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1
if not Looter then
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	Looter = CreateFrame("frame")
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end
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5-
LooterLootTable = { "Azshara's Veil", "Cinderbloom", "Heartblossom", "Stormvine", "Twilight Jasmine", "Whiptail", "Embersilk Cloth", "Sealed Crate", "Volatile Fire", "Volatile Earth", "Volatile Water", "Volatile Air", "Volatile Life", "Obsidium Ore", "Heavy Savage Leather", "Elementium Ore", "Pyrite Ore", }
5+
LooterLootTable = { "Azshara's Veil", "Cinderbloom", "Heartblossom", "Stormvine", "Twilight Jasmine", "Whiptail", "Embersilk Cloth", "Sealed Crate", "Volatile Fire", "Volatile Earth", "Volatile Water", "Volatile Air", "Volatile Life", "Tome of Polymorph: Turtle", "Sea Turtle" }
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local frame = Looter
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frame:RegisterEvent("LOOT_OPENED")
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frame:SetScript("OnEvent", function(self, event, ...)
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LooterAutoLoot()
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	for i = 1, GetNumLootItems() do 
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end)
11+
12-
Looting = { };
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		print(link)
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function LooterAutoLoot()
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15-
table.wipe(Looting)
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print("Found: " ..GetNumLootItems().. " item(s)")
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					print("|cffff00ffLooted: |r" ..link.. " |cffff00ffAmount: |r" ..quantity)
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					LootSlot(i)
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				end
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		table.insert(Looting, link)
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		end
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		if (i == GetNumLootItems()) then
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					table.remove(Looting, 1)
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		end
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	end
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				else
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end)