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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Covered By Red_Jack142 | FE Made By Red_Jack142")
| |
| 5 | print("Have Fun!")
| |
| 6 | script.Parent = Player.Character | |
| 7 | ||
| 8 | --RemoteEvent for communicating | |
| 9 | local Event = Instance.new("RemoteEvent")
| |
| 10 | Event.Name = "UserInput_Event" | |
| 11 | ||
| 12 | --Fake event to make stuff like Mouse.KeyDown work | |
| 13 | local function fakeEvent() | |
| 14 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 15 | t.connect = t.Connect | |
| 16 | return t | |
| 17 | end | |
| 18 | ||
| 19 | --Creating fake input objects with fake variables | |
| 20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 24 | end} | |
| 25 | --Merged 2 functions into one by checking amount of arguments | |
| 26 | CAS.UnbindAction = CAS.BindAction | |
| 27 | ||
| 28 | --This function will trigger the events that have been :Connect()'ed | |
| 29 | local function te(self,ev,...) | |
| 30 | local t = m[ev] | |
| 31 | if t and t._fakeEvent and t.Function then | |
| 32 | t.Function(...) | |
| 33 | end | |
| 34 | end | |
| 35 | m.TrigEvent = te | |
| 36 | UIS.TrigEvent = te | |
| 37 | ||
| 38 | Event.OnServerEvent:Connect(function(plr,io) | |
| 39 | if plr~=Player then return end | |
| 40 | if io.isMouse then | |
| 41 | m.Target = io.Target | |
| 42 | m.Hit = io.Hit | |
| 43 | else | |
| 44 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 45 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 46 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 47 | end | |
| 48 | for _,t in pairs(CAS.Actions) do | |
| 49 | for _,k in pairs(t.Keys) do | |
| 50 | if k==io.KeyCode then | |
| 51 | t.Function(t.Name,io.UserInputState,io) | |
| 52 | end | |
| 53 | end | |
| 54 | end | |
| 55 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 56 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 57 | end | |
| 58 | end) | |
| 59 | Event.Parent = NLS([==[ | |
| 60 | local Player = owner | |
| 61 | local Event = script:WaitForChild("UserInput_Event")
| |
| 62 | ||
| 63 | local UIS = game:GetService("UserInputService")
| |
| 64 | local input = function(io,a) | |
| 65 | if a then return end | |
| 66 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 67 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 68 | end | |
| 69 | UIS.InputBegan:Connect(input) | |
| 70 | UIS.InputEnded:Connect(input) | |
| 71 | ||
| 72 | local Mouse = Player:GetMouse() | |
| 73 | local h,t | |
| 74 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 75 | --If player is not moving their mouse, client won't fire events | |
| 76 | while wait(1/30) do | |
| 77 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 78 | h,t=Mouse.Hit,Mouse.Target | |
| 79 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 80 | end | |
| 81 | end]==],Player.Character) | |
| 82 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 83 | end | |
| 84 | ||
| 85 | ||
| 86 | script.Name = "Banisher Gun V3 / 1" | |
| 87 | print("Risen From The Dead To Be Born Again To Make A Difference||Made By AxeuerAlt")
| |
| 88 | --//====================================================\\-- | |
| 89 | --|| CREATED BY SHACKLUSTER | |
| 90 | --\\====================================================//-- | |
| 91 | ||
| 92 | print("Crimson Wrath Banisher Loaded.")
| |
| 93 | ||
| 94 | script:ClearAllChildren() | |
| 95 | wait(0.2) | |
| 96 | ||
| 97 | Player = owner | |
| 98 | PlayerGui = Player.PlayerGui | |
| 99 | Cam = workspace.CurrentCamera | |
| 100 | Backpack = Player.Backpack | |
| 101 | Character = Player.Character | |
| 102 | Humanoid = Character.Humanoid | |
| 103 | RootPart = Character["HumanoidRootPart"] | |
| 104 | Torso = Character["Torso"] | |
| 105 | Head = Character["Head"] | |
| 106 | RightArm = Character["Right Arm"] | |
| 107 | LeftArm = Character["Left Arm"] | |
| 108 | RightLeg = Character["Right Leg"] | |
| 109 | LeftLeg = Character["Left Leg"] | |
| 110 | RootJoint = RootPart["RootJoint"] | |
| 111 | Neck = Torso["Neck"] | |
| 112 | RightShoulder = Torso["Right Shoulder"] | |
| 113 | LeftShoulder = Torso["Left Shoulder"] | |
| 114 | RightHip = Torso["Right Hip"] | |
| 115 | LeftHip = Torso["Left Hip"] | |
| 116 | local TIME = 0 | |
| 117 | local sick = Instance.new("Sound",Torso)
| |
| 118 | ||
| 119 | IT = Instance.new | |
| 120 | CF = CFrame.new | |
| 121 | VT = Vector3.new | |
| 122 | RAD = math.rad | |
| 123 | C3 = Color3.new | |
| 124 | UD2 = UDim2.new | |
| 125 | BRICKC = BrickColor.new | |
| 126 | ANGLES = CFrame.Angles | |
| 127 | EULER = CFrame.fromEulerAnglesXYZ | |
| 128 | COS = math.cos | |
| 129 | ACOS = math.acos | |
| 130 | SIN = math.sin | |
| 131 | ASIN = math.asin | |
| 132 | ABS = math.abs | |
| 133 | MRANDOM = math.random | |
| 134 | FLOOR = math.floor | |
| 135 | ||
| 136 | --//=================================\\ | |
| 137 | --|| USEFUL VALUES | |
| 138 | --\\=================================// | |
| 139 | ||
| 140 | Animation_Speed = 3 | |
| 141 | local FORCERESET = false | |
| 142 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 143 | local Speed = 16 | |
| 144 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 145 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 146 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 147 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 148 | local DAMAGEMULTIPLIER = 1 | |
| 149 | local ANIM = "Idle" | |
| 150 | local ATTACK = false | |
| 151 | local EQUIPPED = false | |
| 152 | local HOLD = false | |
| 153 | local COMBO = 1 | |
| 154 | local Rooted = false | |
| 155 | local SINE = 0 | |
| 156 | local KEYHOLD = false | |
| 157 | local CHANGE = 2 / Animation_Speed | |
| 158 | local WALKINGANIM = false | |
| 159 | local VALUE1 = false | |
| 160 | local VALUE2 = false | |
| 161 | local WALKINGANIM = false | |
| 162 | local WALK = 0 | |
| 163 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 164 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 165 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 166 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 167 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 168 | WEAPONGUI.Name = "BanishV3Gui" | |
| 169 | local Weapon = IT("Model")
| |
| 170 | Weapon.Name = "Adds" | |
| 171 | local Effects = IT("Folder", Weapon)
| |
| 172 | Effects.Name = "Effects" | |
| 173 | local ANIMATOR = Humanoid.Animator | |
| 174 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 175 | local UNANCHOR = true | |
| 176 | local TOBANISH = {}
| |
| 177 | script.Parent = PlayerGui | |
| 178 | Player_Size = 1 | |
| 179 | local i = 1 | |
| 180 | local SOULWELL = 666 | |
| 181 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 182 | local I = 1 | |
| 183 | ||
| 184 | ||
| 185 | --//=================================\\ | |
| 186 | --\\=================================// | |
| 187 | ||
| 188 | ||
| 189 | --//=================================\\ | |
| 190 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 191 | --\\=================================// | |
| 192 | ||
| 193 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 194 | ArtificialHB.Name = "ArtificialHB" | |
| 195 | ||
| 196 | script:WaitForChild("ArtificialHB")
| |
| 197 | ||
| 198 | frame = Frame_Speed | |
| 199 | tf = 0 | |
| 200 | allowframeloss = false | |
| 201 | tossremainder = false | |
| 202 | lastframe = tick() | |
| 203 | script.ArtificialHB:Fire() | |
| 204 | ||
| 205 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 206 | tf = tf + s | |
| 207 | if tf >= frame then | |
| 208 | if allowframeloss then | |
| 209 | script.ArtificialHB:Fire() | |
| 210 | lastframe = tick() | |
| 211 | else | |
| 212 | for i = 1, math.floor(tf / frame) do | |
| 213 | script.ArtificialHB:Fire() | |
| 214 | end | |
| 215 | lastframe = tick() | |
| 216 | end | |
| 217 | if tossremainder then | |
| 218 | tf = 0 | |
| 219 | else | |
| 220 | tf = tf - frame * math.floor(tf / frame) | |
| 221 | end | |
| 222 | end | |
| 223 | end) | |
| 224 | ||
| 225 | --//=================================\\ | |
| 226 | --\\=================================// | |
| 227 | ||
| 228 | --//=================================\\ | |
| 229 | --|| SOME FUNCTIONS | |
| 230 | --\\=================================// | |
| 231 | ||
| 232 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 233 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 234 | end | |
| 235 | ||
| 236 | function PositiveAngle(NUMBER) | |
| 237 | if NUMBER >= 0 then | |
| 238 | NUMBER = 0 | |
| 239 | end | |
| 240 | return NUMBER | |
| 241 | end | |
| 242 | ||
| 243 | function NegativeAngle(NUMBER) | |
| 244 | if NUMBER <= 0 then | |
| 245 | NUMBER = 0 | |
| 246 | end | |
| 247 | return NUMBER | |
| 248 | end | |
| 249 | ||
| 250 | function Swait(NUMBER) | |
| 251 | if NUMBER == 0 or NUMBER == nil then | |
| 252 | ArtificialHB.Event:wait() | |
| 253 | else | |
| 254 | for i = 1, NUMBER do | |
| 255 | ArtificialHB.Event:wait() | |
| 256 | end | |
| 257 | end | |
| 258 | end | |
| 259 | ||
| 260 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 261 | local NEWMESH = IT(MESH) | |
| 262 | if MESH == "SpecialMesh" then | |
| 263 | NEWMESH.MeshType = MESHTYPE | |
| 264 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 265 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 266 | end | |
| 267 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 268 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 269 | end | |
| 270 | end | |
| 271 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 272 | NEWMESH.Scale = SCALE | |
| 273 | NEWMESH.Parent = PARENT | |
| 274 | return NEWMESH | |
| 275 | end | |
| 276 | ||
| 277 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 278 | local NEWPART = IT("Part")
| |
| 279 | NEWPART.formFactor = FORMFACTOR | |
