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1-
print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
1+
print"Edit by assadabin. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
2
3
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
4
print("FE Compatibility: by WaverlyCole & Mokiros")
5
InternalData = {}
6
do
7
    script.Parent = owner.Character
8
    local Event = Instance.new("RemoteEvent")
9
    Event.Name = "UserInput"
10
    local function NewFakeEvent()
11
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
12
        return Fake
13
    end
14
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
15
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
16
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
17
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
18
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
19
    local function TriggerEvent(self,Event,...)
20
        local Trigger = Mouse[Event]
21
        if Trigger and Trigger.fakeEvent and Trigger.Function then
22
            Trigger.Function(...)
23
        end
24
    end
25
    Mouse.TrigEvent = TriggerEvent
26
    UserInputService.TrigEvent = TriggerEvent
27
    Event.OnServerEvent:Connect(function(FiredBy,Input)
28
        if FiredBy.Name ~= owner.Name then end
29
        if Input.MouseEvent then
30
            Mouse.Target = Input.Target
31
            Mouse.Hit = Input.Hit
32
        else
33
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
34
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
35
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
36
            end
37
            for _,Action in pairs(ContextActionService.Actions) do
38
                for _,Key in pairs(Action.Keys) do
39
                    if Key==Input.KeyCode then
40
                        Action.Function(Action.Name,Input.UserInputState,Input)
41
                    end
42
                end
43
            end
44
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
45
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
46
        end
47
    end)
48
    InternalData["Mouse"] = Mouse
49
    InternalData["ContextActionService"] = ContextActionService
50
    InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner
53
        local Event = script:WaitForChild("UserInput")
54
        local UserInputService = game:GetService("UserInputService")
55
        local Mouse = Player:GetMouse()
56
        local Input = function(Input,gameProcessedEvent)
57
            if gameProcessedEvent then return end
58
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
59
        end
60
        UserInputService.InputBegan:Connect(Input)
61
        UserInputService.InputEnded:Connect(Input)
62
        local Hit,Target
63
        while wait(1/30) do
64
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
65
                Hit,Target = Mouse.Hit,Mouse.Target
66
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
67
            end
68
        end
69
    ]],owner.Character)
70
end
71
RealGame = game;game = setmetatable({},{
72
    __index = function (self,Index)
73
        local Sandbox = function (Thing)
74
            if Thing:IsA("Player") then
75
                local RealPlayer = Thing
76
                return setmetatable({},{
77
                    __index = function (self,Index)
78
                        local Type = type(RealPlayer[Index])
79
                        if Type == "function" then
80
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
81
                                return function (self)
82
                                    return InternalData["Mouse"]
83
                                end
84
                            end
85
                            return function (self,...)
86
                                return RealPlayer[Index](RealPlayer,...)
87
                            end
88
                        else
89
                            return RealPlayer[Index]
90
                        end
91
                    end;
92
                    __tostring = function(self)
93
                        return RealPlayer.Name
94
                    end
95
                })
96
            end
97
        end
98
        if RealGame[Index] then
99
            local Type = type(RealGame[Index])
100
            if Type == "function" then
101
                if Index:lower() == "getservice" or Index:lower() == "service" then
102
                    return function (self,Service)
103
                        if Service:lower() == "players" then
104
                            return setmetatable({},{
105
                                __index = function (self2,Index2)
106
                                    local RealService = RealGame:GetService(Service)
107
                                    local Type2 = type(Index2)
108
                                    if Type2 == "function" then
109
                                        return function (self,...)
110
                                            return RealService[Index2](RealService,...)
111
                                        end
112
                                    else
113
                                        if Index2:lower() == "localplayer" then
114
                                            return Sandbox(owner)
115
                                        end
116
                                        return RealService[Index2]
117
                                    end
118
                                end;
119
                                __tostring = function(self)
120
                                    return RealGame:GetService(Service).Name
121
                                end
122
                            })
123
                        elseif Service:lower() == "contextactionservice" then
124
                            return InternalData["ContextActionService"]
125
                        elseif Service:lower() == "contextactionservice" then
126
                            return InternalData["UserInputService"]
127
                        elseif Service:lower() == "runservice" then
128
                            return setmetatable({},{
129
                                __index = function(self2,Index2)
130
                                    local RealService = RealGame:GetService(Service)
131
                                    local Type2 = type(Index2)
132
                                    if Type2 == "function" then
133
                                        return function (self,...)
134
                                            return RealService[Index2](RealService,...)
135
                                        end
136
                                    else
137
                                        if Index2:lower() == "bindtorenderstep" then
138
                                            return function (self,Name,Priority,Function)
139
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
140
                                            end
141
                                        end
142
                                        if Index2:lower() == "renderstepped" then
143
                                            return RealService["Stepped"]
144
                                        end
145
                                        return RealService[Index2]
146
                                    end
147
                                end
148
                            })
149
                        else
150
                            return RealGame:GetService(Service)
151
                        end
152
                    end
153
                end
154
                return function (self,...)
155
                    return RealGame[Index](RealGame,...)
156
                end
157
            else
158
                if game:GetService(Index) then
159
                    return game:GetService(Index)
160
                end
161
                return RealGame[Index]
162
            end
163
        else
164
            return nil
165
        end
166
    end
167
});Game = game;owner = game:GetService("Players").LocalPlayer
168
print("Complete! Running...")
169
170
 print"Created and Perfected by lanceron2, took 3 days to make"
171
172
wait(0.1)
173
local Player = game.Players.LocalPlayer
174
local Character = Player.Character
175
local Humanoid = Character.Humanoid
176
Humanoid.Name = "DIO"
177
local Mouse = Player:GetMouse()
178
local LeftArm = Character["Left Arm"]
179
local RightArm = Character["Right Arm"]
180
local LeftLeg = Character["Left Leg"]
181
local RightLeg = Character["Right Leg"]
182
local Head = Character.Head
183
local Torso = Character.Torso
184
function chatfunc(text)
185
local chat = coroutine.wrap(function()
186
if Character:FindFirstChild("TalkingBillBoard")~= nil then
187
Character:FindFirstChild("TalkingBillBoard"):destroy()
188
end
189
local naeeym2 = Instance.new("BillboardGui",Character)
190
naeeym2.Size = UDim2.new(0,100,0,40)
191
naeeym2.StudsOffset = Vector3.new(0,3,0)
192
naeeym2.Adornee = Head
193
naeeym2.Name = "TalkingBillBoard"
194
 tecks2 = Instance.new("TextLabel",naeeym2)
195
tecks2.BackgroundTransparency = 1
196
tecks2.BorderSizePixel = 0
197
tecks2.Text = ""
198
tecks2.Font = "Fantasy"
199
tecks2.TextSize = 30
200
tecks2.TextStrokeTransparency = 0
201
tecks2.TextColor3 = Color3.new(0,0,0)
202
tecks2.TextStrokeColor3 = Color3.new(0,0,255)
203
tecks2.Size = UDim2.new(1,0,0.5,0)
204
local tecks3 = Instance.new("TextLabel",naeeym2)
205
tecks3.BackgroundTransparency = 1
206
tecks3.BorderSizePixel = 0
207
tecks3.Text = ""
208
tecks3.Font = "Fantasy"
209
tecks3.TextSize = 30
210
tecks3.TextStrokeTransparency = 0
211
tecks3.TextColor3 = Color3.new(244/255,173/255,59/255)
212
tecks3.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
213
tecks3.Size = UDim2.new(1,0,0.5,0)
214
for i = 1,string.len(text),1 do
215
216
tecks2.Text = string.sub(text,1,i)
217
tecks3.Text = string.sub(text,1,i)
218
wait(0.01)
219
end
220
wait(2)
221
for i = 1, 50 do
222
223
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
224
tecks2.Rotation = tecks2.Rotation - .8
225
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
226
tecks2.TextTransparency = tecks2.TextTransparency + .04
227
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
228
tecks3.Rotation = tecks2.Rotation + .8
229
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
230
tecks3.TextTransparency = tecks2.TextTransparency + .04
231
end
232
naeeym2:Destroy()
233
end)
234
chat()
235
local txt = Instance.new("BillboardGui", Character)
236
txt.Adornee = Character.Head
237
txt.Name = "_status"
238
txt.Size = UDim2.new(4, 0, 2.5, 0)
239
txt.StudsOffset = Vector3.new(-4, 2, 0)
240
local text = Instance.new("TextLabel", txt)
241
text.Size = UDim2.new(3, 0, 0.5, 0)
242
text.FontSize = "Size24"
243
text.TextScaled = true
244
text.TextTransparency = 0
245
text.BackgroundTransparency = 1
246
text.TextTransparency = 0
247
text.TextStrokeTransparency = 0
248
text.Font = "SciFi"
249
text.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
250
text.Text = ""
251
Player = game:service'Players'.LocalPlayer
252
Character = Player.Character
253
local ms = Player:GetMouse()
254
CV="Bright red"
255
 
