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--void Script bbuilder fe script converter V2
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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local p = game.Players.LocalPlayer
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local char = p.Character
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local mouse = p:GetMouse()
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local larm = char["Left Arm"]
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local rarm = char["Right Arm"]
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local lleg = char["Left Leg"]
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local rleg = char["Right Leg"]
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local hed = char.Head
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local torso = char.Torso
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local hum = char.Humanoid
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local cam = game.Workspace.CurrentCamera
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local root = char.HumanoidRootPart
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local deb = false
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local shot = 0
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NoAnims = false
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local debris=game:service"Debris"
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local l = game:GetService("Lighting")
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local rs = game:GetService("RunService").RenderStepped
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ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
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math.randomseed(os.time())
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for i,v in pairs (hed:GetChildren()) do
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        if v:IsA("Sound") then
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                v:Destroy()
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        end
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end
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----------------------------------------------------
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local Touche = {char.Name, }
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----------------------------------------------------
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hum.MaxHealth = 150
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----------------------------------------------------
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function lerp(a, b, t) -- Linear interpolation
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        return a + (b - a)*t
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end
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function slerp(a, b, t) --Spherical interpolation
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        dot = a:Dot(b)
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        if dot > 0.99999 or dot < -0.99999 then
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                return t <= 0.5 and a or b
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        else
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                r = math.acos(dot)
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                return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
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        end
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end
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function matrixInterpolate(a, b, t)
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        local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
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        local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
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        local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
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        local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
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        local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
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        local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
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        local t = v1:Dot(v2)
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        if not (t < 0 or t == 0 or t > 0) then         -- Failsafe
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                return CFrame.new()
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        end
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        return CFrame.new(
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        v0.x, v0.y, v0.z,
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        v1.x, v1.y, v1.z,
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        v2.x, v2.y, v2.z,
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        v3.x, v3.y, v3.z)
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end
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----------------------------------------------------
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function genWeld(a,b)
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    local w = Instance.new("Weld",a)
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    w.Part0 = a
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    w.Part1 = b
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    return w
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end
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function weld(a, b)
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    local weld = Instance.new("Weld")
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    weld.Name = "W"
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    weld.Part0 = a
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    weld.Part1 = b
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    weld.C0 = a.CFrame:inverse() * b.CFrame
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    weld.Parent = a
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    return weld;
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end
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----------------------------------------------------
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function Lerp(c1,c2,al)
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local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
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local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
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for i,v in pairs(com1) do
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com1[i] = v+(com2[i]-v)*al
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end
