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[23:12] <Pipeman> questions
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[23:12] <Pipeman> firstly about healing
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[23:13] <Pipeman> how good is in combat use?
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[23:13] <Pipeman> And how good out of combat use?
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[23:13] <Pipeman> at around rank A or B
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[23:15] <ReinZero> scratches aren't an issue, likewise with minor cuts or what not. so bleeding to death from those isn't possible
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[23:15] <ReinZero> more common/not so major sickness/etc. are also a non-issue
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[23:15] <Pipeman> ah
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[23:16] <ReinZero> as for range, you'd have a short range to affect lesser healing, but for maximum benefit, touch is prefered.
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[23:16] <Pipeman> k
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[23:16] <Pipeman> it said "Healing is useful, though there's only so much you can do without dedicating much time and effort into it"
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[23:16] <ReinZero> doesn't need to be the exact location barring stuff on the higher end for you~
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[23:16] <ReinZero> yup
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[23:16] <Pipeman> does that mean a stark cost increase at higher ranks?
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[23:16] <ReinZero> you can't heal a decapitated limb
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[23:16] <ReinZero> atm
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[23:17] <ReinZero> cost does increase at a certain point
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[23:17] <Pipeman> more or less than with other stuff?
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[23:17] <ReinZero> about the same as other stuff, alchemy and runes are the ones noted with vastly different cost
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[23:18] <ReinZero> magic theory technically does run into a 'how to progress' issue, normally, once it hits EX Rank
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[23:18] <Pipeman> k
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[23:18] <Pipeman> then you need independent research?
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[23:18] <ReinZero> the artifical affinity is one way around the issue to note
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[23:18] <ReinZero> more or less.
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[23:18] <Pipeman> ah
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[23:18] <Pipeman> okay, point two
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[23:18] <Pipeman> Encahntment
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[23:19] <Pipeman> *enchantment
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[23:19] <ReinZero> yes?
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[23:19] <Pipeman> does the potency of the enchamtent you're using rely on your rank in Enchantment, the element you're using or a mix?
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[23:20] <Pipeman> Because I'm thinking the way around the samll pool would be to just convert the other pools to the one we're using for enchantment
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[23:20] <ReinZero> both.
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[23:20] <Pipeman> ah
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[23:20] <Pipeman> so using the other pools to fuel it only makes up somewhat for not having the element in question
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[23:21] <ReinZero> its possible to dump excess amount for more power.. but it only goes to a point...
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[23:21] <ReinZero> get creative. xD
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[23:21] <Pipeman> yeah
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[23:21] <Pipeman> a bit more general a question
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[23:21] <ReinZero> yes?
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[23:22] <Pipeman> right now as far as I understand it due to our magic conversion and rather large Aether pool we have lots of magic to use for anything we want
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[23:22] <Pipeman> but the main issue is that we lack ways to actually do stuff with all that magic
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[23:22] <Pipeman> more or less correct?
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[23:23] <Pipeman> with lots of magic I am referring to our 'mana' just if that was unclear
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[23:24] <ReinZero> depends. technically you don't need enchantment to make stuff like if you had it... effficiency would matter however. likewise with how much power it has in that regard as well too
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[23:24] <Pipeman> I meant that in general and not just referring to enchantment
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[23:24] <ReinZero> I know~
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[23:24] <ReinZero> just using it as an example
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[23:25] <Pipeman> yeah, but the basic issue I see is that we lack ways toactually leverage the effective pool of 1950/1950 at age 12
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[23:26] <ReinZero> its more, your magic presently is about average in everything except aether, yet you don't have knowledge/skill in a magic to make use of it yet.... and your other elements not being strong means it can't help them as much~
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[23:27] <Pipeman> next question or you still writing for that one?
