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| 1 | ----------------------- | |
| 2 | --[[ Name : WAOV2 ]]-- | |
| 3 | ------------------------------------------------------- | |
| 4 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
| 5 | ||
| 6 | --Discord Creterisk#2958 <- makhail07's discord | |
| 7 | ||
| 8 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
| 9 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
| 10 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
| 11 | --YOU FUCKING SKIDS, | |
| 12 | --For Those who log/decompile this, If you sell or trade this, | |
| 13 | --and I find out who you are, i will take massive action. | |
| 14 | --:b: | |
| 15 | ------------------------------------------------------- | |
| 16 | ||
| 17 | local FavIDs = {
| |
| 18 | 340106355, --Nefl Crystals | |
| 19 | 927529620, --Dimension | |
| 20 | 876981900, --Fantasy | |
| 21 | 398987889, --Ordinary Days | |
| 22 | 1117396305, --Oh wait, it's you. | |
| 23 | 885996042, --Action Winter Journey | |
| 24 | 919231299, --Sprawling Idiot Effigy | |
| 25 | 743466274, --Good Day Sunshine | |
| 26 | 727411183, --Knife Fight | |
| 27 | 1402748531, --The Earth Is Counting On You! | |
| 28 | 595230126 --Robot Language | |
| 29 | } | |
| 30 | ||
| 31 | ||
| 32 | ||
| 33 | --The reality of my life isn't real but a Universe -Creterisk | |
| 34 | --All people can be nice, Even if you don't think so. -2003boobear | |
| 35 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
| 36 | ||
| 37 | - | local plr = game:service'Players'.LocalPlayer |
| 37 | + | |
| 38 | local plr = game.Players.LocalPlayer | |
| 39 | local mouse = plr:GetMouse() | |
| 40 | local char = plr.Character | |
| 41 | local hum = char.Humanoid | |
| 42 | local hed = char.Head | |
| 43 | local root = char.HumanoidRootPart | |
| 44 | local rootj = root.RootJoint | |
| 45 | local tors = char.Torso | |
| 46 | local ra = char["Right Arm"] | |
| 47 | local la = char["Left Arm"] | |
| 48 | local rl = char["Right Leg"] | |
| 49 | local ll = char["Left Leg"] | |
| 50 | local neck = tors["Neck"] | |
| 51 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 52 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 53 | - | local maincolor = BrickColor.new("Dark green")
|
| 53 | + | |
| 54 | local maincolor = BrickColor.new("Really red")
| |
| 55 | exploitable = true | |
| 56 | ------------------------------------------------------- | |
| 57 | --Start Whitelist and Invincibility-- | |
| 58 | ------------------------------------------------------- | |
| 59 | ff = Instance.new("ForceField",char)
| |
| 60 | ff.Visible = false | |
| 61 | hum.Name = "Base" | |
| 62 | hum.MaxHealth = 1.0E298 | |
| 63 | hum.Health = 1.0E298 | |
| 64 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 65 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 66 | hum.MaxHealth = 1.0E298 | |
| 67 | hum.Health = 1.0E298 | |
| 68 | end | |
| 69 | end) | |
| 70 | ------------------------------------------------------- | |
| 71 | --End Whitelist and Invincibility-- | |
| 72 | ------------------------------------------------------- | |
| 73 | ||
| 74 | warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
| |
| 75 | ||
| 76 | warn("I hope you enjoy.")
| |
| 77 | ||
| 78 | warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
| |
| 79 | ||
| 80 | ------------------------------------------------------- | |
| 81 | --Start Good Stuff-- | |
| 82 | ------------------------------------------------------- | |
| 83 | cam = game.Workspace.CurrentCamera | |
| 84 | CF = CFrame.new | |
| 85 | VT = Vector3.new | |
| 86 | angles = CFrame.Angles | |
| 87 | attack = false | |
| 88 | Euler = CFrame.fromEulerAnglesXYZ | |
| 89 | Rad = math.rad | |
| 90 | IT = Instance.new | |
| 91 | BrickC = BrickColor.new | |
| 92 | Cos = math.cos | |
| 93 | Acos = math.acos | |
| 94 | Sin = math.sin | |
| 95 | Asin = math.asin | |
| 96 | Abs = math.abs | |
| 97 | Mrandom = math.random | |
| 98 | Floor = math.floor | |
| 99 | ------------------------------------------------------- | |
| 100 | --End Good Stuff-- | |
| 101 | ------------------------------------------------------- | |
| 102 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 103 | RSH, LSH = nil, nil | |
| 104 | RW = Instance.new("Weld")
| |
| 105 | LW = Instance.new("Weld")
| |
| 106 | RH = tors["Right Hip"] | |
| 107 | LH = tors["Left Hip"] | |
| 108 | RSH = tors["Right Shoulder"] | |
| 109 | LSH = tors["Left Shoulder"] | |
| 110 | RSH.Parent = nil | |
| 111 | LSH.Parent = nil | |
| 112 | RW.Name = "RW" | |
| 113 | RW.Part0 = tors | |
| 114 | RW.C0 = CF(1.5, 0.5, 0) | |
| 115 | RW.C1 = CF(0, 0.5, 0) | |
| 116 | RW.Part1 = ra | |
| 117 | RW.Parent = tors | |
| 118 | LW.Name = "LW" | |
| 119 | LW.Part0 = tors | |
| 120 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 121 | LW.C1 = CF(0, 0.5, 0) | |
| 122 | LW.Part1 = la | |
| 123 | LW.Parent = tors | |
| 124 | Effects = {}
| |
| 125 | ------------------------------------------------------- | |
| 126 | --Start HeartBeat-- | |
| 127 | ------------------------------------------------------- | |
| 128 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 129 | ArtificialHB.Name = "Heartbeat" | |
| 130 | script:WaitForChild("Heartbeat")
| |
| 131 | ||
| 132 | frame = 1 / 60 | |
| 133 | tf = 0 | |
| 134 | allowframeloss = false | |
| 135 | tossremainder = false | |
| 136 | ||
| 137 | ||
| 138 | lastframe = tick() | |
| 139 | script.Heartbeat:Fire() | |
| 140 | ||
| 141 | ||
| 142 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 143 | tf = tf + s | |
| 144 | if tf >= frame then | |
| 145 | if allowframeloss then | |
| 146 | script.Heartbeat:Fire() | |
| 147 | lastframe = tick() | |
| 148 | else | |
| 149 | for i = 1, math.floor(tf / frame) do | |
| 150 | script.Heartbeat:Fire() | |
| 151 | end | |
| 152 | lastframe = tick() | |
| 153 | end | |
| 154 | if tossremainder then | |
| 155 | tf = 0 | |
| 156 | else | |
| 157 | tf = tf - frame * math.floor(tf / frame) | |
| 158 | end | |
| 159 | end | |
| 160 | end) | |
| 161 | ------------------------------------------------------- | |
| 162 | --End HeartBeat-- | |
| 163 | ------------------------------------------------------- | |
| 164 | ||
| 165 | --This is whare my edit Started | |
| 166 | ||
| 167 | TAUNT = Instance.new("Sound", tors)
| |
| 168 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
| 169 | TAUNT.Volume = 10 | |
| 170 | TAUNT.Pitch = 1 | |
| 171 | TAUNT.Looped = false | |
| 172 | TAUNT.TimePosition = 0.12 | |
| 173 | ||
| 174 | BTAUNT = Instance.new("Sound", tors)
| |
| 175 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
| 176 | BTAUNT.Volume = 10 | |
| 177 | BTAUNT.Pitch = 1 | |
| 178 | BTAUNT.Looped = false | |
| 179 | BTAUNT.TimePosition = 0.2 | |
| 180 | ||
| 181 | ITAUNT = Instance.new("Sound", tors)
| |
| 182 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669" | |
| 183 | ITAUNT.Volume = 10 | |
| 184 | ITAUNT.Pitch = 1 | |
| 185 | ITAUNT.Looped = false | |
| 186 | ITAUNT.TimePosition = 0 | |
| 187 | ||
| 188 | BATAUNT = Instance.new("Sound", tors)
| |
| 189 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
| 190 | BATAUNT.Volume = 10 | |
| 191 | BATAUNT.Pitch = 1 | |
| 192 | BATAUNT.Looped = false | |
| 193 | BATAUNT.TimePosition = 0 | |
| 194 | ||
| 195 | STAUNT = Instance.new("Sound", tors)
| |
| 196 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
| 197 | STAUNT.Volume = 10 | |
| 198 | STAUNT.Pitch = 1 | |
| 199 | STAUNT.Looped = false | |
| 200 | STAUNT.TimePosition = 0.05 | |
| 201 | ||
| 202 | DTAUNT = Instance.new("Sound", tors)
| |
| 203 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294" | |
| 204 | DTAUNT.Volume = 10 | |
| 205 | DTAUNT.Pitch = 1 | |
| 206 | DTAUNT.Looped = false | |
| 207 | DTAUNT.TimePosition = 0 | |
| 208 | ||
| 209 | LAZOR = Instance.new("Sound", ra)
| |
| 210 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
| 211 | LAZOR.Volume = 10 | |
| 212 | LAZOR.Pitch = 0.7 | |
| 213 | LAZOR.Looped = false | |
| 214 | LAZOR.TimePosition = 0 | |
| 215 | ||
| 216 | ------------------------------------------------------- | |
| 217 | --Start Important Functions-- | |
| 218 | ------------------------------------------------------- | |
| 219 | function swait(num) | |
| 220 | if num == 0 or num == nil then | |
| 221 | game:service("RunService").Stepped:wait(0)
| |
| 222 | else | |
| 223 | for i = 0, num do | |
| 224 | game:service("RunService").Stepped:wait(0)
| |
| 225 | end | |
| 226 | end | |
| 227 | end | |
| 228 | function thread(f) | |
| 229 | coroutine.resume(coroutine.create(f)) | |
| 230 | end | |
| 231 | function clerp(a, b, t) | |
| 232 | local qa = {
| |
| 233 | QuaternionFromCFrame(a) | |
| 234 | } | |
| 235 | local qb = {
| |
| 236 | QuaternionFromCFrame(b) | |
| 237 | } | |
| 238 | local ax, ay, az = a.x, a.y, a.z | |
| 239 | local bx, by, bz = b.x, b.y, b.z | |
| 240 | local _t = 1 - t | |
| 241 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 242 | end | |
| 243 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
| 244 | coroutine.resume(coroutine.create(function() | |
| 245 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
| 246 | wave.Anchored = true | |
| 247 | wave.CFrame = Part.CFrame * cframe1 | |
| 248 | local Msh = Create("SpecialMesh"){
| |
| 249 | Parent = wave, | |
| 250 | MeshType = "Sphere" | |
| 251 | } | |
| 252 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
| |
| 253 | for i = 0, 1, 0.2 do | |
| 254 | wait() | |
| 255 | local dir = wave.CFrame.lookVector * -1 | |
| 256 | local pos = rayCast(wave.Position, dir, 5, Character) | |
| 257 | wave.CFrame = wave.CFrame * cframe2 | |
| 258 | table.insert(Effects, {
| |
| 259 | wave, | |
| 260 | "Sphere", | |
| 261 | 0.01, | |
| 262 | .03, | |
| 263 | .03, | |
| 264 | .03, | |
| 265 | }) | |
| 266 | end | |
| 267 | end)) | |
| 268 | end | |
| 269 | ||
| 270 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
| 271 | local type = type | |
| 272 | local rng = Instance.new("Part", char)
| |
| 273 | rng.Anchored = true | |
| 274 | rng.BrickColor = color | |
| 275 | rng.CanCollide = false | |
| 276 | rng.FormFactor = 3 | |
| 277 | rng.Name = "Ring" | |
| 278 | rng.Material = "Neon" | |
| 279 | rng.Size = Vector3.new(1, 1, 1) | |
| 280 | rng.Transparency = 0 | |
| 281 | rng.TopSurface = 0 | |
| 282 | rng.BottomSurface = 0 | |
| 283 | rng.CFrame = pos | |
| 284 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 285 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 286 | rngm.MeshType = "Brick" | |
| 287 | rngm.Scale = VT(x1,y1,z1) | |
| 288 | if rainbowmode == true then | |
| 289 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 290 | end | |
| 291 | local scaler2 = 1 | |
| 292 | local speeder = FastSpeed/10 | |
| 293 | if type == "Add" then | |
| 294 | scaler2 = 1*value | |
| 295 | elseif type == "Divide" then | |
| 296 | scaler2 = 1/value | |
| 297 | end | |
| 298 | coroutine.resume(coroutine.create(function() | |
| 299 | for i = 0,10/bonuspeed,0.1 do | |
| 300 | swait() | |
| 301 | if type == "Add" then | |
| 302 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 303 | elseif type == "Divide" then | |
| 304 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 305 | end | |
| 306 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 307 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 308 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 309 | end | |
| 310 | rng:Destroy() | |
| 311 | end)) | |
| 312 | end | |
| 313 | New = function(Object, Parent, Name, Data) | |
| 314 | local Object = Instance.new(Object) | |
| 315 | for Index, Value in pairs(Data or {}) do
| |
| 316 | Object[Index] = Value | |
| 317 | end | |
| 318 | Object.Parent = Parent | |
| 319 | Object.Name = Name | |
| 320 | return Object | |
| 321 | end | |
| 322 | function QuaternionFromCFrame(cf) | |
| 323 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 324 | local trace = m00 + m11 + m22 | |
| 325 | if trace > 0 then | |
| 326 | local s = math.sqrt(1 + trace) | |
| 327 | local recip = 0.5 / s | |
| 328 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 329 | else | |
| 330 | local i = 0 | |
| 331 | if m00 < m11 then | |
| 332 | i = 1 | |
| 333 | end | |
| 334 | if m22 > (i == 0 and m00 or m11) then | |
| 335 | i = 2 | |
| 336 | end | |
| 337 | if i == 0 then | |
| 338 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 339 | local recip = 0.5 / s | |
| 340 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 341 | elseif i == 1 then | |
| 342 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 343 | local recip = 0.5 / s | |
| 344 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 345 | elseif i == 2 then | |
| 346 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 347 | local recip = 0.5 / s | |
| 348 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 349 | end | |
| 350 | end | |
| 351 | end | |
| 352 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 353 | local xs, ys, zs = x + x, y + y, z + z | |
| 354 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 355 | local xx = x * xs | |
| 356 | local xy = x * ys | |
| 357 | local xz = x * zs | |
| 358 | local yy = y * ys | |
| 359 | local yz = y * zs | |
| 360 | local zz = z * zs | |
| 361 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 362 | end | |
| 363 | function QuaternionSlerp(a, b, t) | |
| 364 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 365 | local startInterp, finishInterp | |
| 366 | if cosTheta >= 1.0E-4 then | |
| 367 | if 1 - cosTheta > 1.0E-4 then | |
| 368 | local theta = math.acos(cosTheta) | |
| 369 | local invSinTheta = 1 / Sin(theta) | |
| 370 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 371 | finishInterp = Sin(t * theta) * invSinTheta | |
| 372 | else | |
| 373 | startInterp = 1 - t | |
| 374 | finishInterp = t | |
| 375 | end | |
| 376 | elseif 1 + cosTheta > 1.0E-4 then | |
| 377 | local theta = math.acos(-cosTheta) | |
| 378 | local invSinTheta = 1 / Sin(theta) | |
| 379 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 380 | finishInterp = Sin(t * theta) * invSinTheta | |
| 381 | else | |
| 382 | startInterp = t - 1 | |
| 383 | finishInterp = t | |
| 384 | end | |
| 385 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 386 | end | |
| 387 | function rayCast(Position, Direction, Range, Ignore) | |
| 388 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 389 | end | |
| 390 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 391 | local Create = RbxUtility.Create | |
| 392 | ||
| 393 | ------------------------------------------------------- | |
| 394 | --Start Damage Function-- | |
| 395 | ------------------------------------------------------- | |
| 396 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 397 | if hit.Parent == nil then | |
| 398 | return | |
| 399 | end | |
| 400 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 401 | for _, v in pairs(hit.Parent:children()) do | |
| 402 | if v:IsA("Humanoid") then
| |
| 403 | h = v | |
| 404 | end | |
| 405 | end | |
| 406 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 407 | ||
| 408 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 409 | end | |
| 410 | ||
| 411 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 412 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 413 | if hit.Parent.DebounceHit.Value == true then | |
| 414 | return | |
| 415 | end | |
| 416 | end | |
| 417 | if insta == true then | |
| 418 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 419 | end | |
| 420 | local c = Create("ObjectValue"){
| |
| 421 | Name = "creator", | |
| 422 | Value = game:service("Players").LocalPlayer,
| |
| 423 | Parent = h, | |
| 424 | } | |
| 425 | game:GetService("Debris"):AddItem(c, .5)
| |
| 426 | if HitSound ~= nil and HitPitch ~= nil then | |
| 427 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 428 | end | |
| 429 | local Damage = math.random(minim, maxim) | |
| 430 | local blocked = false | |
| 431 | local block = hit.Parent:findFirstChild("Block")
| |
| 432 | if block ~= nil then | |
| 433 | if block.className == "IntValue" then | |
| 434 | if block.Value > 0 then | |
| 435 | blocked = true | |
| 436 | block.Value = block.Value - 1 | |
| 437 | print(block.Value) | |
| 438 | end | |
| 439 | end | |
| 440 | end | |
| 441 | if blocked == false then | |
| 442 | h.Health = h.Health - Damage | |
| 443 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 444 | else | |
| 445 | h.Health = h.Health - (Damage / 2) | |
| 446 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 447 | end | |
| 448 | if Type == "Knockdown" then | |
| 449 | local hum = hit.Parent.Humanoid | |
| 450 | hum.PlatformStand = true | |
| 451 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 452 | swait(1) | |
| 453 | HHumanoid.PlatformStand = false | |
| 454 | end), hum) | |
| 455 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 456 | local bodvol = Create("BodyVelocity"){
| |
| 457 | velocity = angle * knockback, | |
| 458 | P = 5000, | |
| 459 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 460 | Parent = hit, | |
| 461 | } | |
| 462 | local rl = Create("BodyAngularVelocity"){
| |
| 463 | P = 3000, | |
| 464 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 465 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 466 | Parent = hit, | |
