local STUFF = BODY[e]
1827
			local PART = STUFF[1]
1828
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
1829
				local PRT = PART:Clone()
1830
				PRT.Anchored = true
1831
				PRT.CanCollide = false
1832
				PRT.Material = "Neon"
1833
				PRT.Color = C3(1,0,0)
1834
				PRT.Name = "WarpEffect"
1835
				PRT.Parent = Effects
1836
				PRT.CFrame = PART.CFrame
1837
				PRT:BreakJoints()
1838
				if PRT:FindFirstChildOfClass("Sound") then
1839
					PRT:FindFirstChildOfClass("Sound"):remove()
1840
				end
1841
				if PRT:FindFirstChildOfClass("Decal") then
1842
					PRT:FindFirstChildOfClass("Decal"):remove()
1843
				end
1844
				coroutine.resume(coroutine.create(function()
1845
					for i = 1, 100 do
1846
						Swait()
1847
						PRT.Transparency = PRT.Transparency + 1/100
1848
					end
1849
					PRT:remove()
1850
				end))
1851
			end
1852
		end
1853
	end
1854
	local POS = RootPart.Orientation
1855
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
1856
	RootPart.Orientation = POS
1857
	RootJoint.Parent = RootPart
1858
	for i=0, 0.5, 0.1 / Animation_Speed do
1859
		Swait()
1860
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1861
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1862
	end
1863
	for i=0, 0.1, 0.1 / Animation_Speed do
1864
		Swait()
1865
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1866
	end
1867
	ATTACK = false
1868
	Rooted = false
1869
end
1870
1871
function Neck_Snap()
1872
	ATTACK = true
1873
	Rooted = false
1874
	local TARGET, HUM, WLD
1875
	local HIT = RightArm.Touched:Connect(function(hit)
1876
		if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
1877
			local H = hit.Parent:FindFirstChildOfClass("Humanoid")
1878
			if H.Health > 0 then
1879
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1880
				if TORSO then
1881
					HUM = H
1882
					TARGET = TORSO
1883
					H.PlatformStand = true
1884
					CreateSound("260411131", TORSO, 10, 1)
1885
					WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1886
				end
1887
			end
1888
		end
1889
	end)
1890
	for i = 0, 1, 0.1 / Animation_Speed do
1891
		Swait()
1892
		if TARGET ~= nil then
1893
			break
1894
		end
1895
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
1896
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
1897
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1898
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1899
		if ANIM == "Idle" then
1900
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1901
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1902
		elseif ANIM == "Walk" then
1903
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1904
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1905
		elseif ANIM == "Jump" or ANIM == "Fall" then
1906
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1907
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1908
		end
1909
	end
1910
	HIT:disconnect()
1911
	if TARGET ~= nil then
1912
		if TARGET.Name == "Torso" then
1913
			for i = 0, 2, 0.1 / Animation_Speed do
1914
				Swait()
1915
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1916
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1917
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1918
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1919
				if ANIM == "Idle" then
1920
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1921
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1922
				elseif ANIM == "Walk" then
1923
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1924
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1925
				elseif ANIM == "Jump" or ANIM == "Fall" then
1926
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1927
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1928
				end
1929
			end
1930
			WLD:remove()
1931
			local HEAD = TARGET.Parent:FindFirstChild("Head")
1932
			if HEAD then
1933
				UNANCHOR = false
1934
				RootPart.Anchored = true
1935
				local HD = HEAD:Clone()
1936
				HD.Name = "FakeHead"
1937
				for i = 1, 7 do
1938
					SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
1939
				end
1940
				local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
1941
				local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1942
				HD.Parent = RAGDOLL
1943
				CreateSound("264486467", RAGTORSO, 10, 1)
1944
				local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1945
				for i = 0, 2, 0.1 / Animation_Speed do
1946
					Swait()
1947
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1948
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1949
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1950
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1951
					if ANIM == "Idle" then
1952
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1953
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1954
					elseif ANIM == "Walk" then
1955
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1956
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1957
					elseif ANIM == "Jump" or ANIM == "Fall" then
1958
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1959
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1960
					end
1961
				end
1962
				HEADWELD:remove()
1963
				for i = 0, 0.5, 0.1 / Animation_Speed do
1964
					Swait()
1965
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1966
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1967
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1968
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1969
					if ANIM == "Idle" then
1970
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1971
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1972
					elseif ANIM == "Walk" then
1973
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1974
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1975
					elseif ANIM == "Jump" or ANIM == "Fall" then
1976
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1977
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1978
					end
1979
				end
1980
				CreateSound("907333406", Torso, 10, 1)
1981
				for i = 0, 0.25, 0.1 / Animation_Speed do
1982
					Swait()
1983
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1984
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1985
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1986
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1987
					if ANIM == "Idle" then
1988
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1989
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1990
					elseif ANIM == "Walk" then
1991
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1992
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1993
					elseif ANIM == "Jump" or ANIM == "Fall" then
1994
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1995
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1996
					end
1997
				end
1998
				RAGWELD:remove()
1999
				local bv = Instance.new("BodyVelocity")
2000
				bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2001
				bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
