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| 1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 1 | + | |
| 2 | - | local Player,game,owner = owner,game |
| 2 | + | |
| 3 | - | local RealPlayer = Player |
| 3 | + | |
| 4 | - | do |
| 4 | + | |
| 5 | - | print("FE Compatibility code by Mokiros")
|
| 5 | + | |
| 6 | - | local rp = RealPlayer |
| 6 | + | |
| 7 | - | script.Parent = rp.Character |
| 7 | + | |
| 8 | Player = game:GetService("Players").LocalPlayer
| |
| 9 | - | --RemoteEvent for communicating |
| 9 | + | |
| 10 | - | local Event = Instance.new("RemoteEvent")
|
| 10 | + | |
| 11 | - | Event.Name = "UserInput_Event" |
| 11 | + | |
| 12 | Character = Player.Character | |
| 13 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 13 | + | |
| 14 | - | local function fakeEvent() |
| 14 | + | |
| 15 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 15 | + | |
| 16 | - | t.connect = t.Connect |
| 16 | + | |
| 17 | - | return t |
| 17 | + | |
| 18 | RightArm = Character["Right Arm"] | |
| 19 | LeftArm = Character["Left Arm"] | |
| 20 | - | --Creating fake input objects with fake variables |
| 20 | + | |
| 21 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 21 | + | |
| 22 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 22 | + | |
| 23 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 23 | + | |
| 24 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 24 | + | |
| 25 | - | end} |
| 25 | + | |
| 26 | - | --Merged 2 functions into one by checking amount of arguments |
| 26 | + | |
| 27 | - | CAS.UnbindAction = CAS.BindAction |
| 27 | + | |
| 28 | Character.Archivable = true | |
| 29 | - | --This function will trigger the events that have been :Connect()'ed |
| 29 | + | |
| 30 | - | local function te(self,ev,...) |
| 30 | + | |
| 31 | - | local t = m[ev] |
| 31 | + | |
| 32 | - | if t and t._fakeEvent then |
| 32 | + | |
| 33 | - | for _,f in pairs(t.Functions) do |
| 33 | + | |
| 34 | - | f(...) |
| 34 | + | |
| 35 | C3 = Color3.new | |
| 36 | UD2 = UDim2.new | |
| 37 | BRICKC = BrickColor.new | |
| 38 | - | m.TrigEvent = te |
| 38 | + | |
| 39 | - | UIS.TrigEvent = te |
| 39 | + | |
| 40 | COS = math.cos | |
| 41 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 41 | + | |
| 42 | - | if plr~=rp then return end |
| 42 | + | |
| 43 | - | m.Target = io.Target |
| 43 | + | |
| 44 | - | m.Hit = io.Hit |
| 44 | + | |
| 45 | - | if not io.isMouse then |
| 45 | + | |
| 46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 46 | + | |
| 47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 47 | + | |
| 48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 48 | + | |
| 49 | --|| USEFUL VALUES | |
| 50 | - | for _,t in pairs(CAS.Actions) do |
| 50 | + | |
| 51 | - | for _,k in pairs(t.Keys) do |
| 51 | + | |
| 52 | - | if k==io.KeyCode then |
| 52 | + | |
| 53 | - | t.Function(t.Name,io.UserInputState,io) |
| 53 | + | |
| 54 | local Speed = 25 | |
| 55 | local SIZE = 1.4 | |
| 56 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 57 | + | |
| 58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 58 | + | |
| 59 | - | end |
| 59 | + | |
| 60 | local DAMAGEMULTIPLIER = 1 | |
| 61 | - | Event.Parent = NLS([==[ |
| 61 | + | |
| 62 | - | local Player = game:GetService("Players").LocalPlayer
|
| 62 | + | |
| 63 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 63 | + | |
| 64 | local HOLD = false | |
| 65 | - | local Mouse = Player:GetMouse() |
| 65 | + | |
| 66 | - | local UIS = game:GetService("UserInputService")
|
| 66 | + | |
| 67 | - | local input = function(io,a) |
| 67 | + | |
| 68 | - | if a then return end |
| 68 | + | |
| 69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 69 | + | |
| 70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 70 | + | |
| 71 | local VALUE1 = false | |
| 72 | - | UIS.InputBegan:Connect(input) |
| 72 | + | |
| 73 | - | UIS.InputEnded:Connect(input) |
| 73 | + | |
| 74 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 75 | - | local h,t |
| 75 | + | |
| 76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 76 | + | |
| 77 | - | --If player is not moving their mouse, client won't fire events |
| 77 | + | |
| 78 | - | while wait(1/30) do |
| 78 | + | |
| 79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 79 | + | |
| 80 | - | h,t=Mouse.Hit,Mouse.Target |
| 80 | + | |
| 81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 81 | + | |
| 82 | local Weapon = IT("Model")
| |
| 83 | - | end]==],Player.Character) |
| 83 | + | |
| 84 | local Effects = IT("Folder", Weapon)
| |
| 85 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 85 | + | |
| 86 | - | --Real game object |
| 86 | + | |
| 87 | - | local _rg = game |
| 87 | + | |
| 88 | local UNANCHOR = true | |
| 89 | - | --Metatable for fake service |
| 89 | + | |
| 90 | - | local fsmt = {
|
| 90 | + | |
| 91 | - | __index = function(self,k) |
| 91 | + | |
| 92 | - | local s = rawget(self,"_RealService") |
| 92 | + | |
| 93 | - | if s then return s[k] end |
| 93 | + | |
| 94 | - | end, |
| 94 | + | |
| 95 | - | __newindex = function(self,k,v) |
| 95 | + | |
| 96 | - | local s = rawget(self,"_RealService") |
| 96 | + | |
| 97 | - | if s then s[k]=v end |
| 97 | + | |
| 98 | - | end, |
| 98 | + | |
| 99 | - | __call = function(self,...) |
| 99 | + | |
| 100 | - | local s = rawget(self,"_RealService") |
| 100 | + | |
| 101 | - | if s then return s(...) end |
| 101 | + | |
| 102 | ||
| 103 | - | } |
| 103 | + | |
| 104 | - | local function FakeService(t,RealService) |
| 104 | + | |
| 105 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 105 | + | |
| 106 | - | return setmetatable(t,fsmt) |
| 106 | + | |
| 107 | --//=================================\\ | |
| 108 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 109 | - | --Fake game object |
| 109 | + | |
| 110 | - | local g = {
|
| 110 | + | |
| 111 | - | GetService = function(self,s) |
| 111 | + | |
| 112 | - | return self[s] |
| 112 | + | |
| 113 | - | end, |
| 113 | + | |
| 114 | - | Players = FakeService({
|
| 114 | + | |
| 115 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 115 | + | |
| 116 | - | },"Players"), |
| 116 | + | |
| 117 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 117 | + | |
| 118 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 118 | + | |
| 119 | - | } |
| 119 | + | |
| 120 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 120 | + | |
| 121 | - | g.service = g.GetService |
| 121 | + | |
| 122 | ||
| 123 | - | g.RunService = FakeService({
|
| 123 | + | |
| 124 | - | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 124 | + | |
| 125 | - | BindToRenderStep = function(self,name,_,fun) |
| 125 | + | |
| 126 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
| 126 | + | |
| 127 | - | end, |
| 127 | + | |
| 128 | - | UnbindFromRenderStep = function(self,name) |
| 128 | + | |
| 129 | - | self._btrs[name]:Disconnect() |
| 129 | + | |
| 130 | - | end, |
| 130 | + | |
| 131 | - | },"RunService") |
| 131 | + | |
| 132 | end | |
| 133 | - | setmetatable(g,{
|
| 133 | + | |
| 134 | - | __index=function(self,s) |
| 134 | + | |
| 135 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
| 135 | + | |
| 136 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
| 136 | + | |
| 137 | - | end, |
| 137 | + | |
| 138 | - | __newindex = fsmt.__newindex, |
| 138 | + | |
| 139 | - | __call = fsmt.__call |
| 139 | + | |
| 140 | - | }) |
| 140 | + | |
| 141 | - | --Changing owner to fake player object to support owner:GetMouse() |
| 141 | + | |
| 142 | - | game,owner = g,g.Players.LocalPlayer |
| 142 | + | |
| 143 | --//=================================\\ | |
| 144 | - | print ("Converted to FE by David The Extreme Gamer")
|
| 144 | + | |
| 145 | - | print ("Updated 0.1 Fixed and change Smite2 Move")
|
| 145 | + | |
| 146 | --//=================================\\ | |
| 147 | --|| SOME TAG EDIT | |
| 148 | --\\=================================// | |
| 149 | ||
| 150 | m = game.Players.LocalPlayer | |
| 151 | char = m.Character | |
| 152 | local txt = Instance.new("BillboardGui", char)
| |
| 153 | txt.Adornee = char.Head | |
| 154 | txt.Name = "_status" | |
| 155 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 156 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 157 | local text = Instance.new("TextLabel", txt)
| |
| 158 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 159 | text.FontSize = "Size24" | |
| 160 | text.TextScaled = true | |
| 161 | text.TextTransparency = 0 | |
| 162 | text.BackgroundTransparency = 1 | |
| 163 | text.TextTransparency = 0 | |
| 164 | text.TextStrokeTransparency = 0 | |
| 165 | text.Font = "Bodoni" | |
| 166 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 167 | v = Instance.new("Part")
| |
| 168 | v.Name = "ColorBrick" | |
| 169 | v.Parent = m.Character | |
| 170 | v.FormFactor = "Symmetric" | |
| 171 | v.Anchored = true | |
| 172 | v.CanCollide = false | |
| 173 | v.BottomSurface = "Smooth" | |
| 174 | v.TopSurface = "Smooth" | |
| 175 | v.Size = Vector3.new(10, 5, 3) | |
| 176 | v.Transparency = 1 | |
| 177 | v.CFrame = char.Torso.CFrame | |
| 178 | v.BrickColor = BrickColor.new("Really black")
| |
| 179 | v.Transparency = 1 | |
| 180 | v.Shape = "Block" | |
| 181 | spawn(function() | |
| 182 | local TweenService = game:GetService("TweenService")
| |
| 183 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,255),Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,0,0)}
| |
| 184 | local Int = 0 | |
| 185 | while wait(0.5) do | |
| 186 | if Int == #Colours then Int = 0 end | |
| 187 | Int = Int+1 | |
| 188 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 189 | end | |
| 190 | end) | |
| 191 | text.Text = "Edit by wanTH092" | |
| 192 | wait(3) | |
| 193 | text.Text = "Showcased by NameClan (Lol)" | |
| 194 | wait(4) | |
| 195 | text.Text = "The Switcher" | |
| 196 | ||
| 197 | --//=================================\\ | |
| 198 | --\\=================================// | |
| 199 | ||
| 200 | --//=================================\\ | |
| 201 | --|| SOME FUNCTIONS | |
| 202 | --\\=================================// | |
| 203 | ||
| 204 | local EyeSizes={
| |
| 205 | NumberSequenceKeypoint.new(0,2,0), | |
| 206 | NumberSequenceKeypoint.new(1,0,0) | |
| 207 | } | |
| 208 | local EyeTrans={
| |
| 209 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 210 | NumberSequenceKeypoint.new(1,1,0) | |
| 211 | } | |
| 212 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 213 | PE.LightEmission=.8 | |
| 214 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
| |
| 215 | PE.Size=NumberSequence.new(EyeSizes) | |
| 216 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 217 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 218 | PE.Rotation=NumberRange.new(0,360) | |
| 219 | PE.Rate=100 | |
| 220 | PE.VelocitySpread = 10000 | |
| 221 | PE.Acceleration = Vector3.new(0,85,0) | |
| 222 | PE.Drag = 5 | |
| 223 | PE.Speed = NumberRange.new(0.1,5) | |
| 224 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 225 | PE.ZOffset = 0.5 | |
| 226 | PE.Name = "PE" | |
| 227 | PE.Enabled = false | |
| 228 | function Fire(art) | |
| 229 | local PARTICLES = PE:Clone() | |
| 230 | PARTICLES.Parent = art | |
| 231 | PARTICLES.Enabled = true | |
| 232 | return PARTICLES | |
| 233 | end | |
| 234 | ||
| 235 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 236 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 237 | local mesh | |
| 238 | if KIND == "Base" then | |
| 239 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 240 | elseif KIND == "Thin" then | |
| 241 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 242 | elseif KIND == "Round" then | |
| 243 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 244 | end | |
| 245 | wave.CFrame = CFRAME | |
| 246 | coroutine.resume(coroutine.create(function(PART) | |
| 247 | for i = 1, WAIT do | |
| 248 | Swait() | |
| 249 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 250 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 251 | if wave.Transparency > 0.99 then | |
| 252 | wave:remove() | |
| 253 | end | |
| 254 | end | |
| 255 | end)) | |
| 256 | end | |
| 257 | ||
| 258 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 259 | for _, c in pairs(PARENT:GetChildren()) do | |
| 260 | if c.ClassName == "Model" then | |
| 261 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 262 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 263 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 264 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 265 | table.insert(TABLE, c) | |
| 266 | end | |
| 267 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 268 | elseif c.ClassName == "Folder" then | |
| 269 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 270 | end | |
| 271 | end | |
| 272 | end | |
| 273 | end | |
| 274 | ||
| 275 | function VanishPlayer() | |
| 276 | for _, c in pairs(Character:GetChildren()) do | |
| 277 | if c.ClassName == "Part" then | |
| 278 | c.Transparency = 1 | |
| 279 | if c:FindFirstChildOfClass("Decal") then
| |
| 280 | c:FindFirstChildOfClass("Decal").Transparency = 1
| |
| 281 | end | |
| 282 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 283 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 284 | end | |
| 285 | elseif c.ClassName == "Accessory" then | |
| 286 | c.Handle.Transparency = 1 | |
| 287 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 288 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 289 | end | |
| 290 | end | |
| 291 | end | |
| 292 | end | |
| 293 | ||
| 294 | function killnearest(position,range,maxstrength) | |
| 295 | for i,v in ipairs(workspace:GetChildren()) do | |
| 296 | local body = v:GetChildren() | |
| 297 | for part = 1, #body do | |
| 298 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 299 | if(body[part].Position - position).Magnitude < range then | |
| 300 | if v.ClassName == "Model" then | |
| 301 | v:BreakJoints() | |
| 302 | end | |
| 303 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 304 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 305 | end | |
| 306 | end | |
| 307 | end | |
| 308 | if v.ClassName == "Part" then | |
| 309 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 310 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 311 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 312 | end | |
| 313 | end | |
| 314 | end | |
| 315 | end | |
| 316 | ||
| 317 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 318 | PLAYMAINANIM = false | |
| 319 | if WhichPose == "Cast1" then | |
| 320 | for i=0, Time, 0.1 / Animation_Speed do | |
| 321 | Swait() | |
| 322 | if Magic == true then | |
| 323 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 324 | end | |
| 325 | if Gyro ~= nil and Gyro ~= false then | |
| 326 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 327 | end | |
| 328 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.35*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 332 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 334 | end | |
| 335 | elseif WhichPose == "Cast2" then | |
| 336 | for i=0, Time, 0.1 / Animation_Speed do | |
| 337 | Swait() | |
| 338 | if Magic == true then | |
| 339 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 340 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 341 | end | |
| 342 | if Gyro ~= nil and Gyro ~= false then | |
| 343 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 344 | end | |
| 345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 346 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 347 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 349 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 350 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 351 | end | |
| 352 | elseif WhichPose == "RightArmUp2" then | |
| 353 | for i=0, Time, 0.1 / Animation_Speed do | |
| 354 | Swait() | |
| 355 | if Magic == true then | |
| 356 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 357 | end | |
| 358 | if Gyro ~= nil and Gyro ~= false then | |
| 359 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 360 | end | |
| 361 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 362 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0) - 0)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 363 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 364 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 365 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 366 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 367 | end | |
| 368 | elseif WhichPose == "Prepare key" then | |
| 369 | for i=0, Time, 0.1 / Animation_Speed do | |
| 370 | Swait() | |
| 371 | if Gyro ~= nil and Gyro ~= false then | |
| 372 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 373 | end | |
| 374 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 378 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 380 | end | |
| 381 | elseif WhichPose == "Turn key" then | |
| 382 | for i=0, Time, 0.1 / Animation_Speed do | |
| 383 | Swait() | |
| 384 | if Gyro ~= nil and Gyro ~= false then | |
| 385 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 386 | end | |
| 387 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 391 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 393 | end | |
| 394 | end | |
| 395 | PLAYMAINANIM = true | |
| 396 | end | |
| 397 | ||
| 398 | ||
| 399 | local EyeSizes={
| |
| 400 | NumberSequenceKeypoint.new(0,1,0), | |
| 401 | NumberSequenceKeypoint.new(1,0,0) | |
| 402 | } | |
| 403 | local EyeTrans={
| |
| 404 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 405 | NumberSequenceKeypoint.new(1,1,0) | |
| 406 | } | |
| 407 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 408 | PE.LightEmission=.8 | |
| 409 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 410 | PE.Size=NumberSequence.new(EyeSizes) | |
| 411 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 412 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 413 | PE.Rotation=NumberRange.new(0,360) | |
| 414 | PE.Rate=999 | |
| 415 | PE.VelocitySpread = 10000 | |
| 416 | PE.Acceleration = Vector3.new(0,0,0) | |
| 417 | PE.Drag = 5 | |
| 418 | PE.Speed = NumberRange.new(0,0,0) | |
| 419 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 420 | PE.ZOffset = -0 | |
| 421 | PE.Name = "PE" | |
| 422 | PE.Enabled = false | |
| 423 | ||
| 424 | function particles(art) | |
| 425 | local PARTICLES = PE:Clone() | |
| 426 | PARTICLES.Parent = art | |
| 427 | end | |
| 428 | ||
| 429 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 430 | if FLOOR ~= nil then | |
| 431 | coroutine.resume(coroutine.create(function() | |
| 432 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 433 | PART.CFrame = CF(POSITION) | |
| 434 | for i = 1, 45 do | |
| 435 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 436 | RingPiece.Material = FLOOR.Material | |
