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1
-- This script has been converted to FE by iPxter
2
 
3
 
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
    script.Parent = Player.Character
9
 
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15-
local p = game:GetService("Players").LocalPlayer 
15+
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17-
local mouse = p:GetMouse()
17+
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29-
local rs = run.RenderStepped
29+
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent and t.Function then
34
            t.Function(...)
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=Player then return end
42
        if io.isMouse then
43
            m.Target = io.Target
44
            m.Hit = io.Hit
45
        else
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local Mouse = Player:GetMouse()
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
print([[
88
___________________________________
89
  
90
Kyutatsuki13's Homura script
91
Build 0002.5
92
Vengeful's custom script request
93
(You must see her boobies lmao)
94
  
95
___________________________________
96
]])
97
98
warn("200R$ has been spent for this.")
99
100
101
local p = owner
102
local char = p.Character
103
local larm = char:WaitForChild("Left Arm")
104
local rarm = char:WaitForChild("Right Arm")
105
local lleg = char:WaitForChild("Left Leg")
106
local rleg = char:WaitForChild("Right Leg")
107
local hed = char:WaitForChild("Head")
108
local torso = char:WaitForChild("Torso")
109
local root = char:WaitForChild("HumanoidRootPart")
110
local hum = char:FindFirstChildOfClass("Humanoid")
111
local debris = game:GetService("Debris")
112
local input = game:GetService("UserInputService")
113
local run = game:GetService("RunService")
114
local wingpose = "Idle"
115
local DebrisModel = Instance.new("Model",char)
116
DebrisModel.Name = "Debris"
117
repeat rs:wait() until p.CharacterAppearanceLoaded
118
119
noidle = false
120
shift = false
121
control = false
122
no_nosound_able = true
123
jumped = false
124
125
----------------------------------------------------------------------------
126
127
function rswait(value)
128
  if value ~= nil and value ~= 0 then
129
    for i=1,value do
130
     rs:wait()
131
    end
132
  else
133
    rs:wait()
134
  end
135
end
136
137
----------------------------------------------------------------------------
138
139
local timeposition = 0
140
141
function music(id)
142
if not torso:FindFirstChild("MusicRuin") then
143
soundz = Instance.new("Sound",torso)
144
end
145
soundz.Volume = 10
146
soundz.Name = "MusicRuin"
147
soundz.Looped = true
148
soundz.PlaybackSpeed = 1
149
soundz.SoundId = "rbxassetid://"..id
150
soundz:Stop()
151
soundz:Play()
152
if no_nosound_able == true then
153
soundz.TimePosition = timeposition
154
end
155
end
156
157
----------------------------------------------------------------------------
158
159
function lerp(a, b, t)
160
  return a + (b - a)*t
161
end
162
163
----------------------------------------------------------------------------
164
165
function Lerp(c1,c2,al)
166
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
167
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
168
  for i,v in pairs(com1) do
169
    com1[i] = v+(com2[i]-v)*al
170
  end
171
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
172
end
173
174
----------------------------------------------------------------------------
175
176
function slerp(a, b, t)
177
  dot = a:Dot(b)
178
  if dot > 0.99999 or dot < -0.99999 then
179
    return t <= 0.5 and a or b
180
  else
181
    r = math.acos(dot)
182
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
183
  end
184
end
185
186
----------------------------------------------------------------------------
187
188
function clerp(c1,c2,al)
189
190
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
191
192
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
193
194
  for i,v in pairs(com1) do
195
196
    com1[i] = lerp(v,com2[i],al)
197
198
  end
199
200
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
201
202
end
203
204
----------------------------------------------------------------------------
205
206
function findAllNearestTorso(pos,dist)
207
    local list = workspace:children()
208
    local torso = {}
209
    local temp = nil
210
    local human = nil
211
    local temp2 = nil
212
    for x = 1, #list do
213
        temp2 = list[x]
214
        if (temp2.className == "Model") and (temp2 ~= char) then
215
            temp = temp2:findFirstChild("Torso")
216
            human = temp2:findFirstChildOfClass("Humanoid")
217
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
218
                if (temp.Position - pos).magnitude < dist then
219
                    table.insert(torso,temp)
220
                    dist = (temp.Position - pos).magnitude
221
                end
222
            end
223
        end
224
    end
225
    return torso
226
end
227
228
----------------------------------------------------------------------------
229
230
function checkIfNotPlayer(model)
231
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
232
return true
233
else
234
return false
235
end
236
end
237
238
----------------------------------------------------------------------------
239
240
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
241
242
  local wld = Instance.new("Weld", wp1)
243
244
  wld.Part0 = wp0
245
246
  wld.Part1 = wp1
247
248
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
249
250
  return wld
251
252
end
253
254
function weld(model)
255
  local parts,last = {}
256
  local function scan(parent)
257
    for _,v in pairs(parent:GetChildren()) do
258
      if (v:IsA("BasePart")) then
259
        if (last) then
260
          local w = Instance.new("Weld")
261
          w.Name = ("%s_Weld"):format(v.Name)
262
          w.Part0,w.Part1 = last,v
263
          w.C0 = last.CFrame:inverse()
264
          w.C1 = v.CFrame:inverse()
265
          w.Parent = last
266
        end
267
        last = v
268
        table.insert(parts,v)
269
      end
270
      scan(v)
271
    end
272
  end
273
  scan(model)
274
  for _,v in pairs(parts) do
275
        v.Anchored = false
276
        v.Locked = true
277
        v.Anchored = false
278
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
279
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
280
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
281
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
282
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
283
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
284
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
285
  end
286
end
287
288
----------------------------------------------------------------------------
289
290
function calculate(part,asd)
291
local Head = hed
292
local RightShoulder = asd
293
local RightArm = part
294
local MousePosition = mouse.Hit.p
295
local ToMouse = (MousePosition - Head.Position).unit
296
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
297
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
298
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
299
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
300
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
301
if tostring(LateralAngle) == "-1.#IND" then
302
LateralAngle = 0
303
end
304
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
305
if LateralAngle > (math.pi / 2) then
306
LateralAngle = (math.pi / 2)
307
local Torso = root
308
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
309
if Point.Z > 0 then
310
if Point.X > -0 and RightArm == rarm then
311
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
312
elseif Point.X < 0 and RightArm == rarm then
313
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
314
end
315
end
316
end
317
if Cross.Y < 0 then
318-
game:GetService("RunService").RenderStepped:connect(function()
318+
319
end
320
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
321
end
322
323
----------------------------------------------------------------------------
324
325
function random(min,max,multiplied)
326
return math.random(min,max)/multiplied
327
end
328
329
----------------------------------------------------------------------------
330
331
function sound(id,position,vol,pitch,start,finish)
332
  coroutine.resume(coroutine.create(function()
333
334
  local part = Instance.new("Part",workspace)
335
  part.Position = position
336
  part.Size = Vector3.new(0,0,0)
337
  part.CanCollide = false
338
  part.Transparency = 1
339
340
  local sound = Instance.new("Sound",part)
341
342
  sound.SoundId = "rbxassetid://"..id
343
344
  repeat rs:wait() until sound.IsLoaded
345
  
346
  if vol ~= nil then
347
    sound.Volume = vol
348
  end
349-
game:GetService("RunService").RenderStepped:connect(function()
349+
350
  if pitch ~= nil then
351
    sound.PlaybackSpeed = pitch
352
  end
353
354-
plr = game:GetService("Players").LocalPlayer
354+
355
    sound.TimePosition = start
356
  end
357
358
  if finish ~= nil then
359
    debris:AddItem(part,finish-start)
360
  else
361
    debris:AddItem(part,sound.TimeLength)
362
  end
363
  
364
  sound:Play()  
365
366
  return sound
367
368
  end))
369
end
370
comboid = {}
371
comboid[1] = 1591834623
372
comboid[2] = 1591835384
373
comboid[3] = 1591835860
374
comboid[4] = 1591836776
375
comboid[5] = 1591837308
376
comboid[6] = 1591838011
377
comboid[7] = 1591838398
378
comboid[8] = 1591840045
379
comboid[9] = 1591840538
380
comboid[10] = 1591841249
381
382
combosfx = {}
383
for i=1,10 do
384
local sound = Instance.new("Sound",script)
385
sound.Volume = 5
386
sound.SoundId = "rbxassetid://"..comboid[i]
387
sound.Name = i
388
combosfx[i] = sound
389
end
390
----------------------------------------------------------------------------
391
392
function computeDirection(vec)
393
local lenSquared = vec.magnitude * vec.magnitude
394
local invSqrt = 1 / math.sqrt(lenSquared)
395
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
396
end
397
398
----------------------------------------------------------------------------
399
local shaking = 0
400
local cam = workspace.CurrentCamera
401
script.Parent = cam
402
if not script:FindFirstChild("CameraPosition") then
403
cameraposition = Instance.new("Part",script)
404
cameraposition.Name = "CameraPosition"
405
cameraposition.CanCollide = false
406
cameraposition.Transparency = 1
407
cameraposition.Anchored = false
408
cameraposition.Size = Vector3.new()
409
camerapositionbp = Instance.new("BodyPosition",cameraposition)
410
camerapositionbp.P = 10000
411
camerapositionbp.D = 500
412
camerapositionbg = Instance.new("BodyGyro",cameraposition)
413
camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
414
camerapositionbg.D = 500
415
end
416
local asdfg = cameraposition.RotVelocity.Y*2
417
if asdfg > 45 then asdfg = 45 end
418
if asdfg < -45 then asdfg = -45 end
419
asdfg = math.rad(asdfg)
420
if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
421
script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
422
end
423
if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
424
script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
425
end
426
cam.CameraSubject = cameraposition
427
cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
428
cam.CameraType = Enum.CameraType.Follow
429
end)
430
431
function shake(num) if num > shaking then shaking = num end end
432
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
433
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
434
end)
435
436
plr = owner
437
DebrisModel = Instance.new("Model",plr.Character)
438
DebrisModel.Name = "DebrisModel"
439
440
effect = {}
441
442
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
443
 
444
 local part = Instance.new("Part",DebrisModel)
445
  part.Anchored = true
446
  part.CanCollide = false
447
  part.Size = Vector3.new(1,1,1)
448
  part.Transparency = transparency
449
  part.Material = material
450
  part.Color = color
451
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
452
 
453
 local partmesh = Instance.new("SpecialMesh",part)
454
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
455
  partmesh.Scale = size
456
457
 local pvalue = Instance.new("Vector3Value",part)
458
  pvalue.Name = "Position"
459
  pvalue.Value = positionchange
460
461
 local svalue = Instance.new("Vector3Value",part)
462
  svalue.Name = "Size"
463
  svalue.Value = sizechange
464
465
 local rvalue = Instance.new("Vector3Value",part)
466
  rvalue.Name = "Rotation"
467
  rvalue.Value = rotationchange
468
  
469
 local tvalue = Instance.new("NumberValue",part)
470
  tvalue.Name = "Transparency"
471
  tvalue.Value = transparencychange
472
473
 local avalue = Instance.new("NumberValue",part)
474
  avalue.Name = "Acceleration"
475
  avalue.Value = acceleration
476
 
477
 part.Name = "EFFECT"
478
 
479
 table.insert(effect,part)
480
 
481
 return part
482
483
end
484
485
coroutine.resume(coroutine.create(function()
486
while true do rs:wait()
487
488
 if not plr.Character:FindFirstChild("DebrisModel") then
489
  DebrisModel = Instance.new("Model",plr.Character)
490
  DebrisModel.Name = "DebrisModel"
491
 end
492
493
if #effect > 0 then
494
for i=1,#effect do