2002
				bv.Parent = RAGTORSO
2003
				Debris:AddItem(bv, 0.05)
2004
				Debris:AddItem(RAGDOLL, 5)
2005
				for i = 0, 0.15, 0.1 / Animation_Speed do
2006
					Swait()
2007
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2008
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2009
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2010
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2011
					if ANIM == "Idle" then
2012
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2013
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2014
elseif ANIM == "Walk" then
2015
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2016
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2017
					elseif ANIM == "Jump" or ANIM == "Fall" then
2018
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2019
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2020
					end
2021
				end
2022
				UNANCHOR = true
2023
				RootPart.Anchored = false
2024
			end
2025
		else
2026
			UNANCHOR = false
2027
			RootPart.Anchored = true
2028
			for i = 0, 0.5, 0.1 / Animation_Speed do
2029
				Swait()
2030
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2031
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2032
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2033
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2034
				if ANIM == "Idle" then
2035
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2036
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2037
				elseif ANIM == "Walk" then
2038
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2039
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2040
				elseif ANIM == "Jump" or ANIM == "Fall" then
2041
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2042
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2043
				end
2044
			end
2045
			for i = 0, 0.25, 0.1 / Animation_Speed do
2046
				Swait()
2047
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2048
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2049
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2050
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2051
				if ANIM == "Idle" then
2052
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2053
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2054
elseif ANIM == "Walk" then
2055
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2056
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2057
				elseif ANIM == "Jump" or ANIM == "Fall" then
2058
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2059
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2060
				end
2061
			end
2062
			WLD:remove()
2063
			TARGET.Parent:BreakJoints()
2064
			for _, c in pairs(TARGET.Parent:GetChildren()) do
2065
				if c:IsA("BasePart") then
2066
					local bv = Instance.new("BodyVelocity")
2067
					bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2068
					bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
2069
					bv.Parent = c
2070
					Debris:AddItem(bv, 0.05)
2071
				end
2072
			end
2073
			for i = 0, 0.15, 0.1 / Animation_Speed do
2074
				Swait()
2075
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2076
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2077
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2078
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2079
				if ANIM == "Idle" then
2080
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2081
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2082
				elseif ANIM == "Walk" then
2083
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2084
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2085
				elseif ANIM == "Jump" or ANIM == "Fall" then
2086
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2087
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2088
				end
2089
			end
2090
			UNANCHOR = true
2091
			RootPart.Anchored = false
2092
		end
2093
	end
2094
	ATTACK = false
2095
	Rooted = false
2096
end
2097
2098
function Taunt()
2099
	ATTACK = true
2100
	Rooted = true
2101
	CreateSound("865772398", Character, 10, 1)
2102
    chatfunc("Foolish Decision..")
2103
	for i=0, 1, 0.1 / Animation_Speed do
2104
		Swait()
2105
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2106
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
2107
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2108
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2109
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2110
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2111
	end
2112
	for i=0, 2, 0.1 / Animation_Speed do
2113
		Swait()
2114
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2115
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
2116
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2117
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2118
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2119
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2120
	end
2121
	ATTACK = false
2122
	Rooted = false
2123
end
2124
2125
function Taunt2()
2126
	CreateSound(907331307, Torso, 50, 0.9, false)
2127
    chatfunc("You have failed.")
2128
	for i=0, 1, 0.1 / Animation_Speed do
2129
		Swait()
2130
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2131
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
2132
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2133
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2134
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2135
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2136
	end
2137
	for i=0, 2, 0.1 / Animation_Speed do
2138
		Swait()
2139
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2140
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
2141
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2142
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2143
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2144
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2145
	end
2146
end
2147
2148
function Imperfect_Command()
2149
	ATTACK = true
2150
	Rooted = true
2151
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2152
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2153
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
2154
		if TORSO then
2155
			local GYRO = IT("BodyGyro", RootPart)
2156
			GYRO.D = 750
2157
			GYRO.P = 2000
2158
			GYRO.MaxTorque = VT(0, 40000, 0)
2159
			CreateSound("907330103", Torso, 10, 1)
2160
			for i = 0, 1.6, 0.1 / Animation_Speed do
2161
				Swait()
2162
				WACKYEFFECT({
2163
					Time = 5,
2164
					EffectType = "Round Slash",
2165
					Size = VT(0, 0, 0),
2166
					Size2 = VT(0.01, 0, 0.01),
2167
					Transparency = 0.5,
2168
					Transparency2 = 1,
2169
					CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2170
					MoveToPos = nil,
2171
					RotationX = MRANDOM(-50, 50) / 10,
2172
					RotationY = MRANDOM(-50, 50) / 10,
2173
					RotationZ = MRANDOM(-50, 50) / 10,
2174
					Material = "Neon",
2175
					Color = C3(1, 0, 0),
2176
					SoundID = nil,
2177
					SoundPitch = nil,