| 437 | RingPiece.Color = FLOOR.Color | |
| 438 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 439 | Debris:AddItem(RingPiece,SWAIT) | |
| 440 | end | |
| 441 | PART:remove() | |
| 442 | end)) | |
| 443 | end | |
| 444 | end | |
| 445 | ||
| 446 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 447 | if FLOOR ~= nil then | |
| 448 | for i = 1, AMOUNT do | |
| 449 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 450 | DEBREE.Material = FLOOR.Material | |
| 451 | DEBREE.Color = FLOOR.Color | |
| 452 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 453 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 454 | coroutine.resume(coroutine.create(function() | |
| 455 | Swait(15) | |
| 456 | DEBREE.Parent = workspace | |
| 457 | DEBREE.CanCollide = true | |
| 458 | Debris:AddItem(DEBREE,SWAIT) | |
| 459 | end)) | |
| 460 | end | |
| 461 | end | |
| 462 | end | |
| 463 | ||
| 464 | local DECAL = IT("Decal")
| |
| 465 | function MakeRing() | |
| 466 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 467 | local MSH = IT("BlockMesh", RING)
| |
| 468 | local TOP = DECAL:Clone() | |
| 469 | local BOTTOM = DECAL:Clone() | |
| 470 | TOP.Parent = RING | |
| 471 | BOTTOM.Parent = RING | |
| 472 | TOP.Face = "Top" | |
| 473 | BOTTOM.Face = "Bottom" | |
| 474 | TOP.Texture = "http://www.roblox.com/asset/?id=273474310" | |
| 475 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310" | |
| 476 | local function REMOVE() | |
| 477 | coroutine.resume(coroutine.create(function() | |
| 478 | local SIZE = MSH.Scale.X | |
| 479 | for i = 1, 35 do | |
| 480 | Swait() | |
| 481 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 482 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 483 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 484 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 485 | end | |
| 486 | RING:remove() | |
| 487 | end)) | |
| 488 | end | |
| 489 | return RING, MSH, REMOVE | |
| 490 | end | |
| 491 | ||
| 492 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 493 | local TORSO = Torso | |
| 494 | local HUM = Humanoid | |
| 495 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 496 | coroutine.wrap(function() | |
| 497 | VT = Vector3.new | |
| 498 | MRANDOM = math.random | |
| 499 | local A = TIME | |
| 500 | local B = INTENSITY | |
| 501 | local C = true | |
| 502 | local HUMANOID = Humanoid | |
| 503 | local TIMER = A or 35 | |
| 504 | local SHAKE = B or 5 | |
| 505 | local FADE = C or true | |
| 506 | if HUMANOID then | |
| 507 | local FADER = SHAKE / TIMER | |
| 508 | for i = 1, TIMER do | |
| 509 | wait() | |
| 510 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 511 | end | |
| 512 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 513 | end | |
| 514 | ||
| 515 | end)() | |
| 516 | end | |
| 517 | end | |
| 518 | ||
| 519 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 520 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 521 | end | |
| 522 | ||
| 523 | function PositiveAngle(NUMBER) | |
| 524 | if NUMBER >= 0 then | |
| 525 | NUMBER = 0 | |
| 526 | end | |
| 527 | return NUMBER | |
| 528 | end | |
| 529 | ||
| 530 | function NegativeAngle(NUMBER) | |
| 531 | if NUMBER <= 0 then | |
| 532 | NUMBER = 0 | |
| 533 | end | |
| 534 | return NUMBER | |
| 535 | end | |
| 536 | ||
| 537 | function Swait(NUMBER) | |
| 538 | if NUMBER == 0 or NUMBER == nil then | |
| 539 | ArtificialHB.Event:wait() | |
| 540 | else | |
| 541 | for i = 1, NUMBER do | |
| 542 | ArtificialHB.Event:wait() | |
| 543 | end | |
| 544 | end | |
| 545 | end | |
| 546 | ||
| 547 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 548 | local NEWMESH = IT(MESH) | |
| 549 | if MESH == "SpecialMesh" then | |
| 550 | NEWMESH.MeshType = MESHTYPE | |
| 551 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 552 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 553 | end | |
| 554 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 555 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 556 | end | |
| 557 | end | |
| 558 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 559 | NEWMESH.Scale = SCALE | |
| 560 | NEWMESH.Parent = PARENT | |
| 561 | return NEWMESH | |
| 562 | end | |
| 563 | ||
| 564 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 565 | local NEWPART = IT("Part")
| |
| 566 | NEWPART.formFactor = FORMFACTOR | |
| 567 | NEWPART.Reflectance = REFLECTANCE | |
| 568 | NEWPART.Transparency = TRANSPARENCY | |
| 569 | NEWPART.CanCollide = false | |
| 570 | NEWPART.Locked = true | |
| 571 | NEWPART.Anchored = true | |
| 572 | if ANCHOR == false then | |
| 573 | NEWPART.Anchored = false | |
| 574 | end | |
| 575 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 576 | NEWPART.Name = NAME | |
| 577 | NEWPART.Size = SIZE | |
| 578 | NEWPART.Position = Torso.Position | |
| 579 | NEWPART.Material = MATERIAL | |
| 580 | NEWPART:BreakJoints() | |
| 581 | NEWPART.Parent = PARENT | |
| 582 | return NEWPART | |
| 583 | end | |
| 584 | ||
| 585 | local function weldBetween(a, b) | |
| 586 | local weldd = Instance.new("ManualWeld")
| |
| 587 | weldd.Part0 = a | |
| 588 | weldd.Part1 = b | |
| 589 | weldd.C0 = CFrame.new() | |
| 590 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 591 | weldd.Parent = a | |
| 592 | return weldd | |
| 593 | end | |
| 594 | ||
| 595 | ||
| 596 | function QuaternionFromCFrame(cf) | |
| 597 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 598 | local trace = m00 + m11 + m22 | |
| 599 | if trace > 0 then | |
| 600 | local s = math.sqrt(1 + trace) | |
| 601 | local recip = 0.5 / s | |
| 602 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 603 | else | |
| 604 | local i = 0 | |
| 605 | if m11 > m00 then | |
| 606 | i = 1 | |
| 607 | end | |
| 608 | if m22 > (i == 0 and m00 or m11) then | |
| 609 | i = 2 | |
| 610 | end | |
| 611 | if i == 0 then | |
| 612 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 613 | local recip = 0.5 / s | |
| 614 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 615 | elseif i == 1 then | |
| 616 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 617 | local recip = 0.5 / s | |
| 618 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 619 | elseif i == 2 then | |
| 620 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 621 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 622 | end | |
| 623 | end | |
| 624 | end | |
| 625 | ||
| 626 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 627 | local xs, ys, zs = x + x, y + y, z + z | |
| 628 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 629 | local xx = x * xs | |
| 630 | local xy = x * ys | |
| 631 | local xz = x * zs | |
| 632 | local yy = y * ys | |
| 633 | local yz = y * zs | |
| 634 | local zz = z * zs | |
| 635 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 636 | end | |
| 637 | ||
| 638 | function QuaternionSlerp(a, b, t) | |
| 639 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 640 | local startInterp, finishInterp; | |
| 641 | if cosTheta >= 0.0001 then | |
| 642 | if (1 - cosTheta) > 0.0001 then | |
| 643 | local theta = ACOS(cosTheta) | |
| 644 | local invSinTheta = 1 / SIN(theta) | |
| 645 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 646 | finishInterp = SIN(t * theta) * invSinTheta | |
| 647 | else | |
| 648 | startInterp = 1 - t | |
| 649 | finishInterp = t | |
| 650 | end | |
| 651 | else | |
| 652 | if (1 + cosTheta) > 0.0001 then | |
| 653 | local theta = ACOS(-cosTheta) | |
| 654 | local invSinTheta = 1 / SIN(theta) | |
| 655 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 656 | finishInterp = SIN(t * theta) * invSinTheta | |
| 657 | else | |
| 658 | startInterp = t - 1 | |
| 659 | finishInterp = t | |
| 660 | end | |
| 661 | end | |
| 662 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 663 | end | |
| 664 | ||
| 665 | function Clerp(a, b, t) | |
| 666 | local qa = {QuaternionFromCFrame(a)}
| |
| 667 | local qb = {QuaternionFromCFrame(b)}
| |
| 668 | local ax, ay, az = a.x, a.y, a.z | |
| 669 | local bx, by, bz = b.x, b.y, b.z | |
| 670 | local _t = 1 - t | |
| 671 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 672 | end | |
| 673 | ||
| 674 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 675 | local frame = IT("Frame")
| |
| 676 | frame.BackgroundTransparency = TRANSPARENCY | |
| 677 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 678 | frame.Position = POSITION | |
| 679 | frame.Size = SIZE | |
| 680 | frame.BackgroundColor3 = COLOR | |
| 681 | frame.BorderColor3 = BORDERCOLOR | |
| 682 | frame.Name = NAME | |
| 683 | frame.Parent = PARENT | |
| 684 | return frame | |
| 685 | end | |
| 686 | ||
| 687 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 688 | local label = IT("TextLabel")
| |
| 689 | label.BackgroundTransparency = 1 | |
| 690 | label.Size = UD2(1, 0, 1, 0) | |
| 691 | label.Position = UD2(0, 0, 0, 0) | |
| 692 | label.TextColor3 = TEXTCOLOR | |
| 693 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 694 | label.TextTransparency = TRANSPARENCY | |
| 695 | label.FontSize = TEXTFONTSIZE | |
| 696 | label.Font = TEXTFONT | |
| 697 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 698 | label.TextStrokeColor3 = C3(1,1,1) | |
| 699 | label.TextScaled = false | |
| 700 | label.Text = TEXT | |
| 701 | label.Name = NAME | |
| 702 | label.Parent = PARENT | |
| 703 | return label | |
| 704 | end | |
| 705 | ||
| 706 | function NoOutlines(PART) | |
| 707 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 708 | end | |
| 709 | ||
| 710 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 711 | local NEWWELD = IT(TYPE) | |
| 712 | NEWWELD.Part0 = PART0 | |
| 713 | NEWWELD.Part1 = PART1 | |
| 714 | NEWWELD.C0 = C0 | |
| 715 | NEWWELD.C1 = C1 | |
| 716 | NEWWELD.Parent = PARENT | |
| 717 | return NEWWELD | |
| 718 | end | |
| 719 | ||
| 720 | local S = IT("Sound")
| |
| 721 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 722 | local NEWSOUND = nil | |
| 723 | coroutine.resume(coroutine.create(function() | |
| 724 | NEWSOUND = S:Clone() | |
| 725 | NEWSOUND.Parent = PARENT | |
| 726 | NEWSOUND.Volume = VOLUME | |
| 727 | NEWSOUND.Pitch = PITCH | |
| 728 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 729 | NEWSOUND:play() | |
| 730 | if DOESLOOP == true then | |
| 731 | NEWSOUND.Looped = true | |
| 732 | else | |
| 733 | repeat wait(1) until NEWSOUND.Playing == false | |
| 734 | NEWSOUND:remove() | |
| 735 | end | |
| 736 | end)) | |
| 737 | return NEWSOUND | |
| 738 | end | |
| 739 | ||
| 740 | function CFrameFromTopBack(at, top, back) | |
| 741 | local right = top:Cross(back) | |
| 742 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 743 | end | |
| 744 | ||
| 745 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 746 | function WACKYEFFECT(Table) | |
| 747 | local TYPE = (Table.EffectType or "Sphere") | |
| 748 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 749 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 750 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 751 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 752 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 753 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 754 | local ROTATION1 = (Table.RotationX or 0) | |
| 755 | local ROTATION2 = (Table.RotationY or 0) | |
| 756 | local ROTATION3 = (Table.RotationZ or 0) | |
| 757 | local MATERIAL = (Table.Material or "Neon") | |
| 758 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 759 | local TIME = (Table.Time or 45) | |
| 760 | local SOUNDID = (Table.SoundID or nil) | |
| 761 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 762 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 763 | coroutine.resume(coroutine.create(function() | |
| 764 | local PLAYSSOUND = false | |
| 765 | local SOUND = nil | |
| 766 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 767 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 768 | PLAYSSOUND = true | |
| 769 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 770 | end | |
| 771 | EFFECT.Color = COLOR | |
| 772 | local MSH = nil | |
| 773 | if TYPE == "Sphere" then | |
| 774 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 775 | elseif TYPE == "Block" then | |
| 776 | MSH = IT("BlockMesh",EFFECT)
| |
| 777 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 778 | elseif TYPE == "Wave" then | |
| 779 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 780 | elseif TYPE == "Ring" then | |
| 781 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 782 | elseif TYPE == "Slash" then | |
| 783 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 784 | elseif TYPE == "Round Slash" then | |
| 785 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 786 | elseif TYPE == "Swirl" then | |
| 787 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 788 | elseif TYPE == "Skull" then | |
| 789 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 790 | elseif TYPE == "Crystal" then | |
| 791 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 792 | end | |
| 793 | if MSH ~= nil then | |
| 794 | local MOVESPEED = nil | |
| 795 | if MOVEDIRECTION ~= nil then | |
| 796 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 797 | end | |
| 798 | local GROWTH = SIZE - ENDSIZE | |
| 799 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 800 | if TYPE == "Block" then | |
| 801 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 802 | else | |
| 803 | EFFECT.CFrame = CFRAME | |
| 804 | end | |
| 805 | for LOOP = 1, TIME+1 do | |
| 806 | Swait() | |
| 807 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 808 | if TYPE == "Wave" then | |
| 809 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 810 | end | |
| 811 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 812 | if TYPE == "Block" then | |
| 813 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 814 | else | |
| 815 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 816 | end | |
| 817 | if MOVEDIRECTION ~= nil then | |
| 818 | local ORI = EFFECT.Orientation | |
| 819 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 820 | EFFECT.Orientation = ORI | |
| 821 | end | |
| 822 | end | |
| 823 | if PLAYSSOUND == false then | |
| 824 | EFFECT:remove() | |
| 825 | else | |
| 826 | repeat Swait() until SOUND.Playing == false | |
| 827 | EFFECT:remove() | |
| 828 | end | |
| 829 | else | |
| 830 | if PLAYSSOUND == false then | |
| 831 | EFFECT:remove() | |
| 832 | else | |
| 833 | repeat Swait() until SOUND.Playing == false | |
| 834 | EFFECT:remove() | |
| 835 | end | |
| 836 | end | |
| 837 | end)) | |
| 838 | end | |
| 839 | ||
| 840 | function MakeForm(PART,TYPE) | |
| 841 | if TYPE == "Cyl" then | |
| 842 | local MSH = IT("CylinderMesh",PART)
| |
| 843 | elseif TYPE == "Ball" then | |
| 844 | local MSH = IT("SpecialMesh",PART)
| |
| 845 | MSH.MeshType = "Sphere" | |
| 846 | elseif TYPE == "Wedge" then | |
| 847 | local MSH = IT("SpecialMesh",PART)
| |
| 848 | MSH.MeshType = "Wedge" | |
| 849 | end | |
| 850 | end | |
| 851 | ||
| 852 | Debris = game:GetService("Debris")
| |
| 853 | ||
| 854 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 855 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 856 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 857 | end | |
| 858 | ||
| 859 | function turnto(position) | |
| 860 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 861 | end | |
| 862 | ||
| 863 | --//=================================\\ | |
| 864 | --|| RAGDOLL STUFF | |
| 865 | --\\=================================// | |
| 866 | ||
| 867 | function recurse(root,callback,i) | |
| 868 | i= i or 0 | |
| 869 | for _,v in pairs(root:GetChildren()) do | |
| 870 | i = i + 1 | |
| 871 | callback(i,v) | |
| 872 | ||
| 873 | if #v:GetChildren() > 0 then | |
| 874 | i = recurse(v,callback,i) | |
| 875 | end | |
| 876 | end | |
| 877 | ||
| 878 | return i | |
| 879 | end | |
| 880 | ||
| 881 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 882 | attachmentName = attachmentName.."RigAttachment" | |
| 883 | local constraint = Instance.new(className.."Constraint") | |
| 884 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 885 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 886 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 887 | ||
| 888 | for _,propertyData in next,properties or {} do
| |
| 889 | constraint[propertyData[1]] = propertyData[2] | |
| 890 | end | |
| 891 | ||
| 892 | constraint.Parent = character | |
| 893 | end | |
| 894 | ||
| 895 | function getAttachment0(character, attachmentName) | |
| 896 | for _,child in next,character:GetChildren() do | |
| 897 | local attachment = child:FindFirstChild(attachmentName) | |
| 898 | if attachment then | |
| 899 | return attachment | |
| 900 | end | |
| 901 | end | |
| 902 | end | |
| 903 | ||
| 904 | function ArtificialHitbox(Part) | |
| 905 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 906 | HITBOX.CanCollide = true | |
| 907 | HITBOX.CFrame = Part.CFrame | |
| 908 | weldBetween(Part,HITBOX) | |
| 909 | end | |
| 910 | ||
| 911 | function R15Ragdoll(character,KeepArms) | |
| 912 | character:BreakJoints() | |
| 913 | coroutine.resume(coroutine.create(function() | |
| 914 | recurse(character, function(_,v) | |
| 915 | if v:IsA("Attachment") then
| |
| 916 | v.Axis = Vector3.new(0, 1, 0) | |
| 917 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 918 | v.Rotation = Vector3.new(0, 0, 0) | |
| 919 | end | |
| 920 | end) | |
| 921 | for _,child in next,character:GetChildren() do | |
| 922 | if child:IsA("Accoutrement") then
| |
| 923 | for _,part in next,child:GetChildren() do | |
| 924 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 925 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 926 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 927 | if attachment0 and attachment1 then | |
| 928 | local constraint = Instance.new("HingeConstraint")
| |
| 929 | constraint.Attachment0 = attachment0 | |
| 930 | constraint.Attachment1 = attachment1 | |
| 931 | constraint.LimitsEnabled = true | |
| 932 | constraint.UpperAngle = 0 | |
| 933 | constraint.LowerAngle = 0 | |
| 934 | constraint.Parent = character | |
| 935 | end | |
| 936 | ArtificialHitbox(part) | |
| 937 | elseif part.Name == "HumanoidRootPart" then | |
| 938 | part:remove() | |
| 939 | end | |
| 940 | end | |
| 941 | end | |
| 942 | end | |
| 943 | ||
| 944 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 945 | {"LimitsEnabled",true};
| |
| 946 | {"UpperAngle",5};
| |
| 947 | }) | |
| 948 | if character:FindFirstChild("Head") then
| |
| 949 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 950 | {"LimitsEnabled",true};
| |
| 951 | {"UpperAngle",15};
| |
| 952 | }) | |
| 953 | end | |
| 954 | ||
| 955 | local handProperties = {
| |
| 956 | {"LimitsEnabled", true};