495
if effect[i] ~= nil then
496
local v = effect[i]
497
   local pvalue = v:FindFirstChild("Position").Value
498
   local svalue = v:FindFirstChild("Size").Value
499
   local rvalue = v:FindFirstChild("Rotation").Value
500
   local tvalue = v:FindFirstChild("Transparency").Value
501
   local avalue = v:FindFirstChild("Acceleration").Value
502
   local mesh = v:FindFirstChild("Mesh")
503
   mesh.Scale = mesh.Scale + svalue
504
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
505
   v.Transparency = v.Transparency + tvalue
506
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
507
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
508
     v.Parent = nil
509
     table.remove(effect,i)
510
   end
511
  end
512
end
513
end
514
515
end
516
end))
517
518
----------------------------------------------------------------------------
519
520
local WorldUp = Vector3.new(0,1,0)
521
function look2(Vec1,Vec2)
522
   local Orig = Vec1
523
   Vec1 = Vec1+Vector3.new(0,1,0)
524
   Vec2 = Vec2+Vector3.new(0,1,0)
525
   local Forward = (Vec2-Vec1).unit
526
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
527
   local Right = Up:Cross(Forward).unit
528
   Forward = -Forward
529
   Right = -Right
530
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
531
end
532
533
function look(CFr,Vec2)
534
   local A = Vector3.new(0,0,0)
535
   local B = CFr:inverse()*Vec2
536
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
537
   if B.Z > 0 then
538
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
539
   elseif B.Z == 0 then
540
       if B.Y > 0 then
541
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
542
       elseif B.Y < 0 then
543
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
544
       else
545
           CF = CFr
546
       end
547
   end
548
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
549
   local Up = Vector3.new(X,Y,Z)
550
   local Forward = (Vec2-CFr.p).unit
551
   local Right = Up:Cross(Forward)
552
   Forward = -Forward
553
   Right = -Right
554
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
555
end
556
557
function simulate(j,d,m,r,t)
558
       local joint = j
559
       for i,v in ipairs(t) do
560
               if v[1]:FindFirstChild("Weld") then
561
                       local stiff = m.CFrame.lookVector*0.001
562
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
563
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
564
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
565
                       local pos = joint.p+(dir*(d*0.5))
566
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
567
                       local inv = v[1].Weld.Part0.CFrame
568
                       local rel1 = inv:inverse()*pos
569
                       local rel2 = inv:inverse()*(pos-(dir*dis))
570
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
571
                       v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
572
                       v[2] = inv*cf
573
                       --v[1].CFrame = cf
574
               end
575
       end
576
end
577
578
----------------------------------------------------------------------------
579
skin_color = BrickColor.new("Light orange")
580
hed:WaitForChild("face"):Destroy()
581
p:ClearCharacterAppearance()
582
583
hat = Instance.new("Part",hed)
584
hat.CanCollide = false
585
hat.Color = Color3.fromRGB(40, 40, 40)
586
hatmesh = Instance.new("SpecialMesh",hat)
587
hatmesh.MeshId = "rbxassetid://433033404"
588
hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
589
newWeld(hed,hat,0,0,0)
590
hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
591
592
hat = Instance.new("Part",hed)
593
hat.CanCollide = false
594
hat.Color = Color3.fromRGB(40, 40, 40)
595
hatmesh = Instance.new("SpecialMesh",hat)
596
hatmesh.MeshId = "rbxassetid://433031789"
597
hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
598
newWeld(hed,hat,0,0,0)
599
hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
600
601
hair={}
602
hairz = Instance.new("Part",hed)
603
hairz.CanCollide = false
604
hairz.Color = Color3.fromRGB(40, 40, 40)
605
hairz.Size = Vector3.new()
606
hatmesh = Instance.new("SpecialMesh",hairz)
607
hatmesh.MeshId = "rbxassetid://433033404"
608
hatmesh.Scale = Vector3.new(0.3,1,0.3)
609
hairz:BreakJoints()
610
local w = Instance.new("Motor6D",hairz)
611
w.Part0 = hair[1-1] and hair[1-1][1] or torso
612
w.Part1 = hairz
613
w.Name = "Weld"
614
w.C1 = CFrame.new(0,1.2,0.2)
615
w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
616
hair[1] = {hairz,hairz.CFrame}
617
618
Model0 = Instance.new("Model")
619
Part1 = Instance.new("Part")
620
Part2 = Instance.new("Part")
621
Part3 = Instance.new("Part")
622
Part4 = Instance.new("Part")
623
Part5 = Instance.new("Part")
624
Part6 = Instance.new("Part")
625
Part7 = Instance.new("Part")
626
Part8 = Instance.new("Part")
627
Part9 = Instance.new("Part")
628
Part10 = Instance.new("Part")
629
Part11 = Instance.new("Part")
630
Part12 = Instance.new("Part")
631
Part13 = Instance.new("Part")
632
Part14 = Instance.new("Part")
633
Model0.Parent = char
634
Part1.Parent = Model0
635
Part1.Rotation = Vector3.new(0, 0, -15)
636
Part1.Anchored = true
637
Part1.CanCollide = false
638
Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
639
Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
640
Part1.BottomSurface = Enum.SurfaceType.Smooth
641
Part1.TopSurface = Enum.SurfaceType.Smooth
642
Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
643
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
644
Part2.Parent = Model0
645
Part2.Rotation = Vector3.new(0, 0, -10)
646
Part2.Anchored = true
647
Part2.CanCollide = false
648
Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
649
Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
650
Part2.BottomSurface = Enum.SurfaceType.Smooth
651
Part2.TopSurface = Enum.SurfaceType.Smooth
652
Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
653
Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
654
Part3.Name = "asd"
655
Part3.Parent = Model0
656
Part3.Transparency = 1
657
Part3.Anchored = true
658
Part3.CanCollide = false
659
Part3.Size = Vector3.new(2, 2, 1)
660
Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
661
Part3.BottomSurface = Enum.SurfaceType.Smooth
662
Part3.TopSurface = Enum.SurfaceType.Smooth
663
Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
664
Part3.Color = Color3.new(1, 0.8, 0.6)
665
Part4.Parent = Model0
666
Part4.Rotation = Vector3.new(0, 0, 10)
667
Part4.Anchored = true
668
Part4.CanCollide = false
669
Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
670
Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
671
Part4.BottomSurface = Enum.SurfaceType.Smooth
672
Part4.TopSurface = Enum.SurfaceType.Smooth
673
Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
674
Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
675
Part5.Parent = Model0
676
Part5.Rotation = Vector3.new(0, 0, -25)
677
Part5.Anchored = true
678
Part5.CanCollide = false
679
Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
680
Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
681
Part5.BottomSurface = Enum.SurfaceType.Smooth
682
Part5.TopSurface = Enum.SurfaceType.Smooth
683
Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
684
Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
685
Part6.Parent = Model0
686
Part6.Rotation = Vector3.new(0, 0, -15)
687
Part6.Anchored = true
688
Part6.CanCollide = false
689
Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
690
Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
691
Part6.BottomSurface = Enum.SurfaceType.Smooth
692
Part6.TopSurface = Enum.SurfaceType.Smooth
693
Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
694
Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
695
Part7.Parent = Model0
696
Part7.Rotation = Vector3.new(0, 0, 25)
697
Part7.Anchored = true
698
Part7.CanCollide = false
699
Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
700
Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
701
Part7.BottomSurface = Enum.SurfaceType.Smooth
702
Part7.TopSurface = Enum.SurfaceType.Smooth
703
Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
704
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
705
Part8.Parent = Model0
706
Part8.Rotation = Vector3.new(0, 0, -25)
707
Part8.Anchored = true
708
Part8.CanCollide = false
709
Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
710
Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
711
Part8.BottomSurface = Enum.SurfaceType.Smooth
712
Part8.TopSurface = Enum.SurfaceType.Smooth
713
Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
714
Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
715
Part9.Parent = Model0
716
Part9.Anchored = true
717
Part9.CanCollide = false
718
Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
719
Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
720
Part9.BottomSurface = Enum.SurfaceType.Smooth
721
Part9.TopSurface = Enum.SurfaceType.Smooth
722
Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
723
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
724
Part10.Parent = Model0
725
Part10.Rotation = Vector3.new(0, 0, 25)
726
Part10.Anchored = true
727
Part10.CanCollide = false
728
Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
729
Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
730
Part10.BottomSurface = Enum.SurfaceType.Smooth
731
Part10.TopSurface = Enum.SurfaceType.Smooth
732
Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
733
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
734
Part11.Parent = Model0
735
Part11.Rotation = Vector3.new(0, 0, -10)
736
Part11.Anchored = true
737
Part11.CanCollide = false
738
Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
739
Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
740
Part11.BottomSurface = Enum.SurfaceType.Smooth
741
Part11.TopSurface = Enum.SurfaceType.Smooth
742
Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
743
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
744
Part12.Parent = Model0
745
Part12.Rotation = Vector3.new(0, 0, 15)
746
Part12.Anchored = true
747
Part12.CanCollide = false
748
Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
749
Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
750
Part12.BottomSurface = Enum.SurfaceType.Smooth
751
Part12.TopSurface = Enum.SurfaceType.Smooth
752
Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
753
Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
754
Part13.Parent = Model0
755
Part13.Rotation = Vector3.new(0, 0, 15)
756
Part13.Anchored = true
757
Part13.CanCollide = false
758
Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
759
Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
760
Part13.BottomSurface = Enum.SurfaceType.Smooth
761
Part13.TopSurface = Enum.SurfaceType.Smooth
762
Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
763
Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
764
Part14.Parent = Model0
765
Part14.Rotation = Vector3.new(0, 0, 10)
766
Part14.Anchored = true
767
Part14.CanCollide = false
768
Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
769
Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
770
Part14.BottomSurface = Enum.SurfaceType.Smooth
771
Part14.TopSurface = Enum.SurfaceType.Smooth
772
Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
773
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
774
weld(Model0)
775
newWeld(torso,Model0.asd,0,0,0)
776
777
Model0 = Instance.new("Model")
778
Part1 = Instance.new("Part")
779
SpecialMesh2 = Instance.new("SpecialMesh")
780
Part3 = Instance.new("Part")
781
SpecialMesh4 = Instance.new("SpecialMesh")
782
Part5 = Instance.new("Part")
783
BlockMesh6 = Instance.new("BlockMesh")
784
Part7 = Instance.new("Part")
785
SpecialMesh8 = Instance.new("SpecialMesh")
786
Part9 = Instance.new("Part")
787
Part10 = Instance.new("Part")
788
SpecialMesh11 = Instance.new("SpecialMesh")
789
Part12 = Instance.new("Part")
790
Part13 = Instance.new("Part")
791
BlockMesh14 = Instance.new("BlockMesh")
792
Part15 = Instance.new("Part")
793
WedgePart16 = Instance.new("WedgePart")
794
Part17 = Instance.new("Part")
795
SpecialMesh18 = Instance.new("SpecialMesh")
796
Part19 = Instance.new("Part")
797
SpecialMesh20 = Instance.new("SpecialMesh")
798
Part21 = Instance.new("Part")
799
BlockMesh22 = Instance.new("BlockMesh")
800
Part23 = Instance.new("Part")
801
Part24 = Instance.new("Part")
802
Part25 = Instance.new("Part")
803
BlockMesh26 = Instance.new("BlockMesh")
804
Part27 = Instance.new("Part")
805
Part28 = Instance.new("Part")
806
SpecialMesh29 = Instance.new("SpecialMesh")
807
Part30 = Instance.new("Part")
808
SpecialMesh31 = Instance.new("SpecialMesh")
809
Part32 = Instance.new("Part")
810
Part33 = Instance.new("Part")
811
Part34 = Instance.new("Part")
812
SpecialMesh35 = Instance.new("SpecialMesh")
813
Part36 = Instance.new("Part")
814
SpecialMesh37 = Instance.new("SpecialMesh")
815
Part38 = Instance.new("Part")
816
SpecialMesh39 = Instance.new("SpecialMesh")
817
Part40 = Instance.new("Part")
818
SpecialMesh41 = Instance.new("SpecialMesh")
819
WedgePart42 = Instance.new("WedgePart")
820
Part43 = Instance.new("Part")
821
Part44 = Instance.new("Part")
822
SpecialMesh45 = Instance.new("SpecialMesh")
