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| 1 | - | --This is not my script |
| 1 | + | |
| 2 | - | wait(2) |
| 2 | + | |
| 3 | coroutine.wrap(function() | |
| 4 | while wait() do | |
| 5 | for a, b in pairs(Workspace[nam]:GetChildren()) do | |
| 6 | if b:FindFirstChild('Handle') then
| |
| 7 | b.Handle.CanCollide = false | |
| 8 | end | |
| 9 | end | |
| 10 | end | |
| 11 | end)() | |
| 12 | ||
| 13 | Workspace[nam].Humanoid.Changed:connect(function() | |
| 14 | Workspace[nam].Humanoid.WalkSpeed = 16 | |
| 15 | end) | |
| 16 | ||
| 17 | game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function(asd)
| |
| 18 | delay(0, function() | |
| 19 | if asd.Name ~= 'OutputGUI' then | |
| 20 | asd:Destroy() | |
| 21 | end | |
| 22 | end) | |
| 23 | end) | |
| 24 | ||
| 25 | game:GetService('RunService').Stepped:connect(function()
| |
| 26 | Workspace[nam].Torso.CanCollide = false | |
| 27 | Workspace[nam].Head.CanCollide = false | |
| 28 | end) | |
| 29 | ||
| 30 | Workspace[nam].Torso.Changed:connect(function() | |
| 31 | Workspace[nam].Torso.CanCollide = false | |
| 32 | Workspace[nam].Head.CanCollide = false | |
| 33 | end) |