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| 1 | options: | |
| 2 | #Nazwa skryptu. | |
| 3 | skname: ranking.sk | |
| 4 | ||
| 5 | variables: | |
| 6 | {punkty.%player%} = 1000
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| 7 | ||
| 8 | on death of player: | |
| 9 | if attacker is player: | |
| 10 | add {punkty.%victim%}*0.30 to {punkty.%attacker%}
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| 11 | remove {punkty.%victim%}*0.30 from {punkty.%victim%}
| |
| 12 | set {punkty.%victim%}*0.30 to {ostatnie}
| |
| 13 | broadcast "&7Gracz &6%victim% &7zostal zabity przez gracza &6%attacker% &7(+%{ostatnie}%)"
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| 14 | add 1 to {smierci.%victim%}
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| 15 | add 1 to {zabojstwa.%attacker%}
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| 16 | wait 1 tick | |
| 17 | set {ostatnie} to 0
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| 18 | else: | |
| 19 | remove 50 from {punkty.%victim%}
| |
| 20 | broadcast "&7Gracz &6%victim% &7umarl w niewyjasnionych okolicznosciach! &c(-50)" | |
| 21 | add 1 to {smierci.%victim%}
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| 22 | ||
| 23 | command /statystyki [<text>]: | |
| 24 | trigger: | |
| 25 | if argument 1 is set: | |
| 26 | send "&4&l[&6================== &9&l> &7STATYSTYKI &9&l< &6==================&4&l]" | |
| 27 | send "&a● &7Gracz: &c%arg%" | |
| 28 | send "&a● &7Punkty: &c%{punkty.%arg%}%"
| |
| 29 | send "&a● &7Zabojstwa: &c%{zabojstwa.%arg%}%"
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| 30 | send "&a● &7Smierci: &c%{smierci.%arg%}%"
| |
| 31 | send "&6====================================================" | |
| 32 | else: | |
| 33 | send "&4&l[&6================== &9&l> &7STATYSTYKI &9&l< &6==================&4&l]" | |
| 34 | send "&a● &7Gracz: &c%player%" | |
| 35 | send "&a● &7Punkty: &c%{punkty.%player%}%"
| |
| 36 | send "&a● &7Zabojstwa: &c%{zabojstwa.%player%}%"
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| 37 | send "&a● &7Smierci: &c%{smierci.%player%}%"
| |
| 38 | send "&6====================================================" | |
| 39 | ||
| 40 | command /staty-reload: | |
| 41 | permission: staty.reload | |
| 42 | trigger: | |
| 43 | execute console command "sk reload {@skname}"
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| 44 | ||
| 45 | on rightclick with a sword on a player: | |
| 46 | send "&7Gracz &6%clicked player% &7posiada %{punkty.%arg%}% &7punktow." |