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1-
local Name="WindBrine"
1+
local Name="megatron2006"
2
local workspace=Workspace
3
local player=game.Players[Name]
4
local char=player.Character
5
local Color=BrickColor.new("Pastel brown")
6
7
8
if script.Parent.className~="HopperBin" then
9
pcall(function() char.Gourd:remove() end)
10
Staff=Instance.new("HopperBin")
11
Staff.Name="Sand"
12
Staff.Parent=player.Backpack
13
m=Instance.new("Model")
14
m.Parent=char
15
m.Name="Gourd"
16
p=Instance.new("Part")
17
p.Locked=true
18
p.BrickColor=BrickColor:Red()
19
p.Material="Concrete"
20
p.Size=Vector3.new(1,1,1)
21
Cent=p
22
me=Instance.new("CylinderMesh")
23
me.Scale=Vector3.new(1.2,0.4,1.2)
24
me.Parent=p
25
p.Parent=m
26
w=Instance.new("Weld")
27
w.Part1=char.Torso
28
w.Part0=p
29
w.Parent=p
30
w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
31
p=Instance.new("Part")
32
p.Locked=true
33
p.BrickColor=Color
34
p.Material="Concrete"
35
p.Size=Vector3.new(2,2,2)
36
p.Shape="Ball"
37
p.Parent=m
38
w=Instance.new("Weld")
39
w.Part1=Cent
40
w.Part0=p
41
w.Parent=p
42
w.C0=CFrame.new(0,1,0)
43
p=Instance.new("Part")
44
p.Locked=true
45
p.BrickColor=Color
46
p.Material="Concrete"
47
p.Size=Vector3.new(2,2,2)
48
p.Shape="Ball"
49
p.Parent=m
50
w=Instance.new("Weld")
51
w.Part1=Cent
52
w.Part0=p
53
w.Parent=p
54
w.C0=CFrame.new(0,-1,0)
55
Top=p
56
p=Instance.new("Part")
57
p.Locked=true
58
p.BrickColor=Color
59
p.Material="Concrete"
60
p.Size=Vector3.new(1,1,1)
61
p.Parent=m
62
me=Instance.new("CylinderMesh")
63
me.Scale=Vector3.new(0.5,0.15,0.5)
64
me.Parent=p
65
w=Instance.new("Weld")
66
w.Part1=Top
67
w.Part0=p
68
w.Parent=p
69
w.C0=CFrame.new(0,-1,0)
70
p=Instance.new("Part")
71
p.Locked=true
72
p.BrickColor=BrickColor.new("Black")
73
p.Material="Concrete"
74
p.Size=Vector3.new(1,1,1)
75
p.Parent=m
76
me=Instance.new("CylinderMesh")
77
me.Scale=Vector3.new(0.4,0.16,0.4)
78
me.Parent=p
79
w=Instance.new("Weld")
80
w.Part1=Top
81
w.Part0=p
82
w.Parent=p
83
w.C0=CFrame.new(0,-1,0)
84
p=Instance.new("Part")
85
p.Locked=true
86
p.BrickColor=BrickColor:Red()
87
p.Material="Concrete"
88
p.Size=Vector3.new(2,1,1)
89
p.Parent=m
90
me=Instance.new("BlockMesh")
91
me.Scale=Vector3.new(1.1,0.15,1.1)
92
me.Parent=p
93
w=Instance.new("Weld")
94
w.Part1=char.Torso
95
w.Part0=p
96
w.Parent=p
97
w.C0=CFrame.new(0,.75,0)
98
p=Instance.new("Part")
99
p.Locked=true
100
p.BrickColor=BrickColor:Red()
101
p.Material="Concrete"
102
p.Size=Vector3.new(2,1,1)
103
p.Parent=m
104
me=Instance.new("BlockMesh")
105
me.Scale=Vector3.new(1.29,0.15,1.1)
106
me.Parent=p
107
w=Instance.new("Weld")
108
w.Part1=char.Torso
109
w.Part0=p
110
w.Parent=p
111
w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
112
script.Name="Not A QuickScript"
113
script.Parent=Staff
114
end
115
Sword=script.Parent
116
117
function hint(msg,de)
118
for _,v in pairs(player:children()) do
119
if v:IsA("Message") then
120
v:remove()
121
end
122
end
123
local h=Instance.new("Hint")
124
h.Text=tostring(msg)
125
h.Parent=player
126
Delay(tonumber(de),function() h:remove() end)
127
end
128
129
ta={}
130
for _,v in pairs(player.Backpack:GetChildren()) do
131
if v.Name=="Sand" then
132
table.insert(ta,v)
133
end
134
end
135
if #ta==2 or #ta>2 then
136
ta[1]:remove()
137
end
138