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[23:27] <ReinZero> for instance, you can't do healing without having it. whereas runes are another way for efficiency AND power... but difficulty of learning it is another problem
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[23:27] <ReinZero> next question is fine~
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[23:27] <Pipeman> k
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[23:27] <Pipeman> Alchemy
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[23:28] <Pipeman> was said to get hax later on
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[23:28] <Pipeman> but I suspect combat uses are rather scarce at the lower levels
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[23:28] <Pipeman> true or not?
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[23:29] <ReinZero> which part are you asking true/not on?
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[23:29] <ReinZero> to the former, depends on you guys. the latter, depends on you guys as well.
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[23:29] <Pipeman> basically how many combat uses are there at lower levels compared to other stuff?
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[23:29] <ReinZero> I find it funny SB/QQ do not get creative with things despite how much leeway things have
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[23:30] <Pipeman> eh
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[23:30] <ReinZero> while people ignore obvious caps when they're noted...
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[23:30] <ReinZero> lol
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[23:30] <Pipeman> for me the issue is that I'm still tryinf to see through the entire system
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[23:30] <Pipeman> the last quest didn't really get that afar into action aftera ll and I still haven't caught up on the older ones
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[23:32] <ReinZero> basically speaking, that I -can- say, due... parents~ is that, single field specialization is suicidal unless you manage to get veryyyyyyyyyyyyyyyyyyyyyyyyyyy far in it first... then don't get matched up to equal peers or betters
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[23:32] <Pipeman> not worrying at all
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[23:33] <Pipeman> does that go for most people or only us?
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[23:33] <ReinZero> everyone~
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[23:34] <Pipeman> k
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[23:34] <ReinZero> a education -is- needed for Magic Theory, to note. Nobles DO have it as a gurantee anyways.... so yeah
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[23:34] <Pipeman> yay for classism
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[23:34] <ReinZero> and South Central -is- known for its academies...
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[23:34] <Pipeman> okay next question is just a quick confirmation about runes
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[23:34] <Pipeman> it says "In the case of Runes, they don’t do anything you can’t do with magic already as is"
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[23:34] <ReinZero> yup
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[23:35] <Pipeman> does that mean that if you have all your other stuff at C rank you can't accomplish anything beyond C rank with them?
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[00:44] <Pipeman> one last thing
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[23:35] <ReinZero> its more
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[00:44] <ReinZero> hm?
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[00:44] <Pipeman> Aether also is raised when you raise the elements or one of the three, yes?
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[00:47] <ReinZero> yes. by 1/3rd of a Rank.
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[00:47] <Pipeman> How is how high Aether rises capped?
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[00:50] <ReinZero> no, because, affinity-fu~
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[00:50] <Pipeman> yay
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[00:51] <Pipeman> Doesn't that mean we can buff it up to bullshit levels really quickly by buying the cheap levels of the nine things that draw on aether?
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[00:51] <Pipeman> probably a bad idea but it sounds hilarious
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[00:52] <ReinZero> *shrugs* it is up to you guys really.
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[00:53] <Pipeman> Oh and about Magic Analysis, what can we actually do if we analyse for example a spell we've seen someone use?
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[00:54] <Pipeman> Could we cheat our way into being capable of that spell for a short while?
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[00:57] <ReinZero> technically speaking, depends. but possible. It is more that you'd be able to gleam information on it to learn to do yourself.... or deal with your opponent thus.
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[23:35] <ReinZero> if you ahve your element at the same rank
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[23:35] <ReinZero> you can do what you can with runes of that rank... without it
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[23:36] <ReinZero> runes do give efficiency + power benefits. in addition to possible other benefits depending on creativity...
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[23:36] <Pipeman> okay
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[23:36] <Pipeman> worth considering at least
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[23:36] <ReinZero> so a C Rank fire rune and a C Rank magic of the same thing means the former does more damage and is more efficient
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[23:36] <Pipeman> that's cool
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[23:36] <ReinZero> oh and Runes does NOT use your element stat for figuring power/etc.
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[23:37] <Pipeman> very cool
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[23:37] <Pipeman> What if you have Runes at A and Water at C?
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[23:37] <Pipeman> Where would the effect be approimately if one tried to use only water for the same?
