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if script.Parent.className ~= "HopperBin" then 
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admin = game.Players.Ttown33 -- Your name instead of Ttown33
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admin = game.Players.jassm11 -- Your name instead of Ttown33
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local h = Instance.new("HopperBin") 
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h.Parent = admin.Backpack 
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h.Name = "Control" 
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script.Parent = h 
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end 
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tool = script.Parent 
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plyr = game.Players.LocalPlayer 
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speed = 50 
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mode = 1 
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cluster = 5 
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function ClusterBombPiece(mis, tar, misg, misv) 
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while mis.Parent == Workspace and tar:IsDescendantOf(Workspace) do 
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wait() 
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misg.cframe = CFrame.new(tar.Position, mis.Position) 
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misv.velocity = mis.CFrame.lookVector * -250 
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end 
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end 
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function freeze(tar,ice) 
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for i = 1,50 do 
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wait() 
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tar.Parent.Humanoid.Health = tar.Parent.Humanoid.Health - 1 
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end 
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tar.Parent.Torso.Anchored = false 
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ice:remove() 
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end 
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function ghost(tar) 
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for i = 1,100 do 
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tar.Transparency = tar.Transparency + .01 
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wait() 
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end 
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end 
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function move(hold, tar) 
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while tar:findFirstChild("BodyPosition") ~= nil do 
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wait() 
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hold.position = p.Position + Vector3.new(0,-6,0) 
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end 
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end 
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function burning(burn, tar) 
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for i = 1,100 do 
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wait() 
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burn.Transparency = burn.Transparency - .01 
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end 
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local ex = Instance.new("Explosion") 
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ex.Parent = Workspace 
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ex.Position = burn.Position 
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ex.BlastPressure = 0 
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ex.BlastRadius = 4 
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tar:BreakJoints() 
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wait(3) 
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burn:remove() 
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end 
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function shield(burn, tar) 
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for i = 1,100 do 
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wait() 
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burn.Transparency = burn.Transparency - .01 
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end 
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local ff = Instance.new("ForceField") 
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ff.Parent = tar 
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end 
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tool.Selected:connect(function(mouse) 
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if plyr.Character:findFirstChild("Model") == nil then 
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m = Instance.new("Model") 
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m.Parent = plyr.Character 
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p1 = Instance.new("Part") 
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p1.Parent = m 
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p1.CanCollide = false 
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p1.Size = Vector3.new(4,1,6) 
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p1.Position = admin.Character.Torso.Position + Vector3.new(0, 5, 0) 
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p1.formFactor = "Symmetric" 
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p1.BrickColor = BrickColor.new("Really black") 
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p1.TopSurface = 0 
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p1.BottomSurface = 0 
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p = Instance.new("Seat") 
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p.Parent = m 
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p.Name = "Seat" 
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p.formFactor = "Plate" 
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p.Transparency = 1 
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p.CanCollide = true 
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p.size = Vector3.new(2,.4,2) 
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p.Position = p1.Position 
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p.BrickColor = BrickColor.new("Really black") 
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p.TopSurface = "Weld" 
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p.BottomSurface = "Weld" 
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v = Instance.new("BodyVelocity") 
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v.Parent = p 
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v.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
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v.velocity = Vector3.new(0, 0, 0) 
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g = Instance.new("BodyGyro") 
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g.Parent = p 
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g.maxTorque = Vector3.new(math.huge,math.huge,math.huge) 
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end 
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m1 = Instance.new("SpecialMesh") 
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m1.Parent = p1 
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m1.MeshType = "FileMesh" 
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m1.TextureId = "http://www.roblox.com/asset/?id=9419827" 
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m1.MeshId = "http://www.roblox.com/asset/?id=9419831" 
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m1.Scale = Vector3.new(6, 6, 6) 
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----welds---- 
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p1w = Instance.new("Weld") 
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p1w.Parent = p1 
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p1w.Part0 = p1w.Parent 
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p1w.Part1 = p 
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p1w.C1 = CFrame.new(0,0,0) 
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mouse.Button1Down:connect(function() 
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click = true 
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while click == true do 
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g.cframe = CFrame.new(p.Position, mouse.Hit.p) 
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v.velocity = p.CFrame.lookVector*speed 
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wait() 
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end 
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end) 
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mouse.Button1Up:connect(function() 
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click = false 
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v.velocity = Vector3.new(0, .2, 0) 
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end) 
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end)