139
Hopper=script.Parent
140
141
function Stream(mouse)
142
local b=Instance.new("Part")
143
b.BrickColor=Color
144
b.Reflectance=0
145
b.Transparency=1
146
b.Size=Vector3.new(2,2,2)
147
b.Shape="Ball"
148
b.CanCollide=false
149
b.TopSurface="Smooth"
150
b.Position=char.Head.Position
151
b.BottomSurface="Smooth"
152
b.Friction=0
153
b.Touched:connect(function(h) Hit(h) end)
154
local bo=Instance.new("BodyVelocity")
155
bo.maxForce=Vector3.new(9999,9999,9999)
156
bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
157
bo.Parent=b
158
b.Parent=Gourd
159
local Bo=b
160
while Bo.Parent and Up==false do
161
wait()
162
if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
163
Hit(mouse.Target)
164
else
165
Bo.CFrame=b.CFrame --BodyPosition anti-hax
166
bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
167
end
168
local b=Instance.new("Part")
169
b.BrickColor=Color
170
b.Reflectance=0
171
b.Transparency=0.2
172
b.Touched:connect(Hit)
173
b.Size=Vector3.new(2,2,2)
174
b.CanCollide=false
175
b.Anchored=true
176
b.TopSurface="Smooth"
177
b.Parent=Gourd
178
b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
179
b.BottomSurface="Smooth"
180
Delay(0,function()
181
local p=b
182
for i=1,5 do
183
wait(0.05)
184
p.Transparency=i/5
185
end
186
p:remove()
187
end)
188
end
189
pcall(function() Bo:remove() end)
190
end
191
192
function Def(mouse)
193
local b=Instance.new("Part")
194
b.BrickColor=Color
195
b.Reflectance=0
196
b.Transparency=0.6
197
b.Size=Vector3.new(15,15,15)
198
b.Anchored=false
199
b.Shape="Ball"
200
b.CanCollide=false
201
p=Instance.new("BodyPosition")
202
p.Parent=b
203
p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
204
p.position=char.Torso.Position
205
b.TopSurface="Smooth"
206
b.Position=char.Torso.Position
207
b.BottomSurface="Smooth"
208
b.Touched:connect(function(h)
209
Hit(h)
210
end)
211
b.Parent=Gourd
212
while Up==false and b.Parent do
213
b.CFrame=char.Torso.CFrame
214
p.position=char.Torso.Position
215
local p=Instance.new("Part")
216
p.Size=Vector3.new(1,1,1)
217
p.BrickColor=Color
218
p.Anchored=true
219
p.CanCollide=false
220
p.Parent=Gourd
221
p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
222
local m=Instance.new("BlockMesh")
223
m.Scale=Vector3.new(0.5,0.5,0.5)
224
m.Parent=p
225
Delay(0,function()
226
local p=p
227
for i=1,5 do
228
wait(0.05)
229
p.Transparency=i/5
230
end
231
p:remove()
232
end)
233
wait()
234
end
235
pcall(function() b:remove() end)
236
end
237
238
function Bur(mouse)
239
if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then 
240
local m=mouse.Target.Parent
241
m.Torso.Anchored=true
242
for i=1,15 do
243
local p=Instance.new("Part")
244
p.Size=Vector3.new(i,1,i)
245
p.BrickColor=Color
246
p.Anchored=true
247
p.Transparency=i/14
248
p.CanCollide=false
249
p.Parent=m
250
local me=Instance.new("CylinderMesh")
251
me.Scale=Vector3.new(1,1.1,1)
252
me.Parent=p
253
p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) 
254
end
255
for i=1,10 do
256
for i=1,6 do
257
wait()
258
local p=Instance.new("Part")
259
p.Size=Vector3.new(1,1,1)
260
p.BrickColor=Color
261
p.Anchored=true
262
p.CanCollide=false
263
p.Parent=m
264
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
265
local m=Instance.new("BlockMesh")
266
m.Scale=Vector3.new(0.25,0.25,0.25)
267