823
Part46 = Instance.new("Part")
824
Part47 = Instance.new("Part")
825
WedgePart48 = Instance.new("WedgePart")
826
Part49 = Instance.new("Part")
827
SpecialMesh50 = Instance.new("SpecialMesh")
828
Part51 = Instance.new("Part")
829
SpecialMesh52 = Instance.new("SpecialMesh")
830
Part53 = Instance.new("Part")
831
SpecialMesh54 = Instance.new("SpecialMesh")
832
Part55 = Instance.new("Part")
833
BlockMesh56 = Instance.new("BlockMesh")
834
WedgePart57 = Instance.new("WedgePart")
835
Part58 = Instance.new("Part")
836
WedgePart59 = Instance.new("WedgePart")
837
Part60 = Instance.new("Part")
838
SpecialMesh61 = Instance.new("SpecialMesh")
839
Part62 = Instance.new("Part")
840
Part63 = Instance.new("Part")
841
Part64 = Instance.new("Part")
842
SpecialMesh65 = Instance.new("SpecialMesh")
843
Part66 = Instance.new("Part")
844
SpecialMesh67 = Instance.new("SpecialMesh")
845
Part68 = Instance.new("Part")
846
SpecialMesh69 = Instance.new("SpecialMesh")
847
Part70 = Instance.new("Part")
848
SpecialMesh71 = Instance.new("SpecialMesh")
849
Part72 = Instance.new("Part")
850
Part73 = Instance.new("Part")
851
WedgePart74 = Instance.new("WedgePart")
852
Part75 = Instance.new("Part")
853
SpecialMesh76 = Instance.new("SpecialMesh")
854
Part77 = Instance.new("Part")
855
SpecialMesh78 = Instance.new("SpecialMesh")
856
Part79 = Instance.new("Part")
857
Part80 = Instance.new("Part")
858
Part81 = Instance.new("Part")
859
SpecialMesh82 = Instance.new("SpecialMesh")
860
Part83 = Instance.new("Part")
861
BlockMesh84 = Instance.new("BlockMesh")
862
Part85 = Instance.new("Part")
863
BlockMesh86 = Instance.new("BlockMesh")
864
Part87 = Instance.new("Part")
865
BlockMesh88 = Instance.new("BlockMesh")
866
Part89 = Instance.new("Part")
867
BlockMesh90 = Instance.new("BlockMesh")
868
Part91 = Instance.new("Part")
869
Part92 = Instance.new("Part")
870
SpecialMesh93 = Instance.new("SpecialMesh")
871
Part94 = Instance.new("Part")
872
SpecialMesh95 = Instance.new("SpecialMesh")
873
WedgePart96 = Instance.new("WedgePart")
874
Part97 = Instance.new("Part")
875
Part98 = Instance.new("Part")
876
BlockMesh99 = Instance.new("BlockMesh")
877
Part100 = Instance.new("Part")
878
SpecialMesh101 = Instance.new("SpecialMesh")
879
Part102 = Instance.new("Part")
880
SpecialMesh103 = Instance.new("SpecialMesh")
881
Part104 = Instance.new("Part")
882
Part105 = Instance.new("Part")
883
SpecialMesh106 = Instance.new("SpecialMesh")
884
Part107 = Instance.new("Part")
885
SpecialMesh108 = Instance.new("SpecialMesh")
886
Part109 = Instance.new("Part")
887
SpecialMesh110 = Instance.new("SpecialMesh")
888
Part111 = Instance.new("Part")
889
SpecialMesh112 = Instance.new("SpecialMesh")
890
Part113 = Instance.new("Part")
891
SpecialMesh114 = Instance.new("SpecialMesh")
892
Part115 = Instance.new("Part")
893
SpecialMesh116 = Instance.new("SpecialMesh")
894
WedgePart117 = Instance.new("WedgePart")
895
Part118 = Instance.new("Part")
896
Part119 = Instance.new("Part")
897
SpecialMesh120 = Instance.new("SpecialMesh")
898
Part121 = Instance.new("Part")
899
Part122 = Instance.new("Part")
900
SpecialMesh123 = Instance.new("SpecialMesh")
901
Part124 = Instance.new("Part")
902
Model0.Parent = char
903
Part1.Parent = Model0
904
Part1.Rotation = Vector3.new(-90, 0, -90)
905
Part1.Anchored = true
906
Part1.CanCollide = false
907
Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
908
Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
909
Part1.BottomSurface = Enum.SurfaceType.Smooth
910
Part1.TopSurface = Enum.SurfaceType.Smooth
911
Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
912
Part1.Color = Color3.new(1, 0, 0)
913
SpecialMesh2.Parent = Part1
914
SpecialMesh2.MeshType = Enum.MeshType.Wedge
915
Part3.Parent = Model0
916
Part3.Rotation = Vector3.new(90, 0, 90)
917
Part3.Anchored = true
918
Part3.CanCollide = false
919
Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
920
Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
921
Part3.BottomSurface = Enum.SurfaceType.Smooth
922
Part3.TopSurface = Enum.SurfaceType.Smooth
923
Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
924
Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
925
SpecialMesh4.Parent = Part3
926
SpecialMesh4.MeshType = Enum.MeshType.Wedge
927
Part5.Parent = Model0
928
Part5.Anchored = true
929
Part5.CanCollide = false
930
Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
931
Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
932
Part5.BottomSurface = Enum.SurfaceType.Smooth
933
Part5.TopSurface = Enum.SurfaceType.Smooth
934
Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
935
Part5.Color = Color3.new(1, 0, 0)
936
BlockMesh6.Parent = Part5
937
BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
938
BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
939
Part7.Parent = Model0
940
Part7.Rotation = Vector3.new(90, 0, 90)
941
Part7.Anchored = true
942
Part7.CanCollide = false
943
Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
944
Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
945
Part7.BottomSurface = Enum.SurfaceType.Smooth
946
Part7.TopSurface = Enum.SurfaceType.Smooth
947
Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
948
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
949
SpecialMesh8.Parent = Part7
950
SpecialMesh8.MeshType = Enum.MeshType.Wedge
951
Part9.Parent = Model0
952
Part9.Anchored = true
953
Part9.CanCollide = false
954
Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
955
Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
956
Part9.BottomSurface = Enum.SurfaceType.Smooth
957
Part9.TopSurface = Enum.SurfaceType.Smooth
958
Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
959
Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
960
Part10.Parent = Model0
961
Part10.Rotation = Vector3.new(90, 0, 90)
962
Part10.Anchored = true
963
Part10.CanCollide = false
964
Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
965
Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
966
Part10.BottomSurface = Enum.SurfaceType.Smooth
967
Part10.TopSurface = Enum.SurfaceType.Smooth
968
Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
969
Part10.Color = Color3.new(1, 0, 0)
970
SpecialMesh11.Parent = Part10
971
SpecialMesh11.MeshType = Enum.MeshType.Wedge
972
Part12.Parent = Model0
973
Part12.Rotation = Vector3.new(-111.040001, -90, 0)
974
Part12.Anchored = true
975
Part12.CanCollide = false
976
Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
977
Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
978
Part12.BottomSurface = Enum.SurfaceType.Smooth
979
Part12.TopSurface = Enum.SurfaceType.Smooth
980
Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
981
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
982
Part13.Parent = Model0
983
Part13.Anchored = true
984
Part13.CanCollide = false
985
Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
986
Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
987
Part13.BottomSurface = Enum.SurfaceType.Smooth
988
Part13.TopSurface = Enum.SurfaceType.Smooth
989
Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
990
Part13.Color = Color3.new(1, 0, 0)
991
BlockMesh14.Parent = Part13
992
BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
993
BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
994
Part15.Parent = Model0
995
Part15.Anchored = true
996
Part15.CanCollide = false
997
Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
998
Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
999
Part15.BottomSurface = Enum.SurfaceType.Smooth
1000
Part15.TopSurface = Enum.SurfaceType.Smooth
1001
Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
1002
Part15.Color = Color3.new(1, 0, 0)
1003
WedgePart16.Parent = Model0
1004
WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
1005
WedgePart16.Anchored = true
1006
WedgePart16.CanCollide = false
1007
WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1008
WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
1009
WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
1010
WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
1011
WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
1012
Part17.Parent = Model0
1013
Part17.Rotation = Vector3.new(-90, 0, -90)
1014
Part17.Anchored = true
1015
Part17.CanCollide = false
1016
Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
1017
Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1018
Part17.BottomSurface = Enum.SurfaceType.Smooth
1019
Part17.TopSurface = Enum.SurfaceType.Smooth
1020
Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
1021
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1022
SpecialMesh18.Parent = Part17
1023
SpecialMesh18.MeshType = Enum.MeshType.Wedge
1024
Part19.Parent = Model0
1025
Part19.Rotation = Vector3.new(-90, 0, 90)
1026
Part19.Anchored = true
1027
Part19.CanCollide = false
1028
Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
1029
Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1030
Part19.BottomSurface = Enum.SurfaceType.Smooth
1031
Part19.TopSurface = Enum.SurfaceType.Smooth
1032
Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
1033
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1034
SpecialMesh20.Parent = Part19
1035
SpecialMesh20.MeshType = Enum.MeshType.Wedge
1036
Part21.Parent = Model0
1037
Part21.Anchored = true
1038
Part21.CanCollide = false
1039
Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
1040
Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1041
Part21.BottomSurface = Enum.SurfaceType.Smooth
1042
Part21.TopSurface = Enum.SurfaceType.Smooth
1043
Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
1044
Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
1045
BlockMesh22.Parent = Part21
1046
BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
1047
BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
1048
Part23.Parent = Model0
1049
Part23.Anchored = true
1050
Part23.CanCollide = false
1051
Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
1052
Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1053
Part23.BottomSurface = Enum.SurfaceType.Smooth
1054
Part23.TopSurface = Enum.SurfaceType.Smooth
1055
Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
1056
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
1057
Part24.Parent = Model0
1058
Part24.Anchored = true
1059
Part24.CanCollide = false
1060
Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
1061
Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1062
Part24.BottomSurface = Enum.SurfaceType.Smooth
1063
Part24.TopSurface = Enum.SurfaceType.Smooth
1064
Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
1065
Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
1066
Part25.Parent = Model0
1067
Part25.Anchored = true
1068
Part25.CanCollide = false
1069
Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
1070
Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1071
Part25.BottomSurface = Enum.SurfaceType.Smooth
1072
Part25.TopSurface = Enum.SurfaceType.Smooth
1073
Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
1074
Part25.Color = Color3.new(1, 0, 0)
1075
BlockMesh26.Parent = Part25
1076
BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
1077
BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
1078
Part27.Parent = Model0
1079
Part27.Anchored = true
1080
Part27.CanCollide = false
1081
Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
1082
Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1083
Part27.BottomSurface = Enum.SurfaceType.Smooth
1084
Part27.TopSurface = Enum.SurfaceType.Smooth
1085
Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
1086
Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1087
Part28.Parent = Model0
1088
Part28.Rotation = Vector3.new(-90, 0, -90)
1089
Part28.Anchored = true
1090
Part28.CanCollide = false
1091
Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
1092
Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1093
Part28.BottomSurface = Enum.SurfaceType.Smooth
1094
Part28.TopSurface = Enum.SurfaceType.Smooth
1095
Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
1096
Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1097
SpecialMesh29.Parent = Part28
1098
SpecialMesh29.MeshType = Enum.MeshType.Wedge
1099
Part30.Parent = Model0
1100
Part30.Rotation = Vector3.new(90, 0, 90)
1101
Part30.Anchored = true
1102
Part30.CanCollide = false
1103
Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
1104
Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1105
Part30.BottomSurface = Enum.SurfaceType.Smooth
1106
Part30.TopSurface = Enum.SurfaceType.Smooth
1107
Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
1108
Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1109
SpecialMesh31.Parent = Part30
1110
SpecialMesh31.MeshType = Enum.MeshType.Wedge
1111
Part32.Parent = Model0
1112
Part32.Anchored = true
1113
Part32.CanCollide = false
1114
Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
1115
Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1116
Part32.BottomSurface = Enum.SurfaceType.Smooth
1117
Part32.TopSurface = Enum.SurfaceType.Smooth
1118
Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
1119
Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1120
Part33.Name = "asd"
1121
Part33.Parent = Model0
1122