| 280 | NEWPART.Reflectance = REFLECTANCE | |
| 281 | NEWPART.Transparency = TRANSPARENCY | |
| 282 | NEWPART.CanCollide = false | |
| 283 | NEWPART.Locked = true | |
| 284 | NEWPART.Anchored = true | |
| 285 | if ANCHOR == false then | |
| 286 | NEWPART.Anchored = false | |
| 287 | end | |
| 288 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 289 | NEWPART.Name = NAME | |
| 290 | NEWPART.Size = SIZE | |
| 291 | NEWPART.Position = Torso.Position | |
| 292 | NEWPART.Material = MATERIAL | |
| 293 | NEWPART:BreakJoints() | |
| 294 | NEWPART.Parent = PARENT | |
| 295 | return NEWPART | |
| 296 | end | |
| 297 | ||
| 298 | local function weldBetween(a, b) | |
| 299 | local weldd = Instance.new("ManualWeld")
| |
| 300 | weldd.Part0 = a | |
| 301 | weldd.Part1 = b | |
| 302 | weldd.C0 = CFrame.new() | |
| 303 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 304 | weldd.Parent = a | |
| 305 | return weldd | |
| 306 | end | |
| 307 | ||
| 308 | ||
| 309 | function QuaternionFromCFrame(cf) | |
| 310 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 311 | local trace = m00 + m11 + m22 | |
| 312 | if trace > 0 then | |
| 313 | local s = math.sqrt(1 + trace) | |
| 314 | local recip = 0.5 / s | |
| 315 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 316 | else | |
| 317 | local i = 0 | |
| 318 | if m11 > m00 then | |
| 319 | i = 1 | |
| 320 | end | |
| 321 | if m22 > (i == 0 and m00 or m11) then | |
| 322 | i = 2 | |
| 323 | end | |
| 324 | if i == 0 then | |
| 325 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 326 | local recip = 0.5 / s | |
| 327 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 328 | elseif i == 1 then | |
| 329 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 330 | local recip = 0.5 / s | |
| 331 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 332 | elseif i == 2 then | |
| 333 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 334 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 335 | end | |
| 336 | end | |
| 337 | end | |
| 338 | ||
| 339 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 340 | local xs, ys, zs = x + x, y + y, z + z | |
| 341 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 342 | local xx = x * xs | |
| 343 | local xy = x * ys | |
| 344 | local xz = x * zs | |
| 345 | local yy = y * ys | |
| 346 | local yz = y * zs | |
| 347 | local zz = z * zs | |
| 348 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 349 | end | |
| 350 | ||
| 351 | function QuaternionSlerp(a, b, t) | |
| 352 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 353 | local startInterp, finishInterp; | |
| 354 | if cosTheta >= 0.0001 then | |
| 355 | if (1 - cosTheta) > 0.0001 then | |
| 356 | local theta = ACOS(cosTheta) | |
| 357 | local invSinTheta = 1 / SIN(theta) | |
| 358 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 359 | finishInterp = SIN(t * theta) * invSinTheta | |
| 360 | else | |
| 361 | startInterp = 1 - t | |
| 362 | finishInterp = t | |
| 363 | end | |
| 364 | else | |
| 365 | if (1 + cosTheta) > 0.0001 then | |
| 366 | local theta = ACOS(-cosTheta) | |
| 367 | local invSinTheta = 1 / SIN(theta) | |
| 368 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 369 | finishInterp = SIN(t * theta) * invSinTheta | |
| 370 | else | |
| 371 | startInterp = t - 1 | |
| 372 | finishInterp = t | |
| 373 | end | |
| 374 | end | |
| 375 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 376 | end | |
| 377 | ||
| 378 | function Clerp(a, b, t) | |
| 379 | local qa = {QuaternionFromCFrame(a)}
| |
| 380 | local qb = {QuaternionFromCFrame(b)}
| |
| 381 | local ax, ay, az = a.x, a.y, a.z | |
| 382 | local bx, by, bz = b.x, b.y, b.z | |
| 383 | local _t = 1 - t | |
| 384 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 385 | end | |
| 386 | ||
| 387 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 388 | local frame = IT("Frame")
| |
| 389 | frame.BackgroundTransparency = TRANSPARENCY | |
| 390 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 391 | frame.Position = POSITION | |
| 392 | frame.Size = SIZE | |
| 393 | frame.BackgroundColor3 = COLOR | |
| 394 | frame.BorderColor3 = BORDERCOLOR | |
| 395 | frame.Name = NAME | |
| 396 | frame.Parent = PARENT | |
| 397 | return frame | |
| 398 | end | |
| 399 | ||
| 400 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 401 | local label = IT("TextLabel")
| |
| 402 | label.BackgroundTransparency = 1 | |
| 403 | label.Size = UD2(1, 0, 1, 0) | |
| 404 | label.Position = UD2(0, 0, 0, 0) | |
| 405 | label.TextColor3 = TEXTCOLOR | |
| 406 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 407 | label.TextTransparency = TRANSPARENCY | |
| 408 | label.FontSize = TEXTFONTSIZE | |
| 409 | label.Font = TEXTFONT | |
| 410 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 411 | label.TextScaled = false | |
| 412 | label.Text = TEXT | |
| 413 | label.Name = NAME | |
| 414 | label.Parent = PARENT | |
| 415 | return label | |
| 416 | end | |
| 417 | ||
| 418 | function NoOutlines(PART) | |
| 419 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 420 | end | |
| 421 | ||
| 422 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 423 | local NEWWELD = IT(TYPE) | |
| 424 | NEWWELD.Part0 = PART0 | |
| 425 | NEWWELD.Part1 = PART1 | |
| 426 | NEWWELD.C0 = C0 | |
| 427 | NEWWELD.C1 = C1 | |
| 428 | NEWWELD.Parent = PARENT | |
| 429 | return NEWWELD | |
| 430 | end | |
| 431 | ||
| 432 | local S = IT("Sound")
| |
| 433 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 434 | local NEWSOUND = nil | |
| 435 | coroutine.resume(coroutine.create(function() | |
| 436 | NEWSOUND = S:Clone() | |
| 437 | NEWSOUND.Parent = PARENT | |
| 438 | NEWSOUND.Volume = VOLUME | |
| 439 | NEWSOUND.Pitch = PITCH | |
| 440 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 441 | NEWSOUND:play() | |
| 442 | if DOESLOOP == true then | |
| 443 | NEWSOUND.Looped = true | |
| 444 | else | |
| 445 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 446 | NEWSOUND:remove() | |
| 447 | end | |
| 448 | end)) | |
| 449 | return NEWSOUND | |
| 450 | end | |
| 451 | ||
| 452 | function CFrameFromTopBack(at, top, back) | |
| 453 | local right = top:Cross(back) | |
| 454 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 455 | end | |
| 456 | ||
| 457 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 458 | function WACKYEFFECT(Table) | |
| 459 | local TYPE = (Table.EffectType or "Sphere") | |
| 460 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 461 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 462 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 463 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 464 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 465 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 466 | local ROTATION1 = (Table.RotationX or 0) | |
| 467 | local ROTATION2 = (Table.RotationY or 0) | |
| 468 | local ROTATION3 = (Table.RotationZ or 0) | |
| 469 | local MATERIAL = (Table.Material or "Neon") | |
| 470 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 471 | local TIME = (Table.Time or 45) | |
| 472 | local SOUNDID = (Table.SoundID or nil) | |
| 473 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 474 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 475 | coroutine.resume(coroutine.create(function() | |
| 476 | local PLAYSSOUND = false | |
| 477 | local SOUND = nil | |
| 478 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 479 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 480 | PLAYSSOUND = true | |
| 481 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 482 | end | |
| 483 | EFFECT.Color = COLOR | |
| 484 | local MSH = nil | |
| 485 | if TYPE == "Sphere" then | |
| 486 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 487 | elseif TYPE == "Block" then | |
| 488 | MSH = IT("BlockMesh",EFFECT)
| |
| 489 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 490 | elseif TYPE == "Wave" then | |
| 491 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 492 | elseif TYPE == "Ring" then | |
| 493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 494 | elseif TYPE == "Slash" then | |
| 495 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 496 | elseif TYPE == "Round Slash" then | |
| 497 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 498 | elseif TYPE == "Swirl" then | |
| 499 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 500 | elseif TYPE == "Skull" then | |
| 501 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 502 | elseif TYPE == "Crystal" then | |
| 503 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 504 | end | |
| 505 | if MSH ~= nil then | |
| 506 | local MOVESPEED = nil | |
| 507 | if MOVEDIRECTION ~= nil then | |
| 508 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 509 | end | |
| 510 | local GROWTH = SIZE - ENDSIZE | |
| 511 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 512 | if TYPE == "Block" then | |
| 513 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 514 | else | |
| 515 | EFFECT.CFrame = CFRAME | |
| 516 | end | |
| 517 | for LOOP = 1, TIME+1 do | |
| 518 | Swait() | |
| 519 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 520 | if TYPE == "Wave" then | |
| 521 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 522 | end | |
| 523 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 524 | if TYPE == "Block" then | |
| 525 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 526 | else | |
| 527 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 528 | end | |
| 529 | if MOVEDIRECTION ~= nil then | |
| 530 | local ORI = EFFECT.Orientation | |
| 531 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 532 | EFFECT.Orientation = ORI | |
| 533 | end | |
| 534 | end | |
| 535 | if PLAYSSOUND == false then | |
| 536 | EFFECT:remove() | |
| 537 | else | |
