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1 | - | --This is not my script |
1 | + | |
2 | - | wait(2) |
2 | + | |
3 | coroutine.wrap(function() | |
4 | while wait() do | |
5 | for a, b in pairs(Workspace[nam]:GetChildren()) do | |
6 | if b:FindFirstChild('Handle') then | |
7 | b.Handle.CanCollide = false | |
8 | end | |
9 | end | |
10 | end | |
11 | end)() | |
12 | ||
13 | Workspace[nam].Humanoid.Changed:connect(function() | |
14 | Workspace[nam].Humanoid.WalkSpeed = 16 | |
15 | end) | |
16 | ||
17 | game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function(asd) | |
18 | delay(0, function() | |
19 | if asd.Name ~= 'OutputGUI' then | |
20 | asd:Destroy() | |
21 | end | |
22 | end) | |
23 | end) | |
24 | ||
25 | game:GetService('RunService').Stepped:connect(function() | |
26 | Workspace[nam].Torso.CanCollide = false | |
27 | Workspace[nam].Head.CanCollide = false | |
28 | end) | |
29 | ||
30 | Workspace[nam].Torso.Changed:connect(function() | |
31 | Workspace[nam].Torso.CanCollide = false | |
32 | Workspace[nam].Head.CanCollide = false | |
33 | end) |