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1
-----------------------
2
--MemeusV2--
3
-------------------------------------------------------
4
--A script By makhail07
5
6-
--This edit by 2003boobear
6+
--This edit by SuperBlockUAlt
7
8
--Discord Creterisk#2958 (not 2003boobear's discord)
9
-------------------------------------------------------
10
11
local FavIDs = {
12
	340106355, --Nefl Crystals
13
	927529620, --Dimension
14
	876981900, --Fantasy
15
	398987889, --Ordinary Days
16
	1117396305, --Oh wait, it's you.
17
	885996042, --Action Winter Journey
18
	919231299, --Sprawling Idiot Effigy
19
	743466274, --Good Day Sunshine
20
	727411183, --Knife Fight
21
	1402748531, --The Earth Is Counting On You!
22
	595230126 --Robot Language
23
	}
24
25
26
27
--The reality of my life isn't real but a Universe -makhail07
28
wait()
29
local Player = game.Players.localPlayer
30
local Character = Player.Character
31
local plr = game:service'Players'.LocalPlayer
32
local Humanoid = Character.Humanoid
33
local char = plr.Character
34
local hum = char.Humanoid
35
local ra = char["Right Arm"]
36
local la= char["Left Arm"]
37
local rl= char["Right Leg"]
38
local ll = char["Left Leg"]
39
local hed = char.Head
40
local root = char.HumanoidRootPart
41
local rootj = root.RootJoint
42
local tors = char.Torso
43
local mouse = plr:GetMouse()
44
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
45
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
46
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
47
local cam = game.Workspace.CurrentCamera
48
trazx = Instance.new("ParticleEmitter")
49
c = game.Players.LocalPlayer.Character
50
51
--where i put all the warn things
52
53
warn ("Well Look at that, I finished it.")
54
--Looks Like you decided to look though the script. Well, Hello.
55
warn ("I had a fun time making this edit.")
56
--I Really DID have fun editing this.
57
warn ("I hope you Enjoy this. Go have Fun!")
58
--Just don't abuse.
59
warn ("Also, the original MemeusV2 was made by makhail07.")
60
--Support makhail07 for making the original!
61-
warn ("This edit was made by me, 2003boobear.")
61+
warn ("This edit was made by me, SuperBlockUAlt.")
62
--This is one of my best edits BY FAR, though.
63
Character.Head.face.Texture = "rbxassetid://620619801"
64
65
-------------------------------------------------------
66
--Start Good Stuff--
67
-------------------------------------------------------
68
CF = CFrame.new
69
angles = CFrame.Angles
70
attack = false
71
timetofly = true
72
Euler = CFrame.fromEulerAnglesXYZ
73
Rad = math.rad
74
IT = Instance.new
75
BrickC = BrickColor.new
76
Cos = math.cos
77
Acos = math.acos
78
Sin = math.sin
79
Asin = math.asin
80
Abs = math.abs
81
Mrandom = math.random
82
Floor = math.floor
83
random = math.random
84
radian = math.rad
85
Vec3 = Vector3.new
86
cFrame = CFrame.new
87
Euler = CFrame.fromEulerAnglesXYZ
88
-------------------------------------------------------
89
--End Good Stuff--
90
-------------------------------------------------------
91
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
92
RSH, LSH = nil, nil 
93
RW = Instance.new("Weld") 
94
LW = Instance.new("Weld")
95
RH = tors["Right Hip"]
96
LH = tors["Left Hip"]
97
RSH = tors["Right Shoulder"] 
98
LSH = tors["Left Shoulder"] 
99
RSH.Parent = nil 
100
LSH.Parent = nil 
101
RW.Name = "RW"
102
RW.Part0 = tors 
103
RW.C0 = CF(1.5, 0.5, 0)
104
RW.C1 = CF(0, 0.5, 0) 
105
RW.Part1 = ra
106
RW.Parent = tors 
107
LW.Name = "LW"
108
LW.Part0 = tors 
109
LW.C0 = CF(-1.5, 0.5, 0)
110
LW.C1 = CF(0, 0.5, 0) 
111
LW.Part1 = la
112
LW.Parent = tors
113
Effects = {}
114
115
-------------------------------------------------------
116
--Start HeartBeat--
117
-------------------------------------------------------
118
ArtificialHB = Instance.new("BindableEvent", script)
119
ArtificialHB.Name = "Heartbeat"
120
script:WaitForChild("Heartbeat")
121
122
frame = 1 / 60
123
tf = 0
124
allowframeloss = false
125
tossremainder = false
126
127
128
lastframe = tick()
129
script.Heartbeat:Fire()
130
131
132
game:GetService("RunService").Heartbeat:connect(function(s, p)
133
	tf = tf + s
134
	if tf >= frame then
135
		if allowframeloss then
136
			script.Heartbeat:Fire()
137
			lastframe = tick()
138
		else
139
			for i = 1, math.floor(tf / frame) do
140
				script.Heartbeat:Fire()
141
			end
142
			lastframe = tick()
143
		end
144
		if tossremainder then
145
			tf = 0
146
		else
147
			tf = tf - frame * math.floor(tf / frame)
148
		end
149
	end
150
end)
151
-------------------------------------------------------
152
--End HeartBeat--
153
-------------------------------------------------------
154
155
function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
156
	coroutine.resume(coroutine.create(function()
157
		local intensity = 1 * Intensity
158
		local rotM = 0.01 * Intensity
159
		for i = 0, Length, 0.1 do
160
			swait()
161
			intensity = intensity - 0.05 * Intensity / Length
162
			rotM = rotM - 5.0E-4 * Intensity / Length
163
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
164
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
165
		end
166
		Humanoid.CameraOffset = Vec3(0, 0, 0)
167
	end))
168
end
169
170
        local joyemoji = Instance.new('ParticleEmitter', tors)
171
        joyemoji.VelocitySpread = 2000
172
        joyemoji.Lifetime = NumberRange.new(1)
173
        joyemoji.Speed = NumberRange.new(40)
174
joy= {}
175
for i=0, 19 do
176
  joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
177
end
178
joyemoji.Size = NumberSequence.new(joy)
179
        joyemoji.Rate = 0
180
        joyemoji.LockedToPart = false
181
        joyemoji.LightEmission = 0
182
        joyemoji.Texture = "rbxassetid://1176402123"
183
        joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
184
185
186
        local LIT = Instance.new('ParticleEmitter', tors)
187
        LIT.VelocitySpread = 2000
188
        LIT.Lifetime = NumberRange.new(1)
189
        LIT.Speed = NumberRange.new(45)
190
nani= {}
191
for i=0, 19 do
192
  nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
193
end
194
LIT.Size = NumberSequence.new(nani)
195
        LIT.Rate = 0
196
        LIT.LockedToPart = false
197
        LIT.LightEmission = 0
198
        LIT.Texture = "rbxassetid://1492670151"
199
        LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
200
201
        local toast = Instance.new('ParticleEmitter', tors)
202
        toast.VelocitySpread = 2000
203
        toast.Lifetime = NumberRange.new(1)
204
        toast.Speed = NumberRange.new(60)
205
toasterstoasttoast= {}
206
for i=0, 19 do
207
  toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
208
end
209
toast.Size = NumberSequence.new(toasterstoasttoast)
210
        toast.Rate = 0
211
        toast.LockedToPart = false
212
        toast.LightEmission = 0
213
        toast.Texture = "rbxassetid://436096230"
214
        toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
215
216
        local ok = Instance.new('ParticleEmitter', tors)
217
        ok.VelocitySpread = 2000
218
        ok.Lifetime = NumberRange.new(1)
219
        ok.Speed = NumberRange.new(50)
220
cool= {}
221
for i=0, 19 do
222
  cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
223
end
224
ok.Size = NumberSequence.new(cool)
225
        ok.Rate = 0
226
        ok.LockedToPart = false
227
        ok.LightEmission = 0
228
        ok.Texture = "rbxassetid://636768448"
229
        ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
230
231
-------------------------------------------------------
232
--Start Kyu's shitty stuff--
233
-------------------------------------------------------
234
235
function ragdoll(model)
236
    local char = model
237
    torso = char.HumanoidRootPart
238
    torso2 = char.Torso
239
    LW.Parent = nil
240
    RW.Parent = nil
241
    LH.Parent = nil
242
    RH.Parent = nil
243
		if hum ~= nil then
244
		hum.PlatformStand = true
245
		end
246
247
		local Head = char:FindFirstChild("Head")
248
		if Head then
249
			local Neck = Instance.new("Weld")
250
			Neck.Name = "Neck"
251
			Neck.Part0 = torso
252
			Neck.Part1 = Head
253
			Neck.C0 = CFrame.new(0, 1.5, 0)
254
			Neck.C1 = CFrame.new()
255
			Neck.Parent = torso
256
		end
257
		local Limb = char:FindFirstChild("Right Arm")
258
		if Limb then
259
260
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
261
			local Joint = Instance.new("Glue")
262
			Joint.Name = "RightShoulder"
263
			Joint.Part0 = torso
264
			Joint.Part1 = Limb
265
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
266
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
267
			Joint.Parent = torso
268
269
			local B = Instance.new("Part")
270
			B.TopSurface = 0
271
			B.BottomSurface = 0
272
			B.formFactor = "Symmetric"
273
			B.Size = Vector3.new(1, 1, 1)
274
			B.Transparency = 1
275
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
276
			B.Parent = char
277
			local W = Instance.new("Weld")
278
			W.Part0 = Limb
279
			W.Part1 = B
280
			W.C0 = CFrame.new(0, -0.5, 0)
281
			W.Parent = Limb
282
283
		end
284
		local Limb = char:FindFirstChild("Left Arm")
285
		if Limb then
286
287
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
288
			local Joint = Instance.new("Glue")
289
			Joint.Name = "LeftShoulder"
290
			Joint.Part0 = torso
291
			Joint.Part1 = Limb
292
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
293
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
294
			Joint.Parent = torso
295
296
			local B = Instance.new("Part")
297
			B.TopSurface = 0
298
			B.BottomSurface = 0
299
			B.formFactor = "Symmetric"
300
			B.Size = Vector3.new(1, 1, 1)
301
			B.Transparency = 1
302
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
303
			B.Parent = char
304
			local W = Instance.new("Weld")
305
			W.Part0 = Limb
306
			W.Part1 = B
307
			W.C0 = CFrame.new(0, -0.5, 0)
308
			W.Parent = Limb
309
310
		end
311
		local Limb = char:FindFirstChild("Right Leg")
312
		if Limb then
313
314
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
315
			local Joint = Instance.new("Glue")
316
			Joint.Name = "RightHip"
317
			Joint.Part0 = torso
318
			Joint.Part1 = Limb
319
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
320
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
321
			Joint.Parent = torso
322
323
			local B = Instance.new("Part")
324
			B.TopSurface = 0
325
			B.BottomSurface = 0
326
			B.formFactor = "Symmetric"
327
			B.Size = Vector3.new(1, 1, 1)
328
			B.Transparency = 1
329
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
330
			B.Parent = char
331
			local W = Instance.new("Weld")
332
			W.Part0 = Limb
333
			W.Part1 = B
334
			W.C0 = CFrame.new(0, -0.5, 0)
335
			W.Parent = Limb
336
337
		end
338
		local Limb = char:FindFirstChild("Left Leg")
339
		if Limb then
340
341
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
342
			local Joint = Instance.new("Glue")
343
			Joint.Name = "LeftHip"
344
			Joint.Part0 = torso
345
			Joint.Part1 = Limb
346
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
347
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
348
			Joint.Parent = torso
349
350
			local B = Instance.new("Part")
351
			B.TopSurface = 0
352
			B.BottomSurface = 0
353
			B.formFactor = "Symmetric"
354
			B.Size = Vector3.new(1, 1, 1)
355
			B.Transparency = 1
356
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
357
			B.Parent = char
358