256
local txt = Instance.new("BillboardGui", chr)
257
txt.Adornee = Character.Head
258
txt.Name = "_status"
259
txt.Size = UDim2.new(4, 0, 2.5, 0)
260
txt.StudsOffset = Vector3.new(-4, 1.5, 0)
261
local text = Instance.new("TextLabel", txt)
262
text.Size = UDim2.new(3, 0, 0.5, 0)
263
text.FontSize = "Size24"
264
text.TextScaled = false
265
text.TextTransparency = 0
266
text.BackgroundTransparency = 1
267
text.TextTransparency = 0
268
text.TextStrokeTransparency = 0
269
text.Font = "SciFi"
270
text.TextStrokeColor3 = Color3.new(125/255,30/255,64/255)
271
text.Text = "by lanceron2"  
272
end
273
shirt = Instance.new("Shirt", Character)
274
shirt.Name = "Shirt"
275
pants = Instance.new("Pants", Character)
276
pants.Name = "Pants"
277-
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=3466467576"
277+
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=4479956482"
278-
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2620599974"
278+
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=4479958662"
279
Head.face.Texture = "http://www.roblox.com/asset/?id=3954683705"
280
Head.BrickColor = BrickColor.new("Pastel brown")
281
    for i,v in pairs(Character:GetChildren()) do
282
        if v.ClassName == "Accessory" or v.ClassName == "Hat" then
283
            v:destroy()
284
        end
285
    end
286
Humanoid.Health = Humanoid.MaxHealth
287
local BC = Character["Body Colors"]
288
BC.HeadColor = BrickColor.new("Pastel brown")
289
BC.LeftArmColor = BrickColor.new("Pastel brown")
290
BC.LeftLegColor = BrickColor.new("Pastel brown")
291
BC.RightArmColor = BrickColor.new("Pastel brown")
292
BC.RightLegColor = BrickColor.new("Pastel brown")
293
BC.TorsoColor = BrickColor.new("Pastel brown")
294
local Hair = Instance.new("Part")
295
Hair.Parent = Character
296
Hair.Name = "Hair"
297
Hair.Size = Vector3.new(1, 1, 1)
298
Hair.CFrame = Head.CFrame
299
Hair:BreakJoints()
300
Hair.CanCollide = false
301
Hair.TopSurface = "Smooth"
302
Hair.BottomSurface = "Smooth"
303
Hair.BrickColor = BrickColor.new("White")
304
Weld = Instance.new("Weld")
305
Weld.Name = "Weld"
306
Weld.Part0 = Head
307
Weld.Part1 = Hair
308
Weld.Parent = Head
309
Weld.C0 = CFrame.new(0.01,0.05,0.099)*CFrame.fromEulerAnglesXYZ(0,3,-3.2)
310
Mesh = Instance.new("SpecialMesh")
311
Mesh.Parent = Hair
312
Mesh.MeshId = "rbxassetid://901575276"
313
Mesh.TextureId = "rbxassetid://901575299"
314
Mesh.Scale = Vector3.new(-0.03,-0.03,-0.03)
315
local Camera = game.Workspace.CurrentCamera
316
local RootPart = Character.HumanoidRootPart
317
local Music = Instance.new("Sound",RootPart)
318
        Music.Pitch = 1
319
        Music.Volume = 5
320
        Music.Looped = true
321-
        Music.SoundId = "rbxassetid://3619953008"
321+
        Music.SoundId = "rbxassetid://4611297132"
322
        Music:play()
323
local RootJoint = RootPart.RootJoint
324
local Pause = false
325
local attack = false
326
local Change = false
327
local DDZ = false
328
local LOL = false
329
local Anim = 'Idle'
330
local attacktype = 1
331
local delays = false
332
local play = true
333
local Time = 7
334
local targetted = nil
335
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
336
local velocity = RootPart.Velocity.y
337
local sine = 0
338
local change = 1
339
local D = false
340
Loop = false
341
local DD = false
342
local doe = 0
343
local Create = LoadLibrary("RbxUtility").Create
344
local Stand = Instance.new("Model",Character)
345
Stand.Name = "Stand"
346
local ST = Instance.new("Part",Stand)
347
ST.Size = Vector3.new(2,2,1)
348-
ST.BrickColor = BrickColor.new("Royal purple")
348+
ST.BrickColor = BrickColor.new("red")
349
ST.CanCollide = false
350
local ST2 = Instance.new("SpecialMesh",ST)
351
ST2.MeshId = "rbxasset://fonts/torso.mesh"
352
ST2.Scale = Vector3.new(1,1,1)
353
local ST3 = Instance.new("Weld",ST)
354
ST3.Part0 = RootPart
355
ST3.Part1 = ST
356
ST3.C0 = CFrame.new(0,0,0)
357
local SH = Instance.new("Part",Stand)
358
SH.Size = Vector3.new(1.25,1.25,1.25)
359
SH.CanCollide = false
360-
SH.BrickColor = BrickColor.new("Royal purple")
360+
SH.BrickColor = BrickColor.new("red")
361
local SH2 = Instance.new("SpecialMesh",SH)
362
SH2.MeshType = "Head"
363
SH2.Scale = Vector3.new(1,1,1)
364
local SH2 = Instance.new("Weld",SH)
365
SH2.Part0 = ST
366
SH2.Part1 = SH
367
SH2.C0 = CFrame.new(0,1.5,0)
368
local SRA = Instance.new("Part",Stand)
369
SRA.Size = Vector3.new(1,2,1)
370
SRA.CanCollide = false
371
SRA.BrickColor = BrickColor.new("Black")
372
local SRA2 = Instance.new("SpecialMesh",SRA)
373
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
374
SRA2.Scale = Vector3.new(1,1,1)
375
local SRA3 = Instance.new("Weld",SRA)
376
SRA3.Part0 = ST
377
SRA3.Part1 = SRA
378
SRA3.C0 = CFrame.new(1.5,0,0)
379
local SLA = Instance.new("Part",Stand)
380
SLA.Size = Vector3.new(1,2,1)
381
SLA.CanCollide = false
382
SLA.BrickColor = BrickColor.new("Black")
383
local SLA2 = Instance.new("SpecialMesh",SLA)
384
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
385
SLA2.Scale = Vector3.new(1,1,1)
386
local SLA3 = Instance.new("Weld",SLA)
387
SLA3.Part0 = ST
388
SLA3.Part1 = SLA
389
SLA3.C0 = CFrame.new(-1.5,0,0)
390
local SRL = Instance.new("Part",Stand)
391
SRL.Size = Vector3.new(1,2,1)
392
SRL.CanCollide = false
393
SRL.BrickColor = BrickColor.new("Black")
394
local SRL2 = Instance.new("SpecialMesh",SRL)
395
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
396
SRL2.Scale = Vector3.new(1,1,1)
397
local SRL3 = Instance.new("Weld",SRL)
398
SRL3.Part0 = ST
399
SRL3.Part1 = SRL
400
SRL3.C0 = CFrame.new(0.5,-2,0)
401
local ArmsA = Instance.new("Part",Stand)
402
ArmsA.BrickColor = BrickColor.new("Black")
403
ArmsA.CanCollide = false
404
local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
405
ArmsA2.MeshId = "rbxassetid://1412262458"
406
ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
407
local ArmsA3 = Instance.new("Weld",ArmsA)
408
ArmsA3.Part0 = SLA
409
ArmsA3.Part1 = ArmsA
410
ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
411
local OtArmsA = Instance.new("Part",Stand)
412
OtArmsA.BrickColor = BrickColor.new("Black")
413
OtArmsA.CanCollide = false
414
local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
415
OtArmsA2.MeshId = "rbxassetid://1412262458"
416
OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
417
local OtArmsA3 = Instance.new("Weld",OtArmsA)
418
OtArmsA3.Part0 = SRA
419
OtArmsA3.Part1 = OtArmsA
420
OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
421
local SLL = Instance.new("Part",Stand)
422
SLL.Size = Vector3.new(1,2,1)
423
SLL.CanCollide = false
424
SLL.BrickColor = BrickColor.new("Black")
425
local SLL2 = Instance.new("SpecialMesh",SLL)
426
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
427
SLL2.Scale = Vector3.new(1,1,1)
428
local SLL3 = Instance.new("Weld",SLL)
429
SLL3.Part0 = ST
430
SLL3.Part1 = SLL
431
SLL3.C0 = CFrame.new(-0.5,-2,0)
432
local Face = Instance.new("Decal",SH)
433
Face.Face = "Front"
434
Face.Texture = "http://www.roblox.com/asset/?id=3423965424"
435
local StarH = Instance.new("Part",Stand)
436-
StarH.BrickColor = BrickColor.new("Royal purple")
436+
StarH.BrickColor = BrickColor.new("red")
437
StarH.CanCollide = false
438
local StarH2 = Instance.new("SpecialMesh",StarH)
439
StarH2.MeshId = "rbxassetid://3410915323"
440
StarH2.Scale = Vector3.new(1,1,1)
441
local StarH3 = Instance.new("Weld",StarH)
442
StarH3.Part0 = SH
443
StarH3.Part1 = StarH
444
StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
445
local ARW = Instance.new("Part",Stand)
446
ARW.BrickColor = BrickColor.new("Black")
447
ARW.CanCollide = false
448
local ARW2 = Instance.new("SpecialMesh",ARW)
449
ARW2.MeshId = "rbxassetid://2248726963"
450
ARW2.Scale = Vector3.new(0.20, 0.20, 0.20)
451
local ARW3 = Instance.new("Weld",ARW)
452
ARW3.Part0 = SH
453
ARW3.Part1 = ARW
454
ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
455
local Scarf = Instance.new("Part",Stand)
456
Scarf.BrickColor = BrickColor.new("Black")
457
Scarf.CanCollide = false
458
local Scarf2 = Instance.new("SpecialMesh",Scarf)
459
Scarf2.MeshId = "rbxassetid://2248726963"
460
Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
461
local Scarf3 = Instance.new("Weld",Scarf)
462
Scarf3.Part0 = ST
463
Scarf3.Part1 = Scarf
464
Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
465
local AM= Instance.new("Part",Stand)
466
AM.BrickColor = BrickColor.new("Black")
467
AM.CanCollide = false
468
local AM2= Instance.new("SpecialMesh",AM)
469
AM2.MeshId = "rbxassetid://1175220072"
470
AM2.Scale = Vector3.new(0.01,0.01,0.01)
471
local AM3 = Instance.new("Weld",AM)
472
AM3.Part0 = ST
473
AM3.Part1 = AM
474
AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
475
local Clot = Instance.new("Part",Stand)
476
Clot.BrickColor = BrickColor.new("Black")
477
Clot.CanCollide = false
478
local Clot2 = Instance.new("SpecialMesh",Clot)
479
Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
480
Clot2.Scale = Vector3.new(1.1,1.1,1.1)
481
local Clot3 = Instance.new("Weld",Clot)
482
Clot3.Part0 = ST
483
Clot3.Part1 = Clot
484
Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
485
local BClot = Instance.new("Part",Stand)
486
BClot.BrickColor = BrickColor.new("Black")
487
BClot.CanCollide = false
488
local BClot2 = Instance.new("SpecialMesh",BClot)
489
BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
490
BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
491
local BClot3 = Instance.new("Weld",BClot)
492
BClot3.Part0 = ST
493
BClot3.Part1 = BClot
494
BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
495
local LegA = Instance.new("Part",Stand)
496-
LegA.BrickColor = BrickColor.new("Royal purple")
496+
LegA.BrickColor = BrickColor.new("red")
497
LegA.CanCollide = false
498
local LegA2 = Instance.new("SpecialMesh",LegA)
499
LegA2.MeshId = "rbxassetid://1412404633"
500
LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
501
local LegA3 = Instance.new("Weld",LegA)
502
LegA3.Part0 = SLL
503
LegA3.Part1 = LegA
504
LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
505
local OtLegA = Instance.new("Part",Stand)
506-
OtLegA.BrickColor = BrickColor.new("Royal purple")
506+
OtLegA.BrickColor = BrickColor.new("red")
507
OtLegA.CanCollide = false
508
local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
509
OtLegA2.MeshId = "rbxassetid://1412404633"
510
OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
511
local OtLegA3 = Instance.new("Weld",OtLegA)
512
OtLegA3.Part0 = SRL
513
OtLegA3.Part1 = OtLegA
514
OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
515
local Shoulder = Instance.new("Part",Stand)
516-
Shoulder.BrickColor = BrickColor.new("Royal purple")
516+
Shoulder.BrickColor = BrickColor.new("red")
517
Shoulder.CanCollide = false
518
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
519
Shoulder2.MeshId = "rbxassetid://1412255210"
520
Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
521
local Shoulder3 = Instance.new("Weld",Shoulder)
522
Shoulder3.Part0 = SRA
523
Shoulder3.Part1 = Shoulder
524
Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
525
local OtShoulder = Instance.new("Part",Stand)
526-
OtShoulder.BrickColor = BrickColor.new("Royal purple")
526+
OtShoulder.BrickColor = BrickColor.new("red")
527
OtShoulder.CanCollide = false
528
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
529
OtShoulder2.MeshId = "rbxassetid://1412255210"
530
OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
531
local OtShoulder3 = Instance.new("Weld",OtShoulder)
532
OtShoulder3.Part0 = SLA
533
OtShoulder3.Part1 = OtShoulder
534
OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
535
local ArmsA = Instance.new("Part",Stand)
536
ArmsA.BrickColor = BrickColor.new("Black")
537
ArmsA.CanCollide = false
538
local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
539
ArmsA2.MeshId = "rbxassetid://3429797627"
540
ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
541
local ArmsA3 = Instance.new("Weld",ArmsA)
542
ArmsA3.Part0 = SLA
543
ArmsA3.Part1 = ArmsA
544
ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
545
local OtArmsA = Instance.new("Part",Stand)
546
OtArmsA.BrickColor = BrickColor.new("Black")
547
OtArmsA.CanCollide = false
548
local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
549
OtArmsA2.MeshId = "rbxassetid://3429797627"
550
OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
551
local OtArmsA3 = Instance.new("Weld",OtArmsA)
552
OtArmsA3.Part0 = SRA
553
OtArmsA3.Part1 = OtArmsA
554
OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
555
local Abs = Instance.new("Part",Stand)
556-
Abs.BrickColor = BrickColor.new("Royal purple")
556+
Abs.BrickColor = BrickColor.new("red")
557
Abs.CanCollide = false
558
local Abs2 = Instance.new("SpecialMesh",Abs)
559
Abs2.MeshId = "rbxassetid://958074736"
560
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
561
local Abs3 = Instance.new("Weld",Abs)
562
Abs3.Part0 = ST
563
Abs3.Part1 = Abs
564
Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
565
Humanoid.Animator.Parent = nil
566
Character.Animate.Parent = nil
567
mas = Instance.new("Model",game:GetService("Lighting"))
568
WeldConstraint0 = Instance.new("WeldConstraint")
569
WeldConstraint1 = Instance.new("WeldConstraint")
570
WeldConstraint2 = Instance.new("WeldConstraint")
571
WeldConstraint3 = Instance.new("WeldConstraint")
572
WeldConstraint4 = Instance.new("WeldConstraint")
573
WeldConstraint5 = Instance.new("WeldConstraint")
574
WeldConstraint6 = Instance.new("WeldConstraint")
575
WeldConstraint7 = Instance.new("WeldConstraint")
576
WeldConstraint8 = Instance.new("WeldConstraint")
577
WeldConstraint9 = Instance.new("WeldConstraint")
578
WeldConstraint10 = Instance.new("WeldConstraint")
579
WeldConstraint11 = Instance.new("WeldConstraint")
580
WeldConstraint12 = Instance.new("WeldConstraint")
581
WeldConstraint13 = Instance.new("WeldConstraint")
582
Part14 = Instance.new("Part")
583
Part15 = Instance.new("Part")
584
WeldConstraint16 = Instance.new("WeldConstraint")
585
WeldConstraint17 = Instance.new("WeldConstraint")
586
WeldConstraint18 = Instance.new("WeldConstraint")
587
WeldConstraint19 = Instance.new("WeldConstraint")
588
WeldConstraint20 = Instance.new("WeldConstraint")
589
WeldConstraint21 = Instance.new("WeldConstraint")
590
WeldConstraint22 = Instance.new("WeldConstraint")
591
WeldConstraint23 = Instance.new("WeldConstraint")
592
WeldConstraint24 = Instance.new("WeldConstraint")
593
WeldConstraint25 = Instance.new("WeldConstraint")
594
WeldConstraint26 = Instance.new("WeldConstraint")
595
WeldConstraint27 = Instance.new("WeldConstraint")
596
WeldConstraint28 = Instance.new("WeldConstraint")
597
WeldConstraint29 = Instance.new("WeldConstraint")
598
Part30 = Instance.new("Part")
599
Part31 = Instance.new("Part")
600
Part32 = Instance.new("Part")
601
Part33 = Instance.new("Part")
602
Part34 = Instance.new("Part")
603
Part35 = Instance.new("Part")
604
Part36 = Instance.new("Part")
605
Part37 = Instance.new("Part")
606
Part38 = Instance.new("Part")
607
Part39 = Instance.new("Part")
608
Part40 = Instance.new("Part")
609
Part41 = Instance.new("Part")
610
Part42 = Instance.new("Part")
611
WeldConstraint20.Parent = Part15
612
WeldConstraint20.Part0 = Part15
613
WeldConstraint20.Part1 = Part33
614
WeldConstraint22.Parent = Part15
615
WeldConstraint22.Part0 = Part15
616
WeldConstraint22.Part1 = Part35
617
WeldConstraint21.Parent = Part15
618
WeldConstraint21.Part0 = Part15
619
WeldConstraint21.Part1 = Part34
620
WeldConstraint23.Parent = Part15
621
WeldConstraint23.Part0 = Part15
622
WeldConstraint23.Part1 = Part36
623
WeldConstraint24.Parent = Part15
624
WeldConstraint24.Part0 = Part15
625
WeldConstraint24.Part1 = Part37
626
WeldConstraint25.Parent = Part15
627
WeldConstraint25.Part0 = Part15
628
WeldConstraint25.Part1 = Part38
629
WeldConstraint26.Parent = Part15
630
WeldConstraint26.Part0 = Part15
631
WeldConstraint26.Part1 = Part39
632
WeldConstraint27.Parent = Part15
633
WeldConstraint27.Part0 = Part15
634
WeldConstraint27.Part1 = Part40
635
WeldConstraint29.Parent = Part15
636
WeldConstraint29.Part0 = Part15
637
WeldConstraint29.Part1 = Part42
638
WeldConstraint28.Parent = Part15
639
WeldConstraint28.Part0 = Part15
640
WeldConstraint28.Part1 = Part41
641
WeldConstraint16.Parent = Part15
642
WeldConstraint16.Part0 = Part15
643
WeldConstraint16.Part1 = Part14
644
WeldConstraint17.Parent = Part15
645
WeldConstraint17.Part0 = Part15
646
WeldConstraint17.Part1 = Part30
647
WeldConstraint18.Parent = Part15
648
WeldConstraint18.Part0 = Part15
649
WeldConstraint18.Part1 = Part31
650
WeldConstraint19.Parent = Part15
651
WeldConstraint19.Part0 = Part15
652
WeldConstraint19.Part1 = Part32
653
Part14.Name = "Glove"
654
Part14.Parent = mas
655
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
656
Part14.Orientation = Vector3.new(0, 178.389999, 0)
657
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
658
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
659
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
660
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
661
Part14.BottomSurface = Enum.SurfaceType.Smooth
662-
Part14.BrickColor = BrickColor.new("Royal purple")
662+
Part14.BrickColor = BrickColor.new("red")
663
Part14.CanCollide = false
664
Part14.Material = Enum.Material.SmoothPlastic
665
Part14.TopSurface = Enum.SurfaceType.Smooth
666-
Part14.brickColor = BrickColor.new("Royal purple")
666+
Part14.brickColor = BrickColor.new("red")
667
Part15.Name = "LeftHandle"
668
Part15.Parent = mas
669
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
670
Part15.Orientation = Vector3.new(0, 179.73999, 0)
671
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
672
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
673
Part15.Color = Color3.new(1, 1, 0)
674
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
675
Part15.BottomSurface = Enum.SurfaceType.Smooth
676-
Part15.BrickColor = BrickColor.new("Royal purple")
676+
Part15.BrickColor = BrickColor.new("red")
677
Part15.CanCollide = false
678
Part15.Material = Enum.Material.SmoothPlastic
679
Part15.TopSurface = Enum.SurfaceType.Smooth
680-
Part15.brickColor = BrickColor.new("Royal purple")
680+
Part15.brickColor = BrickColor.new("red")
681
Part15.Shape = Enum.PartType.Ball
682
WeldConstraint16.Parent = Part15
683
WeldConstraint16.Part0 = Part15
684
WeldConstraint16.Part1 = Part14
685
WeldConstraint17.Parent = Part15
686
WeldConstraint17.Part0 = Part15
687
WeldConstraint17.Part1 = Part30
688
WeldConstraint18.Parent = Part15
689
WeldConstraint18.Part0 = Part15
690
WeldConstraint18.Part1 = Part31
691
WeldConstraint19.Parent = Part15
692
WeldConstraint19.Part0 = Part15
693
WeldConstraint19.Part1 = Part32
694
WeldConstraint20.Parent = Part15
695
WeldConstraint20.Part0 = Part15
696
WeldConstraint20.Part1 = Part33
697
WeldConstraint21.Parent = Part15
698
WeldConstraint21.Part0 = Part15
699
WeldConstraint21.Part1 = Part34
700
WeldConstraint22.Parent = Part15
701
WeldConstraint22.Part0 = Part15
702
WeldConstraint22.Part1 = Part35
703
WeldConstraint23.Parent = Part15
704
WeldConstraint23.Part0 = Part15
705
WeldConstraint23.Part1 = Part36
706
WeldConstraint24.Parent = Part15
707
WeldConstraint24.Part0 = Part15
708
WeldConstraint24.Part1 = Part37
709
WeldConstraint25.Parent = Part15
710
WeldConstraint25.Part0 = Part15
711
WeldConstraint25.Part1 = Part38
712
WeldConstraint26.Parent = Part15
713
WeldConstraint26.Part0 = Part15
714
WeldConstraint26.Part1 = Part39
715
WeldConstraint27.Parent = Part15
716
WeldConstraint27.Part0 = Part15
717
WeldConstraint27.Part1 = Part40
718
WeldConstraint28.Parent = Part15
719
WeldConstraint28.Part0 = Part15
720
WeldConstraint28.Part1 = Part41
721
WeldConstraint29.Parent = Part15
722
WeldConstraint29.Part0 = Part15
723
WeldConstraint29.Part1 = Part42
724
Part30.Parent = mas
725
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
726
Part30.Orientation = Vector3.new(0, 178.389999, 0)
727
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
728
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
729
Part30.Color = Color3.new(1, 1, 0)
730
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
731
Part30.BottomSurface = Enum.SurfaceType.Smooth
732-
Part30.BrickColor = BrickColor.new("Royal purple")
732+
Part30.BrickColor = BrickColor.new("red")
733
Part30.CanCollide = false
734
Part30.Material = Enum.Material.SmoothPlastic
735
Part30.TopSurface = Enum.SurfaceType.Smooth
736-
Part30.brickColor = BrickColor.new("Royal purple")
736+
Part30.brickColor = BrickColor.new("red")
737
Part30.Shape = Enum.PartType.Ball
738
Part31.Parent = mas
739
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
740
Part31.Orientation = Vector3.new(0, 178.389999, 0)
741
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
742
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
743
Part31.Color = Color3.new(1, 1, 0)
744
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
745
Part31.BottomSurface = Enum.SurfaceType.Smooth
746-
Part31.BrickColor = BrickColor.new("Royal purple")
746+
Part31.BrickColor = BrickColor.new("red")
747
Part31.CanCollide = false
748
Part31.Material = Enum.Material.SmoothPlastic
749
Part31.TopSurface = Enum.SurfaceType.Smooth
750-
Part31.brickColor = BrickColor.new("Royal purple")
750+
Part31.brickColor = BrickColor.new("red")
751
Part31.Shape = Enum.PartType.Ball
752
Part32.Parent = mas
753
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
754
Part32.Orientation = Vector3.new(0, 178.389999, 0)
755
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
756
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
757
Part32.Color = Color3.new(1, 1, 0)
758
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
759
Part32.BottomSurface = Enum.SurfaceType.Smooth
760-
Part32.BrickColor = BrickColor.new("Royal purple")
760+
Part32.BrickColor = BrickColor.new("red")
761
Part32.CanCollide = false
762
Part32.Material = Enum.Material.SmoothPlastic
763
Part32.TopSurface = Enum.SurfaceType.Smooth
764-
Part32.brickColor = BrickColor.new("Royal purple")
764+
Part32.brickColor = BrickColor.new("red")
765
Part32.Shape = Enum.PartType.Ball
766
Part33.Parent = mas
767
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
768
Part33.Orientation = Vector3.new(0, 178.389999, 0)
769
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
770
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
771
Part33.Color = Color3.new(1, 1, 0)
772
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
773
Part33.BottomSurface = Enum.SurfaceType.Smooth
774-
Part33.BrickColor = BrickColor.new("Royal purple")
774+
Part33.BrickColor = BrickColor.new("red")
775
Part33.CanCollide = false
776
Part33.Material = Enum.Material.SmoothPlastic
777
Part33.TopSurface = Enum.SurfaceType.Smooth
778-
Part33.brickColor = BrickColor.new("Royal purple")
778+
Part33.brickColor = BrickColor.new("red")
779
Part33.Shape = Enum.PartType.Ball
780
Part34.Parent = mas
781
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
782
Part34.Orientation = Vector3.new(0, 178.389999, 0)
783
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
784
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
785
Part34.Color = Color3.new(1, 1, 0)
786
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
787
Part34.BottomSurface = Enum.SurfaceType.Smooth
788-
Part34.BrickColor = BrickColor.new("Royal purple")
788+
Part34.BrickColor = BrickColor.new("red")
789
Part34.CanCollide = false
790
Part34.Material = Enum.Material.SmoothPlastic
791
Part34.TopSurface = Enum.SurfaceType.Smooth
792-
Part34.brickColor = BrickColor.new("Royal purple")
792+
Part34.brickColor = BrickColor.new("red")
793
Part34.Shape = Enum.PartType.Ball
794
Part35.Parent = mas
795
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
796
Part35.Orientation = Vector3.new(0, 178.389999, 0)
797
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
798
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
799
Part35.Color = Color3.new(1, 1, 0)
800
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