| 467 | } | |
| 468 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 469 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 470 | elseif Type == "Normal" then | |
| 471 | local vp = Create("BodyVelocity"){
| |
| 472 | P = 500, | |
| 473 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 474 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 475 | } | |
| 476 | if knockback > 0 then | |
| 477 | vp.Parent = hit.Parent.Torso | |
| 478 | end | |
| 479 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 480 | elseif Type == "Up" then | |
| 481 | local bodyVelocity = Create("BodyVelocity"){
| |
| 482 | velocity = Vector3.new(0, 20, 0), | |
| 483 | P = 5000, | |
| 484 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 485 | Parent = hit, | |
| 486 | } | |
| 487 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 488 | elseif Type == "DarkUp" then | |
| 489 | coroutine.resume(coroutine.create(function() | |
| 490 | for i = 0, 1, 0.1 do | |
| 491 | swait() | |
| 492 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 493 | end | |
| 494 | end)) | |
| 495 | local bodyVelocity = Create("BodyVelocity"){
| |
| 496 | velocity = Vector3.new(0, 20, 0), | |
| 497 | P = 5000, | |
| 498 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 499 | Parent = hit, | |
| 500 | } | |
| 501 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 502 | elseif Type == "Snare" then | |
| 503 | local bp = Create("BodyPosition"){
| |
| 504 | P = 2000, | |
| 505 | D = 100, | |
| 506 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 507 | position = hit.Parent.Torso.Position, | |
| 508 | Parent = hit.Parent.Torso, | |
| 509 | } | |
| 510 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 511 | elseif Type == "Freeze" then | |
| 512 | local BodPos = Create("BodyPosition"){
| |
| 513 | P = 50000, | |
| 514 | D = 1000, | |
| 515 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 516 | position = hit.Parent.Torso.Position, | |
| 517 | Parent = hit.Parent.Torso, | |
| 518 | } | |
| 519 | local BodGy = Create("BodyGyro") {
| |
| 520 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 521 | P = 20e+003, | |
| 522 | Parent = hit.Parent.Torso, | |
| 523 | cframe = hit.Parent.Torso.CFrame, | |
| 524 | } | |
| 525 | hit.Parent.Torso.Anchored = true | |
| 526 | coroutine.resume(coroutine.create(function(Part) | |
| 527 | swait(1.5) | |
| 528 | Part.Anchored = false | |
| 529 | end), hit.Parent.Torso) | |
| 530 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 531 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 532 | end | |
| 533 | local debounce = Create("BoolValue"){
| |
| 534 | Name = "DebounceHit", | |
| 535 | Parent = hit.Parent, | |
| 536 | Value = true, | |
| 537 | } | |
| 538 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 539 | c = Create("ObjectValue"){
| |
| 540 | Name = "creator", | |
| 541 | Value = Player, | |
| 542 | Parent = h, | |
| 543 | } | |
| 544 | game:GetService("Debris"):AddItem(c, .5)
| |
| 545 | end | |
| 546 | end | |
| 547 | ------------------------------------------------------- | |
| 548 | --End Damage Function-- | |
| 549 | ------------------------------------------------------- | |
| 550 | ||
| 551 | ------------------------------------------------------- | |
| 552 | --Start Damage Function Customization-- | |
| 553 | ------------------------------------------------------- | |
| 554 | function ShowDamage(Pos, Text, Time, Color) | |
| 555 | local Rate = (1 / 30) | |
| 556 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 557 | local Text = (Text or "") | |
| 558 | local Time = (Time or 2) | |
| 559 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 560 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 561 | EffectPart.Anchored = true | |
| 562 | local BillboardGui = Create("BillboardGui"){
| |
| 563 | Size = UDim2.new(3, 0, 3, 0), | |
| 564 | Adornee = EffectPart, | |
| 565 | Parent = EffectPart, | |
| 566 | } | |
| 567 | local TextLabel = Create("TextLabel"){
| |
| 568 | BackgroundTransparency = 1, | |
| 569 | Size = UDim2.new(1, 0, 1, 0), | |
| 570 | Text = Text, | |
| 571 | Font = "Bodoni", | |
| 572 | TextColor3 = Color, | |
| 573 | TextScaled = true, | |
| 574 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 575 | Parent = BillboardGui, | |
| 576 | } | |
| 577 | game.Debris:AddItem(EffectPart, (Time)) | |
| 578 | EffectPart.Parent = game:GetService("Workspace")
| |
| 579 | delay(0, function() | |
| 580 | local Frames = (Time / Rate) | |
| 581 | for Frame = 1, Frames do | |
| 582 | wait(Rate) | |
| 583 | local Percent = (Frame / Frames) | |
| 584 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 585 | TextLabel.TextTransparency = Percent | |
| 586 | end | |
| 587 | if EffectPart and EffectPart.Parent then | |
| 588 | EffectPart:Destroy() | |
| 589 | end | |
| 590 | end) | |
| 591 | end | |
| 592 | ------------------------------------------------------- | |
| 593 | --End Damage Function Customization-- | |
| 594 | ------------------------------------------------------- | |
| 595 | ||
| 596 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 597 | for _, c in pairs(workspace:children()) do | |
| 598 | local hum = c:findFirstChild("Humanoid")
| |
| 599 | if hum ~= nil then | |
| 600 | local head = c:findFirstChild("Head")
| |
| 601 | if head ~= nil then | |
| 602 | local targ = head.Position - Part.Position | |
| 603 | local mag = targ.magnitude | |
| 604 | if magni >= mag and c.Name ~= plr.Name then | |
| 605 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 606 | end | |
| 607 | end | |
| 608 | end | |
| 609 | end | |
| 610 | end | |
| 611 | ||
| 612 | ||
| 613 | CFuncs = {
| |
| 614 | Part = {
| |
| 615 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 616 | local Part = Create("Part")({
| |
| 617 | Parent = Parent, | |
| 618 | Reflectance = Reflectance, | |
| 619 | Transparency = Transparency, | |
| 620 | CanCollide = false, | |
| 621 | Locked = true, | |
| 622 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 623 | Name = Name, | |
| 624 | Size = Size, | |
| 625 | Material = Material | |
| 626 | }) | |
| 627 | RemoveOutlines(Part) | |
| 628 | return Part | |
| 629 | end | |
| 630 | }, | |
| 631 | Mesh = {
| |
| 632 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 633 | local Msh = Create(Mesh)({
| |
| 634 | Parent = Part, | |
| 635 | Offset = OffSet, | |
| 636 | Scale = Scale | |
| 637 | }) | |
| 638 | if Mesh == "SpecialMesh" then | |
| 639 | Msh.MeshType = MeshType | |
| 640 | Msh.MeshId = MeshId | |
| 641 | end | |
| 642 | return Msh | |
| 643 | end | |
| 644 | }, | |
| 645 | Mesh = {
| |
| 646 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 647 | local Msh = Create(Mesh)({
| |
| 648 | Parent = Part, | |
| 649 | Offset = OffSet, | |
| 650 | Scale = Scale | |
| 651 | }) | |
| 652 | if Mesh == "SpecialMesh" then | |
| 653 | Msh.MeshType = MeshType | |
| 654 | Msh.MeshId = MeshId | |
| 655 | end | |
| 656 | return Msh | |
| 657 | end | |
| 658 | }, | |
| 659 | Weld = {
| |
| 660 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 661 | local Weld = Create("Weld")({
| |
| 662 | Parent = Parent, | |
| 663 | Part0 = Part0, | |
| 664 | Part1 = Part1, | |
| 665 | C0 = C0, | |
| 666 | C1 = C1 | |
| 667 | }) | |
| 668 | return Weld | |
| 669 | end | |
| 670 | }, | |
| 671 | Sound = {
| |
| 672 | Create = function(id, par, vol, pit) | |
| 673 | coroutine.resume(coroutine.create(function() | |
| 674 | local S = Create("Sound")({
| |
| 675 | Volume = vol, | |
| 676 | Pitch = pit or 1, | |
| 677 | SoundId = id, | |
| 678 | Parent = par or workspace | |
| 679 | }) | |
| 680 | wait() | |
| 681 | S:play() | |
| 682 | game:GetService("Debris"):AddItem(S, 6)
| |
| 683 | end)) | |
| 684 | end | |
| 685 | }, | |
| 686 | ParticleEmitter = {
| |
| 687 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 688 | local fp = Create("ParticleEmitter")({
| |
| 689 | Parent = Parent, | |
| 690 | Color = ColorSequence.new(Color1, Color2), | |
| 691 | LightEmission = LightEmission, | |
| 692 | Size = Size, | |
| 693 | Texture = Texture, | |
| 694 | Transparency = Transparency, | |
| 695 | ZOffset = ZOffset, | |
| 696 | Acceleration = Accel, | |
| 697 | Drag = Drag, | |
| 698 | LockedToPart = LockedToPart, | |
| 699 | VelocityInheritance = VelocityInheritance, | |
| 700 | EmissionDirection = EmissionDirection, | |
| 701 | Enabled = Enabled, | |
| 702 | Lifetime = LifeTime, | |
| 703 | Rate = Rate, | |
| 704 | Rotation = Rotation, | |
| 705 | RotSpeed = RotSpeed, | |
| 706 | Speed = Speed, | |
| 707 | VelocitySpread = VelocitySpread | |
| 708 | }) | |
| 709 | return fp | |
| 710 | end | |
| 711 | } | |
| 712 | } | |
| 713 | function RemoveOutlines(part) | |
| 714 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 715 | end | |
| 716 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 717 | local Part = Create("Part")({
| |
| 718 | formFactor = FormFactor, | |
| 719 | Parent = Parent, | |
| 720 | Reflectance = Reflectance, | |
| 721 | Transparency = Transparency, | |
| 722 | CanCollide = false, | |
| 723 | Locked = true, | |
| 724 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 725 | Name = Name, | |
| 726 | Size = Size, | |
| 727 | Material = Material | |
| 728 | }) | |
| 729 | RemoveOutlines(Part) | |
| 730 | return Part | |
| 731 | end | |
| 732 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 733 | local Msh = Create(Mesh)({
| |
| 734 | Parent = Part, | |
| 735 | Offset = OffSet, | |
| 736 | Scale = Scale | |
| 737 | }) | |
| 738 | if Mesh == "SpecialMesh" then | |
| 739 | Msh.MeshType = MeshType | |
| 740 | Msh.MeshId = MeshId | |
| 741 | end | |
| 742 | return Msh | |
| 743 | end | |
| 744 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 745 | local Weld = Create("Weld")({
| |
| 746 | Parent = Parent, | |
| 747 | Part0 = Part0, | |
| 748 | Part1 = Part1, | |
| 749 | C0 = C0, | |
| 750 | C1 = C1 | |
| 751 | }) | |
| 752 | return Weld | |
| 753 | end | |
| 754 | ||
| 755 | ||
| 756 | ------------------------------------------------------- | |
| 757 | --Start Effect Function-- | |
| 758 | ------------------------------------------------------- | |
| 759 | EffectModel = Instance.new("Model", char)
| |
| 760 | Effects = {
| |
| 761 | Block = {
| |
| 762 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 763 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 764 | prt.Anchored = true | |
| 765 | prt.CFrame = cframe | |
| 766 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 767 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 768 | if Type == 1 or Type == nil then | |
| 769 | table.insert(Effects, {
| |
| 770 | prt, | |
| 771 | "Block1", | |
| 772 | delay, | |
| 773 | x3, | |
| 774 | y3, | |
| 775 | z3, | |
| 776 | msh | |
| 777 | }) | |
| 778 | elseif Type == 2 then | |
| 779 | table.insert(Effects, {
| |
| 780 | prt, | |
| 781 | "Block2", | |
| 782 | delay, | |
| 783 | x3, | |
| 784 | y3, | |
| 785 | z3, | |
| 786 | msh | |
| 787 | }) | |
| 788 | else | |
| 789 | table.insert(Effects, {
| |
| 790 | prt, | |
| 791 | "Block3", | |
| 792 | delay, | |
| 793 | x3, | |
| 794 | y3, | |
| 795 | z3, | |
| 796 | msh | |
| 797 | }) | |
| 798 | end | |
| 799 | end | |
| 800 | }, | |
| 801 | Sphere = {
| |
| 802 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 803 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 804 | prt.Anchored = true | |
| 805 | prt.CFrame = cframe | |
| 806 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 807 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 808 | table.insert(Effects, {
| |
| 809 | prt, | |
| 810 | "Cylinder", | |
| 811 | delay, | |
| 812 | x3, | |
| 813 | y3, | |
| 814 | z3, | |
| 815 | msh | |
| 816 | }) | |
| 817 | end | |
| 818 | }, | |
| 819 | Cylinder = {
| |
| 820 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 821 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 822 | prt.Anchored = true | |
| 823 | prt.CFrame = cframe | |
| 824 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 825 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 826 | table.insert(Effects, {
| |
| 827 | prt, | |
| 828 | "Cylinder", | |
| 829 | delay, | |
| 830 | x3, | |
| 831 | y3, | |
| 832 | z3, | |
| 833 | msh | |
| 834 | }) | |
| 835 | end | |
| 836 | }, | |
| 837 | Wave = {
| |
| 838 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 839 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 840 | prt.Anchored = true | |
| 841 | prt.CFrame = cframe | |
| 842 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 843 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 844 | table.insert(Effects, {
| |
| 845 | prt, | |
| 846 | "Cylinder", | |
| 847 | delay, | |
| 848 | x3 / 60, | |
| 849 | y3 / 60, | |
| 850 | z3 / 60, | |
| 851 | msh | |
| 852 | }) | |
| 853 | end | |
| 854 | }, | |
| 855 | Ring = {
| |
| 856 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 857 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 858 | prt.Anchored = true | |
| 859 | prt.CFrame = cframe | |
| 860 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 861 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 862 | table.insert(Effects, {
| |
| 863 | prt, | |
| 864 | "Cylinder", | |
| 865 | delay, | |
| 866 | x3, | |
| 867 | y3, | |
| 868 | z3, | |
| 869 | msh | |
| 870 | }) | |
| 871 | end | |
| 872 | }, | |
| 873 | Break = {
| |
| 874 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 875 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 876 | prt.Anchored = true | |
| 877 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 878 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 879 | local num = math.random(10, 50) / 1000 | |
| 880 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 881 | table.insert(Effects, {
| |
| 882 | prt, | |
| 883 | "Shatter", | |
| 884 | num, | |
| 885 | prt.CFrame, | |
| 886 | math.random() - math.random(), | |
| 887 | 0, | |
| 888 | math.random(50, 100) / 100 | |
| 889 | }) | |
| 890 | end | |
| 891 | }, | |
| 892 | Spiral = {
| |
| 893 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 894 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 895 | prt.Anchored = true | |
| 896 | prt.CFrame = cframe | |
| 897 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 898 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 899 | table.insert(Effects, {
| |
| 900 | prt, | |
| 901 | "Cylinder", | |
| 902 | delay, | |
| 903 | x3, | |
| 904 | y3, | |
| 905 | z3, | |
| 906 | msh | |
| 907 | }) | |
| 908 | end | |
| 909 | }, | |
| 910 | Push = {
| |
| 911 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 912 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 913 | prt.Anchored = true | |
| 914 | prt.CFrame = cframe | |
| 915 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 916 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 917 | table.insert(Effects, {
| |
| 918 | prt, | |
| 919 | "Cylinder", | |
| 920 | delay, | |
| 921 | x3, | |
| 922 | y3, | |
| 923 | z3, | |
| 924 | msh | |
| 925 | }) | |
| 926 | end | |
| 927 | } | |
| 928 | } | |
| 929 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 930 | local fp = IT("Part")
| |
| 931 | fp.formFactor = formfactor | |
| 932 | fp.Parent = parent | |
| 933 | fp.Reflectance = reflectance | |
| 934 | fp.Transparency = transparency | |
| 935 | fp.CanCollide = false | |
| 936 | fp.Locked = true | |
| 937 | fp.BrickColor = brickcolor | |
| 938 | fp.Name = name | |
| 939 | fp.Size = size | |
| 940 | fp.Position = tors.Position | |
| 941 | RemoveOutlines(fp) | |
| 942 | fp.Material = "SmoothPlastic" | |
| 943 | fp:BreakJoints() | |
| 944 | return fp | |
| 945 | end | |
| 946 | ||
| 947 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 948 | local mesh = IT(Mesh) | |
| 949 | mesh.Parent = part | |
| 950 | if Mesh == "SpecialMesh" then | |
| 951 | mesh.MeshType = meshtype | |
| 952 | if meshid ~= "nil" then | |
| 953 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 954 | end | |
| 955 | end | |
| 956 | mesh.Offset = offset | |
| 957 | mesh.Scale = scale | |
| 958 | return mesh | |
| 959 | end | |
| 960 | ||
| 961 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 962 | local type = type | |
| 963 | local rng = Instance.new("Part", char)
| |
| 964 | rng.Anchored = true | |
| 965 | rng.BrickColor = color | |
| 966 | rng.CanCollide = false | |
| 967 | rng.FormFactor = 3 | |
| 968 | rng.Name = "Ring" | |
| 969 | rng.Material = "Neon" | |
| 970 | rng.Size = Vector3.new(1, 1, 1) | |
| 971 | rng.Transparency = 1 | |
| 972 | rng.TopSurface = 0 | |
| 973 | rng.BottomSurface = 0 | |
| 974 | rng.CFrame = pos | |
| 975 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 976 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 977 | rngm.MeshType = MType | |
| 978 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 979 | local scaler2 = 1 | |
| 980 | local speeder = FastSpeed | |
| 981 | if type == "Add" then | |
| 982 | scaler2 = 1 * value | |
| 983 | elseif type == "Divide" then | |
| 984 | scaler2 = 1 / value | |
| 985 | end | |
| 986 | coroutine.resume(coroutine.create(function() | |
| 987 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 988 | swait() | |
| 989 | if type == "Add" then | |
| 990 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 991 | elseif type == "Divide" then | |