| |
| 957 | {"UpperAngle",0};
| |
| 958 | {"LowerAngle",0};
| |
| 959 | } | |
| 960 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 961 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 962 | ||
| 963 | local shinProperties = {
| |
| 964 | {"LimitsEnabled", true};
| |
| 965 | {"UpperAngle", 0};
| |
| 966 | {"LowerAngle", -75};
| |
| 967 | } | |
| 968 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 969 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 970 | ||
| 971 | local footProperties = {
| |
| 972 | {"LimitsEnabled", true};
| |
| 973 | {"UpperAngle", 15};
| |
| 974 | {"LowerAngle", -45};
| |
| 975 | } | |
| 976 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 977 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 978 | if KeepArms == true then | |
| 979 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 980 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 981 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 982 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 983 | end | |
| 984 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 985 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 986 | Debris:AddItem(character,5) | |
| 987 | end)) | |
| 988 | end | |
| 989 | ||
| 990 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 991 | coroutine.resume(coroutine.create(function() | |
| 992 | Character2:BreakJoints() | |
| 993 | local hum = Character2:findFirstChild("Humanoid")
| |
| 994 | hum:remove() | |
| 995 | local function Scan(ch) | |
| 996 | local e | |
| 997 | for e = 1,#ch do | |
| 998 | Scan(ch[e]:GetChildren()) | |
| 999 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1000 | ch[e]:remove() | |
| 1001 | end | |
| 1002 | end | |
| 1003 | end | |
| 1004 | local NEWHUM = IT("Humanoid")
| |
| 1005 | NEWHUM.Name = "Corpse" | |
| 1006 | NEWHUM.Health = 0 | |
| 1007 | NEWHUM.MaxHealth = 0 | |
| 1008 | NEWHUM.PlatformStand = true | |
| 1009 | NEWHUM.Parent = Character2 | |
| 1010 | NEWHUM.DisplayDistanceType = "None" | |
| 1011 | ||
| 1012 | local ch = Character2:GetChildren() | |
| 1013 | local i | |
| 1014 | for i = 1,#ch do | |
| 1015 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1016 | ch[i]:remove() | |
| 1017 | end | |
| 1018 | end | |
| 1019 | ||
| 1020 | local Torso2 = Character2.Torso | |
| 1021 | local movevector = Vector3.new() | |
| 1022 | ||
| 1023 | if Torso2 then | |
| 1024 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1025 | local Head = Character2:FindFirstChild("Head")
| |
| 1026 | if Head then | |
| 1027 | local Neck = Instance.new("Weld")
| |
| 1028 | Neck.Name = "Neck" | |
| 1029 | Neck.Part0 = Torso2 | |
| 1030 | Neck.Part1 = Head | |
| 1031 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1032 | Neck.C1 = CFrame.new() | |
| 1033 | Neck.Parent = Torso2 | |
| 1034 | ||
| 1035 | end | |
| 1036 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1037 | if Limb and KeepArms == true then | |
| 1038 | ||
| 1039 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1040 | local Joint = Instance.new("Glue")
| |
| 1041 | Joint.Name = "RightShoulder" | |
| 1042 | Joint.Part0 = Torso2 | |
| 1043 | Joint.Part1 = Limb | |
| 1044 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1045 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1046 | Joint.Parent = Torso2 | |
| 1047 | ||
| 1048 | local B = Instance.new("Part")
| |
| 1049 | B.TopSurface = 0 | |
| 1050 | B.BottomSurface = 0 | |
| 1051 | B.formFactor = "Symmetric" | |
| 1052 | B.Size = Vector3.new(1, 1, 1) | |
| 1053 | B.Transparency = 1 | |
| 1054 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1055 | B.Parent = Character2 | |
| 1056 | local W = Instance.new("Weld")
| |
| 1057 | W.Part0 = Limb | |
| 1058 | W.Part1 = B | |
| 1059 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1060 | W.Parent = Limb | |
| 1061 | ||
| 1062 | end | |
| 1063 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1064 | if Limb and KeepArms == true then | |
| 1065 | ||
| 1066 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1067 | local Joint = Instance.new("Glue")
| |
| 1068 | Joint.Name = "LeftShoulder" | |
| 1069 | Joint.Part0 = Torso2 | |
| 1070 | Joint.Part1 = Limb | |
| 1071 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1072 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1073 | Joint.Parent = Torso2 | |
| 1074 | ||
| 1075 | local B = Instance.new("Part")
| |
| 1076 | B.TopSurface = 0 | |
| 1077 | B.BottomSurface = 0 | |
| 1078 | B.formFactor = "Symmetric" | |
| 1079 | B.Size = Vector3.new(1, 1, 1) | |
| 1080 | B.Transparency = 1 | |
| 1081 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1082 | B.Parent = Character2 | |
| 1083 | local W = Instance.new("Weld")
| |
| 1084 | W.Part0 = Limb | |
| 1085 | W.Part1 = B | |
| 1086 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1087 | W.Parent = Limb | |
| 1088 | ||
| 1089 | end | |
| 1090 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1091 | if Limb then | |
| 1092 | ||
| 1093 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1094 | local Joint = Instance.new("Glue")
| |
| 1095 | Joint.Name = "RightHip" | |
| 1096 | Joint.Part0 = Torso2 | |
| 1097 | Joint.Part1 = Limb | |
| 1098 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1099 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1100 | Joint.Parent = Torso2 | |
| 1101 | ||
| 1102 | local B = Instance.new("Part")
| |
| 1103 | B.TopSurface = 0 | |
| 1104 | B.BottomSurface = 0 | |
| 1105 | B.formFactor = "Symmetric" | |
| 1106 | B.Size = Vector3.new(1, 1, 1) | |
| 1107 | B.Transparency = 1 | |
| 1108 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1109 | B.Parent = Character2 | |
| 1110 | local W = Instance.new("Weld")
| |
| 1111 | W.Part0 = Limb | |
| 1112 | W.Part1 = B | |
| 1113 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1114 | W.Parent = Limb | |
| 1115 | ||
| 1116 | end | |
| 1117 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1118 | if Limb then | |
| 1119 | ||
| 1120 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1121 | local Joint = Instance.new("Glue")
| |
| 1122 | Joint.Name = "LeftHip" | |
| 1123 | Joint.Part0 = Torso2 | |
| 1124 | Joint.Part1 = Limb | |
| 1125 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1126 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1127 | Joint.Parent = Torso2 | |
| 1128 | ||
| 1129 | local B = Instance.new("Part")
| |
| 1130 | B.TopSurface = 0 | |
| 1131 | B.BottomSurface = 0 | |
| 1132 | B.formFactor = "Symmetric" | |
| 1133 | B.Size = Vector3.new(1, 1, 1) | |
| 1134 | B.Transparency = 1 | |
| 1135 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1136 | B.Parent = Character2 | |
| 1137 | local W = Instance.new("Weld")
| |
| 1138 | W.Part0 = Limb | |
| 1139 | W.Part1 = B | |
| 1140 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1141 | W.Parent = Limb | |
| 1142 | ||
| 1143 | end | |
| 1144 | --[ | |
| 1145 | local Bar = Instance.new("Part")
| |
| 1146 | Bar.TopSurface = 0 | |
| 1147 | Bar.BottomSurface = 0 | |
| 1148 | Bar.formFactor = "Symmetric" | |
| 1149 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1150 | Bar.Transparency = 1 | |
| 1151 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1152 | Bar.Parent = Character2 | |
| 1153 | local Weld = Instance.new("Weld")
| |
| 1154 | Weld.Part0 = Torso2 | |
| 1155 | Weld.Part1 = Bar | |
| 1156 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1157 | Weld.Parent = Torso2 | |
| 1158 | --]] | |
| 1159 | end | |
| 1160 | Character2.Parent = workspace | |
| 1161 | Debris:AddItem(Character2,5) | |
| 1162 | ||
| 1163 | return Character2,Torso2 | |
| 1164 | end)) | |
| 1165 | end | |
| 1166 | ||
| 1167 | --//=================================\\ | |
| 1168 | --|| WEAPON CREATION | |
| 1169 | --\\=================================// | |
| 1170 | ||
| 1171 | local BODY = {}
| |
| 1172 | for _, c in pairs(Character:GetDescendants()) do | |
| 1173 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1174 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1175 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1176 | end | |
| 1177 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1178 | elseif c:IsA("JointInstance") then
| |
| 1179 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1180 | end | |
| 1181 | end | |
| 1182 | for e = 1, #BODY do | |
| 1183 | if BODY[e] ~= nil then | |
| 1184 | local STUFF = BODY[e] | |
| 1185 | local PART = STUFF[1] | |
| 1186 | local PARENT = STUFF[2] | |
| 1187 | local MATERIAL = STUFF[3] | |
| 1188 | local COLOR = STUFF[4] | |
| 1189 | local TRANSPARENCY = STUFF[5] | |
| 1190 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1191 | PART.Material = MATERIAL | |
| 1192 | PART.Color = COLOR | |
| 1193 | PART.Transparency = TRANSPARENCY | |
| 1194 | end | |
| 1195 | PART.AncestryChanged:Connect(function() | |
| 1196 | PART.Parent = PARENT | |
| 1197 | end) | |
| 1198 | end | |
| 1199 | end | |
| 1200 | ||
| 1201 | function refit() | |
| 1202 | Character.Parent = workspace | |
| 1203 | for e = 1, #BODY do | |
| 1204 | if BODY[e] ~= nil then | |
| 1205 | local STUFF = BODY[e] | |
| 1206 | local PART = STUFF[1] | |
| 1207 | local PARENT = STUFF[2] | |
| 1208 | local MATERIAL = STUFF[3] | |
| 1209 | local COLOR = STUFF[4] | |
| 1210 | local TRANSPARENCY = STUFF[5] | |
| 1211 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1212 | PART.Material = MATERIAL | |
| 1213 | PART.Color = COLOR | |
| 1214 | PART.Transparency = TRANSPARENCY | |
| 1215 | end | |
| 1216 | if PART.Parent ~= PARENT then | |
| 1217 | Humanoid:remove() | |
| 1218 | PART.Parent = PARENT | |
| 1219 | Humanoid = IT("Humanoid",Character)
| |
| 1220 | end | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end | |
| 1224 | ||
| 1225 | function chatfunc(text) | |
| 1226 | local chat = coroutine.wrap(function() | |
| 1227 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1228 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1229 | end | |
| 1230 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1231 | Bill.Size = UDim2.new(0,100,0,40) | |
| 1232 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 1233 | Bill.Adornee = Character.Head | |
| 1234 | Bill.Name = "TalkingBillBoard" | |
| 1235 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1236 | Hehe.BackgroundTransparency = 1 | |
| 1237 | Hehe.BorderSizePixel = 0 | |
| 1238 | Hehe.Text = "" | |
| 1239 | Hehe.Font = "Fantasy" | |
| 1240 | Hehe.TextSize = 40 | |
| 1241 | Hehe.TextStrokeTransparency = 0 | |
| 1242 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1243 | coroutine.resume(coroutine.create(function() | |
| 1244 | while Hehe ~= nil do | |
| 1245 | wait() | |
| 1246 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1247 | Hehe.Rotation = math.random(-5,5) | |
| 1248 | Hehe.TextColor3 = Color3.new(3,9,2) | |
| 1249 | Hehe.TextStrokeColor3 = Color3.new(255,255,0) | |
| 1250 | end | |
| 1251 | end)) | |
| 1252 | for i = 1,string.len(text),1 do | |
| 1253 | wait() | |
| 1254 | Hehe.Text = string.sub(text,1,i) | |
| 1255 | end | |
| 1256 | wait(3)--Re[math.random(1, 93)] | |
| 1257 | for i = 0, 1, .025 do | |
| 1258 | wait() | |
| 1259 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1260 | Hehe.TextStrokeTransparency = i | |
| 1261 | Hehe.TextTransparency = i | |
| 1262 | end | |
| 1263 | Bill:Destroy() | |
| 1264 | end) | |
| 1265 | chat() | |
| 1266 | end | |
| 1267 | ||
| 1268 | function onChatted(msg) | |
| 1269 | chatfunc(msg) | |
| 1270 | end | |
| 1271 | ||
| 1272 | Player.Chatted:connect(onChatted) | |
| 1273 | ||
| 1274 | ||
| 1275 | Humanoid.Parent = nil | |
| 1276 | RootPart.Size = RootPart.Size*SIZE | |
| 1277 | Torso.Size = Torso.Size*SIZE | |
| 1278 | RightArm.Size = RightArm.Size*SIZE | |
| 1279 | RightLeg.Size = RightLeg.Size*SIZE | |
| 1280 | LeftArm.Size = LeftArm.Size*SIZE | |
| 1281 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 1282 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1283 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1284 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1285 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1286 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 1287 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 1288 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1289 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1290 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1291 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1292 | Head.Size = Head.Size*SIZE | |
| 1293 | RootJoint.Parent = RootPart | |
| 1294 | Neck.Parent = Torso | |
| 1295 | RightShoulder.Parent = Torso | |
| 1296 | LeftShoulder.Parent = Torso | |
| 1297 | RightHip.Parent = Torso | |
| 1298 | LeftHip.Parent = Torso | |
| 1299 | ||
| 1300 | Humanoid.DisplayDistanceType = "None" | |
| 1301 | local top = Instance.new("Shirt")
| |
| 1302 | top.ShirtTemplate = "rbxassetid://45695443" | |
| 1303 | top.Parent = Character | |
| 1304 | top.Name = "Cloth" | |
| 1305 | local bottom = Instance.new("Pants")
| |
| 1306 | bottom.PantsTemplate = "rbxassetid://45696190" | |
| 1307 | bottom.Parent = Character | |
| 1308 | bottom.Name = "Cloth" | |
| 1309 | ||
| 1310 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size)) | |
| 1311 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1312 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size)) | |
| 1313 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1314 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
| 1315 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1316 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
| 1317 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1318 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
| 1319 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1320 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
| 1321 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1322 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
| 1323 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1324 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
| 1325 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1326 | ||
| 1327 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
| 1328 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1329 | local mesh = IT("SpecialMesh",part)
| |
| 1330 | mesh.MeshType = "FileMesh" | |
| 1331 | mesh.MeshId = "http://www.roblox.com/asset/?id=55821108" | |
| 1332 | ||
| 1333 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
| 1334 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1335 | local mesh = IT("SpecialMesh",part)
| |
| 1336 | mesh.MeshType = "FileMesh" | |
| 1337 | mesh.MeshId = "http://www.roblox.com/asset/?id=55820516" | |
| 1338 | ||
| 1339 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Lavender", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size)) | |
| 1340 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1341 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
| 1342 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1343 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size)) | |
| 1344 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1345 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size)) | |
| 1346 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1347 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size)) | |
| 1348 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1349 | local mesh = IT("CylinderMesh",part)
| |
| 1350 | ||
| 1351 | local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size)) | |
| 1352 | local weld = CreateWeldOrSnapOrMotor("Weld", beampart, LeftArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1353 | local mesh = IT("CylinderMesh",beampart)
| |
| 1354 | ||
| 1355 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 1356 | PRT.Color = C3(0,0,0) | |
| 1357 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1358 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 1359 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
| 1360 | PRT.Color = C3(0,0,0) | |
| 1361 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 1362 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 1363 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
| 1364 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 1365 | MakeForm(PRT,"Ball") | |
| 1366 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 1367 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
| 1368 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1369 | MakeForm(PRT,"Ball") | |
| 1370 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
| |
| 1371 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 1372 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 1373 | MakeForm(PRT,"Ball") | |
| 1374 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 1375 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 1376 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 1377 | MakeForm(PRT,"Ball") | |
| 1378 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 1379 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
| 1380 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1381 | MakeForm(PRT,"Ball") | |
| 1382 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
| |
| 1383 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
| 1384 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1385 | MakeForm(PRT,"Ball") | |
| 1386 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
| |
| 1387 | ||
| 1388 | local LASTPART = Head | |
| 1389 | for i = 1, 24 do | |
| 1390 | local MATH = (1-(i/30)) | |
| 1391 | if LASTPART == Head then | |
| 1392 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1393 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 1394 | LASTPART = Horn | |
| 1395 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1396 | else | |
| 1397 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1398 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1399 | LASTPART = Horn | |
| 1400 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1401 | end | |
| 1402 | end | |
| 1403 | local LASTPART = Head | |
| 1404 | for i = 1, 24 do | |
| 1405 | local MATH = (1-(i/30)) | |
| 1406 | if LASTPART == Head then | |
| 1407 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1408 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
| |
| 1409 | LASTPART = Horn | |
| 1410 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1411 | else | |
| 1412 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1413 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1414 | LASTPART = Horn | |
| 1415 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1416 | end | |
| 1417 | end | |
| 1418 | local LASTPART = Head | |
| 1419 | for i = 1, 8 do | |
| 1420 | local MATH = (1-(i/14)) | |
