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tooth = Instance.new("Tool", game.Workspace)
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tooth.Name = "Time Freeze"
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wait(1)
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tooth.Parent = game.Workspace.firemomo45
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tooth.Parent = game.Workspace.deadpoo5666
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Sphere = Instance.new("SpecialMesh",tooth)
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Sphere.Name = "SphereMesh"
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Sphere.MeshId = "http://www.roblox.com/asset/?id=94736101"
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Bandle = Instance.new("Part",tooth)
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Bandle.Name = "Handle"
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Round = Instance.new("Sound",Bandle)
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Round.Name = "Sound"
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Round.SoundId = "rbxassetid://274698941"
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LimeResume = Instance.new("Sound",Bandle)
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LimeResume.Name = "TimeResume"
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LimeResume.SoundId = "rbxassetid://274699177"
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Bessage = Instance.new("Message",tooth)
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--The broken as fuck script
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freez = true
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players = game:GetService("Players")
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local froze = {}
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function VisualEffect(part)
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	local EffectLength = 1.5
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	local StartSphereScale = Vector3.new(.1,.1,.1)
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	local EndSphereScale = Vector3.new(40,40,40)
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	local sphere = Instance.new('Part')
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	sphere.CanCollide = false
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	sphere.Anchored = true
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	sphere.Transparency = 0.5
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	sphere.Reflectance = 99
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	sphere.FormFactor = Enum.FormFactor.Custom
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	sphere.Shape = Enum.PartType.Ball
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	sphere.Size = Vector3.new(0.2, 0.2, 0.2)
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	sphere.CFrame = CFrame.new(part.CFrame.p)
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	sphere.TopSurface = Enum.SurfaceType.Smooth
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	sphere.BottomSurface  = Enum.SurfaceType.Smooth
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	sphere.Name = 'water' --LOL-CANO
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	sphere.BrickColor=BrickColor.Gray()
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	sphere.Transparency = 0.1
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	-- Add 0.2 for the wait below
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	game.Debris:AddItem(sphere, EffectLength + 1)
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	sphere.Parent = game.Workspace
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	local sphereMesh = Sphere:Clone()
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	sphereMesh.VertexColor=Vector3.new(1,1,1)
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	sphereMesh.Scale = Vector3.new(.1,.1,.1)
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	sphereMesh.Parent = sphere
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	sphere.Transparency = 0
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	local startTime=time()
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	while time()-startTime<EffectLength do
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		sphere.CFrame = CFrame.new(part.CFrame.p)
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		sphereMesh.Scale=StartSphereScale:Lerp(EndSphereScale,(time()-startTime)/EffectLength)+Vector3.new(math.random(),math.random(),math.random())
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		sphere.Transparency=(time()-startTime)/EffectLength
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		wait()
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	end
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end
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local function freeze(p)
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	if p:IsA("BasePart") and p.Anchored == false then
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		p.Anchored = true
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		table.insert(froze,p)
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	end
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	for key, value in pairs(game.Players:GetChildren()) do
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rl = value.Character:FindFirstChild("Right Leg") -- If you use Game.* I will be mad
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ll = value.Character:FindFirstChild("Left Leg")
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ra = value.Character:FindFirstChild("Right Arm")
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la = value.Character:FindFirstChild("Left Arm")
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t = value.Character:FindFirstChild("Torso")
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rl.Anchored = true
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ll.Anchored = true
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ra.Anchored = true
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la.Anchored = true
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t.Anchored = true
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local Tool = tooth
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    local character = Tool.Parent
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	local player = game.Players.LocalPlayer
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	local Torso = character:FindFirstChild("Torso")
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	local RightArm = character:FindFirstChild("Right Arm")
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	local LeftArm = character:FindFirstChild("Left Arm")
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	local RightLeg = character:FindFirstChild("Right Leg")
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	local LeftLeg = character:FindFirstChild("Left Leg")
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	local Head = character:FindFirstChild("Head")
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if script.Parent.Parent.Name == "Backpack" then
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	Torso = script.Parent.Parent.Parent.Character:FindFirstChild("Torso")
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	RightArm = script.Parent.Parent.Parent.Character:FindFirstChild("Right Arm")
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	LeftArm = script.Parent.Parent.Parent.Character:FindFirstChild("Left Arm")
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	RightLeg = script.Parent.Parent.Parent.Character:FindFirstChild("Right Leg")
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	LeftLeg = script.Parent.Parent.Parent.Character:FindFirstChild("Left Leg")
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	Head = script.Parent.Parent.Parent.Character:FindFirstChild("Head")
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end
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if Torso ~= nil then
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Torso.Anchored = false
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Head.Anchored = false
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RightArm.Anchored = false
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LeftArm.Anchored = false
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RightLeg.Anchored = false
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LeftLeg.Anchored = false
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end
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end
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	if not game.Players:GetPlayerFromCharacter(p) then
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		for _,v in pairs(p:GetChildren())do
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			freeze(v)
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		end
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	end
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	end
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local function unfreeze()
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	for key, value in pairs(game.Players:GetChildren()) do
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rl = value.Character:FindFirstChild("Right Leg") -- If you use Game.* I will be mad
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ll = value.Character:FindFirstChild("Left Leg")
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ra = value.Character:FindFirstChild("Right Arm")
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la = value.Character:FindFirstChild("Left Arm")
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t = value.Character:FindFirstChild("Torso")
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rl.Anchored = false
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ll.Anchored = false
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ra.Anchored = false
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la.Anchored = false
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t.Anchored = false
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end
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	for _,v in pairs(froze)do
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		v.Anchored = false
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	end
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	froze = {}
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end
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tooth.Activated:connect(function()
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	if freez == true then
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		freez = false
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		Bessage.Text = "Za Wardo! (The World!)"
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		Bandle.Transparency = 1
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		Round:Play()
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	wait(1.55)
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	VisualEffect(Bandle)
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	Bessage.Parent = nil
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	freeze(workspace)
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	wait(1.63)
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local amount = 0
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	while amount <= 300 do
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    freeze(workspace)
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	amount = amount + 1
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	wait(0.03)
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    end
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	local texty = Instance.new("Message",game.Workspace)
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	LimeResume:Play()
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	texty.Text = "Time Flows Again!"
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	wait(2.429)
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	Bandle.Transparency = 0
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	texty:remove()
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	unfreeze()
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	wait(.1)
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	freez = true
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	else return end
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	end)
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tooth.Parent.Humanoid.Died:connect(function()
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    unfreeze()
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	script.Disabled = true
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end)