			local W = Instance.new("Weld")
359
			W.Part0 = Limb
360
			W.Part1 = B
361
			W.C0 = CFrame.new(0, -0.5, 0)
362
			W.Parent = Limb
363
364
		end
365
		--[
366
		local Bar = Instance.new("Part")
367
		Bar.TopSurface = 0
368
		Bar.BottomSurface = 0
369
		Bar.formFactor = "Symmetric"
370
		Bar.Size = Vector3.new(1, 1, 1)
371
		Bar.Transparency = 1
372
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
373
		Bar.Parent = char
374
		local Weld = Instance.new("Weld")
375
		Weld.Part0 = torso
376
		Weld.Part1 = Bar
377
		Weld.C0 = CFrame.new(0, 0.5, 0)
378
		Weld.Parent = torso
379
		--]]
380
381
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
382
383
end
384
385
-------------------------------------------------------
386
--End Kyu's shitty stuff--
387
-------------------------------------------------------
388
389
-------------------------------------------------------
390
--Start Important Functions--
391
-------------------------------------------------------
392
function swait(num)
393
	if num == 0 or num == nil then
394
		game:service("RunService").Stepped:wait(0)
395
	else
396
		for i = 0, num do
397
			game:service("RunService").Stepped:wait(0)
398
		end
399
	end
400
end
401
function thread(f)
402
	coroutine.resume(coroutine.create(f))
403
end
404
function clerp(a, b, t)
405
	local qa = {
406
		QuaternionFromCFrame(a)
407
	}
408
	local qb = {
409
		QuaternionFromCFrame(b)
410
	}
411
	local ax, ay, az = a.x, a.y, a.z
412
	local bx, by, bz = b.x, b.y, b.z
413
	local _t = 1 - t
414
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
415
end
416
function QuaternionFromCFrame(cf)
417
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
418
	local trace = m00 + m11 + m22
419
	if trace > 0 then
420
		local s = math.sqrt(1 + trace)
421
		local recip = 0.5 / s
422
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
423
	else
424
		local i = 0
425
		if m00 < m11 then
426
			i = 1
427
		end
428
		if m22 > (i == 0 and m00 or m11) then
429
			i = 2
430
		end
431
		if i == 0 then
432
			local s = math.sqrt(m00 - m11 - m22 + 1)
433
			local recip = 0.5 / s
434
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
435
		elseif i == 1 then
436
			local s = math.sqrt(m11 - m22 - m00 + 1)
437
			local recip = 0.5 / s
438
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
439
		elseif i == 2 then
440
			local s = math.sqrt(m22 - m00 - m11 + 1)
441
			local recip = 0.5 / s
442
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
443
		end
444
	end
445
end
446
function QuaternionToCFrame(px, py, pz, x, y, z, w)
447
	local xs, ys, zs = x + x, y + y, z + z
448
	local wx, wy, wz = w * xs, w * ys, w * zs
449
	local xx = x * xs
450
	local xy = x * ys
451
	local xz = x * zs
452
	local yy = y * ys
453
	local yz = y * zs
454
	local zz = z * zs
455
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
456
end
457
function QuaternionSlerp(a, b, t)
458
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
459
	local startInterp, finishInterp
460
	if cosTheta >= 1.0E-4 then
461
		if 1 - cosTheta > 1.0E-4 then
462
			local theta = math.acos(cosTheta)
463
			local invSinTheta = 1 / Sin(theta)
464
			startInterp = Sin((1 - t) * theta) * invSinTheta
465
			finishInterp = Sin(t * theta) * invSinTheta
466
		else
467
			startInterp = 1 - t
468
			finishInterp = t
469
		end
470
	elseif 1 + cosTheta > 1.0E-4 then
471
		local theta = math.acos(-cosTheta)
472
		local invSinTheta = 1 / Sin(theta)
473
		startInterp = Sin((t - 1) * theta) * invSinTheta
474
		finishInterp = Sin(t * theta) * invSinTheta
475
	else
476
		startInterp = t - 1
477
		finishInterp = t
478
	end
479
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
480
end
481
function rayCast(Position, Direction, Range, Ignore)
482
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
483
end
484
local RbxUtility = LoadLibrary("RbxUtility")
485
local Create = RbxUtility.Create
486
487
-------------------------------------------------------
488
--Start Damage Function--
489
-------------------------------------------------------
490
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
491
	if hit.Parent == nil then
492
		return
493
	end
494
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
495
	for _, v in pairs(hit.Parent:children()) do
496
		if v:IsA("Humanoid") then
497
			h = v
498
		end
499
	end
500
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
501
         warn'No R15 allowed'
502
         hit.Parent:FindFirstChild("Head"):BreakJoints()
503
         end
504
505
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
506
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
507
			if hit.Parent.DebounceHit.Value == true then
508
				return
509
			end
510
		end
511
         if insta == true then
512
         hit.Parent:FindFirstChild("Head"):BreakJoints()
513
         end
514
		local c = Create("ObjectValue"){
515
			Name = "creator",
516
			Value = game:service("Players").LocalPlayer,
517
			Parent = h,
518
		}
519
		game:GetService("Debris"):AddItem(c, .5)
520
		if HitSound ~= nil and HitPitch ~= nil then
521
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
522
		end
523
		local Damage = math.random(minim, maxim)
524
		local blocked = false
525
		local block = hit.Parent:findFirstChild("Block")
526
		if block ~= nil then
527
			if block.className == "IntValue" then
528
				if block.Value > 0 then
529
					blocked = true
530
					block.Value = block.Value - 1
531
					print(block.Value)
532
				end
533
			end
534
		end
535
		if blocked == false then
536
			h.Health = h.Health - Damage
537
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
538
		else
539
			h.Health = h.Health - (Damage / 2)
540
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
541
		end
542
		if Type == "Knockdown" then
543
			local hum = hit.Parent.Humanoid
544
			hum.PlatformStand = true
545
			coroutine.resume(coroutine.create(function(HHumanoid)
546
				swait(1)
547
				HHumanoid.PlatformStand = false
548
			end), hum)
549
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
550
			local bodvol = Create("BodyVelocity"){
551
				velocity = angle * knockback,
552
				P = 5000,
553
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
554
				Parent = hit,
555
			}
556
			local rl = Create("BodyAngularVelocity"){
557
				P = 3000,
558
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
559
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
560
				Parent = hit,
561
			}
562
			game:GetService("Debris"):AddItem(bodvol, .5)
563
			game:GetService("Debris"):AddItem(rl, .5)
564
		elseif Type == "Normal" then
565
			local vp = Create("BodyVelocity"){
566
				P = 500,
567
				maxForce = Vector3.new(math.huge, 0, math.huge),
568
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
569
			}
570
			if knockback > 0 then
571
				vp.Parent = hit.Parent.Torso
572
			end
573
			game:GetService("Debris"):AddItem(vp, .5)
574
		elseif Type == "Up" then
575
			local bodyVelocity = Create("BodyVelocity"){
576
				velocity = Vector3.new(0, 20, 0),
577
				P = 5000,
578
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
579
				Parent = hit,
580
			}
581
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
582
		elseif Type == "DarkUp" then
583
			coroutine.resume(coroutine.create(function()
584
				for i = 0, 1, 0.1 do
585
					swait()
586
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
587
				end
588
			end))
589
			local bodyVelocity = Create("BodyVelocity"){
590
				velocity = Vector3.new(0, 20, 0),
591
				P = 5000,
592
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
593
				Parent = hit,
594
			}
595
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
596
		elseif Type == "Snare" then
597
			local bp = Create("BodyPosition"){
598
				P = 2000,
599
				D = 100,
600
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
601
				position = hit.Parent.Torso.Position,
602
				Parent = hit.Parent.Torso,
603
			}
604
			game:GetService("Debris"):AddItem(bp, 1)
605
		elseif Type == "Freeze" then
606
			local BodPos = Create("BodyPosition"){
607
				P = 50000,
608
				D = 1000,
609
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
610
				position = hit.Parent.Torso.Position,
611
				Parent = hit.Parent.Torso,
612
			}
613
			local BodGy = Create("BodyGyro") {
614
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
615
				P = 20e+003,
616
				Parent = hit.Parent.Torso,
617
				cframe = hit.Parent.Torso.CFrame,
618
			}
619
			hit.Parent.Torso.Anchored = true
620
			coroutine.resume(coroutine.create(function(Part) 
621
				swait(1.5)
622
				Part.Anchored = false
623
			end), hit.Parent.Torso)
624
			game:GetService("Debris"):AddItem(BodPos, 3)
625
			game:GetService("Debris"):AddItem(BodGy, 3)
626
		end
627
		local debounce = Create("BoolValue"){
628
			Name = "DebounceHit",
629
			Parent = hit.Parent,
630
			Value = true,
631
		}
632
		game:GetService("Debris"):AddItem(debounce, Delay)
633
		c = Create("ObjectValue"){
634
			Name = "creator",
635
			Value = Player,
636
			Parent = h,
637
		}
638
		game:GetService("Debris"):AddItem(c, .5)
639
	end
640
end
641
-------------------------------------------------------
642
--End Damage Function--
643
-------------------------------------------------------
644
645
-------------------------------------------------------
646
--Start Damage Function Customization--
647
-------------------------------------------------------
648
function ShowDamage(Pos, Text, Time, Color)
649
	local Rate = (1 / 30)
650
	local Pos = (Pos or Vector3.new(0, 0, 0))
651
	local Text = (Text or "")
652
	local Time = (Time or 2)
653
	local Color = (Color or Color3.new(1, 0, 1))
654
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
655
	EffectPart.Anchored = true
656
	local BillboardGui = Create("BillboardGui"){
657
		Size = UDim2.new(3, 0, 3, 0),
658
		Adornee = EffectPart,
659
		Parent = EffectPart,
660
	}
661
	local TextLabel = Create("TextLabel"){
662
		BackgroundTransparency = 1,
663
		Size = UDim2.new(1, 0, 1, 0),
664
		Text = Text,
665
		Font = "Highway",
666
		TextColor3 = Color,
667
		TextScaled = true,
668
		Parent = BillboardGui,
669
	}
670
	game.Debris:AddItem(EffectPart, (Time))
671
	EffectPart.Parent = game:GetService("Workspace")
672
	delay(0, function()
673
		local Frames = (Time / Rate)
674
		for Frame = 1, Frames do
675
			wait(Rate)
676
			local Percent = (Frame / Frames)
677
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
678
			TextLabel.TextTransparency = Percent
679
		end
680
		if EffectPart and EffectPart.Parent then
681
			EffectPart:Destroy()
682
		end
683
	end)
684
end
685
-------------------------------------------------------
686
--End Damage Function Customization--
687
-------------------------------------------------------
688
689
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
690
  for _, c in pairs(workspace:children()) do
691
    local hum = c:findFirstChild("Humanoid")
692
    if hum ~= nil then
693
      local head = c:findFirstChild("Head")
694
      if head ~= nil then
695
        local targ = head.Position - Part.Position
696
        local mag = targ.magnitude
697
        if magni >= mag and c.Name ~= plr.Name then
698
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
699
        end
700
      end
701
    end
702
  end
703
end
704
705
706
CFuncs = {
707
	Part = {
708
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
709
			local Part = Create("Part")({