| 1421 | if LASTPART == Head then | |
| 1422 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1423 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
| |
| 1424 | LASTPART = Horn | |
| 1425 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1426 | else | |
| 1427 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1428 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1429 | LASTPART = Horn | |
| 1430 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1431 | end | |
| 1432 | end | |
| 1433 | local LASTPART = Head | |
| 1434 | for i = 1, 8 do | |
| 1435 | local MATH = (1-(i/14)) | |
| 1436 | if LASTPART == Head then | |
| 1437 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1438 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
| |
| 1439 | LASTPART = Horn | |
| 1440 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1441 | else | |
| 1442 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1443 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1444 | LASTPART = Horn | |
| 1445 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1446 | end | |
| 1447 | end | |
| 1448 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1449 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1450 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 1451 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1452 | MakeForm(PRT,"Cyl") | |
| 1453 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 1454 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1455 | MakeForm(PRT,"Cyl") | |
| 1456 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 1457 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 1458 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1459 | MakeForm(RING,"Cyl") | |
| 1460 | RING.Color = C3(0,0,0) | |
| 1461 | for i = 1, 12 do | |
| 1462 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 1463 | PRT.Color = C3(0,0,0) | |
| 1464 | local MSH = IT("BlockMesh",PRT)
| |
| 1465 | MSH.Scale = VT(0.6,1,1) | |
| 1466 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1467 | end | |
| 1468 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1469 | PRT.Color = C3(0,0,0) | |
| 1470 | local MSH = IT("BlockMesh",PRT)
| |
| 1471 | MSH.Scale = VT(0.4,1,1) | |
| 1472 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 1473 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 1474 | PRT.Color = C3(0,0,0) | |
| 1475 | local MSH = IT("BlockMesh",PRT)
| |
| 1476 | MSH.Scale = VT(0.4,1,1) | |
| 1477 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 1478 | coroutine.resume(coroutine.create(function() | |
| 1479 | while true do | |
| 1480 | Swait() | |
| 1481 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 1482 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 1483 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 1484 | if CLOCKLOOP <= -150 then | |
| 1485 | if VALUE1 == false then | |
| 1486 | CLOCKLOOP = 0 | |
| 1487 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
| |
| 1488 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1489 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 1490 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
| |
| 1491 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
| |
| 1492 | if CLOCKTARGET ~= nil then | |
| 1493 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 1494 | if CLOCKTARGET.Torso ~= nil then | |
| 1495 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1496 | end | |
| 1497 | if CLOCKTARGET.Health == 0 then | |
| 1498 | CLOCKTARGET = nil | |
| 1499 | end | |
| 1500 | end | |
| 1501 | end | |
| 1502 | end | |
| 1503 | end | |
| 1504 | end)) | |
| 1505 | ||
| 1506 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1507 | if c.ClassName == "Part" then | |
| 1508 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1509 | end | |
| 1510 | end | |
| 1511 | ||
| 1512 | Neck.Name = "Weld" | |
| 1513 | RootJoint.Name = "Weld" | |
| 1514 | RightShoulder.Name = "Weld" | |
| 1515 | LeftShoulder.Name = "Weld" | |
| 1516 | RightHip.Name = "Weld" | |
| 1517 | LeftHip.Name = "Weld" | |
| 1518 | ||
| 1519 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) | |
| 1520 | local SKILLFONT = "Fantasy" | |
| 1521 | local SKILLTEXTSIZE = 7 | |
| 1522 | ||
| 1523 | Weapon.Parent = Character | |
| 1524 | Humanoid.Parent = Character | |
| 1525 | ||
| 1526 | Humanoid.Died:connect(function() | |
| 1527 | ATTACK = true | |
| 1528 | end) | |
| 1529 | ||
| 1530 | --//=================================\\ | |
| 1531 | --|| DAMAGING | |
| 1532 | --\\=================================// | |
| 1533 | ||
| 1534 | function CheckTableForString(Table, String) | |
| 1535 | for i, v in pairs(Table) do | |
| 1536 | if string.find(string.lower(String), string.lower(v)) then | |
| 1537 | return true | |
| 1538 | end | |
| 1539 | end | |
| 1540 | return false | |
| 1541 | end | |
| 1542 | ||
| 1543 | function CheckIntangible(Hit) | |
| 1544 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1545 | if Hit and Hit.Parent then | |
| 1546 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1547 | return true | |
| 1548 | end | |
| 1549 | end | |
| 1550 | return false | |
| 1551 | end | |
| 1552 | ||
| 1553 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 1554 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1555 | defence.Name = ("HitBy"..Player.Name)
| |
| 1556 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1557 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1558 | if Humanoid.Health ~= 0 then | |
| 1559 | local CritChance = MRANDOM(1,100) | |
| 1560 | if Damage > Humanoid.Health then | |
| 1561 | Damage = math.ceil(Humanoid.Health) | |
| 1562 | if Damage == 0 then | |
| 1563 | Damage = 0.1 | |
| 1564 | end | |
| 1565 | end | |
| 1566 | Humanoid.Health = Humanoid.Health - Damage | |
| 1567 | end | |
| 1568 | end | |
| 1569 | ||
| 1570 | function MagicSphere2(size,waitt,cframe,color) | |
| 1571 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1572 | local mesh = IT("SpecialMesh",wave)
| |
| 1573 | mesh.MeshType = "Sphere" | |
| 1574 | mesh.Scale = VT(size,size,size) | |
| 1575 | mesh.Offset = VT(0,0,0) | |
| 1576 | wave.CFrame = cframe | |
| 1577 | coroutine.resume(coroutine.create(function(PART) | |
| 1578 | for i = 1, waitt do | |
| 1579 | Swait() | |
| 1580 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 1581 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 1582 | end | |
| 1583 | wave:remove() | |
| 1584 | end)) | |
| 1585 | end | |
| 1586 | ||
| 1587 | function MagicSphere(size,waitt,cframe,color) | |
| 1588 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1589 | local mesh = IT("SpecialMesh",wave)
| |
| 1590 | mesh.MeshType = "Sphere" | |
| 1591 | mesh.Scale = VT(size,size,size) | |
| 1592 | mesh.Offset = VT(0,0,0) | |
| 1593 | wave.CFrame = cframe | |
| 1594 | coroutine.resume(coroutine.create(function(PART) | |
| 1595 | for i = 1, waitt do | |
| 1596 | Swait() | |
| 1597 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 1598 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 1599 | if wave.Transparency > 0.99 then | |
| 1600 | wave:remove() | |
| 1601 | end | |
| 1602 | end | |
| 1603 | end)) | |
| 1604 | end | |
| 1605 | ||
| 1606 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 1607 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 1608 | local mesh = IT("SpecialMesh",wave)
| |
| 1609 | mesh.MeshType = "FileMesh" | |
| 1610 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1611 | mesh.Scale = VT(size,size,size) | |
| 1612 | wave.CFrame = cframe | |
| 1613 | coroutine.resume(coroutine.create(function(PART) | |
| 1614 | for i = 1, waitt do | |
| 1615 | Swait() | |
| 1616 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 1617 | if doesrotate == true then | |
| 1618 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1619 | end | |
| 1620 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 1621 | if wave.Transparency > 0.99 then | |
| 1622 | wave:remove() | |
| 1623 | end | |
| 1624 | end | |
| 1625 | end)) | |
| 1626 | end | |
| 1627 | ||
| 1628 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1629 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1630 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1631 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1632 | if RayHit and CheckIntangible(RayHit) then | |
| 1633 | if DelayIfHit then | |
| 1634 | wait() | |
| 1635 | end | |
| 1636 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1637 | end | |
| 1638 | return RayHit, RayPos, RayNormal | |
| 1639 | end | |
| 1640 | ||
| 1641 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1642 | local CHILDREN = workspace:GetDescendants() | |
| 1643 | for index, CHILD in pairs(CHILDREN) do | |
| 1644 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1645 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1646 | if HUM then | |
| 1647 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1648 | if TORSO then | |
| 1649 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1650 | if INSTAKILL == true then | |
| 1651 | CHILD:BreakJoints() | |
| 1652 | else | |
| 1653 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1654 | ApplyDamage(HUM,DMG,TORSO) | |
| 1655 | end | |
| 1656 | if FLING > 0 then | |
| 1657 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1658 | if c:IsA("BasePart") then
| |
| 1659 | local bv = Instance.new("BodyVelocity")
| |
| 1660 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1661 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1662 | bv.Parent = c | |
| 1663 | Debris:AddItem(bv,0.05) | |
| 1664 | end | |
| 1665 | end | |
| 1666 | end | |
| 1667 | end | |
| 1668 | end | |
| 1669 | end | |
| 1670 | end | |
| 1671 | end | |
| 1672 | end | |
| 1673 | --//=================================\\ | |
| 1674 | --|| MODE CHANGING | |
| 1675 | --\\=================================// | |
| 1676 | ||
| 1677 | function Switch() | |
| 1678 | ATTACK = true | |
| 1679 | Rooted = true | |
| 1680 | if MODE == "Main" then | |
| 1681 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1682 | Swait() | |
| 1683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1687 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1689 | end | |
| 1690 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1691 | Swait() | |
| 1692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1698 | end | |
| 1699 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1700 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1701 | Swait() | |
| 1702 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1703 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1704 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1705 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1706 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1707 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1708 | end | |
| 1709 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1710 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1711 | Swait() | |
| 1712 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1718 | end | |
| 1719 | SONG = 1092048938 | |
| 1720 | CLOCKSPEED = 1.5 | |
| 1721 | text.Text = "InJustice" | |
| 1722 | MODE = "JusticeHorn" | |
| 1723 | elseif MODE == "JusticeHorn" then | |
| 1724 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1725 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1726 | Swait() | |
| 1727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1731 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1733 | end | |
| 1734 | SONG = 1117396305 | |
| 1735 | CLOCKSPEED = 0 | |
| 1736 | text.Text = "The Switcher" | |
| 1737 | MODE = "Main" | |
| 1738 | end | |
| 1739 | ATTACK = false | |
| 1740 | Rooted = false | |
| 1741 | end | |
| 1742 | ||
| 1743 | function Switch3() | |
| 1744 | ATTACK = true | |
| 1745 | Rooted = true | |
| 1746 | if MODE == "Main" then | |
| 1747 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1748 | Swait() | |
| 1749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1755 | end | |
| 1756 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1757 | Swait() | |
| 1758 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1762 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1764 | end | |
| 1765 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1766 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1767 | Swait() | |
| 1768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1772 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1774 | end | |
| 1775 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1776 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1777 | Swait() | |
| 1778 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1779 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1780 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1781 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1782 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1783 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1784 | end | |
| 1785 | SONG = 1873219898 | |
| 1786 | CLOCKSPEED = 0.3 | |
| 1787 | text.Text = "Superior" | |
| 1788 | MODE = "Superior" | |
| 1789 | elseif MODE == "Superior" then | |
| 1790 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1791 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1792 | Swait() | |
| 1793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1797 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1799 | end | |
| 1800 | SONG = 1117396305 | |
| 1801 | CLOCKSPEED = 0 | |
| 1802 | text.Text = "The Switcher" | |
| 1803 | MODE = "Main" | |
| 1804 | end | |
| 1805 | ATTACK = false | |
| 1806 | Rooted = false | |
| 1807 | end | |
| 1808 | ||
| 1809 | function Switch2() | |
| 1810 | ATTACK = true | |
| 1811 | Rooted = true | |
| 1812 | if MODE == "Main" then | |
| 1813 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1814 | Swait() | |
| 1815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1821 | end | |
| 1822 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1823 | Swait() | |
| 1824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1828 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1830 | end | |
| 1831 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1832 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1833 | Swait() | |
| 1834 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1835 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1836 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1837 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1838 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1839 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1840 | end | |
| 1841 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1842 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1843 | Swait() | |
| 1844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1848 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1850 | end | |
| 1851 | SONG = 534861083 | |
| 1852 | CLOCKSPEED = 0.75 | |
| 1853 | text.Text = "T0M-YUM" | |
| 1854 | MODE = "Maniac" | |
| 1855 | elseif MODE == "Maniac" then | |
| 1856 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1857 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1858 | Swait() | |
| 1859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1863 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1865 | end | |
| 1866 | SONG = 1117396305 | |
| 1867 | CLOCKSPEED = 0 | |
| 1868 | text.Text = "The Switcher" | |
| 1869 | MODE = "Main" | |
| 1870 | end | |
| 1871 | ATTACK = false | |
| 1872 | Rooted = false | |
| 1873 | end | |
| 1874 | ||
| 1875 | --//=================================\\ | |
| 1876 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1877 | --\\=================================// | |
| 1878 | ||
| 1879 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
| 1880 | local CHILDREN = workspace:GetDescendants() | |
| 1881 | for index, CHILD in pairs(CHILDREN) do | |
| 1882 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1883 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1884 | if HUM then | |
| 1885 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1886 | if TORSO then | |
| 1887 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1888 | CHILD:BreakJoints() | |
| 1889 | if FLING ~= 0 then | |
| 1890 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1891 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1892 | if BURN == true then | |
| 1893 | Fire(c) | |
| 1894 | end | |
| 1895 | local bv = Instance.new("BodyVelocity")
| |
| 1896 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1897 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1898 | bv.Parent = c | |
| 1899 | Debris:AddItem(bv,0.05) | |
| 1900 | end | |
| 1901 | end | |
| 1902 | end | |
| 1903 | end | |
| 1904 | end | |
| 1905 | end | |
| 1906 | end | |
| 1907 | end | |
| 1908 | end | |
| 1909 | ||
| 1910 | function MagicMissiles() | |
| 1911 | ATTACK = true | |
| 1912 | Rooted = true | |
| 1913 | local SELECTING = true | |
| 1914 | local SPOTS = {}
| |
| 1915 | coroutine.resume(coroutine.create(function() | |
| 1916 | local LOOP = 0 | |
| 1917 | repeat | |
| 1918 | LOOP = LOOP + 1 | |
| 1919 | Swait() | |
| 1920 | if LOOP >= 10 then | |
| 1921 | LOOP = 0 | |
| 1922 | for i = 1, #SPOTS do | |
| 1923 | if SPOTS[i] ~= nil then | |
| 1924 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1925 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1926 | end | |
| 1927 | end | |
| 1928 | end | |
| 1929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1933 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1935 | until SELECTING == false | |
| 1936 | Rooted = false | |
| 1937 | repeat | |
| 1938 | LOOP = LOOP + 1 | |
| 1939 | Swait() | |
| 1940 | if LOOP >= 10 then | |
| 1941 | LOOP = 0 | |
| 1942 | for i = 1, #SPOTS do | |
| 1943 | if SPOTS[i] ~= nil then | |
| 1944 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1945 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1946 | end | |
| 1947 | end | |
| 1948 | end | |
| 1949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1955 | until ATTACK == false | |
| 1956 | end)) | |
| 1957 | repeat | |
| 1958 | repeat Swait() until HOLD == true | |
| 1959 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1960 | if DIST > 1500 then | |
| 1961 | DIST = 1500 | |
| 1962 | end | |
| 1963 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1964 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1965 | if HITFLOOR ~= nil then | |
| 1966 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 1967 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 1968 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1969 | end | |
| 1970 | repeat Swait() until HOLD == false | |
| 1971 | until #SPOTS == 1 | |
| 1972 | chatfunc("Justice rains from above.")