| 538 | SOUND.Stopped:Connect(function() | |
| 539 | EFFECT:remove() | |
| 540 | end) | |
| 541 | end | |
| 542 | else | |
| 543 | if PLAYSSOUND == false then | |
| 544 | EFFECT:remove() | |
| 545 | else | |
| 546 | repeat Swait() until SOUND.Playing == false | |
| 547 | EFFECT:remove() | |
| 548 | end | |
| 549 | end | |
| 550 | end)) | |
| 551 | end | |
| 552 | ||
| 553 | function MakeForm(PART,TYPE) | |
| 554 | if TYPE == "Cyl" then | |
| 555 | local MSH = IT("CylinderMesh",PART)
| |
| 556 | elseif TYPE == "Ball" then | |
| 557 | local MSH = IT("SpecialMesh",PART)
| |
| 558 | MSH.MeshType = "Sphere" | |
| 559 | elseif TYPE == "Wedge" then | |
| 560 | local MSH = IT("SpecialMesh",PART)
| |
| 561 | MSH.MeshType = "Wedge" | |
| 562 | end | |
| 563 | end | |
| 564 | ||
| 565 | function SpawnTrail(FROM,TO,BIG) | |
| 566 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 567 | MakeForm(TRAIL,"Cyl") | |
| 568 | local DIST = (FROM - TO).Magnitude | |
| 569 | if BIG == true then | |
| 570 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 571 | else | |
| 572 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 573 | end | |
| 574 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 575 | coroutine.resume(coroutine.create(function() | |
| 576 | for i = 1, 25 do | |
| 577 | Swait() | |
| 578 | TRAIL.Transparency = TRAIL.Transparency + 0.05 | |
| 579 | end | |
| 580 | TRAIL:remove() | |
| 581 | end)) | |
| 582 | end | |
| 583 | ||
| 584 | Debris = game:GetService("Debris")
| |
| 585 | ||
| 586 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 587 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 588 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 589 | end | |
| 590 | ||
| 591 | function turnto(position) | |
| 592 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 593 | end | |
| 594 | ||
| 595 | function SpawnSoul(Humanoid) | |
| 596 | coroutine.resume(coroutine.create(function() | |
| 597 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
| |
| 598 | local SOULMODEL = IT("Model",Effects)
| |
| 599 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Spirit" | |
| 600 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5)) | |
| 601 | SOUL.CFrame = CF(TORSO.Position) | |
| 602 | local A1 = IT("Attachment",SOUL)
| |
| 603 | A1.Position = Vector3.new(0, 0.25, 0) | |
| 604 | local A2 = IT("Attachment",SOUL)
| |
| 605 | A2.Position = Vector3.new(0, -0.25, 0) | |
| 606 | local Trail = IT("Trail",SOUL)
| |
| 607 | Trail.LightEmission = 0.3 | |
| 608 | Trail.FaceCamera = true | |
| 609 | Trail.Texture = "rbxassetid://945758042" | |
| 610 | Trail.Attachment0 = A1 | |
| 611 | Trail.Attachment1 = A2 | |
| 612 | Trail.Lifetime = 0.5 | |
| 613 | Trail.MinLength = 0 | |
| 614 | Trail.Transparency = NumberSequence.new(0) | |
| 615 | Trail.Color = ColorSequence.new(SOUL.Color) | |
| 616 | MakeForm(SOUL,"Ball") | |
| 617 | local DISTANCE = nil | |
| 618 | local HUM = IT("Humanoid",SOULMODEL)
| |
| 619 | repeat | |
| 620 | Swait() | |
| 621 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
| 622 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
| 623 | until DISTANCE < 0.4 | |
| 624 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
| |
| 625 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(6.5,6.5,6.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
| |
| 626 | SOUL.Transparency = 1 | |
| 627 | A1.Parent = Torso | |
| 628 | A2.Parent = Torso | |
| 629 | Trail.Parent = Torso | |
| 630 | Debris:AddItem(SOULMODEL,10) | |
| 631 | SOULWELL = SOULWELL + 1 | |
| 632 | for i = 1, 100 do | |
| 633 | Swait() | |
| 634 | Trail.Transparency = NumberSequence.new(i/100) | |
| 635 | end | |
| 636 | A1:remove() | |
| 637 | A2:remove() | |
| 638 | Trail:remove() | |
| 639 | end)) | |
| 640 | end | |
| 641 | ||
| 642 | ||
| 643 | ||
| 644 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 645 | if FLOOR ~= nil then | |
| 646 | coroutine.resume(coroutine.create(function() | |
| 647 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 648 | PART.CFrame = CF(POSITION) | |
| 649 | for i = 1, 45 do | |
| 650 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 651 | RingPiece.Material = FLOOR.Material | |
| 652 | RingPiece.Color = FLOOR.Color | |
| 653 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 654 | Debris:AddItem(RingPiece,SWAIT) | |
| 655 | end | |
| 656 | PART:remove() | |
| 657 | end)) | |
| 658 | end | |
| 659 | end | |
| 660 | ||
| 661 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 662 | if FLOOR ~= nil then | |
| 663 | for i = 1, AMOUNT do | |
| 664 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 665 | DEBREE.Material = FLOOR.Material | |
| 666 | DEBREE.Color = FLOOR.Color | |
| 667 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 668 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 669 | coroutine.resume(coroutine.create(function() | |
| 670 | Swait(15) | |
| 671 | DEBREE.Parent = workspace | |
| 672 | DEBREE.CanCollide = true | |
| 673 | Debris:AddItem(DEBREE,SWAIT) | |
| 674 | end)) | |
| 675 | end | |
| 676 | end | |
| 677 | end | |
| 678 | ||
| 679 | function chatfunc(text, waitt) | |
| 680 | local chat = coroutine.wrap(function() | |
| 681 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 682 | Character:FindFirstChild("TalkingBillBoard").Parent = nil
| |
| 683 | end | |
| 684 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 685 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 686 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
| 687 | naeeym2.Adornee = Character.Head | |
| 688 | naeeym2.Name = "TalkingBillBoard" | |
| 689 | naeeym2.AlwaysOnTop = true | |
| 690 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 691 | tecks2.BackgroundTransparency = 1 | |
| 692 | tecks2.BorderSizePixel = 0 | |
| 693 | tecks2.Text = "" | |
| 694 | tecks2.Font = "Antique" | |
| 695 | tecks2.TextSize = 30 | |
| 696 | tecks2.TextStrokeTransparency = 1 | |
| 697 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 698 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 699 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 700 | for i = 1, string.len(text) do | |
| 701 | if naeeym2.Parent ~= nil then | |
| 702 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10)
| |
| 703 | end | |
| 704 | tecks2.Text = string.sub(text, 1, i) | |
| 705 | Swait(3) | |
| 706 | end | |
| 707 | wait(waitt / 10) | |
| 708 | - | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 |
| 708 | + | |
| 709 | for i = 1, 10 do | |
| 710 | tecks2.TextTransparency = tecks2.TextTransparency + 0 | |
| 711 | Swait() | |
| 712 | end | |
| 713 | naeeym2:Destroy() | |
| 714 | end)) | |
| 715 | end) | |
| 716 | chat() | |
| 717 | end | |
| 718 | ||
| 719 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 720 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 721 | local mesh = IT("SpecialMesh", wave)
| |
| 722 | mesh.MeshType = "FileMesh" | |
| 723 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 724 | mesh.Scale = SIZE | |
| 725 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 726 | wave.CFrame = CFRAME | |
| 727 | coroutine.resume(coroutine.create(function(PART) | |
| 728 | for i = 1, WAIT do | |
| 729 | Swait() | |
| 730 | mesh.Scale = mesh.Scale + GROW | |
| 731 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 732 | if DOESROT == true then | |
| 733 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 734 | end | |
| 735 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 736 | if wave.Transparency > 0.99 then | |
| 737 | wave:remove() | |
| 738 | end | |
| 739 | end | |
| 740 | end)) | |
| 741 | end | |
| 742 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 743 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 744 | local mesh = IT("SpecialMesh", wave)
| |
| 745 | mesh.MeshType = "FileMesh" | |
| 746 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 747 | mesh.Scale = SIZE | |
| 748 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 749 | wave.CFrame = CFRAME | |
| 750 | coroutine.resume(coroutine.create(function(PART) | |
| 751 | for i = 1, WAIT do | |
| 752 | Swait() | |
| 753 | mesh.Scale = mesh.Scale + GROW | |
| 754 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 755 | if DOESROT == true then | |
| 756 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 757 | end | |
| 758 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 759 | if wave.Transparency > 0.99 then | |
| 760 | wave:remove() | |
| 761 | end | |
| 762 | end | |
| 763 | end)) | |
| 764 | end | |
| 765 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 766 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 767 | local mesh = IT("SpecialMesh", wave)
| |
| 768 | mesh.MeshType = "FileMesh" | |
| 769 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 770 | mesh.Scale = SIZE | |
| 771 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 772 | wave.CFrame = CFRAME | |
| 773 | coroutine.resume(coroutine.create(function(PART) | |
| 774 | for i = 1, WAIT do | |
| 775 | Swait() | |
| 776 | mesh.Scale = mesh.Scale + GROW | |
| 777 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 778 | if DOESROT == true then | |
| 779 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 780 | end | |
| 781 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 782 | if wave.Transparency > 0.99 then | |
| 783 | wave:remove() | |
| 784 | end | |
| 785 | end | |
| 786 | end)) | |
| 787 | end | |
| 788 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 789 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 790 | local mesh = IT("SpecialMesh", wave)
| |
| 791 | mesh.MeshType = "FileMesh" | |
| 792 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 793 | mesh.Scale = SIZE | |
| 794 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 795 | wave.CFrame = CFRAME | |