Part33.Transparency = 1
1123
Part33.Anchored = true
1124
Part33.CanCollide = false
1125
Part33.Size = Vector3.new(2, 2, 1)
1126
Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1127
Part33.BottomSurface = Enum.SurfaceType.Smooth
1128
Part33.TopSurface = Enum.SurfaceType.Smooth
1129
Part33.Position = Vector3.new(14, 23.7099991, -21)
1130
Part33.Color = Color3.new(1, 0.8, 0.6)
1131
Part34.Parent = Model0
1132
Part34.Rotation = Vector3.new(90, 0, 90)
1133
Part34.Anchored = true
1134
Part34.CanCollide = false
1135
Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
1136
Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
1137
Part34.BottomSurface = Enum.SurfaceType.Smooth
1138
Part34.TopSurface = Enum.SurfaceType.Smooth
1139
Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
1140
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1141
SpecialMesh35.Parent = Part34
1142
SpecialMesh35.MeshType = Enum.MeshType.Wedge
1143
Part36.Parent = Model0
1144
Part36.Rotation = Vector3.new(-90, 0, 90)
1145
Part36.Anchored = true
1146
Part36.CanCollide = false
1147
Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
1148
Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1149
Part36.BottomSurface = Enum.SurfaceType.Smooth
1150
Part36.TopSurface = Enum.SurfaceType.Smooth
1151
Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
1152
Part36.Color = Color3.new(1, 0, 0)
1153
SpecialMesh37.Parent = Part36
1154
SpecialMesh37.MeshType = Enum.MeshType.Wedge
1155
Part38.Parent = Model0
1156
Part38.Rotation = Vector3.new(-90, 0, 90)
1157
Part38.Anchored = true
1158
Part38.CanCollide = false
1159
Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
1160
Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1161
Part38.BottomSurface = Enum.SurfaceType.Smooth
1162
Part38.TopSurface = Enum.SurfaceType.Smooth
1163
Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
1164
Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1165
SpecialMesh39.Parent = Part38
1166
SpecialMesh39.MeshType = Enum.MeshType.Wedge
1167
Part40.Parent = Model0
1168
Part40.Rotation = Vector3.new(-90, 0, 90)
1169
Part40.Anchored = true
1170
Part40.CanCollide = false
1171
Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
1172
Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1173
Part40.BottomSurface = Enum.SurfaceType.Smooth
1174
Part40.TopSurface = Enum.SurfaceType.Smooth
1175
Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
1176
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1177
SpecialMesh41.Parent = Part40
1178
SpecialMesh41.MeshType = Enum.MeshType.Wedge
1179
WedgePart42.Parent = Model0
1180
WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
1181
WedgePart42.Anchored = true
1182
WedgePart42.CanCollide = false
1183
WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
1184
WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
1185
WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
1186
WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
1187
WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
1188
Part43.Parent = Model0
1189
Part43.Rotation = Vector3.new(0, 0, 111.040001)
1190
Part43.Anchored = true
1191
Part43.CanCollide = false
1192
Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
1193
Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
1194
Part43.BottomSurface = Enum.SurfaceType.Smooth
1195
Part43.TopSurface = Enum.SurfaceType.Smooth
1196
Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
1197
Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
1198
Part44.Parent = Model0
1199
Part44.Rotation = Vector3.new(90, 0, -90)
1200
Part44.Anchored = true
1201
Part44.CanCollide = false
1202
Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
1203
Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1204
Part44.BottomSurface = Enum.SurfaceType.Smooth
1205
Part44.TopSurface = Enum.SurfaceType.Smooth
1206
Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
1207
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1208
SpecialMesh45.Parent = Part44
1209
SpecialMesh45.MeshType = Enum.MeshType.Wedge
1210
Part46.Parent = Model0
1211
Part46.Anchored = true
1212
Part46.CanCollide = false
1213
Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
1214
Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1215
Part46.BottomSurface = Enum.SurfaceType.Smooth
1216
Part46.TopSurface = Enum.SurfaceType.Smooth
1217
Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
1218
Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1219
Part47.Parent = Model0
1220
Part47.Anchored = true
1221
Part47.CanCollide = false
1222
Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
1223
Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1224
Part47.BottomSurface = Enum.SurfaceType.Smooth
1225
Part47.TopSurface = Enum.SurfaceType.Smooth
1226
Part47.Position = Vector3.new(13.29, 24.5249996, -21)
1227
Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
1228
WedgePart48.Parent = Model0
1229
WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
1230
WedgePart48.Anchored = true
1231
WedgePart48.CanCollide = false
1232
WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
1233
WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
1234
WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
1235
WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
1236
WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
1237
Part49.Parent = Model0
1238
Part49.Rotation = Vector3.new(-90, 0, 90)
1239
Part49.Anchored = true
1240
Part49.CanCollide = false
1241
Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
1242
Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1243
Part49.BottomSurface = Enum.SurfaceType.Smooth
1244
Part49.TopSurface = Enum.SurfaceType.Smooth
1245
Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
1246
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1247
SpecialMesh50.Parent = Part49
1248
SpecialMesh50.MeshType = Enum.MeshType.Wedge
1249
Part51.Parent = Model0
1250
Part51.Rotation = Vector3.new(-90, 0, 90)
1251
Part51.Anchored = true
1252
Part51.CanCollide = false
1253
Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
1254
Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1255
Part51.BottomSurface = Enum.SurfaceType.Smooth
1256
Part51.TopSurface = Enum.SurfaceType.Smooth
1257
Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
1258
Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1259
SpecialMesh52.Parent = Part51
1260
SpecialMesh52.MeshType = Enum.MeshType.Wedge
1261
Part53.Parent = Model0
1262
Part53.Rotation = Vector3.new(-90, 0, -90)
1263
Part53.Anchored = true
1264
Part53.CanCollide = false
1265
Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
1266
Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1267
Part53.BottomSurface = Enum.SurfaceType.Smooth
1268
Part53.TopSurface = Enum.SurfaceType.Smooth
1269
Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
1270
Part53.Color = Color3.new(1, 0, 0)
1271
SpecialMesh54.Parent = Part53
1272
SpecialMesh54.MeshType = Enum.MeshType.Wedge
1273
Part55.Parent = Model0
1274
Part55.Anchored = true
1275
Part55.CanCollide = false
1276
Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
1277
Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1278
Part55.BottomSurface = Enum.SurfaceType.Smooth
1279
Part55.TopSurface = Enum.SurfaceType.Smooth
1280
Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
1281
Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
1282
BlockMesh56.Parent = Part55
1283
BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
1284
BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
1285
WedgePart57.Parent = Model0
1286
WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
1287
WedgePart57.Anchored = true
1288
WedgePart57.CanCollide = false
1289
WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
1290
WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
1291
WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
1292
WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
1293
WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
1294
Part58.Parent = Model0
1295
Part58.Anchored = true
1296
Part58.CanCollide = false
1297
Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
1298
Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1299
Part58.BottomSurface = Enum.SurfaceType.Smooth
1300
Part58.TopSurface = Enum.SurfaceType.Smooth
1301
Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
1302
Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1303
WedgePart59.Parent = Model0
1304
WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
1305
WedgePart59.Anchored = true
1306
WedgePart59.CanCollide = false
1307
WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1308
WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
1309
WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
1310
WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
1311
WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
1312
Part60.Parent = Model0
1313
Part60.Rotation = Vector3.new(90, 0, -90)
1314
Part60.Anchored = true
1315
Part60.CanCollide = false
1316
Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
1317
Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1318
Part60.BottomSurface = Enum.SurfaceType.Smooth
1319
Part60.TopSurface = Enum.SurfaceType.Smooth
1320
Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
1321
Part60.Color = Color3.new(1, 0, 0)
1322
SpecialMesh61.Parent = Part60
1323
SpecialMesh61.MeshType = Enum.MeshType.Wedge
1324
Part62.Parent = Model0
1325
Part62.Anchored = true
1326
Part62.CanCollide = false
1327
Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
1328
Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1329
Part62.BottomSurface = Enum.SurfaceType.Smooth
1330
Part62.TopSurface = Enum.SurfaceType.Smooth
1331
Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
1332
Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1333
Part63.Parent = Model0
1334
Part63.Anchored = true
1335
Part63.CanCollide = false
1336
Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
1337
Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1338
Part63.BottomSurface = Enum.SurfaceType.Smooth
1339
Part63.TopSurface = Enum.SurfaceType.Smooth
1340
Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
1341
Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
1342
Part64.Parent = Model0
1343
Part64.Rotation = Vector3.new(-90, 0, -90)
1344
Part64.Anchored = true
1345
Part64.CanCollide = false
1346
Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
1347
Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1348
Part64.BottomSurface = Enum.SurfaceType.Smooth
1349
Part64.TopSurface = Enum.SurfaceType.Smooth
1350
Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
1351
Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1352
SpecialMesh65.Parent = Part64
1353
SpecialMesh65.MeshType = Enum.MeshType.Wedge
1354
Part66.Parent = Model0
1355
Part66.Rotation = Vector3.new(90, 0, 90)
1356
Part66.Anchored = true
1357
Part66.CanCollide = false
1358
Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
1359
Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1360
Part66.BottomSurface = Enum.SurfaceType.Smooth
1361
Part66.TopSurface = Enum.SurfaceType.Smooth
1362
Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
1363
Part66.Color = Color3.new(1, 0, 0)
1364
SpecialMesh67.Parent = Part66
1365
SpecialMesh67.MeshType = Enum.MeshType.Wedge
1366
Part68.Parent = Model0
1367
Part68.Rotation = Vector3.new(90, 0, -90)
1368
Part68.Anchored = true
1369
Part68.CanCollide = false
1370
Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
1371
Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1372
Part68.BottomSurface = Enum.SurfaceType.Smooth
1373
Part68.TopSurface = Enum.SurfaceType.Smooth
1374
Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
1375
Part68.Color = Color3.new(1, 0, 0)
1376
SpecialMesh69.Parent = Part68
1377
SpecialMesh69.MeshType = Enum.MeshType.Wedge
1378
Part70.Parent = Model0
1379
Part70.Rotation = Vector3.new(-90, 0, 90)
1380
Part70.Anchored = true
1381
Part70.CanCollide = false
1382
Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
1383
Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1384
Part70.BottomSurface = Enum.SurfaceType.Smooth
1385
Part70.TopSurface = Enum.SurfaceType.Smooth
1386
Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
1387
Part70.Color = Color3.new(1, 0, 0)
1388
SpecialMesh71.Parent = Part70
1389
SpecialMesh71.MeshType = Enum.MeshType.Wedge
1390
Part72.Parent = Model0
1391
Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
1392
Part72.Anchored = true
1393
Part72.CanCollide = false
1394
Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
1395
Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
1396
Part72.BottomSurface = Enum.SurfaceType.Smooth
1397
Part72.TopSurface = Enum.SurfaceType.Smooth
1398
Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
1399
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1400
Part73.Parent = Model0
1401
Part73.Rotation = Vector3.new(111.040001, 90, 0)
1402
Part73.Anchored = true
1403
Part73.CanCollide = false
1404
Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
1405
Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