| 992 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 993 | end | |
| 994 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 995 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 996 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
| 997 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 998 | end | |
| 999 | rng:Destroy() | |
| 1000 | end)) | |
| 1001 | end | |
| 1002 | ||
| 1003 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 1004 | local type = type | |
| 1005 | local rng = Instance.new("Part", char)
| |
| 1006 | rng.Anchored = true | |
| 1007 | rng.BrickColor = color | |
| 1008 | rng.CanCollide = false | |
| 1009 | rng.FormFactor = 3 | |
| 1010 | rng.Name = "Ring" | |
| 1011 | rng.Material = "Neon" | |
| 1012 | rng.Size = Vector3.new(1, 1, 1) | |
| 1013 | rng.Transparency = 0 | |
| 1014 | rng.TopSurface = 0 | |
| 1015 | rng.BottomSurface = 0 | |
| 1016 | rng.CFrame = pos | |
| 1017 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1018 | rngm.MeshType = MType | |
| 1019 | rngm.Scale = scale | |
| 1020 | local scaler2 = 1 | |
| 1021 | if type == "Add" then | |
| 1022 | scaler2 = 1 * value | |
| 1023 | elseif type == "Divide" then | |
| 1024 | scaler2 = 1 / value | |
| 1025 | end | |
| 1026 | coroutine.resume(coroutine.create(function() | |
| 1027 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1028 | swait() | |
| 1029 | if type == "Add" then | |
| 1030 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1031 | elseif type == "Divide" then | |
| 1032 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1033 | end | |
| 1034 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1035 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1036 | end | |
| 1037 | rng:Destroy() | |
| 1038 | end)) | |
| 1039 | end | |
| 1040 | ||
| 1041 | function Eviscerate(dude) | |
| 1042 | if dude.Name ~= char then | |
| 1043 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1044 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1045 | local val = IT("BoolValue", dude)
| |
| 1046 | val.Name = "IsHit" | |
| 1047 | local ds = coroutine.wrap(function() | |
| 1048 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1049 | wait(0.5) | |
| 1050 | target = nil | |
| 1051 | coroutine.resume(coroutine.create(function() | |
| 1052 | for i, v in pairs(dude:GetChildren()) do | |
| 1053 | if v:IsA("Accessory") then
| |
| 1054 | v:Destroy() | |
| 1055 | end | |
| 1056 | if v:IsA("Humanoid") then
| |
| 1057 | v:Destroy() | |
| 1058 | end | |
| 1059 | if v:IsA("CharacterMesh") then
| |
| 1060 | v:Destroy() | |
| 1061 | end | |
| 1062 | if v:IsA("Model") then
| |
| 1063 | v:Destroy() | |
| 1064 | end | |
| 1065 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1066 | for x, o in pairs(v:GetChildren()) do | |
| 1067 | if o:IsA("Decal") then
| |
| 1068 | o:Destroy() | |
| 1069 | end | |
| 1070 | end | |
| 1071 | coroutine.resume(coroutine.create(function() | |
| 1072 | v.Material = "Neon" | |
| 1073 | v.CanCollide = false | |
| 1074 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1075 | PartEmmit1.LightEmission = 1 | |
| 1076 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1077 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1078 | PartEmmit1.Rate = 150 | |
| 1079 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1080 | PartEmmit1.Size = NumberSequence.new({
| |
| 1081 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1082 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1083 | }) | |
| 1084 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1085 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1086 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1087 | }) | |
| 1088 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1089 | PartEmmit1.VelocitySpread = 30000 | |
| 1090 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1091 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1092 | local BodPoss = IT("BodyPosition", v)
| |
| 1093 | BodPoss.P = 3000 | |
| 1094 | BodPoss.D = 1000 | |
| 1095 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1096 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1097 | v.Color = maincolor.Color | |
| 1098 | coroutine.resume(coroutine.create(function() | |
| 1099 | for i = 0, 49 do | |
| 1100 | swait(1) | |
| 1101 | v.Transparency = v.Transparency + 0.08 | |
| 1102 | end | |
| 1103 | wait(0.5) | |
| 1104 | PartEmmit1.Enabled = false | |
| 1105 | wait(3) | |
| 1106 | v:Destroy() | |
| 1107 | dude:Destroy() | |
| 1108 | end)) | |
| 1109 | end)) | |
| 1110 | end | |
| 1111 | end | |
| 1112 | end)) | |
| 1113 | end) | |
| 1114 | ds() | |
| 1115 | end | |
| 1116 | end | |
| 1117 | ||
| 1118 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1119 | if SinglePlayer then | |
| 1120 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1121 | end | |
| 1122 | local List = {}
| |
| 1123 | for i, v in pairs(workspace:GetChildren()) do | |
| 1124 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1125 | table.insert(List, v) | |
| 1126 | end | |
| 1127 | end | |
| 1128 | return List | |
| 1129 | end | |
| 1130 | ||
| 1131 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1132 | local type = type | |
| 1133 | local rng = Instance.new("Part", char)
| |
| 1134 | rng.Anchored = true | |
| 1135 | rng.BrickColor = color | |
| 1136 | rng.CanCollide = false | |
| 1137 | rng.FormFactor = 3 | |
| 1138 | rng.Name = "Ring" | |
| 1139 | rng.Material = "Neon" | |
| 1140 | rng.Size = Vector3.new(1, 1, 1) | |
| 1141 | rng.Transparency = 0 | |
| 1142 | rng.TopSurface = 0 | |
| 1143 | rng.BottomSurface = 0 | |
| 1144 | rng.CFrame = pos | |
| 1145 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1146 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1147 | rngm.MeshType = MType | |
| 1148 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1149 | local scaler2 = 1 | |
| 1150 | local speeder = FastSpeed | |
| 1151 | if type == "Add" then | |
| 1152 | scaler2 = 1 * value | |
| 1153 | elseif type == "Divide" then | |
| 1154 | scaler2 = 1 / value | |
| 1155 | end | |
| 1156 | coroutine.resume(coroutine.create(function() | |
| 1157 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1158 | swait() | |
| 1159 | if type == "Add" then | |
| 1160 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1161 | elseif type == "Divide" then | |
| 1162 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1163 | end | |
| 1164 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1165 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1166 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1167 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1168 | end | |
| 1169 | rng:Destroy() | |
| 1170 | end)) | |
| 1171 | end | |
| 1172 | ||
| 1173 | function SoulSteal(dude) | |
| 1174 | if dude.Name ~= char then | |
| 1175 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1176 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1177 | local val = IT("BoolValue", dude)
| |
| 1178 | val.Name = "IsHit" | |
| 1179 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1180 | local soulst = coroutine.wrap(function() | |
| 1181 | local soul = Instance.new("Part",dude)
| |
| 1182 | soul.Size = Vector3.new(1,1,1) | |
| 1183 | soul.CanCollide = false | |
| 1184 | soul.Anchored = false | |
| 1185 | soul.Position = torso.Position | |
| 1186 | soul.Transparency = 1 | |
| 1187 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1188 | PartEmmit1.LightEmission = 1 | |
| 1189 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1190 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1191 | PartEmmit1.Rate = 250 | |
| 1192 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1193 | PartEmmit1.Size = NumberSequence.new({
| |
| 1194 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1195 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1196 | }) | |
| 1197 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1198 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1199 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1200 | }) | |
| 1201 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1202 | PartEmmit1.VelocitySpread = 30000 | |
| 1203 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1204 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1205 | local BodPoss = IT("BodyPosition", soul)
| |
| 1206 | BodPoss.P = 3000 | |
| 1207 | BodPoss.D = 1000 | |
| 1208 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1209 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1210 | wait(1.6) | |
| 1211 | soul.Touched:connect(function(hit) | |
| 1212 | if hit.Parent == char then | |
| 1213 | soul:Destroy() | |
| 1214 | end | |
| 1215 | end) | |
| 1216 | wait(1.2) | |
| 1217 | while soul do | |
| 1218 | swait() | |
| 1219 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1220 | BodPoss.Position = tors.Position | |
| 1221 | end | |
| 1222 | end) | |
| 1223 | soulst() | |
| 1224 | end | |
| 1225 | end | |
| 1226 | function FaceMouse() | |
| 1227 | local Cam = workspace.CurrentCamera | |
| 1228 | return {
| |
| 1229 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1230 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1231 | } | |
| 1232 | end | |
| 1233 | ------------------------------------------------------- | |
| 1234 | --End Effect Function-- | |
| 1235 | ------------------------------------------------------- | |
| 1236 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1237 | local NSound = nil | |
| 1238 | coroutine.resume(coroutine.create(function() | |
| 1239 | NSound = IT("Sound", PARENT)
| |
| 1240 | NSound.Volume = VOLUME | |
| 1241 | NSound.Pitch = PITCH | |
| 1242 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1243 | swait() | |
| 1244 | NSound:play() | |
| 1245 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1246 | end)) | |
| 1247 | return NSound | |
| 1248 | end | |
| 1249 | function CameraEnshaking(Length, Intensity) | |
| 1250 | coroutine.resume(coroutine.create(function() | |
| 1251 | local intensity = 1 * Intensity | |
| 1252 | local rotM = 0.01 * Intensity | |
| 1253 | for i = 0, Length, 0.1 do | |
| 1254 | swait() | |
| 1255 | intensity = intensity - 0.05 * Intensity / Length | |
| 1256 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1257 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1258 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1259 | end | |
| 1260 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1261 | end)) | |
| 1262 | end | |
| 1263 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 1264 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1265 | RemoveOutlines(Hitboxpart) | |
| 1266 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1267 | Hitboxpart.CanCollide = false | |
| 1268 | Hitboxpart.Transparency = 1 | |
| 1269 | Hitboxpart.Anchored = true | |
| 1270 | Hitboxpart.CFrame = Pose | |
| 1271 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1272 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1273 | end | |
| 1274 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1275 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1276 | prt.Anchored = true | |
| 1277 | prt.CFrame = cframe | |
| 1278 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1279 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1280 | if Type == 1 or Type == nil then | |
| 1281 | table.insert(Effects, {
| |
| 1282 | prt, | |
| 1283 | "Block1", | |
| 1284 | delay, | |
| 1285 | x3, | |
| 1286 | y3, | |
| 1287 | z3, | |
| 1288 | msh | |
| 1289 | }) | |
| 1290 | elseif Type == 2 then | |
| 1291 | table.insert(Effects, {
| |
| 1292 | prt, | |
| 1293 | "Block2", | |
| 1294 | delay, | |
| 1295 | x3, | |
| 1296 | y3, | |
| 1297 | z3, | |
| 1298 | msh | |
| 1299 | }) | |
| 1300 | elseif Type == 3 then | |
| 1301 | table.insert(Effects, {
| |
| 1302 | prt, | |
| 1303 | "Block3", | |
| 1304 | delay, | |
| 1305 | x3, | |
| 1306 | y3, | |
| 1307 | z3, | |
| 1308 | msh | |
| 1309 | }) | |
| 1310 | end | |
| 1311 | end | |
| 1312 | ||
| 1313 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1314 | local Part = Create("Part"){
| |
| 1315 | Parent = Parent, | |
| 1316 | Reflectance = Reflectance, | |
| 1317 | Transparency = Transparency, | |
| 1318 | CanCollide = false, | |
| 1319 | Locked = true, | |
| 1320 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1321 | Name = Name, | |
| 1322 | Size = Size, | |
| 1323 | Material = Material, | |
| 1324 | } | |
| 1325 | RemoveOutlines(Part) | |
| 1326 | return Part | |
| 1327 | end | |
| 1328 | ||
| 1329 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1330 | local Msh = Create(Mesh){
| |
| 1331 | Parent = Part, | |
| 1332 | Offset = OffSet, | |
| 1333 | Scale = Scale, | |
| 1334 | } | |
| 1335 | if Mesh == "SpecialMesh" then | |
| 1336 | Msh.MeshType = MeshType | |
| 1337 | Msh.MeshId = MeshId | |
| 1338 | end | |
| 1339 | return Msh | |
| 1340 | end | |
| 1341 | ||
| 1342 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1343 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1344 | prt.Anchored = true | |
| 1345 | prt.CFrame = cframe | |
| 1346 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
| |
| 1347 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1348 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 1349 | for i=0,1,delay do | |
| 1350 | swait() | |
| 1351 | Part.Transparency=i | |
| 1352 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
| 1353 | end | |
| 1354 | Part.Parent=nil | |
| 1355 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 1356 | end | |
| 1357 | ------------------------------------------------------- | |
| 1358 | --End Important Functions-- | |
| 1359 | ------------------------------------------------------- | |
| 1360 | ||
| 1361 | ||
| 1362 | ||
| 1363 | --[[ | |
| 1364 | Thanks for using Build-To-Lua by jarredbcv. | |
| 1365 | ]]-- | |
| 1366 | ||
| 1367 | New = function(Object, Parent, Name, Data) | |
| 1368 | local Object = Instance.new(Object) | |
| 1369 | for Index, Value in pairs(Data or {}) do
| |
| 1370 | Object[Index] = Value | |
| 1371 | end | |
| 1372 | Object.Parent = Parent | |
| 1373 | Object.Name = Name | |
| 1374 | return Object | |
| 1375 | end | |
| 1376 | ||
| 1377 | Gunty = New("Model",char,"Gunty",{})
| |
| 1378 | Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1379 | Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1380 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1381 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1382 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1383 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1384 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1385 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1386 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1387 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1388 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1389 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1390 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1391 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1392 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1393 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1394 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1395 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1396 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1397 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1398 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1399 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1400 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1401 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1402 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1403 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1404 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1405 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1406 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1407 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1408 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1409 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1410 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1411 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1412 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1413 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1414 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1415 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1416 | Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1417 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1418 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1419 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1420 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1421 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1422 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1423 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1424 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1425 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1426 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1427 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1428 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1429 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1430 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1431 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1432 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1433 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1434 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1435 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1436 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1437 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1438 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1439 | Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