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[23:38] <ReinZero> B Rank for Runes is the general -upper limit- before people either focus on one element... or stop bothering with it due difficulty of progressing
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[23:38] <Pipeman> Okay, then say B instead of A
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[23:38] <ReinZero> An A Rank Water Rune while having C Rank Water is still A Rank in power
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[23:38] <ReinZero> you just might have difficulty using it enmass and what not
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[23:39] <Pipeman> unless we use magic conversoin to sue our A rank fire pool or something
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[23:39] <Pipeman> woudl that work?
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[23:39] <ReinZero> stuff like range limitations on how far your can have your rune while being able to activate it is also due your rank in your corresponding element.
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[23:39] <Pipeman> *would
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[23:39] <Pipeman> okay
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[23:39] <ReinZero> magic conversion is no subsitute for rank in terms of power such. pool, yes it is.
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[23:40] <ReinZero> so you CAN keep using an element you're actively using without stop
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[23:40] <ReinZero> in your case, you can do so with more than one, or pool the rest all into one...
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[23:41] <Pipeman> Is there even anything you can do with Aether runes?
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[23:41] <ReinZero> what runes can do are based off what the element can do directly... reminder.
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[23:41] <ReinZero> xP
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[23:42] <Pipeman> okay, more then
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[23:42] <ReinZero> Aether is a useful pool for capitalizing on mass use for Runes though of elements you do have
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[23:42] <Pipeman> cool
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[23:42] <Pipeman> is there anything you can really do with pure aether?
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[23:42] <ReinZero> it has stated direct use is lacking
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[23:43] <ReinZero> but it has 3 fields exclusive to Aether
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[23:43] <ReinZero> plus, if you lacked an element, you could gain it due to Aether
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[23:43] <Pipeman> curses, potions and whatever?
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[23:43] <ReinZero> and contracts`
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[23:43] <Pipeman> yeah that
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[23:43] <Pipeman> so about potions
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[23:43] <Pipeman> how would that work?
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[23:43] <Pipeman> exactly
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[23:44] <Pipeman> would gathering ingredients be a large part of it?
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[23:44] <ReinZero> flashbang items... strength/physical buffs... etc.~
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[23:45] <ReinZero> potions has an inherient point that enables much much more freedom of ingredients the higher your rank... provided you aren't trying to make stuff on the extreme end for your current rank
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[23:45] <Pipeman> the fact that you'd prepare all of these things implies that your cpaacity is less important unless you're trying to create gigantic bullshit projects
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[23:45] <Pipeman> true?
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[23:45] <ReinZero> exilier of life (however its spelled, too lazy to look it up atm) is also under potions~
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[23:46] <ReinZero> yup~
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[23:46] <ReinZero> though maybe you could find other benefits/uses/ways to make use of it...?
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[23:46] <Pipeman> maybe
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[23:46] <ReinZero> or find an expert in that field~
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[23:46] <Pipeman> how viable is it to make do without either Enchantment or Runes?
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[23:47] <ReinZero> Runes, is possible. The amount of people who do do it aren't that high, but still a decent minority
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[23:48] <ReinZero> enchantment is much more widespread, especially if you aren't a commoner in any of the regions...  or if you're a student~
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[23:48] <ReinZero> doesn't mean everyone has it nessassarily very high
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[23:49] <ReinZero> has = / = good at it
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[23:49] <Pipeman> Is Enchantment really needed when you do have runes though?
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[23:49] <ReinZero> depends on who you ask really
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[23:49] <ReinZero> some think yes, others no
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[23:51] <ReinZero> creativity probably may or may not play a factor in the opinions though
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[23:51] <Pipeman> How useful is it to have an Element, say Fire, at Rank A but Runes only at Rank C?