1406
Part73.BottomSurface = Enum.SurfaceType.Smooth
1407
Part73.TopSurface = Enum.SurfaceType.Smooth
1408
Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
1409
Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
1410
WedgePart74.Parent = Model0
1411
WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
1412
WedgePart74.Anchored = true
1413
WedgePart74.CanCollide = false
1414
WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1415
WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
1416
WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
1417
WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
1418
WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
1419
Part75.Parent = Model0
1420
Part75.Rotation = Vector3.new(90, 0, -90)
1421
Part75.Anchored = true
1422
Part75.CanCollide = false
1423
Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
1424
Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1425
Part75.BottomSurface = Enum.SurfaceType.Smooth
1426
Part75.TopSurface = Enum.SurfaceType.Smooth
1427
Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
1428
Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1429
SpecialMesh76.Parent = Part75
1430
SpecialMesh76.MeshType = Enum.MeshType.Wedge
1431
Part77.Parent = Model0
1432
Part77.Rotation = Vector3.new(90, 0, -90)
1433
Part77.Anchored = true
1434
Part77.CanCollide = false
1435
Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
1436
Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1437
Part77.BottomSurface = Enum.SurfaceType.Smooth
1438
Part77.TopSurface = Enum.SurfaceType.Smooth
1439
Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
1440
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1441
SpecialMesh78.Parent = Part77
1442
SpecialMesh78.MeshType = Enum.MeshType.Wedge
1443
Part79.Parent = Model0
1444
Part79.Anchored = true
1445
Part79.CanCollide = false
1446
Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
1447
Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1448
Part79.BottomSurface = Enum.SurfaceType.Smooth
1449
Part79.TopSurface = Enum.SurfaceType.Smooth
1450
Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
1451
Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
1452
Part80.Parent = Model0
1453
Part80.Anchored = true
1454
Part80.CanCollide = false
1455
Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
1456
Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1457
Part80.BottomSurface = Enum.SurfaceType.Smooth
1458
Part80.TopSurface = Enum.SurfaceType.Smooth
1459
Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
1460
Part80.Color = Color3.new(1, 0, 0)
1461
Part81.Parent = Model0
1462
Part81.Rotation = Vector3.new(-90, 0, -90)
1463
Part81.Anchored = true
1464
Part81.CanCollide = false
1465
Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
1466
Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1467
Part81.BottomSurface = Enum.SurfaceType.Smooth
1468
Part81.TopSurface = Enum.SurfaceType.Smooth
1469
Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
1470
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1471
SpecialMesh82.Parent = Part81
1472
SpecialMesh82.MeshType = Enum.MeshType.Wedge
1473
Part83.Parent = Model0
1474
Part83.Anchored = true
1475
Part83.CanCollide = false
1476
Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
1477
Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1478
Part83.BottomSurface = Enum.SurfaceType.Smooth
1479
Part83.TopSurface = Enum.SurfaceType.Smooth
1480
Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
1481
Part83.Color = Color3.new(1, 0, 0)
1482
BlockMesh84.Parent = Part83
1483
BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
1484
BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
1485
Part85.Parent = Model0
1486
Part85.Anchored = true
1487
Part85.CanCollide = false
1488
Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
1489
Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1490
Part85.BottomSurface = Enum.SurfaceType.Smooth
1491
Part85.TopSurface = Enum.SurfaceType.Smooth
1492
Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
1493
Part85.Color = Color3.new(1, 0, 0)
1494
BlockMesh86.Parent = Part85
1495
BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
1496
BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
1497
Part87.Parent = Model0
1498
Part87.Anchored = true
1499
Part87.CanCollide = false
1500
Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
1501
Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1502
Part87.BottomSurface = Enum.SurfaceType.Smooth
1503
Part87.TopSurface = Enum.SurfaceType.Smooth
1504
Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
1505
Part87.Color = Color3.new(1, 0, 0)
1506
BlockMesh88.Parent = Part87
1507
BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
1508
BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
1509
Part89.Parent = Model0
1510
Part89.Anchored = true
1511
Part89.CanCollide = false
1512
Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
1513
Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1514
Part89.BottomSurface = Enum.SurfaceType.Smooth
1515
Part89.TopSurface = Enum.SurfaceType.Smooth
1516
Part89.Position = Vector3.new(14, 22.704998, -21)
1517
Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
1518
BlockMesh90.Parent = Part89
1519
BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
1520
BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
1521
Part91.Parent = Model0
1522
Part91.Anchored = true
1523
Part91.CanCollide = false
1524
Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
1525
Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1526
Part91.BottomSurface = Enum.SurfaceType.Smooth
1527
Part91.TopSurface = Enum.SurfaceType.Smooth
1528
Part91.Position = Vector3.new(14, 23.0599995, -21)
1529
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
1530
Part92.Parent = Model0
1531
Part92.Rotation = Vector3.new(-90, 0, -90)
1532
Part92.Anchored = true
1533
Part92.CanCollide = false
1534
Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
1535
Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1536
Part92.BottomSurface = Enum.SurfaceType.Smooth
1537
Part92.TopSurface = Enum.SurfaceType.Smooth
1538
Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
1539
Part92.Color = Color3.new(1, 0, 0)
1540
SpecialMesh93.Parent = Part92
1541
SpecialMesh93.MeshType = Enum.MeshType.Wedge
1542
Part94.Parent = Model0
1543
Part94.Rotation = Vector3.new(90, 0, 90)
1544
Part94.Anchored = true
1545
Part94.CanCollide = false
1546
Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
1547
Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1548
Part94.BottomSurface = Enum.SurfaceType.Smooth
1549
Part94.TopSurface = Enum.SurfaceType.Smooth
1550
Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
1551
Part94.Color = Color3.new(1, 0, 0)
1552
SpecialMesh95.Parent = Part94
1553
SpecialMesh95.MeshType = Enum.MeshType.Wedge
1554
WedgePart96.Parent = Model0
1555
WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
1556
WedgePart96.Anchored = true
1557
WedgePart96.CanCollide = false
1558
WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
1559
WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
1560
WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
1561
WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
1562
WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
1563
Part97.Parent = Model0
1564
Part97.Anchored = true
1565
Part97.CanCollide = false
1566
Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
1567
Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1568
Part97.BottomSurface = Enum.SurfaceType.Smooth
1569
Part97.TopSurface = Enum.SurfaceType.Smooth
1570
Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
1571
Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
1572
Part98.Parent = Model0
1573
Part98.Anchored = true
1574
Part98.CanCollide = false
1575
Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
1576
Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1577
Part98.BottomSurface = Enum.SurfaceType.Smooth
1578
Part98.TopSurface = Enum.SurfaceType.Smooth
1579
Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
1580
Part98.Color = Color3.new(1, 0, 0)
1581
BlockMesh99.Parent = Part98
1582
BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
1583
BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
1584
Part100.Parent = Model0
1585
Part100.Rotation = Vector3.new(-90, 0, 90)
1586
Part100.Anchored = true
1587
Part100.CanCollide = false
1588
Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
1589
Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1590
Part100.BottomSurface = Enum.SurfaceType.Smooth
1591
Part100.TopSurface = Enum.SurfaceType.Smooth
1592
Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
1593
Part100.Color = Color3.new(1, 0, 0)
1594
SpecialMesh101.Parent = Part100
1595
SpecialMesh101.MeshType = Enum.MeshType.Wedge
1596
Part102.Parent = Model0
1597
Part102.Rotation = Vector3.new(90, 0, -90)
1598
Part102.Anchored = true
1599
Part102.CanCollide = false
1600
Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
1601
Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1602
Part102.BottomSurface = Enum.SurfaceType.Smooth
1603
Part102.TopSurface = Enum.SurfaceType.Smooth
1604
Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
1605
Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1606
SpecialMesh103.Parent = Part102
1607
SpecialMesh103.MeshType = Enum.MeshType.Wedge
1608
Part104.Parent = Model0
1609
Part104.Anchored = true
1610
Part104.CanCollide = false
1611
Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
1612
Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1613
Part104.BottomSurface = Enum.SurfaceType.Smooth
1614
Part104.TopSurface = Enum.SurfaceType.Smooth
1615
Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
1616
Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1617
Part105.Parent = Model0
1618
Part105.Rotation = Vector3.new(-90, 0, -90)
1619
Part105.Anchored = true
1620
Part105.CanCollide = false
1621
Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
1622
Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1623
Part105.BottomSurface = Enum.SurfaceType.Smooth
1624
Part105.TopSurface = Enum.SurfaceType.Smooth
1625
Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
1626
Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1627
SpecialMesh106.Parent = Part105
1628
SpecialMesh106.MeshType = Enum.MeshType.Wedge
1629
Part107.Parent = Model0
1630
Part107.Rotation = Vector3.new(90, 0, -90)
1631
Part107.Anchored = true
1632
Part107.CanCollide = false
1633
Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
1634
Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1635
Part107.BottomSurface = Enum.SurfaceType.Smooth
1636
Part107.TopSurface = Enum.SurfaceType.Smooth
1637
Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
1638
Part107.Color = Color3.new(1, 0, 0)
1639
SpecialMesh108.Parent = Part107
1640
SpecialMesh108.MeshType = Enum.MeshType.Wedge
1641
Part109.Parent = Model0
1642
Part109.Rotation = Vector3.new(-90, 0, 90)
1643
Part109.Anchored = true
1644
Part109.CanCollide = false
1645
Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
1646
Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1647
Part109.BottomSurface = Enum.SurfaceType.Smooth
1648
Part109.TopSurface = Enum.SurfaceType.Smooth
1649
Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
1650
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1651
SpecialMesh110.Parent = Part109
1652
SpecialMesh110.MeshType = Enum.MeshType.Wedge
1653
Part111.Parent = Model0
1654
Part111.Rotation = Vector3.new(90, 0, -90)
1655
Part111.Anchored = true
1656
Part111.CanCollide = false
1657
Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
1658
Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1659
Part111.BottomSurface = Enum.SurfaceType.Smooth
1660
Part111.TopSurface = Enum.SurfaceType.Smooth
1661
Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
1662
Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1663
SpecialMesh112.Parent = Part111
1664
SpecialMesh112.MeshType = Enum.MeshType.Wedge
1665
Part113.Parent = Model0
1666
Part113.Rotation = Vector3.new(90, 0, 90)
1667
Part113.Anchored = true
1668
Part113.CanCollide = false
1669
Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
1670
Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1671
Part113.BottomSurface = Enum.SurfaceType.Smooth
1672
Part113.TopSurface = Enum.SurfaceType.Smooth
1673
Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
1674
Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1675
SpecialMesh114.Parent = Part113
1676
SpecialMesh114.MeshType = Enum.MeshType.Wedge
1677
Part115.Parent = Model0
1678
Part115.Rotation = Vector3.new(-90, 0, -90)
1679
Part115.Anchored = true
1680
Part115.CanCollide = false
1681
Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
1682
Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1683
Part115.BottomSurface = Enum.SurfaceType.Smooth
1684
Part115.TopSurface = Enum.SurfaceType.Smooth
1685
Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
1686
Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1687
SpecialMesh116.Parent = Part115
1688