2178
					SoundVolume = nil
2179
				})
2180
				GYRO.cframe = CF(RootPart.Position, TORSO.Position)
2181
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
2182
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
2183
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2184
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2185
				if ANIM == "Idle" then
2186
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2187
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2188
				elseif ANIM == "Walk" then
2189
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2190
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2191
				elseif ANIM == "Jump" or ANIM == "Fall" then
2192
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2193
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2194
				end
2195
			end
2196
			GYRO:remove()
2197
			for i = 1, 15 do
2198
				WACKYEFFECT({
2199
					Time = MRANDOM(15, 85),
2200
					EffectType = "Round Slash",
2201
					Size = VT(0, 0, 0),
2202
					Size2 = VT(0.3, 0, 0.3),
2203
					Transparency = 0.5,
2204
					Transparency2 = 1,
2205
					CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2206
					MoveToPos = nil,
2207
					RotationX = MRANDOM(-50, 50) / 10,
2208
					RotationY = MRANDOM(-50, 50) / 10,
2209
					RotationZ = MRANDOM(-50, 50) / 10,
2210
					Material = "Neon",
2211
					Color = C3(1, 0, 0),
2212
					SoundID = nil,
2213
					SoundPitch = nil,
2214
					SoundVolume = nil
2215
				})
2216
			end
2217
			local bv = Instance.new("BodyVelocity")
2218
			bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2219
			bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
2220
			bv.Parent = TORSO
2221
			Debris:AddItem(bv, 0.05)
2222
			CreateSound("1222405264", TORSO, 10, 1)
2223
			Petrify(HUM.Parent)
2224
			for i = 0, 0.5, 0.1 / Animation_Speed do
2225
				Swait()
2226
				WACKYEFFECT({
2227
					Time = 5,
2228
					EffectType = "Round Slash",
2229
					Size = VT(0, 0, 0),
2230
					Size2 = VT(0.01, 0, 0.01),
2231
					Transparency = 0.5,
2232
					Transparency2 = 1,
2233
					CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2234
					MoveToPos = nil,
2235
					RotationX = MRANDOM(-50, 50) / 10,
2236
					RotationY = MRANDOM(-50, 50) / 10,
2237
					RotationZ = MRANDOM(-50, 50) / 10,
2238
					Material = "Neon",
2239
					Color = C3(1, 0, 0),
2240
					SoundID = nil,
2241
					SoundPitch = nil,
2242
					SoundVolume = nil
2243
				})
2244
				GYRO.cframe = CF(RootPart.Position, TORSO.Position)
2245
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
2246
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
2247
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2248
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2249
				if ANIM == "Idle" then
2250
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2251
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2252
				elseif ANIM == "Walk" then
2253
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2254
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2255
				elseif ANIM == "Jump" or ANIM == "Fall" then
2256
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2257
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2258
				end
2259
			end
2260
		end
2261
	end
2262
	ATTACK = false
2263
	Rooted = false
2264
end
2265
2266
function Perfect_Command()
2267
ATTACK = true
2268
Rooted = true
2269
        chatfunc("Weaklings...")
2270
        CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
2271
	    CreateSound("1368605755", Effects, 10, 1)
2272
	    MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
2273
		ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
2274
ATTACK = false
2275
Rooted = false
2276
end
2277
2278
function killnearest2(position,range,maxstrength)
2279
	for i,v in ipairs(workspace:GetChildren()) do
2280
	if v.ClassName == "Model" then
2281
		local body = v:GetChildren()
2282
			for part = 1, #body do
2283
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2284
					if(body[part].Position - position).Magnitude < range then
2285
						if v.ClassName == "Model" then
2286
							v:BreakJoints()
2287
						end
2288
						--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
2289
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
2290
					end
2291
				end
2292
			end
2293
		end
2294
	end
2295
end
2296
2297
function killnearest(position,range,maxstrength,direction)
2298
	for i,v in ipairs(workspace:GetChildren()) do
2299
	local body = v:GetChildren()
2300
		for part = 1, #body do
2301
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
2302
				if(body[part].Position - position).Magnitude < range then
2303
					if v.ClassName == "Model" then
2304
						--v:BreakJoints()
2305
					end
2306
					local POS = position
2307
					coroutine.resume(coroutine.create(function()
2308
						body[part].Anchored = true
2309
						body[part].Parent = Effects
2310
						body[part].CanCollide = true
2311
						local SIZE = body[part].Size
2312
						body[part].Material = "Neon"
2313
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
2314
						for i = 1, 75 do
2315
							Swait()
2316
							body[part].Color = Color3.fromRGB(cR,cG,cB)
2317
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2318
						end
2319
						coroutine.resume(coroutine.create(function()
2320
							while true do
2321
								Swait()
2322
								body[part].Color = Color3.fromRGB(cR,cG,cB)
2323
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2324
							end
2325
						end))
2326
						body[part].Anchored = false
2327
						body[part].Velocity = direction.lookVector*maxstrength
2328
					end))
2329
				end
2330
			end
2331
		end
2332
		if v.ClassName == "Part" then
2333
			if v.Anchored == false and (v.Position - position).Magnitude < range then
2334
				local POS = position
2335
				coroutine.resume(coroutine.create(function()
2336
					v.Anchored = true
2337
					v.Parent = Effects
2338
					local SIZE = v.Size
2339
					v.Material = "Neon"
2340
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
2341
					for i = 1, 75 do
2342
						Swait()
2343
						v.Color = Color3.fromRGB(cR,cG,cB)
2344
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2345
					end
2346
					coroutine.resume(coroutine.create(function()
2347
						while true do
2348
							Swait()
2349
							v.Color = Color3.fromRGB(cR,cG,cB)
2350
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2351
						end
2352
					end))
2353
					v.Anchored = false
2354
					v.Velocity = direction.lookVector*maxstrength
2355
				end))
2356
			end
2357
		end
2358
	end
2359
end
2360
2361
function VanishPlayer()
2362
	tecks2.TextTransparency = 1
2363
	tecks2.TextStrokeTransparency = 1
2364
	for _, c in pairs(Character:GetChildren()) do
2365
		if c.ClassName == "Part" then
2366
			c.Transparency = 0
2367
			if c:FindFirstChildOfClass("Decal") then
2368
				c:FindFirstChildOfClass("Decal").Transparency = 1
2369
			end
2370
			if c:FindFirstChildOfClass("ParticleEmitter") then
2371
