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| 1 | local player = game:GetService("Players").LocalPlayer -- :GetService() is optional, if Players is renamed, this will still get Players, unlike game.Players
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| 2 | local mouse = player:GetMouse() --GetMouse is deprecated but works and is more simpler than UserInputService in my opinion | |
| 3 | ||
| 4 | ||
| 5 | mouse.Button1Down:Connect(function() -- Whenever mouse is clicked | |
| 6 | local pos = mouse.Hit -- CFrame, the target for part to move towards | |
| 7 | local part = Instance.new("Part",workspace)
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| 8 | part.Anchored = true -- Object is stationary, can only be moved when Position or CFrame is modified | |
| 9 | part.CanCollide = false -- Objects can go through the part | |
| 10 | part.Transparency = 0 | |
| 11 | - | part.CFrame = pos.CFrame:lerp(pos, 0.1) |
| 11 | + | |
| 12 | part.CFrame = part.CFrame:lerp(pos, 0.1) | |
| 13 | part.Transparency = part.Transparency + .05 | |
| 14 | end | |
| 15 | -- Write the code now to move the part towards the position 'pos' | |
| 16 | ||
| 17 | end) |