| 796 | coroutine.resume(coroutine.create(function(PART) | |
| 797 | for i = 1, WAIT do | |
| 798 | Swait() | |
| 799 | mesh.Scale = mesh.Scale + GROW | |
| 800 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 801 | if DOESROT == true then | |
| 802 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 803 | end | |
| 804 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 805 | if wave.Transparency > 0.99 then | |
| 806 | wave:remove() | |
| 807 | end | |
| 808 | end | |
| 809 | end)) | |
| 810 | end | |
| 811 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 812 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 813 | local mesh = IT("SpecialMesh", wave)
| |
| 814 | mesh.MeshType = "FileMesh" | |
| 815 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 816 | mesh.Scale = SIZE | |
| 817 | wave.CFrame = CFRAME | |
| 818 | coroutine.resume(coroutine.create(function(PART) | |
| 819 | for i = 1, WAIT do | |
| 820 | Swait() | |
| 821 | mesh.Scale = mesh.Scale + GROW | |
| 822 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 823 | if DOESROT == true then | |
| 824 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 825 | end | |
| 826 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 827 | if wave.Transparency > 0.99 then | |
| 828 | wave:remove() | |
| 829 | end | |
| 830 | end | |
| 831 | end)) | |
| 832 | end | |
| 833 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 834 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 835 | local mesh = IT("SpecialMesh", wave)
| |
| 836 | mesh.MeshType = "FileMesh" | |
| 837 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 838 | mesh.Scale = SIZE | |
| 839 | wave.CFrame = CFRAME | |
| 840 | coroutine.resume(coroutine.create(function(PART) | |
| 841 | for i = 1, WAIT do | |
| 842 | Swait() | |
| 843 | mesh.Scale = mesh.Scale + GROW | |
| 844 | if DOESROT == true then | |
| 845 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 846 | end | |
| 847 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 848 | if wave.Transparency > 0.99 then | |
| 849 | wave:remove() | |
| 850 | end | |
| 851 | end | |
| 852 | end)) | |
| 853 | end | |
| 854 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 855 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 856 | local mesh = IT("SpecialMesh", wave)
| |
| 857 | mesh.MeshType = "FileMesh" | |
| 858 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 859 | mesh.Scale = SIZE | |
| 860 | mesh.Offset = VT(0, 0, 0) | |
| 861 | wave.CFrame = CFRAME | |
| 862 | coroutine.resume(coroutine.create(function(PART) | |
| 863 | for i = 1, WAIT do | |
| 864 | Swait() | |
| 865 | mesh.Scale = mesh.Scale + GROW | |
| 866 | if DOESROT == true then | |
| 867 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 868 | end | |
| 869 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 870 | if wave.Transparency > 0.99 then | |
| 871 | wave:remove() | |
| 872 | end | |
| 873 | end | |
| 874 | end)) | |
| 875 | end | |
| 876 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 877 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 878 | local mesh = IT("SpecialMesh", wave)
| |
| 879 | mesh.MeshType = "Sphere" | |
| 880 | mesh.Scale = SIZE | |
| 881 | mesh.Offset = VT(0, 0, 0) | |
| 882 | wave.CFrame = CFRAME | |
| 883 | coroutine.resume(coroutine.create(function(PART) | |
| 884 | for i = 1, WAIT do | |
| 885 | Swait() | |
| 886 | mesh.Scale = mesh.Scale + GROW | |
| 887 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 888 | if wave.Transparency > 0.99 then | |
| 889 | wave:remove() | |
| 890 | end | |
| 891 | end | |
| 892 | end)) | |
| 893 | end | |
| 894 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 895 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
| 896 | local mesh = IT("BlockMesh", wave)
| |
| 897 | wave.CFrame = CFRAME | |
| 898 | coroutine.resume(coroutine.create(function(PART) | |
| 899 | for i = 1, WAIT do | |
| 900 | Swait() | |
| 901 | mesh.Scale = mesh.Scale + GROW | |
| 902 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
| 903 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 904 | if wave.Transparency > 0.99 then | |
| 905 | wave:remove() | |
| 906 | end | |
| 907 | end | |
| 908 | end)) | |
| 909 | end | |
| 910 | ||
| 911 | --//=================================\\ | |
| 912 | --|| WEAPON CREATION | |
| 913 | --\\=================================// | |
| 914 | ||
| 915 | ||
| 916 | ||
| 917 | ||
| 918 | local larm = Character["Left Arm"] | |
| 919 | local rarm = Character["Right Arm"] | |
| 920 | local lleg = Character["Left Leg"] | |
| 921 | local rleg = Character["Right Leg"] | |
| 922 | local hed = Character.Head | |
| 923 | local torso = Character.Torso | |
| 924 | local hum = Character.Humanoid | |
| 925 | local root = Character.HumanoidRootPart | |
| 926 | ||
| 927 | ||
| 928 | ||
| 929 | local AURU = Instance.new('ParticleEmitter')
| |
| 930 | AURU.Name = "Aura" | |
| 931 | AURU.Texture = "rbxassetid://1200947142" | |
| 932 | AURU.Parent = root | |
| 933 | AURU.LightEmission = 0.6 | |
| 934 | AURU.Transparency = NumberSequence.new(0.1,1) | |
| 935 | AURU.Color = ColorSequence.new(BrickColor.new("Crimson").Color)
| |
| 936 | AURU.Size = NumberSequence.new(10,20) | |
| 937 | AURU.LockedToPart = true | |
| 938 | AURU.Lifetime = NumberRange.new(1) | |
| 939 | AURU.Rate = 530 | |
| 940 | AURU.Speed = NumberRange.new(40) | |
| 941 | AURU.Rotation = NumberRange.new(-360,360) | |
| 942 | AURU.EmissionDirection = "Top" | |
| 943 | AURU.ZOffset = -1 | |
| 944 | wait(0.1) | |
| 945 | AURU.Rate = 1200 | |
| 946 | AURU.VelocitySpread = 100 | |
| 947 | wait(0.5) | |
| 948 | AURU.Rate = 0 | |
| 949 | local Aura = Instance.new("ParticleEmitter",rarm)
| |
| 950 | Aura.Texture = "rbxassetid://1207853932" | |
| 951 | Aura.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
| 952 | Aura.EmissionDirection = "Top" | |
| 953 | Aura.Speed = NumberRange.new(1) | |
| 954 | Aura.Size = NumberSequence.new(1.2) | |
| 955 | Aura.Transparency = NumberSequence.new(0,1) | |
| 956 | - | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
|
| 956 | + | Aura.Drag = 0.4 |
| 957 | Aura.LightInfluence = 0 | |
| 958 | Aura.LockedToPart = true | |
| 959 | Aura.Lifetime = NumberRange.new(1.2) | |
| 960 | Aura.Rate = 48 | |
| 961 | Aura.LightEmission = 1 | |
| 962 | Aura.Rotation = NumberRange.new(-360,360) | |
| 963 | Aura.VelocitySpread = 0 | |
| 964 | Aura.Acceleration = Vector3.new(0,0,0) | |
| 965 | Aura.ZOffset = 0.2 | |
| 966 | local Aura2 = Instance.new("ParticleEmitter",larm)
| |
| 967 | Aura2.Texture = "rbxassetid://1207853932" | |
| 968 | Aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
| 969 | Aura2.EmissionDirection = "Top" | |
| 970 | Aura2.Speed = NumberRange.new(1) | |
| 971 | Aura2.Size = NumberSequence.new(1.2) | |
| 972 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 973 | Aura2.Drag = 0.4 | |
| 974 | Aura2.LightInfluence = 0 | |
| 975 | Aura2.LockedToPart = true | |
| 976 | Aura2.Lifetime = NumberRange.new(1.2) | |
| 977 | Aura2.Rate = 48 | |
| 978 | Aura2.LightEmission = 1 | |
| 979 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 980 | Aura2.VelocitySpread = 0 | |
| 981 | Aura2.Acceleration = Vector3.new(0,0,0) | |
| 982 | Aura2.ZOffset = 0.2 | |
| 983 | local Aura3 = Instance.new("ParticleEmitter",torso)
| |
| 984 | Aura3.Texture = "rbxassetid://1207853932" | |
| 985 | Aura3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
| 986 | Aura3.EmissionDirection = "Top" | |
| 987 | Aura3.Speed = NumberRange.new(1) | |
| 988 | Aura3.Size = NumberSequence.new(1.2) | |
| 989 | Aura3.Transparency = NumberSequence.new(0,1) | |
| 990 | Aura3.Drag = 0.4 | |
| 991 | Aura3.LightInfluence = 0 | |
| 992 | Aura3.LockedToPart = true | |
| 993 | Aura3.Lifetime = NumberRange.new(1.2) | |
| 994 | Aura3.Rate = 48 | |
| 995 | Aura3.LightEmission = 1 | |
| 996 | Aura3.Rotation = NumberRange.new(-360,360) | |
| 997 | Aura3.VelocitySpread = 0 | |
| 998 | Aura3.Acceleration = Vector3.new(0,0,0) | |
| 999 | Aura3.ZOffset = 0.2 | |
| 1000 | local Aura4 = Instance.new("ParticleEmitter",hed)
| |
| 1001 | Aura4.Texture = "rbxassetid://1207853932" | |
| 1002 | Aura4.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
| 1003 | Aura4.EmissionDirection = "Top" | |
| 1004 | Aura4.Speed = NumberRange.new(1) | |
| 1005 | Aura4.Size = NumberSequence.new(1.2) | |
| 1006 | Aura4.Transparency = NumberSequence.new(0,1) | |
| 1007 | Aura4.Drag = 0.4 | |
| 1008 | Aura4.LightInfluence = 0 | |
| 1009 | Aura4.LockedToPart = true | |
| 1010 | Aura4.Lifetime = NumberRange.new(1.2) | |
| 1011 | Aura4.Rate = 48 | |
| 1012 | Aura4.LightEmission = 1 | |
| 1013 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 1014 | Aura4.VelocitySpread = 0 | |
| 1015 | Aura4.Acceleration = Vector3.new(0,0,0) | |
| 1016 | Aura4.ZOffset = 0.2 | |
| 1017 | local Aura5 = Instance.new("ParticleEmitter",torso)
| |
| 1018 | Aura5.Texture = "rbxassetid://242255193" | |
| 1019 | Aura5.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
| 1020 | Aura5.EmissionDirection = "Top" | |
| 1021 | Aura5.Speed = NumberRange.new(1) | |
| 1022 | Aura5.Size = NumberSequence.new(3) | |
| 1023 | Aura5.Transparency = NumberSequence.new(0.9,1) | |
| 1024 | Aura5.Drag = 0.4 | |
| 1025 | Aura5.LightInfluence = 0 | |
| 1026 | Aura5.LockedToPart = true | |
| 1027 | Aura5.Lifetime = NumberRange.new(4) | |
| 1028 | Aura5.Rate = 28 | |
| 1029 | Aura5.LightEmission = 1 | |
| 1030 | Aura5.Rotation = NumberRange.new(-360,360) | |
| 1031 | Aura5.VelocitySpread = 1 | |
| 1032 | Aura5.Acceleration = Vector3.new(0,0,0) | |
| 1033 | Aura5.ZOffset = 2 | |
| 1034 | local Aura6 = Instance.new("ParticleEmitter",lleg)
| |
| 1035 | Aura6.Texture = "rbxassetid://1207853932" | |
| 1036 | Aura6.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
| 1037 | Aura6.EmissionDirection = "Top" | |