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2372
			end
2373
		elseif c.ClassName == "Accessory" then
2374
			c.Handle.Transparency = 0
2375
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2376
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2377
			end
2378
		end
2379
	end
2380
end
2381
2382
function Reappear()
2383
	tecks2.TextTransparency = 0
2384
	tecks2.TextStrokeTransparency = 0
2385
	for _, c in pairs(Character:GetChildren()) do
2386
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
2387
			c.Transparency = 0
2388
			if c:FindFirstChildOfClass("Decal") then
2389
				c:FindFirstChildOfClass("Decal").Transparency = 0
2390
			end
2391
			if c:FindFirstChildOfClass("ParticleEmitter") then
2392
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2393
			end
2394
		elseif c.ClassName == "Accessory" then
2395
			c.Handle.Transparency = 0
2396
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2397
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2398
			end
2399
		end
2400
	end
2401
end
2402
2403
function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
2404
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
2405
	local mesh
2406
	if KIND == "Base" then
2407
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
2408
	elseif KIND == "Thin" then
2409
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2410
	elseif KIND == "Round" then
2411
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2412
	end
2413
	wave.CFrame = CFRAME
2414
	coroutine.resume(coroutine.create(function(PART)
2415
		for i = 1, WAIT do
2416
			Swait()
2417
			mesh.Scale = mesh.Scale + GROW / 10
2418
			wave.Transparency = wave.Transparency + 0.5 / WAIT
2419
			if wave.Transparency > 0.99 then
2420
				wave:remove()
2421
			end
2422
		end
2423
	end))
2424
end
2425
2426
function Orb()
2427
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
2428
	if HITFLOOR ~= nil then
2429
		do
2430
			local HITBODIES = {}
2431
			ATTACK = true
2432
			Rooted = true
2433
			local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
2434
			MakeForm(ABSOLUTE, "Ball")
2435
			CreateSound("416200578", RootPart, 10, 0.7)
2436
			for i = 0, 8, 0.1 / Animation_Speed do
2437
				Swait()
2438
				ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
2439
				ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
2440
				ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
2441
				local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
2442
				MakeForm(CHARGE, "Ball")
2443
				CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
2444
				FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
2445
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2446
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2447
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2448
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2449
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2450
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2451
			end
2452
			CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
2453
			CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
2454
			for i = 1, 45 do
2455
				Swait()
2456
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2457
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2458
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2459
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2460
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2461
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2462
			end
2463
			coroutine.resume(coroutine.create(function()
2464
				local IMPACT = false
2465
				local BULLET = ABSOLUTE
2466
				MakeForm(BULLET, "Ball")
2467
				BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
2468
				for i = 1, 500 do
2469
					Swait()
2470
					BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
2471
					local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
2472
					MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
2473
					if HIT ~= nil then
2474
						IMPACT = true
2475
						break
2476
					end
2477
				end
2478
				if IMPACT == false then
2479
					for i = 1, 40 do
2480
						Swait()
2481
						BULLET.Size = BULLET.Size * 0.9
2482
					end
2483
					BULLET:remove()
2484
				else
2485
					CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
2486
					for i = 1, 175 do
2487
						Swait()
2488
						BULLET.Size = BULLET.Size * 0.99
2489
						Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
2490
					end
2491
					CreateSound("438666001", BULLET, 10, 3)
2492
					Swait(35)
2493
					BULLET.Transparency = 1
2494
					for i = 1, 20 do
2495
						for e = 1, 5 do
2496
							MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
2497
							Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
2498
						end
2499
						AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
2500
						CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
2501
						CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
2502
						MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
2503
						Swait(5)
2504
						for e = 1, #HITBODIES do
2505
							if HITBODIES[e] ~= nil then
2506
								local BOD = HITBODIES[e]
2507
								local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
2508
								if TORS then
2509
									BOD:BreakJoints()
2510
			                        Petrify(HUM.Parent)
2511
                                    C3(193,223,240)
2512
									for _, c in pairs(BOD:GetChildren()) do
2513
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
2514
											local bv = Instance.new("BodyVelocity")
2515
											bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2516
											bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
2517
											bv.Parent = c
2518
											Debris:AddItem(bv, 0.2)
2519
										end
2520
									end
2521
								end
2522
							end
2523
						end
2524
						CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
2525
					end
2526
					MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
2527
					Debris:AddItem(BULLET, 10)
2528
				end
2529
			end))
2530
			ATTACK = false
2531
			Rooted = false
2532
		end
2533
	end
2534
end
2535
2536
function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
2537
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
2538
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
2539
	wave.CFrame = CFRAME
2540
	coroutine.resume(coroutine.create(function(PART)
2541
		for i = 1, WAIT do
2542
			Swait()
2543
			mesh.Scale = mesh.Scale * GROW
2544
			wave.Transparency = wave.Transparency + (0.5/WAIT)
2545
			if wave.Transparency > 0.99 then
2546
				wave:remove()
2547
			end
2548
		end
2549
	end))
2550
end
2551
2552
function swait(num)
2553
	if num == 0 or num == nil then
2554
		ArtificialHB.Event:wait()
2555
	else
2556
		for i = 0, num do
2557
			ArtificialHB.Event:wait()
2558
		end
2559
	end
2560
end
2561
2562
function ChaosWorld()
2563
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2564
	CHOICE = 6
2565
2566
	chatfunc("I am bored...")