SpecialMesh116.MeshType = Enum.MeshType.Wedge
1689
WedgePart117.Parent = Model0
1690
WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
1691
WedgePart117.Anchored = true
1692
WedgePart117.CanCollide = false
1693
WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1694
WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
1695
WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
1696
WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
1697
WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
1698
Part118.Parent = Model0
1699
Part118.Anchored = true
1700
Part118.CanCollide = false
1701
Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
1702
Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1703
Part118.BottomSurface = Enum.SurfaceType.Smooth
1704
Part118.TopSurface = Enum.SurfaceType.Smooth
1705
Part118.Position = Vector3.new(14.71, 24.5249996, -21)
1706
Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
1707
Part119.Parent = Model0
1708
Part119.Rotation = Vector3.new(90, 0, 90)
1709
Part119.Anchored = true
1710
Part119.CanCollide = false
1711
Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
1712
Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1713
Part119.BottomSurface = Enum.SurfaceType.Smooth
1714
Part119.TopSurface = Enum.SurfaceType.Smooth
1715
Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
1716
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1717
SpecialMesh120.Parent = Part119
1718
SpecialMesh120.MeshType = Enum.MeshType.Wedge
1719
Part121.Parent = Model0
1720
Part121.Anchored = true
1721
Part121.CanCollide = false
1722
Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
1723
Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1724
Part121.BottomSurface = Enum.SurfaceType.Smooth
1725
Part121.TopSurface = Enum.SurfaceType.Smooth
1726
Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
1727
Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1728
Part122.Parent = Model0
1729
Part122.Rotation = Vector3.new(90, 0, -90)
1730
Part122.Anchored = true
1731
Part122.CanCollide = false
1732
Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
1733
Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1734
Part122.BottomSurface = Enum.SurfaceType.Smooth
1735
Part122.TopSurface = Enum.SurfaceType.Smooth
1736
Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
1737
Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1738
SpecialMesh123.Parent = Part122
1739
SpecialMesh123.MeshType = Enum.MeshType.Wedge
1740
Part124.Parent = Model0
1741
Part124.Anchored = true
1742
Part124.CanCollide = false
1743
Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
1744
Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1745
Part124.BottomSurface = Enum.SurfaceType.Smooth
1746
Part124.TopSurface = Enum.SurfaceType.Smooth
1747
Part124.Position = Vector3.new(14, 23.8949986, -21)
1748
Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
1749
weld(Model0)
1750
newWeld(torso,Model0.asd,0,0,0)
1751
1752
Model0 = Instance.new("Model")
1753
Part1 = Instance.new("Part")
1754
Part2 = Instance.new("Part")
1755
Part3 = Instance.new("Part")
1756
Part4 = Instance.new("Part")
1757
Part5 = Instance.new("Part")
1758
Model0.Parent = char
1759
Part1.Name = "asd"
1760
Part1.Parent = Model0
1761
Part1.Transparency = 1
1762
Part1.Anchored = true
1763
Part1.CanCollide = false
1764
Part1.Size = Vector3.new(1, 2, 1)
1765
Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1766
Part1.BottomSurface = Enum.SurfaceType.Smooth
1767
Part1.TopSurface = Enum.SurfaceType.Smooth
1768
Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
1769
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
1770
Part2.Parent = Model0
1771
Part2.Anchored = true
1772
Part2.CanCollide = false
1773
Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
1774
Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1775
Part2.BottomSurface = Enum.SurfaceType.Smooth
1776
Part2.TopSurface = Enum.SurfaceType.Smooth
1777
Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
1778
Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
1779
Part3.Parent = Model0
1780
Part3.Anchored = true
1781
Part3.CanCollide = false
1782
Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
1783
Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1784
Part3.BottomSurface = Enum.SurfaceType.Smooth
1785
Part3.TopSurface = Enum.SurfaceType.Smooth
1786
Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
1787
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
1788
Part4.Parent = Model0
1789
Part4.Anchored = true
1790
Part4.CanCollide = false
1791
Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
1792
Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1793
Part4.BottomSurface = Enum.SurfaceType.Smooth
1794
Part4.TopSurface = Enum.SurfaceType.Smooth
1795
Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
1796
Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
1797
Part5.Parent = Model0
1798
Part5.Anchored = true
1799
Part5.CanCollide = false
1800
Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
1801
Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1802
Part5.BottomSurface = Enum.SurfaceType.Smooth
1803
Part5.TopSurface = Enum.SurfaceType.Smooth
1804
Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
1805
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
1806
weld(Model0)
1807
Model1 = Model0:Clone()
1808
Model1.Parent = char
1809
newWeld(lleg,Model0.asd,0,0,0)
1810
newWeld(rleg,Model1.asd,0,0,0)
1811
1812
Model0 = Instance.new("Model")
1813
Part1 = Instance.new("Part")
1814
SpecialMesh2 = Instance.new("SpecialMesh")
1815
Part3 = Instance.new("Part")
1816
Part4 = Instance.new("Part")
1817
Part5 = Instance.new("Part")
1818
BlockMesh6 = Instance.new("BlockMesh")
1819
Part7 = Instance.new("Part")
1820
BlockMesh8 = Instance.new("BlockMesh")
1821
Part9 = Instance.new("Part")
1822
Part10 = Instance.new("Part")
1823
SpecialMesh11 = Instance.new("SpecialMesh")
1824
Part12 = Instance.new("Part")
1825
SpecialMesh13 = Instance.new("SpecialMesh")
1826
Part14 = Instance.new("Part")
1827
Part15 = Instance.new("Part")
1828
BlockMesh16 = Instance.new("BlockMesh")
1829
Part17 = Instance.new("Part")
1830
SpecialMesh18 = Instance.new("SpecialMesh")
1831
Part19 = Instance.new("Part")
1832
Model0.Parent = char
1833
Part1.Parent = Model0
1834
Part1.Anchored = true
1835
Part1.CanCollide = false
1836
Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
1837
Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1838
Part1.BottomSurface = Enum.SurfaceType.Smooth
1839
Part1.TopSurface = Enum.SurfaceType.Smooth
1840
Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
1841
Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
1842
SpecialMesh2.Parent = Part1
1843
SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
1844
SpecialMesh2.MeshType = Enum.MeshType.Cylinder
1845
SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
1846
Part3.Parent = Model0
1847
Part3.Anchored = true
1848
Part3.CanCollide = false
1849
Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
1850
Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1851
Part3.BottomSurface = Enum.SurfaceType.Smooth
1852
Part3.TopSurface = Enum.SurfaceType.Smooth
1853
Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
1854
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
1855
Part4.Name = "asd"
1856
Part4.Parent = Model0
1857
Part4.Transparency = 1
1858
Part4.Anchored = true
1859
Part4.CanCollide = false
1860
Part4.Size = Vector3.new(1, 2, 1)
1861
Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1862
Part4.BottomSurface = Enum.SurfaceType.Smooth
1863
Part4.TopSurface = Enum.SurfaceType.Smooth
1864
Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
1865
Part4.Color = Color3.new(1, 0.8, 0.6)
1866
Part5.Parent = Model0
1867
Part5.Anchored = true
1868
Part5.CanCollide = false
1869
Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1870
Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1871
Part5.BottomSurface = Enum.SurfaceType.Smooth
1872
Part5.TopSurface = Enum.SurfaceType.Smooth
1873
Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
1874
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
1875
BlockMesh6.Parent = Part5
1876
BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
1877
BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
1878
Part7.Parent = Model0
1879
Part7.Anchored = true
1880
Part7.CanCollide = false
1881
Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1882
Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1883
Part7.BottomSurface = Enum.SurfaceType.Smooth
1884
Part7.TopSurface = Enum.SurfaceType.Smooth
1885
Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
1886
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
1887
BlockMesh8.Parent = Part7
1888
BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
1889
BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
1890
Part9.Parent = Model0
1891
Part9.Anchored = true
1892
Part9.CanCollide = false
1893
Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
1894
Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1895
Part9.BottomSurface = Enum.SurfaceType.Smooth
1896
Part9.TopSurface = Enum.SurfaceType.Smooth
1897
Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
1898
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
1899
Part10.Parent = Model0
1900
Part10.Anchored = true
1901
Part10.CanCollide = false
1902
Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
1903
Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1904
Part10.BottomSurface = Enum.SurfaceType.Smooth
1905
Part10.TopSurface = Enum.SurfaceType.Smooth
1906
Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
1907
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
1908
SpecialMesh11.Parent = Part10
1909
SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
1910
SpecialMesh11.MeshType = Enum.MeshType.Cylinder
1911
SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
1912
Part12.Parent = Model0
1913
Part12.Material = Enum.Material.Neon
1914
Part12.Anchored = true
1915
Part12.CanCollide = false
1916
Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
1917
Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1918
Part12.BottomSurface = Enum.SurfaceType.Smooth
1919
Part12.TopSurface = Enum.SurfaceType.Smooth
1920
Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
1921
Part12.Color = Color3.new(0, 1, 0)
1922
SpecialMesh13.Parent = Part12
1923
SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
1924
SpecialMesh13.MeshType = Enum.MeshType.Cylinder
1925
SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
1926
Part14.Parent = Model0
1927
Part14.Anchored = true
1928
Part14.CanCollide = false
1929
Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
1930
Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1931
Part14.BottomSurface = Enum.SurfaceType.Smooth
1932
Part14.TopSurface = Enum.SurfaceType.Smooth
1933
Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
1934
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1935
Part15.Parent = Model0
1936
Part15.Rotation = Vector3.new(1, 90, 0)
1937
Part15.Anchored = true
1938
Part15.CanCollide = false
1939
Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1940
Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
1941
Part15.BottomSurface = Enum.SurfaceType.Smooth
1942
Part15.TopSurface = Enum.SurfaceType.Smooth
1943
Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
1944
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
1945
BlockMesh16.Parent = Part15
1946
BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
1947
BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
1948
Part17.Parent = Model0
1949
Part17.Material = Enum.Material.Neon
1950
Part17.Anchored = true
1951
Part17.CanCollide = false
1952
Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
1953
Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1954
Part17.BottomSurface = Enum.SurfaceType.Smooth
1955
Part17.TopSurface = Enum.SurfaceType.Smooth
1956
Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
1957
Part17.Color = Color3.new(0, 1, 0)
1958
SpecialMesh18.Parent = Part17
1959
SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
1960
SpecialMesh18.MeshType = Enum.MeshType.Cylinder
1961
SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
1962
Part19.Parent = Model0
1963
Part19.Anchored = true
1964
Part19.CanCollide = false
1965
Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
1966
Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1967
Part19.BottomSurface = Enum.SurfaceType.Smooth
1968
Part19.TopSurface = Enum.SurfaceType.Smooth
1969
Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
1970
Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
1971
weld(Model0)
1972
Model1 = Model0:Clone()
1973
Model1.Parent = char
1974
newWeld(larm,Model0.asd,0,0,0)
1975
newWeld(rarm,Model1.asd,0,0,0)
1976
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
1977
1978
----------------------------------------------------------------------------
1979
leftwpn = {}
1980
rightwpn = {}
1981
lmidwpn = nil
1982
rmidwpn = nil
1983
for z=1,2 do
1984
local target = larm
1985
if z == 1 then target = rarm end
1986
for i=-1,1 do
1987
local part = Instance.new("Part",char)
1988