801
Part35.BottomSurface = Enum.SurfaceType.Smooth
802-
Part35.BrickColor = BrickColor.new("Royal purple")
802+
Part35.BrickColor = BrickColor.new("red")
803
Part35.CanCollide = false
804
Part35.Material = Enum.Material.SmoothPlastic
805
Part35.TopSurface = Enum.SurfaceType.Smooth
806-
Part35.brickColor = BrickColor.new("Royal purple")
806+
Part35.brickColor = BrickColor.new("red")
807
Part35.Shape = Enum.PartType.Ball
808
Part36.Parent = mas
809
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
810
Part36.Orientation = Vector3.new(0, 178.389999, 0)
811
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
812
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
813
Part36.Color = Color3.new(1, 1, 0)
814
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
815
Part36.BottomSurface = Enum.SurfaceType.Smooth
816-
Part36.BrickColor = BrickColor.new("Royal purple")
816+
Part36.BrickColor = BrickColor.new("red")
817
Part36.CanCollide = false
818
Part36.Material = Enum.Material.SmoothPlastic
819
Part36.TopSurface = Enum.SurfaceType.Smooth
820-
Part36.brickColor = BrickColor.new("Royal purple")
820+
Part36.brickColor = BrickColor.new("red")
821
Part36.Shape = Enum.PartType.Ball
822
Part37.Parent = mas
823
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
824
Part37.Orientation = Vector3.new(0, 178.389999, 0)
825
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
826
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
827
Part37.Color = Color3.new(1, 1, 0)
828
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
829
Part37.BottomSurface = Enum.SurfaceType.Smooth
830-
Part37.BrickColor = BrickColor.new("Royal purple")
830+
Part37.BrickColor = BrickColor.new("red")
831
Part37.CanCollide = false
832
Part37.Material = Enum.Material.SmoothPlastic
833
Part37.TopSurface = Enum.SurfaceType.Smooth
834-
Part37.brickColor = BrickColor.new("Royal purple")
834+
Part37.brickColor = BrickColor.new("red")
835
Part37.Shape = Enum.PartType.Ball
836
Part38.Parent = mas
837
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
838
Part38.Orientation = Vector3.new(0, 178.389999, 0)
839
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
840
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
841
Part38.Color = Color3.new(1, 1, 0)
842
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
843
Part38.BottomSurface = Enum.SurfaceType.Smooth
844-
Part38.BrickColor = BrickColor.new("Royal purple")
844+
Part38.BrickColor = BrickColor.new("red")
845
Part38.CanCollide = false
846
Part38.Material = Enum.Material.SmoothPlastic
847
Part38.TopSurface = Enum.SurfaceType.Smooth
848-
Part38.brickColor = BrickColor.new("Royal purple")
848+
Part38.brickColor = BrickColor.new("red")
849
Part38.Shape = Enum.PartType.Ball
850
Part39.Parent = mas
851
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
852
Part39.Orientation = Vector3.new(0, 178.389999, 0)
853
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
854
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
855
Part39.Color = Color3.new(1, 1, 0)
856
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
857
Part39.BottomSurface = Enum.SurfaceType.Smooth
858-
Part39.BrickColor = BrickColor.new("Royal purple")
858+
Part39.BrickColor = BrickColor.new("red")
859
Part39.CanCollide = false
860
Part39.Material = Enum.Material.SmoothPlastic
861
Part39.TopSurface = Enum.SurfaceType.Smooth
862-
Part39.brickColor = BrickColor.new("Royal purple")
862+
Part39.brickColor = BrickColor.new("red")
863
Part39.Shape = Enum.PartType.Ball
864
Part40.Parent = mas
865
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
866
Part40.Orientation = Vector3.new(0, 178.389999, 0)
867
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
868
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
869
Part40.Color = Color3.new(1, 1, 0)
870
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
871
Part40.BottomSurface = Enum.SurfaceType.Smooth
872-
Part40.BrickColor = BrickColor.new("Royal purple")
872+
Part40.BrickColor = BrickColor.new("red")
873
Part40.CanCollide = false
874
Part40.Material = Enum.Material.SmoothPlastic
875
Part40.TopSurface = Enum.SurfaceType.Smooth
876-
Part40.brickColor = BrickColor.new("Royal purple")
876+
Part40.brickColor = BrickColor.new("red")
877
Part41.Parent = mas
878
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
879
Part41.Orientation = Vector3.new(0, 178.389999, 0)
880
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
881
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
882
Part41.Color = Color3.new(1, 1, 0)
883
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
884
Part41.BottomSurface = Enum.SurfaceType.Smooth
885-
Part41.BrickColor = BrickColor.new("Royal purple")
885+
Part41.BrickColor = BrickColor.new("red")
886
Part41.CanCollide = false
887
Part41.Material = Enum.Material.SmoothPlastic
888
Part41.TopSurface = Enum.SurfaceType.Smooth
889-
Part41.brickColor = BrickColor.new("Royal purple")
889+
Part41.brickColor = BrickColor.new("red")
890
Part42.Parent = mas
891
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
892
Part42.Orientation = Vector3.new(0, 179.73999, 0)
893
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
894
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
895
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
896
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
897
Part42.BottomSurface = Enum.SurfaceType.Smooth
898-
Part42.BrickColor = BrickColor.new("Royal purple")
898+
Part42.BrickColor = BrickColor.new("red")
899
Part42.CanCollide = false
900
Part42.Material = Enum.Material.SmoothPlastic
901
Part42.TopSurface = Enum.SurfaceType.Smooth
902-
Part42.brickColor = BrickColor.new("Royal purple")
902+
Part42.brickColor = BrickColor.new("red")
903
for i,v in pairs(mas:GetChildren()) do
904
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
905
    pcall(function() v:MakeJoints() end)
906
end
907
local Wld = Instance.new("Weld",Part15)
908
Wld.Part0 = SLA
909
Wld.Part1 = Part15
910
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
911
mas2 = Instance.new("Model",game:GetService("Lighting"))
912
WeldConstraint0 = Instance.new("WeldConstraint")
913
WeldConstraint1 = Instance.new("WeldConstraint")
914
WeldConstraint2 = Instance.new("WeldConstraint")
915
WeldConstraint3 = Instance.new("WeldConstraint")
916
WeldConstraint4 = Instance.new("WeldConstraint")
917
WeldConstraint5 = Instance.new("WeldConstraint")
918
WeldConstraint6 = Instance.new("WeldConstraint")
919
WeldConstraint7 = Instance.new("WeldConstraint")
920
WeldConstraint8 = Instance.new("WeldConstraint")
921
WeldConstraint9 = Instance.new("WeldConstraint")
922
WeldConstraint10 = Instance.new("WeldConstraint")
923
WeldConstraint11 = Instance.new("WeldConstraint")
924
WeldConstraint12 = Instance.new("WeldConstraint")
925
WeldConstraint13 = Instance.new("WeldConstraint")
926
Part14 = Instance.new("Part")
927
Part15 = Instance.new("Part")
928
WeldConstraint16 = Instance.new("WeldConstraint")
929
WeldConstraint17 = Instance.new("WeldConstraint")
930
WeldConstraint18 = Instance.new("WeldConstraint")
931
WeldConstraint19 = Instance.new("WeldConstraint")
932
WeldConstraint20 = Instance.new("WeldConstraint")
933
WeldConstraint21 = Instance.new("WeldConstraint")
934
WeldConstraint22 = Instance.new("WeldConstraint")
935
WeldConstraint23 = Instance.new("WeldConstraint")
936
WeldConstraint24 = Instance.new("WeldConstraint")
937
WeldConstraint25 = Instance.new("WeldConstraint")
938
WeldConstraint26 = Instance.new("WeldConstraint")
939
WeldConstraint27 = Instance.new("WeldConstraint")
940
WeldConstraint28 = Instance.new("WeldConstraint")
941
WeldConstraint29 = Instance.new("WeldConstraint")
942
Part30 = Instance.new("Part")
943
Part31 = Instance.new("Part")
944
Part32 = Instance.new("Part")
945
Part33 = Instance.new("Part")
946
Part34 = Instance.new("Part")
947
Part35 = Instance.new("Part")
948
Part36 = Instance.new("Part")
949
Part37 = Instance.new("Part")
950
Part38 = Instance.new("Part")
951
Part39 = Instance.new("Part")
952
Part40 = Instance.new("Part")
953
Part41 = Instance.new("Part")
954
Part42 = Instance.new("Part")
955
WeldConstraint20.Parent = Part15
956
WeldConstraint20.Part0 = Part15
957
WeldConstraint20.Part1 = Part33
958
WeldConstraint22.Parent = Part15
959
WeldConstraint22.Part0 = Part15
960
WeldConstraint22.Part1 = Part35
961
WeldConstraint21.Parent = Part15
962
WeldConstraint21.Part0 = Part15
963
WeldConstraint21.Part1 = Part34
964
WeldConstraint23.Parent = Part15
965
WeldConstraint23.Part0 = Part15
966
WeldConstraint23.Part1 = Part36
967
WeldConstraint24.Parent = Part15
968
WeldConstraint24.Part0 = Part15
969
WeldConstraint24.Part1 = Part37
970
WeldConstraint25.Parent = Part15
971
WeldConstraint25.Part0 = Part15
972
WeldConstraint25.Part1 = Part38
973
WeldConstraint26.Parent = Part15
974
WeldConstraint26.Part0 = Part15
975
WeldConstraint26.Part1 = Part39
976
WeldConstraint27.Parent = Part15
977
WeldConstraint27.Part0 = Part15
978
WeldConstraint27.Part1 = Part40
979
WeldConstraint29.Parent = Part15
980
WeldConstraint29.Part0 = Part15
981
WeldConstraint29.Part1 = Part42
982
WeldConstraint28.Parent = Part15
983
WeldConstraint28.Part0 = Part15
984
WeldConstraint28.Part1 = Part41
985
WeldConstraint16.Parent = Part15
986
WeldConstraint16.Part0 = Part15
987
WeldConstraint16.Part1 = Part14
988
WeldConstraint17.Parent = Part15
989
WeldConstraint17.Part0 = Part15
990
WeldConstraint17.Part1 = Part30
991
WeldConstraint18.Parent = Part15
992
WeldConstraint18.Part0 = Part15
993
WeldConstraint18.Part1 = Part31
994
WeldConstraint19.Parent = Part15
995
WeldConstraint19.Part0 = Part15
996
WeldConstraint19.Part1 = Part32
997
Part14.Name = "Glove"
998
Part14.Parent = mas2
999
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
1000
Part14.Orientation = Vector3.new(0, 178.389999, 0)
1001
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
1002
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
1003
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
1004
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
1005
Part14.BottomSurface = Enum.SurfaceType.Smooth
1006-
Part14.BrickColor = BrickColor.new("Royal purple")
1006+
Part14.BrickColor = BrickColor.new("red")
1007
Part14.CanCollide = false
1008
Part14.Material = Enum.Material.SmoothPlastic
1009
Part14.TopSurface = Enum.SurfaceType.Smooth
1010-
Part14.brickColor = BrickColor.new("Royal purple")
1010+
Part14.brickColor = BrickColor.new("red")
1011
Part15.Name = "LeftHandle"
1012
Part15.Parent = mas2
1013
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
1014
Part15.Orientation = Vector3.new(0, 179.73999, 0)
1015
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
1016
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
1017
Part15.Color = Color3.new(1, 1, 0)
1018
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
1019
Part15.BottomSurface = Enum.SurfaceType.Smooth
1020-
Part15.BrickColor = BrickColor.new("Royal purple")
1020+
Part15.BrickColor = BrickColor.new("red")
1021
Part15.CanCollide = false
1022
Part15.Material = Enum.Material.SmoothPlastic
1023
Part15.TopSurface = Enum.SurfaceType.Smooth
1024-
Part15.brickColor = BrickColor.new("Royal purple")
1024+
Part15.brickColor = BrickColor.new("red")
1025
Part15.Shape = Enum.PartType.Ball
1026
WeldConstraint16.Parent = Part15
1027
WeldConstraint16.Part0 = Part15
1028
WeldConstraint16.Part1 = Part14
1029
WeldConstraint17.Parent = Part15
1030
WeldConstraint17.Part0 = Part15
1031
WeldConstraint17.Part1 = Part30
1032
WeldConstraint18.Parent = Part15
1033
WeldConstraint18.Part0 = Part15
1034
WeldConstraint18.Part1 = Part31
1035
WeldConstraint19.Parent = Part15
1036
WeldConstraint19.Part0 = Part15
1037
WeldConstraint19.Part1 = Part32
1038
WeldConstraint20.Parent = Part15
1039
WeldConstraint20.Part0 = Part15
1040
WeldConstraint20.Part1 = Part33
1041
WeldConstraint21.Parent = Part15
1042
WeldConstraint21.Part0 = Part15
1043
WeldConstraint21.Part1 = Part34
1044
WeldConstraint22.Parent = Part15