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[23:52] <ReinZero> if you want to spam C Rank range stuff, very. if not.... not so much
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[23:52] <ReinZero> unless you have creative reasons~
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[23:52] <Pipeman> Not really, no
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[23:52] <Pipeman> I find Runes somewhat interesting but just can't fit it really into the rest
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[23:53] <Pipeman> Having no Enchantment or Runes generally means you'll act more like a classical Caster, doesn't it?
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[23:54] <ReinZero> depends. *shrugs* there are other things that could make up for it...
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[23:54] <ReinZero> and people with Pure Lineages are not as limited in options compared to Mixed Lineages... or those without one.
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[23:54] <Pipeman> okay, if you wanted to make yourself more melee capable what would you generally use?
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[23:55] <ReinZero> Alchemy is generally useful, though Enchantment also works if one either lacks the ability to obtain alchemy... or for some other reason, like difficulty learning it.
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[23:57] <ReinZero> that aside, most that can usually also opt to pick up a wind or lightning based movement specific skill (depends on the person though)
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[23:58] <Pipeman> right
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[23:58] <ReinZero> it is rather well known that well known/renown professions/groups tend to have a wide range of skills to draw upon in combat...
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[23:58] <Pipeman> currently I'm considering to buy up Magic Theory, Curses and Potions up to Rank A, one Element up to A and one other one up to B
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[23:58] <Pipeman> Any comments on the viability of that?
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[23:59] <ReinZero> that ranges from magic, to weapon, to stuff pretaining to a mix of both...
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[23:59] * ReinZero has no comment. it is up to you guys really
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[23:59] <Pipeman> fine
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[23:59] <Pipeman> let's say I buy Fire up to A, waht sort of stuff could be pulled off with that?
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[00:00] <Pipeman> *what
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[00:04] <ReinZero> you can pull off lower end, notable AoE fires. By that, I mean with full A Rank power and not depleting yourself in an instant. A Rank Fires are not affected by C Rank Water while being evenly matched with B Rank Water (elemental disadvantage) but all the same, you can quite literally ensure a mudane fire won't hurt you at all and instead, be able to make full use of it as opposed to not at all or just a minor bit
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[00:04] <ReinZero> and generally get creative with it really xP
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[00:05] <Pipeman> Could we burn the average assassin we have to deal with to crisps?
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[00:05] <ReinZero> you would have fairly good range for dealinig with melee and also be able to attempt to viably melt the enemy's weapon(s) and other such.
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[00:05] <ReinZero> depends on what your assassin has xP
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[00:05] <Pipeman> k
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[00:06] <Pipeman> How viable is it to be both a fire and water or Ice user at the same time?
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[00:06] <ReinZero> if your assassin uses wind... they'll need at least S Rank to not be fucked over by your A Rank fire (because lower = feeds your fire)
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[00:06] <ReinZero> its viable. just do take care with how you use them at the same time though
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[00:06] <Pipeman> k
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[00:07] <Pipeman> can you use your own wind to boost fire?
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[00:07] <ReinZero> yes
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[00:07] <Pipeman> how high is the chance of burning yourself with such stuff?
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[00:07] <ReinZero> below A Rank fire... high.
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[00:08] <Pipeman> but A rank gives the necessary control ond/or fire resistance?
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[00:08] <ReinZero> A Rank and higher... lower and decreasing odds, though the risk mainly depends on what you use it for
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[00:08] <Pipeman> ah
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[00:08] <ReinZero> if you're trying to coat yourself with fire, then you would get burned xP
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[00:08] <Pipeman> ^^
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[00:08] <ReinZero> it doesn't offer heat protection either
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[00:08] <ReinZero> AND you have to commit amounts to shielding yourself still
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[00:08] <ReinZero> to note
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[00:08] <Pipeman> that's what your vacuum buble from wind is for
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[00:09] <ReinZero> it also doesn't offer immunity or resistance against other peoples flames of A Rank or higher~
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[00:09] <Pipeman> pity that
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[00:09] <ReinZero> heh
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[00:09] <ReinZero> lol
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[00:09] <ReinZero> just remember you need to breathe
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[00:09] <Pipeman> just a joke
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[00:09] <ReinZero> I know~
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[00:09] <Pipeman> are there any elements that would help with shielding yourself from your own flames?