710
				Parent = Parent,
711
				Reflectance = Reflectance,
712
				Transparency = Transparency,
713
				CanCollide = false,
714
				Locked = true,
715
				BrickColor = BrickColor.new(tostring(BColor)),
716
				Name = Name,
717
				Size = Size,
718
				Material = Material
719
			})
720
			RemoveOutlines(Part)
721
			return Part
722
		end
723
	},
724
	Mesh = {
725
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
726
			local Msh = Create(Mesh)({
727
				Parent = Part,
728
				Offset = OffSet,
729
				Scale = Scale
730
			})
731
			if Mesh == "SpecialMesh" then
732
				Msh.MeshType = MeshType
733
				Msh.MeshId = MeshId
734
			end
735
			return Msh
736
		end
737
	},
738
	Mesh = {
739
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
740
			local Msh = Create(Mesh)({
741
				Parent = Part,
742
				Offset = OffSet,
743
				Scale = Scale
744
			})
745
			if Mesh == "SpecialMesh" then
746
				Msh.MeshType = MeshType
747
				Msh.MeshId = MeshId
748
			end
749
			return Msh
750
		end
751
	},
752
	Weld = {
753
		Create = function(Parent, Part0, Part1, C0, C1)
754
			local Weld = Create("Weld")({
755
				Parent = Parent,
756
				Part0 = Part0,
757
				Part1 = Part1,
758
				C0 = C0,
759
				C1 = C1
760
			})
761
			return Weld
762
		end
763
	},
764
	Sound = {
765
		Create = function(id, par, vol, pit)
766
			coroutine.resume(coroutine.create(function()
767
				local S = Create("Sound")({
768
					Volume = vol,
769
					Pitch = pit or 1,
770
					SoundId = id,
771
					Parent = par or workspace
772
				})
773
				wait()
774
				S:play()
775
				game:GetService("Debris"):AddItem(S, 6)
776
			end))
777
		end
778
	},
779
	ParticleEmitter = {
780
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
781
			local fp = Create("ParticleEmitter")({
782
				Parent = Parent,
783
				Color = ColorSequence.new(Color1, Color2),
784
				LightEmission = LightEmission,
785
				Size = Size,
786
				Texture = Texture,
787
				Transparency = Transparency,
788
				ZOffset = ZOffset,
789
				Acceleration = Accel,
790
				Drag = Drag,
791
				LockedToPart = LockedToPart,
792
				VelocityInheritance = VelocityInheritance,
793
				EmissionDirection = EmissionDirection,
794
				Enabled = Enabled,
795
				Lifetime = LifeTime,
796
				Rate = Rate,
797
				Rotation = Rotation,
798
				RotSpeed = RotSpeed,
799
				Speed = Speed,
800
				VelocitySpread = VelocitySpread
801
			})
802
			return fp
803
		end
804
	}
805
}
806
function RemoveOutlines(part)
807
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
808
end
809
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
810
	local Part = Create("Part")({
811
		formFactor = FormFactor,
812
		Parent = Parent,
813
		Reflectance = Reflectance,
814
		Transparency = Transparency,
815
		CanCollide = false,
816
		Locked = true,
817
		BrickColor = BrickColor.new(tostring(BColor)),
818
		Name = Name,
819
		Size = Size,
820
		Material = Material
821
	})
822
	RemoveOutlines(Part)
823
	return Part
824
end
825
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
826
	local Msh = Create(Mesh)({
827
		Parent = Part,
828
		Offset = OffSet,
829
		Scale = Scale
830
	})
831
	if Mesh == "SpecialMesh" then
832
		Msh.MeshType = MeshType
833
		Msh.MeshId = MeshId
834
	end
835
	return Msh
836
end
837
function CreateWeld(Parent, Part0, Part1, C0, C1)
838
	local Weld = Create("Weld")({
839
		Parent = Parent,
840
		Part0 = Part0,
841
		Part1 = Part1,
842
		C0 = C0,
843
		C1 = C1
844
	})
845
	return Weld
846
end
847
848
849
-------------------------------------------------------
850
--Start Effect Function--
851
-------------------------------------------------------
852
EffectModel = Instance.new("Model", char)
853
Effects = {
854
  Block = {
855
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
856
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
857
      prt.Anchored = true
858
      prt.CFrame = cframe
859
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
860
      game:GetService("Debris"):AddItem(prt, 10)
861
      if Type == 1 or Type == nil then
862
        table.insert(Effects, {
863
          prt,
864
          "Block1",
865
          delay,
866
          x3,
867
          y3,
868
          z3,
869
          msh
870
        })
871
      elseif Type == 2 then
872
        table.insert(Effects, {
873
          prt,
874
          "Block2",
875
          delay,
876
          x3,
877
          y3,
878
          z3,
879
          msh
880
        })
881
      else
882
        table.insert(Effects, {
883
          prt,
884
          "Block3",
885
          delay,
886
          x3,
887
          y3,
888
          z3,
889
          msh
890
        })
891
      end
892
    end
893
  },
894
  Sphere = {
895
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
896
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
897
      prt.Anchored = true
898
      prt.CFrame = cframe
899
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
900
      game:GetService("Debris"):AddItem(prt, 10)
901
      table.insert(Effects, {
902
        prt,
903
        "Cylinder",
904
        delay,
905
        x3,
906
        y3,
907
        z3,
908
        msh
909
      })
910
    end
911
  },
912
  Cylinder = {
913
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
914
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
915
      prt.Anchored = true
916
      prt.CFrame = cframe
917
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
918
      game:GetService("Debris"):AddItem(prt, 10)
919
      table.insert(Effects, {
920
        prt,
921
        "Cylinder",
922
        delay,
923
        x3,
924
        y3,
925
        z3,
926
        msh
927
      })
928
    end
929
  },
930
  Wave = {
931
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
932
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
933
      prt.Anchored = true
934
      prt.CFrame = cframe
935
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
936
      game:GetService("Debris"):AddItem(prt, 10)
937
      table.insert(Effects, {
938
        prt,
939
        "Cylinder",
940
        delay,
941
        x3 / 60,
942
        y3 / 60,
943
        z3 / 60,
944
        msh
945
      })
946
    end
947
  },
948
  Ring = {
949
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
950
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
951
      prt.Anchored = true
952
      prt.CFrame = cframe
953
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
954
      game:GetService("Debris"):AddItem(prt, 10)
955
      table.insert(Effects, {
956
        prt,
957
        "Cylinder",
958
        delay,
959
        x3,
960
        y3,
961
        z3,
962
        msh
963
      })
964
    end
965
  },
966
  Break = {
967
    Create = function(brickcolor, cframe, x1, y1, z1)
968
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
969
      prt.Anchored = true
970
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
971
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
972
      local num = math.random(10, 50) / 1000
973
      game:GetService("Debris"):AddItem(prt, 10)
974
      table.insert(Effects, {
975
        prt,
976
        "Shatter",
977
        num,
978
        prt.CFrame,
979
        math.random() - math.random(),
980
        0,
981
        math.random(50, 100) / 100
982
      })
983
    end
984
  },
985
Spiral = {
986
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
987
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
988
      prt.Anchored = true
989
      prt.CFrame = cframe
990
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
991
      game:GetService("Debris"):AddItem(prt, 10)
992
      table.insert(Effects, {
993
        prt,
994
        "Cylinder",
995
        delay,
996
        x3,
997
        y3,
998
        z3,
999
        msh
1000
      })
1001
    end
1002
  },
1003
Push = {
1004
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1005
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1006
      prt.Anchored = true
1007
      prt.CFrame = cframe
1008
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1009
      game:GetService("Debris"):AddItem(prt, 10)
1010
      table.insert(Effects, {
1011
        prt,
1012
        "Cylinder",
1013
        delay,
1014
        x3,
1015
        y3,
1016
        z3,
1017
        msh
1018
      })
1019
    end
1020
  }
1021
}
1022
-------------------------------------------------------
1023
--End Effect Function--
1024
-------------------------------------------------------
1025
1026
function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
1027
	local NSound = nil
1028
	coroutine.resume(coroutine.create(function()
1029
		NSound = Instance.new("Sound", PARENT)
1030
		NSound.Volume = VOLUME
1031
		NSound.Pitch = PITCH
1032
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1033
		swait()
1034
		NSound:play()
1035
		game:GetService("Debris"):AddItem(NSound, 10)
1036
	end))
1037
	return NSound
1038
end
1039
1040
1041
1042
1043
1044
-------------------------------------------------------
1045
--End Important Functions--
1046
-------------------------------------------------------
1047
1048
chargeup = Instance.new("Sound", hed)
1049
chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
1050
chargeup.Volume = 10
1051
chargeup.Pitch = 1
1052
chargeup.Looped = true
1053
chargeup.TimePosition = 1
1054
1055
meme = Instance.new("Sound", hed)
1056
meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
1057
meme.Volume = 10
1058
meme.Pitch = 1
1059
meme.Looped = true
1060
meme.TimePosition = 1
1061
1062
local ohno = Instance.new("Sound")
1063
ohno.Parent = hed
1064
ohno.Volume = 10
1065
ohno.Pitch = 1
1066
ohno.Looped = true
1067
1068
local bass = Instance.new("Sound") --why
1069
bass.Parent = hed
1070
bass.Volume = 7
1071
bass.Pitch = 1
1072
bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
1073
bass.Looped = true
1074
1075
Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
1076
Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
1077
Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
1078
Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
1079
Cause_Im_having_a_good_time_having_a_good_time.Looped = false
1080
Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1081
1082
STHAP = Instance.new("Sound", hed)
1083
STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
1084
STHAP.Volume = 10
1085
STHAP.Pitch = 1
1086
STHAP.Looped = false
1087
1088
forevergone = Instance.new("Sound", tors)
1089
forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
1090
forevergone.Volume = 10
1091
forevergone.Pitch = 1
1092
forevergone.Looped = true
1093
forevergone.TimePosition = 24
1094
1095
-------------------------------------------------------
1096
--Start Music Option--
1097
-------------------------------------------------------
1098
local Music = Instance.new("Sound",tors)
1099
Music.Volume = 2.5
1100
Music.SoundId = "rbxassetid://"
1101
Music.Looped = true
1102
Music.Pitch = 1 --Pitcher
1103
Music:Play()
1104
-------------------------------------------------------
1105
--End Music Option--
1106
-------------------------------------------------------
1107
--hi fat >:)
1108
-------------------------------------------------------
1109
--Start Attacks N Stuff--
1110
-------------------------------------------------------
1111
local sine=0
1112
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1113