| |
| 1440 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1441 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1442 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1443 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1444 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1445 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1446 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1447 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1448 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1449 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1450 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1451 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1452 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1453 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1454 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1455 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1456 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1457 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1458 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1459 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1460 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1461 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1462 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1463 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1464 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1465 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1466 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1467 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1468 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1469 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1470 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1471 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1472 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1473 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1474 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1475 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1476 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1477 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
| |
| 1478 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1479 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1480 | Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1481 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1482 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1483 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1484 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1485 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1486 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1487 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1488 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1489 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1490 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1491 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1492 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1493 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1494 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1495 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1496 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1497 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1498 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1499 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1500 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
| |
| 1501 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1502 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1503 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
| |
| 1504 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
| |
| 1505 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
| |
| 1506 | ||
| 1507 | ||
| 1508 | local NewInstance = function(instance,parent,properties) | |
| 1509 | local inst = Instance.new(instance,parent) | |
| 1510 | if(properties)then | |
| 1511 | for i,v in next, properties do | |
| 1512 | pcall(function() inst[i] = v end) | |
| 1513 | end | |
| 1514 | end | |
| 1515 | return inst; | |
| 1516 | end | |
| 1517 | ||
| 1518 | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
| |
| 1519 | ||
| 1520 | ArmorColorParts = {}
| |
| 1521 | ArmorColorParts2 = {}
| |
| 1522 | NeonColorParts = {}
| |
| 1523 | local all, last = {}, nil
| |
| 1524 | function scan(p) | |
| 1525 | for _, v in pairs(p:GetChildren()) do | |
| 1526 | if v:IsA("BasePart") then
| |
| 1527 | if v.BrickColor == BrickColor.new("Black") then
| |
| 1528 | table.insert(ArmorColorParts, v) | |
| 1529 | end | |
| 1530 | if v.BrickColor == BrickColor.new("Medium stone grey") then
| |
| 1531 | table.insert(ArmorColorParts2, v) | |
| 1532 | end | |
| 1533 | if v.BrickColor == BrickColor.new("Dark green") then
| |
| 1534 | table.insert(NeonColorParts, v) | |
| 1535 | end | |
| 1536 | if last then | |
| 1537 | local w = Instance.new("Weld")
| |
| 1538 | w.Part0, w.Part1 = last, v | |
| 1539 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 1540 | w.Parent = last | |
| 1541 | end | |
| 1542 | table.insert(all, v) | |
| 1543 | last = v | |
| 1544 | end | |
| 1545 | scan(v) | |
| 1546 | end | |
| 1547 | end | |
| 1548 | scan(Gunty) | |
| 1549 | for _, v in pairs(all) do | |
| 1550 | v.Anchored = false | |
| 1551 | v.CanCollide = false | |
| 1552 | end | |
| 1553 | ------------------------------------------------------- | |
| 1554 | --Start Customization-- | |
| 1555 | ------------------------------------------------------- | |
| 1556 | local Player_Size = 1 | |
| 1557 | if Player_Size ~= 1 then | |
| 1558 | root.Size = root.Size * Player_Size | |
| 1559 | tors.Size = tors.Size * Player_Size | |
| 1560 | hed.Size = hed.Size * Player_Size | |
| 1561 | ra.Size = ra.Size * Player_Size | |
| 1562 | la.Size = la.Size * Player_Size | |
| 1563 | rl.Size = rl.Size * Player_Size | |
| 1564 | ll.Size = ll.Size * Player_Size | |
| 1565 | ---------------------------------------------------------------------------------- | |
| 1566 | rootj.Parent = root | |
| 1567 | neck.Parent = tors | |
| 1568 | RW.Parent = tors | |
| 1569 | LW.Parent = tors | |
| 1570 | RH.Parent = tors | |
| 1571 | LH.Parent = tors | |
| 1572 | ---------------------------------------------------------------------------------- | |
| 1573 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1574 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1575 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1576 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1577 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1578 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1579 | ---------------------------------------------------------------------------------- | |
| 1580 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1581 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1582 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1583 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1584 | --hat.Parent = Character | |
| 1585 | end | |
| 1586 | ---------------------------------------------------------------------------------- | |
| 1587 | local SONG = 1547042045 | |
| 1588 | local SONG2 = 0 | |
| 1589 | local Music = Instance.new("Sound",tors)
| |
| 1590 | Music.Volume = 2.5 | |
| 1591 | Music.Looped = true | |
| 1592 | Music.Pitch = 1 --Pitcher | |
| 1593 | ---------------------------------------------------------------------------------- | |
| 1594 | local equipped = false | |
| 1595 | local idle = 0 | |
| 1596 | local change = 1 | |
| 1597 | local val = 0 | |
| 1598 | local toim = 0 | |
| 1599 | local idleanim = 0.4 | |
| 1600 | local sine = 0 | |
| 1601 | local Mode = 1 | |
| 1602 | ---------------------------------------------------------------------------------- | |
| 1603 | hum.WalkSpeed = 8 | |
| 1604 | hum.JumpPower = 57 | |
| 1605 | hum.Animator.Parent = nil | |
| 1606 | local naeeym2 = IT("BillboardGui",char)
| |
| 1607 | naeeym2.AlwaysOnTop = true | |
| 1608 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1609 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1610 | naeeym2.MaxDistance = 75 | |
| 1611 | naeeym2.Adornee = hed | |
| 1612 | naeeym2.Name = "Name" | |
| 1613 | --naeeym2.PlayerToHideFrom = Player | |
| 1614 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1615 | - | tecks2.Text = "Normal" |
| 1615 | + | |
| 1616 | tecks2.TextScaled = true | |
| 1617 | tecks2.BorderSizePixel = 0 | |
| 1618 | tecks2.Text = "Mario" | |
| 1619 | tecks2.Font = "Fantasy" | |
| 1620 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71) |
| 1620 | + | |
| 1621 | tecks2.TextStrokeTransparency = 0 | |
| 1622 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 1623 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0) | |
| 1624 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1625 | tecks2.Parent = naeeym2 | |
| 1626 | ------------------------------------------------------- | |
| 1627 | --End Customization-- | |
| 1628 | ------------------------------------------------------- | |
| 1629 | ||
| 1630 | ||
| 1631 | ------------------------------------------------------- | |
| 1632 | - | tecks2.Text = "Normal" |
| 1632 | + | |
| 1633 | ------------------------------------------------------- | |
| 1634 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71) |
| 1634 | + | |
| 1635 | tecks2.Text = "Mario" | |
| 1636 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 1637 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0) | |
| 1638 | for i, v in pairs(ArmorColorParts) do | |
| 1639 | v.BrickColor = BrickColor.new("Black")
| |
| 1640 | v.Material = "SmoothPlastic" | |
| 1641 | v.Transparency = 0 | |
| 1642 | end | |
| 1643 | for i, v in pairs(ArmorColorParts2) do | |
| 1644 | v.BrickColor = BrickColor.new("Medium stone grey")
| |
| 1645 | v.Material = "Metal" | |
| 1646 | - | maincolor = BrickColor.new("Dark green")
|
| 1646 | + | |
| 1647 | end | |
| 1648 | for i, v in pairs(NeonColorParts) do | |
| 1649 | maincolor = BrickColor.new("Really red")
| |
| 1650 | v.BrickColor = maincolor | |
| 1651 | v.Material = "Neon" | |
| 1652 | - | SONG = 1547042045 |
| 1652 | + | |
| 1653 | end | |
| 1654 | Mode = 1 | |
| 1655 | SONG = 2076510995 | |
| 1656 | end | |
| 1657 | function Taunt() | |
| 1658 | attack = true | |
| 1659 | hum.WalkSpeed = 0 | |
| 1660 | TAUNT:Play() | |
| 1661 | repeat | |
| 1662 | swait() | |
| 1663 | TAUNT.Parent = tors | |
| 1664 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 1665 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
| 1666 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1667 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1668 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
| 1669 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
| 1670 | until TAUNT.Playing == false | |
| 1671 | attack = false | |
| 1672 | hum.WalkSpeed = 8 | |
| 1673 | end | |
| 1674 | function attackone() | |
| 1675 | attack = true | |
| 1676 | hum.WalkSpeed = 3.01 | |
| 1677 | for i = 0, 1.7, 0.1 do | |
| 1678 | swait() | |
| 1679 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
| 1680 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
| 1681 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
| 1682 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 1683 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
| 1684 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 1685 | end | |
| 1686 | Cso("203426541", ra, 10, 1)
| |
| 1687 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") | |
| 1688 | CameraEnshaking(2, 5) | |
| 1689 | for i = 0, 1.4, 0.1 do | |
| 1690 | swait() | |
| 1691 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 1692 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 1693 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 1694 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 1695 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 1696 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 1697 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 1698 | end | |
| 1699 | hum.WalkSpeed = 8 | |
| 1700 | attack = false | |
| 1701 | end | |
| 1702 | function attacktwo() | |
| 1703 | attack = true | |
| 1704 | hum.WalkSpeed = 3.01 | |
| 1705 | for i = 0, 1.7, 0.1 do | |
| 1706 | swait() | |
| 1707 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 1708 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 1709 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
| 1710 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 1711 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 1712 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 1713 | end | |
| 1714 | Cso("203426541", rl, 10, 1)
| |
| 1715 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") | |
| 1716 | CameraEnshaking(2, 3) | |
| 1717 | for i = 0, 1.4, 0.1 do | |
| 1718 | swait() | |
| 1719 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 1720 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
| 1721 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
| 1722 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
| 1723 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 1724 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 1725 | end | |
| 1726 | hum.WalkSpeed = 8 | |
| 1727 | attack = false | |
| 1728 | end | |
| 1729 | function attackthree() | |
| 1730 | attack = true | |
| 1731 | hum.WalkSpeed = 3.01 | |
| 1732 | for i = 0, 1.4, 0.1 do | |
| 1733 | swait() | |
| 1734 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 1735 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1736 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
| 1737 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
| 1738 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 1739 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 1740 | end | |
| 1741 | Cso("203426541", hed, 10, 1)
| |
| 1742 | for i = 0, 1.7, 0.1 do | |
| 1743 | swait() | |
| 1744 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 1745 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1746 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
| 1747 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
| 1748 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 1749 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 1750 | end | |
| 1751 | CameraEnshaking(2, 8) | |
| 1752 | Cso("260435136", hed, 10, .9)
| |
| 1753 | BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
| 1754 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
| |
| 1755 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") | |
| 1756 | for i = 0, 1.8, 0.1 do | |
| 1757 | swait() | |
| 1758 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
| 1759 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
| 1760 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
| 1761 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
| 1762 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
| 1763 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
| 1764 | end | |
| 1765 | hum.WalkSpeed = 8 | |
| 1766 | attack = false | |
| 1767 | end | |
| 1768 | function Power_Burst() | |
| 1769 | hum.WalkSpeed = 4 | |
| 1770 | attack = true | |
| 1771 | Cso("163619849", Handle, 10, 1.35)
| |
| 1772 | for i = 0,4.3,0.1 do | |
| 1773 | swait() | |
| 1774 | PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
| 1775 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 1776 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 1777 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 1778 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 1779 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1780 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1781 | end | |
| 1782 | CameraEnshaking(2.5, 20) | |
| 1783 | Cso("539294959", Handle, 10, .9)
| |
| 1784 | BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
| 1785 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 1786 | HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal") | |
| 1787 | for i = 0,3,0.1 do | |
| 1788 | swait() | |
| 1789 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 1790 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
| 1791 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 1792 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 1793 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1794 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1795 | end | |
| 1796 | hum.WalkSpeed = 8 | |
| 1797 | attack = false | |
| 1798 | end | |
| 1799 | function Magic_Bombs() | |
| 1800 | attack = true | |
| 1801 | hum.WalkSpeed = 0 | |
| 1802 | local GYRO = IT("BodyGyro",root)
| |