| 1038 | Aura6.Speed = NumberRange.new(1) | |
| 1039 | Aura6.Size = NumberSequence.new(1.2) | |
| 1040 | Aura6.Transparency = NumberSequence.new(0,1) | |
| 1041 | Aura6.Drag = 0.4 | |
| 1042 | Aura6.LightInfluence = 0 | |
| 1043 | Aura6.LockedToPart = true | |
| 1044 | Aura6.Lifetime = NumberRange.new(1.2) | |
| 1045 | Aura6.Rate = 48 | |
| 1046 | Aura6.LightEmission = 1 | |
| 1047 | Aura6.Rotation = NumberRange.new(-360,360) | |
| 1048 | Aura6.VelocitySpread = 0 | |
| 1049 | Aura6.Acceleration = Vector3.new(0,0,0) | |
| 1050 | Aura6.ZOffset = 0.2 | |
| 1051 | local Aura7 = Instance.new("ParticleEmitter",rleg)
| |
| 1052 | Aura7.Texture = "rbxassetid://1207853932" | |
| 1053 | Aura7.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0)) | |
| 1054 | Aura7.EmissionDirection = "Top" | |
| 1055 | Aura7.Speed = NumberRange.new(1) | |
| 1056 | Aura7.Size = NumberSequence.new(1.2) | |
| 1057 | Aura7.Transparency = NumberSequence.new(0,1) | |
| 1058 | Aura7.Drag = 0.4 | |
| 1059 | Aura7.LightInfluence = 0 | |
| 1060 | Aura7.LockedToPart = true | |
| 1061 | Aura7.Lifetime = NumberRange.new(1.2) | |
| 1062 | Aura7.Rate = 48 | |
| 1063 | Aura7.LightEmission = 1 | |
| 1064 | Aura7.Rotation = NumberRange.new(-360,360) | |
| 1065 | Aura7.VelocitySpread = 0 | |
| 1066 | Aura7.Acceleration = Vector3.new(0,0,0) | |
| 1067 | Aura7.ZOffset = 0.2 | |
| 1068 | ||
| 1069 | ||
| 1070 | ||
| 1071 | local Particle = IT("ParticleEmitter",nil)
| |
| 1072 | Particle.Enabled = false | |
| 1073 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1074 | Particle.LightEmission = 0.5 | |
| 1075 | Particle.Rate = 150 | |
| 1076 | Particle.ZOffset = 0.2 | |
| 1077 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1078 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1079 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1080 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 1081 | ||
| 1082 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1083 | function ParticleEmitter(Table) | |
| 1084 | local PRTCL = Particle:Clone() | |
| 1085 | local Speed = Table.Speed or 5 | |
| 1086 | local Drag = Table.Drag or 0 | |
| 1087 | local Size1 = Table.Size1 or 1 | |
| 1088 | local Size2 = Table.Size2 or 5 | |
| 1089 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1090 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1091 | local Parent = Table.Parent or Torso | |
| 1092 | local Emit = Table.Emit or 100 | |
| 1093 | local Offset = Table.Offset or 360 | |
| 1094 | local Acel = Table.Acel or VT(0,0,0) | |
| 1095 | local Enabled = Table.Enabled or false | |
| 1096 | PRTCL.Parent = Parent | |
| 1097 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1098 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1099 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1100 | PRTCL.VelocitySpread = Offset | |
| 1101 | PRTCL.Drag = Drag | |
| 1102 | PRTCL.Acceleration = Acel | |
| 1103 | if Enabled == false then | |
| 1104 | PRTCL:Emit(Emit) | |
| 1105 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1106 | else | |
| 1107 | PRTCL.Enabled = true | |
| 1108 | end | |
| 1109 | return PRTCL | |
| 1110 | end | |
| 1111 | ||
| 1112 | ||
| 1113 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
| 1114 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430286482", "541628413", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
| |
| 1115 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1116 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
| 1117 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1118 | ||
| 1119 | local Gun1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun1", VT(0, 0, 0), false) | |
| 1120 | local HandleMesh = CreateMesh("SpecialMesh", Gun1, "FileMesh", "0", "0", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
| |
| 1121 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun1, RightArm, Gun1, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1122 | ||
| 1123 | ||
| 1124 | local BODY = {}
| |
| 1125 | ||
| 1126 | for _, c in pairs(Character:GetDescendants()) do | |
| 1127 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1128 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1129 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1130 | end | |
| 1131 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1132 | elseif c:IsA("JointInstance") then
| |
| 1133 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1134 | end | |
| 1135 | end | |
| 1136 | ||
| 1137 | for e = 1, #BODY do | |
| 1138 | if BODY[e] ~= nil then | |
| 1139 | local STUFF = BODY[e] | |
| 1140 | local PART = STUFF[1] | |
| 1141 | local PARENT = STUFF[2] | |
| 1142 | local MATERIAL = STUFF[3] | |
| 1143 | local COLOR = STUFF[4] | |
| 1144 | local TRANSPARENCY = STUFF[5] | |
| 1145 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1146 | PART.Material = MATERIAL | |
| 1147 | PART.Color = COLOR | |
| 1148 | PART.Transparency = TRANSPARENCY | |
| 1149 | end | |
| 1150 | PART.AncestryChanged:Connect(function() | |
| 1151 | PART.Parent = PARENT | |
| 1152 | end) | |
| 1153 | end | |
| 1154 | end | |
| 1155 | ||
| 1156 | function refit() | |
| 1157 | Character.Parent = workspace | |
| 1158 | for e = 1, #BODY do | |
| 1159 | if BODY[e] ~= nil then | |
| 1160 | local STUFF = BODY[e] | |
| 1161 | local PART = STUFF[1] | |
| 1162 | local PARENT = STUFF[2] | |
| 1163 | local MATERIAL = STUFF[3] | |
| 1164 | local COLOR = STUFF[4] | |
| 1165 | local TRANSPARENCY = STUFF[5] | |
| 1166 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1167 | PART.Material = MATERIAL | |
| 1168 | PART.Color = COLOR | |
| 1169 | PART.Transparency = TRANSPARENCY | |
| 1170 | end | |
| 1171 | if PART.Parent ~= PARENT then | |
| 1172 | Humanoid:remove() | |
| 1173 | PART.Parent = PARENT | |
| 1174 | Humanoid = IT("Humanoid",Character)
| |
| 1175 | end | |
| 1176 | end | |
| 1177 | end | |
| 1178 | end | |
| 1179 | ||
| 1180 | Weapon.Parent = Character | |
| 1181 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1182 | if c.ClassName == "Part" then | |
| 1183 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1184 | end | |
| 1185 | end | |
| 1186 | ||
| 1187 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 1188 | local SKILLFONT = "Antique" | |
| 1189 | local SKILLTEXTSIZE = 7 | |
| 1190 | ||
| 1191 | Humanoid.Died:connect(function() | |
| 1192 | ATTACK = false | |
| 1193 | end) | |
| 1194 | ||
| 1195 | ||
| 1196 | ||
| 1197 | ||
| 1198 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1199 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1200 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1201 | ||
| 1202 | local SOULFRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Soul Frame") | |
| 1203 | ||
| 1204 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 1205 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Banish Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 1206 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
| 1207 | ||
| 1208 | local SOULTEXT = CreateLabel(SOULFRAME, "Souls : [0]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Souls") | |
| 1209 | ||
| 1210 | ||
| 1211 | ||
| 1212 | ||
| 1213 | function printbye(Name) | |
| 1214 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1215 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1216 | end | |
| 1217 | ||
| 1218 | workspace.ChildAdded:connect(function(instance) | |
| 1219 | for BANISH = 1, #TOBANISH do | |
| 1220 | if TOBANISH[BANISH] ~= nil then | |
| 1221 | if instance.Name == TOBANISH[BANISH] then | |
| 1222 | coroutine.resume(coroutine.create(function() | |
| 1223 | printbye(instance.Name) | |
| 1224 | instance:ClearAllChildren() | |
| 1225 | Debris:AddItem(instance,0.0005) | |
| 1226 | end)) | |
| 1227 | end | |
| 1228 | end | |
| 1229 | end | |
| 1230 | end) | |
| 1231 | ||
| 1232 | --//=================================\\ | |
| 1233 | --|| DAMAGING | |
| 1234 | --\\=================================// | |
| 1235 | ||
| 1236 | function Banish(Foe) | |
| 1237 | if Foe then | |
| 1238 | coroutine.resume(coroutine.create(function() | |
| 1239 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1240 | table.insert(TOBANISH,Foe.Name) | |
| 1241 | printbye(Foe.Name) | |
| 1242 | --end | |
| 1243 | Foe.Archivable = true | |
| 1244 | local CLONE = Foe:Clone() | |
| 1245 | Foe:Destroy() | |
| 1246 | CLONE.Parent = Effects | |
| 1247 | CLONE:BreakJoints() | |
| 1248 | local MATERIALS = {"Neon","Neon"}
| |
| 1249 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1250 | if c:IsA("BasePart") then
| |
| 1251 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1252 | CreateSound(340722848, c, 10, 1, false) | |
| 1253 | end | |
| 1254 | c.Anchored = true | |
| 1255 | c.Transparency = c.Transparency + 0.2 | |
| 1256 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1257 | c.Color = C3(1,0,0) | |
| 1258 | if c.ClassName == "MeshPart" then | |
| 1259 | c.TextureID = "" | |
| 1260 | end | |
| 1261 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1262 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1263 | end | |
| 1264 | if c:FindFirstChildOfClass("Decal") then
| |
| 1265 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1266 | end | |
| 1267 | c.Name = "Banished" | |
| 1268 | c.CanCollide = false | |
| 1269 | else | |
| 1270 | c:remove() | |
| 1271 | end | |
| 1272 | end | |
| 1273 | local A = false | |
| 1274 | for i = 1, 35 do | |
| 1275 | if A == false then | |
| 1276 | A = true | |
| 1277 | elseif A == true then | |
| 1278 | A = false | |
| 1279 | end | |
| 1280 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1281 | if c:IsA("BasePart") then
| |
| 1282 | c.Anchored = true | |
| 1283 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1284 | c.Transparency = c.Transparency + 0.8/35 | |