  local Hitboxpart = Instance.new("Part", EffectModel)
1114
  RemoveOutlines(Hitboxpart)
1115
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1116
  Hitboxpart.CanCollide = false
1117
  Hitboxpart.Transparency = 1
1118
  Hitboxpart.Anchored = true
1119
  Hitboxpart.CFrame = Pose
1120
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1121
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1122
end
1123
function GEtOuT()
1124
	attack = true
1125
	hum.WalkSpeed = 10
1126
        Character.Head.face.Texture = "rbxassetid://494811799"
1127
        CreateSound("814652778", hed, 10, 1)
1128
        CreateSound("537371462", hed, 10, 1)
1129
        local vel3 = Instance.new("BodyVelocity",tors)
1130
        vel3.Velocity = Vector3.new(0,25,0)
1131
        vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
1132
	for i = 0,12,0.1 do
1133
		swait()
1134
		CameraEnshaking(1, 2)
1135
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
1136
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
1137
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1138
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1139
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1140
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1141
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1142
	end
1143
        vel3:Destroy()
1144
        Character.Head.face.Texture = "rbxassetid://620619801"
1145
	attack = false
1146
        Humanoid.JumpPower = 50
1147
	hum.WalkSpeed = 16
1148
end
1149
1150
function GEtOuT2()
1151
	attack = true
1152
	hum.WalkSpeed = 10
1153
        Humanoid.JumpPower = 0
1154
        Character.Head.face.Texture = "rbxassetid://494811799"
1155
        CreateSound("814652778", hed, 10, 1)
1156
        CreateSound("537371462", hed, 10, 1)
1157
        root.Velocity = root.CFrame.lookVector * 20
1158
	for i = 0,12,0.1 do
1159
		swait()
1160
		CameraEnshaking(1, 2)
1161
                root.Velocity = root.CFrame.lookVector * 50
1162
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
1163
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
1164
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1165
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1166
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1167
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1168
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1169
	end
1170
        Character.Head.face.Texture = "rbxassetid://620619801"
1171
	attack = false
1172
        Humanoid.JumpPower = 50
1173
	hum.WalkSpeed = 16
1174
end
1175
function Flight() --wowthatsdiffrent
1176
attack = true
1177
Character.Head.face.Texture = "rbxassetid://269748407"
1178
local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
1179
ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
1180
ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
1181
ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
1182
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
1183
ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
1184
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
1185
ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
1186
local vel4 = Instance.new("BodyVelocity",ll)
1187
vel4.Velocity = Vector3.new(0,4,0)
1188
vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
1189
local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
1190
local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
1191
local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1192
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1193
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 
1194
Trail2.Enabled = true
1195
local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
1196
local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
1197
local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
1198
Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1199
Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1 
1200
Trail3.Enabled = true
1201
local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
1202
local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
1203
local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
1204
Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1205
Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1 
1206
Trail4.Enabled = true
1207
local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
1208
local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
1209
local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
1210
Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1211
Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1 
1212
Trail5.Enabled = true
1213
local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
1214
local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
1215
local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
1216
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1217
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 
1218
Trail.Enabled = false
1219
ragdoll(char)
1220
wait(1)
1221
Character.Head.face.Texture = "rbxassetid://249062487"
1222
CreateSound("948494432", hed, 10, 1)
1223
wait(2)
1224
Character.Head.face.Texture = "rbxassetid://269748407"
1225
CreateSound("633394595", hed, 10, 1)
1226
wait(2)
1227
Character.Head.face.Texture = "rbxassetid://494811799"
1228
STHAP:play()
1229
wait(11)
1230
forevergone:play()
1231
end
1232
1233
function OBJECTION()
1234
	attack = true
1235
	hum.WalkSpeed = 10
1236
        Character.Head.face.Texture = "rbxassetid://55831869"
1237
	CreateSound("330859085", hed, 10, 1)
1238
	for i = 0,8,0.1 do
1239
		swait()
1240
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1241
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1242
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1243
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1244
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1245
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1246
	end
1247
	attack = false
1248
        Character.Head.face.Texture = "rbxassetid://620619801"
1249
	hum.WalkSpeed = 16
1250
end
1251
1252
function Hello()
1253
	attack = true
1254
	hum.WalkSpeed = 10
1255
        Character.Head.face.Texture = "rbxassetid://334668738"
1256
	CreateSound("855338765", hed, 10, 0.9)
1257
	for i = 0,3,0.1 do
1258
		swait()
1259
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1260
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1261
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1262
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1263
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1264
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1265
	end
1266
	attack = false
1267
        Character.Head.face.Texture = "rbxassetid://620619801"
1268
	hum.WalkSpeed = 16
1269
end
1270
1271
function Victory()
1272
	attack = true
1273
	hum.WalkSpeed = 1.01
1274
        Character.Head.face.Texture = "rbxassetid://616284160"
1275
        Humanoid.Jump = true
1276
        CreateSound("130834939", hed, 10, 1)
1277
        for i = 0,3.7,0.1 do
1278
		swait()
1279
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1280
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1281
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1282
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1283
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1284
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1285
        end
1286
        Humanoid.Jump = true
1287
        for i = 0,3.7,0.1 do
1288
		swait()
1289
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1290
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1291
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1292
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1293
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1294
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1295
        end
1296
        Humanoid.Jump = true
1297
        for i = 0,3.7,0.1 do
1298
		swait()
1299
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1300
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1301
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1302
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1303
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1304
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1305
        end
1306
        Humanoid.Jump = true
1307
        for i = 0,3.7,0.1 do
1308
		swait()
1309
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1310
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1311
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1312
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1313
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1314
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1315
        end
1316
        Humanoid.Jump = true
1317
        for i = 0,3.7,0.1 do
1318
		swait()
1319
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1320
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1321
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1322
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1323
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1324
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1325
        end
1326
	attack = false
1327
        Character.Head.face.Texture = "rbxassetid://620619801"
1328
	hum.WalkSpeed = 16
1329
end
1330
1331
function ShutTheHellUp()
1332
	attack = true
1333
	hum.WalkSpeed = 2.01
1334-
        Character.Head.face.Texture = "rbxassetid://963148419"
1334+
        Character.Head.face.Texture = "rbxassetid://1844937357"
1335
	CreateSound("336377340", hed, 10, 1)
1336
	for i = 0,3,0.1 do
1337
		swait()
1338
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1339
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1340
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1341
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1342
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1343
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1344
	end
1345
	for i = 0,1.2,0.1 do
1346
		swait()
1347
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1348
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1349
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1350
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1351
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1352
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1353
	end
1354
	for i = 0,1.2,0.1 do
1355
		swait()
1356
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1357
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1358
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1359
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1360
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1361
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1362
	end
1363
	for i = 0,1.2,0.1 do
1364
		swait()
1365
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1366
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1367
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1368
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1369
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1370
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1371
	end
1372
	for i = 0,1.2,0.1 do
1373
		swait()
1374
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1375
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1376
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1377