| |
| 1973 | SELECTING = false | |
| 1974 | for i = 1, #SPOTS do | |
| 1975 | if SPOTS[i] ~= nil then | |
| 1976 | local POS = SPOTS[i] | |
| 1977 | coroutine.resume(coroutine.create(function() | |
| 1978 | local MISSILE = IT("Model",Effects)
| |
| 1979 | MISSILE.Name = "Missile" | |
| 1980 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2)) | |
| 1981 | MakeForm(BASEPART,"Cyl") | |
| 1982 | MISSILE.PrimaryPart = BASEPART | |
| 1983 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 1984 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2)) | |
| 1985 | MakeForm(HEAD,"Ball") | |
| 1986 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 1987 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5)) | |
| 1988 | MakeForm(TAIL,"Cyl") | |
| 1989 | TAIL.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 1990 | for i = 1, 10 do | |
| 1991 | Swait() | |
| 1992 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 1993 | if c.ClassName == "Part" then | |
| 1994 | c.Transparency = c.Transparency - 1/10 | |
| 1995 | end | |
| 1996 | end | |
| 1997 | end | |
| 1998 | for i = 1, 15*1.5 do | |
| 1999 | Swait() | |
| 2000 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 2001 | end | |
| 2002 | ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false) | |
| 2003 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 2004 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 2005 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2006 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2007 | MISSILE:remove() | |
| 2008 | end)) | |
| 2009 | end | |
| 2010 | end | |
| 2011 | wait(0.8) | |
| 2012 | ATTACK = false | |
| 2013 | Rooted = false | |
| 2014 | end | |
| 2015 | ||
| 2016 | function TimesUp() | |
| 2017 | CLOCKTARGET = nil | |
| 2018 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2019 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2020 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2021 | if TORSO then | |
| 2022 | ATTACK = true | |
| 2023 | Rooted = false | |
| 2024 | coroutine.resume(coroutine.create(function() | |
| 2025 | repeat | |
| 2026 | Swait() | |
| 2027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2033 | until ATTACK == false | |
| 2034 | end)) | |
| 2035 | if Effects:FindFirstChild("NeonDoll") then
| |
| 2036 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
| |
| 2037 | end | |
| 2038 | wait(0.5) | |
| 2039 | local FAKECHARACTER = IT("Model",Effects)
| |
| 2040 | FAKECHARACTER.Name = "NeonDoll" | |
| 2041 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false) | |
| 2042 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 2043 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
| 2044 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 2045 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
| 2046 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 2047 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
| 2048 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 2049 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
| 2050 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
| |
| 2051 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false) | |
| 2052 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 2053 | CreateSound(201858045, TORS, 5, 0.4, false) | |
| 2054 | for i = 1, 150 do | |
| 2055 | Swait() | |
| 2056 | CLOCKSPEED = 0.5 | |
| 2057 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 2058 | if c.ClassName == "Part" then | |
| 2059 | c.Transparency = c.Transparency - 0.5/150 | |
| 2060 | end | |
| 2061 | end | |
| 2062 | end | |
| 2063 | CLOCKTARGET = HUM | |
| 2064 | chatfunc("IT'S TIME TO STOP")
| |
| 2065 | coroutine.resume(coroutine.create(function() | |
| 2066 | repeat Swait() CLOCKSPEED = 5 until CLOCKTARGET == nil | |
| 2067 | for i = 1, 25 do | |
| 2068 | Swait() | |
| 2069 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 2070 | if c.ClassName == "Part" then | |
| 2071 | c.Transparency = c.Transparency + 0.5/25 | |
| 2072 | end | |
| 2073 | end | |
| 2074 | end | |
| 2075 | CLOCKSPEED = 1.5 | |
| 2076 | FAKECHARACTER:remove() | |
| 2077 | end)) | |
| 2078 | wait(0.5) | |
| 2079 | ATTACK = false | |
| 2080 | Rooted = false | |
| 2081 | end | |
| 2082 | end | |
| 2083 | end | |
| 2084 | ||
| 2085 | function ChainPunch() | |
| 2086 | ATTACK = true | |
| 2087 | Rooted = false | |
| 2088 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2089 | GYRO.D = 25 | |
| 2090 | GYRO.P = 2000 | |
| 2091 | GYRO.MaxTorque = VT(0,40000,0) | |
| 2092 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2093 | repeat | |
| 2094 | Swait() | |
| 2095 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2096 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2100 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2102 | until HOLD == true | |
| 2103 | local POS = Mouse.Hit.p | |
| 2104 | local CHAINS = false | |
| 2105 | local CHAINLINKS = {}
| |
| 2106 | local A = IT("Attachment",RightArm)
| |
| 2107 | A.Position = VT(1,-1,0)*SIZE | |
| 2108 | A.Orientation = VT(-90, -89.982, 0) | |
| 2109 | local B = IT("Attachment",RightArm)
| |
| 2110 | B.Position = VT(-1,-1,0)*SIZE | |
| 2111 | B.Orientation = VT(-90, 89.988, 0) | |
| 2112 | local C = IT("Attachment",RightArm)
| |
| 2113 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 2114 | C.Orientation = VT(-90, -89.982, 0) | |
| 2115 | local D = IT("Attachment",RightArm)
| |
| 2116 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 2117 | D.Orientation = VT(-90, 89.988, 0) | |
| 2118 | local LIGHT = IT("Attachment",RightArm)
| |
| 2119 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 2120 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 2121 | LIGHT2.Range = 7 | |
| 2122 | LIGHT2.Brightness = 5 | |
| 2123 | LIGHT2.Color = C3(255/255, 255/255, 0/255) | |
| 2124 | for i = 1, 2 do | |
| 2125 | local TWIST = -2 | |
| 2126 | local START = A | |
| 2127 | local END = B | |
| 2128 | if i == 1 then | |
| 2129 | START = B | |
| 2130 | END = A | |
| 2131 | end | |
| 2132 | local ChainLink = IT("Beam",Torso)
| |
| 2133 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2134 | ChainLink.Color = ColorSequence.new(C3(255/255, 255/255, 0/255)) | |
| 2135 | ChainLink.TextureSpeed = 1 | |
| 2136 | ChainLink.Width0 = 1 | |
| 2137 | ChainLink.Width1 = 1 | |
| 2138 | ChainLink.TextureLength = 2.5 | |
| 2139 | ChainLink.Attachment0 = START | |
| 2140 | ChainLink.Attachment1 = END | |
| 2141 | ChainLink.CurveSize0 = TWIST | |
| 2142 | ChainLink.CurveSize1 = TWIST | |
| 2143 | --ChainLink.FaceCamera = true | |
| 2144 | ChainLink.Segments = 45 | |
| 2145 | ChainLink.Transparency = NumberSequence.new(1) | |
| 2146 | table.insert(CHAINLINKS,ChainLink) | |
| 2147 | end | |
| 2148 | for i = 1, 2 do | |
| 2149 | local TWIST = -1 | |
| 2150 | local START = C | |
| 2151 | local END = D | |
| 2152 | if i == 1 then | |
| 2153 | START = D | |
| 2154 | END = C | |
| 2155 | end | |
| 2156 | local ChainLink = IT("Beam",Torso)
| |
| 2157 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2158 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 2159 | ChainLink.TextureSpeed = 1 | |
| 2160 | ChainLink.Width0 = 1 | |
| 2161 | ChainLink.Width1 = 1 | |
| 2162 | ChainLink.TextureLength = 5 | |
| 2163 | ChainLink.Attachment0 = START | |
| 2164 | ChainLink.Attachment1 = END | |
| 2165 | ChainLink.CurveSize0 = TWIST | |
| 2166 | ChainLink.CurveSize1 = TWIST | |
| 2167 | --ChainLink.FaceCamera = true | |
| 2168 | ChainLink.Segments = 25 | |
| 2169 | ChainLink.LightEmission = 0.5 | |
| 2170 | ChainLink.Transparency = NumberSequence.new(1) | |
| 2171 | table.insert(CHAINLINKS,ChainLink) | |
| 2172 | end | |
| 2173 | coroutine.resume(coroutine.create(function() | |
| 2174 | repeat | |
| 2175 | chatfunc("SMASH!!!")
| |
| 2176 | Swait() | |
| 2177 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 2179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2181 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2183 | until CHAINS == true | |
| 2184 | repeat | |
| 2185 | Swait() | |
| 2186 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2190 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2192 | until ATTACK == false | |
| 2193 | for e = 1, 15 do | |
| 2194 | Swait() | |
| 2195 | for i = 1, #CHAINLINKS do | |
| 2196 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 2197 | end | |
| 2198 | end | |
| 2199 | A:remove() | |
| 2200 | B:remove() | |
| 2201 | C:remove() | |
| 2202 | D:remove() | |
| 2203 | end)) | |
| 2204 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 2205 | for e = 1, 15 do | |
| 2206 | Swait() | |
| 2207 | for i = 1, #CHAINLINKS do | |
| 2208 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 2209 | end | |
| 2210 | end | |
| 2211 | CHAINS = true | |
| 2212 | Rooted = true | |
| 2213 | wait(0.25) | |
| 2214 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2)) | |
| 2215 | FIST.Color = C3(1, 215/255, 1) | |
| 2216 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2217 | local LIGHT3 = IT("PointLight",FIST)
| |
| 2218 | LIGHT3.Range = 7 | |
| 2219 | LIGHT3.Brightness = 5 | |
| 2220 | LIGHT3.Color = C3(255/255, 0/255, 0/255) | |
| 2221 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
| |
| 2222 | local FISTA = IT("Attachment",FIST)
| |
| 2223 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 2224 | local ChainLink = IT("Beam",Torso)
| |
| 2225 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2226 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 2227 | ChainLink.TextureSpeed = 0 | |
| 2228 | ChainLink.Width0 = 3 | |
| 2229 | ChainLink.Width1 = 3 | |
| 2230 | ChainLink.TextureLength = 12 | |
| 2231 | ChainLink.Attachment0 = LIGHT | |
| 2232 | ChainLink.Attachment1 = FISTA | |
| 2233 | ChainLink.FaceCamera = true | |
| 2234 | ChainLink.Segments = 45 | |
| 2235 | ChainLink.LightEmission = 0.5 | |
| 2236 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 2237 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 2238 | for i = 1, 85 do | |
| 2239 | Swait() | |
| 2240 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 2241 | ChainLink.TextureLength = 12+(i*2) | |
| 2242 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
| 2243 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2244 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 2245 | if HITFLOOR ~= nil then | |
| 2246 | HITFLOOR:BreakJoints() | |
| 2247 | coroutine.resume(coroutine.create(function() | |
| 2248 | for i = 1, 15 do | |
| 2249 | Swait() | |
| 2250 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 2251 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 2252 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2253 | end | |
| 2254 | end)) | |
| 2255 | break | |
| 2256 | end | |
| 2257 | end | |
| 2258 | coroutine.resume(coroutine.create(function() | |
| 2259 | for i = 1, 50 do | |
| 2260 | Swait() | |
| 2261 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 2262 | LIGHT3.Range = LIGHT3.Range - 300/500 | |
| 2263 | end | |
| 2264 | FIST:remove() | |
| 2265 | end)) | |
| 2266 | LIGHT:remove() | |
| 2267 | GYRO:remove() | |
| 2268 | ATTACK = false | |
| 2269 | Rooted = false | |
| 2270 | end | |
| 2271 | ||
| 2272 | function WarpMeteor() | |
| 2273 | chatfunc("Meteor Strike..")
| |
| 2274 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 2275 | if DIST > 180 then | |
| 2276 | DIST = 180 | |
| 2277 | end | |
| 2278 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 2279 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 2280 | if HITFLOOR then | |
| 2281 | local POS = HITPOS | |
| 2282 | ATTACK = true | |
| 2283 | Rooted = true | |
| 2284 | local WARPED = false | |
| 2285 | local SMASHED = false | |
| 2286 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2287 | coroutine.resume(coroutine.create(function() | |
| 2288 | repeat | |
| 2289 | Swait() | |
| 2290 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2294 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2296 | until WARPED == true | |
| 2297 | repeat | |
| 2298 | Swait() | |
| 2299 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2303 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2305 | until SMASHED == true | |
| 2306 | repeat | |
| 2307 | Swait() | |
| 2308 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2312 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2314 | until ATTACK == false | |
| 2315 | end)) | |
| 2316 | VALUE1 = true | |
| 2317 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 2318 | for i = 1, 25 do | |
| 2319 | Swait() | |
| 2320 | for _, c in pairs(Character:GetChildren()) do | |
| 2321 | if c.ClassName == "Part" then | |
| 2322 | c.Transparency = c.Transparency + 1/25 | |
| 2323 | end | |
| 2324 | end | |
| 2325 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2326 | if c.ClassName == "Part" then | |
| 2327 | c.Transparency = c.Transparency + 1/25 | |
| 2328 | end | |
| 2329 | end | |
| 2330 | end | |
| 2331 | UNANCHOR = false | |
| 2332 | RootPart.Anchored = true | |
| 2333 | RootPart.Velocity = VT(0,0,0) | |
| 2334 | local ROOTPOS = RootPart.Position | |
| 2335 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 2336 | WARPED = true | |
| 2337 | for i = 1, 25 do | |
| 2338 | Swait() | |
| 2339 | for _, c in pairs(Character:GetChildren()) do | |
| 2340 | if c.ClassName == "Part" then | |
| 2341 | c.Transparency = c.Transparency - 1/25 | |
| 2342 | end | |
| 2343 | end | |
| 2344 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2345 | if c.ClassName == "Part" then | |
| 2346 | c.Transparency = c.Transparency - 1/25 | |
| 2347 | end | |
| 2348 | end | |
| 2349 | end | |
| 2350 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0)) | |
| 2351 | SHELL.CFrame = RootPart.CFrame | |
| 2352 | MakeForm(SHELL,"Ball") | |
| 2353 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 2354 | for i = 1, 10 do | |
| 2355 | Swait() | |
| 2356 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 2357 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
| 2358 | end | |
| 2359 | for i = 1, math.ceil(75/2) do | |
| 2360 | Swait() | |
| 2361 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 2362 | SHELL.CFrame = CF(RootPart.Position) | |
| 2363 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(45,43,45), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2364 | end | |
| 2365 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 2366 | SHELL.CFrame = CF(RootPart.Position) | |
| 2367 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(75,55,75)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2368 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2369 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2370 | for i = 1, 5 do | |
| 2371 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(75,43,75)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2372 | end | |
| 2373 | SHELL:remove() | |
| 2374 | ApplyAoE(RootPart.Position,115,75,115,215,false) | |
| 2375 | SMASHED = true | |
| 2376 | wait(1) | |
| 2377 | VALUE1 = false | |
| 2378 | UNANCHOR = true | |
| 2379 | ATTACK = false | |
| 2380 | Rooted = false | |
| 2381 | end | |
| 2382 | end | |
| 2383 | ||
| 2384 | function PandorasBox() | |
| 2385 | chatfunc("What's Inside The Box")
| |
| 2386 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2387 | if HITFLOOR ~= nil then | |
| 2388 | ATTACK = true | |
| 2389 | Rooted = true | |
| 2390 | local RINGSPIN = true | |
| 2391 | local CONSTRUCTING = true | |
| 2392 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
| 2393 | RING.Color = C3(0,0,0) | |
| 2394 | MakeForm(RING,"Cyl") | |
| 2395 | RING.CFrame = CF(HITPOS) | |
| 2396 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 2397 | coroutine.resume(coroutine.create(function() | |
| 2398 | repeat | |
| 2399 | Swait() | |
| 2400 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2405 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2407 | until CONSTRUCTING == false | |
| 2408 | repeat | |
| 2409 | Swait() | |
| 2410 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2411 | until RINGSPIN == false | |
| 2412 | for i = 1, 25 do | |
| 2413 | Swait() | |
| 2414 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2415 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 2416 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 2417 | RING.Transparency = RING.Transparency + 1/25 | |
| 2418 | end | |
| 2419 | RING:remove() | |
| 2420 | end)) | |
| 2421 | for i = 1, 15 do | |
| 2422 | Swait() | |
| 2423 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 2424 | RING.Transparency = RING.Transparency - 1/15 | |
| 2425 | end | |
| 2426 | local BOXSPIN = true | |
| 2427 | local PANDORASBOX = IT("Model",Effects)
| |
| 2428 | PANDORASBOX.Name = "Pandora's Box" | |
| 2429 | local BOX = IT("Model",PANDORASBOX)
| |
| 2430 | BOX.Name = "Body" | |
| 2431 | local LID = IT("Model",PANDORASBOX)
| |
| 2432 | LID.Name = "Lid" | |
| 2433 | --BUILDING THE BOX-- | |
| 2434 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
| 2435 | BASE.Color = C3(0,0,0) | |
| 2436 | PANDORASBOX.PrimaryPart = BASE | |
| 2437 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 2438 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
| 2439 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 2440 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
| 2441 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 2442 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
| 2443 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 2444 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
| 2445 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 2446 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
| 2447 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 2448 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
| 2449 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 2450 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
| 2451 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 2452 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
| 2453 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 2454 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
| 2455 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 2456 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
| 2457 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 2458 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
| 2459 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 2460 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
| 2461 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 2462 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
| 2463 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 2464 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
| 2465 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 2466 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
| 2467 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 2468 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
| 2469 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 2470 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