| 1285 | if A == false then | |
| 1286 | c.CFrame = c.CFrame*CF(MRANDOM(-5,5)/5,MRANDOM(-5,5)/5,MRANDOM(-5,5)/5) | |
| 1287 | elseif A == true then | |
| 1288 | c.CFrame = c.CFrame*CF(MRANDOM(-5,5)/5,MRANDOM(-5,5)/5,MRANDOM(-5,5)/5) | |
| 1289 | end | |
| 1290 | end | |
| 1291 | end | |
| 1292 | Swait() | |
| 1293 | end | |
| 1294 | SpawnSoul(Humanoid) | |
| 1295 | Wait(0.1) | |
| 1296 | CLONE:remove() | |
| 1297 | ||
| 1298 | Foe:Kick("Banished OOF")
| |
| 1299 | end)) | |
| 1300 | end | |
| 1301 | end | |
| 1302 | ||
| 1303 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1304 | local CHILDREN = workspace:GetDescendants() | |
| 1305 | for index, CHILD in pairs(CHILDREN) do | |
| 1306 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1307 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1308 | if HUM then | |
| 1309 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1310 | if TORSO then | |
| 1311 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1312 | if ISBANISH == true then | |
| 1313 | Banish(CHILD) | |
| 1314 | else | |
| 1315 | if ISBANISH == "Gravity" then | |
| 1316 | HUM.PlatformStand = true | |
| 1317 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1318 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1319 | grav.D = 15 | |
| 1320 | grav.P = 20000 | |
| 1321 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1322 | grav.position = TORSO.Position | |
| 1323 | grav.Name = "V3BanishForce"..Player.Name | |
| 1324 | else | |
| 1325 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1326 | TORSO.RotVelocity = VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1327 | end | |
| 1328 | else | |
| 1329 | HUM.PlatformStand = false | |
| 1330 | end | |
| 1331 | end | |
| 1332 | elseif ISBANISH == "Gravity" then | |
| 1333 | if TORSO:FindFirstChild("f"..Player.Name) then
| |
| 1334 | TORSO:FindFirstChild("f"..Player.Name)
| |
| 1335 | HUM.PlatformStand = false | |
| 1336 | SpawnSoul(Humanoid) | |
| 1337 | ||
| 1338 | end | |
| 1339 | end | |
| 1340 | end | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end | |
| 1344 | end | |
| 1345 | ||
| 1346 | --//=================================\\ | |
| 1347 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1348 | --\\=================================// | |
| 1349 | function Banisher_Bullet() | |
| 1350 | ATTACK = true | |
| 1351 | Rooted = false | |
| 1352 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1353 | Swait() | |
| 1354 | turnto(Mouse.Hit.p) | |
| 1355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1359 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1361 | end | |
| 1362 | repeat | |
| 1363 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1364 | Swait() | |
| 1365 | turnto(Mouse.Hit.p) | |
| 1366 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1372 | end | |
| 1373 | local HIT,POS = CastProperRay(Gun1.Position, Mouse.Hit.p, 1000, Character) | |
| 1374 | SpawnTrail(Gun1.Position,POS) | |
| 1375 | if HIT ~= nil then | |
| 1376 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1377 | Banish(HIT.Parent) | |
| 1378 | ||
| 1379 | script.Parent.Touched:Connect(onTouch) | |
| 1380 | end | |
| 1381 | end | |
| 1382 | WACKYEFFECT({Time = 15+(i*5), EffectType = "Slash", Size = VT(0.03,0.03,0.03), Size2 = VT(0.05,0,0.05), Transparency = 0, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1383 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = Gun1.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1384 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.4,0.4,0.4), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1385 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1386 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1387 | WACKYEFFECT({Time = 15+(i*5), EffectType = "Ring", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1388 | WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(MRANDOM(12,13),MRANDOM(12,13),MRANDOM(12,13)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 608538233, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
| |
| 1389 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1390 | Swait() | |
| 1391 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1397 | ||
| 1398 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1399 | SpawnTrail(Hole.Position,POS) | |
| 1400 | if HIT ~= nil then | |
| 1401 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1402 | table.insert(banned,HIT.Parent.Name) | |
| 1403 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".") | |
| 1404 | printbye(HIT.Parent.Name) | |
| 1405 | local plr = game.Players:GetPlayerFromCharacter(HIT.Parent) | |
| 1406 | if plr then | |
| 1407 | plr:Kick("You're Dead.")
| |
| 1408 | end | |
| 1409 | end | |
| 1410 | end | |
| 1411 | end | |
| 1412 | end | |
| 1413 | end | |
| 1414 | until KEYHOLD == false | |
| 1415 | ATTACK = false | |
| 1416 | Rooted = false | |
| 1417 | end | |
| 1418 | function AttackTemplate() | |
| 1419 | ATTACK = true | |
| 1420 | Rooted = false | |
| 1421 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1422 | Swait() | |
| 1423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1429 | end | |
| 1430 | ATTACK = false | |
| 1431 | Rooted = false | |
| 1432 | end | |
| 1433 | ||
| 1434 | function BanishLaser() | |
| 1435 | ATTACK = true | |
| 1436 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1437 | GYRO.D = 100 | |
| 1438 | GYRO.P = 2000 | |
| 1439 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1440 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1441 | for i=1, 35 do | |
| 1442 | Swait() | |
| 1443 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1444 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = Gun1, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1445 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1446 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1447 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1448 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1449 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1450 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1451 | end | |
| 1452 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
| 1453 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false)
| |
| 1454 | local MSH = IT("CylinderMesh",BEAM)
| |
| 1455 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 1456 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 1457 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1458 | Banish(hit.Parent) | |
| 1459 | end | |
| 1460 | end | |
| 1461 | end) | |
| 1462 | local I = 0 | |
| 1463 | repeat | |
| 1464 | Swait() | |
| 1465 | I = I + 1 | |
| 1466 | if I <= 10 then | |
| 1467 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 1468 | end | |
| 1469 | local STARTPOS = Gun1.CFrame.p | |
| 1470 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 1471 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 1472 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1473 | BEAM.Size = VT(1,DISTANCE,1) | |
| 1474 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1475 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1476 | WACKYEFFECT({Time = 35, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1477 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1478 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1485 | if ENDHIT ~= nil then | |
| 1486 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 1487 | if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1488 | Banish(ENDHIT.Parent) | |
| 1489 | end | |
| 1490 | end | |
| 1491 | end | |
| 1492 | until LOOP.Playing == false | |
| 1493 | BEAM:remove() | |
| 1494 | GYRO:remove() | |
| 1495 | ATTACK = false | |
| 1496 | end | |
| 1497 | ||
| 1498 | function Teleport() | |
| 1499 | ATTACK = true | |
| 1500 | Rooted = false | |
| 1501 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1502 | Swait() | |
| 1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1509 | end | |
| 1510 | for e = 1, #BODY do | |
| 1511 | if BODY[e] ~= nil then | |
| 1512 | local STUFF = BODY[e] | |
| 1513 | local PART = STUFF[1] | |
| 1514 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "Gun1" and PART.Name ~= "Gun" and PART.Transparency ~= 1 then
| |
| 1515 | local PRT = PART:Clone() | |
| 1516 | PRT.Anchored = true | |
| 1517 | PRT.CanCollide = false | |
| 1518 | PRT.Material = "Neon" | |
| 1519 | PRT.Color = C3(1,0,0) | |
| 1520 | PRT.Name = "WarpEffect" | |
| 1521 | PRT.Parent = Effects | |
| 1522 | PRT.CFrame = PART.CFrame | |
| 1523 | PRT:BreakJoints() | |
| 1524 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1525 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 1526 | end | |
| 1527 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1528 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 1529 | end | |
| 1530 | coroutine.resume(coroutine.create(function() | |
| 1531 | for i = 1, 500 do | |
| 1532 | Swait() | |
| 1533 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 1534 | end | |
| 1535 | PRT:remove() | |
| 1536 | end)) | |
| 1537 | end | |
| 1538 | end | |
| 1539 | end | |
| 1540 | CreateSound(217767125, Torso, 10, 1) | |
| 1541 | local POS = RootPart.Orientation | |
| 1542 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 1543 | local HIT,POS = CastProperRay(RootPart.Position, Mouse.Hit.p, 1000, Character) | |
| 1544 | SpawnTrail(Gun1.Position,POS) | |
| 1545 | RootPart.Orientation = POS | |
| 1546 | RootJoint.Parent = RootPart | |
| 1547 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(3,8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1548 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(6,5,6), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 3})
| |
| 1549 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
| |
| 1550 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