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return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
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end
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----------------------------------------------------
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newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
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local wld = Instance.new("Weld", wp1)
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wld.Part0 = wp0
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wld.Part1 = wp1
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wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
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end
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----------------------------------------------------
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function weld5(part0, part1, c0, c1)
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    weeld=Instance.new("Weld", part0)
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    weeld.Part0=part0
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    weeld.Part1=part1
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    weeld.C0=c0
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    weeld.C1=c1
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    return weeld
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end
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----------------------------------------------------
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function HasntTouched(plrname)
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local ret = true
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for _, v in pairs(Touche) do
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if v == plrname then
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ret = false
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end
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end
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return ret
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end
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----------------------------------------------------
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gavehp = false
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local ends = {"alive","rip"}
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result = ""
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local g = Instance.new("Part",larm)
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g.Material = "Neon"
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g.CanCollide = false
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g.Size = Vector3.new(1,1,1)
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local gm = Instance.new("SpecialMesh",g)
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gm.MeshId = "rbxassetid://483388971"
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gm.TextureId = "rbxassetid://520016684"
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gm.Scale = Vector3.new(0.005,0.005,0.005)
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local cor = Instance.new("Weld")
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cor.Part1 = g
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cor.Part0 = larm
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cor.Parent = char
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cor.C1 = CFrame.new(0.2,1.8,0)
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----------------------------------------------------
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newWeld(torso, larm, -1.5, 0.5, 0)
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larm.Weld.C1 = CFrame.new(0, 0.5, 0)
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newWeld(torso, rarm, 1.5, 0.5, 0)
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rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
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newWeld(torso, hed, 0, 1.5, 0)
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newWeld(torso, lleg, -0.5, -1, 0)
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lleg.Weld.C1 = CFrame.new(0, 1, 0)
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newWeld(torso, rleg, 0.5, -1, 0)
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rleg.Weld.C1 = CFrame.new(0, 1, 0)
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newWeld(root, torso, 0, -1, 0)
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torso.Weld.C1 = CFrame.new(0, -1, 0)
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----------------------------------------------------
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attack = false
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local m = 0
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----------------------------------------------------
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char.Health:Destroy()
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mouse.KeyDown:connect(function(key)
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if key == "e" then
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if attack == false then
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attack = true
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NoAnims = true
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hum.Health = 150
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result = ends[math.random(1,#ends)]
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local s = Instance.new("Sound",torso)
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s.SoundId = "rbxassetid://140923474"
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s.Volume = 1
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s.Pitch = 1
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s.Looped = true
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s:Play()
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coroutine.wrap(function()
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s:Remove()
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end)()
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local s = Instance.new("Sound",torso)
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s.SoundId = "rbxassetid://212887982"
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s.Volume = 1
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s.Pitch = 1
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s:Play()
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cor.Part0 = hed
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pcall(function()
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for i = 1, 20 do
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rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
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larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.2)