1045
WeldConstraint22.Part0 = Part15
1046
WeldConstraint22.Part1 = Part35
1047
WeldConstraint23.Parent = Part15
1048
WeldConstraint23.Part0 = Part15
1049
WeldConstraint23.Part1 = Part36
1050
WeldConstraint24.Parent = Part15
1051
WeldConstraint24.Part0 = Part15
1052
WeldConstraint24.Part1 = Part37
1053
WeldConstraint25.Parent = Part15
1054
WeldConstraint25.Part0 = Part15
1055
WeldConstraint25.Part1 = Part38
1056
WeldConstraint26.Parent = Part15
1057
WeldConstraint26.Part0 = Part15
1058
WeldConstraint26.Part1 = Part39
1059
WeldConstraint27.Parent = Part15
1060
WeldConstraint27.Part0 = Part15
1061
WeldConstraint27.Part1 = Part40
1062
WeldConstraint28.Parent = Part15
1063
WeldConstraint28.Part0 = Part15
1064
WeldConstraint28.Part1 = Part41
1065
WeldConstraint29.Parent = Part15
1066
WeldConstraint29.Part0 = Part15
1067
WeldConstraint29.Part1 = Part42
1068
Part30.Parent = mas2
1069
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1070
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1071
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1072
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1073
Part30.Color = Color3.new(1, 1, 0)
1074
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1075
Part30.BottomSurface = Enum.SurfaceType.Smooth
1076-
Part30.BrickColor = BrickColor.new("Royal purple")
1076+
Part30.BrickColor = BrickColor.new("red")
1077
Part30.CanCollide = false
1078
Part30.Material = Enum.Material.SmoothPlastic
1079
Part30.TopSurface = Enum.SurfaceType.Smooth
1080-
Part30.brickColor = BrickColor.new("Royal purple")
1080+
Part30.brickColor = BrickColor.new("red")
1081
Part30.Shape = Enum.PartType.Ball
1082
Part31.Parent = mas2
1083
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1084
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1085
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1086
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1087
Part31.Color = Color3.new(1, 1, 0)
1088
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1089
Part31.BottomSurface = Enum.SurfaceType.Smooth
1090-
Part31.BrickColor = BrickColor.new("Royal purple")
1090+
Part31.BrickColor = BrickColor.new("red")
1091
Part31.CanCollide = false
1092
Part31.Material = Enum.Material.SmoothPlastic
1093
Part31.TopSurface = Enum.SurfaceType.Smooth
1094-
Part31.brickColor = BrickColor.new("Royal purple")
1094+
Part31.brickColor = BrickColor.new("red")
1095
Part31.Shape = Enum.PartType.Ball
1096
Part32.Parent = mas2
1097
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1098
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1099
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1100
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1101
Part32.Color = Color3.new(1, 1, 0)
1102
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1103
Part32.BottomSurface = Enum.SurfaceType.Smooth
1104-
Part32.BrickColor = BrickColor.new("Royal purple")
1104+
Part32.BrickColor = BrickColor.new("red")
1105
Part32.CanCollide = false
1106
Part32.Material = Enum.Material.SmoothPlastic
1107
Part32.TopSurface = Enum.SurfaceType.Smooth
1108-
Part32.brickColor = BrickColor.new("Royal purple")
1108+
Part32.brickColor = BrickColor.new("red")
1109
Part32.Shape = Enum.PartType.Ball
1110
Part33.Parent = mas2
1111
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1112
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1113
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1114
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1115
Part33.Color = Color3.new(1, 1, 0)
1116
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1117
Part33.BottomSurface = Enum.SurfaceType.Smooth
1118-
Part33.BrickColor = BrickColor.new("Royal purple")
1118+
Part33.BrickColor = BrickColor.new("red")
1119
Part33.CanCollide = false
1120
Part33.Material = Enum.Material.SmoothPlastic
1121
Part33.TopSurface = Enum.SurfaceType.Smooth
1122-
Part33.brickColor = BrickColor.new("Royal purple")
1122+
Part33.brickColor = BrickColor.new("red")
1123
Part33.Shape = Enum.PartType.Ball
1124
Part34.Parent = mas2
1125
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1126
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1127
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1128
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1129
Part34.Color = Color3.new(1, 1, 0)
1130
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1131
Part34.BottomSurface = Enum.SurfaceType.Smooth
1132-
Part34.BrickColor = BrickColor.new("Royal purple")
1132+
Part34.BrickColor = BrickColor.new("red")
1133
Part34.CanCollide = false
1134
Part34.Material = Enum.Material.SmoothPlastic
1135
Part34.TopSurface = Enum.SurfaceType.Smooth
1136-
Part34.brickColor = BrickColor.new("Royal purple")
1136+
Part34.brickColor = BrickColor.new("red")
1137
Part34.Shape = Enum.PartType.Ball
1138
Part35.Parent = mas2
1139
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1140
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1141
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1142
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1143
Part35.Color = Color3.new(1, 1, 0)
1144
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1145
Part35.BottomSurface = Enum.SurfaceType.Smooth
1146-
Part35.BrickColor = BrickColor.new("Royal purple")
1146+
Part35.BrickColor = BrickColor.new("red")
1147
Part35.CanCollide = false
1148
Part35.Material = Enum.Material.SmoothPlastic
1149
Part35.TopSurface = Enum.SurfaceType.Smooth
1150-
Part35.brickColor = BrickColor.new("Royal purple")
1150+
Part35.brickColor = BrickColor.new("red")
1151
Part35.Shape = Enum.PartType.Ball
1152
Part36.Parent = mas2
1153
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1154
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1155
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1156
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1157
Part36.Color = Color3.new(1, 1, 0)
1158
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1159
Part36.BottomSurface = Enum.SurfaceType.Smooth
1160-
Part36.BrickColor = BrickColor.new("Royal purple")
1160+
Part36.BrickColor = BrickColor.new("red")
1161
Part36.CanCollide = false
1162
Part36.Material = Enum.Material.SmoothPlastic
1163
Part36.TopSurface = Enum.SurfaceType.Smooth
1164-
Part36.brickColor = BrickColor.new("Royal purple")
1164+
Part36.brickColor = BrickColor.new("red")
1165
Part36.Shape = Enum.PartType.Ball
1166
Part37.Parent = mas2
1167
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1168
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1169
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1170
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1171
Part37.Color = Color3.new(1, 1, 0)
1172
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1173
Part37.BottomSurface = Enum.SurfaceType.Smooth
1174-
Part37.BrickColor = BrickColor.new("Royal purple")
1174+
Part37.BrickColor = BrickColor.new("red")
1175
Part37.CanCollide = false
1176
Part37.Material = Enum.Material.SmoothPlastic
1177
Part37.TopSurface = Enum.SurfaceType.Smooth
1178-
Part37.brickColor = BrickColor.new("Royal purple")
1178+
Part37.brickColor = BrickColor.new("red")
1179
Part37.Shape = Enum.PartType.Ball
1180
Part38.Parent = mas2
1181
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1182
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1183
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1184
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1185
Part38.Color = Color3.new(1, 1, 0)
1186
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1187
Part38.BottomSurface = Enum.SurfaceType.Smooth
1188-
Part38.BrickColor = BrickColor.new("Royal purple")
1188+
Part38.BrickColor = BrickColor.new("red")
1189
Part38.CanCollide = false
1190
Part38.Material = Enum.Material.SmoothPlastic
1191
Part38.TopSurface = Enum.SurfaceType.Smooth
1192-
Part38.brickColor = BrickColor.new("Royal purple")
1192+
Part38.brickColor = BrickColor.new("red")
1193
Part38.Shape = Enum.PartType.Ball
1194
Part39.Parent = mas2
1195
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1196
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1197
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1198
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1199
Part39.Color = Color3.new(1, 1, 0)
1200
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1201
Part39.BottomSurface = Enum.SurfaceType.Smooth
1202-
Part39.BrickColor = BrickColor.new("Royal purple")
1202+
Part39.BrickColor = BrickColor.new("red")
1203
Part39.CanCollide = false
1204
Part39.Material = Enum.Material.SmoothPlastic
1205
Part39.TopSurface = Enum.SurfaceType.Smooth
1206-
Part39.brickColor = BrickColor.new("Royal purple")
1206+
Part39.brickColor = BrickColor.new("red")
1207
Part39.Shape = Enum.PartType.Ball
1208
Part40.Parent = mas2
1209
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1210
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1211
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1212
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1213
Part40.Color = Color3.new(1, 1, 0)
1214
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1215
Part40.BottomSurface = Enum.SurfaceType.Smooth
1216-
Part40.BrickColor = BrickColor.new("Royal purple")
1216+
Part40.BrickColor = BrickColor.new("red")
1217
Part40.CanCollide = false
1218
Part40.Material = Enum.Material.SmoothPlastic
1219
Part40.TopSurface = Enum.SurfaceType.Smooth
1220-
Part40.brickColor = BrickColor.new("Royal purple")
1220+
Part40.brickColor = BrickColor.new("red")
1221
Part41.Parent = mas2
1222
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1223
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1224
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1225
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1226
Part41.Color = Color3.new(1, 1, 0)
1227
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1228
Part41.BottomSurface = Enum.SurfaceType.Smooth
1229-
Part41.BrickColor = BrickColor.new("Royal purple")
1229+
Part41.BrickColor = BrickColor.new("red")
1230
Part41.CanCollide = false
1231
Part41.Material = Enum.Material.SmoothPlastic
1232
Part41.TopSurface = Enum.SurfaceType.Smooth
1233-
Part41.brickColor = BrickColor.new("Royal purple")
1233+
Part41.brickColor = BrickColor.new("red")
1234
Part42.Parent = mas2
1235
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1236
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1237
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1238
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1239
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1240
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1241
Part42.BottomSurface = Enum.SurfaceType.Smooth
1242-
Part42.BrickColor = BrickColor.new("Royal purple")
1242+
Part42.BrickColor = BrickColor.new("red")
1243
Part42.CanCollide = false
1244
Part42.Material = Enum.Material.SmoothPlastic
1245
Part42.TopSurface = Enum.SurfaceType.Smooth
1246-
Part42.brickColor = BrickColor.new("Royal purple")
1246+
Part42.brickColor = BrickColor.new("red")
1247
for i,v in pairs(mas2:GetChildren()) do
1248
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1249
    pcall(function() v:MakeJoints() end)
1250
end
1251
local Wld = Instance.new("Weld",Part15)
1252
Wld.Part0 = SRA
1253
Wld.Part1 = Part15
1254
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1255
for i,v in pairs(mas:children()) do
1256
    if v:IsA("Part") then
1257
        v.Transparency = 1
1258
    end
1259
end
1260
for i,v in pairs(Character.Stand:children()) do
1261
    if v:IsA("Part") then
1262
        v.Transparency = 1
1263
        Face.Transparency = 1
1264
    end
1265
end
1266
local newMotor = function(part0, part1, c0, c1)
1267
    local w = Create('Motor'){
1268
        Parent = part0,
1269
        Part0 = part0,
1270
        Part1 = part1,
1271
        C0 = c0,
1272
        C1 = c1,
1273
    }
1274
    return w
1275
end
1276
function clerp(a, b, t)
1277
    return a:lerp(b, t)
1278
end
1279
 