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[00:11] <ReinZero> the general idea is that you'd not actually try to hit yourself with it....
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[00:11] <Pipeman> thought so
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[00:11] <ReinZero> because a guranteed means of shielding yourself would also be sufficating
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[00:11] <ReinZero> xP
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[00:11] <ReinZero> amoungst other potential things
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[00:11] <Pipeman> how do the other elements measure up in offenseive uses compared to fire?
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[00:12] <ReinZero> using fire while you're on a body of water or near one is funny xP
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[00:12] <ReinZero> Lightning is the only element that's specifically sub-ideal for non-support use at lower Ranks.
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[00:13] <ReinZero> and well, no one element is flat out superior, so yeah.
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[00:14] <Pipeman> What kind of rank is needed for support stuff with lightning?
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[00:14] <ReinZero> general rule of thumb is 'the higher the better'
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[00:14] <Pipeman> and what would it do for support?
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[00:14] <ReinZero> Lightning Move is a A Rank minimum Lightning type magic that's well known~
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[00:15] <Pipeman> Is that outright teleport or very high speed movement?
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[00:15] <ReinZero> it just has logical problems with it unless you invest a lot more into it....
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[00:15] <ReinZero> the latter unless you have enough power/skill/etc. which it then is closer to the former
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[00:15] <Pipeman> which are?
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[00:16] <ReinZero> how bad is it if you're moving and if there's a obstecle that would trip you over?
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[00:16] <ReinZero> and you technically can't change directions at the moment?
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[00:17] <Pipeman> k
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[00:18] <ReinZero> momentum is a bitch isn't it~
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[00:20] <Pipeman> How efficient would Lightning and Wind be for a Sword and Shield fighter?
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[00:22] * ReinZero notes a lot of this comes down to how you guys apporach things *
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[00:24] <Pipeman> yea, but personally I'm kind of feeling the movement boost and Lightning Move might either not work at all with Sword and Bord or add a mobiltiy to it that's frankly kind of bullshit
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[00:24] <Pipeman> *board
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[00:24] <Pipeman> depedning on how the whole thing scales in this magic fantasy world I have only cursory knowledge of
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[00:24] <Pipeman> *depending
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[00:25] <Pipeman> so I'd rather ask
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[00:25] <ReinZero> how well do you think your body would take to say, your arm slamming into something with that kind of momentum
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[00:25] <ReinZero> xP
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[00:25] <Pipeman> ^^
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[00:26] <Pipeman> after I've taken my bone strengthening potion better than the other guy?
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[00:26] <ReinZero> what about your flesh?
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[00:26] <ReinZero> -_-
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[00:26] <Pipeman> there's a potion for that
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[00:26] <Pipeman> surely
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[00:26] <ReinZero> most of the issues are perfectly logical.
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[00:27] <Pipeman> but yeah, I meant less lightning stepping into guys
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[00:27] <ReinZero> and more to just close distance?
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[00:27] <Pipeman> and more moving around relatively quickly in spite of being relatively heavily outfitted
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[00:27] <Pipeman> basically
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[00:28] <ReinZero> ... monmentum. :p what happens when you try that while in a suit of armor or whatever or heavy backpacks?
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[00:28] <Pipeman> k
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[00:28] <Pipeman> How viable is shield and sword without heavy armor?
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[00:29] <ReinZero> There is the entire classification of 'Light Knights' as the most well renown type of Knight in the North West. Whereas Heavy Knights are.... far lower on the totem scale. Far.
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[00:30] <ReinZero> I think that answers the question.
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[00:30] <Pipeman> neat
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[00:30] <Pipeman> do those use lightning and wind?
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[00:31] <ReinZero> [14:58] <ReinZero> it is rather well known that well known/renown professions/groups tend to have a wide range of skills to draw upon in combat...
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[00:32] <Pipeman> oh yeah