| 1803 | GYRO.D = 100 | |
| 1804 | GYRO.P = 2000 | |
| 1805 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1806 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 1807 | for i = 0,3.6,0.1 do | |
| 1808 | swait() | |
| 1809 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 1810 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1811 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1812 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1813 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 1814 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1815 | end | |
| 1816 | CameraEnshaking(1, 6) | |
| 1817 | GYRO:Destroy() | |
| 1818 | Cso("588734356", Handle, 10, 1.05)
| |
| 1819 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 1820 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 1821 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 1822 | for i = 0,2,0.1 do | |
| 1823 | swait() | |
| 1824 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 1825 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1826 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1827 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1828 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 1829 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1830 | end | |
| 1831 | local GYRO = IT("BodyGyro",root)
| |
| 1832 | GYRO.D = 100 | |
| 1833 | GYRO.P = 2000 | |
| 1834 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1835 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 1836 | for i = 0,2.4,0.1 do | |
| 1837 | swait() | |
| 1838 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 1839 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1840 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1841 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1842 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 1843 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1844 | end | |
| 1845 | GYRO:Destroy() | |
| 1846 | CameraEnshaking(1, 6) | |
| 1847 | Cso("588734356", Handle, 10, 1.05)
| |
| 1848 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 1849 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 1850 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") | |
| 1851 | for i = 0,2,0.1 do | |
| 1852 | swait() | |
| 1853 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 1854 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1855 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1856 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1857 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 1858 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1859 | end | |
| 1860 | local GYRO = IT("BodyGyro",root)
| |
| 1861 | GYRO.D = 100 | |
| 1862 | GYRO.P = 2000 | |
| 1863 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1864 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 1865 | for i = 0,2.4,0.1 do | |
| 1866 | swait() | |
| 1867 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 1868 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1869 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1870 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1871 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 1872 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1873 | end | |
| 1874 | GYRO:Destroy() | |
| 1875 | CameraEnshaking(1, 6) | |
| 1876 | Cso("588734356", Handle, 10, 1.05)
| |
| 1877 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
| 1878 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
| |
| 1879 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") | |
| 1880 | for i = 0,2,0.1 do | |
| 1881 | swait() | |
| 1882 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 1883 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1884 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 1885 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1886 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
| 1887 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1888 | end | |
| 1889 | attack = false | |
| 1890 | hum.WalkSpeed = 8 | |
| 1891 | end | |
| 1892 | function Dangerous_Field() | |
| 1893 | attack = true | |
| 1894 | hum.WalkSpeed = 0 | |
| 1895 | for i = 0,10,0.1 do | |
| 1896 | swait() | |
| 1897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
| 1898 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 1899 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
| 1900 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 1901 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
| 1902 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
| 1903 | CameraEnshaking(1, 7) | |
| 1904 | Cso("588734356", Handle, 10, 1.2)
| |
| 1905 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
| 1906 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
| |
| 1907 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") | |
| 1908 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") | |
| 1909 | end | |
| 1910 | attack = false | |
| 1911 | hum.WalkSpeed = 8 | |
| 1912 | end | |
| 1913 | function Shockwave() | |
| 1914 | attack = true | |
| 1915 | hum.WalkSpeed = 0 | |
| 1916 | for i = 0,4,0.1 do | |
| 1917 | swait() | |
| 1918 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1919 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1920 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 1921 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 1922 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1923 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1924 | end | |
| 1925 | coroutine.resume(coroutine.create(function() | |
| 1926 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1927 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1928 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1929 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 1930 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 1931 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
| 1932 | CameraEnshaking(1, 7) | |
| 1933 | wait(0.05) | |
| 1934 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1935 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1936 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1937 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
| 1938 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1939 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1940 | CameraEnshaking(1, 7) | |
| 1941 | wait(0.05) | |
| 1942 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1943 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1944 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1945 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1946 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1947 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1948 | CameraEnshaking(1, 7) | |
| 1949 | wait(0.05) | |
| 1950 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1951 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1952 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1953 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1954 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1955 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1956 | CameraEnshaking(1, 7) | |
| 1957 | wait(0.05) | |
| 1958 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1959 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1960 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1961 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1962 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1963 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1964 | CameraEnshaking(1, 7) | |
| 1965 | wait(0.05) | |
| 1966 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1967 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1968 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 1969 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1970 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1971 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
| 1972 | CameraEnshaking(1, 7) | |
| 1973 | end)) | |
| 1974 | Cso("440145223", Handle, 10, 1.05)
| |
| 1975 | for i = 1,7,0.1 do | |
| 1976 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 1977 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 1978 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 1979 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1980 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 1981 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 1982 | end | |
| 1983 | wait(.6) | |
| 1984 | hum.WalkSpeed = 8 | |
| 1985 | attack = false | |
| 1986 | end | |
| 1987 | function Pulse() | |
| 1988 | attack = true | |
| 1989 | hum.WalkSpeed = 0 | |
| 1990 | local GYRO = IT("BodyGyro",root)
| |
| 1991 | GYRO.D = 100 | |
| 1992 | GYRO.P = 2000 | |
| 1993 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1994 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 1995 | for i = 0,4,0.1 do | |
| 1996 | swait() | |
| 1997 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 1998 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 1999 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2000 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2001 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2002 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2003 | end | |
| 2004 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2005 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
| 2006 | CameraEnshaking(1, 25) | |
| 2007 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2008 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2009 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2010 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2011 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2012 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2013 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2014 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2015 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2016 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2017 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2018 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2019 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2020 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2021 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2022 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2023 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2024 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2025 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2026 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2027 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
| 2028 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
| 2029 | Cso("440145223", Handle, 10, 1.05)
| |
| 2030 | GYRO:Destroy() | |
| 2031 | for i = 1,2,0.1 do | |
| 2032 | swait() | |
| 2033 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
| 2034 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2035 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2036 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2037 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2038 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2039 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2040 | end | |
| 2041 | hum.WalkSpeed = 8 | |
| 2042 | attack = false | |
| 2043 | end | |
| 2044 | function LAZER() | |
| 2045 | attack = true | |
| 2046 | hum.WalkSpeed = 0.03 | |
| 2047 | for i = 0,4,0.1 do | |
| 2048 | swait() | |
| 2049 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
| 2050 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2051 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2052 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2053 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2054 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2055 | end | |
| 2056 | LAZOR:Play() | |
| 2057 | local GYRO = IT("BodyGyro",root)
| |
| 2058 | GYRO.D = 100 | |
| 2059 | GYRO.P = 2000 | |
| 2060 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2061 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2062 | repeat | |
| 2063 | swait(2) | |
| 2064 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) | |
| 2065 | PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) | |
| 2066 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2067 | LAZOR.Parent = ra | |
| 2068 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2069 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
| 2070 | CameraEnshaking(1, 7) | |
| 2071 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2072 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2073 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2074 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2075 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2076 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2077 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2078 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2079 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2080 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2081 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2082 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2083 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2084 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2085 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2086 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2087 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2088 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2089 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2090 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2091 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2092 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2093 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2094 | HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2095 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2096 | HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2097 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
| 2098 | HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
| 2099 | until LAZOR.Playing == false | |
| 2100 | GYRO:Destroy() | |
| 2101 | hum.WalkSpeed = 8 | |
| 2102 | attack = false | |
| 2103 | end | |
| 2104 | function Spirit_Beam() | |
| 2105 | attack = true | |
| 2106 | hum.WalkSpeed = 0 | |
| 2107 | local GYRO = IT("BodyGyro",root)
| |
| 2108 | GYRO.D = 100 | |
| 2109 | GYRO.P = 2000 | |
| 2110 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2111 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2112 | for i = 0,5,0.1 do | |
| 2113 | swait() | |
| 2114 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
| 2115 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2116 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2117 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2118 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2119 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2120 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2121 | end | |
| 2122 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 2123 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
| 2124 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 2125 | local beam = Instance.new("Part", workspace)
| |
| 2126 | beam.BrickColor = BrickColor.new("Fog")
| |
| 2127 | beam.FormFactor = "Custom" | |
| 2128 | beam.Material = "Glass" | |
| 2129 | beam.Transparency = 0.5 | |
| 2130 | beam.Anchored = true | |
| 2131 | beam.Locked = true | |
| 2132 | beam.CanCollide = false | |
| 2133 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
| 2134 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
| 2135 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
| 2136 | game:GetService("Debris"):AddItem(beam, 0.14)
| |
| 2137 | local sound = Instance.new('Sound',Handle)
| |
| 2138 | sound.SoundId = 'rbxassetid://588697948' | |
| 2139 | sound.Volume = 7 | |
| 2140 | sound.EmitterSize = 40 | |
| 2141 | sound.MaxDistance = 450 | |
| 2142 | sound:Play() | |
| 2143 | game:GetService("Debris"):AddItem(beam, sound.TimeLength)
| |
| 2144 | GYRO:Destroy() | |
| 2145 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2146 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2147 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2148 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2149 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2150 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2151 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2152 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2153 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2154 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
| 2155 | wait(0.3) | |
| 2156 | attack = false | |
| 2157 | hum.WalkSpeed = 8 | |
| 2158 | ref:Destroy() | |
| 2159 | end | |
| 2160 | function Distort() | |
| 2161 | attack = true | |
| 2162 | hum.WalkSpeed = 0 | |
| 2163 | local pos = root.Position | |
| 2164 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
| 2165 | Cso("261227592", tors, 10, 0.85)
| |
| 2166 | for i = 1,2.5,0.1 do | |
| 2167 | swait() | |
