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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code by Mokiros")
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	local rp = RealPlayer
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	script.Parent = rp.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent then
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			for _,f in pairs(t.Functions) do
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				f(...)
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			end
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=rp then return end
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		m.Target = io.Target
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		m.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return m:TrigEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = Player:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local _rg = game
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	--Metatable for fake service
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	local fsmt = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
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			end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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		return setmetatable(t,fsmt)
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	end
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	--Fake game object
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	local g = {
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		GetService = function(self,s)
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			return rawget(self,s) or _rg:GetService(s)
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = _rg:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
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			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
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			end,
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		},"RunService")
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	}
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	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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	g.service = g.GetService
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	FakeService(g,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = g,g.Players.LocalPlayer
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end
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function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
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local funcw = Instance.new("Weld")
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funcw.Name = zName
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funcw.Parent = zParent
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funcw.Part0 = zPart0
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funcw.Part1 = zPart1
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if (zCoco == true) then
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funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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else
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funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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end
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return funcw
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end
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function fun(n1, n2)
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pcall(function()
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t1 = game.Players[n1].Character.Torso
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t2 = game.Players[n2].Character.Torso
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t2.Parent.Humanoid.PlatformStand = true
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t1["Left Shoulder"]:Remove()
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ls1 = Instance.new("Weld")
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ls1.Parent = t1
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ls1.Part0 = t1
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ls1.Part1 = t1.Parent["Left Arm"]
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ls1.C0 = CFrame.new(-1.5,0,0)
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ls1.Name = "Left Shoulder"
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t1["Right Shoulder"]:Remove()
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rs1 = Instance.new("Weld")
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rs1.Parent = t1
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rs1.Part0 = t1
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rs1.Part1 = t1.Parent["Right Arm"]
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rs1.C0 = CFrame.new(1.5,0,0)
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rs1.Name = "Right Shoulder"
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t2["Left Shoulder"]:Remove()
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fun("Charlie", "Customality")
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ls2.Parent = t2
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ls2.Part0 = t2
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ls2.Part1 = t2.Parent["Left Arm"]
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ls2.C0 = CFrame.new(-1.5,0,0)
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ls2.Name = "Left Shoulder"
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t2["Right Shoulder"]:Remove()
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rs2 = Instance.new("Weld")
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rs2.Parent = t2
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rs2.Part0 = t2
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rs2.Part1 = t2.Parent["Right Arm"]
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rs2.C0 = CFrame.new(1.5,0,0)
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rs2.Name = "Right Shoulder"
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t2["Left Hip"]:Remove()
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lh2 = Instance.new("Weld")
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lh2.Parent = t2
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lh2.Part0 = t2
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lh2.Part1 = t2.Parent["Left Leg"]
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lh2.C0 = CFrame.new(-0.5,-2,0)
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lh2.Name = "Left Hip"
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t2["Right Hip"]:Remove()
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rh2 = Instance.new("Weld")
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rh2.Parent = t2
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rh2.Part0 = t2
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rh2.Part1 = t2.Parent["Right Leg"]
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rh2.C0 = CFrame.new(0.5,-2,0)
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rh2.Name = "Right Hip"
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local d = Instance.new("Part")
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d.TopSurface = 0
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d.BottomSurface = 0
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d.CanCollide = false
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d.BrickColor = BrickColor.new("Medium stone grey")
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d.Shape = "Ball"
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d.Parent = t1
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d.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = d
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dm.Scale = Vector3.new(0.4,0.4,0.4)
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fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
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d2 = d:Clone()
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d2.Parent = t1
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fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
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local c = Instance.new("Part")
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c.TopSurface = 0
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c.BottomSurface = 0
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c.CanCollide = false
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c.BrickColor = BrickColor.new("Pastel brown")
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c.Parent = t1
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c.formFactor = "Custom"
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c.Size = Vector3.new(0.4,1.3,0.4)
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cm = Instance.new("CylinderMesh")
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cm.Parent = c
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a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
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c2 = d:Clone()
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c2.BrickColor = BrickColor.new("Medium stone grey")
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c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
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c2.Parent = t1
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fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
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local bl = Instance.new("Part")
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bl.TopSurface = 0
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bl.BottomSurface = 0
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bl.CanCollide = false
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bl.BrickColor = BrickColor.new("Pastel brown")
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bl.Shape = "Ball"
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bl.Parent = t2
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bl.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = bl
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dm.Scale = Vector3.new(1.2,1.2,1.2)
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fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
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local br = Instance.new("Part")
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br.TopSurface = 0
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br.BottomSurface = 0
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br.CanCollide = false
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br.BrickColor = BrickColor.new("Pastel brown")
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br.Shape = "Ball"
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br.Parent = t2
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br.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = br
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dm.Scale = Vector3.new(1.2,1.2,1.2)
254
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
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local bln = Instance.new("Part")
256
bln.TopSurface = 0
257
bln.BottomSurface = 0
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bln.CanCollide = false
259
bln.Shape = "Ball"
260
bln.Parent = t2
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bln.Size = Vector3.new(1,1,1)
262
local dm = Instance.new("SpecialMesh")
263
dm.MeshType = "Sphere"
264
dm.Parent = bln
265
dm.Scale = Vector3.new(0.2,0.2,0.2)
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fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
267
local brn = Instance.new("Part")
268
brn.TopSurface = 0
269
brn.BottomSurface = 0
270
brn.CanCollide = false
271
brn.Shape = "Ball"
272
brn.Parent = t2
273
brn.Size = Vector3.new(1,1,1)
274
local dm = Instance.new("SpecialMesh")
275
dm.MeshType = "Sphere"
276
dm.Parent = brn
277
dm.Scale = Vector3.new(0.2,0.2,0.2)
278
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
279
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
280
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
281
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
282
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
283
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
284
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
285
if t1:findFirstChild("weldx") ~= nil then
286
t1.weldx:Remove()
287
end
288
we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
289
n = t2.Neck
290
n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
291
end)
292
coroutine.resume(coroutine.create(function()
293
while wait() do
294
for i = 1,6 do
295
we.C1 = we.C1 * CFrame.new(0,-0.3,0)
296
wait()
297
end
298
 
299
for i = 1,6 do
300
we.C1 = we.C1 * CFrame.new(0,0.3,0)
301
wait()
302
end
303
end
304
end))
305
end
306
fun("74Zahira", "TyTyroy09")