2567
	for i = 0, 12, .1 do
2568
		swait(0.35)
2569
end
2570
2571
	chatfunc("Time to cause some chaos!")
2572
	for i = 0, 16, .1 do
2573
end
2574
swait(0.15)
2575
	CreateWave2(0,4,true,0.2,45,RootPart,-5)
2576
	CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
2577
	CreateWave2(0,5,true,0.2,35,RootPart,-5)
2578
	CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
2579
	CreateWave2(0,6,true,0.2,25,RootPart,-5)
2580
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
2581
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
2582
	CreateSound("1368605755", Effects, 10, 1)
2583
2584
back2 = CreateSound(177604015, Character, 9999, 0.9, true)
2585
ChaosForm = true
2586
local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
2587
sillsky2.SkyboxBk = "rbxassetid://1012890"
2588
sillsky2.SkyboxDn = "rbxassetid://1012891"
2589
sillsky2.SkyboxFt = "rbxassetid://1012887"
2590
sillsky2.SkyboxLf = "rbxassetid://1012889"
2591
sillsky2.SkyboxRt = "rbxassetid://1012888"
2592
sillsky2.SkyboxUp = "rbxassetid://1014449"
2593
sillsky2.StarCount = 0
2594
sillsky2.SunAngularSize = 0
2595
sillsky2.MoonAngularSize = 0
2596
sillsky2.MoonTextureId = ""
2597
sillsky2.CelestialBodiesShown = false
2598
game.Lighting.FogColor = BRICKC"Bright orange".Color
2599
game.Lighting.FogEnd = 1400
2600
end
2601
2602
function DemonWorld()
2603
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2604
	CHOICE = 6
2605
2606
	chatfunc("All of these fools...")
2607
	for i = 0, 12, .1 do
2608
		swait(0.35)
2609
end
2610
2611
	chatfunc("Its time to  p e r i s h.")
2612
	for i = 0, 16, .1 do
2613
end
2614
swait(0.15)
2615
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
2616
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
2617
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
2618
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
2619
	CreateSound("1368605755", Effects, 10, 1)
2620
	CreateSound("265201042", Effects, 10, 0.5)
2621
2622
back = CreateSound(1192655599, Character, 9999, 1, true)
2623
DemonForm = true
2624
local sillsky = Instance.new('Sky', game:GetService'Lighting')
2625
sillsky.SkyboxBk = "rbxassetid://157712259"
2626
sillsky.SkyboxDn = "rbxassetid://157712247"
2627
sillsky.SkyboxFt = "rbxassetid://157712266"
2628
sillsky.SkyboxLf = "rbxassetid://157712240"
2629
sillsky.SkyboxRt = "rbxassetid://157712254"
2630
sillsky.SkyboxUp = "rbxassetid://157712276"
2631
sillsky.StarCount = 0
2632
sillsky.SunAngularSize = 0
2633
sillsky.MoonAngularSize = 0
2634
sillsky.MoonTextureId = ""
2635
sillsky.CelestialBodiesShown = false
2636
game.Lighting.FogColor = Color3.new(1,0,0)
2637
game.Lighting.FogEnd = 1400
2638
end
2639
2640
function Eliminate()
2641
    chatfunc("Come here!")
2642
	ATTACK = true
2643
	Rooted = false
2644
	local HASGRABBED = false
2645
	local WELD = nil
2646
	local TORS = nil
2647
	local hitting = RightArm.Touched:Connect(function(hit)
2648
		if hit.Parent:FindFirstChild("Humanoid") then
2649
			if hit.Parent.Humanoid.Health ~= 0 then
2650
				UNANCHOR = false
2651
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
2652
				TORS.Anchored = true
2653
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
2654
           		WELD = weldBetween(RightArm,TORS)
2655
				HASGRABBED = true
2656
                chatfunc("Time to die.")