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1378
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1379
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1380
	end
1381
	for i = 0,2,0.1 do
1382
		swait()
1383
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1384
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1385
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1386
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1387
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1388
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1389
	end
1390
	for i = 0,2,0.1 do
1391
		swait()
1392
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1393
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1394
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1395
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1396
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1397
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1398
	end
1399
	hum.WalkSpeed = 16
1400
        Character.Head.face.Texture = "rbxassetid://620619801"
1401
	attack = false
1402
end
1403
1404
function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
1405
	attack = true
1406
	hum.WalkSpeed = 5
1407
        Humanoid.JumpPower = 175
1408
        Character.Head.face.Texture = "rbxassetid://1223903433"
1409
	CreateSound("145799973", hed, 10, 1)
1410
        local vel2 = Instance.new("BodyVelocity",tors)
1411
        vel2.Velocity = Vector3.new(0,1.2,0)
1412
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
1413
	for i = 0,60,0.1 do
1414
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
1415
		swait()
1416
		CameraEnshaking(1, 1)
1417
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1418
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1419
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1420
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1421
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1422
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1423
	end
1424
	hum.WalkSpeed = 16
1425
        vel2:Destroy()
1426
        Character.Head.face.Texture = "rbxassetid://620619801"
1427
        Humanoid.JumpPower = 50
1428
	attack = false
1429
end
1430
1431
function EndMySufferingV2() --why
1432
	attack = true
1433
	hum.WalkSpeed = 1.01
1434-
        Character.Head.face.Texture = "rbxassetid://202210455"
1434+
        Character.Head.face.Texture = "rbxassetid://1844936184"
1435
        local A = math.random(1,5)
1436
        if A == 1 then
1437
            meme.SoundId = "rbxassetid://295810519"
1438
        end
1439
        if A == 2 then
1440
            meme.SoundId = "rbxassetid://1124778077"
1441
        end
1442
        if A == 3 then
1443
            meme.SoundId = "rbxassetid://464157070"
1444
        end
1445
        if A == 4 then
1446
            meme.SoundId = "rbxassetid://146334595"
1447
        end
1448
        if A == 5 then
1449
            meme.SoundId = "rbxassetid://145536915"
1450
        end
1451
        meme:Play()
1452
        bass:Play()
1453
        joyemoji.Rate = 70
1454
        LIT.Rate = 70
1455
        ok.Rate = 70
1456
        toast.Rate = 70
1457
        
1458
	for i = 0,50,0.1 do
1459
		swait()
1460
	CameraEnshaking(1, 10)
1461
        bass.Parent = hed
1462
        meme.Parent = hed
1463
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1464
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1465
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1466
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1467
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1468
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1469
	end
1470
        bass:Stop()
1471
        meme:Stop()
1472
        joyemoji.Rate = 0
1473
        LIT.Rate = 0
1474
        ok.Rate = 0
1475
        toast.Rate = 0
1476
        Character.Head.face.Texture = "rbxassetid://620619801"
1477
	attack = false
1478
	hum.WalkSpeed = 16
1479
end
1480
1481
function HELP()
1482
	attack = true
1483
	hum.WalkSpeed = 1.01
1484-
        Character.Head.face.Texture = "rbxassetid://307972876"
1484+
        Character.Head.face.Texture = "rbxassetid://1844936184"
1485
	CreateSound("1123321019", hed, 10, 1)
1486
	for i = 0,15,0.1 do
1487
		swait()
1488
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1489
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1490
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1491
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1492
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1493
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1494
	end
1495
  	CreateSound("198462271", hed, 10, 1)
1496
	for i = 0,8,0.1 do
1497
                Character.Head.face.Texture = "rbxassetid://341497730"
1498
		swait()
1499
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1500
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1501
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1502
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1503
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1504
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1505
	end
1506
	for i = 0,8,0.1 do
1507
                Character.Head.face.Texture = "rbxassetid://341497730"
1508
		swait()
1509
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1510
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1511
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1512
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1513
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1514
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1515
	end
1516
  	CreateSound("948494432", hed, 10, 1)
1517
	for i = 0,7.5,0.1 do
1518
                Character.Head.face.Texture = "rbxassetid://249062487"
1519
		swait()
1520
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1521
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1522
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1523
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1524
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1525
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1526
	end
1527
  	CreateSound("1542642349", hed, 10, 1)
1528
	for i = 0,10,0.1 do
1529
                Character.Head.face.Texture = "rbxassetid://270636807"
1530
		swait()
1531
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1532
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1533
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1534
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1535
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1536
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1537
	end
1538
  	CreateSound("269597232", hed, 10, 1)
1539
	for i = 0,6,0.1 do
1540
                Character.Head.face.Texture = "rbxassetid://265057155"
1541
		swait()
1542
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1543
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1544
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1545
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1546
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1547
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1548
	end
1549
	attack = false
1550
        Character.Head.face.Texture = "rbxassetid://620619801"
1551
	hum.WalkSpeed = 16
1552
end
1553
1554
function Choose()
1555
	attack = true
1556
	hum.WalkSpeed = 1.01
1557
        Character.Head.face.Texture = "rbxassetid://374187112"
1558
	CreateSound("130784263", hed, 10, 1)
1559
	for i = 0,4,0.1 do
1560
		swait()
1561
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1562
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1563
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1564
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1565
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1566
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1567
	end
1568
	for i = 0,5,0.1 do
1569
		swait()
1570
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1571
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1572
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1573
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1574
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1575
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1576
	end
1577
	attack = false
1578
        Character.Head.face.Texture = "rbxassetid://620619801"
1579
	hum.WalkSpeed = 16
1580
end
1581
1582
function slap()
1583
	attack = true
1584
	hum.WalkSpeed = 10
1585
	CreateSound("146163534", hed, 10, 1)
1586
        Character.Head.face.Texture = "rbxassetid://293603561"
1587
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
1588
	CameraEnshaking(1, 2)
1589
	for i = 0,4,0.1 do
1590
		swait()
1591
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1592
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1593
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1594
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1595
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1596
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1597
	end
1598
        Character.Head.face.Texture = "rbxassetid://620619801"
1599
	attack = false
1600
	hum.WalkSpeed = 16
1601
end
1602
1603
function MYSPAGHETTTTTTT() --ow
1604
	attack = true
1605
	hum.WalkSpeed = 1.01
1606
	CreateSound("1282149571", hed, 10, 1)
1607-
        Character.Head.face.Texture = "rbxassetid://1329282756"
1607+
        Character.Head.face.Texture = "rbxassetid://1844937357"
1608
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
1609
	CameraEnshaking(1, 2.2)
1610
	for i = 0,4,0.1 do
1611
		swait()
1612
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1613
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1614
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1615
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1616
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1617
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1618
	end
1619
	for i = 0,5,0.1 do
1620
		swait()
1621
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1622
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1623
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1624
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1625
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1626
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1627
	end
1628
	for i = 0,6,0.1 do
1629
		swait()
1630
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1631
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1632
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1633
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1634
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1635
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1636
	end
1637
	attack = false
1638
        Character.Head.face.Texture = "rbxassetid://620619801"
1639
	hum.WalkSpeed = 16
1640
end
1641
1642
1643
function dead()
1644
	attack = true
1645
	hum.WalkSpeed = 0.20
1646
	CreateSound("137225991", hed, 10, 1)
1647
        Character.Head.face.Texture = "rbxassetid://297512410"
1648
	for i = 0,1.1,0.1 do
1649
		swait()
1650
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1651
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1652
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1653
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1654
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1655