| |
| 1551 | WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.3,0.2,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
| |
| 1552 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1553 | Swait() | |
| 1554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1560 | end | |
| 1561 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1562 | Swait() | |
| 1563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1569 | end | |
| 1570 | ATTACK = false | |
| 1571 | Rooted = false | |
| 1572 | end | |
| 1573 | ||
| 1574 | ||
| 1575 | function BanishingRampage() | |
| 1576 | ATTACK = true | |
| 1577 | Rooted = false | |
| 1578 | chatfunc("...", 3)
| |
| 1579 | wait(1) | |
| 1580 | chatfunc("Be gone.....", 3)
| |
| 1581 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1582 | Swait() | |
| 1583 | turnto(Mouse.Hit.p) | |
| 1584 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1590 | end | |
| 1591 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1592 | repeat | |
| 1593 | Swait() | |
| 1594 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1595 | until HITFLOOR ~= nil | |
| 1596 | CreateSound("238353911", Gun1, 10, MRANDOM(9, 11) / 10)
| |
| 1597 | for i = 1, 75 do | |
| 1598 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(3,8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1599 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(8,3,8), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.3, SoundVolume = 6})
| |
| 1600 | WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.3,0.8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1601 | end | |
| 1602 | local SOUND = CreateSound("415700134", Effects, 10, 1.6)
| |
| 1603 | CreateSound("138677306", Effects, 7, 1.2)
| |
| 1604 | coroutine.resume(coroutine.create(function() | |
| 1605 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
| 1606 | local SIZE = 1 | |
| 1607 | while true do | |
| 1608 | Swait() | |
| 1609 | for i = 1, 2 do | |
| 1610 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
| 1611 | end | |
| 1612 | do | |
| 1613 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
| 1614 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1615 | coroutine.resume(coroutine.create(function() | |
| 1616 | Swait(200) | |
| 1617 | Part.Anchored = false | |
| 1618 | end)) | |
| 1619 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
| 1620 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1621 | coroutine.resume(coroutine.create(function() | |
| 1622 | Swait(200) | |
| 1623 | Part.Anchored = false | |
| 1624 | end)) | |
| 1625 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
| 1626 | ApplyAoE(CFRAME.p, SIZE, 0) | |
| 1627 | SIZE = SIZE + 2 | |
| 1628 | CFRAME = CFRAME * CF(0, 0, -2) | |
| 1629 | if SOUND.Playing == false then | |
| 1630 | break | |
| 1631 | end | |
| 1632 | end | |
| 1633 | end | |
| 1634 | end)) | |
| 1635 | MagicSphere(VT(0.1, 0.1, 0.1), 45, Gun1.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 1636 | MagicSphere(VT(0.1, 0.1, 0.1), 45, Gun1.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 1637 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 1638 | Swait() | |
| 1639 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1645 | end | |
| 1646 | ATTACK = false | |
| 1647 | Rooted = false | |
| 1648 | end | |
| 1649 | ||
| 1650 | function SpawnChaos(POS,SIZE,ISDEBREE,ORIPOS) | |
| 1651 | coroutine.resume(coroutine.create(function() | |
| 1652 | local METEOR = IT("Model",Effects)
| |
| 1653 | METEOR.Name = "Meteorite" | |
| 1654 | local CENTER = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1655 | METEOR.PrimaryPart = CENTER | |
| 1656 | local PRT = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1657 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1658 | for i = 1, 15 do | |
| 1659 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 1660 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1661 | end | |
| 1662 | if ISDEBREE ~= true then | |
| 1663 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1664 | else | |
| 1665 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1666 | end | |
| 1667 | local IMPACT = false | |
| 1668 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 1669 | if SIZE >= 3.5 then | |
| 1670 | for i = 1, MRANDOM(3,7) do | |
| 1671 | SpawnChaos(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 1672 | end | |
| 1673 | end | |
| 1674 | for i = 1, 200 do | |
| 1675 | Swait() | |
| 1676 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 1677 | if HITFLOOR == nil then | |
| 1678 | local ORI = CENTER.Orientation | |
| 1679 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1680 | else | |
| 1681 | if HITFLOOR.Anchored == true then | |
| 1682 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 1683 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 1684 | end | |
| 1685 | IMPACT = true | |
| 1686 | break | |
| 1687 | end | |
| 1688 | end | |
| 1689 | if IMPACT == true then | |
| 1690 | WACKYEFFECT({EffectType = "Sphere", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1691 | WACKYEFFECT({EffectType = "Sphere", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 1692 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1693 | ApplyAoE(CENTER.Position,30*25) | |
| 1694 | end | |
| 1695 | METEOR:remove() | |
| 1696 | end)) | |
| 1697 | end | |
| 1698 | ||
| 1699 | ||
| 1700 | ||
| 1701 | ||
| 1702 | ||
| 1703 | function SpectralBanishing() | |
| 1704 | ATTACK = true | |
| 1705 | Rooted = false | |
| 1706 | chatfunc("Your time has ended...", 20)
| |
| 1707 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 1708 | Swait() | |
| 1709 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 1710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 1711 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1712 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1713 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1715 | end | |
| 1716 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
| 1717 | local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false)
| |
| 1718 | local MSH = IT("CylinderMesh",BEAM)
| |
| 1719 | local STARTPOS = Gun1.CFrame.p | |
| 1720 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 1721 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 1722 | BEAM.CFrame = CF(STARTPOS,ENDPOS) | |
| 1723 | BEAM.Size = VT(1,DISTANCE,1) | |
| 1724 | WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(44,44,44), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1725 | I = I + 1 | |
| 1726 | if I <= 10 then | |
| 1727 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 1728 | end | |
| 1729 | Swait(10) | |
| 1730 | Swait(1) | |
| 1731 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1732 | Swait(1) | |
| 1733 | Swait(1) | |
| 1734 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1735 | Swait(1) | |
| 1736 | Swait(1) | |
| 1737 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1738 | Swait(1) | |
| 1739 | Swait(1) | |
| 1740 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1741 | Swait(1) | |
| 1742 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1743 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1744 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1745 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1746 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1747 | SpawnChaos(Mouse.Hit.p,100/100) | |
| 1748 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1749 | Swait() | |
| 1750 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 1751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 1752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1753 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1754 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1755 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1756 | end | |
| 1757 | - | sick.Volume = 1.25 |
| 1757 | + | |
| 1758 | ATTACK = false | |
| 1759 | - | sick.SoundId = "rbxassetid://1140442110" |
| 1759 | + | |
| 1760 | end | |
| 1761 | ||
| 1762 | ||
| 1763 | --//=================================\\ | |
| 1764 | --|| ASSIGN THINGS TO KEYS | |
| 1765 | --\\=================================// | |
| 1766 | ||
| 1767 | function MouseDown(Mouse) | |
| 1768 | if ATTACK == false then | |
| 1769 | end | |
| 1770 | end | |
| 1771 | ||
| 1772 | function MouseUp(Mouse) | |
| 1773 | HOLD = false | |
| 1774 | end | |
| 1775 | ||
| 1776 | function KeyDown(Key) | |
| 1777 | KEYHOLD = true | |
| 1778 | if Key == "z" and ATTACK == false then | |
| 1779 | Banisher_Bullet() | |
| 1780 | end | |
| 1781 | ||
| 1782 | if Key == "n" and ATTACK == false then | |
| 1783 | FakeBanish() | |
| 1784 | end | |
| 1785 | ||
| 1786 | if Key == "b" and ATTACK == false then | |
| 1787 | SpectralBanishing() | |
| 1788 | end | |
| 1789 | ||
| 1790 | if Key == "c" and ATTACK == false then | |
| 1791 | Teleport() | |
| 1792 | end | |
| 1793 | ||
| 1794 | if Key == "v" and ATTACK == false then | |
| 1795 | BanishingRampage() | |
| 1796 | end | |
| 1797 | ||
| 1798 | if Key == "x" and ATTACK == false then | |
| 1799 | BanishLaser() | |
| 1800 | end | |
| 1801 | end | |
| 1802 | ||
| 1803 | function KeyUp(Key) | |
| 1804 | KEYHOLD = false | |
| 1805 | end | |
| 1806 | ||
| 1807 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1808 | MouseDown(NEWKEY) | |
| 1809 | end) | |
| 1810 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1811 | MouseUp(NEWKEY) | |
| 1812 | end) | |
| 1813 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1814 | KeyDown(NEWKEY) | |
| 1815 | end) | |
| 1816 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1817 | KeyUp(NEWKEY) | |
| 1818 | end) | |
| 1819 | ||
| 1820 | --//=================================\\ | |
| 1821 | --\\=================================// | |
| 1822 | ||
| 1823 | ||