2657
				Rooted = true
2658
			end
2659
		end
2660
	end)
2661
	for i=0, 1, 0.1 / Animation_Speed do
2662
		Swait()
2663
		if HASGRABBED == true then
2664
			break
2665
		end
2666
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
2667
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
2668
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2669
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2670
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2671
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2672
	end
2673
	hitting:disconnect()
2674
	if HASGRABBED == true then
2675
		TORS.Anchored = false
2676
        RootPart.Anchored = true
2677
		for i=0, 2, 0.1 / Animation_Speed do
2678
			Swait()
2679
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2680
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2681
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2682
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2683
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2684
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2685
		end
2686
		CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
2687
		CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
2688
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
2689
		SOUNDPART.CFrame = RootPart.CFrame
2690
		Debris:AddItem(SOUNDPART,5)
2691
		CreateSound("260411131", SOUNDPART, 2, 1)
2692
		for i = 1, 15 do
2693
			Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
2694
		end
2695
		for i=0, 2, 0.1 / Animation_Speed do
2696
			Swait()
2697
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2698
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2699
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2700
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2701
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2702
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2703
		end
2704
		for i=0, 0.25, 0.1 / Animation_Speed do
2705
			Swait()
2706
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
2707
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
2708
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2709
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
2710
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2711
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2712
		end
2713
		if HITFLOOR ~= nil then
2714
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
2715
		end
2716
		CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
2717
		WELD:remove()
2718
		for i = 1, 25 do
2719
			Swait()
2720
			killnearest(RootPart.Position,45,100,Torso.CFrame)
2721
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
2722
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
2723
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
2724
			Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
2725
			Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
2726
		end
2727
	end
2728
	UNANCHOR = true
2729
	ATTACK = false
2730
	Rooted = false
2731
end
2732
2733
function Fire_At_Will()
2734
	ATTACK = true
2735
	Rooted = false
2736
	local GYRO = IT("BodyGyro", RootPart)
2737
	GYRO.D = 750
2738
	GYRO.P = 2000
2739
	GYRO.MaxTorque = VT(0, 40000, 0)
2740
	for i = 0, 0.2, 0.1 / Animation_Speed do
2741
		Swait()
2742
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2743
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2744
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2745
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2746
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2747
		if ANIM == "Idle" then
2748
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2749
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2750
				elseif ANIM == "Walk" then
2751
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2752
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2753
		elseif ANIM == "Jump" or ANIM == "Fall" then
2754
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2755
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2756
		end
2757
	end
2758
	local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
2759
	MakeForm(BOMB, "Ball")
2760
	BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
2761
	local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
2762
	for i = 0, 1.5, 0.1 / Animation_Speed do
2763
		Swait()
2764
		if MRANDOM(1, 2) == 1 then
2765
			for E = 1, #EYES do
2766
				if EYES[E] ~= nil then
2767
					local EY = EYES[E]
2768
					local LIGHTNING = Zap({
2769
						StartPosition = EY.Position,
2770
						TargetPosition = BOMB.Position,
2771
						Character = Character,
2772
						Color = "Really red",
2773
						Individual = false,
2774
						MaxRange = 7,
2775
						SegmentLength = 1,
2776
						Offset = 0.3,
2777
						SIZE = 0.05
2778
					})
2779
					Debris:AddItem(LIGHTNING.LightningModel, 0.05)
2780
				end
2781
			end
2782
		end
2783
		BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
2784
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2785
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2786
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2787
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2788
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2789
		if ANIM == "Idle" then
2790
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2791
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2792
		elseif ANIM == "Walk" then
2793
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2794
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2795
		elseif ANIM == "Jump" or ANIM == "Fall" then
2796
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2797
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2798
		end
2799
	end
2800
	WACKYEFFECT({
2801
		Time = 25,
2802
		EffectType = "Ring",
2803
		Size = VT(0, 0, 0),
2804
		Size2 = VT(18.75, 18.75, 0),
2805
		Transparency = 0.7,
2806
		Transparency2 = 1,
2807
		CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
2808
		MoveToPos = nil,
2809
		RotationX = 0,
2810
		RotationY = 0,
2811
		RotationZ = 0,
2812
		Material = "Neon",
2813
		Color = BOMB.Color,
2814
		SoundID = nil,
2815
		SoundPitch = nil,
2816
		SoundVolume = nil
2817
	})
2818
	WACKYEFFECT({
2819