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1656
	end
1657
	for i = 0,1.1,0.1 do
1658
		swait()
1659
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1660
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1661
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1662
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1663
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1664
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1665
	end
1666
	for i = 0,1.1,0.1 do
1667
		swait()
1668
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1669
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1670
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1671
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1672
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1673
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1674
	end
1675
	for i = 0,1.1,0.1 do
1676
		swait()
1677
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1678
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1679
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1680
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1681
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1682
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1683
	end
1684
	for i = 0,1.1,0.1 do
1685
		swait()
1686
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1687
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1688
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1689
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1690
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1691
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1692
	end
1693
	for i = 0,1.1,0.1 do
1694
		swait()
1695
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1696
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1697
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1698
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1699
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1700
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1701
	end
1702
	for i = 0,1.1,0.1 do
1703
		swait()
1704
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1705
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1706
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1707
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1708
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1709
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1710
	end
1711
	for i = 0,1.1,0.1 do
1712
		swait()
1713
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1714
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1715
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1716
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1717
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1718
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1719
	end
1720
	for i = 0,1.1,0.1 do
1721
		swait()
1722
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1723
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1724
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1725
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1726
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1727
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1728
	end
1729
        Character.Head.face.Texture = "rbxassetid://273309187"
1730
	for i = 0,9,0.1 do
1731
		swait()
1732
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
1733
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1734
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1735
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
1736
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
1737
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
1738
	end
1739
	attack = false
1740
        Character.Head.face.Texture = "rbxassetid://620619801"
1741
	hum.WalkSpeed = 16
1742
end
1743
1744
function hap() --much hap
1745
	attack = true
1746
	hum.WalkSpeed = 0.10
1747
	CreateSound("363808674", hed, 10, 1)
1748
        Character.Head.face.Texture = "rbxassetid://315792941"
1749
	for i = 0,12,0.1 do
1750
		swait()
1751
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1752
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1753
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1754
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1755
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1756
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1757
	end
1758
	CreateSound("233168827", hed, 10, 1)
1759
        Character.Head.face.Texture = "rbxassetid://335761015"
1760
	for i = 0,10,0.1 do
1761
		swait()
1762
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1763
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1764
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1765
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1766
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1767
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1768
	end
1769
        CreateSound("363808674", hed, 10, 1)
1770
	attack = false
1771
        Character.Head.face.Texture = "rbxassetid://620619801"
1772
	hum.WalkSpeed = 16
1773
end
1774
1775
function HAAAAA() --KONO POWA
1776
	attack = true
1777
	hum.WalkSpeed = 1.01
1778
        Character.Head.face.Texture = "rbxassetid://305068389"
1779
        chargeup.Pitch = 1
1780
	for i = 0,7,0.1 do
1781
		swait()
1782
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1783
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1784
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1785
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1786
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1787
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1788
	end
1789-
        Character.Head.face.Texture = "rbxassetid://313921371"
1789+
        Character.Head.face.Texture = "rbxassetid://1844937357"
1790
        chargeup:play()
1791
	for i = 0,30,0.1 do
1792
		swait()
1793
		CameraEnshaking(1, 2)
1794
                chargeup.Parent = hed
1795
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1796
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
1797
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1798
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1799
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1800
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1801
	end
1802
        chargeup:stop()
1803
        chargeup.Pitch = 1.1
1804
        chargeup.TimePosition = 1
1805
        chargeup:play()
1806-
        Character.Head.face.Texture = "rbxassetid://304942859"
1806+
        Character.Head.face.Texture = "rbxassetid://1844937357"
1807
        for i, v in pairs(c:children()) do
1808
        if v.ClassName == "Part" then
1809
        local tra = trazx:clone()
1810
        tra.Parent = v
1811
        tra.LightEmission = 1
1812
        tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1813
        tra.Rate = 15
1814
        tra.Rotation = NumberRange.new(-5, 5)
1815
        tra.Lifetime = NumberRange.new(1.5, 2)
1816
        tra.Size = NumberSequence.new({
1817
          NumberSequenceKeypoint.new(0, 0.1, 0),
1818
          NumberSequenceKeypoint.new(1, 0, 0)
1819
        })
1820
        tra.Transparency = NumberSequence.new({
1821
          NumberSequenceKeypoint.new(0, 1, 0),
1822
          NumberSequenceKeypoint.new(0.135, 0, 0),
1823
          NumberSequenceKeypoint.new(0.875, 0, 0),
1824
          NumberSequenceKeypoint.new(1, 1, 0)
1825
        })
1826
        tra.Speed = NumberRange.new(0.5)
1827
        tra.VelocitySpread = 360
1828
        tra.VelocityInheritance = 0.5
1829
        tra.ZOffset = 2
1830
        tra.Acceleration = Vector3.new(0, 2.5, 0)
1831
      end
1832
    end
1833
    local tra = trazx:clone()
1834
    tra.Parent = c.HumanoidRootPart
1835
    tra.Texture = "rbxassetid://347730682"
1836
    tra.LightEmission = 0.8
1837
    tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1838
    tra.Rate = 250
1839
    tra.Rotation = NumberRange.new(-5, 5)
1840
    tra.Lifetime = NumberRange.new(0.75)
1841
    tra.Size = NumberSequence.new({
1842
      NumberSequenceKeypoint.new(0, 4.81, 0.875),
1843
      NumberSequenceKeypoint.new(1, 2.13, 0.875)
1844
    })
1845
    tra.Transparency = NumberSequence.new({
1846
      NumberSequenceKeypoint.new(0, 1, 0),
1847
      NumberSequenceKeypoint.new(0.0399, 0.85, 0),
1848
      NumberSequenceKeypoint.new(0.394, 0.9, 0),
1849
      NumberSequenceKeypoint.new(0.699, 1, 0),
1850
      NumberSequenceKeypoint.new(1, 1, 0)
1851
    })
1852
    tra.Speed = NumberRange.new(15)
1853
    tra.VelocitySpread = 360
1854
    tra.VelocityInheritance = 0.5
1855
    tra.ZOffset = 3.5
1856
    tra.Acceleration = Vector3.new(0, 25, 0)
1857
	for i = 0,35,0.1 do
1858
		swait()
1859
                ohno.Parent = hed
1860
		CameraEnshaking(1, 3)
1861
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1862
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1863
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1864
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1865
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1866
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1867
	end
1868
        chargeup:stop()
1869
        chargeup.Pitch = 1.3
1870
        chargeup.TimePosition = 1
1871
        chargeup:play()
1872
        tra:Destroy()
1873
        tra:Destroy()
1874
        Character.Head.face.Texture = "rbxassetid://280233855"
1875
    local tra = trazx:clone()
1876
    tra.Parent = c.HumanoidRootPart
1877
    tra.Texture = "rbxassetid://347730682"
1878
    tra.LightEmission = 0.8
1879
    tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
1880
    tra.Rate = 250
1881
    tra.Rotation = NumberRange.new(-5, 5)
1882
    tra.Lifetime = NumberRange.new(0.3)
1883
    tra.Size = NumberSequence.new({
1884
      NumberSequenceKeypoint.new(0, 8, 0.875),
1885
      NumberSequenceKeypoint.new(1, 10, 0.875)
1886
    })
1887
    tra.Transparency = NumberSequence.new({
1888
      NumberSequenceKeypoint.new(0, 1, 0),
1889
      NumberSequenceKeypoint.new(0.0399, 0.531, 0),
1890
      NumberSequenceKeypoint.new(0.394, 0.906, 0),
1891
      NumberSequenceKeypoint.new(0.699, 1, 0),
1892
      NumberSequenceKeypoint.new(1, 1, 0)
1893
    })
1894
	for i = 0,32,0.1 do
1895
		swait()
1896
		CameraEnshaking(1, 5)
1897
                chargeup.Parent = hed
1898
                game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
1899
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1900
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
1901
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1902
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1903
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1904
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1905
	end
1906
        chargeup:stop()
1907
        CreateSound("681582832", hed, 10, 1)
1908
        game.Players.LocalPlayer.Character:BreakJoints()
1909
        local S = Instance.new("Explosion",workspace)    
1910
        S.Position = tors.Position
1911
        S.BlastPressure = 9
1912
        S.BlastRadius = 30
1913
        S.ExplosionType = 0
1914
	attack = false
1915
	hum.WalkSpeed = 16
1916
        Character.Head.face.Texture = "rbxassetid://295197013"
1917
        tra:Destroy()
1918
	CameraEnshaking(4, 30)
1919
        error("WARNING, TO MUCH ENERGY.")
