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| 1 | /** | |
| 2 | * Org.: DefeatThePurpose Entertainment | |
| 3 | * User: Suds (Scott Drew) <[email protected]> | |
| 4 | * Date: 16/08/12 | |
| 5 | * Time: 8:12 PM | |
| 6 | */ | |
| 7 | public class Box {
| |
| 8 | public static void renderRectangle(Rectangle rectangle, float lineWidth, Colour colour) | |
| 9 | {
| |
| 10 | glColor3f(colour.getR(), colour.getG(), colour.getB()); | |
| 11 | ||
| 12 | glBegin(GL_QUADS); | |
| 13 | glVertex2i(rectangle.getX(), rectangle.getY()); | |
| 14 | glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY()); | |
| 15 | glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY() + rectangle.getH()); | |
| 16 | glVertex2i(rectangle.getX(), rectangle.getY() + rectangle.getH()); | |
| 17 | glEnd(); | |
| 18 | ||
| 19 | glLineWidth(lineWidth); | |
| 20 | ||
| 21 | // render slightly darker border | |
| 22 | glColor3f(colour.getR() * 0.8f, colour.getG() * 0.8f, colour.getB() * 0.8f); | |
| 23 | ||
| 24 | glBegin(GL_LINE_LOOP); | |
| 25 | glVertex2i(rectangle.getX(), rectangle.getY()); | |
| 26 | glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY()); | |
| 27 | glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY() + rectangle.getH()); | |
| 28 | glVertex2i(rectangle.getX(), rectangle.getY() + rectangle.getH()); | |
| 29 | glEnd(); | |
| 30 | } | |
| 31 | } | |
| 32 | ||
| 33 | // This method is found in my Button class: | |
| 34 | public void render() | |
| 35 | {
| |
| 36 | // Render box | |
| 37 | Box.renderRectangle(_bounds, 2.0f, _colour); | |
| 38 | ||
| 39 | // render text in centre of box | |
| 40 | _font.drawString(_bounds.getX() + (_bounds.getW() / 2) - (_font.getWidth(_text) / 2), | |
| 41 | _bounds.getY() + (_bounds.getH() / 2) - (_font.getHeight(_text) / 2), _text); | |
| 42 | } | |
| 43 | ||
| 44 | // snippet from initGL() --> Is ALL of the gl calls other than those above. | |
| 45 | glEnable(GL_BLEND); | |
| 46 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| 47 | ||
| 48 | glViewport(0, 0, 800,480); | |
| 49 | glMatrixMode(GL_MODELVIEW); | |
| 50 | ||
| 51 | glMatrixMode(GL_PROJECTION); | |
| 52 | glLoadIdentity(); | |
| 53 | glOrtho(0, 800, 480, 0, 1, -1); | |
| 54 | glMatrixMode(GL_MODELVIEW); | |
| 55 | glLoadIdentity(); | |
| 56 | ||
| 57 | - | glEnable(GL_TEXTURE_2D); |
| 57 | + | glEnable(GL_TEXTURE_2D); |
| 58 | ||
| 59 | // These screenshots highlight the problem. | |
| 60 | // The code as above: | |
| 61 | // https://dl.dropbox.com/u/18809996/tuvgxscreenies/darkmodderbutton.png | |
| 62 | ||
| 63 | // Commenting out JUST line 40: the _font.drawString() call: | |
| 64 | // https://dl.dropbox.com/u/18809996/tuvgxscreenies/notext.png | |
| 65 | // Notice that all the colours are DIFFERENT NOW. WTF!? | |
| 66 | ||
| 67 | // _font is an instance of org.newdawn.slick.UnicodeFont | |
| 68 | // All of the code directly applied to _font: | |
| 69 | _font.addAsciiGlyphs(); | |
| 70 | _font.addGlyphs(400, 600); | |
| 71 | _font.getEffects().add(new ShadowEffect(Color.BLACK, 1, 1, 1.0f)); | |
| 72 | _font.getEffects().add(new ColorEffect(Color.WHITE)); | |
| 73 | _font.setPaddingLeft(1); | |
| 74 | _font.setPaddingRight(1); | |
| 75 | ||
| 76 | try | |
| 77 | {
| |
| 78 | _font.loadGlyphs(); | |
| 79 | } catch (SlickException e) {
| |
| 80 | e.printStackTrace(); | |
| 81 | } | |
| 82 | ||
| 83 | // The initial problem stems from all the buttons being the wrong colour in the first place. The no text | |
| 84 | // screenie has all the correct colours, but they are on the wrong buttons. The code setting the colours | |
| 85 | // is correct. I've checked it a half dozen times. Theres no mixing orders, or swapping an R for a G | |
| 86 | // value, or anything like that. The issue is definitely somewhere in the code in this paste. :-/ |