1280
coroutine.resume(coroutine.create(function()
1281
while true do
1282
    Humanoid.MaxHealth = 100
1283
                ST.Anchored = false
1284
                SH.Anchored = false
1285
                SRL.Anchored = false
1286
                SLL.Anchored = false
1287
                SRA.Anchored = false
1288
                SLA.Anchored = false
1289
    game:GetService("RunService").RenderStepped:wait()
1290
end
1291
end))
1292
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1293
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1294
 
1295
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1296
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1297
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1298
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1299
RootJoint.C1 = CFrame.new(0, 0, 0)
1300
RootJoint.C0 = CFrame.new(0, 0, 0)
1301
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1302
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1303
 
1304
local rarmc1 = RW.C1
1305
local larmc1 = LW.C1
1306
local rlegc1 = RH.C1
1307
local llegc1 = LH.C1
1308
 
1309
local resetc1 = false
1310
 
1311
function PlayAnimationFromTable(table, speed, bool)
1312
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1313
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1314
    RW.C0 = clerp(RW.C0, table[3], speed)
1315
    LW.C0 = clerp(LW.C0, table[4], speed)
1316
    RH.C0 = clerp(RH.C0, table[5], speed)
1317
    LH.C0 = clerp(LH.C0, table[6], speed)
1318
    if bool == true then
1319
        if resetc1 == false then
1320
            resetc1 = true
1321
            RootJoint.C1 = RootJoint.C1
1322
            Torso.Neck.C1 = Torso.Neck.C1
1323
            RW.C1 = rarmc1
1324
            LW.C1 = larmc1
1325
            RH.C1 = rlegc1
1326
            LH.C1 = llegc1
1327
        end
1328
    end
1329
end
1330
 
1331
ArtificialHB = Create("BindableEvent", script){
1332
    Parent = script,
1333
    Name = "Heartbeat",
1334
}
1335
 
1336
script:WaitForChild("Heartbeat")
1337
 
1338
frame = 1 / 30
1339
tf = 0
1340
allowframeloss = false
1341
tossremainder = false
1342
lastframe = tick()
1343
script.Heartbeat:Fire()
1344
 
1345
game:GetService("RunService").Heartbeat:connect(function(s, p)
1346
    tf = tf + s
1347
    if tf >= frame then
1348
        if allowframeloss then
1349
            script.Heartbeat:Fire()
1350
            lastframe = tick()
1351
        else
1352
            for i = 1, math.floor(tf / frame) do
1353
                script.Heartbeat:Fire()
1354
            end
1355
            lastframe = tick()
1356
        end
1357
        if tossremainder then
1358
            tf = 0
1359
        else
1360
            tf = tf - frame * math.floor(tf / frame)
1361
        end
1362
    end
1363
end)
1364
 
1365
function swait(num)
1366
    if num == 0 or num == nil then
1367
        ArtificialHB.Event:wait()
1368
    else
1369
        for i = 0, num do
1370
            ArtificialHB.Event:wait()
1371
        end
1372
    end
1373
end
1374
 
1375
Mouse.KeyDown:connect(function(key)
1376
    if key == "q" then
1377
        if Change == false then
1378
            Stand()
1379
            Change = true
1380
        elseif Change == true then
1381
            UnStand()
1382
            Change = false
1383
        end
1384
    end
1385
end)
1386
 
1387
function Stand()
1388
    if D == false then
1389
        D = true
1390
        Pause = true
1391
        for i = 0,0.1,0.1 do
1392
        swait()
1393
        PlayAnimationFromTable({
1394
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1395
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1396
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1397
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1398
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1399
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1400
        }, .5, false)
1401
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1402
        end
1403
        coroutine.resume(coroutine.create(function()
1404
        for i = 0,1.2,0.1 do
1405
        swait()
1406
        PlayAnimationFromTable({
1407
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1408
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1409
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1410
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1411
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1412
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1413
        }, .5, false)
1414
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1415
        end
1416
        Pause = false
1417
        end))
1418
        local Sound = Instance.new("Sound",ST)
1419
        Sound.Pitch = 1
1420
        Sound.Volume = 10
1421
        Sound.Looped = false
1422
        Sound.SoundId = "rbxassetid://3378937315"
1423
        Sound:play()
1424
        local Sound = Instance.new("Sound",ST)
1425
        Sound.Pitch = 1
1426
        Sound.Volume = 10
1427
        Sound.Looped = false
1428-
        Sound.SoundId = "rbxassetid://3991855114"
1428+
        Sound.SoundId = "rbxassetid://2821732625"
1429
        Sound:play()
1430-
chatfunc("Space Experience Requiem!")
1430+
chatfunc("And that is... Requiem!")
1431
        coroutine.resume(coroutine.create(function()
1432
        for i,v in pairs(mas:children()) do
1433
            if v:IsA("Part") then
1434
                coroutine.resume(coroutine.create(function()
1435
                v.Transparency = v.Transparency - 0.1
1436
                game:GetService("RunService").RenderStepped:wait() 
1437
                end))
1438
                v.Transparency = 1
1439
            end
1440
        end
1441
        end))
1442
        for i,v in pairs(Character.Stand:children()) do
1443
            if v:IsA("Part") then
1444
                coroutine.resume(coroutine.create(function()
1445
                for i = 1,11 do
1446
                v.Transparency = v.Transparency - 0.1
1447
                Face.Transparency = Face.Transparency - 0.1
1448
                game:GetService("RunService").RenderStepped:wait()
1449
                end
1450
                end))
1451
            end
1452
        end
1453
   CFuncs = {
1454
    Part = {
1455
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1456
        local Part = Create("Part")({
1457
          Parent = Parent,
1458
          Reflectance = Reflectance,
1459
          Transparency = Transparency,
1460
          CanCollide = false,
1461
          Locked = true,
1462
          BrickColor = BrickColor.new(tostring(BColor)),
1463
          Name = Name,
1464
          Size = Size,
1465
          Material = Material
1466
        })
1467
        RemoveOutlines(Part)
1468
        return Part
1469
      end
1470
    },
1471
    Mesh = {
1472
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1473
        local Msh = Create(Mesh)({
1474
          Parent = Part,
1475
          Offset = OffSet,
1476
          Scale = Scale
1477
        })
1478
        if Mesh == "SpecialMesh" then
1479
          Msh.MeshType = MeshType
1480
          Msh.MeshId = MeshId
1481
        end
1482
        return Msh
1483
      end
1484
    },
1485
    Weld = {
1486
      Create = function(Parent, Part0, Part1, C0, C1)
1487
        local Weld = Create("Weld")({
1488
          Parent = Parent,
1489
          Part0 = Part0,
1490
          Part1 = Part1,
1491
          C0 = C0,
1492
          C1 = C1
1493
        })
1494
        return Weld
1495
      end
1496
    },
1497
    Sound = {
1498
      Create = function(id, par, vol, pit)
1499
        local Sound = Create("Sound")({
1500
          Volume = vol,
1501
          Pitch = pit or 1,
1502
          SoundId = "rbxassetid://" .. id,
1503
          Parent = par or workspace
1504
        })
1505
        Sound:play()
1506
        game:GetService("Debris"):AddItem(Sound, 130)
1507
        return Sound
1508
      end
1509
    },
1510
    Decal = {
1511
      Create = function(Color, Texture, Transparency, Name, Parent)
1512
        local Decal = Create("Decal")({
1513
          Color3 = Color,
1514
          Texture = "rbxassetid://" .. Texture,
1515
          Transparency = Transparency,
1516
          Name = Name,
1517
          Parent = Parent
1518
        })
1519
        return Decal
1520
      end
1521
    },
1522
    BillboardGui = {
1523
      Create = function(Parent, Image, Position, Size)
1524
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1525
        BillPar.CFrame = CFrame.new(Position)
1526
        local Bill = Create("BillboardGui")({
1527
          Parent = BillPar,
1528
          Adornee = BillPar,
1529
          Size = UDim2.new(1, 0, 1, 0),
1530
          SizeOffset = Vector2.new(Size, Size)
1531
        })
1532
        local d = Create("ImageLabel", Bill)({
1533
          Parent = Bill,
1534
          BackgroundTransparency = 1,
1535
          Size = UDim2.new(1, 0, 1, 0),
1536
          Image = "rbxassetid://" .. Image
1537
        })
1538
        return BillPar
1539
      end
1540
    },
1541
    ParticleEmitter = {
1542
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1543
        local Particle = Create("ParticleEmitter")({
1544
          Parent = Parent,
1545
          Color = ColorSequence.new(Color1, Color2),
1546
          LightEmission = LightEmission,
1547
          Size = Size,
1548
          Texture = Texture,
1549
          Transparency = Transparency,
1550
          ZOffset = ZOffset,
1551
          Acceleration = Accel,
1552
          Drag = Drag,
1553
          LockedToPart = LockedToPart,
1554
          VelocityInheritance = VelocityInheritance,
1555
          EmissionDirection = EmissionDirection,
1556
          Enabled = Enabled,
1557
          Lifetime = LifeTime,
1558
          Rate = Rate,
1559
          Rotation = Rotation,
1560
          RotSpeed = RotSpeed,
1561
          Speed = Speed,
1562
          VelocitySpread = VelocitySpread
1563
        })
1564
        return Particle
1565
      end
1566
    },
1567
    CreateTemplate = {}
1568
  }
1569
cooldown = false
1570
        ZZZ = Mouse.KeyDown:connect(function(key)
1571
    if key == "q" then
1572
        if Change == false then
1573
            Stand()
1574
            Change = true
1575
        elseif Change == true then
1576
            UnStand()
1577
            Change = false
1578
        end
1579
    end
1580
    if key == ""  and cooldown == false and DDZ == false then
1581
   
1582
   game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
1583
        game.Lighting.TimeOfDay="00:00:00"
1584
wait(0.000004)
1585
game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
1586
        game.Lighting.TimeOfDay="15:00:00"
1587
        Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
1588
   bam = CFuncs.Sound.Create("2553988018")
1589
bam.Volume = 10
1590
cooldown = true
1591
wait(0.3)
1592
bam:Destroy()
1593
cooldown = false
1594
 
1595
end
1596
            if key == "t" and Change == true then
1597
                Scorpion()
1598
            end
1599
            if key == "l" and Change == true then
1600
                Speech()
1601
            end
1602
            if key == "p" and Change == true then
1603
                Credits()
1604
            end
1605
            if key == "y" and Change == true then
1606
                Heal()
1607
            end
1608
            if key == "r" and Change == true then
1609
                LifeForceMuda()
1610
            end
1611
            if key == "e" and Change == true then
1612
                GERmuda()
1613
            end
1614
            if key == "f" and Change == true then
1615
                RTZ()
1616
            end
1617
            if key == "z" and Change == true then
1618
                Jump()
1619
            end
1620
        end)
1621
function Credits()
1622
wait(2)
1623-
chatfunc("Gold Experience Requiem By lanceron2")
1623+
chatfunc("You'll never reach the truth.")
1624
end
1625
1626
function Speech()
1627
        local Sound = Instance.new("Sound",ST)
1628
        Sound.Pitch = 1
1629
        Sound.Volume = 10
1630
        Sound.Looped = false
1631
        Sound.SoundId = "rbxassetid://3555506426"
1632
        Sound:play()
1633
        Music:Pause()
1634
wait(4)
1635
1636-
wait(35)
1636+
wait(37)
1637
Music:Play()
1638
end
1639
1640
1641
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1642
            if key == "e" and Change == true then
1643
                Stop()
1644
            end
1645
        end)
1646
        wait(0.5)
1647
        D = false
1648
    end
1649
end
1650
 