		Time = 50,
2820
		EffectType = "Ring",
2821
		Size = VT(0, 0, 0),
2822
		Size2 = VT(75, 75, 0),
2823
		Transparency = 0.7,
2824
		Transparency2 = 1,
2825
		CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
2826
		MoveToPos = nil,
2827
		RotationX = 0,
2828
		RotationY = 0,
2829
		RotationZ = 0,
2830
		Material = "Neon",
2831
		Color = BOMB.Color,
2832
		SoundID = nil,
2833
		SoundPitch = nil,
2834
		SoundVolume = nil
2835
	})
2836
	BOMB.Anchored = true
2837
	WELD:remove()
2838
	GYRO:remove()
2839
	coroutine.resume(coroutine.create(function()
2840
		BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
2841
		for i = 1, 500 do
2842
			Swait()
2843
			BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
2844
			local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
2845
			if HITFLOOR ~= nil then
2846
				break
2847
			end
2848
		end
2849
		ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
2850
		for i = 1, 5 do
2851
			WACKYEFFECT({
2852
				Time = 50,
2853
				EffectType = "Sphere",
2854
				Size = BOMB.Mesh.Scale,
2855
				Size2 = VT(125, 125, 125) * i,
2856
				Transparency = 0.5,
2857
				Transparency2 = 1,
2858
				CFrame = BOMB.CFrame,
2859
				MoveToPos = nil,
2860
				RotationX = 0,
2861
				RotationY = 0,
2862
				RotationZ = 0,
2863
				Material = "Neon",
2864
				Color = BOMB.Color,
2865
				SoundID = 1222405264,
2866
				SoundPitch = 1,
2867
				SoundVolume = 10
2868
			})
2869
		end
2870
		local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
2871
		if HITFLOOR then
2872
			CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
2873
		end
2874
		BOMB.Transparency = 1
2875
		for i = 1, 35 do
2876
			Swait()
2877
			CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
2878
		end
2879
		BOMB:remove()
2880
	end))
2881
	ATTACK = false
2882
	Rooted = false
2883
end
2884
2885
2886
2887
function Imperfect_Storm()
2888
	ATTACK = true
2889
	Rooted = false
2890
	for i = 0, 1, 0.1 / Animation_Speed do
2891
		Swait()
2892
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2893
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2894
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2895
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2896
		if ANIM == "Idle" then
2897
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2898
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2899
		elseif ANIM == "Walk" then
2900
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2901
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2902
		elseif ANIM == "Jump" or ANIM == "Fall" then
2903
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2904
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2905
		end
2906
	end
2907
	ATTACK = false
2908
	Rooted = false
2909
end
2910
2911
function MouseDown(Mouse)
2912
	if ATTACK == false then
2913
	end
2914
end
2915
function MouseUp(Mouse)
2916
	HOLD = false
2917
end
2918
2919
function KeyDown(Key)
2920
	KEYHOLD = true
2921
	if DemonForm == false then
2922
		if Key == "z" and ATTACK == false then
2923
			Neck_Snap()
2924
		end
2925
2926
		if Key == "b" and ATTACK == false then
2927
			Imperfect_Command()
2928
		end
2929
2930
		if Key == "c" and ATTACK == false then
2931
			Fire_At_Will()
2932
		end
2933
2934
		if Key == "e" and ATTACK == false then
2935
			Warp()
2936
		end
2937
2938
		if Key == "f" and ATTACK == false then
2939
			Eliminate()
2940
		end
2941
2942
        if Key == "t" and ATTACK == false then
2943
		    Taunt()
2944
        end
2945
2946
		if Key == "q" and ATTACK == false then
2947
			Orb()
2948
		end
2949
2950
        if Key == "p" and ATTACK == false then
2951
            DemonWorld()
2952
            SKILL2TEXT:remove()
2953
            SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
2954
            SKILL3TEXT:remove()
2955
            SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
2956
            SKILL7TEXT:remove()
2957
            SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
2958
        end
2959
2960
else
2961
2962
		if Key == "z" and ATTACK == false then
2963
			Neck_Snap()
2964
		end
2965
		if Key == "b" and ATTACK == false then
2966
			Perfect_Command()
2967
		end
2968
		if Key == "c" and ATTACK == false then
2969
		end
2970
		if Key == "e" and ATTACK == false then
2971
			Warp()
2972
		end
2973
		if Key == "f" and ATTACK == false then
2974
			Eliminate()
2975
		end
2976
2977
		if Key == "q" and ATTACK == false then
2978
			Orb()
2979
		end
2980
2981
        if Key == "t" and ATTACK == false then
2982
		    Taunt2()
2983
        end
2984
2985
        if Key == "p" and ATTACK == false then
2986
        DemonForm = false
2987
        SKILL2TEXT:remove()
2988
        SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
2989
        SKILL3TEXT:remove()
2990
        SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
2991
        SKILL7TEXT:remove()
2992
        SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
2993
		local sillsky = Instance.new('Sky', game:GetService'Lighting')
2994
        sillsky:remove()
2995
        back:remove()
2996
        game.Lighting.FogEnd = 90000000
2997
        CreateSound(464600985, Character, 99999, 0.8, false)
2998
        end
2999
end
3000
end
3001
3002
function KeyDown2(Key)
3003
	KEYHOLD = true
3004
	if ChaosForm == false then
3005
        if Key == "l" and ATTACK == false then
3006
            ChaosWorld()
3007
            SKILL8TEXT:remove()
3008
            SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
3009
        end
3010
else
3011
        if Key == "l" and ATTACK == false then
3012
            ChaosForm = false
3013
            SKILL8TEXT:remove()
3014
            SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
3015
		    local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
3016
            sillsky2:remove()
3017
            back2:remove()
3018
            game.Lighting.FogEnd = 90000000
3019
            CreateSound(464600985, Character, 99999, 0.8, false)
3020
        end
3021
end
3022
end
3023
3024
function KeyUp(Key)
3025
	KEYHOLD = false
3026
end
3027
Mouse.Button1Down:connect(function(NEWKEY)
3028
	MouseDown(NEWKEY)
3029
end)
3030
Mouse.Button1Up:connect(function(NEWKEY)
3031
	MouseUp(NEWKEY)
3032
end)