1920
end
1921
1922
function NEN()
1923
	attack = true
1924
	hum.WalkSpeed = 1.01
1925
	CreateSound("230292011", hed, 10, 1)
1926
        Character.Head.face.Texture = "rbxassetid://705269463"
1927
	for i = 0,4,0.1 do
1928
		swait()
1929
		CameraEnshaking(1, 3)
1930
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1931
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
1932
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1933
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1934
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
1935
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
1936
	end
1937
	attack = false
1938
        Character.Head.face.Texture = "rbxassetid://620619801"
1939
	hum.WalkSpeed = 16
1940
end
1941
1942
function FLYSKYHIGH()
1943
	attack = true
1944
        timetofly = false
1945
	hum.WalkSpeed = 0.05
1946
        Character.Head.face.Texture = "rbxassetid://1844936184"
1947
        Cause_Im_having_a_good_time_having_a_good_time:Play()
1948
        Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1949
        Humanoid.JumpPower = 0
1950
	for i = 0,300,0.1 do --thatsalongtime
1951
		swait()
1952
		CameraEnshaking(1, 7)
1953
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
1954
                Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
1955
                root.Velocity = root.CFrame.lookVector * 225
1956
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1957
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
1958
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
1959
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
1960
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
1961
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
1962
	end
1963
        Cause_Im_having_a_good_time_having_a_good_time:Stop()
1964
	attack = false
1965
        Humanoid.JumpPower = 50
1966
        Character.Head.face.Texture = "rbxassetid://620619801"
1967
	hum.WalkSpeed = 16
1968
        wait(45)
1969
        timetofly = true
1970
        warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
1971
end
1972
1973
1974
function highnoon()
1975
	attack = true
1976
	hum.WalkSpeed = 1.01
1977
	CreateSound("495316660", hed, 10, 1)
1978
        Character.Head.face.Texture = "rbxassetid://155195214"
1979
	CameraEnshaking(2, 4)
1980
	local Blobby = Instance.new("Part", char)
1981
Blobby.Name = "Blob"
1982
Blobby.CanCollide = false
1983
Blobby.BrickColor = BrickColor.new("Really black")
1984
Blobby.Transparency = 0
1985
Blobby.Material = "Plastic"
1986
Blobby.Size = Vector3.new(1, 1, 2)
1987
Blobby.TopSurface = Enum.SurfaceType.Smooth
1988
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1989
1990
local Weld = Instance.new("Weld", Blobby)
1991
Weld.Part0 = ra
1992
Weld.Part1 = Blobby
1993
Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
1994
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
1995
1996
local M2 = Instance.new("SpecialMesh")
1997
M2.Parent = Blobby
1998
M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
1999
M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
2000
M2.Scale = Vector3.new(.002, .002, .002)
2001
	for i = 0,7.75,0.1 do
2002
		swait()
2003
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2004
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2005
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2006
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2007
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
2008
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2009
        end
2010
	for i = 0,16.5,0.1 do
2011
		swait()
2012
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2013
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2014
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2015
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2016
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
2017
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2018
	end
2019
	Blobby.Transparency = 1
2020
	Blobby:Destroy()
2021
	attack = false
2022
        Character.Head.face.Texture = "rbxassetid://620619801"
2023
	hum.WalkSpeed = 16
2024
end
2025
2026
function somuchcancerwhy() --o no
2027
	attack = true
2028
	hum.WalkSpeed = 0.10
2029-
        Character.Head.face.Texture = "rbxassetid://315074049"
2029+
        Character.Head.face.Texture = "rbxassetid://1844936184"
2030
        local A = math.random(1,13)
2031
        if A == 1 then
2032
            ohno.SoundId = "rbxassetid://295810519"
2033
            ohno.TimePosition = 1
2034
        end
2035
        if A == 2 then
2036
            ohno.SoundId = "rbxassetid://488472970"
2037
            ohno.TimePosition = 2
2038
        end
2039
        if A == 3 then
2040
            ohno.SoundId = "rbxassetid://917045199"
2041
            ohno.TimePosition = 3
2042
        end
2043
        if A == 4 then
2044
            ohno.SoundId = "rbxassetid://324205173"
2045
            ohno.TimePosition = 1
2046
        end
2047
        if A == 5 then
2048
            ohno.SoundId = "rbxassetid://376134741"
2049
            ohno.TimePosition = 8
2050
        end
2051
        if A == 6 then
2052
            ohno.SoundId = "rbxassetid://164147183"
2053
            ohno.TimePosition = 0
2054
        end
2055
        if A == 7 then
2056
            ohno.SoundId = "rbxassetid://825526716"
2057
            ohno.TimePosition = 1
2058
        end
2059
        if A == 8 then
2060
            ohno.SoundId = "rbxassetid://185460366"
2061
            ohno.TimePosition = 0
2062
        end
2063
        if A == 9 then
2064
            ohno.SoundId = "rbxassetid://273319633"
2065
            ohno.TimePosition = 1
2066
        end
2067
        if A == 10 then
2068
            ohno.SoundId = "rbxassetid://506212392"
2069
            ohno.TimePosition = 2
2070
        end
2071
        if A == 11 then
2072
            ohno.SoundId = "rbxassetid://708297448"
2073
            ohno.TimePosition = 4
2074
        end
2075
        if A == 12 then
2076
            ohno.SoundId = "rbxassetid://497199103"
2077
            ohno.TimePosition = 9
2078
        end
2079
        if A == 13 then
2080
            ohno.SoundId = "rbxassetid://152833989"
2081
            ohno.TimePosition = 1
2082
        end
2083
        ohno:Play()
2084
	for i = 0,100,0.1 do
2085
		swait()
2086
     		CameraEnshaking(2, 3)
2087
                ohno.Parent = hed
2088
	        char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2089
	end
2090
	attack = false
2091
        ohno:Stop()
2092
        Character.Head.face.Texture = "rbxassetid://620619801"
2093
	hum.WalkSpeed = 16
2094
end
2095
2096
function WRY() --WRYYYYYYY
2097
	attack = true
2098
	hum.WalkSpeed = 0.30
2099
	CreateSound("794081034", hed, 10, 1)
2100-
        Character.Head.face.Texture = "rbxassetid://396389196"
2100+
        Character.Head.face.Texture = "rbxassetid://1844936184"
2101
	for i = 0,2,0.1 do
2102
		swait()
2103
		CameraEnshaking(1, 2)
2104
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2105
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2106
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2107
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2108
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2109
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2110
	end
2111
	for i = 0,14.7,0.1 do
2112
		swait()
2113
		CameraEnshaking(1, 3)
2114
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
2115
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
2116
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
2117
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
2118
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
2119
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
2120
	end
2121
	attack = false
2122
        Character.Head.face.Texture = "rbxassetid://620619801"
2123
	hum.WalkSpeed = 16
2124
end
2125
2126
function BOI()
2127
	attack = true
2128
	hum.WalkSpeed = 1.01
2129
	CreateSound("390901873", hed, 10, 1)
2130
        Character.Head.face.Texture = "rbxassetid://282463320"
2131
	for i = 0,4,0.1 do
2132
		swait()
2133
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2134
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2135
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2136
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2137
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
2138
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
2139
	end
2140
	for i = 0,4,0.1 do
2141
		swait()
2142
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2143
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2144
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2145
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2146
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2147
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2148
	end
2149
	attack = false
2150
        Character.Head.face.Texture = "rbxassetid://620619801"
2151
	hum.WalkSpeed = 16
2152
end
2153
2154
function WhatHuh()
2155
	attack = true
2156
	hum.WalkSpeed = 1.01
2157
	CreateSound("130766865", hed, 10, 1)
2158
        Character.Head.face.Texture = "rbxassetid://276732672"
2159
	for i = 0,4,0.1 do
2160
		swait()
2161
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2162
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2163
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2164
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2165
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2166
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2167
	end
2168
 	for i = 0,6.7,0.1 do
2169
		swait()
2170
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2171
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2172
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2173
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2174
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2175
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2176
	end
2177
	for i = 0,8.1,0.1 do
2178
		swait()
2179
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2180
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2181
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2182
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2183
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2184
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2185
	end
2186
	for i = 0,1,0.1 do
2187
		swait()
2188
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2189
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
2190
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2191
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2192
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2193
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2194
	end
2195
	for i = 0,1,0.1 do
2196
		swait()
2197
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2198
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
2199
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2200
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2201
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2202
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2203
	end
2204
 	for i = 0,4,0.1 do
2205
		swait()
2206
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2207
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2208
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2209
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2210
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2211
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2212
	end
2213
	attack = false
2214
        Character.Head.face.Texture = "rbxassetid://620619801"
2215
	hum.WalkSpeed = 16
2216
end
2217
2218
function NothingPersonal()
2219
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2220
		local HITBODY = mouse.Target.Parent
2221
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
2222
		local HEAD = HITBODY:FindFirstChild("Head")
2223
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2224
		if TORS ~= nil and HUMAN ~= nil then
2225
	attack = true
2226
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
2227
	TORS.Anchored = true
2228
	hum.WalkSpeed = 0
2229-
        Character.Head.face.Texture = "rbxassetid://40770311"
2229+
        Character.Head.face.Texture = "rbxassetid://1844937357"
2230
	CreateSound("1255922819", hed, 10, 1)
2231
	CameraEnshaking(2, 4)
2232
		end
2233
		wait(3.5)
2234
		for i = 0,9,0.1 do
2235
			swait()
2236
			for i = 1,2 do
2237
	                HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
2238
                        CameraEnshaking(1, 7)
2239
			Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
2240
		    end
2241
		end
2242
		wait(.5)
2243
		TORS.Anchored = false
2244
		attack = false
2245
        Character.Head.face.Texture = "rbxassetid://620619801"
2246
	hum.WalkSpeed = 16
2247
	end
2248
end
2249
2250
function VeryMuchWorrying()
2251
	attack = true
2252
	hum.WalkSpeed = 1.01
2253
        Character.Head.face.Texture = "rbxassetid://111523405"
2254
	CreateSound("1395854043", hed, 10, 1)
2255
	for i = 0,14,0.1 do
2256
		swait()
2257
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2258
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2259
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2260
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2261
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
2262
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
2263
	end
2264
	attack = false
2265
        Character.Head.face.Texture = "rbxassetid://620619801"
2266
	hum.WalkSpeed = 16
2267
end
2268
2269
function Ashes() --Straight from... Whatever it was called.