m.Parent=p
268
Delay(0,function()
269
local p=p
270
for i=1,5 do
271
wait(0.05)
272
p.Transparency=i/5
273
end
274
p:remove()
275
end)
276
end
277
m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
278
wait()
279
end
280
Hit(m.Torso)
281
Hit(m.Head)
282
end
283
end
284
285
function Shift(mouse)
286
if mouse.Target then
287
local mo=Instance.new("Model",char)
288
local h=mouse.Hit.p
289
local m=char
290
for i=1,15 do
291
local p=Instance.new("Part")
292
p.Size=Vector3.new(i,1,i)
293
p.BrickColor=Color
294
p.Anchored=true
295
p.Transparency=i/14
296
p.CanCollide=false
297
p.Parent=mo
298
local me=Instance.new("CylinderMesh")
299
me.Scale=Vector3.new(1,1.1,1)
300
me.Parent=p
301
p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) 
302
end
303
for i=1,15 do
304
local p=Instance.new("Part")
305
p.Size=Vector3.new(i,1,i)
306
p.BrickColor=Color
307
p.Anchored=true
308
p.Transparency=i/14
309
p.CanCollide=false
310
p.Parent=mo
311
local me=Instance.new("CylinderMesh")
312
me.Scale=Vector3.new(1,1.1,1)
313
me.Parent=p
314
p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
315
end
316
m.Torso.Anchored=true
317
for i=1,15 do
318
for i=1,6 do
319
wait()
320
local p=Instance.new("Part")
321
p.Size=Vector3.new(1,1,1)
322
p.BrickColor=Color
323
p.Anchored=true
324
p.CanCollide=false
325
p.Parent=mo
326
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
327
local m=Instance.new("BlockMesh")
328
m.Scale=Vector3.new(0.25,0.25,0.25)
329
m.Parent=p
330
Delay(0,function()
331
local p=p
332
for i=1,5 do
333
wait(0.05)
334
p.Transparency=i/5
335
end
336
p:remove()
337
end)
338
end
339
m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
340
wait()
341
end
342
m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
343
for i=1,11 do
344
for i=1,6 do
345
wait()
346
local p=Instance.new("Part")
347
p.Size=Vector3.new(1,1,1)
348
p.BrickColor=Color
349
p.Anchored=true
350
p.CanCollide=false
351
p.Parent=mo
352
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
353
local m=Instance.new("BlockMesh")
354
m.Scale=Vector3.new(0.25,0.25,0.25)
355
m.Parent=p
356
Delay(0,function()
357
local p=p
358
for i=1,5 do
359
wait(0.05)
360
p.Transparency=i/5
361
end
362
p:remove()
363
end)
364
end
365
m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
366
wait()
367
end
368
m.Torso.Anchored=false
369
mo:remove()
370
end
371
end
372
373
374
function Wave(mouse)
375
if mouse.Hit.p.x>char.Torso.Position.x then
376
Deg=-2
377
Fre=-60
378
else
379
Deg=2
380
Fre=60
381
end
382
local X=char.Torso.CFrame.x
383
for i=0,Fre,Deg do
384
wait()
385
local p=Instance.new("Part")
386
p.Parent=Gourd
387
p.Size=Vector3.new(2,1,workspace.Base.Size.z)
388
p.BrickColor=Color
389
p.Anchored=true
390
p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
391
local m=Instance.new("BlockMesh")
392
m.Parent=p
393
m.Scale=Vector3.new(1,1.2,1.005)
394
Delay(0,function()
395
local p=p
396
local m=m
397
for i=1,9,0.25 do
398
m.Scale=m.Scale+Vector3.new(0,.25,0)
399
wait()
400
end
401
wait()
402
for i=1,9,0.25 do
403
m.Scale=m.Scale+Vector3.new(0,-.25,0)
404
wait()
405
end
406
p:remove()
407
end)
408
for _,v in pairs(game.Players:GetPlayers()) do
409
if v.Character and v.Character:findFirstChild("Head") then
410
if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
411