3033
Mouse.KeyDown:connect(function(NEWKEY)
3034
	KeyDown(NEWKEY)
3035
end)
3036
Mouse.KeyDown:connect(function(NEWKEY)
3037
	KeyDown2(NEWKEY)
3038
end)
3039
Mouse.KeyUp:connect(function(NEWKEY)
3040
	KeyUp(NEWKEY)
3041
end)
3042
function unanchor()
3043
	if UNANCHOR == true then
3044
		RootPart.Anchored = false
3045
	end
3046
	local CHILDREN = Character:GetDescendants()
3047
	for index, CHILD in pairs(CHILDREN) do
3048
		if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
3049
			CHILD.Anchored = false
3050
		end
3051
	end
3052
end
3053
Humanoid.Changed:connect(function(Jump)
3054
	if Jump == "Jump" and Disable_Jump == true then
3055
		Humanoid.Jump = false
3056
	end
3057
end)
3058
while true do
3059
	Swait()
3060
	script.Parent = WEAPONGUI
3061
	ANIMATE.Parent = nil
3062
	if Humanoid then
3063
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
3064
		IDLEANIMATION:Play()
3065
	end
3066
	for RW = 1, #RWINGS do
3067
		if RWINGS[RW] ~= nil then
3068
			RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
3069
		end
3070
	end
3071
	for LW = 1, #LWINGS do
3072
		if LWINGS[LW] ~= nil then
3073
			LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
3074
		end
3075
	end
3076
	SINE = SINE + CHANGE
3077
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
3078
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
3079
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
3080
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
3081
	if FINISHEDINTRO == true then
3082
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
3083
			ANIM = "Jump"
3084
			if ATTACK == false then
3085
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3086
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3087
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3088
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3089
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
3090
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3091
			end
3092
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
3093
			ANIM = "Fall"
3094
			if ATTACK == false then
3095
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3096
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
3097
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
3098
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
3099
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
3100
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
3101
			end
3102
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
3103
			ANIM = "Idle"
3104
			if ATTACK == false then
3105
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3106
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
3107
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3108
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3109
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3110
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3111
			end
3112
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
3113
			ANIM = "Walk"
3114
if ATTACK == false then
3115
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
3116
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
3117
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3118
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
3119
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
3120
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
3121
			end
3122
		end
3123
		if TORSOVELOCITY > 1 then
3124
			Humanoid.HipHeight = 1
3125
		else
3126
			Humanoid.HipHeight = 0
3127
		end
3128
	elseif FINISHEDINTRO == false then
3129
		Humanoid.HipHeight = 0
3130
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3131
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3132
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3133
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3134
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3135
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3136
	end
3137
	unanchor()
3138
	Humanoid.MaxHealth = 1.0E298
3139
	Humanoid.Health = 1.0E298
3140
	if Rooted == false then
3141
		Disable_Jump = false
3142
		Humanoid.WalkSpeed = Speed
3143
	elseif Rooted == true then
3144
		Disable_Jump = true
3145
		Humanoid.WalkSpeed = 0
3146
	end
3147
if DemonForm == false then
3148
    sick.Parent = Torso
3149
    sick.Playing = true
3150
    sick.Volume = 5
3151
    sick.Pitch = 1
3152
else
3153
    sick.Parent = Torso
3154
    sick.Playing = false
3155
    sick.Volume = 0
3156
    sick.Pitch = 1
3157
end
3158
3159
if ChaosForm == false then
3160
    sick.Parent = Torso
3161
    sick.Playing = true
3162
    sick.Volume = 5
3163
    sick.Pitch = 1
3164
else
3165
    sick.Parent = Torso
3166
    sick.Playing = false
3167
    sick.Volume = 0
3168
    sick.Pitch = 1
3169
end
3170
	BLINKLOOP = BLINKLOOP + 1
3171
	if BLINKLOOP >= 325 then
3172
		BLINKLOOP = 0
3173
		Blink()
3174
	end
3175
	if Character:FindFirstChildOfClass("Accessory") then
3176
		Character:FindFirstChildOfClass("Accessory"):remove()
3177
	end
3178
	if Character:FindFirstChildOfClass("Shirt") then
3179
		Character:FindFirstChildOfClass("Shirt"):remove()
3180
	end
3181
	if Character:FindFirstChildOfClass("Pants") then
3182
		Character:FindFirstChildOfClass("Pants"):remove()
3183
	end
3184
	if Character:FindFirstChildOfClass("Cloth") then
3185
		Character:FindFirstChildOfClass("Cloth"):remove()
3186
	end
3187
	if Head:FindFirstChildOfClass("Sound") then
3188
		Head:FindFirstChildOfClass("Sound"):remove()
3189
	end
3190
	if INTROING == false and FINISHEDINTRO == false then
3191
		if INSTANT == false then
3192
			Intro()
3193
		else
3194
			FINISHEDINTRO = true
3195
			Face()
3196
			RightWing()
3197
			LeftWing()
3198
		end
3199
	end
3200
	if Head:FindFirstChild("face") then
3201
		Head.face:remove()
3202
	end
3203
	refit()
3204
	Humanoid.PlatformStand = false
3205
end
3206
3207
if Humanoid.Health < 1.0E298 then
3208
refit()
3209
chatfunc("Futile.")
3210
Humanoid.MaxHealth = 1.0E298
3211
Humanoid.Health = Humanoid.Health + 1.0E298
3212
end
3213
3214
--//====================================================\\--
3215
--||			  		 END OF SCRIPT                  ||--
3216
--\\====================================================//--