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hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
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torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
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lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
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rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
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cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0,0)*CFrame.Angles(math.rad(50),0,0),0.2)
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rs:wait()
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end
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end)
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local pgui = p.PlayerGui
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local sc = Instance.new("ScreenGui",pgui)
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local w1 = Instance.new("TextLabel",sc)
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w1.Size = UDim2.new(1,0,1,0)
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w1.Text = "wo kalm dwn m8 u r gon gt rkt"
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w1.TextScaled = true
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w1.BackgroundColor3 = Color3.new(1,1,1)
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w1.BorderSizePixel = 0
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coroutine.wrap(function()
218
for i = 1, 20 do
219
w1.BackgroundTransparency = i/10
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w1.TextTransparency = i/10
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end
222
end)()
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pcall(function()
225
for i = 1, 100 do
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rs:wait()
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m = m + 0.004
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hum.Health = hum.Health-1
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cor.C0 = Lerp(cor.C0, CFrame.new(0.6,0+m/2,0-m/2)*CFrame.Angles(math.rad(50) + m,0,0),0.2)
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larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5+m,0-m/3.5)*CFrame.Angles(math.rad(120) + m,math.rad(0),math.rad(30)), 0.2)
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rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+m,0+m/3.5)*CFrame.Angles(math.rad(0) - m,math.rad(0),math.rad(0) + m), 0.2)
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end
236
end)
237
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if result == "rip" then
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coroutine.wrap(function()
241
wait(0.15)
242
for i = 1, 60 do
243
cor.Part0 = torso
244
cor.C0 = Lerp(cor.C0,CFrame.new(9,-0.15,0)*CFrame.Angles(0,0,200),0.1)
245
rs:wait()
246
end
247
end)()
248
249
s:Remove()
250
hum.WalkSpeed = 0
251
pcall(function()
252
hum.JumpPower = 0
253
end)
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pcall(function()
256
for i = 1, 20 do
257
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rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(30)), 0.2)
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larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-10)), 0.2)
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hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
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torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)), 0.2)
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lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(-10),math.rad(-5)), 0.4)
267
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rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(20)), 0.4)
269
270
rs:wait()
271
end
272
end)
273
274
wait(3)
275
276
coroutine.wrap(function()
277
while true do
278
wait(0.07)
279
pcall(function()
280
281
rarm.Weld.C0 = CFrame.new(1.5,0.5,0)*CFrame.Angles(math.random(0,3),math.random(0,7),math.random(30,45))
282
283
larm.Weld.C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.random(0,5),math.random(10,20),math.random(10,20))
284
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hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.random(20,30),math.random(0,4),math.random(0,3))
286
287
lleg.Weld.C0 = CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.random(0,5),math.random(10,15),math.random(5,10))
288
289
rleg.Weld.C0 = CFrame.new(0.5, -1, 0)*CFrame.Angles(math.random(0,4),math.random(20,30),math.random(20,30))
290
291
end)
292
end
293
end)()
294
295
296
cor:Destroy()
297
298
g.Anchored = true
299
300
for i,v in pairs(char:GetChildren()) do
301
if v:IsA("Part") then
302
v.Anchored = true
303
elseif v:IsA("Accoutrement") then
304
v.Handle.Anchored = true
305
end
306
end
307
308
cor.Part0 = larm
309
m = 0
310
hum.MaxHealth = 0
311
312
local k = Instance.new("Sound",torso)
313
k.SoundId = "rbxassetid://154872806"
314
k.Volume = 10
315
k.Pitch = 1
316
k:Play()
317
318
local cf = torso.CFrame -Vector3.new(0,0.55,0)
319
cf = cf*CFrame.Angles(math.rad(88.5),0,0)
320
321
local b = Instance.new("Part",torso)
322
b.BrickColor = BrickColor.new("Really red")
323
b.Material = "Neon"
324
b.Anchored = true
325
b.CanCollide = false
326
b.Size = Vector3.new(2,0.01,2)
327
b.CFrame = cf
328
329
local bm = Instance.new("CylinderMesh",b)
330
331
local cf2 = b.CFrame -Vector3.new(3,0,0)
332
333
local b2 = Instance.new("Part",torso)
334
b2.BrickColor = BrickColor.new("Really red")
335
b2.Material = "Neon"
336
b2.Anchored = true
337
b2.CanCollide = false
338
b2.Size = Vector3.new(2,0.01,2)
339
b2.CFrame = cf2
340
341
local bm2 = Instance.new("CylinderMesh",b2)
342
343
344
for i = 1, 40 do
345
wait()
346
b.Size = Vector3.new(i/5,0,i/5)
347
b.CFrame = cf
348
349
b2.Size = Vector3.new(i/10,0,i/10)
350
b2.CFrame = cf2
351
end
352
353
local bg = Instance.new("BillboardGui", torso)
354
bg.Name = "rip"
355
bg.Adornee = torso
356
bg.Size = UDim2.new(1, 0, 1, 0)
357
bg.StudsOffset = Vector3.new(0, 2, 0)
358
359
local fr1 = Instance.new("TextLabel", bg)
360
fr1.Size = UDim2.new(1, 0, 1, 0)
361
fr1.BorderSizePixel = 0
362
fr1.TextTransparency = 1
363
fr1.BackgroundTransparency = 1
364
fr1.Text = "r.i.p"
365
fr1.TextScaled = true
366
367
coroutine.wrap(function()
368
for i = 1, 20 do
369
rs:wait()
370
fr1.TextTransparency = fr1.TextTransparency - 1/20
371
fr1.BackgroundTransparency = fr1.BackgroundTransparency - 1/20
372
end
373
end)()
374
375
coroutine.wrap(function()
376
while true do
377
378
for i = 0.01, 0.2 do
379
fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(255,0,0),i)
380
rs:wait()
381
end
382
383
for i = 0.01, 0.2 do
384
fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,255,0),i)
385
rs:wait()
386
end
387
388
for i = 0.01, 0.2 do
389
fr1.BackgroundColor3 = fr1.BackgroundColor3:lerp(Color3.new(0,0,255),i)
390
rs:wait()
391
end
392
393
wait()
394
end
395
end)()
396
397
local x = Instance.new("Sound",torso)
398
x.SoundId = "rbxassetid://397069204"
399
x.Looped = true
400
x:Play()
401
wait(9)
402
403