1651
function Scorpion()
1652
    if D == false then
1653
        D = true
1654
        Pause = true
1655
        for i = 0,1.2,0.1 do
1656
        swait()
1657
        PlayAnimationFromTable({
1658
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1659
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1660
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1661
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1662
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1663
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1664
        }, .5, false)
1665
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1666
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1667
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1668
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1669
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1670
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1671
        end
1672
        coroutine.resume(coroutine.create(function()
1673
        wait(0.7)
1674
        Pause = false
1675
        end))
1676
        local Bl = Instance.new("Part",workspace)
1677
        Bl.CanCollide = false
1678
        Bl.Material = "Neon"
1679
        Bl.Shape = "Ball"
1680
        Bl.Size = Vector3.new(0.7,0.5,0.7)
1681-
        Bl.BrickColor = BrickColor.new("Royal purple")
1681+
        Bl.BrickColor = BrickColor.new("red")
1682
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
1683
        local bl2 = Instance.new("SpecialMesh",Bl)
1684
        bl2.MeshId = "rbxassetid://490893357"
1685
        bl2.TextureId = "rbxassetid://490893474"
1686
        bl2.Scale = Vector3.new(0.5,0.1,0.5)
1687
                                                                        trail = Instance.new("Trail")
1688
        local attach1 = Instance.new("Attachment",Bl)
1689
        attach1.Position = Vector3.new(0,1,0.5)
1690
        local attach2 = Instance.new("Attachment",Bl)
1691
        attach2.Position = Vector3.new(0,-1,0)
1692
        trail.Attachment0 = attach1
1693
        trail.Attachment1 = attach2
1694
        trail.Texture = "rbxassetid://461231644"
1695
        trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
1696
        trail.Lifetime = 0.8
1697
        trail.Parent = Bl
1698
        local Fl = Instance.new("BodyVelocity",Bl)
1699
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1700
if DDZ == true then
1701
        Fl.Velocity = RootPart.CFrame.lookVector*0
1702
         D = false
1703
repeat
1704
      wait()
1705
    until DDZ == false
1706
        Fl.Velocity = RootPart.CFrame.lookVector*160
1707
       elseif DDZ == false then
1708
        Fl.Velocity = RootPart.CFrame.lookVector*160
1709
            end
1710
        local Ring = Instance.new("Part",RootPart)
1711
        Ring.Size = Vector3.new(1,1,1)
1712
        Ring.CanCollide = false
1713
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1714
        Ring.Anchored = true
1715-
        Ring.BrickColor = BrickColor.new("Royal purple")
1715+
        Ring.BrickColor = BrickColor.new("red")
1716
        Ring.Transparency = 0
1717
        local Ring2 = Instance.new("SpecialMesh",Ring)
1718
        Ring2.MeshId = "rbxassetid://3270017"
1719
        Ring2.Scale = Vector3.new(1,1,0.1)
1720
        coroutine.resume(coroutine.create(function()
1721
        for i = 1,50 do
1722
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1723
            Ring.Transparency = Ring.Transparency + 0.07
1724
            game:GetService("RunService").RenderStepped:wait()
1725
        end
1726
        Ring:remove()
1727
        end))
1728
        Bl.Touched:connect(function(hit)
1729
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1730
                Bl:remove()
1731
                local S = Instance.new("Sound",hit.Parent.Head)
1732-
                S.SoundId = "rbxassetid://785201669"
1732+
                S.SoundId = "rbxassetid://3748833931"
1733
                S.Volume = 1
1734
                S.Looped = false
1735
                S:play()
1736
1737-
                hit.Parent.Humanoid:TakeDamage(40)
1737+
                hit.Parent.Humanoid:TakeDamage(500)
1738
                hit.Parent.Humanoid.WalkSpeed = 18
1739
                    local random = math.random(-3,3)
1740
                    local random2 = math.random(-3,3)
1741
                    local random3 = math.random(-3,3)
1742
                    local Ef = Instance.new("Part",workspace)
1743
                    Ef.Size = Vector3.new(0.3,0.3,2)
1744
                    Ef.CanCollide = false
1745
                    Ef.Material = "ForceField"
1746
                    Ef.BrickColor = BrickColor.new("Burlap")
1747
                    Ef.Anchored = true
1748
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1749
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1750
                    Ef2.MeshType = "Sphere"
1751
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1752
                    local Part = Instance.new("Part",workspace)
1753
                    Part.Size = Vector3.new(0.3,0.3,2)
1754
                    Part.CanCollide = false
1755
                    Part.BrickColor = BrickColor.new("Burlap")
1756
                    Part.Material = "ForceField"
1757
                    Part.Anchored = true
1758
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1759
                    local Part2 = Instance.new("SpecialMesh",Part)
1760
                    Part2.MeshType = "Sphere"
1761
                    Part2.Scale = Vector3.new(0.3,0.3,2)
1762
                    for i = 1,50 do
1763
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
1764
                        Part.Transparency = Part.Transparency + 0.07
1765
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1766
                        Ef.Transparency = Ef.Transparency + 0.07
1767
                        game:GetService("RunService").RenderStepped:wait()
1768
                    end
1769
                    Part:remove()
1770
                    Ef:remove()
1771
            end
1772
        end)
1773
        wait(0.5)
1774
        D = false
1775
    end
1776
end
1777
 
1778
function Jump()
1779
    if DD == false then
1780
        DD = true
1781
        print("ASD")
1782
        local Bod = Instance.new("BodyPosition",RootPart)
1783
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1784
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1785
        local Ef = Instance.new("Part",workspace)
1786
        Ef.Size = Vector3.new(1,1,1)
1787
        Ef.CanCollide = false
1788
        Ef.Anchored = true
1789-
        Ef.BrickColor = BrickColor.new("Royal purple")
1789+
        Ef.BrickColor = BrickColor.new("red")
1790
        Ef.Material = "Neon"
1791
        Ef.Shape = "Ball"
1792
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1793
        coroutine.resume(coroutine.create(function()
1794
        for i = 1,30 do
1795
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1796
            Ef.Transparency = Ef.Transparency + 0.07
1797
            game:GetService("RunService").RenderStepped:wait()
1798
        end
1799
        Ef:remove()
1800
        end))
1801
        wait(0.1)
1802
        Bod:remove()
1803
        wait(1)
1804
        DD = false
1805
    end
1806
end
1807
 