| 2168 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2169 | end | |
| 2170 | attack = false | |
| 2171 | hum.WalkSpeed = 8 | |
| 2172 | end | |
| 2173 | function Ancient_Rage() | |
| 2174 | attack = true | |
| 2175 | hum.WalkSpeed = 4 | |
| 2176 | Cso("907329532", tors, 10, 1.05)
| |
| 2177 | for i = 1,14,0.1 do | |
| 2178 | swait() | |
| 2179 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2180 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
| 2181 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
| 2182 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
| 2183 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2184 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2185 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
| 2186 | if v:FindFirstChild("Head") then
| |
| 2187 | Eviscerate(v) | |
| 2188 | end | |
| 2189 | end | |
| 2190 | end | |
| 2191 | attack = false | |
| 2192 | hum.WalkSpeed = 8 | |
| 2193 | end | |
| 2194 | function TTTTTTTTTTTaunt() | |
| 2195 | attack = true | |
| 2196 | hum.WalkSpeed = 0 | |
| 2197 | DTAUNT:Play() | |
| 2198 | repeat | |
| 2199 | swait() | |
| 2200 | DTAUNT.Parent = tors | |
| 2201 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 2202 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 2203 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 2204 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 2205 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 2206 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 2207 | until DTAUNT.Playing == false | |
| 2208 | attack = false | |
| 2209 | hum.WalkSpeed = 8 | |
| 2210 | end | |
| 2211 | function HAAH() | |
| 2212 | attack = true | |
| 2213 | hum.WalkSpeed = 0 | |
| 2214 | Cso("300208779", hed, 10, 1)
| |
| 2215 | for i = 0,9,0.1 do | |
| 2216 | swait() | |
| 2217 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
| 2218 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
| 2219 | if Mrandom(1,15) == 1 then | |
| 2220 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 2221 | end | |
| 2222 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
| 2223 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
| 2224 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 2225 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
| 2226 | end | |
| 2227 | attack = false | |
| 2228 | hum.WalkSpeed = 10 | |
| 2229 | end | |
| 2230 | function again() | |
| 2231 | attack = true | |
| 2232 | hum.WalkSpeed = 0 | |
| 2233 | ITAUNT:Play() | |
| 2234 | repeat | |
| 2235 | swait() | |
| 2236 | ITAUNT.Parent = tors | |
| 2237 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 2238 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 2239 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 2240 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 2241 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2242 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2243 | until ITAUNT.Playing == false | |
| 2244 | attack = false | |
| 2245 | hum.WalkSpeed = 8 | |
| 2246 | end | |
| 2247 | function LunarSpin() | |
| 2248 | attack = true | |
| 2249 | hum.WalkSpeed = 0 | |
| 2250 | for i = 0,17,0.05 do | |
| 2251 | CameraEnshaking(1, 5) | |
| 2252 | MagniDamage(tors, 47, 2, 5, 0, "Normal") | |
| 2253 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
| |
| 2254 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2255 | swait() | |
| 2256 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
| 2257 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2258 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2259 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2260 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2261 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 2262 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 2263 | end | |
| 2264 | hum.WalkSpeed = 8 | |
| 2265 | attack = false | |
| 2266 | end | |
| 2267 | function Decapitate() | |
| 2268 | local target = nil | |
| 2269 | local targettorso = nil | |
| 2270 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2271 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 2272 | target = mouse.Target.Parent.Humanoid | |
| 2273 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 2274 | targethead = mouse.Target.Parent:FindFirstChild("Head")
| |
| 2275 | end | |
| 2276 | end | |
| 2277 | if target ~= nil then | |
| 2278 | targettorso.Anchored = true | |
| 2279 | attack = true | |
| 2280 | hum.WalkSpeed = 0 | |
| 2281 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
| 2282 | for i = 0,4.2,0.1 do | |
| 2283 | swait() | |
| 2284 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 2285 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 2286 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
| 2287 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
| 2288 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
| 2289 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 2290 | end | |
| 2291 | local ModelHead01 = New("Model", char, "", {})
| |
| 2292 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
| |
| 2293 | local Head01 = targethead:Clone() | |
| 2294 | targethead.Transparency = 1 | |
| 2295 | Head01.Parent = ModelHead01 | |
| 2296 | local weldHead01 = Instance.new("Weld")
| |
| 2297 | weldHead01.Parent = Head01 | |
| 2298 | weldHead01.Part0 = targethead | |
| 2299 | weldHead01.Part1 = Head01 | |
| 2300 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
| 2301 | targethead.face:Remove() | |
| 2302 | weldHead01.Part0 = ra | |
| 2303 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 2304 | targettorso:BreakJoints() | |
| 2305 | CreateSound("314390675", targettorso, 5, .7)
| |
| 2306 | for i = 0,3.2,0.1 do | |
| 2307 | swait() | |
| 2308 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
| 2309 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
| 2310 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 2311 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
| 2312 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
| 2313 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
| 2314 | end | |
| 2315 | for i = 0,4.2,0.1 do | |
| 2316 | swait() | |
| 2317 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
| 2318 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
| 2319 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 2320 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2321 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
| 2322 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 2323 | end | |
| 2324 | CreateSound("541909763", targettorso, 5, .8)
| |
| 2325 | weldHead01:Destroy() | |
| 2326 | Head01.CanCollide = true | |
| 2327 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 2328 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
| 2329 | P = 5000, | |
| 2330 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 2331 | Parent = Head01 | |
| 2332 | }) | |
| 2333 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 2334 | for i = 0,6.2,0.1 do | |
| 2335 | swait() | |
| 2336 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
| 2337 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
| 2338 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
| 2339 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 2340 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
| 2341 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 2342 | end | |
| 2343 | targettorso.Anchored = false | |
| 2344 | attack = false | |
| 2345 | hum.WalkSpeed = 8 | |
| 2346 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
| 2347 | end | |
| 2348 | end | |
| 2349 | function BalanceSpin() | |
| 2350 | attack = true | |
| 2351 | hum.WalkSpeed = 2 | |
| 2352 | for i = 0,17,0.07 do | |
| 2353 | CameraEnshaking(1, 5) | |
| 2354 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
| 2355 | swait() | |
| 2356 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 2357 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
| |
| 2358 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
| 2359 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2360 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2361 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2362 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2363 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
| 2364 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
| 2365 | end | |
| 2366 | hum.WalkSpeed = 8 | |
| 2367 | attack = false | |
| 2368 | end | |
| 2369 | ||
| 2370 | function BARK() | |
| 2371 | attack = true | |
| 2372 | hum.WalkSpeed = 0 | |
| 2373 | BATAUNT:Play() | |
| 2374 | repeat | |
| 2375 | BATAUNT.Parent = tors | |
| 2376 | swait() | |
| 2377 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
| 2378 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
| 2379 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
| 2380 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
| 2381 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2382 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
| 2383 | until BATAUNT.Playing == false | |
| 2384 | attack = false | |
| 2385 | hum.WalkSpeed = 8 | |
| 2386 | end | |
| 2387 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 2388 | local NSound = nil | |
| 2389 | coroutine.resume(coroutine.create(function() | |
| 2390 | NSound = Instance.new("Sound", PARENT)
| |
| 2391 | NSound.Volume = VOLUME | |
| 2392 | NSound.Pitch = PITCH | |
| 2393 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 2394 | swait() | |
| 2395 | NSound:play() | |
| 2396 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 2397 | end)) | |
| 2398 | return NSound | |
| 2399 | end | |
| 2400 | function Bark_Splosion() | |
| 2401 | - | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 2401 | + | |
| 2402 | - | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
|
| 2402 | + | |
| 2403 | swait() | |
| 2404 | Effects.Block.Create(BrickC("Black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2405 | Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 2406 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2407 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2408 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2409 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2410 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2411 | - | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
|
| 2411 | + | |
| 2412 | end | |
| 2413 | CreateSound("331666100", tors, 10, 1)
| |
| 2414 | CreateSound("1477297664", tors, 10, 1)
| |
| 2415 | Effects.Ring.Create(BrickC("Black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
| |
| 2416 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
| 2417 | CameraEnshaking(1.5, 10) | |
| 2418 | for i = 1,2,0.1 do | |
| 2419 | swait() | |
| 2420 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2421 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2422 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2423 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 2424 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 2425 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 2426 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 2427 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 2428 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 2429 | end | |
| 2430 | wait(.6) | |
| 2431 | attack = false | |
| 2432 | end | |
| 2433 | corrupted = false | |
| 2434 | function Pixel_Corrupt() | |
| 2435 | attack = true | |
| 2436 | corrupted = true | |
| 2437 | for i = 0,3,0.05 do | |
| 2438 | swait() | |
| 2439 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
| 2440 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
| 2441 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
| 2442 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
| 2443 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
| 2444 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
| 2445 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 2446 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2447 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 2448 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 2449 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2450 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2451 | end | |
| 2452 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
| |
| 2453 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
| 2454 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
| 2455 | CreateSound("331666100", refa, 10, 1)
| |
| 2456 | CameraEnshaking(1.5, 10) | |
| 2457 | coroutine.resume(coroutine.create(function() | |
| 2458 | for i = 1,20,0.1 do | |
| 2459 | swait(5) | |
| 2460 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2461 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2462 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2463 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
| 2464 | CreateSound("331666100", refa, 10, 1)
| |
| 2465 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
| 2466 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
| 2467 | end | |
| 2468 | refa:Destroy() | |
| 2469 | corrupted = false | |
| 2470 | end)) | |
| 2471 | for i = 1,2.5,0.1 do | |
| 2472 | swait() | |
| 2473 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
| 2474 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
| 2475 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
| 2476 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
| 2477 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
| 2478 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
| 2479 | end | |
| 2480 | wait(.3) | |
| 2481 | attack = false | |
| 2482 | end | |
| 2483 | function un_fun() | |
| 2484 | attack = true | |
| 2485 | hum.WalkSpeed = 0 | |
| 2486 | BTAUNT:Play() | |
| 2487 | repeat | |
| 2488 | swait() | |
| 2489 | BTAUNT.Parent = tors | |
| 2490 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 2491 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 2492 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 2493 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 2494 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
| 2495 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 2496 | until BTAUNT.Playing == false | |
| 2497 | attack = false | |
| 2498 | hum.WalkSpeed = 8 | |
| 2499 | end | |
| 2500 | function thisisit() | |
| 2501 | attack = true | |
| 2502 | hum.WalkSpeed = 0 | |
| 2503 | STAUNT:Play() | |
| 2504 | repeat | |
| 2505 | swait() | |
| 2506 | STAUNT.Parent = tors | |
| 2507 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 2508 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 2509 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 2510 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 2511 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
| 2512 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
| 2513 | until STAUNT.Playing == false | |
| 2514 | attack = false | |
| 2515 | hum.WalkSpeed = 8 | |
| 2516 | end | |
| 2517 | function Exploit() | |
| 2518 | exploitable = false | |
| 2519 | Cso("907332670", tors, 10, 1.05)
| |
| 2520 | coroutine.resume(coroutine.create(function() | |
| 2521 | for i = 1,20,0.1 do | |
| 2522 | swait() | |
| 2523 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 2524 | end | |
| 2525 | Cso("12222030", tors, 10, 1.05)
| |
| 2526 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
| 2527 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
| 2528 | if v:FindFirstChild("Head") then
| |
| 2529 | Eviscerate(v) | |
| 2530 | SoulSteal(v) | |
| 2531 | end | |
| 2532 | end | |
| 2533 | wait(15) | |
| 2534 | exploitable = true | |
| 2535 | end)) | |
| 2536 | end | |
| 2537 | function ASCENTION() | |
| 2538 | attack = true | |
| 2539 | hum.WalkSpeed = 0 | |
| 2540 | Cso("987502413", tors, 10, 1.05)
| |
| 2541 | local vel2 = Instance.new("BodyVelocity",tors)
| |
| 2542 | vel2.Velocity = Vector3.new(0,30,0) | |
| 2543 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
| 2544 | for i = 0,20,0.1 do | |
| 2545 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal") | |
| 2546 | swait() | |
| 2547 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 2548 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
| 2549 | CameraEnshaking(1, 4) | |
| 2550 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
| 2551 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2552 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2553 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2554 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 2555 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 2556 | end | |
| 2557 | hum.WalkSpeed = 8 | |
| 2558 | vel2:Destroy() | |
| 2559 | attack = false | |
| 2560 | end | |
| 2561 | ------------------------------------------------------- | |
| 2562 | --End Attacks N Stuff-- | |
| 2563 | ------------------------------------------------------- | |
| 2564 | Sprinting = false | |
| 2565 | mouse.KeyDown:connect(function(key) | |
| 2566 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
| 2567 | Swing = 2 | |
| 2568 | hum.WalkSpeed = 38.82 | |
| 2569 | Sprinting = true | |
| 2570 | end | |
| 2571 | end) | |
| 2572 | mouse.KeyUp:connect(function(key) | |