if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
412
Hit(v.Character.Head)
413
end
414
end
415
end
416
end
417
end
418
end
419
420
function Spike(mouse)
421
local Pos=char.Torso.Position
422
for ii=8,25,3 do
423
wait()
424
for i=0,360,360/12 do 
425
local x = (ii) * math.sin(i) + Pos.x 
426
local y = Pos.y-4
427
local z = (ii)* math.cos (i) + Pos.z
428
local brick = Instance.new("Part") 
429
brick.Size=Vector3.new(1,1,1)
430
brick.Anchored=true
431
brick.BrickColor=Color
432
brick.Parent=Gourd
433
brick.CFrame = CFrame.new(x,y,z) 
434
brick.Touched:connect(Hit)
435
local mesh=Instance.new("CylinderMesh")
436
mesh.Parent=brick
437
Delay(0,function()
438
local p=brick
439
local m=mesh
440
for i=1,8 do
441
m.Scale=m.Scale+Vector3.new(0,.25,0)
442
p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
443
wait()
444
end
445
for i=1,10 do
446
p.Transparency=i/10
447
wait(0.05)
448
end
449
p:remove()
450
end)
451
end
452
for _,v in pairs(game.Players:GetPlayers()) do
453
if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
454
Hit(v.Character.Torso)
455
end
456
end
457
wait(0.08)
458
end
459
end
460
461
function Coffin(mouse)
462
if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
463
me=mouse.Target.Parent
464
Delay(0,function() 
465
while me:findFirstChild("Torso") do
466
wait()
467
local p=Instance.new("Part")
468
p.Size=Vector3.new(1,1,1)
469
p.BrickColor=Color
470
p.Anchored=true
471
p.CanCollide=false
472
p.Parent=me
473
p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
474
local m=Instance.new("BlockMesh")
475
m.Scale=Vector3.new(0.35,0.35,0.35)
476
m.Parent=p
477
Delay(0,function()
478
local p=p
479
for i=1,5 do
480
wait(0.05)
481
p.Transparency=i/5
482
end
483
p:remove()
484
end)
485
end
486
end)
487
BP=Instance.new("BodyPosition")
488
BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
489
BP.position=me.Torso.Position+Vector3.new(0,2,0)
490
BP.Parent=me.Torso
491
b=Instance.new("Part")
492
b.Size=Vector3.new(8,1,8)
493
b.BottomSurface="Smooth"
494
b.TopSurface="Smooth"
495
b.BrickColor=Color
496
b.CanCollide=false
497
m=Instance.new("BlockMesh")
498
m.Parent=b
499
m.Scale=Vector3.new(1,0.5,1)
500
b.Parent=me
501
b:BreakJoints()
502
w=Instance.new("Weld")
503
w.Parent=b
504
w.Part0=me.Torso
505
w.Part1=b
506
w.C0=CFrame.new(0,-3.5,0)
507
for i=1,7,0.25 do
508
wait(0.075)
509
m.Scale=m.Scale+Vector3.new(0,0.25,0)
510
w.C0=w.C0*CFrame.new(0,0.25/2,0)
511
BP.position=BP.position+Vector3.new(0,.75,0)
512
end
513
for i=1,2-(0.5/5),0.25/5 do
514
m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
515
wait(0.05)
516
end
517
Hit(me.Head)
518
Hit(me.Torso)
519
end
520
end
521
522
function Cage(mouse)
523
if mouse.Target then
524
pos=mouse.Hit
525
for ii=0,360,360/6 do
526
wait()
527
for i=0,360/10 do
528
local p=Instance.new("Part")
529
p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
530
p.Anchored=true
531
p.BrickColor=Color
532
p.Parent=Gourd
533
p.Size=Vector3.new(1,4,4)
534
Delay(5,function()
535
p:remove()
536
end)
537
end
538
end
539
end
540
end
541
542
543
544
wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
545
name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
546
function CheckAdd()
547
if (Mode+1)~=(#wep+1) then
548
Mode=Mode+1
549
Hopper.Name=name[Mode].."("..Mode..")"