local mesh = Instance.new("SpecialMesh",part)
1989
mesh.MeshId = "rbxassetid://441574777"
1990
mesh.TextureId = "rbxassetid://441574805"
1991
mesh.Scale = Vector3.new(1,1,1)*0.015
1992
part.CanCollide = false
1993
part.Size = Vector3.new(0.2,3,0.3)
1994
newWeld(target,part,0,-1.5,-i*0.5)
1995
part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
1996
if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
1997
end
1998
end
1999
2000
local size = 1
2001
2002
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
2003
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
2004
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
2005
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
2006
newWeld(torso, hed, 0, 1.5*size, 0)
2007
newWeld(torso, lleg, -0.5*size, -1, 0)
2008
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
2009
newWeld(torso, rleg, 0.5*size, -1*size, 0)
2010
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
2011
newWeld(root, torso, 0, -1*size, 0)
2012
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
2013
2014
----------------------------------------------------------------------------------------
2015
combocounter = 0
2016
combotimer = 0
2017
texttimer = 0
2018
gui = Instance.new("ScreenGui",plr.PlayerGui)
2019
2020
chattext = Instance.new("TextLabel",gui)
2021
chattext.Size = UDim2.new(1,0,0,40)
2022
chattext.AnchorPoint = Vector2.new(0.5,1)
2023
chattext.Position = UDim2.new(0.5,0,1,-100)
2024
chattext.TextXAlignment = Enum.TextXAlignment.Center
2025
chattext.BackgroundTransparency = 0.35
2026
chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
2027
chattext.Font = Enum.Font.Cartoon
2028
chattext.FontSize = Enum.FontSize.Size28
2029
chattext.TextColor3 = Color3.new(1,1,1)
2030
chattext.TextStrokeTransparency = 0
2031
chattext.BorderSizePixel = 0
2032
2033
combotext = Instance.new("TextLabel",gui)
2034
combotext.Size = UDim2.new(1,0,0,80)
2035
combotext.AnchorPoint = Vector2.new(1,1)
2036
combotext.Position = UDim2.new(1,-40,1,-240)
2037
combotext.TextXAlignment = Enum.TextXAlignment.Right
2038
combotext.BackgroundTransparency = 1
2039
combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
2040
combotext.Font = Enum.Font.Cartoon
2041
combotext.FontSize = 8
2042
combotext.TextColor3 = Color3.new(0,0,0)
2043
combotext.TextStrokeTransparency = 0
2044
combotext.BorderSizePixel = 0
2045
2046
combotimervis = Instance.new("Frame",combotext)
2047
combotimervis.Size = UDim2.new(0,0,0,4)
2048
combotimervis.AnchorPoint = Vector2.new(1,0)
2049
combotimervis.Position = UDim2.new(1,0,1,0)
2050
combotimervis.BorderColor3 = Color3.new(0,0,0)
2051
2052
rs:connect(function()
2053
local asdf = -0.1
2054
if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
2055
if combocounter > 0 then
2056
combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
2057
else
2058
combotext.TextColor3 = Color3.fromHSV(0,0,0)
2059
end
2060
combotimervis.BackgroundColor3 = combotext.TextColor3
2061
combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
2062
combotext.Text = combocounter.."x"
2063
if combotimer > 0 then
2064
combotimer = combotimer - 1
2065
else
2066
combocounter = 0
2067
end
2068
if texttimer > 0 then
2069
texttimer = texttimer - 1
2070
chattext.BackgroundTransparency = 0.35
2071
else
2072
chattext.Text = ""
2073
chattext.BackgroundTransparency = 1
2074
end
2075
end)
2076
2077
function damage(model,dmg)
2078
local hum = model:FindFirstChildOfClass("Humanoid")
2079
local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
2080
hum:TakeDamage(hum.MaxHealth/dmg)
2081
combotimer = 60*5
2082
combocounter = combocounter + 1
2083
if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or  combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
2084
combosfx[combocounter/100]:Play() 
2085
texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
2086
if combocounter == 500 then
2087
chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
2088
elseif combocounter == 1000 then
2089
chattext.Text = "1,000 hit combo! That's what I'm talking about!"
2090
else
2091
chattext.Text = combocounter.." hit combo!"
2092
end
2093
print(texttimer)
2094
end
2095
if torson:FindFirstChildOfClass("BodyPosition") then
2096
torson:FindFirstChildOfClass("BodyPosition"):Destroy()
2097
end
2098
if hum.Health > 0 then
2099
local bp = Instance.new("BodyPosition",torson)
2100
bp.MaxForce = Vector3.new(1,1,1)*9e9
2101
bp.P = 10000
2102
bp.D = 500
2103
bp.Position = root.Position+(root.CFrame.lookVector*4)
2104
local loop = rs:connect(function()
2105
bp.Position = root.Position+(root.CFrame.lookVector*4)
2106
end)
2107
delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
2108
end
2109
end
2110
2111
function attackone()
2112
local spd = 0.25
2113
for i=1,10 do rs:wait()
2114
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2115
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
2116
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
2117
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
2118
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
2119
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2120
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2121
end
2122
if jumped == true then
2123
root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
2124
else
2125
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
2126
end
2127
local alreadytouched = {}
2128
local randomiser = math.random(1,2)
2129
local spd = 0.5
2130
for i=1,10 do rs:wait()
2131
2132
local v = rmidwpn
2133
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2134
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2135
2136
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2137
local hitting = true
2138
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2139
if hitting == true then
2140
damage(x.Parent,math.random(10,15))
2141
table.insert(alreadytouched,x)
2142
end
2143
end
2144
2145
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2146
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
2147
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
2148
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2149
if randomiser == 1 then
2150
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
2151
elseif randomiser == 2 then
2152
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad((i/10)*360),0)
2153
end
2154
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2155
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2156
effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
2157
end
2158
end
2159
2160
function attacktwo()
2161
local spd = 0.25
2162
for i=1,10 do rs:wait()
2163
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2164
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
2165
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
2166
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
2167
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
2168
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2169
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2170
end
2171
if jumped == true then
2172
root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
2173
else
2174
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
2175
end
2176
local alreadytouched = {}
2177
local randomiser = math.random(1,2)
2178
local spd = 0.5
2179
for i=1,10 do rs:wait()
2180
2181
local v = lmidwpn
2182
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2183
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2184
2185
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2186
local hitting = true
2187
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2188
if hitting == true then
2189
damage(x.Parent,math.random(10,15))
2190
table.insert(alreadytouched,x)
2191
end
2192
end
2193
2194
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2195
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
2196
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2197
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
2198
if randomiser == 1 then
2199
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
2200
elseif randomiser == 2 then
2201
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad(-(i/10)*360),0)
2202
end
2203
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2204
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2205
effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
2206
end
2207
end
2208
2209
function attackthree(uhidk)
2210
local spd = 0.15
2211
for i=1,15 do rs:wait()
2212
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2213
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2214
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
2215
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
2216
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2217
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2218
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2219
end
2220
if jumped == true then
2221
root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
2222
else
2223
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
2224
end
2225
local alreadytouched = {}
2226
if uhidk == true then
2227
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
2228
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
2229
sound(260433768,torso.Position,2,math.random(100,120)/100)
2230
2231
for i,x in pairs(findAllNearestTorso(root.Position,10)) do
2232
damage(x.Parent,math.random(7,10))
2233
end
2234
2235
end
2236
2237
local spd = 0.4
2238
for i=1,6 do rs:wait()
2239
local effekt = nil
2240
local effect2 = nil
2241
if uhidk == false then
2242
2243
local v = rmidwpn
2244
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2245
effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2246
2247
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2248
local hitting = true
2249
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2250
if hitting == true then
2251
damage(x.Parent,math.random(10,15))
2252
table.insert(alreadytouched,x)
2253
end
2254
end
2255
2256
local v = lmidwpn
2257
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2258
effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2259
2260
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2261
local hitting = true
2262
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2263
if hitting == true then
2264
damage(x.Parent,math.random(10,15))
2265
table.insert(alreadytouched,x)
2266
end
2267
end
2268
2269
end
2270
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2271
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
2272
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
2273
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
2274
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
2275
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
2276
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
2277
if uhidk == false then
2278
effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position) 
2279
effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
2280
end
2281
end
2282
end
2283
2284
local combo = 1
2285
local combo2 = 2
2286
local timer = 0
2287
local debounce = false
2288
local idk = false
2289
mouse.Button1Down:connect(function()
2290
if debounce == false and idk == false then
2291
timer = 40
2292
noidle = true
2293
freeze = true
2294
debounce = true
2295
if combo == 1 then
2296
if combo2 == 1 then attackone() else attacktwo() end
2297
combo = 2
2298
elseif combo == 2 then
2299
if combo2 == 2 then attackone() else attacktwo() end
2300
combo = 3
2301
elseif combo == 3 then
2302
if combo2 == 1 then combo2 = 2 else combo2 = 1 end
2303
attackthree(false)
2304
combo = 1
2305
end
2306
noidle = false
2307
freeze = false
2308
debounce = false
2309
end
2310
end)
2311
2312
function spintf(power)
2313
local spd = 0.4
2314
local asdf = 0
2315
for i=1,power do rs:wait()
2316
root.Velocity = (root.CFrame.lookVector*(power*10))
2317
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2318
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
2319
local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
2320
for i,v in pairs(findAllNearestTorso(root.Position,30)) do
2321
damage(v.Parent,180-(power*4))
2322
end
2323
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2324
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2325
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
2326
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
2327
torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
2328
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
2329
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
2330
if i*35 > asdf then
2331
asdf = (i*35) + 180
2332
end
2333
end
2334
torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
2335
end
2336
2337
mouse.KeyDown:connect(function(key)
2338
if debounce == false then
2339
if string.byte(string.lower(key)) == 48 then
2340
noidle = true
2341
freeze = true
2342
debounce = true
2343
local keyup = false
2344
local power = 20
2345
local asd = mouse.KeyUp:connect(function(key) keyup = true end)
2346
local i = 0
2347
repeat rs:wait()
2348
if i > 10 then i = 0
2349
Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
2350
sound(180204562,torso.Position,2,1+((i/40)*2))
2351
end
2352
local spd = 0.4
2353