| 2471 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 2472 | ------------- | |
| 2473 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
| 2474 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 2475 | LID.PrimaryPart = LIDPART | |
| 2476 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
| 2477 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 2478 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
| 2479 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 2480 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
| 2481 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 2482 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
| 2483 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 2484 | local DECAL = IT("Decal",LIDPART)
| |
| 2485 | DECAL.Face = "Top" | |
| 2486 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 2487 | DECAL.Color3 = C3(0,0,0) | |
| 2488 | --BUILDING THE BOX-- | |
| 2489 | coroutine.resume(coroutine.create(function() | |
| 2490 | repeat | |
| 2491 | Swait() | |
| 2492 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 2493 | until BOXSPIN == false | |
| 2494 | end)) | |
| 2495 | for i = 1, 25 do | |
| 2496 | Swait() | |
| 2497 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 2498 | end | |
| 2499 | wait(0.5) | |
| 2500 | BOXSPIN = false | |
| 2501 | CONSTRUCTING = false | |
| 2502 | coroutine.resume(coroutine.create(function() | |
| 2503 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 2504 | --[[for i = 1, 45 do | |
| 2505 | Swait() | |
| 2506 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 2507 | end- | |
| 2508 | LID:remove()]]-- | |
| 2509 | for _, c in pairs(LID:GetChildren()) do | |
| 2510 | if c.ClassName == "Part" then | |
| 2511 | c.Anchored = false | |
| 2512 | c.CanCollide = true | |
| 2513 | if c ~= LIDPART then | |
| 2514 | weldBetween(LIDPART,c) | |
| 2515 | end | |
| 2516 | end | |
| 2517 | end | |
| 2518 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 2519 | Debris:AddItem(LID,15) | |
| 2520 | wait(0.5) | |
| 2521 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 2522 | if RANDOMEFFECT == 1 then | |
| 2523 | for i = 1, 45 do | |
| 2524 | wait((2-(i/15))/15) | |
| 2525 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 2526 | end | |
| 2527 | wait(1) | |
| 2528 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2529 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2530 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2531 | for i = 1, 5 do | |
| 2532 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2533 | end | |
| 2534 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 2535 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
| 2536 | elseif RANDOMEFFECT == 2 then | |
| 2537 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 2538 | FIELD.CFrame = BASE.CFrame | |
| 2539 | MakeForm(FIELD,"Ball") | |
| 2540 | for i = 1, 50 do | |
| 2541 | Swait() | |
| 2542 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 2543 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2544 | end | |
| 2545 | wait(0.2) | |
| 2546 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 2547 | coroutine.resume(coroutine.create(function() | |
| 2548 | for i = 1, 75 do | |
| 2549 | Swait() | |
| 2550 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2551 | LOOP.Parent = FIELD | |
| 2552 | local CHILDREN = workspace:GetDescendants() | |
| 2553 | for index, CHILD in pairs(CHILDREN) do | |
| 2554 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2555 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2556 | if HUM then | |
| 2557 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2558 | if TORSO then | |
| 2559 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2560 | HUM.Health = HUM.Health - 0.1 | |
| 2561 | TORSO.Velocity = VT(0,5,0) | |
| 2562 | HUM.PlatformStand = true | |
| 2563 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2564 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2565 | end | |
| 2566 | end | |
| 2567 | end | |
| 2568 | end | |
| 2569 | end | |
| 2570 | end | |
| 2571 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
| 2572 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 2573 | end | |
| 2574 | for i = 1, 500 do | |
| 2575 | Swait() | |
| 2576 | LOOP.Parent = FIELD | |
| 2577 | local CHILDREN = workspace:GetDescendants() | |
| 2578 | for index, CHILD in pairs(CHILDREN) do | |
| 2579 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2580 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2581 | if HUM then | |
| 2582 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2583 | if TORSO then | |
| 2584 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 2585 | TORSO.Velocity = VT(0,5,0) | |
| 2586 | HUM.Health = HUM.Health - 0.1 | |
| 2587 | HUM.PlatformStand = true | |
| 2588 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2589 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2590 | end | |
| 2591 | end | |
| 2592 | end | |
| 2593 | end | |
| 2594 | end | |
| 2595 | end | |
| 2596 | end | |
| 2597 | for i = 1, 25 do | |
| 2598 | Swait() | |
| 2599 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 2600 | LOOP.Parent = FIELD | |
| 2601 | local CHILDREN = workspace:GetDescendants() | |
| 2602 | for index, CHILD in pairs(CHILDREN) do | |
| 2603 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2604 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2605 | if HUM then | |
| 2606 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2607 | if TORSO then | |
| 2608 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 2609 | TORSO.Velocity = VT(0,5,0) | |
| 2610 | HUM.Health = HUM.Health - 0.1 | |
| 2611 | HUM.PlatformStand = false | |
| 2612 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2613 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2614 | end | |
| 2615 | end | |
| 2616 | end | |
| 2617 | end | |
| 2618 | end | |
| 2619 | end | |
| 2620 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 2621 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 2622 | end | |
| 2623 | FIELD:remove() | |
| 2624 | end)) | |
| 2625 | elseif RANDOMEFFECT == 3 then | |
| 2626 | for i = 1, 10 do | |
| 2627 | wait(0.15) | |
| 2628 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 2629 | coroutine.resume(coroutine.create(function() | |
| 2630 | local MINION = CLONE:Clone() | |
| 2631 | MINION.Parent = Effects | |
| 2632 | MINION.Name = "Shadow" | |
| 2633 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 2634 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 2635 | for _, c in pairs(MINION:GetChildren()) do | |
| 2636 | if c.ClassName == "Part" then | |
| 2637 | c.Material = "Neon" | |
| 2638 | c.Color = C3(0,0,0) | |
| 2639 | c.Transparency = 0.25 | |
| 2640 | if c.Name == "Head" then | |
| 2641 | c:ClearAllChildren() | |
| 2642 | local MSH = IT("BlockMesh",c)
| |
| 2643 | MSH.Scale = VT(0.5,1,1) | |
| 2644 | end | |
| 2645 | end | |
| 2646 | end | |
| 2647 | local TORSO = MINION.Torso | |
| 2648 | local HUMAN = MINION.Humanoid | |
| 2649 | HUMAN.WalkSpeed = 20 | |
| 2650 | HUMAN.MaxHealth = math.huge | |
| 2651 | HUMAN.Health = math.huge | |
| 2652 | HUMAN.DisplayDistanceType = "None" | |
| 2653 | HUMAN.Died:connect(function() | |
| 2654 | MINION:remove() | |
| 2655 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 2656 | end) | |
| 2657 | wait(1) | |
| 2658 | local findNearestTorso = function(POS) | |
| 2659 | local list = game.Workspace:GetDescendants() | |
| 2660 | local torso = nil | |
| 2661 | local dist = 500 | |
| 2662 | local temp = nil | |
| 2663 | local human = nil | |
| 2664 | local temp2 = nil | |
| 2665 | for x = 1, #list do | |
| 2666 | temp2 = list[x] | |
| 2667 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 2668 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2669 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2670 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2671 | if (temp.Position - POS).magnitude < dist then | |
| 2672 | torso = temp | |
| 2673 | dist = (temp.Position - POS).magnitude | |
| 2674 | end | |
| 2675 | end | |
| 2676 | end | |
| 2677 | end | |
| 2678 | return torso, dist | |
| 2679 | end | |
| 2680 | for i = 1, 40 do | |
| 2681 | if HUMAN.Health == 0 then | |
| 2682 | break | |
| 2683 | end | |
| 2684 | wait(0.3) | |
| 2685 | local target,dist= findNearestTorso(TORSO.Position) | |
| 2686 | if target then | |
| 2687 | HUMAN:MoveTo(target.Position) | |
| 2688 | if dist < 25 then | |
| 2689 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 2690 | wait(2) | |
| 2691 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 2692 | --ANIM:Play() | |
| 2693 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 2694 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 2695 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 2696 | for i = 1, 5 do | |
| 2697 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2698 | end | |
| 2699 | break | |
| 2700 | end | |
| 2701 | end | |
| 2702 | end | |
| 2703 | MINION:remove() | |
| 2704 | end)) | |
| 2705 | end | |
| 2706 | elseif RANDOMEFFECT == 4 then | |
| 2707 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 2708 | FIELD.Color = C3(0,0,0) | |
| 2709 | FIELD.CFrame = BASE.CFrame | |
| 2710 | MakeForm(FIELD,"Ball") | |
| 2711 | FIELD.CanCollide = true | |
| 2712 | for i = 1, 50 do | |
| 2713 | Swait() | |
| 2714 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 2715 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2716 | end | |
| 2717 | wait(0.2) | |
| 2718 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 2719 | coroutine.resume(coroutine.create(function() | |
| 2720 | local E = 0 | |
| 2721 | for i = 1, 75 do | |
| 2722 | E = E + 1 | |
| 2723 | Swait() | |
| 2724 | if E >= 35 then | |
| 2725 | E = 0 | |
| 2726 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2727 | end | |
| 2728 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2729 | LOOP.Parent = FIELD | |
| 2730 | local CHILDREN = workspace:GetDescendants() | |
| 2731 | for index, CHILD in pairs(CHILDREN) do | |
| 2732 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2733 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2734 | if HUM then | |
| 2735 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2736 | if TORSO then | |
| 2737 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2738 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2739 | if c:IsA("BasePart") then
| |
| 2740 | local bv = Instance.new("BodyVelocity")
| |
| 2741 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2742 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2743 | bv.Parent = c | |
| 2744 | Debris:AddItem(bv,0.05) | |
| 2745 | end | |
| 2746 | end | |
| 2747 | HUM.Health = HUM.Health - 0.3 | |
| 2748 | end | |
| 2749 | end | |
| 2750 | end | |
| 2751 | end | |
| 2752 | end | |
| 2753 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 2754 | end | |
| 2755 | for i = 1, 180 do | |
| 2756 | E = E + 1 | |
| 2757 | Swait() | |
| 2758 | if E >= 35 then | |
| 2759 | E = 0 | |
| 2760 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2761 | end | |
| 2762 | LOOP.Parent = FIELD | |
| 2763 | local CHILDREN = workspace:GetDescendants() | |
| 2764 | for index, CHILD in pairs(CHILDREN) do | |
| 2765 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2766 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2767 | if HUM then | |
| 2768 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2769 | if TORSO then | |
| 2770 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2771 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2772 | if c:IsA("BasePart") then
| |
| 2773 | local bv = Instance.new("BodyVelocity")
| |
| 2774 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2775 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2776 | bv.Parent = c | |
| 2777 | Debris:AddItem(bv,0.05) | |
| 2778 | end | |
| 2779 | end | |
| 2780 | HUM.Health = HUM.Health - 0.3 | |
| 2781 | end | |
| 2782 | end | |
| 2783 | end | |
| 2784 | end | |
| 2785 | end | |
| 2786 | end | |
| 2787 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
| 2788 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
| |
| 2789 | for i = 1, 5 do | |
| 2790 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2791 | end | |
| 2792 | FIELD:remove() | |
| 2793 | end)) | |
| 2794 | elseif RANDOMEFFECT == 5 then | |
| 2795 | end | |
| 2796 | wait(0.5) | |
| 2797 | for i = 1, 25 do | |
| 2798 | Swait() | |
| 2799 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 2800 | end | |
| 2801 | PANDORASBOX:remove() | |
| 2802 | RINGSPIN = false | |
| 2803 | end)) | |
| 2804 | ATTACK = false | |
| 2805 | Rooted = false | |
| 2806 | end | |
| 2807 | end | |
| 2808 | ||
| 2809 | function TimeSweep() | |
| 2810 | ATTACK = true | |
| 2811 | Rooted = false | |
| 2812 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2813 | Swait() | |
| 2814 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2815 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2816 | end | |
| 2817 | for e = 1, #BODY do | |
| 2818 | if BODY[e] ~= nil then | |
| 2819 | local STUFF = BODY[e] | |
| 2820 | local PART = STUFF[1] | |
| 2821 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 2822 | local PRT = PART:Clone() | |
| 2823 | PRT.Anchored = true | |
| 2824 | PRT.CanCollide = false | |
| 2825 | PRT.Material = "Neon" | |
| 2826 | PRT.Color = C3(1,0,0) | |
| 2827 | PRT.Name = "WarpEffect" | |
| 2828 | PRT.Parent = Effects | |
| 2829 | PRT.CFrame = PART.CFrame | |
| 2830 | PRT:BreakJoints() | |
| 2831 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 2832 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 2833 | end | |
| 2834 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 2835 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 2836 | end | |
| 2837 | coroutine.resume(coroutine.create(function() | |
| 2838 | for i = 1, 100 do | |
| 2839 | Swait() | |
| 2840 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 2841 | end | |
| 2842 | PRT:remove() | |
| 2843 | end)) | |
| 2844 | end | |
| 2845 | end | |
| 2846 | end | |
| 2847 | local POS = RootPart.Orientation | |
| 2848 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 2849 | RootPart.Orientation = POS | |
| 2850 | RootJoint.Parent = RootPart | |
| 2851 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2852 | Swait() | |
| 2853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2855 | end | |
| 2856 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2857 | Swait() | |
| 2858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2859 | end | |
| 2860 | ATTACK = false | |
| 2861 | Rooted = false | |
| 2862 | end | |
| 2863 | ||
| 2864 | function Taunt() | |
| 2865 | chatfunc("Just don't bore me yeah")
| |
| 2866 | ATTACK = true | |
| 2867 | Rooted = true | |
| 2868 | local TAUNT = CreateSound(159882635, Torso,17, 1, false) | |
| 2869 | repeat | |
| 2870 | Swait() | |
| 2871 | TAUNT.Parent = Torso | |
| 2872 | TAUNT.Playing = true | |
| 2873 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2875 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2876 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2877 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2879 | until TAUNT.TimePosition >= 1.25 | |
| 2880 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 2881 | Swait() | |
| 2882 | TAUNT.Parent = Torso | |
| 2883 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 2884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2885 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2886 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2887 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2889 | end | |
| 2890 | ATTACK = false | |
| 2891 | Rooted = false | |
| 2892 | end | |
| 2893 | ||
| 2894 | function Smite() | |
| 2895 | local RING, MESH, DELET = MakeRing() | |
| 2896 | local POS = Mouse.Hit.p | |
| 2897 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2898 | for i = 1, 45 do | |
| 2899 | Swait() | |
| 2900 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
| 2901 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2902 | end | |
| 2903 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
| 2904 | if HITFLOOR then | |
| 2905 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
| |
| 2906 | MakeForm(BEAM, "Cyl") | |
| 2907 | local DIST = (RING.Position - HITPOS).Magnitude | |
| 2908 | BEAM.Size = VT(0, DIST, 0) | |
| 2909 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2910 | for i = 1, 5 do | |
| 2911 | WACKYEFFECT({
| |
| 2912 | EffectType = "Wave", | |
| 2913 | Size = VT(25, 0, 25), | |
| 2914 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
| 2915 | Transparency = 0, | |
| 2916 | Transparency2 = 1, | |
| 2917 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 2918 | MoveToPos = nil, | |
| 2919 | RotationX = 0, | |
| 2920 | RotationY = 3, | |
| 2921 | RotationZ = 0, | |
| 2922 | Material = "Neon", | |
| 2923 | Color = C3(0, 0, 0), | |
| 2924 | SoundID = nil, | |
| 2925 | SoundPitch = nil, | |
| 2926 | SoundVolume = nil | |
| 2927 | }) | |
| 2928 | WACKYEFFECT({
| |
| 2929 | EffectType = "Round Slash", | |
| 2930 | Size = VT(3, 0, 3) / 13, | |
| 2931 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
| 2932 | Transparency = 0, | |
| 2933 | Transparency2 = 1, | |
| 2934 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 2935 | MoveToPos = nil, | |
| 2936 | RotationX = 0, | |
| 2937 | RotationY = 0, | |
| 2938 | RotationZ = 0, | |
| 2939 | Material = "Neon", | |
| 2940 | Color = C3(1, 0, 0), | |
| 2941 | SoundID = nil, | |
| 2942 | SoundPitch = nil, | |
| 2943 | SoundVolume = nil | |
| 2944 | }) | |
| 2945 | WACKYEFFECT({
| |
| 2946 | Time = 35, | |
| 2947 | EffectType = "Sphere", | |
| 2948 | Size = VT(22, 22, 22), | |
| 2949 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
| 2950 | Transparency = 0, | |
| 2951 | Transparency2 = 1, | |
| 2952 | CFrame = CF(HITPOS), | |
| 2953 | MoveToPos = nil, | |
| 2954 | RotationX = 0, | |
| 2955 | RotationY = 0, | |
| 2956 | RotationZ = 0, | |
| 2957 | Material = "Neon", | |
| 2958 | Color = C3(0, 0, 0), | |
| 2959 | SoundID = 459523898, | |
| 2960 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2961 | SoundVolume = 10 | |
| 2962 | }) | |
| 2963 | end | |
| 2964 | SHAKECAM(HITPOS, 100, 8, 15) | |
| 2965 | ApplyAoE(HITPOS, 50) | |
| 2966 | for i = 1, 25 do | |
| 2967 | Swait() | |
| 2968 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
| 2969 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
| 2970 | end | |
| 2971 | BEAM:remove() | |
| 2972 | end | |
| 2973 | wait(0.2) | |
| 2974 | DELET() | |
| 2975 | end | |
| 2976 | ||
| 2977 | function Earthquake() | |
| 2978 | ATTACK = true | |
| 2979 | Rooted = true | |
| 2980 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2981 | GYRO.D = 20 | |
| 2982 | GYRO.P = 4000 | |
| 2983 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2984 | local RING, MESH, DELET = MakeRing() | |
| 2985 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 2986 | RING.CFrame = CF(HITPOS) | |
| 2987 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 2988 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 2989 | Swait() | |