2270
        attack = true
2271
	hum.WalkSpeed = 1.01
2272-
        Character.Head.face.Texture = "rbxassetid://360687027"
2272+
        Character.Head.face.Texture = "rbxassetid://1844937357"
2273
	CreateSound("290084602", tors, 10, 1)
2274
	for i = 0,6.2,0.1 do
2275
			swait()
2276
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2277
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
2278
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2279
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2280
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
2281
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
2282
	end
2283
	for i = 0,6.2,0.1 do
2284
			swait()
2285
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2286
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2287
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2288
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
2289
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
2290
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
2291
	end
2292
	attack = false
2293
        Character.Head.face.Texture = "rbxassetid://620619801"
2294
	hum.WalkSpeed = 16
2295
end
2296
2297
function AnotherOne() --WhAT ANOTHER ONE
2298
	attack = true
2299
	hum.WalkSpeed = 1.01
2300
	local icri = CreateSound("1205111204", hed, 10, 1)
2301
	swait(165)
2302
	local FRAME = tors.CFrame
2303
	repeat
2304
		swait()
2305
                Character.Head.face.Texture = "rbxassetid://582931093"
2306
		CameraEnshaking(1, 10)
2307
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2308
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2309
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2310
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2311
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2312
		tors.CFrame = FRAME * CF(0,1,0)
2313
		swait()
2314
		tors.CFrame = FRAME
2315
	until icri.Playing == false
2316
        Character.Head.face.Texture = "rbxassetid://620619801"
2317
	attack = false
2318
	hum.WalkSpeed = 16
2319
end
2320
2321
function Dance()
2322
	attack = true
2323
	hum.WalkSpeed = 1.01
2324-
	CreateSound("838766490", hed, 10, 1)
2324+
	CreateSound("142376088", hed, 10, 1)
2325-
        Character.Head.face.Texture = "rbxassetid://258591579"
2325+
        Character.Head.face.Texture = "rbxassetid://582931093"
2326
	for i = 0,2,0.1 do
2327
		swait()
2328
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2329
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2330
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2331
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2332
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
2333
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
2334
	end
2335
	for i = 0,4,0.1 do
2336
		swait()
2337
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2338
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2339
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2340
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2341
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2342
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2343
	end
2344
	for i = 0,4,0.1 do
2345
		swait()
2346
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2347
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2348
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2349
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2350
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2351
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2352
	end
2353
	for i = 0,4,0.1 do
2354
		swait()
2355
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2356
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2357
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2358
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2359
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2360
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2361
	end
2362
	for i = 0,4,0.1 do
2363
		swait()
2364
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2365
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2366
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2367
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2368
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2369
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2370
	end
2371
	for i = 0,4,0.1 do
2372
		swait()
2373
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2374
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2375
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2376
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2377
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2378
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2379
	end
2380
	for i = 0,4,0.1 do
2381
		swait()
2382
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2383
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2384
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2385
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2386
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2387
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2388
	end
2389
	for i = 0,4,0.1 do
2390
		swait()
2391
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2392
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2393
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2394
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2395
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2396
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2397
	end
2398
	for i = 0,4,0.1 do
2399
		swait()
2400
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2401
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2402
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2403
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2404
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2405
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2406
	end
2407
	for i = 0,4,0.1 do
2408
		swait()
2409
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2410
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2411
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2412
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2413
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2414
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2415
	end
2416
	for i = 0,4,0.1 do
2417
		swait()
2418
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2419
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2420
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2421
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2422
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2423
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2424
	end
2425
	for i = 0,4,0.1 do
2426
		swait()
2427
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2428
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2429
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2430
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2431
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2432
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2433
	end
2434
	for i = 0,4,0.1 do
2435
		swait()
2436
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2437
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2438
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2439
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2440
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2441
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2442
	end
2443
	for i = 0,4,0.1 do
2444
		swait()
2445
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2446
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2447
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2448
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2449
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2450
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2451
	end
2452
	for i = 0,4,0.1 do
2453
		swait()
2454
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2455
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2456
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2457
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2458
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2459
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2460
	end
2461
	for i = 0,3,0.1 do
2462
		swait()
2463
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2464
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2465
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2466
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2467
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2468
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2469
	end
2470
	attack = false
2471
        Character.Head.face.Texture = "rbxassetid://620619801"
2472
	hum.WalkSpeed = 16
2473
end
2474
2475
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2476
attack = true
2477-
        Character.Head.face.Texture = "rbxassetid://266304560"
2477+
        Character.Head.face.Texture = "rbxassetid://1844939351"
2478
	for i = 0,6,0.1 do
2479
		swait()
2480
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2481
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2482
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2483
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2484
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
2485
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
2486
	end
2487
    CreateSound("1093102664", hed, 10, 1)
2488
	CameraEnshaking(3, 8)
2489
	for i = 0,2,0.1 do
2490
		swait()
2491
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
2492
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
2493
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2494
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2495
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
2496
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
2497
	end
2498
Character.Head.face.Texture = "rbxassetid://30128383"
2499
hum.MaxHealth = 0
2500
ragdoll(char)
2501
CreateSound("534269232", hed, 5, 1)
2502
error("Seems like you just died.")
2503
end
2504
2505
MoreTaunts = false
2506
mouse.KeyDown:connect(function(key)
2507
	if attack == false then
2508
		if MoreTaunts == false then
2509
		if key == 'q' then
2510
			GEtOuT()
2511
                elseif key == 'e' then
2512
                        GEtOuT2()
2513
                elseif key == 'x' then
2514
                        OBJECTION()
2515
                elseif key == 'n' then
2516
                        BOI()
2517
                elseif key == 'u' then
2518
                        Victory()
2519
                elseif key == '3' then
2520
                        hap()
2521
                elseif key == '6' then
2522
                        Flight()
2523
                elseif key == '9' and timetofly then
2524
                        FLYSKYHIGH()
2525
                elseif key == '9' then
2526
                        local A = math.random(1,10)
2527
                        if A == 1 then
2528
                            warn ("This has a Cooldown, Please wait. :>")
2529
                        end
2530
                        if A == 2 then
2531
                            warn ("You can't Fly All day, you know.")
2532
                        end
2533
                        if A == 3 then
2534
                            warn ("Calm down there.")
2535
                        end
2536
                        if A == 4 then
2537
                            warn ("Take a Break.")
2538
                        end
2539
                        if A == 5 then
2540
                            warn ("*Elevator Music plays in the backround*")
2541
                        end
2542
                        if A == 6 then
2543
                            warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
2544
                        end
2545
                        if A == 7 then
2546
                            warn ("Can you wait a LITTLE Longer?")
2547
                        end
2548
                        if A == 8 then
2549
                            warn ("Like a tiger defying the laws of gravity...")
2550
                        end
2551
                        if A == 9 then
2552
                            warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
2553
                        end
2554
                        if A == 10 then
2555
                            warn ("Oh, I'm burnin' through the sky, Yeah!")
2556
                        end
2557
                elseif key == 'k' then
2558
                        Hello()
2559
                elseif key == '5' then
2560
                        HAAAAA()
2561
                elseif key == '4' then
2562
                        Dance()
2563
                elseif key == '1' then
2564
                        HELP()
2565
		elseif key == '2' then
2566
			dead()
2567
                elseif key == 'j' then
2568
                        WhatHuh()
2569
		elseif key == 'l' then
2570
			ShutTheHellUp()
2571
                elseif key == 'c' then
2572
                        Choose()
2573
		elseif key == 'r' then
2574
			MYSPAGHETTTTTTT()
2575
		elseif key == 't' then
2576
			SpinMeDad()
2577
		elseif key == 'y' then
2578
			EndMySufferingV2()
2579
		elseif key == 'f' then
2580
			NEN()
2581
		elseif key == 'z' then
2582
			NothingPersonal()
2583
		elseif key == '7' then
2584
			somuchcancerwhy()
2585
		elseif key == '8' then
2586
			highnoon()
2587
		elseif key == 'v' then
2588
			VeryMuchWorrying()
2589
                elseif key == 'b' then
2590
                        Ashes()
2591
                elseif key == 'p' then
2592
                        kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2593
                elseif key == 'g' then
2594
                        AnotherOne()
2595
                elseif key == 'h' then
2596
                        slap()
2597
                elseif key == 'm' then
2598
                        WRY()
2599
		end
2600
		end
2601
		end
2602
	end)
2603
2604
-------------------------------------------------------
2605
--End Attacks N Stuff--
2606
-------------------------------------------------------
2607
2608
2609
2610
2611
while jumping do
2612
 Humanoid.Jump = true
2613
 wait(0.9)
2614
end
2615
2616
2617
2618
2619
-------------------------------------------------------
2620
--Start Animations--
2621
-------------------------------------------------------
2622
local equipped = false
2623
local idle = 0
2624
local change = 1
2625
local val = 0
2626
local toim = 0
2627
local idleanim = 0.4
2628
hum.Animator.Parent = nil
2629
while true do
2630
	swait()
2631
	sine = sine + change
2632
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2633
	local velderp = root.Velocity.y
2634
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
2635
	if equipped == true or equipped == false then
2636
		if attack == false then
2637
			idle = idle + 1
2638
		else
2639
			idle = 0
2640
		end
2641
		if 1 < root.Velocity.y and hitfloor == nil then
2642
			Anim = "Jump"
2643
			if attack == false then
2644
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
2645
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
2646
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2647
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2648
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2649
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
2650
			end
2651
		elseif -1 > root.Velocity.y and hitfloor == nil then
2652
			Anim = "Fall"
2653
			if attack == false then
2654
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
2655
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
2656
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2657
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2658
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2659
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
2660
			end
2661
		elseif torvel < 1 and hitfloor ~= nil then
2662
			Anim = "Idle"
2663
			change = 1
2664
			if attack == false then
2665
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2666
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2667
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2668
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2669
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
2670
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
2671
			end
2672
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
2673
			Anim = "Walk"
2674
			change = 1
2675
			if attack == false then
2676
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
2677
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2678
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2679
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2680
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
2681
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
2682
			end
2683
		end
2684
	end
2685
	if 0 < #Effects then
2686
		for e = 1, #Effects do
2687
			if Effects[e] ~= nil then
2688
				local Thing = Effects[e]
2689
				if Thing ~= nil then
2690
					local Part = Thing[1]
2691
					local Mode = Thing[2]
2692
					local Delay = Thing[3]
2693
					local IncX = Thing[4]
2694
					local IncY = Thing[5]
2695
					local IncZ = Thing[6]
2696
					if 1 >= Thing[1].Transparency then
2697
						if Thing[2] == "Block1" then
2698
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2699
							local Mesh = Thing[1].Mesh
2700
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2701
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2702
						elseif Thing[2] == "Block2" then
2703
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2704
							local Mesh = Thing[7]
2705
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2706
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2707
						elseif Thing[2] == "Block3" then
2708
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2709
							local Mesh = Thing[7]
2710
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2711
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2712
						elseif Thing[2] == "Cylinder" then
2713
							local Mesh = Thing[1].Mesh
2714
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2715
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2716
						elseif Thing[2] == "Blood" then
2717
							local Mesh = Thing[7]
2718
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2719
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2720
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2721
						elseif Thing[2] == "Elec" then
2722
							local Mesh = Thing[1].Mesh
2723
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2724
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2725
						elseif Thing[2] == "Disappear" then
2726
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2727
						elseif Thing[2] == "Shatter" then
2728
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2729
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2730
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2731
							Thing[6] = Thing[6] + Thing[5]
2732
						end
2733
					else
2734
						Part.Parent = nil
2735
						table.remove(Effects, e)
2736
					end
2737
				end
2738
			end
2739
		end
2740
	end
2741
end
2742
-------------------------------------------------------
2743
--End Animations And Script--
2744
-------------------------------------------------------
2745
2746
--cool beans boibiparti