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2354
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2355
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
2356
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
2357
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2358
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2359
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2360
i = i + 1
2361
if power < 40 then power = power + 0.25 else keyup = true end
2362
until keyup == true
2363
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
2364
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
2365
Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
2366
asd:disconnect()
2367
spintf(power)
2368
noidle = false
2369
freeze = false
2370
idk = true
2371
local mousasdfg = nil
2372
mousasdfg = mouse.Button1Down:connect(function() 
2373
noidle = true
2374
freeze = true
2375
debounce = true
2376
mousasdfg:disconnect()
2377
root.Velocity = Vector3.new()
2378
attackthree(true)
2379
idk = false
2380
combo = 1
2381
noidle = false
2382
freeze = false
2383
end)
2384
delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
2385
end
2386
end
2387
end)
2388
2389
mouse.KeyDown:connect(function(key)
2390
if debounce == false then
2391
if string.byte(string.lower(key)) == 50 and jumped == true then
2392
freeze = true
2393
debounce = true
2394
root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
2395
sound(1388740053,torso.Position,10,math.random(180,200)/100)
2396
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
2397
noidle = true
2398
local i = 0
2399
local spd = 0.4
2400
repeat rs:wait()
2401
root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
2402
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(i*10),0,0)
2403
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2404
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2405
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
2406
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
2407
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
2408
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
2409
i = i + 1
2410
until root.Velocity.Y < 0
2411
noidle = false
2412
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,0,0)
2413
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2414
local part, endPoint = workspace:FindPartOnRay(ray, char)
2415
repeat rs:wait()
2416
root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
2417
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2418
part, endPoint = workspace:FindPartOnRay(ray, char)
2419
until part
2420
shake(50)
2421
sound(262562442,torso.Position,10,math.random(70,100)/100)
2422
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
2423
for i,x in pairs(findAllNearestTorso(root.Position,20)) do
2424
damage(x.Parent,math.random(7,10))
2425
end
2426
for i=1,15 do
2427
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2428
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
2429
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
2430
end
2431
freeze = false
2432
delay(0.1,function() debounce = false end)
2433
end
2434
end
2435
end)
2436
2437
velocityYFall=0
2438
velocityYFall2=0
2439
velocityYFall3=0
2440
velocityYFall4=0
2441
neckrotY=0
2442
neckrotY2=0
2443
torsorotY=0
2444
torsorotY2=0
2445
torsoY=0
2446
torsoY2=0
2447
colored = 0
2448
sine = 0
2449
change=0.4
2450
movement=5
2451
timeranim=0
2452
running = true
2453
2454
--[[mouse.KeyDown:connect(function(key)
2455
key = string.lower(key)
2456
if string.byte(key) == 48 then
2457
running = true
2458
local keyup = mouse.KeyUp:connect(function(key)
2459
if string.byte(key) == 48 then
2460
running = false
2461
end
2462
end)
2463
repeat rs:wait() until running == false
2464
keyup:disconnect()
2465
end
2466
end)]]
2467
2468
icolor=1
2469
imode=false
2470
2471
didjump = false
2472
jumppower = 0
2473
freeze = false
2474
debounceimpact = false
2475
2476
mouse.KeyDown:connect(function(key)
2477
if key == " " and debounce == false and jumped == true and candouble == true then
2478
candouble = false
2479
sound(138210320,torso.Position,2,math.random(240,260)/100)
2480
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
2481
root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
2482
noidle = true
2483
local spd = 0.15
2484
for i=1,20 do rs:wait()
2485
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2486
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2487
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
2488
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
2489
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
2490
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2491
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2492
end
2493
noidle = false
2494
end
2495
end)
2496
2497
function jumpimpact()
2498
if debounceimpact == false then
2499
debounceimpact = true
2500
if jumppower < -150 then jumppower = -150 end
2501
shake(-jumppower/5)
2502
for i=1,-jumppower/20 do rs:wait()
2503
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
2504
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
2505
end
2506
debounceimpact = false
2507
end
2508
end
2509
2510
rs:connect(function()
2511
2512
hum.JumpPower = 100
2513
2514
if icolor > 1 then
2515
imode = false
2516
elseif icolor < 0 then
2517
imode = true
2518
end
2519
2520
if imode == true then
2521
icolor = icolor + 0.01
2522
else
2523
icolor = icolor - 0.01
2524
end
2525
2526
if p.Character.Parent == nil then
2527
local model = Instance.new("Model")
2528
model.Name = p.Name
2529
p.Character = model
2530
for i,v in pairs(char:GetChildren()) do
2531
v.Parent = p.Character
2532
end
2533
end
2534
2535
char = p.Character
2536
if p.Character.Parent ~= workspace then
2537
p.Character.Parent = workspace
2538
end
2539
for i,v in pairs(char:GetChildren()) do
2540
if v:IsA("Accoutrement") then
2541
if v.Handle:FindFirstChild("Mesh") then
2542
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
2543
v.Handle.Transparency = 0
2544
end
2545
elseif v:IsA("BasePart") then
2546
v.Anchored = false
2547
if v:FindFirstChildOfClass("BodyPosition") then
2548
v:FindFirstChildOfClass("BodyPosition"):Destroy()
2549
end
2550
if v:FindFirstChildOfClass("BodyVelocity") then
2551
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
2552
end
2553
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
2554
v:FindFirstChildOfClass("BodyGyro"):Destroy()
2555
end
2556
if v:FindFirstChild("Mesh") then
2557
v:FindFirstChild("Mesh").Offset = Vector3.new()
2558
end
2559
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
2560
local force = Instance.new("Part",DebrisModel)
2561
force.Name = v.Name.."FORCEFIELD"
2562
if v ~= hed then
2563
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
2564
else
2565
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
2566
end
2567
force.CanCollide = false
2568
force.Transparency = 1
2569
force.Color = Color3.new(0,1,1)
2570
force.Material = Enum.Material.Neon
2571
newWeld(v,force,0,0,0)
2572
else
2573
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
2574
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
2575
end
2576
end
2577
if v.Name ~= "HumanoidRootPart" then
2578
v.Transparency = 0
2579
else
2580
v.Transparency = 1
2581
end
2582
end
2583
end
2584
2585
if freeze == false then
2586
hum.WalkSpeed = (666/10)*size
2587
change=1.4
2588
movement=18
2589
else
2590
hum.WalkSpeed = 1
2591
change=0.4
2592
movement=5
2593
end
2594
2595
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
2596
velocityYFall = root.Velocity.Y/1.5
2597
else
2598
if -root.Velocity.Y/1.5 < -5 then
2599
velocityYFall = 5
2600
elseif -root.Velocity.Y/1.5 > 150 then
2601
velocityYFall = -150
2602
end
2603
end
2604
2605
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
2606
velocityYFall2 = root.Velocity.Y/180
2607
else
2608
if -root.Velocity.Y/180 < 0 then
2609
velocityYFall2 = 0
2610
elseif -root.Velocity.Y/180 > 1.2 then
2611
velocityYFall2 = -1.2
2612
end
2613
end
2614
2615
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
2616
velocityYFall3 = root.Velocity.Y/1.5
2617
else
2618
if -root.Velocity.Y/1.5 < -5 then
2619
velocityYFall3 = 5
2620
elseif -root.Velocity.Y/1.5 > 50 then
2621
velocityYFall3 = -50
2622
end
2623
end
2624
2625
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
2626
velocityYFall4 = root.Velocity.Y/1.5
2627
else
2628
if -root.Velocity.Y/180 < -5 then
2629
velocityYFall4 = 5
2630
elseif -root.Velocity.Y/180 > 50 then
2631
velocityYFall4 = -50
2632
end
2633
end
2634
2635
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
2636
neckrotY = root.RotVelocity.Y/6
2637
else
2638
if root.RotVelocity.Y/6 < -1 then
2639
neckrotY = -1
2640
elseif root.RotVelocity.Y/6 > 1 then
2641
neckrotY = 1
2642
end
2643
end
2644
2645
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
2646
neckrotY2 = root.RotVelocity.Y/8
2647
else
2648
if root.RotVelocity.Y/8 < -0.6 then
2649
neckrotY2 = -0.6
2650
elseif root.RotVelocity.Y/8 > 0.6 then
2651
neckrotY2 = 0.6
2652
end
2653
end
2654
2655
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
2656
torsorotY = root.RotVelocity.Y/6
2657
else
2658
if root.RotVelocity.Y/6 < -0.2 then
2659
torsorotY = -0.2
2660
elseif root.RotVelocity.Y/6 > 0.2 then
2661
torsorotY = 0.2
2662
end
2663
end
2664
2665
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
2666
torsorotY2 = root.RotVelocity.Y/8
2667
else
2668
if root.RotVelocity.Y/8 < -0.2 then
2669
torsorotY2 = -0.2
2670
elseif root.RotVelocity.Y/8 > 0.2 then
2671
torsorotY2 = 0.2
2672
end
2673
end
2674
2675
simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
2676
2677
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
2678
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
2679
2680
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2681
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
2682
2683
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2684
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
2685
2686
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2687
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
2688
2689
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2690
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
2691
2692
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
2693
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
2694
2695
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
2696
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
2697
2698
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
2699
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
2700
2701
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
2702
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
2703
2704
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2705
local part, endPoint = workspace:FindPartOnRay(ray, char)
2706
2707
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
2708
2709
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2710
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
2711
2712
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2713
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
2714
2715
if hum.Health > 0 and noidle == false then
2716
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
2717
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
2718
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
2719
--rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2720
--larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2721
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
2722
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
2723
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
2724
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2725
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2726
elseif jumped == true then
2727
didjump = true
2728
jumppower = root.Velocity.Y
2729
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
2730
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
2731
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
2732
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
2733
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
2734
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
2735
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
2736
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
2737
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
2738
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
2739
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
2740
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
2741
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
2742
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
2743
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
2744
end
2745
end
2746
if didjump == true and jumped == false and jumppower < 0 then
2747
didjump = false
2748
jumpimpact()
2749
end
2750
2751
--timeposition = soundz.TimePosition
2752
hed.BrickColor = skin_color
2753
torso.BrickColor = skin_color
2754
rarm.BrickColor = skin_color
2755
larm.BrickColor = skin_color
2756
rleg.BrickColor = skin_color
2757
lleg.BrickColor = skin_color
2758
sine = sine + change
2759
hum.Health = math.huge
2760
hum.MaxHealth = math.huge
2761
end)