| 2990 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
| 2991 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2992 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2995 | end | |
| 2996 | local BLASTS = {468991944, 468991990}
| |
| 2997 | coroutine.resume(coroutine.create(function() | |
| 2998 | local CFRAME = RootPart.CFrame | |
| 2999 | for i = 1, 100 do | |
| 3000 | CFRAME = CFRAME * CF(0, 0, -35) | |
| 3001 | do | |
| 3002 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 3003 | if HITFLOOR then | |
| 3004 | Swait() | |
| 3005 | do | |
| 3006 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
| 3007 | coroutine.resume(coroutine.create(function() | |
| 3008 | local RING, MESH, DELET = MakeRing() | |
| 3009 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
| 3010 | for i = 1, 25 do | |
| 3011 | Swait() | |
| 3012 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
| 3013 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 3014 | end | |
| 3015 | ApplyAoE(RING.Position, 65) | |
| 3016 | SHAKECAM(RING.Position, 80, 15, 30) | |
| 3017 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 3018 | WACKYEFFECT({
| |
| 3019 | Time = 25, | |
| 3020 | EffectType = "Sphere", | |
| 3021 | Size = VT(22, 22, 22), | |
| 3022 | Size2 = VT(85, 85, 85), | |
| 3023 | Transparency = 0, | |
| 3024 | Transparency2 = 1, | |
| 3025 | CFrame = CF(RING.Position), | |
| 3026 | MoveToPos = nil, | |
| 3027 | RotationX = 0, | |
| 3028 | RotationY = 0, | |
| 3029 | RotationZ = 0, | |
| 3030 | Material = "Neon", | |
| 3031 | Color = C3(0, 0, 0), | |
| 3032 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 3033 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3034 | SoundVolume = 10 | |
| 3035 | }) | |
| 3036 | for e = 1, 3 do | |
| 3037 | WACKYEFFECT({
| |
| 3038 | EffectType = "Wave", | |
| 3039 | Size = VT(25, 0, 25), | |
| 3040 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 3041 | Transparency = 0, | |
| 3042 | Transparency2 = 1, | |
| 3043 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 3044 | MoveToPos = nil, | |
| 3045 | RotationX = 0, | |
| 3046 | RotationY = 3, | |
| 3047 | RotationZ = 0, | |
| 3048 | Material = "Neon", | |
| 3049 | Color = C3(0, 0, 0), | |
| 3050 | SoundID = nil, | |
| 3051 | SoundPitch = nil, | |
| 3052 | SoundVolume = nil | |
| 3053 | }) | |
| 3054 | WACKYEFFECT({
| |
| 3055 | Time = 35, | |
| 3056 | EffectType = "Sphere", | |
| 3057 | Size = VT(22, 45, 22), | |
| 3058 | Size2 = VT(25, 45 + e * 75, 25), | |
| 3059 | Transparency = 0, | |
| 3060 | Transparency2 = 1, | |
| 3061 | CFrame = CF(RING.Position) * TURN, | |
| 3062 | MoveToPos = nil, | |
| 3063 | RotationX = 0, | |
| 3064 | RotationY = 0, | |
| 3065 | RotationZ = 0, | |
| 3066 | Material = "Neon", | |
| 3067 | Color = C3(0, 0, 0), | |
| 3068 | SoundID = nil, | |
| 3069 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3070 | SoundVolume = 10 | |
| 3071 | }) | |
| 3072 | end | |
| 3073 | wait(0.3) | |
| 3074 | DELET() | |
| 3075 | end)) | |
| 3076 | end | |
| 3077 | end | |
| 3078 | end | |
| 3079 | end | |
| 3080 | end)) | |
| 3081 | Rooted = false | |
| 3082 | DELET() | |
| 3083 | GYRO:remove() | |
| 3084 | ATTACK = false | |
| 3085 | Rooted = false | |
| 3086 | end | |
| 3087 | ||
| 3088 | function SpawnSmite(POS) | |
| 3089 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 3090 | local EMITPOS = HITPOS | |
| 3091 | if HITFLOOR ~= nil then | |
| 3092 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3093 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 3094 | EMITPOS = HITPOS | |
| 3095 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3096 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 3097 | EMITPOS = HITPOS | |
| 3098 | end | |
| 3099 | end | |
| 3100 | if HITFLOOR ~= nil then | |
| 3101 | ApplyAoE(EMITPOS,10) | |
| 3102 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 3103 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 3104 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 3105 | for i = 1, 5 do | |
| 3106 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 3107 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 3108 | end | |
| 3109 | end | |
| 3110 | end | |
| 3111 | ||
| 3112 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 3113 | coroutine.resume(coroutine.create(function() | |
| 3114 | local METEOR = IT("Model",Effects)
| |
| 3115 | METEOR.Name = "Meteorite" | |
| 3116 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 3117 | METEOR.PrimaryPart = CENTER | |
| 3118 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 3119 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 3120 | for i = 1, 15 do | |
| 3121 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 3122 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 3123 | end | |
| 3124 | if ISDEBREE ~= true then | |
| 3125 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 3126 | else | |
| 3127 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 3128 | end | |
| 3129 | local IMPACT = false | |
| 3130 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 3131 | if SIZE >= 3.5 then | |
| 3132 | for i = 1, MRANDOM(3,7) do | |
| 3133 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 3134 | end | |
| 3135 | end | |
| 3136 | for i = 1, 200 do | |
| 3137 | Swait() | |
| 3138 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 3139 | if HITFLOOR == nil then | |
| 3140 | local ORI = CENTER.Orientation | |
| 3141 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 3142 | else | |
| 3143 | if HITFLOOR.Anchored == true then | |
| 3144 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 3145 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 3146 | end | |
| 3147 | IMPACT = true | |
| 3148 | break | |
| 3149 | end | |
| 3150 | end | |
| 3151 | if IMPACT == true then | |
| 3152 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 3153 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 3154 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 3155 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 3156 | end | |
| 3157 | METEOR:remove() | |
| 3158 | end)) | |
| 3159 | end | |
| 3160 | ||
| 3161 | function Smite2() | |
| 3162 | ATTACK = true | |
| 3163 | Rooted = false | |
| 3164 | CreateSound(1368573150, RightArm, 3, 0.8) | |
| 3165 | CreateSound(649634100, Torso, 10, 0.8) | |
| 3166 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 3167 | Swait() | |
| 3168 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 3169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 3171 | end | |
| 3172 | local POS = Mouse.Hit.p | |
| 3173 | CreateSound(463593339, Effects, 3, 1) | |
| 3174 | coroutine.resume(coroutine.create(function() | |
| 3175 | for i = 1, 35 do | |
| 3176 | wait(MRANDOM(35,45)/100) | |
| 3177 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
| 3178 | end | |
| 3179 | end)) | |
| 3180 | ATTACK = false | |
| 3181 | Rooted = false | |
| 3182 | end | |
| 3183 | ||
| 3184 | function Taunt() | |
| 3185 | ATTACK = true | |
| 3186 | Rooted = false | |
| 3187 | TAUNT = true | |
| 3188 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3189 | Swait() | |
| 3190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3193 | end | |
| 3194 | for i=0, 3, 0.1 / Animation_Speed do | |
| 3195 | Swait() | |
| 3196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3199 | end | |
| 3200 | CreateSound(363808674, Torso, 10, 1.3) | |
| 3201 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3202 | Swait() | |
| 3203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
| 3204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
| 3205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 3206 | end | |
| 3207 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 3208 | CreateSound(649634100, Torso, 10, 0.8) | |
| 3209 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 3210 | Swait() | |
| 3211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 3212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 3213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 3214 | end | |
| 3215 | ATTACK = false | |
| 3216 | Rooted = false | |
| 3217 | TAUNT = false | |
| 3218 | end | |
| 3219 | ||
| 3220 | function Taunt2() | |
| 3221 | ATTACK = true | |
| 3222 | Rooted = true | |
| 3223 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
| 3224 | coroutine.resume(coroutine.create(function() | |
| 3225 | repeat | |
| 3226 | Swait() | |
| 3227 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3231 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3232 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3233 | until ATTACK == false | |
| 3234 | end)) | |
| 3235 | repeat wait() until TAUNT.Playing == false | |
| 3236 | ATTACK = false | |
| 3237 | Rooted = false | |
| 3238 | end | |
| 3239 | ||
| 3240 | function Prison_Key() | |
| 3241 | if Mouse.Target ~= nil then | |
| 3242 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 3243 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3244 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 3245 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3246 | GYRO.D = 750 | |
| 3247 | GYRO.P = 20000 | |
| 3248 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 3249 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3250 | grav.D = 15 | |
| 3251 | grav.P = 20000 | |
| 3252 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3253 | grav.position = TORSO.Position | |
| 3254 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 3255 | GYRO2.D = 750 | |
| 3256 | GYRO2.P = 20000 | |
| 3257 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 3258 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 3259 | grav.Name = "Jail" | |
| 3260 | local LOCKPARTS = {}
| |
| 3261 | ATTACK = true | |
| 3262 | Rooted = false | |
| 3263 | local LOCK = IT("Model",Effects)
| |
| 3264 | LOCK.Name = "Lock" | |
| 3265 | local LOCK2 = IT("Model",LOCK)
| |
| 3266 | LOCK2.Name = "Metal" | |
| 3267 | --CREATE LOCK-- | |
| 3268 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1)) | |
| 3269 | LOCK.PrimaryPart = BASE | |
| 3270 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 3271 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3)) | |
| 3272 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 3273 | MakeForm(PRT,"Cyl") | |
| 3274 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 3275 | PRT.Color = C3(0.58,0.58,0.58) | |
| 3276 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 3277 | MakeForm(PRT,"Cyl") | |
| 3278 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 3279 | PRT.Color = C3(0.58,0.58,0.58) | |
| 3280 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 3281 | for i = 1, 45 do | |
| 3282 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 3283 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 3284 | end | |
| 3285 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 3286 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 3287 | LOCK2.PrimaryPart = PRT | |
| 3288 | --------------- | |
| 3289 | local CHILDREN = LOCK:GetDescendants() | |
| 3290 | for index, CHILD in pairs(CHILDREN) do | |
| 3291 | if CHILD:IsA("BasePart") then
| |
| 3292 | CHILD.Transparency = 1 | |
| 3293 | end | |
| 3294 | end | |
| 3295 | for i = 1, 75 do | |
| 3296 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 3297 | Swait() | |
| 3298 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 3299 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 3300 | local CHILDREN = LOCK:GetDescendants() | |
| 3301 | for index, CHILD in pairs(CHILDREN) do | |
| 3302 | if CHILD:IsA("BasePart") then
| |
| 3303 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 3304 | end | |
| 3305 | end | |
| 3306 | end | |
| 3307 | HUM.DisplayDistanceType = "None" | |
| 3308 | local KEY = IT("Model",Effects)
| |
| 3309 | KEY.Name = "Key" | |
| 3310 | --CREATE KEY-- | |
| 3311 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Black", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 3312 | KEY.PrimaryPart = KBASE | |
| 3313 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 3314 | local WLD = weldBetween(RightArm,KBASE) | |
| 3315 | for i = 1, 45 do | |
| 3316 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.1, 0.1, 0.1),false) | |
| 3317 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 3318 | weldBetween(KBASE,PRT) | |
| 3319 | end | |
| 3320 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false) | |
| 3321 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 3322 | weldBetween(KBASE,PRT) | |
| 3323 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false) | |
| 3324 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 3325 | weldBetween(KBASE,PRT) | |
| 3326 | -------------- | |
| 3327 | Rooted = true | |
| 3328 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 3329 | coroutine.resume(coroutine.create(function() | |
| 3330 | for i = 1, 10 do | |
| 3331 | Swait() | |
| 3332 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 3333 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 3334 | end | |
| 3335 | CreateSound(1149318312,BASE,5,1,false) | |
| 3336 | CreateSound(160772554,BASE,3,1,false) | |
| 3337 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 3338 | for i = 1, 4 do | |
| 3339 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3340 | end | |
| 3341 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 3342 | wait(1) | |
| 3343 | TORSO.Parent.Parent = LOCK | |
| 3344 | for i = 1, 75 do | |
| 3345 | Swait() | |
| 3346 | local CHILDREN = KEY:GetDescendants() | |
| 3347 | for index, CHILD in pairs(CHILDREN) do | |
| 3348 | if CHILD:IsA("BasePart") then
| |
| 3349 | CHILD.Transparency = i/25 | |
| 3350 | end | |
| 3351 | end | |
| 3352 | local CHILDREN = LOCK:GetDescendants() | |
| 3353 | for index, CHILD in pairs(CHILDREN) do | |
| 3354 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 3355 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 3356 | elseif CHILD.ClassName == "Decal" then | |
| 3357 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 3358 | end | |
| 3359 | end | |
| 3360 | end | |
| 3361 | TORSO.Parent:ClearAllChildren() | |
| 3362 | KEY:remove() | |
| 3363 | LOCK:remove() | |
| 3364 | end)) | |
| 3365 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 3366 | GYRO:remove() | |
| 3367 | ATTACK = false | |
| 3368 | Rooted = false | |
| 3369 | end | |
| 3370 | end | |
| 3371 | end | |
| 3372 | ||
| 3373 | function Endless_Pain() | |
| 3374 | local HITBODIES = {}
| |
| 3375 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 3376 | if HITFLOOR ~= nil then | |
| 3377 | CreateSound("463598785", RootPart, 10, 0.8)
| |
| 3378 | ATTACK = true | |
| 3379 | Rooted = true | |
| 3380 | VALUE1 = true | |
| 3381 | for i = 1, 500 do | |
| 3382 | Swait() | |
| 3383 | AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES) | |
| 3384 | Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Mid grey", VT(0.001, 0, 0.001))
| |
| 3385 | Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Mid grey", VT(0, 0, 0))
| |
| 3386 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 3387 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3388 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3390 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3392 | for e = 1, #HITBODIES do | |
| 3393 | if HITBODIES[e] ~= nil then | |
| 3394 | local BOD = HITBODIES[e] | |
| 3395 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 3396 | if TORS and TORS:FindFirstChild("BV") == nil then
| |
| 3397 | local bv = Instance.new("BodyVelocity")
| |
| 3398 | bv.Name = "BV" | |
| 3399 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3400 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
| 3401 | bv.Parent = TORS | |
| 3402 | Debris:AddItem(bv, 0.1) | |
| 3403 | end | |
| 3404 | end | |
| 3405 | end | |
| 3406 | end | |
| 3407 | coroutine.resume(coroutine.create(function() | |
| 3408 | for e = 1, #HITBODIES do | |
| 3409 | Swait() | |
| 3410 | if HITBODIES[e] ~= nil then | |
| 3411 | local BOD = HITBODIES[e] | |
| 3412 | for i = 1, #HITBODIES do | |
| 3413 | if HITBODIES[i] == BOD and i ~= e then | |
| 3414 | table.remove(HITBODIES, i) | |
| 3415 | end | |
| 3416 | end | |
| 3417 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 3418 | if TORS then | |
| 3419 | TORS.Anchored = false | |
| 3420 | CreateSound("92597369", TORS, 10, 0.8)
| |
| 3421 | Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
| |
| 3422 | BOD:BreakJoints() | |
| 3423 | for _, c in pairs(BOD:GetChildren()) do | |
| 3424 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 3425 | local bv = Instance.new("BodyVelocity")
| |
| 3426 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3427 | bv.velocity = CF(HITPOS, c.Position).lookVector * 250 | |
| 3428 | bv.Parent = c | |
| 3429 | Debris:AddItem(bv, 0.2) | |
| 3430 | end | |
| 3431 | end | |
| 3432 | end | |
| 3433 | end | |
| 3434 | end | |
| 3435 | end)) | |
| 3436 | VALUE1 = false | |
| 3437 | ATTACK = false | |
| 3438 | Rooted = false | |
| 3439 | end | |
| 3440 | end | |
| 3441 | ||
| 3442 | function Inferno_Ring() | |
| 3443 | ATTACK = true | |
| 3444 | Rooted = false | |
| 3445 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3446 | GYRO.D = 750 | |
| 3447 | GYRO.P = 20000 | |
| 3448 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 3449 | local FIRE = IT("Model",Effects)
| |
| 3450 | FIRE.Name = "Fire" | |
| 3451 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0)) | |
| 3452 | FIRE.PrimaryPart = MAIN | |
| 3453 | local FIRES = {}
| |
| 3454 | for i = 1, 45 do | |
| 3455 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3)) | |
| 3456 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
| 3457 | local F = Fire(PRT) | |
| 3458 | table.insert(FIRES,F) | |
| 3459 | end | |
| 3460 | repeat | |
| 3461 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
| 3462 | Pose("Cast1",1.5,0.01,false,GYRO)
| |
| 3463 | until HOLD == true | |
| 3464 | coroutine.resume(coroutine.create(function() | |
| 3465 | for i = 1, 4 do | |
| 3466 | ApplyAoE(MAIN.Position,21,-15,true) | |
| 3467 | CreateSound(463598785,MAIN,3,1,false) | |
| 3468 | for E = 1, #FIRES do | |
| 3469 | if FIRES[E] ~= nil then | |
| 3470 | FIRES[E].Acceleration = VT(0,300,0) | |
| 3471 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
| 3472 | end | |
| 3473 | end | |
| 3474 | wait(0.3) | |
| 3475 | end | |
| 3476 | for E = 1, #FIRES do | |
| 3477 | if FIRES[E] ~= nil then | |
| 3478 | FIRES[E].Enabled = false | |
| 3479 | end | |
| 3480 | end | |
| 3481 | Debris:AddItem(FIRE,5) | |
| 3482 | end)) | |
| 3483 | CreateSound(215395388,RightArm,3,2,false) | |
| 3484 | Pose("RightArmUp",1.5,0.5,true)
| |
| 3485 | GYRO:remove() | |
| 3486 | ATTACK = false | |
| 3487 | Rooted = false | |
| 3488 | end | |
| 3489 | ||
| 3490 | function TakeOnMe() | |
| 3491 | Speed = 5 | |
| 3492 | local MEME = CreateSound(1554763595, Effects, 2, 1, false) | |
| 3493 | ATTACK = true | |
| 3494 | Rooted = false | |
| 3495 | local DANCE = true | |
| 3496 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 3497 | if NEWKEY == "]" then | |
| 3498 | DANCE = false | |