| 1824 | function unanchor() | |
| 1825 | if UNANCHOR == true then | |
| 1826 | g = Character:GetChildren() | |
| 1827 | for i = 1, #g do | |
| 1828 | if g[i].ClassName == "Part" then | |
| 1829 | g[i].Anchored = false | |
| 1830 | end | |
| 1831 | end | |
| 1832 | end | |
| 1833 | end | |
| 1834 | ||
| 1835 | ||
| 1836 | --//=================================\\ | |
| 1837 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1838 | --\\=================================// | |
| 1839 | ||
| 1840 | Humanoid.Changed:connect(function(Jump) | |
| 1841 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1842 | Humanoid.Jump = false | |
| 1843 | end | |
| 1844 | end) | |
| 1845 | ||
| 1846 | local CONNECT = nil | |
| 1847 | ||
| 1848 | while true do | |
| 1849 | Swait() | |
| 1850 | ANIMATE.Parent = nil | |
| 1851 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1852 | Humanoid = IT("Humanoid",Character)
| |
| 1853 | end | |
| 1854 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1855 | v:Stop(); | |
| 1856 | end | |
| 1857 | SINE = SINE + CHANGE | |
| 1858 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1859 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1860 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1861 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1862 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1863 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1864 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1865 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1866 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1867 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1868 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 1869 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1870 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1871 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1872 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1873 | end | |
| 1874 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1875 | ANIM = "Jump" | |
| 1876 | if ATTACK == false then | |
| 1877 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1883 | end | |
| 1884 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1885 | ANIM = "Fall" | |
| 1886 | if ATTACK == false then | |
| 1887 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1893 | end | |
| 1894 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1895 | ANIM = "Idle" | |
| 1896 | if ATTACK == false then | |
| 1897 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1901 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1902 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1903 | end | |
| 1904 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1905 | ANIM = "Walk" | |
| 1906 | WALK = WALK + 1 / Animation_Speed | |
| 1907 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
| 1908 | WALK = 0 | |
| 1909 | if WALKINGANIM == true then | |
| 1910 | WALKINGANIM = false | |
| 1911 | elseif WALKINGANIM == false then | |
| 1912 | WALKINGANIM = true | |
| 1913 | end | |
| 1914 | end | |
| 1915 | if ATTACK == false then | |
| 1916 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1922 | end | |
| 1923 | end | |
| 1924 | unanchor() | |
| 1925 | Humanoid.MaxHealth = "inf" | |
| 1926 | Humanoid.Health = "inf" | |
| 1927 | if Rooted == false then | |
| 1928 | Disable_Jump = false | |
| 1929 | Humanoid.WalkSpeed = Speed | |
| 1930 | elseif Rooted == true then | |
| 1931 | Disable_Jump = true | |
| 1932 | Humanoid.WalkSpeed = 0 | |
| 1933 | end | |
| 1934 | if MRANDOM(1,25) == 1 then | |
| 1935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1) | |
| 1936 | end | |
| 1937 | sick.Parent = Torso | |
| 1938 | sick:resume() | |
| 1939 | sick.Volume = 4 | |
| 1940 | sick.Pitch = 1.01 | |
| 1941 | sick.SoundId = "rbxassetid://580426833" | |
| 1942 | sick.Name = "BanishV3Music" | |
| 1943 | SOULTEXT.Text = "Souls : ["..SOULWELL.."]" | |
| 1944 | if VALUE1 == false then | |
| 1945 | SKILL3TEXT.Text = "[C] Soul Rage" | |
| 1946 | else | |
| 1947 | SKILL3TEXT.Text = "["..VALUE2.."] Soul Rage" | |
| 1948 | end | |
| 1949 | end | |
| 1950 | ||
| 1951 | ||
| 1952 | local nametag = Instance.new("BillboardGui",Head)
| |
| 1953 | nametag.StudsOffset = Vector3.new(0,2,0) | |
| 1954 | nametag.Adornee = Character.Head | |
| 1955 | nametag.Size = UDim2.new(0,200,0,50) | |
| 1956 | ||
| 1957 | local text = Instance.new("TextLabel",nametag)
| |
| 1958 | text.Size = UDim2.new(0,200,0,50) | |
| 1959 | text.BackgroundTransparency = 1 | |
| 1960 | text.Text = "Crimson Banisher" | |
| 1961 | text.TextColor3 = Color3.new(255,255,255) | |
| 1962 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1963 | text.Font = Enum.Font.Fantasy | |
| 1964 | text.TextScaled = true | |
| 1965 | text.TextStrokeTransparency = 0 | |
| 1966 | coroutine.wrap(function() | |
| 1967 | while wait() do | |
| 1968 | wait(3) | |
| 1969 | text.Text = "GIVE UP" | |
| 1970 | wait() | |
| 1971 | text.Text = "Crimson Banisher"; | |
| 1972 | wait(2) | |
| 1973 | local str = "" | |
| 1974 | for i = 1, math.random(3,25) do | |
| 1975 | str = str..string.char(math.random(65,122)) | |
| 1976 | end | |
| 1977 | text.Text = str | |
| 1978 | wait() | |
| 1979 | str = "" | |
| 1980 | for i = 1, math.random(12,25) do | |
| 1981 | str = str..string.char(math.random(48,122)) | |
| 1982 | end | |
| 1983 | wait() | |
| 1984 | text.Text = str | |
| 1985 | wait() | |
| 1986 | text.Text = "Crimson Banisher"; | |
| 1987 | wait(1) | |
| 1988 | text.Text = "This is where it ends." | |
| 1989 | wait() | |
| 1990 | text.Text = "Burn in hell." | |
| 1991 | wait() | |
| 1992 | text.Text = "Crimson Banisher"; | |
| 1993 | wait(2) | |
| 1994 | text.Text = "You made me do this."; | |
| 1995 | wait() | |
| 1996 | text.Text = "edgy"; | |
| 1997 | wait() | |
| 1998 | for i = 1, math.random(12,25) do | |
| 1999 | str = str..string.char(math.random(48,57)) | |
| 2000 | end | |
| 2001 | text.Text = str | |
| 2002 | wait() | |
| 2003 | text.Text = "Crimson Banisher"; | |
| 2004 | wait(2) | |
| 2005 | end | |
| 2006 | end) | |
| 2007 | ||
| 2008 | local Ouch = false | |
| 2009 | local Dead = false | |
| 2010 | local Humanoid | |
| 2011 | while not Humanoid do | |
| 2012 | wait() | |
| 2013 | Humanoid = script.Parent:FindFirstChildWhichIsA("Humanoid")
| |
| 2014 | end | |
| 2015 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) | |
| 2016 | function HealthChanged(Left) | |
| 2017 | if Ouch then return end | |
| 2018 | if Left <= 0 then | |
| 2019 | wait() | |
| 2020 | if Humanoid.Health <= 0 then | |
| 2021 | if Humanoid.Parent:FindFirstChild("Health") and Humanoid.Parent:FindFirstChild("Health"):IsA("Script") then
| |
| 2022 | Humanoid.Parent:FindFirstChild("Health").Disabled = true
| |
| 2023 | end | |
| 2024 | Humanoid:ChangeState(Enum.HumanoidStateType.Physics) | |
| 2025 | Humanoid.Health = Humanoid.Health + 25 | |
| 2026 | Ouch = true | |
| 2027 | local Pocket = {}
| |
| 2028 | local C = Humanoid:GetChildren() | |
| 2029 | for i = 1,#C do | |
| 2030 | if C[i]:IsA("ObjectValue") then
| |
| 2031 | local Clone = C[i]:Clone() | |
| 2032 | table.insert(Pocket,Clone) | |
| 2033 | end | |
| 2034 | end | |
| 2035 | wait(10) | |
| 2036 | if Dead then return end | |
| 2037 | Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll) | |
| 2038 | Humanoid.Health = Humanoid.Health - 25 | |
| 2039 | for i = 1,#Pocket do | |
| 2040 | Pocket[i].Parent = Humanoid | |
| 2041 | game.Debris:AddItem(Pocket[i],2) | |
| 2042 | end | |
| 2043 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,true) | |
| 2044 | wait() | |
| 2045 | if Dead then return end | |
| 2046 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) | |
| 2047 | if Humanoid.Parent:FindFirstChild("Health") and Humanoid.Parent:FindFirstChild("Health"):IsA("Script") then
| |
| 2048 | Humanoid.Parent:FindFirstChild("Health").Disabled = false
| |
| 2049 | end | |
| 2050 | end | |
| 2051 | Ouch = false | |
| 2052 | end | |
| 2053 | end | |
| 2054 | Humanoid.HealthChanged:connect(HealthChanged) | |
| 2055 | function Removed(item) | |
| 2056 | if Ouch then return end | |
| 2057 | if item.Name == "Neck" then | |
| 2058 | if Humanoid.Parent:FindFirstChild("Health") and Humanoid.Parent:FindFirstChild("Health"):IsA("Script") then
| |
| 2059 | Humanoid.Parent:FindFirstChild("Health").Disabled = true
| |
| 2060 | end | |
| 2061 | Ouch = true | |
| 2062 | Humanoid:ChangeState(Enum.HumanoidStateType.Physics) | |
| 2063 | wait(10) | |
| 2064 | if Dead then return end | |
| 2065 | Humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll) | |
| 2066 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,true) | |
| 2067 | wait() | |
| 2068 | if Dead then return end | |
| 2069 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) | |
| 2070 | if Humanoid.Parent:FindFirstChild("Health") and Humanoid.Parent:FindFirstChild("Health"):IsA("Script") then
| |
| 2071 | Humanoid.Parent:FindFirstChild("Health").Disabled = false
| |
| 2072 | end | |
| 2073 | end | |
| 2074 | Ouch = false | |
| 2075 | end | |
| 2076 | Humanoid.Parent.DescendantRemoving:connect(Removed) | |
| 2077 | function Died() | |
| 2078 | Dead = true | |
| 2079 | script.Disabled = true | |
| 2080 | script:Destroy() | |
| 2081 | end | |
| 2082 | Humanoid.Died:connect(Died) | |
| 2083 | while wait(0.1) do | |
| 2084 | if Humanoid and Ouch then | |
| 2085 | Humanoid:ChangeState(Enum.HumanoidStateType.Physics) | |
| 2086 | end | |
| 2087 | end | |
| 2088 | --//=================================\\ | |
| 2089 | --\\=================================// | |
| 2090 | ||
| 2091 | ||
| 2092 | ||
| 2093 | ||
| 2094 | ||
| 2095 | --//====================================================\\-- | |
| 2096 | --|| END OF SCRIPT | |
| 2097 | --\\====================================================//-- |