local txts = {"R.I.P "..p.Name.." Died drinking his favorite soda","R.I.P "..p.Name.." Died because of the anime called bleach - i mean the drink.","R.I.P "..p.Name.." Potato.","666"}
404
405
local t1 = Instance.new("Part",workspace.Base)
406
t1.Name = "tombstone_dirt"
407
t1.BrickColor = BrickColor.new("Reddish brown")
408
t1.CanCollide = false
409
t1.CFrame = root.CFrame - Vector3.new(0,3.25,0)
410
t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
411
t1.Material = "Grass"
412
t1.Size = Vector3.new(4,1,8)
413
414
local tw = Instance.new("Weld")
415
416
local t2 = Instance.new("Part",t1)
417
t2.Name = "tombstone_stone"
418
t2.CanCollide = false
419
t2.BrickColor = BrickColor.new("")
420
t2.Anchored = false
421
t2.CFrame = t1.CFrame + Vector3.new(0,0,-4)
422
t2.Size = Vector3.new(4.2,5,1.2)
423
424
local sg = Instance.new("SurfaceGui",t2)
425
sg.Enabled = true
426
sg.Face = "Back"
427
sg.Adornee = t2
428
local txts = txts[math.random(1,#txts)]
429
430
local txt = Instance.new("TextLabel",sg)
431
txt.TextScaled = true
432
txt.Text = txts
433
txt.BackgroundTransparency = 1
434
txt.BorderSizePixel = 0
435
txt.Size = UDim2.new(1,0,1,0)
436
437
txt.TextColor3 = Color3.new(1,1,1)
438
if txts == "666" then
439
txt.TextColor3 = Color3.new(1,0,0)
440
end
441
442
443
tw.Part1 = t2
444
tw.Part0 = t1
445
tw.Parent = char
446
tw.C0 = CFrame.new(0,2.5,-4)
447
448
coroutine.wrap(function()
449
t1.CFrame = root.CFrame - Vector3.new(0,3.2,0)
450
t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
451
wait(0.1)
452
t1.CFrame = root.CFrame - Vector3.new(0,3.2,0)
453
t1.CFrame = t1.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
454
t1.Anchored = true
455
t2.Anchored = true
456
t1.CanCollide = true
457
t2.CanCollide = true
458
end)()
459
460
char:BreakJoints()
461
462
elseif result == "alive" then
463
attack = false
464
NoAnims = false
465
cor.Part0 = larm
466
m = 0
467
end
468
end
469
end
470
end)
471
472
pcall(function()
473
----------------------------------------------------
474
mouse.KeyDown:connect(function(key)
475
    if string.byte(key) == 50 then
476
        char.Humanoid.WalkSpeed = 60
477
    end
478
end)
479
mouse.KeyUp:connect(function(key)
480
    if string.byte(key) == 50 then
481
        char.Humanoid.WalkSpeed = 16
482
    end
483
end)
484
-------------------------------
485
local animpose = "Idle"
486
local lastanimpose = "Idle"
487
local sine = 0
488
local change = 1
489
local val = 0
490
local ffing = false
491
-------------------------------
492
game:GetService("RunService").RenderStepped:connect(function()
493
--[[if char.Humanoid.Jump == true then
494
jump = true
495
else
496
jump = false
497
end]]
498
char.Humanoid.FreeFalling:connect(function(f)
499
if f then
500
ffing = true
501
else
502
ffing = false
503
end
504
end)
505
sine = sine + change
506
if jumpn == true then
507
animpose = "Jumping"
508
elseif ffing == true then
509
animpose = "Freefalling"
510
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
511
animpose = "Idle"
512
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
513
animpose = "Walking"
514
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
515
animpose = "Running"
516
end
517
if animpose ~= lastanimpose then
518
sine = 0
519
if animpose == "Idle" then
520
for i = 1, 2 do
521
if NoAnims == false then
522
523
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5+math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2)
524
525
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5 + math.sin(sine/14)/9,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), 0.2)
526
527
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
528
529
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
530
531
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
532
533
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
534
535
end
536
end
537
538
elseif animpose == "Walking" then
539
for i = 1, 2 do
540
if NoAnims == false then
541
542
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7,0.5,-0.35)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)), 0.1)
543
544
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.35)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(80)), 0.1)
545
546
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
547
548
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
549
550
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
551
552
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
553
554
end
555
end
556
elseif animpose == "Running" then
557
for i = 1, 2 do
558
if NoAnims == false then
559
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
560
561
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
562
563
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
564
565
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.05)
566
567
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
568
569
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
570
571
wait()
572
end
573
end
574
else
575
end
576
end
577
lastanimpose = animpose
578
if animpose == "Idle" then
579
if NoAnims == false then
580
change = 0.5
581
582
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.4+math.sin(sine/14)/9,0.2)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), 0.2)
583
584
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.4 + math.sin(sine/14)/9,-0.2)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)
585
586
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
587
588
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
589
590
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
591
592
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
593
594
cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),math.pi,0),0.2)
595
596
end
597
598
elseif animpose == "Walking" then
599
if NoAnims == false then
600
change = 1
601
cor.C0 = Lerp(cor.C0, CFrame.new(0,0.1,0.2)*CFrame.Angles(math.rad(10),-math.pi/2,0),0.2)
602
603
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
604
605
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
606
607
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.07)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.2)
608
609
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)
610
611
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
612
613
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0)*CFrame.Angles(math.rad(0) +- math.sin(sine/5)/1.2,math.rad(0),math.rad(0)), 0.1)
614
615
end
616
617
elseif animpose == "Running" then
618
if NoAnims == false then
619
change = 0.5
620
621
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.7 ,0.5,-0.5)*CFrame.Angles(math.rad(90)+ math.sin(sine/2.5)/2,0,.05), 0.2)
622
623
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.7,0.5,-0.5)*CFrame.Angles(math.rad(90)+ -math.sin(sine/2.5)/2,0,-.05), 0.2)
624
625
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)),0.2)
626
627
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.2)
628
629
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + math.sin(sine/2.5)/2, 0, 0.05), .4)
630
631
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(85) + -math.sin(sine/2.5)/2, 0.05, 0), .4)
632
633
end
634
end
635
end)
636
end)