| 2573 | if string.byte(key) == 48 and attack == false then | |
| 2574 | Swing = 1 | |
| 2575 | Sprinting = false | |
| 2576 | hum.WalkSpeed = 8 | |
| 2577 | end | |
| 2578 | end) | |
| 2579 | mouse.KeyDown:connect(function(key) | |
| 2580 | if attack == false then | |
| 2581 | if key == 'q' and Mode == 1 then | |
| 2582 | Power_Burst() | |
| 2583 | elseif key == '1' and Mode ~= 2 then | |
| 2584 | Mode = 2 | |
| 2585 | SONG = 409475133 | |
| 2586 | tecks2.Text = "Machinery" | |
| 2587 | tecks2.TextColor3 = Color3.fromRGB(196, 40, 28) | |
| 2588 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
| 2589 | for i, v in pairs(ArmorColorParts) do | |
| 2590 | v.BrickColor = BrickColor.new("Bright red")
| |
| 2591 | v.Material = "Metal" | |
| 2592 | v.Transparency = 0 | |
| 2593 | end | |
| 2594 | for i, v in pairs(ArmorColorParts2) do | |
| 2595 | v.BrickColor = BrickColor.new("Persimmon")
| |
| 2596 | v.Material = "Metal" | |
| 2597 | v.Transparency = 0 | |
| 2598 | end | |
| 2599 | for i, v in pairs(NeonColorParts) do | |
| 2600 | maincolor = BrickColor.new("New Yeller")
| |
| 2601 | v.BrickColor = maincolor | |
| 2602 | v.Material = "Neon" | |
| 2603 | v.Transparency = 0 | |
| 2604 | end | |
| 2605 | elseif key == '1' and Mode == 2 then | |
| 2606 | resetmode() | |
| 2607 | elseif key == 't' and Mode == 1 then | |
| 2608 | Taunt() | |
| 2609 | elseif key == 'q' and Mode == 2 then | |
| 2610 | Magic_Bombs() | |
| 2611 | elseif key == 'e' and Mode == 2 then | |
| 2612 | Dangerous_Field() | |
| 2613 | elseif key == 't' and Mode == 2 then | |
| 2614 | HAAH() | |
| 2615 | - | SONG = 1244332148 |
| 2615 | + | |
| 2616 | - | tecks2.Text = "Pixels" |
| 2616 | + | |
| 2617 | if key == 'm' and Mode == 1 then | |
| 2618 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255) |
| 2618 | + | |
| 2619 | SONG = 895591588 | |
| 2620 | - | v.BrickColor = BrickColor.new("Navy blue")
|
| 2620 | + | tecks2.Text = "8-Bit Mario" |
| 2621 | tecks2.TextColor3 = Color3.fromRGB(155,0,0) | |
| 2622 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0) | |
| 2623 | for i, v in pairs(ArmorColorParts) do | |
| 2624 | v.BrickColor = BrickColor.new("Really red")
| |
| 2625 | - | v.BrickColor = BrickColor.new("Dark blue")
|
| 2625 | + | |
| 2626 | v.Transparency = 0 | |
| 2627 | end | |
| 2628 | for i, v in pairs(ArmorColorParts2) do | |
| 2629 | v.BrickColor = BrickColor.new("Crimson")
| |
| 2630 | - | maincolor = BrickColor.new("Lapis")
|
| 2630 | + | |
| 2631 | v.Transparency = 0 | |
| 2632 | end | |
| 2633 | for i, v in pairs(NeonColorParts) do | |
| 2634 | maincolor = BrickColor.new("Really red")
| |
| 2635 | v.BrickColor = maincolor | |
| 2636 | v.Material = "Neon" | |
| 2637 | v.Transparency = 0 | |
| 2638 | end | |
| 2639 | elseif key == 'm' and Mode == pIXELATED then | |
| 2640 | resetmode() | |
| 2641 | elseif key == 'q' and Mode == pIXELATED and corrupted == false then | |
| 2642 | Pixel_Corrupt() | |
| 2643 | end | |
| 2644 | --------------------------------------------------------------------- | |
| 2645 | if key == '2' and Mode ~= 3 then | |
| 2646 | Mode = 3 | |
| 2647 | SONG = 1634231515 | |
| 2648 | tecks2.Text = "Below-Zero" | |
| 2649 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 2650 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 2651 | for i, v in pairs(ArmorColorParts) do | |
| 2652 | v.BrickColor = BrickColor.new("Bright blue")
| |
| 2653 | v.Material = "Marble" | |
| 2654 | v.Transparency = 0 | |
| 2655 | end | |
| 2656 | for i, v in pairs(ArmorColorParts2) do | |
| 2657 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 2658 | v.Material = "Metal" | |
| 2659 | v.Transparency = 0 | |
| 2660 | end | |
| 2661 | for i, v in pairs(NeonColorParts) do | |
| 2662 | maincolor = BrickColor.new("Toothpaste")
| |
| 2663 | v.BrickColor = maincolor | |
| 2664 | v.Material = "Neon" | |
| 2665 | v.Transparency = 0 | |
| 2666 | end | |
| 2667 | elseif key == '2' and Mode == 3 then | |
| 2668 | resetmode() | |
| 2669 | elseif key == 't' and Mode == 3 then | |
| 2670 | un_fun() | |
| 2671 | elseif key == 'q' and Mode == 3 then | |
| 2672 | Shockwave() | |
| 2673 | end | |
| 2674 | --------------------------------------------------------------------- | |
| 2675 | if key == '3' and Mode ~= 4 then | |
| 2676 | Mode = 4 | |
| 2677 | SONG = 539526132 | |
| 2678 | tecks2.Text = "Infused" | |
| 2679 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 2680 | tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48) | |
| 2681 | for i, v in pairs(ArmorColorParts) do | |
| 2682 | v.BrickColor = BrickColor.new("Black")
| |
| 2683 | v.Material = "SmoothPlastic" | |
| 2684 | v.Transparency = 0 | |
| 2685 | end | |
| 2686 | for i, v in pairs(ArmorColorParts2) do | |
| 2687 | v.BrickColor = BrickColor.new("Really black")
| |
| 2688 | v.Material = "Metal" | |
| 2689 | v.Transparency = 0 | |
| 2690 | end | |
| 2691 | for i, v in pairs(NeonColorParts) do | |
| 2692 | maincolor = BrickColor.new("Bright yellow")
| |
| 2693 | v.BrickColor = maincolor | |
| 2694 | v.Material = "Neon" | |
| 2695 | v.Transparency = 0 | |
| 2696 | end | |
| 2697 | elseif key == '3' and Mode == 4 then | |
| 2698 | resetmode() | |
| 2699 | elseif key == 't' and Mode == 4 then | |
| 2700 | again() | |
| 2701 | elseif key == 'q' and Mode == 4 then | |
| 2702 | Pulse() | |
| 2703 | end | |
| 2704 | --------------------------------------------------------------------- | |
| 2705 | if key == 'm' and Mode == 4 then | |
| 2706 | attack = true | |
| 2707 | SONG = 1764195391 | |
| 2708 | hum.WalkSpeed = 0 | |
| 2709 | for i = 1,20,0.1 do | |
| 2710 | swait() | |
| 2711 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
| 2712 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
| 2713 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
| 2714 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
| 2715 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
| 2716 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
| 2717 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
| 2718 | end | |
| 2719 | hum.WalkSpeed = 8 | |
| 2720 | attack = false | |
| 2721 | Mode = 100 | |
| 2722 | tecks2.Text = "Overclocked" | |
| 2723 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
| 2724 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0) | |
| 2725 | Cso("743499393", tors, 10, 1.05)
| |
| 2726 | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
| |
| 2727 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
| |
| 2728 | for i, v in pairs(ArmorColorParts) do | |
| 2729 | v.BrickColor = BrickColor.new("Bright yellow")
| |
| 2730 | v.Material = "DiamondPlate" | |
| 2731 | v.Transparency = 0.2 | |
| 2732 | end | |
| 2733 | for i, v in pairs(ArmorColorParts2) do | |
| 2734 | v.BrickColor = BrickColor.new("Really black")
| |
| 2735 | v.Material = "Neon" | |
| 2736 | v.Transparency = 0 | |
| 2737 | end | |
| 2738 | for i, v in pairs(NeonColorParts) do | |
| 2739 | maincolor = BrickColor.new("New Yeller")
| |
| 2740 | v.BrickColor = maincolor | |
| 2741 | v.Material = "Glass" | |
| 2742 | v.Transparency = 0.5 | |
| 2743 | end | |
| 2744 | elseif key == 'm' and Mode == 100 then | |
| 2745 | resetmode() | |
| 2746 | elseif key == 'q' and Mode == 100 then | |
| 2747 | LAZER() | |
| 2748 | end | |
| 2749 | --------------------------------------------------------------------- | |
| 2750 | if key == '4' and Mode ~= 5 then | |
| 2751 | Mode = 5 | |
| 2752 | SONG = 170282324 | |
| 2753 | tecks2.Text = "Cyber" | |
| 2754 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 2755 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) | |
| 2756 | for i, v in pairs(ArmorColorParts) do | |
| 2757 | v.BrickColor = BrickColor.new("Black")
| |
| 2758 | v.Material = "SmoothPlastic" | |
| 2759 | v.Transparency = 0 | |
| 2760 | end | |
| 2761 | for i, v in pairs(ArmorColorParts2) do | |
| 2762 | v.BrickColor = BrickColor.new("Really black")
| |
| 2763 | v.Material = "Metal" | |
| 2764 | v.Transparency = 0 | |
| 2765 | end | |
| 2766 | for i, v in pairs(NeonColorParts) do | |
| 2767 | maincolor = BrickColor.new("Toothpaste")
| |
| 2768 | v.BrickColor = maincolor | |
| 2769 | v.Material = "Neon" | |
| 2770 | v.Transparency = 0 | |
| 2771 | end | |
| 2772 | elseif key == '4' and Mode == 5 then | |
| 2773 | resetmode() | |
| 2774 | elseif key == 'q' and Mode == 5 and exploitable == true then | |
| 2775 | Exploit() | |
| 2776 | end | |
| 2777 | --------------------------------------------------------------------- | |
| 2778 | if key == '5' and Mode ~= 6 then | |
| 2779 | Mode = 6 | |
| 2780 | SONG = 407749940 | |
| 2781 | tecks2.Text = "ControlledBR" | |
| 2782 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 2783 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
| 2784 | for i, v in pairs(ArmorColorParts) do | |
| 2785 | v.BrickColor = BrickColor.new("Dark red")
| |
| 2786 | v.Material = "SmoothPlastic" | |
| 2787 | v.Transparency = 0 | |
| 2788 | end | |
| 2789 | for i, v in pairs(ArmorColorParts2) do | |
| 2790 | v.BrickColor = BrickColor.new("Really black")
| |
| 2791 | v.Material = "Metal" | |
| 2792 | v.Transparency = 0 | |
| 2793 | end | |
| 2794 | for i, v in pairs(NeonColorParts) do | |
| 2795 | maincolor = BrickColor.new("Really red")
| |
| 2796 | v.BrickColor = maincolor | |
| 2797 | v.Material = "Neon" | |
| 2798 | v.Transparency = 0 | |
| 2799 | end | |
| 2800 | elseif key == '5' and Mode == 6 then | |
| 2801 | resetmode() | |
| 2802 | elseif key == 'q' and Mode == 6 then | |
| 2803 | Distort() | |
| 2804 | elseif key == 'e' and Mode == 6 then | |
| 2805 | Ancient_Rage() | |
| 2806 | elseif key == 't' and Mode == 6 then | |
| 2807 | TTTTTTTTTTTaunt() | |
| 2808 | - | SONG = 150794704 |
| 2808 | + | |
| 2809 | - | tecks2.Text = "Such Wow" |
| 2809 | + | |
| 2810 | - | tecks2.TextColor3 = Color3.fromRGB(163, 162, 165) |
| 2810 | + | |
| 2811 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141) |
| 2811 | + | |
| 2812 | SONG = 1433115459 | |
| 2813 | - | v.BrickColor = BrickColor.new("Cool yellow")
|
| 2813 | + | tecks2.Text = "Marisa" |
| 2814 | tecks2.TextColor3 = Color3.fromRGB(0,0,0) | |
| 2815 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255) | |
| 2816 | for i, v in pairs(ArmorColorParts) do | |
| 2817 | v.BrickColor = BrickColor.new("Black")
| |
| 2818 | v.Material = "SmoothPlastic" | |
| 2819 | v.Transparency = 0 | |
| 2820 | end | |
| 2821 | for i, v in pairs(ArmorColorParts2) do | |
| 2822 | v.BrickColor = BrickColor.new("White")
| |
| 2823 | v.Material = "Metal" | |
| 2824 | v.Transparency = 0 | |
| 2825 | end | |
| 2826 | for i, v in pairs(NeonColorParts) do | |
| 2827 | maincolor = BrickColor.new("Really black")
| |
| 2828 | v.BrickColor = maincolor | |
| 2829 | v.Material = "Neon" | |
| 2830 | - | elseif key == 't' and Mode == 7 then |
| 2830 | + | |
| 2831 | - | BARK() |
| 2831 | + | |
| 2832 | elseif key == '6' and Mode == 7 then | |
| 2833 | resetmode() | |
| 2834 | elseif key == 'q' and Mode == 7 then | |
| 2835 | Bark_Splosion() | |
| 2836 | end | |
| 2837 | if key == 'm' and Mode == 7 then | |
| 2838 | SONG = 257453119 | |
| 2839 | attack = true | |
| 2840 | hum.WalkSpeed = 0 | |
| 2841 | for i = 0,10,0.08 do | |
| 2842 | swait() | |
| 2843 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
| 2844 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2845 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2846 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2847 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2848 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2849 | end | |
| 2850 | attack = false | |
| 2851 | hum.WalkSpeed = 8 | |
| 2852 | - | tecks2.Text = "ASCEND" |
| 2852 | + | |
| 2853 | BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
| |
| 2854 | tecks2.Text = "Spin" | |
| 2855 | tecks2.TextColor3 = Color3.fromRGB(255, 0, 255) | |
| 2856 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 2857 | for i, v in pairs(ArmorColorParts) do | |
| 2858 | v.BrickColor = BrickColor.new("Magenta")
| |
| 2859 | v.Material = "Foil" | |
| 2860 | v.Transparency = 0 | |
| 2861 | end | |
| 2862 | for i, v in pairs(ArmorColorParts2) do | |
| 2863 | v.BrickColor = BrickColor.new("Dark indigo")
| |
| 2864 | v.Material = "Glass" | |
| 2865 | v.Transparency = 0.1 | |
| 2866 | end | |
| 2867 | for i, v in pairs(NeonColorParts) do | |
| 2868 | maincolor = BrickColor.new("White")
| |
| 2869 | v.BrickColor = maincolor | |
| 2870 | v.Material = "Neon" | |
| 2871 | v.Transparency = 0 | |
| 2872 | end | |
| 2873 | elseif key == 'm' and Mode == 50 then | |
| 2874 | resetmode() | |
| 2875 | elseif key == 'q' and Mode == 50 then | |
| 2876 | ASCENTION() | |
| 2877 | end | |
| 2878 | --------------------------------------------------------------------- | |
| 2879 | if key == 'm' and Mode == 8 then | |
| 2880 | Mode = 25 | |
| 2881 | SONG = 1770978966 | |
| 2882 | tecks2.Text = "Spirit" | |
| 2883 | BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
| |
| 2884 | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 2885 | tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165) | |
| 2886 | for i, v in pairs(ArmorColorParts) do | |
| 2887 | v.BrickColor = BrickColor.new("Ghost grey")
| |
| 2888 | v.Material = "SmoothPlastic" | |
| 2889 | v.Transparency = 0.7 | |
| 2890 | end | |
| 2891 | for i, v in pairs(ArmorColorParts2) do | |
| 2892 | v.BrickColor = BrickColor.new("Quill grey")
| |
| 2893 | v.Material = "Glass" | |
| 2894 | v.Transparency = 0.5 | |
| 2895 | end | |
| 2896 | for i, v in pairs(NeonColorParts) do | |
| 2897 | maincolor = BrickColor.new("Fog")
| |
| 2898 | v.BrickColor = maincolor | |
| 2899 | v.Material = "Neon" | |
| 2900 | v.Transparency = 0.5 | |
| 2901 | end | |
| 2902 | elseif key == 'm' and Mode == 25 then | |
| 2903 | resetmode() | |
| 2904 | elseif key == 't' and Mode == 25 then | |
| 2905 | thisisit() | |
| 2906 | elseif key == 'q' and Mode == 25 then | |
| 2907 | Spirit_Beam() | |
| 2908 | end | |
| 2909 | --------------------------------------------------------------------- | |
| 2910 | if key == '7' and Mode ~= 8 then | |
| 2911 | - | tecks2.Text = "Lunar" |
| 2911 | + | |
| 2912 | SONG = 561833161 | |
| 2913 | tecks2.Text = "Luna" | |
| 2914 | tecks2.TextColor3 = Color3.fromRGB(18, 238, 212) | |
| 2915 | tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236) | |
| 2916 | for i, v in pairs(ArmorColorParts) do | |
| 2917 | v.BrickColor = BrickColor.new("Teal")
| |
| 2918 | v.Material = "SmoothPlastic" | |
| 2919 | v.Transparency = 0 | |
| 2920 | end | |
| 2921 | for i, v in pairs(ArmorColorParts2) do | |
| 2922 | v.BrickColor = BrickColor.new("Medium stone grey")
| |
| 2923 | v.Material = "Metal" | |
| 2924 | v.Transparency = 0 | |
| 2925 | end | |
| 2926 | for i, v in pairs(NeonColorParts) do | |
| 2927 | maincolor = BrickColor.new("Cyan")
| |
| 2928 | v.BrickColor = maincolor | |
| 2929 | v.Material = "Neon" | |
| 2930 | v.Transparency = 0 | |
| 2931 | end | |
| 2932 | elseif key == '7' and Mode == 8 then | |
| 2933 | resetmode() | |
| 2934 | elseif key == 'q' and Mode == 8 then | |
| 2935 | LunarSpin() | |
| 2936 | end | |
| 2937 | --------------------------------------------------------------------- | |
| 2938 | if key == '8' and Mode ~= 9 then | |
| 2939 | Mode = 9 | |
| 2940 | SONG = 933385346 | |
| 2941 | tecks2.Text = "Balance" | |
| 2942 | tecks2.TextColor3 = Color3.new(255, 255, 255) | |
| 2943 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 2944 | for i, v in pairs(ArmorColorParts) do | |
| 2945 | v.BrickColor = BrickColor.new("Institutional white")
| |
| 2946 | v.Material = "Glass" | |
| 2947 | v.Transparency = 0 | |
| 2948 | end | |
| 2949 | for i, v in pairs(ArmorColorParts2) do | |
| 2950 | v.BrickColor = BrickColor.new("Really black")
| |
| 2951 | v.Material = "Glass" | |
| 2952 | v.Transparency = 0.5 | |
| 2953 | end | |
| 2954 | for i, v in pairs(NeonColorParts) do | |
| 2955 | maincolor = BrickColor.new("Institutional white")
| |
| 2956 | v.BrickColor = maincolor | |
| 2957 | v.Material = "Neon" | |
| 2958 | v.Transparency = 0 | |
| 2959 | end | |
| 2960 | elseif key == '8' and Mode == 9 then | |
| 2961 | resetmode() | |
| 2962 | elseif key == 't' and Mode == 9 then | |
| 2963 | heregoes() | |
| 2964 | elseif key == 'q' and Mode == 9 then | |
| 2965 | BalanceSpin() | |
| 2966 | end | |
| 2967 | --------------------------------------------------------------------------- | |
| 2968 | if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then | |
| 2969 | Mode = 10 | |
| 2970 | SONG = 919231299 | |
| 2971 | local A = math.random(1,4) | |
| 2972 | if A == 1 then | |
| 2973 | SONG = 919231299 | |
| 2974 | elseif A == 2 then | |
| 2975 | SONG = 460874877 | |
| 2976 | elseif A == 3 then | |
| 2977 | SONG = 943961217 | |
| 2978 | elseif A == 4 then | |
| 2979 | SONG = 623662713 | |
| 2980 | end | |
| 2981 | tecks2.Text = "InSaNe" | |
| 2982 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 2983 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 2984 | for i, v in pairs(ArmorColorParts) do | |
| 2985 | v.BrickColor = BrickColor.random() | |
| 2986 | v.Material = "Glass" | |
| 2987 | v.Transparency = 0 | |
| 2988 | end | |
| 2989 | for i, v in pairs(ArmorColorParts2) do | |
| 2990 | v.BrickColor = BrickColor.random() | |