| 3499 | end | |
| 3500 | end) | |
| 3501 | PLAYSONG = false | |
| 3502 | while true do | |
| 3503 | for i = 1, 15 do | |
| 3504 | Swait() | |
| 3505 | MEME.Parent = Effects | |
| 3506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + 0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3510 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3512 | end | |
| 3513 | if DANCE == false then | |
| 3514 | break | |
| 3515 | end | |
| 3516 | for i = 1, 15 do | |
| 3517 | Swait() | |
| 3518 | MEME.Parent = Effects | |
| 3519 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + -0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3523 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3525 | end | |
| 3526 | end | |
| 3527 | PLAYSONG = true | |
| 3528 | KEY:Disconnect() | |
| 3529 | MEME:remove() | |
| 3530 | Speed = 25 | |
| 3531 | ATTACK = false | |
| 3532 | Rooted = false | |
| 3533 | end | |
| 3534 | ||
| 3535 | function RavagingOverthrower() | |
| 3536 | ATTACK = true | |
| 3537 | Rooted = true | |
| 3538 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3539 | Swait() | |
| 3540 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.4 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3544 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3545 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3546 | end | |
| 3547 | CreateSound("348663022", Torso, 5, 1)
| |
| 3548 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
| 3549 | for i = 1, 5 do | |
| 3550 | MagicSphere2(25,25,CF(StartPos),"Really black") | |
| 3551 | Swait(15) | |
| 3552 | end | |
| 3553 | local soundeffect = IT("Sound",Torso)
| |
| 3554 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 3555 | soundeffect.Looped = true | |
| 3556 | soundeffect.Volume = 3 | |
| 3557 | soundeffect.Playing = true | |
| 3558 | repeat | |
| 3559 | turnto(Mouse.Hit.p) | |
| 3560 | MagicSphere2(25,25,CF(StartPos),"White") | |
| 3561 | MagicSphere(25/10,25,CF(StartPos),"White") | |
| 3562 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
| 3563 | local distance = (StartPos - RayPos).magnitude | |
| 3564 | local RayBeam = IT("Part",Effects)
| |
| 3565 | RayBeam.Material = "Neon" | |
| 3566 | RayBeam.Anchored = true | |
| 3567 | RayBeam.BrickColor = BRICKC"Lavender" | |
| 3568 | local mesh = IT("SpecialMesh",RayBeam)
| |
| 3569 | mesh.MeshType = "Cylinder" | |
| 3570 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
| 3571 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 3572 | MagicSphere(15,5,CF(RayPos),"Lavender") | |
| 3573 | killnearest(RayPos,15,100) | |
| 3574 | for i = 1, 3 do | |
| 3575 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
| 3576 | end | |
| 3577 | Swait() | |
| 3578 | if KEYHOLD == false then | |
| 3579 | coroutine.resume(coroutine.create(function() | |
| 3580 | for i = 1, 5 do | |
| 3581 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
| 3582 | Swait() | |
| 3583 | end | |
| 3584 | RayBeam:remove() | |
| 3585 | end)) | |
| 3586 | else | |
| 3587 | RayBeam:remove() | |
| 3588 | end | |
| 3589 | until KEYHOLD == false | |
| 3590 | soundeffect:remove() | |
| 3591 | ATTACK = false | |
| 3592 | Rooted = false | |
| 3593 | end | |
| 3594 | ||
| 3595 | function Wall() | |
| 3596 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
| 3597 | if HITFLOOR ~= nil then | |
| 3598 | if HITFLOOR.Anchored == true then | |
| 3599 | local WALL = HITFLOOR:Clone() | |
| 3600 | WALL.Size = VT(45,45,5) | |
| 3601 | WALL.Parent = Effects | |
| 3602 | WALL.Name = "Wall" | |
| 3603 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
| 3604 | CreateSound(130972023,WALL,5,0.8,false) | |
| 3605 | ATTACK = true | |
| 3606 | Rooted = true | |
| 3607 | local HIT = WALL.Touched:Connect(function(hit) | |
| 3608 | if hit.Parent ~= Character then | |
| 3609 | hit:BreakJoints() | |
| 3610 | end | |
| 3611 | end) | |
| 3612 | coroutine.resume(coroutine.create(function() | |
| 3613 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3614 | for i = 1, 90 do | |
| 3615 | Swait() | |
| 3616 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
| 3617 | end | |
| 3618 | HIT:disconnect() | |
| 3619 | wait(5) | |
| 3620 | for i = 1, 46 do | |
| 3621 | Swait() | |
| 3622 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
| 3623 | end | |
| 3624 | WALL:remove() | |
| 3625 | end)) | |
| 3626 | Pose("RightArmUp2",1.5,1.2,true)
| |
| 3627 | ATTACK = false | |
| 3628 | Rooted = false | |
| 3629 | end | |
| 3630 | end | |
| 3631 | end | |
| 3632 | ||
| 3633 | function Petrify(Foe) | |
| 3634 | local STONEMODEL = IT("Model", Effects)
| |
| 3635 | local CHILDREN = Foe:GetDescendants() | |
| 3636 | for index, CHILD in pairs(CHILDREN) do | |
| 3637 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
| |
| 3638 | CHILD.Parent = STONEMODEL | |
| 3639 | CHILD.Material = "Slate" | |
| 3640 | CHILD.Color = C3(0.5, 0.5, 0.5) | |
| 3641 | if CHILD:FindFirstChildOfClass("SpecialMesh") then
| |
| 3642 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
| |
| 3643 | mesh.TextureId = "" | |
| 3644 | end | |
| 3645 | if CHILD:FindFirstChildOfClass("Decal") then
| |
| 3646 | local mesh = CHILD:FindFirstChildOfClass("Decal")
| |
| 3647 | mesh:remove() | |
| 3648 | end | |
| 3649 | if CHILD.ClassName == "MeshPart" then | |
| 3650 | CHILD.TextureID = "" | |
| 3651 | end | |
| 3652 | if CHILD.ClassName == "UnionOperation" then | |
| 3653 | CHILD.UsePartColor = true | |
| 3654 | end | |
| 3655 | CHILD.CanCollide = true | |
| 3656 | end | |
| 3657 | end | |
| 3658 | Debris:AddItem(STONEMODEL, 5) | |
| 3659 | end | |
| 3660 | ||
| 3661 | function Stonewill() | |
| 3662 | ATTACK = true | |
| 3663 | Rooted = true | |
| 3664 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 3665 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3666 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 3667 | if TORSO then | |
| 3668 | local GYRO = IT("BodyGyro", RootPart)
| |
| 3669 | GYRO.D = 750 | |
| 3670 | GYRO.P = 2000 | |
| 3671 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 3672 | CreateSound("907330103", Torso, 5, 1.1)
| |
| 3673 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
| 3674 | Swait() | |
| 3675 | WACKYEFFECT({
| |
| 3676 | Time = 5, | |
| 3677 | EffectType = "Round Slash", | |
| 3678 | Size = VT(0, 0, 0), | |
| 3679 | Size2 = VT(0.01, 0, 0.01), | |
| 3680 | Transparency = 0.5, | |
| 3681 | Transparency2 = 1, | |
| 3682 | CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3683 | MoveToPos = nil, | |
| 3684 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3685 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3686 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3687 | Material = "Neon", | |
| 3688 | Color = C3(1, 0, 0), | |
| 3689 | SoundID = nil, | |
| 3690 | SoundPitch = nil, | |
| 3691 | SoundVolume = nil | |
| 3692 | }) | |
| 3693 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 3694 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
| 3695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
| 3696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3698 | if ANIM == "Idle" then | |
| 3699 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3701 | elseif ANIM == "Walk" then | |
| 3702 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3704 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 3705 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3706 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3707 | end | |
| 3708 | end | |
| 3709 | GYRO:remove() | |
| 3710 | for i = 1, 15 do | |
| 3711 | WACKYEFFECT({
| |
| 3712 | Time = MRANDOM(15, 85), | |
| 3713 | EffectType = "Round Slash", | |
| 3714 | Size = VT(0, 0, 0), | |
| 3715 | Size2 = VT(0.3, 0, 0.3), | |
| 3716 | Transparency = 0.5, | |
| 3717 | Transparency2 = 1, | |
| 3718 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3719 | MoveToPos = nil, | |
| 3720 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3721 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3722 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3723 | Material = "Neon", | |
| 3724 | Color = C3(1, 0, 0), | |
| 3725 | SoundID = nil, | |
| 3726 | SoundPitch = nil, | |
| 3727 | SoundVolume = nil | |
| 3728 | }) | |
| 3729 | end | |
| 3730 | local bv = Instance.new("BodyVelocity")
| |
| 3731 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3732 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
| 3733 | bv.Parent = TORSO | |
| 3734 | Debris:AddItem(bv, 0.05) | |
| 3735 | CreateSound("1222405264", TORSO, 10, 0.9)
| |
| 3736 | Petrify(HUM.Parent) | |
| 3737 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 3738 | Swait() | |
| 3739 | WACKYEFFECT({
| |
| 3740 | Time = 5, | |
| 3741 | EffectType = "Round Slash", | |
| 3742 | Size = VT(0, 0, 0), | |
| 3743 | Size2 = VT(0.01, 0, 0.01), | |
| 3744 | Transparency = 0.5, | |
| 3745 | Transparency2 = 1, | |
| 3746 | CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3747 | MoveToPos = nil, | |
| 3748 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3749 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3750 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3751 | Material = "Neon", | |
| 3752 | Color = C3(1, 0, 0), | |
| 3753 | SoundID = nil, | |
| 3754 | SoundPitch = nil, | |
| 3755 | SoundVolume = nil | |
| 3756 | }) | |
| 3757 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 3758 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 3759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 3760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3762 | if ANIM == "Idle" then | |
| 3763 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3765 | elseif ANIM == "Walk" then | |
| 3766 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3768 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 3769 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3771 | end | |
| 3772 | end | |
| 3773 | end | |
| 3774 | end | |
| 3775 | ATTACK = false | |
| 3776 | Rooted = false | |
| 3777 | end | |
| 3778 | ||
| 3779 | --//=================================\\ | |
| 3780 | --|| ASSIGN THINGS TO KEYS | |
| 3781 | --\\=================================// | |
| 3782 | ||
| 3783 | function MouseDown(Mouse) | |
| 3784 | HOLD = true | |
| 3785 | if ATTACK == false then | |
| 3786 | end | |
| 3787 | end | |
| 3788 | ||
| 3789 | function MouseUp(Mouse) | |
| 3790 | HOLD = false | |
| 3791 | end | |
| 3792 | ||
| 3793 | function KeyDown(Key) | |
| 3794 | KEYHOLD = true | |
| 3795 | if Key == "z" and ATTACK == false then | |
| 3796 | if MODE == "Superior" then | |
| 3797 | TimeSweep() | |
| 3798 | elseif MODE == "JusticeHorn" then | |
| 3799 | MagicMissiles() | |
| 3800 | elseif MODE == "Maniac" then | |
| 3801 | Wall() | |
| 3802 | end | |
| 3803 | end | |
| 3804 | ||
| 3805 | if Key == "x" and ATTACK == false then | |
| 3806 | if MODE == "Superior" then | |
| 3807 | Smite2() | |
| 3808 | elseif MODE == "JusticeHorn" then | |
| 3809 | PandorasBox() | |
| 3810 | elseif MODE == "Maniac" then | |
| 3811 | Inferno_Ring() | |
| 3812 | end | |
| 3813 | end | |
| 3814 | ||
| 3815 | if Key == "c" and ATTACK == false then | |
| 3816 | if MODE == "Superior" then | |
| 3817 | Smite() | |
| 3818 | elseif MODE == "JusticeHorn" then | |
| 3819 | ChainPunch() | |
| 3820 | elseif MODE == "Maniac" then | |
| 3821 | RavagingOverthrower() | |
| 3822 | end | |
| 3823 | end | |
| 3824 | ||
| 3825 | if Key == "v" and ATTACK == false then | |
| 3826 | if MODE == "Superior" then | |
| 3827 | Earthquake() | |
| 3828 | elseif MODE == "JusticeHorn" then | |
| 3829 | WarpMeteor() | |
| 3830 | elseif MODE == "Maniac" then | |
| 3831 | Endless_Pain() | |
| 3832 | end | |
| 3833 | end | |
| 3834 | ||
| 3835 | if Key == "b" and ATTACK == false then | |
| 3836 | if MODE == "Superior" then | |
| 3837 | Prison_Key() | |
| 3838 | elseif MODE == "JusticeHorn" then | |
| 3839 | TimesUp() | |
| 3840 | elseif MODE == "Maniac" then | |
| 3841 | Stonewill() | |
| 3842 | end | |
| 3843 | end | |
| 3844 | ||
| 3845 | ||
| 3846 | if Key == "p" and ATTACK == false then | |
| 3847 | TakeOnMe() | |
| 3848 | end | |
| 3849 | ||
| 3850 | if Key == "1" and ATTACK == false then | |
| 3851 | Taunt() | |
| 3852 | end | |
| 3853 | ||
| 3854 | if Key == "2" and ATTACK == false then | |
| 3855 | Taunt2() | |
| 3856 | end | |
| 3857 | ||
| 3858 | if Key == "f" and ATTACK == false then | |
| 3859 | Switch() | |
| 3860 | end | |
| 3861 | ||
| 3862 | if Key == "e" and ATTACK == false then | |
| 3863 | Switch2() | |
| 3864 | end | |
| 3865 | ||
| 3866 | if Key == "q" and ATTACK == false then | |
| 3867 | Switch3() | |
| 3868 | end | |
| 3869 | end | |
| 3870 | ||
| 3871 | function KeyUp(Key) | |
| 3872 | KEYHOLD = false | |
| 3873 | end | |
| 3874 | ||
| 3875 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3876 | MouseDown(NEWKEY) | |
| 3877 | end) | |
| 3878 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3879 | MouseUp(NEWKEY) | |
| 3880 | end) | |
| 3881 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3882 | KeyDown(NEWKEY) | |
| 3883 | end) | |
| 3884 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3885 | KeyUp(NEWKEY) | |
| 3886 | end) | |
| 3887 | ||
| 3888 | --//=================================\\ | |
| 3889 | --\\=================================// | |
| 3890 | ||
| 3891 | ||
| 3892 | function unanchor() | |
| 3893 | if UNANCHOR == true then | |
| 3894 | RootPart.Anchored = false | |
| 3895 | end | |
| 3896 | g = Character:GetChildren() | |
| 3897 | for i = 1, #g do | |
| 3898 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 3899 | g[i].Anchored = false | |
| 3900 | end | |
| 3901 | end | |
| 3902 | g = Weapon:GetChildren() | |
| 3903 | for i = 1, #g do | |
| 3904 | if g[i].ClassName == "Part" then | |
| 3905 | g[i].Anchored = false | |
| 3906 | end | |
| 3907 | end | |
| 3908 | end | |
| 3909 | ||
| 3910 | ||
| 3911 | --//=================================\\ | |
| 3912 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3913 | --\\=================================// | |
| 3914 | ||
| 3915 | Humanoid.Changed:connect(function(Jump) | |
| 3916 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3917 | Humanoid.Jump = false | |
| 3918 | end | |
| 3919 | end) | |
| 3920 | ||
| 3921 | while true do | |
| 3922 | Swait() | |
| 3923 | script.Parent = WEAPONGUI | |
| 3924 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3925 | v:Stop(); | |
| 3926 | end | |
| 3927 | ANIMATE.Parent = nil | |
| 3928 | SINE = SINE + CHANGE*1.5 | |
| 3929 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3930 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3931 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 3932 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 3933 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3934 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3935 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3936 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3937 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3938 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3939 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3940 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3941 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3942 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3943 | end | |
| 3944 | if TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3945 | ANIM = "Fall" | |
| 3946 | if ATTACK == false then | |
| 3947 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3951 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 3952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 3953 | end | |
| 3954 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3955 | ANIM = "Idle" | |
| 3956 | if ATTACK == false then | |
| 3957 | if MODE == "Main" then | |
| 3958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.95, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.95, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3962 | RightHip.C0 = Clerp(RightHip.C0, CF(1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3964 | elseif MODE == "Superior" then | |
| 3965 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 3966 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3967 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3968 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.35*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3969 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3970 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3971 | elseif MODE == "JusticeHorn" then | |
| 3972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 3974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3976 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3978 | elseif MODE == "Maniac" then | |
| 3979 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3980 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3982 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3983 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3984 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3985 | end | |
| 3986 | end | |
| 3987 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3988 | ANIM = "Walk" | |
| 3989 | if ATTACK == false then | |
| 3990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.005 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3994 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3996 | end | |
| 3997 | end | |
| 3998 | unanchor() | |
| 3999 | Humanoid.MaxHealth = "inf" | |
| 4000 | Humanoid.Health = "inf" | |
| 4001 | if Rooted == false then | |
| 4002 | Disable_Jump = false | |
| 4003 | Humanoid.WalkSpeed = Speed | |
| 4004 | elseif Rooted == true then | |
| 4005 | Disable_Jump = true | |
| 4006 | Humanoid.WalkSpeed = 0 | |
| 4007 | end | |
| 4008 | for _, c in pairs(Character:GetChildren()) do | |
| 4009 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 4010 | c.Material = "Fabric" | |
| 4011 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 4012 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 4013 | end | |
| 4014 | if c ~= Head then | |
| 4015 | c.Color = C3(0,0,0) | |
| 4016 | else | |
| 4017 | c.Color = C3(0,0,0) | |
| 4018 | end | |
| 4019 | if c == Head then | |
| 4020 | if c:FindFirstChild("face") then
| |
| 4021 | c.face:remove() | |
| 4022 | end | |
| 4023 | end | |
| 4024 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 4025 | c:remove() | |
| 4026 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 4027 | c:remove() | |
| 4028 | end | |
| 4029 | sick.SoundId = "rbxassetid://"..SONG | |
| 4030 | sick.Looped = true | |
| 4031 | sick.Pitch = 1 | |
| 4032 | sick.Volume = 1 | |
| 4033 | sick.Parent = Effects | |
| 4034 | sick.Playing = PLAYSONG | |
| 4035 | end | |
| 4036 | Humanoid.Name = "The-Switcher = "..Player.Name | |
| 4037 | end | |
| 4038 | ||
| 4039 | --//=================================\\ | |
| 4040 | --\\=================================// | |
| 4041 | ||
| 4042 | ||
| 4043 | ||
| 4044 | ||
| 4045 | ||
| 4046 | --//====================================================\\-- | |
| 4047 | --|| END OF SCRIPT | |
| 4048 | --\\====================================================//-- |