1808
function RTZ()
1809
    if DDZ == false then
1810
        DDZ = true
1811
Music:Pause()
1812-
chatfunc("Space Experience Requiem!, DIE DIE DIE...")
1812+
chatfunc("You'll never reach the truth.")
1813
        local S = Instance.new("Sound",ST)
1814-
        S.SoundId = "rbxassetid://506001681"
1814+
        S.SoundId = "rbxassetid://2665147339"
1815
        S.Pitch = 1
1816
        S.Volume = 12312
1817
        S.Looped = false
1818
        S:play()
1819
        DDZ = true
1820
        local Ef = Instance.new("Part",workspace)
1821
        Ef.Size = Vector3.new(1,1,1)
1822
        Ef.Material = "ForceField"
1823-
        Ef.BrickColor = BrickColor.new("Royal purple")
1823+
        Ef.BrickColor = BrickColor.new("red")
1824
        Ef.Transparency = 0.4
1825
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1826
        Ef.Anchored = true
1827
        Ef.CanCollide = false
1828
        Ef.Shape = "Ball"
1829
        local Ef2 = Instance.new("SpecialMesh",Ef)
1830
        Ef2.MeshType = "Sphere"
1831
        Ef2.Scale = Vector3.new(1,1,1)
1832
        coroutine.resume(coroutine.create(function()
1833
        for i = 1,70 do
1834
            Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1835
            game:GetService("RunService").RenderStepped:wait()
1836
        end
1837
1838
        for i = 1,70 do
1839
            Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1840
            game:GetService("RunService").RenderStepped:wait()
1841
        end
1842
        Ef:remove()
1843
        end))
1844
        local HB = Instance.new("Part",workspace)
1845
        HB.CanCollide = false
1846
        HB.Anchored = true
1847
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1848
        HB.Size = Vector3.new(1000,1000,1000)
1849
        HB.Transparency = 1
1850
        HB.Touched:connect(function(hit)
1851
        DDZ = true
1852
            if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1853
                hit.Parent.Torso.Anchored = false
1854
                hit.Parent.Head.Anchored = false
1855
                hit.Parent["Right Arm"].Anchored = false
1856
                hit.Parent["Left Arm"].Anchored = false
1857
                hit.Parent["Right Leg"].Anchored = false
1858
                hit.Parent["Left Leg"].Anchored = false
1859
                wait(3)
1860
        Music:Resume()
1861
                hit.Parent.Torso.Anchored = false
1862
                hit.Parent.Head.Anchored = false
1863
                hit.Parent["Right Arm"].Anchored = false
1864
                hit.Parent["Left Arm"].Anchored = false
1865
                hit.Parent["Right Leg"].Anchored = false
1866
                hit.Parent["Left Leg"].Anchored = false
1867
                hit.Parent.Humanoid.WalkSpeed = 18
1868
                hit.Parent.Torso.Transparency = 0
1869
                hit.Parent.Head.Transparency = 0
1870
                hit.Parent["Right Arm"].Transparency = 0
1871
                hit.Parent["Left Arm"].Transparency = 0
1872
                hit.Parent["Right Leg"].Transparency = 0
1873
                hit.Parent["Left Leg"].Transparency = 0
1874
           end
1875
        end)
1876
        DDZ = false
1877
        wait(5)
1878
        HB:remove()
1879
    end
1880
end
1881
function LifeForceMuda()
1882
    if D == false then
1883
        D = true
1884
        Pause = true
1885
        local HB = Instance.new("Part",SRA)
1886
        HB.CanCollide = false
1887
        HB.Transparency = 1
1888
        HB.Size = Vector3.new(1,1,1)
1889
        local HB2 = Instance.new("Weld",HB)
1890
        HB2.Part0 = SRA
1891
        HB2.Part1 = HB
1892
        HB2.C0 = CFrame.new(0,0,0)
1893
        HB.Touched:connect(function(hit)
1894
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1895
                HB:remove()
1896-
                hit.Parent.Humanoid:TakeDamage(40)
1896+
                hit.Parent.Humanoid:TakeDamage(500)
1897
                hit.Parent.Humanoid.WalkSpeed = 2
1898
                hit.Parent.Humanoid.PlatformStand = true
1899
                local Ef = Instance.new("Part",workspace)
1900
                Ef.Size = Vector3.new(0.1,0.1,0.1)
1901
                Ef.CanCollide = false
1902
                Ef.Anchored = true
1903
                Ef.Shape = "Ball"
1904
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1905
                Ef.Material = "ForceField"
1906
                Ef.BrickColor = BrickColor.new("Burlap")
1907
                local Ef2 = Instance.new("SpecialMesh",Ef)
1908
                Ef2.MeshType = "Sphere"
1909
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1910
                coroutine.resume(coroutine.create(function()
1911
                for i = 1,5 do
1912
                local random = math.random(-3,3)
1913
                local random2 = math.random(-3,3)
1914
                local random3 = math.random(-3,3)
1915
                local ZC = Instance.new("Part",workspace)
1916
                ZC.Size = Vector3.new(0.1,0.1,0.1)
1917
                ZC.CanCollide = false
1918
                ZC.Anchored = true
1919
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1920
                ZC.Shape = "Ball"
1921
                ZC.Material = "ForceField"
1922
                ZC.BrickColor = BrickColor.new("Burlap")
1923
                local ZC2 = Instance.new("SpecialMesh",ZC)
1924
                ZC2.MeshType = "Sphere"
1925
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
1926
                coroutine.resume(coroutine.create(function()
1927
                for i = 1,100 do
1928
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1929
                    ZC.Transparency = ZC.Transparency + 0.03
1930
                    game:GetService("RunService").RenderStepped:wait()
1931
                end
1932
                ZC:remove()
1933
                end))
1934
                end
1935
                end))
1936
                coroutine.resume(coroutine.create(function()
1937
                for i = 1,100 do
1938
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1939
                    Ef.Transparency = Ef.Transparency + 0.03
1940
                    game:GetService("RunService").RenderStepped:wait()
1941
                end
1942
                Ef:remove()
1943
                end))
1944
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1945
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1946
                Fl.velocity = RootPart.CFrame.lookVector*190
1947
                wait(0.3)
1948
                Fl:remove()
1949
                wait(0.5)
1950
                hit.Parent.Humanoid.PlatformStand = false
1951
            end
1952
        end)
1953
        for i = 0,0.5,0.1 do
1954
        swait()
1955
        PlayAnimationFromTable({
1956
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1957
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1958
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1959
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1960
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1961
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1962
        }, .5, false)
1963
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1964
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1965
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1966
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1967
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
1968
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1969
        end
1970
        local Ora = Instance.new("Sound",ST)
1971
        Ora.SoundId = "rbxassetid://3552369081"
1972
        Ora.Pitch = 1
1973
        Ora.Looped = false
1974
        Ora.Volume = 7
1975
        Ora:play()
1976
        for i = 0,0.6,0.1 do
1977
        swait()
1978
        PlayAnimationFromTable({
1979
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1980
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1981
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1982
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1983
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1984
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1985
        }, .5, false)
1986
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1987
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1988
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1989
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1990
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1991
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1992
        end
1993
        coroutine.resume(coroutine.create(function()
1994
        wait(0.4)
1995
        HB:remove()
1996
        end))
1997
        Pause = false
1998
        wait(0.5)
1999
        D = false
2000
    end
2001
end
2002
function Heal()
2003
    if D == false then
2004
        D = true
2005
        Pause = true
2006
        local HB = Instance.new("Part",SRA)
2007
        HB.CanCollide = false
2008
        HB.Transparency = 1
2009
        HB.Size = Vector3.new(1,1,1)
2010
        local HB2 = Instance.new("Weld",HB)
2011
        HB2.Part0 = SRA
2012
        HB2.Part1 = HB
2013
        HB2.C0 = CFrame.new(0,0,0)
2014
        HB.Touched:connect(function(hit)
2015
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2016
                HB:remove()
2017-
                hit.Parent.Humanoid:TakeDamage(-40)
2017+
                hit.Parent.Humanoid:TakeDamage(-500)
2018
                hit.Parent.Humanoid.WalkSpeed = 18
2019
                hit.Parent.Humanoid.PlatformStand = true
2020
                local Ef = Instance.new("Part",workspace)
2021
                Ef.Size = Vector3.new(0.1,0.1,0.1)
2022
                Ef.CanCollide = false
2023
                Ef.Anchored = true
2024
                Ef.Shape = "Ball"
2025
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
2026
                Ef.Material = "ForceField"
2027
                Ef.BrickColor = BrickColor.new("Black")
2028
                local Ef2 = Instance.new("SpecialMesh",Ef)
2029
                Ef2.MeshType = "Sphere"
2030
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2031
                coroutine.resume(coroutine.create(function()
2032
                for i = 1,5 do
2033
                local random = math.random(-3,3)
2034
                local random2 = math.random(-3,3)
2035
                local random3 = math.random(-3,3)
2036
                local ZC = Instance.new("Part",workspace)
2037
                ZC.Size = Vector3.new(0.1,0.1,0.1)
2038
                ZC.CanCollide = false
2039
                ZC.Anchored = true
2040
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2041
                ZC.Shape = "Ball"
2042
                ZC.Material = "ForceField"
2043
                ZC.BrickColor = BrickColor.new("Burlap")
2044
                local ZC2 = Instance.new("SpecialMesh",ZC)
2045
                ZC2.MeshType = "Sphere"
2046
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
2047
                coroutine.resume(coroutine.create(function()
2048
                for i = 1,100 do
2049
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
2050
                    ZC.Transparency = ZC.Transparency + 0.03
2051
                    game:GetService("RunService").RenderStepped:wait()
2052
                end
2053
                ZC:remove()
2054
                end))
2055
                end
2056
                end))
2057
                coroutine.resume(coroutine.create(function()
2058
                for i = 1,100 do
2059
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
2060
                    Ef.Transparency = Ef.Transparency + 0.03
2061
                    game:GetService("RunService").RenderStepped:wait()
2062
                end
2063
                Ef:remove()
2064
                end))
2065
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
2066
                Fl.maxForce = Vector3.new(1,1,1)
2067
                Fl.velocity = RootPart.CFrame.lookVector*190
2068
                wait(0.3)
2069
                Fl:remove()
2070
                wait(0.5)
2071
                hit.Parent.Humanoid.PlatformStand = false
2072
            end
2073
        end)
2074
        for i = 0,0.5,0.1 do
2075
        swait()
2076
        PlayAnimationFromTable({
2077
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2078
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2079
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2080
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2081
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2082
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2083
        }, .5, false)
2084
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
2085
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
2086
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2087
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
2088
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
2089
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
2090
        end
2091
        local Ora = Instance.new("Sound",ST)
2092
        Ora.SoundId = "rbxassetid://3378924410"
2093
        Ora.Pitch = 1
2094
        Ora.Looped = false
2095
        Ora.Volume = 7
2096
        Ora:play()
2097
        for i = 0,0.6,0.1 do
2098
        swait()
2099
        PlayAnimationFromTable({
2100
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2101
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2102
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2103
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2104
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2105
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2106
        }, .5, false)
2107
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
2108
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
2109
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
2110
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
2111
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
2112
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
2113
        end
2114
        coroutine.resume(coroutine.create(function()
2115
        wait(0.4)
2116
        HB:remove()
2117
        end))
2118
        Pause = false
2119
        wait(0.5)
2120
        D = false
2121
    end
2122
end
2123
2124
function GERmuda()
2125
    if D == false then
2126
        D = true
2127
        Pause = true
2128
        Loop = true
2129
                                                                        trail = Instance.new("Trail")
2130
        local attach1 = Instance.new("Attachment",SRA)
2131
        attach1.Position = Vector3.new(0,1,0.5)
2132
        local attach2 = Instance.new("Attachment",SRA)
2133
        attach2.Position = Vector3.new(0,-1,0.5)
2134
        trail.Attachment0 = attach1
2135
        trail.Attachment1 = attach2
2136
        trail.Texture = "rbxassetid://1369718163"
2137
        trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
2138
        trail.Lifetime = 1
2139
        trail.Parent = SRA
2140
                                                                        trail2 = Instance.new("Trail")
2141
        local attach1 = Instance.new("Attachment",SLA)
2142
        attach1.Position = Vector3.new(0,1,0.5)
2143
        local attach2 = Instance.new("Attachment",SLA)
2144
        attach2.Position = Vector3.new(0,-1,0.5)
2145
        trail2.Attachment0 = attach1
2146
        trail2.Attachment1 = attach2
2147
        trail2.Texture = "461231644"
2148
        trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
2149
        trail2.Lifetime = 1
2150
        trail2.Parent = SLA
2151
        SoundZ = Instance.new("Sound",ST)
2152-
        SoundZ.SoundId = "rbxassetid://3443190191"
2152+
        SoundZ.SoundId = "rbxassetid://3213429279"
2153-
        SoundZ.Volume = 10
2153+
        SoundZ.Volume = 20
2154
        SoundZ.Looped = true
2155
        SoundZ.Pitch = 1
2156
        SoundZ:play()
2157
        while Loop do
2158
            local HB = Instance.new("Part",SRA)
2159
            HB.CanCollide = false
2160
            HB.Transparency = 1
2161
            local HB2 = Instance.new("Weld",HB)
2162
            HB2.Part0 = SRA
2163
            HB2.Part1 = HB
2164
            HB2.C0 = CFrame.new(0,-1.1,0)
2165
            HB.Touched:connect(function(hit)
2166
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2167
                    hit.Parent.Humanoid:TakeDamage(0.9)
2168
                    hit.Parent.Humanoid.WalkSpeed = 18
2169
                    local random = math.random(-3,3)
2170
                    local random2 = math.random(-3,3)
2171
                    local random3 = math.random(-3,3)
2172
                    end
2173
            end)
2174
            for i = 0,0.15,0.1 do
2175
            swait()
2176
            PlayAnimationFromTable({
2177
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2178
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2179
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2180
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2181
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2182
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2183
        }, .5, false)
2184
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
2185
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2186
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2187
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2188
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
2189
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
2190
            end
2191
            coroutine.resume(coroutine.create(function()
2192
                wait(1)
2193
                HB:remove()
2194
            end))
2195
            local CCB = Instance.new("Part",SRA)
2196
            CCB.CanCollide = false
2197
            CCB.Transparency = 1
2198
            local CCB2 = Instance.new("Weld",CCB)
2199
            CCB2.Part0 = SRA
2200
            CCB2.Part1 = CCB
2201
            CCB2.C0 = CFrame.new(0,-1.1,0)
2202
            CCB.Touched:connect(function(hit)
2203
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2204
                    CCB:remove()
2205
2206
                    hit.Parent.Humanoid:TakeDamage(1)
2207
                    hit.Parent.Humanoid.WalkSpeed = 18
2208
                    local random = math.random(3,3)
2209
                    local random2 = math.random(3,3)
2210
                    local random3 = math.random(3,3)
2211
                end
2212
            end)
2213
            for i = 0,0.15,0.1 do
2214
            swait()
2215
            PlayAnimationFromTable({
2216
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2217
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2218
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2219
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2220
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2221
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2222
        }, .5, false)
2223
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
2224
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
2225
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2226
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2227
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
2228
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
2229
            end
2230
            coroutine.resume(coroutine.create(function()
2231
                wait(1)
2232
                CCB:remove()
2233
            end))
2234
            game:GetService("RunService").RenderStepped:wait()
2235
        end
2236
        wait(0.2)
2237
        D = false
2238
    end
2239
end
2240
 
2241
function Stop()
2242
    Pause = false
2243
if SoundZ ~= nil then
2244
    SoundZ:remove()
2245
end
2246
    Loop = false
2247
if trail ~= nil and trail2 ~= nil then
2248
   trail:remove()
2249
   trail2:remove()
2250
   end
2251
end
2252
 
2253
function UnStand()
2254
    if D == false then
2255
        D = true
2256
        Pause = true
2257
        coroutine.resume(coroutine.create(function()
2258
        for i = 0,1.2,0.1 do
2259
        swait()
2260
        PlayAnimationFromTable({
2261
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2262
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2263
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2264
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2265
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2266
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2267
        }, .5, false)
2268
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2269
        end
2270
        Pause = false
2271
        end))
2272
        for i,v in pairs(Character.Stand:children()) do
2273
            if v:IsA("Part") then
2274
                coroutine.resume(coroutine.create(function()
2275
                for i = 1,11 do
2276
                v.Transparency = v.Transparency + 0.1
2277
                Face.Transparency = Face.Transparency + 0.1
2278
                game:GetService("RunService").RenderStepped:wait()
2279
                end
2280
                end))
2281
            end
2282
        end
2283
        wait(0.5)
2284
        D = false
2285
       
2286
    end
2287
end
2288
 
2289
 
2290
New = function(Object, Parent, Name, Data)
2291
    local Object = Instance.new(Object)
2292
    for Index, Value in pairs(Data or {}) do
2293
        Object[Index] = Value
2294
    end
2295
    Object.Parent = Parent
2296
    Object.Name = Name
2297
    return Object
2298
end
2299
function rayCast(Position, Direction, Range, Ignore)
2300
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
2301
end
2302
 
2303
2304
 
2305
while true do
2306
    swait()
2307
    for i, v in pairs(Character:GetChildren()) do
2308
        if v:IsA("Part") then
2309
            v.Material = "SmoothPlastic"
2310
        elseif v:IsA("Accessory") then
2311
            v:WaitForChild("Handle").Material = "SmoothPlastic"
2312
        end
2313
    end
2314
 
2315
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
2316
    velocity = RootPart.Velocity.y
2317
    sine = sine + change
2318
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2319
        if RootPart.Velocity.y > 1 and hit == nil then
2320
            Anim = "Jump"
2321
            if Pause == false then
2322
        PlayAnimationFromTable({
2323
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
2324
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2325
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2326
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
2327
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2328
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2329
        }, .3, false)
2330
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2331
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2332
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2333
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2334
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2335
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2336
                    end
2337
        elseif RootPart.Velocity.y < -1 and hit == nil then
2338
            Anim = "Fall"
2339
            if Pause == false then
2340
        PlayAnimationFromTable({
2341
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
2342
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2343
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2344
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
2345
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2346
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2347
        }, .3, false)
2348
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2349
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2350
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2351
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2352
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2353
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2354
                    end
2355
        elseif Torsovelocity < 1 and hit ~= nil then
2356
            Anim = "Idle"
2357
            if Pause == false then
2358
                change = 1
2359
        PlayAnimationFromTable({
2360
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
2361
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
2362
         CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
2363
         CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
2364
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
2365
         CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
2366
        }, .3, false)
2367
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
2368
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
2369
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
2370
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
2371
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
2372
        ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
2373
            end
2374
        elseif Torsovelocity > 2 and hit ~= nil then
2375
            Anim = "Walk"
2376
            if Pause == false then
2377
        PlayAnimationFromTable({       
2378
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2379
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2380
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2381
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2382
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2383
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2384
        }, .3, false)
2385
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2386
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2387
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2388
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2389
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
2390
        ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
2391
            end
2392
        end
2393
end