| 2991 | v.Material = "Glass" | |
| 2992 | v.Transparency = 0 | |
| 2993 | end | |
| 2994 | for i, v in pairs(NeonColorParts) do | |
| 2995 | maincolor = BrickColor.random() | |
| 2996 | v.BrickColor = maincolor | |
| 2997 | v.Material = "Neon" | |
| 2998 | v.Transparency = 0 | |
| 2999 | end | |
| 3000 | elseif key == 'm' and Mode == 10 then | |
| 3001 | resetmode() | |
| 3002 | elseif key == 'q' and Mode == 10 then | |
| 3003 | Decapitate() | |
| 3004 | end | |
| 3005 | end | |
| 3006 | end) | |
| 3007 | local Combo = 1 | |
| 3008 | mouse.Button1Down:connect(function(key) | |
| 3009 | if attack == false then | |
| 3010 | if Combo == 1 then | |
| 3011 | Combo = 2 | |
| 3012 | attackone() | |
| 3013 | elseif Combo == 2 then | |
| 3014 | Combo = 3 | |
| 3015 | attacktwo() | |
| 3016 | elseif Combo == 3 then | |
| 3017 | Combo = 1 | |
| 3018 | attackthree() | |
| 3019 | end | |
| 3020 | end | |
| 3021 | end) | |
| 3022 | ||
| 3023 | ||
| 3024 | ||
| 3025 | ||
| 3026 | ||
| 3027 | ||
| 3028 | ||
| 3029 | ------------------------------------------------------- | |
| 3030 | --Start Animations-- | |
| 3031 | ------------------------------------------------------- | |
| 3032 | while true do | |
| 3033 | swait() | |
| 3034 | sine = sine + change | |
| 3035 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 3036 | local velderp = root.Velocity.y | |
| 3037 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 3038 | if equipped == true or equipped == false then | |
| 3039 | if attack == false then | |
| 3040 | idle = idle + 1 | |
| 3041 | else | |
| 3042 | idle = 0 | |
| 3043 | end | |
| 3044 | if Mode == 5 then | |
| 3045 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 3046 | end | |
| 3047 | if Mode == 25 then | |
| 3048 | PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0) | |
| 3049 | end | |
| 3050 | if Mode == 100 then | |
| 3051 | PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0) | |
| 3052 | MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
| 3053 | end | |
| 3054 | if Mode == 7 then | |
| 3055 | - | if Mode == 10 then |
| 3055 | + | |
| 3056 | end | |
| 3057 | if Mode == 10 or Mode == 7 then | |
| 3058 | PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0) | |
| 3059 | tecks2.TextColor3 = maincolor.Color | |
| 3060 | tecks2.TextStrokeColor3 = maincolor.Color | |
| 3061 | for i, v in pairs(ArmorColorParts) do | |
| 3062 | v.BrickColor = BrickColor.random() | |
| 3063 | v.Material = "Glass" | |
| 3064 | v.Transparency = 0 | |
| 3065 | end | |
| 3066 | for i, v in pairs(ArmorColorParts2) do | |
| 3067 | v.BrickColor = BrickColor.random() | |
| 3068 | v.Material = "Glass" | |
| 3069 | v.Transparency = 0 | |
| 3070 | end | |
| 3071 | for i, v in pairs(NeonColorParts) do | |
| 3072 | maincolor = BrickColor.random() | |
| 3073 | v.BrickColor = maincolor | |
| 3074 | v.Material = "Neon" | |
| 3075 | v.Transparency = 0 | |
| 3076 | end | |
| 3077 | end | |
| 3078 | if Mode == 6 then | |
| 3079 | local A = math.random(1,15) | |
| 3080 | if A == 1 then | |
| 3081 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
| 3082 | if A == 2 then | |
| 3083 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
| 3084 | end | |
| 3085 | end | |
| 3086 | end | |
| 3087 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 3088 | Anim = "Jump" | |
| 3089 | if attack == false then | |
| 3090 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
| 3091 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3092 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 3093 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 3094 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 3095 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 3096 | end | |
| 3097 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 3098 | Anim = "Fall" | |
| 3099 | if attack == false then | |
| 3100 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
| 3101 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3102 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 3103 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 3104 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
| 3105 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
| 3106 | end | |
| 3107 | elseif torvel < 1 and hitfloor ~= nil then | |
| 3108 | Anim = "Idle" | |
| 3109 | change = 1 | |
| 3110 | if attack == false then | |
| 3111 | if Mode == 1 then --Normal | |
| 3112 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3113 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3114 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3115 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3116 | - | elseif Mode == pIXELATED then --PIXELATED |
| 3116 | + | |
| 3117 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 3118 | elseif Mode == pIXELATED then --8-Bit Mario | |
| 3119 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08) | |
| 3120 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08) | |
| 3121 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08) | |
| 3122 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08) | |
| 3123 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08) | |
| 3124 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08) | |
| 3125 | elseif Mode == 50 then --ASCENDED | |
| 3126 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3127 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3128 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3129 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3130 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 3131 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 3132 | elseif Mode == 2 then --Machinery | |
| 3133 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
| 3134 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
| 3135 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 3136 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 3137 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
| 3138 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
| 3139 | elseif Mode == 3 then --ICE | |
| 3140 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 3141 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 3142 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 3143 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 3144 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08) | |
| 3145 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08) | |
| 3146 | elseif Mode == 4 then --Infused | |
| 3147 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
| 3148 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3149 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
| 3150 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 3151 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08) | |
| 3152 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08) | |
| 3153 | elseif Mode == 5 then --Cybernetic | |
| 3154 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3155 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 3156 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 3157 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 3158 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 3159 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 3160 | elseif Mode == 25 then --Spiritual | |
| 3161 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3162 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 3163 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 3164 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 3165 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 3166 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 3167 | elseif Mode == 6 then --Controlled Beyond Recognition | |
| 3168 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 3169 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08) | |
| 3170 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
| 3171 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
| 3172 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08) | |
| 3173 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08) | |
| 3174 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
| 3175 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
| 3176 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
| 3177 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 3178 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 3179 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 3180 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 3181 | elseif Mode == 100 then --Overclocked | |
| 3182 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 3183 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
| 3184 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 3185 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 3186 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3187 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3188 | elseif Mode == 8 then --Lunarist | |
| 3189 | MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick") | |
| 3190 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 3191 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3192 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3193 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 3194 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) | |
| 3195 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 3196 | elseif Mode == 10 then --INSANITY | |
| 3197 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 3198 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
| 3199 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
| 3200 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
| 3201 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 3202 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 3203 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
| 3204 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
| 3205 | end | |
| 3206 | end | |
| 3207 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 3208 | Anim = "Walk" | |
| 3209 | change = 1.1 | |
| 3210 | if attack == false then | |
| 3211 | if Mode == 6 then | |
| 3212 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 3213 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 3214 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
| 3215 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
| 3216 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 3217 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 3218 | elseif Mode == 5 then | |
| 3219 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 3220 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 3221 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 3222 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 3223 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 3224 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 3225 | elseif Mode == 25 then | |
| 3226 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 3227 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 3228 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 3229 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 3230 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 3231 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 3232 | elseif Mode == 100 then | |
| 3233 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 3234 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3235 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 3236 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 3237 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3238 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3239 | elseif Mode == 10 then | |
| 3240 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1) | |
| 3241 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 3242 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3) | |
| 3243 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15) | |
| 3244 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15) | |
| 3245 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1) | |
| 3246 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1) | |
| 3247 | elseif Mode == 8 then | |
| 3248 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 3249 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 3250 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
| 3251 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
| 3252 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 3253 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 3254 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
| 3255 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 3256 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 3257 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 3258 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 3259 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 3260 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 3261 | end | |
| 3262 | end | |
| 3263 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 3264 | Anim = "Sprint" | |
| 3265 | change = 1.35 | |
| 3266 | if attack == false then | |
| 3267 | if Mode == 5 then | |
| 3268 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 3269 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 3270 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 3271 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 3272 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 3273 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 3274 | elseif Mode == 25 or Mode == 10 then | |
| 3275 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 3276 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 3277 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 3278 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 3279 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 3280 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 3281 | elseif Mode ~= 5 then | |
| 3282 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 3283 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 3284 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 3285 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 3286 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
| 3287 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
| 3288 | end | |
| 3289 | end | |
| 3290 | end | |
| 3291 | end | |
| 3292 | Music.SoundId = "rbxassetid://"..SONG | |
| 3293 | Music.Looped = true | |
| 3294 | Music.Pitch = 1 | |
| 3295 | Music.Volume = 2.5 | |
| 3296 | Music.Parent = tors | |
| 3297 | Music:Resume() | |
| 3298 | if 0 < #Effects then | |
| 3299 | for e = 1, #Effects do | |
| 3300 | if Effects[e] ~= nil then | |
| 3301 | local Thing = Effects[e] | |
| 3302 | if Thing ~= nil then | |
| 3303 | local Part = Thing[1] | |
| 3304 | local Mode = Thing[2] | |
| 3305 | local Delay = Thing[3] | |
| 3306 | local IncX = Thing[4] | |
| 3307 | local IncY = Thing[5] | |
| 3308 | local IncZ = Thing[6] | |
| 3309 | if 1 >= Thing[1].Transparency then | |
| 3310 | if Thing[2] == "Block1" then | |
| 3311 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3312 | local Mesh = Thing[1].Mesh | |
| 3313 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3314 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3315 | elseif Thing[2] == "Block2" then | |
| 3316 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 3317 | local Mesh = Thing[7] | |
| 3318 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3319 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3320 | elseif Thing[2] == "Block3" then | |
| 3321 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 3322 | local Mesh = Thing[7] | |
| 3323 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3324 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3325 | elseif Thing[2] == "Cylinder" then | |
| 3326 | local Mesh = Thing[1].Mesh | |
| 3327 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3328 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3329 | elseif Thing[2] == "Blood" then | |
| 3330 | local Mesh = Thing[7] | |
| 3331 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 3332 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3333 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3334 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
| 3335 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 3336 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3337 | elseif Thing[2] == "Disappear" then | |
| 3338 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3339 | elseif Thing[2] == "Shatter" then | |
| 3340 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3341 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 3342 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 3343 | Thing[6] = Thing[6] + Thing[5] | |
| 3344 | end | |
| 3345 | else | |
| 3346 | Part.Parent = nil | |
| 3347 | table.remove(Effects, e) | |
| 3348 | end | |
| 3349 | end | |
| 3350 | end | |
| 3351 | end | |
| 3352 | end | |
| 3353 | end | |
| 3354 | ------------------------------------------------------- | |
| 3355 | --End Animations And Script-- | |
| 3356 | ------------------------------------------------------- |