550
elseif (Mode+1)==(#wep+1) then
551
Mode=1
552
Hopper.Name=name[Mode].."("..Mode..")"
553
end
554
end
555
function CheckSub()
556
if (Mode-1)==0 or (Mode-1)<0 then
557
Mode=#wep
558
Hopper.Name=name[Mode].."("..Mode..")"
559
elseif (Mode-1)~=0 then
560
Mode=Mode-1
561
Hopper.Name=name[Mode].."("..Mode..")"
562
end
563
end
564
function KeyDown(key)
565
if key=="c" then
566
CheckAdd()
567
elseif key=="x" then
568
Mode=1
569
Hopper.Name=name[1].."("..Mode..")"
570
elseif key=="z" then
571
CheckSub()
572
end
573
end
574
575
Mode=0
576
Up=false
577
Sand=true
578
579
Hopper.Selected:connect(function(mouse)
580
Sand=true
581
Gourd=char.Gourd
582
mouse.KeyDown:connect(KeyDown)
583
mouse.Button1Down:connect(function()
584
Up=false
585
coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
586
end)
587
mouse.Button1Up:connect(function() Up=true  end)
588
mouse.Icon = "rbxasset://textures\\GunCursor.png"
589
Kill=char.Humanoid.Died:connect(function()
590
wait()
591
if char:findFirstChild("Head") then
592
m=char.Head
593
elseif char:findFirstChild("Torso") then
594
m=char.Torso
595
else
596
return 
597
end
598
local p=Instance.new("Part")
599
p.Size=Vector3.new(1,1,1)
600
p.BrickColor=Color
601
p.Anchored=true
602
p.Transparency=1
603
p.CanCollide=false
604
p.Parent=char
605
local me=Instance.new("CylinderMesh")
606
me.Scale=Vector3.new(1,1.1,1)
607
me.Parent=p
608
p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z) 
609
for i=1,100 do
610
local me=me
611
local p=p
612
wait()
613
me.Scale=me.Scale+Vector3.new(.5,0,.5)
614
p.Transparency=i/200 --100?
615
end
616
for _,v in pairs(game.Players:GetPlayers()) do
617
if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
618
pcall(function() Hit(v.Character.Head) end)
619
end
620
end
621
p:remove()
622
end)
623
while Sand do
624
wait(0.05)
625
local p=Instance.new("Part")
626
p.Size=Vector3.new(1,1,1)
627
p.BrickColor=Color
628
p.Anchored=true
629
p.CanCollide=false
630
p.Parent=char
631
p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
632
p.Touched:connect(Hit)
633
local m=Instance.new("BlockMesh")
634
m.Scale=Vector3.new(0.15,0.15,0.15)
635
m.Parent=p
636
Delay(0,function()
637
local p=p
638
for i=1,5 do
639
wait(0.05)
640
p.Transparency=i/5
641
end
642
p:remove()
643
end)
644
end
645
end)
646
647
Hopper.Deselected:connect(function()
648
pcall(function() 
649
Sand=false
650
Kill:disconnect() 
651
end)
652
end)
653
654
function Hit(p)
655
if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
656
Delay(0,function() 
657
p.Anchored=true
658
p.Name="Sand"
659
p.BrickColor=Color
660
for i=1,5 do
661
p.Transparency=i/5
662
wait(0.1)
663
end
664
p:remove()
665
end)
666
end
667
end